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− | {{todo|Needed more detailed textual description}} | + | :Are you looking for the {{Item|Myco-Alarm}} inventory item? |
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− | The MycoAlarm is a research project in the [[Laboratory]]. Upon completion, 5 new MycoAlarms will be dropped in the shelf of the room.
| + | This page will eventually contain information about the '''MycoAlarm''' [[Research]] project. |
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− | == Uses ==
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− | * MycoAlarm are instruments, like all instruments they provide a passive effect for the room when they are put in the room's shelf.
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− | ** works even when hidden.
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− | ** does not work if you are carrying it (human or mush).
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− | A mycoAlarm will displays an alert in the room logs if a mush infects someone in that room. It is only a text of a sound, together with the time it happened. It does not give any other specific details. (see images below)
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− | MycoAlarms can be handled by mush players without causing the alarm to go off.
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− | == Notes ==
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− | * If you have researched [[Pheromodem]] which let humans access to mush channel, you don't need MycoAlarm anymore because [[Pheromodem]] can reveal all sporing actions from the logs of the mush channel, which is more powerful and effective than MycoAlarm.
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− | == Trivia ==
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− | * The name of research project is called MycoAlarm, while the item itself is called Myco-Alarm (note the hyphen).
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− | == Gallery ==
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− | <gallery>
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− | File:Inventory-MycoAlarm.gif|The item Myco-Alarm
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− | File:mycoalarm_1.png|Usage Menu
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− | File:Log-MycoAlarm.gif|An alert from MycoAlarm
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− | File:LogExample-Phagocyte.gif|The log of a {{Character|Mush}} hiding a MycoAlarm
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− | </gallery>
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Revision as of 08:55, 7 April 2014
- Are you looking for the
Myco-Alarm inventory item?
This page will eventually contain information about the MycoAlarm Research project.