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Daedalus

Must have the Commander title or use the hacker kit on the command terminal at the bridge in order to move the ship. Can be done while dirty. It costs 1 AP to change the ship's heading (direction), and 1 AP to take off, provided fuel is loaded into the chamber. If there are aracks present they will prevent the ship from moving, but AP is still consumed by attempting to move the ship.

Icarus

Located in Icarus Bay. Can only be launched when orbiting a planet, and only by a pilot, unless piloting lock at the BIOS is off. Costs 4 AP to launch, and begins an expedition. All crew members present in Icarus Bay are automatically brought on the expedition. Everything after launching is automatic. If there is no pilot in the expedition crew, then you have the chance to have a crash landing. If there is a pilot the landing will be 100% successful, regardless who started the Icarus.

Patrol

Action Cost Description
Take off 2 Pa slot1.png AP [TODO]
Fire on a Hunter 1 Pa slot1.png AP Fire a Teslatron charge at an enemy ship. Upgradable with Missiles.
Stance: Bait 1 Pa slot1.png AP Change piloting strategy. In acting as bait, your infernal ballet will provoke enemy Hunters into attacking you thus drawing attention away from your crewmates. Warning: This is a risky tactic.
Stance: Neutral 1 Pa slot1.png AP Change piloting strategy. A balanced, multipurpose stance.
Stance: Retreat 1 Pa slot1.png AP Change piloting strategy. By adopting a retreating stance, you can no longer be targeted.
Land 2 Pa slot1.png AP Return to Patrol Ship launch bay.
Land: (planet name) 4 Pa slot1.png AP You can land on a planet with a Patrol Ship... At your own risk...

Take off

Flying

Tactics

Pasiphae