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		<updated>2026-07-15T19:22:13Z</updated>
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	<entry>
		<id>http://www.mushpedia.com/wiki/Green_Jelly</id>
		<title>Green Jelly</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Green_Jelly"/>
				<updated>2014-06-19T23:13:46Z</updated>
		
		<summary type="html">&lt;p&gt;Sstrickl: Noticed that Green Jelly triggers Observant from a ship that I was just on, though the actual log entry from the triggering event isn't revealed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Green Jelly&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
You produce an acidic green jelly from your armpits&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*For '''1''' {{AP}}, you can break an electronic object. It will take a few cycles for the object to break down.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|5}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' is a skill added with {{Episode|IV}} which permits the {{Character|Mush}} to forcibly break a targeted equipment in a random amount of cycles. The cycles to destruction are displayed in the action's room log.&lt;br /&gt;
&lt;br /&gt;
This is basically a specific form of {{Skill|Saboteur}}, which lets you break a smaller selection of equipment more easily and with less risk of detection.&lt;br /&gt;
&lt;br /&gt;
Most notably, and unexpectedly, it is not detected by a {{Item|Camera}} you use it against, in spite of {{privacy|covert}} actions usually being visible by said camera, which only breaks cycles later. {{Bug|Looks like the entire skill is actually {{privacy|private}}, which makes it a lot stronger than it ought to be.}} {{Note|Though the action is {{privacy|private}}, it will trigger [[Eleesha]]'s [[Observant]] skill. The actual log entry won't be revealed, but she will still get the &amp;quot;observed something interesting&amp;quot; log message.}}&lt;br /&gt;
&lt;br /&gt;
{{Item|Support Drones}} and {{Item|Myco Alarms}} make for great targets, as their broken condition is easy to miss. Sliming the [[BIOS Terminal]] also makes for great mischief, particularly after it has been tampered with through direct access or {{Skill|NERON Depression}}.&lt;br /&gt;
&lt;br /&gt;
Sabotaging [[NERON's Core]] itself, the [[Research Terminal]] or the [[Planet Scanner]] (in the engine room) can delay progress in the respective fields at critical times, yet might only cause trouble for a couple cycles depending on crew vigilance. However, in the case of [[Research]], even that can be effective early on - delaying [[Antispore Gas]] and [[Constipaspore Serum]] - but will also be rather obvious, as terminals rarely break that early into the game.&lt;br /&gt;
&lt;br /&gt;
A {{Character|Mush}} {{Skill|Technician}} may use ''Green Jelly'' as a bonus avenue of excuses for being {{Status|Dirty}} and missing {{AP}}, as broken vital equipment is always a good excuse to perform &amp;quot;unlucky&amp;quot; repairs.&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
* '''New action:''' {{Action Details|indent|&lt;br /&gt;
|Name =&lt;br /&gt;
Slime&lt;br /&gt;
|Cost =&lt;br /&gt;
1 {{AP}}&lt;br /&gt;
|Privacy =&lt;br /&gt;
Private&lt;br /&gt;
|Target =&lt;br /&gt;
[[#Viable targets|Electric equipment]] (see below)&lt;br /&gt;
|Effect =&lt;br /&gt;
Causes the target to '''break''' in 1-4 cycles.&lt;br /&gt;
|Room Log =&lt;br /&gt;
You eject your foul gel onto the ['''equipment''']. It'll break down in ['''x'''] cycles...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Viable targets ==&lt;br /&gt;
Due to the unclear boundaries on which objects count as &amp;quot;electric equipment&amp;quot; for the sake of ''Green Jelly'' targeting, the following is a list of confirmed skill targets.&lt;br /&gt;
&lt;br /&gt;
The following objects are '''targetable''' by ''Green Jelly'':&lt;br /&gt;
&lt;br /&gt;
*{{Item|Anti-Grav Scooter}}&lt;br /&gt;
*BIOS Terminal&lt;br /&gt;
*{{Item|Cameras}}&lt;br /&gt;
*Cryo Module&lt;br /&gt;
*Coffee Machine&lt;br /&gt;
*Comms Terminal&lt;br /&gt;
*{{Item|Myco Alarms}}&lt;br /&gt;
*NERON's Core&lt;br /&gt;
*Planet Scanner&lt;br /&gt;
*Research Terminal&lt;br /&gt;
*{{Item|Support Drones}}&lt;br /&gt;
*Surgery Pod&lt;br /&gt;
*Turrets&lt;br /&gt;
*Narcotics Distiller&lt;br /&gt;
&lt;br /&gt;
The following are '''not targetable''' by ''Green Jelly'':&lt;br /&gt;
*Antenna&lt;br /&gt;
*Astro Terminal&lt;br /&gt;
*Command Terminal&lt;br /&gt;
*Engines&lt;br /&gt;
*Fuel Tanks&lt;br /&gt;
*Oxygen Tanks&lt;br /&gt;
*Gravity Simulator&lt;br /&gt;
*Patrollers&lt;br /&gt;
*PILGRED Reactor&lt;br /&gt;
&lt;br /&gt;
