Player Resources
During a journey in Mush, the players have several personal resources at their disposal. Managing them properly is the key between victory and failure.
Contents
Action Points
Action Points
are one of the main attributes of character. They correspond to a unit of time / energy which must be used to perform an action. Most actions costs 1-2
, but there are also more complex actions that requires more
. Some of actions can be performed by consuming special, skill-specific APs, designed exclusively for unique types of activities. These special points arise from the character's skills and are beyond the standard
. APs can also be replaced with
, but not vice versa.
Skill-specific Action Points
These are obtained by specific skills. They can be spend only on skill related jobs in 1 to 1 ratio - one action (attempt) cost one point.
| Name | Comes with skill |
Apliance | Gain per day /Image | ||||
|---|---|---|---|---|---|---|---|
| Tech Points | Technician | Can be spent on repairing and dismantling[to verify] | +1 | ||||
| Gardening Points | Botanist | Can be spent on plants related jobs[specify] | +2 | ||||
| NERON project points |
Designer | Can be spent on NERON projects | +2 | ||||
| IT action points | IT Expert | Can be spent on accessible terminals | +2 | ||||
| Heal Points | Nurse | Can be spent to heal crew members | +1 | ||||
| Pilgred Points | Physicist | Can be spent on repairing Pilgred | +1 | ||||
| Shooting Points | Shooter | Can be spent on firing weapons (mounted or manual) | +2 |
| Level | Human |
Level | |
Level | |
Level | |
|---|---|---|---|---|---|---|---|
| 1 | - | 1 | - | 7 | 120 | 13 | 240 |
| 2 | 5 | 2 | 4 | 8 | 140 | 14 | 260 |
| 3 | 50 | 3 | 25 | 9 | 160 | 15 | 280 |
| 4 | 200 | 4 | 50 | 10 | 180 | 16 | 300 |
| 5 | 250 | 5 | 75 | 11 | 200 | 17 | 350 |
| 6 | 500 | 6 | 100 | 12 | 220 | 18 | 400 |
Glory Points
The Glory Points are divided into two categories, Human
and Mush
.
Human Glory
is earned by performing activities, ordinary or special - related to the personality, talents or historical background of the character played. Each crew member of the Daedalus has their own goals, accomplishing which usually rewards them with points of
.
Mush Glory
The original 2
Mush on board (nominated on game start) start off with 120
. Each Mush then converted from humanity turns their existing
into
. Unlike humans,
Mush lose their Glory on a daily basis and must obtain more by sabotaging ship peripherals, spiking and turning humans into Mush and other mushy activities.
Role and Ladders
The point of
is to maintain the activity of the players, because the they are added up at the end of the game, thus creating a natural division into major and minor roles played out during the trip. Thanks to the form of individual objectives for which players get points, they are motivated to play in-character and behave in accordance with their character's background. The game also provides the Ladder divided by
and
Super Nova awards, where players can compete for 'high scores' and recognition in the community.