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		<id>http://www.mushpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ronga</id>
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		<updated>2026-07-15T17:06:36Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.mushpedia.com/wiki/Genius</id>
		<title>Genius</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Genius"/>
				<updated>2014-03-02T14:01:39Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Genius&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
When divinely enlighted by the flame of consciousness, the genius can find a solution to any problem encountered aboard the Daedalus.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* The genius can carry out '''one piece of Resarch, one Project, or one Repair once per game'''.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Raluca|4}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' allows you to immediately complete one [[NERON Projects|NERON project]] or [[Research|research project]], or one repair (but not to complete [[PILGRED Reactor]] repairs). In the case of repairs, it gives you 100% success chances.&lt;br /&gt;
&lt;br /&gt;
Once activated, the skill will be used on the next applicable action. It cannot be activated then saved for later.&lt;br /&gt;
&lt;br /&gt;
Picking the skill for the first time does not activate it. You will need to specifically activate it within the game interface when you are ready to use the skill.&lt;br /&gt;
&lt;br /&gt;
This skill is especially helpful for projects that are needed immediately such as Plasma Shield or Mush Research. This is a waste if you used it on repairing a broken equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]]&lt;br /&gt;
[[Category:Skill]]&lt;br /&gt;
[[Category:Raluca]]&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Transfer</id>
		<title>Transfer</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Transfer"/>
				<updated>2014-03-02T13:43:16Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Transfer&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
The Mush has passed to you one of the genotypes from our weapons of mass transmission. Help yourself!&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*'''Single action''': You can '''inhabit the body of another human'''. They must have been '''infected at least once'''. They will then find themselves in your body... and may warn your crewmates.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|6}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
It costs 2 {{AP}} to do the '''Transfer'''. It will swap you and the target on the end-of-game scoreboard, meaning that 'likes' and previously gained {{Glory}} may be confused between the two players. This may lead to your victim being commended for your Mush play, although you will only receive commendations on the new character.&lt;br /&gt;
&lt;br /&gt;
You can only transfer once per game. You and the victim are notified of the transfer via a large pop-up window. You can read their private channels after transfer.&lt;br /&gt;
&lt;br /&gt;
'''Transfer''' is an extremely interesting and unique {{Character|Mush}} [[Skills|skill]] which allows you to swap bodies with any [[character]] in your room who is infected by at least 1 {{Item|Spore}}. It has several fun applications:&lt;br /&gt;
&lt;br /&gt;
*Dropping your {{Item|Walkie-Talkie}} somewhere, going on a killing spree and then transferring into a hapless bystander so that you can watch them get murdered by the rest of the crew, or even help with it.&lt;br /&gt;
*Escaping a lynch mob by transferring into attackers or inactives (whose full {{AP}}/{{MP}} gauges you can put to good use). Defeating attackers by transferring into them mid-combat and slaying your old body is particularly easy, but be aware that they will display as dead humans, blowing your cover to an attentive/well-informed crew.&lt;br /&gt;
*As last resort, possessing a high-importance character (like the ship's only {{Skill|Shrink}} or {{Skill|Physicist}}) and therefore getting them killed, further dooming the human crew. Particularly effective if your old body is comparatively useless.&lt;br /&gt;
*If {{Character|Mush}} {{Character|Raluca}}, you could rush the [[PILGRED Reactor]] to completion with your co-mush, then transfer into the reigning [[Titles#Commander|Commander]] and travel to Sol immediately.&lt;br /&gt;
&lt;br /&gt;
It's advisable to burn all your {{AP}} and {{MP}}, remove all items and, particularly, drop or hide your communications items ({{Item|iTrakie}} etc) somewhere before doing the transfer, to leave the confused victim as little opportunity as possible to resist or alert the crew. (Keep in mind that, unless '''Mute''' from an [[Health#Injuries|Injury]], they can still travel to the Bridge to communicate)&lt;br /&gt;
&lt;br /&gt;
Keep in mind that, if performing a covert transfer operation, you should adapt to your victim's behavior. Try to mimic their writing style, capitalization, use of emoticons etc, and carefully read all their private channels so that you're aware of the same information as them. Post-transfer life requires even more dexterity and spying prowess than regular {{Character|Mush}} existence.&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
{{Bug|The in-game tooltips claim that the '''Transpossession''' action is {{Privacy|Covert}} and '''Aggressive'''; however, it is entirely free and {{Privacy|Invisible}} to all.}}&lt;br /&gt;
&lt;br /&gt;
*New action: '''Transpossession'''&lt;br /&gt;
**'''Cost''': 2 {{AP}}&lt;br /&gt;
**'''Privacy Level''': {{Privacy|Invisible}}&lt;br /&gt;
**'''Requires''': Target infected by at least 1 {{Item|Spore}}&lt;br /&gt;
**'''Target''': Another [[character]]&lt;br /&gt;
**'''Effect''': Swaps bodies with the target.&lt;br /&gt;
***'''Transfers with player:''' {{Character|Mush}} status, [[Game Modes|game mode]], character [[Player Resources#Experience|level]], [[Vending Machine|vanity effects]]&lt;br /&gt;
***'''Stays with original character:''' [[Health]] points ({{HP}} and {{Morale}}), {{Glory}}/{{Glory|Mush}}, [[Status|Statuses]] (including [[Health#Illnesses|illnesses]]), [[Titles]], communication channels, Commander-assigned Missions, equipped [[Vending Machine|vanity outfit]]&lt;br /&gt;
***Resets both characters' skills; the {{Character|Mush}} has to assign their new human skills in the 'genome' tab.&lt;br /&gt;
***Both characters lose all {{Item|Spore}}s on them.&lt;br /&gt;
***'''Single Action'''; can only be performed once per game.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[Image:Example01-Transfer.gif|thumb|none|The notification pop-up that pops up for the player after a transfer.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mush Skill]]&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Transfer</id>
		<title>Transfer</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Transfer"/>
				<updated>2014-03-02T13:38:06Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Transfer&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
The Mush has passed to you one of the genotypes from our weapons of mass transmission. Help yourself!&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*'''Single action''': You can '''inhabit the body of another human'''. They must have been '''infected at least once'''. They will then find themselves in your body... and may warn your crewmates.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|6}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''Transfer''' is an extremely interesting and unique {{Character|Mush}} [[Skills|skill]] which allows you to swap bodies with any [[character]] in your room who is infected by at least 1 {{Item|Spore}}. It has several fun applications:&lt;br /&gt;
&lt;br /&gt;
*Dropping your {{Item|Walkie-Talkie}} somewhere, going on a killing spree and then transferring into a hapless bystander so that you can watch them get murdered by the rest of the crew, or even help with it.&lt;br /&gt;
*Escaping a lynch mob by transferring into attackers or inactives (whose full {{AP}}/{{MP}} gauges you can put to good use). Defeating attackers by transferring into them mid-combat and slaying your old body is particularly easy, but be aware that they will display as dead humans, blowing your cover to an attentive/well-informed crew.&lt;br /&gt;
*As last resort, possessing a high-importance character (like the ship's only {{Skill|Shrink}} or {{Skill|Physicist}}) and therefore getting them killed, further dooming the human crew. Particularly effective if your old body is comparatively useless.&lt;br /&gt;
*If {{Character|Mush}} {{Character|Raluca}}, you could rush the [[PILGRED Reactor]] to completion with your co-mush, then transfer into the reigning [[Titles#Commander|Commander]] and travel to Sol immediately.&lt;br /&gt;
&lt;br /&gt;
You can only transfer once per game. You and the victim are notified of the transfer via a large pop-up window.&lt;br /&gt;
&lt;br /&gt;
It's advisable to burn all your {{AP}} and {{MP}}, remove all items and, particularly, drop or hide your communications items ({{Item|iTrakie}} etc) somewhere before doing the transfer, to leave the confused victim as little opportunity as possible to resist or alert the crew. (Keep in mind that, unless '''Mute''' from an [[Health#Injuries|Injury]], they can still travel to the Bridge to communicate)&lt;br /&gt;
&lt;br /&gt;
Keep in mind that, if performing a covert transfer operation, you should adapt to your victim's behavior. Try to mimic their writing style, capitalization, use of emoticons etc, and carefully read all their private channels so that you're aware of the same information as them. Post-transfer life requires even more dexterity and spying prowess than regular {{Character|Mush}} existence.&lt;br /&gt;
&lt;br /&gt;
Using ''Transfer'' will swap you and the target on the end-of-game scoreboard, meaning that 'likes' and previously gained {{Glory}} may be confused between the two players. This may lead to your victim being commended for your Mush play, although you will only receive commendations on the new character.&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
{{Bug|The in-game tooltips claim that the '''Transpossession''' action is {{Privacy|Covert}} and '''Aggressive'''; however, it is entirely free and {{Privacy|Invisible}} to all.}}&lt;br /&gt;
&lt;br /&gt;
*New action: '''Transpossession'''&lt;br /&gt;
**'''Cost''': 2 {{AP}}&lt;br /&gt;
**'''Privacy Level''': {{Privacy|Invisible}}&lt;br /&gt;
**'''Requires''': Target infected by at least 1 {{Item|Spore}}&lt;br /&gt;
**'''Target''': Another [[character]]&lt;br /&gt;
**'''Effect''': Swaps bodies with the target.&lt;br /&gt;
***'''Transfers with player:''' {{Character|Mush}} status, [[Game Modes|game mode]], character [[Player Resources#Experience|level]], [[Vending Machine|vanity effects]]&lt;br /&gt;
***'''Stays with original character:''' [[Health]] points ({{HP}} and {{Morale}}), {{Glory}}/{{Glory|Mush}}, [[Status|Statuses]] (including [[Health#Illnesses|illnesses]]), [[Titles]], communication channels, Commander-assigned Missions, equipped [[Vending Machine|vanity outfit]]&lt;br /&gt;
***Resets both characters' skills; the {{Character|Mush}} has to assign their new human skills in the 'genome' tab.&lt;br /&gt;
***Both characters lose all {{Item|Spore}}s on them.&lt;br /&gt;
***'''Single Action'''; can only be performed once per game.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Example01-Transfer.gif|thumb|none|The notification pop-up that pops up for the player after a transfer.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mush Skill]]&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User_talk:Ividyon</id>
		<title>User talk:Ividyon</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User_talk:Ividyon"/>
				<updated>2014-03-01T19:01:37Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: /* Request for Neutral Play page */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}{{Info|'''Hi there!''' Here's some basic talk pointers, as with the main page talk:&lt;br /&gt;
&lt;br /&gt;
When starting a new discussion topic, please add a 2nd level headline ahead, like so:&lt;br /&gt;
&amp;lt;pre&amp;gt;== Not enough cookies ==&amp;lt;/pre&amp;gt;&lt;br /&gt;
Also, please sign your messages with '''&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;''' and, when responding to another message, use '''&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;''' to indent your responses!&lt;br /&gt;
&lt;br /&gt;
— [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]])}}&lt;br /&gt;
== Item templates ==&lt;br /&gt;
Hey Ividyon, just a small suggestion, every item can be effected by fire, some damaged, some destroyed etc, how about adding this to the default template view along with the repair/dismantle stuff on the right? I think this would help tidy the templates up even more! [[User:Gimboid|Gimboid]] ([[User talk:Gimboid|talk]]) 07:01, 17 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
:Hmm. Currently, this is displayed in the attributes list below. If it's tagged &amp;quot;Destroyed by Fire&amp;quot;, that attribute pops up in the attributes list, and if it has a Repair Chance, it's displayed as &amp;quot;can be broken by fire&amp;quot;. Do you reckon this is not enough? — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 09:06, 17 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
== Beta test screenshots ==&lt;br /&gt;
Ividyon, I do not know if the descriptions or naming of the mush skills are wrong.&lt;br /&gt;
All of my screenshots are from the beta test.&lt;br /&gt;
&lt;br /&gt;
Only yesterday I noticed that the beta skill 'Anonymous' was renamed to 'Anonymush'.&lt;br /&gt;
I am certain that there will be other minor changes that I am still unaware of.&lt;br /&gt;
&lt;br /&gt;
Thats said, I still think that these screenshots have some value in the absence of current ones (''that and even current ones will become obsolete one day'').&lt;br /&gt;
Maybe we can update them as we go.&lt;br /&gt;
&lt;br /&gt;
[[User:Pause|Pause]] ([[User talk:Pause|talk]]) 18:10, 21 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If we are talking about file sizes for images I find that the best format to use changes from image to image.&lt;br /&gt;
For example, when I convert the image Action-Sabotage.gif to jpg it jumps up from 8KB to 13KB, converting to png it drops to 6KB.&lt;br /&gt;
&lt;br /&gt;
...unless by &amp;quot;far better&amp;quot; you were talking about image quality or something other than file sizes.&lt;br /&gt;
&lt;br /&gt;
[[User:Pause|Pause]] ([[User talk:Pause|talk]]) 04:40, 24 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
== ImageMap ==&lt;br /&gt;
&lt;br /&gt;
Hey, thanks for activating ImageMap! :) [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 03:17, 20 December 2013 (MST)&lt;br /&gt;
:The thanks go to [[User:Spacekadt|Spacekadt]], I just bugged her about it. =) — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]])&lt;br /&gt;
:: ftfy ;) [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
::: Hah, sorry, I was not aware at all. =) — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]])&lt;br /&gt;
:::: I make the same assumptions too so I've got a sense of humor about it. It's all good :) [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
== Templates ==&lt;br /&gt;
&lt;br /&gt;
Is there any reason you want the templates for things like APs and glory to have the word after them? I think &amp;quot;some action costs 3 [[Image:pa slot1.png]]&amp;quot; is better than &amp;quot;some action costs 3 [[Image:pa slot1.png]] '''AP'''&amp;quot;. It's how the game handles it, and it looks less redundant. With [[template:ap]] (my template) if you mouse over it says AP, and I intended to make it a link to something about AP as soon as there was something suitable to link to.&lt;br /&gt;
&lt;br /&gt;
There is now [[template:AP]] (yours, used with &amp;lt;nowiki&amp;gt;{{AP}}&amp;lt;/nowiki&amp;gt;) and [[template:Ap]] (mine, used with &amp;lt;nowiki&amp;gt;{{ap}}&amp;lt;/nowiki&amp;gt;). We should just use one of them. MP has the same situation.&lt;br /&gt;
&lt;br /&gt;
I do think the AP template should have options for special skill points, I just hadn't gotten around to it. We should keep that from yours.&lt;br /&gt;
&lt;br /&gt;
Lastly, filling up the recent changes is my job! &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
:I actually absolutely wasnt aware those templates already exist! As you noticed, the wiki has this awful issue of case sensitivity, and I just punched in &amp;quot;AP&amp;quot; and &amp;quot;MP&amp;quot; and didn't find anything, so I figured I was the first to make it. My inspiration came from the excellent [http://dota2.gamepedia.com Dota 2 Wiki] and its usage of templates.&lt;br /&gt;
&lt;br /&gt;
:I'm actually torn on the issue myself; I believe that [[Image:pa slot1.png]] '''AP''' looks more elegant, because it's the same with [[Image:Triumph.png]] '''Glory''' and [[Image:Moral.png]] '''Morale'''. The game is not really a point to refer to in this issue, since its usage isn't uniform at '''all'''; sometimes you get &amp;quot;3 [[Image:pa slot1.png]]&amp;quot;, sometimes it's &amp;quot;3 [[Image:pa slot1.png]] '''AP'''&amp;quot;, sometimes it's even &amp;quot;3 Action points ([[Image:pa slot1.png]])&amp;quot;! Really silly. That also opens up another issue, namely how to treat tooltips and descriptions taken from inside the game... as they have haphazard, non-uniform usage of AP icons and texts all over the place, you can't really replace them all with wiki templates without altering them from their original phrasing. (which I personally think isn't an issue, but opinions may differ)&lt;br /&gt;
&lt;br /&gt;
:Personally like to keep it the way I did it, though this opens up some issues for job-specific AP, as you need to add &amp;quot;s&amp;quot; behind &amp;lt;nowiki&amp;gt;2 {{AP|IT}}&amp;lt;/nowiki&amp;gt; to make it &amp;quot;2 [[Image:Pa comp.png]]s&amp;quot;, etc. This may require some more elegant coding, but this is my first contact with MediaWiki so idk (yet)! — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 09:20, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::I had forgotten how inconsistent the game itself is. My opinion is, for the wiki (anything '''not''' supposed to be copied from the game), we should just use 3 [[Image:pa slot1.png]], 3 [[File: Triumph.png|Glory]], etc. and for places where the in-game stuff is copied, just say &amp;lt;nowiki&amp;gt;&amp;quot;3 [[Image:pa slot1.png]]&amp;quot;, &amp;quot;3 [[Image:pa slot1.png]] '''AP'''&amp;quot;, &amp;quot;3 Action Points ([[Image:pa slot1.png]])&amp;quot;,&amp;lt;/nowiki&amp;gt; or whatever, to match what's in the game.&lt;br /&gt;
::To link to an external website, you use &amp;lt;nowiki&amp;gt;[website text], not [website|text]&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
::This will be confusing to anyone reading it after the templates are changed... &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
:::I went and changed the formatting on our talk so it won't be confusing to anyone!&lt;br /&gt;
&lt;br /&gt;
:::I'm still not convinced. It may be redundant to someone who got to know the game, but anyone else won't immediately draw the connection that blue is Movement and red is Action, or that it's even supposed to be points. The image could, of course, link to articles explaining the points, but then again it won't be guaranteed that people mouse-over and realize the image is a link. Lastly, the various job action points like cook, gardening, IT etc. ''really'' aren't recognizable as AP on first glance.&lt;br /&gt;
&lt;br /&gt;
:::There are cases where both types can be useful, but ultimately we should decide on a &amp;quot;default&amp;quot; type of writing which should be uniformly used across the wiki, with exceptions where applicable. (The one we decide against can remain an optional template argument for experienced editors) My vote remains on the extended style. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 10:12, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Actually, I just changed my mind! We could leave the extended version as an optional argument for the AP/MP templates, but otherwise we can condense them down to just the icons (which will link to articles explaining the points). — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 10:32, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::OK, I'll do some template editing to make them icons only.&lt;br /&gt;
:::::I don't think there's anything called &amp;quot;life points&amp;quot; at all, and there's already [[template:health]] (or [[template:hp]]), so what's [[template:LP]] for? &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
:::::: This damn game. The FAQ clearly read '''Life Points''', but in the game interface it's '''Health Points'''... what the hell? — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 11:37, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::: That is exactly the point I was just about to raise. *shrug* I was playing at the time and said to myself &amp;quot;Hey, why is it saying Life points?&amp;quot; This is what you get when the game isn't written in English... *facepalm* [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 11:40, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::The game's information isn't always consistent or accurate, that's why we ''need'' a good wiki. I think we should stick with in-game names, and ignore the help and stuff if it disagrees. &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
::::::: Actually, the new Health Overhaul looks great. If you want, change the links in the Template files for {{Health}} and {{Morale}} to point at the new subheadings. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 12:06, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::: ...and it's already done. Damn you're good. ;P [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 12:07, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::Why did you revert my last message? &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
::::::::I... don't know! I think I tried to look at the previous revision of the page, and ended up rolling it back instead? I didn't get a confirmation prompt or anything, so that's weird... anyway, point taken! — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 12:13, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
In [[template:skill]], I think the icons should stay bigger. I know they fit better in lines, but they don't look as good because of the resizing. Compare: [[image:green thumb.png]] [[image:green thumb.png|class=small-em]] [[image:cold Blooded.png]] [[image:cold Blooded.png|class=small-em]] [[File:Caffeine Junkie.png]] [[File:Caffeine Junkie.png|class=small-em]] [[image:trapper.png]] [[image:trapper.png|class=small-em]] &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
:Bit of a late response, buuut: It does look better, but the bigger icons absolutely break reading comfort and content flow, so they have to be downscaled a bit. Sorry! — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 12:25, 30 January 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
I removed the double bolding from [[template:skill]] and [[template:character]], I don't think it looks good. &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
== font size ==&lt;br /&gt;
[[inventory]] - the font size is too small. i can barely read them. it hurts my eyes. please change into bigger font size. suggestion: must be at least 90%. not all people have sharp eyes. thank you. - ronga&lt;br /&gt;
&lt;br /&gt;
To solve that, you can hold down '''Ctrl''' and '''scroll your mouse wheel up''' to increase the zoom level of the site. The small fonts are still at a reasonable size for typical web usage, so I'm not sure if I can help you with anything else. :/ — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 00:45, 13 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Thank you for the tip. From a web designer's perspective, I'm interested to know where you learned that small font size is reasonable for typical web usage. First of all let's read the following paragraph.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;padding: 10px; border: 2px solid #4D4C4C; background-color: #E8E6E6;&amp;quot;&amp;gt;&lt;br /&gt;
'''Size: respect the users' preferences, avoid small size for content''' &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
As a base font size for a document, 1em (or 100%) is equivalent to setting the font size to the user’s preference. Use this as a basis for your font sizes, and avoid setting a smaller base font size &amp;lt;br /&amp;gt;&lt;br /&gt;
Avoid sizes in em smaller than 1em for text body, except maybe for copyright statements or other kinds of “fine print.” &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Quoted from &amp;quot;W3C Quality Assurance Tips for Webmasters&amp;quot; &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In fact small font sizes are discouraged. I'm afraid no good web designer will tell their clients to use small texts. You are causing your readers eye strain. Old readers will not be able to read it or you cause them big trouble reading it. &lt;br /&gt;
&lt;br /&gt;
Take a look at the general trends of modern web design standards. Studies reveal that people like bigger font sizes. I'm quoting the result of a website usability survey[http://www.nngroup.com/articles/top-ten-web-design-mistakes-of-2005/]: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;padding: 10px; border: 2px solid #4D4C4C; background-color: #E8E6E6;&amp;quot;&amp;gt;&lt;br /&gt;
Bad fonts won the vote by a landslide, getting almost twice as many votes as the #2 mistake. '''About two-thirds of the voters complained about small font sizes or frozen font sizes'''; about one-third complained about low contrast between text and background.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Read more if you are still not convinced[http://alistapart.com/article/dao]:&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;padding: 10px; border: 2px solid #4D4C4C; background-color: #E8E6E6;&amp;quot;&amp;gt;&lt;br /&gt;
One of the most significant accessibility issues is font size. Small fonts are more difficult to read. For those of us with good eyesight, it can come as a shock that '''a significant percentage of the population has trouble reading anything below 14 point times on paper. Screens are less readable than paper, because of their lower resolution.'''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please remember there are different people who use different devices to browse your website. For example Macintosh users will see the texts even smaller than most of the Windows users due to the differences in dpi. Don't forget mobile users too. Web design is about what your users want, and how you deliver what they want. It is not just what the developer wants.&lt;br /&gt;
&lt;br /&gt;
To be blunt your site has many usability issues. Font size is just one of them but I'm afraid I'm not in a good position to express my concerns. - ronga&lt;br /&gt;
----&lt;br /&gt;
I did not say that small font size is customary for current web design, but rather that ''the small fonts'' on Mushpedia (words wrapped in the ''&amp;lt;nowiki&amp;gt;&amp;lt;small&amp;gt;&amp;lt;/nowiki&amp;gt;'' tag, which are used rather rarely) are still in acceptable size for what they're supposed to be; namely, somewhat smaller in comparison to the rest of the page text.&lt;br /&gt;
&lt;br /&gt;
''Mushpedia'' does all you've described and linked above; it allows the users to set their personal font size by its employment of percentage-based sizes. It does not dictate a set-in-stone small text size anywhere. You can freely use the zoom level method described above, or configure your browser settings, to change the Mushpedia's font size and many other aspects.&lt;br /&gt;
&lt;br /&gt;
I'm going to assume you're taking offense with the usage of the ''&amp;lt;nowiki&amp;gt;&amp;lt;small&amp;gt;&amp;lt;/nowiki&amp;gt;'' on the [[Inventory]] page. It serves the purpose of reducing the amount of space taken up by auxiliary stats such as item origins and maintenance info. It helps shorten the page both horizontally and vertically, which, considering the respectable size of the tables, comes to aid the users of Mushpedia who have run on relatively small resolutions, rather than today's 1080p standard. As many play ''Mush'' off their laptops, the comfort of low-resolution users seems like an acceptable trade against the slight discomfort for sight-impaired users, who have to scroll their mouse wheel once to set a more appropriate zoom level.&lt;br /&gt;
&lt;br /&gt;
It seems that MediaWiki's base font size is 13px. Since MediaWiki's fairly simple layout doesn't break if you configure your personal zoom level, and we have not actually changed any element sizes from MediaWiki's default - which is employed across basically all wikis on the internet, and thus enjoys some popularity - I simply don't feel that a fundamental change is necessary.&lt;br /&gt;
&lt;br /&gt;
I'm still interested in what other usability issues you have noticed, so feel free to explain in further detail. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 03:10, 14 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Sigh!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;padding: 10px; border: 2px solid #4D4C4C; background-color: #E8E6E6;&amp;quot;&amp;gt;&lt;br /&gt;
words wrapped in the &amp;amp;lt;small&amp;gt; tag&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Good practice is to not use &amp;amp;lt;small&amp;gt; tag at all. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;padding: 10px; border: 2px solid #4D4C4C; background-color: #E8E6E6;&amp;quot;&amp;gt;&lt;br /&gt;
still in acceptable size for what they're supposed to be&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
It is not even if you have to use smaller font size. You make it too small. Advice: At least 90% if you really want to use. Please show some care for senior readers. You are probably young now but you will get old one day.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;padding: 10px; border: 2px solid #4D4C4C; background-color: #E8E6E6;&amp;quot;&amp;gt;&lt;br /&gt;
You can freely use the zoom level method described above, or configure your browser settings, to change the Mushpedia's font size and many other aspects.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
I'm afraid it is never a proper solution. It is often a layman's excuse to tell others to &amp;quot;fix&amp;quot; their own web design problem. I can't stress that enough. Read this usability research [http://www.nngroup.com/articles/guesses-vs-data/].&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;In this day and age, [...] most people who need to increase their font sizes in their web browser already know how to do it.&amp;quot; '''WRONG'''&amp;lt;br/&amp;gt;&lt;br /&gt;
 &amp;quot;People who do need to resize type will do so via the browser; it's not hard to do so.&amp;quot; '''WRONG'''&amp;lt;br/&amp;gt;&lt;br /&gt;
 &amp;quot;It's not 1995; not all 50+ people are such newbies that they don't know, or wouldn't want to know, how to resize text in a browser.&amp;quot; '''WRONG'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And then.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;padding: 10px; border: 2px solid #4D4C4C; background-color: #E8E6E6;&amp;quot;&amp;gt;&lt;br /&gt;
