Difference between revisions of "Talk:Inventory"
| Line 72: | Line 72: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| − | ! scope="col"| | + | ! scope="col"| Icon |
| − | ! scope="col"| | + | ! scope="col"| Item |
| − | ! scope="col"| | + | ! scope="col"| Repair/Dismantle |
! scope="col"| Details | ! scope="col"| Details | ||
|- | |- | ||
| Line 83: | Line 83: | ||
|- | |- | ||
| align="center" | [[image:Antigrav_scooter.jpg]] | | align="center" | [[image:Antigrav_scooter.jpg]] | ||
| − | | align="center" style=white-space:nowrap | '''[[Anti-Grav Scooter]]''' <small>'''8'''[[Image:Charge.png|class=margin-small| | + | | align="center" style=white-space:nowrap | '''[[Anti-Grav Scooter]]''' <small>'''8'''[[Image:Charge.png|class=margin-small|This is the maximum amount of charges this item can hold.]]</small><br><small>1 x Daedalus</small> |
| − | | align="center" style=white-space:nowrap | <small | + | | align="center" style=white-space:nowrap | <small>[[Image:Pa eng.png|class=margin-small|This item is breakable and can be repaired.]] '''Repair:''' 6%</small> |
| − | | Adds 2 extra [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Does not stack with the Sprinter skill. | + | | Starts with '''2'''[[Image:Charge.png|class=margin-small|Charges]]. Adds 2 extra [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Does not stack with the Sprinter skill. |
|- | |- | ||
| align="center" | [[image:Microwave.jpg]] | | align="center" | [[image:Microwave.jpg]] | ||
| − | | align="center" style=white-space:nowrap | '''[[Microwave]]''' [[Image:Heavy.png|class=margin-small|link=Inventory#Heavy|This item is heavy and has a performance impact on characters.]]<br><small>1 x Refectory | + | | align="center" style=white-space:nowrap | '''[[Microwave]]''' [[Image:Heavy.png|class=margin-small|link=Inventory#Heavy|This item is heavy and has a performance impact on characters.]]<br><small>1 x Refectory</small> |
| align="center" style=white-space:nowrap | <small>[[Image:Pa eng.png|class=margin-small|This item is breakable and can be repaired.]] '''Repair:''' 6%<br>[[Image:Bin.png|class=margin-small|This icon can be dismantled by Technicians.]]'''Dismantle:''' 6%<br>2x {{Item|Metal Scrap}}</small> | | align="center" style=white-space:nowrap | <small>[[Image:Pa eng.png|class=margin-small|This item is breakable and can be repaired.]] '''Repair:''' 6%<br>[[Image:Bin.png|class=margin-small|This icon can be dismantled by Technicians.]]'''Dismantle:''' 6%<br>2x {{Item|Metal Scrap}}</small> | ||
| − | | Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol. | + | | Starts '''broken.''' Allows cooking of standard rations for free. Chance to break the comms link to Sol. |
|- | |- | ||
| align="center" | [[image:Tree_pot.jpg]] | | align="center" | [[image:Tree_pot.jpg]] | ||
| Line 98: | Line 98: | ||
|} | |} | ||
| − | [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) | + | [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 22:55, 6 January 2014 (MST) |
| + | |||
| + | Also, a list of "data fields" that will be needed for each item: | ||
| + | *Name | ||
| + | *Icon | ||
| + | *Origins (where & how many of the item can be found) | ||
| + | *Max Charges | ||
| + | *Artefact? (boolean) | ||
| + | *Heavy? (boolean) | ||
| + | *Destroyed by fire? (boolean) | ||
| + | *Repair chance (doubles as "can be broken") | ||
| + | *Dismantle chance | ||
| + | *Dismantle results (list of items received on dismantle) | ||
| + | *"Details" column for Inventory page (summary of item effects and attributes) | ||
| + | *In-game flavor text (for item pages) | ||
| + | *In-game list of effects (for item pages) | ||
| + | |||
| + | I think these are universal item stats. Weapons will need a couple bonus data fields: | ||
| + | |||
| + | * Base accuracy | ||
| + | * Damage range | ||
