Difference between revisions of "Hunters"
(→List of Hunters) |
|||
| Line 21: | Line 21: | ||
== List of Hunters == | == List of Hunters == | ||
| + | "Follow" means the percentage of the number of hunters which will follow the Daedalus after moving. For those which not followed or got overrun, you have got rid of them and essentially clear the threat. | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 30: | Line 31: | ||
! scope="col"| Strength | ! scope="col"| Strength | ||
! scope="col"| Damage | ! scope="col"| Damage | ||
| + | ! scope="col"| Follow | ||
! scope="col"| Details | ! scope="col"| Details | ||
|- | |- | ||
| Line 38: | Line 40: | ||
| 6 | | 6 | ||
| 1-3 | | 1-3 | ||
| + | | 50% (25% with [[Trail minimizer]]) | ||
| | | | ||
* Standard Hunter. They will not do damage during the cycle in which they arrive. There is a very small chance that hunters will not do damage during a cycle regardless of prior arrival, but this is very rare. | * Standard Hunter. They will not do damage during the cycle in which they arrive. There is a very small chance that hunters will not do damage during a cycle regardless of prior arrival, but this is very rare. | ||
| − | |||
|- | |- | ||
| 5 | | 5 | ||
| Line 48: | Line 50: | ||
| 10 | | 10 | ||
| ? | | ? | ||
| + | | 100% (cannot be outrun) | ||
| | | | ||
* {{todo|what is its attack pattern?}} | * {{todo|what is its attack pattern?}} | ||
| − | |||
|- | |- | ||
| 5 | | 5 | ||
| Line 58: | Line 60: | ||
| 6 | | 6 | ||
| ? | | ? | ||
| + | | N/A | ||
| | | | ||
* {{todo|what is its attack pattern?}} | * {{todo|what is its attack pattern?}} | ||
| Line 68: | Line 71: | ||
| 20 | | 20 | ||
| ≤20 | | ≤20 | ||
| + | | 0% | ||
| | | | ||
* Will collide with Daedalus 6 cycles after it initially appears (5 cycles if they appear after the Daedalus moves) and will cause as much damage as strength that it has left. | * Will collide with Daedalus 6 cycles after it initially appears (5 cycles if they appear after the Daedalus moves) and will cause as much damage as strength that it has left. | ||
| Line 79: | Line 83: | ||
| 30 | | 30 | ||
| 1-? x3 | | 1-? x3 | ||
| + | | 0% | ||
| | | | ||
* Attacks the Daedalus 3 times per cycle. | * Attacks the Daedalus 3 times per cycle. | ||
Revision as of 08:18, 6 February 2014
Hunters are attack ships sent by the (infected) Federation to destroy the Daedalus. They will come at you relentlessly. Be prepared.
To get rid of them, either you fire to kill them, or move the Daedalus to outrun them.
Contents
Fighting the hunters
Patrol Ships
Patrol ships are the most effective way to deal with the hunter threat if you have characters with Pilot skills. See Piloting for details.
Ship Turrets
You can enter these turrets and fire back at the hunters, 1 AP to fire, with only 30% base accuracy to hit, and low damage point.
Ship turrets have 4 shots each before they have to recharge, which is done automatically between cycles.
There are six turrets located on the Daedalus: Two in the front, next to the bridge, two in the middle, connected to the front ship bays, and two in the rear, connected to the engine room. Arranged visually from top to bottom in a column: Rear Bravo, Center Bravo, Front Bravo, Rear Alpha, Center Alpha, Front Alpha.
Moving Daedalus
You may simply move the Daedalus to outrun them. Some kinds of hunters will not follow, some do.
The direction of movement does not affect the result.
List of Hunters
"Follow" means the percentage of the number of hunters which will follow the Daedalus after moving. For those which not followed or got overrun, you have got rid of them and essentially clear the threat.
| Day | Enemy | Strength | Damage | Follow | Details | ||
|---|---|---|---|---|---|---|---|
| 1 | |
|
Hunter | 6 | 1-3 | 50% (25% with Trail minimizer) |
|
| 5 | |
|
Trax | 10 | ? | 100% (cannot be outrun) | |
| 5 |
|
|
Arack | 6 | ? | N/A |
|
| 5 |
|
|
Asteroid | 20 | ≤20 | 0% |
|
| 10 |
|
|
d1000 | 30 | 1-? x3 | 0% |
|


