Difference between revisions of "Zones"

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(Converted some more zones)
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== Locations ==  
 
== Locations ==  
  
{{ZoneInfo0|Caverns|The {{Item|Drill}} doubles the amount of fuel you find. The text in the result shows the already-doubled amount.<br>The {{Item|Rope}} cancels personal damage from '''accidents'''. Does not prevent sudden death.<br>(Percentages are based on 310 samples)<br>|Accident|Jumping to avoid a passing alien scorpion, [character] split their head open on a stalactite.|A team member sustains 3 to 5 Points of Damage. |Artefact|In the depths of the grotto, you find a small chest containing a really unusual object...|You have found an artefact. |Fuel|You find a gelatinous carbonite vine... The reactor should be able to digest that!|You have earned 2 units of Fuel. |Wander|This network of caves is seemingly neverending, somehow you manage to eventually find a way out, but you get the feeling that there's still something down there...|Zone exploration failure. There are still things to be discovered...|33|12|51|4}}
+
=== Caverns ===
 +
{{Zone Table
 +
| Name = Caverns
 +
| Width = 100%
 +
| Description = The {{Item|Drill}} doubles the amount of fuel you find. The text in the result shows the already-doubled amount.<br>
 +
The {{Item|Rope}} cancels personal damage from '''accidents'''. Does not prevent sudden death.<br>
 +
The {{Item|Quadrimetric Compass}} removes the possibility of the Wander event.<br>
 +
''(Percentages are based on 310 samples)''
 +
|
 +
| Event 1 = Accident  
 +
| Log 1 = Jumping to avoid a passing alien scorpion, ['''character'''] split their head open on a stalactite.
 +
| Result 1 = A team member sustains 3 to 5 Points of Damage.
 +
| Base Chance 1 = 33
 +
|
 +
| Event 2 = Artifact
 +
| Log 2 = In the depths of the grotto, you find a small chest containing a really unusual object...
 +
| Result 2 = You have found an artefact.
 +
| Base Chance 2 = 12
 +
|
 +
| Event 3 = Fuel
 +
| Log 3 = You find a gelatinous carbonite vine... The reactor should be able to digest that!
 +
| Result 3 = You have earned 2 units of Fuel.
 +
| Base Chance 3 = 51
 +
|
 +
| Event 4 = Wander
 +
| Log 4 = This network of caves is seemingly neverending, somehow you manage to eventually find a way out, but you get the feeling that there's still something down there...
 +
| Result 4 = Zone exploration failure. There are still things to be discovered...
 +
| Base Chance 4 = 4
 +
}}
  
{{ZoneInfo0|Cristalite|(Percentages are based on 195 samples)<br>|Fight|The fields are deserted... A sinister howl deafens you... It's a savage Mindblender! There are no words to describe this creature that came from a land with no light or warmth. Man your weapons!|You are facing off against a creature Creature Strength: 18 |MIA|These fields are a real maze... OK, there's nothing to see here, let's go. Has anyone seen [character] ?|A team member has gotten lost |Map Fragment|This crystalite field is highly active. In the centre of the main atrium, a shard floating in metallic liquid is causing light beams of unknown colours converge. Nice, let's take it.|You find 1 fragment of the Crystalite Starmap. |Mush Trap|This place has been visited recently. You keep going but... the smell of decay hits your nostrils, pink vapour chokes you, it's a trap! Flee! The Mush is here already!|All team members risk becoming infected by the Mush.|17|9|34|39}}
+
=== Cristalite ===
  
