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		<id>http://www.mushpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sperbi</id>
		<title>Mushpedia - User contributions [en]</title>
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		<updated>2026-06-17T15:55:55Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.mushpedia.com/wiki/Trading</id>
		<title>Trading</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Trading"/>
				<updated>2014-05-01T08:31:07Z</updated>
		
		<summary type="html">&lt;p&gt;Sperbi: /* People */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;­{{TOC right}}[[File:Trading.PNG|left]]From the [[Communications|Comms. Center]], the {{Title|Comms Officer}} can trade [[Inventory|objects]], [[Crew Members|people]], [[Resources|ressources]] and [[NERON projects]]. Even the {{Item|Hacker Kit}} cannnot override these restrictions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Info|Gold Projects can still be traded.|middle}}&lt;br /&gt;
&lt;br /&gt;
== Transporter ==&lt;br /&gt;
&lt;br /&gt;
[[File:Transporter.PNG]] The Transporter appears outside the Daedalus as a ship amongst the Hunters. &lt;br /&gt;
&lt;br /&gt;
*Shooting the Transporter will cause it to leave. &lt;br /&gt;
*If you refuse to trade, it will leave too.&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
&lt;br /&gt;
*You can trade various things. &lt;br /&gt;
*Accepting or refusing to the transaction costs 2 {{AP}}. &lt;br /&gt;
*You won't be allowed to trade if there are any [[file:Hunter icon.png]] or other hostile craft around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Projects ====&lt;br /&gt;
&lt;br /&gt;
You can trade a random project that has been completed for a random project that has not been completed. &lt;br /&gt;
*Gold projects will be traded too. &lt;br /&gt;
*You cannot pick the projects being exchanged.&lt;br /&gt;
&lt;br /&gt;
==== People ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As Comms Officer you can trade inactive and highly inactive teammates if they are located in storage rooms.&lt;br /&gt;
To get inactive people into storage rooms the skills [[Solid]] and [[Wrestler]] are useful. With these skills it is possible to kick people out of a room and therefore try to push inactives into storage rooms.&lt;br /&gt;
&lt;br /&gt;
{{bug| Despite the ingame description, you can trade [[Image:Sleepy.png]] INACTIVE people (Full {{AP}}/{{MP}}) that are in storages. You cannot trade them, if they are on the bridge.}}&lt;br /&gt;
{{bug| You can trade [[Image:Noob.png]]HIGHLY INACTIVE people (No activity for 48 hours) people only from storages too.}}&lt;br /&gt;
&lt;br /&gt;
==== Objects ====&lt;br /&gt;
&lt;br /&gt;
You can trade objects located in storages for &lt;br /&gt;
&lt;br /&gt;
*The ''Objects present for exchange'' box on the radio still shows hidden objects&lt;br /&gt;
*Hidden objects can be traded&lt;br /&gt;
&lt;br /&gt;
Here is an example&lt;br /&gt;
&lt;br /&gt;
[[File:Trade.JPG]]&lt;br /&gt;
&lt;br /&gt;
['''''Complete this segment''''']&lt;/div&gt;</summary>
		<author><name>Sperbi</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Trading</id>
		<title>Trading</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Trading"/>
				<updated>2014-04-30T14:56:45Z</updated>
		
