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		<updated>2026-07-15T01:16:05Z</updated>
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	<entry>
		<id>http://www.mushpedia.com/wiki/Chat</id>
		<title>Chat</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Chat"/>
				<updated>2014-12-05T12:54:06Z</updated>
		
		<summary type="html">&lt;p&gt;Starless: /* Types of Tabs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In ''Mush'', communication via the '''Chat''' is the key to everything. It doesn't cost anything to do so. To accomplish this, you need to have your {{Item|Walkie-Talkie}} or {{Item|iTrakie}} (gained via {{Gold Mode}}). If you dropped it, you are unable to receive or send messages until you pick it up again. Only exception to this is a [[Rebel Bases|Rebel Base]] reward, {{Status|Brainsync}}. &lt;br /&gt;
&lt;br /&gt;
You can format your messages when writing them (as seen below), but once sent, you will '''not''' be able to edit or delete them. Use caution and double check when writing sensitive material!&lt;br /&gt;
&lt;br /&gt;
On each tab there is a '''number''' showing how many unread messages there are. There are golden borders and a star next to them. You may have read them before, but the game only registers this if your mouse went over it. The other method is to click the button below, making all of them read inside that tab.&lt;br /&gt;
Once you have sent a message, it will show up a '''1''' on the tab. Your own message get's a number and starts as unread too.&lt;br /&gt;
&lt;br /&gt;
==Types of Tabs==&lt;br /&gt;
&lt;br /&gt;
There are different tabs for different uses. Moving from the left, these are:&lt;br /&gt;
*'''Announcements''' [[File:Tip.png]]. Only the Comms Officer (Paola at the start) is able to write here, you cannot reply to it. What is written there depends on the Comms Officer, but usually it is used to establish the main short or long term goals. Think of it as objectives, to find a new planet or to defend the ship. If there is a new announcement, it will overwrite the old one, and no archives are made. Because people may not log in as frequent as the Comms Officer, it is usally only refreshed Daily, or once the goals are achieved.&lt;br /&gt;
*'''Room Events''' [[File:Local.gif]]. Technically not a chat, but it is a tab there. This second tab shows what happened in the previous '''8''' cycles in the room. People with the Tracker skill  have full access to movement history. Some things are noted, some are not, as explained in the [[Actions|Actions]] page.&lt;br /&gt;
*'''Communications''' [[File:Wall.png]]. The third tab is the main chat panel, where most of the conversation with the crew will happen. Everyone with a Walkie Talkie/iTrackie can read and message here without any limit. Every time you don't reply, but write something new it will create a '''Thread'''. These can be '''Favourited'''. Each time something new is written or replied, it will show up on the top of the page, with older threads descending down. Again, if something is written here, it can't be edited later on.&lt;br /&gt;
*'''Favourites''' [[File:Fav.png]]. Once you have favourited a thread, this tab will show up. Here you can see any thread you favourited. Since usually these are in fewer numbers, important threads can be easily accessed here. Writing here will show up as normal for people, or favourite if they have it too. Other people can't see what threads so you have here, nor can be forced to do it against their will.&lt;br /&gt;
*'''Private Messages''' [[File:Private.png]] There can be 3 tabs of these. You open these with the Plus icon, then invite any number of people to it. The invitation can't be refused, but they can leave anytime they want to. If you already have 3 tabs open, new people won't be able to message you. Uninvited people can't see what you are writing here, although if you invite anyone, they '''WILL''' be able to see previous messages. It is better to close a tab, then open a fresh one. Invited people can be seen on the top of the tab, and on mouseover the last time of connection can also be seen, if vaguely. Some people use this to see if people are active, but refusing to communicate. If people die or drop their radio, they will automatically be removed.&lt;br /&gt;
*'''Private Mush channel''' [[Image:Mush icon.png]] This in only available and seen by the Mush, and is automatically generated. Doesn't count against the 3 private tabs. It can be used to see your partners and to plan things in discretion. If a new player gets turned to mush, they will automatically join it too. There is a  research that hinder this, namely the &amp;quot;Pheromodem&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Text Formatting ==&lt;br /&gt;
&lt;br /&gt;
Text formatting is done by encapsulating the text with specific special character sequences or corresponding [http://en.wikipedia.org/wiki/BBCode BBCode] (BBCode that is not listed does not work).&lt;br /&gt;
&lt;br /&gt;
Such are:&lt;br /&gt;
&lt;br /&gt;
* '''Bold''': &amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; or &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; or &amp;lt;nowiki&amp;gt;[b][/b]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* ''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Italic and red&amp;lt;/span&amp;gt;'': &amp;lt;nowiki&amp;gt;//&amp;lt;/nowiki&amp;gt; or &amp;lt;nowiki&amp;gt;[i][/i]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Strikethrough&amp;lt;/strike&amp;gt;: &amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* CTRL + Enter to return to a new line&lt;br /&gt;
* Styles CAN be combined, but they should be nested properly (style1,style2,style3,text,/style3,/style2,/style1 - see example below)&lt;br /&gt;
* Generally uses the Twinoid V2 Square Smilies {{Warn|Not all the commands for them are the same as the Twinoid Forums. We need to check against that list.}}&lt;br /&gt;
* You can do a kind of quote with &amp;lt;nowiki&amp;gt;''&amp;lt;/nowiki&amp;gt; (two single quotes/apostrophes in a row) and it will put a dotted line beneath the text, indent it, and italicize it.&lt;br /&gt;
&lt;br /&gt;
Example typed command:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;*Hello World*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[b]Hello World[/b]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;//Hello World//&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;--Hello World--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;--*//Hellow World//*--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Outputs:&lt;br /&gt;
&lt;br /&gt;
 '''Hello World'''&lt;br /&gt;
 '''Hello World'''&lt;br /&gt;
 ''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Hello World&amp;lt;/span&amp;gt;''&lt;br /&gt;
 &amp;lt;strike&amp;gt;Hello World&amp;lt;/strike&amp;gt;&lt;br /&gt;
 '''''&amp;lt;strike&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Hello World&amp;lt;/span&amp;gt;&amp;lt;/strike&amp;gt;'''''&lt;br /&gt;
&lt;br /&gt;
Quote Example:&lt;br /&gt;
&lt;br /&gt;
[[File:MushChatExample.png]]&lt;br /&gt;
&lt;br /&gt;
{{todo|'''Results differ for private and public chanels''', can anyone also do a similar example for the public chanel?}}&lt;br /&gt;
&lt;br /&gt;
==Smilies and Icons==&lt;br /&gt;
{{Main|Smilies and Icons}}&lt;br /&gt;
==Summary and Tips==&lt;br /&gt;
&lt;br /&gt;
As you can see, there are different methods to achive your goal. Want to get attention to something? Use the main chat. Want to make a thread where different researches or planets are discussed? Make a thread, ask people to favourite it. Thinking that Chao is suspicious? Private message people you think you can trust and ask around. Maybe do the opposite as a Mush and spread suspicion about Jin Su, what you planned before on the Mush channel.&lt;br /&gt;
&lt;br /&gt;
Since it is free, you should always talk and plan with others to be more effective. There might be a broken fuel tank in a room next to you, but a technician with free Repair Points could do it as well. Since each character has a (more or less) defined role to play, communicating is needed to know and fulfill these. An Ian may be just 1AP short of treating a plant at cycle 8, but if he doesn't share this problem, then no one will know about it. Likewise, if you are done with your job for the moment, asking around to help may earn you praises of your teammates...or lessen any suspicions they had of you.&lt;br /&gt;
&lt;br /&gt;
Text formatting should not be forgotten, the simplest one can be effective. &amp;quot;I just saw a fire in the Rear Corridor, please help with it.&amp;quot; will be not as effective as &amp;quot;I just saw a '''fire''' in the '''Rear Corridor''', please '''help''' with it.&amp;quot; Same could be used to order people around if needed.&lt;/div&gt;</summary>
		<author><name>Starless</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/OCD</id>
		<title>OCD</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/OCD"/>
				<updated>2014-11-21T19:34:22Z</updated>
		
		<summary type="html">&lt;p&gt;Starless: some additions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
OCD&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Your work is clean, very clean, getting cleaner, ever cleaner. You are genuinely obsessed by cleanliness, but this has its advantages.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* You will never make a mess carrying out any tasks aboard the ship&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Finola|5}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
This skill acts as a constant {{Item|Stainproof Apron}} and protects from getting dirty against onboard causes only. [[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''', [[expedition]]s, or Extracting a Spore can still make you dirty, as they do when wearing the Apron.&lt;br /&gt;
&lt;br /&gt;
Considering {{Character|Finola}} loses morale when she is dirty, this skill looks pretty good at first glance. However, Finola cannot complete Researches on her own, and whoever relays her will, unlike her, still need the Apron. As a result, it will probably still remain in the lab, and the skill's main advantage will be to prevent having to drop and pick up the Apron constantly for relays, or to allow Finola to stay clean if she decides to eat outside the lab. It may also be helpful if someone hides, steals or forgets to drop the Apron.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Skill]] [[Category:Finola]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Starless</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Vending_Machine</id>
		<title>Vending Machine</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Vending_Machine"/>
				<updated>2014-05-09T18:36:49Z</updated>
		
		<summary type="html">&lt;p&gt;Starless: /* Skins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Vending Machine''' is where players can spend {{Klix}} '''Klix''' (''Mush'' real-life currency) to buy food, unique ship upgrades, and cosmetic items for your character. Being a {{Character|Mush}} restricts from buying consumables.&lt;br /&gt;
&lt;br /&gt;
== Food ==&lt;br /&gt;
Vending machine food is great in a pinch, but can only be purchased once per ship.  They can be purchased for 4 {{Klix}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}}&amp;lt;br&amp;gt;2 {{Morale}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;4 {{MP}}&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to cause the disease slight nausea.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{AP}}&amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Containers ==&lt;br /&gt;
&lt;br /&gt;
Containers contain multiple items that can be extracted as needed.  They can only be purchased once per ship and cost 4 {{Klix}}.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 3 {{Item|Standard Ration}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Gives 4 Coffee&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
&lt;br /&gt;
These projects can be purchased in the Vending Machine for 8 {{Klix}}. &lt;br /&gt;
&lt;br /&gt;
The projects available for purchase depend on which character you're playing, with the probability noted below.&lt;br /&gt;
&lt;br /&gt;
Unlike normal [[NERON Projects]], these do not earn glory for {{Character|Kuan Ti}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Jin Su}} 100%&amp;lt;br&amp;gt;{{Character|Kuan Ti}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33%&lt;br /&gt;
| [[Image:Whos who.png]]&lt;br /&gt;
| ACTOPI Protocol&lt;br /&gt;
| ''Displays a [[#ACTOPI Protocol|uniquely colored pixel]] indicating who is on board on the tracker. Useful for tracking anyones slightest movements.''&lt;br /&gt;
*'''Displays the identity of crewmembers on the Tracker'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chao}} 100%&amp;lt;br&amp;gt;{{Character|Stephen}} 100%&amp;lt;br&amp;gt;{{Character|Roland}} 25% &lt;br /&gt;
| [[Image:Call of dirty.png]]&lt;br /&gt;
| [[Dynarcade]]&lt;br /&gt;
| ''Dynarcade, this old war machine originally put together to train rookies can easily be converted into a video game.&amp;lt;br&amp;gt;Now Available in Alpha Bay 2. Lets you unwind a little at the expense of a few contusions.''&amp;lt;br&amp;gt;*'''http://i.imgur.com/OkxCxnm.png Cost 1AP per try. Give +2 morale if sucсess. Lose 1HP if fail.'''&amp;lt;br&amp;gt; http://i.imgur.com/u7r02cM.png&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Janice}} 100%&amp;lt;br&amp;gt;{{Character|Eleesha}} 50%&amp;lt;br&amp;gt;{{Character|Paola}} 50%&amp;lt;br&amp;gt;{{Character|Derek}} ??%&lt;br /&gt;
| [[Image:Beat box.png]]&lt;br /&gt;
| Jukebox&lt;br /&gt;
| ''Makes the Jukebox available in Alpha Bay 2. Lets you relax while listening to some tunes.''&lt;br /&gt;
*'''Each character has a specific song associated that  gives +2 [[image:moral.png]] if you are in the room at cycle change when your song plays.'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Ian}} 50%&amp;lt;br&amp;gt;{{Character|Terrence}} 30%&amp;lt;br&amp;gt;{{Character|Hua}} 20% &lt;br /&gt;
| [[Image:Parasite elim.png]]&lt;br /&gt;
| Nano-ladybugs&lt;br /&gt;
| ''Vaporized nano-ladybugs. Why on earth did nobody think of this before!''&lt;br /&gt;
*'''Growth duration of young plants in the garden will be reduced by 2.'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Finola}} 100%&amp;lt;br&amp;gt;{{Character|Chun}} 50%&amp;lt;br&amp;gt;{{Character|Raluca}} 50%&amp;lt;br&amp;gt;{{Character|Andie}} ??%&lt;br /&gt;
| [[Image:Noise reducer.png]]&lt;br /&gt;
| Noise Reducer&lt;br /&gt;
| ''Is the infernal din of the engines stopping you from realizing your potential? There's a solution for that.''&lt;br /&gt;
*'''Increases maximum [[image:pa slot1.png]] for all crewmembers by 2.'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Kuan Ti}} 50% &amp;lt;br&amp;gt;{{Character|Raluca}} 50%&amp;lt;br&amp;gt;{{Character|Terrence}} 30% &lt;br /&gt;
| [[Image:Trash load.png]]&lt;br /&gt;
| Scrap Heap&lt;br /&gt;
| ''Generates 4 pieces of scrap metal and 4 pieces of plastic scrap.''&amp;lt;br&amp;gt;{{Note|Items will drop in the room where purchase was made. First though, empty inventory slots are filled.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Eleesha}} 50%&amp;lt;br&amp;gt;{{Character|Paola}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13% &lt;br /&gt;
| [[Image:Apero kitchen.png]]&lt;br /&gt;
| SNC Kitchen&lt;br /&gt;
| ''The SNC R&amp;amp;D has updated the ultimate productivity killer. And we've found their stash! Watch out for fallout. DRINKS!''&lt;br /&gt;
*'''Upgrades the Refectory kitchen.'''&lt;br /&gt;
*'''The SNC Kitchen gives each player present a +6% chance of gaining +1 {{XP}} from Cycle 6 onwards.'''&lt;br /&gt;
*'''Happy Hours on cycle 7 allow you to gain 2 {{XP}}.'''&lt;br /&gt;
*'''There must be at least 2 people present for a successful aperitif.'''&amp;lt;br&amp;gt;{{Note|Can make the people present dirty.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Hua}} 80%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13%&amp;lt;br&amp;gt;{{Character|Andie}} ??%&lt;br /&gt;
| [[Image:Neron_targeting_assist.png]]&lt;br /&gt;
| Targeting Assist&lt;br /&gt;
|''NERON can also make life easier for you. A small patch in the instrument panel filling algorithm and voilà!''&lt;br /&gt;
*'''Improved in-flight and turret targeting by 15%'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Frieda}} 100%&amp;lt;br&amp;gt;{{Character|Ian}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33% &lt;br /&gt;
| [[Image:Thalasso.png]]&lt;br /&gt;
| Thalasso&lt;br /&gt;
| If you are not mush, each shower has a 20% chance of giving you +1 [[image:lp.png]], +1 [[image:moral.png]] or +2 [[image:pa slot2.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}} 50%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13% &lt;br /&gt;
| [[Image:Floor heating.png]]&lt;br /&gt;
| Underfloor Heating&lt;br /&gt;
| ''Puts an end to the stellar coldness of the Daedalus' parquet flooring. From now on, you're in the warmth!'' &lt;br /&gt;
*'''Reduces injuries caused by actions by 25%'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ACTOPI Protocol ===&lt;br /&gt;
&lt;br /&gt;
ACTOPI Protocol displays each person on board with their own individually colored dot and shows the initials of the people in the room when you hover over that room on the mini-map. The display key is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Color/&amp;lt;br&amp;gt;Initials&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Color/&amp;lt;br&amp;gt;Initials&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chao}}&lt;br /&gt;
| style=&amp;quot;background-color: #5863b1;&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''CW'''&lt;br /&gt;
| {{Character|Janice}}&lt;br /&gt;
| style=&amp;quot;background-color: #b44753;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''JK'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}}&lt;br /&gt;
| style=&amp;quot;background-color: #ddd3ca;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''CZ'''&lt;br /&gt;
| {{Character|Jin Su}}&lt;br /&gt;
| style=&amp;quot;background-color: #c0304c;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''JSK'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Eleesha}}&lt;br /&gt;
| style=&amp;quot;background-color: #d08500;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''EW'''&lt;br /&gt;
| {{Character|Kuan Ti}}&lt;br /&gt;
| style=&amp;quot;background-color: #f39b01;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''KTL'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Finola}}&lt;br /&gt;
| style=&amp;quot;background-color: #51a6b2;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''FK'''&lt;br /&gt;
| {{Character|Paola}}&lt;br /&gt;
| style=&amp;quot;background-color: #ff9afa;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''PR'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Frieda}}&lt;br /&gt;
| style=&amp;quot;background-color: #206786;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''FB'''&lt;br /&gt;
| {{Character|Raluca}}&lt;br /&gt;
| style=&amp;quot;background-color: #868681;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''RT'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Gioele}}&lt;br /&gt;
| style=&amp;quot;background-color: #dd702a;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''GR'''&lt;br /&gt;
| {{Character|Roland}}&lt;br /&gt;
| style=&amp;quot;background-color: #ffa36d;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''RZ'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Hua}}&lt;br /&gt;
| style=&amp;quot;background-color: #805441;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''HJ'''&lt;br /&gt;
| {{Character|Stephen}}&lt;br /&gt;
| style=&amp;quot;background-color: #ffffff;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''SS'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Ian}}&lt;br /&gt;
| style=&amp;quot;background-color: #237c68;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''IS'''&lt;br /&gt;
| {{Character|Terrence}}&lt;br /&gt;
| style=&amp;quot;background-color: #d32837;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''TA'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Andie}}&lt;br /&gt;
| style=&amp;quot;background-color: #87cefa;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''AG'''&lt;br /&gt;
| {{Character|Derek}}&lt;br /&gt;
| style=&amp;quot;background-color: #889c28;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''DH'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Flair ==&lt;br /&gt;
&lt;br /&gt;
These flair items can be purchased for 6 {{Klix}}.&lt;br /&gt;
&lt;br /&gt;
{{Note|Only Foul Mood and Melting Hearts are confirmed in English Mush}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Drone.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Gears.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
| Foul Mood&lt;br /&gt;
| [[Image:Hoveringcloud.png]]&lt;br /&gt;
| Spread bad moods and cynicism, a little cloud follows you wherever you go.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Music.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Rayoflight.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Ring.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Supercitrouille.png]]&lt;br /&gt;
| {{Todo|In-Game Description}} {{Note|Are you sure this isn't Junkbumpkinitis?}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Thinking.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
| Melting Hearts&lt;br /&gt;
| [[Image:Trailinghearts.png]]&lt;br /&gt;
| Spread peace and love by leaving a little trail of cute hearts wherever you go...&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Image:Bubblehead.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skins ==&lt;br /&gt;
&lt;br /&gt;
Skins can be purchased for 25 {{Klix}}. Once purchased they are permanently unlocked and you can switch between skins on your account page.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Eleesha williams 1.png]]&lt;br /&gt;
| '''Eleesha Williams'''&amp;lt;br&amp;gt;An elegant, practical outfit, idea for strolling through the Daedalus unencumbered. Usable ad infinitum.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ian soulton 1.png]]&lt;br /&gt;
| '''Ian Soulton'''&amp;lt;br&amp;gt;A labcoat is always good for making people take you seriously. Usable ad infinitium.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Janice kent 1.png]]&lt;br /&gt;
| '''Janice Kent'''&amp;lt;br&amp;gt;A charming négligé, ideal for nights in good company Spring/Summer/Leather Collection. Usable ad infinitum.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Jiang hua 1.png]]&lt;br /&gt;
| '''Jiang Hua'''&amp;lt;br&amp;gt;A 100% Organic outfit, ideal for autumnal dancing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Kim jin su 1.png]]&lt;br /&gt;
| '''Kim Jin Su'''&amp;lt;br&amp;gt;Formal-Commandant Style!&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Kim jin su 2.png]]&lt;br /&gt;
| '''Kim Jin Su'''&amp;lt;br&amp;gt;A costume guaranteed to strike fear in the hearts of hemophiliacs!&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Stephen seagull 1.png]]&lt;br /&gt;
| '''Stephen Seagull'''&amp;lt;br&amp;gt;Ho! Ho! Ho!&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Terrence archer 1.png]]&lt;br /&gt;
| '''Terrence Archer'''&amp;lt;br&amp;gt;You get the feeling you're going faster than before, or not.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Wang chao 1.png]]&lt;br /&gt;
| '''Wang Chao'''&amp;lt;br&amp;gt;Make a statement in this 80s outfit made of leather, leather and more leather.  There will be blood... usable ad infinitum.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Raluca tomescu 1.png]]&lt;br /&gt;
| '''Raluca Tomescu'''&amp;lt;br&amp;gt;A silk evening dress, perfect for those gothic evening engagements.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Roland zuccali$1.png]]&lt;br /&gt;
| '''Roland Zuccali'''&amp;lt;br&amp;gt;Space goblin here, someone requested a reading of the riot act?&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:1PcKXHZ.png]]&lt;br /&gt;
| '''Paola Rinaldo'''&amp;lt;br&amp;gt;to do.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Starless</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:Roland_zuccali$1.png</id>
		<title>File:Roland zuccali$1.png</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:Roland_zuccali$1.png"/>
				<updated>2014-05-09T18:36:21Z</updated>
		
		<summary type="html">&lt;p&gt;Starless: Roland KLIX suit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Roland KLIX suit&lt;/div&gt;</summary>
		<author><name>Starless</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Vending_Machine</id>
		<title>Vending Machine</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Vending_Machine"/>
				<updated>2014-05-09T18:35:26Z</updated>
		
		<summary type="html">&lt;p&gt;Starless: /* Skins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Vending Machine''' is where players can spend {{Klix}} '''Klix''' (''Mush'' real-life currency) to buy food, unique ship upgrades, and cosmetic items for your character. Being a {{Character|Mush}} restricts from buying consumables.&lt;br /&gt;
&lt;br /&gt;
== Food ==&lt;br /&gt;
Vending machine food is great in a pinch, but can only be purchased once per ship.  They can be purchased for 4 {{Klix}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}}&amp;lt;br&amp;gt;2 {{Morale}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;4 {{MP}}&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to cause the disease slight nausea.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{AP}}&amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Containers ==&lt;br /&gt;
&lt;br /&gt;
Containers contain multiple items that can be extracted as needed.  They can only be purchased once per ship and cost 4 {{Klix}}.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 3 {{Item|Standard Ration}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Gives 4 Coffee&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
&lt;br /&gt;
These projects can be purchased in the Vending Machine for 8 {{Klix}}. &lt;br /&gt;
&lt;br /&gt;
The projects available for purchase depend on which character you're playing, with the probability noted below.&lt;br /&gt;
&lt;br /&gt;
Unlike normal [[NERON Projects]], these do not earn glory for {{Character|Kuan Ti}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Jin Su}} 100%&amp;lt;br&amp;gt;{{Character|Kuan Ti}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33%&lt;br /&gt;
| [[Image:Whos who.png]]&lt;br /&gt;
| ACTOPI Protocol&lt;br /&gt;
| ''Displays a [[#ACTOPI Protocol|uniquely colored pixel]] indicating who is on board on the tracker. Useful for tracking anyones slightest movements.''&lt;br /&gt;
*'''Displays the identity of crewmembers on the Tracker'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chao}} 100%&amp;lt;br&amp;gt;{{Character|Stephen}} 100%&amp;lt;br&amp;gt;{{Character|Roland}} 25% &lt;br /&gt;
| [[Image:Call of dirty.png]]&lt;br /&gt;
| [[Dynarcade]]&lt;br /&gt;
| ''Dynarcade, this old war machine originally put together to train rookies can easily be converted into a video game.&amp;lt;br&amp;gt;Now Available in Alpha Bay 2. Lets you unwind a little at the expense of a few contusions.''&amp;lt;br&amp;gt;*'''http://i.imgur.com/OkxCxnm.png Cost 1AP per try. Give +2 morale if sucсess. Lose 1HP if fail.'''&amp;lt;br&amp;gt; http://i.imgur.com/u7r02cM.png&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Janice}} 100%&amp;lt;br&amp;gt;{{Character|Eleesha}} 50%&amp;lt;br&amp;gt;{{Character|Paola}} 50%&amp;lt;br&amp;gt;{{Character|Derek}} ??%&lt;br /&gt;
| [[Image:Beat box.png]]&lt;br /&gt;
| Jukebox&lt;br /&gt;
| ''Makes the Jukebox available in Alpha Bay 2. Lets you relax while listening to some tunes.''&lt;br /&gt;
*'''Each character has a specific song associated that  gives +2 [[image:moral.png]] if you are in the room at cycle change when your song plays.'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Ian}} 50%&amp;lt;br&amp;gt;{{Character|Terrence}} 30%&amp;lt;br&amp;gt;{{Character|Hua}} 20% &lt;br /&gt;
| [[Image:Parasite elim.png]]&lt;br /&gt;
| Nano-ladybugs&lt;br /&gt;
| ''Vaporized nano-ladybugs. Why on earth did nobody think of this before!''&lt;br /&gt;
*'''Growth duration of young plants in the garden will be reduced by 2.'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Finola}} 100%&amp;lt;br&amp;gt;{{Character|Chun}} 50%&amp;lt;br&amp;gt;{{Character|Raluca}} 50%&amp;lt;br&amp;gt;{{Character|Andie}} ??%&lt;br /&gt;
| [[Image:Noise reducer.png]]&lt;br /&gt;
| Noise Reducer&lt;br /&gt;
| ''Is the infernal din of the engines stopping you from realizing your potential? There's a solution for that.''&lt;br /&gt;
*'''Increases maximum [[image:pa slot1.png]] for all crewmembers by 2.'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Kuan Ti}} 50% &amp;lt;br&amp;gt;{{Character|Raluca}} 50%&amp;lt;br&amp;gt;{{Character|Terrence}} 30% &lt;br /&gt;
| [[Image:Trash load.png]]&lt;br /&gt;
| Scrap Heap&lt;br /&gt;
| ''Generates 4 pieces of scrap metal and 4 pieces of plastic scrap.''&amp;lt;br&amp;gt;{{Note|Items will drop in the room where purchase was made. First though, empty inventory slots are filled.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Eleesha}} 50%&amp;lt;br&amp;gt;{{Character|Paola}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13% &lt;br /&gt;
| [[Image:Apero kitchen.png]]&lt;br /&gt;
| SNC Kitchen&lt;br /&gt;
| ''The SNC R&amp;amp;D has updated the ultimate productivity killer. And we've found their stash! Watch out for fallout. DRINKS!''&lt;br /&gt;
*'''Upgrades the Refectory kitchen.'''&lt;br /&gt;
*'''The SNC Kitchen gives each player present a +6% chance of gaining +1 {{XP}} from Cycle 6 onwards.'''&lt;br /&gt;
*'''Happy Hours on cycle 7 allow you to gain 2 {{XP}}.'''&lt;br /&gt;
*'''There must be at least 2 people present for a successful aperitif.'''&amp;lt;br&amp;gt;{{Note|Can make the people present dirty.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Hua}} 80%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13%&amp;lt;br&amp;gt;{{Character|Andie}} ??%&lt;br /&gt;
| [[Image:Neron_targeting_assist.png]]&lt;br /&gt;
| Targeting Assist&lt;br /&gt;
|''NERON can also make life easier for you. A small patch in the instrument panel filling algorithm and voilà!''&lt;br /&gt;
*'''Improved in-flight and turret targeting by 15%'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Frieda}} 100%&amp;lt;br&amp;gt;{{Character|Ian}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33% &lt;br /&gt;
| [[Image:Thalasso.png]]&lt;br /&gt;
| Thalasso&lt;br /&gt;
| If you are not mush, each shower has a 20% chance of giving you +1 [[image:lp.png]], +1 [[image:moral.png]] or +2 [[image:pa slot2.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}} 50%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13% &lt;br /&gt;
| [[Image:Floor heating.png]]&lt;br /&gt;
| Underfloor Heating&lt;br /&gt;
| ''Puts an end to the stellar coldness of the Daedalus' parquet flooring. From now on, you're in the warmth!'' &lt;br /&gt;
*'''Reduces injuries caused by actions by 25%'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ACTOPI Protocol ===&lt;br /&gt;
&lt;br /&gt;
ACTOPI Protocol displays each person on board with their own individually colored dot and shows the initials of the people in the room when you hover over that room on the mini-map. The display key is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Color/&amp;lt;br&amp;gt;Initials&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Color/&amp;lt;br&amp;gt;Initials&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chao}}&lt;br /&gt;
| style=&amp;quot;background-color: #5863b1;&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''CW'''&lt;br /&gt;
| {{Character|Janice}}&lt;br /&gt;
| style=&amp;quot;background-color: #b44753;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''JK'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}}&lt;br /&gt;
| style=&amp;quot;background-color: #ddd3ca;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''CZ'''&lt;br /&gt;
| {{Character|Jin Su}}&lt;br /&gt;
| style=&amp;quot;background-color: #c0304c;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''JSK'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Eleesha}}&lt;br /&gt;
| style=&amp;quot;background-color: #d08500;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''EW'''&lt;br /&gt;
| {{Character|Kuan Ti}}&lt;br /&gt;
| style=&amp;quot;background-color: #f39b01;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''KTL'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Finola}}&lt;br /&gt;
| style=&amp;quot;background-color: #51a6b2;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''FK'''&lt;br /&gt;
| {{Character|Paola}}&lt;br /&gt;
| style=&amp;quot;background-color: #ff9afa;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''PR'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Frieda}}&lt;br /&gt;
| style=&amp;quot;background-color: #206786;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''FB'''&lt;br /&gt;
| {{Character|Raluca}}&lt;br /&gt;
| style=&amp;quot;background-color: #868681;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''RT'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Gioele}}&lt;br /&gt;
| style=&amp;quot;background-color: #dd702a;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''GR'''&lt;br /&gt;
| {{Character|Roland}}&lt;br /&gt;
| style=&amp;quot;background-color: #ffa36d;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''RZ'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Hua}}&lt;br /&gt;
| style=&amp;quot;background-color: #805441;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''HJ'''&lt;br /&gt;
| {{Character|Stephen}}&lt;br /&gt;
| style=&amp;quot;background-color: #ffffff;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''SS'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Ian}}&lt;br /&gt;
| style=&amp;quot;background-color: #237c68;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''IS'''&lt;br /&gt;
| {{Character|Terrence}}&lt;br /&gt;
| style=&amp;quot;background-color: #d32837;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''TA'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Andie}}&lt;br /&gt;
| style=&amp;quot;background-color: #87cefa;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''AG'''&lt;br /&gt;
| {{Character|Derek}}&lt;br /&gt;
| style=&amp;quot;background-color: #889c28;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''DH'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Flair ==&lt;br /&gt;
&lt;br /&gt;
These flair items can be purchased for 6 {{Klix}}.&lt;br /&gt;
&lt;br /&gt;
{{Note|Only Foul Mood and Melting Hearts are confirmed in English Mush}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Drone.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Gears.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
| Foul Mood&lt;br /&gt;
| [[Image:Hoveringcloud.png]]&lt;br /&gt;
| Spread bad moods and cynicism, a little cloud follows you wherever you go.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Music.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Rayoflight.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Ring.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Supercitrouille.png]]&lt;br /&gt;
| {{Todo|In-Game Description}} {{Note|Are you sure this isn't Junkbumpkinitis?}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Thinking.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
| Melting Hearts&lt;br /&gt;
| [[Image:Trailinghearts.png]]&lt;br /&gt;
| Spread peace and love by leaving a little trail of cute hearts wherever you go...&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Image:Bubblehead.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skins ==&lt;br /&gt;
&lt;br /&gt;
Skins can be purchased for 25 {{Klix}}. Once purchased they are permanently unlocked and you can switch between skins on your account page.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Eleesha williams 1.png]]&lt;br /&gt;
| '''Eleesha Williams'''&amp;lt;br&amp;gt;An elegant, practical outfit, idea for strolling through the Daedalus unencumbered. Usable ad infinitum.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ian soulton 1.png]]&lt;br /&gt;
| '''Ian Soulton'''&amp;lt;br&amp;gt;A labcoat is always good for making people take you seriously. Usable ad infinitium.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Janice kent 1.png]]&lt;br /&gt;
| '''Janice Kent'''&amp;lt;br&amp;gt;A charming négligé, ideal for nights in good company Spring/Summer/Leather Collection. Usable ad infinitum.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Jiang hua 1.png]]&lt;br /&gt;
| '''Jiang Hua'''&amp;lt;br&amp;gt;A 100% Organic outfit, ideal for autumnal dancing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Kim jin su 1.png]]&lt;br /&gt;
| '''Kim Jin Su'''&amp;lt;br&amp;gt;Formal-Commandant Style!&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Kim jin su 2.png]]&lt;br /&gt;
| '''Kim Jin Su'''&amp;lt;br&amp;gt;A costume guaranteed to strike fear in the hearts of hemophiliacs!&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Stephen seagull 1.png]]&lt;br /&gt;
| '''Stephen Seagull'''&amp;lt;br&amp;gt;Ho! Ho! Ho!&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Terrence archer 1.png]]&lt;br /&gt;
| '''Terrence Archer'''&amp;lt;br&amp;gt;You get the feeling you're going faster than before, or not.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Wang chao 1.png]]&lt;br /&gt;
| '''Wang Chao'''&amp;lt;br&amp;gt;Make a statement in this 80s outfit made of leather, leather and more leather.  There will be blood... usable ad infinitum.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Raluca tomescu 1.png]]&lt;br /&gt;
| '''Raluca Tomescu'''&amp;lt;br&amp;gt;A silk evening dress, perfect for those gothic evening engagements.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:X6bPR1C.png]]&lt;br /&gt;
| '''Roland Zuccali'''&amp;lt;br&amp;gt;Space goblin here, someone requested a reading of the riot act?&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:1PcKXHZ.png]]&lt;br /&gt;
| '''Paola Rinaldo'''&amp;lt;br&amp;gt;to do.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Starless</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Template:Skill</id>
		<title>Template:Skill</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Template:Skill"/>
				<updated>2014-05-03T07:54:25Z</updated>
		
