Difference between revisions of "NERON Projects"
(→List of NERON Projects: - put skill pics into table) |
(→List of NERON Projects: add more descriptions) |
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| Antigravity Thrusters | | Antigravity Thrusters | ||
| [[image:0.png]] 12-18%<br>[[image:Pilot.png]] <br>[[image:Physicist.png]] 16-24%<br>[[image:2.png]] | | [[image:0.png]] 12-18%<br>[[image:Pilot.png]] <br>[[image:Physicist.png]] 16-24%<br>[[image:2.png]] | ||
| − | | Increases chances of landing on a planet successfully. Only relevant if non-pilots are flying. | + | | Thanks to these anti-gravity thrusters, taking off and landing in the Icarus become child's play. Entering the atmosphere becomes easier than falling off a log. In short, the Icarus, is a hell of a machine to go flying in! |
| + | * Increases chances of landing on a planet successfully. Only relevant if non-pilots are flying. | ||
|- | |- | ||
| align="center" | [[image:Armour_corridor.png]] | | align="center" | [[image:Armour_corridor.png]] | ||
| Armored Corridors | | Armored Corridors | ||
| [[image:0.png]] <br>[[image:Engineer.png]] <br>[[image:Physicist.png]] <br>[[image:2.png]] ?-16% | | [[image:0.png]] <br>[[image:Engineer.png]] <br>[[image:Physicist.png]] <br>[[image:2.png]] ?-16% | ||
| − | | Attacks upon the Daedalus are reduced by one point. | + | | Eureka! In Magellan, the fibre optic cables which line the corridors can easily be compressed in order to add extra cabling. By adding even more cables, you can build a kind of pseudo-armor! |
| + | * Attacks upon the Daedalus are reduced by one point. | ||
|- | |- | ||
| align="center" | [[image:Auto_watering.png]] | | align="center" | [[image:Auto_watering.png]] | ||
| Automatic Sprinklers | | Automatic Sprinklers | ||
| [[image:0.png]] <br>[[image:Engineer.png]] <br>[[image:Fireman.png]] <br>[[image:2.png]] | | [[image:0.png]] <br>[[image:Engineer.png]] <br>[[image:Fireman.png]] <br>[[image:2.png]] | ||
| − | | Each fire has a 25% chance to be auto extinguished each cycle changeover, including the one during which it appears. | + | | After several hours of negotiation with NERON, you can convince it to also use the anti-cigarette device for fires. |
| + | * Each fire has a 25% chance to be auto extinguished each cycle changeover, including the one during which it appears. | ||
|- | |- | ||
| align="center" | [[image:Auxiliary_terminal.png]] | | align="center" | [[image:Auxiliary_terminal.png]] | ||
| Auxiliary Terminal | | Auxiliary Terminal | ||
| [[image:0.png]] <br>[[image:Computer.png]] <br>[[image:Radio expert.png]] <br>[[image:2.png]] | | [[image:0.png]] <br>[[image:Computer.png]] <br>[[image:Radio expert.png]] <br>[[image:2.png]] | ||
| − | | Creates NERON terminals in the medlab and the engine room. | + | | It would be practical to be able to get here without having to walk so far... by re-routing the 100V electric razor socket, you make an SCSS bridge to NERON. |
| + | * Creates NERON terminals in the medlab and the engine room. | ||
|- | |- | ||
| align="center" | [[image:Bay_door_xxl.png]] | | align="center" | [[image:Bay_door_xxl.png]] | ||
| Bay Door XXL | | Bay Door XXL | ||
| [[image:0.png]] <br>[[image:Pilot.png]] <br>[[image:engineer.png]] <br>[[image:2.png]] | | [[image:0.png]] <br>[[image:Pilot.png]] <br>[[image:engineer.png]] <br>[[image:2.png]] | ||
| − | | Reduced the risk of accidents when non-pilots are flying ships. | + | | After running the numbers, federation engineers released a superb report on the correlation between the ease of takeoff and the size of the bay doors. Astonishing. |
| + | * Reduced the risk of accidents when non-pilots are flying ships. | ||
|- | |- | ||
| align="center" | [[image:Patrolship_blaster_gun.png]] | | align="center" | [[image:Patrolship_blaster_gun.png]] | ||
