Difference between revisions of "Zones"
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| + | With the exception of Landing and MIA, these are the zones that make up a planet as they appear in the scans. Landing is always the first "zone" you go through on every expedition. The others are selected at random from the pool of yet unexplored zones. | ||
| − | + | * Every zone has 4 possible outcomes, though some are just different messages with the same result. | |
| + | * A standard expedition will visit up to 9 zones after the landing, until all zones have been explored or the mission is aborted. Explorers in a patrol craft will visit up to 3. | ||
| + | * Every {{Skill|Sprinter}} in the team lets you explore one additional zone. | ||
| + | * Losing a team member will add an unexplored MIA zone to be found when it happens. | ||
| + | * The 'wandering' event will cause a zone to remain unexplored and show up again, possibly in the same expedition. | ||
| + | * When exploring zones with skills or equipment that increase yield, the numbers will already show this. | ||
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| − | + | {{Todo|Add odds of Ruminants, Insects, Predators, Cristalite, Wreck, Ruin, and Mankarog with diplomat based on French Wiki (http://twd.io/e/Z6Eb0g/409) with note that odds are not official and based on spading within the French version}} | |
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| − | {{Todo|Add odds of Ruminants, Insects, Predators, Cristalite, Wreck, Ruin, and Mankarog with diplomat based on French | + | |
{{ZoneInfo2|Landing|This pseudo-section does not exist on planets but is the first step in any exploration.<br>Always successful if there is a {{Skill|Pilot}} who landed in the group, even if he is not the one to actually pilot the Icarus.<br>(Percentages are based on 110 samples, all without Pilot.)|Nothing to Report|The landing went exactly as planned. Nothing to report!|The zone has been explored, nothing to report. |Fatigue|The landing was difficult, [craft] turned and shook violently, the crew is sick.|All team members sustain 2 Points of Damage. |Accident|[craft] has a catastrophic landing on [planet], and during the manoeuvre, [character] got hurt!|A team member sustains 3 to 5 Points of Damage. |Catastrophy|[craft] crashed to earth on [planet]. The crew has been knocked out.|All team members have sustained 3 to 5 Points of Damage.|38|30|23|9|{{Skill|Pilot}}|100|0|0|0}} | {{ZoneInfo2|Landing|This pseudo-section does not exist on planets but is the first step in any exploration.<br>Always successful if there is a {{Skill|Pilot}} who landed in the group, even if he is not the one to actually pilot the Icarus.<br>(Percentages are based on 110 samples, all without Pilot.)|Nothing to Report|The landing went exactly as planned. Nothing to report!|The zone has been explored, nothing to report. |Fatigue|The landing was difficult, [craft] turned and shook violently, the crew is sick.|All team members sustain 2 Points of Damage. |Accident|[craft] has a catastrophic landing on [planet], and during the manoeuvre, [character] got hurt!|A team member sustains 3 to 5 Points of Damage. |Catastrophy|[craft] crashed to earth on [planet]. The crew has been knocked out.|All team members have sustained 3 to 5 Points of Damage.|38|30|23|9|{{Skill|Pilot}}|100|0|0|0}} | ||
Revision as of 15:40, 10 March 2014
Contents
With the exception of Landing and MIA, these are the zones that make up a planet as they appear in the scans. Landing is always the first "zone" you go through on every expedition. The others are selected at random from the pool of yet unexplored zones.
- Every zone has 4 possible outcomes, though some are just different messages with the same result.
- A standard expedition will visit up to 9 zones after the landing, until all zones have been explored or the mission is aborted. Explorers in a patrol craft will visit up to 3.
- Every
Sprinter in the team lets you explore one additional zone.
- Losing a team member will add an unexplored MIA zone to be found when it happens.
- The 'wandering' event will cause a zone to remain unexplored and show up again, possibly in the same expedition.
- When exploring zones with skills or equipment that increase yield, the numbers will already show this.
TODO: Add odds of Ruminants, Insects, Predators, Cristalite, Wreck, Ruin, and Mankarog with diplomat based on French Wiki (http://twd.io/e/Z6Eb0g/409) with note that odds are not official and based on spading within the French versionTemplate:ZoneInfo2
Resources
Encounters
Carrying the
Thermosensor makes it 5 times as likely to go through these zones.
Template:ZoneInfo4
Note: There may be a 1% chance of "Nothing Happening" with the Babel Module