It serves the purpose of reducing the amount of space taken up by auxiliary stats such as item origins and maintenance info.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
First of all readability is more important than saving some space. Then an image is better than a thousand words. See it yourself. &lt;br /&gt;
&lt;br /&gt;
It is your version.&lt;br /&gt;
&lt;br /&gt;
[[File:they-call-it-genius-web-design.jpg]]&lt;br /&gt;
&lt;br /&gt;
My proposed fix. &lt;br /&gt;
&lt;br /&gt;
[[File:my-fix.jpg]]&lt;br /&gt;
&lt;br /&gt;
You are not saving a whole lot of space because of small fonts. You are '''actually wasting the space inside the cells for nothing'''. You make most users struggle to read by using small fonts!! I can't stress that enough. Read the survey if you are not convinced. I fail to see how this improves the usability.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;padding: 10px; border: 2px solid #4D4C4C; background-color: #E8E6E6;&amp;quot;&amp;gt;&lt;br /&gt;
against the slight discomfort for sight-impaired users&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
'''Slight discomfort?! Are you SURE???''' I don't even talk about the senior readers here. If you still insist that they have slight discomfort only, I can only say you care '''nothing''' about their needs, and you show '''no respect''' to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;padding: 10px; border: 2px solid #4D4C4C; background-color: #E8E6E6;&amp;quot;&amp;gt;&lt;br /&gt;
I simply don't feel that a fundamental change is necessary. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You don't even have a clue what web design is. Just like the new Mycetodessei skin, how it caused eye cancers to a wide range of audience. It is the prime example of the website failure which commits many fundamental mistakes in web design.&lt;br /&gt;
&lt;br /&gt;
Enough said. I don't know why you insist SO MUCH on using small fonts. You are constantly violating the common web standards and guidelines. For something which is so obvious as a mistake and so easy to fix, you make it EXTREMELY DIFFICULT for a change. You refused to change it even to 90%, claiming it is ONLY SLIGHT discomfort for EVEN visually impaired users. It is beyond me. I have a feeling I have to write a dissertation on this issue before a small change like this is likely to happen and it is just only a REALLY SMALL change. How much more time I have to waste to propose other changes. I know I'm just wasting my time. - Ronga&lt;br /&gt;
&lt;br /&gt;
==Request for Neutral Play page==&lt;br /&gt;
&lt;br /&gt;
I have created a &amp;quot;Neutral_Play&amp;quot; page, wherein is enumerated what I know of the Neutral Play concept as practiced in the Mush community. If it is acceptable, could it please be added to the &amp;quot;Aim of the Game&amp;quot; section alongside Mush play and Human play... or perhaps add it to the Meta-game section, as it certain is a meta concept. Thanks. [[User:Nijineko|Nijineko]] ([[User talk:Nijineko|talk]]) 15:39, 16 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
: It is too bad the admin completely ignored your request and don't even bother giving a word of it, though it is perfectly normal. I would like to know why neutral play should not be added to the front page. - ronga&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User_talk:Ividyon</id>
		<title>User talk:Ividyon</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User_talk:Ividyon"/>
				<updated>2014-03-01T18:20:40Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: /* font size */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}{{Info|'''Hi there!''' Here's some basic talk pointers, as with the main page talk:&lt;br /&gt;
&lt;br /&gt;
When starting a new discussion topic, please add a 2nd level headline ahead, like so:&lt;br /&gt;
&amp;lt;pre&amp;gt;== Not enough cookies ==&amp;lt;/pre&amp;gt;&lt;br /&gt;
Also, please sign your messages with '''&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;''' and, when responding to another message, use '''&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;''' to indent your responses!&lt;br /&gt;
&lt;br /&gt;
— [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]])}}&lt;br /&gt;
== Item templates ==&lt;br /&gt;
Hey Ividyon, just a small suggestion, every item can be effected by fire, some damaged, some destroyed etc, how about adding this to the default template view along with the repair/dismantle stuff on the right? I think this would help tidy the templates up even more! [[User:Gimboid|Gimboid]] ([[User talk:Gimboid|talk]]) 07:01, 17 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
:Hmm. Currently, this is displayed in the attributes list below. If it's tagged &amp;quot;Destroyed by Fire&amp;quot;, that attribute pops up in the attributes list, and if it has a Repair Chance, it's displayed as &amp;quot;can be broken by fire&amp;quot;. Do you reckon this is not enough? — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 09:06, 17 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
== Beta test screenshots ==&lt;br /&gt;
Ividyon, I do not know if the descriptions or naming of the mush skills are wrong.&lt;br /&gt;
All of my screenshots are from the beta test.&lt;br /&gt;
&lt;br /&gt;
Only yesterday I noticed that the beta skill 'Anonymous' was renamed to 'Anonymush'.&lt;br /&gt;
I am certain that there will be other minor changes that I am still unaware of.&lt;br /&gt;
&lt;br /&gt;
Thats said, I still think that these screenshots have some value in the absence of current ones (''that and even current ones will become obsolete one day'').&lt;br /&gt;
Maybe we can update them as we go.&lt;br /&gt;
&lt;br /&gt;
[[User:Pause|Pause]] ([[User talk:Pause|talk]]) 18:10, 21 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If we are talking about file sizes for images I find that the best format to use changes from image to image.&lt;br /&gt;
For example, when I convert the image Action-Sabotage.gif to jpg it jumps up from 8KB to 13KB, converting to png it drops to 6KB.&lt;br /&gt;
&lt;br /&gt;
...unless by &amp;quot;far better&amp;quot; you were talking about image quality or something other than file sizes.&lt;br /&gt;
&lt;br /&gt;
[[User:Pause|Pause]] ([[User talk:Pause|talk]]) 04:40, 24 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
== ImageMap ==&lt;br /&gt;
&lt;br /&gt;
Hey, thanks for activating ImageMap! :) [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 03:17, 20 December 2013 (MST)&lt;br /&gt;
:The thanks go to [[User:Spacekadt|Spacekadt]], I just bugged her about it. =) — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]])&lt;br /&gt;
:: ftfy ;) [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
::: Hah, sorry, I was not aware at all. =) — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]])&lt;br /&gt;
:::: I make the same assumptions too so I've got a sense of humor about it. It's all good :) [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
== Templates ==&lt;br /&gt;
&lt;br /&gt;
Is there any reason you want the templates for things like APs and glory to have the word after them? I think &amp;quot;some action costs 3 [[Image:pa slot1.png]]&amp;quot; is better than &amp;quot;some action costs 3 [[Image:pa slot1.png]] '''AP'''&amp;quot;. It's how the game handles it, and it looks less redundant. With [[template:ap]] (my template) if you mouse over it says AP, and I intended to make it a link to something about AP as soon as there was something suitable to link to.&lt;br /&gt;
&lt;br /&gt;
There is now [[template:AP]] (yours, used with &amp;lt;nowiki&amp;gt;{{AP}}&amp;lt;/nowiki&amp;gt;) and [[template:Ap]] (mine, used with &amp;lt;nowiki&amp;gt;{{ap}}&amp;lt;/nowiki&amp;gt;). We should just use one of them. MP has the same situation.&lt;br /&gt;
&lt;br /&gt;
I do think the AP template should have options for special skill points, I just hadn't gotten around to it. We should keep that from yours.&lt;br /&gt;
&lt;br /&gt;
Lastly, filling up the recent changes is my job! &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
:I actually absolutely wasnt aware those templates already exist! As you noticed, the wiki has this awful issue of case sensitivity, and I just punched in &amp;quot;AP&amp;quot; and &amp;quot;MP&amp;quot; and didn't find anything, so I figured I was the first to make it. My inspiration came from the excellent [http://dota2.gamepedia.com Dota 2 Wiki] and its usage of templates.&lt;br /&gt;
&lt;br /&gt;
:I'm actually torn on the issue myself; I believe that [[Image:pa slot1.png]] '''AP''' looks more elegant, because it's the same with [[Image:Triumph.png]] '''Glory''' and [[Image:Moral.png]] '''Morale'''. The game is not really a point to refer to in this issue, since its usage isn't uniform at '''all'''; sometimes you get &amp;quot;3 [[Image:pa slot1.png]]&amp;quot;, sometimes it's &amp;quot;3 [[Image:pa slot1.png]] '''AP'''&amp;quot;, sometimes it's even &amp;quot;3 Action points ([[Image:pa slot1.png]])&amp;quot;! Really silly. That also opens up another issue, namely how to treat tooltips and descriptions taken from inside the game... as they have haphazard, non-uniform usage of AP icons and texts all over the place, you can't really replace them all with wiki templates without altering them from their original phrasing. (which I personally think isn't an issue, but opinions may differ)&lt;br /&gt;
&lt;br /&gt;
:Personally like to keep it the way I did it, though this opens up some issues for job-specific AP, as you need to add &amp;quot;s&amp;quot; behind &amp;lt;nowiki&amp;gt;2 {{AP|IT}}&amp;lt;/nowiki&amp;gt; to make it &amp;quot;2 [[Image:Pa comp.png]]s&amp;quot;, etc. This may require some more elegant coding, but this is my first contact with MediaWiki so idk (yet)! — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 09:20, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::I had forgotten how inconsistent the game itself is. My opinion is, for the wiki (anything '''not''' supposed to be copied from the game), we should just use 3 [[Image:pa slot1.png]], 3 [[File: Triumph.png|Glory]], etc. and for places where the in-game stuff is copied, just say &amp;lt;nowiki&amp;gt;&amp;quot;3 [[Image:pa slot1.png]]&amp;quot;, &amp;quot;3 [[Image:pa slot1.png]] '''AP'''&amp;quot;, &amp;quot;3 Action Points ([[Image:pa slot1.png]])&amp;quot;,&amp;lt;/nowiki&amp;gt; or whatever, to match what's in the game.&lt;br /&gt;
::To link to an external website, you use &amp;lt;nowiki&amp;gt;[website text], not [website|text]&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
::This will be confusing to anyone reading it after the templates are changed... &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
:::I went and changed the formatting on our talk so it won't be confusing to anyone!&lt;br /&gt;
&lt;br /&gt;
:::I'm still not convinced. It may be redundant to someone who got to know the game, but anyone else won't immediately draw the connection that blue is Movement and red is Action, or that it's even supposed to be points. The image could, of course, link to articles explaining the points, but then again it won't be guaranteed that people mouse-over and realize the image is a link. Lastly, the various job action points like cook, gardening, IT etc. ''really'' aren't recognizable as AP on first glance.&lt;br /&gt;
&lt;br /&gt;
:::There are cases where both types can be useful, but ultimately we should decide on a &amp;quot;default&amp;quot; type of writing which should be uniformly used across the wiki, with exceptions where applicable. (The one we decide against can remain an optional template argument for experienced editors) My vote remains on the extended style. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 10:12, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Actually, I just changed my mind! We could leave the extended version as an optional argument for the AP/MP templates, but otherwise we can condense them down to just the icons (which will link to articles explaining the points). — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 10:32, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::OK, I'll do some template editing to make them icons only.&lt;br /&gt;
:::::I don't think there's anything called &amp;quot;life points&amp;quot; at all, and there's already [[template:health]] (or [[template:hp]]), so what's [[template:LP]] for? &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
:::::: This damn game. The FAQ clearly read '''Life Points''', but in the game interface it's '''Health Points'''... what the hell? — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 11:37, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::: That is exactly the point I was just about to raise. *shrug* I was playing at the time and said to myself &amp;quot;Hey, why is it saying Life points?&amp;quot; This is what you get when the game isn't written in English... *facepalm* [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 11:40, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::The game's information isn't always consistent or accurate, that's why we ''need'' a good wiki. I think we should stick with in-game names, and ignore the help and stuff if it disagrees. &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
::::::: Actually, the new Health Overhaul looks great. If you want, change the links in the Template files for {{Health}} and {{Morale}} to point at the new subheadings. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 12:06, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::: ...and it's already done. Damn you're good. ;P [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 12:07, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::Why did you revert my last message? &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
::::::::I... don't know! I think I tried to look at the previous revision of the page, and ended up rolling it back instead? I didn't get a confirmation prompt or anything, so that's weird... anyway, point taken! — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 12:13, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
In [[template:skill]], I think the icons should stay bigger. I know they fit better in lines, but they don't look as good because of the resizing. Compare: [[image:green thumb.png]] [[image:green thumb.png|class=small-em]] [[image:cold Blooded.png]] [[image:cold Blooded.png|class=small-em]] [[File:Caffeine Junkie.png]] [[File:Caffeine Junkie.png|class=small-em]] [[image:trapper.png]] [[image:trapper.png|class=small-em]] &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
:Bit of a late response, buuut: It does look better, but the bigger icons absolutely break reading comfort and content flow, so they have to be downscaled a bit. Sorry! — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 12:25, 30 January 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
I removed the double bolding from [[template:skill]] and [[template:character]], I don't think it looks good. &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
== font size ==&lt;br /&gt;
[[inventory]] - the font size is too small. i can barely read them. it hurts my eyes. please change into bigger font size. suggestion: must be at least 90%. not all people have sharp eyes. thank you. - ronga&lt;br /&gt;
&lt;br /&gt;
To solve that, you can hold down '''Ctrl''' and '''scroll your mouse wheel up''' to increase the zoom level of the site. The small fonts are still at a reasonable size for typical web usage, so I'm not sure if I can help you with anything else. :/ — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 00:45, 13 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Thank you for the tip. From a web designer's perspective, I'm interested to know where you learned that small font size is reasonable for typical web usage. First of all let's read the following paragraph.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;padding: 10px; border: 2px solid #4D4C4C; background-color: #E8E6E6;&amp;quot;&amp;gt;&lt;br /&gt;
'''Size: respect the users' preferences, avoid small size for content''' &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
As a base font size for a document, 1em (or 100%) is equivalent to setting the font size to the user’s preference. Use this as a basis for your font sizes, and avoid setting a smaller base font size &amp;lt;br /&amp;gt;&lt;br /&gt;
Avoid sizes in em smaller than 1em for text body, except maybe for copyright statements or other kinds of “fine print.” &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Quoted from &amp;quot;W3C Quality Assurance Tips for Webmasters&amp;quot; &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In fact small font sizes are discouraged. I'm afraid no good web designer will tell their clients to use small texts. You are causing your readers eye strain. Old readers will not be able to read it or you cause them big trouble reading it. &lt;br /&gt;
&lt;br /&gt;
Take a look at the general trends of modern web design standards. Studies reveal that people like bigger font sizes. I'm quoting the result of a website usability survey[http://www.nngroup.com/articles/top-ten-web-design-mistakes-of-2005/]: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;padding: 10px; border: 2px solid #4D4C4C; background-color: #E8E6E6;&amp;quot;&amp;gt;&lt;br /&gt;
Bad fonts won the vote by a landslide, getting almost twice as many votes as the #2 mistake. '''About two-thirds of the voters complained about small font sizes or frozen font sizes'''; about one-third complained about low contrast between text and background.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Read more if you are still not convinced[http://alistapart.com/article/dao]:&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;padding: 10px; border: 2px solid #4D4C4C; background-color: #E8E6E6;&amp;quot;&amp;gt;&lt;br /&gt;
One of the most significant accessibility issues is font size. Small fonts are more difficult to read. For those of us with good eyesight, it can come as a shock that '''a significant percentage of the population has trouble reading anything below 14 point times on paper. Screens are less readable than paper, because of their lower resolution.'''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please remember there are different people who use different devices to browse your website. For example Macintosh users will see the texts even smaller than most of the Windows users due to the differences in dpi. Don't forget mobile users too. Web design is about what your users want, and how you deliver what they want. It is not just what the developer wants.&lt;br /&gt;
&lt;br /&gt;
To be blunt your site has many usability issues. Font size is just one of them but I'm afraid I'm not in a good position to express my concerns. - ronga&lt;br /&gt;
----&lt;br /&gt;
I did not say that small font size is customary for current web design, but rather that ''the small fonts'' on Mushpedia (words wrapped in the ''&amp;lt;nowiki&amp;gt;&amp;lt;small&amp;gt;&amp;lt;/nowiki&amp;gt;'' tag, which are used rather rarely) are still in acceptable size for what they're supposed to be; namely, somewhat smaller in comparison to the rest of the page text.&lt;br /&gt;
&lt;br /&gt;
''Mushpedia'' does all you've described and linked above; it allows the users to set their personal font size by its employment of percentage-based sizes. It does not dictate a set-in-stone small text size anywhere. You can freely use the zoom level method described above, or configure your browser settings, to change the Mushpedia's font size and many other aspects.&lt;br /&gt;
&lt;br /&gt;
I'm going to assume you're taking offense with the usage of the ''&amp;lt;nowiki&amp;gt;&amp;lt;small&amp;gt;&amp;lt;/nowiki&amp;gt;'' on the [[Inventory]] page. It serves the purpose of reducing the amount of space taken up by auxiliary stats such as item origins and maintenance info. It helps shorten the page both horizontally and vertically, which, considering the respectable size of the tables, comes to aid the users of Mushpedia who have run on relatively small resolutions, rather than today's 1080p standard. As many play ''Mush'' off their laptops, the comfort of low-resolution users seems like an acceptable trade against the slight discomfort for sight-impaired users, who have to scroll their mouse wheel once to set a more appropriate zoom level.&lt;br /&gt;
&lt;br /&gt;
It seems that MediaWiki's base font size is 13px. Since MediaWiki's fairly simple layout doesn't break if you configure your personal zoom level, and we have not actually changed any element sizes from MediaWiki's default - which is employed across basically all wikis on the internet, and thus enjoys some popularity - I simply don't feel that a fundamental change is necessary.&lt;br /&gt;
&lt;br /&gt;
I'm still interested in what other usability issues you have noticed, so feel free to explain in further detail. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 03:10, 14 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Sigh!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;padding: 10px; border: 2px solid #4D4C4C; background-color: #E8E6E6;&amp;quot;&amp;gt;&lt;br /&gt;
words wrapped in the &amp;amp;lt;small&amp;gt; tag&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Good practice is to not use &amp;amp;lt;small&amp;gt; tag at all. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;padding: 10px; border: 2px solid #4D4C4C; background-color: #E8E6E6;&amp;quot;&amp;gt;&lt;br /&gt;
still in acceptable size for what they're supposed to be&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
It is not even if you have to use smaller font size. You make it too small. Advice: At least 90% if you really want to use. Please show some care for senior readers. You are probably young now but you will get old one day.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;padding: 10px; border: 2px solid #4D4C4C; background-color: #E8E6E6;&amp;quot;&amp;gt;&lt;br /&gt;
You can freely use the zoom level method described above, or configure your browser settings, to change the Mushpedia's font size and many other aspects.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
I'm afraid it is never a proper solution. It is often a layman's excuse to tell others to &amp;quot;fix&amp;quot; their own web design problem. I can't stress that enough. Read this usability research [http://www.nngroup.com/articles/guesses-vs-data/].&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;In this day and age, [...] most people who need to increase their font sizes in their web browser already know how to do it.&amp;quot; '''WRONG'''&amp;lt;br/&amp;gt;&lt;br /&gt;
 &amp;quot;People who do need to resize type will do so via the browser; it's not hard to do so.&amp;quot; '''WRONG'''&amp;lt;br/&amp;gt;&lt;br /&gt;
 &amp;quot;It's not 1995; not all 50+ people are such newbies that they don't know, or wouldn't want to know, how to resize text in a browser.&amp;quot; '''WRONG'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And then.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;padding: 10px; border: 2px solid #4D4C4C; background-color: #E8E6E6;&amp;quot;&amp;gt;&lt;br /&gt;
It serves the purpose of reducing the amount of space taken up by auxiliary stats such as item origins and maintenance info.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
First of all readability is more important than saving some space. Then an image is better than a thousand words. See it yourself. &lt;br /&gt;
&lt;br /&gt;
It is your version.&lt;br /&gt;
&lt;br /&gt;
[[File:they-call-it-genius-web-design.jpg]]&lt;br /&gt;
&lt;br /&gt;
My proposed fix. &lt;br /&gt;
&lt;br /&gt;
[[File:my-fix.jpg]]&lt;br /&gt;
&lt;br /&gt;
You are not saving a whole lot of space because of small fonts. You are '''actually wasting the space inside the cells for nothing'''. You make most users struggle to read by using small fonts!! I can't stress that enough. Read the survey if you are not convinced. I fail to see how this improves the usability.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;padding: 10px; border: 2px solid #4D4C4C; background-color: #E8E6E6;&amp;quot;&amp;gt;&lt;br /&gt;
against the slight discomfort for sight-impaired users&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
'''Slight discomfort?! Are you SURE???''' I don't even talk about the senior readers here. If you still insist that they have slight discomfort only, I can only say you care '''nothing''' about their needs, and you show '''no respect''' to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;padding: 10px; border: 2px solid #4D4C4C; background-color: #E8E6E6;&amp;quot;&amp;gt;&lt;br /&gt;
I simply don't feel that a fundamental change is necessary. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You don't even have a clue what web design is. Just like the new Mycetodessei skin, how it caused eye cancers to a wide range of audience. It is the prime example of the website failure which commits many fundamental mistakes in web design.&lt;br /&gt;
&lt;br /&gt;
Enough said. I don't know why you insist SO MUCH on using small fonts. You are constantly violating the common web standards and guidelines. For something which is so obvious as a mistake and so easy to fix, you make it EXTREMELY DIFFICULT for a change. You refused to change it even to 90%, claiming it is ONLY SLIGHT discomfort for EVEN visually impaired users. It is beyond me. I have a feeling I have to write a dissertation on this issue before a small change like this is likely to happen and it is just only a REALLY SMALL change. How much more time I have to waste to propose other changes. I know I'm just wasting my time. - Ronga&lt;br /&gt;
&lt;br /&gt;
==Request for Neutral Play page==&lt;br /&gt;
&lt;br /&gt;
I have created a &amp;quot;Neutral_Play&amp;quot; page, wherein is enumerated what I know of the Neutral Play concept as practiced in the Mush community. If it is acceptable, could it please be added to the &amp;quot;Aim of the Game&amp;quot; section alongside Mush play and Human play... or perhaps add it to the Meta-game section, as it certain is a meta concept. Thanks. [[User:Nijineko|Nijineko]] ([[User talk:Nijineko|talk]]) 15:39, 16 February 2014 (MST)&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:My-fix.jpg</id>
		<title>File:My-fix.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:My-fix.jpg"/>
				<updated>2014-03-01T18:11:38Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:They-call-it-genius-web-design.jpg</id>
		<title>File:They-call-it-genius-web-design.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:They-call-it-genius-web-design.jpg"/>
				<updated>2014-03-01T18:11:37Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Exploration</id>
		<title>Exploration</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Exploration"/>
				<updated>2014-02-25T19:26:00Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: /* Useful Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The crew of the Daedalus can embark on '''Expeditions''' to foreign planets, restocking the ship's [[resources]] and discovering various adventurous [[zones]] and [[Inventory|artifacts]]. Some precautions need to be taken before an Expedition can be started, and a larger number of [[characters]] will need to work together to load fuel, send the Daedalus on its course and embark on the journey.&lt;br /&gt;
&lt;br /&gt;
== Launching an Expedition ==&lt;br /&gt;
&lt;br /&gt;
'''Expedition procedure:'''&lt;br /&gt;
&lt;br /&gt;
* You have to find a planet with the [[Astrophysics|Astro Terminal]].&lt;br /&gt;
* Someone has to put right amount of [[Resources|Fuel]] needed, if the Fuel isn't correct and the [[Daedalus]] moves, the planet will be '''lost forever'''.&lt;br /&gt;
* Your [[Titles#Captain|Captain]] has to turn the Daedalus in the right direction and then engage the trip. See: [[Navigation]].&lt;br /&gt;
* '''Optional''': Finish the scan if you didn't already, for a cheaper cost and in order to make sure you won't encounter things you don't want to see (generally this means [[Zones#Volcanoes|Volcanoes]], [[Zones#Mankarog|Mankarog]] and [[Zones#Seismic|Seismic]] zones).&lt;br /&gt;
* Assemble your expedition crew in [[Map|Icarus Bay]] and take off.&lt;br /&gt;
* The Expedition will happen automatically. {{Skill|U-Turn}} skill allows to abort an expedition in progress.&lt;br /&gt;
* When you're on an Expedition, all discovered items, fruit and food appear automatically in the Icarus Bay. {{todo|confirm}} When on a patrol ship they appear when the patrol ship gets back.&lt;br /&gt;
* Once the Expedition is done, someone will have to put 1 {{fuel}} in the [[Ship Equipment#Engine Room|Combustion Chamber]], and the Captain has to move out of orbit.&lt;br /&gt;
&lt;br /&gt;
'''You can't launch an expedition under these circumstances:'''&lt;br /&gt;
&lt;br /&gt;
* The planet is fully explored&lt;br /&gt;
* An expedition is currently happening&lt;br /&gt;
* If the [[NERON BIOS|Crew Lock]] is on [Pilot], the one who launches the expedition has to be a pilot.&lt;br /&gt;
&lt;br /&gt;
'''Miscellaneous notes:'''&lt;br /&gt;
&lt;br /&gt;
*If someone dies during the expedition, everything they were carrying is permanently lost.&lt;br /&gt;
*If the Icarus is still on the planet when Daedalus moves, the Icarus and all expedition personal will be lost forever, unless '''Magnetic Return''' [[NERON Projects|project]] is completed, then the Icarus will be returned but not the crew.&lt;br /&gt;
&lt;br /&gt;
== Useful Skills ==&lt;br /&gt;
&lt;br /&gt;
Certain characters' skills lend themselves to Expeditions especially well, granting the exploring crew various bonuses. Expedition gains from multiple same skills do stack.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Botanist}}: +1 to fruit gained from Harvests.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Diplomat}}: Disables '''Combat''' outcomes from alien meetings. It won't protect you from accidents or from getting smashed by a Mankarog.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Sprinter}}: +1 area visited per Sprinter.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Survivalist}}:&lt;br /&gt;
*Personal damage to the survivalist is reduced by 1 point.&lt;br /&gt;
*The event [[Zones#Provision|Provision]] gives 1 more [[Inventory#Consumables|Alien Steak]].&lt;br /&gt;
*Last to die in case of fatal events. It means that if you had to die (in case of some fatal event) someone else will.&lt;br /&gt;
&lt;br /&gt;
== Useful Equipment ==&lt;br /&gt;
&lt;br /&gt;
'''Quadrimetric Compass:'''&lt;br /&gt;
*Protects the group from the [[Zones#Wandering|Wandering]] event.&lt;br /&gt;
*Protects the wielder from the [[Zones#Lost|Lost]] event.&lt;br /&gt;
&lt;br /&gt;
'''Spacesuit:''' Allows explorers to go on a planet without oxygen.&lt;br /&gt;
&lt;br /&gt;
'''Rope:''' Cancels 3-5 personal damage that can happen to you in the zones of [[Zones#Seismic Activity|Seismic Activity]], [[Zones#Caverns|Caverns]] and [[Zones#Mountains|Mountains]]. Does not prevent sudden death.&lt;br /&gt;
&lt;br /&gt;
'''White Flag:''' Cancels the chance of Combat in the [[Zones#Intelligent Life|Intelligent Life]] event.&lt;br /&gt;
&lt;br /&gt;
