|
|
| Line 108: |
Line 108: |
| | {{#ifeq: {{#var: {{{1}}} Starts Broken}}|yes|Starts '''broken'''. |}}{{#if: {{#var: {{{1}}} Starting Charges}}|Starts with '''{{#var: {{{1}}} Starting Charges}}''' {{Charge}}. |}}{{#ifeq: {{#var: {{{1}}} Is Personal}}|yes|'''Personal''' item; only visible to the owner. |}}{{#ifeq: {{#var: {{{1}}} Can be Stacked}}|yes|'''Stackable'''. |}}{{#ifeq: {{#var: {{{1}}} Can be Dropped}}|no|'''Cannot be dropped'''. |}}{{#ifeq: {{#var: {{{1}}} Can be Hidden}}|no|'''Cannot be hidden'''. |}}{{{Summary|{{Todo|Missing a short summary to be displayed on the Inventory page. Please append it.}}}}}{{#ifeq: {{#var: {{{1}}} Is Blueprint Material}}|yes| Used in '''object assembly''' using {{Item|Blueprints}}.|}} | | {{#ifeq: {{#var: {{{1}}} Starts Broken}}|yes|Starts '''broken'''. |}}{{#if: {{#var: {{{1}}} Starting Charges}}|Starts with '''{{#var: {{{1}}} Starting Charges}}''' {{Charge}}. |}}{{#ifeq: {{#var: {{{1}}} Is Personal}}|yes|'''Personal''' item; only visible to the owner. |}}{{#ifeq: {{#var: {{{1}}} Can be Stacked}}|yes|'''Stackable'''. |}}{{#ifeq: {{#var: {{{1}}} Can be Dropped}}|no|'''Cannot be dropped'''. |}}{{#ifeq: {{#var: {{{1}}} Can be Hidden}}|no|'''Cannot be hidden'''. |}}{{{Summary|{{Todo|Missing a short summary to be displayed on the Inventory page. Please append it.}}}}}{{#ifeq: {{#var: {{{1}}} Is Blueprint Material}}|yes| Used in '''object assembly''' using {{Item|Blueprints}}.|}} |
| | }}</onlyinclude></includeonly> | | }}</onlyinclude></includeonly> |
| − | This is a template to ''store'' '''stats of [[Inventory|pick-up items]]''' in their respective articles. It is, thus, strictly a '''development template''' and should not be used in any articles that aren't '''item articles''', and other than in the precise way described below.
| |
| − |
| |
| − | '''Usage''':
| |
| − |
| |
| − | When creating a new page for an item, insert the following code at the top:
| |
| − | <pre><onlyinclude>{{Item Stats|{{PAGENAME}}|
| |
| − | Icon =
| |
| − |
| |
| − | | Summary =
| |
| − |
| |
| − | | In-game Flavor =
| |
| − |
| |
| − | | In-game Effects =
| |
| − |
| |
| − | | In-game Examine Text =
| |
| − |
| |
| − | | Origin 1 =
| |
| − |
| |
| − | | Origin Amount 1 =
| |
| − |
| |
| − | | Origin 2 =
| |
| − |
| |
| − | | Origin Amount 2 =
| |
| − |
| |
| − | | Origin 3 =
| |
| − |
| |
| − | | Origin Amount 3 =
| |
| − |
| |
| − | | Is Destroyed in Fire =
| |
| − |
| |
| − | | Is Consumable =
| |
| − |
| |
| − | | Consumable Effects =
| |
| − |
| |
| − | | Can Perish =
| |
| − |
| |
| − | | Is Heavy =
| |
| − |
| |
| − | | Is Artefact =
| |
| − |
| |
| − | | Has Module Access =
| |
| − |
| |
| − | | Starts Broken =
| |
| − |
| |
| − | | Max Charges =
| |
| − |
| |
| − | | Starting Charges =
| |
| − |
| |
| − | | Repair Chance =
| |
| − |
| |
| − | | Dismantle Chance =
| |
| − |
| |
| − | | Dismantle Result 1 =
| |
| − |
| |
| − | | Dismantle Result Amount 1 =
| |
| − |
| |
| − | | Dismantle Result 2 =
| |
| − |
| |
| − | | Dismantle Result Amount 2 =
| |
| − |
| |
| − | | Can be Stacked =
| |
| − |
| |
| − | | Can be Dropped =
| |
| − |
| |
| − | | Can be Hidden =
| |
| − |
| |
| − | | Is Personal =
| |
| − |
| |
| − | | Is Blueprint Material =
| |
| − |
| |
| − | | Weapon Damage =
| |
| − |
| |
| − | | Weapon Accuracy =
| |
| − |
| |
| − | | Weapon Expedition Strength =
| |
| − |
| |
| − | }}</onlyinclude></pre>
| |
| − |
| |
| − | You can now begin filling in these fields. The following is an explanation of all of them.