		<summary type="html">&lt;p&gt;Sperbi: /* People */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;­{{TOC right}}[[File:Trading.PNG|left]]From the [[Communications|Comms. Center]], the {{Title|Comms Officer}} can trade [[Inventory|objects]], [[Crew Members|people]], [[Resources|ressources]] and [[NERON projects]]. Even the {{Item|Hacker Kit}} cannnot override these restrictions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Info|Gold Projects can still be traded.|middle}}&lt;br /&gt;
&lt;br /&gt;
== Transporter ==&lt;br /&gt;
&lt;br /&gt;
[[File:Transporter.PNG]] The Transporter appears outside the Daedalus as a ship amongst the Hunters. &lt;br /&gt;
&lt;br /&gt;
*Shooting the Transporter will cause it to leave. &lt;br /&gt;
*If you refuse to trade, it will leave too.&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
&lt;br /&gt;
*You can trade various things. &lt;br /&gt;
*Accepting or refusing to the transaction costs 2 {{AP}}. &lt;br /&gt;
*You won't be allowed to trade if there are any [[file:Hunter icon.png]] or other hostile craft around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Projects ====&lt;br /&gt;
&lt;br /&gt;
You can trade a random project that has been completed for a random project that has not been completed. &lt;br /&gt;
*Gold projects will be traded too. &lt;br /&gt;
*You cannot pick the projects being exchanged.&lt;br /&gt;
&lt;br /&gt;
==== People ====&lt;br /&gt;
&lt;br /&gt;
{{Todo|Verify if Highly Inactive crew can be traded from anywhere on the ship}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As Comms Officer you can trade inactive and highly inactive teammates if they are located on the storage rooms.&lt;br /&gt;
To get inactive people into storage rooms the skills [[Solid]] and [[Wrestler]] are useful. With these skills it is possible to kick people out of a room and therefore try to push inactives into storage rooms.&lt;br /&gt;
&lt;br /&gt;
{{bug| Despite the ingame description, you can trade [[Image:Sleepy.png]] INACTIVE people (Full {{AP}}/{{MP}}) that are in storages. You cannot trade them, if they are on the bridge.}}&lt;br /&gt;
{{bug| You can trade [[Image:Noob.png]]HIGHLY INACTIVE people (No activity for 48 hours) people only from storages too.}}&lt;br /&gt;
&lt;br /&gt;
==== Objects ====&lt;br /&gt;
&lt;br /&gt;
You can trade objects located in storages for &lt;br /&gt;
&lt;br /&gt;
*The ''Objects present for exchange'' box on the radio still shows hidden objects&lt;br /&gt;
*Hidden objects can be traded&lt;br /&gt;
&lt;br /&gt;
Here is an example&lt;br /&gt;
&lt;br /&gt;
[[File:Trade.JPG]]&lt;br /&gt;
&lt;br /&gt;
['''''Complete this segment''''']&lt;/div&gt;</summary>
		<author><name>Sperbi</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Trading</id>
		<title>Trading</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Trading"/>
				<updated>2014-04-30T14:55:36Z</updated>
		
		<summary type="html">&lt;p&gt;Sperbi: /* People */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;­{{TOC right}}[[File:Trading.PNG|left]]From the [[Communications|Comms. Center]], the {{Title|Comms Officer}} can trade [[Inventory|objects]], [[Crew Members|people]], [[Resources|ressources]] and [[NERON projects]]. Even the {{Item|Hacker Kit}} cannnot override these restrictions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Info|Gold Projects can still be traded.|middle}}&lt;br /&gt;
&lt;br /&gt;
== Transporter ==&lt;br /&gt;
&lt;br /&gt;
[[File:Transporter.PNG]] The Transporter appears outside the Daedalus as a ship amongst the Hunters. &lt;br /&gt;
&lt;br /&gt;
*Shooting the Transporter will cause it to leave. &lt;br /&gt;
*If you refuse to trade, it will leave too.&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
&lt;br /&gt;
*You can trade various things. &lt;br /&gt;
*Accepting or refusing to the transaction costs 2 {{AP}}. &lt;br /&gt;
*You won't be allowed to trade if there are any [[file:Hunter icon.png]] or other hostile craft around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Projects ====&lt;br /&gt;
&lt;br /&gt;
You can trade a random project that has been completed for a random project that has not been completed. &lt;br /&gt;
*Gold projects will be traded too. &lt;br /&gt;
*You cannot pick the projects being exchanged.&lt;br /&gt;
&lt;br /&gt;
==== People ====&lt;br /&gt;
&lt;br /&gt;
{{Todo|Verify if Highly Inactive crew can be traded from anywhere on the ship}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As Comms Officer you can trade inactive and highly inactive teammates if they are located on the storage rooms.&lt;br /&gt;
To get inactive people into storage rooms make use of the skills [[Solid]] and [[Wrestler]]. They can kick people out of a room and therefore try to push inactives into storage rooms.&lt;br /&gt;
&lt;br /&gt;
{{bug| Despite the ingame description, you can trade [[Image:Sleepy.png]] INACTIVE people (Full {{AP}}/{{MP}}) that are in storages. You cannot trade them, if they are on the bridge.}}&lt;br /&gt;
{{bug| You can trade [[Image:Noob.png]]HIGHLY INACTIVE people (No activity for 48 hours) people only from storages too.}}&lt;br /&gt;
&lt;br /&gt;
==== Objects ====&lt;br /&gt;
&lt;br /&gt;
You can trade objects located in storages for &lt;br /&gt;
&lt;br /&gt;
*The ''Objects present for exchange'' box on the radio still shows hidden objects&lt;br /&gt;
*Hidden objects can be traded&lt;br /&gt;
&lt;br /&gt;
Here is an example&lt;br /&gt;
&lt;br /&gt;
[[File:Trade.JPG]]&lt;br /&gt;
&lt;br /&gt;
['''''Complete this segment''''']&lt;/div&gt;</summary>
		<author><name>Sperbi</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Trading</id>
		<title>Trading</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Trading"/>
				<updated>2014-04-30T14:53:14Z</updated>
		
