Episodes
Contents
- 1 Possible start conditions
- 2 Episode I: Prologue
- 3 Episode II: The Dawn
- 4 Episode III: New Generations
- 5 Episode IV: Subtle Seasoning
- 6 Episode V: Spores Galore!
- 7 Episode VI: Sporemaggedon!
- 8 Episode VII: Bloody Karma
- 9 Episode VIII: The spore is in your court
- 10 Episode IX: Brave New World
- 11 Episode X: Spore and Order
- 12 Episode XI: Final Frontier
Episodes are periodic Mush content updates released by Motion Twin. This article will try to keep track of any changes made to the game between episodes.
Note: This notes the seasonal changes for the english server, for other servers the seasons changed on different dates and had quite different start conditions
Possible start conditions
- Initial spore: each crewmember has a 15% chance to have 1 spore when waking up
- Since Episode 5, researching Mycoscan before mush selection when there are no initial spores is punishable because of non neutral play.
- Initial planet: Daedalus starts on the orbit of a random planet. Expeditions are allowed normally once the ship fills
- Initial fruits: When the first crewmember enters the ship, 2 Alien Fruit will appear on the Refectory. It is important for them to be planted before the first day ends, as the food destruction setting of NERON will destroy them on cycle change.
- Initial hunger: Confirm: every? crewmember wake up hungry
- Initial injuries: each crewmember has a Confirm: 15% chance to wake up with an injury (normally minor)
Episode I: Prologue
The Prologue was Mush's closed beta period which launched on 19th August 2013. The earliest beta testers were invited directly by Epoq, the game's administrator, with limited-use beta keys being released on Facebook and Twitter as time went on.
Initial voyages were extremely limited in functionality. Motion Twin wanted to make sure that a particular module was well tested before releasing new modules for the crews to use and experiment with.
Module release schedule:
- 19 Aug 2013
- Navigation/AstroTerminal
- 22 Aug 2013
- Research Lab
- 23 Aug 2013
- Nexus
- 27 Aug 2013
- Communications Center
- 02 Sep 2013
- PILGRED
- 04 Sep 2013
- Expeditions
- 16 Sep 2013
- All remaining modules
Episode II: The Dawn
This episode marks the public release of Mush and launched on 5th November 2013.
Episode III: New Generations
The third episode of Mush which launched on 24th April 2014. The general theme is the survival of the human race, with the introduction of two new characters with traits focused on doing the thing as well as the Pregnant status. A number of bug fixes, new skills and solutions to age-old problems has also been introduced.
Character changes
More information on the new characters, their traits and skills can be found in their respective articles.
- New character: Andie Graham
- New character: Derek Hogan
Skill changes
- New Andie skills: 2 Devotion, 3 Polyvalent, 4 Confident, 5 Expert
- New Derek skills: 4 Motivator, 5 Hygienist
- New Mush skills: 5 Green Jelly, 9 Defacer
- New Wrestler and Solid action:
- Forces the target character to leave the room in a random direction.
- Costs 1 less for Inactive targets.
- Not Aggressive, improving interaction with Ian's Pacifist and Chao's Crazy Eye. Bug: Still asks for confirmation of an aggressive action.
- As a result of this, Wrestler is now kept as Mush, as the Mush test would be too easy otherwise.
- Bacteriophiliac: Action cost adjusted.
- Nightmarish: Action cost adjusted.
- Firefighter: No longer needs the Extinguisher to extinguish fires.
- Various fixes to skill tooltips across the board.
Status changes
- New status: Pregnant
- Gained by female characters (not Andie) when doing the thing. 8% chance.
- Gives an immediate bonus of 8 to the mother and 2 to the whole crew.
- If a Pregnant character dies, the entire crew loses more .
- If the father injects a Spore when the baby is made, the mother is affected by an extra Spore.
- Gives various diseases like Slight Nausea.