| Line 63: | Line 68: | ||
| CPU Overclocking | | CPU Overclocking | ||
| [[image:0.png]] <br>[[image:astrophysician.png]] <br>[[image:computer.png]] <br>[[image:2.png]] | | [[image:0.png]] <br>[[image:astrophysician.png]] <br>[[image:computer.png]] <br>[[image:2.png]] | ||
| − | | Searching for a planet costs 1 AP less. | + | | Add description |
| + | * Searching for a planet costs 1 AP less. | ||
|- | |- | ||
| align="center" | [[image:Door_sensor.png]] | | align="center" | [[image:Door_sensor.png]] | ||
| Line 74: | Line 80: | ||
| Dismantler | | Dismantler | ||
| [[image:0.png]] <br>[[image:engineer.png]] <br>[[image:robotics.png]] <br>[[image:2.png]] | | [[image:0.png]] <br>[[image:engineer.png]] <br>[[image:robotics.png]] <br>[[image:2.png]] | ||
| − | | Generates 5 scrap metal in the engine room. | + | | By dismantling all of Raluca's failed PILGRED experiments, you are able to recover a stack of used metal which can then be used to patch up the hull or repair patrol ships! |
| + | * Generates 5 scrap metal in the engine room. | ||
|- | |- | ||
| align="center" | [[image:Extra_drone.png]] | | align="center" | [[image:Extra_drone.png]] | ||
| Line 97: | Line 104: | ||
| Fission Coffee Roaster | | Fission Coffee Roaster | ||
| [[image:0.png]] <br>[[image:Caffeinomaniac.png]] <br>[[image:physicist.png]] <br>[[image:2.png]] | | [[image:0.png]] <br>[[image:Caffeinomaniac.png]] <br>[[image:physicist.png]] <br>[[image:2.png]] | ||
| − | | The coffee machine also regenerates Cycle 4 (French wiki lists this as bugged - confirm?) | + | | Add description |
| + | * The coffee machine also regenerates Cycle 4 (French wiki lists this as bugged - confirm?) | ||
|- | |- | ||
| align="center" | [[image:Bric_broc.png]] | | align="center" | [[image:Bric_broc.png]] | ||
| General Patching Up | | General Patching Up | ||
| [[image:0.png]] <br>[[image:conceptor.png]] <br>[[image:creative.png]] <br>[[image:2.png]] | | [[image:0.png]] <br>[[image:conceptor.png]] <br>[[image:creative.png]] <br>[[image:2.png]] | ||
| − | | Each cycle, the Daedalus has a 15% chance of not falling apart. Prevents fires, metal plates, electrical overloads, shocks and spontaneous failures. Announced by NERON when activated. | + | | Did someone think to SCREW the steel plating back down? |
| + | * Each cycle, the Daedalus has a 15% chance of not falling apart. Prevents fires, metal plates, electrical overloads, shocks and spontaneous failures. Announced by NERON when activated. | ||
|- | |- | ||
| align="center" | [[image:Heat_lamp.png]] | | align="center" | [[image:Heat_lamp.png]] | ||
| Heat Lamps | | Heat Lamps | ||
| [[image:0.png]] <br>[[image:engineer.png]] <br>[[image:botanic.png]] <br>[[image:2.png]] | | [[image:0.png]] <br>[[image:engineer.png]] <br>[[image:botanic.png]] <br>[[image:2.png]] | ||
| − | | Plants in the garden have a 50% chance to generate an additional fruit each day. | + | | Add description |
| + | * Plants in the garden have a 50% chance to generate an additional fruit each day. | ||
|- | |- | ||
| align="center" | [[image:Hydroponic_incubator.png]] | | align="center" | [[image:Hydroponic_incubator.png]] | ||
| Hydroponic Incubator | | Hydroponic Incubator | ||
| [[image:0.png]] <br>[[image:physicist.png]] <br>[[image:botanic.png]] <br>[[image:2.png]] | | [[image:0.png]] <br>[[image:physicist.png]] <br>[[image:botanic.png]] <br>[[image:2.png]] | ||
| − | | Seedlings grow twice as fast in the garden. | + | | Add description |
| + | * Seedlings grow twice as fast in the garden. | ||
|- | |- | ||
| align="center" | [[image:Icarus_larger_bay.png]] | | align="center" | [[image:Icarus_larger_bay.png]] | ||
| Large Bay Upgrade | | Large Bay Upgrade | ||
| [[image:0.png]] <br>[[image:pilot.png]] <br>[[image:engineer.png]] <br>[[image:2.png]] | | [[image:0.png]] <br>[[image:pilot.png]] <br>[[image:engineer.png]] <br>[[image:2.png]] | ||