		<summary type="html">&lt;p&gt;Sperbi: /* People */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;­{{TOC right}}[[File:Trading.PNG|left]]From the [[Communications|Comms. Center]], the {{Title|Comms Officer}} can trade [[Inventory|objects]], [[Crew Members|people]], [[Resources|ressources]] and [[NERON projects]]. Even the {{Item|Hacker Kit}} cannnot override these restrictions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Info|Gold Projects can still be traded.|middle}}&lt;br /&gt;
&lt;br /&gt;
== Transporter ==&lt;br /&gt;
&lt;br /&gt;
[[File:Transporter.PNG]] The Transporter appears outside the Daedalus as a ship amongst the Hunters. &lt;br /&gt;
&lt;br /&gt;
*Shooting the Transporter will cause it to leave. &lt;br /&gt;
*If you refuse to trade, it will leave too.&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
&lt;br /&gt;
*You can trade various things. &lt;br /&gt;
*Accepting or refusing to the transaction costs 2 {{AP}}. &lt;br /&gt;
*You won't be allowed to trade if there are any [[file:Hunter icon.png]] or other hostile craft around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Projects ====&lt;br /&gt;
&lt;br /&gt;
You can trade a random project that has been completed for a random project that has not been completed. &lt;br /&gt;
*Gold projects will be traded too. &lt;br /&gt;
*You cannot pick the projects being exchanged.&lt;br /&gt;
&lt;br /&gt;
==== People ====&lt;br /&gt;
&lt;br /&gt;
{{Todo|Verify if Highly Inactive crew can be traded from anywhere on the ship}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As Comms Officer you can trade inactive and highly inactive teammates if they are located on the storage rooms.&lt;br /&gt;
&lt;br /&gt;
{{bug| Despite the ingame description, you can trade [[Image:Sleepy.png]] INACTIVE people (Full {{AP}}/{{MP}}) that are in storages. You cannot trade them, if they are on the bridge.}}&lt;br /&gt;
{{bug| You can trade [[Image:Noob.png]]HIGHLY INACTIVE people (No activity for 48 hours) people only from storages too.}}&lt;br /&gt;
&lt;br /&gt;
==== Objects ====&lt;br /&gt;
&lt;br /&gt;
You can trade objects located in storages for &lt;br /&gt;
&lt;br /&gt;
*The ''Objects present for exchange'' box on the radio still shows hidden objects&lt;br /&gt;
*Hidden objects can be traded&lt;br /&gt;
&lt;br /&gt;
Here is an example&lt;br /&gt;
&lt;br /&gt;
[[File:Trade.JPG]]&lt;br /&gt;
&lt;br /&gt;
['''''Complete this segment''''']&lt;/div&gt;</summary>
		<author><name>Sperbi</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Trading</id>
		<title>Trading</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Trading"/>
				<updated>2014-04-30T14:51:21Z</updated>
		
