Difference between revisions of "Template:Item Attribute List"

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{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Starts Broken}}|yes|
 
{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Starts Broken}}|yes|
*This item '''starts broken'''.|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Is Destroyed in Fire}}|yes|
+
*This item '''starts broken'''.|}}{{#if: {{#var: {{{1|{{PAGENAME}}}}} Max Charges}}|
 +
*This item has {{Charge}} '''charges'''. {{#if: {{#var: {{{1|{{PAGENAME}}}}} Starting Charges}}|It begins loaded with {{Charge}}<small>x{{#var: {{{1|{{PAGENAME}}}}} Starting Charges}}</small>.|}}|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Is Destroyed in Fire}}|yes|
 
*This item is '''fully destroyed by [[Image:Fire.png|link=Fire|Fire]] [[Fire|fires]]'''.|}}{{#if: {{#var: {{{1|{{PAGENAME}}}}} Repair Chance}}|
 
*This item is '''fully destroyed by [[Image:Fire.png|link=Fire|Fire]] [[Fire|fires]]'''.|}}{{#if: {{#var: {{{1|{{PAGENAME}}}}} Repair Chance}}|
 
*This item is '''repairable''', meaning it can be broken by [[Image:Fire.png|link=Fire|Fire]] '''[[Fire|fires]]'''.}}{{#if: {{#var: {{{1|{{PAGENAME}}}}} Dismantle Chance}}|
 
*This item is '''repairable''', meaning it can be broken by [[Image:Fire.png|link=Fire|Fire]] '''[[Fire|fires]]'''.}}{{#if: {{#var: {{{1|{{PAGENAME}}}}} Dismantle Chance}}|
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*This item '''cannot be dropped'''.|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Can be Hidden}}|no|
 
*This item '''cannot be dropped'''.|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Can be Hidden}}|no|
 
*This item '''cannot be hidden'''.|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Is Personal}}|yes|
 
*This item '''cannot be hidden'''.|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Is Personal}}|yes|
*This item is '''personal'''; it can only be seen and interacted with by its owner.|}}{{#if: {{#var: {{{1|{{PAGENAME}}}}} Max Charges}}|
+
*This item is '''personal'''; it can only be seen and interacted with by its owner.|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Is Heavy}}|yes|
*This item has {{Charge}} '''charges'''. {{#if: {{#var: {{{1|{{PAGENAME}}}}} Starting Charges}}|It begins loaded with {{Charge}}<small>x{{#var: {{{1|{{PAGENAME}}}}} Starting Charges}}</small>.|}}|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Is Heavy}}|yes|
+
 
*This item is [[Image:Heavy.png|class=margin-small|link=Inventory#Heavy|Heavy]] '''Heavy'''; it costs more {{MP}} to carry it (if not {{Skill|Solid}}).|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Is Artefact}}|yes|
 
*This item is [[Image:Heavy.png|class=margin-small|link=Inventory#Heavy|Heavy]] '''Heavy'''; it costs more {{MP}} to carry it (if not {{Skill|Solid}}).|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Is Artefact}}|yes|
 
*This item is an [[Image:Artefact.png|class=margin-small|link=Exploration|Alien Artefact]] '''Alien Artefact''' discovered via [[Exploration|planet exploration]].|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Has Module Access}}|yes|
 
*This item is an [[Image:Artefact.png|class=margin-small|link=Exploration|Alien Artefact]] '''Alien Artefact''' discovered via [[Exploration|planet exploration]].|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Has Module Access}}|yes|
 
*This item [[Image:Module access.png|class=margin-small|Module Access]]'''loads a module''' in the game interface.|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Is Blueprint Material}}|yes|
 
*This item [[Image:Module access.png|class=margin-small|Module Access]]'''loads a module''' in the game interface.|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Is Blueprint Material}}|yes|
 
*This item is '''used in the construction of {{Item|Blueprints}}'''.|}}</onlyinclude></includeonly>
 
*This item is '''used in the construction of {{Item|Blueprints}}'''.|}}</onlyinclude></includeonly>

Revision as of 09:34, 11 February 2014