{{ZoneInfo0|Desert|The {{Item|Compass}} removes the possibility of the Wander event.<br>(Percentages are based on 796 samples)<br>|Nothing to Report|This desert is exasperatingly empty... There's not a soul to be seen...|The zone has been explored, nothing to report. |Fatigue|Marching in this desert wasteland is tough, not to mention painful.|All team members sustain 2 Points of Damage. |Nothing to Report|Surprisingly enough, this desert wasteland contains absolutely nothing with which to improve your situation.|The zone has been explored, nothing to report. |Wander|This walk in the desert is totally pointless, you have no idea where you are and decide to retrace your steps|Zone exploration failure. There are still things to be discovered...|14|48|29|9}}
+
{{Zone Table
 +
| Name = Cristalite
 +
| Width = 100%
 +
| Description = ''(Percentages are based on 195 samples)''
 +
|
 +
| Event 1 = Fight
 +
| Log 1 = The fields are deserted... A sinister howl deafens you... It's a savage Mindblender! There are no words to describe this creature that came from a land with no light or warmth. Man your weapons!
 +
| Result 1 = You are facing off against a creature Creature Strength: '''18'''
 +
| Base Chance 1 = 17
 +
|
 +
| Event 2 = MIA
 +
| Log 2 = These fields are a real maze... OK, there's nothing to see here, let's go. Has anyone seen ['''character'''] ?
 +
| Result 2 = A team member has gotten lost
 +
| Base Chance 2 = 9
 +
|
 +
| Event 3 = Map Fragment
 +
| Log 3 = This crystalite field is highly active. In the centre of the main atrium, a shard floating in metallic liquid is causing light beams of unknown colours converge. Nice, let's take it.
 +
| Result 3 = You find 1 fragment of the Crystalite Starmap.
 +
| Base Chance 3 = 34
 +
|
 +
| Event 4 = Mush Trap
 +
| Log 4 = This place has been visited recently. You keep going but... the smell of decay hits your nostrils, pink vapour chokes you, it's a trap! Flee! The Mush is here already!
 +
| Result 4 = All team members risk becoming infected by the Mush.
 +
| Base Chance 4 = 39
 +
}}
  
{{ZoneInfo0|Forest|(Percentages are based on 550 samples)<br>|Harvest|You have found 2 fruits which look delicious. Best to take them back to the ship and analyze them before eating them though...|You have earned 2 Alien Fruits. |Illness|A creeping vine brushed past [character]'s cheek.|A member of the team has fallen ill |MIA|the forest is so dense that it is difficult to stay in a group. After an hour's walk... [character] is nowhere to be seen.|A team member has gotten lost |Wander|You get lost wandering in the forest.|Zone exploration failure. There are still things to be discovered...|50|28|13|9}}
+
=== Desert ===
  
{{ZoneInfo0|Mountains|The {{Item|Drill}} doubles the amount of fuel you find. The text in the result shows the already-doubled amount.<br>The {{Item|Rope}} cancels personal damage from '''accidents'''. Does not prevent sudden death.<br>(Percentages are based on 482 samples)<br>|Accident|[character] falls off a small ledge and lands 4 metres below... Ouch !|A team member sustains 3 to 5 Points of Damage. |Fatigue|The expedition has turned into a climbing lesson, the team is exhausted.|All team members sustain 2 Points of Damage. |Fuel|[character] springs off blocks of carbonite the size of your fist, cool!|You have earned 1 unit of Fuel. |Harvest|At the top of a rocky summit, you notice a small tree with unusual berries. You decide to take some back with you.|You have earned 1 Alien Fruit.|44|19|27|10}}
+
{{Zone Table
 +
| Name = Desert
 +
| Width = 100%
 +
| Description = The {{Item|Compass}} removes the possibility of the Wander event.<br>
 +
''(Percentages are based on 796 samples)''
 +
|
 +
| Event 1 = Nothing to Report
 +
| Log 1 = This desert is exasperatingly empty... There's not a soul to be seen...
 +
| Result 1 = The zone has been explored, nothing to report.
 +
| Base Chance 1 = 14
 +
|
 +
| Event 2 = Fatigue
 +
| Log 2 = Marching in this desert wasteland is tough, not to mention painful.
 +
| Result 2 = All team members sustain 2 Points of Damage.
 +
| Base Chance 2 = 48
 +
|
 +
| Event 3 = Nothing to Report
 +
| Log 3 = Surprisingly enough, this desert wasteland contains absolutely nothing with which to improve your situation.
 +
| Result 3 = The zone has been explored, nothing to report.
 +
| Base Chance 3 = 29
 +
|
 +
| Event 4 = Wander
 +
| Log 4 = This walk in the desert is totally pointless, you have no idea where you are and decide to retrace your steps.
 +
| Result 4 = Zone exploration failure. There are still things to be discovered..
 +
| Base Chance 4 = 9
 +
}}
  