		<summary type="html">&lt;p&gt;Starless: should work correctly now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;span style=&amp;quot;white-space:nowrap; font-weight: bold;&amp;quot;&amp;gt;{{#switch:{{{1}}}&lt;br /&gt;
|perfume|antiqueperfume|Antique Perfume = [[image:Antique Perfume.png|link=Antique Perfume|class=small-em|Icon]] [[Antique Perfume]]&lt;br /&gt;
|apprentice|Apprentice = [[image:Apprentice.png|link=Apprentice|class=small-em|Icon]] [[Apprentice]]&lt;br /&gt;
|astro|astrophysicist|Astrophysicist = [[image:Astrophysicist.png|link=Astrophysicist|class=small-em|Icon]] [[Astrophysicist]]&lt;br /&gt;
|biologist|Biologist = [[image:Biologist.png|link=Biologist|class=small-em|Icon]] [[Biologist]]&lt;br /&gt;
|botanist|Botanist = [[image:Botanist.png|link=Botanist|class=small-em|Icon]] [[Botanist]]&lt;br /&gt;
|coffee|caffeinejunkie|Coffeine Junkie|Caffeine Junkie = [[image:Caffeine Junkie.png|link=Caffeine Junkie|class=small-em|Icon]] [[Caffeine Junkie]]&lt;br /&gt;
|cook|chef|Chef = [[image:Chef.png|link=Chef|class=small-em|Icon]] [[Chef]]&lt;br /&gt;
|coldblooded|Cold Blooded = [[image:Cold Blooded.png|link=Cold Blooded|class=small-em|Icon]] [[Cold Blooded]]&lt;br /&gt;
|crazyeye|Crazy Eye = [[image:Crazy Eye.png|link=Crazy Eye|class=small-em|Icon]] [[Crazy Eye]]&lt;br /&gt;
|creative|Creative = [[image:Creative.png|link=Creative|class=small-em|Icon]] [[Creative]]&lt;br /&gt;
|designer|Designer = [[image:Designer.png|link=Designer|class=small-em|Icon]] [[Designer]]&lt;br /&gt;
|detached|detachedcrewmember|Detached Crewmember=[[image:Detached Crewmember.png|link=Detached Crewmember|class=small-em|Icon]] [[Detached Crewmember]]&lt;br /&gt;
|determined|Determined=[[image:Determined.png|link=Determined|class=small-em|Icon]] [[Determined]]&lt;br /&gt;
|diplomat|Diplomat=[[image:Diplomat.png|link=Diplomat|class=small-em|Icon]] [[Diplomat]]&lt;br /&gt;
|fire|firefighter|Firefighter=[[image:Firefighter.png|link=Firefighter|class=small-em|Icon]] [[Firefighter]]&lt;br /&gt;
|frugivore|Frugivore=[[image:Frugivore.png|link=Frugivore|class=small-em|Icon]] [[Frugivore]]&lt;br /&gt;
|genius|Genius=[[image:Genius.png|link=Genius|class=small-em|Icon]] [[Genius]]&lt;br /&gt;
|greenthumb|Green Thumb=[[image:Green Thumb.png|link=Green Thumb|class=small-em|Icon]] [[Green Thumb]]&lt;br /&gt;
|intimidating|Intimidating=[[image:Intimidating.png|link=Intimidating|class=small-em|Icon]] [[Intimidating]]&lt;br /&gt;
|IT|it|itexpert|IT Expert=[[image:IT Expert.png|link=IT Expert|class=small-em|Icon]] [[IT Expert]]&lt;br /&gt;
|leader|Leader=[[image:Leader.png|link=Leader|class=small-em|Icon]] [[Leader]]&lt;br /&gt;
|lethargy|Lethargy=[[image:Lethargy.png|link=Lethargy|class=small-em|Icon]] [[Lethargy]]&lt;br /&gt;
|logistics|logisticsexpert|Logistics Expert=[[image:Logistics Expert.png|link=Logistics Expert|class=small-em|Icon]] [[Logistics Expert]]&lt;br /&gt;
|hope|onlyhope|mankind'sonlyhope|Mankind's only hope|Mankind's Only Hope=[[image:Mankind's Only Hope.png|link=Mankind's only hope|class=small-em|Icon]] [[Mankind's only hope]]&lt;br /&gt;
|medic|Medic=[[image:Medic.png|link=Medic|class=small-em|Icon]] [[Medic]]&lt;br /&gt;
|metal|metalworker|Metalworker=[[image:Metalworker.png|link=Metalworker|class=small-em|Icon]] [[Metalworker]]&lt;br /&gt;
|mycologist|Mycologist=[[image:Mycologist.png|link=Mycologist|class=small-em|Icon]] [[Mycologist]]&lt;br /&gt;
|neron|neronfriend|onlyfriend|neron'sonlyfriend|NERON's Only Friend|NERON's only friend|Neron's only friend|Neron's Only Friend=[[image:NERON's only friend.png|link=NERON's only friend|class=small-em|Icon]] [[NERON's only friend]]&lt;br /&gt;
|nurse|Nurse=[[image:Nurse.png|link=Nurse|class=small-em|Icon]] [[Nurse]]&lt;br /&gt;
|observant|Observant=[[image:Observant.png|link=Observant|class=small-em|Icon]] [[Observant]]&lt;br /&gt;
|ocd|OCD=[[image:OCD.png|link=OCD|class=small-em|Icon]] [[OCD]]&lt;br /&gt;
|opportunist|Opportunist=[[image:Opportunist.png|link=Opportunist|class=small-em|Icon]] [[Opportunist]]&lt;br /&gt;
|panic|Panic=[[image:Panic.png|link=Panic|class=small-em|Icon]] [[Panic]]&lt;br /&gt;
|paranoid|Paranoid=[[image:Paranoid.png|link=Paranoid|class=small-em|Icon]] [[Paranoid]]&lt;br /&gt;
|physicist|Physicist=[[image:Physicist.png|link=Physicist|class=small-em|Icon]] [[Physicist]]&lt;br /&gt;
|pilot|Pilot=[[image:Pilot.png|link=Pilot|class=small-em|Icon]] [[Pilot]]&lt;br /&gt;
|premonition|Premonition=[[image:Premonition.png|link=Premonition|class=small-em|Icon]] [[Premonition]]&lt;br /&gt;
|radio|radioexpert|Radio Expert=[[image:Radio Expert.png|link=Radio Expert|class=small-em|Icon]] [[Radio Expert]]&lt;br /&gt;
|rebel|Rebel=[[image:Rebel.png|link=Rebel|class=small-em|Icon]] [[Rebel]]&lt;br /&gt;
|robotics|roboticsexpert|Robotics Expert=[[image:Robotics Expert.png|link=Robotics Expert|class=small-em|Icon]] [[Robotics Expert]]&lt;br /&gt;
|sacrifice|selfsacrifice|Self-sacrifice=[[image:Self-sacrifice.png|link=Self-sacrifice|class=small-em|Icon]] [[Self-sacrifice]]&lt;br /&gt;
|shooter|Shooter=[[image:Shooter.png|link=Shooter|class=small-em|Icon]] [[Shooter]]&lt;br /&gt;
|shrink|Shrink=[[image:Shrink.png|link=Shrink|class=small-em|Icon]] [[Shrink]]&lt;br /&gt;
|sneak|Sneak=[[image:Sneak.png|link=Sneak|class=small-em|Icon]] [[Sneak]]&lt;br /&gt;
|solid|Solid=[[image:Solid.png|link=Solid|class=small-em|Icon]] [[Solid]]&lt;br /&gt;
|sprinter|Sprinter=[[image:Sprinter.png|link=Sprinter|class=small-em|Icon]] [[Sprinter]]&lt;br /&gt;
|strateguru|Strateguru=[[image:Strateguru.png|link=Strateguru|class=small-em|Icon]] [[Strateguru]]&lt;br /&gt;
|survivalist|Survivalist=[[image:Survivalist.png|link=Survivalist|class=small-em|Icon]] [[Survivalist]]&lt;br /&gt;
|tech|technician|Technician=[[image:Technician.png|link=Technician|class=small-em|Icon]] [[Technician]]&lt;br /&gt;
|optimist|theoptimist|Optimist|The Optimist=[[image:The Optimist.png|link=The Optimist|class=small-em|Icon]] [[The Optimist]]&lt;br /&gt;
|torturer|Torturer=[[image:Torturer.png|link=Torturer|class=small-em|Icon]] [[Torturer]]&lt;br /&gt;
|tracker|Tracker=[[image:Tracker.png|link=Tracker (skill)|class=small-em|Icon]] [[Tracker (skill)|Tracker]]&lt;br /&gt;
|turn|uturn|U-Turn=[[image:U-Turn.png|link=U-Turn|class=small-em|Icon]] [[U-Turn]]&lt;br /&gt;
|victimizer|Victimizer=[[image:Victimizer.png|link=Victimizer|class=small-em|Icon]] [[Victimizer]]&lt;br /&gt;
|wrestler|Wrestler=[[image:Wrestler.png|link=Wrestler|class=small-em|Icon]] [[Wrestler]]&lt;br /&gt;
|phagocyte|Phagocyte=[[image:Phagocyte.png|link=Phagocyte|class=small-em|Icon]] [[Phagocyte]]&lt;br /&gt;
|kitchen|fungalkitchen|Fungal Kitchen=[[image:Fungal Kitchen.png|link=Fungal Kitchen|class=small-em|Icon]] [[Fungal Kitchen]]&lt;br /&gt;
|traitor|Traitor=[[image:Traitor.png|link=Traitor|class=small-em|Icon]] [[Traitor]]&lt;br /&gt;
|anonymous|anonymush|Anonymush=[[image:Anonymush.png|link=Anonymush|class=small-em|Icon]] [[Anonymush]]&lt;br /&gt;
|armor|hardboiled|Hard Boiled=[[image:Hard Boiled.png|link=Hard Boiled|class=small-em|Icon]] [[Hard Boiled]]&lt;br /&gt;
|sabotage|saboteur|Saboteur=[[image:Saboteur.png|link=Saboteur|class=small-em|Icon]] [[Saboteur]]&lt;br /&gt;
|morale|demoralize|Demoralize=[[image:Demoralize.png|link=Demoralize|class=small-em|Icon]] [[Demoralize]]&lt;br /&gt;
|trap|trapper|Trapper=[[image:Trapper.png|link=Trapper|class=small-em|Icon]] [[Trapper]]&lt;br /&gt;
|transfer|Transfer=[[image:Transfer.png|link=Transfer|class=small-em|Icon]] [[Transfer]]&lt;br /&gt;
|Splashproof = [[Image:Splashproof.png|link=Splashproof|class=small-em|Icon]] [[Splashproof]]&lt;br /&gt;
|Doorman = [[Image:Doorman.png|link=Doorman|class=small-em|Icon]] [[Doorman]]&lt;br /&gt;
|slimetrap|Slime Trap|Slime trap|Slimetrap = [[Image:Slimetrap.png|link=Slimetrap|class=small-em|Icon]] [[Slimetrap]]&lt;br /&gt;
|Nightmarish = [[Image:Nightmarish.png|link=Nightmarish|class=small-em|Icon]] [[Nightmarish]]&lt;br /&gt;
|Ninja = [[Image:Ninja.png|link=Ninja|class=small-em|Icon]] [[Ninja]]&lt;br /&gt;
|Bacterophile|Bacteriophile|Bacterophiliac|Bacteriophiliac = [[Image:Bacterophile.png|link=Bacteriophiliac|class=small-em|Icon]] [[Bacteriophiliac]]&lt;br /&gt;
|Fertile = [[Image:Fertile.png|link=Fertile|class=small-em|Icon]] [[Fertile]]&lt;br /&gt;
|Mycelium Spirit = [[Image:Mycelium_Spirit.png|link=Mycelium Spirit|class=small-em|Icon]] [[Mycelium Spirit]]&lt;br /&gt;
|Nimble Fingers = [[Image:Nimble_Fingers.png|link=Nimble Fingers|class=small-em|Icon]] [[Nimble Fingers]]&lt;br /&gt;
|Radio Pirate = [[Image:Radio_Pirate.png|link=Radio Pirate|class=small-em|Icon]] [[Radio Pirate]]&lt;br /&gt;
|Infector = [[Image:Infector.png|link=Infector|class=small-em|Icon]] [[Infector]]&lt;br /&gt;
|NERON Access = [[Image:NERON_Access.png|link=NERON Access|class=small-em|Icon]] [[NERON Access]]&lt;br /&gt;
|Pyromaniac = [[Image:Pyromaniac.png|link=Pyromaniac|class=small-em|Icon]] [[Pyromaniac]]&lt;br /&gt;
|NERON Depression = [[Image:NERON Depression.png|link=NERON Depression|class=small-em|Icon]] [[NERON Depression]]&lt;br /&gt;
|Mass Moisification|Mass Mushification|Massive Mushification = [[Image:Mass Moisification.png|link=Massive Mushification|class=small-em|Icon]] [[Massive Mushification]]&lt;br /&gt;
|Devotion|Dévotion|Devoted = [[Image:Devoted.png|link=Devotion|class=small-em|Icon]] [[Devotion]]&lt;br /&gt;
|Polyvalent|Skillful|Skilful = [[Image:Skilful.png|link=Polyvalent|class=small-em|Icon]] [[Polyvalent]]&lt;br /&gt;
|Confident|Confidant|Confidante = [[Image:Confident.png|link=Confident|class=small-em|Icon]] [[Confident]]&lt;br /&gt;
|Expert = [[Image:Expert.png|link=Expert|class=small-em|Icon]] [[Expert]]&lt;br /&gt;
|Motivateur|Motivator = [[Image:Motivator.png|link=Motivator|class=small-em|Icon]] [[Motivator]]&lt;br /&gt;
|Hygienist|Hygieniste|Hygiénist|Hygiéniste|Strong Skin|Strong skin = [[Image:Strong skin.png|link=Hygienist|class=small-em|Icon]] [[Hygienist]]&lt;br /&gt;
|Gelee Verte|Green Jelly|Electro Slime|Green Slime|green slime|slime = [[Image:Electro slime.png|link=Green Jelly|class=small-em|Icon]] [[Green Jelly]]&lt;br /&gt;
|Dialoguiste|Defacer = [[Image:Defacer.png|link=Defacer|class=small-em|Icon]] [[Defacer]]&lt;br /&gt;
|[[Image:Unknown_icon.png|link=Unknown skill|class=small-em|Icon]] [[Skills|Unknown skill]]&lt;br /&gt;
}}&amp;lt;/span&amp;gt;&amp;lt;/onlyinclude&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
A '''very''' useful template used to display a skill along with its skill icon. All current Human and Mush [[Skills]] should be supported.&lt;br /&gt;
&lt;br /&gt;
'''Usage:'''&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Skill|Skill name}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Demo:'''&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Skill|Designer}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|Mankind's only hope}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|Phagocyte}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
'''Result:'''&lt;br /&gt;
&lt;br /&gt;
{{Skill|Designer}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|Mankind's only hope}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|Phagocyte}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Useful Templates]]&lt;/div&gt;</summary>
		<author><name>Starless</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Doing_it</id>
		<title>Doing it</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Doing_it"/>
				<updated>2014-05-02T14:49:02Z</updated>
		
		<summary type="html">&lt;p&gt;Starless: Redirected page to Actions#Do the thing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Actions#Do_the_thing]]&lt;/div&gt;</summary>
		<author><name>Starless</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Defacer</id>
		<title>Defacer</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Defacer"/>
				<updated>2014-05-02T12:14:21Z</updated>
		
		<summary type="html">&lt;p&gt;Starless: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Defacer&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Your DNA allows you to modify certain peripheral data. This has potential!&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*For '''2''' {{AP}}, you can delete the log in a given room once per day. The log will start again automatically with the next cycle.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|9}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
This skill removes the logs from the room completely. New logs are started since the next cycle.&lt;br /&gt;
&lt;br /&gt;
== General Effects ==&lt;br /&gt;
* New action: '''Clear Logs'''&lt;br /&gt;
** '''Cost:''' 2 {{AP}}&lt;br /&gt;
** '''Target:''' the log of current room&lt;br /&gt;
** '''Effect:''' the room logs are completely cleaned. &lt;br /&gt;
** {{todo|effects when cameras and observants are present}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Mush Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Starless</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Defacer</id>
		<title>Defacer</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Defacer"/>
				<updated>2014-05-02T12:11:47Z</updated>
		
		<summary type="html">&lt;p&gt;Starless: additions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Defacer&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Your DNA allows you to modify certain peripheral data. This has potential!&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*For '''2''' {{AP}}, you can delete the log in a given room once per day. The log will start again automatically with the next cycle.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|9}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
This skill removes the logs from the room completely. New logs are started since the next cycle. {{todo|check this}}&lt;br /&gt;
&lt;br /&gt;
== General Effects ==&lt;br /&gt;
* New action: '''Clear Logs'''&lt;br /&gt;
** '''Cost:''' 2 {{AP}}&lt;br /&gt;
** '''Target:''' the log of current room&lt;br /&gt;
** '''Effect:''' the room logs are completely cleaned. &lt;br /&gt;
** {{todo|effects when cameras and observants are present}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Mush Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Starless</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Derek_Hogan</id>
		<title>Derek Hogan</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Derek_Hogan"/>
				<updated>2014-04-25T20:08:45Z</updated>
		
		<summary type="html">&lt;p&gt;Starless: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Derek|fullname=Derek Hogan|glory=Derek earns 2 {{Glory}} for every reciprocated act of lovemaking.|trait=First Time|traiticon=|traitinfo=You have never done the thing. Your first time will max out your morale.|s1=Shooter|s2=Wrestler|s3=Firefighter|s4=Motivator|s5=Strong Skin|command=?|neron=?|comms=?}}&lt;br /&gt;
{{Warning|'''Warning:''' This article pertains to info gathered from the '''French''' version of ''Mush''. It is not (yet) available to players of the English version.}}&lt;br /&gt;
&lt;br /&gt;
'''Derek Hogan''' is a new upcoming [[Characters|character]]. He and {{Character|Andie|long}} may occasionally replace {{Character|Chao|long}} and {{Character|Finola|long}}, respectively, turning the ship into an alternate timeline version where ''Finola'' was not captured and ''Chao'' didn't make it through the mission.&lt;br /&gt;
&lt;br /&gt;
Derek Hogan is in charge of [[Daedalus]] security. Strong and self-confident, he will be a definite asset for the success of this extreme mission. His past is a succession of events each more unbelievable than the next. Derek has seen it all, battlefields on Sol, Tau-Ceti suicide missions... Yet he is still looking for his soulmate. Since leaving home in a hurry, Derek has devoted his existence to all females, who are not as keen towards him as he is towards them.&lt;br /&gt;
&lt;br /&gt;
Derek has a special [[Statuses#Traits|Trait]]: '''Première fois''' (&amp;quot;First time&amp;quot;). The first time he [[Doing the thing|does the thing]], his {{Morale}} gauge is re-filled to the maximum (+14 {{Morale}} for a Bronze player, +16 {{Morale}} for a {{Gold Mode}} player).&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Derek's '''skill set''' consists of:&lt;br /&gt;
&lt;br /&gt;
#{{Skill|Shooter}}&lt;br /&gt;
#{{Skill|Wrestler}}&lt;br /&gt;
#{{Skill|Firefighter}}&lt;br /&gt;
#[[Image:Motivator.png|class=small-em|Icon]] '''Motivateur'''&lt;br /&gt;
#* For 1 {{AP}}, gives a '''boring speech''' that grants 3 {{MP}} to everyone in the room (Can only be done once a day)&lt;br /&gt;
#{{Skill|Hygienist}}&lt;br /&gt;
#* 50% chance of resisting {{Character|Mush}} contamination&lt;br /&gt;
#* 50% chance of resisting [[Illnesses#Diseases|physical illness]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* As with {{Character|Andie|long}}, ''Derek'''s character artwork has been done by a different artist. Mathieu &amp;quot;Ani&amp;quot; Leyssenne, the original ''Mush'' artist, no longer works with Motion Twin.&lt;br /&gt;
* Judging by his skills, ''Derek'' seems less focused on {{Character|Mush}} detective work than {{Character|Chao}}, instead leaning towards the executive function of the Mush hunt.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
The character's current biography (translation courtesy of Twinoid forum user ''Vector'', corrected by ''[[User:Avistew|Avistew]]''):&lt;br /&gt;
&lt;br /&gt;
;3109&lt;br /&gt;
:Born on Earth.&lt;br /&gt;
&lt;br /&gt;
;3121&lt;br /&gt;
:Derek cuts himself trying to shave his peach fuzz for the first time, which causes a scar. He swears to anyone who will listen that he got this injury from the battlefields of Tau-Ceti.&lt;br /&gt;
&lt;br /&gt;
;3139&lt;br /&gt;
:Derek is enlisted into the SDF (Sol Defense Federation) after receiving a propaganda leaflet. His mother forbids him to leave home, but Derek decides to cut ties and now flies alone.&lt;br /&gt;
&lt;br /&gt;
;3145&lt;br /&gt;
:Derek slowly climbs the ranks, used during his childhood to being a willing and obeying servant, it does not take long for him to get noticed by his superiors. He is sent Sol where he takes part in the great battle. Sent as a scout in the field, he surprises his superiors by taking over an advanced enemy base by himself. By his own admission, he didn't see the enemy communication tower until he accidentally crashed into it and disabled the base...he is rewarded for his bravery on the battlefield and promoted to Sergeant.&lt;br /&gt;
&lt;br /&gt;
;3146&lt;br /&gt;
:After a few missions Derek is posted on Xyloph-17 to oversee the Magellan expedition and report the every action of scientists working in the orbit of Jupiter. He meets Chao Wang, but they spend little time together, as he prefers the company of Xyloph-17's female passengers. Poor Derek, his terrible quality reports and his increasingly problematic contact with the female staff of the station earn him a transfer back to the field.&lt;br /&gt;
&lt;br /&gt;
;3151&lt;br /&gt;
:Derek runs small missions and manages to complete each one. Colleagues often complain of his lamentable decisions, but admit that the man is lucky. He manages with a small squad to rescue Chao Wang, who was previously sent to Encelade. In the upper echelons of the SDF, some see him as a rising star, others fear his risky methods. Alas, the latter are more numerous and better ranked, so he finds himself Sergeant Instructors in one of the many schools affiliated with the SDF.&lt;br /&gt;
&lt;br /&gt;
;3151&lt;br /&gt;
:Faced with the catastrophic results of the students placed under the responsibility of Sergeant Instructor Hogan, he he is once again sent back in the field.&lt;br /&gt;
&lt;br /&gt;
;3153&lt;br /&gt;
:Commander Jin-Su takes Derek under his wing, and before long entrusts him with an &amp;quot;informal extraction mission&amp;quot; with Chao. He is unfortunately unable to defuse the home security system of scientist Finola Keagan. The latter had placed an extreme item in her safe, which causes the Sergeant to lose consciousness.  His partner in this mission, Chao Wang, dies, chased by a pack of quadrupedal guards. The latter had sore buttocks before dying from his injuries.&lt;br /&gt;
&lt;br /&gt;
;3154&lt;br /&gt;
:Derek manages to board the Daedalus along with 15 other crew members.&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]] [[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Starless</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Template:Skill</id>
		<title>Template:Skill</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Template:Skill"/>
				<updated>2014-04-25T20:05:59Z</updated>
		
		<summary type="html">&lt;p&gt;Starless: according to help page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;span style=&amp;quot;white-space:nowrap; font-weight: bold;&amp;quot;&amp;gt;{{#switch:{{{1}}}&lt;br /&gt;
|perfume|antiqueperfume|Antique Perfume = [[image:Antique Perfume.png|class=small-em|Icon]] [[Antique Perfume]]&lt;br /&gt;
|apprentice|Apprentice = [[image:Apprentice.png|class=small-em|Icon]] [[Apprentice]]&lt;br /&gt;
|astro|astrophysicist|Astrophysicist = [[image:Astrophysicist.png|class=small-em|Icon]][[Astrophysicist]]&lt;br /&gt;
|biologist|Biologist = [[image:Biologist.png|class=small-em|Icon]] [[Biologist]]&lt;br /&gt;
|botanist|Botanist = [[image:Botanist.png|class=small-em|Icon]] [[Botanist]]&lt;br /&gt;
|coffee|caffeinejunkie|Coffeine Junkie|Caffeine Junkie = [[image:Caffeine Junkie.png|class=small-em|Icon]] [[Caffeine Junkie]]&lt;br /&gt;
|cook|chef|Chef = [[image:Chef.png|class=small-em|Icon]] [[Chef]]&lt;br /&gt;
|coldblooded|Cold Blooded = [[image:Cold Blooded.png|class=small-em|Icon]] [[Cold Blooded]]&lt;br /&gt;
|crazyeye|Crazy Eye = [[image:Crazy Eye.png|class=small-em|Icon]] [[Crazy Eye]]&lt;br /&gt;
|creative|Creative = [[image:Creative.png|class=small-em|Icon]] [[Creative]]&lt;br /&gt;
|designer|Designer = [[image:Designer.png|class=small-em|Icon]] [[Designer]]&lt;br /&gt;
|detached|detachedcrewmember|Detached Crewmember=[[image:Detached Crewmember.png|class=small-em|Icon]] [[Detached Crewmember]]&lt;br /&gt;
|determined|Determined=[[image:Determined.png|class=small-em|Icon]] [[Determined]]&lt;br /&gt;
|diplomat|Diplomat=[[image:Diplomat.png|class=small-em|Icon]] [[Diplomat]]&lt;br /&gt;
|fire|firefighter|Firefighter=[[image:Firefighter.png|class=small-em|Icon]] [[Firefighter]]&lt;br /&gt;
|frugivore|Frugivore=[[image:Frugivore.png|class=small-em|Icon]] [[Frugivore]]&lt;br /&gt;
|genius|Genius=[[image:Genius.png|class=small-em|Icon]] [[Genius]]&lt;br /&gt;
|greenthumb|Green Thumb=[[image:Green Thumb.png|class=small-em|Icon]] [[Green Thumb]]&lt;br /&gt;
|intimidating|Intimidating=[[image:Intimidating.png|class=small-em|Icon]] [[Intimidating]]&lt;br /&gt;
|IT|it|itexpert|IT Expert=[[image:IT Expert.png|class=small-em|Icon]] [[IT Expert]]&lt;br /&gt;
|leader|Leader=[[image:Leader.png|class=small-em|Icon]] [[Leader]]&lt;br /&gt;
|lethargy|Lethargy=[[image:Lethargy.png|class=small-em|Icon]] [[Lethargy]]&lt;br /&gt;
|logistics|logisticsexpert|Logistics Expert=[[image:Logistics Expert.png|class=small-em|Icon]] [[Logistics Expert]]&lt;br /&gt;
|hope|onlyhope|mankind'sonlyhope|Mankind's only hope|Mankind's Only Hope=[[image:Mankind's Only Hope.png|class=small-em|Icon]] [[Mankind's only hope]]&lt;br /&gt;
|medic|Medic=[[image:Medic.png|class=small-em|Icon]] [[Medic]]&lt;br /&gt;
|metal|metalworker|Metalworker=[[image:Metalworker.png|class=small-em|Icon]] [[Metalworker]]&lt;br /&gt;
|mycologist|Mycologist=[[image:Mycologist.png|class=small-em|Icon]] [[Mycologist]]&lt;br /&gt;
|neron|neronfriend|onlyfriend|neron'sonlyfriend|NERON's Only Friend|NERON's only friend|Neron's only friend|Neron's Only Friend=[[image:NERON's only friend.png|class=small-em|Icon]] [[NERON's only friend]]&lt;br /&gt;
|nurse|Nurse=[[image:Nurse.png|class=small-em|Icon]] [[Nurse]]&lt;br /&gt;
|observant|Observant=[[image:Observant.png|class=small-em|Icon]] [[Observant]]&lt;br /&gt;
|ocd|OCD=[[image:OCD.png|class=small-em|Icon]] [[OCD]]&lt;br /&gt;
|opportunist|Opportunist=[[image:Opportunist.png|class=small-em|Icon]] [[Opportunist]]&lt;br /&gt;
|panic|Panic=[[image:Panic.png|class=small-em|Icon]] [[Panic]]&lt;br /&gt;
|paranoid|Paranoid=[[image:Paranoid.png|class=small-em|Icon]] [[Paranoid]]&lt;br /&gt;
|physicist|Physicist=[[image:Physicist.png|class=small-em|Icon]] [[Physicist]]&lt;br /&gt;
|pilot|Pilot=[[image:Pilot.png|class=small-em|Icon]] [[Pilot]]&lt;br /&gt;
|premonition|Premonition=[[image:Premonition.png|class=small-em|Icon]] [[Premonition]]&lt;br /&gt;
|radio|radioexpert|Radio Expert=[[image:Radio Expert.png|class=small-em|Icon]] [[Radio Expert]]&lt;br /&gt;
|rebel|Rebel=[[image:Rebel.png|class=small-em|Icon]] [[Rebel]]&lt;br /&gt;
|robotics|roboticsexpert|Robotics Expert=[[image:Robotics Expert.png|class=small-em|Icon]] [[Robotics Expert]]&lt;br /&gt;
|sacrifice|selfsacrifice|Self-sacrifice=[[image:Self-sacrifice.png|class=small-em|Icon]] [[Self-sacrifice]]&lt;br /&gt;
|shooter|Shooter=[[image:Shooter.png|class=small-em|Icon]] [[Shooter]]&lt;br /&gt;
|shrink|Shrink=[[image:Shrink.png|class=small-em|Icon]] [[Shrink]]&lt;br /&gt;
|sneak|Sneak=[[image:Sneak.png|class=small-em|Icon]] [[Sneak]]&lt;br /&gt;
|solid|Solid=[[image:Solid.png|class=small-em|Icon]] [[Solid]]&lt;br /&gt;
|sprinter|Sprinter=[[image:Sprinter.png|class=small-em|Icon]] [[Sprinter]]&lt;br /&gt;
|strateguru|Strateguru=[[image:Strateguru.png|class=small-em|Icon]] [[Strateguru]]&lt;br /&gt;
|survivalist|Survivalist=[[image:Survivalist.png|class=small-em|Icon]] [[Survivalist]]&lt;br /&gt;
|tech|technician|Technician=[[image:Technician.png|class=small-em|Icon]][[Technician]]&lt;br /&gt;
|optimist|theoptimist|Optimist|The Optimist=[[image:The Optimist.png|class=small-em|Icon]] [[The Optimist]]&lt;br /&gt;
|torturer|Torturer=[[image:Torturer.png|class=small-em|Icon]] [[Torturer]]&lt;br /&gt;
|tracker|Tracker=[[image:Tracker.png|class=small-em|Icon]] [[Tracker (skill)|Tracker]]&lt;br /&gt;
|turn|uturn|U-Turn=[[image:U-Turn.png|class=small-em|Icon]] [[U-Turn]]&lt;br /&gt;
|victimizer|Victimizer=[[image:Victimizer.png|class=small-em|Icon]] [[Victimizer]]&lt;br /&gt;
|wrestler|Wrestler=[[image:Wrestler.png|class=small-em|Icon]] [[Wrestler]]&lt;br /&gt;
|phagocyte|Phagocyte=[[image:Phagocyte.png|class=small-em|Icon]] [[Phagocyte]]&lt;br /&gt;
|kitchen|fungalkitchen|Fungal Kitchen=[[image:Fungal Kitchen.png|class=small-em|Icon]] [[Fungal Kitchen]]&lt;br /&gt;
|traitor|Traitor=[[image:Traitor.png|class=small-em|Icon]] [[Traitor]]&lt;br /&gt;
|anonymous|anonymush|Anonymush=[[image:Anonymush.png|class=small-em|Icon]] [[Anonymush]]&lt;br /&gt;
|armor|hardboiled|Hard Boiled=[[image:Hard Boiled.png|class=small-em|Icon]] [[Hard Boiled]]&lt;br /&gt;
|sabotage|saboteur|Saboteur=[[image:Saboteur.png|class=small-em|Icon]] [[Saboteur]]&lt;br /&gt;
|morale|demoralize|Demoralize=[[image:Demoralize.png|class=small-em|Icon]] [[Demoralize]]&lt;br /&gt;
|trap|trapper|Trapper=[[image:Trapper.png|class=small-em|Icon]] [[Trapper]]&lt;br /&gt;
|transfer|Transfer=[[image:Transfer.png|class=small-em|Icon]] [[Transfer]]&lt;br /&gt;
|Splashproof = [[Image:Splashproof.png|class=small-em|Icon]] [[Splashproof]]&lt;br /&gt;
|Doorman = [[Image:Doorman.png|class=small-em|Icon]] [[Doorman]]&lt;br /&gt;
|slimetrap|Slime Trap|Slime trap|Slimetrap = [[Image:Slimetrap.png|class=small-em|Icon]] [[Slimetrap]]&lt;br /&gt;
|Nightmarish = [[Image:Nightmarish.png|class=small-em|Icon]] [[Nightmarish]]&lt;br /&gt;
|Ninja = [[Image:Ninja.png|class=small-em|Icon]] [[Ninja]]&lt;br /&gt;
|Bacterophile|Bacteriophile|Bacterophiliac|Bacteriophiliac = [[Image:Bacterophile.png|class=small-em|Icon]] [[Bacteriophiliac]]&lt;br /&gt;
|Fertile = [[Image:Fertile.png|class=small-em|Icon]] [[Fertile]]&lt;br /&gt;
|Mycelium Spirit = [[Image:Mycelium_Spirit.png|class=small-em|Icon]] [[Mycelium Spirit]]&lt;br /&gt;
|Nimble Fingers = [[Image:Nimble_Fingers.png|class=small-em|Icon]] [[Nimble Fingers]]&lt;br /&gt;
|Radio Pirate = [[Image:Radio_Pirate.png|class=small-em|Icon]] [[Radio Pirate]]&lt;br /&gt;
|Infector = [[Image:Infector.png|class=small-em|Icon]] [[Infector]]&lt;br /&gt;
|NERON Access = [[Image:NERON_Access.png|class=small-em|Icon]] [[NERON Access]]&lt;br /&gt;
|Pyromaniac = [[Image:Pyromaniac.png|class=small-em|Icon]] [[Pyromaniac]]&lt;br /&gt;
|NERON Depression = [[Image:NERON Depression.png|class=small-em|Icon]] [[NERON Depression]]&lt;br /&gt;
|Mass Moisification|Mass Mushification|Massive Mushification = [[Image:Mass Moisification.png|class=small-em|Icon]] [[Massive Mushification]]&lt;br /&gt;
|Devotion|Dévotion|Devoted = [[Image:Devoted.png|class=small-em|Icon]] [[Devotion]]&lt;br /&gt;
|Polyvalent|Skillful|Skilful = [[Image:Skilful.png|class=small-em|Icon]] [[Polyvalent]]&lt;br /&gt;
|Confident|Confidant|Confidante = [[Image:Confident.png|class=small-em|Icon]] [[Confident]]&lt;br /&gt;
|Expert = [[Image:Expert.png|class=small-em|Icon]] [[Expert]]&lt;br /&gt;
|Motivateur|Motivator = [[Image:Motivator.png|class=small-em|Icon]] [[Motivator]]&lt;br /&gt;
|Hygienist|Hygieniste|Hygiénist|Hygiéniste|Strong Skin|Strong skin = [[Image:Strong skin.png|class=small-em|Icon]] [[Hygienist]]&lt;br /&gt;
|Gelee Verte|Green Jelly|Electro Slime|Green Slime|green slime|slime = [[Image:Electro slime.png|class=small-em|Icon]] [[Green Jelly]]&lt;br /&gt;
|Dialoguiste|Defacer = [[Image:Defacer.png|class=small-em|Icon]] [[Defacer]]&lt;br /&gt;
|[[Image:Unknown_icon.png|class=small-em|Icon]] [[Skills|Unknown skill]]&lt;br /&gt;
}}&amp;lt;/span&amp;gt;&amp;lt;/onlyinclude&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
A '''very''' useful template used to display a skill along with its skill icon. All current Human and Mush [[Skills]] should be supported.&lt;br /&gt;
&lt;br /&gt;
'''Usage:'''&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Skill|Skill name}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Demo:'''&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Skill|Designer}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|Mankind's only hope}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|Phagocyte}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
'''Result:'''&lt;br /&gt;
&lt;br /&gt;
{{Skill|Designer}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|Mankind's only hope}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|Phagocyte}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Useful Templates]]&lt;/div&gt;</summary>
		<author><name>Starless</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Template:Skills_Navbox</id>
		<title>Template:Skills Navbox</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Template:Skills_Navbox"/>
				<updated>2014-04-25T20:04:06Z</updated>
		
		<summary type="html">&lt;p&gt;Starless: according to help page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name       = Skills Navbox&lt;br /&gt;
| title      = [[Skills]]&lt;br /&gt;
| listclass  = hlist&lt;br /&gt;
| state      = {{{state|plain}}}&lt;br /&gt;
&lt;br /&gt;
| group1     = [[:Category:Human_Skill|Human]]&lt;br /&gt;
| list1      = {{skill|Antique Perfume}} &amp;amp;bull; {{skill|Apprentice}} &amp;amp;bull; {{skill|Astrophysicist}} &amp;amp;bull; {{skill|Biologist}} &amp;amp;bull; {{skill|Botanist}} &amp;amp;bull; {{skill|Caffeine Junkie}} &amp;amp;bull; {{skill|Chef}} &amp;amp;bull; {{skill|Cold Blooded}} &amp;amp;bull; {{skill|Crazy Eye}} &amp;amp;bull; {{skill|Creative}} &amp;amp;bull; {{skill|Designer}} &amp;amp;bull; {{skill|Detached Crewmember}} &amp;amp;bull; {{skill|Determined}} &amp;amp;bull; {{Skill|Devoted}} &amp;amp;bull; {{skill|Diplomat}} &amp;amp;bull; {{Skill|Expert}} &amp;amp;bull; {{skill|Firefighter}} &amp;amp;bull; {{skill|Frugivore}} &amp;amp;bull; {{skill|Genius}} &amp;amp;bull; {{skill|Green Thumb}} &amp;amp;bull; {{skill|Intimidating}} &amp;amp;bull; {{skill|IT Expert}} &amp;amp;bull; {{skill|Leader}} &amp;amp;bull; {{skill|Lethargy}} &amp;amp;bull; {{skill|Logistics Expert}} &amp;amp;bull; {{skill|Mankind's Only Hope}} &amp;amp;bull; {{skill|Medic}} &amp;amp;bull; {{skill|Metalworker}} &amp;amp;bull; {{Skill|Motivator}} &amp;amp;bull; {{skill|Mycologist}} &amp;amp;bull; {{skill|NERON's Only Friend}} &amp;amp;bull; {{skill|Nurse}} &amp;amp;bull; {{skill|Observant}} &amp;amp;bull; {{skill|OCD}} &amp;amp;bull; {{skill|Opportunist}} &amp;amp;bull; {{skill|Panic}} &amp;amp;bull; {{skill|Paranoid}} &amp;amp;bull; {{skill|Physicist}} &amp;amp;bull; {{skill|Pilot}} &amp;amp;bull; {{Skill|Polyvalent}} &amp;amp;bull; {{skill|Premonition}} &amp;amp;bull; {{skill|Radio Expert}} &amp;amp;bull; {{skill|Rebel}} &amp;amp;bull; {{skill|Robotics Expert}} &amp;amp;bull; {{skill|Self-sacrifice}} &amp;amp;bull; {{skill|Shooter}} &amp;amp;bull; {{skill|Shrink}} &amp;amp;bull; {{skill|Sneak}} &amp;amp;bull; {{skill|Solid}} &amp;amp;bull; {{skill|Sprinter}} &amp;amp;bull; {{skill|Strateguru}} &amp;amp;bull; {{Skill|Hygienist}} &amp;amp;bull; {{skill|Survivalist}} &amp;amp;bull; {{skill|Technician}} &amp;amp;bull; {{skill|The Optimist}} &amp;amp;bull; {{skill|Torturer}} &amp;amp;bull; {{skill|Tracker}} &amp;amp;bull; {{skill|U-Turn}} &amp;amp;bull; {{skill|Victimizer}} &amp;amp;bull; {{skill|Wrestler}} &lt;br /&gt;
&lt;br /&gt;
| group2     = [[:Category:Mush_Skill|Mush]]&lt;br /&gt;
| list2      = {{skill|Anonymush}} &amp;amp;bull; {{skill|Bacteriophiliac}} &amp;amp;bull; {{skill|Defacer}} &amp;amp;bull; {{skill|Demoralize}} &amp;amp;bull; {{skill|Doorman}} &amp;amp;bull; {{skill|Fertile}} &amp;amp;bull; {{skill|Fungal Kitchen}} &amp;amp;bull; {{Skill|Green Jelly}} &amp;amp;bull; {{skill|Hard Boiled}} &amp;amp;bull; {{skill|Infector}} &amp;amp;bull; {{skill|Massive Mushification}} &amp;amp;bull; {{skill|Mycelium Spirit}} &amp;amp;bull; {{skill|NERON Access}} &amp;amp;bull; {{skill|NERON Depression}} &amp;amp;bull; {{skill|Nightmarish}} &amp;amp;bull; {{skill|Nimble Fingers}} &amp;amp;bull; {{skill|Ninja}} &amp;amp;bull; {{skill|Phagocyte}} &amp;amp;bull; {{skill|Pyromaniac}} &amp;amp;bull; {{skill|Radio Pirate}} &amp;amp;bull; {{skill|Saboteur}} &amp;amp;bull; {{skill|Slimetrap}} &amp;amp;bull; {{skill|Splashproof}} &amp;amp;bull; {{skill|Traitor}} &amp;amp;bull; {{skill|Transfer}} &amp;amp;bull; {{skill|Trapper}} &lt;br /&gt;
&lt;br /&gt;
|below       = '''See Also:''' {{Item|Mage Book}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Starless</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Plastenite_Armor</id>
		<title>Plastenite Armor</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Plastenite_Armor"/>
				<updated>2014-04-15T12:38:11Z</updated>
		
