Difference between revisions of "Talk:Inventory"
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* '''Limited''' (common properties items ''may'' have) | * '''Limited''' (common properties items ''may'' have) | ||
** In-game list of effects (for item pages) | ** In-game list of effects (for item pages) | ||
| − | ** Max Charges (doubles as "has charges") | + | ** Max Charges (doubles as "has charges"; adds item to "Items with Charges" category) |
** Starting Charges | ** Starting Charges | ||
| − | ** Artefact? (boolean) | + | ** Artefact? (boolean; adds item to "Artefacts" category) |
| − | ** Heavy? (boolean) | + | ** Heavy? (boolean; adds item to "Heavy Objects" category) |
| − | ** Consumable effects (doubles as "can be consumed") | + | ** Consumable effects (doubles as "can be consumed"; adds item to "Consumable" category) |
* '''Rare''' (few items ''may'' have this) | * '''Rare''' (few items ''may'' have this) | ||
| Line 132: | Line 132: | ||
** Cannot be hidden? (boolean; do these two go hand in hand?) | ** Cannot be hidden? (boolean; do these two go hand in hand?) | ||
** Personal? (boolean; invisible to others, like Walkie-Talkie etc.) | ** Personal? (boolean; invisible to others, like Walkie-Talkie etc.) | ||
| + | ** Used in blueprints (boolean) | ||
* '''Maintenance''' (for repairable/breakable items) | * '''Maintenance''' (for repairable/breakable items) | ||
| Line 141: | Line 142: | ||
* '''Weaponry''' (for weapons) | * '''Weaponry''' (for weapons) | ||
| + | ** Damage (doubles as "is a weapon"; adds item to "Weapons" category) | ||
** Base accuracy | ** Base accuracy | ||
| − | |||
| − | |||
| − | |||
** Expedition strength | ** Expedition strength | ||
** Wounds column | ** Wounds column | ||
Revision as of 08:54, 13 January 2014
Inventory item pages
Do we add single pages for each item in this table? This would make it easier to link to specific items, while also allowing more space for additional information about the items (that isn't presented in the in-game tooltips). Ividyon (talk) 23:01, 19 December 2013 (MST)
It would be good to also note which items burn up in fire (soap, plants), and which ones get damaged (Hacker kit, scooter, etc) Delzoup (talk) 08:45, 24 December 2013 (MST)
Possible new format:
| Image | Name Origin |
Attributes | Details |
|---|---|---|---|
|
Alien Opener Exploration |
|
Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener. |
|
Anti-Grav Scooter 1 x Daedalus Starts with 2 |
Max 8 |
Adds 2 extra |
|
Microwave 1 x Refectory Starts broken |
Heavy 2x |
Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol. |
|
HydroPot 2 x Storage 3 x Hydroponic Garden |
|
Fruit can be planted in these to develop the garden. See Gardening. More hydropots can be obtained via the NERON project Additional HydroPots and Ian's skill Green Thumb. |
...or...
| Image | Name Origin |
Attributes | Details |
|---|---|---|---|
|
Alien Opener Exploration |
|
Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener. |
|
Anti-Grav Scooter 1 x Daedalus Starts with 2 |
Max 8 |
Adds 2 extra |
|
Microwave 1 x Refectory Starts broken |
Heavy 2x |
Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol. |
|
HydroPot 2 x Storage 3 x Hydroponic Garden |
|
Fruit can be planted in these to develop the garden. See Gardening. More hydropots can be obtained via the NERON project Additional HydroPots and Ian's skill Green Thumb. |
Sagittaeri (talk) 21:35, 6 January 2014 (MST)
ividyon's take:
| Item | Maintenance | Summary | |||||||
|---|---|---|---|---|---|---|---|---|---|
|
Alien Bottle Opener Exploration |
|
Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener. | ||||||
|
Anti-Grav Scooter 8 1 x Daedalus |
|
Starts with 2 | ||||||
|
Microwave 1 x Refectory |
|
Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol. | ||||||
|
HydroPot 2 x Storage 3 x Hydroponic Garden |
Fruit can be planted in these to develop the garden. See Gardening. More hydropots can be obtained via the NERON project Additional HydroPots and Ian's skill Green Thumb. | |||||||
Ividyon (talk) 22:55, 6 January 2014 (MST)
Data Field Brainstorming
Also, a list of "data fields" that will be needed for each item:
- General (NOT OPTIONAL; all items have this)
- Name
- Icon
- Origins (where & how many of the item can be found)
- "Details" column for Inventory page (summary of item effects and attributes)
- In-game flavor text (for item pages)
- Consumed by fire? (boolean)
- Limited (common properties items may have)
- In-game list of effects (for item pages)
- Max Charges (doubles as "has charges"; adds item to "Items with Charges" category)
- Starting Charges
- Artefact? (boolean; adds item to "Artefacts" category)
- Heavy? (boolean; adds item to "Heavy Objects" category)
- Consumable effects (doubles as "can be consumed"; adds item to "Consumable" category)
- Rare (few items may have this)
- Stackable? (boolean)
- Cannot be dropped? (boolean)
- Cannot be hidden? (boolean; do these two go hand in hand?)
- Personal? (boolean; invisible to others, like Walkie-Talkie etc.)
- Used in blueprints (boolean)
- Maintenance (for repairable/breakable items)
- Repair chance (doubles as "can be broken")
- Dismantle chance (doubles as "can be dismantled")
- Dismantle results (unnumbered list of items received on dismantle)
- Reinforce chance (doubles as "can be reinforced")
- Sabotage chance (doubles as "can be sabotaged")
- Weaponry (for weapons)
- Damage (doubles as "is a weapon"; adds item to "Weapons" category)
- Base accuracy
- Expedition strength
- Wounds column
- Critical Hit
All other information, I believe, is too special to have its own columns/data fields/visual representation and should be mentioned in the "details" column as well as, more deeply, on the item page. If only Oxygen, Fuel and Cameras cannot be dropped, we don't need icons on every item saying how these items are droppable, right? etc.
—
ividyon (talk) 22:55, 6 January 2014 (MST)
- Added a few entries to the variables needed (in italics until ivi reviews)
- A lot of this information doesn't need to go into the main inventory page and can just be in the item page itself, imo. Otherwise I think the inventory page is going to get VERY cluttered, VERY fast. Spacekadt (talk) 00:37, 13 January 2014 (MST)