'''Echo-Locator:''' Chance to explore [[Zones#Hydrocarbon Deposits|Hydrocarbon Deposits]] zone is multiplied by 5.&lt;br /&gt;
&lt;br /&gt;
'''Drill:''' Double any [[Resources#Fuel|Fuel]] gains during the expedition.&lt;br /&gt;
&lt;br /&gt;
'''Babel Module:''' The chance to gain an artfact in the [[Zones#Intelligent Life|Intelligent Life]] event is doubled.&lt;br /&gt;
&lt;br /&gt;
'''ThermoSensor:''' Chance to explore [[Zones#Ruminants|Ruminants]], [[Zones#Predators|Predators]], [[Zones#Intelligent Life|Intelligent Life]], [[Zones#Mankarogs|Mankarogs]], [[Zones#Insects|Insects]] and [[Zones#Lost|Lost]] zones is multiplied by 5.&lt;br /&gt;
&lt;br /&gt;
'''Post-Its:''' Can be used to fill empty inventory slots to reduce the chance of losing an important object during exploration.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
'''Blaster:''' +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Knife:''' +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Natamy:''' +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Lizaro Jungle:''' +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Old Faithful''' (Machine Gun): +2 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Rocket-Launcher:''' +3 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Grenade:''' +3 added to the strength of your team during Combat. (one time use and consumed at the 1st Combat). If a crew member carries more than one, one will be used per fight.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Mechanics ==&lt;br /&gt;
The exploration occurs automatically, one zone every 10 minutes.&lt;br /&gt;
* 9 of the planet's zones explored with the Icarus ship, and 1 more for each {{Skill|Sprinter}} in the group.&lt;br /&gt;
* 3 with a patrol ship, 4 if you are {{Skill|Sprinter}}.&lt;br /&gt;
&lt;br /&gt;
Each zone can be explored once, but a visit may fail to explore in case of Wandering [[events|event]].&lt;br /&gt;
&lt;br /&gt;
Each zone has 4 possible outcomes. (for details see [[Zones]])&lt;br /&gt;
&lt;br /&gt;
Item gains (Steaks, O2, Fuel, Fruits) reported by the game already include the bonuses from any Skills and inventory items mentioned above.&lt;br /&gt;
&lt;br /&gt;
'''Non-sudden death Combat''' takes place as follows:&lt;br /&gt;
*The creature's strength is determined by the zone, the [[Zones#Shipwreck|Shipwreck encounter]] being the exception.&lt;br /&gt;
*The strength of the crew is '''1 per member''' plus any bonuses from [[#Useful Skills|skills]] and [[#Useful Equipment|equipment]].&lt;br /&gt;
*If the group's strength is inferior to the creature's strength, the difference in strength is spread across the group as damage. (not necessarily in an equal way)&lt;br /&gt;
*If the crew wins, they simply don't take any damage, there are no other effects.&lt;br /&gt;
&lt;br /&gt;
After an expedition is finished, anyone who joined the expedition will be offered to see the expedition log page. The link to this expedition log page can be shared with the rest of the crew.&lt;br /&gt;
&lt;br /&gt;
Health points of the crewmembers who joined the expedition are always at 12 in the public expedition log page. It does not reflect what their actual HPs are.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Janice]]&lt;br /&gt;
[[Category:Hua]]&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Exploration</id>
		<title>Exploration</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Exploration"/>
				<updated>2014-02-25T18:15:42Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: /* Useful Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The crew of the Daedalus can embark on '''Expeditions''' to foreign planets, restocking the ship's [[resources]] and discovering various adventurous [[zones]] and [[Inventory|artifacts]]. Some precautions need to be taken before an Expedition can be started, and a larger number of [[characters]] will need to work together to load fuel, send the Daedalus on its course and embark on the journey.&lt;br /&gt;
&lt;br /&gt;
== Launching an Expedition ==&lt;br /&gt;
&lt;br /&gt;
'''Expedition procedure:'''&lt;br /&gt;
&lt;br /&gt;
* You have to find a planet with the [[Astrophysics|Astro Terminal]].&lt;br /&gt;
* Someone has to put right amount of [[Resources|Fuel]] needed, if the Fuel isn't correct and the [[Daedalus]] moves, the planet will be '''lost forever'''.&lt;br /&gt;
* Your [[Titles#Captain|Captain]] has to turn the Daedalus in the right direction and then engage the trip. See: [[Navigation]].&lt;br /&gt;
* '''Optional''': Finish the scan if you didn't already, for a cheaper cost and in order to make sure you won't encounter things you don't want to see (generally this means [[Zones#Volcanoes|Volcanoes]], [[Zones#Mankarog|Mankarog]] and [[Zones#Seismic|Seismic]] zones).&lt;br /&gt;
* Assemble your expedition crew in [[Map|Icarus Bay]] and take off.&lt;br /&gt;
* The Expedition will happen automatically. {{Skill|U-Turn}} skill allows to abort an expedition in progress.&lt;br /&gt;
* When you're on an Expedition, all discovered items, fruit and food appear automatically in the Icarus Bay. {{todo|confirm}} When on a patrol ship they appear when the patrol ship gets back.&lt;br /&gt;
* Once the Expedition is done, someone will have to put 1 {{fuel}} in the [[Ship Equipment#Engine Room|Combustion Chamber]], and the Captain has to move out of orbit.&lt;br /&gt;
&lt;br /&gt;
'''You can't launch an expedition under these circumstances:'''&lt;br /&gt;
&lt;br /&gt;
* The planet is fully explored&lt;br /&gt;
* An expedition is currently happening&lt;br /&gt;
* If the [[NERON BIOS|Crew Lock]] is on [Pilot], the one who launches the expedition has to be a pilot.&lt;br /&gt;
&lt;br /&gt;
'''Miscellaneous notes:'''&lt;br /&gt;
&lt;br /&gt;
*If someone dies during the expedition, everything they were carrying is permanently lost.&lt;br /&gt;
*If the Icarus is still on the planet when Daedalus moves, the Icarus and all expedition personal will be lost forever, unless '''Magnetic Return''' [[NERON Projects|project]] is completed, then the Icarus will be returned but not the crew.&lt;br /&gt;
&lt;br /&gt;
== Useful Skills ==&lt;br /&gt;
&lt;br /&gt;
Certain characters' skills lend themselves to Expeditions especially well, granting the exploring crew various bonuses. Expedition gains from multiple same skills do stack.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Botanist}}: +1 to fruit gained from Harvests.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Diplomat}}: Disables '''Combat''' outcomes from alien meetings. It won't protect you from accidents or from getting smashed by a Mankarog.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Sprinter}}: +1 area visited per Sprinter.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Survivalist}}:&lt;br /&gt;
*Personal damage to the survivalist is reduced by 1 point.&lt;br /&gt;
*The event [[Zones#Provision|Provision]] gives 1 more [[Inventory#Consumables|Alien Steak]].&lt;br /&gt;
*Last to die in case of fatal events. It means that if you had to die (in case of some fatal event) someone else will.&lt;br /&gt;
&lt;br /&gt;
== Useful Equipment ==&lt;br /&gt;
&lt;br /&gt;
'''Quadrimetric Compass:'''&lt;br /&gt;
*Protects the group from the [[Zones#Wandering|Wandering]] event.&lt;br /&gt;
*Protects the wielder from the [[Zones#Lost|Lost]] event.&lt;br /&gt;
&lt;br /&gt;
'''Spacesuit:''' Allows explorers to go on a planet without oxygen.&lt;br /&gt;
&lt;br /&gt;
'''Rope:''' Cancels personal damage that can happen to you in the zones of [[Zones#Seismic Activity|Seismic Activity]], [[Zones#Caverns|Caverns]] and [[Zones#Mountains|Mountains]]. Does not prevent sudden death.&lt;br /&gt;
&lt;br /&gt;
'''White Flag:''' Cancels the chance of Combat in the [[Zones#Intelligent Life|Intelligent Life]] event.&lt;br /&gt;
&lt;br /&gt;
'''Echo-Locator:''' Chance to explore [[Zones#Hydrocarbon Deposits|Hydrocarbon Deposits]] zone is multiplied by 5.&lt;br /&gt;
&lt;br /&gt;
'''Drill:''' Double any [[Resources#Fuel|Fuel]] gains during the expedition.&lt;br /&gt;
&lt;br /&gt;
'''Babel Module:''' The chance to gain an artfact in the [[Zones#Intelligent Life|Intelligent Life]] event is doubled.&lt;br /&gt;
&lt;br /&gt;
'''ThermoSensor:''' Chance to explore [[Zones#Ruminants|Ruminants]], [[Zones#Predators|Predators]], [[Zones#Intelligent Life|Intelligent Life]], [[Zones#Mankarogs|Mankarogs]], [[Zones#Insects|Insects]] and [[Zones#Lost|Lost]] zones is multiplied by 5.&lt;br /&gt;
&lt;br /&gt;
'''Post-Its:''' Can be used to fill empty inventory slots to reduce the chance of losing an important object during exploration.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
'''Blaster:''' +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Knife:''' +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Natamy:''' +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Lizaro Jungle:''' +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Old Faithful''' (Machine Gun): +2 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Rocket-Launcher:''' +3 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Grenade:''' +3 added to the strength of your team during Combat. (one time use and consumed at the 1st Combat). If a crew member carries more than one, one will be used per fight.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Mechanics ==&lt;br /&gt;
The exploration occurs automatically, one zone every 10 minutes.&lt;br /&gt;
* 9 of the planet's zones explored with the Icarus ship, and 1 more for each {{Skill|Sprinter}} in the group.&lt;br /&gt;
* 3 with a patrol ship, 4 if you are {{Skill|Sprinter}}.&lt;br /&gt;
&lt;br /&gt;
Each zone can be explored once, but a visit may fail to explore in case of Wandering [[events|event]].&lt;br /&gt;
&lt;br /&gt;
Each zone has 4 possible outcomes. (for details see [[Zones]])&lt;br /&gt;
&lt;br /&gt;
Item gains (Steaks, O2, Fuel, Fruits) reported by the game already include the bonuses from any Skills and inventory items mentioned above.&lt;br /&gt;
&lt;br /&gt;
'''Non-sudden death Combat''' takes place as follows:&lt;br /&gt;
*The creature's strength is determined by the zone, the [[Zones#Shipwreck|Shipwreck encounter]] being the exception.&lt;br /&gt;
*The strength of the crew is '''1 per member''' plus any bonuses from [[#Useful Skills|skills]] and [[#Useful Equipment|equipment]].&lt;br /&gt;
*If the group's strength is inferior to the creature's strength, the difference in strength is spread across the group as damage. (not necessarily in an equal way)&lt;br /&gt;
*If the crew wins, they simply don't take any damage, there are no other effects.&lt;br /&gt;
&lt;br /&gt;
After an expedition is finished, anyone who joined the expedition will be offered to see the expedition log page. The link to this expedition log page can be shared with the rest of the crew.&lt;br /&gt;
&lt;br /&gt;
Health points of the crewmembers who joined the expedition are always at 12 in the public expedition log page. It does not reflect what their actual HPs are.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Janice]]&lt;br /&gt;
[[Category:Hua]]&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Exploration</id>
		<title>Exploration</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Exploration"/>
				<updated>2014-02-25T17:30:40Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: /* Gameplay Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The crew of the Daedalus can embark on '''Expeditions''' to foreign planets, restocking the ship's [[resources]] and discovering various adventurous [[zones]] and [[Inventory|artifacts]]. Some precautions need to be taken before an Expedition can be started, and a larger number of [[characters]] will need to work together to load fuel, send the Daedalus on its course and embark on the journey.&lt;br /&gt;
&lt;br /&gt;
== Launching an Expedition ==&lt;br /&gt;
&lt;br /&gt;
'''Expedition procedure:'''&lt;br /&gt;
&lt;br /&gt;
* You have to find a planet with the [[Astrophysics|Astro Terminal]].&lt;br /&gt;
* Someone has to put right amount of [[Resources|Fuel]] needed, if the Fuel isn't correct and the [[Daedalus]] moves, the planet will be '''lost forever'''.&lt;br /&gt;
* Your [[Titles#Captain|Captain]] has to turn the Daedalus in the right direction and then engage the trip. See: [[Navigation]].&lt;br /&gt;
* '''Optional''': Finish the scan if you didn't already, for a cheaper cost and in order to make sure you won't encounter things you don't want to see (generally this means [[Zones#Volcanoes|Volcanoes]], [[Zones#Mankarog|Mankarog]] and [[Zones#Seismic|Seismic]] zones).&lt;br /&gt;
* Assemble your expedition crew in [[Map|Icarus Bay]] and take off.&lt;br /&gt;
* The Expedition will happen automatically. {{Skill|U-Turn}} skill allows to abort an expedition in progress.&lt;br /&gt;
* When you're on an Expedition, all discovered items, fruit and food appear automatically in the Icarus Bay. {{todo|confirm}} When on a patrol ship they appear when the patrol ship gets back.&lt;br /&gt;
* Once the Expedition is done, someone will have to put 1 {{fuel}} in the [[Ship Equipment#Engine Room|Combustion Chamber]], and the Captain has to move out of orbit.&lt;br /&gt;
&lt;br /&gt;
'''You can't launch an expedition under these circumstances:'''&lt;br /&gt;
&lt;br /&gt;
* The planet is fully explored&lt;br /&gt;
* An expedition is currently happening&lt;br /&gt;
* If the [[NERON BIOS|Crew Lock]] is on [Pilot], the one who launches the expedition has to be a pilot.&lt;br /&gt;
&lt;br /&gt;
'''Miscellaneous notes:'''&lt;br /&gt;
&lt;br /&gt;
*If someone dies during the expedition, everything they were carrying is permanently lost.&lt;br /&gt;
*If the Icarus is still on the planet when Daedalus moves, the Icarus and all expedition personal will be lost forever, unless '''Magnetic Return''' [[NERON Projects|project]] is completed, then the Icarus will be returned but not the crew.&lt;br /&gt;
&lt;br /&gt;
== Useful Skills ==&lt;br /&gt;
&lt;br /&gt;
Certain characters' skills lend themselves to Expeditions especially well, granting the exploring crew various bonuses. Expedition gains from multiple same skills do stack.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Botanist}}: +1 to fruit gained from Harvests.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Diplomat}}: Disables '''Combat''' outcomes from alien meetings. It won't protect you from accidents or from getting smashed by a Mankarog.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Sprinter}}: +1 area visited per Sprinter.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Survivalist}}:&lt;br /&gt;
*Personal damage to the survivalist is reduced by 1 point.&lt;br /&gt;
*The event [[Zones#Provision|Provision]] gives 1 more [[Inventory#Consumables|Alien Steak]].&lt;br /&gt;
*Last to die in case of fatal events. It means that if you had to die (in case of some fatal event) someone else will.&lt;br /&gt;
&lt;br /&gt;
== Useful Equipment ==&lt;br /&gt;
&lt;br /&gt;
'''Quadrimetric Compass:'''&lt;br /&gt;
*Protects the group from the [[Zones#Wandering|Wandering]] event.&lt;br /&gt;
*Protects the wielder from the [[Zones#Lost|Lost]] event.&lt;br /&gt;
&lt;br /&gt;
'''Spacesuit:''' Allows explorers to go on a planet without oxygen.&lt;br /&gt;
&lt;br /&gt;
'''Rope:''' Cancels personal damage that can happen to you in the areas [[Zones#Seismic|Seismic]], [[Zones#Cave|Cave]] and [[Zones#Mountain|Mountain]]. Does not prevent sudden death.&lt;br /&gt;
&lt;br /&gt;
'''White Flag:''' Cancels the chance of Combat in the [[Zones#Intelligent Life|Intelligent Life]] event.&lt;br /&gt;
&lt;br /&gt;
'''Echo-Locator:''' Chance to explore a [[Zones#Hydrocarbon|Hydrocarbon]] zone is multiplied by 5.&lt;br /&gt;
&lt;br /&gt;
'''Drill:''' Double any [[Resources#Fuel|Fuel]] gains during the expedition.&lt;br /&gt;
&lt;br /&gt;
'''Babel Module:''' The chance to gain an artfact in the [[Zones#Intelligent Life|Intelligent Life]] event is doubled.&lt;br /&gt;
&lt;br /&gt;
'''ThermoSensor:''' Chance to explore [[Zones#Ruminant|Ruminant]], [[Zones#Predator|Predator]], [[Zones#Intelligent Life|Intelligent Life]], [[Zones#Mankarog|Mankarog]], [[Zones#Insects|Insects]] and [[Zones#Lost|Lost]] zones is multiplied by 5.&lt;br /&gt;
&lt;br /&gt;
'''Post-Its:''' Can be used to fill empty inventory slots to reduce the chance of losing an important object during exploration.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
'''Blaster:''' +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Knife:''' +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Natamy:''' +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Lizaro Jungle:''' +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Old Faithful''' (Machine Gun): +2 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Rocket-Launcher:''' +3 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Grenade:''' +3 added to the strength of your team during Combat. (one time use and consumed at the 1st Combat). If a crew member carries more than one, one will be used per fight.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Mechanics ==&lt;br /&gt;
The exploration occurs automatically, one zone every 10 minutes.&lt;br /&gt;
* 9 of the planet's zones explored with the Icarus ship, and 1 more for each {{Skill|Sprinter}} in the group.&lt;br /&gt;
* 3 with a patrol ship, 4 if you are {{Skill|Sprinter}}.&lt;br /&gt;
&lt;br /&gt;
Each zone can be explored once, but a visit may fail to explore in case of Wandering [[events|event]].&lt;br /&gt;
&lt;br /&gt;
Each zone has 4 possible outcomes. (for details see [[Zones]])&lt;br /&gt;
&lt;br /&gt;
Item gains (Steaks, O2, Fuel, Fruits) reported by the game already include the bonuses from any Skills and inventory items mentioned above.&lt;br /&gt;
&lt;br /&gt;
'''Non-sudden death Combat''' takes place as follows:&lt;br /&gt;
*The creature's strength is determined by the zone, the [[Zones#Shipwreck|Shipwreck encounter]] being the exception.&lt;br /&gt;
*The strength of the crew is '''1 per member''' plus any bonuses from [[#Useful Skills|skills]] and [[#Useful Equipment|equipment]].&lt;br /&gt;
*If the group's strength is inferior to the creature's strength, the difference in strength is spread across the group as damage. (not necessarily in an equal way)&lt;br /&gt;
*If the crew wins, they simply don't take any damage, there are no other effects.&lt;br /&gt;
&lt;br /&gt;
After an expedition is finished, anyone who joined the expedition will be offered to see the expedition log page. The link to this expedition log page can be shared with the rest of the crew.&lt;br /&gt;
&lt;br /&gt;
Health points of the crewmembers who joined the expedition are always at 12 in the public expedition log page. It does not reflect what their actual HPs are.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Janice]]&lt;br /&gt;
[[Category:Hua]]&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Health</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Health"/>
				<updated>2014-02-25T13:41:02Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: /* Morale Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
{{Caution|'''This page could use more info:'''&lt;br /&gt;
&lt;br /&gt;
'''Illnesses''': Illnesses (Diseases, Disorders and Injuries plus Symptoms) has it's own page now! However, as this is entwined with Health, it's necessary to also post this here. Symptoms now has its own table, but there are still other problems, such as; &amp;lt;br&amp;gt;&lt;br /&gt;
-A massive need to make all of the tables uniform in the width/size of each category! &amp;lt;br&amp;gt;&lt;br /&gt;
-A general need to fill out all tables and add in information regarding the details, causes, in-game description/effect (including fluff room logs) etc, and confirm entries. Bugs relating to Illnesses should be put in the details column with the correct notice! &amp;lt;br&amp;gt;&lt;br /&gt;
-While Symptoms has it's own table, this table could really do with restructuring into Symptom/Cause/Details/In-game Effect, where Symptom names them, Cause lists the related diseases/disorders/injuries, Details describes the actual effects and any related bugs, In-game Effect is for the fluff room logs that a symptom may create.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
To those editing sections of this article that require original entries, e.g. description of the effects of a symptom, please use clear and concise language that is unambiguous and easy to understand! &amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Please help with the aforementioned problems and then remove this notice!&lt;br /&gt;
&lt;br /&gt;
[[User:Devoirity|Devoirity]] ([[User talk:Devoirity|talk]]) 14:20, 8 February 2014 (MST) }}&lt;br /&gt;
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical '''Health''' diminishing with each passing day. Maintaining your {{HP}} '''Health Points''' and {{Morale}} '''Morale''' is one of your many responsibilities in the fight against the {{Character|Mush}}, which eventually proves difficult as you are beset by [[Dangers]] from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special [[Status|statuses]], and just below that are your {{HP}} and {{Morale}} gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.&lt;br /&gt;
&lt;br /&gt;
== Health Points ==&lt;br /&gt;
&lt;br /&gt;
{{HP}} '''Health Points''' are a measurement of your physical well-being. When they drop to zero, your character will '''die''' and you will be removed from the game.&lt;br /&gt;
&lt;br /&gt;
Health Points are capped at '''14''' {{HP}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{HP}}, making '''16''' {{HP}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain {{Item|Alien Fruit}}&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Bandage}}&lt;br /&gt;
| +2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Medikit}}&lt;br /&gt;
| +3 {{HP}} '''*'''&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Increased by 1 {{HP}} with [[Research|Ultra-Healing Pomade]] researched.&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Increased by 2 {{HP}} if used by a {{Skill|Medic}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Random Damage &lt;br /&gt;
| 2 {{HP}} '''*'''&lt;br /&gt;
|-&lt;br /&gt;
| Room Shaking&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Steel Plate&lt;br /&gt;
| 4-6 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: [[Actions#Kick Off|Kick Off]]&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Knife}}&lt;br /&gt;
| 1-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Blaster}}&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Old Faithful}}&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Natamy Rifle}}&lt;br /&gt;
| 2-4 {{HP}} '''**'''&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Lizaro Jungle}}&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Rocket Launcher}}&lt;br /&gt;
|?-8 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Throwing a {{Item|Grenade}}&lt;br /&gt;
| 0-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Grenade}}&lt;br /&gt;
| 0-10 {{HP}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*''' This damage has a (low) chance of occurring whenever a player picks up an item, repairs a broken piece of equipment or object, or uses a piece of equipment or object. There is an elevated and reliable chance for a non-Raluca player to be scratched for 2 {{HP}} each time they pick up Schrödinger. &amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' 6-13 {{HP}} if victim is a {{Character|Mush}}. &lt;br /&gt;
&lt;br /&gt;
{{Note|All '''combat''' damage is reduced by 1 {{HP}} each (stacking) by the following: {{Item|Plastenite Armor}}, {{Skill|Hard Boiled}}, though it is reportedly bugged at times when a mush player holds both the Armor and the skill. Mush who [[mutate]] will also have some additional damage protection.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Morale Points ==&lt;br /&gt;
&lt;br /&gt;
{{Morale}} '''Morale Points''' represent your character's mental integrity. When {{Morale|long}} drops to zero, you will commit suicide at the next cycle change. However if you can get over 0 {{morale}} before the end of this cycle, you will be safe.&lt;br /&gt;
&lt;br /&gt;
As with {{HP}}, Morale is capped at '''14''' {{Morale}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{Morale}}, making max '''16''' {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
The {{Character|Mush}}'s {{Morale}} is always at maximum and cannot be influenced. This may prompt {{Character|Mush}} players to keep track of the {{Morale}} they otherwise ''would'' have as regular human crewmember, so that they can defend themselves in case of doubt. &lt;br /&gt;
&lt;br /&gt;
Some actions have {{AP}} cost and are indicated in the following tables.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to Gain Morale ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| Eating a Banana&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|Alien Fruit]]&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| Cycle spent lying down with {{Skill|Shrink}} in room&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| Comforted by a {{Skill|Shrink}}&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
| 1 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
| Receiving a speech from a {{Skill|Leader}}&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
| 2 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
| Doing the thing (once per day)&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
| 1 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
| Caressing {{Character|Schrödinger}} (once per game)&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
| 1 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
| Using the [[Inventory#Tools|Alien Holographic TV]] (once per game)&lt;br /&gt;
| +3 {{Morale}} #&lt;br /&gt;
| 2 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: CYGNI&lt;br /&gt;
| +3 {{Morale}} ^&lt;br /&gt;
| Vary**&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: KALADAAN&lt;br /&gt;
| +6 {{Morale}} ^&lt;br /&gt;
| Vary**&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Link|Comms Link]] first established&lt;br /&gt;
| +3 {{Morale}} *&lt;br /&gt;
| Vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''#''' For everyone in the same room.&lt;br /&gt;
&lt;br /&gt;
'''^''' For everyone (no matter where they are).&lt;br /&gt;
&lt;br /&gt;
'''*''' For everyone already out of cryo (awaken).&lt;br /&gt;
&lt;br /&gt;
'''**''' Ranges from 2-12 {{AP}} (1-6 tries). &amp;lt;br/&amp;gt;&lt;br /&gt;
Depends on if [[Titles#Communications_Officer|Comm Officer]] has {{skill|Rebel}} skill and/or [[Communications#Xyloph Database|Kivanc Terzi (Xyloph)]].&amp;lt;br/&amp;gt;&lt;br /&gt;
If they have any {{AP|IT}}, uses 1 {{AP|IT}} instead of 2 {{AP}} per try.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to Lose Morale ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| -2 {{Morale}} *&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Crew member death&lt;br /&gt;
| -1 {{Morale}} **&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill|Demoralize}}&lt;br /&gt;
| -2 {{Morale}}&lt;br /&gt;
| 2 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
| Panic Attack&lt;br /&gt;
| -3 {{Morale}}&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Eating uncooked {{Item|Standard Ration}}&lt;br /&gt;
| -1 {{Morale}}&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|Alien Fruit]]&lt;br /&gt;
| -1 {{Morale}}&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| Kill the {{Character|Schrödinger}}&lt;br /&gt;
| -4 {{Morale}} #&lt;br /&gt;
| Vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*''' Reduced by 1 {{Morale}} if {{Skill|Mankind's only hope}} is alive. &amp;lt;br/&amp;gt;&lt;br /&gt;
Reduced by 1 {{Morale}} if you are {{Skill|The Optimist}}. (stacks with above) &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''**''' For everyone except those who are {{Skill|Detached Crewmember}}. &amp;lt;br/&amp;gt;&lt;br /&gt;
But no {{morale}} loss for everyone in case of suicide due to depression.&lt;br /&gt;
&lt;br /&gt;
'''#''' For {{character|Raluca}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Satisfaction==&lt;br /&gt;
'''Satisfaction''' is a hidden health statistic that relates to food and starvation. When you eat, you gain Satisfaction points depending on what you eat. Different [[Inventory#Consumables|foods]] give different amounts. You will gain the {{Status|Full Stomach}} status when your Satisfaction is 3 or more, and you cannot eat any more after that. You lose 1 Satisfaction per cycle. Once your Satisfaction points reach 0, you will be fine for 24 more cycles. Once that time has elapsed, you will gain the {{Status|Starving}} status, and will begin losing 1 {{HP}} per cycle.  &lt;br /&gt;
&lt;br /&gt;
Given a basic max starting {{HP|long}} of 14, and assuming that you have already hit 0 Satisfaction at some point in the recent past, eat 1 ration giving 4 Satisfaction, and you will last 5.25 days before death:&lt;br /&gt;
&lt;br /&gt;
(&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;Cycles of Satisfaction ticking down&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;Cycles before starvation starts&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;Cycles of losing 1 {{HP}}&amp;lt;/span&amp;gt;) divided by &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;Number of Cycles in a day&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;24&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt; = 42 Cycles&amp;lt;br/&amp;gt;&lt;br /&gt;
42 / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt; = 5.25 Days&lt;br /&gt;
&lt;br /&gt;
With Gold Mode: (4+24+16)/8 = 5.5 days&amp;lt;br/&amp;gt;&lt;br /&gt;
With low health: (4+24+1)/8 = 3.625 days&lt;br /&gt;
&lt;br /&gt;
The only thing that will affect this process is damage you receive in that time from other characters or random room events, or {{morale|long}} loss causing suicide. This can technically kill you earlier than that, but the overall chances of that are impossible to calculate at this point. Get your {{hp}} and {{morale}} to max and eat that Ration, and you should be fine.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need to confirm the 24 cycles before starvation starts, find the point that the hunger notification starts, and find out what max satisfaction is.}}&lt;br /&gt;
&lt;br /&gt;
== Illnesses ==&lt;br /&gt;
{{Main|Illnesses}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]] [[Category:Finola]] [[Category:Janice]]&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Alien_Holographic_TV</id>
		<title>Alien Holographic TV</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Alien_Holographic_TV"/>
				<updated>2014-02-25T13:36:37Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Alien Holographic TV|&lt;br /&gt;
Icon =&lt;br /&gt;
Alien_holographic_tv.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Use 2 {{AP}} to give '''+3''' {{Morale}} to all crew members in the room. Can be used several times, but each crew member may only benefit from the effect once per game.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
This little gadget can project life-size showings of alien TV series in the Refectory! A great way to boost crew morale !&lt;br /&gt;
| In-game Effects =&lt;br /&gt;
* Unique : Allows every viewer to gain +3 {{Morale}}&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