 +
=== Forest ===
 +
 +
{{Zone Table
 +
| Name = Forest
 +
| Width = 100%
 +
| Description = The {{Item|Quadrimetric Compass}} removes the possibility of the Wander event.<br>
 +
''(Percentages are based on 550 samples)''
 +
|
 +
| Event 1 = Harvest
 +
| Log 1 = You have found 2 fruits which look delicious. Best to take them back to the ship and analyze them before eating them though...
 +
| Result 1 = You have earned 2 Alien Fruits.
 +
| Base Chance 1 = 50
 +
|
 +
| Event 2 = Illness
 +
| Log 2 = A creeping vine brushed past ['''character''']'s cheek.
 +
| Result 2 = A member of the team has fallen ill
 +
| Base Chance 2 = 28
 +
|
 +
| Event 3 = MIA
 +
| Log 3 = The forest is so dense that it is difficult to stay in a group. After an hour's walk... ['''character'''] is nowhere to be seen.
 +
| Result 3 = A team member has gotten lost
 +
| Base Chance 3 = 13
 +
|
 +
| Event 4 = Wander
 +
| Log 4 = You get lost wandering in the forest.
 +
| Result 4 = Zone exploration failure. There are still things to be discovered...
 +
| Base Chance 4 = 9
 +
}}
 +
 +
=== Mountains ===
 +
 +
{{Zone Table
 +
| Name = Mountains
 +
| Width = 100%
 +
| Description = The {{Item|Drill}} doubles the amount of {{Fuel|long}} you find. The text in the result shows the already-doubled amount.<br>
 +
The {{Item|Rope}} cancels personal damage from the '''Accident''' event.<br>
 +
''(Percentages are based on 482 samples)''
 +
|
 +
| Event 1 = Accident
 +
| Log 1 = ['''character'''] falls off a small ledge and lands 4 metres below... Ouch !
 +
| Result 1 = A team member sustains 3 to 5 Points of Damage.
 +
| Base Chance 1 = 44
 +
|
 +
| Event 2 = Fatigue
 +
| Log 2 = The expedition has turned into a climbing lesson, the team is exhausted.
 +
| Result 2 = All team members sustain 2 Points of Damage.
 +
| Base Chance 2 = 19
 +
|
 +
| Event 3 = Fuel
 +
| Log 3 = ['''character'''] springs off blocks of carbonite the size of your fist, cool!
 +
| Result 3 = You have earned 1 unit of Fuel.
 +
| Base Chance 3 = 27
 +
|
 +
| Event 4 = Harvest
 +
| Log 4 = At the top of a rocky summit, you notice a small tree with unusual berries. You decide to take some back with you.
 +
| Result 4 = You have earned 1 Alien Fruit.
 +
| Base Chance 4 = 10
 +
}}
 
{{ZoneInfo0|Oceanic|(Percentages are based on 530 samples)<br>|MIA|Nightmare... [character] has fallen into the water. That makes things a shade more complicated...|A team member has gotten lost |Nothing to Report|Violent winds are moving the ocean. Perfect weather for a spot of surfing, but you have to save humanity instead...|The zone has been explored, nothing to report. |Provision|Using a rudimentary fishing line, you manage to catch an Empilodon. Good skills.|You have earned 3 Alien Steaks. |Nothing to Report|The sea is calm. Nothing intersting happening here.|The zone has been explored, nothing to report.|9|21|31|39}}
 
{{ZoneInfo0|Oceanic|(Percentages are based on 530 samples)<br>|MIA|Nightmare... [character] has fallen into the water. That makes things a shade more complicated...|A team member has gotten lost |Nothing to Report|Violent winds are moving the ocean. Perfect weather for a spot of surfing, but you have to save humanity instead...|The zone has been explored, nothing to report. |Provision|Using a rudimentary fishing line, you manage to catch an Empilodon. Good skills.|You have earned 3 Alien Steaks. |Nothing to Report|The sea is calm. Nothing intersting happening here.|The zone has been explored, nothing to report.|9|21|31|39}}
  
Line 160: Line 295:
  
 
{{ZoneInfo0|Swamp|(Percentages are based on 551 samples)<br>|Harvest|The swamp is full of huge roots upon which strange fruits are growing. You decied to take some back with you.|You have earned 2 Alien Fruits. (This was increased by +1 because the expedition team has the skill: Botanist)|Fatigue|After two hours marching in slime, you can't take it any more. Don't even let us get started on the parasites. And the heat. And the humidity. And the screaming...|All team members sustain 2 Points of Damage. |Illness|After an hour of marching in the sludge, you lose count of the strange leeches stuck to your calves, which must have pumped a good half litre of blood out by now.|A member of the team has fallen ill |Nothing to Report|This swamp is incredibly calm... Nothing to report in the vicinity.|The zone has been explored, nothing to report.|28|23|42|8}}
 
