Difference between revisions of "NERON Projects"
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| The Icarus can carry two more people, bringing the maximum to 6. | | The Icarus can carry two more people, bringing the maximum to 6. | ||
Revision as of 08:17, 12 November 2013
There are 31 NERON projects which will appear as options for completion at the NERON terminal in the Nexus. Each project will appear exactly once. You're given an option of three to choose from, and once you complete one, the list refreshes with new projects, meaning the other two are lost as options for your current ship.
NERON projects can also be completed by the comms officer at the comms terminal by doing NERON upgrades. For each NERON version upgrade, a random project which has not yet been available and is not currently available in the Nexus will be completed. The comms officer can do as many of these as they like, given that their pool of projects isn't exhausted, although there are diminishing returns on AP investment after the first few.
Once all projects have either been an option in the Nexus or been completed via comms, no more NERON projects are possible.
List of NERON Projects
Some names are from the french wiki and may need updated for the English version.
| Image | Name | Effectiveness | Details |
|---|---|---|---|
| Accelerated Processor | Astrophysicist and IT Expert | Searching for a planet costs 1 AP less. | |
| Large Bay Door | Pilot and Technician | The Icarus can carry two more people, bringing the maximum to 6. | |
| Automatic Sprinklers | Technician and Firefighter | Each fire has a 25% chance to be auto extinguished each cycle changeover, including the one during which it appears. | |
| Plasma Shield | Physicist and Technician | The hull of the Daedalus is now protected by a self-regenerating shield. Must be turned on after being built at the BIOS terminal. Starts at 50 and regenerates 5 per cycle up to a maximum of 100. Is damaged before ship hull. | |
| Blaster Gun | Pilot and Shooter | Increases patrol ship firepower by 1 point. | |
| Oxygen Conduits | Technician and Biologist | Each cycle, the Daedalus has a 20% chance to recycle oxygen. Announced by NERON. | |
| Armored Corridors | Technician and Physicist | Attacks upon the Daedalus are reduced by one point. | |
| Hydroponic Incubator | Physicist and Botanist | Seedlings grow twice as fast in the garden. | |
| Dismantler | Technician and Robotics Expert | Generates 5 scrap metal in the engine room. | |
| Probability Wave Detector | Astrophysicist and Radio Expert | Scanning planets reveals one additional zone each time. | |
| Abnormality Detector | Radio Expert and Technician | Broken Equipment is shown on trackers. (Doesn't always work - pattern?) | |
| Defective Piston Sensor | Radio Expert and Robotics Expert | Broken doors are shown on trackers. | |
| Fire Detector | Radio Expert and Firefighter | Fires are shown on trackers. | |
| Pneumatic Tube | Robotics Expert and Chef | Food produced in the garden is sent directly to the refectory via a pneumatic tube. | |
| Additional Drone | Technician and Robotics Expert | Adds a drone in the Nexus. | |
| Magnetic Net | Pilot and Physicist | When the Daedalus moves, patrol ships and the Pasiphae are automatically brought on board. | |
| Additional Hydropots | Technician and Botanist | Adds 3 hydropots, which appear in the Hydroponic Garden. | |
| Heat Lamps | Technician and Botanist | Plants in the garden have a 50% chance to generate an additional fruit each day. | |
| Convenient Sink | Biologist and Technician | Expeditions will no longer make people dirty. (Confirm correct translation?) | |
| NERON Participation | IT Expert and Shrink | If a project is above 0%, it is automatically progressed 5% each cycle. | |
| Bay Door XXL | Pilot and Technician | Reduced the risk of accidents when non-pilots are flying ships. | |
| Antigravity Thruster | Pilot and Physicist | Increases chances of landing on a planet successfully. Only relevant if non-pilots are flying. | |
| Takeoff Thruster | Pilot and Physicist | Launching patrol ships and the Pasiphae costs 1 AP less. | |
| Reversed Pulse | Physicist and Technician | Turrets recharge twice as fast. | |
| Spatial Radar Wave | Radio Expert and Technician | The stellar antenna now doubles your progress. (Confirm this = Difficulty of establishing comms link is halved?) | |
| General Patching Up | Designer and Creative | Each cycle, the Daedalus has a 15% chance of not falling apart. Prevents fires, metal plates, electrical overloads, shocks and spontaneous failures. Announced by NERON when activated. | |
| Magnetic Return | IT Expert and Robotics Expert | The Icarus automatically returns to the Daedalus in the event of mission team death. | |
| Trail Reduction | Pilot and Technician | The number of attackers who pursue the Daedalus when it moves is reduced by 50%. | |
| Teslatron Reserves | Physicist and Technician | Patrol ships have an additional 6 charges. | |
| Auxiliary Terminal | It Expert and Radio Expert | Creates NERON terminals in the medlab and the engine room. | |
| Fission Coffee Roaster | Caffeine Junkie and Physicist | The coffee machine also regenerates Cycle 4 (French wiki lists this as bugged - confirm?) |