Difference between revisions of "Talk:Inventory"
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Also, a list of "data fields" that will be needed for each item: | Also, a list of "data fields" that will be needed for each item: | ||
| − | * '''General''' (all items have this) | + | * '''General''' (NOT OPTIONAL; all items have this) |
** Name | ** Name | ||
** Icon | ** Icon | ||
| Line 117: | Line 117: | ||
** "Details" column for Inventory page (summary of item effects and attributes) | ** "Details" column for Inventory page (summary of item effects and attributes) | ||
** In-game flavor text (for item pages) | ** In-game flavor text (for item pages) | ||
| + | ** Consumed by fire? (boolean) | ||
* '''Limited''' (common properties items ''may'' have) | * '''Limited''' (common properties items ''may'' have) | ||
| Line 124: | Line 125: | ||
** Artefact? (boolean) | ** Artefact? (boolean) | ||
** Heavy? (boolean) | ** Heavy? (boolean) | ||
| − | |||
** Consumable effects (doubles as "can be consumed") | ** Consumable effects (doubles as "can be consumed") | ||
| − | |||
* '''Rare''' (few items ''may'' have this) | * '''Rare''' (few items ''may'' have this) | ||
** Stackable? (boolean) | ** Stackable? (boolean) | ||
| − | |||
** Cannot be dropped? (boolean) | ** Cannot be dropped? (boolean) | ||
** Cannot be hidden? (boolean; do these two go hand in hand?) | ** Cannot be hidden? (boolean; do these two go hand in hand?) | ||
| Line 138: | Line 136: | ||
** Repair chance (doubles as "can be broken") | ** Repair chance (doubles as "can be broken") | ||
** Dismantle chance (doubles as "can be dismantled") | ** Dismantle chance (doubles as "can be dismantled") | ||
| − | ** Dismantle results (list of items received on dismantle) | + | ** Dismantle results (unnumbered list of items received on dismantle) |
** Reinforce chance (doubles as "can be reinforced") | ** Reinforce chance (doubles as "can be reinforced") | ||
| + | ** Sabotage chance (doubles as "can be sabotaged") | ||
* '''Weaponry''' (for weapons) | * '''Weaponry''' (for weapons) | ||
| Line 151: | Line 150: | ||
All other information, I believe, is too special to have its own columns/data fields/visual representation and should be mentioned in the "details" column as well as, more deeply, on the item page. If only Oxygen, Fuel and Cameras cannot be dropped, we don't need icons on '''every item''' saying how these items are droppable, right? etc. | All other information, I believe, is too special to have its own columns/data fields/visual representation and should be mentioned in the "details" column as well as, more deeply, on the item page. If only Oxygen, Fuel and Cameras cannot be dropped, we don't need icons on '''every item''' saying how these items are droppable, right? etc. | ||
| − | [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 22:55, 6 January 2014 (MST) | + | — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|<span style="color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;">ividyon</span>]] ([[User talk:Ividyon|talk]]) 22:55, 6 January 2014 (MST) |
:Added a few entries to the variables needed (in italics until ivi reviews) | :Added a few entries to the variables needed (in italics until ivi reviews) | ||
:A '''lot''' of this information doesn't need to go into the main inventory page and can just be in the item page itself, imo. Otherwise I think the inventory page is going to get VERY cluttered, VERY fast. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 00:37, 13 January 2014 (MST) | :A '''lot''' of this information doesn't need to go into the main inventory page and can just be in the item page itself, imo. Otherwise I think the inventory page is going to get VERY cluttered, VERY fast. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 00:37, 13 January 2014 (MST) | ||
Revision as of 08:52, 13 January 2014
Inventory item pages
Do we add single pages for each item in this table? This would make it easier to link to specific items, while also allowing more space for additional information about the items (that isn't presented in the in-game tooltips). Ividyon (talk) 23:01, 19 December 2013 (MST)
It would be good to also note which items burn up in fire (soap, plants), and which ones get damaged (Hacker kit, scooter, etc) Delzoup (talk) 08:45, 24 December 2013 (MST)
Possible new format:
| Image | Name Origin |
Attributes | Details |
|---|---|---|---|
|
Alien Opener Exploration |
|
Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener. |
|
Anti-Grav Scooter 1 x Daedalus Starts with 2 |
Max 8 |
Adds 2 extra |
|
Microwave 1 x Refectory Starts broken |
Heavy 2x |
Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol. |
|
HydroPot 2 x Storage 3 x Hydroponic Garden |
|
Fruit can be planted in these to develop the garden. See Gardening. More hydropots can be obtained via the NERON project Additional HydroPots and Ian's skill Green Thumb. |
...or...