{{Confirm|Dynarcade? Mycoscan? Super Calculator?}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Mush Skill]] [[Category:Episode IV]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Sstrickl</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Rope</id>
		<title>Rope</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Rope"/>
				<updated>2014-02-12T16:58:45Z</updated>
		
		<summary type="html">&lt;p&gt;Sstrickl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Rope|&lt;br /&gt;
Icon =&lt;br /&gt;
Rope.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
On [[Exploration|expeditions]], prevents the wielder from sustaining damage in '''[[Zones|Seismic]]''', '''[[Zones|Caverns]]''' and '''[[Zones|Mountain]]''' zones. Does not protect other party members, and does not protect against the '''[[Events|Death]]''' event.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
On expeditions, the rope allows you to get out of an impass.&lt;br /&gt;
| In-game Effects =&lt;br /&gt;
*Expedition : Removes possibility of personal damage which could hapen in &amp;quot;Seismic&amp;quot;, &amp;quot;Grotto&amp;quot; and &amp;quot;Mountain&amp;quot; areas, but does not prevent sudden deaths.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
Looking at the probability statistics of what one would conceivably find aboard the Daedalus, the rope got zero. However...&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
Found in '''[[Storage]]'''&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
2&lt;br /&gt;
| Has Exploration Effect =&lt;br /&gt;
yes&lt;br /&gt;
| Is Destroyed in Fire =&lt;br /&gt;
&lt;br /&gt;
| Repair Chance =&lt;br /&gt;
&lt;br /&gt;
| Can be Stacked =&lt;br /&gt;
yes&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
&lt;br /&gt;
{{Todo|Follow instructions in the [[Mushpedia:Item page guidelines]] to add properly structured item information here.}}&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete Item]]&lt;/div&gt;</summary>
		<author><name>Sstrickl</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Rope</id>
		<title>Rope</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Rope"/>
				<updated>2014-02-12T16:58:20Z</updated>
		
		<summary type="html">&lt;p&gt;Sstrickl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Rope|&lt;br /&gt;
Icon =&lt;br /&gt;
Rope.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
On [[Exploration|expeditions]], prevents the wielder from sustaining damage in '''[[Zones|Seismic]]''', '''[[Zones|Caverns]]''' and '''[[Zones|Mountain]]''' zones. Does not protect other party members, and does not protect against the '''[[Events|Death]]''' event.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
On expeditions, the rope allows you to get out of an impass.&lt;br /&gt;
| In-game Effects =&lt;br /&gt;
*Expedition : Removes possibility of personal damage which could hapen in &amp;quot;Seismic&amp;quot;, &amp;quot;Grotto&amp;quot; and &amp;quot;Mountain&amp;quot; areas, but does not prevent sudden deaths.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
On expeditions, the rope allows you to get out of an impass. Expedition : Removes possibility of personal damage which could happen in &amp;quot;Seismic&amp;quot;, &amp;quot;Grotto&amp;quot; and &amp;quot;Mountain&amp;quot; areas, but does not prevent sudden deaths. Looking at the probability statistics of what one would conceivably find aboard the Daedalus, the rope got zero. However...&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
Found in '''[[Storage]]'''&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
2&lt;br /&gt;
| Has Exploration Effect =&lt;br /&gt;
yes&lt;br /&gt;
| Is Destroyed in Fire =&lt;br /&gt;
&lt;br /&gt;
| Repair Chance =&lt;br /&gt;
&lt;br /&gt;
| Can be Stacked =&lt;br /&gt;
yes&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
&lt;br /&gt;
{{Todo|Follow instructions in the [[Mushpedia:Item page guidelines]] to add properly structured item information here.}}&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete Item]]&lt;/div&gt;</summary>
		<author><name>Sstrickl</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Getting_Started</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Getting_Started"/>
				<updated>2014-01-22T00:11:56Z</updated>
		
		<summary type="html">&lt;p&gt;Sstrickl: Mostly just working on wording/grammar/typos/etc, so it's easier to read for higher-level details.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{Caution|'''New Page:''' Creating a Page to help guide people on their first day, have drafted out the basics and will be continuing on this page over the next few days. Once I'm finished I'll remove this note, then please feel free to correct any errors or incorrect advice given. [[User:Gimboid|Gimboid]] ([[User talk:Gimboid|talk]]) 09:06, 20 January 2014 (MST)}}&lt;br /&gt;