The hypnotic effect of this machine makes you forget your worries. And your strife. And... What's your name again?&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
[[Exploration]]: '''[[Events|Artefact]]''' event&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Is Artefact =&lt;br /&gt;
yes&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Repair Chance =&lt;br /&gt;
3%&lt;br /&gt;
| Dismantle Chance =&lt;br /&gt;
&lt;br /&gt;
| Dismantle Result 1 =&lt;br /&gt;
&lt;br /&gt;
| Dismantle Result Amount 1 =&lt;br /&gt;
&lt;br /&gt;
| Dismantle Result 2 =&lt;br /&gt;
&lt;br /&gt;
| Dismantle Result Amount 2 =&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
&lt;br /&gt;
Use 2 {{AP}} to give '''+3''' {{Morale}} to all crew members in the same room. Can be used several times, but each crew member may only benefit from the effect once per game.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Follow instructions in the [[Mushpedia:Item page guidelines]] to add properly structured item information here.}}&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete Item]]&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Alien_Holographic_TV</id>
		<title>Alien Holographic TV</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Alien_Holographic_TV"/>
				<updated>2014-02-25T13:17:57Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Alien Holographic TV|&lt;br /&gt;
Icon =&lt;br /&gt;
Alien_holographic_tv.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Provides '''+3''' {{Morale}} to all crew members in the room. Can be used several times, but each crew member may only benefit from the effect once per game.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
This little gadget can project life-size showings of alien TV series in the Refectory! A great way to boost crew morale !&lt;br /&gt;
| In-game Effects =&lt;br /&gt;
* Unique : Allows every viewer to gain +3 {{Morale}}&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
The hypnotic effect of this machine makes you forget your worries. And your strife. And... What's your name again?&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
[[Exploration]]: '''[[Events|Artefact]]''' event&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Is Artefact =&lt;br /&gt;
yes&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Repair Chance =&lt;br /&gt;
3%&lt;br /&gt;
| Dismantle Chance =&lt;br /&gt;
&lt;br /&gt;
| Dismantle Result 1 =&lt;br /&gt;
&lt;br /&gt;
| Dismantle Result Amount 1 =&lt;br /&gt;
&lt;br /&gt;
| Dismantle Result 2 =&lt;br /&gt;
&lt;br /&gt;
| Dismantle Result Amount 2 =&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
&lt;br /&gt;
Use 2 {{AP}} to give '''+3''' {{Morale}} to all crew members in the same room. Can be used several times, but each crew member may only benefit from the effect once per game.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Follow instructions in the [[Mushpedia:Item page guidelines]] to add properly structured item information here.}}&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete Item]]&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Alien_Holographic_TV</id>
		<title>Alien Holographic TV</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Alien_Holographic_TV"/>
				<updated>2014-02-25T13:17:35Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Alien Holographic TV|&lt;br /&gt;
Icon =&lt;br /&gt;
Alien_holographic_tv.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Provides '''+3''' {{Morale}} to all crew members in the room. Can be used several times, but each crew member may only benefit from the effect once per game.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
This little gadget can project life-size showings of alien TV series in the Refectory! A great way to boost crew morale !&lt;br /&gt;
| In-game Effects =&lt;br /&gt;
* Unique : Allows every viewer to gain +3 {{Morale}}&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
The hypnotic effect of this machine makes you forget your worries. And your strife. And... What's your name again?&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
[[Exploration]]: '''[[Events|Artefact]]''' event&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Is Artefact =&lt;br /&gt;
yes&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Repair Chance =&lt;br /&gt;
3%&lt;br /&gt;
| Dismantle Chance =&lt;br /&gt;
&lt;br /&gt;
| Dismantle Result 1 =&lt;br /&gt;
&lt;br /&gt;
| Dismantle Result Amount 1 =&lt;br /&gt;
&lt;br /&gt;
| Dismantle Result 2 =&lt;br /&gt;
&lt;br /&gt;
| Dismantle Result Amount 2 =&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
&lt;br /&gt;
Use 2{{AP}} to give '''+3''' {{Morale}} to all crew members in the same room. Can be used several times, but each crew member may only benefit from the effect once per game.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Follow instructions in the [[Mushpedia:Item page guidelines]] to add properly structured item information here.}}&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete Item]]&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Health</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Health"/>
				<updated>2014-02-25T13:16:49Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: /* Morale Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
{{Caution|'''This page could use more info:'''&lt;br /&gt;
&lt;br /&gt;
'''Illnesses''': Illnesses (Diseases, Disorders and Injuries plus Symptoms) has it's own page now! However, as this is entwined with Health, it's necessary to also post this here. Symptoms now has its own table, but there are still other problems, such as; &amp;lt;br&amp;gt;&lt;br /&gt;
-A massive need to make all of the tables uniform in the width/size of each category! &amp;lt;br&amp;gt;&lt;br /&gt;
-A general need to fill out all tables and add in information regarding the details, causes, in-game description/effect (including fluff room logs) etc, and confirm entries. Bugs relating to Illnesses should be put in the details column with the correct notice! &amp;lt;br&amp;gt;&lt;br /&gt;
-While Symptoms has it's own table, this table could really do with restructuring into Symptom/Cause/Details/In-game Effect, where Symptom names them, Cause lists the related diseases/disorders/injuries, Details describes the actual effects and any related bugs, In-game Effect is for the fluff room logs that a symptom may create.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
To those editing sections of this article that require original entries, e.g. description of the effects of a symptom, please use clear and concise language that is unambiguous and easy to understand! &amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Please help with the aforementioned problems and then remove this notice!&lt;br /&gt;
&lt;br /&gt;
[[User:Devoirity|Devoirity]] ([[User talk:Devoirity|talk]]) 14:20, 8 February 2014 (MST) }}&lt;br /&gt;
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical '''Health''' diminishing with each passing day. Maintaining your {{HP}} '''Health Points''' and {{Morale}} '''Morale''' is one of your many responsibilities in the fight against the {{Character|Mush}}, which eventually proves difficult as you are beset by [[Dangers]] from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special [[Status|statuses]], and just below that are your {{HP}} and {{Morale}} gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.&lt;br /&gt;
&lt;br /&gt;
== Health Points ==&lt;br /&gt;
&lt;br /&gt;
{{HP}} '''Health Points''' are a measurement of your physical well-being. When they drop to zero, your character will '''die''' and you will be removed from the game.&lt;br /&gt;
&lt;br /&gt;
Health Points are capped at '''14''' {{HP}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{HP}}, making '''16''' {{HP}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain {{Item|Alien Fruit}}&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Bandage}}&lt;br /&gt;
| +2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Medikit}}&lt;br /&gt;
| +3 {{HP}} '''*'''&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Increased by 1 {{HP}} with [[Research|Ultra-Healing Pomade]] researched.&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Increased by 2 {{HP}} if used by a {{Skill|Medic}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Random Damage &lt;br /&gt;
| 2 {{HP}} '''*'''&lt;br /&gt;
|-&lt;br /&gt;
| Room Shaking&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Steel Plate&lt;br /&gt;
| 4-6 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: [[Actions#Kick Off|Kick Off]]&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Knife}}&lt;br /&gt;
| 1-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Blaster}}&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Old Faithful}}&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Natamy Rifle}}&lt;br /&gt;
| 2-4 {{HP}} '''**'''&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Lizaro Jungle}}&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Rocket Launcher}}&lt;br /&gt;
|?-8 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Throwing a {{Item|Grenade}}&lt;br /&gt;
| 0-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Grenade}}&lt;br /&gt;
| 0-10 {{HP}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*''' This damage has a (low) chance of occurring whenever a player picks up an item, repairs a broken piece of equipment or object, or uses a piece of equipment or object. There is an elevated and reliable chance for a non-Raluca player to be scratched for 2 {{HP}} each time they pick up Schrödinger. &amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' 6-13 {{HP}} if victim is a {{Character|Mush}}. &lt;br /&gt;
&lt;br /&gt;
{{Note|All '''combat''' damage is reduced by 1 {{HP}} each (stacking) by the following: {{Item|Plastenite Armor}}, {{Skill|Hard Boiled}}, though it is reportedly bugged at times when a mush player holds both the Armor and the skill. Mush who [[mutate]] will also have some additional damage protection.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Morale Points ==&lt;br /&gt;
&lt;br /&gt;
{{Morale}} '''Morale Points''' represent your character's mental integrity. When {{Morale|long}} drops to zero, you will commit suicide at the next cycle change. However if you can get over 0 {{morale}} before the end of this cycle, you will be safe.&lt;br /&gt;
&lt;br /&gt;
As with {{HP}}, Morale is capped at '''14''' {{Morale}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{Morale}}, making max '''16''' {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
The {{Character|Mush}}'s {{Morale}} is always at maximum and cannot be influenced. This may prompt {{Character|Mush}} players to keep track of the {{Morale}} they otherwise ''would'' have as regular human crewmember, so that they can defend themselves in case of doubt. &lt;br /&gt;
&lt;br /&gt;
Some actions have {{AP}} cost and are indicated in the following tables.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to Gain Morale ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| Eating a Banana&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|Alien Fruit]]&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| Cycle spent lying down with {{Skill|Shrink}} in room&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| Comforted by a {{Skill|Shrink}}&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
| 1 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
| Receiving a speech from a {{Skill|Leader}}&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
| 2 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
| Doing the thing (once per day)&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
| 1 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Caress'''ing {{Character|Schrödinger}} (once per game)&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
| 1 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
| Using the [[Inventory#Tools|Alien Holographic TV]] (once per game)&lt;br /&gt;
| +3 {{Morale}} #&lt;br /&gt;
| 2 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: CYGNI&lt;br /&gt;
| +3 {{Morale}} ^&lt;br /&gt;
| Vary**&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: KALADAAN&lt;br /&gt;
| +6 {{Morale}} ^&lt;br /&gt;
| Vary**&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Link|Comms Link]] first established&lt;br /&gt;
| +3 {{Morale}} *&lt;br /&gt;
| Vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''#''' For everyone in the same room.&lt;br /&gt;
&lt;br /&gt;
'''^''' For everyone (no matter where they are).&lt;br /&gt;
&lt;br /&gt;
'''*''' For everyone already out of cryo (awaken).&lt;br /&gt;
&lt;br /&gt;
'''**''' Ranges from 2-12 {{AP}} (1-6 tries). &amp;lt;br/&amp;gt;&lt;br /&gt;
Depends on if [[Titles#Communications_Officer|Comm Officer]] has {{skill|Rebel}} skill and/or [[Communications#Xyloph Database|Kivanc Terzi (Xyloph)]].&amp;lt;br/&amp;gt;&lt;br /&gt;
If they have any {{AP|IT}}, uses 1 {{AP|IT}} instead of 2 {{AP}} per try.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to Lose Morale ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| -2 {{Morale}} *&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Crew member death&lt;br /&gt;
| -1 {{Morale}} **&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill|Demoralize}}&lt;br /&gt;
| -2 {{Morale}}&lt;br /&gt;
| 2 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
| Panic Attack&lt;br /&gt;
| -3 {{Morale}}&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Eating uncooked {{Item|Standard Ration}}&lt;br /&gt;
| -1 {{Morale}}&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|Alien Fruit]]&lt;br /&gt;
| -1 {{Morale}}&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*''' Reduced by 1 {{Morale}} if {{Skill|Mankind's only hope}} is alive. &amp;lt;br/&amp;gt;&lt;br /&gt;
Reduced by 1 {{Morale}} if you are {{Skill|The Optimist}}. (stacks with above) &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''**''' For everyone except those who are {{Skill|Detached Crewmember}}. &amp;lt;br/&amp;gt;&lt;br /&gt;
But no {{morale}} loss for everyone in case of suicide due to depression.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Satisfaction==&lt;br /&gt;
'''Satisfaction''' is a hidden health statistic that relates to food and starvation. When you eat, you gain Satisfaction points depending on what you eat. Different [[Inventory#Consumables|foods]] give different amounts. You will gain the {{Status|Full Stomach}} status when your Satisfaction is 3 or more, and you cannot eat any more after that. You lose 1 Satisfaction per cycle. Once your Satisfaction points reach 0, you will be fine for 24 more cycles. Once that time has elapsed, you will gain the {{Status|Starving}} status, and will begin losing 1 {{HP}} per cycle.  &lt;br /&gt;
&lt;br /&gt;
Given a basic max starting {{HP|long}} of 14, and assuming that you have already hit 0 Satisfaction at some point in the recent past, eat 1 ration giving 4 Satisfaction, and you will last 5.25 days before death:&lt;br /&gt;
&lt;br /&gt;
(&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;Cycles of Satisfaction ticking down&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;Cycles before starvation starts&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;Cycles of losing 1 {{HP}}&amp;lt;/span&amp;gt;) divided by &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;Number of Cycles in a day&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;24&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt; = 42 Cycles&amp;lt;br/&amp;gt;&lt;br /&gt;
42 / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt; = 5.25 Days&lt;br /&gt;
&lt;br /&gt;
With Gold Mode: (4+24+16)/8 = 5.5 days&amp;lt;br/&amp;gt;&lt;br /&gt;
With low health: (4+24+1)/8 = 3.625 days&lt;br /&gt;
&lt;br /&gt;
The only thing that will affect this process is damage you receive in that time from other characters or random room events, or {{morale|long}} loss causing suicide. This can technically kill you earlier than that, but the overall chances of that are impossible to calculate at this point. Get your {{hp}} and {{morale}} to max and eat that Ration, and you should be fine.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need to confirm the 24 cycles before starvation starts, find the point that the hunger notification starts, and find out what max satisfaction is.}}&lt;br /&gt;
&lt;br /&gt;
== Illnesses ==&lt;br /&gt;
{{Main|Illnesses}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]] [[Category:Finola]] [[Category:Janice]]&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Health</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Health"/>
				<updated>2014-02-25T13:14:57Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: /* Morale Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
{{Caution|'''This page could use more info:'''&lt;br /&gt;
&lt;br /&gt;
'''Illnesses''': Illnesses (Diseases, Disorders and Injuries plus Symptoms) has it's own page now! However, as this is entwined with Health, it's necessary to also post this here. Symptoms now has its own table, but there are still other problems, such as; &amp;lt;br&amp;gt;&lt;br /&gt;
-A massive need to make all of the tables uniform in the width/size of each category! &amp;lt;br&amp;gt;&lt;br /&gt;
-A general need to fill out all tables and add in information regarding the details, causes, in-game description/effect (including fluff room logs) etc, and confirm entries. Bugs relating to Illnesses should be put in the details column with the correct notice! &amp;lt;br&amp;gt;&lt;br /&gt;
-While Symptoms has it's own table, this table could really do with restructuring into Symptom/Cause/Details/In-game Effect, where Symptom names them, Cause lists the related diseases/disorders/injuries, Details describes the actual effects and any related bugs, In-game Effect is for the fluff room logs that a symptom may create.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
To those editing sections of this article that require original entries, e.g. description of the effects of a symptom, please use clear and concise language that is unambiguous and easy to understand! &amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Please help with the aforementioned problems and then remove this notice!&lt;br /&gt;
&lt;br /&gt;
[[User:Devoirity|Devoirity]] ([[User talk:Devoirity|talk]]) 14:20, 8 February 2014 (MST) }}&lt;br /&gt;
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical '''Health''' diminishing with each passing day. Maintaining your {{HP}} '''Health Points''' and {{Morale}} '''Morale''' is one of your many responsibilities in the fight against the {{Character|Mush}}, which eventually proves difficult as you are beset by [[Dangers]] from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special [[Status|statuses]], and just below that are your {{HP}} and {{Morale}} gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.&lt;br /&gt;
&lt;br /&gt;
== Health Points ==&lt;br /&gt;
&lt;br /&gt;
{{HP}} '''Health Points''' are a measurement of your physical well-being. When they drop to zero, your character will '''die''' and you will be removed from the game.&lt;br /&gt;
&lt;br /&gt;
Health Points are capped at '''14''' {{HP}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{HP}}, making '''16''' {{HP}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain {{Item|Alien Fruit}}&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Bandage}}&lt;br /&gt;
| +2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Medikit}}&lt;br /&gt;
| +3 {{HP}} '''*'''&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Increased by 1 {{HP}} with [[Research|Ultra-Healing Pomade]] researched.&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Increased by 2 {{HP}} if used by a {{Skill|Medic}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Random Damage &lt;br /&gt;
| 2 {{HP}} '''*'''&lt;br /&gt;
|-&lt;br /&gt;
| Room Shaking&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Steel Plate&lt;br /&gt;
| 4-6 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: [[Actions#Kick Off|Kick Off]]&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Knife}}&lt;br /&gt;
| 1-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Blaster}}&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Old Faithful}}&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Natamy Rifle}}&lt;br /&gt;
| 2-4 {{HP}} '''**'''&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Lizaro Jungle}}&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Rocket Launcher}}&lt;br /&gt;
|?-8 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Throwing a {{Item|Grenade}}&lt;br /&gt;
| 0-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Grenade}}&lt;br /&gt;
| 0-10 {{HP}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*''' This damage has a (low) chance of occurring whenever a player picks up an item, repairs a broken piece of equipment or object, or uses a piece of equipment or object. There is an elevated and reliable chance for a non-Raluca player to be scratched for 2 {{HP}} each time they pick up Schrödinger. &amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' 6-13 {{HP}} if victim is a {{Character|Mush}}. &lt;br /&gt;
&lt;br /&gt;
{{Note|All '''combat''' damage is reduced by 1 {{HP}} each (stacking) by the following: {{Item|Plastenite Armor}}, {{Skill|Hard Boiled}}, though it is reportedly bugged at times when a mush player holds both the Armor and the skill. Mush who [[mutate]] will also have some additional damage protection.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Morale Points ==&lt;br /&gt;
&lt;br /&gt;
{{Morale}} '''Morale Points''' represent your character's mental integrity. When {{Morale|long}} drops to zero, you will commit suicide at the next cycle change. If you can get over 0 {{morale}} before the end of this cycle, you will be safe.&lt;br /&gt;
&lt;br /&gt;
As with {{HP}}, Morale is capped at '''14''' {{Morale}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{Morale}}, making max '''16''' {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
The {{Character|Mush}}'s {{Morale}} is always at maximum and cannot be influenced. This may prompt {{Character|Mush}} players to keep track of the {{Morale}} they otherwise ''would'' have as regular human crewmember, so that they can defend themselves in case of doubt. &lt;br /&gt;
&lt;br /&gt;
Some actions have {{AP}} cost and are indicated in the following tables.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to Gain Morale ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| Eating a Banana&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|Alien Fruit]]&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| Cycle spent lying down with {{Skill|Shrink}} in room&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| Comforted by a {{Skill|Shrink}}&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
| 1 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
| Receiving a speech from a {{Skill|Leader}}&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
| 2 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
| Doing the thing (once per day)&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
| 1 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Caress'''ing {{Character|Schrödinger}} (once per game)&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
| 1 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
| Using the [[Inventory#Tools|Alien Holographic TV]] (once per game)&lt;br /&gt;
| +3 {{Morale}} #&lt;br /&gt;
| 2 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: CYGNI&lt;br /&gt;
| +3 {{Morale}} ^&lt;br /&gt;
| Vary**&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: KALADAAN&lt;br /&gt;
| +6 {{Morale}} ^&lt;br /&gt;
| Vary**&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Link|Comms Link]] first established&lt;br /&gt;
| +3 {{Morale}} *&lt;br /&gt;
| Vary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''#''' For everyone in the same room.&lt;br /&gt;
&lt;br /&gt;
'''^''' For everyone (no matter where they are).&lt;br /&gt;
&lt;br /&gt;
'''*''' For everyone already out of cryo (awaken).&lt;br /&gt;
&lt;br /&gt;
'''**''' Ranges from 2-12 {{AP}} (1-6 tries). &amp;lt;br/&amp;gt;&lt;br /&gt;
Depends on if [[Titles#Communications_Officer|Comm Officer]] has {{skill|Rebel}} skill and/or [[Communications#Xyloph Database|Kivanc Terzi (Xyloph)]].&amp;lt;br/&amp;gt;&lt;br /&gt;
If they have any {{AP|IT}}, uses 1 {{AP|IT}} instead of 2 {{AP}} per try.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to Lose Morale ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| -2 {{Morale}} *&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Crew member death&lt;br /&gt;
| -1 {{Morale}} **&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill|Demoralize}}&lt;br /&gt;
| -2 {{Morale}}&lt;br /&gt;
| 2 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
| Panic Attack&lt;br /&gt;
| -3 {{Morale}}&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Eating uncooked {{Item|Standard Ration}}&lt;br /&gt;
| -1 {{Morale}}&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|Alien Fruit]]&lt;br /&gt;
| -1 {{Morale}}&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*''' Reduced by 1 {{Morale}} if {{Skill|Mankind's only hope}} is alive. &amp;lt;br/&amp;gt;&lt;br /&gt;
Reduced by 1 {{Morale}} if you are {{Skill|The Optimist}}. (stacks with above) &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''**''' For everyone except those who are {{Skill|Detached Crewmember}}. &amp;lt;br/&amp;gt;&lt;br /&gt;
But no {{morale}} loss for everyone in case of suicide due to depression.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Satisfaction==&lt;br /&gt;
'''Satisfaction''' is a hidden health statistic that relates to food and starvation. When you eat, you gain Satisfaction points depending on what you eat. Different [[Inventory#Consumables|foods]] give different amounts. You will gain the {{Status|Full Stomach}} status when your Satisfaction is 3 or more, and you cannot eat any more after that. You lose 1 Satisfaction per cycle. Once your Satisfaction points reach 0, you will be fine for 24 more cycles. Once that time has elapsed, you will gain the {{Status|Starving}} status, and will begin losing 1 {{HP}} per cycle.  &lt;br /&gt;
&lt;br /&gt;
Given a basic max starting {{HP|long}} of 14, and assuming that you have already hit 0 Satisfaction at some point in the recent past, eat 1 ration giving 4 Satisfaction, and you will last 5.25 days before death:&lt;br /&gt;
&lt;br /&gt;
(&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;Cycles of Satisfaction ticking down&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;Cycles before starvation starts&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;Cycles of losing 1 {{HP}}&amp;lt;/span&amp;gt;) divided by &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;Number of Cycles in a day&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;24&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt; = 42 Cycles&amp;lt;br/&amp;gt;&lt;br /&gt;
42 / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt; = 5.25 Days&lt;br /&gt;
&lt;br /&gt;
With Gold Mode: (4+24+16)/8 = 5.5 days&amp;lt;br/&amp;gt;&lt;br /&gt;
With low health: (4+24+1)/8 = 3.625 days&lt;br /&gt;
&lt;br /&gt;
The only thing that will affect this process is damage you receive in that time from other characters or random room events, or {{morale|long}} loss causing suicide. This can technically kill you earlier than that, but the overall chances of that are impossible to calculate at this point. Get your {{hp}} and {{morale}} to max and eat that Ration, and you should be fine.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need to confirm the 24 cycles before starvation starts, find the point that the hunger notification starts, and find out what max satisfaction is.}}&lt;br /&gt;
&lt;br /&gt;
== Illnesses ==&lt;br /&gt;
{{Main|Illnesses}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]] [[Category:Finola]] [[Category:Janice]]&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Dangers</id>
		<title>Dangers</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Dangers"/>
				<updated>2014-02-25T11:47:23Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: /* Health */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|This page needs to be cleaned up a bit.... [[User:Sagittaeri|Sagittaeri]] ([[User talk:Sagittaeri|talk]]) 20:58, 16 November 2013 (MST)}}&lt;br /&gt;
&lt;br /&gt;
{{Note|I cleaned up most of it :)--[[User:DurrDude|DurrDude]] ([[User talk:DurrDude|talk]]) 11:36, 5 February 2014 (MST)}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Dangers randomly occur over the ship. It can happen during any cycle of the day. The chance increases more and more as the day passes. Different dangers can happen in the same room too. It is important to maintain high amount of {{health}} and fairly high of {{morale}} so you don't get killed by accidents, especially in late games.&lt;br /&gt;
&lt;br /&gt;
== Daedalus ==&lt;br /&gt;
&lt;br /&gt;
=== Hunters ===&lt;br /&gt;
{{Main|Hunters}}&lt;br /&gt;
* [[Hunters]] will fire at the Daedalus at the beginning of each cycle&lt;br /&gt;
** This will cause the Daedalus to lose some {{Armor}} or some armor in the [[NERON Projects#List of NERON Projects|Plasma Shield]] &lt;br /&gt;
*** If the {{armor}} reaches 0, all crew members will die within at the beginning of the next cycle and the cause of death will be: &amp;quot;'Your corpse is floating amongst the debris of the pulverized Daedalus'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Communications Signal === &lt;br /&gt;
* The signal with Sol can be broken by:&lt;br /&gt;
** There are two Xyloph DB projects that will make you lose the signal with Sol. &lt;br /&gt;
** Using the microwave will also often cut the signal.&lt;br /&gt;
** Occasionally, especially when signal strength is low, the signal will cut out on its own for no particular reason.&lt;br /&gt;
&lt;br /&gt;
=== Broken Equipment/Doors === &lt;br /&gt;
* NERON will announce broken equipment at the start of each cycle&lt;br /&gt;
* Equipment and doors will randomly break at cycle change. &lt;br /&gt;
* NERON will announce broken equipment unless:&lt;br /&gt;
** The equipment has been sabotaged&lt;br /&gt;
** The equipment was damaged by an electrical spike&lt;br /&gt;
** The equipment was damaged by a fire&lt;br /&gt;
* NERON will not announce which equipment was broken&lt;br /&gt;
&lt;br /&gt;
== Health ==&lt;br /&gt;
&lt;br /&gt;
=== Fires === &lt;br /&gt;
* Always announced by NERON.&lt;br /&gt;
&lt;br /&gt;
* Does not consume oxygen despite popular belief.&lt;br /&gt;
&lt;br /&gt;
* Reporting the fire will put an alert in the Alerts Bar with a notification of which room the fire is in.&lt;br /&gt;
&lt;br /&gt;
* Fires can be caused randomly at cycle change as the ship goes on as well as:&lt;br /&gt;
** Mush skill Pyromaniac.&lt;br /&gt;
**  Shooting weapons and Grenade Rocket Launcher.&lt;br /&gt;
**  Invertebrate Shell cartridge. &lt;br /&gt;
&lt;br /&gt;
* Every cycle that it goes on (including the cycle in which it started), it can have the following effects:&lt;br /&gt;
**  Damage equipment (except doors) and break/destroy objects in the room.&lt;br /&gt;
**  Does 2-3 points of damage to the {{Armor}}&lt;br /&gt;
**  Spread to an adjacent room. &lt;br /&gt;
**  Injures any crew in the room for 2 {{hp}}&lt;br /&gt;
*** If crew member dies, the cause of death will be: &amp;quot;'Burned'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Can be put out by:&lt;br /&gt;
**  Manually with a {{Item|Extinguisher}}&lt;br /&gt;
**  Automatically by a Drone firefighter.&lt;br /&gt;
**  25% chance for the fire to be automatically put out in every cycle (Including the cycle the fire started) by the [[NERON#List of NERON Projects|NERON Project Sprinkers]].&lt;br /&gt;
&lt;br /&gt;
