Player Resources

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During a journey in Mush, the players have several personal resources at their disposal. Managing them properly is the key between victory and failure.

Action Points

Stopicon.png TODO: Information about AP

Skill-specific Action Points

Stopicon.png TODO: Information about AP gained from jobs like Gardening Points, IT Points etc.

Movement Points

General

Movement points Pa slot2.png are used to move between the rooms of the ship (moving within room is absolutely unlimited). Any passage doors costs 1 Pa slot2.png. The exception is Terrence Archer, which moves for free, as long as in room which He leaves was another crew member.

Obtaining

At the beginning of each cycle one Pa slot2.png is recovered. Movement Points can also be obtained through the exchange of Pa slot1.png Action Points. The exchange takes place automatically when character move to another room and have no more Pa slot2.png but have at least 1 Pa slot1.png. Then 1 Pa slot1.png is replaced by a 3 Pa slot2.png. The amount of points received in this way may be affected by: personal traits, items and Ship Equipment.

Experience

XP Experience Points are a player account currency that are earned while playing and used to level up the various characters available in Mush. They are not bound to any character up to the point where you invest them into a level-up.

You can use XP to level up any of the 16 human characters or invest them into new skills for the Icon Mush.

How to gain XP Experience

On every cycle change you gain 1 XP (or 2 XP If you're playing in Icon Gold Mode).

The Welcome Pack gives you a one-time bonus of 80 XP.

Experience Table

An overview showing how much XP is needed to unlock various skill levels:

Level Human XP Level Icon Mush XP Level Icon Mush XP Level Icon Mush XP
1 - 1 - 7 120 13 240
2 5 2 4 8 140 14 260
3 50 3 25 9 160 15 280
4 200 4 50 10 180 16 300
5 250 5 75 11 200 17 350
6 500 6 100 12 220 18 400

Glory Points

The Glory Points are divided into two categories, Human Glory and Mush Glory (Mush).

Human Glory

Glory is earned by performing activities, ordinary or special - related to the personality, talents or historical background of the character played. Each crew member of the Daedalus has their own goals, accomplishing which usually rewards them with points of Glory.

Mush Glory

The original 2 Icon Mush on board (nominated on game start) start off with 120 Glory (Mush). Each Mush then converted from humanity turns their existing Glory into Mush triumph.png. Unlike humans, Icon Mush lose their Glory on a daily basis and must obtain more by sabotaging ship peripherals, spiking and turning humans into Mush and other mushy activities.

Role and Ladders

The point of Glory is to maintain the activity of the players, because the they are added up at the end of the game, thus creating a natural division into major and minor roles played out during the trip. Thanks to the form of individual objectives for which players get points, they are motivated to play in-character and behave in accordance with their character's background. The game also provides the Ladder divided by Glory and Win nova.png Super Nova awards, where players can compete for 'high scores' and recognition in the community.