Difference between revisions of "Template:Item Attributes"

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<onlyinclude>{{#vardefine:
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<onlyinclude><includeonly>{{#vardefine:
 
{{{1}}} Name |
 
{{{1}}} Name |
 
{{{1}}}
 
{{{1}}}
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{{{1}}} Weapon Expedition Strength |
 
{{{1}}} Weapon Expedition Strength |
 
{{{Weapon Expedition Strength}}}
 
{{{Weapon Expedition Strength}}}
}}</onlyinclude>
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}}</includeonly></onlyinclude>
This is a template to ''store'' '''stats of [[Inventory|pick-up items]]''' in their respective articles.
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This is a template to ''store'' '''stats of [[Inventory|pick-up items]]''' in their respective articles. It is, thus, strictly a '''development template''' and should not be used in any articles that aren't '''item articles''', and other than in the precise way described below.
  
 
'''Usage''':
 
'''Usage''':
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| In-game Examine Text =
 
| In-game Examine Text =
  
| Origins =
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| Origin 1 =
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| Origin Amount 1 =
 +
 
 +
| Origin 2 =
 +
 
 +
| Origin Amount 2 =
 +
 
 +
| Origin 3 =
 +
 
 +
| Origin Amount 3 =
  
 
| Destroyed in Fire =
 
| Destroyed in Fire =
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| Dismantle Chance =
 
| Dismantle Chance =
  
| Dismantle Results =
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| Dismantle Result 1 =
 +
 
 +
| Dismantle Result Amount 1 =
 +
 
 +
| Dismantle Result 2 =
 +
 
 +
| Dismantle Result Amount 2 =
  
 
| Can be Stacked =
 
| Can be Stacked =
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}}</onlyinclude>
 
}}</onlyinclude>
 
</pre>
 
</pre>
You can now begin filling in these fields. Some of these fields have default values set, and others only belong to certain item categories, so they can be skipped (removed from the list). These include:
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You can now begin filling in these fields. The following is an explanation of all of them; fields marked '''Skippable''' either have default values set or belong to certain item categories, so they may be skipped (removed from the list) to shorten it/keep it clean.
  