		<summary type="html">&lt;p&gt;Starless: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Plastenite Armor|&lt;br /&gt;
Icon =&lt;br /&gt;
Plastenite armor.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Absorbs 1 point of combat damage.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
This armor is recommended on expeditions&lt;br /&gt;
| In-game Effects =&lt;br /&gt;
*Onboard: Absorbs 1 point of combat damage.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
Plastenite armor is made from bio-sensitive latex and highly flexible materials, which make it light, comfortable, and almost invisible. Some find it a little effeminate and compare it to a military version of Spanx control pants. We're guessing that the moulded breastplate doesn't help. Truth is though, you're better off looking ridiculous than dead.&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
Found in '''[[Storage]]'''&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Has Passive Effect =&lt;br /&gt;
yes&lt;br /&gt;
| Repair Chance =&lt;br /&gt;
12%&lt;br /&gt;
| Dismantle Chance =&lt;br /&gt;
12%&lt;br /&gt;
| Dismantle Result 1 =&lt;br /&gt;
&lt;br /&gt;
| Dismantle Result Amount 1 =&lt;br /&gt;
&lt;br /&gt;
| Dismantle Result 2 =&lt;br /&gt;
&lt;br /&gt;
| Dismantle Result Amount 2 =&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
&lt;br /&gt;
'''Plastenite Armor''' protects its wielder from harm sustained by combat scenarios - either onboard or during an [[Exploration|expedition]] - but does not protect against other sources of damage ([[Dangers|Steel Plates, Room Shaking, hurting yourself etc.]]).&lt;br /&gt;
&lt;br /&gt;
This is generally a useful item for {{Character|Chun}} to carry, as she may expect hostility from the {{Character|Mush}} onboard, and her possession of it means that a ''Mush'' won't use it to protect themselves. Other than that, it has general utility for expeditions, though one must keep in mind that it only provides personal protection rather than '''expedition combat strength'''.&lt;br /&gt;
&lt;br /&gt;
{{Bug|The interaction with {{Skill|Hard Boiled}} is wonky at best; there have been cases of the effects canceling each other out.}}&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
*Damage taken during combat is reduced by 1 {{Health}}.&lt;br /&gt;
*Damage taken by the wielder after a '''[[Zones|Combat]]''' [[exploration]] event is reduced by 1 {{Health}}.&lt;br /&gt;
*If you are {{Character|Mush}}, reduces shower health penalty by 1 {{Health}}.&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;/div&gt;</summary>
		<author><name>Starless</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Plastenite_Armor</id>
		<title>Plastenite Armor</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Plastenite_Armor"/>
				<updated>2014-04-15T12:37:44Z</updated>
		
		<summary type="html">&lt;p&gt;Starless: +&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Plastenite Armor|&lt;br /&gt;
Icon =&lt;br /&gt;
Plastenite armor.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Absorbs 1 point of combat damage.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
This armor is recommended on expeditions&lt;br /&gt;
| In-game Effects =&lt;br /&gt;
*Onboard: Absorbs 1 point of combat damage.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
Plastenite armor is made from bio-sensitive latex and highly flexible materials, which make it light, comfortable, and almost invisible. Some find it a little effeminate and compare it to a military version of Spanx control pants. We're guessing that the moulded breastplate doesn't help. Truth is though, you're better off looking ridiculous than dead.&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
Found in '''[[Storage]]'''&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Has Passive Effect =&lt;br /&gt;
yes&lt;br /&gt;
| Repair Chance =&lt;br /&gt;
12%&lt;br /&gt;
| Dismantle Chance =&lt;br /&gt;
12%&lt;br /&gt;
| Dismantle Result 1 =&lt;br /&gt;
&lt;br /&gt;
| Dismantle Result Amount 1 =&lt;br /&gt;
&lt;br /&gt;
| Dismantle Result 2 =&lt;br /&gt;
&lt;br /&gt;
| Dismantle Result Amount 2 =&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
&lt;br /&gt;
'''Plastenite Armor''' protects its wielder from harm sustained by combat scenarios - either onboard or during an [[Exploration|expedition]] - but does not protect against other sources of damage ([[Dangers|Steel Plates, Room Shaking, hurting yourself etc.]]).&lt;br /&gt;
&lt;br /&gt;
This is generally a useful item for {{Character|Chun}} to carry, as she may expect hostility from the {{Character|Mush}} onboard, and her possession of it means that a ''Mush'' won't use it to protect themselves. Other than that, it has general utility for expeditions, though one must keep in mind that it only provides personal protection rather than '''expedition combat strength'''.&lt;br /&gt;
&lt;br /&gt;
{{Bug|The interaction with {{Skill|Hard Boiled}} is wonky at best; there have been cases of the effects canceling each other out.}}&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
*Damage taken during combat is reduced by 1 {{Health}}.&lt;br /&gt;
*Damage taken by the wielder after a '''[[Zones|Combat]]''' [[exploration]] event is reduced by 1 {{Health}}.&lt;br /&gt;
*If you are {{Mush}}, reduces shower health penalty by 1 {{Health}}.&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;/div&gt;</summary>
		<author><name>Starless</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/IT_Expert</id>
		<title>IT Expert</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/IT_Expert"/>
				<updated>2014-02-09T21:39:58Z</updated>
		
		<summary type="html">&lt;p&gt;Starless: changing priority is once per day action&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
IT Expert&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
The IT Expert is at home as soon as they are in front of a screen. They manipulate the nexus, navigation and communications terminals with ease.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* +2 [[File:Pa comp.png]] per day ('''IT''' Action Points).&lt;br /&gt;
* Bonus for developing certain '''NERON projects'''.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Janice|2}}&amp;lt;br&amp;gt;{{Character Level|Eleesha|4}}&amp;lt;br&amp;gt;{{Character Level|Frieda|4}}&amp;lt;br&amp;gt;{{Character Level|Terrence|5}}&amp;lt;br&amp;gt;{{Character|Mage Book}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
This versatile skill gives free action points to multiple actions around the ship. Progressing NERON Projects, Laboratory Researches, working at Comms Centre and analysing zones in planets (note: only analysing zones, not scanning for new planets) are all choices available to the IT Expert, worth 2 {{AP}} each. In addition to that, the base rate of success with the Hacker Kit is doubled to 50%.&lt;br /&gt;
&lt;br /&gt;
Despite the fact that {{Character|Janice}} gets this skill early, it is not crucial for her, as [[BIOS Terminal|BIOS]] access does not require {{AP}} and Janice's main task is not research, but keeping {{Morale}} high. Yet she usually can do these things passively (except for the occasional comfort action) and spend her {{AP}} on whatever is needed most, in which it supports her without limiting her options. Especially effective when used on NERON Projects when combined with {{Skill|NERON's Only Friend}}. &lt;br /&gt;
&lt;br /&gt;
For {{character|Eleesha}} the skill comes into play when she succeeds Paola as the [[Titles#Communications Officer|Communications Officer]] and starts to decode Rebel Base signals (also her {{glory}} objective), decipher the Xyloph DB, connect to Sol and upgrade NERON. (Given Janice's reasonably high position in the corresponding title list, this may apply to her as well.)&lt;br /&gt;
&lt;br /&gt;
For {{character|Frieda}}, this is a straight up boost to her planet scanning ability, and arguably better than {{Skill|Pilot}} as she does not have the {{AP}} to properly do both scanning ''and'' flying. Also, because she is usually on the bridge, the boost to hacking the [[Navigation]] terminal can come in very handy to get the ship out of danger when the commander is unavailable. She also has a great interest in helping with ''CPU Overclocking'', which further enhances her scans.&lt;br /&gt;
&lt;br /&gt;
{{character|Terrence}} should put this to use on NERON Projects as well, to which he gets a number of efficiency boosts from his other skills (mostly {{Skill|Technician}}). Also, his scrap heap in Alpha Bay 2 and PILGRED tend to keep him around the back of the ship anyway.&lt;br /&gt;
&lt;br /&gt;
The first candidate for an IT expert {{character|mage book}} is {{Character|Paola}} as the acting [[Titles#Communications Officer|Comms Officer]], where the 4 {{AP}} extra will be put to good use. Other reasonable candidates include {{Character|Finola}} and {{Character|Ian}} (if Biologist), getting good value out of free research points in the Lab, or {{Character|Kuan Ti}} and {{Character|Raluca}} for NERON. Apprenticeship or Mage Book use by {{Character|Stephen}} may be also considered if he becomes Comms Officer.&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
'''Participate''' ([[Ship Equipment#Nexus|NERON's Core]]), '''Participate''' ([[Ship Equipment#Laboratory|Research Lab]]), '''Analyze''' ([[Ship Equipment#Bridge|Astro Terminal]]), '''any action''' ([[Ship Equipment#Bridge|Comms Center]]):&lt;br /&gt;
*If any {{AP|IT}} are available, uses 1 {{AP|IT}} instead of 2 {{AP}}.&lt;br /&gt;
&lt;br /&gt;
'''Participate''' ([[Ship Equipment#Nexus|NERON's Core]]):&lt;br /&gt;
*Bonus to efficiency on [[NERON Projects]]:&lt;br /&gt;
**Auxiliary Terminals&lt;br /&gt;
**CPU Overclocking&lt;br /&gt;
**Magnetic Return&lt;br /&gt;
**NERON Participation&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
*Gains 2 {{AP|IT}} a day, to a maximum of 4.&lt;br /&gt;
&lt;br /&gt;
== Undocumented effects ==&lt;br /&gt;
*The success chance of using the {{Item|Hacker Kit}} is doubled.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Janice Skill]] [[Category:Eleesha Skill]] [[Category:Frieda Skill]] [[Category:Terrence Skill]] [[Category:Mage Book Skill]]&lt;/div&gt;</summary>
		<author><name>Starless</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Sprinter</id>
		<title>Sprinter</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Sprinter"/>
				<updated>2014-02-05T14:15:47Z</updated>
		
		<summary type="html">&lt;p&gt;Starless: screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Sprinter&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
The Sprinter always puts their best foot forward! They get additional Movement Points.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* You earn an additional 2 MP every time you convert AP into MP. Does not stack with [[Scooter]].&lt;br /&gt;
* +1 zone explored on expeditions for every Sprinter in the landing party.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Roland|1}}&amp;lt;br&amp;gt;{{Character|Mage Book}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' Helps you move around a lot more.&lt;br /&gt;
&lt;br /&gt;
Additional zone in the expedition:&lt;br /&gt;
&lt;br /&gt;
[[File:-10minutes.png]]&lt;br /&gt;
[[Category:Human Skill]] [[Category:Skill]] [[Category:Roland]] [[Category:Mage Book]]&lt;/div&gt;</summary>
		<author><name>Starless</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:-10minutes.png</id>
		<title>File:-10minutes.png</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:-10minutes.png"/>
				<updated>2014-02-05T14:14:45Z</updated>
		
		<summary type="html">&lt;p&gt;Starless: sprinter effect during expedition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;sprinter effect during expedition&lt;/div&gt;</summary>
		<author><name>Starless</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Distinctions</id>
		<title>Distinctions</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Distinctions"/>
				<updated>2014-02-03T19:25:39Z</updated>
		
		<summary type="html">&lt;p&gt;Starless: /* Character Specific Titles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I fully plan to clean up this table so that it's only three columns. ''Maybe'' four if we need a difference between in game description and a description where none exists in game. But for now, it's notes for me or anyone else to work off of. Please be patient with my mess :) [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
== Distinctions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Distinction&lt;br /&gt;
! In-Game Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Day5.png]]&lt;br /&gt;
|Day 5 Reached&lt;br /&gt;
|&lt;br /&gt;
|Reached day 5 on a voyage.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Day10.png]]&lt;br /&gt;
|Day 10 Reached&lt;br /&gt;
|&lt;br /&gt;
|Reached day 10 on a voyage.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Day15.png]]&lt;br /&gt;
|Day 15 Reached&lt;br /&gt;
|&lt;br /&gt;
|Reached day 15 on a voyage.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Day20.png]]&lt;br /&gt;
|Day 20 Reached&lt;br /&gt;
|&lt;br /&gt;
|Reached day 20 on a voyage.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Title 01.png]]&lt;br /&gt;
|Last Commandant&lt;br /&gt;
|The commandant must always be the last to leave the ship.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fav.png]]&lt;br /&gt;
|Last Man Standing&lt;br /&gt;
|You held out until the end. You have become part of History!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Pa pilgred.png]]&lt;br /&gt;
|PILGRED IS BACK!&lt;br /&gt;
|Number of trips on which you've managed to get PILGRED back online.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Sol.png]]&lt;br /&gt;
|Sol&lt;br /&gt;
|Number of return trips you've made to Sol. How was the trip?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Gold.png]]&lt;br /&gt;
|You have already supported your community by sending a gift to another player, bravo!&lt;br /&gt;
|&lt;br /&gt;
|Sent a gift of gold days or casting tickets to another player.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Ticket.png]]&lt;br /&gt;
|You supported Mush and thanks to you, it has evolved. Thank you!&lt;br /&gt;
|&lt;br /&gt;
|Purchased gold days or klix. (Receiving as a gift does not count)&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Politician.png]]&lt;br /&gt;
|Politician&lt;br /&gt;
|Speeches given in front of at least 8 Spectators&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: white;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Coffee.png]]&lt;br /&gt;
|16 coffees please!&lt;br /&gt;
|Coffees you have had&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Book icon.png]]&lt;br /&gt;
|Apprenticeship Completed&lt;br /&gt;
|&lt;br /&gt;
|Tutorial completed&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Collection.png]]&lt;br /&gt;
|Artefact Specialist&lt;br /&gt;
|The maximum number of different types of artefact collected by your crew on an expedition during a single game.&lt;br /&gt;
|Only applies to artefacts collected on expeditions in which you participated.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Artefact.png]]&lt;br /&gt;
|Artefacts collected&lt;br /&gt;
|Artefacts recovered on expeditions throughout your career.&lt;br /&gt;
|Only applies to artefacts which you personally found on expedition.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Reported.png]]&lt;br /&gt;
|Breakdown Reporter&lt;br /&gt;
|&lt;br /&gt;
|Broken equipment reported&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Butcher.png]]&lt;br /&gt;
|Butcher&lt;br /&gt;
|Surgical procedure fails&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Coffeeplus.png]]&lt;br /&gt;
|Caffeine Junkie&lt;br /&gt;
|Number of coffees taken from the machine.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Cat.png]]&lt;br /&gt;
|Cat Cuddles&lt;br /&gt;
|Number of times you have caught Schrodinger&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Title 03.png]]&lt;br /&gt;
|Communications Expert&lt;br /&gt;
|During one of your voyages, your crew successfully completed a series of legendary tasks using the communications module.&lt;br /&gt;
|Decoded all rebel base signals, all Xyloph DB entries and got NERON Version to to at least 5.01&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Shrink done.png]]&lt;br /&gt;
|Complete Psychoanalysis&lt;br /&gt;
|Psychological Illnesses Treated&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Infecter.png]]&lt;br /&gt;
|Contaminator&lt;br /&gt;
|Number of times you have contaminated a member of the crew and this has become a generalized infection.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Rationcooked.png]]&lt;br /&gt;
|Cooked rations eaten&lt;br /&gt;
|&lt;br /&gt;
|Number of cooked rations eaten&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Awake.png]]&lt;br /&gt;
|Days without sleep&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Projects done.png]]&lt;br /&gt;
|Designer&lt;br /&gt;
|Number of projects completed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Disease.png]]&lt;br /&gt;
|Disease Contracted&lt;br /&gt;
|Vomiting, coughs, colds and other complaints…&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Sat.png]]&lt;br /&gt;
|Dishes Cooked&lt;br /&gt;
|&lt;br /&gt;
|Number of rations cooked&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Door.png]]&lt;br /&gt;
|Doors repaired&lt;br /&gt;
|&lt;br /&gt;
|Number of doors repaired&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Eden1.png]]&lt;br /&gt;
|Eden, the promised land&lt;br /&gt;
|&lt;br /&gt;
|Finished a voyage by returning to Eden.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Mush genome.png]]&lt;br /&gt;
|Enigma Decoder&lt;br /&gt;
|During one of your voyages, your team solved the Mush enigma.&lt;br /&gt;
|Finished researching the Mush Serum.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Likemush.gif]]&lt;br /&gt;
|Everybody loves you!&lt;br /&gt;
|&lt;br /&gt;
|Had someone &amp;quot;like&amp;quot; your performance at the end of a voyage.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Survival icon.png]]&lt;br /&gt;
|Explorer&lt;br /&gt;
|&lt;br /&gt;
|Number of expeditions from which you have returned alive&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Extinguisher icon.png]]&lt;br /&gt;
|Fire Extinguisher&lt;br /&gt;
|&lt;br /&gt;
|Number of fires extinguished&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fire.png]]&lt;br /&gt;
|Fire Reports&lt;br /&gt;
|&lt;br /&gt;
|Number of fires reported&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Food frozen.png]]&lt;br /&gt;
|Frozen food eaten&lt;br /&gt;
|&lt;br /&gt;
|Number of any frozen consumables eaten.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Gagged.png]]&lt;br /&gt;
|Gagged&lt;br /&gt;
|&lt;br /&gt;
|Number of times someone gagged you&lt;br /&gt;
|-&lt;br /&gt;
| [[image:notebook.png]]&lt;br /&gt;
|General Announcement&lt;br /&gt;
|General Announcements sent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Grenade icon.png]]&lt;br /&gt;
|Grenadier&lt;br /&gt;
|Grenades used by your team on expeditions&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Hunter icon.png]]&lt;br /&gt;
|Hunters Defeated&lt;br /&gt;
|Hunters you have defeated&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Mush.png]]&lt;br /&gt;
|Infected&lt;br /&gt;
|&lt;br /&gt;
|Number of times you have been converted from {{Character|Human}} to {{Character|Mush}}&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Marteau.png]]&lt;br /&gt;
|Judgement&lt;br /&gt;
|&lt;br /&gt;
|Exterminate!&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Kivanc.png]]&lt;br /&gt;
|Kivanç Terzi contacted&lt;br /&gt;
|The ship's crew has managed to contact Kivanç Terzi&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Win nova.png]]&lt;br /&gt;
|Legendary Adventurer&lt;br /&gt;
|&lt;br /&gt;
|First in nova rankings at end of season&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Win triumph.png]]&lt;br /&gt;
|Legendary Hero&lt;br /&gt;
|&lt;br /&gt;
|First in glory rankings at end of season&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Drugs.png]]&lt;br /&gt;
|Little treats you've helped yourself to!&lt;br /&gt;
|Pills popped&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Calendar.png]]&lt;br /&gt;
|Longest Voyage&lt;br /&gt;
|Number of days of your longest voyage aboard the Daedalus&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Notebook.png]]&lt;br /&gt;
|Missions&lt;br /&gt;
|Missions you have delegated which have been accepted&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Nils.png]]&lt;br /&gt;
|Nils contacted&lt;br /&gt;
|The ship's crew has successfully contacted Nils Carlsson&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:finola.png]]&lt;br /&gt;
|Number of cycles examining the infinitely small&lt;br /&gt;
|&lt;br /&gt;
|Number of cycles spent as Finola&lt;br /&gt;
|-&lt;br /&gt;
| [[image:stephen.png]]&lt;br /&gt;
|Number of cycles spent cooking up suspect dishes&lt;br /&gt;
|&lt;br /&gt;
|Number of cycles spent as Stephen&lt;br /&gt;
|-&lt;br /&gt;
| [[image:ian.png]]&lt;br /&gt;
|Number of cycles spent cultivating psychotropic plants&lt;br /&gt;
|&lt;br /&gt;
|Number of cycles spent as Ian&lt;br /&gt;
|-&lt;br /&gt;
| [[image:eleesha.png]]&lt;br /&gt;
|Number of cycles spent fixing your barnet fair.&lt;br /&gt;
|&lt;br /&gt;
|Number of cycles spent as Eleesha&lt;br /&gt;
|-&lt;br /&gt;
| [[image:mushxp.png]]&lt;br /&gt;
|Number of cycles spent fungifying in a dark corner&lt;br /&gt;
|&lt;br /&gt;
|Number of cycles spent as Mush&lt;br /&gt;
|-&lt;br /&gt;
| [[image:raluca.png]]&lt;br /&gt;
|Number of cycles spent stroking your cat&lt;br /&gt;
|&lt;br /&gt;
|Number of cycles spent as Raluca&lt;br /&gt;
|-&lt;br /&gt;
| [[image:terrence.png]]&lt;br /&gt;
|Number of cycles spent sulking in a corner.&lt;br /&gt;
|&lt;br /&gt;
|Number of cycles spent as Terrence&lt;br /&gt;
|-&lt;br /&gt;
| [[image:paola.png]]&lt;br /&gt;
|Number of cycles spent surfing the lowest frequencies&lt;br /&gt;
|&lt;br /&gt;
|Number of cycles spent as Paola&lt;br /&gt;
|-&lt;br /&gt;
| [[image:chao.png]]&lt;br /&gt;
|Number of cycles spent taking stuff out&lt;br /&gt;
|&lt;br /&gt;
|Number of cycles spent as Chao&lt;br /&gt;
|-&lt;br /&gt;
| [[image:kuanti.png]]&lt;br /&gt;
|Number of cycles won contemplating your work&lt;br /&gt;
|&lt;br /&gt;
|Number of cycles spent as Kuan Ti&lt;br /&gt;
|-&lt;br /&gt;
| [[image:jinsu.png]]&lt;br /&gt;
|Number of cycles won playing as the chief&lt;br /&gt;
|&lt;br /&gt;
|Number of cycles spent as Jin Su&lt;br /&gt;
|-&lt;br /&gt;
| [[image:frieda.png]]&lt;br /&gt;
|Number of cycles won reading the cards&lt;br /&gt;
|&lt;br /&gt;
|Number of cycles spent as Frieda&lt;br /&gt;
|-&lt;br /&gt;
| [[image:roland.png]]&lt;br /&gt;
|Number of cycles won running round in circles&lt;br /&gt;
|&lt;br /&gt;
|Number of cycles spent as Roland&lt;br /&gt;
|-&lt;br /&gt;
| [[image:hua.png]]&lt;br /&gt;
|Number of cycles won, spent with the others&lt;br /&gt;
|&lt;br /&gt;
|Number of cycles spent as Hua&lt;br /&gt;
|-&lt;br /&gt;
| [[image:janice.png]]&lt;br /&gt;
|Number of cycles won... listening to others&lt;br /&gt;
|&lt;br /&gt;
|Number of cycles spent as Janice&lt;br /&gt;
|-&lt;br /&gt;
| [[image:chun.png]]&lt;br /&gt;
|Number of cycles you've spent providing blood samples&lt;br /&gt;
|&lt;br /&gt;
|Number of cycles spent as Chun&lt;br /&gt;
|-&lt;br /&gt;
| [[image:gioele.png]]&lt;br /&gt;
|Number of turns spent counting your cash&lt;br /&gt;
|&lt;br /&gt;
|Number of cycles spent as Gioele&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Pa heal.png]]&lt;br /&gt;
|Physician's Core&lt;br /&gt;
|Physical Issues Healed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Planet.png]]&lt;br /&gt;
|Planets Detected&lt;br /&gt;
|&lt;br /&gt;
|Number of planets you have detected in the Astro Terminal&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Plant youngling.png]]&lt;br /&gt;
|Plantations&lt;br /&gt;
|Plants you have raised&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Plasma.png]]&lt;br /&gt;
|Plasma Shield&lt;br /&gt;
|Number of times that the plasma shield has been used by your crew during a journey&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Shrink bed.png]]&lt;br /&gt;
| Psychological Support&lt;br /&gt;
| On this occasion, you managed to find the perfect words...&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Stock.png]]&lt;br /&gt;
|Quartermaster&lt;br /&gt;
|&lt;br /&gt;
|Number of alien steaks received from expedition&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Ration.png]]&lt;br /&gt;
|Rations eaten&lt;br /&gt;
|&lt;br /&gt;
|Number of rations eaten&lt;br /&gt;
|-&lt;br /&gt;
| [[image:5pillar.png]]&lt;br /&gt;
|Read all about it!&lt;br /&gt;
|Rebel bases personally contacted&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Rebellion.png]]&lt;br /&gt;
|Rebellion!&lt;br /&gt;
|Maximum number of rebel transmissions decoded by your team during a voyage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Microsc.png]]&lt;br /&gt;
|Research Team&lt;br /&gt;
|Most research ever carried out by one of your crews.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Research done.png]]&lt;br /&gt;
|Researcher&lt;br /&gt;
|Research projects completed&lt;br /&gt;
|Counts projects that you have put the last AP into.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Revolution.png]]&lt;br /&gt;
|Revolution!&lt;br /&gt;
|Your team decoded all rebel transmissions during a voyage.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Mush kill.png]]&lt;br /&gt;
|Shroom Killer&lt;br /&gt;
|You have wasted Mush with your own two hands!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Learned.png]]&lt;br /&gt;
|Skill books&lt;br /&gt;
|Skill book&lt;br /&gt;
|Number of skill books read&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Soldier.png]]&lt;br /&gt;
|Soldier of Humanity&lt;br /&gt;
|Mush invaders decimated by the crews with which you have travelled&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Other nova.png]]&lt;br /&gt;
|Space Adventurer&lt;br /&gt;
|&lt;br /&gt;
|Second to tenth in nova standings at end of season&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Other triumph.png]]&lt;br /&gt;
|Space Hero&lt;br /&gt;
|&lt;br /&gt;
|Second to tenth in glory standings at end of season&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Search.png]]&lt;br /&gt;
|Successful Inspections&lt;br /&gt;
|He who searches, finds!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Escal.png]]&lt;br /&gt;
|Surgeon&lt;br /&gt;
|Surgical procedures carried out&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Conceptor icon.png]]&lt;br /&gt;
|Technical Team&lt;br /&gt;
|Maximum number of projects ever carried out by one of your crews.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Camera icon.png]]&lt;br /&gt;
|Telegenius&lt;br /&gt;
|Cameras installed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Planet complete.png]]&lt;br /&gt;
|Total Clearance&lt;br /&gt;
|The number of planets where all sectors have been revealed by your crew during a single game.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Neron fluw.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{todo|couldn't find this in any profiles I checked. french wiki says something about neron flu}}&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Venerian.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{todo|couldn't find this in any profiles I checked. french wiki says something about venereal diseases contracted}}&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Natamist.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{todo|couldn't find this in any profiles I checked. french wiki says something about mush and natamy rifle}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;table&amp;quot; style=&amp;quot;table-layout: fixed;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot;&amp;gt;&lt;br /&gt;
===Character Specific Titles===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 95%&amp;quot;&lt;br /&gt;
! Cycles!!Title!!Points&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:chao icon.png]] Number of cycles spent taking stuff out&lt;br /&gt;
|-&lt;br /&gt;
| 50||Boom! hahahaha...||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Keep your griends close, and your enemies closer. [sic]||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:chun icon.png]] Number of cycles you've spent providing blood samples&lt;br /&gt;
|-&lt;br /&gt;
| 50||At... atmush!||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||You will not contaminate me!||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:eleesha icon.png]] Number of cycles spent fixing your barnet fair.&lt;br /&gt;
|-&lt;br /&gt;
| 50||Funk Soul Lover||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Daddy Cool||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:finola icon.png]] Number of cycles spent examining the infinitely small&lt;br /&gt;
|-&lt;br /&gt;
| 50||What on earth am I doing?||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:frieda icon.png]] Number of cycles won reading the cards&lt;br /&gt;
|-&lt;br /&gt;
| 50||Navigator-mented||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:gioele icon.png]] Number of turns spent counting your cash &lt;br /&gt;
|-&lt;br /&gt;
| 50||Me first!||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||There's nothing for people like you round here!||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:hua icon.png]] Number of cycles won, spent with the others &lt;br /&gt;
|-&lt;br /&gt;
| 50||A mars and we're off||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:ian icon.png]] Number of cycles spent cultivating psychotropic plants &lt;br /&gt;
|-&lt;br /&gt;
| 50||She likes a little, a lot...||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:janice icon.png]] Number of cycles won… listening to others &lt;br /&gt;
|-&lt;br /&gt;
| 50||zZz....zZzz...||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Gnan Gnan Style||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:Jin Su icon.png]] Number of cycles won playing as the chief&lt;br /&gt;
|-&lt;br /&gt;
| 50||FDS Bootlicker||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Oye Oye! Captain Abandoned||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:Kuan Ti icon.png]] Number of cycles won contemplating your work&lt;br /&gt;
|-&lt;br /&gt;
| 50||Lego system||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:paola icon.png]] Number of cycles spent surfing the lowest frequencies &lt;br /&gt;
|-&lt;br /&gt;
| 50||bzzzz...Bzzztt!||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Purple tuft emitter||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:raluca icon.png]] Number of cycles spent stroking your cat&lt;br /&gt;
|-&lt;br /&gt;
| 50||Miaow Miaow||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Reverso-combustible-spatio-temporal convector functional||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:roland icon.png]] Number of cycles won running around in circles&lt;br /&gt;
|-&lt;br /&gt;
| 50||Choo choo!||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Full speed ahead!||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:stephen icon.png]] Number of cycles spent cooking up suspect dishes&lt;br /&gt;
|-&lt;br /&gt;
| 50||Dinner's ready!||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||No, I also cook.||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:terrence icon.png]] Number of cycles spent sulking in a corner.&lt;br /&gt;
|-&lt;br /&gt;
| 50||Rock n Roll!||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Roll with the punches!||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:Berzerk.png]] Number of cycles spent fungifying in a dark corner&lt;br /&gt;
|-&lt;br /&gt;
| 50||Mushi mushi?||4.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Prefixes===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 95%&amp;quot;&lt;br /&gt;
!  Num Req!!Prefix!!Points&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:artefact.png]] Artefacts Collected&lt;br /&gt;
|-&lt;br /&gt;
| 1||Unknown Archaeologist (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 10||Allan Grant (prefix)||9&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:butcher.png]] Butcher&lt;br /&gt;
|-&lt;br /&gt;
| 1||Butcher (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:shrink_done.png]] Complete Psychoanalysis &lt;br /&gt;
|-&lt;br /&gt;
| 1||Psychoanalyst (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:rationcooked.png]] Cooked rations eaten&lt;br /&gt;
|-&lt;br /&gt;
| 1||Max Nomnom (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:day5.png]] Day 5 Reached &lt;br /&gt;
|-&lt;br /&gt;
| 1||Survivor (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:day10.png]] Day 10 Reached&lt;br /&gt;
|-&lt;br /&gt;
| 1||Hero (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:day15.png]] Day 15 Reached &lt;br /&gt;
|-&lt;br /&gt;
| 1||Elder (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:day20.png]] Day 20 Reached&lt;br /&gt;
|-&lt;br /&gt;
| 1||Divinity (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:projects_done.png]] Designer&lt;br /&gt;
|-&lt;br /&gt;
| 1||Designer (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:disease.png]] Disease Contracted&lt;br /&gt;
|-&lt;br /&gt;
| 20||Chronic Sufferer (prefix)||0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:pa_cook.png]] Dishes Cooked&lt;br /&gt;
|-&lt;br /&gt;
| 1||Commis (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:food_frozen.png]] Frozen food eaten&lt;br /&gt;
|-&lt;br /&gt;
| 1||Yeti (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:grenade_icon.png]] Grenadier&lt;br /&gt;
|-&lt;br /&gt;
| 1||Grenadier (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:hunter_icon.png]] Hunters Defeated&lt;br /&gt;
|-&lt;br /&gt;
| 1||Cockroach (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 20||Pilot (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 50||Hunter (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 100||Elite Pilot (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:pa_heal.png]] Physician's Core&lt;br /&gt;
|-&lt;br /&gt;
| 1||Nurse (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 10||Intern (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:plasma.png]] Plasma Shield &lt;br /&gt;
|-&lt;br /&gt;
| 1||Protector (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:ration.png]] Rations Eaten &lt;br /&gt;
|-&lt;br /&gt;
| 1||Greedy Pig (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:rebellion.png]] Rebellion!&lt;br /&gt;
|-&lt;br /&gt;
| 1||Dissident (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 3||Rebel (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 6||Terrorist (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:microsc.png]] Research Team&lt;br /&gt;
|-&lt;br /&gt;
| 1||Lab Rat (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 2||PhD Student (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 4||Researcher (prefix)||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 8||Professor (prefix)||9&lt;br /&gt;
|-&lt;br /&gt;
| 16||Omniscient (prefix)||4.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:revolution.png]] Revolution! &lt;br /&gt;
|-&lt;br /&gt;
| 1||Commune (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:escal.png]] Surgeon&lt;br /&gt;
|-&lt;br /&gt;
| 1||Surgeon (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:conceptor.png]] Technical Team&lt;br /&gt;
|-&lt;br /&gt;
| 1||Maintenance Tech (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 2||Technician (prefix)||2&lt;br /&gt;
|-&lt;br /&gt;
| 4||Mechanic (prefix)||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 8||Engineer (prefix)||9&lt;br /&gt;
|-&lt;br /&gt;
| 16||Omnipotent (prefix)||4.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:planet_complete.png]] Total Clearance&lt;br /&gt;
|-&lt;br /&gt;
| 1||Mad Scanner (prefix)||1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Titles Earned via Distinctions===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 95%&amp;quot; &lt;br /&gt;
! Num Req!!Title!!Points&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:book_icon.png]] Apprenticeship completed&lt;br /&gt;
|-&lt;br /&gt;
| 1||Equipier||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:collection.png]] Artefact Specialist&lt;br /&gt;
|-&lt;br /&gt;
| 1||Sweeper (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 2||Scavenger (prefix)||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 3||Seeker (prefix)||9&lt;br /&gt;
|-&lt;br /&gt;
| 4||Explorer (prefix)||18.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:reported.png]] Breakdown Reporter&lt;br /&gt;
|-&lt;br /&gt;
| 1||Surface Agent||0&lt;br /&gt;
|-&lt;br /&gt;
| 20||Maintenance Operative||0&lt;br /&gt;
|-&lt;br /&gt;
| 50||Equipment Supervisor||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:coffeeplus.png]] Caffeine Junkie&lt;br /&gt;
|-&lt;br /&gt;
| 1||Coffee Barprop||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:title_03.png]] Communications Expert&lt;br /&gt;
|-&lt;br /&gt;
| 1||Communications Officer||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:infecter.png]] Contaminator&lt;br /&gt;
|-&lt;br /&gt;
| 1||Infectious Agent||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:awake.png]] Days without sleep&lt;br /&gt;
|-&lt;br /&gt;
| 1||Awakened||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:door.png]] Doors repaired&lt;br /&gt;
|-&lt;br /&gt;
| 1||Locksmith||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:eden1.png]] Eden, the promised land&lt;br /&gt;
|-&lt;br /&gt;
| 1||Don't hate the player!||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:mush_genome.png]] Enigma Decoder&lt;br /&gt;
|-&lt;br /&gt;
| 1||Mush Authority||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:survival_icon.png]] Explorer&lt;br /&gt;
|-&lt;br /&gt;
| 1||Explorer||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:notebook.png]] General Announcement &lt;br /&gt;
|-&lt;br /&gt;
| 1||Orator||1&lt;br /&gt;
|-&lt;br /&gt;
| 10||Loudspeaker||1&lt;br /&gt;
|-&lt;br /&gt;
| 20||Herald||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:mush.png]] Infected&lt;br /&gt;
|-&lt;br /&gt;
| 1||Infected||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:kivanc.png]] Kivanç Terzi contacted&lt;br /&gt;
|-&lt;br /&gt;
| 1||Rebel Chief||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:title_01.png]] Last Commandant&lt;br /&gt;
|-&lt;br /&gt;
| 1||Last Commandant||18.5&lt;br /&gt;
|-&lt;br /&gt;
| 2||Last Commandant of the Ages||18.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:fav.png]] Last Man Standing&lt;br /&gt;
|-&lt;br /&gt;
| 1||Hero of Sol||9&lt;br /&gt;
|-&lt;br /&gt;
| 2||Wrestling Champion||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:Calendar.png]] Longest Voyage&lt;br /&gt;
|-&lt;br /&gt;
| 11||Perfect Day||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 12||Glory Days||0&lt;br /&gt;
|-&lt;br /&gt;
| 13||Oh Happy Days||0&lt;br /&gt;
|-&lt;br /&gt;
| 3||Day Of The Locusts||1&lt;br /&gt;
|-&lt;br /&gt;
| 4||Hero Of The Day||1&lt;br /&gt;
|-&lt;br /&gt;
| 5||If Today Was Your Last Day||1&lt;br /&gt;
|-&lt;br /&gt;
| 6||One More Rainy Day||1&lt;br /&gt;
|-&lt;br /&gt;
| 7||Day Sleeper||1&lt;br /&gt;
|-&lt;br /&gt;
| 8||Eight Days A Week||1&lt;br /&gt;
|-&lt;br /&gt;
| 9||Rainy Day Dream Away||1&lt;br /&gt;
|-&lt;br /&gt;
| 10||A Hard Day's Night||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:notebook.png]] Missions&lt;br /&gt;
|-&lt;br /&gt;
| 1||Soldier||1&lt;br /&gt;
|-&lt;br /&gt;
| 10||Chief||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:nils.png]] Nils Contacted&lt;br /&gt;
|-&lt;br /&gt;
| 1||Scientific Authority||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:pa_pilgred.png]] PILGRED IS BACK!&lt;br /&gt;
|-&lt;br /&gt;
| 1||Next Generation Propulsion||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:planet.png]] Planets Detected&lt;br /&gt;
|-&lt;br /&gt;
| 1||Navigator||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:Plant youngling.png]] Plantations&lt;br /&gt;
|-&lt;br /&gt;
| 1||Aphid||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:stock.png]] Quartermaster&lt;br /&gt;
|-&lt;br /&gt;
| 1||Berry Harvester||1&lt;br /&gt;
|-&lt;br /&gt;
| 50||Hunter||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:research_done.png]] Researcher&lt;br /&gt;
|-&lt;br /&gt;
| 1||Laboratory Technician||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:mush_kill.png]] Shroom Killer&lt;br /&gt;
|-&lt;br /&gt;
| 1||Sporophobe||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:sol.png]] Sol&lt;br /&gt;
|-&lt;br /&gt;
| 1||Citizen of Sol||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:soldier.png]] Soldier of Humanity&lt;br /&gt;
|-&lt;br /&gt;
| 1||Agaric Eater||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:Other_nova.png]] Space Adventurer&lt;br /&gt;
|-&lt;br /&gt;
| 1||Nova-boy||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:search.png]] Successful Inspections&lt;br /&gt;
|-&lt;br /&gt;
| 1||Elijah Baley||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:gold.png]] You have already supported your community by sending a gift to another player, bravo!&lt;br /&gt;
|-&lt;br /&gt;
| 1||Altruist||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:ticket.png]] You supported Mush and thanks to you, it has evolved. Thank you!&lt;br /&gt;
|-&lt;br /&gt;
| 1||Supporter||0&lt;br /&gt;
|}&lt;br /&gt;
===Suffixes===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 95%&amp;quot;&lt;br /&gt;
! Num Req!!Suffix!!Points&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:coffee.png]] 16 coffees please! &lt;br /&gt;
|-&lt;br /&gt;
| 1||COFFEE! (suffix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:cat.png]] Cat Cuddles&lt;br /&gt;
|-&lt;br /&gt;
| 1||Felinophile (suffix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:disease.png]] Disease Contracted&lt;br /&gt;
|-&lt;br /&gt;
| 1||Hypocondriac (suffix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 10||Sicknote (suffix)||0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:drugs.png]] Little treats you've helped yourself to!&lt;br /&gt;
|-&lt;br /&gt;
| 1||Pillhead (suffix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:5pillar.png]] Read all about it!&lt;br /&gt;
|-&lt;br /&gt;
| 1||Pirate Radio (suffix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:learned.png]] Skill books&lt;br /&gt;
|-&lt;br /&gt;
| 1||Savant (suffix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:camera_icon.png]] Telegenius&lt;br /&gt;
|-&lt;br /&gt;
| 1||Telegenic (suffix)||0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Starless</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Patuline_Scrambler</id>
		<title>Patuline Scrambler</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Patuline_Scrambler"/>
				<updated>2014-01-29T19:59:19Z</updated>
		
