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| | <includeonly><onlyinclude>{{#vardefine: | | <includeonly><onlyinclude>{{#vardefine: |
| | {{{1}}} Name | | | {{{1}}} Name | |
| − | {{{1|Unknown Item}}} | + | {{{Name|{{{1|Unknown Item}}}}}} |
| | }}{{#vardefine: | | }}{{#vardefine: |
| | {{{1}}} Icon | | | {{{1}}} Icon | |
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| | }}{{#vardefine: | | }}{{#vardefine: |
| | {{{1}}} In-game Flavor | | | {{{1}}} In-game Flavor | |
| − | {{{In-game Flavor|{{Todo|Add "flavor text" from the in-game item description.}}}}} | + | {{{In-game Flavor|}}} |
| | }}{{#vardefine: | | }}{{#vardefine: |
| | {{{1}}} In-game Effects | | | {{{1}}} In-game Effects | |
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| | }}{{#vardefine: | | }}{{#vardefine: |
| | {{{1}}} In-game Examine Text | | | {{{1}}} In-game Examine Text | |
| − | {{{In-game Examine Text|{{Todo|Missing text seen when examining the item in the game.}}}}} | + | {{{In-game Examine Text|}}} |
| | }}{{#vardefine: | | }}{{#vardefine: |
| | {{{1}}} Origin 1 | | | {{{1}}} Origin 1 | |
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| | {{{1}}} Origin Amount 3 | | | {{{1}}} Origin Amount 3 | |
| | {{{Origin Amount 3|}}} | | {{{Origin Amount 3|}}} |
| | + | }}{{#vardefine: |
| | + | {{{1}}} Origin 4 | |
| | + | {{{Origin 4|}}} |
| | + | }}{{#vardefine: |
| | + | {{{1}}} Origin Amount 4 | |
| | + | {{{Origin Amount 4|}}} |
| | + | }}{{#vardefine: |
| | + | {{{1}}} Origin 5 | |
| | + | {{{Origin 5|}}} |
| | + | }}{{#vardefine: |
| | + | {{{1}}} Origin Amount 5 | |
| | + | {{{Origin Amount 5|}}} |
| | }}{{#vardefine: | | }}{{#vardefine: |
| | {{{1}}} Is Destroyed in Fire | | | {{{1}}} Is Destroyed in Fire | |
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| | }}{{#vardefine: | | }}{{#vardefine: |
| | {{{1}}} Consumable Effects | | | {{{1}}} Consumable Effects | |
| − | {{{Consumable Effects|{{Todo|Add effects}}}}} | + | {{{Consumable Effects|}}} |
| | }}{{#vardefine: | | }}{{#vardefine: |
| | {{{1}}} Can Perish | | | {{{1}}} Can Perish | |
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| | {{{1}}} Is Artefact | | | {{{1}}} Is Artefact | |
| | {{{Is Artefact|no}}} | | {{{Is Artefact|no}}} |
| | + | }}{{#vardefine: |
| | + | {{{1}}} Enables Action | |
| | + | {{{Enables Action|no}}} |
| | + | }}{{#vardefine: |
| | + | {{{1}}} Has Passive Effect | |
| | + | {{{Has Passive Effect|no}}} |
| | + | }}{{#vardefine: |
| | + | {{{1}}} Has Passive Effect in Room | |
| | + | {{{Has Passive Effect in Room|no}}} |
| | + | }}{{#vardefine: |
| | + | {{{1}}} Has Exploration Effect | |
| | + | {{{Has Exploration Effect|no}}} |
| | }}{{#vardefine: | | }}{{#vardefine: |
| | {{{1}}} Max Charges | | | {{{1}}} Max Charges | |
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| | {{{1}}} Dismantle Result Amount 2 | | | {{{1}}} Dismantle Result Amount 2 | |
| | {{{Dismantle Result Amount 2|}}} | | {{{Dismantle Result Amount 2|}}} |
| | + | }}{{#vardefine: |
| | + | {{{1}}} Construction Material 1 | |
| | + | {{{Construction Material 1|}}} |
| | + | }}{{#vardefine: |
| | + | {{{1}}} Construction Material Amount 1 | |
| | + | {{{Construction Material Amount 1|}}} |
| | + | }}{{#vardefine: |
| | + | {{{1}}} Construction Material 2 | |
| | + | {{{Construction Material 2|}}} |
| | + | }}{{#vardefine: |
| | + | {{{1}}} Construction Material Amount 2 | |
| | + | {{{Construction Material Amount 2|}}} |
| | + | }}{{#vardefine: |
| | + | {{{1}}} Construction Material 3 | |
| | + | {{{Construction Material 3|}}} |
| | + | }}{{#vardefine: |
| | + | {{{1}}} Construction Material Amount 3 | |
| | + | {{{Construction Material Amount 3|}}} |
| | }}{{#vardefine: | | }}{{#vardefine: |
| | {{{1}}} Can be Stacked | | | {{{1}}} Can be Stacked | |
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| | {{{Is Personal|no}}} | | {{{Is Personal|no}}} |
| | }}{{#vardefine: | | }}{{#vardefine: |
| − | {{{1}}} Is Blueprint Material | | + | {{{1}}} Can be Moved | |
| − | {{{Is Blueprint Material|no}}} | + | {{{Can be Moved|yes}}} |
| | + | }}{{#vardefine: |
| | + | {{{1}}} Can be Read | |
| | + | {{{Can be Read|no}}} |
| | + | }}{{#vardefine: |
| | + | {{{1}}} Reading Text | |
| | + | {{{Reading Text|}}} |
| | + | }}{{#vardefine: |
| | + | {{{1}}} Is Blueprint Component | |
| | + | {{{Is Blueprint Component|no}}} |
| | }}{{#vardefine: | | }}{{#vardefine: |
| | {{{1}}} Weapon Damage | | | {{{1}}} Weapon Damage | |
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| | }}{{#vardefine: | | }}{{#vardefine: |
| | {{{1}}} Summary | | | {{{1}}} Summary | |