*Is Consumable: Defaults to 'no'.
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*Icon: The file name of the item's icon, i.e. ''Alien can opener.jpg''
*Can Perish: Only for [[Inventory#Consumables|Consumables]].
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*Summary: A summary of the item and its effects to be used on the [[Inventory]] page, where not all info can be seen at once.
*Is Heavy: Defaults to 'no'.
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*In-game Flavor: The item's lore flavor text as seen in the game tooltip.
*Is Artefact: Defaults to 'no'.
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*In-game Effects: '''Skippable.''' The item's list of effects as seen in the game tooltip; not all items have this.
*Max Charges: Only for items with charges.
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*In-game Examine Text: The text you receive in your room log when you '''Examine''' the item.
*Repair Chance, Dismantle Chance, Dismantle Results: Only for repairable items.
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*Origin X: A source of the item. For instance, Origin 1 of {{Item|Thick Tube}} is ''Dismantling the Shower'', Origin 2 is ''Dismantling the {{Item|Lizaro Jungle}}''.
*Can be Stacked: Defaults to 'no'.
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*Origin Amount X: The amount of the item received from the origin. For instance, Origin Amount 1 of {{Item|Thick Tube}} is ''1'', Origin Amount 2 is also ''1''.
*Can be Dropped: Defaults to 'yes'. Should be set to 'no' for things like {{Item|Fuel Capsule}}, {{Item|Camera}} etc
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*Destroyed in Fire: Boolean; either 'yes' or 'no'. Is this item fully consumed by fire? (Whether it breaks is handled in '''Repair Chance''').
*Can be Hidden: Defaults to 'yes'.
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*Is Consumable: '''Skippable.''' Defaults to 'no'. Is this item a [[Inventory#Consumables|Consumable]], enabling the '''Consume''' action and granting effects?
*Is Personal: Defaults to 'no'. Should be set to 'yes' for communications items like {{Item|iTrakie}}.
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*Can Perish: '''Skippable.''' Only for [[Inventory#Consumables|Consumables]]. Can this item perish, giving a chance for diseases and being auto-destroyed by [[BIOS Terminal|NERON]]?
*Is Blueprint Material: Only for items which are material in blueprint construction, like {{Item|Scrap Metal}}.
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*Is Heavy: '''Skippable.''' Defaults to 'no'. Is this item Heavy, causing the {{Status|Burdened}} status?
*Weapon Damage, Weapon Accuracy, Weapon Expedition Strength: Only for [[Inventory#Weapons|weapons]].
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*Is Artefact: '''Skippable.''' Defaults to 'no'. Is this item an alien artifact from an [[Exploration|expedition]], marked by the according icon?
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*Max Charges: '''Skippable.''' Only for items with charges. At how many charges does this item max out? '''Doubles as "Has Charges" statement.'''
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*Repair Chance: '''Skippable.''' Only for repairable items. What is the '''base repair chance''' (without tools) of this item? '''Doubles as "Can be Broken" statement.'''
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*Dismantle Chance: '''Skippable.''' Only for items which can be dismantled. What is the '''base dismantle chance''' (without tools) of this item? '''Doubles as "Can be Dismantled" statement.'''
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*Dismantle Result X: '''Skippable.''' Only for items which can be dismantled. Item names (without template) of the items received from dismantling this item. For instance, Dismantle Result 1 of {{Item|Microwave}} is ''Scrap Metal''.
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*Dismantle Result Amount X: '''Skippable.''' Only for items which can be dismantled. The amount of the item received from the dismantling. For instance, Dismantle Result Amount 1 of {{Item|Microwave}} is ''2''.
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*Can be Stacked: '''Skippable.''' Defaults to 'no'. Can this item be stacked with others of its type (like {{Item|Standard Ration}} can)?
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*Can be Dropped: '''Skippable.''' Defaults to 'yes'. Can this item be dropped? Should be set to 'no' for things like {{Item|Fuel Capsule}}, {{Item|Camera}} etc.
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*Can be Hidden: '''Skippable.''' Defaults to 'yes'. Can this item be hidden?
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*Is Personal: '''Skippable.''' Defaults to 'no'. Can this item only be seen and interacted with by you? Should be set to 'yes' for communications items like {{Item|iTrakie}}.
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*Is Blueprint Material: '''Skippable.''' Defaults to 'no'. Only for items which are material in blueprint construction, like {{Item|Scrap Metal}}.
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*Weapon Damage: Only for [[Inventory#Weapons|weapons]]. The damage range this weapon can inflict. Example: ''2-5''
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*Weapon Accuracy: Only for [[Inventory#Weapons|weapons]]. The base chance of hitting with this weapon. Example: ''60%''
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*Weapon Expedition Strength: Only for [[Inventory#Weapons|weapons]]. The combat strength this weapon adds to an expedition. Example: ''1''
  
 
[[Category: Incomplete]]
 
[[Category: Incomplete]]

Revision as of 02:47, 5 February 2014

This is a template to store stats of pick-up items in their respective articles. It is, thus, strictly a development template and should not be used in any articles that aren't item articles, and other than in the precise way described below.