=== Electrical Spike === &lt;br /&gt;
* Damages all equipment (except doors) in the room&lt;br /&gt;
* Injures all team members present for 3 {{hp}}&lt;br /&gt;
** If crew member dies, the cause of death will be: &amp;quot;'Electrocuted'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Room Shaking === &lt;br /&gt;
* Injures all crew present in the room for 1 to 3 {{hp}}&lt;br /&gt;
** The log of the accident and the crew member who is injured is [[public]], but the amount of injury is [[private]].&lt;br /&gt;
*** The [[public]] log: ''The room suddenly starts to shake violently. The crewmembers present find themselves thrown to the floor and bits of the ceiling have collapsed here and there. What a wreck...''&lt;br /&gt;
** If crew member dies, the cause of death will be: &amp;quot;'Injuries'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Metal plates === &lt;br /&gt;
* Injures one crew present in the room for 3 to 6 {{hp}}&lt;br /&gt;
** The log of accident is [[public]], but the crew member who is injured and the amount of injury is [[private]].&lt;br /&gt;
*** The [[public]] log: ''An unexpected lurch caused a sheet of metal to land on (character's name). (He/She) is seriously injured!''&lt;br /&gt;
** If crew member dies, the cause of death will be: &amp;quot;'Injuries'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Bug|This occurs in patrol ships, causing the ship to be lost forever if the pilot dies from the plate.}}&lt;br /&gt;
&lt;br /&gt;
{{Bug|This can also occur during expeditions.}}&lt;br /&gt;
&lt;br /&gt;
=== Diseases === &lt;br /&gt;
Some disorders and diseases occur spontaneously.&lt;br /&gt;
&lt;br /&gt;
==== Accidents ==== &lt;br /&gt;
* Most actions have a small chance of injuring the player for 2 {{hp}}&lt;br /&gt;
&lt;br /&gt;
* Moderate chance of losing 2 {{HP}} from doing repairs and picking up [[NPCs#Schrödinger|Schrödinger]]&lt;br /&gt;
** If a crew member dies from picking up [[NPCs#Schrödinger|Schrödinger]], the cause of death will be: &amp;quot;'Putting the &amp;quot;Fun&amp;quot; in Funeral'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Death By Morale ===&lt;br /&gt;
* If your {{morale}} reaches 0, you will die within the next cycle and the cause of death will be: &amp;quot;'You put an end to it all'&amp;quot;&lt;br /&gt;
** If you somehow get your {{morale}} up before cycle change, you will not die.&lt;br /&gt;
* Not having good {{morale}} can be deadly, and can be exploited by the {{Character|Mush}}.&lt;br /&gt;
&lt;br /&gt;
=== Witnessing Death ===&lt;br /&gt;
* You have 1 {{morale}} less when a crew member dies. (Unless the death is due to Depression, then there is no morale loss.)&lt;br /&gt;
** No {{morale}} loss if you are a {{skill|Detached Crewmember}}.&lt;br /&gt;
** Gain 3 {{AP}} if you are {{skill|Cold Blooded}}.&lt;br /&gt;
* Chance of [[illness]] when you are in the same room with the crew member who just died.&lt;br /&gt;
** Zero risk of psychological illness if you are a {{skill|Detached Crewmember}}.&lt;br /&gt;
&lt;br /&gt;
=== Panic Attacks ===&lt;br /&gt;
* Random event that takes 3 {{morale}} away from a crew member.&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
{{todo|Give short description}}&lt;br /&gt;
* Traits such as:&lt;br /&gt;
** {{Trait|Germaphobe}}&lt;br /&gt;
** {{Trait|Antisocial}}&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{{todo|Give short description}}&lt;br /&gt;
* Skills such as:&lt;br /&gt;
** {{Skill|Premonition}}&lt;br /&gt;
** {{Skill|Demoralize}}&lt;br /&gt;
&lt;br /&gt;
=== Day Change ===&lt;br /&gt;
* Daily loss of 2 {{morale}} for anyone by default&lt;br /&gt;
* Daily loss of 1 {{morale}} for you if you are {{Skill|The Optimist}}, '''or''' for anyone if {{Skill|Mankind's only hope}} is present in the ship.&lt;br /&gt;
* Daily loss of 0 {{morale}} for you if you are {{Skill|The Optimist}} '''and''' {{Skill|Mankind's only hope}} is present in the ship&lt;br /&gt;
* Only 2 characters can actually possess {{Skill|Mankind's only hope}}: &lt;br /&gt;
** {{Character|Chun|long}}&lt;br /&gt;
** {{Character|Stephen|long}} who copy this skill with the {{Skill|Apprentice}} skill.&lt;br /&gt;
* Only 3 characters can actually possess {{Skill|The Optimist}}: &lt;br /&gt;
** {{Character|Roland|long}}&lt;br /&gt;
** {{Character|Kuan Ti|long}}&lt;br /&gt;
** {{Character|Stephen|long}} who copy this skill with the {{Skill|Apprentice}} skill.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User_talk:Ronga</id>
		<title>User talk:Ronga</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User_talk:Ronga"/>
				<updated>2014-02-23T17:04:15Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi there! I added [[Help:Editing_guidelines#Skill_pages|a new section to the Editing Guidelines relating to skill pages]]. I've noticed you've been contributing to skill pages a lot, so please take a moment to read it before you make any more changes to those! We already have a system in place for those, we just didn't adapt it to all yet; it would be great if you could use that. =) Thank you very much for your contributions so far! — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 18:09, 5 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
:Could you please join the [http://mibbit.com/?channel=%23mushpedia&amp;amp;server=irc.synirc.net Mushpedia IRC chat] for a bit? I'd like to speak to you about your recent wave of changes. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 03:44, 11 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
:: &amp;lt;deleted&amp;gt; (forget it. you don't want to talk. you don't bother) - ronga&lt;br /&gt;
&lt;br /&gt;
While I definitely appreciate your contributions, you continue to deviate from the editing guidelines on how Skill pages should be organized, and keep adding &amp;quot;notes&amp;quot; and &amp;quot;tips&amp;quot; sections in many articles where they are not really warranted. Please avoid doing so in the future. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 04:06, 19 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
: ok what's up? What's the point of lumping all info together? Better presentation? Good organization? Good sense of web design? One section is not overkill. I did not break your guideline. Tips/notes are definitely needed. It is a game guide after all. It's good there is a specific section people can put their tips to help newbies. You attract contributions in this way. They will contribute more if you put a specific section so they know exactly what you expect them to give. It is harder if you want people to write from scratch. You need pointers to guide them and motivate them to contribute.&lt;br /&gt;
&lt;br /&gt;
: &amp;quot;definitely appreciate your contributions&amp;quot; Action speaks louder than words. When I see a deletionist owner who is '''revert-happy''' and has '''zero respect''' on people's hard work and contributions, do you really think their contributions are welcome, or do they just want to keep the info the way they want to see and cannot accept other people ideas? I'm not talking about me although I'm one of the victims. Think about it. You spent hours writing an article or contributing. Then someone in power thinks it is not up to their taste so they are happy to revert all your work with a single mouse click. How would you feel this &amp;quot;appreciation&amp;quot;? Deletionists are often control freaks and are harmful on wiki, especially when they are the ones in power. &lt;br /&gt;
&lt;br /&gt;
: Let action speak for themselves. I will help them to clean up if their contributions are messy (while keeping most of their contributions) when I'm an admin on another wiki. Reverting are strictly used on vandalism. I will *never* revert people work easily. It is a community project. I know everyone who contributes should be respected. - ronga&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Dangers</id>
		<title>Dangers</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Dangers"/>
				<updated>2014-02-23T15:40:45Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: /* Morale */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|This page needs to be cleaned up a bit.... [[User:Sagittaeri|Sagittaeri]] ([[User talk:Sagittaeri|talk]]) 20:58, 16 November 2013 (MST)}}&lt;br /&gt;
&lt;br /&gt;
{{Note|I cleaned up most of it :)--[[User:DurrDude|DurrDude]] ([[User talk:DurrDude|talk]]) 11:36, 5 February 2014 (MST)}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Dangers randomly occur over the ship. It can happen during any cycle of the day. The chance increases more and more as the day passes. Different dangers can happen in the same room too. It is important to maintain high amount of {{health}} and fairly high of {{morale}} so you don't get killed by accidents, especially in late games.&lt;br /&gt;
&lt;br /&gt;
== Daedalus ==&lt;br /&gt;
&lt;br /&gt;
=== Hunters ===&lt;br /&gt;
{{Main|Hunters}}&lt;br /&gt;
* [[Hunters]] will fire at the Daedalus at the beginning of each cycle&lt;br /&gt;
** This will cause the Daedalus to lose some {{Armor}} or some armor in the [[NERON Projects#List of NERON Projects|Plasma Shield]] &lt;br /&gt;
*** If the {{armor}} reaches 0, all crew members will die within at the beginning of the next cycle and the cause of death will be: &amp;quot;'Your corpse is floating amongst the debris of the pulverized Daedalus'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Communications Signal === &lt;br /&gt;
* The signal with Sol can be broken by:&lt;br /&gt;
** There are two Xyloph DB projects that will make you lose the signal with Sol. &lt;br /&gt;
** Using the microwave will also often cut the signal.&lt;br /&gt;
** Occasionally, especially when signal strength is low, the signal will cut out on its own for no particular reason.&lt;br /&gt;
&lt;br /&gt;
=== Broken Equipment/Doors === &lt;br /&gt;
* NERON will announce broken equipment at the start of each cycle&lt;br /&gt;
* Equipment and doors will randomly break at cycle change. &lt;br /&gt;
* NERON will announce broken equipment unless:&lt;br /&gt;
** The equipment has been sabotaged&lt;br /&gt;
** The equipment was damaged by an electrical spike&lt;br /&gt;
** The equipment was damaged by a fire&lt;br /&gt;
* NERON will not announce which equipment was broken&lt;br /&gt;
&lt;br /&gt;
== Health ==&lt;br /&gt;
&lt;br /&gt;
=== Fires === &lt;br /&gt;
* Always announced by NERON.&lt;br /&gt;
&lt;br /&gt;
* Does not consume oxygen despite popular belief.&lt;br /&gt;
&lt;br /&gt;
* Reporting the fire will put an alert in the Alerts Bar with a notification of which room the fire is in.&lt;br /&gt;
&lt;br /&gt;
* Fires can be caused randomly at cycle change as the ship goes on as well as:&lt;br /&gt;
** Mush skill Pyromaniac.&lt;br /&gt;
**  Shooting weapons and Grenade Rocket Launcher.&lt;br /&gt;
**  Invertebrate Shell cartridge. &lt;br /&gt;
&lt;br /&gt;
* Every cycle that it goes on (including the cycle in which it started), it can have the following effects:&lt;br /&gt;
**  Damage equipment (except doors) and break/destroy objects in the room.&lt;br /&gt;
**  Does 2-3 points of damage to the {{Armor}}&lt;br /&gt;
**  Spread to an adjacent room. &lt;br /&gt;
**  Injures any crew in the room for 2 {{hp}}&lt;br /&gt;
*** If crew member dies, the cause of death will be: &amp;quot;'Burned'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Can be put out by:&lt;br /&gt;
**  Manually with a {{Item|Extinguisher}}&lt;br /&gt;
**  Automatically by a Drone firefighter.&lt;br /&gt;
**  25% chance for the fire to be automatically put out in every cycle (Including the cycle the fire started) by the [[NERON#List of NERON Projects|NERON Project Sprinkers]].&lt;br /&gt;
&lt;br /&gt;
=== Electrical Spike === &lt;br /&gt;
* Damages all equipment (except doors) in the room&lt;br /&gt;
* Injures all team members present for 3 {{hp}}&lt;br /&gt;
** If crew member dies, the cause of death will be: &amp;quot;'Electrocuted'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Room Shaking === &lt;br /&gt;
* Injures all crew present in the room for 1 to 3 {{hp}}&lt;br /&gt;
** The log of the accident and the crew member who is injured is [[public]], but the amount of injury is [[private]].&lt;br /&gt;
*** The [[public]] log: ''The room suddenly starts to shake violently. The crewmembers present find themselves thrown to the floor and bits of the ceiling have collapsed here and there. What a wreck...''&lt;br /&gt;
** If crew member dies, the cause of death will be: &amp;quot;'Injuries'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Metal plates === &lt;br /&gt;
* Injures one crew present in the room for 4 to 6 {{hp}}&lt;br /&gt;
** The log of accident is [[public]], but the crew member who is injured and the amount of injury is [[private]].&lt;br /&gt;
*** The [[public]] log: ''An unexpected lurch caused a sheet of metal to land on (character's name). (He/She) is seriously injured!''&lt;br /&gt;
** If crew member dies, the cause of death will be: &amp;quot;'Injuries'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Bug|This occurs in patrol ships, causing the ship to be lost forever if the pilot dies from the plate.}}&lt;br /&gt;
&lt;br /&gt;
{{Bug|This can also occur during expeditions.}}&lt;br /&gt;
&lt;br /&gt;
=== Diseases === &lt;br /&gt;
Some disorders and diseases occur spontaneously.&lt;br /&gt;
&lt;br /&gt;
==== Accidents ==== &lt;br /&gt;
* Most actions have a small chance of injuring the player for 2 {{hp}}&lt;br /&gt;
&lt;br /&gt;
* Moderate chance of losing 2 {{HP}} from doing repairs and picking up [[NPCs#Schrödinger|Schrödinger]]&lt;br /&gt;
** If a crew member dies from picking up [[NPCs#Schrödinger|Schrödinger]], the cause of death will be: &amp;quot;'Putting the &amp;quot;Fun&amp;quot; in Funeral'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Death By Morale ===&lt;br /&gt;
* If your {{morale}} reaches 0, you will die within the next cycle and the cause of death will be: &amp;quot;'You put an end to it all'&amp;quot;&lt;br /&gt;
** If you somehow get your {{morale}} up before cycle change, you will not die.&lt;br /&gt;
* Not having good {{morale}} can be deadly, and can be exploited by the {{Character|Mush}}.&lt;br /&gt;
&lt;br /&gt;
=== Witnessing Death ===&lt;br /&gt;
* You have 1 {{morale}} less when a crew member dies. (Unless the death is due to Depression, then there is no morale loss.)&lt;br /&gt;
** No {{morale}} loss if you are a {{skill|Detached Crewmember}}.&lt;br /&gt;
** Gain 3 {{AP}} if you are {{skill|Cold Blooded}}.&lt;br /&gt;
* Chance of [[illness]] when you are in the same room with the crew member who just died.&lt;br /&gt;
** Zero risk of psychological illness if you are a {{skill|Detached Crewmember}}.&lt;br /&gt;
&lt;br /&gt;
=== Panic Attacks ===&lt;br /&gt;
* Random event that takes 3 {{morale}} away from a crew member.&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
{{todo|Give short description}}&lt;br /&gt;
* Traits such as:&lt;br /&gt;
** {{Trait|Germaphobe}}&lt;br /&gt;
** {{Trait|Antisocial}}&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{{todo|Give short description}}&lt;br /&gt;
* Skills such as:&lt;br /&gt;
** {{Skill|Premonition}}&lt;br /&gt;
** {{Skill|Demoralize}}&lt;br /&gt;
&lt;br /&gt;
=== Day Change ===&lt;br /&gt;
* Daily loss of 2 {{morale}} for anyone by default&lt;br /&gt;
* Daily loss of 1 {{morale}} for you if you are {{Skill|The Optimist}}, '''or''' for anyone if {{Skill|Mankind's only hope}} is present in the ship.&lt;br /&gt;
* Daily loss of 0 {{morale}} for you if you are {{Skill|The Optimist}} '''and''' {{Skill|Mankind's only hope}} is present in the ship&lt;br /&gt;
* Only 2 characters can actually possess {{Skill|Mankind's only hope}}: &lt;br /&gt;
** {{Character|Chun|long}}&lt;br /&gt;
** {{Character|Stephen|long}} who copy this skill with the {{Skill|Apprentice}} skill.&lt;br /&gt;
* Only 3 characters can actually possess {{Skill|The Optimist}}: &lt;br /&gt;
** {{Character|Roland|long}}&lt;br /&gt;
** {{Character|Kuan Ti|long}}&lt;br /&gt;
** {{Character|Stephen|long}} who copy this skill with the {{Skill|Apprentice}} skill.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Transfer</id>
		<title>Transfer</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Transfer"/>
				<updated>2014-02-19T10:52:12Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Transfer&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
The Mush has passed to you one of the genotypes from our weapons of mass transmission. Help yourself!&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*'''Single action''': You can '''inhabit the body of another human'''. They must have been '''infected at least once'''. They will then find themselves in your body... and may warn your crewmates.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|6}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''Transfer''' is an extremely interesting and unique {{Character|Mush}} [[Skills|skill]] which allows you to swap bodies with any [[character]] in your room who is infected by at least 1 {{Item|Spore}}. &lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
{{Bug|The in-game tooltips claim that the '''Transpossession''' action is {{Privacy|Covert}} and '''Aggressive'''; however, it is entirely free and {{Privacy|Invisible}} to all.}}&lt;br /&gt;
&lt;br /&gt;
*New action: '''Transpossession'''&lt;br /&gt;
**'''Cost''': None&lt;br /&gt;
**'''Privacy Level''': {{Privacy|Invisible}}&lt;br /&gt;
**'''Target''': Another [[character]] '''in the same room'''&lt;br /&gt;
**'''Requires''': Target infected by at least 1 {{Item|Spore}}&lt;br /&gt;
**'''Effect''': Swaps bodies with the target&lt;br /&gt;
***'''Transfers with player:''' {{Character|Mush}} status, [[Game Modes|game mode]], character [[Player Resources#Experience|level]], [[Vending Machine|vanity effects]]&lt;br /&gt;
***'''Stays with original character:''' [[Health]] points ({{HP}} and {{Morale}}), {{Glory}}/{{Glory|Mush}}, [[Status|Statuses]] (including [[Health#Illnesses|illnesses]]), [[Titles]], communication channels, Commander-assigned Missions, equipped [[Vending Machine#Skins|custom skins]]&lt;br /&gt;
***Resets both characters' skills; the {{Character|Mush}} has to assign their new human skills in the 'genome' tab.&lt;br /&gt;
***Both characters lose all {{Item|Spore}}s on them.&lt;br /&gt;
***'''Single Action'''; can only be performed once per game.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Using ''Transfer'' will swap you and the target on the end-of-game scoreboard, meaning that 'likes' and previously gained {{Glory}} may be confused between the two players. This may lead to your victim being commended for your Mush play, although you will only receive commendations on the new character.&lt;br /&gt;
* You can read their private channels after transfer.&lt;br /&gt;
* Remember you can only transfer once per game. You and the victim are notified of the transfer via a large pop-up window.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Body transfer has several fun applications:&lt;br /&gt;
&lt;br /&gt;
* Dropping your {{Item|Walkie-Talkie}} somewhere, going on a killing spree and then transferring into a hapless bystander so that you can watch them get murdered by the rest of the crew, or even help with it.&lt;br /&gt;
* Escaping a lynch mob by transferring into attackers or inactives (whose full {{AP}}/{{MP}} gauges you can put to good use). Defeating attackers by transferring into them mid-combat and slaying your old body is particularly easy, but be aware that they will display as dead humans, blowing your cover to an attentive/well-informed crew.&lt;br /&gt;
* As last resort, possessing a high-importance character (like the ship's only {{Skill|Shrink}} or {{Skill|Physicist}}) and therefore getting them killed, further dooming the human crew. Particularly effective if your old body is comparatively useless.&lt;br /&gt;
* If {{Character|Mush}} {{Character|Raluca}}, you could rush the [[PILGRED Reactor]] to completion with your co-mush, then transfer into the reigning [[Titles#Commander|Commander]] and travel to Sol immediately.&lt;br /&gt;
&lt;br /&gt;
It's advisable to burn all your {{AP}} and {{MP}}, remove all items and, particularly, drop or hide your communications items ({{Item|iTrakie}} etc) somewhere before doing the transfer, to leave the confused victim as little opportunity as possible to resist or alert the crew. (Keep in mind that, unless '''Mute''' from an [[Health#Injuries|Injury]], they can still travel to the Bridge to communicate)&lt;br /&gt;
&lt;br /&gt;
Keep in mind that, if performing a transfer operation, you should adapt to your victim's behavior. Try to mimic their writing style, capitalization, use of emoticons etc, and carefully read all their private channels so that you're aware of the same information as them. Post-transfer life requires even more dexterity and spying prowess than regular {{Character|Mush}} existence.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Example01-Transfer.gif|thumb|none|The notification pop-up that pops up for the player after a transfer.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mush Skill]]&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Transfer</id>
		<title>Transfer</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Transfer"/>
				<updated>2014-02-19T10:46:39Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Transfer&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
The Mush has passed to you one of the genotypes from our weapons of mass transmission. Help yourself!&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*'''Single action''': You can '''inhabit the body of another human'''. They must have been '''infected at least once'''. They will then find themselves in your body... and may warn your crewmates.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|6}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''Transfer''' is an extremely interesting and unique {{Character|Mush}} [[Skills|skill]] which allows you to swap bodies with any [[character]] in your room who is infected by at least 1 {{Item|Spore}}. &lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
{{Bug|The in-game tooltips claim that the '''Transpossession''' action is {{Privacy|Covert}} and '''Aggressive'''; however, it is entirely free and {{Privacy|Invisible}} to all.}}&lt;br /&gt;
&lt;br /&gt;
*New action: '''Transpossession'''&lt;br /&gt;
**'''Cost''': None&lt;br /&gt;
**'''Privacy Level''': {{Privacy|Invisible}}&lt;br /&gt;
**'''Target''': Another [[character]] '''in the same room'''&lt;br /&gt;
**'''Requires''': Target infected by at least 1 {{Item|Spore}}&lt;br /&gt;
**'''Effect''': Swaps bodies with the target&lt;br /&gt;
***'''Transfers with player:''' {{Character|Mush}} status, [[Game Modes|game mode]], character [[Player Resources#Experience|level]], [[Vending Machine|vanity effects]]&lt;br /&gt;
***'''Stays with original character:''' [[Health]] points ({{HP}} and {{Morale}}), {{Glory}}/{{Glory|Mush}}, [[Status|Statuses]] (including [[Health#Illnesses|illnesses]]), [[Titles]], communication channels, Commander-assigned Missions, equipped [[Vending Machine|vanity outfit]]&lt;br /&gt;
***Resets both characters' skills; the {{Character|Mush}} has to assign their new human skills in the 'genome' tab.&lt;br /&gt;
***Both characters lose all {{Item|Spore}}s on them.&lt;br /&gt;
***'''Single Action'''; can only be performed once per game.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Using ''Transfer'' will swap you and the target on the end-of-game scoreboard, meaning that 'likes' and previously gained {{Glory}} may be confused between the two players. This may lead to your victim being commended for your Mush play, although you will only receive commendations on the new character.&lt;br /&gt;
* You can read their private channels after transfer.&lt;br /&gt;
* Remember you can only transfer once per game. You and the victim are notified of the transfer via a large pop-up window.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Body transfer has several fun applications:&lt;br /&gt;
&lt;br /&gt;
* Dropping your {{Item|Walkie-Talkie}} somewhere, going on a killing spree and then transferring into a hapless bystander so that you can watch them get murdered by the rest of the crew, or even help with it.&lt;br /&gt;
* Escaping a lynch mob by transferring into attackers or inactives (whose full {{AP}}/{{MP}} gauges you can put to good use). Defeating attackers by transferring into them mid-combat and slaying your old body is particularly easy, but be aware that they will display as dead humans, blowing your cover to an attentive/well-informed crew.&lt;br /&gt;
* As last resort, possessing a high-importance character (like the ship's only {{Skill|Shrink}} or {{Skill|Physicist}}) and therefore getting them killed, further dooming the human crew. Particularly effective if your old body is comparatively useless.&lt;br /&gt;
* If {{Character|Mush}} {{Character|Raluca}}, you could rush the [[PILGRED Reactor]] to completion with your co-mush, then transfer into the reigning [[Titles#Commander|Commander]] and travel to Sol immediately.&lt;br /&gt;
&lt;br /&gt;
It's advisable to burn all your {{AP}} and {{MP}}, remove all items and, particularly, drop or hide your communications items ({{Item|iTrakie}} etc) somewhere before doing the transfer, to leave the confused victim as little opportunity as possible to resist or alert the crew. (Keep in mind that, unless '''Mute''' from an [[Health#Injuries|Injury]], they can still travel to the Bridge to communicate)&lt;br /&gt;
&lt;br /&gt;
Keep in mind that, if performing a transfer operation, you should adapt to your victim's behavior. Try to mimic their writing style, capitalization, use of emoticons etc, and carefully read all their private channels so that you're aware of the same information as them. Post-transfer life requires even more dexterity and spying prowess than regular {{Character|Mush}} existence.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Example01-Transfer.gif|thumb|none|The notification pop-up that pops up for the player after a transfer.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mush Skill]]&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/NERON_Projects</id>
		<title>NERON Projects</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/NERON_Projects"/>
				<updated>2014-02-18T12:27:45Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: /* List of NERON Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 31 NERON projects which will appear as options for completion at the NERON terminal in the Nexus. Each project will appear exactly once. You're given an option of three to choose from, and once you complete one, the list refreshes with new projects, meaning the other two are lost as options for your current ship.&lt;br /&gt;
&lt;br /&gt;
NERON projects can also be completed by the comms officer at the comms terminal by doing NERON upgrades. For each NERON version upgrade, a random project which has not yet been available and is not currently available in the Nexus will be completed. The comms officer can do as many of these as they like, given that their pool of projects isn't exhausted, although there are diminishing returns on AP investment after the first few.&lt;br /&gt;
&lt;br /&gt;
Once all projects have either been an option in the Nexus or been completed via comms, no more NERON projects are possible.&lt;br /&gt;
&lt;br /&gt;
==Effectiveness==&lt;br /&gt;
&lt;br /&gt;
The effectiveness of each person's advancement to a project is determined by the number of relevant skills the person possesses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Description&lt;br /&gt;
! Efficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[image:0.png]] || No relevant skill || Base efficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[image:1.png]] || 1 relevant skill || Base efficiency + 4-6%&lt;br /&gt;
|-&lt;br /&gt;
| [[image:2.png]] || 2 relevant skills || Base efficency + 8-12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Also, changing '''CPU Priority''' on the '''NERON BIOS''' in the '''Nexus''' to '''Project''' will have the following effect on the efficiencies:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Base efficiency&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Added efficiency&lt;br /&gt;
|-&lt;br /&gt;
| 1-1% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 3-4% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 6-9% || +1-1%&lt;br /&gt;
|-&lt;br /&gt;
| 12-18% || +1-1%&lt;br /&gt;
|-&lt;br /&gt;
| 18-27% || +1-1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of NERON Projects==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effectiveness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Equipment sensor.png]]&lt;br /&gt;
| Anomaly Detector&amp;lt;br&amp;gt;{{Skill|Radio Expert}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|18|27}}&lt;br /&gt;
| Nothing beats a little NERON defragmentation. Filled with happiness it is more than content to pass a little extra info along to your PDA.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Equipment that has been interfered with is reported on your PDA'''&amp;lt;br&amp;gt;&lt;br /&gt;
* Shows broken equipment on your mini-map.&lt;br /&gt;
{{bug|seems to no be inconsistent with highlighting and sometimes doesn't show equipment highlighted once it's been reported but not fixed yet}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Icarus_antigrav_propeller.png]]&lt;br /&gt;
| Anti-gravity Thrusters&amp;lt;br&amp;gt;{{Skill|Pilot}}&amp;lt;br&amp;gt;{{Skill|Physicist}}&lt;br /&gt;
| {{Efficiencies|12|18}}&lt;br /&gt;
| Thanks to these anti-gravity thrusters, taking off and landing in the Icarus become child's play. Entering the atmosphere becomes easier than falling off a log. In short, the Icarus, is a hell of a machine to go flying in!&lt;br /&gt;
* Increases chances of landing on a planet successfully. Only relevant if non-pilots are flying.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Armour_corridor.png]]&lt;br /&gt;
| Armored Corridors&amp;lt;br&amp;gt;{{Skill|Technician}}&amp;lt;br&amp;gt;{{Skill|Physicist}}&lt;br /&gt;
| {{Efficiencies|3|4}}&lt;br /&gt;
| Eureka! In Magellan, the fibre optic cables which line the corridors can easily be compressed in order to add extra cabling. By adding even more cables, you can build a kind of pseudo-armor!&lt;br /&gt;
* Attacks upon the Daedalus are reduced by one point.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Auto_watering.png]]&lt;br /&gt;
| Automatic Sprinklers&amp;lt;br&amp;gt;{{Skill|Technician}}&amp;lt;br&amp;gt;{{Skill|Firefighter}}&lt;br /&gt;
| {{Efficiencies|3|4}}&lt;br /&gt;
| After several hours of negotiation with NERON, you can convince it to also use the anti-cigarette device for fires.&lt;br /&gt;
* Each fire has a 25% chance to be auto extinguished each cycle changeover, including the one during which it appears.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Auxiliary_terminal.png]]&lt;br /&gt;