&lt;br /&gt;
==For New Players==&lt;br /&gt;
{{Warning|When you run through the Tutorial, you have already been placed onto a new, live ship with '''15 other crew'''. Your initial and ongoing contributions can be the difference between the ship's success or destruction!}}&lt;br /&gt;
&lt;br /&gt;
Once you start, your team relies on you for your contribution. Every character is important, and if you choose to quit once you complete the tutorial, you are leaving your ship a man down! At its heart, Mush is a social game, so communication is key. The information below can help you start on the right track for the character you have chosen. Simply following some of the advice below at the start will help you be a productive member of the crew, if human, or appropriately detrimental, if [[mush]].&lt;br /&gt;
&lt;br /&gt;
When you are a new player, you end your introduction standing on the bridge. While NERON provides some helpful tips, you may not find what to do next immediately obvious.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The server only chooses who is [[Mush]] when your crew is complete.  In general, this choice only impacts [[Characters#Gioele_Rinaldo|Gioele]], because his level 2 skill [[Paranoid]] provides him with extra security cameras. If you&lt;br /&gt;
play Gioele, but end up [[Mush]], then having more cameras on board can be an obstacle to your cause.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Below we provide you with an overview of what you should generally do as you arrive on a new ship, which depends on the&lt;br /&gt;
character you have selected.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Even if you are selected as Mush, it is advisable to follow your standard duties. Doing your starting tasks avoids drawing suspicion to yourself, which helps keep your identity secret for longer. The following advice is directed generally at ensuring your Mush wins are more successful instead of rushing to try and convert the crew. For more specific and detailed information on playing as a [[Mush]], read the [[Mush_Play]] page.&lt;br /&gt;
&lt;br /&gt;
{{Note|When scouting a dead-end or rarely used room on the first day, such as Front Storage, the Refectory, or the Centre Alpha and Bravo Storage rooms, drop all of your items, including your Walkie Talkie. This way you can immediately pull three items out of the room, leaving them in the adjacent, more visited rooms before returning to grab what you dropped. Doing so can save the team as a whole a lot of {{MP}} organising [[Inventory|equipment]] later.}}&lt;br /&gt;
&lt;br /&gt;
== Eleesha Williams ==&lt;br /&gt;
{{Main|Eleesha Williams}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
* Begin by Scouting the ship, Eleesha normally keeps the [[Inventory|Scooter]] to allow her to better investigate player activity.&lt;br /&gt;
* If not already done, assist in locating and installing Security camera's throughout the ship, locating weapons for future tracking is also ideal&lt;br /&gt;
* Many players choose to copy the room logs for every room they visit, this allows them to later reconstruct player movements and can help determine suspicious activity.&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Print [[The List]] as soon as you can get away with&lt;br /&gt;
* [[Determined]] is still beneficial as a Mush&lt;br /&gt;
&lt;br /&gt;
== Finola Keegan ==&lt;br /&gt;
{{Main|Finola Keegan}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Due to your Germaphobe trait, Finola must generally play it safe and take their time at the start of a game&lt;br /&gt;
* You obviously want to take the anti-mush research slowly, but too slow will lead to suspicion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Frieda Bergmann ==&lt;br /&gt;
{{Main|Frieda Bergmann}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
*Unless you want to outright destroy the ship as quickly as possible, completing your human tasks as expected (inbetween descreately sporing and infecting people) is advisable&lt;br /&gt;
&lt;br /&gt;
== Gioele Rinaldo ==&lt;br /&gt;
{{Main|Gioele Rinaldo}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
*Make sure not to pick the Paranoid skill, in this case you will have to pick [[Solid]] only and if asked, tell people you are only level 1&lt;br /&gt;
&lt;br /&gt;
== Ian Soulton ==&lt;br /&gt;
{{Main|Ian Soulton}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* When you are moving your hydropots from the garden to the lab, plant them first in the garden and create your first spores, you can blame the dirty on not yet having/forgetting to use the apron!&lt;br /&gt;
