Difference between revisions of "Player Resources"
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| − | {{ | + | {{Warning|I suggest that this page should be added to the Front Page and replace [[Experience]] and [[Glory]]. [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 05:14, 18 December 2013 (MST)}} |
During a journey in ''Mush'', the players have several '''personal resources''' at their disposal. Managing them properly is the key between victory and failure. | During a journey in ''Mush'', the players have several '''personal resources''' at their disposal. Managing them properly is the key between victory and failure. | ||
| + | |||
| + | == Action Points == | ||
| + | |||
| + | {{Warning|'''TODO''': Information about AP}} | ||
| + | |||
| + | === Skill-specific Action Points === | ||
| + | |||
| + | {{Warning|'''TODO''': Information about AP gained from jobs like Gardening Points, IT Points etc.}} | ||
| + | |||
| + | == Movement Points == | ||
| + | |||
| + | {{Warning|'''TODO''': Information about MP}} | ||
== Experience == | == Experience == | ||
| Line 8: | Line 20: | ||
[[Image:Xp.png]] are not bound to any character until you invest them leveling up a human character or your Mush abilities. | [[Image:Xp.png]] are not bound to any character until you invest them leveling up a human character or your Mush abilities. | ||
| − | ==How to gain [[Image:Xp.png]]== | + | === How to gain [[Image:Xp.png]] === |
Every cycle you gain 1 [[Image:Xp.png]] (2[[Image:Xp.png]] If you're playing in [[Game Modes#Gold_Mode|Gold Mode]] [[Image:Gold.png]]). | Every cycle you gain 1 [[Image:Xp.png]] (2[[Image:Xp.png]] If you're playing in [[Game Modes#Gold_Mode|Gold Mode]] [[Image:Gold.png]]). | ||
The [[Welcome Pack]] gives you 80 [[Image:Xp.png]] extra. | The [[Welcome Pack]] gives you 80 [[Image:Xp.png]] extra. | ||
| − | == | + | == Glory Points == |
| − | {{ | + | The Glory Points are divided into two categories, Human {{Glory}} and Mush {{Glory|Mush}}. |
| − | === | + | === Human Glory === |
| − | + | They are earned by performing activities, ordinary or special - strictly related to personality, talents or historical background of the [[Characters|character]]. Each non-mush member of [[Daedalus]] has its own goals, reaching that usually gets one or three [[image:Triumph.png]] points of glory. | |
| − | == | + | === Mush Glory === |
| + | |||
| + | First two Mushes on board (nominated on game start) get 120 mush Glory Points [[image:Mush triumph.png]]. Each mush changed from human turns His existing [[image:Triumph.png]] into [[image:Mush triumph.png]]. Mush unlike humans lose their glory to sustain His efforts. | ||
| + | Mush characters obtain [[image:Mush triumph.png]] by sabotaging ship peripherals, spiking and turning humans into mush and other mush related activities. | ||
| + | |||
| + | === Role and Ladders === | ||
| − | + | Role of Glory Points is to maintain the activity of the players, because the they are added up at the end of the game, thus creating a natural division into major and minor roles played out during the trip. Thanks to the form of individual objectives for which players get points they are forced to play more as their incarnations and behave in accordance with their historical background. Game also provides the ladder divided on Glory Points and [[image:Win nova.png]] [[Super Nova]] awards. | |
Revision as of 12:53, 18 December 2013
| I suggest that this page should be added to the Front Page and replace Experience and Glory. Ividyon (talk) 05:14, 18 December 2013 (MST) |
During a journey in Mush, the players have several personal resources at their disposal. Managing them properly is the key between victory and failure.
Contents
Action Points
| TODO: Information about AP |
Skill-specific Action Points
| TODO: Information about AP gained from jobs like Gardening Points, IT Points etc. |
Movement Points
| TODO: Information about MP |
Experience
While you're on a ship, Experience Points
are gained at each cycle change.
are not bound to any character until you invest them leveling up a human character or your Mush abilities.
How to gain 
Every cycle you gain 1
(2
If you're playing in Gold Mode
).
The Welcome Pack gives you 80
extra.
Glory Points
The Glory Points are divided into two categories, Human
and Mush
.
Human Glory
They are earned by performing activities, ordinary or special - strictly related to personality, talents or historical background of the character. Each non-mush member of Daedalus has its own goals, reaching that usually gets one or three
points of glory.
Mush Glory
First two Mushes on board (nominated on game start) get 120 mush Glory Points
. Each mush changed from human turns His existing
into
. Mush unlike humans lose their glory to sustain His efforts.
Mush characters obtain
by sabotaging ship peripherals, spiking and turning humans into mush and other mush related activities.
Role and Ladders
Role of Glory Points is to maintain the activity of the players, because the they are added up at the end of the game, thus creating a natural division into major and minor roles played out during the trip. Thanks to the form of individual objectives for which players get points they are forced to play more as their incarnations and behave in accordance with their historical background. Game also provides the ladder divided on Glory Points and
Super Nova awards.