Difference between revisions of "Template:Item Attribute List"
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*This item '''starts broken'''.|}}{{#if: {{#var: {{{1|{{PAGENAME}}}}} Max Charges}}| | *This item '''starts broken'''.|}}{{#if: {{#var: {{{1|{{PAGENAME}}}}} Max Charges}}| | ||
*This item has {{Charge}} '''Charges''' and holds up to {{Charge}}<small>x{{#var: {{{1|{{PAGENAME}}}}} Max Charges}}</small>. {{#if: {{#var: {{{1|{{PAGENAME}}}}} Starting Charges}}|It is initially loaded with {{Charge}}<small>x{{#var: {{{1|{{PAGENAME}}}}} Starting Charges}}</small>.|}}|}}{{#if: {{#var: {{{1|{{PAGENAME}}}}} Repair Chance}}| | *This item has {{Charge}} '''Charges''' and holds up to {{Charge}}<small>x{{#var: {{{1|{{PAGENAME}}}}} Max Charges}}</small>. {{#if: {{#var: {{{1|{{PAGENAME}}}}} Starting Charges}}|It is initially loaded with {{Charge}}<small>x{{#var: {{{1|{{PAGENAME}}}}} Starting Charges}}</small>.|}}|}}{{#if: {{#var: {{{1|{{PAGENAME}}}}} Repair Chance}}| | ||
| − | *This item is ''' | + | *This item is can become [[Image:Broken.png|class=margin-small|link=Inventory#Properties|Icon]] '''[[Inventory#Properties|Broken]]''', requiring '''repairs''' before it can be used again. |
| − | *This item | + | *This item can be '''broken''' (rather than destroyed) when exposed to by [[Image:Fire.png|link=Fire|Icon]] [[fire]]'''.}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Is Destroyed in Fire}}|yes| |
| − | *This item | + | *This item can be '''fully destroyed''' when exposed to [[Image:Fire.png|link=Fire|Icon]] [[fire]]'''.|}}{{#if: {{#var: {{{1|{{PAGENAME}}}}} Dismantle Chance}}| |
*This item can be '''[[Technician|dismantled]]''' for parts.|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Is Consumable}}|yes| | *This item can be '''[[Technician|dismantled]]''' for parts.|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Is Consumable}}|yes| | ||
*This item is a '''[[Inventory#Consumables|consumable]]'''; it can be used or ingested to gain its effects.|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Can Perish}}|yes| | *This item is a '''[[Inventory#Consumables|consumable]]'''; it can be used or ingested to gain its effects.|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Can Perish}}|yes| | ||
| − | *This consumable is [[Image:Food decaying.png|link=Inventory# | + | *This consumable is [[Image:Food decaying.png|link=Inventory#Properties|Icon]] '''[[Inventory#Properties|perishable]]'''; it may spoil and cause [[Illnesses#Diseases|diseases]], as well as be destroyed by [[NERON]] via a [[BIOS Terminal|BIOS setting]].|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Enables Action}}|yes| |
| − | *This item '''enables a new action'''.|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Has Passive Effect}}|yes| | + | *This item '''enables a new [[Actions|action]]'''.|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Has Passive Effect}}|yes| |
*This item grants a '''passive benefit''' when held.|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Has Passive Effect in Room}}|yes| | *This item grants a '''passive benefit''' when held.|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Has Passive Effect in Room}}|yes| | ||
*This item grants a '''passive benefit''' when deployed in a room.|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Has Exploration Effect}}|yes| | *This item grants a '''passive benefit''' when deployed in a room.|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Has Exploration Effect}}|yes| | ||
*This item grants a '''passive benefit''' when brought along on '''[[Exploration|planetary exploration]]'''.|}}{{#if: {{#var: {{{1|{{PAGENAME}}}}} Weapon Damage}}| | *This item grants a '''passive benefit''' when brought along on '''[[Exploration|planetary exploration]]'''.|}}{{#if: {{#var: {{{1|{{PAGENAME}}}}} Weapon Damage}}| | ||
*This item is a '''[[Inventory#Weapons|weapon]]'''; it can be used to '''improve combat odds''' on [[Exploration|expeditions]] as well against other [[characters]].|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Can be Stacked}}|yes| | *This item is a '''[[Inventory#Weapons|weapon]]'''; it can be used to '''improve combat odds''' on [[Exploration|expeditions]] as well against other [[characters]].|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Can be Stacked}}|yes| | ||
| − | *This item is '''stackable'''.|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Can be Dropped}}|no| | + | *This item is '''[[Inventory#Properties|stackable]]'''.|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Can be Dropped}}|no| |
*This item '''cannot be dropped'''.|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Can be Hidden}}|no| | *This item '''cannot be dropped'''.|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Can be Hidden}}|no| | ||
*This item '''cannot be hidden'''.|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Can be Moved}}|no| | *This item '''cannot be hidden'''.|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Can be Moved}}|no| | ||
*This item '''cannot be moved''' from its original position.|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Is Personal}}|yes| | *This item '''cannot be moved''' from its original position.|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Is Personal}}|yes| | ||
| − | *This item is ''' | + | *This item is '''[[Inventory#Properties|Personal]]'''; it can only be seen and interacted with by its owner.|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Is Heavy}}|yes| |
| − | *This item is ''' | + | *This item is '''[[Inventory#Properties|Heavy]]'''; it causes the {{Status|Burdened}} status for characters who carry it.|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Is Artefact}}|yes| |
*This item is an [[Image:Artefact.png|class=margin-small|link=Exploration|Alien Artefact]] '''Alien Artefact''' discovered via [[Exploration|planet exploration]].|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Has Module Access}}|yes| | *This item is an [[Image:Artefact.png|class=margin-small|link=Exploration|Alien Artefact]] '''Alien Artefact''' discovered via [[Exploration|planet exploration]].|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Has Module Access}}|yes| | ||
| − | *This item [[Image:Module access.png|class=margin-small|Module Access]] '''loads a module''' in the game interface.|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Is Blueprint Component}}|yes| | + | *This item [[Image:Module access.png|class=margin-small|link=Inventory#Properties|Module Access]] '''[[Inventory#Properties|loads a module]]''' in the game interface.|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Is Blueprint Component}}|yes| |
*This item is '''used in the construction of {{Item|Blueprints}}'''.|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Can be Read}}|yes| | *This item is '''used in the construction of {{Item|Blueprints}}'''.|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Can be Read}}|yes| | ||
| − | *This item ''' | + | *This item is '''readable'''.|}}{{#if: {{#var: {{{1|{{PAGENAME}}}}} Reading Text}}| |
*When '''read''', this item displays the following text: | *When '''read''', this item displays the following text: | ||
::[[Image:Book icon.png|class=margin-small|Icon]] ''{{#var: {{{1|{{PAGENAME}}}}} Reading Text}}''|}}{{#if: {{#var: {{{1|{{PAGENAME}}}}} In-game Examine Text}}| | ::[[Image:Book icon.png|class=margin-small|Icon]] ''{{#var: {{{1|{{PAGENAME}}}}} Reading Text}}''|}}{{#if: {{#var: {{{1|{{PAGENAME}}}}} In-game Examine Text}}| | ||
*When '''examined''', this item displays the following text: | *When '''examined''', this item displays the following text: | ||
::<span style="font-style: italic;">{{#var: {{{1|{{PAGENAME}}}}} In-game Examine Text}}</span>|}}</onlyinclude></includeonly> | ::<span style="font-style: italic;">{{#var: {{{1|{{PAGENAME}}}}} In-game Examine Text}}</span>|}}</onlyinclude></includeonly> | ||