Difference between revisions of "Hunters"
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| − | Hunters are attack ships sent by the (infected) | + | Hunters are attack ships sent by the (infected) Federation to destroy the Daedalus. They will come at you relentlessly. Be prepared. |
| + | |||
| + | To get rid of them, either you fire to kill them, or move the Daedalus to outrun them. | ||
== Fighting the hunters == | == Fighting the hunters == | ||
=== Patrol Ships === | === Patrol Ships === | ||
| − | + | Patrol ships are the most effective way to deal with the hunter threat if you have characters with [[Pilot]] skills. See [[Piloting]] for details. | |
| − | Patrol ships are the most effective way to deal with the hunter threat. See [[Piloting]]. | + | |
=== Ship Turrets === | === Ship Turrets === | ||
| + | You can enter these turrets and fire back at the hunters, 1 AP to fire, with only 30% base accuracy to hit, and low damage point. | ||
| + | |||
| + | Ship turrets have 4 shots each before they have to recharge, which is done automatically between cycles. | ||
| + | |||
| + | There are six turrets located on the Daedalus: Two in the front, next to the bridge, two in the middle, connected to the front ship bays, and two in the rear, connected to the engine room. Arranged visually from top to bottom in a column: Rear Bravo, Center Bravo, Front Bravo, Rear Alpha, Center Alpha, Front Alpha. | ||
| + | |||
| + | == Moving Daedalus == | ||
| + | You may simply move the Daedalus to outrun them. Some kinds of hunters will not follow, some do. | ||
| − | + | The direction of movement does not affect the result. | |
== List of Hunters == | == List of Hunters == | ||
Revision as of 08:10, 6 February 2014
Hunters are attack ships sent by the (infected) Federation to destroy the Daedalus. They will come at you relentlessly. Be prepared.
To get rid of them, either you fire to kill them, or move the Daedalus to outrun them.
Contents
Fighting the hunters
Patrol Ships
Patrol ships are the most effective way to deal with the hunter threat if you have characters with Pilot skills. See Piloting for details.
Ship Turrets
You can enter these turrets and fire back at the hunters, 1 AP to fire, with only 30% base accuracy to hit, and low damage point.
Ship turrets have 4 shots each before they have to recharge, which is done automatically between cycles.
There are six turrets located on the Daedalus: Two in the front, next to the bridge, two in the middle, connected to the front ship bays, and two in the rear, connected to the engine room. Arranged visually from top to bottom in a column: Rear Bravo, Center Bravo, Front Bravo, Rear Alpha, Center Alpha, Front Alpha.
Moving Daedalus
You may simply move the Daedalus to outrun them. Some kinds of hunters will not follow, some do.
The direction of movement does not affect the result.
List of Hunters
| Day | Enemy | Strength | Damage | Details | ||
|---|---|---|---|---|---|---|
| 1 | |
|
Hunter | 6 | 1-3 |
|
| 5 | |
|
Trax | 10 | ? | |
| 5 |
|
|
Arack | 6 | ? |
|
| 5 |
|
|
Asteroid | 20 | ≤20 |
|
| 10 |
|
|
d1000 | 30 | 1-? x3 |
|


