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		<id>http://www.mushpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ZapRowsdower</id>
		<title>Mushpedia - User contributions [en]</title>
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		<updated>2026-07-16T16:08:19Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.mushpedia.com/wiki/User:ZapRowsdower</id>
		<title>User:ZapRowsdower</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User:ZapRowsdower"/>
				<updated>2016-11-09T19:15:59Z</updated>
		
		<summary type="html">&lt;p&gt;ZapRowsdower: Created page with &amp;quot;Happy to contribute.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Happy to contribute.&lt;/div&gt;</summary>
		<author><name>ZapRowsdower</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Moving_Inactives_to_Storage</id>
		<title>Talk:Moving Inactives to Storage</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Moving_Inactives_to_Storage"/>
				<updated>2016-11-09T19:14:55Z</updated>
		
		<summary type="html">&lt;p&gt;ZapRowsdower: State of guard research?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;has DMR (or any other group) found evidence that guard does / does not impact the movement of inactives through Daedalus? &lt;br /&gt;
	&lt;br /&gt;
If it is respected (moved individuals must move back to their originating room when encountering a guard), I have worked out the (empirical) expected number of moves required with one or more guards stationed at any number of locations throughout the ship, and can make available here.&lt;/div&gt;</summary>
		<author><name>ZapRowsdower</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Moving_Inactives_to_Storage</id>
		<title>Talk:Moving Inactives to Storage</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Moving_Inactives_to_Storage"/>
				<updated>2016-11-09T19:14:10Z</updated>
		
		<summary type="html">&lt;p&gt;ZapRowsdower: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ZapRowsdower</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Moving_Inactives_to_Storage</id>
		<title>Talk:Moving Inactives to Storage</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Moving_Inactives_to_Storage"/>
				<updated>2016-11-09T19:13:44Z</updated>
		
		<summary type="html">&lt;p&gt;ZapRowsdower: Verification of guard impact&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Has DMR (or any other group) found evidence that guard does / does not impact the movement of inactives through Daedalus? &lt;br /&gt;
&lt;br /&gt;
If it is respected (moved individuals must move back to their originating room when encountering a guard), I have worked out the (empirical) expected number of moves required with one or more guards stationed at any number of locations throughout the ship, and can make available here.&lt;/div&gt;</summary>
		<author><name>ZapRowsdower</name></author>	</entry>

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