| − | | The Icarus can carry two more people, bringing the maximum to 6. | + | | Add description |
| + | * The Icarus can carry two more people, bringing the maximum to 6. | ||
|- | |- | ||
| align="center" | [[image:Patrol_ship_launcher.png]] | | align="center" | [[image:Patrol_ship_launcher.png]] | ||
| Launch Propulsion System | | Launch Propulsion System | ||
| [[image:0.png]] <br>[[image:pilot.png]] <br>[[image:physicist.png]] <br>[[image:2.png]] | | [[image:0.png]] <br>[[image:pilot.png]] <br>[[image:physicist.png]] <br>[[image:2.png]] | ||
| − | | Launching patrol ships and the Pasiphae costs 1 AP less. | + | | Add description |
| + | * Launching patrol ships and the Pasiphae costs 1 AP less. | ||
|- | |- | ||
| align="center" | [[image:Magnetic_net.png]] | | align="center" | [[image:Magnetic_net.png]] | ||
| Line 133: | Line 146: | ||
| Magnetic Return | | Magnetic Return | ||
| [[image:0.png]] <br>[[image:computer.png]] <br>[[image:robotics.png]] <br>[[image:2.png]] | | [[image:0.png]] <br>[[image:computer.png]] <br>[[image:robotics.png]] <br>[[image:2.png]] | ||
| − | | The Icarus automatically returns to the Daedalus in the event of mission failure. | + | | Using NERON's source code, you realize that you can give the Icarus a kind of pseudo-awareness. You decide to get rid of the pseudo-cognitive code and the emotion engine but keep the survival kernel. Now if the mission is a failure, the Icarus returns automatically. |
| + | * The Icarus automatically returns to the Daedalus in the event of mission failure. | ||
|- | |- | ||
| align="center" | [[image:Neron_project_thread.png]] | | align="center" | [[image:Neron_project_thread.png]] | ||
| NERON Participation | | NERON Participation | ||
| [[image:0.png]] <br>[[image:computer.png]] <br>[[image:shrink.png]] <br>[[image:2.png]] | | [[image:0.png]] <br>[[image:computer.png]] <br>[[image:shrink.png]] <br>[[image:2.png]] | ||
| − | | If a project is above 0%, it is automatically progressed 5% each cycle. | + | | After a good telling off, NERON often becomes more productive, especially when it comes to working on itself. |
| + | You install an alarm clock which insults its active memory automatically every hour. | ||
| + | * If a project is above 0%, it is automatically progressed 5% each cycle. | ||
|- | |- | ||
| align="center" | [[image:Oxy_more.png]] | | align="center" | [[image:Oxy_more.png]] | ||
| Line 149: | Line 165: | ||
| Plasma Shield | | Plasma Shield | ||
| [[image:0.png]] <br>[[image:physicist.png]] <br>[[image:engineer.png]] <br>[[image:2.png]] | | [[image:0.png]] <br>[[image:physicist.png]] <br>[[image:engineer.png]] <br>[[image:2.png]] | ||
| − | | The hull of the Daedalus is now protected by a self-regenerating shield. Must be turned on after being built at the BIOS terminal. Starts at 50 and regenerates 5 per cycle up to a maximum of 100. Is damaged before ship hull. | + | | You never had the time to complete it, but this damned plasma shield would have been really handy. By downloading a new core and restarting the particle tabulatrix driver, it should work just fine. |
| + | * The hull of the Daedalus is now protected by a self-regenerating shield. Must be turned on after being built at the BIOS terminal. Starts at 50 and regenerates 5 per cycle up to a maximum of 100. Is damaged before ship hull. | ||
|- | |- | ||
| align="center" | [[image:Food_retailer.png]] | | align="center" | [[image:Food_retailer.png]] | ||
| Pneumatic Distributor | | Pneumatic Distributor | ||
| [[image:0.png]] <br>[[image:robotics.png]] <br>[[image:cook.png]] <br>[[image:2.png]] | | [[image:0.png]] <br>[[image:robotics.png]] <br>[[image:cook.png]] <br>[[image:2.png]] | ||