&lt;br /&gt;
== Janice Kent ==&lt;br /&gt;
{{Main|Janice Kent}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
*You spend little {{MP}}, as you are generally  expected to hang around the Dorms and the Neron Core, this gives you a good oppertunity to extract spores and shower, perhaps even catch someone in the rear corridor&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
== Jiang Hua ==&lt;br /&gt;
{{Main|Jiang Hua}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Launch a [[Piloting#Patrol_Ships|Scout]], Destroy a [[Hunters|hunter]] and Land, you can claim bad luck on your shots and use your spare {{AP}} to create some spores and shower&lt;br /&gt;
&lt;br /&gt;
== Kim Jin Su ==&lt;br /&gt;
{{Main|Kim Jin Su}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* As Jin Su, you really want your crew to trust you, do your normal duties and try and avoid getting noticed dirty early on.&lt;br /&gt;
&lt;br /&gt;
== Lai Kuan Ti ==&lt;br /&gt;
{{Main|Lai Kuan Ti}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Having [[The Optimist]] skill can easily help you explain why your Morale is not a problem&lt;br /&gt;
&lt;br /&gt;
== Paola Rinaldo ==&lt;br /&gt;
{{Main|Paola Rinaldo}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
* If Starting on the '''Bridge'''&lt;br /&gt;
** If multiple crew are still in Cryo&lt;br /&gt;
*** proceed to a Dorm, passing through '''Front Storage''' and step into '''Center Alpha Storage''' to notify the team of item locations&lt;br /&gt;
*** If you spot a security camera and the dorms are not yet setup, take onto '''Alpha Dorm''', install it and lay down whilst waiting for the crew to fill&lt;br /&gt;
*** Remain in the Dorm until the ship is full and your {{AP}} is at/near maxium, then proceed to the '''Bridge''' then follow '''Crew are awake''' below&lt;br /&gt;
** If all the '''Crew are awake''', then immediately attempt to establish Communications via the [[Communications|Comms Terminal]], if this fails ask for help&lt;br /&gt;
*** If you are in Cycles 1-5 Expend all of your {{AP}} Updating Neron, with luck, you can be at V3.##, but more often part way through V2.##&lt;br /&gt;
*** If you are in Cycles 6-8 Update Neron until you only have 3-5 {{AP}} remaining, Spend your remaining {{AP}} on decoding Xyloph DB Entries, do not worry if you loose the connection to Sol&lt;br /&gt;
*** Retire to a '''Dorm''' and get some Sleep to refresh your Action Points&lt;br /&gt;
* If Starting in the '''Laboratory'''&lt;br /&gt;
** If you have boarded the ship early (first few crew members), go searching the ship and attempt to locate a Security Camera in one of the '''Store Rooms'''&lt;br /&gt;
** Install the security camera in a Dorm and rest-up, saving all your {{AP}} until the crew are awake, then follow the steps below&lt;br /&gt;
** If the '''Crew is awake'' ''(or looks like it will be very soon)'', proceed to the Bridge and wait for the last person, &lt;br /&gt;
** Once they are awake, attempt to Establish Communication with Sol, if you fail, ask the rest of the crew for help.&lt;br /&gt;
*** If you are in Cycles 1-5 Update Neron until you have only 2 {{AP}} Left, use these to complete a single Xyloph DB and then retire to a Dorm&lt;br /&gt;
*** If you are in Cycles 6-8 Update Neron until you have enough remaining {{AP}} to do two Xyloph DB entries then retire to a dorm&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Avoid decoding Xyloph DB Entries, focus on [[Communications#Version|Updating Neron]] and all the Rebal bases.&lt;br /&gt;
* The slower you can get away with Xylorph DB entries, the slower the anti-mush hunt goes on and the less chance of getting the test results that narrow down the possible range of suspects&lt;br /&gt;
&lt;br /&gt;
== Raluca Tomescu ==&lt;br /&gt;
{{Main|Raluca Tomescu}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* As Raluca, you can rush immediately to the Engine Room, Extract Spores whilst alone in the Rear Storage rooms and go immediately progress the Pilgred, Raluca is able to explain being dirty non-stop and if there is no camera in the Engine room, you will have an easy time slowly converting those that come to help reset your progress.&lt;br /&gt;
* Make sure not to hang a round other players during Cycle changes, people will quickly notice that you're not struggling with Morale issues if you spend a day in a Dorm.&lt;br /&gt;
&lt;br /&gt;
== Roland Zuccali ==&lt;br /&gt;
{{Main|Roland Zuccali}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
