Difference between revisions of "Template:Item Attributes"

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{{#ifeq: {{#var: {{{1}}} Starts Broken}}|yes|Starts '''broken'''. |}}{{#if: {{#var: {{{1}}} Starting Charges}}|Starts with '''{{#var: {{{1}}} Starting Charges}}''' {{Charge}}. |}}{{#ifeq: {{#var: {{{1}}} Is Personal}}|yes|'''Personal''' item; only visible to the owner. |}}{{#ifeq: {{#var: {{{1}}} Can be Stacked}}|yes|'''Stackable'''. |}}{{#ifeq: {{#var: {{{1}}} Can be Dropped}}|no|'''Cannot be dropped'''. |}}{{#ifeq: {{#var: {{{1}}} Can be Hidden}}|no|'''Cannot be hidden'''. |}}{{{Summary|{{Todo|Missing a short summary to be displayed on the Inventory page. Please append it.}}}}}{{#ifeq: {{#var: {{{1}}} Is Blueprint Material}}|yes| Used in '''object assembly''' using {{Item|Blueprints}}.|}}
 
{{#ifeq: {{#var: {{{1}}} Starts Broken}}|yes|Starts '''broken'''. |}}{{#if: {{#var: {{{1}}} Starting Charges}}|Starts with '''{{#var: {{{1}}} Starting Charges}}''' {{Charge}}. |}}{{#ifeq: {{#var: {{{1}}} Is Personal}}|yes|'''Personal''' item; only visible to the owner. |}}{{#ifeq: {{#var: {{{1}}} Can be Stacked}}|yes|'''Stackable'''. |}}{{#ifeq: {{#var: {{{1}}} Can be Dropped}}|no|'''Cannot be dropped'''. |}}{{#ifeq: {{#var: {{{1}}} Can be Hidden}}|no|'''Cannot be hidden'''. |}}{{{Summary|{{Todo|Missing a short summary to be displayed on the Inventory page. Please append it.}}}}}{{#ifeq: {{#var: {{{1}}} Is Blueprint Material}}|yes| Used in '''object assembly''' using {{Item|Blueprints}}.|}}
 
}}</onlyinclude></includeonly>
 
}}</onlyinclude></includeonly>
This is a template to ''store'' '''stats of [[Inventory|pick-up items]]''' in their respective articles. It is, thus, strictly a '''development template''' and should not be used in any articles that aren't '''item articles''', and other than in the precise way described below.
 
 
'''Usage''':
 
 
When creating a new page for an item, insert the following code at the top:
 
<pre><onlyinclude>{{Item Stats|{{PAGENAME}}|
 
Icon =
 
 
| Summary =
 
 
| In-game Flavor =
 
 
| In-game Effects =
 
 
| In-game Examine Text =
 
 
| Origin 1 =
 
 
| Origin Amount 1 =
 
 
| Origin 2 =
 
 
| Origin Amount 2 =
 
 
| Origin 3 =
 
 
| Origin Amount 3 =
 
 
| Is Destroyed in Fire =
 
 
| Is Consumable =
 
 
| Consumable Effects =
 
 
| Can Perish =
 
 
| Is Heavy =
 
 
| Is Artefact =
 
 
| Has Module Access =
 
 
| Starts Broken =
 
 
| Max Charges =
 
 
| Starting Charges =
 
 
| Repair Chance =
 
 
| Dismantle Chance =
 
 
| Dismantle Result 1 =
 
 
| Dismantle Result Amount 1 =
 
 
| Dismantle Result 2 =
 
 
| Dismantle Result Amount 2 =
 
 
| Can be Stacked =
 
 
| Can be Dropped =
 
 
| Can be Hidden =
 
 
| Is Personal =
 
 
| Is Blueprint Material =
 
 
| Weapon Damage =
 
 
| Weapon Accuracy =
 
 
| Weapon Expedition Strength =
 
 
}}</onlyinclude></pre>
 
 
You can now begin filling in these fields. The following is an explanation of all of them.
 
 
{{Note|Booleans are either '''yes''' or '''no'''.}}
 
 
{{Note|Fields marked '''Skippable''' either have default values set or belong to certain item categories, so they can be omitted from the list.}}
 
 
{{Note|Make sure '''no empty fields''' are left when you're done; if something is its default value or doesn't belong into the item, please completely remove the field from the list.}}
 
 
*Icon: The file name of the item's icon, i.e. ''Alien can opener.jpg''
 
*Summary: A summary of the item and its effects to be used on the [[Inventory]] page, where not all info can be seen at once.
 
