Difference between revisions of "Player Resources"

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(Glory Points)
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== Action Points ==
 
== Action Points ==
Action Points {{AP}} is one of the main resource of a character. They correspond to time / energy that are used to perform actions (or even attempt to).
 
  
=== Uses ===
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===General===
* Perform (or even attempt to) most of the room actions. Most actions cost 1-2 {{AP}}, but there are also more complex actions that require more.  
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** In some cases {{AP}} usage can be reduced or increased by specific [[Inventory|items]], [[Skills|skills]] or [[Characters|character traits]]. {{Todo|Please expand and give more details}}
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Action Points {{AP}} is one of the main resource of a character. They correspond to time / energy that are used to perform actions (or even attempt to). Most actions cost 1-2 {{AP}}, but there are also more complex actions that require more. {{AP}} can be converted to {{MP}}, but not vice versa. In some cases {{AP}} usage can be reduced or increased by specific [[Inventory|items]], [[Skills|skills]] or [[Characters|character traits]].
* 1 {{AP}} will be converted automatically when a character moves to another room while not having any {{MP}} but having at least 1 {{AP}}. 1 {{AP}} is converted to 3 {{MP}}, netting +2 {{MP}} after the movement to the next room. {{AP}} can be converted to {{MP}}, but not vice versa.
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====Obtaining====
  
=== Gaining by ===
 
 
Each character regenerates 1 {{AP}} at the beginning of each cycle. If a character sleeps when a cycle changes that character regenerates 1 additional {{AP}}. There are [[Skills|skills]] and [[Characters|character traits]] that can affect points regeneration both negatively and positively. Another way to regain some {{AP}} is to [[Inventory#Rations|eat, drink]] or take [[Inventory#Rations|pills]] (pills have randomly assigned properties at the beginning of a game — it's not advised to take any without knowledge their effects). Accepting a mission from the [[Titles#Commander|commander]] grants 3 {{AP}}.
 
Each character regenerates 1 {{AP}} at the beginning of each cycle. If a character sleeps when a cycle changes that character regenerates 1 additional {{AP}}. There are [[Skills|skills]] and [[Characters|character traits]] that can affect points regeneration both negatively and positively. Another way to regain some {{AP}} is to [[Inventory#Rations|eat, drink]] or take [[Inventory#Rations|pills]] (pills have randomly assigned properties at the beginning of a game — it's not advised to take any without knowledge their effects). Accepting a mission from the [[Titles#Commander|commander]] grants 3 {{AP}}.
  
 
=== Skill-specific Action Points ===
 
=== Skill-specific Action Points ===
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Some of the actions can be performed by spending special skill-specific APs, instead of general {{AP}}. These special points are given to characters with specific skills at a daily basis. They can be spend only on skill related jobs in 1 to 1 ratio - one action (attempt) per point. Special APs are consumed prior to normal {{AP}}. Characters can have a maximum of 2 days of skill APs.
 
Some of the actions can be performed by spending special skill-specific APs, instead of general {{AP}}. These special points are given to characters with specific skills at a daily basis. They can be spend only on skill related jobs in 1 to 1 ratio - one action (attempt) per point. Special APs are consumed prior to normal {{AP}}. Characters can have a maximum of 2 days of skill APs.
  
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== Movement Points ==
 
== Movement Points ==
Movement points {{MP}} are used to move between rooms of the ship.
 
  
=== Uses ===
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===General===
* Passing a door (moving to next room) costs 1 {{MP}}. Moving within rooms, no matter how long, is free.
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** The exception is [[Terrence Archer]], which moves to next room for free if there is a person in a room he leaves.
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=== Gaining by ===
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Movement points {{MP}} are used to move between rooms of the ship (moving within rooms is free). Passing a door costs 1 {{MP}}. The exception is [[Terrence Archer]], which moves for free if there is a person in a room he leaves.
* At the beginning of each cycle one {{MP}} is recovered.  
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* Movement Points can also be obtained through conversion of {{AP}} Action Points. The conversion takes place automatically when a character moves to another room while not having any {{MP}} but having at least 1 {{AP}}. 1 {{AP}} is converted to 3 {{MP}}, netting +2 {{MP}} after the movement to the next room. {{AP}} can be converted to {{MP}}, but not vice versa.  
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The {{MP}} regeneration and conversion rates can be affected by: [[Characters|character traits]], [[Inventory|items]] and [[Ship Equipment]]. {{Todo|Please expand and give more details}}
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====Obtaining====
 +
 
 +
At the beginning of each cycle one {{MP}} is recovered. Movement Points can also be obtained through conversion of {{AP}} Action Points. The conversion takes place automatically when a character moves to another room while not having any {{MP}} but having at least 1 {{AP}}. 1 {{AP}} is converted to 3 {{MP}}. The {{MP}} regeneration and conversion rates can be affected by: [[Characters|character traits]], [[Inventory|items]] and [[Ship Equipment]].
  
 
== Experience ==
 
== Experience ==
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{{XP}} Experience Points are account wide points that are earned though playing and used to level up various characters available in ''Mush''. They are not bound to any character until they are used. You can use {{XP}} to level up any of the 16 [[Characters|human characters]] or invest them into new {{Character|Mush}} skills.
 
{{XP}} Experience Points are account wide points that are earned though playing and used to level up various characters available in ''Mush''. They are not bound to any character until they are used. You can use {{XP}} to level up any of the 16 [[Characters|human characters]] or invest them into new {{Character|Mush}} skills.
  
=== Gaining by ===
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=== Gaining {{XP}}===
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On every cycle change you gain 1 {{XP}} (or 2 {{XP}} if you're playing in {{Gold Mode}}).
 
