Difference between revisions of "Talk:Inventory"

From Mushpedia
Jump to: navigation, search
(Inventory item pages)
Line 110: Line 110:
 
== Data Field Brainstorming ==
 
== Data Field Brainstorming ==
 
Also, a list of "data fields" that will be needed for each item:
 
Also, a list of "data fields" that will be needed for each item:
*Name
 
*Icon
 
*Origins (where & how many of the item can be found)
 
*Max Charges
 
*Artefact? (boolean)
 
*Heavy? (boolean)
 
*Destroyed by fire? (boolean)
 
*''Consumable (boolean)''
 
*Repair chance (doubles as "can be broken")
 
*Dismantle chance
 
*Dismantle results (list of items received on dismantle)
 
*"Details" column for Inventory page (summary of item effects and attributes)
 
*In-game flavor text (for item pages)
 
*In-game list of effects (for item pages)
 
*''Consumable effects''
 
*''Reinforce chances''
 
  
I think these are universal item stats. Weapons will need a couple bonus data fields:
+
* '''General''' (all items have this)
 +
** Name
 +
** Icon
 +
** Origins (where & how many of the item can be found)
 +
** "Details" column for Inventory page (summary of item effects and attributes)
 +
** In-game flavor text (for item pages)
  
* Base accuracy
+
* '''Limited''' (common properties items ''may'' have)
* Damage range
+
** In-game list of effects (for item pages)
* Expedition strength
+
** Max Charges (doubles as "has charges")
* Wounds column
+
** Starting Charges
 +
** Artefact? (boolean)
 +
** Heavy? (boolean)
 +
** Destroyed by fire? (boolean)
 +
** Consumable effects (doubles as "can be consumed")
 +
** Hyperfreezable? (boolean)
  
 +
* '''Rare''' (few items ''may'' have this)
 +
** Stackable? (boolean)
 +
** Starts broken? (boolean)
 +
** Cannot be dropped? (boolean)
 +
** Cannot be hidden? (boolean; do these two go hand in hand?)
 +
** Personal? (boolean; invisible to others, like Walkie-Talkie etc.)
 +
 +
* '''Maintenance''' (for repairable/breakable items)
 +
** Repair chance (doubles as "can be broken")
 +
** Dismantle chance (doubles as "can be dismantled")
 +
** Dismantle results (list of items received on dismantle)
 +
** Reinforce chance (doubles as "can be reinforced")
 +
 +
* '''Weaponry''' (for weapons)
 +
** Base accuracy
 +
** Damage range
 +
*** Min Damage
 +
*** Max Damage
 +
** Expedition strength
 +
** Wounds column
 +
** Critical Hit
 
All other information, I believe, is too special to have its own columns/data fields/visual representation and should be mentioned in the "details" column as well as, more deeply, on the item page. If only Oxygen, Fuel and Cameras cannot be dropped, we don't need icons on '''every item''' saying how these items are droppable, right? etc.
 
All other information, I believe, is too special to have its own columns/data fields/visual representation and should be mentioned in the "details" column as well as, more deeply, on the item page. If only Oxygen, Fuel and Cameras cannot be dropped, we don't need icons on '''every item''' saying how these items are droppable, right? etc.
  

Revision as of 08:37, 13 January 2014

Inventory item pages

Do we add single pages for each item in this table? This would make it easier to link to specific items, while also allowing more space for additional information about the items (that isn't presented in the in-game tooltips). Ividyon (talk) 23:01, 19 December 2013 (MST)

It's been a goal of mine to do that, it's just been low priority. Spacekadt (talk)

It would be good to also note which items burn up in fire (soap, plants), and which ones get damaged (Hacker kit, scooter, etc) Delzoup (talk) 08:45, 24 December 2013 (MST)


Possible new format:

Image Name
Origin
Attributes Details
Alien can opener.jpg Alien Opener
Exploration
Pa eng.pngRepair: 6% Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener.
Antigrav scooter.jpg Anti-Grav Scooter
1 x Daedalus
Starts with 2 Charge.png
Max 8 Charge.png
Pa eng.pngRepair: 6%
Adds 2 extra Pa slot2.png during Pa slot1.png to Pa slot2.png conversions. Does not stack with the Sprinter skill.
Microwave.jpg Microwave
1 x Refectory
Starts broken
Heavy
Pa eng.pngRepair: 6%
Bin.pngDismantle: 6%
2x Icon Scrap Metal
Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol.
Tree pot.jpg HydroPot
2 x Storage
3 x Hydroponic Garden
Fire.pngPerishable Fruit can be planted in these to develop the garden. See Gardening.
More hydropots can be obtained via the NERON project Additional HydroPots and Ian's skill Green Thumb.

