Difference between revisions of "Talk:Inventory"
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== Inventory item pages == | == Inventory item pages == | ||
Do we add single pages for each item in this table? This would make it easier to link to specific items, while also allowing more space for additional information about the items (that isn't presented in the in-game tooltips). [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 23:01, 19 December 2013 (MST) | Do we add single pages for each item in this table? This would make it easier to link to specific items, while also allowing more space for additional information about the items (that isn't presented in the in-game tooltips). [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 23:01, 19 December 2013 (MST) | ||
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:Added a few entries to the variables needed (in italics until ivi reviews) | :Added a few entries to the variables needed (in italics until ivi reviews) | ||
:A '''lot''' of this information doesn't need to go into the main inventory page and can just be in the item page itself, imo. Otherwise I think the inventory page is going to get VERY cluttered, VERY fast. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 00:37, 13 January 2014 (MST) | :A '''lot''' of this information doesn't need to go into the main inventory page and can just be in the item page itself, imo. Otherwise I think the inventory page is going to get VERY cluttered, VERY fast. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 00:37, 13 January 2014 (MST) | ||
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| + | == Removing the dust == | ||
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| + | This page is one of the most useful, but it's not so convenient to look into... I can see several things to do: | ||
| + | * Cut down in the fruits and drugs part, and give them their own articles. | ||
| + | * Move Mage books into the miscellaneous section | ||
| + | * Altogether remove the description of each section cluttering the top of the page. It's not so useful since the group names are rather explicit already, I don't think anyone read this. We can move each description line to the top of each subsection, that should really be enough. | ||
| + | * Maybe move the first section, "Properties" either to the end of the page or completely to a different page | ||
| + | I can do all this, but since it's rather big I want to be sure no-one has better ideas before starting (and anyway I'm on the equipment and character tip pages right now ^^) [[User:Edfel|Edfel]] ([[User talk:Edfel|talk]]) 16:15, 5 July 2014 (MDT) | ||
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| + | == Oxygen Capsule == | ||
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| + | Should we move the Oxygen Capsule to "Gear"?Since it gives a passive effect when held.Or should we leave it on "Miscellaneous" with the Fuel Capsule? --[[User:CptArgentina|CptArgentina]] ([[User talk:CptArgentina|talk]]) 09:16, 28 June 2015 (MDT) | ||
Latest revision as of 15:16, 28 June 2015
Contents
Inventory item pages
Do we add single pages for each item in this table? This would make it easier to link to specific items, while also allowing more space for additional information about the items (that isn't presented in the in-game tooltips). Ividyon (talk) 23:01, 19 December 2013 (MST)
It would be good to also note which items burn up in fire (soap, plants), and which ones get damaged (Hacker kit, scooter, etc) Delzoup (talk) 08:45, 24 December 2013 (MST)
Possible new format:
| Image | Name Origin |
Attributes | Details |
|---|---|---|---|
|
Alien Opener Exploration |
|
Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener. |
|
Anti-Grav Scooter 1 x Daedalus Starts with 2 |
Max 8 |
Adds 2 extra |
|
Microwave 1 x Refectory Starts broken |
Heavy 2x |
Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol. |
|
HydroPot 2 x Storage 3 x Hydroponic Garden |
|
Fruit can be planted in these to develop the garden. See Gardening. More hydropots can be obtained via the NERON project Additional HydroPots and Ian's skill Green Thumb. |
...or...
| Image | Name Origin |
Attributes | Details |
|---|---|---|---|
|
Alien Opener Exploration |
|
Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener. |
|
Anti-Grav Scooter 1 x Daedalus Starts with 2 |
Max 8 |
Adds 2 extra |
|
Microwave 1 x Refectory Starts broken |
Heavy 2x |
Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol. |
|
HydroPot 2 x Storage 3 x Hydroponic Garden |
|
Fruit can be planted in these to develop the garden. See Gardening. More hydropots can be obtained via the NERON project Additional HydroPots and Ian's skill Green Thumb. |
Sagittaeri (talk) 21:35, 6 January 2014 (MST)
ividyon's take:
| Item | Maintenance | Summary | |||||||
|---|---|---|---|---|---|---|---|---|---|
|
Alien Bottle Opener Exploration |
|
Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener. | ||||||
|
Anti-Grav Scooter 8 1 x Daedalus |
|
Starts with 2 | ||||||
|
Microwave 1 x Refectory |
|
Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol. | ||||||
|
HydroPot 2 x Storage 3 x Hydroponic Garden |
Fruit can be planted in these to develop the garden. See Gardening. More hydropots can be obtained via the NERON project Additional HydroPots and Ian's skill Green Thumb. | |||||||
Ividyon (talk) 22:55, 6 January 2014 (MST)
Categories?
