Difference between revisions of "Panic"

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{{Skill Tooltip|{{PAGENAME}}}}
 
{{Skill Tooltip|{{PAGENAME}}}}
  
Supposedly this is in each cycle where the counter shows enough '''visible''' {{Character|Mush}} (needs confirmation). A skill you hope you will never have to use, and when you can, the game is as good as lost. But if you can have four, this one might tip the scales in such a critical situation.
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Supposedly this only happens when the crew counter ''shows'' that many {{Character|Mush}} - otherwise it would give away {{Skill|Anonymush}} if the bonus kicked in while there are officially less than 50%.
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({{todo}})
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A skill you hope you will never have to use, and when you can, the game is as good as lost. But if you can have four skills, this one might just tip the scales in such a critical situation.
  
 
[[Category:Incomplete]]
 
[[Category:Incomplete]]
 
[[Category:Human Skill]] [[Category:Skill]] [[Category:Gioele]]
 
[[Category:Human Skill]] [[Category:Skill]] [[Category:Gioele]]

Revision as of 20:37, 11 January 2014

Icon Panic
Description: Seeing the Mush take over his beloved ship drives Gioele to his limits.
  • Gives 1 Action Point and 1 Movement Point in each cycle in which at least half the crew are Mush.
Learned by: Icon Gioele 5 If Icon Mush: Lost

Supposedly this only happens when the crew counter shows that many Icon Mush - otherwise it would give away Icon Anonymush if the bonus kicked in while there are officially less than 50%. (Icon TODO: Missing information.)

A skill you hope you will never have to use, and when you can, the game is as good as lost. But if you can have four skills, this one might just tip the scales in such a critical situation.