		<summary type="html">&lt;p&gt;Starless: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Patuline Scrambler is a research project that is undertaken in the [[Ship Equipment#Laboratory|Laboratory]].&lt;br /&gt;
&lt;br /&gt;
The description says that the &amp;quot;''mush can no longer communicate on the Mush channel''&amp;quot; however the actual effect is a bit different.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Patuline Scrambler Effects. ==&lt;br /&gt;
1. Any communication over the mush channel is scrambled (image provided). Non-latin alphabet posts become entirely empty&lt;br /&gt;
&lt;br /&gt;
2. Mush players may not use the Walkie Talkie to start private channels with other mush players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
[[Image: Research-Patuline_Scrambler.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Image: Log-Patuline_Scrambler.gif]]&lt;/div&gt;</summary>
		<author><name>Starless</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Astrophysicist</id>
		<title>Astrophysicist</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Astrophysicist"/>
				<updated>2014-01-25T20:02:17Z</updated>
		
		<summary type="html">&lt;p&gt;Starless: it's a book skill also&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Astrophysicist&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Skilled in scanning for planets in range or to determine their composition.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*The '''Planet Scan''' action discovers 2 properties per Analyze action.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Frieda|1}}&amp;lt;br&amp;gt;{{Character Level|Gioele|4}}&amp;lt;br&amp;gt;{{Character Level|Kuan Ti|3}}&amp;lt;br&amp;gt;{{Character|Mage Book}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' helps you to analyze planets faster than any other character. Without this skill you discover only a single zone of a planet when analysing, with this skill you'll discover 2!&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
&lt;br /&gt;
'''Scan''' ([[Ship Equipment#Bridge|Astro Terminal]]):&lt;br /&gt;
*Cost reduced by 1 {{AP}}.&lt;br /&gt;
&lt;br /&gt;
'''Analyze''' ([[Ship_Equipment#Bridge|Astro Terminal]]):&lt;br /&gt;
*Planet zones uncovered increased by 1.&lt;br /&gt;
&lt;br /&gt;
'''Participate''' ([[Ship Equipment#Nexus|NERON's Core]]):&lt;br /&gt;
*Bonus to efficiency on [[NERON Projects]]:&lt;br /&gt;
**CPU Overclocking&lt;br /&gt;
**Quantum Sensors&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Frieda Skill]] [[Category:Gioele Skill]] [[Category:Kuan Ti Skill]]&lt;/div&gt;</summary>
		<author><name>Starless</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/IT_Expert</id>
		<title>IT Expert</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/IT_Expert"/>
				<updated>2014-01-25T18:57:24Z</updated>
		
		<summary type="html">&lt;p&gt;Starless: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
IT Expert&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
The IT Expert is at home as soon as they are in front of a screen. They manipulate the nexus, navigation and communications terminals with ease.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* +2 [[File:Pa comp.png]] per day ('''IT''' Action Points).&lt;br /&gt;
* Bonus for developing certain '''NERON projects'''.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Janice|2}}&amp;lt;br&amp;gt;{{Character Level|Eleesha|4}}&amp;lt;br&amp;gt;{{Character Level|Frieda|4}}&amp;lt;br&amp;gt;{{Character Level|Terrence|5}}&amp;lt;br&amp;gt;{{Character|Mage Book}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
This versatile skill gives free action points to multiple actions around the ship. Progressing NERON Projects, Laboratory Researches, working at Comms Centre and analysing zones in planets (note: only analysing zones, not scanning for new planets) are all choices available to the IT Expert. In addition to that, the base rate of success with the Hacker Kit is doubled to 50%.&lt;br /&gt;
&lt;br /&gt;
Despite the fact that {{Character|Janice}} gets this skill early, it is of limited utility to her, as [[BIOS Terminal|BIOS]] access does not require {{AP}} and Janice's main task is not research, but keeping {{Morale}} high. Nevertheless, the skill comes into play when Janice becomes the [[Titles#Communications Officer|Communications Officer]] and starts to decode Rebel Base signals, decipher the Xyloph DB, connect to Sol and upgrade NERON. Given Janice's reasonably high position in the corresponding title list, this skill can be taken situationally.&lt;br /&gt;
&lt;br /&gt;
{{character|Eleesha}} {{todo|What should Eleesha do with this skill?}}&lt;br /&gt;
&lt;br /&gt;
{{character|Frieda}} {{todo|What should Frieda do with this skill?}}&lt;br /&gt;
&lt;br /&gt;
{{character|Terrence}} {{todo|What should Terrence do with this skill?}}&lt;br /&gt;
&lt;br /&gt;
The first candidate for IT expert {{character|mage book}} is {{Character|Paola}} as starting [[Titles#Communications Officer|Comms Officer]], this book should give her a bit more {{AP}}. Reasonable candidates include {{Character|Finola}} and {{Character|Ian}}, getting free research points in the Lab. Apprenticeship or Mage Book use by {{Character|Stephen}} may be also considered if he becomes Comms Officer.&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
'''Participate''' ([[Ship Equipment#Nexus|NERON's Core]]), '''Participate''' ([[Ship Equipment#Laboratory|Research Lab]]), '''Analyze''' ([[Ship Equipment#Bridge|Astro Terminal]]), '''any action''' ([[Ship Equipment#Bridge|Comms Center]]):&lt;br /&gt;
*If any {{AP|IT}} are available, uses 1 {{AP|IT}} instead of {{AP}}.&lt;br /&gt;
&lt;br /&gt;
'''Participate''' ([[Ship Equipment#Nexus|NERON's Core]]):&lt;br /&gt;
*Bonus to efficiency on [[NERON Projects]]:&lt;br /&gt;
**Auxiliary Terminals&lt;br /&gt;
**CPU Overclocking&lt;br /&gt;
**Magnetic Return&lt;br /&gt;
**NERON Participation&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
*Gains 2 {{AP|IT}} a day, to a maximum of 4.&lt;br /&gt;
&lt;br /&gt;
== Undocumented effects ==&lt;br /&gt;
*The success chance of using the {{Item|Hacker Kit}} is doubled.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Janice Skill]] [[Category:Eleesha Skill]] [[Category:Frieda Skill]] [[Category:Terrence Skill]] [[Category:Mage Book Skill]]&lt;/div&gt;</summary>
		<author><name>Starless</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/IT_Expert</id>
		<title>IT Expert</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/IT_Expert"/>
				<updated>2014-01-25T18:56:29Z</updated>
		
		<summary type="html">&lt;p&gt;Starless: mage book tips, but don't expect high level tips from me&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
IT Expert&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
The IT Expert is at home as soon as they are in front of a screen. They manipulate the nexus, navigation and communications terminals with ease.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* +2 [[File:Pa comp.png]] per day ('''IT''' Action Points).&lt;br /&gt;
* Bonus for developing certain '''NERON projects'''.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Janice|2}}&amp;lt;br&amp;gt;{{Character Level|Eleesha|4}}&amp;lt;br&amp;gt;{{Character Level|Frieda|4}}&amp;lt;br&amp;gt;{{Character Level|Terrence|5}}&amp;lt;br&amp;gt;{{Character|Mage Book}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
This versatile skill gives free action points to multiple actions around the ship. Progressing NERON Projects, Laboratory Researches, working at Comms Centre and analysing zones in planets (note: only analysing zones, not scanning for new planets) are all choices available to the IT Expert. In addition to that, the base rate of success with the Hacker Kit is doubled to 50%.&lt;br /&gt;
&lt;br /&gt;
Despite the fact that {{Character|Janice}} gets this skill early, it is of limited utility to her, as [[BIOS Terminal|BIOS]] access does not require {{AP}} and Janice's main task is not research, but keeping {{Morale}} high. Nevertheless, the skill comes into play when Janice becomes the [[Titles#Communications Officer|Communications Officer]] and starts to decode Rebel Base signals, decipher the Xyloph DB, connect to Sol and upgrade NERON. Given Janice's reasonably high position in the corresponding title list, this skill can be taken situationally.&lt;br /&gt;
&lt;br /&gt;
{{character|Eleesha}} {{todo|What should Eleesha do with this skill?}}&lt;br /&gt;
&lt;br /&gt;
{{character|Frieda}} {{todo|What should Frieda do with this skill?}}&lt;br /&gt;
&lt;br /&gt;
{{character|Terrence}} {{todo|What should Terrence do with this skill?}}&lt;br /&gt;
&lt;br /&gt;
The first candidate for IT expert {{character|mage book}} is {{Character|Paola}} as starting [[Titles#Communications Officer|Comms Officer]], this book should give her a bit more {{AP}}. Reasonable candidates include {{Character|Finola}} and {{Character|Ian}}, getting free research points in the Lab. Apprenticeship or Mage Book use by {{Character|Stephen}} may be also conseidered if he becomes Comms Officer.&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
'''Participate''' ([[Ship Equipment#Nexus|NERON's Core]]), '''Participate''' ([[Ship Equipment#Laboratory|Research Lab]]), '''Analyze''' ([[Ship Equipment#Bridge|Astro Terminal]]), '''any action''' ([[Ship Equipment#Bridge|Comms Center]]):&lt;br /&gt;
*If any {{AP|IT}} are available, uses 1 {{AP|IT}} instead of {{AP}}.&lt;br /&gt;
&lt;br /&gt;
'''Participate''' ([[Ship Equipment#Nexus|NERON's Core]]):&lt;br /&gt;
*Bonus to efficiency on [[NERON Projects]]:&lt;br /&gt;
**Auxiliary Terminals&lt;br /&gt;
**CPU Overclocking&lt;br /&gt;
**Magnetic Return&lt;br /&gt;
**NERON Participation&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
*Gains 2 {{AP|IT}} a day, to a maximum of 4.&lt;br /&gt;
&lt;br /&gt;
== Undocumented effects ==&lt;br /&gt;
*The success chance of using the {{Item|Hacker Kit}} is doubled.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Janice Skill]] [[Category:Eleesha Skill]] [[Category:Frieda Skill]] [[Category:Terrence Skill]] [[Category:Mage Book Skill]]&lt;/div&gt;</summary>
		<author><name>Starless</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/IT_Expert</id>
		<title>IT Expert</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/IT_Expert"/>
				<updated>2014-01-25T13:29:39Z</updated>
		
		<summary type="html">&lt;p&gt;Starless: corrections, additions for Janice gameplay&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
IT Expert&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
The IT Expert is at home as soon as they are in front of a screen. They manipulate the nexus, navigation and communications terminals with ease.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* +2 [[File:Pa comp.png]] per day ('''IT''' Action Points).&lt;br /&gt;
* Bonus for developing certain '''NERON projects'''.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Janice|2}}&amp;lt;br&amp;gt;{{Character Level|Eleesha|4}}&amp;lt;br&amp;gt;{{Character Level|Frieda|4}}&amp;lt;br&amp;gt;{{Character Level|Terrence|5}}&amp;lt;br&amp;gt;{{Character|Mage Book}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
This versatile skill gives free action points to multiple actions around the ship. Progressing NERON Projects, Laboratory Researches, working at Comms Centre and analysing zones in planets (note: only analysing zones, not scanning for new planets) are all choices available to the IT Expert.&lt;br /&gt;
&lt;br /&gt;
Despite {{Character|Janice}} gets this skill early, it is of limited utility for her, as BIOS access does not require {{AP}} and main task of Janice is not research, but keeping morale high. The skill comes to play, nevertheless, when Janice becomes the Communications Officer and starts to connect rebel bases, decode Xyloph, connect to Sol and upgrade NERON. Given reasonably high position of Janice in the corresponding title list, this skill can be taken situationally.&lt;br /&gt;
&lt;br /&gt;
In addition to that, the base rate of success with the Hacker Kit is doubled to 50%.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Skill]] [[Category:Janice]] [[Category:Eleesha]] [[Category:Frieda]] [[Category:Terrence]] [[Category:Mage Book]]&lt;/div&gt;</summary>
		<author><name>Starless</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Exploring</id>
		<title>Exploring</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Exploring"/>
				<updated>2014-01-23T21:17:44Z</updated>
		
		<summary type="html">&lt;p&gt;Starless: Redirected page to Exploration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Exploration]]&lt;/div&gt;</summary>
		<author><name>Starless</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Self-Sacrifice</id>
		<title>Self-Sacrifice</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Self-Sacrifice"/>
				<updated>2014-01-23T21:10:10Z</updated>
		
		<summary type="html">&lt;p&gt;Starless: Redirected page to Self-sacrifice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Self-sacrifice]]&lt;/div&gt;</summary>
		<author><name>Starless</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Diplomat</id>
		<title>Diplomat</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Diplomat"/>
				<updated>2014-01-23T21:08:49Z</updated>
		
		<summary type="html">&lt;p&gt;Starless: ceasefire&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Diplomat&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
A good diplomat knows how to communicate effectively with extra-terrestrials.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* Eliminates the chance of encountering hostility from extra-terrestrials.&lt;br /&gt;
* Can declare a ceasefire once per game.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Finola|4}}&amp;lt;br&amp;gt;{{Character Level|Janice|4}}&amp;lt;br&amp;gt;{{Character|Mage Book}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
{{Todo|Add detailed skill information}}&lt;br /&gt;
&lt;br /&gt;
'''Ceasefire''' costs 1 {{AP}}. Desription reads: ''Nobody can perform any aggressive actions in the room until you leave''.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Skill]] [[Category:Finola]] [[Category:Janice]] [[Category:Mage Book]]&lt;/div&gt;</summary>
		<author><name>Starless</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Vending_Machine</id>
		<title>Vending Machine</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Vending_Machine"/>
				<updated>2014-01-04T13:04:14Z</updated>
		
		<summary type="html">&lt;p&gt;Starless: /* Projects */ description confirmed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Vending Machine=&lt;br /&gt;
The vending machine is where you can spend [[image:Credit small.png]] Klix to buy food, unique ship upgrades, and cosmetic items for your character.&lt;br /&gt;
&lt;br /&gt;
=Food=&lt;br /&gt;
Vending machine food is great in a pinch, but can only be purchased once per ship.  They can be purchased for 4 [[image:Credit small.png]] Klix.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Earthworm bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 AP&amp;lt;br&amp;gt;2 Morale&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 AP&amp;lt;br&amp;gt;4 MP&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to cause the disease slight nausea.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 AP&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 AP&amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Containers=&lt;br /&gt;
&lt;br /&gt;
Containers contain multiple items that can be extracted as needed.  They can only be purchased once per ship and cost 4 [[image:Credit small.png]] Klix.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 3 Standard Rations&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Gives 4 coffees.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Projects=&lt;br /&gt;
&lt;br /&gt;
These projects can be purchased in the [[Vending Machine]] for 8 [[image:Credit small.png]] klix. &lt;br /&gt;
&lt;br /&gt;
The projects available for purchase depend on which character you're playing with the probability noted below.&lt;br /&gt;
&lt;br /&gt;
Unlike normal [[NERON]] Projects, these do not earn glory for Kuan Ti.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Jin Su}} 100%&amp;lt;br&amp;gt;{{Character|Kuan Ti}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33%&lt;br /&gt;
| [[Image:Whos who.png]]&lt;br /&gt;
| ACTOPI Protocol&lt;br /&gt;
| Displays a [[#ACTOPI Protocol|uniquely colored pixel]] indicating who is on board on the tracker. Useful for tracking anyones slightest movements.&lt;br /&gt;
*'''Displays the identity of crewmembers on the Tracker'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chao}} 100%&amp;lt;br&amp;gt;{{Character|Stephen}} 100%&amp;lt;br&amp;gt;{{Character|Roland}} 25% &lt;br /&gt;
| [[Image:Call of dirty.png]]&lt;br /&gt;
| [[Dynarcade]]&lt;br /&gt;
| Dynarcade, this old war machine originally put together to train rookies can easily be converted into a video game.&amp;lt;br&amp;gt;Now Available in Alpha Bay 2. Lets you unwind a little at the expense of a few contusions.&amp;lt;br&amp;gt;{{Todo|Need to confirm function}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Janice}} 100%&amp;lt;br&amp;gt;{{Character|Eleesha}} 50%&amp;lt;br&amp;gt;{{Character|Paola}} 50% &lt;br /&gt;
| [[Image:Beat box.png]]&lt;br /&gt;
| Jukebox&lt;br /&gt;
| Makes the Jukebox available in Alpha Bay 2. Lets you relax while listening to some tunes.&amp;lt;br&amp;gt;Each character has a specific song associated that  gives +2 [[image:moral.png]] if you are in the room at cycle change when your song plays.&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Ian}} 50%&amp;lt;br&amp;gt;{{Character|Terrence}} 30%&amp;lt;br&amp;gt;{{Character|Hua}} 20% &lt;br /&gt;
| [[Image:Parasite elim.png]]&lt;br /&gt;
| Nano-ladybugs&lt;br /&gt;
|  {{Todo|Need to confirm description}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Finola}} 100%&amp;lt;br&amp;gt;{{Character|Chun}} 50%&amp;lt;br&amp;gt;{{Character|Raluca}} 50% &lt;br /&gt;
| [[Image:Noise reducer.png]]&lt;br /&gt;
| Noise Reducer&lt;br /&gt;
| Is the infernal din of the engines stopping you from realizing your potential? There's a solution for that.&amp;lt;br&amp;gt;Increases maximum [[image:pa slot1.png]] for all crewmembers by 2.&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Kuan Ti}} 50% &amp;lt;br&amp;gt;{{Character|Raluca}} 50%&amp;lt;br&amp;gt;{{Character|Terrence}} 30% &lt;br /&gt;
| [[Image:Trash load.png]]&lt;br /&gt;
| Scrap Heap&lt;br /&gt;
| Generates 4 pieces of scrap metal and 4 pieces of plastic scrap.&amp;lt;br&amp;gt;{{Note|Items will drop in the room where purchase was made.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Eleesha}} 50%&amp;lt;br&amp;gt;{{Character|Paola}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13% &lt;br /&gt;
| [[Image:Apero kitchen.png]]&lt;br /&gt;
| SNC Kitchen&lt;br /&gt;
| Upgrades the Refectory kitchen.&amp;lt;br&amp;gt;The SNC Kitchen gives each player present a +6% chance of gaining +1 [[image:xpbig.png]] from Cycle 6 onwards. &amp;lt;br&amp;gt;Happy Hours on cycle 7 allow you to gain 2 [[image:xpbig.png]].&amp;lt;br&amp;gt;There must be at least 2 people present for a successful aperitif.&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Hua}} 80%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13% &lt;br /&gt;
| [[Image:Neron_targeting_assist.png]]&lt;br /&gt;
| Targeting Assist&lt;br /&gt;
|NERON can also make life easier for you. A small patch in the instrument panel filling algorithm and voilà!&lt;br /&gt;
*'''Improved in-flight and turret targeting by 15%'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Frieda}} 100%&amp;lt;br&amp;gt;{{Character|Ian}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33% &lt;br /&gt;
| [[Image:Thalasso.png]]&lt;br /&gt;
| Thalasso&lt;br /&gt;
|  If you are not mush, each shower has a 20% chance of giving you +1 [[image:lp.png]], +1 [[image:moral.png]] or +2 [[image:pa slot2.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}} 50%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13% &lt;br /&gt;
| [[Image:Floor heating.png]]&lt;br /&gt;
| Underfloor Heating&lt;br /&gt;
| Puts an end to the stellar coldness of the Daedalus' parquet flooring. From now on, you're in the warmth! &lt;br /&gt;
*'''Reduces injuries caused by actions by 25%'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ACTOPI Protocol ===&lt;br /&gt;
&lt;br /&gt;
ACTOPI Protocol displays each person on board with their own individually colored dot and shows the initials of the people in the room when you hover over that room on the mini-map. The display key is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Color/&amp;lt;br&amp;gt;Initials&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Color/&amp;lt;br&amp;gt;Initials&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chao}}&lt;br /&gt;
| style=&amp;quot;background-color: #5863b1;&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''CW'''&lt;br /&gt;
| {{Character|Janice}}&lt;br /&gt;
| style=&amp;quot;background-color: #b44753;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''JK'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}}&lt;br /&gt;
| style=&amp;quot;background-color: #ddd3ca;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''CZ'''&lt;br /&gt;
| {{Character|Jin Su}}&lt;br /&gt;
| style=&amp;quot;background-color: #c0304c;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''JSK'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Eleesha}}&lt;br /&gt;
| style=&amp;quot;background-color: #d08500;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''EW'''&lt;br /&gt;
| {{Character|Kuan Ti}}&lt;br /&gt;
| style=&amp;quot;background-color: #f39b01;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''KTL'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Finola}}&lt;br /&gt;
| style=&amp;quot;background-color: #51a6b2;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''FK'''&lt;br /&gt;
| {{Character|Paola}}&lt;br /&gt;
| style=&amp;quot;background-color: #ff9afa;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''PR'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Frieda}}&lt;br /&gt;
| style=&amp;quot;background-color: #206786;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''FB'''&lt;br /&gt;
| {{Character|Raluca}}&lt;br /&gt;
| style=&amp;quot;background-color: #868681;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''RT'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Gioele}}&lt;br /&gt;
| style=&amp;quot;background-color: #dd702a;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''GR'''&lt;br /&gt;
| {{Character|Roland}}&lt;br /&gt;
| style=&amp;quot;background-color: #ffa36d;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''RZ'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Hua}}&lt;br /&gt;
| style=&amp;quot;background-color: #805441;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''HJ'''&lt;br /&gt;
| {{Character|Stephen}}&lt;br /&gt;
| style=&amp;quot;background-color: #ffffff;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''SS'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Ian}}&lt;br /&gt;
| style=&amp;quot;background-color: #237c68;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''IS'''&lt;br /&gt;
| {{Character|Terrence}}&lt;br /&gt;
| style=&amp;quot;background-color: #d32837;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''TA'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Flair=&lt;br /&gt;
&lt;br /&gt;
These flair items can be purchased for 10 [[image:Credit small.png]] Klix.&amp;lt;br&amp;gt;&lt;br /&gt;
{{Note|Only Foul Mood and Melting Hearts are confirmed in English Mush}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Drone.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Gears.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
| Foul Mood&lt;br /&gt;
| [[Image:Hoveringcloud.png]]&lt;br /&gt;
| Spread bad moods and cynicism, a little cloud follows you wherever you go.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Music.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Rayoflight.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Ring.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Supercitrouille.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Thinking.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
| Melting Hearts&lt;br /&gt;
| [[Image:Trailinghearts.png]]&lt;br /&gt;
| Spread peace and love by leaving a little trail of cute hearts wherever you go...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skins=&lt;br /&gt;
&lt;br /&gt;
Skins can be purchased for 25 [[image:Credit small.png]] Klix. Once purchased they are permanently unlocked and you can switch between skins on your account page.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Eleesha williams 1.png]]&lt;br /&gt;
| '''Eleesha Williams'''&amp;lt;br&amp;gt;An elegant, practical outfit, idea for strolling through the Daedalus unencumbered. Usable ad infinitum.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ian soulton 1.png]]&lt;br /&gt;
| '''Ian Soulton'''&amp;lt;br&amp;gt;{{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Janice kent 1.png]]&lt;br /&gt;
| '''Janice Kent'''&amp;lt;br&amp;gt;A charming négligé, ideal for nights in good company Spring/Summer/Leather Collection. Usable ad infinitum.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Jiang hua 1.png]]&lt;br /&gt;
| '''Jiang Hua'''&amp;lt;br&amp;gt;{{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Kim jin su 1.png]]&lt;br /&gt;
| '''Kim Jin Su'''&amp;lt;br&amp;gt;Formal-Commandant Style!&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Kim jin su 2.png]]&lt;br /&gt;
| '''Kim Jin Su'''&amp;lt;br&amp;gt;A costume guaranteed to strike fear in the hearts of hemophiliacs!&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Stephen seagull 1.png]]&lt;br /&gt;
| '''Stephen Seagull'''&amp;lt;br&amp;gt;Ho! Ho! Ho!&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Terrence archer 1.png]]&lt;br /&gt;
| '''Terrence Archer'''&amp;lt;br&amp;gt;{{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Wang chao 1.png]]&lt;br /&gt;
| '''Wang Chao'''&amp;lt;br&amp;gt;Make a statement in this 80s outfit made of leather, leather and more leather.  There will be blood... usable ad infinitum.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Raluca tomescu 1.png]]&lt;br /&gt;
| '''Raluca Tomescu'''&amp;lt;br&amp;gt;A silk evening dress, perfect for those gothic evening engagements.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Starless</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Player_Resources</id>
		<title>Player Resources</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Player_Resources"/>
				<updated>2014-01-01T13:18:23Z</updated>
		
		<summary type="html">&lt;p&gt;Starless: /* Skill-specific Action Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During a ''Mush'' journey, the players have several '''personal resources''' at their disposal. Managing them properly is a key factor in victory.&lt;br /&gt;
&lt;br /&gt;
== Action Points ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Action Points {{AP}} is one of the main resource of a character. They correspond to time / energy that are used to perform actions (or even attempt to). Most actions cost 1-2 {{AP}}, but there are also more complex actions that require more. {{AP}} can be converted to {{MP}}, but not vice versa. In some cases {{AP}} usage can be reduced or increased by specific [[Inventory|items]], [[Skills|skills]] or [[Characters|character traits]].&lt;br /&gt;
&lt;br /&gt;
====Obtaining====&lt;br /&gt;
&lt;br /&gt;
Each character regenerates 1 {{AP}} at the beginning of each cycle. If a character sleeps when a cycle changes that character regenerates 1 additional {{AP}}. There are [[Skills|skills]] and [[Characters|character traits]] that can affect points regeneration both negatively and positively. Another way to regain some {{AP}} is to [[Inventory#Rations|eat, drink]] or take [[Inventory#Rations|pills]] (pills have randomly assigned properties at the beginning of a game &amp;amp;mdash; it's not advised to take any without knowledge their effects). Receiving a mission from the [[Titles#Commander|commander]] grants 3 {{AP}}.&lt;br /&gt;
&lt;br /&gt;
=== Skill-specific Action Points ===&lt;br /&gt;
&lt;br /&gt;
Some of the actions can be performed by spending special skill-specific APs, instead of general {{AP}}. These special points are given to characters with specific skills at a daily basis. They can be spend only on skill related jobs in 1 to 1 ratio - one action (attempt) per point. Special APs are consumed prior to normal {{AP}}. Characters can have a maximum of 2 days of skill APs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Comes&amp;lt;br&amp;gt;with&amp;lt;br&amp;gt;skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Apliance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain per day&amp;lt;br&amp;gt;/Image&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tech Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Technician]]&lt;br /&gt;
| Can be spent on repairing and dismantling&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1[[image:Pa eng.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Gardening Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Botanist]]&lt;br /&gt;
| Can be spent on plants related jobs: hybridising, treating, watering&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa garden.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''NERON&amp;lt;br&amp;gt;project points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Designer]]&lt;br /&gt;
| Can be spent on NERON projects&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa core.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''IT action points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[IT Expert]]&lt;br /&gt;
| Can be spent on accessible terminals&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa comp.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Heal Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Nurse]]&lt;br /&gt;
| Can be spent to heal crew members&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1[[image:Pa heal.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Pilgred Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Physicist]]&lt;br /&gt;
| Can be spent on repairing Pilgred&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1[[image:Pa pilgred.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Shooting Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Shooter]]&lt;br /&gt;
| Can be spent on firing weapons (mounted or manual)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa shoot.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooking Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Chef]]&lt;br /&gt;
| Can be spent on cooking food &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +4[[image:Pa cook.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Movement Points ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Movement points {{MP}} are used to move between rooms of the ship (moving within rooms is free). Passing a door costs 1 {{MP}}. The exception is [[Terrence Archer]], which moves for free if there is a person in a room he leaves.&lt;br /&gt;
&lt;br /&gt;
====Obtaining====&lt;br /&gt;
&lt;br /&gt;
At the beginning of each cycle one {{MP}} is recovered. Movement Points can also be obtained through conversion of {{AP}} Action Points. The conversion takes place automatically when a character moves to another room while not having any {{MP}} but having at least 1 {{AP}}. 1 {{AP}} is converted to 3 {{MP}}. The {{MP}} regeneration and conversion rates can be affected by: [[Characters|character traits]], [[Inventory|items]] and [[Ship Equipment]].&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
&lt;br /&gt;
{{XP}} Experience Points are account wide points that are earned though playing and used to level up various characters available in ''Mush''. They are not bound to any character until they are used. You can use {{XP}} to level up any of the 16 [[Characters|human characters]] or invest them into new {{Character|Mush}} skills.&lt;br /&gt;
&lt;br /&gt;
=== Gaining {{XP}}===&lt;br /&gt;
&lt;br /&gt;
On every cycle change you gain 1 {{XP}} (or 2 {{XP}} if you're playing in {{Gold Mode}}).&lt;br /&gt;
&lt;br /&gt;
The [[Welcome Pack]] gives you a one-time bonus of 80 {{XP}}.&lt;br /&gt;
&lt;br /&gt;
=== Experience Table ===&lt;br /&gt;
&lt;br /&gt;
An overview showing how much {{XP}} is needed to unlock various skill levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! [[Characters|Human]] {{XP}} !! Level !! {{Character|Mush}} {{XP}} !! Level !! {{Character|Mush}} {{XP}} !! Level !! {{Character|Mush}} {{XP}}&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' || - || '''1''' || - || '''7''' || 120 || '''13''' || 240&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || 5 || '''2''' || 4 || '''8''' || 140 || '''14''' || 260&lt;br /&gt;
|-&lt;br /&gt;
| '''3''' || 50 || '''3''' || 25 || '''9''' || 160 || '''15''' || 280&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || 200 ||'''4''' ||  50 || '''10''' || 180 || '''16''' || 300&lt;br /&gt;
|-&lt;br /&gt;
| '''5''' || 250 ||'''5''' ||  75 || '''11''' || 200 || '''17''' || 350&lt;br /&gt;
|-&lt;br /&gt;
| '''6''' || 500 ||'''6''' ||  100 || '''12''' || 220 || '''18''' || 400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glory Points ==&lt;br /&gt;
[[Image: Mush-alfa.png|frame]]&lt;br /&gt;
The Glory Points are divided into two categories, Human {{Glory}} and Mush {{Glory|Mush}}.&lt;br /&gt;
&lt;br /&gt;
=== Human Glory ===&lt;br /&gt;
&lt;br /&gt;
{{Glory}} is earned by simply surviving and performing activities, ordinary or special - related to the personality, talents or historical background of the [[Characters|character]] played. Each crew member of the [[Daedalus]] has their own goals, accomplishing which usually rewards them with points of {{Glory}}.&lt;br /&gt;
&lt;br /&gt;
=== Mush Glory ===&lt;br /&gt;
&lt;br /&gt;
The original 2 {{Character|Mush}} on board (nominated on game start) begin with 120 {{Glory|Mush}} added. Each newly converted Mush converted turns their existing human {{Glory}} into [[image:Mush triumph.png]]. Unlike humans, {{Character|Mush}} lose their Glory on a daily basis and must obtain more by sabotaging ship peripherals, spiking and turning humans into Mush and other mushy activities.&lt;br /&gt;
&lt;br /&gt;
=== Role and Ladders ===&lt;br /&gt;
&lt;br /&gt;
The point of {{Glory}} is to encourage role activities of the players, because they are added up at the end of the game, thus creating a natural division into major and minor roles played out during the trip. Thanks to the form of individual objectives for which players get points, they are motivated to play in-character and behave in accordance with their character's background. The game also provides the Ladder divided by {{Glory}} and [[image:Win nova.png]] [[Super Nova]] awards, where players can compete for 'high scores' and recognition in the community.&lt;/div&gt;</summary>
		<author><name>Starless</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Player_Resources</id>
		<title>Player Resources</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Player_Resources"/>
				<updated>2014-01-01T13:16:41Z</updated>
		