| Auxiliary Terminal&amp;lt;br&amp;gt;{{Skill|IT Expert}}&amp;lt;br&amp;gt;{{Skill|Radio Expert}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| It would be practical to be able to get here without having to walk so far... by re-routing the 100V electric razor socket, you make an SCSS bridge to NERON.&lt;br /&gt;
* Creates NERON terminals in the medlab and the engine room.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bay_door_xxl.png]]&lt;br /&gt;
| Bay Door XXL&amp;lt;br&amp;gt;{{Skill|Pilot}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| After running the numbers, federation engineers released a superb report on the correlation between the ease of takeoff and the size of the bay doors. Astonishing.&lt;br /&gt;
* Reduced the risk of accidents when non-pilots are flying ships.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Patrolship_blaster_gun.png]]&lt;br /&gt;
| Blaster Gun&amp;lt;br&amp;gt;{{Skill|Pilot}}&amp;lt;br&amp;gt;{{Skill|Shooter}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| A 40mm cannon is good. A Blaster at 80mm is better.&lt;br /&gt;
* Increases the firepower of all patrol ships by one point&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Icarus_lavatory.png]]&lt;br /&gt;
| Convenient Sink&amp;lt;br&amp;gt;{{Skill|Biologist}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|18|27}}&lt;br /&gt;
| What a magnificent stainless steel sink! You now have no excuse for not washing your hands between missions.&lt;br /&gt;
* Reduces the mission hygiene penalty by one point&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Chipset_acceleration.png]]&lt;br /&gt;
| CPU Overclocking&amp;lt;br&amp;gt;{{Skill|Astrophysicist}}&amp;lt;br&amp;gt;{{Skill|IT Expert}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| NERON is a little bit OCD when it comes to scalability optimization, but this time its done a half-assed job, you simply unhook the bool Array DB from the bit Arrays. What a halfwit you are NERON...&lt;br /&gt;
* Searching for a planet costs 1 AP less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Door_sensor.png]]&lt;br /&gt;
| Defective Piston Sensors&amp;lt;br&amp;gt;{{Skill|Radio Expert}}&amp;lt;br&amp;gt;{{Skill|Robotics Expert}}&lt;br /&gt;
| {{Efficiencies|18|27}}&lt;br /&gt;
| By analyzing the smoke coming from defective pistons in the automatic doors, NERON can now determine precisely which doors are affrected&amp;lt;!--in-game typo--&amp;gt; and relay the information to your PDA.&lt;br /&gt;
* Broken doors are shown on trackers.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Dismantling.png]]&lt;br /&gt;
| Dismantler&amp;lt;br&amp;gt;{{Skill|Technician}}&amp;lt;br&amp;gt;{{Skill|Robotics Expert}}&lt;br /&gt;
| {{Efficiencies|12|18}}&lt;br /&gt;
| By dismantling all of Raluca's failed PILGRED experiments, you are able to recover a stack of used metal which can then be used to patch up the hull or repair patrol ships!&lt;br /&gt;
* Generates 5 scrap metal in the engine room.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extra_drone.png]]&lt;br /&gt;
| Extra Drone&amp;lt;br&amp;gt;{{Skill|Technician}}&amp;lt;br&amp;gt;{{Skill|Robotics Expert}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| Going through an old archive and examining data on Terrence's drones, it appears that it should be possible to ask NERON to build us another one.&lt;br /&gt;
* Adds a drone in the Nexus.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extra_hydroponpots.png]]&lt;br /&gt;
| Extra Hydropots&amp;lt;br&amp;gt;{{Skill|Technician}}&amp;lt;br&amp;gt;{{Skill|Botanist}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| Neron&amp;lt;!--not &amp;quot;NERON&amp;quot; as usual, this is in game--&amp;gt; found the hydroponic plant pot plans; Retrieving materials from the incubator should make it possible to create three additional pots.&lt;br /&gt;
* Adds 3 hydropots, which appear in the Hydroponic Garden.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:fire_sensor.png]]&lt;br /&gt;
| Fire Detector&amp;lt;br&amp;gt;{{Skill|Radio Expert}}&amp;lt;br&amp;gt;{{Skill|Firefighter}}&lt;br /&gt;
| {{Efficiencies|18|27}}&lt;br /&gt;
| After spending several hours convincing NERON that fire could be detrimental to its own well-being, it gave in and allocates&amp;lt;!-- in-game typo? --&amp;gt; more CPU power to the task... it still seems pretty annoyed though.&lt;br /&gt;
* Fires are reported on your PDA&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fission_coffee_roaster.png]]&lt;br /&gt;
| Fission Coffee Roaster&amp;lt;br&amp;gt;{{Skill|Caffeine Junkie}}&amp;lt;br&amp;gt;{{Skill|Physicist}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| Yeehaa!! By plugging in a basic portable particle accelerator to the exhaust of the roaster pump, it is now possible to obtain a coffee in less than 12h!!&lt;br /&gt;
* The coffee machine also regenerates Cycle 4 (French wiki lists this as bugged - confirm?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bric_broc.png]]&lt;br /&gt;
| General Patching Up&amp;lt;br&amp;gt;{{Skill|Designer}}&amp;lt;br&amp;gt;{{Skill|Creative}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| Did someone think to SCREW the steel plating back down?&lt;br /&gt;
* Each cycle, the Daedalus has a 15% chance of not falling apart. Prevents fires, metal plates, electrical overloads, shocks and spontaneous failures. Announced by NERON when activated.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Heat_lamp.png]]&lt;br /&gt;
| Heat Lamps&amp;lt;br&amp;gt;{{Skill|Technician}}&amp;lt;br&amp;gt;{{Skill|Botanist}}&lt;br /&gt;
| {{Efficiencies|3|4}} &lt;br /&gt;
| Equipped with &amp;quot;spring softness&amp;quot; lightbulbs, these lamps work miracles on extraterrestrial plants. They perfectly immitate&amp;lt;!--in-game typo--&amp;gt; the rays from our good old Sun.&lt;br /&gt;
* Plants in the garden have a 50% chance to generate an additional fruit each day.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Hydroponic_incubator.png]]&lt;br /&gt;
| Hydroponic Incubator&amp;lt;br&amp;gt;{{Skill|Physicist}}&amp;lt;br&amp;gt;{{Skill|Botanist}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| This piece of equipment, which was specially designed for seedlings and young hybrids, is able to saturate a plant's environment with nitrogen in order to accelerate their development without harming the adult plants.&lt;br /&gt;
* Young plants mature twice as fast in the garden.&lt;br /&gt;
(Actual in-game text is misleading: ''In the garden, young shoots cross breed twice as quickly.'')&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Icarus_larger_bay.png]]&lt;br /&gt;
| Large Bay Upgrade&amp;lt;br&amp;gt;{{Skill|Pilot}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| By getting rid of the backup motor which still remains to be proven useful, we can squeeze in another 2 seats.&lt;br /&gt;
* The Icarus can carry two more people, bringing the maximum to 6.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Patrol_ship_launcher.png]]&lt;br /&gt;
| Launch Propulsion System&amp;lt;br&amp;gt;{{Skill|Pilot}}&amp;lt;br&amp;gt;{{Skill|Physicist}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| While finalizing the implementation of new door servos, NERON realized what it had under the hood! That speeded things up no end...&lt;br /&gt;
* Launching patrol ships and the Pasiphae costs 1 AP less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Magnetic_net.png]]&lt;br /&gt;
| Magnetic Net&amp;lt;br&amp;gt;{{Skill|Pilot}}&amp;lt;br&amp;gt;{{Skill|Physicist}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| One of the great assets of the Magellan was that the stellar ark could mobilize its own flotilla. You debug the last packets of code from the Magnet automatic pilot program. That'll do the trick.&lt;br /&gt;
* When the Daedalus moves, patrol ships are automatically brought into their respective Bays, as well as the Pasiphae.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Auto_return_icarus.png]]&lt;br /&gt;
| Magnetic Return&amp;lt;br&amp;gt;{{Skill|IT Expert}}&amp;lt;br&amp;gt;{{Skill|Robotics Expert}}&lt;br /&gt;
| {{Efficiencies|12|18}}&lt;br /&gt;
| Using NERON's source code, you realize that you can give the Icarus a kind of pseudo-awareness. You decide to get rid of the pseudo-cognitive code and the emotion engine but keep the survival kernel. Now if the mission is a failure, the Icarus returns automatically.&lt;br /&gt;
* The Icarus automatically returns to the Daedalus in the event of mission failure.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Neron_project_thread.png]]&lt;br /&gt;
| NERON Participation&amp;lt;br&amp;gt;{{Skill|IT Expert}}&amp;lt;br&amp;gt;{{Skill|Shrink}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| After a good telling off, NERON often becomes more productive, especially when it comes to working on itself. &lt;br /&gt;
&lt;br /&gt;
You install an alarm clock which insults its active memory automatically every hour.&lt;br /&gt;
* If a project is above 0%, it is automatically progressed 5% each cycle.&lt;br /&gt;
* {{note|Does not reset player participation}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Oxy_more.png]]&lt;br /&gt;
| Oxygenated Ducts&amp;lt;br&amp;gt;{{Skill|Technician}}&amp;lt;br&amp;gt;{{Skill|Biologist}}&lt;br /&gt;
| {{Efficiencies|6|9}} &lt;br /&gt;
| Algae growing in the air-conditioning ducts. Maybe we could encourage rampant growth of banana trees?&lt;br /&gt;
* Each cycle, the Daedalus has a 20% chance not to lose oxygen. Announced by NERON.&amp;lt;!--how do broken oxygen tanks affect this? does it not lose oxygen at all or is it just reduced by 1?--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Plasma_shield.png]]&lt;br /&gt;
| [[Plasma Shield]]&amp;lt;br&amp;gt;{{Skill|Physicist}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|1|1}}&lt;br /&gt;
| You never had the time to complete it, but this damned plasma shield would have been really handy. By downloading a new core and restarting the particle tabulatrix driver, it should work just fine.&lt;br /&gt;
* The hull of the Daedalus is now protected by a self-regenerating shield. Must be turned on after being built at the BIOS terminal. Starts at 50 and regenerates 5 per cycle (max 100). Plasma shield takes damage first before [[Daedalus]] {{armor}} except in a few cases. For example taking-off and landing accidents by non-pilots, several things may occur including the damage of the [[Daedalus]]. The {{armor}} always take damage if it happens.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Food_retailer.png]]&lt;br /&gt;
| Pneumatic Distributor&amp;lt;br&amp;gt;{{Skill|Robotics Expert}}&amp;lt;br&amp;gt;{{Skill|Chef}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| Wow... You never really thought of it, but this tubing system has inspired you. In certain prehistoric societies, they used induced air tubes to send messages... However, these could just as easilt&amp;lt;!--in-game typo--&amp;gt; be used to transport food! You convert the guttering into a pneumatic tube. (What would be the point of having guttering in space... )&lt;br /&gt;
* Food produced in the garden is sent directly to the refectory via a pneumatic tube.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Quantum_sensors.png]]&lt;br /&gt;
| Quantum Sensors&amp;lt;br&amp;gt;{{Skill|Astrophysicist}}&amp;lt;br&amp;gt;{{Skill|Radio Expert}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| The InfraSensors also have a dark matter probability detector and recorder which should noticeably increase their utility.&lt;br /&gt;
*The planet scanner reveals an additional section every time it is used.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Turret_extra_firerate.png]]&lt;br /&gt;
| Rerouted Charges&amp;lt;br&amp;gt;{{Skill|Physicist}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|12|18}}&lt;br /&gt;
| By reversing the polarity of the Tesla turret modulator, it is possible to double their firing rate!&lt;br /&gt;
* Turrets recharge twice as fast.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Radar_trans_void.png]]&lt;br /&gt;
| Spatial Wave Radar&amp;lt;br&amp;gt;{{Skill|Radio Expert}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|12|18}} &lt;br /&gt;
| What wouldn't you give to please the Comm... By increasing the CPU priority of the harbinger thread, you make life a lot easier...&lt;br /&gt;
* The stellar antenna now doubles your progress. (Confirm this = Difficulty of establishing comms link is halved?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Patrolship_extra_ammo.png]]&lt;br /&gt;
| Teslatron Reservoir&amp;lt;br&amp;gt;{{Skill|Physicist}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| By adding a piston-based compression system, the storage capacity of the Teslatron reservoirs on the patrol ships can be doubled.&lt;br /&gt;
* Patrol ships have an additional 6 charges.&lt;br /&gt;
* In case this project gets finished while you are in a Patrol Ship, the ship gets recharged to 16 right away&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Trail_reducer.png]]&lt;br /&gt;
| Trail Minimizer&amp;lt;br&amp;gt;{{Skill|Pilot}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| We can't cloak the Daedalus but by adding a flame shield on the lateral jets, we can make it more difficult to follow.&lt;br /&gt;
* The number of attackers who pursue the Daedalus when it moves is reduced by 25%.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Kuan Ti]] [[Category:Janice]]&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Hunters</id>
		<title>Hunters</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Hunters"/>
				<updated>2014-02-18T12:16:48Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: /* List of Hunters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hunters are attack ships sent by the (infected) Federation to destroy the Daedalus. They will come at you relentlessly. Be prepared. &lt;br /&gt;
&lt;br /&gt;
To get rid of them, either you fire to kill them, or move the Daedalus to outrun them.&lt;br /&gt;
&lt;br /&gt;
== Fighting the hunters ==&lt;br /&gt;
&lt;br /&gt;
=== Patrol Ships ===&lt;br /&gt;
Patrol ships are the most effective way to deal with the hunter threat if you have characters with [[Pilot]] skills. See [[Piloting]] for details.&lt;br /&gt;
&lt;br /&gt;
=== Ship Turrets ===&lt;br /&gt;
You can enter these turrets and fire back at the hunters, but they are ineffective. It costs 1 AP to fire, with only 30% base accuracy to hit, and low damage points {{todo|exact range of values?}}.&lt;br /&gt;
&lt;br /&gt;
Ship turrets have 4 shots each before they have to recharge, which is done automatically between cycles.&lt;br /&gt;
&lt;br /&gt;
There are six turrets located on the Daedalus: Two in the front, next to the bridge, two in the middle, connected to the front ship bays, and two in the rear, connected to the engine room. Arranged visually from top to bottom in a column: Rear Bravo, Center Bravo, Front Bravo, Rear Alpha, Center Alpha, Front Alpha. &lt;br /&gt;
&lt;br /&gt;
== Moving Daedalus ==&lt;br /&gt;
You may simply move the Daedalus to outrun them. Some kinds of hunters will not follow, some do.&lt;br /&gt;
&lt;br /&gt;
The direction of movement does not affect the result.&lt;br /&gt;
&lt;br /&gt;
== List of Hunters ==&lt;br /&gt;
&amp;quot;Follow&amp;quot; means the percentage of the number of hunters which will follow the Daedalus after moving. For those which not followed or got overrun, you have got rid of them and essentially clear the threat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Day&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Enemy&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Follow&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Image:hunter.png]]&lt;br /&gt;
| [[Image:hunter-display.png]]&lt;br /&gt;
| '''Hunter'''&lt;br /&gt;
| 6&lt;br /&gt;
| 1-3 &lt;br /&gt;
| 50% (25% with [[Trail minimizer]])&lt;br /&gt;
| &lt;br /&gt;
* Standard Hunter. They will not do damage during the cycle in which they arrive. There is a very small chance that hunters will not do damage during a cycle regardless of prior arrival, but this is very rare.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[Image:trax.png]]&lt;br /&gt;
| [[Image:trax-display.png]]&lt;br /&gt;
| '''Trax'''&lt;br /&gt;
| 10&lt;br /&gt;
| ?&lt;br /&gt;
| 100% (75% with [[Trail minimizer]])&lt;br /&gt;
| &lt;br /&gt;
* {{todo|what is its attack pattern?}}&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[Image:arack.png]]&lt;br /&gt;
| [[Image:arack-display.png]]&lt;br /&gt;
| '''Arack'''&lt;br /&gt;
| 6&lt;br /&gt;
| ?&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
* {{todo|what is its attack pattern?}}&lt;br /&gt;
* Prevents the Daedalus from moving. (Does not apply to [[PILGRED Reactor]], you can still travel to [[Sol]] or [[Eden]])&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[Image:asteroid.png]]&lt;br /&gt;
| [[Image:asteroid-display.png]]&lt;br /&gt;
| '''Asteroid'''&lt;br /&gt;
| 20&lt;br /&gt;
| ≤20&lt;br /&gt;
| 0%&lt;br /&gt;
| &lt;br /&gt;
* Will collide with Daedalus 6 cycles after it initially appears (5 cycles if they appear after the Daedalus moves) and will cause as much damage as strength that it has left.&lt;br /&gt;
** Asteroids will ignore the plasma shield. [[Pasiphae]] also get damage from asteroid.&lt;br /&gt;
* Does not follow the Daedalus. You may simply get rid of them after moving. &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| [[Image:d1000.png]]&lt;br /&gt;
| [[Image:d1000-display.png]]&lt;br /&gt;
| '''d1000'''&lt;br /&gt;
| 30&lt;br /&gt;
| 1-? x3&lt;br /&gt;
| 0%&lt;br /&gt;
| &lt;br /&gt;
* Attacks the Daedalus 3 times per cycle.&lt;br /&gt;
* Does not follow the Daedalus. You may simply get rid of them after moving. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Hua]] [[Category:Roland]]&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Map</id>
		<title>Map</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Map"/>
				<updated>2014-02-15T12:26:38Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Warn|Some links lead to &amp;quot;dead&amp;quot; pages or suboptimal pages when nothing better was available and more info should be available. [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 09:47, 15 December 2013 (MST)}}&lt;br /&gt;
&lt;br /&gt;
{{Note| Green doors do not break randomly.}}&lt;br /&gt;
&lt;br /&gt;
{{Note| Most rooms are clickable and lead to the corresponding section of [[Ship Equipment]]. Also, hovering over these rooms opens the name as tooltip.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
image:door_layout.png|Daedalus Map&lt;br /&gt;
&lt;br /&gt;
rect 49 61 77 89 [[Ship_Equipment#Turret|Front Alpha Turret]]&lt;br /&gt;
rect 49 174 78 203 [[Ship_Equipment#Turret|Front Bravo Turret]]&lt;br /&gt;
rect 192 24 222 53 [[Ship_Equipment#Turret|Centre Alpha Turret]]&lt;br /&gt;
rect 192 210 222 239 [[Ship_Equipment#Turret|Centre Bravo Turret]]&lt;br /&gt;
rect 481 24 510 53 [[Ship_Equipment#Turret|Rear Alpha Turret]]&lt;br /&gt;
rect 481 210 510 239 [[Ship_Equipment#Turret|Rear Bravo Turret]]&lt;br /&gt;
poly 19 96 19 119 13 119 13 125 7 125 7 137 13 137 13 143 19 143 19 167 78 167 78 96 [[Ship_Equipment#Bridge|Bridge]]&lt;br /&gt;
rect 103 144 162 203 [[Ship_Equipment#Laboratory|Laboratory]]&lt;br /&gt;
rect 169 144 228 203 [[Ship_Equipment#Med_lab|Medlab]]&lt;br /&gt;
rect 229 6 348 53 [[Ship_Equipment#Fighter_Bays|Alpha Bay]]&lt;br /&gt;
rect 229 210 354 257 [[Ship_Equipment#Fighter_Bays|Bravo Bay]]&lt;br /&gt;
rect 253 60 294 95 [[Ship_Equipment#Centre_Storage|Centre Alpha Storage]]&lt;br /&gt;
rect 253 167 294 203 [[Ship_Equipment#Centre_Storage|Centre Bravo Storage]]&lt;br /&gt;
rect 253 102 312 161 [[Ship_Equipment#Refectory|Refectory]]&lt;br /&gt;
poly 301 60 354 60 354 107 319 107 319 95 301 95 [[Ship_Equipment#Dorms|Alpha Dorm]]&lt;br /&gt;
poly 301 168 319 168 319 156 354 156 354 203 301 203 [[Ship_Equipment#Dorms|Bravo Dorm]]&lt;br /&gt;
rect 319 114 354 149 [[Ship_Equipment#Nexus|Nexus]]&lt;br /&gt;
rect 355 6 474 53 [[Ship_Equipment#Alpha_Bay_2|Alpha Bay 2]]&lt;br /&gt;
rect 379 60 444 89 [[Ship_Equipment#Rear_Storage|Rear Alpha Storage]]&lt;br /&gt;
rect 379 174 444 203 [[Ship_Equipment#Rear_Storage|Rear Bravo Storage]]&lt;br /&gt;
rect 379 210 474 257 [[Ship_Equipment#Icarus_Bay|Icarus Bay]]&lt;br /&gt;
poly 451 60 546 60 546 72 540 72 540 96 546 96 546 120 540 120 540 144 546 144 546 168 540 168 540 192 546 192 546 203 451 203 [[Ship_Equipment#Engine_Room|Engine Room]]&lt;br /&gt;
&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rooms ===&lt;br /&gt;
&lt;br /&gt;
{{Warn|Currently only Consoles and Equipment that are there from the beginning, unmovable and interactable are listed.}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot;  | Number &lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Name&lt;br /&gt;
!  width=&amp;quot;80%&amp;quot; | Installed Consoles/Equipment&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ship_Equipment#Turret|Front Alpha Turret]]&lt;br /&gt;
| Turret&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ship_Equipment#Bridge|Bridge]]&lt;br /&gt;
|&lt;br /&gt;
*[[Communications|Communications Panel]]&lt;br /&gt;
*[[Navigation#Daedalus|Command Terminal]]&lt;br /&gt;
*[[Astrophysics|Astro Terminal]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ship_Equipment#Turret|Front Bravo Turret]]&lt;br /&gt;
| Turret&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Front Corridor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Hydroponic Garden&lt;br /&gt;
| '''fill me?''' &amp;lt;!-- to be added --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ship_Equipment#Laboratory|Laboratory]]&lt;br /&gt;
| [[Research|Research Lab Terminal]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ship_Equipment#Turret|Centre Alpha Turret]]&lt;br /&gt;
| Turret&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Front Storage&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ship_Equipment#Med_lab|Medlab]]&lt;br /&gt;
|&lt;br /&gt;
* Surgical pod&lt;br /&gt;
* Bed&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ship_Equipment#Turret|Centre Bravo Turret]]&lt;br /&gt;
| Turret&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ship_Equipment#Fighter_Bays|Alpha Bay]]&lt;br /&gt;
| Fighter x3&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Central Corridor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ship_Equipment#Fighter_Bays|Bravo Bay]]&lt;br /&gt;
| Fighter x3&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ship Equipment#Centre_Storage|Centre Alpha Storage]]&lt;br /&gt;
| Oxygen Tank&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ship_Equipment#Refectory|Refectory]]&lt;br /&gt;
|&lt;br /&gt;
* Coffee Machine&lt;br /&gt;
* Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ship Equipment#Centre_Storage|Centre Bravo Storage]]&lt;br /&gt;
| Oxygen Tank&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ship_Equipment#Dorms|Alpha Dorm]]&lt;br /&gt;
|&lt;br /&gt;
* Shower&lt;br /&gt;
* Bed x3&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ship_Equipment#Nexus|Nexus]]&lt;br /&gt;
|&lt;br /&gt;
* [[NERON Projects|NERON Heart]]&lt;br /&gt;
* [[NERON BIOS|BIOS Terminal]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ship_Equipment#Dorms|Bravo Dorm]]&lt;br /&gt;
|&lt;br /&gt;
* Shower&lt;br /&gt;
* Bed x3&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ship_Equipment#Alpha_Bay_2|Alpha Bay 2]]&lt;br /&gt;
|&lt;br /&gt;
* Fighter&lt;br /&gt;
* [[Pasiphae]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rear Corridor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ship Equipment#Rear_Storage|Rear Alpha Storage]]&lt;br /&gt;
| Fuel Tank&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ship Equipment#Rear_Storage|Rear Bravo Storage]]&lt;br /&gt;
| Fuel Tank&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ship_Equipment#Icarus_Bay|Icarus Bay]]&lt;br /&gt;
| [[Navigation#Icarus|Icarus]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ship_Equipment#Turret|Rear Alpha Turret]]&lt;br /&gt;
| Turret&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ship_Equipment#Engine_Room|Engine Room]]&lt;br /&gt;
|&lt;br /&gt;
* Combustion Chamber&lt;br /&gt;
* [[PILGRED Reactor]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ship_Equipment#Turret|Rear Bravo Turret]]&lt;br /&gt;
| Turret&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:full map preview.png|800px]]&amp;lt;br /&amp;gt;([http://mushpedia.com/images/9/92/Full_map_preview.png full map])&lt;br /&gt;
&lt;br /&gt;
== Interactive Map ==&lt;br /&gt;
See [http://codepen.io/s4nji/full/haDIk &amp;quot;Interactive Daedalus Map&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map]]&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Map</id>
		<title>Map</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Map"/>
				<updated>2014-02-15T12:19:21Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Warn|Some links lead to &amp;quot;dead&amp;quot; pages or suboptimal pages when nothing better was available and more info should be available. [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 09:47, 15 December 2013 (MST)}}&lt;br /&gt;
&lt;br /&gt;
{{Note| Green doors do not break randomly.}}&lt;br /&gt;
&lt;br /&gt;
{{Note| Most rooms are clickable and lead to the corresponding section of [[Ship Equipment]]. Also, hovering over these rooms opens the name as tooltip.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
image:door_layout.png|Daedalus Map&lt;br /&gt;
&lt;br /&gt;
rect 49 61 77 89 [[Ship_Equipment#Turret|Front Alpha Turret]]&lt;br /&gt;
rect 49 174 78 203 [[Ship_Equipment#Turret|Front Bravo Turret]]&lt;br /&gt;
rect 192 24 222 53 [[Ship_Equipment#Turret|Centre Alpha Turret]]&lt;br /&gt;
rect 192 210 222 239 [[Ship_Equipment#Turret|Centre Bravo Turret]]&lt;br /&gt;
rect 481 24 510 53 [[Ship_Equipment#Turret|Rear Alpha Turret]]&lt;br /&gt;
rect 481 210 510 239 [[Ship_Equipment#Turret|Rear Bravo Turret]]&lt;br /&gt;
poly 19 96 19 119 13 119 13 125 7 125 7 137 13 137 13 143 19 143 19 167 78 167 78 96 [[Ship_Equipment#Bridge|Bridge]]&lt;br /&gt;
rect 103 144 162 203 [[Ship_Equipment#Laboratory|Laboratory]]&lt;br /&gt;
rect 169 144 228 203 [[Ship_Equipment#Med_lab|Medlab]]&lt;br /&gt;
rect 229 6 348 53 [[Ship_Equipment#Fighter_Bays|Alpha Bay]]&lt;br /&gt;
rect 229 210 354 257 [[Ship_Equipment#Fighter_Bays|Bravo Bay]]&lt;br /&gt;
rect 253 60 294 95 [[Ship_Equipment#Centre_Storage|Centre Alpha Storage]]&lt;br /&gt;
rect 253 167 294 203 [[Ship_Equipment#Centre_Storage|Centre Bravo Storage]]&lt;br /&gt;
rect 253 102 312 161 [[Ship_Equipment#Refectory|Refectory]]&lt;br /&gt;
poly 301 60 354 60 354 107 319 107 319 95 301 95 [[Ship_Equipment#Dorms|Alpha Dorm]]&lt;br /&gt;
poly 301 168 319 168 319 156 354 156 354 203 301 203 [[Ship_Equipment#Dorms|Bravo Dorm]]&lt;br /&gt;
rect 319 114 354 149 [[Ship_Equipment#Nexus|Nexus]]&lt;br /&gt;
rect 355 6 474 53 [[Ship_Equipment#Alpha_Bay_2|Alpha Bay 2]]&lt;br /&gt;
rect 379 60 444 89 [[Ship_Equipment#Rear_Storage|Rear Alpha Storage]]&lt;br /&gt;
rect 379 174 444 203 [[Ship_Equipment#Rear_Storage|Rear Bravo Storage]]&lt;br /&gt;
rect 379 210 474 257 [[Ship_Equipment#Icarus_Bay|Icarus Bay]]&lt;br /&gt;
poly 451 60 546 60 546 72 540 72 540 96 546 96 546 120 540 120 540 144 546 144 546 168 540 168 540 192 546 192 546 203 451 203 [[Ship_Equipment#Engine_Room|Engine Room]]&lt;br /&gt;
&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:full map preview.png]]&lt;br /&gt;
&lt;br /&gt;
=== Rooms ===&lt;br /&gt;
&lt;br /&gt;
{{Warn|Currently only Consoles and Equipment that are there from the beginning, unmovable and interactable are listed.}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot;  | Number &lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Name&lt;br /&gt;
!  width=&amp;quot;80%&amp;quot; | Installed Consoles/Equipment&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ship_Equipment#Turret|Front Alpha Turret]]&lt;br /&gt;
| Turret&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ship_Equipment#Bridge|Bridge]]&lt;br /&gt;
|&lt;br /&gt;
*[[Communications|Communications Panel]]&lt;br /&gt;
*[[Navigation#Daedalus|Command Terminal]]&lt;br /&gt;
*[[Astrophysics|Astro Terminal]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ship_Equipment#Turret|Front Bravo Turret]]&lt;br /&gt;
| Turret&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Front Corridor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Hydroponic Garden&lt;br /&gt;
| '''fill me?''' &amp;lt;!-- to be added --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ship_Equipment#Laboratory|Laboratory]]&lt;br /&gt;
| [[Research|Research Lab Terminal]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ship_Equipment#Turret|Centre Alpha Turret]]&lt;br /&gt;
| Turret&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Front Storage&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ship_Equipment#Med_lab|Medlab]]&lt;br /&gt;
|&lt;br /&gt;
* Surgical pod&lt;br /&gt;
* Bed&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ship_Equipment#Turret|Centre Bravo Turret]]&lt;br /&gt;
| Turret&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ship_Equipment#Fighter_Bays|Alpha Bay]]&lt;br /&gt;
| Fighter x3&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Central Corridor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ship_Equipment#Fighter_Bays|Bravo Bay]]&lt;br /&gt;
| Fighter x3&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ship Equipment#Centre_Storage|Centre Alpha Storage]]&lt;br /&gt;
| Oxygen Tank&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ship_Equipment#Refectory|Refectory]]&lt;br /&gt;
|&lt;br /&gt;
* Coffee Machine&lt;br /&gt;
* Kitchen&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ship Equipment#Centre_Storage|Centre Bravo Storage]]&lt;br /&gt;
| Oxygen Tank&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ship_Equipment#Dorms|Alpha Dorm]]&lt;br /&gt;
|&lt;br /&gt;
* Shower&lt;br /&gt;
* Bed x3&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ship_Equipment#Nexus|Nexus]]&lt;br /&gt;
|&lt;br /&gt;
* [[NERON Projects|NERON Heart]]&lt;br /&gt;
* [[NERON BIOS|BIOS Terminal]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ship_Equipment#Dorms|Bravo Dorm]]&lt;br /&gt;
|&lt;br /&gt;
* Shower&lt;br /&gt;
* Bed x3&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ship_Equipment#Alpha_Bay_2|Alpha Bay 2]]&lt;br /&gt;
|&lt;br /&gt;
* Fighter&lt;br /&gt;
* [[Pasiphae]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rear Corridor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ship Equipment#Rear_Storage|Rear Alpha Storage]]&lt;br /&gt;
| Fuel Tank&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ship Equipment#Rear_Storage|Rear Bravo Storage]]&lt;br /&gt;
| Fuel Tank&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ship_Equipment#Icarus_Bay|Icarus Bay]]&lt;br /&gt;
| [[Navigation#Icarus|Icarus]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ship_Equipment#Turret|Rear Alpha Turret]]&lt;br /&gt;
| Turret&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ship_Equipment#Engine_Room|Engine Room]]&lt;br /&gt;
|&lt;br /&gt;
* Combustion Chamber&lt;br /&gt;
* [[PILGRED Reactor]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Ship_Equipment#Turret|Rear Bravo Turret]]&lt;br /&gt;
| Turret&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Interactive Map ==&lt;br /&gt;
See [http://codepen.io/s4nji/full/haDIk &amp;quot;Interactive Daedalus Map&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map]]&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:Full_map_preview.png</id>
