Difference between revisions of "Inventory"
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− | | 1 AP to throw. Is consumed by taking on expeditions. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room.<br>Cannot be thrown by humans if the NERON Peace Core is active (BIOS settings). | + | | 1 AP to throw. Is consumed by taking on expeditions. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room.<br>Cannot be thrown by humans if the NERON Peace Core is active (BIOS settings) but mush can still throw it. |
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Revision as of 17:07, 2 December 2013
Note to editors: A couple of things still need to be done towards the bottom in consumables and Books. I'm sick of this page though, so feel free to finish. Rain (talk) 13:53, 23 November 2013 (MST) |
Contents
Gear
These provide passive effects when held.
Image | Name Origin Attributes |
Repair Disassemble |
Details |
---|---|---|---|
Plastenite Armor 1 x Storage |
Absorbs 1 point of combat damage. (Twinpedia says between players only, confirm not useful for expeditions?) | ||
Aiming Helmet 1 x blueprint |
Adds 10% accuracy when shooting at hunters, adds 33% accuracy when shooting at players. | ||
Wrench 1 x storage |
Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the wrench. | ||
Spacesuit 6 x Daedalus |
Allows you to breathe on planets without oxygen and to survive after ejection from patrol ships. | ||
Alien Opener Exploration |
Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener. | ||
Protective Gloves 1 x storage |
Chance of injury during repairs is divided by 5. | ||
iTrakie Gold Mode |
Combines the functions of the walkie talkie and tracker. Obtained after buying gold mode once. | ||
NCC Lens 2 x NCC Lens |
Adds 10% accuracy when shooting at hunters, adds 33% accuracy when shooting at players. | ||
Rolling Boulder Exploration |
During even numbered cycles, you earn one additional during to conversions. Stacks with the scooter. | ||
Soap 1 x storage |
The wash action costs 1 less. | ||
Super Soap 1 x Mushicide soap |
The wash action costs 1 less and removes 1 spore from infected humans. | ||
Stainproof Apron 1 x Storage |
Messy actions do not make you dirty. Super messy actions still make you dirty. See Dirty | ||
Walkie Talkie Personal, 1 x each |
Provides access to human channels (general and private). | ||
Tracker Personal 1 x each |
Displays the minimap with the position of the crew if they are aboard the Daedalus. Can also display breakages and fires with certain NERON projects. | ||
Anti-Grav Scooter 1 x Daedalus 2 charges to start, max 8 |
Adds 2 extra during to conversions. Does not stack with the Sprinter skill. | ||
Oscilloscipe Blueprint Heavy |
Increases success chance of repairing the hull of Patrol ships and the Daedalus by 50% of base chance without. |
Exploration
Tools
Allow various actions.
Weapons
Tools for attacking other players. Also useful for exploration.
Instruments
Provide passive effects in a given room when on the shelf. In the case of instruments which unlock research, can also be in a player's inventory.
Components
Mainly from dismantling or scrap collection using the Pasiphae after shooting down hunters. Used for assembling blueprints and reinforcing (both Daedalus hull and objects).
Miscellaneous
->Note: put containers here
Image | Name Origin Attributes |
Repair Disassemble |
Details |
---|---|---|---|
Camera 3 x storage 2 x Paranoid |
Secret and furtive actions are recorded in the room log when a camera is present. Cannot be dropped on a shelf. If the paranoid skill is selected when the player has a full inventory, the cameras will mount on the room wall. 1 AP to dismount a camera, 2 AP to install. | ||
Space Capsule Scrap Collection |
Costs 1 AP to open. Often contains oxygen, fuel, metal or plastic scrap. May contain a ration or medkit according to Twinpedia. (Verify?) | ||
Fuel Capsule Rear Storage fuel tanks Combustion Chamber |
Contain 1 unit of fuel. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the fuel tanks and combustion chamber. | ||
Oxygen Capsule Central Storage tanks |
Contain 1 unit of oxygen. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the oxygen tanks in the central storage rooms. Holding an oxygen capsule prevents the holder from suffocating if the ship is out of oxygen. | ||