{{ZoneInfo0|Swamp|(Percentages are based on 551 samples)<br>|Harvest|The swamp is full of huge roots upon which strange fruits are growing. You decied to take some back with you.|You have earned 2 Alien Fruits. (This was increased by +1 because the expedition team has the skill: Botanist)|Fatigue|After two hours marching in slime, you can't take it any more. Don't even let us get started on the parasites. And the heat. And the humidity. And the screaming...|All team members sustain 2 Points of Damage. |Illness|After an hour of marching in the sludge, you lose count of the strange leeches stuck to your calves, which must have pumped a good half litre of blood out by now.|A member of the team has fallen ill |Nothing to Report|This swamp is incredibly calm... Nothing to report in the vicinity.|The zone has been explored, nothing to report.|28|23|42|8}}
 
[[Category:To Do]]
 

Revision as of 23:35, 11 March 2014

With the exception of Landing and MIA, these are the zones that make up a planet as they appear in the scans. Landing is always the first "zone" you go through on every expedition. The others are selected at random from the pool of yet unexplored zones.

  • Every zone has 4 possible outcomes, though some are just different messages with the same result.
  • An expedition will visit up to 9 zones after the landing (3 in a patrol craft), until all zones have been explored or the mission is aborted.
  • Every Icon Sprinter in the team lets you explore one additional zone.
  • Losing a team member will add an unexplored MIA zone to be found when it happens.
  • The 'wandering' event will cause a zone to remain unexplored and show up again, possibly in the same expedition.
  • When exploring zones with skills or equipment that increase yield, the numbers will already show this.


Icon TODO: Add odds of Ruminants, Insects, Predators, Cristalite, Wreck, Ruin, and Mankarog
with diplomat based on French Wiki (http://twd.io/e/Z6Eb0g/409) with note that odds are
not official and based on spading within the French version

General

Landing

Landing.png
This pseudo-section does not exist on planets but is the first step in any exploration.

Always successful if there is a Icon Pilot who landed in the group, even if he is not the one to actually pilot the Icarus.
(Percentages are based on 110 samples, all without Pilot.)
The supplied data was harvested from 200 samples. Base consists of 100 samples. Icon Pilot consists of 100 samples.

Name Log Result Base % Icon Pilot
Nothing to Report The landing went exactly as planned. Nothing to report! The zone has been explored, nothing to report. 38% 100%
Fatigue The landing was difficult, [craft] turned and shook violently, the crew is sick. All team members sustain 2 Points of Damage. 30% 0%
Accident [craft] has a catastrophic landing on [planet], and during the manoeuvre, [character] got hurt! A team member sustains 3 to 5 Points of Damage. 23% 0%
Catastrophy [craft] crashed to earth on [planet]. The crew has been knocked out. All team members have sustained 3 to 5 Points of Damage. 9% 0%

Resources

Hydrocarbon Deposits

Hydrocarbon Deposits.png
The Icon Drill doubles the amount of fuel you find. The message during the expedition shows the already-doubled amount.
The Icon EchoLocator makes it 5 times more likely to visit this zone.
(Percentages are based on 416 samples)
The supplied data was harvested from 100 samples.
Name Log Result Base %
Fuel At the bottom of a crevasse, you find a sizeable vein of carbonite... You have earned 3 units of Fuel. 42%
Fuel These massive muddy puddles seem to contain traces of supercarbonated tar, we have to collect some for the Daedalus. You have earned 4 units of Fuel. 33%
Fuel Incredible! The expedition has just discovered a gigantic carbonite monolith! It'll never fit in the reactor... You have earned 5 units of Fuel. 16%
Fuel The expedition has found a bluish-purple lake of heptanol! With all that, the Daedalus is unlikely to break down! You have earned 6 units of Fuel. 9%

Oxygen

Oxygen.png
(Percentages are based on 864 samples)
The supplied data was harvested from 100 samples.
Name Log Result Base %
Pump You begin an oxygen pumping operation to refill the reservoirs aboard the Daedalus. Everything goes swimmingly, you have retrieved 24 units of oxygen! You have gained 24 units of O2. 41%
Pump You begin an oxygen pumping operation to refill the reservoirs aboard the Daedalus. Apparently the Icarus Bay's pump isn't new... Ah well, that's 16 units of oxygen in the bank! You have gained 16 units of O2. 29%
Pump The Icarus Bay's oxygen pump is ready to give up the ghost, it struggles to suck up 8 units of oxygen. You have gained 8 units of O2. 21%
Nothing to Report The Icarus Bay's oxygen pump is jammed, there's nothing coming through! The zone has been explored, nothing to report. 9%

Encounters

Carrying the Icon Thermosensor makes it 5 times as likely to go through these zones.