		<title>File:Full map preview.png</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:Full_map_preview.png"/>
				<updated>2014-02-15T12:19:07Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User_talk:Ividyon</id>
		<title>User talk:Ividyon</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User_talk:Ividyon"/>
				<updated>2014-02-14T08:12:24Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: /* font size */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}{{Info|'''Hi there!''' Here's some basic talk pointers, as with the main page talk:&lt;br /&gt;
&lt;br /&gt;
When starting a new discussion topic, please add a 2nd level headline ahead, like so:&lt;br /&gt;
&amp;lt;pre&amp;gt;== Not enough cookies ==&amp;lt;/pre&amp;gt;&lt;br /&gt;
Also, please sign your messages with '''&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;''' and, when responding to another message, use '''&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;''' to indent your responses!&lt;br /&gt;
&lt;br /&gt;
— [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]])}}&lt;br /&gt;
== Beta test screenshots ==&lt;br /&gt;
Ividyon, I do not know if the descriptions or naming of the mush skills are wrong.&lt;br /&gt;
All of my screenshots are from the beta test.&lt;br /&gt;
&lt;br /&gt;
Only yesterday I noticed that the beta skill 'Anonymous' was renamed to 'Anonymush'.&lt;br /&gt;
I am certain that there will be other minor changes that I am still unaware of.&lt;br /&gt;
&lt;br /&gt;
Thats said, I still think that these screenshots have some value in the absence of current ones (''that and even current ones will become obsolete one day'').&lt;br /&gt;
Maybe we can update them as we go.&lt;br /&gt;
&lt;br /&gt;
[[User:Pause|Pause]] ([[User talk:Pause|talk]]) 18:10, 21 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If we are talking about file sizes for images I find that the best format to use changes from image to image.&lt;br /&gt;
For example, when I convert the image Action-Sabotage.gif to jpg it jumps up from 8KB to 13KB, converting to png it drops to 6KB.&lt;br /&gt;
&lt;br /&gt;
...unless by &amp;quot;far better&amp;quot; you were talking about image quality or something other than file sizes.&lt;br /&gt;
&lt;br /&gt;
[[User:Pause|Pause]] ([[User talk:Pause|talk]]) 04:40, 24 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
== ImageMap ==&lt;br /&gt;
&lt;br /&gt;
Hey, thanks for activating ImageMap! :) [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 03:17, 20 December 2013 (MST)&lt;br /&gt;
:The thanks go to [[User:Spacekadt|Spacekadt]], I just bugged her about it. =) — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]])&lt;br /&gt;
:: ftfy ;) [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
::: Hah, sorry, I was not aware at all. =) — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]])&lt;br /&gt;
:::: I make the same assumptions too so I've got a sense of humor about it. It's all good :) [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
== Templates ==&lt;br /&gt;
&lt;br /&gt;
Is there any reason you want the templates for things like APs and glory to have the word after them? I think &amp;quot;some action costs 3 [[Image:pa slot1.png]]&amp;quot; is better than &amp;quot;some action costs 3 [[Image:pa slot1.png]] '''AP'''&amp;quot;. It's how the game handles it, and it looks less redundant. With [[template:ap]] (my template) if you mouse over it says AP, and I intended to make it a link to something about AP as soon as there was something suitable to link to.&lt;br /&gt;
&lt;br /&gt;
There is now [[template:AP]] (yours, used with &amp;lt;nowiki&amp;gt;{{AP}}&amp;lt;/nowiki&amp;gt;) and [[template:Ap]] (mine, used with &amp;lt;nowiki&amp;gt;{{ap}}&amp;lt;/nowiki&amp;gt;). We should just use one of them. MP has the same situation.&lt;br /&gt;
&lt;br /&gt;
I do think the AP template should have options for special skill points, I just hadn't gotten around to it. We should keep that from yours.&lt;br /&gt;
&lt;br /&gt;
Lastly, filling up the recent changes is my job! &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
:I actually absolutely wasnt aware those templates already exist! As you noticed, the wiki has this awful issue of case sensitivity, and I just punched in &amp;quot;AP&amp;quot; and &amp;quot;MP&amp;quot; and didn't find anything, so I figured I was the first to make it. My inspiration came from the excellent [http://dota2.gamepedia.com Dota 2 Wiki] and its usage of templates.&lt;br /&gt;
&lt;br /&gt;
:I'm actually torn on the issue myself; I believe that [[Image:pa slot1.png]] '''AP''' looks more elegant, because it's the same with [[Image:Triumph.png]] '''Glory''' and [[Image:Moral.png]] '''Morale'''. The game is not really a point to refer to in this issue, since its usage isn't uniform at '''all'''; sometimes you get &amp;quot;3 [[Image:pa slot1.png]]&amp;quot;, sometimes it's &amp;quot;3 [[Image:pa slot1.png]] '''AP'''&amp;quot;, sometimes it's even &amp;quot;3 Action points ([[Image:pa slot1.png]])&amp;quot;! Really silly. That also opens up another issue, namely how to treat tooltips and descriptions taken from inside the game... as they have haphazard, non-uniform usage of AP icons and texts all over the place, you can't really replace them all with wiki templates without altering them from their original phrasing. (which I personally think isn't an issue, but opinions may differ)&lt;br /&gt;
&lt;br /&gt;
:Personally like to keep it the way I did it, though this opens up some issues for job-specific AP, as you need to add &amp;quot;s&amp;quot; behind &amp;lt;nowiki&amp;gt;2 {{AP|IT}}&amp;lt;/nowiki&amp;gt; to make it &amp;quot;2 [[Image:Pa comp.png]]s&amp;quot;, etc. This may require some more elegant coding, but this is my first contact with MediaWiki so idk (yet)! — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 09:20, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::I had forgotten how inconsistent the game itself is. My opinion is, for the wiki (anything '''not''' supposed to be copied from the game), we should just use 3 [[Image:pa slot1.png]], 3 [[File: Triumph.png|Glory]], etc. and for places where the in-game stuff is copied, just say &amp;lt;nowiki&amp;gt;&amp;quot;3 [[Image:pa slot1.png]]&amp;quot;, &amp;quot;3 [[Image:pa slot1.png]] '''AP'''&amp;quot;, &amp;quot;3 Action Points ([[Image:pa slot1.png]])&amp;quot;,&amp;lt;/nowiki&amp;gt; or whatever, to match what's in the game.&lt;br /&gt;
::To link to an external website, you use &amp;lt;nowiki&amp;gt;[website text], not [website|text]&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
::This will be confusing to anyone reading it after the templates are changed... &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
:::I went and changed the formatting on our talk so it won't be confusing to anyone!&lt;br /&gt;
&lt;br /&gt;
:::I'm still not convinced. It may be redundant to someone who got to know the game, but anyone else won't immediately draw the connection that blue is Movement and red is Action, or that it's even supposed to be points. The image could, of course, link to articles explaining the points, but then again it won't be guaranteed that people mouse-over and realize the image is a link. Lastly, the various job action points like cook, gardening, IT etc. ''really'' aren't recognizable as AP on first glance.&lt;br /&gt;
&lt;br /&gt;
:::There are cases where both types can be useful, but ultimately we should decide on a &amp;quot;default&amp;quot; type of writing which should be uniformly used across the wiki, with exceptions where applicable. (The one we decide against can remain an optional template argument for experienced editors) My vote remains on the extended style. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 10:12, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Actually, I just changed my mind! We could leave the extended version as an optional argument for the AP/MP templates, but otherwise we can condense them down to just the icons (which will link to articles explaining the points). — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 10:32, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::OK, I'll do some template editing to make them icons only.&lt;br /&gt;
:::::I don't think there's anything called &amp;quot;life points&amp;quot; at all, and there's already [[template:health]] (or [[template:hp]]), so what's [[template:LP]] for? &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
:::::: This damn game. The FAQ clearly read '''Life Points''', but in the game interface it's '''Health Points'''... what the hell? — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 11:37, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::: That is exactly the point I was just about to raise. *shrug* I was playing at the time and said to myself &amp;quot;Hey, why is it saying Life points?&amp;quot; This is what you get when the game isn't written in English... *facepalm* [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 11:40, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::The game's information isn't always consistent or accurate, that's why we ''need'' a good wiki. I think we should stick with in-game names, and ignore the help and stuff if it disagrees. &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
::::::: Actually, the new Health Overhaul looks great. If you want, change the links in the Template files for {{Health}} and {{Morale}} to point at the new subheadings. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 12:06, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::: ...and it's already done. Damn you're good. ;P [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 12:07, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::Why did you revert my last message? &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
::::::::I... don't know! I think I tried to look at the previous revision of the page, and ended up rolling it back instead? I didn't get a confirmation prompt or anything, so that's weird... anyway, point taken! — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 12:13, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
In [[template:skill]], I think the icons should stay bigger. I know they fit better in lines, but they don't look as good because of the resizing. Compare: [[image:green thumb.png]] [[image:green thumb.png|class=small-em]] [[image:cold Blooded.png]] [[image:cold Blooded.png|class=small-em]] [[File:Caffeine Junkie.png]] [[File:Caffeine Junkie.png|class=small-em]] [[image:trapper.png]] [[image:trapper.png|class=small-em]] &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
:Bit of a late response, buuut: It does look better, but the bigger icons absolutely break reading comfort and content flow, so they have to be downscaled a bit. Sorry! — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 12:25, 30 January 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
I removed the double bolding from [[template:skill]] and [[template:character]], I don't think it looks good. &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
== font size ==&lt;br /&gt;
[[inventory]] - the font size is too small. i can barely read them. it hurts my eyes. please change into bigger font size. suggestion: must be at least 90%. not all people have sharp eyes. thank you. - ronga&lt;br /&gt;
&lt;br /&gt;
To solve that, you can hold down '''Ctrl''' and '''scroll your mouse wheel up''' to increase the zoom level of the site. The small fonts are still at a reasonable size for typical web usage, so I'm not sure if I can help you with anything else. :/ — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 00:45, 13 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Thank you for the tip. From a web designer's perspective, I'm interested to know where you learned that small font size is reasonable for typical web usage. First of all let's read the following paragraph.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;padding: 10px; border: 2px solid #4D4C4C; background-color: #E8E6E6;&amp;quot;&amp;gt;&lt;br /&gt;
'''Size: respect the users' preferences, avoid small size for content''' &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
As a base font size for a document, 1em (or 100%) is equivalent to setting the font size to the user’s preference. Use this as a basis for your font sizes, and avoid setting a smaller base font size &amp;lt;br /&amp;gt;&lt;br /&gt;
Avoid sizes in em smaller than 1em for text body, except maybe for copyright statements or other kinds of “fine print.” &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Quoted from &amp;quot;W3C Quality Assurance Tips for Webmasters&amp;quot; &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In fact small font sizes are discouraged. I'm afraid no good web designer will tell their clients to use small texts. You are causing your readers eye strain. Old readers will not be able to read it or you cause them big trouble reading it. &lt;br /&gt;
&lt;br /&gt;
Take a look at the general trends of modern web design standards. Studies reveal that people like bigger font sizes. I'm quoting the result of a website usability survey[http://www.nngroup.com/articles/top-ten-web-design-mistakes-of-2005/]: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;padding: 10px; border: 2px solid #4D4C4C; background-color: #E8E6E6;&amp;quot;&amp;gt;&lt;br /&gt;
Bad fonts won the vote by a landslide, getting almost twice as many votes as the #2 mistake. '''About two-thirds of the voters complained about small font sizes or frozen font sizes'''; about one-third complained about low contrast between text and background.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Read more if you are still not convinced[http://alistapart.com/article/dao]:&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;padding: 10px; border: 2px solid #4D4C4C; background-color: #E8E6E6;&amp;quot;&amp;gt;&lt;br /&gt;
One of the most significant accessibility issues is font size. Small fonts are more difficult to read. For those of us with good eyesight, it can come as a shock that '''a significant percentage of the population has trouble reading anything below 14 point times on paper. Screens are less readable than paper, because of their lower resolution.'''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please remember there are different people who use different devices to browse your website. For example Macintosh users will see the texts even smaller than most of the Windows users due to the differences in dpi. Don't forget mobile users too. Web design is about what your users want, and how you deliver what they want. It is not just what the developer wants.&lt;br /&gt;
&lt;br /&gt;
To be blunt your site has many usability issues. Font size is just one of them but I'm afraid I'm not in a good position to express my concerns. - ronga&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Category:Gameplay</id>
		<title>Category:Gameplay</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Category:Gameplay"/>
				<updated>2014-02-13T15:11:07Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: Created page with &amp;quot;This category contains articles related to the gameplay.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category contains articles related to the gameplay.&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Piloting</id>
		<title>Piloting</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Piloting"/>
				<updated>2014-02-13T15:08:14Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pilot skills ==&lt;br /&gt;
By default, the [[Pilot]] skill is needed to launch the various craft in the Daedalus bays. People without the pilot skill can also launch ships if the NERON admin turns off the [[NERON BIOS|pilot lock]] off. However, non-pilots piloting have big drawbacks and are usually not recommended.&lt;br /&gt;
&lt;br /&gt;
== Patrol Ships ==&lt;br /&gt;
[[image:spacedance.gif|frame|right|An ejected character &amp;quot;space dancing&amp;quot;]]&lt;br /&gt;
Patrol ships are the most effective way to deal with the hunter threat. These are small piloted fighters with powerful cannons that can take out hunters with ease, should your character knows how to operate the ship ({{skill|pilot}} skills). There are 3 patrol ships in both Alpha Bay and Bravo Bay, and one patrol ship in Alpha Bay 2. &lt;br /&gt;
&lt;br /&gt;
It costs 2 {{AP}} to launch and land the patrol ship, for a total of 4 {{AP}}. Be careful, if you are not a {{skill|pilot}}, you will damage yourself, your patrol ship, and the {{armor}} of the Daedalus when taking off and landing. The damage is taken directly from the Daedalus {{armor}}, regardless of the presence of [[Plasma Shield]] {{todo|Add the range of damage, chance of accidents}}. They can only pilot patrol ships if the piloting lock is off in the [[BIOS Terminal]]. &lt;br /&gt;
&lt;br /&gt;
Once launched, you can shoot your ship's weapon for 1 {{AP}} per shot, 3-6 damage, 80% accuracy for pilots (40% for non-pilots). Each miss will increase the accuracy of the next shot, so you will eventually hit the target. A patrol ship has 10 shots before it has to dock and reload. The [[NERON Projects|Teslatron Reservoir]] project increases this to 16. &lt;br /&gt;
&lt;br /&gt;
Because of the costs inherent in launching and landing a patrol ship, it is recommended to save up at least 10 {{ap}} before piloting one, barring emergencies. &lt;br /&gt;
&lt;br /&gt;
If you are outside when a hunter fires at cycle changeovers, it has a chance to hit you instead, dealing its damage to your ship and also damaging you for 1 {{hp}}. A patrol ship has 10 durability points, and once this reaches 0 the ship will explode, effectively removing you from existence. For this reason it is not usually recommended to stay outside in a patrol ship beyond the amount of time it takes to use your current AP/shots. A {{skill|pilot}} can affect how often they are hit by spending 1 {{ap}} to change flying stance.&lt;br /&gt;
* Stance: '''Bait''' - Every shot from an enemy is almost guaranteed to hit you instead. This will effectively protect the Daedalus, but keeping this up for even one cycle could mean your downfall.&lt;br /&gt;
* Stance: '''Neutral''' - Standard flight stance. Offers no benefit or downside. Everyone flying a ship starts out in this stance.&lt;br /&gt;
* Stance: '''Retreat''' - You will no longer be hit by hunters, but you cannot fire back either. Perfect if you run out of ammo/action points and there are still plenty of hunters alive.&lt;br /&gt;
&lt;br /&gt;
If the Daedalus jumps between planets while you are in a ship, you will be left behind, essentially killing you (unless you have the [[NERON Project]] [[Magnetic Net]]).&lt;br /&gt;
&lt;br /&gt;
If you wear a space suit while piloting a patrol ship, you will have an option (useless though). It costs 1 {{AP}} to eject from your craft, abandoning it in space. You will not be able to re-board the patrol ship and it will be lost, but you can be rescued by the Pasiphae. When you do this, the game shows you flailing in space in a fashion that people have described as &amp;quot;space dancing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Pasiphae ==&lt;br /&gt;
The Pasiphae is located in '''Alpha Bay 2'''. It costs 2 {{AP}} to launch and land, for a total of 4 {{AP}}. As with patrol ships, non-pilots will do damage to themselves, the Pasiphae and the {{armor}} of the Daedalus when launching and landing. The damage is taken directly from the Daedalus {{armor}}, regardless of the presence of [[Plasma Shield]]. They can only pilot Pasiphae to collect scrap if the piloting lock is off in the [[BIOS Terminal]]. &lt;br /&gt;
&lt;br /&gt;
If hunters have been killed at the current location, the Pasiphae can be used to collect scrap for 2 {{AP}} per collection, yielding varying amounts of [[scrap metal]], [[plastic scraps]] and [[space capsules]]. &lt;br /&gt;
&lt;br /&gt;
It cannot fire on hunters, and should not be launched when there are threats to the ship (including asteroids), else it will take immediate damage on each attempt to gather something. After all scrap from a particular round of hunters has been collected, the pilot will receive a message saying that there is nothing left to collect. &lt;br /&gt;
&lt;br /&gt;
It is recommended to have at least 10 {{AP}} before launching, and more is better. &lt;br /&gt;
&lt;br /&gt;
If Daedalus moves, all potential scrap from dead hunters at the current location will be lost.&lt;br /&gt;
&lt;br /&gt;
== Icarus ==&lt;br /&gt;
The Icarus is located in Icarus bay and used only for expeditions. When the Daedalus is orbiting a planet, an [[Exploration|Expedition]] can be launched. The only cost is 4 {{AP}} for launching, from the person who launches. Everyone else in the bay is brought along automatically, and more {{AP}} is not needed to return. If the pilot lock is off, anyone can launch an expedition. As long as there is a pilot on the expedition, the team will not take damage regardless of who launches. If there is no pilot in the expedition team, negative events can occur. See [[Zones#Landing|Landing]]. By default the Icarus has space for 4 crew members, with Large Bay Upgrade [[NERON_Projects|NERON Project]] completed it increases to 6.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Hua]]&lt;br /&gt;
[[Category:Roland]]&lt;br /&gt;
[[Category:Jin Su]]&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Piloting</id>
		<title>Piloting</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Piloting"/>
				<updated>2014-02-13T14:56:41Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Pilot skill==&lt;br /&gt;
By default, the [[Pilot]] skill is needed to launch the various craft in the Daedalus bays. People without the pilot skill can also launch ships if the NERON admin turns off the [[NERON BIOS|pilot lock]] off. However, non-pilots piloting have big drawbacks and are usually not recommended.&lt;br /&gt;
&lt;br /&gt;
==Patrol Ships==&lt;br /&gt;
[[image:spacedance.gif|frame|right|An ejected character &amp;quot;space dancing&amp;quot;]]&lt;br /&gt;
Patrol ships are the most effective way to deal with the hunter threat. These are small piloted fighters with powerful cannons that can take out hunters with ease, should your character knows how to operate the ship ({{skill|pilot}} skills).&lt;br /&gt;
&lt;br /&gt;
There are three patrol ships in both Alpha Bay and Bravo Bay, and one patrol ship in Alpha Bay 2. To use a patrol ship, go to one of the bays. It costs 2 {{AP}} to launch and land, for a total of 4 {{AP}}. Be careful, if you are not a {{skill|pilot}}, you will damage yourself, your patrol ship, and the hull of the Daedalus when taking off and landing. The damage is taken directly from the {{armor}}, regardless of the presence of [[Plasma Shield]]. {{todo|Add the range of damage, chance of accidents}}&lt;br /&gt;
&lt;br /&gt;
Once launched, you can shoot your ship's weapon for 1 {{AP}} per shot, 3-6 damage, 80% accuracy for pilots (40% for non-pilots). Each miss will increase the accuracy of the next shot, so you will eventually hit the target. A patrol ship has 10 shots before it has to dock and reload. The [[NERON Projects|Teslatron Reservoir]] project increases this to 16. &lt;br /&gt;
&lt;br /&gt;
Because of the costs inherent in launching and landing a patrol ship, it is recommended to save up at least 10 {{ap}} before piloting one, barring emergencies. &lt;br /&gt;
&lt;br /&gt;
If you are outside when a hunter fires at cycle changeovers, it has a chance to hit you instead, dealing its damage to your ship and also damaging you for 1 {{hp}}. A patrol ship has 10 durability points, and once this reaches 0 the ship will explode, effectively removing you from existence. For this reason it is not usually recommended to stay outside in a patrol ship beyond the amount of time it takes to use your current AP/shots. A {{skill|pilot}} can affect how often they are hit by spending 1 {{ap}} to change flying stance.&lt;br /&gt;
* Stance: Bait - Every shot from an enemy is almost guaranteed to hit you instead. This will effectively protect the Daedalus, but keeping this up for even one cycle could mean your downfall.&lt;br /&gt;
* Stance: Neutral - Standard flight stance. Offers no benefit or downside. Everyone flying a ship starts out in this stance.&lt;br /&gt;
* Stance: Retreat - You will no longer be hit by hunters, but you cannot fire back either. Perfect if you run out of ammo/action points and there are still plenty of hunters alive.&lt;br /&gt;
&lt;br /&gt;
If the Daedalus jumps between planets while you are in a ship, you will be left behind, essentially killing you (unless you have the [[NERON Project]] [[Magnetic Net]]).&lt;br /&gt;
&lt;br /&gt;
If you wear a space suit while piloting a patrol ship, you will have an option (useless though) to eject from your craft, abandoning it in space. You will not be able to re-board the patrol ship and it will be lost, but you can be rescued by the Pasiphae. When you do this, the game shows you flailing in space in a fashion that people have described as &amp;quot;space dancing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Pasiphae==&lt;br /&gt;
The Pasiphae is located in '''Alpha Bay 2'''. It costs 2 {{AP}} to launch and land, for a total of 4 {{AP}}. If hunters have been killed at the current location, the Pasiphae can be used to collect scrap for 2 {{AP}} per collection, yielding varying amounts of scrap metal, plastic scraps and space capsules. It cannot fire on hunters, and should not be launched when there are threats to the ship (including asteroids), else it will take immediate damage on each attempt to gather something. After all scrap from a particular round of hunters has been collected, the pilot will receive a message saying that there is nothing left to collect. Again, it is recommended to have at least 10 {{AP}} before launching, and more is better. As with patrol ships, non-pilots will do damage to themselves, the Pasiphae and the hull of the Daedalus when launching and landing, but they too can collect scrap, provided the piloting lock is off. If Daedalus moves, all potential scrap from dead hunters at the current location will be lost.&lt;br /&gt;
&lt;br /&gt;
==Icarus==&lt;br /&gt;
The Icarus is located in Icarus bay and used only for expeditions. When the Daedalus is orbiting a planet, an [[Exploration|Expedition]] can be launched. The only cost is 4 {{AP}} for launching, from the person who launches. Everyone else in the bay is brought along automatically, and more {{AP}} is not needed to return. If the pilot lock is off, anyone can launch an expedition. As long as there is a pilot on the expedition, the team will not take damage regardless of who launches. If there is no pilot in the expedition team, negative events can occur. See [[Zones#Landing|Landing]]. By default the Icarus has space for 4 crew members, with Large Bay Upgrade [[NERON_Projects|NERON Project]] completed it increases to 6.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Hua]]&lt;br /&gt;
[[Category:Roland]]&lt;br /&gt;
[[Category:Jin Su]]&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/NERON_Project</id>
		<title>NERON Project</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/NERON_Project"/>
				<updated>2014-02-13T14:56:17Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: Redirected page to NERON Projects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[NERON Projects]]&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Dangers</id>
		<title>Dangers</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Dangers"/>
				<updated>2014-02-13T08:09:02Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|This page needs to be cleaned up a bit.... [[User:Sagittaeri|Sagittaeri]] ([[User talk:Sagittaeri|talk]]) 20:58, 16 November 2013 (MST)}}&lt;br /&gt;
&lt;br /&gt;
{{Note|I cleaned up most of it :)--[[User:DurrDude|DurrDude]] ([[User talk:DurrDude|talk]]) 11:36, 5 February 2014 (MST)}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Dangers randomly occur over the ship. It can happen during any cycle of the day. The chance increases more and more as the day passes. Different dangers can happen in the same room too. It is important to maintain high amount of {{health}} and fairly high of {{morale}} so you don't get killed by accidents, especially in late games.&lt;br /&gt;
&lt;br /&gt;
== Daedalus ==&lt;br /&gt;
&lt;br /&gt;
=== Hunters ===&lt;br /&gt;
{{Main|Hunters}}&lt;br /&gt;
* [[Hunters]] will fire at the Daedalus at the beginning of each cycle&lt;br /&gt;
** This will cause the Daedalus to lose some {{Armor}} or some armor in the [[NERON Projects#List of NERON Projects|Plasma Shield]] &lt;br /&gt;
*** If the {{armor}} reaches 0, all crew members will die within at the beginning of the next cycle and the cause of death will be: &amp;quot;'Your corpse is floating amongst the debris of the pulverized Daedalus'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Communications Signal === &lt;br /&gt;
* The signal with Sol can be broken by:&lt;br /&gt;
** There are two Xyloph DB projects that will make you lose the signal with Sol. &lt;br /&gt;
** Using the microwave will also often cut the signal.&lt;br /&gt;
** Occasionally, especially when signal strength is low, the signal will cut out on its own for no particular reason.&lt;br /&gt;
&lt;br /&gt;
=== Broken Equipment/Doors === &lt;br /&gt;
* NERON will announce broken equipment at the start of each cycle&lt;br /&gt;
* Equipment and doors will randomly break at cycle change. &lt;br /&gt;
* NERON will announce broken equipment unless:&lt;br /&gt;
** The equipment has been sabotaged&lt;br /&gt;
** The equipment was damaged by an electrical spike&lt;br /&gt;
** The equipment was damaged by a fire&lt;br /&gt;
* NERON will not announce which equipment was broken&lt;br /&gt;
&lt;br /&gt;
== Health ==&lt;br /&gt;
&lt;br /&gt;
=== Fires === &lt;br /&gt;
* Always announced by NERON.&lt;br /&gt;
&lt;br /&gt;
* Does not consume oxygen despite popular belief.&lt;br /&gt;
&lt;br /&gt;
* Reporting the fire will put an alert in the Alerts Bar with a notification of which room the fire is in.&lt;br /&gt;
&lt;br /&gt;
* Fires can be caused randomly at cycle change as the ship goes on as well as:&lt;br /&gt;
** Mush skill Pyromaniac.&lt;br /&gt;
**  Shooting weapons and Grenade Rocket Launcher.&lt;br /&gt;
**  Invertebrate Shell cartridge. &lt;br /&gt;
&lt;br /&gt;
* Every cycle that it goes on (including the cycle in which it started), it can have the following effects:&lt;br /&gt;
**  Damage equipment (except doors) and break/destroy objects in the room.&lt;br /&gt;
**  Does 2-3 points of damage to the {{Armor}}&lt;br /&gt;
**  Spread to an adjacent room. &lt;br /&gt;
**  Injures any crew in the room for 2 {{hp}}&lt;br /&gt;
*** If crew member dies, the cause of death will be: &amp;quot;'Burned'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Can be put out by:&lt;br /&gt;
**  Manually with a {{Item|Extinguisher}}&lt;br /&gt;
**  Automatically by a Drone firefighter.&lt;br /&gt;
**  25% chance for the fire to be automatically put out in every cycle (Including the cycle the fire started) by the [[NERON#List of NERON Projects|NERON Project Sprinkers]].&lt;br /&gt;
&lt;br /&gt;
=== Electrical Spike === &lt;br /&gt;
* Damages all equipment (except doors) in the room&lt;br /&gt;