| − | | Food produced in the garden is sent directly to the refectory via a pneumatic tube. | + | | Add description |
| + | * Food produced in the garden is sent directly to the refectory via a pneumatic tube. | ||
|- | |- | ||
| align="center" | [[image:Quantum_sensors.png]] | | align="center" | [[image:Quantum_sensors.png]] | ||
| Quantum Sensors | | Quantum Sensors | ||
| [[image:0.png]] <br>[[image:astrophysician.png]] <br>[[image:radio expert.png]] <br>[[image:2.png]] | | [[image:0.png]] <br>[[image:astrophysician.png]] <br>[[image:radio expert.png]] <br>[[image:2.png]] | ||
| − | | Scanning planets reveals one additional zone each time. | + | | The InfraSensors also have a dark matter probability detector and recorder which should noticeably increase their utility |
| + | * Scanning planets reveals one additional zone each time. | ||
|- | |- | ||
| align="center" | [[image:Turret_extra_firerate.png]] | | align="center" | [[image:Turret_extra_firerate.png]] | ||
| Line 170: | Line 189: | ||
| Spatial Wave Radar | | Spatial Wave Radar | ||
| [[image:0.png]] <br>[[image:radio expert.png]] <br>[[image:engineer.png]] <br>[[image:2.png]] | | [[image:0.png]] <br>[[image:radio expert.png]] <br>[[image:engineer.png]] <br>[[image:2.png]] | ||
| − | | The stellar antenna now doubles your progress. (Confirm this = Difficulty of establishing comms link is halved?) | + | | What wouldn't you give to please the Comm... By increasing the CPU priority of the harbinger thread, you make life a lot easier... |
| + | * The stellar antenna now doubles your progress. (Confirm this = Difficulty of establishing comms link is halved?) | ||
|- | |- | ||
| align="center" | [[image:Patrolship_extra_ammo.png]] | | align="center" | [[image:Patrolship_extra_ammo.png]] | ||
| Teslatron Reservoir | | Teslatron Reservoir | ||
| [[image:0.png]] <br>[[image:physicist.png]] <br>[[image:engineer.png]] <br>[[image:2.png]] | | [[image:0.png]] <br>[[image:physicist.png]] <br>[[image:engineer.png]] <br>[[image:2.png]] | ||
| − | | Patrol ships have an additional 6 charges. | + | | Add description |
| + | * Patrol ships have an additional 6 charges. | ||
|- | |- | ||
| align="center" | [[image:Trail_reducer.png]] | | align="center" | [[image:Trail_reducer.png]] | ||
| Trail Minimizer | | Trail Minimizer | ||
| [[image:0.png]] <br>[[image:pilot.png]] <br>[[image:engineer.png]] <br>[[image:2.png]] | | [[image:0.png]] <br>[[image:pilot.png]] <br>[[image:engineer.png]] <br>[[image:2.png]] | ||
| − | | The number of attackers who pursue the Daedalus when it moves is reduced by 25%. | + | | We can't cloak the Daedalus but by adding a flame shield on the lateral jets, we can make it more difficult to follow. |
| + | * The number of attackers who pursue the Daedalus when it moves is reduced by 25%. | ||
|- | |- | ||
|} | |} | ||
[[Category:To Do]] | [[Category:To Do]] | ||
Revision as of 17:25, 6 December 2013
There are 31 NERON projects which will appear as options for completion at the NERON terminal in the Nexus. Each project will appear exactly once. You're given an option of three to choose from, and once you complete one, the list refreshes with new projects, meaning the other two are lost as options for your current ship.
NERON projects can also be completed by the comms officer at the comms terminal by doing NERON upgrades. For each NERON version upgrade, a random project which has not yet been available and is not currently available in the Nexus will be completed. The comms officer can do as many of these as they like, given that their pool of projects isn't exhausted, although there are diminishing returns on AP investment after the first few.
Once all projects have either been an option in the Nexus or been completed via comms, no more NERON projects are possible.






