...or...

Image Name
Origin
Attributes Details
Alien can opener.jpg Alien Opener
Exploration
Pa eng.png: 6% Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener.
Antigrav scooter.jpg Anti-Grav Scooter
1 x Daedalus
Starts with 2 Charge.png
Max 8 Charge.png
Pa eng.png: 6%
Adds 2 extra Pa slot2.png during Pa slot1.png to Pa slot2.png conversions. Does not stack with the Sprinter skill.
Microwave.jpg Microwave
1 x Refectory
Starts broken
Heavy
Pa eng.png: 6%
Bin.png: 6%
2x Icon Scrap Metal
Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol.
Tree pot.jpg HydroPot
2 x Storage
3 x Hydroponic Garden
Fire.png Fruit can be planted in these to develop the garden. See Gardening.
More hydropots can be obtained via the NERON project Additional HydroPots and Ian's skill Green Thumb.


Sagittaeri (talk) 21:35, 6 January 2014 (MST)

ividyon's take:

Item Maintenance Summary
Alien can opener.jpg Alien Bottle Opener This item is an alien artifact gained from planet exploration.
Exploration
This item is breakable and can be repaired. Repair: 6% Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener.
Antigrav scooter.jpg Anti-Grav Scooter 8This is the maximum amount of charges this item can hold.
1 x Daedalus
This item is breakable and can be repaired. Repair: 6% Starts with 2Charges. Adds 2 extra Pa slot2.png during Pa slot1.png to Pa slot2.png conversions. Does not stack with the Sprinter skill.
Microwave.jpg Microwave This item is heavy and has a performance impact on characters.
1 x Refectory
This item is breakable and can be repaired. Repair: 6%
This icon can be dismantled by Technicians.Dismantle: 6%
2x Icon Scrap Metal
Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol.
Tree pot.jpg HydroPot This item can be destroyed in fires.
2 x Storage
3 x Hydroponic Garden
Fruit can be planted in these to develop the garden. See Gardening.
More hydropots can be obtained via the NERON project Additional HydroPots and Ian's skill Green Thumb.

Ividyon (talk) 22:55, 6 January 2014 (MST)

Data Field Brainstorming

Also, a list of "data fields" that will be needed for each item:

  • General (all items have this)
    • Name
    • Icon
    • Origins (where & how many of the item can be found)
    • "Details" column for Inventory page (summary of item effects and attributes)
    • In-game flavor text (for item pages)
  • Limited (common properties items may have)
    • In-game list of effects (for item pages)
    • Max Charges (doubles as "has charges")
    • Starting Charges
    • Artefact? (boolean)
    • Heavy? (boolean)
    • Destroyed by fire? (boolean)
    • Consumable effects (doubles as "can be consumed")
    • Hyperfreezable? (boolean)
  • Rare (few items may have this)
    • Stackable? (boolean)
    • Starts broken? (boolean)
    • Cannot be dropped? (boolean)
    • Cannot be hidden? (boolean; do these two go hand in hand?)
    • Personal? (boolean; invisible to others, like Walkie-Talkie etc.)
  • Maintenance (for repairable/breakable items)
    • Repair chance (doubles as "can be broken")
    • Dismantle chance (doubles as "can be dismantled")
    • Dismantle results (list of items received on dismantle)
    • Reinforce chance (doubles as "can be reinforced")
  • Weaponry (for weapons)
    • Base accuracy
    • Damage range
      • Min Damage
      • Max Damage
    • Expedition strength
    • Wounds column
    • Critical Hit

All other information, I believe, is too special to have its own columns/data fields/visual representation and should be mentioned in the "details" column as well as, more deeply, on the item page. If only Oxygen, Fuel and Cameras cannot be dropped, we don't need icons on every item saying how these items are droppable, right? etc.

Ividyon (talk) 22:55, 6 January 2014 (MST)

Added a few entries to the variables needed (in italics until ivi reviews)
A lot of this information doesn't need to go into the main inventory page and can just be in the item page itself, imo. Otherwise I think the inventory page is going to get VERY cluttered, VERY fast. Spacekadt (talk) 00:37, 13 January 2014 (MST)