		<summary type="html">&lt;p&gt;Sperbi: /* People */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;­{{TOC right}}[[File:Trading.PNG|left]]From the [[Communications|Comms. Center]], the {{Title|Comms Officer}} can trade [[Inventory|objects]], [[Crew Members|people]], [[Resources|ressources]] and [[NERON projects]]. Even the {{Item|Hacker Kit}} cannnot override these restrictions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Info|Gold Projects can still be traded.|middle}}&lt;br /&gt;
&lt;br /&gt;
== Transporter ==&lt;br /&gt;
&lt;br /&gt;
[[File:Transporter.PNG]] The Transporter appears outside the Daedalus as a ship amongst the Hunters. &lt;br /&gt;
&lt;br /&gt;
*Shooting the Transporter will cause it to leave. &lt;br /&gt;
*If you refuse to trade, it will leave too.&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
&lt;br /&gt;
*You can trade various things. &lt;br /&gt;
*Accepting or refusing to the transaction costs 2 {{AP}}. &lt;br /&gt;
*You won't be allowed to trade if there are any [[file:Hunter icon.png]] or other hostile craft around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Projects ====&lt;br /&gt;
&lt;br /&gt;
You can trade a random project that has been completed for a random project that has not been completed. &lt;br /&gt;
*Gold projects will be traded too. &lt;br /&gt;
*You cannot pick the projects being exchanged.&lt;br /&gt;
&lt;br /&gt;
==== People ====&lt;br /&gt;
&lt;br /&gt;
{{Todo|Verify if Highly Inactive crew can be traded from anywhere on the ship}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As Comms Officer you can trade inactive and highly inactive teammates located on the storage rooms for resources.&lt;br /&gt;
&lt;br /&gt;
{{bug| Despite the ingame description, you can trade [[Image:Sleepy.png]] INACTIVE people (Full {{AP}}/{{MP}}) that are in storages. You cannot trade them, if they are on the bridge.}}&lt;br /&gt;
{{bug| You can trade [[Image:Noob.png]]HIGHLY INACTIVE people (No activity for 48 hours) people only from storages too.}}&lt;br /&gt;
&lt;br /&gt;
==== Objects ====&lt;br /&gt;
&lt;br /&gt;
You can trade objects located in storages for &lt;br /&gt;
&lt;br /&gt;
*The ''Objects present for exchange'' box on the radio still shows hidden objects&lt;br /&gt;
*Hidden objects can be traded&lt;br /&gt;
&lt;br /&gt;
Here is an example&lt;br /&gt;
&lt;br /&gt;
[[File:Trade.JPG]]&lt;br /&gt;
&lt;br /&gt;
['''''Complete this segment''''']&lt;/div&gt;</summary>
		<author><name>Sperbi</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Trading</id>
		<title>Trading</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Trading"/>
				<updated>2014-04-30T14:49:17Z</updated>
		
		<summary type="html">&lt;p&gt;Sperbi: /* People */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;­{{TOC right}}[[File:Trading.PNG|left]]From the [[Communications|Comms. Center]], the {{Title|Comms Officer}} can trade [[Inventory|objects]], [[Crew Members|people]], [[Resources|ressources]] and [[NERON projects]]. Even the {{Item|Hacker Kit}} cannnot override these restrictions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Info|Gold Projects can still be traded.|middle}}&lt;br /&gt;
&lt;br /&gt;
== Transporter ==&lt;br /&gt;
&lt;br /&gt;
[[File:Transporter.PNG]] The Transporter appears outside the Daedalus as a ship amongst the Hunters. &lt;br /&gt;
&lt;br /&gt;
*Shooting the Transporter will cause it to leave. &lt;br /&gt;
*If you refuse to trade, it will leave too.&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
&lt;br /&gt;
*You can trade various things. &lt;br /&gt;
*Accepting or refusing to the transaction costs 2 {{AP}}. &lt;br /&gt;
*You won't be allowed to trade if there are any [[file:Hunter icon.png]] or other hostile craft around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Projects ====&lt;br /&gt;
&lt;br /&gt;
You can trade a random project that has been completed for a random project that has not been completed. &lt;br /&gt;
*Gold projects will be traded too. &lt;br /&gt;
*You cannot pick the projects being exchanged.&lt;br /&gt;
&lt;br /&gt;
==== People ====&lt;br /&gt;
&lt;br /&gt;
{{Todo|Verify if Highly Inactive crew can be traded from anywhere on the ship}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can trade inactive and highly inactive teammates located on the storage rooms for resources.&lt;br /&gt;
&lt;br /&gt;
{{bug| Despite the ingame description, you can trade [[Image:Sleepy.png]] INACTIVE people (Full {{AP}}/{{MP}}) that are in storages. You cannot trade them, if they are on the bridge.}}&lt;br /&gt;
{{bug| You can trade [[Image:Noob.png]]HIGHLY INACTIVE people (No activity for 48 hours) people only from storages too.}}&lt;br /&gt;
&lt;br /&gt;
==== Objects ====&lt;br /&gt;
&lt;br /&gt;
You can trade objects located in storages for &lt;br /&gt;
&lt;br /&gt;
*The ''Objects present for exchange'' box on the radio still shows hidden objects&lt;br /&gt;
*Hidden objects can be traded&lt;br /&gt;
&lt;br /&gt;
Here is an example&lt;br /&gt;
&lt;br /&gt;
[[File:Trade.JPG]]&lt;br /&gt;
&lt;br /&gt;
['''''Complete this segment''''']&lt;/div&gt;</summary>
		<author><name>Sperbi</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Trading</id>
		<title>Trading</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Trading"/>
				<updated>2014-04-30T14:47:23Z</updated>
		