Current categories
- items that give passive effects (gear)
- exploration
- items that allow actions (tools)
- weapons
- passive effects when in a room (instruments)
- components
- miscellaneous
- functional categories for consumables, blueprints and books.
With my updates, the organization would've based more on functional categories: Tools category for items that are actual tools or related to repairing things (Oscilloscope, protective gloves), combat related items (armor, sniper helmet, lenses) all in one category, items and containers related to cooking closer to food items, etc. For example, if you are looking for the wrench, you find it under gear, not under tools. But maybe the categories should be decided after the listed attributes are decided. perakp (talk) 19 January 2014
Data Field Brainstorming
Also, a list of "data fields" that will be needed for each item:
- General (NOT OPTIONAL; all items have this)
- Name
- Icon
- Origins (where & how many of the item can be found)
- "Details" column for Inventory page (summary of item effects and attributes)
- In-game flavor text (for item pages)
- Consumed by fire? (boolean)
- Examine text
- Limited (common properties items may have)
- In-game list of effects (for item pages)
- Max Charges (doubles as "has charges"; adds item to "Items with Charges" category)
- Starting Charges
- Artefact? (boolean; adds item to "Artefacts" category)
- Heavy? (boolean; adds item to "Heavy Objects" category)
- Consumable effects (doubles as "can be consumed"; adds item to "Consumable" category)
- Rare (few items may have this)
- Stackable? (boolean)
- Cannot be dropped? (boolean)
- Cannot be hidden? (boolean; do these two go hand in hand?)
- Personal? (boolean; invisible to others, like Walkie-Talkie etc.)
- Used in blueprints (boolean)
- Maintenance (for repairable/breakable items)
- Repair chance (doubles as "can be broken")
- Dismantle chance (doubles as "can be dismantled")
- Dismantle results (unnumbered list of items received on dismantle)
- Reinforce chance (doubles as "can be reinforced")
- Sabotage chance (doubles as "can be sabotaged")
- Weaponry (for weapons)
- Damage (doubles as "is a weapon"; adds item to "Weapons" category)
- Base accuracy
- Expedition strength
- Wounds column
- Critical Hit
All other information, I believe, is too special to have its own columns/data fields/visual representation and should be mentioned in the "details" column as well as, more deeply, on the item page. If only Oxygen, Fuel and Cameras cannot be dropped, we don't need icons on every item saying how these items are droppable, right? etc.
—
ividyon (talk) 22:55, 6 January 2014 (MST)
- Added a few entries to the variables needed (in italics until ivi reviews)
- A lot of this information doesn't need to go into the main inventory page and can just be in the item page itself, imo. Otherwise I think the inventory page is going to get VERY cluttered, VERY fast. Spacekadt (talk) 00:37, 13 January 2014 (MST)
Removing the dust
This page is one of the most useful, but it's not so convenient to look into... I can see several things to do:
- Cut down in the fruits and drugs part, and give them their own articles.
- Move Mage books into the miscellaneous section
- Altogether remove the description of each section cluttering the top of the page. It's not so useful since the group names are rather explicit already, I don't think anyone read this. We can move each description line to the top of each subsection, that should really be enough.
- Maybe move the first section, "Properties" either to the end of the page or completely to a different page
I can do all this, but since it's rather big I want to be sure no-one has better ideas before starting (and anyway I'm on the equipment and character tip pages right now ^^) Edfel (talk) 16:15, 5 July 2014 (MDT)
Oxygen Capsule
Should we move the Oxygen Capsule to "Gear"?Since it gives a passive effect when held.Or should we leave it on "Miscellaneous" with the Fuel Capsule? --CptArgentina (talk) 09:16, 28 June 2015 (MDT)



