Difference between revisions of "Inventory"
From Mushpedia
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(→Tools) |
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| align="center" | [[image:Hacker_kit.jpg]] | | align="center" | [[image:Hacker_kit.jpg]] | ||
| − | | | + | | align="center" | Hacker Kit<br>1 x Storage |
| − | | | + | | align="center" | |
| − | | | + | | Allows the user to attempt to force access to the command or BIOS terminals at a cost of 2 AP. 25% base chance of success without IT Expert skill, 50% base chance with IT Expert skill. |
|- | |- | ||
|- | |- | ||
| align="center" | [[image:Postit_bloc.jpg]] | | align="center" | [[image:Postit_bloc.jpg]] | ||
| − | | | + | | align="center" | Block of Post-It Notes<br>1 x Storage |
| − | | | + | | align="center" | |
| − | | | + | | Used to write notes. Useful for filling shelves with in case of fires, adding filler to expedition crew inventory to reduce chances of important items being lost, and communicating with certain injuries which impair communication. |
|- | |- | ||
|- | |- | ||
| align="center" | [[image:Extinguisher.jpg]] | | align="center" | [[image:Extinguisher.jpg]] | ||
| − | | | + | | align="center" | Extinguisher<br>2 x Storage, 1 X Blueprint |
| − | | | + | | align="center" | |
| − | | | + | | 50% base chance to extinguish a fire for 1 AP |
|- | |- | ||
|- | |- | ||
| align="center" | [[image:Mad_kube.jpg]] | | align="center" | [[image:Mad_kube.jpg]] | ||
| − | | | + | | align="center" | MAD Kube<br>1 x Refectory |
| − | | | + | | align="center" | |
| − | | | + | | Can use 1 AP to try to solve the kube. About 10% chance of success, first time rewards 5 glory. |
|- | |- | ||
|- | |- | ||
| align="center" | [[image:Microwave.jpg]] | | align="center" | [[image:Microwave.jpg]] | ||
| − | | | + | | align="center" | Microwave<br>1 x Refectory<br>Heavy |
| − | | | + | | align="center" | |
| − | | | + | | Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol. |
|- | |- | ||
|- | |- | ||
| align="center" | [[image:Duck_tape.jpg]] | | align="center" | [[image:Duck_tape.jpg]] | ||
| − | | | + | | align="center" | Duck Tape<br>1 x Storage |
| − | | | + | | align="center" | |
| − | | | + | | For 1 AP, may gag another crew member. |
|- | |- | ||
|- | |- | ||
| align="center" | [[image:Freezer.jpg]] | | align="center" | [[image:Freezer.jpg]] | ||
| − | | | + | | align="center" | Superfreezer<br>1 x Refectory<br>Heavy |
| − | | | + | | align="center" | |
| − | | | + | | Starts broken. Converts cooked rations and alien steaks into standard rations. Can freeze other perishable consumables. (To be confirmed: Consumables retain same status as when frozen.) |
|- | |- | ||
|- | |- | ||
| align="center" | [[image:Alien_holographic_tv.jpg]] | | align="center" | [[image:Alien_holographic_tv.jpg]] | ||
| − | | | + | | align="center" | Holographic Alien TV<br>Exploration |
| − | | | + | | align="center" | |
| − | | | + | | Provides +3 morale to all crew in the room. Can only gain morale from this once per game. (More detail needed.) |
|- | |- | ||
|} | |} | ||
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! scope="col"| Name, Attributes, Origin | ! scope="col"| Name, Attributes, Origin | ||
! scope="col"| Repair, Disassemble | ! scope="col"| Repair, Disassemble | ||
| + | ! scope="col"| Accuracy<br>Damage | ||
| + | ! scope="col"| Expedition<br>Strength | ||
| + | ! scope="col"| Wounds | ||
! scope="col"| Details | ! scope="col"| Details | ||
|- | |- | ||
| − | | align="center" | | + | | align="center" | - |
| − | | | + | | align="center" | Kick Off<br>(Unarmed attack) |
| − | | | + | | align="center" | |
| + | | align="center" | 60%<br>1-3 | ||
| + | | align="center" | - | ||
| + | | align="center" | Rare | ||
| | | | ||
| + | |- | ||
| + | |- | ||
| + | | align="center" | [[image:Knife.jpg]] | ||
| + | | align="center" | Knife<br>1 x Storage | ||
| + | | align="center" | | ||
| + | | align="center" | 60%<br>1-5 | ||
| + | | align="center" | 1 | ||
| + | | align="center" | Rare | ||
| + | | Can attack another player with the knife for 1 AP. Chance for a fatal blow. Risk of injury to both victim and attacker when using the knife. Also a chance to drop the knife on the room's shelf upon attacking.<br>Does not count as hand-to-hand combat. | ||
|- | |- | ||
|- | |- | ||
| align="center" | [[image:Blaster.jpg]] | | align="center" | [[image:Blaster.jpg]] | ||
| − | | | + | | align="center" | Blaster<br>2 x Storage |
| − | | | + | | align="center" | |
| − | | | + | | align="center" | 50%<br>3-5 |
| + | | align="center" | 1 or 2 | ||
| + | | align="center" | Rare | ||
| + | | Can attack another player with the blaster for 1 AP. Stores a maximum of 3 charges. Chance for a fatal blow. Risk of injury to the victim. | ||
|- | |- | ||
|- | |- | ||
| align="center" | [[image:Natamy_riffle.jpg]] | | align="center" | [[image:Natamy_riffle.jpg]] | ||
| − | | | + | | align="center" | Natamy Rifle<br>Research |
| − | | | + | | align="center" | |