* If new, you only have the Sprinter skill, at the start of a new ship, the biggest thing you can contribute is helping move and sort the ships inventory, installing security cameras (there are 3, these are most often installed in both dorms and the Medlab), if Giole picks the [[Paranoid]] skill, then there will be two additional cameras which they will place. You are best to then assist where needed, doing [[Astrophysics|planet scans]] or resetting [[Neron Projects]]/[[Research]]&lt;br /&gt;
* If you are Level 2 or above, picking pilot is always recommended. You should immediately head to a [[Piloting|Patrol ship]] and begin clearing hunters. With help from a second pilot early on, you can clear the initial attack and gather some extremely useful scrap for construction and repairs.&lt;br /&gt;
* When playing with Pilot, you are best to conserve your AP when there are no Hunters/Scrap, as you generally want to launch with near or maximum {{AP}}&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Like [[Getting_Started#Jiang_Hua|Hua]], you can go outside, kill a few hunters with your [[Shooter]] skill (if you have it) and land and extract spores, you'll have enough {{AP}} left to shower without the Soap (and hopefully no one noticing) and claim that you spent your entire {{AP}} on shooting at the hunters&lt;br /&gt;
&lt;br /&gt;
== Stephen Seagull ==&lt;br /&gt;
{{Main|Stephen Seagull}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* You have a lot of freedom early on, if you're lucky and get picked as mush soon you may be able to find and hide some useful items such as the Apron, Mush Sample, pickup the Armor/Blaster etc whilst helping 'find' items&lt;br /&gt;
&lt;br /&gt;
== Terrence Archer ==&lt;br /&gt;
{{Main|Terrence Archer}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* As you suffer from low mobility that benefits from someone else being the room you may be able to get some people to follow you into corridors and side rooms to help you move out, providing you oppertunities to infect your crew&lt;br /&gt;
* Upgrading Drones can make you [[Dirty]], get hold of enough scrap to upgrade/build your spare drone and extra some spores&lt;br /&gt;
&lt;br /&gt;
== Wang Chao ==&lt;br /&gt;
{{Main|Wang Chao}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* You have a lot of mobility, but very little {{AP}}, making Chao a more challenging Mush to play much like Finola.&lt;br /&gt;
* Your best efforts can be spent on keeping attention off your starting partner, for example by creating a private chat with Eleesha (assuming she is not your follow Alpha-mush) and begining your 'investigation'&lt;br /&gt;
* If you can help make someone else look suspicious, it can be possible to murder a crew member as a failed attempt at identifying a mush&lt;br /&gt;
* Encourage Eleesha to print [[The List]] sooner rather than later to make the pool of names larger&lt;br /&gt;
&lt;br /&gt;
== Zhong Chun ==&lt;br /&gt;
{{Main|Zhong Chun}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
* If Starting in the '''Bridge'''&lt;br /&gt;
** Ask your Team if the Mush sample is already in the Laboratory, if it is, skip to '''the sample is already in the lab''' Below&lt;br /&gt;
** If the Sample is not yet in the Lab, proceed to Scout the following rooms: '''Front Corridor''', '''Hydroponic Garden''', '''Center Storage''', '''Medbay''' and '''Laboratory''' (In that order)&lt;br /&gt;
*** You Should look for for the following [[Inventory|Items]] ''(In order of Importance)'':&lt;br /&gt;
**** Mush Sample/Apron&lt;br /&gt;
**** Security Camera&lt;br /&gt;
**** Plastenite Armor/Knife&lt;br /&gt;
*** Your ideal Goal is to have The Sample and Apron in the lab, with a Camera installed, ([[Finola Keegan|Finola]] should help you with this)&lt;br /&gt;
** If '''the sample is already in the lab''' or you located it, immediately begin the '''Antispore Gas''' [[Research]] with Finola/Ian's assistance&lt;br /&gt;
** Immediately followup with the '''Contispore Serum''' until you are low on {{AP}}&lt;br /&gt;
** Retire to the '''Medbay'''&lt;br /&gt;
&lt;br /&gt;
Following this, you should focus exclusively on Research, if a Mush dies, immediately progress the '''Mushovore Bacteria''' Groups will differ on opinion on what else to Research next if thisi s not an option, If you have the Genome Disk ''(and a dead mush)'', '''Pheromodem''' us extremely powerful as it allows the team to identify the volume of spiking and possibly identify a mush. &lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Zhong Chun is always immune, cannot be picked as Mush at the start of the game or be infected, making her the single trustworthy character onboard.&lt;/div&gt;</summary>
		<author><name>Sstrickl</name></author>	</entry>

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