Usage:

When creating a new page for an item, insert the following code at the top:

<onlyinclude>{{Item Stats|{{PAGENAME}}|
Name =

| Icon =

| Summary =

| In-game Flavor =

| In-game Effects =

| In-game Examine Text =

| Origin 1 =

| Origin Amount 1 =

| Origin 2 =

| Origin Amount 2 =

| Origin 3 =

| Origin Amount 3 =

| Destroyed in Fire =

| Is Consumable =

| Can Perish =

| Is Heavy =

| Is Artefact =

| Max Charges =

| Repair Chance =

| Dismantle Chance =

| Dismantle Result 1 =

| Dismantle Result Amount 1 =

| Dismantle Result 2 =

| Dismantle Result Amount 2 =

| Can be Stacked =

| Can be Dropped =

| Can be Hidden =

| Is Personal =

| Is Blueprint Material =

| Weapon Damage =

| Weapon Accuracy =

| Weapon Expedition Strength =

}}</onlyinclude>

You can now begin filling in these fields. The following is an explanation of all of them; fields marked Skippable either have default values set or belong to certain item categories, so they may be skipped (removed from the list) to shorten it/keep it clean.

  • Icon: The file name of the item's icon, i.e. Alien can opener.jpg
  • Summary: A summary of the item and its effects to be used on the Inventory page, where not all info can be seen at once.
  • In-game Flavor: The item's lore flavor text as seen in the game tooltip.
  • In-game Effects: Skippable. The item's list of effects as seen in the game tooltip; not all items have this.
  • In-game Examine Text: The text you receive in your room log when you Examine the item.
  • Origin X: A source of the item. For instance, Origin 1 of Icon Thick Tube is Dismantling the Shower, Origin 2 is Dismantling the Icon Lizaro Jungle.
  • Origin Amount X: The amount of the item received from the origin. For instance, Origin Amount 1 of Icon Thick Tube is 1, Origin Amount 2 is also 1.
  • Destroyed in Fire: Boolean; either 'yes' or 'no'. Is this item fully consumed by fire? (Whether it breaks is handled in Repair Chance).
  • Is Consumable: Skippable. Defaults to 'no'. Is this item a Consumable, enabling the Consume action and granting effects?
  • Can Perish: Skippable. Only for Consumables. Can this item perish, giving a chance for diseases and being auto-destroyed by NERON?
  • Is Heavy: Skippable. Defaults to 'no'. Is this item Heavy, causing the Icon Burdened status?
  • Is Artefact: Skippable. Defaults to 'no'. Is this item an alien artifact from an expedition, marked by the according icon?
  • Max Charges: Skippable. Only for items with charges. At how many charges does this item max out? Doubles as "Has Charges" statement.
  • Repair Chance: Skippable. Only for repairable items. What is the base repair chance (without tools) of this item? Doubles as "Can be Broken" statement.
  • Dismantle Chance: Skippable. Only for items which can be dismantled. What is the base dismantle chance (without tools) of this item? Doubles as "Can be Dismantled" statement.
  • Dismantle Result X: Skippable. Only for items which can be dismantled. Item names (without template) of the items received from dismantling this item. For instance, Dismantle Result 1 of Icon Microwave is Scrap Metal.
  • Dismantle Result Amount X: Skippable. Only for items which can be dismantled. The amount of the item received from the dismantling. For instance, Dismantle Result Amount 1 of Icon Microwave is 2.
  • Can be Stacked: Skippable. Defaults to 'no'. Can this item be stacked with others of its type (like Icon Standard Ration can)?
  • Can be Dropped: Skippable. Defaults to 'yes'. Can this item be dropped? Should be set to 'no' for things like Icon Fuel Capsule, Icon Camera etc.
  • Can be Hidden: Skippable. Defaults to 'yes'. Can this item be hidden?
  • Is Personal: Skippable. Defaults to 'no'. Can this item only be seen and interacted with by you? Should be set to 'yes' for communications items like Icon iTrakie.
  • Is Blueprint Material: Skippable. Defaults to 'no'. Only for items which are material in blueprint construction, like Icon Scrap Metal.
  • Weapon Damage: Only for weapons. The damage range this weapon can inflict. Example: 2-5
  • Weapon Accuracy: Only for weapons. The base chance of hitting with this weapon. Example: 60%
  • Weapon Expedition Strength: Only for weapons. The combat strength this weapon adds to an expedition. Example: 1