| − | {{#ifeq: {{#var: {{{1}}} Starts Broken}}|yes|Starts '''broken'''. |}}{{#if: {{#var: {{{1}}} Starting Charges}}|Starts with '''{{#var: {{{1}}} Starting Charges}}''' {{Charge}}. |}}{{#ifeq: {{#var: {{{1}}} Is Personal}}|yes|'''Personal''' item; only visible to the owner. |}}{{#ifeq: {{#var: {{{1}}} Can be Stacked}}|yes|'''Stackable'''. |}}{{#ifeq: {{#var: {{{1}}} Can be Dropped}}|no|'''Cannot be dropped'''. |}}{{#ifeq: {{#var: {{{1}}} Can be Hidden}}|no|'''Cannot be hidden'''. |}}{{{Summary|{{Todo|Missing a short summary to be displayed on the Inventory page. Please append it.}}}}}{{#ifeq: {{#var: {{{1}}} Is Blueprint Material}}|yes| Used in '''object assembly''' using {{Item|Blueprints}}.|}} | + | {{#ifeq: {{#var: {{{1}}} Starts Broken}}|yes|Starts '''broken'''. |}}{{#ifeq: {{#var: {{{1}}} Can be Moved}}|no|'''Cannot be moved.''' |}}{{#ifeq: {{#var: {{{1}}} Can Perish}}|yes|'''Perishable'''. |}}{{#if: {{#var: {{{1}}} Starting Charges}}|Starts with {{Charge}}x'''{{#var: {{{1}}} Starting Charges}}'''. |}}{{#ifeq: {{#var: {{{1}}} Is Personal}}|yes|'''Personal''' item; only visible to the owner. |}}{{#ifeq: {{#var: {{{1}}} Can be Stacked}}|yes|'''Stackable'''. |}}{{#ifeq: {{#var: {{{1}}} Can be Dropped}}|no|'''Cannot be dropped'''. |}}{{#ifeq: {{#var: {{{1}}} Can be Hidden}}|no|'''Cannot be hidden'''. |}}{{{Summary|{{Todo|Missing a short summary to be displayed on the Inventory page. Please append it.}}}}} |
| − | }}</onlyinclude></includeonly> | + | }}</onlyinclude></includeonly>As a temporary solution while I'm getting the inclusion to work, check '''[[:Template:Item Attributes/doc|this page]]''' for instructions on how to use this. |
| − | This is a template to ''store'' '''stats of [[Inventory|pick-up items]]''' in their respective articles. It is, thus, strictly a '''development template''' and should not be used in any articles that aren't '''item articles''', and other than in the precise way described below.
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| − | '''Usage''':
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| − | When creating a new page for an item, insert the following code at the top:
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| − | <pre><onlyinclude>{{Item Stats|{{PAGENAME}}|
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| − | Icon =
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| − | | Summary =
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| − | | In-game Flavor =
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| − | | In-game Effects =
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| − | | In-game Examine Text =
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| − | | Origin 1 =
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| − | | Origin Amount 1 =
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| − | | Origin 2 =
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| − | | Origin Amount 2 =
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| − | | Origin 3 =
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| − | | Origin Amount 3 =
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| − | | Is Destroyed in Fire =
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| − | | Is Consumable =
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| − | | Consumable Effects =
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| − | | Can Perish =
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| − | | Is Heavy =
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| − | | Is Artefact =
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| − | | Has Module Access =
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| − | | Starts Broken =
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| − | | Max Charges =
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| − | | Starting Charges =
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| − | | Repair Chance =
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| − | | Dismantle Chance =
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| − | | Dismantle Result 1 =
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| − | | Dismantle Result Amount 1 =
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| − | | Dismantle Result 2 =
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| − | | Dismantle Result Amount 2 =
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| − | | Can be Stacked =
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| − | | Can be Dropped =
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| − | | Can be Hidden =
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| − | | Is Personal =
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| − | | Is Blueprint Material =
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| − | | Weapon Damage =
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| − | | Weapon Accuracy =
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| − | | Weapon Expedition Strength =
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| − | }}</onlyinclude></pre>
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| − | You can now begin filling in these fields. The following is an explanation of all of them.