| |
| − |
| |
| − | {{Note|Booleans are either '''yes''' or '''no'''.}}
| |
| − |
| |
| − | {{Note|Fields marked '''Skippable''' either have default values set or belong to certain item categories, so they can be omitted from the list.}}
| |
| − |
| |
| − | {{Note|Make sure '''no empty fields''' are left when you're done; if something is its default value or doesn't belong into the item, please completely remove the field from the list.}}
| |
| − |
| |
| − | *Icon: The file name of the item's icon, i.e. ''Alien can opener.jpg''
| |
| − | *Summary: A summary of the item and its effects to be used on the [[Inventory]] page, where not all info can be seen at once.
| |
| − | *In-game Flavor: The item's lore flavor text as seen in the game tooltip.
| |
| − | *In-game Effects: '''Skippable.''' The item's list of effects as seen in the game tooltip; not all items have this.
| |
| − | *In-game Examine Text: The text you receive in your room log when you '''Examine''' the item.
| |
| − | *Origin X: A source of the item. For instance, Origin 1 of {{Item|Thick Tube}} is ''Dismantling the Shower'', Origin 2 is ''Dismantling the {{Item|Lizaro Jungle}}''.
| |
| − | *Origin Amount X: The amount of the item received from the origin. For instance, Origin Amount 1 of {{Item|Thick Tube}} is ''1'', Origin Amount 2 is also ''1''.
| |
| − | *Is Destroyed in Fire: Boolean. Is this item fully consumed by fire? (Whether it breaks is handled in '''Repair Chance''').
| |
| − | *Is Consumable: '''Skippable.''' Boolean; defaults to 'no'. Is this item a [[Inventory#Consumables|Consumable]], enabling the '''Consume''' action and granting effects?
| |
| − | *Consumable Effects: '''Skippable.''' If consumable, list of effects goes here.
| |
| − | *Can Perish: '''Skippable.''' Boolean; defaults to 'no'. Only for [[Inventory#Consumables|Consumables]]. Can this item perish, giving a chance for diseases and being auto-destroyed by [[BIOS Terminal|NERON]]?
| |
| − | *Has Module Access: '''Skippable.''' Boolean; defaults to 'no'. Does this Item have '''module access''', opening a new window to do something in (such as {{Item|Block of Post-It Notes}})?
| |
| − | *Starts Broken: '''Skippable.''' Boolean; defaults to 'no'. Whether this item starts off broken.
| |
| − | *Is Heavy: '''Skippable.''' Boolean; defaults to 'no'. Is this item Heavy, causing the {{Status|Burdened}} status?
| |
| − | *Is Artefact: '''Skippable.''' Boolean; defaults to 'no'. Is this item an alien artifact from an [[Exploration|expedition]], marked by the according icon?
| |
| − | *Max Charges: '''Skippable.''' Only for items with charges. At how many charges does this item max out? '''Doubles as "Has Charges" statement.'''
| |
| − | *Starting Charges: '''Skippable.''' Only for items with charges. How many charges does the item start with?
| |
| − | *Repair Chance: '''Skippable.''' Only for repairable items. What is the '''base repair chance''' (without tools) of this item? '''Doubles as "Can be Broken" statement.'''
| |
| − | *Dismantle Chance: '''Skippable.''' Only for items which can be dismantled. What is the '''base dismantle chance''' (without tools) of this item? '''Doubles as "Can be Dismantled" statement.'''
| |
| − | *Dismantle Result X: '''Skippable.''' Only for items which can be dismantled. Item names (without template) of the items received from dismantling this item. For instance, Dismantle Result 1 of {{Item|Microwave}} is ''Scrap Metal''.
| |
| − | *Dismantle Result Amount X: '''Skippable.''' Only for items which can be dismantled. The amount of the item received from the dismantling. For instance, Dismantle Result Amount 1 of {{Item|Microwave}} is ''2''.
| |
| − | *Can be Stacked: '''Skippable.''' Defaults to 'no'. Can this item be stacked with others of its type (like {{Item|Standard Ration}} can)?
| |
| − | *Can be Dropped: '''Skippable.''' Defaults to 'yes'. Can this item be dropped? Should be set to 'no' for things like {{Item|Fuel Capsule}}, {{Item|Camera}} etc.
| |
| − | *Can be Hidden: '''Skippable.''' Defaults to 'yes'. Can this item be hidden?
| |
| − | *Is Personal: '''Skippable.''' Defaults to 'no'. Can this item only be seen and interacted with by you? Should be set to 'yes' for communications items like {{Item|iTrakie}}.
| |
| − | *Is Blueprint Material: '''Skippable.''' Defaults to 'no'. Only for items which are material in blueprint construction, like {{Item|Scrap Metal}}.
| |
| − | *Weapon Damage: Only for [[Inventory#Weapons|weapons]]. The damage range this weapon can inflict. Example: ''2-5''
| |
| − | *Weapon Accuracy: Only for [[Inventory#Weapons|weapons]]. The base chance of hitting with this weapon. Example: ''60%''
| |
| − | *Weapon Expedition Strength: Only for [[Inventory#Weapons|weapons]]. The combat strength this weapon adds to an expedition. Example: ''1''
| |
| − |
| |
| − | [[Category: Incomplete]]
| |