		<summary type="html">&lt;p&gt;Sperbi: /* People */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;­{{TOC right}}[[File:Trading.PNG|left]]From the [[Communications|Comms. Center]], the {{Title|Comms Officer}} can trade [[Inventory|objects]], [[Crew Members|people]], [[Resources|ressources]] and [[NERON projects]]. Even the {{Item|Hacker Kit}} cannnot override these restrictions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Info|Gold Projects can still be traded.|middle}}&lt;br /&gt;
&lt;br /&gt;
== Transporter ==&lt;br /&gt;
&lt;br /&gt;
[[File:Transporter.PNG]] The Transporter appears outside the Daedalus as a ship amongst the Hunters. &lt;br /&gt;
&lt;br /&gt;
*Shooting the Transporter will cause it to leave. &lt;br /&gt;
*If you refuse to trade, it will leave too.&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
&lt;br /&gt;
*You can trade various things. &lt;br /&gt;
*Accepting or refusing to the transaction costs 2 {{AP}}. &lt;br /&gt;
*You won't be allowed to trade if there are any [[file:Hunter icon.png]] or other hostile craft around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Projects ====&lt;br /&gt;
&lt;br /&gt;
You can trade a random project that has been completed for a random project that has not been completed. &lt;br /&gt;
*Gold projects will be traded too. &lt;br /&gt;
*You cannot pick the projects being exchanged.&lt;br /&gt;
&lt;br /&gt;
==== People ====&lt;br /&gt;
&lt;br /&gt;
{{Todo|Verify if Highly Inactive crew can be traded from anywhere on the ship}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can trade teammates located on the storage rooms for resources.&lt;br /&gt;
*The comms. officer can exchange themselves.&lt;br /&gt;
*You can't pick who gets exchanged, but the comms. officer gets exchanged last.&lt;br /&gt;
{{bug| Despite the ingame description, you can trade [[Image:Sleepy.png]] INACTIVE people (Full {{AP}}/{{MP}}) that are in storages. You cannot trade them, if they are on the bridge.}}&lt;br /&gt;
{{bug| You can trade [[Image:Noob.png]]HIGHLY INACTIVE people (No activity for 48 hours) people only from storages too.}}&lt;br /&gt;
&lt;br /&gt;
==== Objects ====&lt;br /&gt;
&lt;br /&gt;
You can trade objects located in storages for &lt;br /&gt;
&lt;br /&gt;
*The ''Objects present for exchange'' box on the radio still shows hidden objects&lt;br /&gt;
*Hidden objects can be traded&lt;br /&gt;
&lt;br /&gt;
Here is an example&lt;br /&gt;
&lt;br /&gt;
[[File:Trade.JPG]]&lt;br /&gt;
&lt;br /&gt;
['''''Complete this segment''''']&lt;/div&gt;</summary>
		<author><name>Sperbi</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Trapper</id>
		<title>Trapper</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Trapper"/>
				<updated>2014-01-07T20:19:12Z</updated>
		
