Difference between revisions of "Player Resources"
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During a journey in ''Mush'', the players have several '''personal resources''' at their disposal. Managing them properly is the key between victory and failure. | During a journey in ''Mush'', the players have several '''personal resources''' at their disposal. Managing them properly is the key between victory and failure. | ||
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You can use {{XP}} to level up any of the 16 [[Characters|human characters]] or invest them into new skills for the {{Character|Mush}}. | You can use {{XP}} to level up any of the 16 [[Characters|human characters]] or invest them into new skills for the {{Character|Mush}}. | ||
| − | + | === How to gain {{XP}} Experience === | |
On every cycle change you gain 1 {{XP}} (or 2 {{XP}} If you're playing in {{Gold Mode}}). | On every cycle change you gain 1 {{XP}} (or 2 {{XP}} If you're playing in {{Gold Mode}}). | ||
The [[Welcome Pack]] gives you a one-time bonus of 80 {{XP}}. | The [[Welcome Pack]] gives you a one-time bonus of 80 {{XP}}. | ||
| + | |||
| + | === Experience Table === | ||
| + | |||
| + | An overview showing how much {{XP}} is needed to unlock various skill levels: | ||
| + | |||
| + | {| class="wikitable" | ||
| + | ! Level !! [[Characters|Human]] {{XP}} !! Level !! {{Character|Mush}} {{XP}} !! Level !! {{Character|Mush}} {{XP}} !! Level !! {{Character|Mush}} {{XP}} | ||
| + | |- | ||
| + | | '''1''' || - || '''1''' || - || '''7''' || 120 || '''13''' || 240 | ||
| + | |- | ||
| + | | '''2''' || 5 || '''2''' || 4 || '''8''' || 140 || '''14''' || 260 | ||
| + | |- | ||
| + | | '''3''' || 50 || '''3''' || 25 || '''9''' || 160 || '''15''' || 280 | ||
| + | |- | ||
| + | | '''4''' || 200 ||'''4''' || 50 || '''10''' || 180 || '''16''' || 300 | ||
| + | |- | ||
| + | | '''5''' || 250 ||'''5''' || 75 || '''11''' || 200 || '''17''' || 350 | ||
| + | |- | ||
| + | | '''6''' || 500 ||'''6''' || 100 || '''12''' || 220 || '''18''' || 400 | ||
| + | |} | ||
== Glory Points == | == Glory Points == | ||
Revision as of 19:55, 18 December 2013
During a journey in Mush, the players have several personal resources at their disposal. Managing them properly is the key between victory and failure.
Contents
Action Points
| TODO: Information about AP |
Skill-specific Action Points
| TODO: Information about AP gained from jobs like Gardening Points, IT Points etc. |
Movement Points
| TODO: Information about MP |
Experience
Experience Points are a player account currency that are earned while playing and used to level up the various characters available in Mush.
They are not bound to any character up to the point where you invest them into a level-up.
You can use
to level up any of the 16 human characters or invest them into new skills for the
Mush.
How to gain
Experience
On every cycle change you gain 1
(or 2
If you're playing in
Gold Mode).
The Welcome Pack gives you a one-time bonus of 80
.
Experience Table
An overview showing how much
is needed to unlock various skill levels:
| Level | Human |
Level | |
Level | |
Level | |
|---|---|---|---|---|---|---|---|
| 1 | - | 1 | - | 7 | 120 | 13 | 240 |
| 2 | 5 | 2 | 4 | 8 | 140 | 14 | 260 |
| 3 | 50 | 3 | 25 | 9 | 160 | 15 | 280 |
| 4 | 200 | 4 | 50 | 10 | 180 | 16 | 300 |
| 5 | 250 | 5 | 75 | 11 | 200 | 17 | 350 |
| 6 | 500 | 6 | 100 | 12 | 220 | 18 | 400 |
Glory Points
The Glory Points are divided into two categories, Human
and Mush
.
Human Glory
is earned by performing activities, ordinary or special - related to the personality, talents or historical background of the character played. Each crew member of the Daedalus has their own goals, accomplishing which usually rewards them with points of
.
Mush Glory
The original 2
Mush on board (nominated on game start) start off with 120
. Each Mush then converted from humanity turns their existing
into
. Unlike humans,
Mush lose their Glory on a daily basis and must obtain more by sabotaging ship peripherals, spiking and turning humans into Mush and other mushy activities.
Role and Ladders
The point of
is to maintain the activity of the players, because the they are added up at the end of the game, thus creating a natural division into major and minor roles played out during the trip. Thanks to the form of individual objectives for which players get points, they are motivated to play in-character and behave in accordance with their character's background. The game also provides the Ladder divided by
and
Super Nova awards, where players can compete for 'high scores' and recognition in the community.