*In-game Flavor: The item's lore flavor text as seen in the game tooltip.
 
*In-game Effects: '''Skippable.''' The item's list of effects as seen in the game tooltip; not all items have this.
 
*In-game Examine Text: The text you receive in your room log when you '''Examine''' the item.
 
*Origin X: A source of the item. For instance, Origin 1 of {{Item|Thick Tube}} is ''Dismantling the Shower'', Origin 2 is ''Dismantling the {{Item|Lizaro Jungle}}''.
 
*Origin Amount X: The amount of the item received from the origin. For instance, Origin Amount 1 of {{Item|Thick Tube}} is ''1'', Origin Amount 2 is also ''1''.
 
*Is Destroyed in Fire: Boolean. Is this item fully consumed by fire? (Whether it breaks is handled in '''Repair Chance''').
 
*Is Consumable: '''Skippable.''' Boolean; defaults to 'no'. Is this item a [[Inventory#Consumables|Consumable]], enabling the '''Consume''' action and granting effects?
 
*Consumable Effects: '''Skippable.''' If consumable, list of effects goes here.
 
*Can Perish: '''Skippable.''' Boolean; defaults to 'no'. Only for [[Inventory#Consumables|Consumables]]. Can this item perish, giving a chance for diseases and being auto-destroyed by [[BIOS Terminal|NERON]]?
 
*Has Module Access: '''Skippable.''' Boolean; defaults to 'no'. Does this Item have '''module access''', opening a new window to do something in (such as {{Item|Block of Post-It Notes}})?
 
*Starts Broken: '''Skippable.''' Boolean; defaults to 'no'. Whether this item starts off broken.
 
*Is Heavy: '''Skippable.''' Boolean; defaults to 'no'. Is this item Heavy, causing the {{Status|Burdened}} status?
 
*Is Artefact: '''Skippable.''' Boolean; defaults to 'no'. Is this item an alien artifact from an [[Exploration|expedition]], marked by the according icon?
 
*Max Charges: '''Skippable.''' Only for items with charges. At how many charges does this item max out? '''Doubles as "Has Charges" statement.'''
 
*Starting Charges: '''Skippable.''' Only for items with charges. How many charges does the item start with?
 
*Repair Chance: '''Skippable.''' Only for repairable items. What is the '''base repair chance''' (without tools) of this item? '''Doubles as "Can be Broken" statement.'''
 
*Dismantle Chance: '''Skippable.''' Only for items which can be dismantled. What is the '''base dismantle chance''' (without tools) of this item? '''Doubles as "Can be Dismantled" statement.'''
 
*Dismantle Result X: '''Skippable.''' Only for items which can be dismantled. Item names (without template) of the items received from dismantling this item. For instance, Dismantle Result 1 of {{Item|Microwave}} is ''Scrap Metal''.
 
*Dismantle Result Amount X: '''Skippable.''' Only for items which can be dismantled. The amount of the item received from the dismantling. For instance, Dismantle Result Amount 1 of {{Item|Microwave}} is ''2''.
 
*Can be Stacked: '''Skippable.''' Defaults to 'no'. Can this item be stacked with others of its type (like {{Item|Standard Ration}} can)?
 
*Can be Dropped: '''Skippable.''' Defaults to 'yes'. Can this item be dropped? Should be set to 'no' for things like {{Item|Fuel Capsule}}, {{Item|Camera}} etc.
 
*Can be Hidden: '''Skippable.''' Defaults to 'yes'. Can this item be hidden?
 
*Is Personal: '''Skippable.''' Defaults to 'no'. Can this item only be seen and interacted with by you? Should be set to 'yes' for communications items like {{Item|iTrakie}}.
 
*Is Blueprint Material: '''Skippable.''' Defaults to 'no'. Only for items which are material in blueprint construction, like {{Item|Scrap Metal}}.
 
*Weapon Damage: Only for [[Inventory#Weapons|weapons]]. The damage range this weapon can inflict. Example: ''2-5''
 
*Weapon Accuracy: Only for [[Inventory#Weapons|weapons]]. The base chance of hitting with this weapon. Example: ''60%''
 
*Weapon Expedition Strength: Only for [[Inventory#Weapons|weapons]]. The combat strength this weapon adds to an expedition. Example: ''1''
 
 
[[Category: Incomplete]]
 

Revision as of 14:16, 10 February 2014