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Note to editors: Hey guys, I got this. Will finish tomorrow Rain (talk) 22:19, 22 November 2013 (MST)
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Gear
These provide passive effects when held.
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Name Origin Attributes
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Repair Disassemble
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Details
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Plastenite Armor 1 x Storage
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Absorbs 1 point of combat damage. (Twinpedia says between players only, confirm not useful for expeditions?)
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Aiming Helmet 1 x blueprint
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Adds 10% accuracy when shooting at hunters, adds 33% accuracy when shooting at players.
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Wrench 1 x storage
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Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the wrench.
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Spacesuit 6 x Daedalus
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Allows you to breathe on planets without oxygen and to survive after ejection from patrol ships.
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Alien Opener Exploration
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Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener.
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Protective Gloves 1 x storage
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Chance of injury during repairs is divided by 5.
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iTrakie Gold Mode
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Combines the functions of the walkie talkie and tracker. Obtained after buying gold mode once.
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NCC Lens 2 x NCC Lens
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Adds 10% accuracy when shooting at hunters, adds 33% accuracy when shooting at players.
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Rolling Boulder Exploration
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During even numbered cycles, you earn one additional during to conversions. Stacks with the scooter.
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Soap 1 x storage
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The wash action costs 1 less.
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Super Soap 1 x Mushicide soap
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The wash action costs 1 less and removes 1 spore from infected humans.
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Stainproof Apron 1 x Storage
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Messy actions do not make you dirty. Super messy actions still make you dirty. See Dirty
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Walkie Talkie Personal, 1 x each
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Provides access to human channels (general and private).
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Tracker Personal 1 x each
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Displays the minimap with the position of the crew if they are aboard the Daedalus. Can also display breakages and fires with certain NERON projects.
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Anti-Grav Scooter 1 x Daedalus 2 charges to start, max 8
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Adds 2 extra during to conversions. Does not stack with the Sprinter skill.
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Oscilloscipe Blueprint Heavy
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Increases success chance of repairing the hull of Patrol ships and the Daedalus by 50% of base chance without.
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Exploration
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Name Origin Attributes
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Repair Disassemble
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Details
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Quadrimetric Compass 1 x Storage
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Prevents the person carrying it from getting lost on expeditions. Recommended that someone with pilot skill and AP needed to pilot a rescue mission carry this, as well as other important items.
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Rope 2 x Storage
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Cancels the personal damage that can occur in the seismic, cave and mountain zones during explorations if it targets the holder. Does not protect other crew members, and does not prevent events which cause crew death.
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White Flag 1 x blueprint
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Cancels the chance of combat in Intelligent Life zones during expeditions.
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EchoLocator 1 x blueprint
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If one of the remaining planet zones is Hydro Carbon, increases the chance of exploring it by 5.
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Drill 1 x Storage
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Doubles the amount of hydrocarbon gained. (Confirm applies in zones other than hydrocarbon zones - ie caves and mountains?)
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Babel Module 1 x blueprint
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Doubles the chance of gaining artifacts in Intelligent Life zones.
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Thermosensor 1 x blueprint
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If one of the remaining zones is Ruminant, Predator, Intelligent Life, Mankarog or Insects, increases the chance of exploring it by 5.
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Tools
Allow various actions.
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Name Origin Attributes
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Repair Disassemble
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Details
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Hacker Kit 1 x Storage
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Allows the user to attempt to force access to the command or BIOS terminals at a cost of 2 AP. 25% base chance of success without IT Expert skill, 50% base chance with IT Expert skill.
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Block of Post-It Notes 1 x Storage
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Used to write notes. Useful for filling shelves with in case of fires, adding filler to expedition crew inventory to reduce chances of important items being lost, and communicating with certain injuries which impair communication.
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Extinguisher 2 x Storage, 1 X Blueprint
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50% base chance to extinguish a fire for 1 AP
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MAD Kube 1 x Refectory
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Can use 1 AP to try to solve the kube. About 10% chance of success, first time rewards 5 glory.
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Microwave 1 x Refectory Heavy
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Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol.
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Duck Tape 1 x Storage
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For 1 AP, may gag another crew member.
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Superfreezer 1 x Refectory Heavy
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Starts broken. Converts cooked rations and alien steaks into standard rations. Can freeze other perishable consumables. (To be confirmed: Consumables retain same status as when frozen.)