		<summary type="html">&lt;p&gt;Starless: /* Mush Glory */ alpha mush glory is added to the glory accumulated by the character before spawning the mush&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During a ''Mush'' journey, the players have several '''personal resources''' at their disposal. Managing them properly is a key factor in victory.&lt;br /&gt;
&lt;br /&gt;
== Action Points ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Action Points {{AP}} is one of the main resource of a character. They correspond to time / energy that are used to perform actions (or even attempt to). Most actions cost 1-2 {{AP}}, but there are also more complex actions that require more. {{AP}} can be converted to {{MP}}, but not vice versa. In some cases {{AP}} usage can be reduced or increased by specific [[Inventory|items]], [[Skills|skills]] or [[Characters|character traits]].&lt;br /&gt;
&lt;br /&gt;
====Obtaining====&lt;br /&gt;
&lt;br /&gt;
Each character regenerates 1 {{AP}} at the beginning of each cycle. If a character sleeps when a cycle changes that character regenerates 1 additional {{AP}}. There are [[Skills|skills]] and [[Characters|character traits]] that can affect points regeneration both negatively and positively. Another way to regain some {{AP}} is to [[Inventory#Rations|eat, drink]] or take [[Inventory#Rations|pills]] (pills have randomly assigned properties at the beginning of a game &amp;amp;mdash; it's not advised to take any without knowledge their effects). Receiving a mission from the [[Titles#Commander|commander]] grants 3 {{AP}}.&lt;br /&gt;
&lt;br /&gt;
=== Skill-specific Action Points ===&lt;br /&gt;
&lt;br /&gt;
Some of the actions can be performed by spending special skill-specific APs, instead of general {{AP}}. These special points are given to characters with specific skills at a daily basis. They can be spend only on skill related jobs in 1 to 1 ratio - one action (attempt) per point. Special APs are consumed prior to normal {{AP}}. Characters can have a maximum of 2 days of skill APs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Comes&amp;lt;br&amp;gt;with&amp;lt;br&amp;gt;skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Apliance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain per day&amp;lt;br&amp;gt;/Image&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tech Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Technician]]&lt;br /&gt;
| Can be spent on repairing and dismantling[to verify]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1[[image:Pa eng.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Gardening Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Botanist]]&lt;br /&gt;
| Can be spent on plants related jobs[specify]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa garden.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''NERON&amp;lt;br&amp;gt;project points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Designer]]&lt;br /&gt;
| Can be spent on NERON projects&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa core.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''IT action points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[IT Expert]]&lt;br /&gt;
| Can be spent on accessible terminals&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa comp.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Heal Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Nurse]]&lt;br /&gt;
| Can be spent to heal crew members&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1[[image:Pa heal.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Pilgred Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Physicist]]&lt;br /&gt;
| Can be spent on repairing Pilgred&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1[[image:Pa pilgred.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Shooting Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Shooter]]&lt;br /&gt;
| Can be spent on firing weapons (mounted or manual)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa shoot.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooking Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Chef]]&lt;br /&gt;
| Can be spent on cooking food &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +4[[image:Pa cook.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Movement Points ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Movement points {{MP}} are used to move between rooms of the ship (moving within rooms is free). Passing a door costs 1 {{MP}}. The exception is [[Terrence Archer]], which moves for free if there is a person in a room he leaves.&lt;br /&gt;
&lt;br /&gt;
====Obtaining====&lt;br /&gt;
&lt;br /&gt;
At the beginning of each cycle one {{MP}} is recovered. Movement Points can also be obtained through conversion of {{AP}} Action Points. The conversion takes place automatically when a character moves to another room while not having any {{MP}} but having at least 1 {{AP}}. 1 {{AP}} is converted to 3 {{MP}}. The {{MP}} regeneration and conversion rates can be affected by: [[Characters|character traits]], [[Inventory|items]] and [[Ship Equipment]].&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
&lt;br /&gt;
{{XP}} Experience Points are account wide points that are earned though playing and used to level up various characters available in ''Mush''. They are not bound to any character until they are used. You can use {{XP}} to level up any of the 16 [[Characters|human characters]] or invest them into new {{Character|Mush}} skills.&lt;br /&gt;
&lt;br /&gt;
=== Gaining {{XP}}===&lt;br /&gt;
&lt;br /&gt;
On every cycle change you gain 1 {{XP}} (or 2 {{XP}} if you're playing in {{Gold Mode}}).&lt;br /&gt;
&lt;br /&gt;
The [[Welcome Pack]] gives you a one-time bonus of 80 {{XP}}.&lt;br /&gt;
&lt;br /&gt;
=== Experience Table ===&lt;br /&gt;
&lt;br /&gt;
An overview showing how much {{XP}} is needed to unlock various skill levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! [[Characters|Human]] {{XP}} !! Level !! {{Character|Mush}} {{XP}} !! Level !! {{Character|Mush}} {{XP}} !! Level !! {{Character|Mush}} {{XP}}&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' || - || '''1''' || - || '''7''' || 120 || '''13''' || 240&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || 5 || '''2''' || 4 || '''8''' || 140 || '''14''' || 260&lt;br /&gt;
|-&lt;br /&gt;
| '''3''' || 50 || '''3''' || 25 || '''9''' || 160 || '''15''' || 280&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || 200 ||'''4''' ||  50 || '''10''' || 180 || '''16''' || 300&lt;br /&gt;
|-&lt;br /&gt;
| '''5''' || 250 ||'''5''' ||  75 || '''11''' || 200 || '''17''' || 350&lt;br /&gt;
|-&lt;br /&gt;
| '''6''' || 500 ||'''6''' ||  100 || '''12''' || 220 || '''18''' || 400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glory Points ==&lt;br /&gt;
[[Image: Mush-alfa.png|frame]]&lt;br /&gt;
The Glory Points are divided into two categories, Human {{Glory}} and Mush {{Glory|Mush}}.&lt;br /&gt;
&lt;br /&gt;
=== Human Glory ===&lt;br /&gt;
&lt;br /&gt;
{{Glory}} is earned by simply surviving and performing activities, ordinary or special - related to the personality, talents or historical background of the [[Characters|character]] played. Each crew member of the [[Daedalus]] has their own goals, accomplishing which usually rewards them with points of {{Glory}}.&lt;br /&gt;
&lt;br /&gt;
=== Mush Glory ===&lt;br /&gt;
&lt;br /&gt;
The original 2 {{Character|Mush}} on board (nominated on game start) begin with 120 {{Glory|Mush}} added. Each newly converted Mush converted turns their existing human {{Glory}} into [[image:Mush triumph.png]]. Unlike humans, {{Character|Mush}} lose their Glory on a daily basis and must obtain more by sabotaging ship peripherals, spiking and turning humans into Mush and other mushy activities.&lt;br /&gt;
&lt;br /&gt;
=== Role and Ladders ===&lt;br /&gt;
&lt;br /&gt;
The point of {{Glory}} is to encourage role activities of the players, because they are added up at the end of the game, thus creating a natural division into major and minor roles played out during the trip. Thanks to the form of individual objectives for which players get points, they are motivated to play in-character and behave in accordance with their character's background. The game also provides the Ladder divided by {{Glory}} and [[image:Win nova.png]] [[Super Nova]] awards, where players can compete for 'high scores' and recognition in the community.&lt;/div&gt;</summary>
		<author><name>Starless</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Lethargy</id>
		<title>Lethargy</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Lethargy"/>
				<updated>2013-12-26T20:41:13Z</updated>
		
		<summary type="html">&lt;p&gt;Starless: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Lethargy&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
You're only awake for 4h per day, but even in that short time, you can achieve miracles!&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*If you spend at least '''4 cycles''' lying down, you earn an additional *1 {{ap}} when you get up.&lt;br /&gt;
*The maximum {{ap}} in your gauge is doubled.&amp;lt;br&amp;gt;&lt;br /&gt;
{{bug|In-game info gives a totally inaccurate description. See skill page for accurate details.}}&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Chun|5}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
N/A&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
The in-game description of this skill is incredibly misleading. &lt;br /&gt;
&lt;br /&gt;
You will restore 3 {{AP}} every consecutive cycle in bed after you've slept for at least 4 cycles in a row. Failing to be in a bed at the end of the cycle will break the chain and you will restart the count toward activating the skill. &lt;br /&gt;
&lt;br /&gt;
You can move and perform actions in between the cycle changes and the bonus is kept as long as Chun is back in bed by the end of each cycle.&lt;br /&gt;
&lt;br /&gt;
Bonuses given by the [[Gold Projects|Noise Reducer]] are not doubled, so the highest possible {{AP}} capacity is 26. AP over 12 (or 14 if Noise Reducer is present) will show as a shaded pink color at the top of your AP gauge to indicate that there are actually 2 AP stored in that slot.&lt;br /&gt;
&lt;br /&gt;
[[File:Lethargy_in_action.png|left|thumb|500px|link=http://mushpedia.com/images/4/45/Lethargy_in_action.png|Lethargy in action. Click for full size view.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Skill]] [[Category:Chun]]&lt;/div&gt;</summary>
		<author><name>Starless</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Botanist</id>
		<title>Botanist</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Botanist"/>
				<updated>2013-12-26T20:39:35Z</updated>
		
		<summary type="html">&lt;p&gt;Starless: +&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Botanist&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Capable of distinguishing the characteristics of the various plants and fruits. They are also equally effective when maintaining the garden.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*Can read the '''Fruit nutrition information''' &lt;br /&gt;
*Can read '''plant properties''' &lt;br /&gt;
*Can carry out '''transplants''' &lt;br /&gt;
*+2 {{AP|Garden}} per day (Gardening action points) &lt;br /&gt;
*Expedition: The '''harvest''' action gives an additional fruit &lt;br /&gt;
*Bonus for developing certain '''[[NERON projects]]'''&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Ian|1}}&amp;lt;br&amp;gt;{{Character Level|Hua|2}}&amp;lt;br&amp;gt;{{Character|Mage Book}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
Ian's beginning skill and one that he is expected to take. Allows you to read the effects of fruit gained from expeditions so you can tell your crew that it's totally safe to eat that weird alien fruit, honest!&lt;br /&gt;
&lt;br /&gt;
Hua can take this skill to assist with the plant caring but she's more likely to benefit from going on expeditions to find more fruits.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Skill]] [[Category:Ian]] [[Category:Hua]]&lt;/div&gt;</summary>
		<author><name>Starless</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2013-12-26T18:36:26Z</updated>
		
		<summary type="html">&lt;p&gt;Starless: /* Fruit */ +name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Warning|'''To Do:''' Add repair and disassembling chances, English names of fruits, books and documents section. Also need to alphabetize the items within the table so we can remove the sort.}}&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
These provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_can_opener.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Opener'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Antigrav_scooter.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anti-Grav Scooter'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;2 charges to start, max 8&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 2 extra [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Does not stack with the Sprinter skill.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_talky.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''iTrakie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Gold Mode&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Combines the functions of the walkie talkie and tracker. Obtained after buying gold mode once.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ncc_lens.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''NCC Lens'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x [[NCC Lens]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Wavoscope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oscilloscipe'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Blueprint&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairing the hull of Patrol ships and the Daedalus by 50% of base chance without.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[image:Plastenite_armor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Plastenite Armor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Absorbs 1 point of combat damage. (Twinpedia says between players only, confirm not useful for expeditions?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Protection_gloves.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Protective Gloves'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Chance of injury during repairs is divided by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rolling boulder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rolling Boulder'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| During even numbered cycles, you earn one additional [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Stacks with the scooter. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Aiming_helmet.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soap'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_suit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spacesuit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;6 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Allows you to breathe on planets without oxygen and to survive after ejection from patrol ships.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Apron.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Stainproof Apron'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Messy actions do not make you dirty. Super messy actions still make you dirty. See [[Dirty]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Super Soaper'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Mushicide soap]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less and removes 1 spore from infected humans.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Tracker is like an on-board GPS, it gives you general information on the ship!|[[image:Tracker.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tracker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Displays the minimap with the position of the crew if they are aboard the Daedalus. Can also display breakages and fires with certain NERON projects.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{H:title|A Walkie-Talkie is a dated means of communication, but it works|[[image:Talky_walky.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Walkie Talkie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal, 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Provides access to human channels (general and private).&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Technician's best friend. Significantly boosts repair skills|[[image:Wrench.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Wrench'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the wrench.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Quad compass.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Quadrimetric Compass'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Prevents the person carrying it from getting lost on expeditions. Recommended that someone with pilot skill and AP needed to pilot a rescue mission carry this, as well as other important items.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the personal damage that can occur in the seismic, cave and mountain zones during explorations if it targets the holder. Does not protect other crew members, and does not prevent events which cause crew death.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:White_flag.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the chance of combat in Intelligent Life zones during expeditions.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Echo_sounder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''EchoLocator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining planet zones is Hydro Carbon, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Driller.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Drill'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the amount of fuel gained from any zone.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Trad_module.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the chance of gaining artifacts in Intelligent Life zones.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Heat_seeker.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining zones is Ruminant, Predator, Intelligent Life, Mankarog or Insects, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tools=&lt;br /&gt;
Allow various actions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Hacker_kit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Hacker Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 6%&lt;br /&gt;
| Allows the user to attempt to force access to the command or BIOS terminals at a cost of 2 AP. 25% base chance of success without IT Expert skill, 50% base chance with IT Expert skill.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Postit_bloc.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Block of Post-It Notes'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to write notes. Useful for filling shelves with in case of fires, adding filler to expedition crew inventory to reduce chances of important items being lost, and communicating with certain injuries which impair communication.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extinguisher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage, 1 X Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| 50% base chance to extinguish a fire for 1 AP&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mad_kube.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''MAD Kube'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Can use 1 AP to try to solve the kube. About 10% chance of success, first time rewards 5 glory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Microwave.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Microwave'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Metal_scraps.jpg]] &amp;lt;br&amp;gt; '''2 Metal Scraps'''&lt;br /&gt;
| Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Duck_tape.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Duck Tape'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| For 1 AP, may gag another crew member.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Freezer.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superfreezer'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Starts broken. Converts cooked rations and alien steaks into standard rations. Can freeze other perishable consumables. (To be confirmed: Consumables retain same status as when frozen.)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_holographic_tv.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Holographic TV'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 3%&lt;br /&gt;
| Provides +3 morale to all crew in the room. Each crew member can only gain morale from this once per game. Can be used several times.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Weapons==&lt;br /&gt;
Tools for attacking other players. Also useful for [[exploration]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Accuracy&amp;lt;br&amp;gt;Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Expedition&amp;lt;br&amp;gt;Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Kick Off'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;(Unarmed attack)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Knife.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Knife'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the knife for 1 AP. Chance for a fatal blow. Risk of injury to both victim and attacker when using the knife. Also a chance to drop the knife on the room's shelf upon attacking.&amp;lt;br&amp;gt;Does not count as hand-to-hand combat.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Blaster.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blaster'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 or 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the blaster for 1 AP. Stores a maximum of 3 charges. Chance for a fatal blow. Risk of injury to the victim.&amp;lt;br&amp;gt;Provides 1 point for expeditions without day 4 rebel base contact, 2 points with.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Natamy_riffle.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Natamy Rifle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; Common&lt;br /&gt;
| When used on a mush, does 6-13 damage and injures. Stores a maximum of 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Items_decoup_05.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 99%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; ???&lt;br /&gt;
| Stores only 1 charge&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Machine_gun.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-3&amp;lt;br&amp;gt;Very&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores a maximum of 12 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Missile_launcher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;?-8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-2&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores only 1 charge. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room. Chance of fatal blows.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Grenade.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-10(target)&amp;lt;br&amp;gt;0-3(attacker)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| 1 AP to throw. Is consumed by taking on expeditions. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room.&amp;lt;br&amp;gt;Cannot be thrown by humans if the NERON Peace Core is active (BIOS settings) but mush can still throw it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Instruments=&lt;br /&gt;
Provide passive effects in a given room when on the shelf. In the case of instruments which unlock research, can also be in a player's inventory.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Water_stick.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Water Stick'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks Perpetual Moisture and Tesla SUP2X research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Magellan_liquid_map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Magellan Liquid Map'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 1%&lt;br /&gt;
| When placed on the bridge, planets detected will automatically have 1 or 2 sections revealed. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Insectoid_shell.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Insectoid Shell'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact, Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in a turret room, adds 100% damage to the turret. Starts a fire in the room if destroyed. Does stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush_floppy_disk.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Genome Disk'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Xyloph DB&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Computer_jelly.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Printed Circuit Jelly'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in the Nexus, +3% is added to Laboratory Research base efficiencies. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Star Map Piece'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to unlock travel to Eden. When one is placed in the laboratory, unlocks Super Calculator research. Once complete, Super Calculator in Nexus can be used with 3 star map pieces to triangulate the location of Eden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Myco_alarm.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''[[MycoAlarms|Myco Alarm]]'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;5 x Mycoalarm Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 25%&lt;br /&gt;
| Displays an alert in the room logs if a mush infects someone in that room. Still works if hidden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush sample.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Sample'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Components=&lt;br /&gt;
Mainly from dismantling or scrap collection using the Pasiphae after shooting down hunters. Used for assembling blueprints and reinforcing (both Daedalus hull and objects).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt; Attributes&amp;lt;br&amp;gt; Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Metal_scraps.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Metal Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|A cold, hollow tube|[[Image:Thick_tube.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Thick Tube''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;br&amp;gt;1 x '''Lizaro Jungle'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|More worthless debris|[[Image:Plastic_scraps.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Plastic Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Old_shirt.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Old T-Shirt''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling the White Flag blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
-&amp;gt;Note: put containers here&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Camera.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Camera'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3 x storage&amp;lt;br&amp;gt;2 x [[Paranoid]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Secret and furtive actions are recorded in the room log when a camera is present. Cannot be dropped on a shelf. If the paranoid skill is selected when the player has a full inventory, the cameras will mount on the room wall.&amp;lt;br&amp;gt;1 AP to dismount a camera, 2 AP to install.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to open. Often contains oxygen, fuel, metal or plastic scrap. May contain a ration or medkit according to Twinpedia. (Verify?)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fuel_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Fuel Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Rear Storage fuel tanks&amp;lt;br&amp;gt;Combustion Chamber&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of fuel. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the fuel tanks and combustion chamber.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Oxy_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oxygen Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Central Storage tanks&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of oxygen. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the oxygen tanks in the central storage rooms. Holding an oxygen capsule prevents the holder from suffocating if the ship is out of oxygen. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Tree_pot.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''HydroPot'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;br&amp;gt;3 x Hydroponic Garden&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Fruit can be planted in these to develop the garden. See [[Gardening]].&amp;lt;br&amp;gt;More hydropots can be obtained via the NERON project [[NERON#List of NERON Projects|Additional HydroPots]] and Ian's skill [[Human#Human Skills|Green Thumb]].&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Help_drone.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Robo -Name drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Attempts to repair defective equipment in the room before moving. See [[Drones]]&amp;lt;br&amp;gt;An additional drone can be obtained via the NERON project [[NERON#List of NERON Projects|Additional Drone]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Body_cat.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Schrödinger'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Decryo of Raluca&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Raluca's cat. Cannot place on shelves, can drop in a given room. Can be infected by mush. See [[NPCs#Schrödinger|Schrödinger]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 3 Standard Rations&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Gives 4 coffees.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Health=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bandage.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bandage'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Medlab&amp;lt;br&amp;gt;2 x Survival Kit&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Uses 1 AP to heal 2 HP. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Medikit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Medkit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Uses 2 AP if treating someone else, 3 if treating self. Heals 3 HP and may cure diseases. With Doctor skill, heals 5 HP. Can be upgraded via Ultra Healing Pomade research to heal one additional point of HP.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_oil.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Jar of Alien Oil'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Heals HP to maximum and cures wounds. One time use. May also be inserted into fuel reservoir for 5 units of fuel. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Anti_mush_serum.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Retro-Fungal Serum'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Retro-Fungal Serum]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to use on a crewmate. Cures a mush, single use. No effect if used on a human. Usage is not logged in room records, and no notification is given to the player it is used upon if they are human.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Spore_extractor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spore Sucker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Spore Sucker]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to remove a spore from a human. Mush cannot use it. Use is private, but makes one dirty, and does 3 HP Damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Blueprints=&lt;br /&gt;
Plans for constructing objects using specific components&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each ship will start with 1 Swedish Sofa blueprint and 4 random ones. An additional 3 can be obtained via the Xyloph DB. 6 will be unavailable on any given ship.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If a blueprint is in the same room as its components, anyone may build it for 3 AP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Possible Copies&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Result&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Components&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Dismantling&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Aiming_helmet.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:White_flag.jpg]]&lt;br /&gt;
| 1 x Soap&amp;lt;br&amp;gt;1 x Old T-Shirt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Support Drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;br&amp;gt;1 x Robotics Expert&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Help_drone.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Echo Locator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Echo_sounder.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint:Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[Image:Extinguisher.jpg]]&lt;br /&gt;
| 1 x Scrap Metal &amp;lt;br&amp;gt; 1 x Oxygen Capsule&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Grenade.jpg]]&lt;br /&gt;
| 1 x Oxygen Capsule&amp;lt;br&amp;gt;1 x Fuel capsule&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Missile_launcher.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Items_decoup 05.jpg]]&lt;br /&gt;
| 2 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Trad_module.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Swedish Sofa'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1-2&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Sofa.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap metal&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Machine_gun.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Heat_seeker.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Oscilloscipe'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Wavoscope.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 2 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Consumables=&lt;br /&gt;
Actions:&lt;br /&gt;
&lt;br /&gt;
'''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
'''Hyperfreeze''': 1 AP or cooking point required,the Superfreezer must be in the room and working&lt;br /&gt;
*Converts an Alien steak or a cooked ration into a standard ration&lt;br /&gt;
*Removes spores from the food&lt;br /&gt;
*Gives the food the attribute &amp;quot;Frozen&amp;quot; without affecting anything else, spoiled food is still spoiled.&lt;br /&gt;
'''Express Cook''': Need the microwave. '''Caution:''' Using the microwave can interrupt the ship's connection with Sol, and typically should not be done until after all important comms things have been done.&lt;br /&gt;
*If food is frozen, removes the attribute &amp;quot;Frozen.&amp;quot; Spoilage status stays the same.&lt;br /&gt;
*If used on standard ration, changes to a cooked ration for free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties. &amp;lt;br&amp;gt;Each ship starts with 12 drugs. The [[Research|Narcotics Distiller]] can produce 1 drug per day. 2 drugs can also be obtained via the Survival Kit at the vending machine. Survival Kit drug properties will be readable by everyone.&amp;lt;br&amp;gt;Drugs do not perish.&lt;br /&gt;
&lt;br /&gt;
'''Drugs can have different combinations of the following effects''':&lt;br /&gt;
*May have 0-1 of the following: -2, +1, +2 or +3 morale&lt;br /&gt;
*May have 0-1 of the following: +1, +2, or +3 AP, +2 or +4 MP&lt;br /&gt;
*May have 1-4 of the following: &lt;br /&gt;
**Disease Cures: Vitamin Deficiency, Rash, Gastroenteritis, Influenza, Generalized Infection, Cold, Rubella, Syphilis, Sinus Storm, Tapeworm&lt;br /&gt;
**Disorder Cures: Paranoid Crisis, Depression, Migraine&lt;br /&gt;
&lt;br /&gt;
==Rations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 MP&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 AP&lt;br /&gt;
| Is not tea. :(&amp;lt;br&amp;gt;+2 additional AP if the player has the Caffeine Junkie skill. At the beginning of the ship, coffee is available once per day starting at the beginning of cycle 1. After PILGRED is fixed, coffee is also available during cycles 3, 5 and 7. However, coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 AP&amp;lt;br&amp;gt;-4 morale&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. Possible chance to sicken. Not cookable.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 AP&amp;lt;br&amp;gt;-1 Morale&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| Costs 1 AP to cook in the refectory. May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. Alien steaks may be hyperfrozen to create additional rations.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 AP&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;Exploration&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 AP&amp;lt;br&amp;gt;-1 Morale&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| 50% Chance to cause the disease gastric reflux within 4-8 cycles. &amp;lt;br&amp;gt;25% Chance to cause the disease tapeworm within 4-8 cycles.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Earthworm bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 AP&amp;lt;br&amp;gt;2 Morale&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 AP&amp;lt;br&amp;gt;4 MP&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to cause the disease slight nausea.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 AP&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 AP&amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fruit==&lt;br /&gt;
See [[Gardening]] for plant care information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are 14 different fruits. All are perishable. Of the 14, 12 have attributes which are randomly assigned, except for satisfaction. All fruits give 1 satisfaction&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The ship starts with 2 mature banana trees. Bananas give 1 AP, 1 morale, and 1 HP, and take 36 cycles to mature. Jumpkins can be found on expeditions or in the vending machine for klix and always give 3 AP, 1 morale, and 1 HP, and take 11 cycles to mature. All other fruits are randomly assigned attributes other than satisfaction from within a certain range each game. Some may cause or cure illnesses, and some may cure psychological disorders. Botanists, chefs, and mush can see which properties a specific type of fruit has.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need English names of fruits, fill in as seen please.}}&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree00.jpg]]&lt;br /&gt;
| Banana Tree&lt;br /&gt;
| [[image:Fruit banana.jpg]]&lt;br /&gt;
| Banana&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree01.jpg]]&lt;br /&gt;
| Creepist&lt;br /&gt;
| [[image:Fruit01.jpg]]&lt;br /&gt;
| Creepnut&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree02.jpg]]&lt;br /&gt;
| Cactax&lt;br /&gt;
| [[image:Fruit02.jpg]]&lt;br /&gt;
| Meztine&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree03.jpg]]&lt;br /&gt;
| Bifflon&lt;br /&gt;
| [[image:Fruit03.jpg]]&lt;br /&gt;
| Guntiflop&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree04.jpg]]&lt;br /&gt;
| Pulminagro&lt;br /&gt;
| [[image:Fruit04.jpg]]&lt;br /&gt;
| Ploshmina&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree05.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit05.jpg]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree06.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit06.jpg]]&lt;br /&gt;
| Boot&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree07.jpg]]&lt;br /&gt;
| Platacia&lt;br /&gt;
| [[image:Fruit07.jpg]]&lt;br /&gt;
| Fragilane&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree08.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit08.jpg]]&lt;br /&gt;
| Anemole&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree09.jpg]]&lt;br /&gt;
| &lt;br /&gt;
| [[image:Fruit09.jpg]]&lt;br /&gt;
| Peniraft&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree10.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit10.jpg]]&lt;br /&gt;
| Kubinus&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree11.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit11.jpg]]&lt;br /&gt;
| Caleboot&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree12.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit12.jpg]]&lt;br /&gt;
| Filandra&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree13.jpg]]&lt;br /&gt;
| Bumpjunkin&lt;br /&gt;
| [[image:Fruit13.jpg]]&lt;br /&gt;
| Jumpkin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
Fruit may give between 1-3 AP, 0-1 morale, 0-1 HP, 0-1, 1 satisfaction and 0-4 of the following possible effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Possible effects:'''&lt;br /&gt;
*Disease cures: &lt;br /&gt;
**Influenza&lt;br /&gt;
**Migraine&lt;br /&gt;
**Gastric Reflux&lt;br /&gt;
**Cold&lt;br /&gt;
**Tapeworm&lt;br /&gt;
**30% chance to cure Influenza&lt;br /&gt;
**35% chance to cure Influenza&lt;br /&gt;
**65% chance to cure Fungal Infection&lt;br /&gt;
*Diseases caused: &lt;br /&gt;
**Tinnitus&lt;br /&gt;
**Migraine within 4-5 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 5-6 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 11-15 cycles of consumption&lt;br /&gt;
**Influenza within 7-15 cycles of consumption&lt;br /&gt;
**Fungal Infection within 9-14 cycles of consumption&lt;br /&gt;
**Food Poisoning within 5-11 cycles of consumption&lt;br /&gt;
**Mild Nausea within 4-9 cycles of consumption&lt;br /&gt;
**Sinus Storm within 3-11 cycles of consumption&lt;br /&gt;
**Tapeworm within 5-13 cycles of consumption&lt;br /&gt;
**25% chance of Gastric Reflux within 5-12 cycles of consumption&lt;br /&gt;
*Psychological Illness cures: &lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Vertigo&lt;br /&gt;
**65% chance of curing Psychotic Episodes&lt;br /&gt;
*Psycohogical Illnesses caused&lt;br /&gt;
**60% chance of causing Chronic Migraine within 7-12 cycles&lt;br /&gt;
**Crabisme within 4-10 cycles&lt;br /&gt;
*Other:&lt;br /&gt;
**50% chance for 1 extra AP&lt;br /&gt;
&lt;br /&gt;
=Books and Documents=&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]][[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>Starless</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Mycologist</id>
		<title>Mycologist</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Mycologist"/>
				<updated>2013-12-22T19:45:19Z</updated>
		
		<summary type="html">&lt;p&gt;Starless: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Mycologist&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
The mycologist can treat fungal infections in the [[Medlab|Hospital]] or using a [[Medikit]]&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*When you heal a crewmate, they automatically lose a spore&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Ian|3}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Lost&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
The Mycologist can treat fungal infections in the Hospital or using a Medikit&lt;br /&gt;
&lt;br /&gt;
When You heal a crewmate, they automatically lose a spore&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Human Skill]] [[Category:Skill]] [[Category:Ian]]&lt;/div&gt;</summary>
		<author><name>Starless</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2013-12-21T15:33:42Z</updated>
		
