Difference between revisions of "Communications"
(→Xyloph DB: Added some in-game names (Copied from my ship)) |
(→Xyloph DB: Added a name of a database + added its in-game description.) |
||
| Line 80: | Line 80: | ||
| Gives a 100% bonus on decoding rebel base transmissions. Paola earns 8 [[Image:Triumph.png]] glory. {{caution|Confirm: in-game description misleading, probably every Comms Officer earns 8 glory (Eleesha certainly does)}} | | Gives a 100% bonus on decoding rebel base transmissions. Paola earns 8 [[Image:Triumph.png]] glory. {{caution|Confirm: in-game description misleading, probably every Comms Officer earns 8 glory (Eleesha certainly does)}} | ||
|- | |- | ||
| − | | | + | | Contact made with Nils Carlsson!<br><small>Ghost Sample</small> |
| − | | | + | | ''You have re-established contact with Nils Carlsson, whose help with your lab research will be invaluable.'' '''Communication with Nils will replace a Test Sample in the research module.''' |
|- | |- | ||
| Finola's Lost Research<br><small>List</small> | | Finola's Lost Research<br><small>List</small> | ||
Revision as of 11:52, 3 December 2013
Contents
The Communications Panel is located on the bridge and accessible by everyone. Anyone may help establish the link to Sol, but everything else is reserved to Communications Officer.
The hacker kit does not override these settings.
The antenna in the Engine Room influences communications:
- If it is down, actions cost 1 AP more.
- If it is enhanced by the spatial wave radar, the chances of making a connection with Sol are doubled.
| All communication begins with establishing a connection.
warning |
This simple action can be performed by any member of the crewn and should be attempted by everyone at the start of the ship (but only once everyone has joined). The link provides morale points to the team and unlocks new abilities for Comms Officer.
If the contact fails,it will improve signal quality and increase the chances of contact at the next attempt. }}
Link
Establishing contact with Sol is the prerequisite for everything else.The first time this succeeds, NERON will announce: (tbd - grab text of announcement) Ration 1 The signal starts at 0% at the beginning of the game.
2
AP or 1
IT Point increases the signal strength by 4%, 6% in the presence of a
Radio Expert or 8% if you are a
Radio Expert. The stronger the signal strength, the more likely you will get a successful connection with Sol. As long as the contact is established, this button is replaced by "connection established"
The signal may drop:
- If you use the microwave
- By random chance. When the signal strength is low, this is more likely to happen.
- If the Daedalus hits debris or hunters while moving (rumored, no confirmation)
- If the communications panel is broken for any reason.
Version
NERON Version upgrades from the Communications Panel allows the Comms Officer to complete some random NERON projects before they appear a projects in the Heart of NERON.The Version number starts at NERON v1.00 and increases from there.
1 is the version number and indicates which project number you are currently working on.
00 is the percentage of completion toward the current project number.
After completing the first nine projects, the version number goes from v9.xx to v1.0xx to v1.1xx and so on.
2
AP or 1
IT Point increases the completion percentage by a random amount, though the amount decreases with higher version numbers.
Once the project reaches 100% completion, it completes a randomly selected project among those that have never appeared as options in Heart of NERON.
If all projects have appeared in Heart of NERON, the version upgrade will not complete any project.
Xyloph DB
| confirm names and descriptions |
2
AP or 1
IT Point decodes one Xyloph DB entry.
The DB entries appear in the comms panel in the following locations:
| Nothing | Snow | Magnetite | Disk |
| List | Ghost Sample | Version | Kivanc |
| Cook | Ghost Chun | Mage Books | Blueprints |
Rebel Bases
Decoding rebel bases generally give large bonuses to the ship.
Once per day, a rebel base will attempt to contact the Daedalus. This will happen randomly between cycles 2 and 7 (inclusive) and will remain the same for the course of the ship. As long as contact with Sol has been established, NERON will announce when the rebel bases attempt to make contact.
2
AP or 1
IT Point makes progress toward decoding the rebel base signal. Once the signal is 100% decoded, it will provide the bonus to the ship. The amount of AP required will vary based on whether Kivanc has been contacted through the Xyloph DB and/or the Rebel skill.
If the base is not fully decoded within a certain period of time, or if the Daedalus moves before the signal is decoded, the base will be lost forever and you will not receive that bonus.
| Day | Image | Name | Bonus |
|---|---|---|---|
| 2 |
|
WOLF Lost Children of Wolf |
Gives 8 |
| 3 |
|
SIRIUS Sirius Black Mages |
All |
| 4 |
|
CENTAURI ??? |
Blasters provide one additional defense point on expeditions. |
| 5 |
|
KALADAAN ??? |
Provides 6 |
| 6 |
|
LUYTEN-CETI ??? |
Crew receives status |
| 7 |
|
CYGNI Aurora Cygni |
Patrol ships' damage is increased by one point Provides 3 |