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Holographic Alien TV Exploration
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Provides +3 morale to all crew in the room. Can only gain morale from this once per game. (More detail needed.)
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Weapons
Tools for attacking other players. Also useful for exploration.
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Name Origin Attributes
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Repair Disassemble
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Accuracy Damage
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Expedition Strength
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Wounds
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Details
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Kick Off (Unarmed attack)
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60% 1-3
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-
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Rare
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Knife 1 x Storage
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60% 1-5
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1
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Rare
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Can attack another player with the knife for 1 AP. Chance for a fatal blow. Risk of injury to both victim and attacker when using the knife. Also a chance to drop the knife on the room's shelf upon attacking. Does not count as hand-to-hand combat.
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Blaster 2 x Storage
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50% 3-5
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1 or 2
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Rare
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Can attack another player with the blaster for 1 AP. Stores a maximum of 3 charges. Chance for a fatal blow. Risk of injury to the victim. Provides 1 point for expeditions without day 4 rebel base contact, 2 points with.
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Natamy Rifle Research
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50% 2-4
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1
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1 Common
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When used on a mush, does 6-13 damage and injures. Stores a maximum of 3 charges.
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Lizaro Jungle 1 x Blueprint
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99% 3-5
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1
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1 ???
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Stores only 1 charge
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Machine Gun 1 x Blueprint
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50% 2-3
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2
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0-3 Very Common
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Stores a maximum of 12 charges.
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Rocket Launcher 1 x Blueprint
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50% ?-8
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3
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0-2 Common
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Stores only 1 charge. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room. Chance of fatal blows.
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Grenade 1 x Storage 1 x Blueprint
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0-10(target) 0-3(attacker)
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3
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?
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1 AP to throw. Is consumed by taking on expeditions. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room. Cannot be thrown by humans if the NERON Peace Core is active (BIOS settings).
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Instruments
Provide passive effects in a given room when on the shelf. In the case of instruments which unlock research, can also be in a player's inventory.
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Name Origin Attributes
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Repair Disassemble
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Details
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Aqueous Stick Exploration Artifact
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Unlocks Perpetual Moisture and Tesla SUP2X research when placed in the laboratory.
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Magellan Liquid Map Exploration Artifact
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When placed on the bridge, planets detected will automatically have 1 or 2 sections revealed. Does not stack with multiples.
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Insectoid Shell Exploration Artifact, Heavy
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When placed in a turret room, adds 100% damage to the turret. Starts a fire in the room if destroyed. Does stack with multiples.
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Mush Genome Disk 1 x Xyloph DB
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Unlocks research when placed in the laboratory.
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Exploration Artifact
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Star Map Piece Exploration Artifact
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Used to unlock travel to Eden. When one is placed in the laboratory, unlocks Super Calculator research. Once complete, Super Calculator in Nexus can be used with 3 star map pieces to triangulate the location of Eden.
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Myco Alarm 5 x Mycoalarm Research
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Displays an alert in the room logs if a mush infects someone in that room. Still works if hidden.
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Mush Sample 1 x Daedalus
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Unlocks research in the laboratory.
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Components
Mainly from dismantling or scrap collection using the Pasiphae after shooting down hunters. Used for assembling blueprints and reinforcing (both Daedalus hull and objects).
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Name Attributes Origin
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Repair Disassemble
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Details
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Metal Scraps Scrap Collection
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Used in assembling objects using plans
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Thick Tube x 2 Shower 1 x Lizaro Jungle
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Used in assembling objects using plans
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Plastic Scraps x 2 Shower
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Used in assembling objects using plans
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Old T-Shirt 1 x Daedalus
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Used in assembling the White Flag blueprint.
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Miscellaneous
->Note: put containers here
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Name Origin Attributes
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Repair Disassemble
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Details
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Camera 3 x storage 2 x Paranoid
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Secret and furtive actions are recorded in the room log when a camera is present. Cannot be dropped on a shelf. If the paranoid skill is selected when the player has a full inventory, the cameras will mount on the room wall. 1 AP to dismount a camera, 2 AP to install.
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Space Capsule Scrap Collection
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Costs 1 AP to open. Often contains oxygen, fuel, metal or plastic scrap. May contain a ration or medkit according to Twinpedia. (Verify?)