| Image | Name Origin |
Attributes | Details |
|---|---|---|---|
|
Alien Opener Exploration |
|
Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener. |
|
Anti-Grav Scooter 1 x Daedalus Starts with 2 |
Max 8 |
Adds 2 extra |
|
Microwave 1 x Refectory Starts broken |
Heavy 2x |
Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol. |
|
HydroPot 2 x Storage 3 x Hydroponic Garden |
|
Fruit can be planted in these to develop the garden. See Gardening. More hydropots can be obtained via the NERON project Additional HydroPots and Ian's skill Green Thumb. |
Sagittaeri (talk) 21:35, 6 January 2014 (MST)
ividyon's take:
| Item | Maintenance | Summary | |||||||
|---|---|---|---|---|---|---|---|---|---|
|
Alien Bottle Opener Exploration |
|
Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener. | ||||||
|
Anti-Grav Scooter 8 1 x Daedalus |
|
Starts with 2 | ||||||
|
Microwave 1 x Refectory |
|
Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol. | ||||||
|
HydroPot 2 x Storage 3 x Hydroponic Garden |
Fruit can be planted in these to develop the garden. See Gardening. More hydropots can be obtained via the NERON project Additional HydroPots and Ian's skill Green Thumb. | |||||||
Ividyon (talk) 22:55, 6 January 2014 (MST)
Data Field Brainstorming
Also, a list of "data fields" that will be needed for each item:
- General (NOT OPTIONAL; all items have this)
- Name
- Icon
- Origins (where & how many of the item can be found)
- "Details" column for Inventory page (summary of item effects and attributes)
- In-game flavor text (for item pages)
- Consumed by fire? (boolean)
- Limited (common properties items may have)
- In-game list of effects (for item pages)
- Max Charges (doubles as "has charges")
- Starting Charges
- Artefact? (boolean)
- Heavy? (boolean)
- Consumable effects (doubles as "can be consumed")
- Rare (few items may have this)
- Stackable? (boolean)
- Cannot be dropped? (boolean)
- Cannot be hidden? (boolean; do these two go hand in hand?)
- Personal? (boolean; invisible to others, like Walkie-Talkie etc.)
- Maintenance (for repairable/breakable items)
- Repair chance (doubles as "can be broken")
- Dismantle chance (doubles as "can be dismantled")
- Dismantle results (unnumbered list of items received on dismantle)
- Reinforce chance (doubles as "can be reinforced")
- Sabotage chance (doubles as "can be sabotaged")
- Weaponry (for weapons)
- Base accuracy
- Damage range
- Min Damage
- Max Damage
- Expedition strength
- Wounds column
- Critical Hit
All other information, I believe, is too special to have its own columns/data fields/visual representation and should be mentioned in the "details" column as well as, more deeply, on the item page. If only Oxygen, Fuel and Cameras cannot be dropped, we don't need icons on every item saying how these items are droppable, right? etc.
—
ividyon (talk) 22:55, 6 January 2014 (MST)
- Added a few entries to the variables needed (in italics until ivi reviews)
- A lot of this information doesn't need to go into the main inventory page and can just be in the item page itself, imo. Otherwise I think the inventory page is going to get VERY cluttered, VERY fast. Spacekadt (talk) 00:37, 13 January 2014 (MST)



