Difference between revisions of "Hunters"

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(List of Hunters)
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Hunters are attack ships sent by the (infected) [[Federation]] to destroy the Daedalus. They will come at you relentlessly, and it's up to you and the rest of the crew to get rid of them. Hunters may attack the ship in the cycle immediately after they appear.
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Hunters are attack ships sent by the (infected) Federation to destroy the Daedalus. They will come at you relentlessly. Be prepared.
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To get rid of them, either you fire to kill them, or move the Daedalus to outrun them.
  
 
== Fighting the hunters ==
 
== Fighting the hunters ==
  
 
=== Patrol Ships ===
 
=== Patrol Ships ===
 
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Patrol ships are the most effective way to deal with the hunter threat if you have characters with [[Pilot]] skills. See [[Piloting]] for details.
Patrol ships are the most effective way to deal with the hunter threat. See [[Piloting]].
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=== Ship Turrets ===
 
=== Ship Turrets ===
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You can enter these turrets and fire back at the hunters, 1 AP to fire, with only 30% base accuracy to hit, and low damage point.
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Ship turrets have 4 shots each before they have to recharge, which is done automatically between cycles.
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There are six turrets located on the Daedalus: Two in the front, next to the bridge, two in the middle, connected to the front ship bays, and two in the rear, connected to the engine room. Arranged visually from top to bottom in a column: Rear Bravo, Center Bravo, Front Bravo, Rear Alpha, Center Alpha, Front Alpha.
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== Moving Daedalus ==
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You may simply move the Daedalus to outrun them. Some kinds of hunters will not follow, some do.
  
There are six turrets located on the Daedalus: Two in the front, next to the bridge, two in the middle, connected to the front ship bays, and two in the rear, connected to the engine room. Arranged visually from top to bottom in a column: Rear Bravo, Center Bravo, Front Bravo, Rear Alpha, Center Alpha, Front Alpha. You can enter these turrets and fire back at the hunters, albeit with low accuracy, 30% base to hit, 1 AP to fire. Ship turrets have 4 shots each before they have to recharge, which is done automatically between cycles.
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The direction of movement does not affect the result.
  
 
== List of Hunters ==
 
== List of Hunters ==

Revision as of 08:10, 6 February 2014

Hunters are attack ships sent by the (infected) Federation to destroy the Daedalus. They will come at you relentlessly. Be prepared.

To get rid of them, either you fire to kill them, or move the Daedalus to outrun them.

Fighting the hunters

Patrol Ships

Patrol ships are the most effective way to deal with the hunter threat if you have characters with Pilot skills. See Piloting for details.

Ship Turrets

You can enter these turrets and fire back at the hunters, 1 AP to fire, with only 30% base accuracy to hit, and low damage point.

Ship turrets have 4 shots each before they have to recharge, which is done automatically between cycles.

There are six turrets located on the Daedalus: Two in the front, next to the bridge, two in the middle, connected to the front ship bays, and two in the rear, connected to the engine room. Arranged visually from top to bottom in a column: Rear Bravo, Center Bravo, Front Bravo, Rear Alpha, Center Alpha, Front Alpha.

Moving Daedalus

You may simply move the Daedalus to outrun them. Some kinds of hunters will not follow, some do.

The direction of movement does not affect the result.

List of Hunters

Day Enemy Strength Damage Details
1 Hunter.png Hunter-display.png Hunter 6 1-3
  • Standard Hunter. They will not do damage during the cycle in which they arrive. There is a very small chance that hunters will not do damage during a cycle regardless of prior arrival, but this is very rare.
  • 50% of them will catch up with the Daedalus after moving (25% with Trail minimizer).
5 Trax.png Trax-display.png Trax 10  ?
  • Icon TODO: what is its attack pattern?
  • Cannot be outrun and will always follow the Daedalus after moving.
5 Arack.png Arack-display.png Arack 6  ?
  • Icon TODO: what is its attack pattern?
  • Prevents the Daedalus from moving. (Does not apply to PILGRED Reactor, you can still travel to Sol or Eden)
5 Asteroid.png Asteroid-display.png Asteroid 20 ≤20
  • Will collide with Daedalus 6 cycles after it initially appears (5 cycles if they appear after the Daedalus moves) and will cause as much damage as strength that it has left.
    • Asteroids will ignore the plasma shield. Pasiphae also get damage from asteroid.
  • Does not follow the Daedalus. You may simply get rid of them after moving.
10 D1000.png D1000-display.png d1000 30 1-? x3
  • Attacks the Daedalus 3 times per cycle.
  • Does not follow the Daedalus. You may simply get rid of them after moving.