Difference between revisions of "Talk:Inventory"
(→Inventory item pages) |
|||
| Line 108: | Line 108: | ||
[[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 22:55, 6 January 2014 (MST) | [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 22:55, 6 January 2014 (MST) | ||
| + | == Data Field Brainstorming == | ||
Also, a list of "data fields" that will be needed for each item: | Also, a list of "data fields" that will be needed for each item: | ||
*Name | *Name | ||
| Line 116: | Line 117: | ||
*Heavy? (boolean) | *Heavy? (boolean) | ||
*Destroyed by fire? (boolean) | *Destroyed by fire? (boolean) | ||
| + | *''Consumable (boolean)'' | ||
*Repair chance (doubles as "can be broken") | *Repair chance (doubles as "can be broken") | ||
*Dismantle chance | *Dismantle chance | ||
| Line 122: | Line 124: | ||
*In-game flavor text (for item pages) | *In-game flavor text (for item pages) | ||
*In-game list of effects (for item pages) | *In-game list of effects (for item pages) | ||
| + | *''Consumable effects'' | ||
| + | *''Reinforce chances'' | ||
I think these are universal item stats. Weapons will need a couple bonus data fields: | I think these are universal item stats. Weapons will need a couple bonus data fields: | ||
| Line 133: | Line 137: | ||
[[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 22:55, 6 January 2014 (MST) | [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 22:55, 6 January 2014 (MST) | ||
| + | |||
| + | :Added a few entries to the variables needed (in italics until ivi reviews) | ||
| + | :A '''lot''' of this information doesn't need to go into the main inventory page and can just be in the item page itself, imo. Otherwise I think the inventory page is going to get VERY cluttered, VERY fast. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 00:37, 13 January 2014 (MST) | ||
Revision as of 07:37, 13 January 2014
Inventory item pages
Do we add single pages for each item in this table? This would make it easier to link to specific items, while also allowing more space for additional information about the items (that isn't presented in the in-game tooltips). Ividyon (talk) 23:01, 19 December 2013 (MST)
It would be good to also note which items burn up in fire (soap, plants), and which ones get damaged (Hacker kit, scooter, etc) Delzoup (talk) 08:45, 24 December 2013 (MST)
Possible new format:
| Image | Name Origin |
Attributes | Details |
|---|---|---|---|
|
Alien Opener Exploration |
|
Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener. |
|
Anti-Grav Scooter 1 x Daedalus Starts with 2 |
Max 8 |
Adds 2 extra |
|
Microwave 1 x Refectory Starts broken |
Heavy 2x |
Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol. |
|
HydroPot 2 x Storage 3 x Hydroponic Garden |
|
Fruit can be planted in these to develop the garden. See Gardening. More hydropots can be obtained via the NERON project Additional HydroPots and Ian's skill Green Thumb. |
...or...
| Image | Name Origin |
Attributes | Details |
|---|---|---|---|
|
Alien Opener Exploration |
|
Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener. |
|
Anti-Grav Scooter 1 x Daedalus Starts with 2 |
Max 8 |
Adds 2 extra |
|
Microwave 1 x Refectory Starts broken |
Heavy 2x |
Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol. |
|
HydroPot 2 x Storage 3 x Hydroponic Garden |
|
Fruit can be planted in these to develop the garden. See Gardening. More hydropots can be obtained via the NERON project Additional HydroPots and Ian's skill Green Thumb. |
Sagittaeri (talk) 21:35, 6 January 2014 (MST)
ividyon's take:
| Item | Maintenance | Summary | |||||||
|---|---|---|---|---|---|---|---|---|---|
|
Alien Bottle Opener Exploration |
|
Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener. | ||||||
|
Anti-Grav Scooter 8 1 x Daedalus |
|
Starts with 2 | ||||||
|
Microwave 1 x Refectory |
|
Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol. | ||||||
|
HydroPot 2 x Storage 3 x Hydroponic Garden |
Fruit can be planted in these to develop the garden. See Gardening. More hydropots can be obtained via the NERON project Additional HydroPots and Ian's skill Green Thumb. | |||||||
Ividyon (talk) 22:55, 6 January 2014 (MST)
Data Field Brainstorming
Also, a list of "data fields" that will be needed for each item:
- Name
- Icon
- Origins (where & how many of the item can be found)
- Max Charges
- Artefact? (boolean)
- Heavy? (boolean)
- Destroyed by fire? (boolean)
- Consumable (boolean)
- Repair chance (doubles as "can be broken")
- Dismantle chance
- Dismantle results (list of items received on dismantle)
- "Details" column for Inventory page (summary of item effects and attributes)
- In-game flavor text (for item pages)
- In-game list of effects (for item pages)
- Consumable effects
- Reinforce chances
I think these are universal item stats. Weapons will need a couple bonus data fields:
- Base accuracy
- Damage range
- Expedition strength
- Wounds column
All other information, I believe, is too special to have its own columns/data fields/visual representation and should be mentioned in the "details" column as well as, more deeply, on the item page. If only Oxygen, Fuel and Cameras cannot be dropped, we don't need icons on every item saying how these items are droppable, right? etc.
Ividyon (talk) 22:55, 6 January 2014 (MST)
- Added a few entries to the variables needed (in italics until ivi reviews)
- A lot of this information doesn't need to go into the main inventory page and can just be in the item page itself, imo. Otherwise I think the inventory page is going to get VERY cluttered, VERY fast. Spacekadt (talk) 00:37, 13 January 2014 (MST)



