Hunters
Hunters are attack ships sent by the (infected) Federation to destroy the Daedalus. They will come at you relentlessly, and it's up to you and the rest of the crew to get rid of them.
Fighting the hunters
Patrol Ships
Patrol ships are the most effective way to deal with the hunter threat. See Piloting.
Ship Turrets
There are six turrets located on the Daedalus: Two in the front, next to the bridge, two in the middle, connected to the front ship bays, and two in the rear, connected to the engine room. Arranged visually from top to bottom in a column: Rear Bravo, Center Bravo, Front Bravo, Rear Alpha, Center Alpha, Front Alpha. You can enter these turrets and fire back at the hunters, albeit with low accuracy, 30% base to hit, 1 AP to fire. Ship turrets have 4 shots each before they have to recharge, which is done automatically between cycles.
List of Hunters
| Day | Enemy | Strength | Damage | Details | ||
|---|---|---|---|---|---|---|
| 1 | |
|
Hunter | 6 | 1-3 | Standard Hunter |
| 5 | |
|
Trax | 10 | ? | Cannot be outrun and will follow the Daedalus when moving. |
| 5 |
|
|
Arack | 6 | ? | Prevents the Daedalus from moving. (Does not apply to PILGRED enabled travel to Sol or Eden.) |
| 5 |
|
|
Asteroid | 20 | ≤20 | Does not follow the Daedalus. Will collide with Daedalus 6 cycles after it initially appears and will cause as much damage as strength that it has left. Asteroids will ignore the plasma shield. |
| 10 |
|
|
d1000 | 30 | 1-? x3 | Does not follow the Daedalus. Attacks the Daedalus 3 times per cycle. |