		<summary type="html">&lt;p&gt;Sperbi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Trapper&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Surprise!&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*For 1 {{AP}}, you can booby trap a '''shelf unit''' with a '''Spore'''. If someone touches the '''Unit''', they will become '''Infected'''. If they are {{Character|Mush}}, the spore is lost.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|5}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
This action is Secret and requires a stored Spore. Note that using any item in the room will trigger the trap (e.g., accessing a terminal, picking up an object), but simply inspecting the shelf will not. Furthermore, the spore will be wasted if {{Character|Chun}} or another {{Character|Mush}} triggers the trap. Also, the trap is not triggered if another player drops an item (into the shelf) [That fact is not sure --&amp;gt; discussion].&lt;br /&gt;
&lt;br /&gt;
A single shelf unit '''can only be spored once'''. You cannot stack spores on a single shelf unit to convert somebody to {{Character|Mush}} with one inspection.&lt;br /&gt;
&lt;br /&gt;
When caught trapping a shelf, the following message appears in room logs: Looking like the most normal thing in the world, [character] seemed to slip something into the shelving unit. &lt;br /&gt;
{{Bug|In Beta, the spore that was left as a trap would disappear at the end of cycle 8. It needs to be confirmed whether this is still the case or not now that the game is live. This is fixed, traps persist when day changes.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Action-Trapper.gif|The '''Booby-trap Unit''' action tooltip&lt;br /&gt;
Image: LogExample-Trapper.gif|Chat log example&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mush Skill]] [[Category:Skill]] [[Category:Mush]]&lt;/div&gt;</summary>
		<author><name>Sperbi</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Trapper</id>
		<title>Talk:Trapper</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Trapper"/>
				<updated>2014-01-07T20:15:30Z</updated>
		
		<summary type="html">&lt;p&gt;Sperbi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;07.01.14 at 9:26 countcount wrote that the trap is not triggered if someone has dropped an item.&lt;br /&gt;
&lt;br /&gt;
I am almost sure that i got a spore just because i dropped something into the shelve unit (i didn't pick something up and there was nothing to access)&lt;br /&gt;
&lt;br /&gt;
sperbi&lt;/div&gt;</summary>
		<author><name>Sperbi</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Trapper</id>
		<title>Talk:Trapper</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Trapper"/>
				<updated>2014-01-07T20:15:09Z</updated>
		
		<summary type="html">&lt;p&gt;Sperbi: Created page with &amp;quot;07.01.14 at 9:26 countcount wrote that the trap is not triggered if someone has dropped an item.  I am almost sure that i got a spore just because i dropped something into the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;07.01.14 at 9:26 countcount wrote that the trap is not triggered if someone has dropped an item.&lt;br /&gt;
&lt;br /&gt;
I am almost sure that i got a spore just because i dropped something into the shelve unit (i didn't pick something up and there was nothing to access)&lt;/div&gt;</summary>
		<author><name>Sperbi</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Demoralize</id>
		<title>Demoralize</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Demoralize"/>
				<updated>2014-01-07T20:08:48Z</updated>
		
		<summary type="html">&lt;p&gt;Sperbi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Demoralize&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Mush pheromones do not allow direct communication but saturation can destabilize. You know how to take advantage of this.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*For 2 {{AP}} you can cause a crewmate to lose 2 {{Morale}}.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|4}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
This action is covert (can only be revealed by a camera) and aggressive, which is affected by {{Character|Ian}}'s {{Trait|Pacifist}} and {{Character|Chao}}'s {{Skill|Crazy Eye}}. Without a camera in the room, the victim will only receive a message saying they lost 2 morale (as often as you have used it). Note that you will not receive any notification if/when the target reaches 0 {{Morale}}. Also, Fatal Depression only occurs at the beginning of cycles.&lt;br /&gt;
&lt;br /&gt;
hint: use that action just before daychange and on people who haven't stayed with Janice for days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
[[Image: Skill-Demoralize.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Mush Skill]] [[Category:Skill]] [[Category:Mush]]&lt;/div&gt;</summary>
		<author><name>Sperbi</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Torturer</id>
		<title>Torturer</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Torturer"/>
				<updated>2014-01-02T13:32:44Z</updated>
		
		<summary type="html">&lt;p&gt;Sperbi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Torturer&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
The torturer knows all the pressure points and most sensitive areas with which they can convey their most important message... &amp;quot;You WILL talk.&amp;quot;&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*Enables the '''Torture''' action.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Chao|4}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
For 1 {{AP}} you can use the action &amp;quot;Torture&amp;quot; on a person. This action is aggressive and therefore influenced by Ian's pacifism, but a sleeping person won't wake up / leaving the bed after it was tortured. The tortured person will lose 1 {{HP}} and a private log entry will appear. Only visible for you are listed as much last actions of the person as the total amount of missing {{HP}} of the victim. Dropping and picking up of objects won't be revealed. There is a small chance that you will hurt yourself while doing this action (comparable with hurting because of picking up of objects).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Human Skill]] [[Category:Skill]] [[Category:Chao]]&lt;/div&gt;</summary>
		<author><name>Sperbi</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Torturer</id>
		<title>Torturer</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Torturer"/>
				<updated>2014-01-02T13:11:49Z</updated>
		