| − | | | + | | align="center" | 50%<br>2-4 |
| + | | align="center" | 1 | ||
| + | | align="center" | 1<br> Common | ||
| + | | When used on a mush, does 6-13 damage and injures. Stores a maximum of 3 charges. | ||
| + | |- | ||
| + | |- | ||
| + | | align="center" | [[image:Items_decoup_05.jpg]] | ||
| + | | align="center" | Lizaro Jungle<br>1 x Blueprint | ||
| + | | align="center" | | ||
| + | | align="center" | 99%<br>3-5 | ||
| + | | align="center" | 1 | ||
| + | | align="center" | 1<br> ??? | ||
| + | | Stores only 1 charge | ||
| + | |- | ||
| + | |- | ||
| + | | align="center" | [[image:Machine_gun.jpg]] | ||
| + | | align="center" | Machine Gun<br>1 x Blueprint | ||
| + | | align="center" | | ||
| + | | align="center" | 50%<br>2-3 | ||
| + | | align="center" | 2 | ||
| + | | align="center" | 0-3<br>Very<br>Common | ||
| + | | Stores a maximum of 12 charges. | ||
| + | |- | ||
| + | |- | ||
| + | | align="center" | [[image:Missile_launcher.jpg]] | ||
| + | | align="center" | Rocket Launcher<br>1 x Blueprint | ||
| + | | align="center" | | ||
| + | | align="center" | 50%<br>?-8 | ||
| + | | align="center" | 3 | ||
| + | | align="center" | 0-2<br>Common | ||
| + | | Stores only 1 charge. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room. Chance of fatal blows. | ||
|- | |- | ||
|- | |- | ||
| align="center" | [[image:Grenade.jpg]] | | align="center" | [[image:Grenade.jpg]] | ||
| − | | | + | | align="center" | Grenade<br>1 x Storage<br>1 x Blueprint |
| − | | | + | | align="center" | |
| − | | | + | | align="center" | 0-10(target)<br>0-3(attacker) |
| + | | align="center" | 3 | ||
| + | | align="center" | ? | ||
| + | | 1 AP to throw. Is consumed by taking on expeditions. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room.<br>Cannot be thrown by humans if the NERON Peace Core is active (BIOS settings). | ||
|- | |- | ||
| − | |||
|} | |} | ||
Revision as of 04:30, 23 November 2013
| Note to editors: Hey guys, I got this. Working on it now, will remove when I get sick of it for the night. :) Rain (talk) 20:37, 22 November 2013 (MST) |
Contents
Gear
These provide passive effects when held.
| Image | Name, Attributes, Origin | Repair, Disassemble | Details |
|---|---|---|---|
|
Plastenite Armor 1 x Storage |
Absorbs 1 point of combat damage. (Twinpedia says between players only, confirm not useful for expeditions?) | |
|
Aiming Helmet 1 x blueprint |
Adds 10% accuracy when shooting at hunters, adds 33% accuracy when shooting at players. | |
|
Wrench 1 x storage |
Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the wrench. | |
|
Spacesuit 6 x Daedalus |
Allows you to breathe on planets without oxygen and to survive after ejection from patrol ships. | |
|
Alien Opener Exploration |
Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener. | |
|
Protective Gloves 1 x storage |
Chance of injury during repairs is divided by 5. | |
|
iTrakie Gold Mode |
Combines the functions of the walkie talkie and tracker. Obtained after buying gold mode once. | |
|
NCC Lens 2 x NCC Lens |
Adds 10% accuracy when shooting at hunters, adds 33% accuracy when shooting at players. | |
|
Rolling Boulder Exploration |
During even numbered cycles, you earn one additional | |
|
Soap 1 x storage |
The wash action costs 1 | |
|
Super Soap 1 x Mushicide soap |
The wash action costs 1 | |
|
Stainproof Apron 1 x Storage |
Messy actions do not make you dirty. Super messy actions still make you dirty. See Dirty | |
|
Walkie Talkie Personal, 1 x each |
Provides access to human channels (general and private). | |
| |
Tracker Personal 1 x each |
Displays the minimap with the position of the crew if they are aboard the Daedalus. Can also display breakages and fires with certain NERON projects. | |
|
Anti-Grav Scooter 1 x Daedalus 2 Charge.png to start, max 8 |
Adds 2 extra | |
|
Oscilloscipe Blueprint Heavy |
Increases success chance of repairing the hull of Patrol ships and the Daedalus by 50% of base chance without. |
Exploration
Tools
Allow various actions.
Weapons
Tools for attacking other players. Also useful for exploration.
Instruments
Provide passive effects in a given room when on the shelf. In the case of instruments which unlock research, can also be in a player's inventory.
| Image | Name, Attributes, Origin | Repair, Disassemble | Details |
|---|---|---|---|
| [[image:]] |
Components
Mainly from dismantling or scrap collection using the Pasiphae after shooting down hunters. Used for assembling blueprints and reinforcing (both Daedalus hull and objects).
Miscellaneous
->Note: put containers here
| Image | Name, Attributes, Origin | Repair, Disassemble | Details |
|---|---|---|---|
| [[image:]] |
Health
| Image | Name, Attributes, Origin | Repair, Disassemble | Details |
|---|---|---|---|
| [[image:]] |
Blueprints
Helps to construct objects using compenents
| Image | Name | Components | Details |
|---|---|---|---|
|
Blueprint:Extinguisher | 1 x Scrap Metal 1 x Oxygen Capsule |







