		<summary type="html">&lt;p&gt;Starless: /* Blueprints */ name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Warning|'''To Do:''' Add repair and disassembling chances, English names of fruits, books and documents section. Also need to alphabetize the items within the table so we can remove the sort.}}&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
These provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_can_opener.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Opener'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Antigrav_scooter.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anti-Grav Scooter'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;2 charges to start, max 8&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 2 extra [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Does not stack with the Sprinter skill.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_talky.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''iTrakie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Gold Mode&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Combines the functions of the walkie talkie and tracker. Obtained after buying gold mode once.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ncc_lens.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''NCC Lens'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x [[NCC Lens]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Wavoscope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oscilloscipe'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Blueprint&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairing the hull of Patrol ships and the Daedalus by 50% of base chance without.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[image:Plastenite_armor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Plastenite Armor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Absorbs 1 point of combat damage. (Twinpedia says between players only, confirm not useful for expeditions?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Protection_gloves.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Protective Gloves'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Chance of injury during repairs is divided by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rolling boulder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rolling Boulder'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| During even numbered cycles, you earn one additional [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Stacks with the scooter. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Aiming_helmet.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soap'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_suit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spacesuit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;6 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Allows you to breathe on planets without oxygen and to survive after ejection from patrol ships.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Apron.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Stainproof Apron'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Messy actions do not make you dirty. Super messy actions still make you dirty. See [[Dirty]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Super Soaper'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Mushicide soap]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less and removes 1 spore from infected humans.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Tracker is like an on-board GPS, it gives you general information on the ship!|[[image:Tracker.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tracker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Displays the minimap with the position of the crew if they are aboard the Daedalus. Can also display breakages and fires with certain NERON projects.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{H:title|A Walkie-Talkie is a dated means of communication, but it works|[[image:Talky_walky.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Walkie Talkie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal, 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Provides access to human channels (general and private).&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Technician's best friend. Significantly boosts repair skills|[[image:Wrench.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Wrench'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the wrench.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Quad compass.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Quadrimetric Compass'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Prevents the person carrying it from getting lost on expeditions. Recommended that someone with pilot skill and AP needed to pilot a rescue mission carry this, as well as other important items.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the personal damage that can occur in the seismic, cave and mountain zones during explorations if it targets the holder. Does not protect other crew members, and does not prevent events which cause crew death.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:White_flag.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the chance of combat in Intelligent Life zones during expeditions.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Echo_sounder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''EchoLocator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining planet zones is Hydro Carbon, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Driller.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Drill'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the amount of fuel gained from any zone.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Trad_module.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the chance of gaining artifacts in Intelligent Life zones.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Heat_seeker.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining zones is Ruminant, Predator, Intelligent Life, Mankarog or Insects, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tools=&lt;br /&gt;
Allow various actions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Hacker_kit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Hacker Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Allows the user to attempt to force access to the command or BIOS terminals at a cost of 2 AP. 25% base chance of success without IT Expert skill, 50% base chance with IT Expert skill.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Postit_bloc.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Block of Post-It Notes'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to write notes. Useful for filling shelves with in case of fires, adding filler to expedition crew inventory to reduce chances of important items being lost, and communicating with certain injuries which impair communication.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extinguisher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage, 1 X Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| 50% base chance to extinguish a fire for 1 AP&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mad_kube.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''MAD Kube'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Can use 1 AP to try to solve the kube. About 10% chance of success, first time rewards 5 glory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Microwave.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Microwave'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Metal_scraps.jpg]] &amp;lt;br&amp;gt; '''2 Metal Scraps'''&lt;br /&gt;
| Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Duck_tape.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Duck Tape'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| For 1 AP, may gag another crew member.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Freezer.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superfreezer'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Starts broken. Converts cooked rations and alien steaks into standard rations. Can freeze other perishable consumables. (To be confirmed: Consumables retain same status as when frozen.)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_holographic_tv.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Holographic TV'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Provides +3 morale to all crew in the room. Each crew member can only gain morale from this once per game. Can be used several times.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Weapons==&lt;br /&gt;
Tools for attacking other players. Also useful for [[exploration]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Accuracy&amp;lt;br&amp;gt;Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Expedition&amp;lt;br&amp;gt;Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Kick Off'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;(Unarmed attack)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Knife.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Knife'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the knife for 1 AP. Chance for a fatal blow. Risk of injury to both victim and attacker when using the knife. Also a chance to drop the knife on the room's shelf upon attacking.&amp;lt;br&amp;gt;Does not count as hand-to-hand combat.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Blaster.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blaster'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 or 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the blaster for 1 AP. Stores a maximum of 3 charges. Chance for a fatal blow. Risk of injury to the victim.&amp;lt;br&amp;gt;Provides 1 point for expeditions without day 4 rebel base contact, 2 points with.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Natamy_riffle.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Natamy Rifle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; Common&lt;br /&gt;
| When used on a mush, does 6-13 damage and injures. Stores a maximum of 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Items_decoup_05.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 99%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; ???&lt;br /&gt;
| Stores only 1 charge&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Machine_gun.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-3&amp;lt;br&amp;gt;Very&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores a maximum of 12 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Missile_launcher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;?-8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-2&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores only 1 charge. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room. Chance of fatal blows.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Grenade.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-10(target)&amp;lt;br&amp;gt;0-3(attacker)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| 1 AP to throw. Is consumed by taking on expeditions. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room.&amp;lt;br&amp;gt;Cannot be thrown by humans if the NERON Peace Core is active (BIOS settings) but mush can still throw it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Instruments=&lt;br /&gt;
Provide passive effects in a given room when on the shelf. In the case of instruments which unlock research, can also be in a player's inventory.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Water_stick.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Water Stick'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks Perpetual Moisture and Tesla SUP2X research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Magellan_liquid_map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Magellan Liquid Map'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed on the bridge, planets detected will automatically have 1 or 2 sections revealed. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Insectoid_shell.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Insectoid Shell'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact, Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in a turret room, adds 100% damage to the turret. Starts a fire in the room if destroyed. Does stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush_floppy_disk.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Genome Disk'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Xyloph DB&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Computer_jelly.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Printed Circuit Jelly'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in the Nexus, +3% is added to Laboratory Research base efficiencies. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Star Map Piece'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to unlock travel to Eden. When one is placed in the laboratory, unlocks Super Calculator research. Once complete, Super Calculator in Nexus can be used with 3 star map pieces to triangulate the location of Eden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Myco_alarm.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Myco Alarm'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;5 x Mycoalarm Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Displays an alert in the room logs if a mush infects someone in that room. Still works if hidden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush sample.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Sample'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Components=&lt;br /&gt;
Mainly from dismantling or scrap collection using the Pasiphae after shooting down hunters. Used for assembling blueprints and reinforcing (both Daedalus hull and objects).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt; Attributes&amp;lt;br&amp;gt; Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Metal_scraps.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Metal Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|A cold, hollow tube|[[Image:Thick_tube.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Thick Tube''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;br&amp;gt;1 x '''Lizaro Jungle'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|More worthless debris|[[Image:Plastic_scraps.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Plastic Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Old_shirt.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Old T-Shirt''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling the White Flag blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
-&amp;gt;Note: put containers here&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Camera.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Camera'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3 x storage&amp;lt;br&amp;gt;2 x [[Paranoid]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Secret and furtive actions are recorded in the room log when a camera is present. Cannot be dropped on a shelf. If the paranoid skill is selected when the player has a full inventory, the cameras will mount on the room wall.&amp;lt;br&amp;gt;1 AP to dismount a camera, 2 AP to install.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to open. Often contains oxygen, fuel, metal or plastic scrap. May contain a ration or medkit according to Twinpedia. (Verify?)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fuel_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Fuel Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Rear Storage fuel tanks&amp;lt;br&amp;gt;Combustion Chamber&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of fuel. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the fuel tanks and combustion chamber.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Oxy_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oxygen Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Central Storage tanks&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of oxygen. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the oxygen tanks in the central storage rooms. Holding an oxygen capsule prevents the holder from suffocating if the ship is out of oxygen. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Tree_pot.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''HydroPot'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;br&amp;gt;3 x Hydroponic Garden&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Fruit can be planted in these to develop the garden. See [[Gardening]].&amp;lt;br&amp;gt;More hydropots can be obtained via the NERON project [[NERON#List of NERON Projects|Additional HydroPots]] and Ian's skill [[Human#Human Skills|Green Thumb]].&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Help_drone.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Robo -Name drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Attempts to repair defective equipment in the room before moving. See [[Drones]]&amp;lt;br&amp;gt;An additional drone can be obtained via the NERON project [[NERON#List of NERON Projects|Additional Drone]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Body_cat.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Schrödinger'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Decryo of Raluca&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Raluca's cat. Cannot place on shelves, can drop in a given room. Can be infected by mush. See [[NPCs#Schrödinger|Schrödinger]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 3 Standard Rations&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Gives 4 coffees.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Health=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bandage.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bandage'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Medlab&amp;lt;br&amp;gt;2 x Survival Kit&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Uses 1 AP to heal 2 HP. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Medikit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Medkit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Uses 2 AP if treating someone else, 3 if treating self. Heals 3 HP and may cure diseases. With Doctor skill, heals 5 HP. Can be upgraded via Ultra Healing Pomade research to heal one additional point of HP.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_oil.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Jar of Alien Oil'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Heals HP to maximum and cures wounds. One time use. May also be inserted into fuel reservoir for 5 units of fuel. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Anti_mush_serum.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Retro-Fungal Serum'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Retro-Fungal Serum]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to use on a crewmate. Cures a mush, single use. No effect if used on a human. Usage is not logged in room records, and no notification is given to the player it is used upon if they are human.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Spore_extractor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spore Sucker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Spore Sucker]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to remove a spore from a human. Mush cannot use it. Use is private, but makes one dirty, and does 3 HP Damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Blueprints=&lt;br /&gt;
Plans for constructing objects using specific components&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each ship will start with 1 Swedish Sofa blueprint and 4 random ones. An additional 3 can be obtained via the Xyloph DB. 6 will be unavailable on any given ship.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If a blueprint is in the same room as its components, anyone may build it for 3 AP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Possible Copies&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Result&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Components&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Dismantling&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Aiming_helmet.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:White_flag.jpg]]&lt;br /&gt;
| 1 x Soap&amp;lt;br&amp;gt;1 x Old T-Shirt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Support Drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;br&amp;gt;1 x Robotics Expert&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Help_drone.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Echo Locator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Echo_sounder.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint:Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[Image:Extinguisher.jpg]]&lt;br /&gt;
| 1 x Scrap Metal &amp;lt;br&amp;gt; 1 x Oxygen Capsule&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Grenade.jpg]]&lt;br /&gt;
| 1 x Oxygen Capsule&amp;lt;br&amp;gt;1 x Fuel capsule&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Missile_launcher.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Items_decoup 05.jpg]]&lt;br /&gt;
| 2 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Trad_module.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Swedish Sofa'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1-2&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Sofa.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap metal&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Machine_gun.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Heat_seeker.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Oscilloscipe'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Wavoscope.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 2 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Consumables=&lt;br /&gt;
Actions:&lt;br /&gt;
&lt;br /&gt;
'''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
'''Hyperfreeze''': 1 AP or cooking point required,the Superfreezer must be in the room and working&lt;br /&gt;
*Converts an Alien steak or a cooked Alien steak into a standard ration&lt;br /&gt;
*Removes spores from the food&lt;br /&gt;
*Gives the food the attribute &amp;quot;Frozen&amp;quot; without affecting anything else, spoiled food is still spoiled.&lt;br /&gt;
'''Express Cook''': Need the microwave. '''Caution:''' Using the microwave can interrupt the ship's connection with Sol, and typically should not be done until after all important comms things have been done.&lt;br /&gt;
*If food is frozen, removes the attribute &amp;quot;Frozen.&amp;quot; Spoilage status stays the same.&lt;br /&gt;
*If used on standard ration, changes to a cooked ration for free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties. &amp;lt;br&amp;gt;Each ship starts with 12 drugs. The [[Research|Narcotics Distiller]] can produce 1 drug per day. 2 drugs can also be obtained via the Survival Kit at the vending machine. Survival Kit drug properties will be readable by everyone.&amp;lt;br&amp;gt;Drugs do not perish.&lt;br /&gt;
&lt;br /&gt;
'''Drugs can have different combinations of the following effects''':&lt;br /&gt;
*May have 0-1 of the following: -2, +1, +2 or +3 morale&lt;br /&gt;
*May have 0-1 of the following: +1, +2, or +3 AP, +2 or +4 MP&lt;br /&gt;
*May have 1-4 of the following: &lt;br /&gt;
**Disease Cures: Vitamin Deficiency, Rash, Gastroenteritis, Influenza, Generalized Infection, Cold, Rubella, Syphilis, Sinus Storm, Tapeworm&lt;br /&gt;
**Disorder Cures: Paranoid Crisis, Depression, Migraine&lt;br /&gt;
&lt;br /&gt;
==Rations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 MP&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 AP&lt;br /&gt;
| Is not tea. :(&amp;lt;br&amp;gt;+2 additional AP if the player has the Caffeine Junkie skill. At the beginning of the ship, coffee is available once per day starting at the beginning of cycle 1. After PILGRED is fixed, coffee is also available during cycles 3, 5 and 7. However, coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 AP&amp;lt;br&amp;gt;-4 morale&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. Possible chance to sicken. Not cookable.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 AP&amp;lt;br&amp;gt;-1 Morale&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| Costs 1 AP to cook in the refectory. May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. Alien steaks may be hyperfrozen to create additional rations.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 AP&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;Exploration&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 AP&amp;lt;br&amp;gt;-1 Morale&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| 50% Chance to cause the disease gastric reflux within 4-8 cycles. &amp;lt;br&amp;gt;25% Chance to cause the disease tapeworm within 4-8 cycles.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Earthworm bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 AP&amp;lt;br&amp;gt;2 Morale&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 AP&amp;lt;br&amp;gt;4 MP&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to cause the disease slight nausea.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 AP&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 AP&amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fruit==&lt;br /&gt;
See [[Gardening]] for plant care information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are 14 different fruits. All are perishable. Of the 14, 12 have attributes which are randomly assigned, except for satisfaction. All fruits give 1 satisfaction&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The ship starts with 2 mature banana trees. Bananas give 1 AP, 1 morale, and 1 HP, and take 36 cycles to mature. Jumpkins can be found on expeditions or in the vending machine for klix and always give 3 AP, 1 morale, and 1 HP, and take 11 cycles to mature. All other fruits are randomly assigned attributes other than satisfaction from within a certain range each game. Some may cause or cure illnesses, and some may cure psychological disorders. Botanists, chefs, and mush can see which properties a specific type of fruit has.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need English names of fruits, fill in as seen please.}}&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree00.jpg]]&lt;br /&gt;
| Banana Tree&lt;br /&gt;
| [[image:Fruit banana.jpg]]&lt;br /&gt;
| Banana&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree01.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit01.jpg]]&lt;br /&gt;
| Creepnut&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree02.jpg]]&lt;br /&gt;
| Cactax&lt;br /&gt;
| [[image:Fruit02.jpg]]&lt;br /&gt;
| Meztine&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree03.jpg]]&lt;br /&gt;
| Bifflon&lt;br /&gt;
| [[image:Fruit03.jpg]]&lt;br /&gt;
| Guntiflop&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree04.jpg]]&lt;br /&gt;
| Pulminagro&lt;br /&gt;
| [[image:Fruit04.jpg]]&lt;br /&gt;
| Ploshmina&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree05.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit05.jpg]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree06.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit06.jpg]]&lt;br /&gt;
| Boot&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree07.jpg]]&lt;br /&gt;
| Platacia&lt;br /&gt;
| [[image:Fruit07.jpg]]&lt;br /&gt;
| Fragilane&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree08.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit08.jpg]]&lt;br /&gt;
| Anemole&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree09.jpg]]&lt;br /&gt;
| &lt;br /&gt;
| [[image:Fruit09.jpg]]&lt;br /&gt;
| Peniraft&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree10.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit10.jpg]]&lt;br /&gt;
| Kubinus&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree11.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit11.jpg]]&lt;br /&gt;
| Caleboot&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree12.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit12.jpg]]&lt;br /&gt;
| Filandra&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree13.jpg]]&lt;br /&gt;
| Bumpjunkin&lt;br /&gt;
| [[image:Fruit13.jpg]]&lt;br /&gt;
| Jumpkin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
Fruit may give between 1-3 AP, 0-1 morale, 0-1 HP, 0-1, 1 satisfaction and 0-4 of the following possible effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Possible effects:'''&lt;br /&gt;
*Disease cures: &lt;br /&gt;
**Influenza&lt;br /&gt;
**Migraine&lt;br /&gt;
**Gastric Reflux&lt;br /&gt;
**Cold&lt;br /&gt;
**Tapeworm&lt;br /&gt;
**30% chance to cure Influenza&lt;br /&gt;
**35% chance to cure Influenza&lt;br /&gt;
**65% chance to cure Fungal Infection&lt;br /&gt;
*Diseases caused: &lt;br /&gt;
**Tinnitus&lt;br /&gt;
**Migraine within 4-5 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 5-6 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 11-15 cycles of consumption&lt;br /&gt;
**Influenza within 7-15 cycles of consumption&lt;br /&gt;
**Fungal Infection within 9-14 cycles of consumption&lt;br /&gt;
**Food Poisoning within 5-11 cycles of consumption&lt;br /&gt;
**Mild Nausea within 4-9 cycles of consumption&lt;br /&gt;
**Sinus Storm within 3-11 cycles of consumption&lt;br /&gt;
**Tapeworm within 5-13 cycles of consumption&lt;br /&gt;
**25% chance of Gastric Reflux within 5-12 cycles of consumption&lt;br /&gt;
*Psychological Illness cures: &lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Vertigo&lt;br /&gt;
**65% chance of curing Psychotic Episodes&lt;br /&gt;
*Psycohogical Illnesses caused&lt;br /&gt;
**60% chance of causing Chronic Migraine within 7-12 cycles&lt;br /&gt;
**Crabisme within 4-10 cycles&lt;br /&gt;
*Other:&lt;br /&gt;
**50% chance for 1 extra AP&lt;br /&gt;
&lt;br /&gt;
=Books and Documents=&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]][[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>Starless</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2013-12-21T15:31:26Z</updated>
		
		<summary type="html">&lt;p&gt;Starless: /* Weapons */ English name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Warning|'''To Do:''' Add repair and disassembling chances, English names of fruits, books and documents section. Also need to alphabetize the items within the table so we can remove the sort.}}&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
These provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_can_opener.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Opener'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Antigrav_scooter.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anti-Grav Scooter'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;2 charges to start, max 8&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 2 extra [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Does not stack with the Sprinter skill.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_talky.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''iTrakie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Gold Mode&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Combines the functions of the walkie talkie and tracker. Obtained after buying gold mode once.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ncc_lens.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''NCC Lens'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x [[NCC Lens]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Wavoscope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oscilloscipe'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Blueprint&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairing the hull of Patrol ships and the Daedalus by 50% of base chance without.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[image:Plastenite_armor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Plastenite Armor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Absorbs 1 point of combat damage. (Twinpedia says between players only, confirm not useful for expeditions?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Protection_gloves.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Protective Gloves'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Chance of injury during repairs is divided by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rolling boulder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rolling Boulder'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| During even numbered cycles, you earn one additional [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Stacks with the scooter. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Aiming_helmet.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soap'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_suit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spacesuit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;6 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Allows you to breathe on planets without oxygen and to survive after ejection from patrol ships.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Apron.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Stainproof Apron'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Messy actions do not make you dirty. Super messy actions still make you dirty. See [[Dirty]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Super Soaper'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Mushicide soap]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less and removes 1 spore from infected humans.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Tracker is like an on-board GPS, it gives you general information on the ship!|[[image:Tracker.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tracker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Displays the minimap with the position of the crew if they are aboard the Daedalus. Can also display breakages and fires with certain NERON projects.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{H:title|A Walkie-Talkie is a dated means of communication, but it works|[[image:Talky_walky.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Walkie Talkie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal, 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Provides access to human channels (general and private).&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Technician's best friend. Significantly boosts repair skills|[[image:Wrench.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Wrench'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the wrench.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Quad compass.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Quadrimetric Compass'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Prevents the person carrying it from getting lost on expeditions. Recommended that someone with pilot skill and AP needed to pilot a rescue mission carry this, as well as other important items.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the personal damage that can occur in the seismic, cave and mountain zones during explorations if it targets the holder. Does not protect other crew members, and does not prevent events which cause crew death.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:White_flag.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the chance of combat in Intelligent Life zones during expeditions.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Echo_sounder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''EchoLocator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining planet zones is Hydro Carbon, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Driller.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Drill'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the amount of fuel gained from any zone.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Trad_module.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the chance of gaining artifacts in Intelligent Life zones.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Heat_seeker.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining zones is Ruminant, Predator, Intelligent Life, Mankarog or Insects, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tools=&lt;br /&gt;
Allow various actions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Hacker_kit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Hacker Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Allows the user to attempt to force access to the command or BIOS terminals at a cost of 2 AP. 25% base chance of success without IT Expert skill, 50% base chance with IT Expert skill.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Postit_bloc.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Block of Post-It Notes'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to write notes. Useful for filling shelves with in case of fires, adding filler to expedition crew inventory to reduce chances of important items being lost, and communicating with certain injuries which impair communication.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extinguisher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage, 1 X Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| 50% base chance to extinguish a fire for 1 AP&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mad_kube.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''MAD Kube'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Can use 1 AP to try to solve the kube. About 10% chance of success, first time rewards 5 glory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Microwave.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Microwave'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Metal_scraps.jpg]] &amp;lt;br&amp;gt; '''2 Metal Scraps'''&lt;br /&gt;
| Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Duck_tape.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Duck Tape'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| For 1 AP, may gag another crew member.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Freezer.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superfreezer'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Starts broken. Converts cooked rations and alien steaks into standard rations. Can freeze other perishable consumables. (To be confirmed: Consumables retain same status as when frozen.)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_holographic_tv.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Holographic TV'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Provides +3 morale to all crew in the room. Each crew member can only gain morale from this once per game. Can be used several times.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Weapons==&lt;br /&gt;
Tools for attacking other players. Also useful for [[exploration]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Accuracy&amp;lt;br&amp;gt;Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Expedition&amp;lt;br&amp;gt;Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Kick Off'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;(Unarmed attack)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Knife.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Knife'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the knife for 1 AP. Chance for a fatal blow. Risk of injury to both victim and attacker when using the knife. Also a chance to drop the knife on the room's shelf upon attacking.&amp;lt;br&amp;gt;Does not count as hand-to-hand combat.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Blaster.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blaster'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 or 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the blaster for 1 AP. Stores a maximum of 3 charges. Chance for a fatal blow. Risk of injury to the victim.&amp;lt;br&amp;gt;Provides 1 point for expeditions without day 4 rebel base contact, 2 points with.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Natamy_riffle.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Natamy Rifle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; Common&lt;br /&gt;
| When used on a mush, does 6-13 damage and injures. Stores a maximum of 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Items_decoup_05.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 99%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; ???&lt;br /&gt;
| Stores only 1 charge&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Machine_gun.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-3&amp;lt;br&amp;gt;Very&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores a maximum of 12 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Missile_launcher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;?-8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-2&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores only 1 charge. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room. Chance of fatal blows.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Grenade.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-10(target)&amp;lt;br&amp;gt;0-3(attacker)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| 1 AP to throw. Is consumed by taking on expeditions. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room.&amp;lt;br&amp;gt;Cannot be thrown by humans if the NERON Peace Core is active (BIOS settings) but mush can still throw it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Instruments=&lt;br /&gt;
Provide passive effects in a given room when on the shelf. In the case of instruments which unlock research, can also be in a player's inventory.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Water_stick.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Water Stick'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks Perpetual Moisture and Tesla SUP2X research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Magellan_liquid_map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Magellan Liquid Map'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed on the bridge, planets detected will automatically have 1 or 2 sections revealed. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Insectoid_shell.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Insectoid Shell'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact, Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in a turret room, adds 100% damage to the turret. Starts a fire in the room if destroyed. Does stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush_floppy_disk.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Genome Disk'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Xyloph DB&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Computer_jelly.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Printed Circuit Jelly'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in the Nexus, +3% is added to Laboratory Research base efficiencies. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Star Map Piece'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to unlock travel to Eden. When one is placed in the laboratory, unlocks Super Calculator research. Once complete, Super Calculator in Nexus can be used with 3 star map pieces to triangulate the location of Eden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Myco_alarm.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Myco Alarm'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;5 x Mycoalarm Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Displays an alert in the room logs if a mush infects someone in that room. Still works if hidden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush sample.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Sample'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Components=&lt;br /&gt;
Mainly from dismantling or scrap collection using the Pasiphae after shooting down hunters. Used for assembling blueprints and reinforcing (both Daedalus hull and objects).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt; Attributes&amp;lt;br&amp;gt; Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Metal_scraps.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Metal Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|A cold, hollow tube|[[Image:Thick_tube.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Thick Tube''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;br&amp;gt;1 x '''Lizaro Jungle'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|More worthless debris|[[Image:Plastic_scraps.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Plastic Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Old_shirt.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Old T-Shirt''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling the White Flag blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
-&amp;gt;Note: put containers here&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Camera.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Camera'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3 x storage&amp;lt;br&amp;gt;2 x [[Paranoid]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Secret and furtive actions are recorded in the room log when a camera is present. Cannot be dropped on a shelf. If the paranoid skill is selected when the player has a full inventory, the cameras will mount on the room wall.&amp;lt;br&amp;gt;1 AP to dismount a camera, 2 AP to install.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to open. Often contains oxygen, fuel, metal or plastic scrap. May contain a ration or medkit according to Twinpedia. (Verify?)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fuel_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Fuel Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Rear Storage fuel tanks&amp;lt;br&amp;gt;Combustion Chamber&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of fuel. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the fuel tanks and combustion chamber.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Oxy_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oxygen Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Central Storage tanks&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of oxygen. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the oxygen tanks in the central storage rooms. Holding an oxygen capsule prevents the holder from suffocating if the ship is out of oxygen. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Tree_pot.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''HydroPot'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;br&amp;gt;3 x Hydroponic Garden&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Fruit can be planted in these to develop the garden. See [[Gardening]].&amp;lt;br&amp;gt;More hydropots can be obtained via the NERON project [[NERON#List of NERON Projects|Additional HydroPots]] and Ian's skill [[Human#Human Skills|Green Thumb]].&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Help_drone.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Robo -Name drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Attempts to repair defective equipment in the room before moving. See [[Drones]]&amp;lt;br&amp;gt;An additional drone can be obtained via the NERON project [[NERON#List of NERON Projects|Additional Drone]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Body_cat.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Schrödinger'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Decryo of Raluca&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Raluca's cat. Cannot place on shelves, can drop in a given room. Can be infected by mush. See [[NPCs#Schrödinger|Schrödinger]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 3 Standard Rations&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Gives 4 coffees.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Health=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bandage.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bandage'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Medlab&amp;lt;br&amp;gt;2 x Survival Kit&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Uses 1 AP to heal 2 HP. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Medikit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Medkit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Uses 2 AP if treating someone else, 3 if treating self. Heals 3 HP and may cure diseases. With Doctor skill, heals 5 HP. Can be upgraded via Ultra Healing Pomade research to heal one additional point of HP.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_oil.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Jar of Alien Oil'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Heals HP to maximum and cures wounds. One time use. May also be inserted into fuel reservoir for 5 units of fuel. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Anti_mush_serum.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Retro-Fungal Serum'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Retro-Fungal Serum]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to use on a crewmate. Cures a mush, single use. No effect if used on a human. Usage is not logged in room records, and no notification is given to the player it is used upon if they are human.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Spore_extractor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spore Sucker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Spore Sucker]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to remove a spore from a human. Mush cannot use it. Use is private, but makes one dirty, and does 3 HP Damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Blueprints=&lt;br /&gt;
Plans for constructing objects using specific components&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each ship will start with 1 Swedish Sofa blueprint and 4 random ones. An additional 3 can be obtained via the Xyloph DB. 6 will be unavailable on any given ship.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If a blueprint is in the same room as its components, anyone may build it for 3 AP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Possible Copies&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Result&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Components&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Dismantling&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Aiming_helmet.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:White_flag.jpg]]&lt;br /&gt;
| 1 x Soap&amp;lt;br&amp;gt;1 x Old T-Shirt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Support Drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;br&amp;gt;1 x Robotics Expert&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Help_drone.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Echo Locator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Echo_sounder.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint:Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[Image:Extinguisher.jpg]]&lt;br /&gt;
| 1 x Scrap Metal &amp;lt;br&amp;gt; 1 x Oxygen Capsule&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Grenade.jpg]]&lt;br /&gt;
| 1 x Oxygen Capsule&amp;lt;br&amp;gt;1 x Fuel capsule&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Missile_launcher.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Items_decoup 05.jpg]]&lt;br /&gt;
| 2 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Trad_module.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Swedish Sofa'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1-2&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Sofa.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap metal&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Machine Gun'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Machine_gun.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Heat_seeker.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Oscilloscipe'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Wavoscope.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 2 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Consumables=&lt;br /&gt;
Actions:&lt;br /&gt;
&lt;br /&gt;
'''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
'''Hyperfreeze''': 1 AP or cooking point required,the Superfreezer must be in the room and working&lt;br /&gt;
*Converts an Alien steak or a cooked Alien steak into a standard ration&lt;br /&gt;
*Removes spores from the food&lt;br /&gt;
*Gives the food the attribute &amp;quot;Frozen&amp;quot; without affecting anything else, spoiled food is still spoiled.&lt;br /&gt;
'''Express Cook''': Need the microwave. '''Caution:''' Using the microwave can interrupt the ship's connection with Sol, and typically should not be done until after all important comms things have been done.&lt;br /&gt;
*If food is frozen, removes the attribute &amp;quot;Frozen.&amp;quot; Spoilage status stays the same.&lt;br /&gt;
*If used on standard ration, changes to a cooked ration for free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties. &amp;lt;br&amp;gt;Each ship starts with 12 drugs. The [[Research|Narcotics Distiller]] can produce 1 drug per day. 2 drugs can also be obtained via the Survival Kit at the vending machine. Survival Kit drug properties will be readable by everyone.&amp;lt;br&amp;gt;Drugs do not perish.&lt;br /&gt;
&lt;br /&gt;
'''Drugs can have different combinations of the following effects''':&lt;br /&gt;
*May have 0-1 of the following: -2, +1, +2 or +3 morale&lt;br /&gt;
*May have 0-1 of the following: +1, +2, or +3 AP, +2 or +4 MP&lt;br /&gt;
*May have 1-4 of the following: &lt;br /&gt;
**Disease Cures: Vitamin Deficiency, Rash, Gastroenteritis, Influenza, Generalized Infection, Cold, Rubella, Syphilis, Sinus Storm, Tapeworm&lt;br /&gt;
**Disorder Cures: Paranoid Crisis, Depression, Migraine&lt;br /&gt;
&lt;br /&gt;
==Rations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 MP&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 AP&lt;br /&gt;
| Is not tea. :(&amp;lt;br&amp;gt;+2 additional AP if the player has the Caffeine Junkie skill. At the beginning of the ship, coffee is available once per day starting at the beginning of cycle 1. After PILGRED is fixed, coffee is also available during cycles 3, 5 and 7. However, coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 AP&amp;lt;br&amp;gt;-4 morale&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. Possible chance to sicken. Not cookable.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 AP&amp;lt;br&amp;gt;-1 Morale&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| Costs 1 AP to cook in the refectory. May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. Alien steaks may be hyperfrozen to create additional rations.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 AP&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;Exploration&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 AP&amp;lt;br&amp;gt;-1 Morale&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| 50% Chance to cause the disease gastric reflux within 4-8 cycles. &amp;lt;br&amp;gt;25% Chance to cause the disease tapeworm within 4-8 cycles.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Earthworm bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 AP&amp;lt;br&amp;gt;2 Morale&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 AP&amp;lt;br&amp;gt;4 MP&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to cause the disease slight nausea.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 AP&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 AP&amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fruit==&lt;br /&gt;
See [[Gardening]] for plant care information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are 14 different fruits. All are perishable. Of the 14, 12 have attributes which are randomly assigned, except for satisfaction. All fruits give 1 satisfaction&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The ship starts with 2 mature banana trees. Bananas give 1 AP, 1 morale, and 1 HP, and take 36 cycles to mature. Jumpkins can be found on expeditions or in the vending machine for klix and always give 3 AP, 1 morale, and 1 HP, and take 11 cycles to mature. All other fruits are randomly assigned attributes other than satisfaction from within a certain range each game. Some may cause or cure illnesses, and some may cure psychological disorders. Botanists, chefs, and mush can see which properties a specific type of fruit has.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need English names of fruits, fill in as seen please.}}&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree00.jpg]]&lt;br /&gt;
| Banana Tree&lt;br /&gt;
| [[image:Fruit banana.jpg]]&lt;br /&gt;
| Banana&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree01.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit01.jpg]]&lt;br /&gt;
| Creepnut&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree02.jpg]]&lt;br /&gt;
| Cactax&lt;br /&gt;
| [[image:Fruit02.jpg]]&lt;br /&gt;
| Meztine&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree03.jpg]]&lt;br /&gt;
| Bifflon&lt;br /&gt;
| [[image:Fruit03.jpg]]&lt;br /&gt;
| Guntiflop&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree04.jpg]]&lt;br /&gt;
| Pulminagro&lt;br /&gt;
| [[image:Fruit04.jpg]]&lt;br /&gt;
| Ploshmina&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree05.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit05.jpg]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree06.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit06.jpg]]&lt;br /&gt;
| Boot&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree07.jpg]]&lt;br /&gt;
| Platacia&lt;br /&gt;
| [[image:Fruit07.jpg]]&lt;br /&gt;
| Fragilane&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree08.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit08.jpg]]&lt;br /&gt;
| Anemole&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree09.jpg]]&lt;br /&gt;
| &lt;br /&gt;
| [[image:Fruit09.jpg]]&lt;br /&gt;
| Peniraft&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree10.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit10.jpg]]&lt;br /&gt;
| Kubinus&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree11.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit11.jpg]]&lt;br /&gt;
| Caleboot&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree12.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit12.jpg]]&lt;br /&gt;
| Filandra&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree13.jpg]]&lt;br /&gt;
| Bumpjunkin&lt;br /&gt;
| [[image:Fruit13.jpg]]&lt;br /&gt;
| Jumpkin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
Fruit may give between 1-3 AP, 0-1 morale, 0-1 HP, 0-1, 1 satisfaction and 0-4 of the following possible effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Possible effects:'''&lt;br /&gt;
*Disease cures: &lt;br /&gt;
**Influenza&lt;br /&gt;
**Migraine&lt;br /&gt;
**Gastric Reflux&lt;br /&gt;
**Cold&lt;br /&gt;
**Tapeworm&lt;br /&gt;
**30% chance to cure Influenza&lt;br /&gt;
**35% chance to cure Influenza&lt;br /&gt;
**65% chance to cure Fungal Infection&lt;br /&gt;
*Diseases caused: &lt;br /&gt;
**Tinnitus&lt;br /&gt;
**Migraine within 4-5 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 5-6 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 11-15 cycles of consumption&lt;br /&gt;
**Influenza within 7-15 cycles of consumption&lt;br /&gt;
**Fungal Infection within 9-14 cycles of consumption&lt;br /&gt;
**Food Poisoning within 5-11 cycles of consumption&lt;br /&gt;
**Mild Nausea within 4-9 cycles of consumption&lt;br /&gt;
**Sinus Storm within 3-11 cycles of consumption&lt;br /&gt;
**Tapeworm within 5-13 cycles of consumption&lt;br /&gt;
**25% chance of Gastric Reflux within 5-12 cycles of consumption&lt;br /&gt;
*Psychological Illness cures: &lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Vertigo&lt;br /&gt;
**65% chance of curing Psychotic Episodes&lt;br /&gt;
*Psycohogical Illnesses caused&lt;br /&gt;
**60% chance of causing Chronic Migraine within 7-12 cycles&lt;br /&gt;
**Crabisme within 4-10 cycles&lt;br /&gt;
*Other:&lt;br /&gt;
**50% chance for 1 extra AP&lt;br /&gt;
&lt;br /&gt;
=Books and Documents=&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]][[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>Starless</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Jiang_Hua</id>
		<title>Jiang Hua</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Jiang_Hua"/>
				<updated>2013-12-20T19:16:53Z</updated>
		
		<summary type="html">&lt;p&gt;Starless: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Hua|fullname=Jiang Hua|glory=Hua earns 3 {{glory}} every time you go to explore a planet|s1=pilot|s2=botanist|s3=survivalist|s4=tech|s5=determined|s6=turn|command=7|neron=11|comms=6}}&lt;br /&gt;
Specialist in approach missions to unknown planets, Hua can land on pretty much any surface in any conditions. She was aboard the Epygron, the first exploration vessel to encounter extra-terrestrial life.&lt;br /&gt;
== How to play ==&lt;br /&gt;
&amp;lt;big&amp;gt;'''Bronze Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Silver Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Gold Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3096 : Born on Earth.&lt;br /&gt;
; 3115 : Hua is accepted into the Copernik institute of exploration. There she studies with talented professors such as GL Maubrick and Nil Carlsson. Despite a genuine interest in the study of extraterrestrial biosphere, Jiang Hua shows more talent in the domain of surface exploration. She carries out several missions on Charon and Neptune where she learns to operate Class B reconnaissance ships.&lt;br /&gt;
; 3116 : Jiang Hua misses the contest to be a part of the Gonzak crew heading for Epsilon-Indi. She continues her studies into extra-terrestrial botany then leaves on the Epygron heading for Lalande 21185 to explore the two remaining unknown planets in the system.&lt;br /&gt;
; 3121 : While carrying out routine analyses on Naumachia, Hua is attacked by a local life form. Her companion is killed, but Hua managed to hunt down the attacker. Despite sustaining a leg wound, she managed to make it back aboard the Epygron. Following the incident, no sign of life is detected on the planet.&lt;br /&gt;
; 3127 : Under the orders of Kim Jin-Su, Hua took part in the exploration of Tau-Ceti. She is the only pilot who is capable of guaranteeing risk-free landings on planetary bodies rich in boxylium. During this expedition, Hua discovers another 3 forms of extra-solar plant life, one of which is capable of surviving in areas without water.&lt;br /&gt;
; 3143 : Upon her return to Earth, Hua is bankrolled by ChangMei-Tech to design and test a new surface vessel. She and her team move to Xyloph-17 which was already the base for the Magellan space exploration project&lt;br /&gt;
; 3146 : When he is named leader of the Magellan project, Kim Jin-Su signed a contract with ChangMei-Tech to equip the Ark with an exploration vessel. Jiang Hua is sent to join Jin-Su's team to integrate the ship aboard the ark.&lt;br /&gt;
; 3152 : Hua assists Ian Soulton with the creation of a compact hydroponic garden capable of sustaining life for a crew of 16..&lt;br /&gt;
; 3153 : The Icarus prototype is delivered to the team, it is thoroughly tested by the pilots in the most extreme conditions possible. An accident during one of these tests near the Sun's surface forces Hua and the young pilot Roland Zucalli to survive for 36 hours on the surface of Mercury..&lt;/div&gt;</summary>
		<author><name>Starless</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Characters</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Characters"/>
				<updated>2013-12-19T20:50:37Z</updated>
		
