Hunters

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Hunters are attack ships sent by the (infected) Federation to destroy the Daedalus. They will come at you relentlessly. Be prepared.

To get rid of them, either you fire to kill them, or move the Daedalus to outrun them.

Fighting the hunters

Patrol Ships

Patrol ships are the most effective way to deal with the hunter threat if you have characters with Pilot skills. See Piloting for details.

Ship Turrets

You can enter these turrets and fire back at the hunters, but they are ineffective. It costs 1 AP to fire, with only 30% base accuracy to hit, and low base damage points. Icon TODO: Minimum 2. Maximum 4?

Ship turrets have 4 shots each before they have to recharge, which is done automatically between cycles.

There are six turrets located on the Daedalus: Two in the front, next to the bridge, two in the middle, connected to the front ship bays, and two in the rear, connected to the engine room. Arranged visually from top to bottom in a column: Rear Bravo, Center Bravo, Front Bravo, Rear Alpha, Center Alpha, Front Alpha.

Moving Daedalus

You may simply move the Daedalus to outrun them. Some kinds of hunters will not follow, some do.

The direction of movement does not affect the result.

List of Hunters

"Follow" means the percentage of the number of hunters which will follow the Daedalus after moving. For those which not followed or got overrun, you have got rid of them and essentially clear the threat. Hunters can also miss instead of doing damage at all! It is entirely possible for a group of 7 hunters to do 0 damage, for example.

Day Enemy Strength Damage Details
1 Hunter.png Hunter-display.png Hunter 6 1-3
  • Standard Hunter. They will not do damage during the cycle in which they arrive. There is a very small chance that hunters will not do damage during a cycle regardless of prior arrival, but this is very rare.
  • 50% of standard hunters will follow when you run. This is reduced by 25% with Trail minimizer, but it's unclear whether it reduces 25% of original count of 25% of reduced count that would actually follow.
5 Trax.png Trax-display.png Trax 10 1-3
  • Can not be outrun. Trax will always follow the Daedalus. Not affected by Trail Minimizer.
5 Arack.png Arack-display.png Arack 6  ?
5 Asteroid.png Asteroid-display.png Asteroid 20 ≤20
  • Will collide with Daedalus 6 cycles after it initially appears (5 cycles if they appear after the Daedalus moves) and will cause as much damage as strength that it has left.
    • Asteroids will ignore the plasma shield. Pasiphae also get damage from asteroid.
  • Does not follow the Daedalus. You may simply get rid of them after moving.
10 D1000.png D1000-display.png d1000 30 1-? x3
  • Attacks the Daedalus 3 times per cycle.
  • Does not follow the Daedalus. You may simply get rid of them after moving.