HydroPot 2 x Storage 3 x Hydroponic Garden |
Fruit can be planted in these to develop the garden. See Gardening. More hydropots can be obtained via the NERON project Additional HydroPots and Ian's skill Green Thumb. | ||
Robo -Name drone 1 x Daedalus 1 x blueprint |
Attempts to repair defective equipment in the room before moving. See Drones An additional drone can be obtained via the NERON project Additional Drone | ||
Schrödinger 1 x Decryo of Raluca |
Raluca's cat. Cannot place on shelves, can drop in a given room. Can be infected by mush. See Schrödinger | ||
Survival Kit Vending Machine |
N/A | Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all. | |
Lunchbox Vending Machine |
N/A | Contains 3 Standard Rations | |
Coffee Thermos Vending Machine |
N/A | Gives 4 coffees. |
Health
Image | Name Origin Attributes |
Repair Disassemble |
Details |
---|---|---|---|
Bandage 2 x Infirmary 2 x Survival Kit |
N/A | Uses 1 AP to heal 2 HP. | |
Medkit 1 x Daedalus |
Uses 2 AP if treating someone else, 3 if treating self. Heals 3 HP and may cure diseases. With Doctor skill, heals 5 HP. Can be upgraded via Ultra Healing Pomade research to heal one additional point of HP. | ||
Alien Oil Exploration Artifact |
Heals HP to maximum and cures wounds. One time use. May also be inserted into fuel reservoir for 5 units of fuel. | ||
Retro-Fungal Serum 1 x Retro-Fungal Serum |
Costs 1 AP to use on a crewmate. Cures a mush, single use. No effect if used on a human. Usage is not logged in room records, and no notification is given to the player it is used upon if they are human. | ||
Spore Sucker 1 x Spore Sucker |
Costs 1 AP to remove a spore from a human. Mush cannot use it. Use is private, but makes one dirty, and does damage. |
Blueprints
Plans for constructing objects using specific components
Each ship will start with 1 Swedish Sofa blueprint and 4 random ones. An additional 3 can be obtained via the Xuloph DB. 6 will be unavailable on any given ship.
If a blueprint is in the same room as its components, anyone may build it for 3 AP.
Consumables
To Do: Words go here. WORDS. About freezing and microwaving and STUFF. Someone add please.
Drugs
Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties.
Each ship starts with 12 drugs. The Narcotics Distiller can produce 1 drug per day. 2 drugs can also be obtained via the Survival Kit at the vending machine. Survival Kit drug properties will be readable by everyone.
Drugs do not perish.
Drugs can have different combinations of the following effects:
- May have 0-1 of the following: -2, +1, +2 or +3 morale
- May have 0-1 of the following: +1, +2, or +3 AP, +2 or +4 MP
- May have 1-4 of the following:
- Disease Cures: Vitamin Deficiency, Rash, Gastroenteritis, Influenza, Generalized Infection, Cold, Rubella, Syphilis, Sinus Storm, Tapeworm
- Disorder Cures: Paranoid Crisis, Depression, Migraine
Rations
Image | Name Origin Attributes |
Effects | Details |
---|---|---|---|
Anabolic 4 x Anabolics |
8 MP | ||
Coffee Coffee Machine 4 x Thermos |
2 AP | Is not tea. :( +2 additional AP if the player has the Caffeine Junkie skill. At the beginning of the ship, coffee is available once per day starting at the beginning of cycle 1. After PILGRED is fixed, coffee is also available during cycles 3, 5 and 7. However, coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns. | |
Organic Waste 3-4 x Quarantine |
6 AP -4 morale 16 fullness |
Remains of a player put in quarantine. Possible chance to sicken. Not cookable. | |
Standard Ration 32 x Refectory 3 x Lunchbox |
4 AP -1 Morale 4 Fullness |
Costs 1 AP to cook in the refectory. May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. Alien steaks may be hyperfrozen to create additional rations. | |
Cooked Ration Cooking |
4 AP 4 Fullness |
||
Alien Steak <Exploration> |
4 AP -1 Morale 4 Fullness |
50% Chance to cause the disease gastric reflux within 4-8 cycles. 25% Chance to cause the disease tapeworm within 4-8 cycles. | |
Earthworm bar Vending Machine |
6 AP 2 Morale 8 Fullness |
Does not perish. | |
Superitamin Bar Vending Machine |
8 AP 4 MP 6 Fullness |
Does not perish. 55% chance to cause the disease slight nausea. | |
Space Potato Vending Machine |
8 AP 8 Fullness |
Does not perish. | |
Proactive Puffed Rice Vending Machine |
10 AP 5 Fullness |
Does not perish. 55% chance to damage a door. |