Difference between revisions of "Zones"
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Carrying the [[image:Heat seeker.jpg|class=small-30]] Thermosensor makes it 5 times as likely to go through these zones. | Carrying the [[image:Heat seeker.jpg|class=small-30]] Thermosensor makes it 5 times as likely to go through these zones. | ||
| − | {{ZoneInfo|Insects|<br>(Percentages are based on 2516 samples without diplomacy, and 474 with diplomacy.)|Accident|A giant centipede just fell out of a tree onto [character]. [character] managed to fight it off, but not before it could begin its meal... (43%) (42% with | + | {{ZoneInfo|Insects|<br>(Percentages are based on 2516 samples without diplomacy, and 474 with diplomacy.)|Accident|A giant centipede just fell out of a tree onto [character]. [character] managed to fight it off, but not before it could begin its meal... (43%) (42% with Diplomacy)|A team member sustains 3 to 5 Points of Damage. |Illness|Suddenly [character] starts screaming, and a huge glowing spider shoots out of their suit. NOBODY wants spiders scuttling around their suit! (29%) (30% with Diplomacy)|A member of the team has fallen ill |Provision|[character] noticed some huge moths nearby with huge juicy abdomens... Mmmmh! (18%) (28% with Diplomacy)|You have earned 1 Alien Steak.|Fight|While walking along the bottom of a crevasse, you see a predatory Beetlethug emerge... You'll have to defend yourself! (10%)|You are facing off against a creature Creature Strength: 10 }} |
| − | {{ZoneInfo|Intelligent Life|<br>(2076 samples without Diplomacy, without Babel Module. 418 samples with Diplomacy, without | + | {{ZoneInfo|Intelligent Life|<br>(2076 samples without Diplomacy, without Babel Module. 418 samples with Diplomacy, without Babel Module. 152 samples without Diplomacy with Babel Module. 174 samples with Diplomacy and Babel Module.)|Artefact|Behind a rock, you find a weakened alien. You give them a little water to help them to regain consciousness. The creature gives you an unusual Alien Bottle Opener before setting off.|You have found an artefact. |Fight|A strange being approaches and shrieks piercingly enough to make your ears ache. You'll have to find a way to stop it.|You are facing off against a creature Creature Strength: 12 |Item Lost|A strange being is trying to communicate with you, inspecting you all closely before taking the Tracker belonging to [character] and runs off on its huge hind legs|An object belonging to one of the crew has been lost|Provision|During an otherwise peaceful expedition, you suddenly find yourself face to face with a strange being. Although effective communication was impossible, upon leaving you are given a bag containing some of the spoils of an alien big-game hunt.|You have earned 2 Alien Steaks. }} |
{{ZoneInfo|MIA|Only becomes an option if a crew member is lost on an expedition and is never found through planet scanning. Counts as a full zone for purposes of counting zones on explorations.<br>|Dead|You have found [character] under a rock, and it doesn't look good. No movement at all. Aaaand, no signs of respiration. Looks like the guys down the lab are going to tell you that it's game over for this comrade...|A lost team member has died|Reunited|As you're getting ready to leave the zone, you hear cries behind you. It's coming from [character] who has been running behind you screaming for over an hour. Their clothes are all ripped!|A lost teammate has been found! |Reunited|You have found traces of human footsteps!!! When you follow them, you find [character]. A crashing disappointment...|A lost teammate has been found! |Wander|In spite of tireless searching, you have found no trace of [character]. However, he's got to be somewhere around here!|Zone exploration failure. There are still things to be discovered... }} | {{ZoneInfo|MIA|Only becomes an option if a crew member is lost on an expedition and is never found through planet scanning. Counts as a full zone for purposes of counting zones on explorations.<br>|Dead|You have found [character] under a rock, and it doesn't look good. No movement at all. Aaaand, no signs of respiration. Looks like the guys down the lab are going to tell you that it's game over for this comrade...|A lost team member has died|Reunited|As you're getting ready to leave the zone, you hear cries behind you. It's coming from [character] who has been running behind you screaming for over an hour. Their clothes are all ripped!|A lost teammate has been found! |Reunited|You have found traces of human footsteps!!! When you follow them, you find [character]. A crashing disappointment...|A lost teammate has been found! |Wander|In spite of tireless searching, you have found no trace of [character]. However, he's got to be somewhere around here!|Zone exploration failure. There are still things to be discovered... }} | ||
Revision as of 16:06, 24 December 2013
| Adding the %s based on http://twd.io/e/Z6Eb0g/409 . I'll try to finish it up asap. --Yungching (talk) 14:59, 16 December 2013 (MST) |
Contents
With the exception of Landing and MIA, these zones will appear in the planet scans. Once you've scanned a planet and go on your expedition, you will go through 9 of these zones on each expedition, up to the number of unexplored zones available. (If there are only 8 zones on the planet, you will only explore 8. You will not explore any zone more than one time, though multiple zones of the same type are common.) If you have a sprinter in your expedition crew, you will add 1 zone for each sprinter in your exploration.
Every zone has 4 possible outcomes, though some are just different messages with the same result.
TODO: Add odds of each zone based on French wiki with note that odds are not official and based on spading within the French versionTemplate:ZoneInfo
Resources
Encounters
Carrying the
Thermosensor makes it 5 times as likely to go through these zones.