Difference between revisions of "Skills"
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|[[Image:Unconcerned.png]] | |[[Image:Unconcerned.png]] | ||
|Detached Crewmember | |Detached Crewmember | ||
| − | | | + | | The unconcerned crewmember is cold, hard, and unfeeling. They are unaffected by deaths of teammates. |
| + | * You lose no Morale Points ([[Image:moral.png]]) when a crewmember dies. | ||
| + | * Zero risk of psychological illness if you witness a death. | ||
|Lost | |Lost | ||
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|[[Image:Physicist.png]] | |[[Image:Physicist.png]] | ||
|Physicist | |Physicist | ||
| − | | | + | |The physicist is a high flier in the field of physics research. Their understanding of quantum mechanics and even the essence of the strings that make up our universe is their major talent. <br> |
| + | They also have the advantage when repairing PILGRED. | ||
| + | * Gives 1 [[Image:pa_pilgred.png]] PILGRED repair point per day. | ||
| + | * Bonus for developing certain NERON projects | ||
|Kept | |Kept | ||
|- | |- | ||
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|[[Image:Engineer.png]] | |[[Image:Engineer.png]] | ||
|Technician | |Technician | ||
| − | | | + | | Qualified to repair materials, equipment and the hull of the Daedalus. |
| + | * +1 [[Image:pa_eng.png]] (Repair Action Point) per day. | ||
| + | * Chance of success on Repairs doubled. | ||
| + | * Chance of success on Fixes doubled. | ||
| + | * Bonus for developing certain NERON projects. | ||
|Kept | |Kept | ||
|- | |- | ||
Revision as of 11:12, 20 November 2013
Skills give passive bonuses or special actions.
Each character has 5 or 6 skills available.
A mush has more access to skills Mush mush that only see, and lose the use of certain human skills.
The first skill (2 for mush) is available from the start, the following are unlockable with the experience.
To gain a skill during a voyage, it requires a free skill slot. You cannot change your skills on a voyage, but you can pick new skills for each voyage, even if you play the same character. The exception to this is if you are playing a mush that gets turned human with the serum, at that point, you will be allowed to re-pick your human skills.
Mage Books
These consumable items give a human skill in addition to your maximum number of skill slots and last for the duration of the game:
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Each character can use one mage book per game.