Template:ZoneInfo2

Template:ZoneInfo4Icon Note: There may be a 1% chance of "Nothing Happening" with the Babel Module

Template:ZoneInfo0

Template:ZoneInfo0

Template:ZoneInfo0

Template:ZoneInfo0

Environment

Template:ZoneInfo0

Template:ZoneInfo0

Template:ZoneInfo0

Template:ZoneInfo0

Template:ZoneInfo0

Locations

Caverns

Caverns.png
The Icon Drill doubles the amount of fuel you find. The text in the result shows the already-doubled amount.

The Icon Rope cancels personal damage from accidents. Does not prevent sudden death.
The Icon Quadrimetric Compass removes the possibility of the Wander event.
(Percentages are based on 310 samples)
The supplied data was harvested from 100 samples.

Name Log Result Base %
Accident Jumping to avoid a passing alien scorpion, [character] split their head open on a stalactite. A team member sustains 3 to 5 Points of Damage. 33%
Artifact In the depths of the grotto, you find a small chest containing a really unusual object... You have found an artefact. 12%
Fuel You find a gelatinous carbonite vine... The reactor should be able to digest that! You have earned 2 units of Fuel. 51%
Wander This network of caves is seemingly neverending, somehow you manage to eventually find a way out, but you get the feeling that there's still something down there... Zone exploration failure. There are still things to be discovered... 4%

Cristalite

Cristalite.png
(Percentages are based on 195 samples)
The supplied data was harvested from 99 samples.
Name Log Result Base %
Fight The fields are deserted... A sinister howl deafens you... It's a savage Mindblender! There are no words to describe this creature that came from a land with no light or warmth. Man your weapons! You are facing off against a creature Creature Strength: 18 17.17%
MIA These fields are a real maze... OK, there's nothing to see here, let's go. Has anyone seen [character] ? A team member has gotten lost 9.09%
Map Fragment This crystalite field is highly active. In the centre of the main atrium, a shard floating in metallic liquid is causing light beams of unknown colours converge. Nice, let's take it. You find 1 fragment of the Crystalite Starmap. 34.34%
Mush Trap This place has been visited recently. You keep going but... the smell of decay hits your nostrils, pink vapour chokes you, it's a trap! Flee! The Mush is here already! All team members risk becoming infected by the Mush. 39.39%

Desert

Desert.png
The Icon Quadrimetric Compass removes the possibility of the Wander event.

(Percentages are based on 796 samples)
The supplied data was harvested from 100 samples.

Name Log Result Base %
Nothing to Report This desert is exasperatingly empty... There's not a soul to be seen... The zone has been explored, nothing to report. 14%
Fatigue Marching in this desert wasteland is tough, not to mention painful. All team members sustain 2 Points of Damage. 48%
Nothing to Report Surprisingly enough, this desert wasteland contains absolutely nothing with which to improve your situation. The zone has been explored, nothing to report. 29%
Wander This walk in the desert is totally pointless, you have no idea where you are and decide to retrace your steps. Zone exploration failure. There are still things to be discovered.. 9%

Forest

Forest.png
The Icon Quadrimetric Compass removes the possibility of the Wander event.

(Percentages are based on 550 samples)
The supplied data was harvested from 100 samples.

Name Log Result Base %
Harvest You have found 2 fruits which look delicious. Best to take them back to the ship and analyze them before eating them though... You have earned 2 Alien Fruits. 50%
Illness A creeping vine brushed past [character]'s cheek. A member of the team has fallen ill 28%
MIA The forest is so dense that it is difficult to stay in a group. After an hour's walk... [character] is nowhere to be seen. A team member has gotten lost 13%
Wander You get lost wandering in the forest. Zone exploration failure. There are still things to be discovered... 9%

Mountains

Mountains.png
The Icon Drill doubles the amount of Fuel Fuel you find. The text in the result shows the already-doubled amount.

The Icon Rope cancels personal damage from the Accident event.
(Percentages are based on 482 samples)
The supplied data was harvested from 100 samples.

Name Log Result Base %
Accident [character] falls off a small ledge and lands 4 metres below... Ouch ! A team member sustains 3 to 5 Points of Damage. 44%
Fatigue The expedition has turned into a climbing lesson, the team is exhausted. All team members sustain 2 Points of Damage. 19%
Fuel [character] springs off blocks of carbonite the size of your fist, cool! You have earned 1 unit of Fuel. 27%
Harvest At the top of a rocky summit, you notice a small tree with unusual berries. You decide to take some back with you. You have earned 1 Alien Fruit. 10%

Template:ZoneInfo0

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Icon Confirm: Random creature strength in Shipwreck?Template:ZoneInfo0