Difference between revisions of "Template:Item Attribute List"

From Mushpedia
Jump to: navigation, search
Line 4: Line 4:
 
**{{#var: {{PAGENAME}} Origin 1}} (x{{#var: {{PAGENAME}} Origin Amount 1}})
 
**{{#var: {{PAGENAME}} Origin 1}} (x{{#var: {{PAGENAME}} Origin Amount 1}})
 
{{#if: {{#var: {{PAGENAME}} Origin 2}}|**{{#var: {{PAGENAME}} Origin 2}} (x{{#var: {{PAGENAME}} Origin Amount 2}})|}}
 
{{#if: {{#var: {{PAGENAME}} Origin 2}}|**{{#var: {{PAGENAME}} Origin 2}} (x{{#var: {{PAGENAME}} Origin Amount 2}})|}}
{{#if: {{#var: {{PAGENAME}} Origin 3}}|**{{#var: {{PAGENAME}} Origin 3}} (x{{#var: {{PAGENAME}} Origin Amount 3}})|}}|}}{{#ifeq: {{#var: {{PAGENAME}} Is Destroyed in Fire}}|yes|
+
{{#if: {{#var: {{PAGENAME}} Origin 3}}|**{{#var: {{PAGENAME}} Origin 3}} (x{{#var: {{PAGENAME}} Origin Amount 3}})|}}|}}{{#ifeq: {{#var: {{PAGENAME}} Starts Broken}}|yes|
*This item is '''fully destroyed by fires'''.|}}{{#ifeq: {{#var: {{PAGENAME}} Is Consumable}}|yes|
+
*This item '''starts broken'''.|}}{{#if: {{#var: {{PAGENAME}} Weapon Damage}}|
*This item is a '''[[Inventory#Consumables|consumable]]'''.|}}{{#ifeq: {{#var: {{PAGENAME}} Can Perish}}|yes|
+
*This item is a '''[[Inventory#Weapons|weapon]]'''.|}}{{#ifeq: {{#var: {{PAGENAME}} Can be Stacked}}|yes|
*This consumable is '''perishable'''.|}}{{#ifeq: {{#var: {{PAGENAME}} Is Heavy}}|yes|
+
*This item is [[Image:Heavy.png|class=margin-small|link=Inventory#Heavy|Heavy]] '''Heavy'''; it costs more {{MP}} to carry it (if not {{Skill|Solid}}).|}}{{#ifeq: {{#var: {{PAGENAME}} Is Artefact}}|yes|
+
*This item is an [[Image:Artefact.png|class=margin-small|link=Exploration|Alien Artefact]] '''Alien Artefact''' discovered via [[Exploration|planet exploration]].|}}{{#ifeq: {{#var: {{PAGENAME}} Has Module Access}}|yes|
+
*This item [[Image:Module access.png|class=margin-small|Module Access]]'''loads a module''' in the game interface.|}}{{#ifeq: {{#var: {{PAGENAME}} Starts Broken}}|yes|
+
*This item '''starts broken'''.|}}{{#if: {{#var: {{PAGENAME}} Max Charges}}|
+
*This item has {{Charge}} '''charges'''. {{#if: {{#var: {{PAGENAME}} Starting Charges}}|It begins loaded with {{Charge}}<small>x{{#var: {{PAGENAME}} Starting Charges}}</small>.|}}|}}{{#ifeq: {{#var: {{PAGENAME}} Can be Stacked}}|yes|
+
 
*This item is '''stackable'''.|}}{{#ifeq: {{#var: {{PAGENAME}} Can be Dropped}}|no|
 
*This item is '''stackable'''.|}}{{#ifeq: {{#var: {{PAGENAME}} Can be Dropped}}|no|
 
*This item '''cannot be dropped'''.|}}{{#ifeq: {{#var: {{PAGENAME}} Can be Hidden}}|no|
 
*This item '''cannot be dropped'''.|}}{{#ifeq: {{#var: {{PAGENAME}} Can be Hidden}}|no|
 
*This item '''cannot be hidden'''.|}}{{#ifeq: {{#var: {{PAGENAME}} Personal}}|yes|
 
*This item '''cannot be hidden'''.|}}{{#ifeq: {{#var: {{PAGENAME}} Personal}}|yes|
*This item is '''personal'''; it can only be seen and interacted with by its owner.|}}{{#ifeq: {{#var: {{PAGENAME}} Is Blueprint Material}}|yes|
+
*This item is '''personal'''; it can only be seen and interacted with by its owner.|}}{{#ifeq: {{#var: {{PAGENAME}} Can Perish}}|yes|
*This item is '''used in the construction of {{Item|Blueprints}}'''.|}}{{#if: {{#var: {{PAGENAME}} Weapon Damage}}|
+
*This consumable is '''perishable'''.|}}{{#if: {{#var: {{PAGENAME}} Max Charges}}|
*This item is a '''[[Inventory#Weapons|weapon]]'''.|}}</onlyinclude></includeonly>
+
*This item has {{Charge}} '''charges'''. {{#if: {{#var: {{PAGENAME}} Starting Charges}}|It begins loaded with {{Charge}}<small>x{{#var: {{PAGENAME}} Starting Charges}}</small>.|}}|}}{{#ifeq: {{#var: {{PAGENAME}} Is Destroyed in Fire}}|yes|
 +
*This item is '''fully destroyed by fires'''.|}}{{#ifeq: {{#var: {{PAGENAME}} Is Heavy}}|yes|
 +
*This item is [[Image:Heavy.png|class=margin-small|link=Inventory#Heavy|Heavy]] '''Heavy'''; it costs more {{MP}} to carry it (if not {{Skill|Solid}}).|}}{{#ifeq: {{#var: {{PAGENAME}} Is Artefact}}|yes|
 +
*This item is an [[Image:Artefact.png|class=margin-small|link=Exploration|Alien Artefact]] '''Alien Artefact''' discovered via [[Exploration|planet exploration]].|}}{{#ifeq: {{#var: {{PAGENAME}} Has Module Access}}|yes|
 +
*This item [[Image:Module access.png|class=margin-small|Module Access]]'''loads a module''' in the game interface.|}}{{#ifeq: {{#var: {{PAGENAME}} Is Blueprint Material}}|yes|
 +
*This item is '''used in the construction of {{Item|Blueprints}}'''.|}}</onlyinclude></includeonly>

Revision as of 15:35, 10 February 2014