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| − | {{Note|Booleans are either '''yes''' or '''no'''.}}
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| − | {{Note|Fields marked '''Skippable''' either have default values set or belong to certain item categories, so they can be omitted from the list.}}
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| − | {{Note|Make sure '''no empty fields''' are left when you're done; if something is its default value or doesn't belong into the item, please completely remove the field from the list.}}
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| − | *Icon: The file name of the item's icon, i.e. ''Alien can opener.jpg''
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| − | *Summary: A summary of the item and its effects to be used on the [[Inventory]] page, where not all info can be seen at once.
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| − | *In-game Flavor: The item's lore flavor text as seen in the game tooltip.
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| − | *In-game Effects: '''Skippable.''' The item's list of effects as seen in the game tooltip; not all items have this.
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| − | *In-game Examine Text: The text you receive in your room log when you '''Examine''' the item.
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| − | *Origin X: A source of the item. For instance, Origin 1 of {{Item|Thick Tube}} is ''Dismantling the Shower'', Origin 2 is ''Dismantling the {{Item|Lizaro Jungle}}''.
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| − | *Origin Amount X: The amount of the item received from the origin. For instance, Origin Amount 1 of {{Item|Thick Tube}} is ''1'', Origin Amount 2 is also ''1''.
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| − | *Is Destroyed in Fire: Boolean. Is this item fully consumed by fire? (Whether it breaks is handled in '''Repair Chance''').
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| − | *Is Consumable: '''Skippable.''' Boolean; defaults to 'no'. Is this item a [[Inventory#Consumables|Consumable]], enabling the '''Consume''' action and granting effects?
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| − | *Consumable Effects: '''Skippable.''' If consumable, list of effects goes here.
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| − | *Can Perish: '''Skippable.''' Boolean; defaults to 'no'. Only for [[Inventory#Consumables|Consumables]]. Can this item perish, giving a chance for diseases and being auto-destroyed by [[BIOS Terminal|NERON]]?
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| − | *Has Module Access: '''Skippable.''' Boolean; defaults to 'no'. Does this Item have '''module access''', opening a new window to do something in (such as {{Item|Block of Post-It Notes}})?
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| − | *Starts Broken: '''Skippable.''' Boolean; defaults to 'no'. Whether this item starts off broken.
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| − | *Is Heavy: '''Skippable.''' Boolean; defaults to 'no'. Is this item Heavy, causing the {{Status|Burdened}} status?
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| − | *Is Artefact: '''Skippable.''' Boolean; defaults to 'no'. Is this item an alien artifact from an [[Exploration|expedition]], marked by the according icon?
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| − | *Max Charges: '''Skippable.''' Only for items with charges. At how many charges does this item max out? '''Doubles as "Has Charges" statement.'''
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| − | *Starting Charges: '''Skippable.''' Only for items with charges. How many charges does the item start with?
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| − | *Repair Chance: '''Skippable.''' Only for repairable items. What is the '''base repair chance''' (without tools) of this item? '''Doubles as "Can be Broken" statement.'''
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| − | *Dismantle Chance: '''Skippable.''' Only for items which can be dismantled. What is the '''base dismantle chance''' (without tools) of this item? '''Doubles as "Can be Dismantled" statement.'''
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| − | *Dismantle Result X: '''Skippable.''' Only for items which can be dismantled. Item names (without template) of the items received from dismantling this item. For instance, Dismantle Result 1 of {{Item|Microwave}} is ''Scrap Metal''.
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| − | *Dismantle Result Amount X: '''Skippable.''' Only for items which can be dismantled. The amount of the item received from the dismantling. For instance, Dismantle Result Amount 1 of {{Item|Microwave}} is ''2''.
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| − | *Can be Stacked: '''Skippable.''' Defaults to 'no'. Can this item be stacked with others of its type (like {{Item|Standard Ration}} can)?
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| − | *Can be Dropped: '''Skippable.''' Defaults to 'yes'. Can this item be dropped? Should be set to 'no' for things like {{Item|Fuel Capsule}}, {{Item|Camera}} etc.
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| − | *Can be Hidden: '''Skippable.''' Defaults to 'yes'. Can this item be hidden?
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| − | *Is Personal: '''Skippable.''' Defaults to 'no'. Can this item only be seen and interacted with by you? Should be set to 'yes' for communications items like {{Item|iTrakie}}.
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| − | *Is Blueprint Material: '''Skippable.''' Defaults to 'no'. Only for items which are material in blueprint construction, like {{Item|Scrap Metal}}.
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| − | *Weapon Damage: Only for [[Inventory#Weapons|weapons]]. The damage range this weapon can inflict. Example: ''2-5''
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| − | *Weapon Accuracy: Only for [[Inventory#Weapons|weapons]]. The base chance of hitting with this weapon. Example: ''60%''
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| − | *Weapon Expedition Strength: Only for [[Inventory#Weapons|weapons]]. The combat strength this weapon adds to an expedition. Example: ''1''
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| − | [[Category: Incomplete]]
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