		<summary type="html">&lt;p&gt;Starless: /* Ian Soulton */ descriptions according to the game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
{{Caution|A convertion of the characters' skills into the [[Skills|new format]] is still pending. There is no need to edit anything involving the skills on this page. [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 22:13, 18 December 2013 (MST)}}&lt;br /&gt;
There are 16 playable characters in Mush. Each of the characters have &lt;br /&gt;
* 5-6 [[Skills|skills]],&lt;br /&gt;
* An objective to gain Glory, and&lt;br /&gt;
* Unique special features (note that [[Titles]] only list who starts the game with them)&lt;br /&gt;
&lt;br /&gt;
Although the [[Aim of the Game|overall objective]] of the game is the same, the gameplay will be different depending on the strengths and weaknesses of each character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Kim Jin Su]] ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image: Kim_jin_su.png]]&lt;br /&gt;
|  ''A born leader, Jin Su is the supreme commander of the Daedalus. He is in charge of piloting the Daedalus towards planets for expeditions and most importantly, towards Eden''  &lt;br /&gt;
| [[Image: Jin_su_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : Move Daedalus to a planet, move to Eden. Jin Su earns 3[[Image:Triumph.png]] for every Interstellar voyage carried out under your command. Once you have earned more than 6, this will happen.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Title_01.png]] '''Title''' : Commander (can access the Command Console on the Bridge and issue orders)&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot; | Icon&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Skill&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Description&lt;br /&gt;
! width= &amp;quot;45%&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Leadership.png]]&lt;br /&gt;
| Leader&lt;br /&gt;
| A Charismatic leader knows how to effectively lead a team and increase morale using powerful, passionate speeches&lt;br /&gt;
| &lt;br /&gt;
*Gives the action '''Impassioned Speech''' which increases the Morale ([[Image:Moral.png]]) of your crewmates&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Pilot.png]]&lt;br /&gt;
| Pilot&lt;br /&gt;
| An expert in manoeuvring the Icarus, Pasiphae and Patroller craft. Their aerial mastery is impressive&lt;br /&gt;
| &lt;br /&gt;
*Has '''Mad Pilot Skills'''&lt;br /&gt;
*'''Never misses''' landings or takeoffs&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Cold_blood.png]]&lt;br /&gt;
| Cold Blooded&lt;br /&gt;
| In space, anything can and does happen. Knowing how to keep calm is extremely useful. &lt;br /&gt;
|&lt;br /&gt;
*Earns '''3 [[Image:Pa_slot1.png]] AP''' every time a team mate '''dies.''' &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Gunman.png]]&lt;br /&gt;
| Shooter&lt;br /&gt;
| At ease handling all kinds of weapons&lt;br /&gt;
| &lt;br /&gt;
*+2 '''Free Shots''' [[Image:Pa_shoot.png]] per day&lt;br /&gt;
*Your off-target shots cause 2 times fewer accidents&lt;br /&gt;
*Your successful shots cause 2 times as many critical hits&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Logistics.png]]&lt;br /&gt;
| Logistics Expert&lt;br /&gt;
| You personally oversee the organisation of every task aboard the Daedalus in order to maximize the efficiency of every one of your teammates.&lt;br /&gt;
|&lt;br /&gt;
* Every cycle, '''1 [[Image:Pa_slot1.png]] is given randomly to a crewmate''' in the same room as you. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Space_tactics.png]]&lt;br /&gt;
| Strateguru&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
[[Image:Kim_jin_su_portrait.jpg|left|250x314px|Kim Jin Su]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Related links ===&lt;br /&gt;
[[Human_Play#Kim_Jin_Su|Jin Su gameplay advice]]&lt;br /&gt;
== [[Frieda Bergmann]] ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Frieda_bergmann.png]]&lt;br /&gt;
| ''Frieda is Humanity's most experienced astrophysicist. Her life's work has been discovering new planets and systems. She was born over 1000 years ago and is a true survivor!''&lt;br /&gt;
| [[Image: Frieda_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : Explore and approach planets &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot; | Icon&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Skill&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Description&lt;br /&gt;
! width= &amp;quot;45%&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Astrophysician.png]]&lt;br /&gt;
| Astrophysicist&lt;br /&gt;
| Skilled in scanning for planets in range or to determine their composition.&lt;br /&gt;
| &lt;br /&gt;
*The '''Planet Scan''' action discovers 2 properties per ''Analyze'' action&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Pilot.png]]&lt;br /&gt;
| Pilot&lt;br /&gt;
| An expert in manoeuvring the Icarus, Pasiphae and Patroller craft. Their aerial mastery is impressive&lt;br /&gt;
| &lt;br /&gt;
*Has '''Mad Pilot Skills'''&lt;br /&gt;
*'''Never misses''' landings or takeoffs&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Survival.png]]&lt;br /&gt;
| Survivalist&lt;br /&gt;
| The Survivalist is great to have on exploration missions. They can defend themselves more effectively against extra-terrestrial life forms and generally deal with these encounters better than anyone else.&lt;br /&gt;
| &lt;br /&gt;
* Expedition : All damage is '''reduced by one point'''.&lt;br /&gt;
* Expedition : The action '''Provision''' gives one additional steak.&lt;br /&gt;
* Expedition : Last to die if a team fatality occurs.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Computer.png]]&lt;br /&gt;
| IT Expert&lt;br /&gt;
| The IT Expert is at home as soon as they are in front of a screen. They manipulate the nexus, navigation and communications terminals with ease.&lt;br /&gt;
|&lt;br /&gt;
* +2 [[File:Pa comp.png]] per day ('''IT''' Action Points).&lt;br /&gt;
* Bonus for developing certain '''NERON projects'''.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Radio_expert.png]]&lt;br /&gt;
| Radio Expert&lt;br /&gt;
| The radio expert can decode the most complicated jumble of spatial waves in order to rebuild or send messages to the other end of the universe&lt;br /&gt;
| &lt;br /&gt;
*'''Twice as effective''' at establishing contact with Sol &lt;br /&gt;
*Improves the quality of teammates attempts to contact SOL by 50% when they are in the same room &lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Antic_perfume.png]]&lt;br /&gt;
| Antique Perfume&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
[[Image:Frieda_bergmann_portrait.jpg|left|250x314px|Frieda Bergmann]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Related links ===&lt;br /&gt;
[[Human_Play#Frieda_Bergmann|Frieda gameplay advice]]&lt;br /&gt;
&lt;br /&gt;
== [[Paola Rinaldo]] ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Paola_rinaldo.png]]&lt;br /&gt;
|  '' Brilliant biologist and hardcore rebel markswoman, she is driven by the need to recontact Kivanç Terzi. Her technical and logistical skills are highly prized''  &lt;br /&gt;
| [[Image: Paola_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : Contact Kivanc Terzi &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Title_01.png]] '''Title''' : Communications Officer (can access the Comms Center on the Bridge)&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot; | Icon&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Skill&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Description&lt;br /&gt;
! width= &amp;quot;45%&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Radio_expert.png]]&lt;br /&gt;
| Radio Expert&lt;br /&gt;
| The radio expert can decode the most complicated jumble of spatial waves in order to rebuild or send messages to the other end of the universe&lt;br /&gt;
| &lt;br /&gt;
*'''Twice as effective''' at establishing contact with Sol &lt;br /&gt;
*Improves the quality of teammates attempts to contact SOL by 50% when they are in the same room &lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Logistics.png]]&lt;br /&gt;
| Logistics Expert&lt;br /&gt;
| You personally oversee the organisation of every task aboard the Daedalus in order to maximize the efficiency of every one of your teammates.&lt;br /&gt;
|&lt;br /&gt;
* Every cycle, '''1 [[Image:Pa_slot1.png]] is given randomly to a crewmate''' in the same room as you.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Gunman.png]]&lt;br /&gt;
| Shooter&lt;br /&gt;
| At ease handling all kinds of weapons&lt;br /&gt;
| &lt;br /&gt;
*+2 '''Free Shots''' [[Image:Pa_shoot.png]] per day&lt;br /&gt;
*Your off-target shots cause 2 times fewer accidents&lt;br /&gt;
*Your successful shots cause 2 times as many critical hits&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Biologist.png]]&lt;br /&gt;
| Biologist&lt;br /&gt;
| Highly skilled in laboratory research&lt;br /&gt;
| &lt;br /&gt;
*Can read '''properties of medicines'''&lt;br /&gt;
*+4% '''bonus''' on all '''Research''' in the laboratory&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Rebel.png]]&lt;br /&gt;
| Rebel&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
[[Image:Paola_rinaldo__portrait.jpg|left|250x314px|Paola Rinaldo]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Related links ===&lt;br /&gt;
[[Human_Play#Paola_Rinaldo|Paola gameplay advice]]&lt;br /&gt;
&lt;br /&gt;
== [[Roland Zuccali]] ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Roland_zuccali.png]]&lt;br /&gt;
| ''Roland is a brilliant pilot who is not nearly as funny as he thinks he is. However, his dogfighting skills are no laughing matter. He's got a gift and he's never happier than when he's shooting down Hunters'' &lt;br /&gt;
| [[Image: Roland_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : Kill a hunter in a patroller or turret : (+1[[Image:Triumph.png]] per hunter, with diminishing returns) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot; | Icon&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Skill&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Description&lt;br /&gt;
! width= &amp;quot;45%&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Sprint.png]]&lt;br /&gt;
| Sprinter&lt;br /&gt;
| The Sprinter always puts their best foot forward! They get additional Movement Points.&lt;br /&gt;
| &lt;br /&gt;
*You earn an additional 2 [[Image:Pa_slot2.png]] every time you convert [[Image:Pa_slot1.png]]-[[Image:Pa_slot2.png]](Does not stack with '''Scooter''')&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Pilot.png]]&lt;br /&gt;
| Pilot&lt;br /&gt;
| An expert in manoeuvring the Icarus, Pasiphae and Patroller craft. Their aerial mastery is impressive&lt;br /&gt;
| &lt;br /&gt;
*Has '''Mad Pilot Skills'''&lt;br /&gt;
*'''Never misses''' landings or takeoffs&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Gunman.png]]&lt;br /&gt;
| Shooter&lt;br /&gt;
| At ease handling all kinds of weapons&lt;br /&gt;
| &lt;br /&gt;
*+2 '''Free Shots''' [[Image:Pa_shoot.png]] per day&lt;br /&gt;
*Your off-target shots cause 2 times fewer accidents&lt;br /&gt;
*Your successful shots cause 2 times as many critical hits&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Fireman.png]]&lt;br /&gt;
| Firefighter&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
*Your chance to extinguish a fire is always 100% (must have extinguisher in inventory).&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Optimistic.png]]&lt;br /&gt;
| The Optimist&lt;br /&gt;
| The end of humanity... worse things happen at sea, right?&lt;br /&gt;
| &lt;br /&gt;
* The optimist loses one less [[Image:Moral.png]] per day. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Creative.png]]&lt;br /&gt;
| Creative&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
[[Image:Roland_zuccali_portrait.jpg|left|250x314px|Roland Zuccali]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Related links ===&lt;br /&gt;
[[Human_Play#Roland_Zuccali|Roland gameplay advice]]&lt;br /&gt;
&lt;br /&gt;
== [[Gioele Rinaldo]] ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Gioele_rinaldo.png]]&lt;br /&gt;
| ''An eccentric billionaire, caffeine-junkie and owner of the Daedalus, his fortune is threatened by the Mush menace. He will do everything in his power to wipe it out. Not to be underestimated'' &lt;br /&gt;
| [[Image: Gioele_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : Death of mush :(+3[[Image:Triumph.png]] per Dead mush)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot; | Icon&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Skill&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Description&lt;br /&gt;
! width= &amp;quot;45%&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Sturdy.png]]&lt;br /&gt;
| Solid&lt;br /&gt;
| You'll incur no penalties for carrying heavy objects. Also useful for hand-to-hand combat.&lt;br /&gt;
|&lt;br /&gt;
* Your hand-to-hand attacks inflict '''one additional damage point'''&lt;br /&gt;
*'''No penalties''' for heavy objects&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Paranoid.png]]&lt;br /&gt;
| Paranoid&lt;br /&gt;
| The paranoid crewmember always believes their crewmates to be potentially dangerous, they always watch their back using their extra cameras.&lt;br /&gt;
|&lt;br /&gt;
* Starts out with 2 additional '''Cameras'''.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Caffeinomaniac.png]]&lt;br /&gt;
| Caffeine Junkie&lt;br /&gt;
| The caffeine junkie is twice as effective as their colleagues when they have access to the coffee machine. &lt;br /&gt;
|&lt;br /&gt;
* +2 [[image:pa_slot1.png]] AP when they drink a Coffee.&lt;br /&gt;
* Bonus for developing certain '''NERON projects'''.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Astrophysician.png]]&lt;br /&gt;
| Astrophysicist&lt;br /&gt;
| Skilled in scanning for planets in range or to determine their composition.&lt;br /&gt;
| &lt;br /&gt;
*The '''Planet Scan''' action discovers 2 properties per ''Analyze'' action&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Panic.png]]&lt;br /&gt;
| Panic&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Juge.png]]&lt;br /&gt;
| Victimizer&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
[[Image:Gioele_rinaldo_portrait.jpg|left|250x314px|Gioele Rinald]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Related links ===&lt;br /&gt;
[[Human_Play#Gioele_Rinaldo|Gioele gameplay advice]]&lt;br /&gt;
&lt;br /&gt;
== [[Ian Soulton]] ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ian_soulton.png]]&lt;br /&gt;
| ''A passionate and dedicated researcher whose knowledge of alien plant-life is unparalleled. A strict pacifist, he's the 'nice guy' on board'' &lt;br /&gt;
| [[Image: Ian_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : Plant alien fruits (+3[[Image:Triumph.png]] per fruit) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Pacifist.png]] '''Trait''' : Pacifist (all aggressive actions cost 2 [[Image:Pa_slot1.png]] more when he is in the room)&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot; | Icon&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Skill&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Description&lt;br /&gt;
! width= &amp;quot;45%&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Botanic.png]]&lt;br /&gt;
| Botanist&lt;br /&gt;
| Capable of distingushing the charactersitics of the various plants and fruits. They are also equally effective when maintaining the garden&lt;br /&gt;
| &lt;br /&gt;
*Can read the '''Fruit nutrition information''' &lt;br /&gt;
*Can read '''plant properties''' &lt;br /&gt;
*Can carry out '''transplants''' &lt;br /&gt;
*+2 [[Image:Pa_garden.png]] per day (Gardening action points) &lt;br /&gt;
*Expedition: The '''harvest''' action gives an additional fruit &lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Biologist.png]]&lt;br /&gt;
| Biologist&lt;br /&gt;
| Highly skilled in laboratory research&lt;br /&gt;
| &lt;br /&gt;
*Can read '''properties of medicines'''&lt;br /&gt;
*+4% '''bonus''' on all '''Research''' in the laboratory&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Mycologist.png]]&lt;br /&gt;
| Mycologist&lt;br /&gt;
| The mycologist can treat fungal infections in the [[Medlab|Hospital]] or using a [[Medikit]]&lt;br /&gt;
| &lt;br /&gt;
*When you heal a crewmate, they automatically lose a spore&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Green_thumb.png]]&lt;br /&gt;
| Green Thumb&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
*Starts the game with 2 more hydropots.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Fireman.png]]&lt;br /&gt;
| Firefighter&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
*Your chance to extinguish a fire is always 100% (must have extinguisher in inventory).&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Frugivore.png]]&lt;br /&gt;
| Frugivore&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
[[Image:Ian_soulton_portrait.jpg|left|250x314px|Ian Soulton]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Related links ===&lt;br /&gt;
[[Human_Play#Ian_Soulton|Ian gameplay advice]]&lt;br /&gt;
&lt;br /&gt;
== [[Eleesha Williams]] ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Eleesha_williams.png]]&lt;br /&gt;
| ''Former investigative journalist, her goal is to contact any rebel bases still operating. One of the most observant crewmembers, she is as brilliant as she is honest, but don't worry – that can be cured!'' &lt;br /&gt;
| [[Image: Eleesha_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : Contact the rebel bases (+2[[Image:Triumph.png]] per base)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Psy_disease.png]] '''Trait''' : Chronic Vertigo (permanent vertigo status, can be cured by Janice)&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot; | Icon&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Skill&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Description&lt;br /&gt;
! width= &amp;quot;45%&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Hunt.png]]&lt;br /&gt;
| Tracker&lt;br /&gt;
| The Tracker can see comings and goings of every team member. Furthermore, they can print any research during the game via the Tabulatrix. This provides a list of players of which at least one is Mush&lt;br /&gt;
| &lt;br /&gt;
*Full access to '''movement history'''&lt;br /&gt;
*Able to '''print secret list''' on the Tabulatrix - See [[Tracker]] for more info regarding the list.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Persistent.png]]&lt;br /&gt;
| Determined&lt;br /&gt;
| Once they begin their task , nothing can distract the determined player&lt;br /&gt;
| &lt;br /&gt;
*If an action '''fails''', the % chance of subsequent success '''increases more rapidly'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Observant.png]]&lt;br /&gt;
| Observant&lt;br /&gt;
| You use 1 [[Image:Pa_slot1.png]] less to discover hidden objects. You have a 25% chance of detecting covert activity in the room you are in&lt;br /&gt;
| &lt;br /&gt;
*The '''Search''' action costs 1 [[Image:Pa_slot1.png]] less&lt;br /&gt;
*You have a '''25% chance of detecting covert activity''' in your room&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Computer.png]]&lt;br /&gt;
| IT Expert&lt;br /&gt;
| The IT Expert is at home as soon as they are in front of a screen. They manipulate the nexus, navigation and communications terminals with ease.&lt;br /&gt;
|&lt;br /&gt;
* +2 [[File:Pa comp.png]] per day ('''IT''' Action Points).&lt;br /&gt;
* Bonus for developing certain '''NERON projects'''.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Engineer.png]]&lt;br /&gt;
| Technician&lt;br /&gt;
| Qualified to repair materials , equipment and the hull of the Daedalus&lt;br /&gt;
| &lt;br /&gt;
*+1 [[Image:Pa_eng.png]] ('''Repair''' action point) per day&lt;br /&gt;
*Chance of success on '''Repairs''' doubled&lt;br /&gt;
*Chance of success on '''Fixes''' doubled&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
[[Image:Eleesha_williams_portrait.jpg|left|250x314px|Eleesha Williams]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Related links ===&lt;br /&gt;
[[Human_Play#Eleesha_Willams|Eleesha gameplay advice]]&lt;br /&gt;
&lt;br /&gt;
== [[Wang Chao]] ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Wang_chao.png]]&lt;br /&gt;
| ''Hyperactive head of the security team, Chao insists that sleep is for the weak. A trigger happy lunatic, the story goes that he once tore a man's arms off for suggesting his choice of weaponry was 'a bit camp''' &lt;br /&gt;
| [[Image: Chao_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : Kill anyone, including Schrodinger &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Hyperactive_status.png]] '''Trait''' : Hyperactive (sleeping in a bed grants no additional [[Image:Pa_slot1.png]]; however, gain an extra [[Image:Pa_slot2.png]] each cycle)&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot; | Icon&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Skill&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Description&lt;br /&gt;
! width= &amp;quot;45%&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Gunman.png]]&lt;br /&gt;
| Shooter&lt;br /&gt;
| At ease handling all kinds of weapons&lt;br /&gt;
| &lt;br /&gt;
*+2 '''Free Shots''' [[Image:Pa_shoot.png]] per day&lt;br /&gt;
*Your off-target shots cause 2 times fewer accidents&lt;br /&gt;
*Your successful shots cause 2 times as many critical hits&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Survival.png]]&lt;br /&gt;
| Survivalist&lt;br /&gt;
| The Survivalist is great to have on exploration missions. They can defend themselves more effectively against extra-terrestrial life forms and generally deal with these encounters better than anyone else.&lt;br /&gt;
| &lt;br /&gt;
* Expedition : All damage is '''reduced by one point'''.&lt;br /&gt;
* Expedition : The action '''Provision''' gives one additional steak.&lt;br /&gt;
* Expedition : Last to die if a team fatality occurs.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Wrestler.png]]&lt;br /&gt;
| Wrestler&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
*Your hand-to-hand (unarmed) attacks do +2 damage.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Torturer.png]]&lt;br /&gt;
| Torturer&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Crazy_eye.png]]&lt;br /&gt;
| Crazy Eye&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Intimidant.png]]&lt;br /&gt;
| Intimidating&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
[[Image:Wang_chao_portrait.jpg|left|250x314px|Wang CHao]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Related links ===&lt;br /&gt;
[[Human_Play#Wang_Chao|Chao gameplay advice]]&lt;br /&gt;
&lt;br /&gt;
== [[Stephen Seagull]] ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Stephen_seagull.png]]&lt;br /&gt;
| ''The most dangerous cook in the galaxy is on board. He has more black-belts than pairs of trousers and he collects roadkill. Alien flesh is like catnip to Stephen. We thought you should know'' &lt;br /&gt;
| [[Image: Stephen_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : Receive a title (first time only). Kill aliens during expeditions &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot; | Icon&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Skill&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Description&lt;br /&gt;
! width= &amp;quot;45%&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Cook.png]]&lt;br /&gt;
| Chef&lt;br /&gt;
| Formidable when it comes to knocking meals together. They also have an impressive awareness of what you should eat&lt;br /&gt;
| &lt;br /&gt;
*Can read the '''food nutrition information'''&lt;br /&gt;
*Can read the '''fruit nutrition information'''&lt;br /&gt;
*+4 [[Image:Pa_cook.png]] per day ('''Cook''' action points)&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Sturdy.png]]&lt;br /&gt;
| Solid&lt;br /&gt;
| You'll incur no penalties for carrying heavy objects. Also useful for hand-to-hand combat.&lt;br /&gt;
|&lt;br /&gt;
* Your hand-to-hand attacks inflict '''one additional damage point'''&lt;br /&gt;
*'''No penalties''' for heavy objects&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Opportunist.png]]&lt;br /&gt;
| Opportunist&lt;br /&gt;
| The opportunist waits for any chance to ascend in the ship's hierarchy, they will miss no opportunity&lt;br /&gt;
| &lt;br /&gt;
* +5 [[Image:Pa_slot1.png]] when you '''earn a title''' for the first time&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Gunman.png]]&lt;br /&gt;
| Shooter&lt;br /&gt;
| At ease handling all kinds of weapons&lt;br /&gt;
| &lt;br /&gt;
*+2 '''Free Shots''' [[Image:Pa_shoot.png]] per day&lt;br /&gt;
*Your off-target shots cause 2 times fewer accidents&lt;br /&gt;
*Your successful shots cause 2 times as many critical hits&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Apprentice.png]]&lt;br /&gt;
| Apprentice&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Creative.png]]&lt;br /&gt;
| Creative&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
[[Image:Stephen_seagull_portrait.jpg|left|250x314px|Stephen Seagull]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Related links ===&lt;br /&gt;
[[Human_Play#Stephen_Seagull|Stephen gameplay advice]]&lt;br /&gt;
&lt;br /&gt;
== [[Raluca Tomescu]] ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Raluca_tomescu.png]]&lt;br /&gt;
| ''Quantum Physics genius, her vast skillset renders her indispensable on board. Some say her tears are flammable and that she once kicked a giraffe to death. All we know is that she's called Raluca'' &lt;br /&gt;
| [[Image: Raluca_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : Raluca earns 2 [[Image:Triumph.png]] for every 20% of the PILGRED repairs successfully completed.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Paria.png]] '''Trait''' : Antisocial (cannot flirt, and loses 1[[Image:Moral.png]] if anyone else is in the same room as her during cycle changeover)&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot; | Icon&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Skill&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Description&lt;br /&gt;
! width= &amp;quot;45%&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Physicist.png]]&lt;br /&gt;
| Physicist&lt;br /&gt;
| The Physicist is a high flier in the field of physics research. Their understanding of quantum mechanics and even the essence of the strings that make up our universe is their major talent. They also have the advantage when repairing PILGRED.&lt;br /&gt;
| &lt;br /&gt;
*Gives 1 [[Image:Pa_pilgred.png]] (PILGRED repair point) per day&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Unconcerned.png]]&lt;br /&gt;
| Detached Crewmember&lt;br /&gt;
| The unconcerned crewmember is cold, hard and unfeeling. They are unaffected by deaths of teammates&lt;br /&gt;
|&lt;br /&gt;
*You lose '''no Morale points''' [[Image:Moral.png]] when a crewmember dies&lt;br /&gt;
*Zero risk of psychological illness if you witness a death&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Engineer.png]]&lt;br /&gt;
| Technician&lt;br /&gt;
| Qualified to repair materials , equipment and the hull of the Daedalus&lt;br /&gt;
| &lt;br /&gt;
*+1 [[Image:Pa_eng.png]] ('''Repair''' action point) per day&lt;br /&gt;
*Chance of success on '''Repairs''' doubled&lt;br /&gt;
*Chance of success on '''Fixes''' doubled&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Genius.png]]&lt;br /&gt;
| Genius&lt;br /&gt;
| When divinely enlighted by the flame of consciousness, the genius can find a solution to any problem encountered aboard the Daedalus.&lt;br /&gt;
|&lt;br /&gt;
* The genius can carry out '''one piece of Resarch, one Project, or one Repair once per game'''. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Conceptor.png]]&lt;br /&gt;
| Designer&lt;br /&gt;
| Has access to NERON's core twice per day (Free Actions).&lt;br /&gt;
| &lt;br /&gt;
* +2 [[Image:Neron.png]] per day ('''NERON project''' action points).&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
[[Image:Raluca_tomescu_portrait.jpg|left|250x314px|Raluca Tomescu]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Related links ===&lt;br /&gt;
[[Human_Play#Raluca_Tomescu|Raluca gameplay advice]]&lt;br /&gt;
&lt;br /&gt;
== [[Janice Kent]] ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Janice_kent.png]]&lt;br /&gt;
| ''In charge of communication in a global sense, she has highest-level access to NERON. Her solid IT and psychoanalytical skills are crucial for the voyage'' &lt;br /&gt;
| [[Image: Janice_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : Janice earns 3 [[Image:Triumph.png]] every time you make contact with an extra-terrestrial. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Title_01.png]] '''Title''' : NERON Administrator (can access BIOS in the Nexus, use the /neron command to speak as the AI)&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot; | Icon&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Skill&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Description&lt;br /&gt;
! width= &amp;quot;45%&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Shrink.png]]&lt;br /&gt;
| Shrink&lt;br /&gt;
| The Shrink is in charge of psychological support. They are able to keep morale high and treat psychological illness&lt;br /&gt;
| &lt;br /&gt;
*On each cycle, '''1 Morale point''' [[Image:Moral.png]] is regained by everyone lying down in the room&lt;br /&gt;
*Treats '''psychological illness'''&lt;br /&gt;
*Gives the action '''Comfort''', which increases morale&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Computer.png]]&lt;br /&gt;
| IT Expert&lt;br /&gt;
| The IT Expert is at home as soon as they are in front of a screen. They manipulate the nexus, navigation and communications terminals with ease.&lt;br /&gt;
|&lt;br /&gt;
* +2 [[File:Pa comp.png]] per day ('''IT''' Action Points).&lt;br /&gt;
* Bonus for developing certain '''NERON projects'''.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Neron_only_friend.png]]&lt;br /&gt;
| NERON's only friend&lt;br /&gt;
| As soon as you are aboard the ship, NERON is content, its programs run without a hitch and its performance is noticeably improved.&lt;br /&gt;
| &lt;br /&gt;
* The rewards from '''all NEXUS research''' are '''maximized''' for everyone&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Diplomacy.png]]&lt;br /&gt;
| Diplomat&lt;br /&gt;
| A good diplomat knows how to communicate effectively with extra-terrestrials.&lt;br /&gt;
| &lt;br /&gt;
*Eliminates the chance of encountering hostility from extra-terrestrials.&lt;br /&gt;
*Can declare a ceasefire once per game.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Radio_expert.png]]&lt;br /&gt;
| Radio Expert&lt;br /&gt;
| The radio expert can decode the most complicated jumble of spatial waves in order to rebuild or send messages to the other end of the universe&lt;br /&gt;
| &lt;br /&gt;
*'''Twice as effective''' at establishing contact with Sol &lt;br /&gt;
*Improves the quality of teammates attempts to contact SOL by 50% when they are in the same room &lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Sacrifice.png]]&lt;br /&gt;
| Self-sacrifice&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
[[Image:Janice_kent_portrait.jpg|left|250x314px|Janice Kent]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Related links ===&lt;br /&gt;
[[Human_Play#Janice_Kent|Janice gameplay advice]]&lt;br /&gt;
&lt;br /&gt;
== [[Terrence Archer]] ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Terrence_archer.png]]&lt;br /&gt;
| ''Don't be fooled by his appearance, Terrence is amongst the most agile crew members, albeit mentally. Next-generation robotics and UAVs are his bread and butter'' &lt;br /&gt;
| [[Image: Terrence_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : Upgrade a drone &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Disabled_status.png]] '''Trait''' : Handicapped (-2 penalty when converting [[Image:Pa_slot1.png]] to [[Image:Pa_slot2.png]], but leaving a room with someone else present costs no [[Image:Pa_slot2.png]])&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot; | Icon&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Skill&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Description&lt;br /&gt;
! width= &amp;quot;45%&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Robotics.png]]&lt;br /&gt;
| Robotics Expert&lt;br /&gt;
| The Robotics Expert can create and operate drones in any way they see fit&lt;br /&gt;
| &lt;br /&gt;
*Starts out with a '''drone plan'''&lt;br /&gt;
*Can '''upgrade drones'''&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Engineer.png]]&lt;br /&gt;
| Technician&lt;br /&gt;
| Qualified to repair materials , equipment and the hull of the Daedalus&lt;br /&gt;
| &lt;br /&gt;
*+1 [[Image:Pa_eng.png]] ('''Repair''' action point) per day&lt;br /&gt;
*Chance of success on '''Repairs''' doubled&lt;br /&gt;
*Chance of success on '''Fixes''' doubled&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Pilot.png]]&lt;br /&gt;
| Pilot&lt;br /&gt;
| An expert in manoeuvring the Icarus, Pasiphae and Patroller craft. Their aerial mastery is impressive&lt;br /&gt;
| &lt;br /&gt;
*Has '''Mad Pilot Skills'''&lt;br /&gt;
*'''Never misses''' landings or takeoffs&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Gunman.png]]&lt;br /&gt;
| Shooter&lt;br /&gt;
| At ease handling all kinds of weapons&lt;br /&gt;
| &lt;br /&gt;
*+2 '''Free Shots''' [[Image:Pa_shoot.png]] per day&lt;br /&gt;
*Your off-target shots cause 2 times fewer accidents&lt;br /&gt;
*Your successful shots cause 2 times as many critical hits&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Computer.png]]&lt;br /&gt;
| IT Expert&lt;br /&gt;
| The IT Expert is at home as soon as they are in front of a screen. They manipulate the nexus, navigation and communications terminals with ease.&lt;br /&gt;
|&lt;br /&gt;
* +2 [[File:Pa comp.png]] per day ('''IT''' Action Points).&lt;br /&gt;
* Bonus for developing certain '''NERON projects'''.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Metaliciste.png]]&lt;br /&gt;
| Metalworker&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
[[Image:Terrence_archer_portrait.jpg|left|250x314px|Terrence Archer]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Related links ===&lt;br /&gt;
[[Human_Play#Terrence_Archer|Terrence gameplay advice]]&lt;br /&gt;
&lt;br /&gt;
== [[Finola Keegan]] ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Finola_keegan.png]]&lt;br /&gt;
| ''A doctor of both medicine and biology, Finola's life's work revolves around making the world a better place. Her research and healing skills make her invaluable on board'' &lt;br /&gt;
| [[Image: Finola_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : Finola earns 3 [[Image:Triumph.png]] for every completed piece of Mush research. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Germaphobic.png]] '''Trait''' : Germaphobe (loses 1[[Image:Moral.png]] per cycle if dirty, and cannot caress Schrodinger)&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot; | Icon&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Skill&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Description&lt;br /&gt;
! width= &amp;quot;45%&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Biologist.png]]&lt;br /&gt;
| Biologist&lt;br /&gt;
| Highly skilled in laboratory research&lt;br /&gt;
| &lt;br /&gt;
*Can read '''properties of medicines'''&lt;br /&gt;
*+4% '''bonus''' on all '''Research''' in the laboratory&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Medic.png]]&lt;br /&gt;
| Medic&lt;br /&gt;
| Medics have full medical training, allowing them to carry out rapid, appropriate procedures. They are also skilled in surgery&lt;br /&gt;
| &lt;br /&gt;
*'''Heal''' actions earn an additional 2 [[Image:Lp.png]]&lt;br /&gt;
*Can carry out '''Operations'''&lt;br /&gt;
*Can read '''properties of medicines'''&lt;br /&gt;
*+4% '''bonus''' on all '''Research''' in the laboratory&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:First_aid.png]]&lt;br /&gt;
| Nurse&lt;br /&gt;
| Always ready to help&lt;br /&gt;
| &lt;br /&gt;
*+1 [[Image:Pa_heal.png]] every day ('''Free healing''' action)&lt;br /&gt;
*Can read '''properties of medicines'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Diplomacy.png]]&lt;br /&gt;
| Diplomat&lt;br /&gt;
| A good diplomat knows how to communicate effectively with extra-terrestrials.&lt;br /&gt;
| &lt;br /&gt;
*Eliminates the chance of encountering hostility from extra-terrestrials.&lt;br /&gt;
*Can declare a ceasefire once per game.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Stickler.png]]&lt;br /&gt;
| OCD&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
[[Image:Finola_keegan_portrait.jpg|left|250x314px|Finola Keegan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Related links ===&lt;br /&gt;
[[Human_Play#Finola_Keegan|Finola gameplay advice]]&lt;br /&gt;
&lt;br /&gt;
== [[Jiang Hua]] ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Jiang_hua.png]]&lt;br /&gt;
| ''Chief pilot of the Daedalus, she specializes in exploration missions. They say she can land where she wants, when she wants, and in any conditions you care to dream up'' &lt;br /&gt;
| [[Image: Hua_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : Conduct an expedition &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot; | Icon&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Skill&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Description&lt;br /&gt;
! width= &amp;quot;45%&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Pilot.png]]&lt;br /&gt;
| Pilot&lt;br /&gt;
| An expert in manoeuvring the Icarus, Pasiphae and Patroller craft. Their aerial mastery is impressive&lt;br /&gt;
| &lt;br /&gt;
*Has '''Mad Pilot Skills'''&lt;br /&gt;
*'''Never misses''' landings or takeoffs&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Botanic.png]]&lt;br /&gt;
| Botanist&lt;br /&gt;
| Capable of distingushing the charactersitics of the various plants and fruits. They are also equally effective when maintaining the garden&lt;br /&gt;
| &lt;br /&gt;
*Can read the '''Fruit nutrition information''' &lt;br /&gt;
*Can read '''plant properties''' * Can carry out '''transplants''' &lt;br /&gt;
*+2 [[Image:Pa_garden.png]] per day (Gardening action points) &lt;br /&gt;
*Expedition: The '''harvest''' action gives an additional fruit &lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Survival.png]]&lt;br /&gt;
| Survivalist&lt;br /&gt;
| The Survivalist is great to have on exploration missions. They can defend themselves more effectively against extra-terrestrial life forms and generally deal with these encounters better than anyone else.&lt;br /&gt;
| &lt;br /&gt;
* Expedition : All damage is '''reduced by one point'''.&lt;br /&gt;
* Expedition : The action '''Provision''' gives one additional steak.&lt;br /&gt;
* Expedition : Last to die if a team fatality occurs.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Engineer.png]]&lt;br /&gt;
| Technician&lt;br /&gt;
| Qualified to repair materials , equipment and the hull of the Daedalus&lt;br /&gt;
| &lt;br /&gt;
*+1 [[Image:Pa_eng.png]] ('''Repair''' action point) per day&lt;br /&gt;
*Chance of success on '''Repairs''' doubled&lt;br /&gt;
*Chance of success on '''Fixes''' doubled&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Persistent.png]]&lt;br /&gt;
| Determined&lt;br /&gt;
| Once they begin their task , nothing can distract the determined player&lt;br /&gt;
| &lt;br /&gt;
*If an action '''fails''', the % chance of subsequent success '''increases more rapidly'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Fast_backward.png]]&lt;br /&gt;
| U-Turn&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
[[Image:Jiang_hua_portrait.jpg|left|250x314px|Jiang Hua]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Related links ===&lt;br /&gt;
[[Human_Play#Jiang_Hua|Hua gameplay advice]]&lt;br /&gt;
&lt;br /&gt;
== [[Zhong Chun]] ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Zhong_chun.png]]&lt;br /&gt;
| ''Our last hope. She must survive and make the journey to Eden. She inspires the crew to achieve more, and when misfortune befalls her comrades she is always there to patch them up.'' &lt;br /&gt;
| [[Image: Chun_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : Survive (+1[[Image:Triumph.png]] each day) and research mush (+3[[Image:Triumph.png]] for each research completed that requires her presence) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Immune_status.png]] '''Trait''' : Immunized (immune to mush, and unlocks certain laboratory research)&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot; | Icon&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Skill&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Description&lt;br /&gt;
! width= &amp;quot;45%&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Mankind_only_hope.png]]&lt;br /&gt;
| Mankind's only hope&lt;br /&gt;
| Her unique immune system makes her the last hope for humanity. As long as she stays alive, we'll have a shot at combating the Mush invasion&lt;br /&gt;
| &lt;br /&gt;
*Daily morale loss is reduced by 1 point&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:First_aid.png]]&lt;br /&gt;
| Nurse&lt;br /&gt;
| Always ready to help &lt;br /&gt;
|&lt;br /&gt;
*+1 [[Image:Pa_heal.png]] every day ('''Free healing''' action)&lt;br /&gt;
*Can read '''properties of medicines'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Premonition.png]]&lt;br /&gt;
| Premonition&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
*Can see target crewmember's last action. Costs 1[[Image:Imoral.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Escape.png]]&lt;br /&gt;
| Sneak&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Lethargy.png]]&lt;br /&gt;
| Lethargy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
[[Image:Zhong_chun_portrait.jpg|left|250x314px|Zhong Chun]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Related links ===&lt;br /&gt;
[[Human_Play#Zhong_Chun|Chun gameplay advice]]&lt;br /&gt;
&lt;br /&gt;
== [[Lai Kuan Ti]] ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image: Lai kuan ti.png]]&lt;br /&gt;
|  ''An astrophycisist and the ship's designer, Lai knows it like the back of his hand and has privileged access to NERON. If a Nexus project is underway, you can be sure Lai is involved''  &lt;br /&gt;
| [[Image: Kuan ti sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' :  Finish a project in Nexus &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot; | Icon&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Skill&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Description&lt;br /&gt;
! width= &amp;quot;45%&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Conceptor.png]]&lt;br /&gt;
| Designer&lt;br /&gt;
| Has access to NERON's core twice per day (Free Actions).&lt;br /&gt;
| &lt;br /&gt;
* +2 [[Image:Neron.png]] per day ('''NERON project''' action points).&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Optimistic.png]]&lt;br /&gt;
| The Optimist&lt;br /&gt;
| The end of humanity... worse things happen at sea, right?&lt;br /&gt;
| &lt;br /&gt;
* The optimist loses one less [[Image:Moral.png]] per day.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Astrophysician.png]]&lt;br /&gt;
| Astrophysicist&lt;br /&gt;
| Skilled in scanning for planets in range or to determine their composition.&lt;br /&gt;
| &lt;br /&gt;
*The '''Planet Scan''' action discovers 2 properties per ''Analyze'' action&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Engineer.png]]&lt;br /&gt;
| Technician&lt;br /&gt;
| Qualified to repair materials , equipment and the hull of the Daedalus&lt;br /&gt;
| &lt;br /&gt;
*+1 [[Image:Pa_eng.png]] ('''Repair''' action point) per day&lt;br /&gt;
*Chance of success on '''Repairs''' doubled&lt;br /&gt;
*Chance of success on '''Fixes''' doubled&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Leadership.png]]&lt;br /&gt;
| Leader&lt;br /&gt;
| A Charismatic leader knows how to effectively lead a team and increase morale using powerful, passionate speeches&lt;br /&gt;
| &lt;br /&gt;
*Gives the action '''Impassioned Speech''' which increases the Morale ([[Image:Moral.png]]) of your crewmates&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
[[Image:Lai kuan ti portrait.jpg|left|250x314px|Kim Jin Su]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Related links ===&lt;br /&gt;
[[Human_Play#Lai_Kuan_Ti|Kuan Ti gameplay advice]]&lt;br /&gt;
&lt;br /&gt;
{{Characternav}}&lt;br /&gt;
{{Hubnav}}&lt;/div&gt;</summary>
		<author><name>Starless</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/BIOS_Terminal</id>
		<title>BIOS Terminal</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/BIOS_Terminal"/>
				<updated>2013-12-18T18:00:30Z</updated>
		