On every cycle change you gain 1 {{XP}} (or 2 {{XP}} if you're playing in {{Gold Mode}}).
  
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=== Experience Table ===
 
=== Experience Table ===
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The following table is an overview showing how much {{XP}} is needed to progress characters to certain levels.
 
The following table is an overview showing how much {{XP}} is needed to progress characters to certain levels.
  
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== Glory Points ==
 
== Glory Points ==
{{todo|List all actions which can earn glory points for humans/mush}}
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{{Main|Glory}}
<br>''See [[List of Glorys]]''
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[[Image: Mush-alfa.png|frame]]
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The Glory Points are divided into two categories, Human {{Glory}} and Mush {{Glory|Mush}}.
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=== Human Glory ===
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{{Glory}} is earned by simply surviving and performing activities, ordinary or special - related to the personality, talents or historical background of the [[Characters|character]] played. Each crew member of the [[Daedalus]] has their own goals, accomplishing which usually rewards them with points of {{Glory}}.
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=== Mush Glory ===
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The original 2 {{Character|Mush}} on board (nominated on game start) begin with 120 {{Glory|Mush}} added. Each newly converted Mush converted turns their existing human {{Glory}} into [[image:Mush triumph.png]]. Unlike humans, {{Character|Mush}} lose their Glory on a daily basis and must obtain more by sabotaging ship peripherals, spiking and turning humans into Mush and other mushy activities.
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=== Role and Ladders ===
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The point of {{Glory}} is to encourage role activities of the players, because they are added up at the end of the game, thus creating a natural division into major and minor roles played out during the trip. Thanks to the form of individual objectives for which players get points, they are motivated to play in-character and behave in accordance with their character's background. The game also provides the Ladder divided by {{Glory}} and [[image:Win nova.png]] [[Super Nova]] awards, where players can compete for 'high scores' and recognition in the community.
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At the [[Ending the Game|end of each game]], a summary page is created called '''The End''', where players are listed in order of Glory (Mush and Human together), in the case of a tie, the summary page is determined in the following order: Glory, Date of Death, Character Rank.
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Revision as of 17:52, 15 April 2014

During a Mush journey, the players have several personal resources at their disposal. Managing them properly is a key factor in victory.

Action Points

General

Action Points Action Point is one of the main resource of a character. They correspond to time / energy that are used to perform actions (or even attempt to). Most actions cost 1-2 Action Point, but there are also more complex actions that require more. Action Point can be converted to Movement Point, but not vice versa. In some cases Action Point usage can be reduced or increased by specific items, skills or character traits.

Obtaining

Each character regenerates 1 Action Point at the beginning of each cycle. If a character sleeps when a cycle changes that character regenerates 1 additional Action Point. There are skills and character traits that can affect points regeneration both negatively and positively. Another way to regain some Action Point is to eat, drink or take pills (pills have randomly assigned properties at the beginning of a game — it's not advised to take any without knowledge their effects). Accepting a mission from the commander grants 3 Action Point.

Skill-specific Action Points

Some of the actions can be performed by spending special skill-specific APs, instead of general Action Point. These special points are given to characters with specific skills at a daily basis. They can be spend only on skill related jobs in 1 to 1 ratio - one action (attempt) per point. Special APs are consumed prior to normal Action Point. Characters can have a maximum of 2 days of skill APs.

Name Comes
with
skill
Apliance Gain per day
/Image
Tech Points Technician Can be spent on repairing and dismantling +1Pa eng.png
Gardening Points Botanist Can be spent on plants related jobs: hybridising, treating, watering +2Pa garden.png
NERON
project points
Designer Can be spent on NERON projects +2Pa core.png
IT action points IT Expert Can be spent on accessible terminals +2Pa comp.png
Heal Points Nurse Can be spent to heal crew members +1Pa heal.png
Pilgred Points Physicist Can be spent on repairing Pilgred +1Pa pilgred.png
Shooting Points Shooter Can be spent on firing weapons (mounted or manual) +2Pa shoot.png
Cooking Points Chef Can be spent on cooking food +4Pa cook.png

Movement Points

General

Movement points Movement Point are used to move between rooms of the ship (moving within rooms is free). Passing a door costs 1 Movement Point. The exception is Terrence Archer, which moves for free if there is a person in a room he leaves.

Obtaining

At the beginning of each cycle one Movement Point is recovered. Movement Points can also be obtained through conversion of Action Point Action Points. The conversion takes place automatically when a character moves to another room while not having any Movement Point but having at least 1 Action Point. 1 Action Point is converted to 3 Movement Point. The Movement Point regeneration and conversion rates can be affected by: character traits, items and Ship Equipment.

Experience

XP Experience Points are account wide points that are earned though playing and used to level up various characters available in Mush. They are not bound to any character until they are used. You can use XP to level up any of the 16 human characters or invest them into new Icon Mush skills.

Gaining XP

On every cycle change you gain 1 XP (or 2 XP if you're playing in Icon Gold Mode).

The Welcome Pack gives you a one-time bonus of 80 XP.

Experience Table

The following table is an overview showing how much XP is needed to progress characters to certain levels.

Icon Unknown Character Icon Mush
1 - 1 - 7 120 XP 13 240 XP
2 5 XP 2 4 XP 8 140 XP 14 260 XP
3 50 XP 3 25 XP 9 160 XP 15 280 XP
4 200 XP 4 50 XP 10 180 XP 16 300 XP
5 250 XP 5 75 XP 11 200 XP 17 350 XP
6 500 XP 6 100 XP 12 220 XP 18 400 XP
Total: 1005 XP Total: 3104 XP

Glory Points

More info Main article: Glory.