Difference between revisions of "MycoAlarm"

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{{todo|Needed more detailed textual description}}
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:Are you looking for the {{Item|Myco-Alarm}} inventory item?
  
The MycoAlarm is a research project in the [[Laboratory]]. Upon completion, 5 new MycoAlarms will be dropped in the shelf of the room.
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This page will eventually contain information about the '''MycoAlarm''' [[Research]] project.
  
== Uses ==
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[[Category:Incomplete]]
* MycoAlarm are instruments, like all instruments they provide a passive effect for the room when they are put in the room's shelf.
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** works even when hidden.
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** does not work if you are carrying it (human or mush).
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A mycoAlarm will displays an alert in the room logs if a mush infects someone in that room. It is only a text of a sound, together with the time it happened. It does not give any other specific details. (see images below)
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MycoAlarms can be handled by mush players without causing the alarm to go off.
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== Notes ==
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* If you have researched [[Pheromodem]] which let humans access to mush channel, you don't need MycoAlarm anymore because [[Pheromodem]] can reveal all sporing actions from the logs of the mush channel, which is more powerful and effective than MycoAlarm.
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== Trivia ==
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* The name of research project is called MycoAlarm, while the item itself is called Myco-Alarm (note the hyphen).
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== Gallery ==
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<gallery>
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File:Inventory-MycoAlarm.gif|The item Myco-Alarm
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File:mycoalarm_1.png|Usage Menu
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File:Log-MycoAlarm.gif|An alert from MycoAlarm
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File:LogExample-Phagocyte.gif|The log of a {{Character|Mush}} hiding a MycoAlarm
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</gallery>
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Revision as of 08:55, 7 April 2014

Are you looking for the Icon Myco-Alarm inventory item?

This page will eventually contain information about the MycoAlarm Research project.