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Fuel Capsule Rear Storage fuel tanks Combustion Chamber
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Contain 1 unit of fuel. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the fuel tanks and combustion chamber.
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Oxygen Capsule Central Storage tanks
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Contain 1 unit of oxygen. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the oxygen tanks in the central storage rooms. Holding an oxygen capsule prevents the holder from suffocating if the ship is out of oxygen.
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HydroPot 2 x Storage 3 x Hydroponic Garden
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Fruit can be planted in these to develop the garden. See Gardening. More hydropots can be obtained via the NERON project Additional HydroPots and Ian's skill Green Thumb.
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Robo -Name drone 1 x Daedalus 1 x blueprint
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Attempts to repair defective equipment in the room before moving. See Drones An additional drone can be obtained via the NERON project Additional Drone
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Schrödinger 1 x Decryo of Raluca
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Raluca's cat. Cannot place on shelves, can drop in a given room. Can be infected by mush. See Schrödinger
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Survival Kit Vending Machine
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N/A
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Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.
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Lunchbox Vending Machine
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N/A
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Contains 3 Standard Rations
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Coffee Thermos Vending Machine
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N/A
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Gives 4 coffees.
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Health
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Name Origin Attributes
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Repair Disassemble
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Details
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Bandage 2 x Infirmary 2 x Survival Kit
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N/A
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Uses 1 AP to heal 2 HP.
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Medkit 1 x Daedalus
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Uses 2 AP if treating someone else, 3 if treating self. Heals 3 HP and may cure diseases. With Doctor skill, heals 5 HP. Can be upgraded via Ultra Healing Pomade research to heal one additional point of HP.
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Alien Oil Exploration Artifact
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Heals HP to maximum and cures wounds. One time use. May also be inserted into fuel reservoir for 5 units of fuel.
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Retro-Fungal Serum 1 x Retro-Fungal Serum
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Costs 1 AP to use on a crewmate. Cures a mush, single use. No effect if used on a human. Usage is not logged in room records, and no notification is given to the player it is used upon if they are human.
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Spore Sucker 1 x Spore Sucker
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Costs 1 AP to remove a spore from a human. Mush cannot use it. Use is private, but makes one dirty, and does damage.
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Blueprints
Plans for constructing objects using specific components
Each ship will start with 1 Swedish Sofa blueprint and 4 random ones. An additional 3 can be obtained via the Xuloph DB. 6 will be unavailable on any given ship.
If a blueprint is in the same room as its components, anyone may build it for 3 AP.
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Name Possible Copies
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Result
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Components
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Dismantling
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Blueprint: Sniper Helmet 0-1
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1 x Scrap Metal 1 x Plastic Scrap
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1 x Scrap Metal 1 x Plastic Scrap
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Blueprint: White Flag 0-1
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1 x Soap 1 x Old T-Shirt
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Blueprint: Support Drone 0-1 1 x Robotics Expert
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4 x Scrap Metal 1 x Plastic Scrap
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Echo Locator 0-1
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1 x Scrap Metal 1 x Plastic Scrap
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Blueprint:Extinguisher 0-1
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1 x Scrap Metal 1 x Oxygen Capsule
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1 x Scrap Metal
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Blueprint: Grenade 0-1
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1 x Oxygen Capsule 1 x Fuel capsule
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Blueprint: Rocket Launcher 0-1
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1 x Thick Tube 1 x Scrap Metal 1 x Plastic Scrap
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Blueprint: Lizaro Jungle 0-1
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2 x Scrap Metal 1 x Plastic Scrap
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1 x Thick Tube 1 x Scrap Metal
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Blueprint: Babel Module 0-1
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1 x Scrap Metal 1 x Plastic Scrap
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Blueprint: Swedish Sofa 1-2
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1 x Thick Tube 1 x Scrap metal
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1 x Plastic Scrap
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Blueprint: Machine Gun 0-1
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4 x Scrap Metal
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1 x Scrap Metal
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Blueprint: Thermosensor 0-1
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1 x Scrap Metal 1 x Plastic Scrap
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1 x Plastic Scrap
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Blueprint: Oscilloscipe 0-1
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1 x Scrap Metal 1 x Plastic Scrap
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2 x Scrap Metal
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