- Gives a bonus of 8 to the whole crew when the ship reaches Eden.
- New status: Highly Inactive
- "You're highly inactive, not having connected in the past 48 hours. You are a punishment to your crew who has a right to dispose of you."
- Violence against Highly Inactive players is not sanctionable
Item changes
- Items can no longer be hidden before the Mush appear.
- Mush Sample: Now spawns on the ship when the Mush appear.
- Myco-Alarm: Now also detects the special actions of Fungal Kitchen, Trapper, Radio Pirate, Nightmarish, Bacteriophiliac and Transfer, as well as Infectious Caress (on Schrödinger) and the act of mutating into a Berzerker.
- Puuquf has been renamed to Phuxx.
Miscellaneous changes
- New feature: Trading of items and even characters (for instance, selling off Highly Inactive players with no penalty) with alien merchants.
- A merchant always spawns on Day 0.
- Merchants sometimes appear in place of Hunters.
- Interaction happens via a new button on the Comms Console.
- Being sold is not considered a death in terms of morale loss and Distinctions.
- Chat history scrolling seems to have been fixed.
- Various other bug fixes.
Episode IV: Subtle Seasoning
The 4th episode of Mush which launched on 15th March 2015.
Character Changes
Miscellaneous Changes
- Characters can begin the ship with an injury
- Alien Fruit spawns in refectory
Episode V: Spores Galore!
The 5th episode of Mush which launched on 19th August 2015.
Character Changes
Skill Changes
Miscellaneous Changes
- Starting injuries no longer exist
- No Alien Fruit spawns in refectory
- Crew can wake up with a spore out of cryo
- Mycoscan taken out of "neutral play" exemption to deal with starting spores
- Ships begin in orbit of an unknown and un-analyzed planet
Episode VI: Sporemaggedon!
The 6th episode of Mush which launched on 28th March 2016.
Character Changes
Miscellaneous Changes
- Ships no longer start in orbit of a planet
- Crew can still wake up with a spore out of cryo
Episode VII: Bloody Karma
The 7th episode of Mush which launched on 10th October 2016.
Character Changes
Miscellaneous Changes
- Ships begin in orbit of an unknown and un-analyzed planet
- Crew can still wake up with a spore out of cryo
- Alien Fruit spawns in refectory.
Episode VIII: The spore is in your court
The 8th episode of Mush which launched on 10th April 2017.
Character Changes
Miscellaneous Changes
- Ships no longer start in orbit of a planet
- Crew can still wake up with a spore out of cryo
- No Alien Fruit spawns in refectory
Episode IX: Brave New World
The 9th episode of Mush which launched on 25th October 2017.
Character Changes
Miscellaneous Changes
- Ships begin in orbit of an unknown and un-analyzed planet
- Starting spores no longer exist
Episode X: Spore and Order
The 10th episode of Mush which launched on 1st June 2018.
Character Changes
Miscellaneous Changes
- Ships no longer start in orbit of a planet
- Crew can wake up with a spore out of cryo
- Crew wake up hungry out of cryo
Episode XI: Final Frontier
The 11th episode of Mush which launched on TODO: Not announced? Before 21st May 2019.
Character Changes
Miscellaneous Changes
- Ships begin in orbit of an unknown and un-analyzed planet
- Starting spores no longer exist
- Starting hunger no longer exists
TODO: Add the badges for Episode 3, 4 and 5, note any other changes to the game after.
Note: The badges for Episode 3, 4 and 5 correspond to what we define as Episode 4, 5 and 6 respectively. This is because Prologue stopped being considered an episode by the mods since "Ep 5: Spores Galore" due to its Beta nature, and from "Ep 5: Spores Galore" until now all consecutive episodes are named 1 number back. Basically, substract one from the episodes here to get how they are officially called. Bare in mind that the mod announcement history will include two different Episodes 4, that are what we call Episode 4 and 5 (officially Ep 3 and 4)