Episodes

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Episodes are periodic Mush content updates released by Motion Twin. This article will try to keep track of any changes made to the game between episodes.

Icon Note: This notes the seasonal changes for the english server, for other servers the seasons changed on different dates and had quite different start conditions

Possible start conditions

  • Initial spore: each crewmember has a 15% chance to have 1 spore when waking up
    • Since Episode 5, researching Mycoscan before mush selection when there are no initial spores is punishable because of non neutral play.
  • Initial planet: Daedalus starts on the orbit of a random planet. Expeditions are allowed normally once the ship fills
  • Initial fruits: When the first crewmember enters the ship, 2 Alien Fruit will appear on the Refectory. It is important for them to be planted before the first day ends, as the food destruction setting of NERON will destroy them on cycle change.
  • Initial hunger: Icon Confirm: every? crewmember wake up hungry
  • Initial injuries: each crewmember has a Icon Confirm: 15% chance to wake up with an injury (normally minor)

Episode I: Prologue

The Prologue was Mush's closed beta period which launched on 19th August 2013. The earliest beta testers were invited directly by Epoq, the game's administrator, with limited-use beta keys being released on Facebook and Twitter as time went on.

Initial voyages were extremely limited in functionality. Motion Twin wanted to make sure that a particular module was well tested before releasing new modules for the crews to use and experiment with.

Module release schedule:

19 Aug 2013
Navigation/AstroTerminal
22 Aug 2013
Research Lab
23 Aug 2013
Nexus
27 Aug 2013
Communications Center
02 Sep 2013
PILGRED
04 Sep 2013
Expeditions
16 Sep 2013
All remaining modules

Episode II: The Dawn

This episode marks the public release of Mush and launched on 5th November 2013.

Episode III: New Generations

The third episode of Mush which launched on 24th April 2014. The general theme is the survival of the human race, with the introduction of two new characters with traits focused on doing the thing as well as the Icon Pregnant status. A number of bug fixes, new skills and solutions to age-old problems has also been introduced.

Character changes

More information on the new characters, their traits and skills can be found in their respective articles.

  • Icon Roland: Glory is now gained for every 2 killed Hunters. (Before: Glory for each Hunter)

Skill changes

  • New Icon Wrestler and Icon Solid action: 2 Action Point Kick Out !
    • Forces the target character to leave the room in a random direction.
    • Costs 1 Action Point less for Icon Inactive targets.
    • Not Aggressive, improving interaction with Icon Ian's Icon Pacifist and Icon Chao's Icon Crazy Eye. Icon Bug: Still asks for confirmation of an aggressive action.
    • As a result of this, Icon Wrestler is now kept as Icon Mush, as the Mush test would be too easy otherwise.
  • Various fixes to skill tooltips across the board.

Status changes

  • New status: IconPregnant
    • Gained by female characters (not Icon Andie) when doing the thing. 8% chance.
    • Gives an immediate bonus of 8 Glory to the mother and 2 Glory to the whole crew.
    • If a Pregnant character dies, the entire crew loses more Morale.
    • If the father injects a Icon Spore when the baby is made, the mother is affected by an extra Spore.
    • Gives various diseases like Disease Slight Nausea.
    • Gives a bonus of 8 Glory to the whole crew when the ship reaches Eden.
  • New status: Icon Highly Inactive
    "You're highly inactive, not having connected in the past 48 hours. You are a punishment to your crew who has a right to dispose of you."
    • Violence against Highly Inactive players is not sanctionable
  • Icon Inactive:
    • Now prevents the character from gaining Glory.
    • No longer lost when the character is attacked.

Item changes

  • Items can no longer be hidden before the Icon Mush appear.
  • Puuquf has been renamed to Icon Phuxx.

Miscellaneous changes

  • New feature: Trading of items and even characters (for instance, selling off Icon Highly Inactive players with no penalty) with alien merchants.
    • A merchant always spawns on Day 0.
    • Merchants sometimes appear in place of Hunters.
    • Interaction happens via a new button on the Comms Console.
    • Being sold is not considered a death in terms of morale loss and Distinctions.
  • Chat history scrolling seems to have been fixed.
  • Various other bug fixes.

Episode IV: Subtle Seasoning

The 4th episode of Mush which launched on 15th March 2015.

Character Changes

Icon Chao and Icon Finola returned

Miscellaneous Changes

  • Characters can begin the ship with an injury
  • Alien Fruit spawns in refectory

Episode V: Spores Galore!

The 5th episode of Mush which launched on 19th August 2015.

Character Changes

Skill Changes

Miscellaneous Changes

  • Starting injuries no longer exist
  • No Alien Fruit spawns in refectory
  • Crew can wake up with a spore out of cryo
    • Mycoscan taken out of "neutral play" exemption to deal with starting spores
  • Ships begin in orbit of an unknown and un-analyzed planet

Episode VI: Sporemaggedon!

The 6th episode of Mush which launched on 28th March 2016.

Character Changes

Icon Chao and Icon Finola returned

Miscellaneous Changes

  • Ships no longer start in orbit of a planet
  • Crew can still wake up with a spore out of cryo

Episode VII: Bloody Karma

The 7th episode of Mush which launched on 10th October 2016.

Character Changes

Icon Andie and Icon Derek returned

Miscellaneous Changes

  • Ships begin in orbit of an unknown and un-analyzed planet
  • Crew can still wake up with a spore out of cryo
  • Alien Fruit spawns in refectory.

Episode VIII: The spore is in your court

The 8th episode of Mush which launched on 10th April 2017.

Character Changes

Icon Chao and Icon Finola returned

Miscellaneous Changes

  • Ships no longer start in orbit of a planet
  • Crew can still wake up with a spore out of cryo
  • No Alien Fruit spawns in refectory

Episode IX: Brave New World

The 9th episode of Mush which launched on 25th October 2017.

Character Changes

Icon Andie and Icon Derek returned

Miscellaneous Changes

  • Ships begin in orbit of an unknown and un-analyzed planet
  • Starting spores no longer exist

Episode X: Spore and Order

The 10th episode of Mush which launched on 1st June 2018.

Character Changes

Icon Chao and Icon Finola returned

Miscellaneous Changes

  • Ships no longer start in orbit of a planet
  • Crew can wake up with a spore out of cryo
  • Crew wake up hungry out of cryo

Episode XI: Final Frontier

The 11th episode of Mush which launched on Icon TODO: Not announced? Before 21st May 2019.

Character Changes

Icon Andie and Icon Derek returned

Miscellaneous Changes

  • Ships begin in orbit of an unknown and un-analyzed planet
  • Starting spores no longer exist
  • Starting hunger no longer exists

Icon TODO: Add the badges for Episode 3, 4 and 5, note any other changes to the game after.

Icon Note: The badges for Episode 3, 4 and 5 correspond to what we define as Episode 4, 5 and 6 respectively. This is because Prologue stopped being considered an episode by the mods since "Ep 5: Spores Galore" due to its Beta nature, and from "Ep 5: Spores Galore" until now all consecutive episodes are named 1 number back. Basically, substract one from the episodes here to get how they are officially called. Bare in mind that the mod announcement history will include two different Episodes 4, that are what we call Episode 4 and 5 (officially Ep 3 and 4)