Difference between revisions of "Zones"

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For instance, getting 4 fuel with the drill will display a gain of 8 fuel while showing the message that corresponds to 4.}}
 
For instance, getting 4 fuel with the drill will display a gain of 8 fuel while showing the message that corresponds to 4.}}
  
{{Todo|Add odds of each zone based on French wiki with note that odds are not official and based on spading within the French version}}
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{{Todo|Add odds of Ruminants, Insects, Predators, Cristalite, Wreck, Ruin, and Mankarog with diplomat based on French wiki with note that odds are not official and based on spading within the French version}}
  
 
{{ZoneInfo2|Landing|This pseudo-section does not exist on planets but is the first step in any exploration.<br>Always successful if there is a {{Skill|Pilot}} who landed in the group, even if he is not the one to actually pilot the Icarus.<br>(Percentages are based on 110 samples, all without Pilot.)|Nothing to Report|The landing went exactly as planned. Nothing to report!|The zone has been explored, nothing to report. |Fatigue|The landing was difficult, [craft] turned and shook violently, the crew is sick.|All team members sustain 2 Points of Damage. |Accident|[craft] has a catastrophic landing on [planet], and during the manoeuvre, [character] got hurt!|A team member sustains 3 to 5 Points of Damage. |Catastrophy|[craft] crashed to earth on [planet]. The crew has been knocked out.|All team members have sustained 3 to 5 Points of Damage.|38|30|23|9|{{Skill|Pilot}}|100|0|0|0}}
 
{{ZoneInfo2|Landing|This pseudo-section does not exist on planets but is the first step in any exploration.<br>Always successful if there is a {{Skill|Pilot}} who landed in the group, even if he is not the one to actually pilot the Icarus.<br>(Percentages are based on 110 samples, all without Pilot.)|Nothing to Report|The landing went exactly as planned. Nothing to report!|The zone has been explored, nothing to report. |Fatigue|The landing was difficult, [craft] turned and shook violently, the crew is sick.|All team members sustain 2 Points of Damage. |Accident|[craft] has a catastrophic landing on [planet], and during the manoeuvre, [character] got hurt!|A team member sustains 3 to 5 Points of Damage. |Catastrophy|[craft] crashed to earth on [planet]. The crew has been knocked out.|All team members have sustained 3 to 5 Points of Damage.|38|30|23|9|{{Skill|Pilot}}|100|0|0|0}}

Revision as of 10:56, 27 February 2014

Stopicon.png Adding the %s based on http://twd.io/e/Z6Eb0g/409 . I'll try to finish it up asap. --Yungching (talk) 14:59, 16 December 2013 (MST)


With the exception of Landing and MIA, these zones will appear in the planet scans. Once you've scanned a planet and go on your expedition, you will go through 9 of these zones on each expedition, up to the number of unexplored zones available. (If there are only 8 zones on the planet, you will only explore 8. You will not explore any zone more than one time, though multiple zones of the same type are common.) If you have a sprinter in your expedition crew, you will add 1 zone for each sprinter in your exploration.

The inclusion of living creatures on a particular planet do not guarantee Oxygen.

Every zone has 4 possible outcomes, though some are just different messages with the same result.

Infoicon.png When exploring zones with skills or equipment that increases your yield, the number displayed will show the increased yield.

For instance, getting 4 fuel with the drill will display a gain of 8 fuel while showing the message that corresponds to 4.

Icon TODO: Add odds of Ruminants, Insects, Predators, Cristalite, Wreck, Ruin, and Mankarog with diplomat based on French wiki with note that odds are not official and based on spading within the French versionTemplate:ZoneInfo2

Resources

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Encounters

Carrying the Icon Thermosensor makes it 5 times as likely to go through these zones.

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Environment

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Locations

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