Difference between revisions of "Skills"
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|[[Image:Astrophysician.png]] | |[[Image:Astrophysician.png]] | ||
|Astrophysicist | |Astrophysicist | ||
| − | | | + | |Skilled in scanning for planets in range or to determine their composition. |
| + | * The '''Planet Scan''' action discovers 2 properties per Analyze action. | ||
|Kept | |Kept | ||
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Revision as of 18:07, 21 November 2013
Skills give passive bonuses or special actions.
Each character has 5 or 6 skills available.
A mush has more access to skills Mush mush that only see, and lose the use of certain human skills.
The first skill (2 for mush) is available from the start, the following are unlockable with the experience.
To gain a skill during a voyage, it requires a free skill slot. You cannot change your skills on a voyage, but you can pick new skills for each voyage, even if you play the same character. The exception to this is if you are playing a mush that gets turned human with the serum, at that point, you will be allowed to re-pick your human skills.
Mage Books
These consumable items give a human skill in addition to your maximum number of skill slots and last for the duration of the game:
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Each character can use one mage book per game.