Difference between revisions of "Zones"
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{{ZoneInfo0|Shipwreck|The {{Item|Drill}} doubles the amount of fuel you find. The text in the result shows the already-doubled amount.<br>|Artefact|The wreck contains a strange alien artifact... Well snatched!|You have found an artefact.|Fight|It would appear that the pilot of the vessel is still alive! It's quite apparent that he doesn't consider you his saviour...|You are facing off against a creature Creature Strength: 15 |Fuel|By siphoning the wreck's tank, you manage to recover 3 units of fuel|You have earned 3 units of Fuel. |Nothing to Report|The wreck is totally empty... How disappointing!|The zone has been explored, nothing to report.|43|8|33|16}} | {{ZoneInfo0|Shipwreck|The {{Item|Drill}} doubles the amount of fuel you find. The text in the result shows the already-doubled amount.<br>|Artefact|The wreck contains a strange alien artifact... Well snatched!|You have found an artefact.|Fight|It would appear that the pilot of the vessel is still alive! It's quite apparent that he doesn't consider you his saviour...|You are facing off against a creature Creature Strength: 15 |Fuel|By siphoning the wreck's tank, you manage to recover 3 units of fuel|You have earned 3 units of Fuel. |Nothing to Report|The wreck is totally empty... How disappointing!|The zone has been explored, nothing to report.|43|8|33|16}} | ||
| − | {{ZoneInfo0|Swamp|<br>|Harvest|The swamp is full of huge roots upon which strange fruits are growing. You decied to take some back with you.|You have earned 2 Alien Fruits. (This was increased by +1 because the expedition team has the skill: Botanist)|Fatigue|After two hours marching in slime, you can't take it any more. Don't even let us get started on the parasites. And the heat. And the humidity. And the screaming...|All team members sustain 2 Points of Damage. |Illness|After an hour of marching in the sludge, you lose count of the strange leeches stuck to your calves, which must have pumped a good half litre of blood out by now.|A member of the team has fallen ill |Nothing to Report|This swamp is incredibly calm... Nothing to report in the vicinity.|The zone has been explored, nothing to report.|28|23|42|8}} | + | {{ZoneInfo0|Swamp|(Percentages are based on 551 samples)<br>|Harvest|The swamp is full of huge roots upon which strange fruits are growing. You decied to take some back with you.|You have earned 2 Alien Fruits. (This was increased by +1 because the expedition team has the skill: Botanist)|Fatigue|After two hours marching in slime, you can't take it any more. Don't even let us get started on the parasites. And the heat. And the humidity. And the screaming...|All team members sustain 2 Points of Damage. |Illness|After an hour of marching in the sludge, you lose count of the strange leeches stuck to your calves, which must have pumped a good half litre of blood out by now.|A member of the team has fallen ill |Nothing to Report|This swamp is incredibly calm... Nothing to report in the vicinity.|The zone has been explored, nothing to report.|28|23|42|8}} |
[[Category:To Do]] | [[Category:To Do]] | ||
Revision as of 10:48, 27 February 2014
Contents
| Adding the %s based on http://twd.io/e/Z6Eb0g/409 . I'll try to finish it up asap. --Yungching (talk) 14:59, 16 December 2013 (MST) |
With the exception of Landing and MIA, these zones will appear in the planet scans. Once you've scanned a planet and go on your expedition, you will go through 9 of these zones on each expedition, up to the number of unexplored zones available. (If there are only 8 zones on the planet, you will only explore 8. You will not explore any zone more than one time, though multiple zones of the same type are common.) If you have a sprinter in your expedition crew, you will add 1 zone for each sprinter in your exploration.
The inclusion of living creatures on a particular planet do not guarantee Oxygen.
Every zone has 4 possible outcomes, though some are just different messages with the same result.
TODO: Add odds of each zone based on French wiki with note that odds are not official and based on spading within the French versionTemplate:ZoneInfo2
Resources
Encounters
Carrying the
Thermosensor makes it 5 times as likely to go through these zones.
Template:ZoneInfo4
Note: There may be a 1% chance of "Nothing Happening" with the Babel Module