		<summary type="html">&lt;p&gt;Starless: will check again when return to Nexus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NERON_BIOS.png|thumb|444px|float=right|The BIOS screen when accessed by the NERON Admin]]&lt;br /&gt;
Accessed at the BIOS Terminal located in the Nexus, this is where the NERON Admin performs his or her duties. The initial NERON Admin is [[Janice]].&lt;br /&gt;
&lt;br /&gt;
;Foodstuff Destruction&lt;br /&gt;
:Defaults to 'Yes'. When activated, any spoilt food will vanish at the start of a new Day.&lt;br /&gt;
&lt;br /&gt;
;CPU Priority&lt;br /&gt;
:Defaults to 'None'. Set to Research or Project, every contribution will add an additional 1%. Set to Astronavigation, one extra section will be revealed for each scan.&lt;br /&gt;
&lt;br /&gt;
;Plasma Shield &lt;br /&gt;
:Defaults to &amp;quot;Inactive&amp;quot;. Set to Active, the [[Plasma Shield]] will start working. Note that this option only appears when the corresponding project is completed.&lt;br /&gt;
&lt;br /&gt;
;Crew Lock&lt;br /&gt;
:Defaults to 'Piloting'. When set to Project, only [[Designer|Designers]] can use the terminal. When set to Research, only [[Biologist|Biologists]] and [[Medic|Medics]] can use the Research Lab. When set to Piloting, only [[Pilot|Pilots]] can make use of the various patrol ships and the Pasiphae.&lt;br /&gt;
&lt;br /&gt;
;Vocoder Announcement&lt;br /&gt;
:Defaults to 'Unauthorized'. When enabled, allows the Admin to speak as NERON via the /neron chat command. A fun RP command, it can also be used to falsify the various NERON reports.&lt;br /&gt;
&lt;br /&gt;
;Report Deaths&lt;br /&gt;
:Defaults to 'Yes'. Causes NERON to automatically announce when a crew member dies.&lt;br /&gt;
&lt;br /&gt;
;Inhibit DMZ-CorePeace&lt;br /&gt;
:Defaults to 'Yes'. When enabled, only Mush are able to use Grenades.&lt;br /&gt;
&lt;br /&gt;
;Magnetic Net&lt;br /&gt;
:Defaults to 'Yes'. When enabled, [[Magnetic Net]] works. This option only appears when the corresponding project is completed.&lt;/div&gt;</summary>
		<author><name>Starless</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2013-12-17T20:18:58Z</updated>
		
		<summary type="html">&lt;p&gt;Starless: /* Gear */ english name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Warning|'''To Do:''' Add repair and disassembling chances, English names of fruits, books and documents section.}}&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
These provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[image:Plastenite_armor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Plastenite Armor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Absorbs 1 point of combat damage. (Twinpedia says between players only, confirm not useful for expeditions?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Aiming_helmet.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Technician's best friend. Significantly boosts repair skills|[[image:Wrench.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Wrench'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the wrench.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_suit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spacesuit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;6 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Allows you to breathe on planets without oxygen and to survive after ejection from patrol ships.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_can_opener.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Opener'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Protection_gloves.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Protective Gloves'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Chance of injury during repairs is divided by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_talky.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''iTrakie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Gold Mode&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Combines the functions of the walkie talkie and tracker. Obtained after buying gold mode once.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ncc_lens.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''NCC Lens'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x [[NCC Lens]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rolling boulder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rolling Boulder'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| During even numbered cycles, you earn one additional [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Stacks with the scooter. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soap'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Super Soaper'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Mushicide soap]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less and removes 1 spore from infected humans.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Apron.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Stainproof Apron'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Messy actions do not make you dirty. Super messy actions still make you dirty. See [[Dirty]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{H:title|A Walkie-Talkie is a dated means of communication, but it works|[[image:Talky_walky.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Walkie Talkie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal, 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Provides access to human channels (general and private).&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Tracker is like an on-board GPS, it gives you general information on the ship!|[[image:Tracker.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tracker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Displays the minimap with the position of the crew if they are aboard the Daedalus. Can also display breakages and fires with certain NERON projects.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Antigrav_scooter.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anti-Grav Scooter'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;2 charges to start, max 8&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 2 extra [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Does not stack with the Sprinter skill.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Wavoscope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oscilloscipe'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Blueprint&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairing the hull of Patrol ships and the Daedalus by 50% of base chance without.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Quad compass.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Quadrimetric Compass'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Prevents the person carrying it from getting lost on expeditions. Recommended that someone with pilot skill and AP needed to pilot a rescue mission carry this, as well as other important items.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the personal damage that can occur in the seismic, cave and mountain zones during explorations if it targets the holder. Does not protect other crew members, and does not prevent events which cause crew death.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:White_flag.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the chance of combat in Intelligent Life zones during expeditions.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Echo_sounder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''EchoLocator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining planet zones is Hydro Carbon, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Driller.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Drill'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the amount of fuel gained from any zone.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Trad_module.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the chance of gaining artifacts in Intelligent Life zones.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Heat_seeker.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining zones is Ruminant, Predator, Intelligent Life, Mankarog or Insects, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tools=&lt;br /&gt;
Allow various actions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Hacker_kit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Hacker Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Allows the user to attempt to force access to the command or BIOS terminals at a cost of 2 AP. 25% base chance of success without IT Expert skill, 50% base chance with IT Expert skill.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Postit_bloc.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Block of Post-It Notes'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to write notes. Useful for filling shelves with in case of fires, adding filler to expedition crew inventory to reduce chances of important items being lost, and communicating with certain injuries which impair communication.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extinguisher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage, 1 X Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| 50% base chance to extinguish a fire for 1 AP&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mad_kube.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''MAD Kube'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Can use 1 AP to try to solve the kube. About 10% chance of success, first time rewards 5 glory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Microwave.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Microwave'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Duck_tape.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Duck Tape'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| For 1 AP, may gag another crew member.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Freezer.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superfreezer'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Starts broken. Converts cooked rations and alien steaks into standard rations. Can freeze other perishable consumables. (To be confirmed: Consumables retain same status as when frozen.)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_holographic_tv.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Holographic TV'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Provides +3 morale to all crew in the room. Each crew member can only gain morale from this once per game. Can be used several times.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Weapons==&lt;br /&gt;
Tools for attacking other players. Also useful for [[exploration]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Accuracy&amp;lt;br&amp;gt;Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Expedition&amp;lt;br&amp;gt;Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Kick Off'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;(Unarmed attack)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Knife.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Knife'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the knife for 1 AP. Chance for a fatal blow. Risk of injury to both victim and attacker when using the knife. Also a chance to drop the knife on the room's shelf upon attacking.&amp;lt;br&amp;gt;Does not count as hand-to-hand combat.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Blaster.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blaster'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 or 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the blaster for 1 AP. Stores a maximum of 3 charges. Chance for a fatal blow. Risk of injury to the victim.&amp;lt;br&amp;gt;Provides 1 point for expeditions without day 4 rebel base contact, 2 points with.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Natamy_riffle.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Natamy Rifle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; Common&lt;br /&gt;
| When used on a mush, does 6-13 damage and injures. Stores a maximum of 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Items_decoup_05.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 99%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; ???&lt;br /&gt;
| Stores only 1 charge&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Machine_gun.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Machine Gun'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-3&amp;lt;br&amp;gt;Very&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores a maximum of 12 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Missile_launcher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;?-8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-2&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores only 1 charge. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room. Chance of fatal blows.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Grenade.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-10(target)&amp;lt;br&amp;gt;0-3(attacker)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| 1 AP to throw. Is consumed by taking on expeditions. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room.&amp;lt;br&amp;gt;Cannot be thrown by humans if the NERON Peace Core is active (BIOS settings) but mush can still throw it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Instruments=&lt;br /&gt;
Provide passive effects in a given room when on the shelf. In the case of instruments which unlock research, can also be in a player's inventory.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Water_stick.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Water Stick'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks Perpetual Moisture and Tesla SUP2X research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Magellan_liquid_map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Magellan Liquid Map'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed on the bridge, planets detected will automatically have 1 or 2 sections revealed. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Insectoid_shell.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Insectoid Shell'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact, Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in a turret room, adds 100% damage to the turret. Starts a fire in the room if destroyed. Does stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush_floppy_disk.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Genome Disk'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Xyloph DB&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Computer_jelly.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Printed Circuit Jelly'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in the Nexus, +3% is added to Laboratory Research base efficiencies. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Star Map Piece'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to unlock travel to Eden. When one is placed in the laboratory, unlocks Super Calculator research. Once complete, Super Calculator in Nexus can be used with 3 star map pieces to triangulate the location of Eden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Myco_alarm.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Myco Alarm'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;5 x Mycoalarm Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Displays an alert in the room logs if a mush infects someone in that room. Still works if hidden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush sample.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Sample'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Components=&lt;br /&gt;
Mainly from dismantling or scrap collection using the Pasiphae after shooting down hunters. Used for assembling blueprints and reinforcing (both Daedalus hull and objects).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt; Attributes&amp;lt;br&amp;gt; Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Metal_scraps.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Metal Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|A cold, hollow tube|[[Image:Thick_tube.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Thick Tube''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;br&amp;gt;1 x '''Lizaro Jungle'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|More worthless debris|[[Image:Plastic_scraps.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Plastic Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Old_shirt.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Old T-Shirt''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling the White Flag blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
-&amp;gt;Note: put containers here&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Camera.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Camera'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3 x storage&amp;lt;br&amp;gt;2 x [[Paranoid]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Secret and furtive actions are recorded in the room log when a camera is present. Cannot be dropped on a shelf. If the paranoid skill is selected when the player has a full inventory, the cameras will mount on the room wall.&amp;lt;br&amp;gt;1 AP to dismount a camera, 2 AP to install.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to open. Often contains oxygen, fuel, metal or plastic scrap. May contain a ration or medkit according to Twinpedia. (Verify?)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fuel_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Fuel Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Rear Storage fuel tanks&amp;lt;br&amp;gt;Combustion Chamber&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of fuel. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the fuel tanks and combustion chamber.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Oxy_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oxygen Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Central Storage tanks&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of oxygen. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the oxygen tanks in the central storage rooms. Holding an oxygen capsule prevents the holder from suffocating if the ship is out of oxygen. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Tree_pot.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''HydroPot'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;br&amp;gt;3 x Hydroponic Garden&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Fruit can be planted in these to develop the garden. See [[Gardening]].&amp;lt;br&amp;gt;More hydropots can be obtained via the NERON project [[NERON#List of NERON Projects|Additional HydroPots]] and Ian's skill [[Human#Human Skills|Green Thumb]].&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Help_drone.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Robo -Name drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Attempts to repair defective equipment in the room before moving. See [[Drones]]&amp;lt;br&amp;gt;An additional drone can be obtained via the NERON project [[NERON#List of NERON Projects|Additional Drone]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Body_cat.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Schrödinger'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Decryo of Raluca&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Raluca's cat. Cannot place on shelves, can drop in a given room. Can be infected by mush. See [[NPCs#Schrödinger|Schrödinger]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 3 Standard Rations&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Gives 4 coffees.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Health=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bandage.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bandage'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Medlab&amp;lt;br&amp;gt;2 x Survival Kit&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Uses 1 AP to heal 2 HP. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Medikit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Medkit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Uses 2 AP if treating someone else, 3 if treating self. Heals 3 HP and may cure diseases. With Doctor skill, heals 5 HP. Can be upgraded via Ultra Healing Pomade research to heal one additional point of HP.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_oil.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Jar of Alien Oil'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Heals HP to maximum and cures wounds. One time use. May also be inserted into fuel reservoir for 5 units of fuel. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Anti_mush_serum.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Retro-Fungal Serum'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Retro-Fungal Serum]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to use on a crewmate. Cures a mush, single use. No effect if used on a human. Usage is not logged in room records, and no notification is given to the player it is used upon if they are human.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Spore_extractor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spore Sucker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Spore Sucker]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to remove a spore from a human. Mush cannot use it. Use is private, but makes one dirty, and does 3 HP Damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Blueprints=&lt;br /&gt;
Plans for constructing objects using specific components&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each ship will start with 1 Swedish Sofa blueprint and 4 random ones. An additional 3 can be obtained via the Xyloph DB. 6 will be unavailable on any given ship.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If a blueprint is in the same room as its components, anyone may build it for 3 AP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Possible Copies&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Result&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Components&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Dismantling&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Aiming_helmet.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:White_flag.jpg]]&lt;br /&gt;
| 1 x Soap&amp;lt;br&amp;gt;1 x Old T-Shirt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Support Drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;br&amp;gt;1 x Robotics Expert&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Help_drone.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Echo Locator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Echo_sounder.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint:Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[Image:Extinguisher.jpg]]&lt;br /&gt;
| 1 x Scrap Metal &amp;lt;br&amp;gt; 1 x Oxygen Capsule&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Grenade.jpg]]&lt;br /&gt;
| 1 x Oxygen Capsule&amp;lt;br&amp;gt;1 x Fuel capsule&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Missile_launcher.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Items_decoup 05.jpg]]&lt;br /&gt;
| 2 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Trad_module.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Swedish Sofa'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1-2&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Sofa.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap metal&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Machine Gun'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Machine_gun.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Heat_seeker.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Oscilloscipe'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Wavoscope.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 2 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Consumables=&lt;br /&gt;
Actions:&lt;br /&gt;
&lt;br /&gt;
'''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
'''Hyperfreeze''': 1 AP or cooking point required,the Superfreezer must be in the room and working&lt;br /&gt;
*Converts an Alien steak or a cooked Alien steak into a standard ration&lt;br /&gt;
*Removes spores from the food&lt;br /&gt;
*Gives the food the attribute &amp;quot;Frozen&amp;quot; without affecting anything else, spoiled food is still spoiled.&lt;br /&gt;
'''Express Cook''': Need the microwave. '''Caution:''' Using the microwave can interrupt the ship's connection with Sol, and typically should not be done until after all important comms things have been done.&lt;br /&gt;
*If food is frozen, removes the attribute &amp;quot;Frozen.&amp;quot; Spoilage status stays the same.&lt;br /&gt;
*If used on standard ration, changes to a cooked ration for free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties. &amp;lt;br&amp;gt;Each ship starts with 12 drugs. The [[Research|Narcotics Distiller]] can produce 1 drug per day. 2 drugs can also be obtained via the Survival Kit at the vending machine. Survival Kit drug properties will be readable by everyone.&amp;lt;br&amp;gt;Drugs do not perish.&lt;br /&gt;
&lt;br /&gt;
'''Drugs can have different combinations of the following effects''':&lt;br /&gt;
*May have 0-1 of the following: -2, +1, +2 or +3 morale&lt;br /&gt;
*May have 0-1 of the following: +1, +2, or +3 AP, +2 or +4 MP&lt;br /&gt;
*May have 1-4 of the following: &lt;br /&gt;
**Disease Cures: Vitamin Deficiency, Rash, Gastroenteritis, Influenza, Generalized Infection, Cold, Rubella, Syphilis, Sinus Storm, Tapeworm&lt;br /&gt;
**Disorder Cures: Paranoid Crisis, Depression, Migraine&lt;br /&gt;
&lt;br /&gt;
==Rations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 MP&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 AP&lt;br /&gt;
| Is not tea. :(&amp;lt;br&amp;gt;+2 additional AP if the player has the Caffeine Junkie skill. At the beginning of the ship, coffee is available once per day starting at the beginning of cycle 1. After PILGRED is fixed, coffee is also available during cycles 3, 5 and 7. However, coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 AP&amp;lt;br&amp;gt;-4 morale&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. Possible chance to sicken. Not cookable.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 AP&amp;lt;br&amp;gt;-1 Morale&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| Costs 1 AP to cook in the refectory. May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. Alien steaks may be hyperfrozen to create additional rations.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 AP&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;Exploration&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 AP&amp;lt;br&amp;gt;-1 Morale&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| 50% Chance to cause the disease gastric reflux within 4-8 cycles. &amp;lt;br&amp;gt;25% Chance to cause the disease tapeworm within 4-8 cycles.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Earthworm bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 AP&amp;lt;br&amp;gt;2 Morale&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 AP&amp;lt;br&amp;gt;4 MP&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to cause the disease slight nausea.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 AP&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 AP&amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fruit==&lt;br /&gt;
See [[Gardening]] for plant care information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are 14 different fruits. All are perishable. Of the 14, 12 have attributes which are randomly assigned, except for satisfaction. All fruits give 1 satisfaction&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The ship starts with 2 mature banana trees. Bananas give 1 AP, 1 morale, and 1 HP, and take 36 cycles to mature. Jumpkins can be found on expeditions or in the vending machine for klix and always give 3 AP, 1 morale, and 1 HP, and take 11 cycles to mature. All other fruits are randomly assigned attributes other than satisfaction from within a certain range each game. Some may cause or cure illnesses, and some may cure psychological disorders. Botanists, chefs, and mush can see which properties a specific type of fruit has.&lt;br /&gt;
&lt;br /&gt;
{{NoteWarn|Need English names of fruits, fill in as seen please.}}&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree00.jpg]]&lt;br /&gt;
| Banana Tree&lt;br /&gt;
| [[image:Fruit banana.jpg]]&lt;br /&gt;
| Banana&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree01.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit01.jpg]]&lt;br /&gt;
| Creepnut&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree02.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit02.jpg]]&lt;br /&gt;
| Meztine&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree03.jpg]]&lt;br /&gt;
| Bifflon&lt;br /&gt;
| [[image:Fruit03.jpg]]&lt;br /&gt;
| Guntiflop&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree04.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit04.jpg]]&lt;br /&gt;
| Ploshmina&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree05.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit05.jpg]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree06.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit06.jpg]]&lt;br /&gt;
| Boot&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree07.jpg]]&lt;br /&gt;
| Platacia&lt;br /&gt;
| [[image:Fruit07.jpg]]&lt;br /&gt;
| Fragilane&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree08.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit08.jpg]]&lt;br /&gt;
| Anemole&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree09.jpg]]&lt;br /&gt;
| &lt;br /&gt;
| [[image:Fruit09.jpg]]&lt;br /&gt;
| Peniraft&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree10.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit10.jpg]]&lt;br /&gt;
| Kubinus&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree11.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit11.jpg]]&lt;br /&gt;
| Caleboot&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree12.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit12.jpg]]&lt;br /&gt;
| Filandra&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree13.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit13.jpg]]&lt;br /&gt;
| Jumpkin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
Fruit may give between 1-3 AP, 0-1 morale, 0-1 HP, 0-1, 1 satisfaction and 0-4 of the following possible effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Possible effects:'''&lt;br /&gt;
*Disease cures: &lt;br /&gt;
**Influenza&lt;br /&gt;
**Migraine&lt;br /&gt;
**Gastric Reflux&lt;br /&gt;
**Cold&lt;br /&gt;
**Tapeworm&lt;br /&gt;
**30% chance to cure Influenza&lt;br /&gt;
**35% chance to cure Influenza&lt;br /&gt;
**65% chance to cure Fungal Infection&lt;br /&gt;
*Diseases caused: &lt;br /&gt;
**Tinnitus&lt;br /&gt;
**Migraine within 4-5 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 5-6 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 11-15 cycles of consumption&lt;br /&gt;
**Influenza within 7-15 cycles of consumption&lt;br /&gt;
**Fungal Infection within 9-14 cycles of consumption&lt;br /&gt;
**Food Poisoning within 5-11 cycles of consumption&lt;br /&gt;
**Mild Nausea within 4-9 cycles of consumption&lt;br /&gt;
**Sinus Storm within 3-11 cycles of consumption&lt;br /&gt;
**Tapeworm within 5-13 cycles of consumption&lt;br /&gt;
**25% chance of Gastric Reflux within 5-12 cycles of consumption&lt;br /&gt;
*Psychological Illness cures: &lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Vertigo&lt;br /&gt;
**65% chance of curing Psychotic Episodes&lt;br /&gt;
*Psycohogical Illnesses caused&lt;br /&gt;
**60% chance of causing Chronic Migraine within 7-12 cycles&lt;br /&gt;
**Crabisme within 4-10 cycles&lt;br /&gt;
*Other:&lt;br /&gt;
**50% chance for 1 extra AP&lt;br /&gt;
&lt;br /&gt;
=Books and Documents=&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]][[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>Starless</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2013-12-17T20:13:02Z</updated>
		
		<summary type="html">&lt;p&gt;Starless: /* Instruments */ English name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Warning|'''To Do:''' Add repair and disassembling chances, English names of fruits, books and documents section.}}&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
These provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[image:Plastenite_armor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Plastenite Armor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Absorbs 1 point of combat damage. (Twinpedia says between players only, confirm not useful for expeditions?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Aiming_helmet.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Technician's best friend. Significantly boosts repair skills|[[image:Wrench.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Wrench'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the wrench.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_suit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spacesuit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;6 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Allows you to breathe on planets without oxygen and to survive after ejection from patrol ships.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_can_opener.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Opener'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Protection_gloves.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Protective Gloves'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Chance of injury during repairs is divided by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_talky.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''iTrakie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Gold Mode&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Combines the functions of the walkie talkie and tracker. Obtained after buying gold mode once.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ncc_lens.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''NCC Lens'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x [[NCC Lens]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rolling boulder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rolling Boulder'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| During even numbered cycles, you earn one additional [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Stacks with the scooter. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soap'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Super Soap'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Mushicide soap]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less and removes 1 spore from infected humans.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Apron.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Stainproof Apron'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Messy actions do not make you dirty. Super messy actions still make you dirty. See [[Dirty]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{H:title|A Walkie-Talkie is a dated means of communication, but it works|[[image:Talky_walky.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Walkie Talkie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal, 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Provides access to human channels (general and private).&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Tracker is like an on-board GPS, it gives you general information on the ship!|[[image:Tracker.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tracker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Displays the minimap with the position of the crew if they are aboard the Daedalus. Can also display breakages and fires with certain NERON projects.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Antigrav_scooter.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anti-Grav Scooter'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;2 charges to start, max 8&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 2 extra [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Does not stack with the Sprinter skill.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Wavoscope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oscilloscipe'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Blueprint&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairing the hull of Patrol ships and the Daedalus by 50% of base chance without.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Quad compass.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Quadrimetric Compass'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Prevents the person carrying it from getting lost on expeditions. Recommended that someone with pilot skill and AP needed to pilot a rescue mission carry this, as well as other important items.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the personal damage that can occur in the seismic, cave and mountain zones during explorations if it targets the holder. Does not protect other crew members, and does not prevent events which cause crew death.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:White_flag.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the chance of combat in Intelligent Life zones during expeditions.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Echo_sounder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''EchoLocator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining planet zones is Hydro Carbon, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Driller.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Drill'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the amount of fuel gained from any zone.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Trad_module.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the chance of gaining artifacts in Intelligent Life zones.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Heat_seeker.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining zones is Ruminant, Predator, Intelligent Life, Mankarog or Insects, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tools=&lt;br /&gt;
Allow various actions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Hacker_kit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Hacker Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Allows the user to attempt to force access to the command or BIOS terminals at a cost of 2 AP. 25% base chance of success without IT Expert skill, 50% base chance with IT Expert skill.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Postit_bloc.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Block of Post-It Notes'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to write notes. Useful for filling shelves with in case of fires, adding filler to expedition crew inventory to reduce chances of important items being lost, and communicating with certain injuries which impair communication.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extinguisher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage, 1 X Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| 50% base chance to extinguish a fire for 1 AP&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mad_kube.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''MAD Kube'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Can use 1 AP to try to solve the kube. About 10% chance of success, first time rewards 5 glory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Microwave.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Microwave'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Duck_tape.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Duck Tape'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| For 1 AP, may gag another crew member.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Freezer.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superfreezer'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Starts broken. Converts cooked rations and alien steaks into standard rations. Can freeze other perishable consumables. (To be confirmed: Consumables retain same status as when frozen.)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_holographic_tv.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Holographic TV'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Provides +3 morale to all crew in the room. Each crew member can only gain morale from this once per game. Can be used several times.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Weapons==&lt;br /&gt;
Tools for attacking other players. Also useful for [[exploration]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Accuracy&amp;lt;br&amp;gt;Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Expedition&amp;lt;br&amp;gt;Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Kick Off'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;(Unarmed attack)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Knife.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Knife'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the knife for 1 AP. Chance for a fatal blow. Risk of injury to both victim and attacker when using the knife. Also a chance to drop the knife on the room's shelf upon attacking.&amp;lt;br&amp;gt;Does not count as hand-to-hand combat.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Blaster.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blaster'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 or 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the blaster for 1 AP. Stores a maximum of 3 charges. Chance for a fatal blow. Risk of injury to the victim.&amp;lt;br&amp;gt;Provides 1 point for expeditions without day 4 rebel base contact, 2 points with.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Natamy_riffle.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Natamy Rifle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; Common&lt;br /&gt;
| When used on a mush, does 6-13 damage and injures. Stores a maximum of 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Items_decoup_05.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 99%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; ???&lt;br /&gt;
| Stores only 1 charge&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Machine_gun.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Machine Gun'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-3&amp;lt;br&amp;gt;Very&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores a maximum of 12 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Missile_launcher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;?-8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-2&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores only 1 charge. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room. Chance of fatal blows.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Grenade.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-10(target)&amp;lt;br&amp;gt;0-3(attacker)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| 1 AP to throw. Is consumed by taking on expeditions. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room.&amp;lt;br&amp;gt;Cannot be thrown by humans if the NERON Peace Core is active (BIOS settings) but mush can still throw it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Instruments=&lt;br /&gt;
Provide passive effects in a given room when on the shelf. In the case of instruments which unlock research, can also be in a player's inventory.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Water_stick.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Water Stick'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks Perpetual Moisture and Tesla SUP2X research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Magellan_liquid_map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Magellan Liquid Map'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed on the bridge, planets detected will automatically have 1 or 2 sections revealed. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Insectoid_shell.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Insectoid Shell'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact, Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in a turret room, adds 100% damage to the turret. Starts a fire in the room if destroyed. Does stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush_floppy_disk.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Genome Disk'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Xyloph DB&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Computer_jelly.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Printed Circuit Jelly'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in the Nexus, +3% is added to Laboratory Research base efficiencies. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Star Map Piece'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to unlock travel to Eden. When one is placed in the laboratory, unlocks Super Calculator research. Once complete, Super Calculator in Nexus can be used with 3 star map pieces to triangulate the location of Eden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Myco_alarm.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Myco Alarm'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;5 x Mycoalarm Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Displays an alert in the room logs if a mush infects someone in that room. Still works if hidden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush sample.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Sample'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Components=&lt;br /&gt;
Mainly from dismantling or scrap collection using the Pasiphae after shooting down hunters. Used for assembling blueprints and reinforcing (both Daedalus hull and objects).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt; Attributes&amp;lt;br&amp;gt; Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Metal_scraps.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Metal Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|A cold, hollow tube|[[Image:Thick_tube.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Thick Tube''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;br&amp;gt;1 x '''Lizaro Jungle'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|More worthless debris|[[Image:Plastic_scraps.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Plastic Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Old_shirt.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Old T-Shirt''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling the White Flag blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
-&amp;gt;Note: put containers here&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Camera.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Camera'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3 x storage&amp;lt;br&amp;gt;2 x [[Paranoid]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Secret and furtive actions are recorded in the room log when a camera is present. Cannot be dropped on a shelf. If the paranoid skill is selected when the player has a full inventory, the cameras will mount on the room wall.&amp;lt;br&amp;gt;1 AP to dismount a camera, 2 AP to install.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to open. Often contains oxygen, fuel, metal or plastic scrap. May contain a ration or medkit according to Twinpedia. (Verify?)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fuel_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Fuel Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Rear Storage fuel tanks&amp;lt;br&amp;gt;Combustion Chamber&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of fuel. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the fuel tanks and combustion chamber.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Oxy_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oxygen Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Central Storage tanks&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of oxygen. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the oxygen tanks in the central storage rooms. Holding an oxygen capsule prevents the holder from suffocating if the ship is out of oxygen. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Tree_pot.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''HydroPot'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;br&amp;gt;3 x Hydroponic Garden&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Fruit can be planted in these to develop the garden. See [[Gardening]].&amp;lt;br&amp;gt;More hydropots can be obtained via the NERON project [[NERON#List of NERON Projects|Additional HydroPots]] and Ian's skill [[Human#Human Skills|Green Thumb]].&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Help_drone.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Robo -Name drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Attempts to repair defective equipment in the room before moving. See [[Drones]]&amp;lt;br&amp;gt;An additional drone can be obtained via the NERON project [[NERON#List of NERON Projects|Additional Drone]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Body_cat.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Schrödinger'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Decryo of Raluca&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Raluca's cat. Cannot place on shelves, can drop in a given room. Can be infected by mush. See [[NPCs#Schrödinger|Schrödinger]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 3 Standard Rations&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Gives 4 coffees.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Health=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bandage.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bandage'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Medlab&amp;lt;br&amp;gt;2 x Survival Kit&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Uses 1 AP to heal 2 HP. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Medikit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Medkit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Uses 2 AP if treating someone else, 3 if treating self. Heals 3 HP and may cure diseases. With Doctor skill, heals 5 HP. Can be upgraded via Ultra Healing Pomade research to heal one additional point of HP.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_oil.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Jar of Alien Oil'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Heals HP to maximum and cures wounds. One time use. May also be inserted into fuel reservoir for 5 units of fuel. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Anti_mush_serum.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Retro-Fungal Serum'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Retro-Fungal Serum]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to use on a crewmate. Cures a mush, single use. No effect if used on a human. Usage is not logged in room records, and no notification is given to the player it is used upon if they are human.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Spore_extractor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spore Sucker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Spore Sucker]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to remove a spore from a human. Mush cannot use it. Use is private, but makes one dirty, and does 3 HP Damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Blueprints=&lt;br /&gt;
Plans for constructing objects using specific components&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each ship will start with 1 Swedish Sofa blueprint and 4 random ones. An additional 3 can be obtained via the Xyloph DB. 6 will be unavailable on any given ship.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If a blueprint is in the same room as its components, anyone may build it for 3 AP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Possible Copies&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Result&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Components&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Dismantling&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Aiming_helmet.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:White_flag.jpg]]&lt;br /&gt;
| 1 x Soap&amp;lt;br&amp;gt;1 x Old T-Shirt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Support Drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;br&amp;gt;1 x Robotics Expert&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Help_drone.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Echo Locator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Echo_sounder.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint:Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[Image:Extinguisher.jpg]]&lt;br /&gt;
| 1 x Scrap Metal &amp;lt;br&amp;gt; 1 x Oxygen Capsule&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Grenade.jpg]]&lt;br /&gt;
| 1 x Oxygen Capsule&amp;lt;br&amp;gt;1 x Fuel capsule&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Missile_launcher.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Items_decoup 05.jpg]]&lt;br /&gt;
| 2 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Trad_module.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Swedish Sofa'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1-2&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Sofa.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap metal&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Machine Gun'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Machine_gun.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Heat_seeker.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Oscilloscipe'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Wavoscope.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 2 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Consumables=&lt;br /&gt;
Actions:&lt;br /&gt;
&lt;br /&gt;
'''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
'''Hyperfreeze''': 1 AP or cooking point required,the Superfreezer must be in the room and working&lt;br /&gt;
*Converts an Alien steak or a cooked Alien steak into a standard ration&lt;br /&gt;
*Removes spores from the food&lt;br /&gt;
*Gives the food the attribute &amp;quot;Frozen&amp;quot; without affecting anything else, spoiled food is still spoiled.&lt;br /&gt;
'''Express Cook''': Need the microwave. '''Caution:''' Using the microwave can interrupt the ship's connection with Sol, and typically should not be done until after all important comms things have been done.&lt;br /&gt;
*If food is frozen, removes the attribute &amp;quot;Frozen.&amp;quot; Spoilage status stays the same.&lt;br /&gt;
*If used on standard ration, changes to a cooked ration for free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties. &amp;lt;br&amp;gt;Each ship starts with 12 drugs. The [[Research|Narcotics Distiller]] can produce 1 drug per day. 2 drugs can also be obtained via the Survival Kit at the vending machine. Survival Kit drug properties will be readable by everyone.&amp;lt;br&amp;gt;Drugs do not perish.&lt;br /&gt;
&lt;br /&gt;
'''Drugs can have different combinations of the following effects''':&lt;br /&gt;
*May have 0-1 of the following: -2, +1, +2 or +3 morale&lt;br /&gt;
*May have 0-1 of the following: +1, +2, or +3 AP, +2 or +4 MP&lt;br /&gt;
*May have 1-4 of the following: &lt;br /&gt;
**Disease Cures: Vitamin Deficiency, Rash, Gastroenteritis, Influenza, Generalized Infection, Cold, Rubella, Syphilis, Sinus Storm, Tapeworm&lt;br /&gt;
**Disorder Cures: Paranoid Crisis, Depression, Migraine&lt;br /&gt;
&lt;br /&gt;
==Rations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 MP&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 AP&lt;br /&gt;
| Is not tea. :(&amp;lt;br&amp;gt;+2 additional AP if the player has the Caffeine Junkie skill. At the beginning of the ship, coffee is available once per day starting at the beginning of cycle 1. After PILGRED is fixed, coffee is also available during cycles 3, 5 and 7. However, coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 AP&amp;lt;br&amp;gt;-4 morale&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. Possible chance to sicken. Not cookable.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 AP&amp;lt;br&amp;gt;-1 Morale&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| Costs 1 AP to cook in the refectory. May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. Alien steaks may be hyperfrozen to create additional rations.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 AP&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;Exploration&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 AP&amp;lt;br&amp;gt;-1 Morale&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| 50% Chance to cause the disease gastric reflux within 4-8 cycles. &amp;lt;br&amp;gt;25% Chance to cause the disease tapeworm within 4-8 cycles.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Earthworm bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 AP&amp;lt;br&amp;gt;2 Morale&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 AP&amp;lt;br&amp;gt;4 MP&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to cause the disease slight nausea.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 AP&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 AP&amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fruit==&lt;br /&gt;
See [[Gardening]] for plant care information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are 14 different fruits. All are perishable. Of the 14, 12 have attributes which are randomly assigned, except for satisfaction. All fruits give 1 satisfaction&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The ship starts with 2 mature banana trees. Bananas give 1 AP, 1 morale, and 1 HP, and take 36 cycles to mature. Jumpkins can be found on expeditions or in the vending machine for klix and always give 3 AP, 1 morale, and 1 HP, and take 11 cycles to mature. All other fruits are randomly assigned attributes other than satisfaction from within a certain range each game. Some may cause or cure illnesses, and some may cure psychological disorders. Botanists, chefs, and mush can see which properties a specific type of fruit has.&lt;br /&gt;
&lt;br /&gt;
{{NoteWarn|Need English names of fruits, fill in as seen please.}}&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree00.jpg]]&lt;br /&gt;
| Banana Tree&lt;br /&gt;
| [[image:Fruit banana.jpg]]&lt;br /&gt;
| Banana&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree01.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit01.jpg]]&lt;br /&gt;
| Creepnut&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree02.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit02.jpg]]&lt;br /&gt;
| Meztine&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree03.jpg]]&lt;br /&gt;
| Bifflon&lt;br /&gt;
| [[image:Fruit03.jpg]]&lt;br /&gt;
| Guntiflop&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree04.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit04.jpg]]&lt;br /&gt;
| Ploshmina&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree05.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit05.jpg]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree06.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit06.jpg]]&lt;br /&gt;
| Boot&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree07.jpg]]&lt;br /&gt;
| Platacia&lt;br /&gt;
| [[image:Fruit07.jpg]]&lt;br /&gt;
| Fragilane&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree08.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit08.jpg]]&lt;br /&gt;
| Anemole&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree09.jpg]]&lt;br /&gt;
| &lt;br /&gt;
| [[image:Fruit09.jpg]]&lt;br /&gt;
| Peniraft&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree10.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit10.jpg]]&lt;br /&gt;
| Kubinus&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree11.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit11.jpg]]&lt;br /&gt;
| Caleboot&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree12.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit12.jpg]]&lt;br /&gt;
| Filandra&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree13.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit13.jpg]]&lt;br /&gt;
| Jumpkin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
Fruit may give between 1-3 AP, 0-1 morale, 0-1 HP, 0-1, 1 satisfaction and 0-4 of the following possible effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Possible effects:'''&lt;br /&gt;
*Disease cures: &lt;br /&gt;
**Influenza&lt;br /&gt;
**Migraine&lt;br /&gt;
**Gastric Reflux&lt;br /&gt;
**Cold&lt;br /&gt;
**Tapeworm&lt;br /&gt;
**30% chance to cure Influenza&lt;br /&gt;
**35% chance to cure Influenza&lt;br /&gt;
**65% chance to cure Fungal Infection&lt;br /&gt;
*Diseases caused: &lt;br /&gt;
**Tinnitus&lt;br /&gt;
**Migraine within 4-5 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 5-6 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 11-15 cycles of consumption&lt;br /&gt;
**Influenza within 7-15 cycles of consumption&lt;br /&gt;
**Fungal Infection within 9-14 cycles of consumption&lt;br /&gt;
**Food Poisoning within 5-11 cycles of consumption&lt;br /&gt;
**Mild Nausea within 4-9 cycles of consumption&lt;br /&gt;
**Sinus Storm within 3-11 cycles of consumption&lt;br /&gt;
**Tapeworm within 5-13 cycles of consumption&lt;br /&gt;
**25% chance of Gastric Reflux within 5-12 cycles of consumption&lt;br /&gt;
*Psychological Illness cures: &lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Vertigo&lt;br /&gt;
**65% chance of curing Psychotic Episodes&lt;br /&gt;
*Psycohogical Illnesses caused&lt;br /&gt;
**60% chance of causing Chronic Migraine within 7-12 cycles&lt;br /&gt;
**Crabisme within 4-10 cycles&lt;br /&gt;
*Other:&lt;br /&gt;
**50% chance for 1 extra AP&lt;br /&gt;
&lt;br /&gt;
=Books and Documents=&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]][[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>Starless</name></author>	</entry>

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