Difference between revisions of "Hunters"
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== List of Hunters == | == List of Hunters == | ||
"Follow" means the percentage of the number of hunters which will follow the Daedalus after moving. For those which not followed or got overrun, you have got rid of them and essentially clear the threat. | "Follow" means the percentage of the number of hunters which will follow the Daedalus after moving. For those which not followed or got overrun, you have got rid of them and essentially clear the threat. | ||
| + | Hunters can also miss instead of doing damage at all! It is entirely possible for a group of 7 hunters to do 0 damage, for example. | ||
{| class="wikitable" | {| class="wikitable" | ||
Revision as of 13:01, 4 April 2014
Hunters are attack ships sent by the (infected) Federation to destroy the Daedalus. They will come at you relentlessly. Be prepared.
To get rid of them, either you fire to kill them, or move the Daedalus to outrun them.
Contents
Fighting the hunters
Patrol Ships
Patrol ships are the most effective way to deal with the hunter threat if you have characters with Pilot skills. See Piloting for details.
Ship Turrets
You can enter these turrets and fire back at the hunters, but they are ineffective. It costs 1 AP to fire, with only 30% base accuracy to hit, and low base damage points.
TODO: Minimum 2. Maximum 4?
Ship turrets have 4 shots each before they have to recharge, which is done automatically between cycles.
There are six turrets located on the Daedalus: Two in the front, next to the bridge, two in the middle, connected to the front ship bays, and two in the rear, connected to the engine room. Arranged visually from top to bottom in a column: Rear Bravo, Center Bravo, Front Bravo, Rear Alpha, Center Alpha, Front Alpha.
Moving Daedalus
You may simply move the Daedalus to outrun them. Some kinds of hunters will not follow, some do.
The direction of movement does not affect the result.
List of Hunters
"Follow" means the percentage of the number of hunters which will follow the Daedalus after moving. For those which not followed or got overrun, you have got rid of them and essentially clear the threat. Hunters can also miss instead of doing damage at all! It is entirely possible for a group of 7 hunters to do 0 damage, for example.
| Day | Enemy | Strength | Damage | Details | ||
|---|---|---|---|---|---|---|
| 1 | |
|
Hunter | 6 | 1-3 |
|
| 5 | |
|
Trax | 10 | 1-3 |
|
| 5 |
|
|
Arack | 6 | ? |
|
| 5 |
|
|
Asteroid | 20 | ≤20 |
|
| 10 |
|
|
d1000 | 30 | 1-? x3 |
|