| + | * Expedition strength | ||
| + | * Wounds column | ||
| + | |||
| + | All other information, I believe, is too special to have its own columns/data fields/visual representation and should be mentioned in the "details" column as well as, more deeply, on the item page. If only Oxygen, Fuel and Cameras cannot be dropped, we don't need icons on '''every item''' saying how these items are droppable, right? etc. | ||
| + | |||
| + | [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 22:55, 6 January 2014 (MST) | ||
Revision as of 05:55, 7 January 2014
Inventory item pages
Do we add single pages for each item in this table? This would make it easier to link to specific items, while also allowing more space for additional information about the items (that isn't presented in the in-game tooltips). Ividyon (talk) 23:01, 19 December 2013 (MST)
It would be good to also note which items burn up in fire (soap, plants), and which ones get damaged (Hacker kit, scooter, etc) Delzoup (talk) 08:45, 24 December 2013 (MST)
Possible new format:
| Image | Name Origin |
Attributes | Details |
|---|---|---|---|
|
Alien Opener Exploration |
|
Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener. |
|
Anti-Grav Scooter 1 x Daedalus Starts with 2 |
Max 8 |
Adds 2 extra |
|
Microwave 1 x Refectory Starts broken |
Heavy 2x |
Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol. |
|
HydroPot 2 x Storage 3 x Hydroponic Garden |
|
Fruit can be planted in these to develop the garden. See Gardening. More hydropots can be obtained via the NERON project Additional HydroPots and Ian's skill Green Thumb. |
...or...
| Image | Name Origin |
Attributes | Details |
|---|---|---|---|
|
Alien Opener Exploration |
|
Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener. |
|
Anti-Grav Scooter 1 x Daedalus Starts with 2 |
Max 8 |
Adds 2 extra |
|
Microwave 1 x Refectory Starts broken |
Heavy 2x |
Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol. |
|
HydroPot 2 x Storage 3 x Hydroponic Garden |
|
Fruit can be planted in these to develop the garden. See Gardening. More hydropots can be obtained via the NERON project Additional HydroPots and Ian's skill Green Thumb. |
Sagittaeri (talk) 21:35, 6 January 2014 (MST)
ividyon's take:
| Icon | Item | Repair/Dismantle | Details |
|---|---|---|---|
|
Alien Opener Exploration |
|
Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener. |
|
Anti-Grav Scooter 8 1 x Daedalus |
|
Starts with 2 |
|
Microwave 1 x Refectory |
2x |
Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol. |
|
HydroPot 2 x Storage 3 x Hydroponic Garden |
Fruit can be planted in these to develop the garden. See Gardening. More hydropots can be obtained via the NERON project Additional HydroPots and Ian's skill Green Thumb. |
Ividyon (talk) 22:55, 6 January 2014 (MST)
Also, a list of "data fields" that will be needed for each item:
- Name
- Icon
- Origins (where & how many of the item can be found)
- Max Charges
- Artefact? (boolean)
- Heavy? (boolean)
- Destroyed by fire? (boolean)
- Repair chance (doubles as "can be broken")
- Dismantle chance
- Dismantle results (list of items received on dismantle)
- "Details" column for Inventory page (summary of item effects and attributes)
- In-game flavor text (for item pages)
- In-game list of effects (for item pages)
I think these are universal item stats. Weapons will need a couple bonus data fields:
- Base accuracy
- Damage range
- Expedition strength
- Wounds column
All other information, I believe, is too special to have its own columns/data fields/visual representation and should be mentioned in the "details" column as well as, more deeply, on the item page. If only Oxygen, Fuel and Cameras cannot be dropped, we don't need icons on every item saying how these items are droppable, right? etc.