		<summary type="html">&lt;p&gt;Sperbi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Torturer&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
The torturer knows all the pressure points and most sensitive areas with which they can convey their most important message... &amp;quot;You WILL talk.&amp;quot;&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*Enables the '''Torture''' action.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Chao|4}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
For 1 {{AP}} you can use the action &amp;quot;Torture&amp;quot; on a person. This action is aggressive and therefore influenced by Ian's pacifism, but a sleeping person won't wake up / leaving the bed after it was tortured. The tortured person will lose 1 {{HP}} and a private log entry will appear. Only visible for you are listed as much last actions of the person as the total amount of missing HP of the victim. There is a small chance that you will hurt yourself while doing this action (comparable with hurting because of picking up of objects).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Human Skill]] [[Category:Skill]] [[Category:Chao]]&lt;/div&gt;</summary>
		<author><name>Sperbi</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Torturer</id>
		<title>Torturer</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Torturer"/>
				<updated>2014-01-02T13:10:38Z</updated>
		
		<summary type="html">&lt;p&gt;Sperbi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Torturer&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
The torturer knows all the pressure points and most sensitive areas with which they can convey their most important message... &amp;quot;You WILL talk.&amp;quot;&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*Enables the '''Torture''' action.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Chao|4}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
For 1 {{AP}} you can use the action &amp;quot;Torture&amp;quot; on a person. This action is aggressive and therefore influenced by Ian's pacifism, but a sleeping person won't wake up / leaving the bed after tortured. The tortured person will lose 1 {{HP}} and a private log entry will appear. Only visible for you are listed as much last actions of the person as the total amount of missing HP of the victim. There is a small chance that you will hurt yourself while doing this action (comparable with hurting because of picking up of objects).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Human Skill]] [[Category:Skill]] [[Category:Chao]]&lt;/div&gt;</summary>
		<author><name>Sperbi</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Torturer</id>
		<title>Torturer</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Torturer"/>
				<updated>2014-01-02T12:37:10Z</updated>
		
		<summary type="html">&lt;p&gt;Sperbi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Torturer&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
The torturer knows all the pressure points and most sensitive areas with which they can convey their most important message... &amp;quot;You WILL talk.&amp;quot;&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*Enables the '''Torture''' action.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Chao|4}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
For 1 {{AP}} you can use the action &amp;quot;Torture&amp;quot; on a person. This action is aggressive and therefore influenced by Ian's pacifism, but a sleeping person won't wake up / leaving the bed. The tortured person will lose 1 {{HP}} and a private log entry will appear. Only visible for you are listed as much last actions of the person as the total amount of missing HP of the victim. There is a small chance that you will hurt yourself while doing this action (comparable with hurting because of picking up of objects).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Human Skill]] [[Category:Skill]] [[Category:Chao]]&lt;/div&gt;</summary>
		<author><name>Sperbi</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Torturer</id>
		<title>Torturer</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Torturer"/>
				<updated>2014-01-01T22:35:24Z</updated>
		
		<summary type="html">&lt;p&gt;Sperbi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Torturer&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
The torturer knows all the pressure points and most sensitive areas with which they can convey their most important message... &amp;quot;You WILL talk.&amp;quot;&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*Enables the '''Torture''' action.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Chao|4}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
For 1 {{AP}} you can use the action &amp;quot;Torture&amp;quot; on a person. This action is aggressive (and therefore influenced by Ian's pacifism). The tortured person will loose 1 HP and a private log entry will appear. Only visible for you are listed as much last actions of the person as the total amount of missing HP of the victim. There is a small chance that you will hurt yourself while doing this action (comparable with hurting because of picking up of objects).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Human Skill]] [[Category:Skill]] [[Category:Chao]]&lt;/div&gt;</summary>
		<author><name>Sperbi</name></author>	</entry>

	</feed>