* Injures all team members present for 3 {{hp}}&lt;br /&gt;
** If crew member dies, the cause of death will be: &amp;quot;'Electrocuted'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Room Shaking === &lt;br /&gt;
* Injures all crew present in the room for 1 to 3 {{hp}}&lt;br /&gt;
** The log of the accident and the crew member who is injured is [[public]], but the amount of injury is [[private]].&lt;br /&gt;
*** The [[public]] log: ''The room suddenly starts to shake violently. The crewmembers present find themselves thrown to the floor and bits of the ceiling have collapsed here and there. What a wreck...''&lt;br /&gt;
** If crew member dies, the cause of death will be: &amp;quot;'Injuries'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Metal plates === &lt;br /&gt;
* Injures one crew present in the room for 4 to 6 {{hp}}&lt;br /&gt;
** The log of accident is [[public]], but the crew member who is injured and the amount of injury is [[private]].&lt;br /&gt;
*** The [[public]] log: ''An unexpected lurch caused a sheet of metal to land on (character's name). (He/She) is seriously injured!''&lt;br /&gt;
** If crew member dies, the cause of death will be: &amp;quot;'Injuries'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Bug|This occurs in patrol ships, causing the ship to be lost forever if the pilot dies from the plate.}}&lt;br /&gt;
&lt;br /&gt;
{{Bug|This can also occur during expeditions.}}&lt;br /&gt;
&lt;br /&gt;
=== Diseases === &lt;br /&gt;
Some disorders and diseases occur spontaneously.&lt;br /&gt;
&lt;br /&gt;
==== Accidents ==== &lt;br /&gt;
* Most actions have a small chance of injuring the player for 2 {{hp}}&lt;br /&gt;
&lt;br /&gt;
* Moderate chance of losing 2 {{HP}} from doing repairs and picking up [[NPCs#Schrödinger|Schrödinger]]&lt;br /&gt;
** If a crew member dies from picking up [[NPCs#Schrödinger|Schrödinger]], the cause of death will be: &amp;quot;'Putting the &amp;quot;Fun&amp;quot; in Funeral'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Death By Morale ===&lt;br /&gt;
* If your {{morale}} reaches 0, you will die within the next cycle and the cause of death will be: &amp;quot;'You put an end to it all'&amp;quot;&lt;br /&gt;
** If you somehow get your {{morale}} up before cycle change, you will not die.&lt;br /&gt;
* Not having good {{morale}} can be deadly, and can be exploited by the {{Character|Mush}}.&lt;br /&gt;
&lt;br /&gt;
=== Witnessing Death ===&lt;br /&gt;
* You have 1 {{morale}} less when a crew member dies.&lt;br /&gt;
** No {{morale}} loss if you are a {{skill|Detached Crewmember}}.&lt;br /&gt;
** Gain 3 {{AP}} if you are {{skill|Cold Blooded}}.&lt;br /&gt;
* Chance of [[illness]] when you are in the same room with the crew member who just died.&lt;br /&gt;
** Zero risk of psychological illness if you are a {{skill|Detached Crewmember}}.&lt;br /&gt;
&lt;br /&gt;
=== Panic Attacks ===&lt;br /&gt;
* Random event that takes 3 {{morale}} away from a crew member.&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
{{todo|Give short description}}&lt;br /&gt;
* Traits such as:&lt;br /&gt;
** {{Trait|Germaphobe}}&lt;br /&gt;
** {{Trait|Antisocial}}&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{{todo|Give short description}}&lt;br /&gt;
* Skills such as:&lt;br /&gt;
** {{Skill|Premonition}}&lt;br /&gt;
** {{Skill|Demoralize}}&lt;br /&gt;
&lt;br /&gt;
=== Day Change ===&lt;br /&gt;
* Daily loss of 2 {{morale}} by default&lt;br /&gt;
* Daily loss of 1 {{morale}} if either {{Skill|The Optimist}} or {{Skill|Mankind's only hope}} is present in the ship.&lt;br /&gt;
* Daily loss of 0 {{morale}} if you have both {{Skill|The Optimist}} and {{Skill|Mankind's only hope}} is present in the ship&lt;br /&gt;
* Only 2 characters can actually possess {{Skill|Mankind's only hope}}: &lt;br /&gt;
** {{Character|Chun|long}}&lt;br /&gt;
** {{Character|Stephen|long}} who copy this skill with the {{Skill|Apprentice}} skill.&lt;br /&gt;
* Only 3 characters can actually possess {{Skill|The Optimist}}: &lt;br /&gt;
** {{Character|Roland|long}}&lt;br /&gt;
** {{Character|Kuan Ti|long}}&lt;br /&gt;
** {{Character|Stephen|long}} who copy this skill with the {{Skill|Apprentice}} skill.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Dangers</id>
		<title>Dangers</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Dangers"/>
				<updated>2014-02-13T07:58:51Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: /* Morale */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page needs to be cleaned up a bit.... [[User:Sagittaeri|Sagittaeri]] ([[User talk:Sagittaeri|talk]]) 20:58, 16 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
I cleaned up most of it :)--[[User:DurrDude|DurrDude]] ([[User talk:DurrDude|talk]]) 11:36, 5 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
== General Daedalus ==&lt;br /&gt;
&lt;br /&gt;
==== Hunters ====&lt;br /&gt;
{{Main|Hunters}}&lt;br /&gt;
* [[Hunters]] will fire at the Daedalus at the beginning of each cycle&lt;br /&gt;
** This will cause the Daedalus to lose some {{Armor}} or some armor in the [[NERON Projects#List of NERON Projects|Plasma Shield]] &lt;br /&gt;
*** If the {{armor}} reaches 0, all crew members will die within at the beginning of the next cycle and the cause of death will be: &amp;quot;'Your corpse is floating amongst the debris of the pulverized Daedalus'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Communications Signal ==== &lt;br /&gt;
* The signal with Sol can be broken by:&lt;br /&gt;
** There are two Xyloph DB projects that will make you lose the signal with Sol. &lt;br /&gt;
** Using the microwave will also often cut the signal.&lt;br /&gt;
** Occasionally, especially when signal strength is low, the signal will cut out on its own for no particular reason.&lt;br /&gt;
&lt;br /&gt;
==== Broken Equipment/Doors ==== &lt;br /&gt;
* NERON will announce broken equipment at the start of each cycle&lt;br /&gt;
* Equipment and doors will randomly break at cycle change. &lt;br /&gt;
* NERON will announce broken equipment unless:&lt;br /&gt;
** The equipment has been sabotaged&lt;br /&gt;
** The equipment was damaged by an electrical spike&lt;br /&gt;
** The equipment was damaged by a fire&lt;br /&gt;
* NERON will not announce which equipment was broken&lt;br /&gt;
&lt;br /&gt;
== Health ==&lt;br /&gt;
&lt;br /&gt;
=== Fires === &lt;br /&gt;
* Always announced by NERON.&lt;br /&gt;
&lt;br /&gt;
* Does not consume oxygen despite popular belief.&lt;br /&gt;
&lt;br /&gt;
* Reporting the fire will put an alert in the Alerts Bar with a notification of which room the fire is in.&lt;br /&gt;
&lt;br /&gt;
* Fires can be caused randomly at cycle change as the ship goes on as well as:&lt;br /&gt;
** Mush skill Pyromaniac.&lt;br /&gt;
**  Shooting weapons and Grenade Rocket Launcher.&lt;br /&gt;
**  Invertebrate Shell cartridge. &lt;br /&gt;
&lt;br /&gt;
* Every cycle that it goes on (including the cycle in which it started), it can have the following effects:&lt;br /&gt;
**  Damage equipment (except doors) and break/destroy objects in the room.&lt;br /&gt;
**  Does 2-3 points of damage to the {{Armor}}&lt;br /&gt;
**  Spread to an adjacent room. &lt;br /&gt;
**  Injures any crew in the room for 2 {{hp}}&lt;br /&gt;
*** If crew member dies, the cause of death will be: &amp;quot;'Burned'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Can be put out by:&lt;br /&gt;
**  Manually with a {{Item|Extinguisher}}&lt;br /&gt;
**  Automatically by a Drone firefighter.&lt;br /&gt;
**  25% chance for the fire to be automatically put out in every cycle (Including the cycle the fire started) by the [[NERON#List of NERON Projects|NERON Project Sprinkers]].&lt;br /&gt;
&lt;br /&gt;
=== Electrical Spike === &lt;br /&gt;
* Damages all equipment (except doors) in the room&lt;br /&gt;
* Injures all team members present for 3 {{hp}}&lt;br /&gt;
** If crew member dies, the cause of death will be: &amp;quot;'Electrocuted'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Room Shaking === &lt;br /&gt;
* Injures all crew present in the room for 1 to 3 {{hp}}&lt;br /&gt;
** The log of the accident and the crew member who is injured is [[public]], but the amount of injury is [[private]].&lt;br /&gt;
*** The [[public]] log: ''The room suddenly starts to shake violently. The crewmembers present find themselves thrown to the floor and bits of the ceiling have collapsed here and there. What a wreck...''&lt;br /&gt;
** If crew member dies, the cause of death will be: &amp;quot;'Injuries'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Metal plates === &lt;br /&gt;
* Injures one crew present in the room for 4 to 6 {{hp}}&lt;br /&gt;
** The log of accident is [[public]], but the crew member who is injured and the amount of injury is [[private]].&lt;br /&gt;
*** The [[public]] log: ''An unexpected lurch caused a sheet of metal to land on (character's name). (He/She) is seriously injured!''&lt;br /&gt;
** If crew member dies, the cause of death will be: &amp;quot;'Injuries'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Bug|This occurs in patrol ships, causing the ship to be lost forever if the pilot dies from the plate.}}&lt;br /&gt;
&lt;br /&gt;
{{Bug|This can also occur during expeditions.}}&lt;br /&gt;
&lt;br /&gt;
=== Diseases === &lt;br /&gt;
Some disorders and diseases occur spontaneously.&lt;br /&gt;
&lt;br /&gt;
==== Accidents ==== &lt;br /&gt;
* Most actions have a small chance of injuring the player for 2 {{hp}}&lt;br /&gt;
&lt;br /&gt;
* Moderate chance of losing 2 {{HP}} from doing repairs and picking up [[NPCs#Schrödinger|Schrödinger]]&lt;br /&gt;
** If a crew member dies from picking up [[NPCs#Schrödinger|Schrödinger]], the cause of death will be: &amp;quot;'Putting the &amp;quot;Fun&amp;quot; in Funeral'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Death By Morale ===&lt;br /&gt;
* If your {{morale}} reaches 0, you will die within the next cycle and the cause of death will be: &amp;quot;'You put an end to it all'&amp;quot;&lt;br /&gt;
** If you somehow get your {{morale}} up before cycle change, you will not die.&lt;br /&gt;
* Not having good {{morale}} can be deadly, and can be exploited by the {{Character|Mush}}.&lt;br /&gt;
&lt;br /&gt;
=== Witnessing Death ===&lt;br /&gt;
* You have 1 {{morale}} less when a crew member dies.&lt;br /&gt;
** No {{morale}} loss if you are a {{skill|Detached Crewmember}}.&lt;br /&gt;
** Gain 3 {{AP}} if you are {{skill|Cold Blooded}}.&lt;br /&gt;
* Chance of [[illness]] when you are in the same room with the crew member who just died.&lt;br /&gt;
** Zero risk of psychological illness if you are a {{skill|Detached Crewmember}}.&lt;br /&gt;
&lt;br /&gt;
=== Panic Attacks ===&lt;br /&gt;
* Random event that takes 3 {{morale}} away from a crew member.&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
{{todo|Give short description}}&lt;br /&gt;
* Traits such as:&lt;br /&gt;
** {{Trait|Germaphobe}}&lt;br /&gt;
** {{Trait|Antisocial}}&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{{todo|Give short description}}&lt;br /&gt;
* Skills such as:&lt;br /&gt;
** {{Skill|Premonition}}&lt;br /&gt;
** {{Skill|Demoralize}}&lt;br /&gt;
&lt;br /&gt;
=== Day Change ===&lt;br /&gt;
* Daily loss of 2 {{morale}} by default&lt;br /&gt;
* Daily loss of 1 {{morale}} if either {{Skill|The Optimist}} or {{Skill|Mankind's only hope}} is present in the ship.&lt;br /&gt;
* Daily loss of 0 {{morale}} if you have both {{Skill|The Optimist}} and {{Skill|Mankind's only hope}} is present in the ship&lt;br /&gt;
* Only 2 characters can actually possess {{Skill|Mankind's only hope}}: &lt;br /&gt;
** {{Character|Chun|long}}&lt;br /&gt;
** {{Character|Stephen|long}} who copy this skill with the {{Skill|Apprentice}} skill.&lt;br /&gt;
* Only 3 characters can actually possess {{Skill|The Optimist}}: &lt;br /&gt;
** {{Character|Roland|long}}&lt;br /&gt;
** {{Character|Kuan Ti|long}}&lt;br /&gt;
** {{Character|Stephen|long}} who copy this skill with the {{Skill|Apprentice}} skill.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Dangers</id>
		<title>Dangers</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Dangers"/>
				<updated>2014-02-13T07:46:08Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: /* Health */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page needs to be cleaned up a bit.... [[User:Sagittaeri|Sagittaeri]] ([[User talk:Sagittaeri|talk]]) 20:58, 16 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
I cleaned up most of it :)--[[User:DurrDude|DurrDude]] ([[User talk:DurrDude|talk]]) 11:36, 5 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
== General Daedalus ==&lt;br /&gt;
&lt;br /&gt;
==== Hunters ====&lt;br /&gt;
{{Main|Hunters}}&lt;br /&gt;
* [[Hunters]] will fire at the Daedalus at the beginning of each cycle&lt;br /&gt;
** This will cause the Daedalus to lose some {{Armor}} or some armor in the [[NERON Projects#List of NERON Projects|Plasma Shield]] &lt;br /&gt;
*** If the {{armor}} reaches 0, all crew members will die within at the beginning of the next cycle and the cause of death will be: &amp;quot;'Your corpse is floating amongst the debris of the pulverized Daedalus'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Communications Signal ==== &lt;br /&gt;
* The signal with Sol can be broken by:&lt;br /&gt;
** There are two Xyloph DB projects that will make you lose the signal with Sol. &lt;br /&gt;
** Using the microwave will also often cut the signal.&lt;br /&gt;
** Occasionally, especially when signal strength is low, the signal will cut out on its own for no particular reason.&lt;br /&gt;
&lt;br /&gt;
==== Broken Equipment/Doors ==== &lt;br /&gt;
* NERON will announce broken equipment at the start of each cycle&lt;br /&gt;
* Equipment and doors will randomly break at cycle change. &lt;br /&gt;
* NERON will announce broken equipment unless:&lt;br /&gt;
** The equipment has been sabotaged&lt;br /&gt;
** The equipment was damaged by an electrical spike&lt;br /&gt;
** The equipment was damaged by a fire&lt;br /&gt;
* NERON will not announce which equipment was broken&lt;br /&gt;
&lt;br /&gt;
== Health ==&lt;br /&gt;
&lt;br /&gt;
=== Fires === &lt;br /&gt;
* Always announced by NERON.&lt;br /&gt;
&lt;br /&gt;
* Does not consume oxygen despite popular belief.&lt;br /&gt;
&lt;br /&gt;
* Reporting the fire will put an alert in the Alerts Bar with a notification of which room the fire is in.&lt;br /&gt;
&lt;br /&gt;
* Fires can be caused randomly at cycle change as the ship goes on as well as:&lt;br /&gt;
** Mush skill Pyromaniac.&lt;br /&gt;
**  Shooting weapons and Grenade Rocket Launcher.&lt;br /&gt;
**  Invertebrate Shell cartridge. &lt;br /&gt;
&lt;br /&gt;
* Every cycle that it goes on (including the cycle in which it started), it can have the following effects:&lt;br /&gt;
**  Damage equipment (except doors) and break/destroy objects in the room.&lt;br /&gt;
**  Does 2-3 points of damage to the {{Armor}}&lt;br /&gt;
**  Spread to an adjacent room. &lt;br /&gt;
**  Injures any crew in the room for 2 {{hp}}&lt;br /&gt;
*** If crew member dies, the cause of death will be: &amp;quot;'Burned'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Can be put out by:&lt;br /&gt;
**  Manually with a {{Item|Extinguisher}}&lt;br /&gt;
**  Automatically by a Drone firefighter.&lt;br /&gt;
**  25% chance for the fire to be automatically put out in every cycle (Including the cycle the fire started) by the [[NERON#List of NERON Projects|NERON Project Sprinkers]].&lt;br /&gt;
&lt;br /&gt;
=== Electrical Spike === &lt;br /&gt;
* Damages all equipment (except doors) in the room&lt;br /&gt;
* Injures all team members present for 3 {{hp}}&lt;br /&gt;
** If crew member dies, the cause of death will be: &amp;quot;'Electrocuted'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Room Shaking === &lt;br /&gt;
* Injures all crew present in the room for 1 to 3 {{hp}}&lt;br /&gt;
** The log of the accident and the crew member who is injured is [[public]], but the amount of injury is [[private]].&lt;br /&gt;
*** The [[public]] log: ''The room suddenly starts to shake violently. The crewmembers present find themselves thrown to the floor and bits of the ceiling have collapsed here and there. What a wreck...''&lt;br /&gt;
** If crew member dies, the cause of death will be: &amp;quot;'Injuries'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Metal plates === &lt;br /&gt;
* Injures one crew present in the room for 4 to 6 {{hp}}&lt;br /&gt;
** The log of accident is [[public]], but the crew member who is injured and the amount of injury is [[private]].&lt;br /&gt;
*** The [[public]] log: ''An unexpected lurch caused a sheet of metal to land on (character's name). (He/She) is seriously injured!''&lt;br /&gt;
** If crew member dies, the cause of death will be: &amp;quot;'Injuries'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Bug|This occurs in patrol ships, causing the ship to be lost forever if the pilot dies from the plate.}}&lt;br /&gt;
&lt;br /&gt;
{{Bug|This can also occur during expeditions.}}&lt;br /&gt;
&lt;br /&gt;
=== Diseases === &lt;br /&gt;
Some disorders and diseases occur spontaneously.&lt;br /&gt;
&lt;br /&gt;
==== Accidents ==== &lt;br /&gt;
* Most actions have a small chance of injuring the player for 2 {{hp}}&lt;br /&gt;
&lt;br /&gt;
* Moderate chance of losing 2 {{HP}} from doing repairs and picking up [[NPCs#Schrödinger|Schrödinger]]&lt;br /&gt;
** If a crew member dies from picking up [[NPCs#Schrödinger|Schrödinger]], the cause of death will be: &amp;quot;'Putting the &amp;quot;Fun&amp;quot; in Funeral'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Death By Morale ===&lt;br /&gt;
* Not having good {{morale}} can be deadly, and can be exploited by the {{Character|Mush}}&lt;br /&gt;
** If your {{morale}} reaches 0, you will die within the next cycle and the cause of death will be: &amp;quot;'You put an end to it all'&amp;quot;&lt;br /&gt;
*** If you somehow get your {{morale}} up before cycle change, you will not die.&lt;br /&gt;
&lt;br /&gt;
=== Panic Attacks ===&lt;br /&gt;
* Random event that takes 3 {{morale}} away from a crew member.&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
{{todo|Give short description}}&lt;br /&gt;
* Traits such as:&lt;br /&gt;
** {{Trait|Germaphobe}}&lt;br /&gt;
** {{Trait|Antisocial}}&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{{todo|Give short description}}&lt;br /&gt;
* Skills such as:&lt;br /&gt;
** {{Skill|Premonition}}&lt;br /&gt;
** {{Skill|Demoralize}}&lt;br /&gt;
&lt;br /&gt;
=== Day Change ===&lt;br /&gt;
* Daily loss of 2 {{morale}} by default&lt;br /&gt;
* Daily loss of 1 {{morale}} if either {{Skill|The Optimist}} or {{Skill|Mankind's only hope}} is present in the ship.&lt;br /&gt;
* Daily loss of 0 {{morale}} if you have both {{Skill|The Optimist}} and {{Skill|Mankind's only hope}} is present in the ship&lt;br /&gt;
* Only 2 characters can actually possess {{Skill|Mankind's only hope}}: &lt;br /&gt;
** {{Character|Chun|long}}&lt;br /&gt;
** {{Character|Stephen|long}} who copy this skill with the {{Skill|Apprentice}} skill.&lt;br /&gt;
* Only 3 characters can actually possess {{Skill|The Optimist}}: &lt;br /&gt;
** {{Character|Roland|long}}&lt;br /&gt;
** {{Character|Kuan Ti|long}}&lt;br /&gt;
** {{Character|Stephen|long}} who copy this skill with the {{Skill|Apprentice}} skill.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User_talk:Ividyon</id>
		<title>User talk:Ividyon</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User_talk:Ividyon"/>
				<updated>2014-02-13T06:40:57Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}{{Info|'''Hi there!''' Here's some basic talk pointers, as with the main page talk:&lt;br /&gt;
&lt;br /&gt;
When starting a new discussion topic, please add a 2nd level headline ahead, like so:&lt;br /&gt;
&amp;lt;pre&amp;gt;== Not enough cookies ==&amp;lt;/pre&amp;gt;&lt;br /&gt;
Also, please sign your messages with '''&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;''' and, when responding to another message, use '''&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;''' to indent your responses!&lt;br /&gt;
&lt;br /&gt;
— [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]])}}&lt;br /&gt;
== Beta test screenshots ==&lt;br /&gt;
Ividyon, I do not know if the descriptions or naming of the mush skills are wrong.&lt;br /&gt;
All of my screenshots are from the beta test.&lt;br /&gt;
&lt;br /&gt;
Only yesterday I noticed that the beta skill 'Anonymous' was renamed to 'Anonymush'.&lt;br /&gt;
I am certain that there will be other minor changes that I am still unaware of.&lt;br /&gt;
&lt;br /&gt;
Thats said, I still think that these screenshots have some value in the absence of current ones (''that and even current ones will become obsolete one day'').&lt;br /&gt;
Maybe we can update them as we go.&lt;br /&gt;
&lt;br /&gt;
[[User:Pause|Pause]] ([[User talk:Pause|talk]]) 18:10, 21 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If we are talking about file sizes for images I find that the best format to use changes from image to image.&lt;br /&gt;
For example, when I convert the image Action-Sabotage.gif to jpg it jumps up from 8KB to 13KB, converting to png it drops to 6KB.&lt;br /&gt;
&lt;br /&gt;
...unless by &amp;quot;far better&amp;quot; you were talking about image quality or something other than file sizes.&lt;br /&gt;
&lt;br /&gt;
[[User:Pause|Pause]] ([[User talk:Pause|talk]]) 04:40, 24 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
== ImageMap ==&lt;br /&gt;
&lt;br /&gt;
Hey, thanks for activating ImageMap! :) [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 03:17, 20 December 2013 (MST)&lt;br /&gt;
:The thanks go to [[User:Spacekadt|Spacekadt]], I just bugged her about it. =) — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]])&lt;br /&gt;
:: ftfy ;) [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
::: Hah, sorry, I was not aware at all. =) — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]])&lt;br /&gt;
:::: I make the same assumptions too so I've got a sense of humor about it. It's all good :) [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
== Templates ==&lt;br /&gt;
&lt;br /&gt;
Is there any reason you want the templates for things like APs and glory to have the word after them? I think &amp;quot;some action costs 3 [[Image:pa slot1.png]]&amp;quot; is better than &amp;quot;some action costs 3 [[Image:pa slot1.png]] '''AP'''&amp;quot;. It's how the game handles it, and it looks less redundant. With [[template:ap]] (my template) if you mouse over it says AP, and I intended to make it a link to something about AP as soon as there was something suitable to link to.&lt;br /&gt;
&lt;br /&gt;
There is now [[template:AP]] (yours, used with &amp;lt;nowiki&amp;gt;{{AP}}&amp;lt;/nowiki&amp;gt;) and [[template:Ap]] (mine, used with &amp;lt;nowiki&amp;gt;{{ap}}&amp;lt;/nowiki&amp;gt;). We should just use one of them. MP has the same situation.&lt;br /&gt;
&lt;br /&gt;
I do think the AP template should have options for special skill points, I just hadn't gotten around to it. We should keep that from yours.&lt;br /&gt;
&lt;br /&gt;
Lastly, filling up the recent changes is my job! &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
:I actually absolutely wasnt aware those templates already exist! As you noticed, the wiki has this awful issue of case sensitivity, and I just punched in &amp;quot;AP&amp;quot; and &amp;quot;MP&amp;quot; and didn't find anything, so I figured I was the first to make it. My inspiration came from the excellent [http://dota2.gamepedia.com Dota 2 Wiki] and its usage of templates.&lt;br /&gt;
&lt;br /&gt;
:I'm actually torn on the issue myself; I believe that [[Image:pa slot1.png]] '''AP''' looks more elegant, because it's the same with [[Image:Triumph.png]] '''Glory''' and [[Image:Moral.png]] '''Morale'''. The game is not really a point to refer to in this issue, since its usage isn't uniform at '''all'''; sometimes you get &amp;quot;3 [[Image:pa slot1.png]]&amp;quot;, sometimes it's &amp;quot;3 [[Image:pa slot1.png]] '''AP'''&amp;quot;, sometimes it's even &amp;quot;3 Action points ([[Image:pa slot1.png]])&amp;quot;! Really silly. That also opens up another issue, namely how to treat tooltips and descriptions taken from inside the game... as they have haphazard, non-uniform usage of AP icons and texts all over the place, you can't really replace them all with wiki templates without altering them from their original phrasing. (which I personally think isn't an issue, but opinions may differ)&lt;br /&gt;
&lt;br /&gt;
:Personally like to keep it the way I did it, though this opens up some issues for job-specific AP, as you need to add &amp;quot;s&amp;quot; behind &amp;lt;nowiki&amp;gt;2 {{AP|IT}}&amp;lt;/nowiki&amp;gt; to make it &amp;quot;2 [[Image:Pa comp.png]]s&amp;quot;, etc. This may require some more elegant coding, but this is my first contact with MediaWiki so idk (yet)! — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 09:20, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::I had forgotten how inconsistent the game itself is. My opinion is, for the wiki (anything '''not''' supposed to be copied from the game), we should just use 3 [[Image:pa slot1.png]], 3 [[File: Triumph.png|Glory]], etc. and for places where the in-game stuff is copied, just say &amp;lt;nowiki&amp;gt;&amp;quot;3 [[Image:pa slot1.png]]&amp;quot;, &amp;quot;3 [[Image:pa slot1.png]] '''AP'''&amp;quot;, &amp;quot;3 Action Points ([[Image:pa slot1.png]])&amp;quot;,&amp;lt;/nowiki&amp;gt; or whatever, to match what's in the game.&lt;br /&gt;
::To link to an external website, you use &amp;lt;nowiki&amp;gt;[website text], not [website|text]&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
::This will be confusing to anyone reading it after the templates are changed... &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
:::I went and changed the formatting on our talk so it won't be confusing to anyone!&lt;br /&gt;
&lt;br /&gt;
:::I'm still not convinced. It may be redundant to someone who got to know the game, but anyone else won't immediately draw the connection that blue is Movement and red is Action, or that it's even supposed to be points. The image could, of course, link to articles explaining the points, but then again it won't be guaranteed that people mouse-over and realize the image is a link. Lastly, the various job action points like cook, gardening, IT etc. ''really'' aren't recognizable as AP on first glance.&lt;br /&gt;
&lt;br /&gt;
:::There are cases where both types can be useful, but ultimately we should decide on a &amp;quot;default&amp;quot; type of writing which should be uniformly used across the wiki, with exceptions where applicable. (The one we decide against can remain an optional template argument for experienced editors) My vote remains on the extended style. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 10:12, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Actually, I just changed my mind! We could leave the extended version as an optional argument for the AP/MP templates, but otherwise we can condense them down to just the icons (which will link to articles explaining the points). — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 10:32, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::OK, I'll do some template editing to make them icons only.&lt;br /&gt;
:::::I don't think there's anything called &amp;quot;life points&amp;quot; at all, and there's already [[template:health]] (or [[template:hp]]), so what's [[template:LP]] for? &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
:::::: This damn game. The FAQ clearly read '''Life Points''', but in the game interface it's '''Health Points'''... what the hell? — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 11:37, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::: That is exactly the point I was just about to raise. *shrug* I was playing at the time and said to myself &amp;quot;Hey, why is it saying Life points?&amp;quot; This is what you get when the game isn't written in English... *facepalm* [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 11:40, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::The game's information isn't always consistent or accurate, that's why we ''need'' a good wiki. I think we should stick with in-game names, and ignore the help and stuff if it disagrees. &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
::::::: Actually, the new Health Overhaul looks great. If you want, change the links in the Template files for {{Health}} and {{Morale}} to point at the new subheadings. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 12:06, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::: ...and it's already done. Damn you're good. ;P [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 12:07, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::Why did you revert my last message? &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
::::::::I... don't know! I think I tried to look at the previous revision of the page, and ended up rolling it back instead? I didn't get a confirmation prompt or anything, so that's weird... anyway, point taken! — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 12:13, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
In [[template:skill]], I think the icons should stay bigger. I know they fit better in lines, but they don't look as good because of the resizing. Compare: [[image:green thumb.png]] [[image:green thumb.png|class=small-em]] [[image:cold Blooded.png]] [[image:cold Blooded.png|class=small-em]] [[File:Caffeine Junkie.png]] [[File:Caffeine Junkie.png|class=small-em]] [[image:trapper.png]] [[image:trapper.png|class=small-em]] &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
:Bit of a late response, buuut: It does look better, but the bigger icons absolutely break reading comfort and content flow, so they have to be downscaled a bit. Sorry! — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 12:25, 30 January 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
I removed the double bolding from [[template:skill]] and [[template:character]], I don't think it looks good. &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
== font size ==&lt;br /&gt;
[[inventory]] - the font size is too small. i can barely read them. it hurts my eyes. please change into bigger font size. suggestion: must be at least 90%. not all people have sharp eyes. thank you. - ronga&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ship_Equipment</id>
		<title>Ship Equipment</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ship_Equipment"/>
				<updated>2014-02-12T10:29:57Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
There are two types of equipment on Daedalus: active or passive. &lt;br /&gt;
* '''Active equipment''' provides either interfaces for activities (such as the [[#Bridge|Astro Terminal]] for [[Astrophysics]]) or provides a benefit for the crew like a [[#Dorms|Shower]] removing a [[dirty]] status. &lt;br /&gt;
* '''Passive equipment''' requires no day-to-day interaction. It is when passive equipment breaks that it comes into play. For example, a broken [[#Centre_Storage|Oxygen Tank]] means loosing an extra unit of oxygen per cycle, and a broken [[#Laboratory|Gravity Simulator]] impairs movement. &lt;br /&gt;
* While both active and passive equipment can break, the penalties associated with passive equipment usually make them a priority repair.&lt;br /&gt;
&lt;br /&gt;
== Reporting Broken Equipment ==&lt;br /&gt;
{|&lt;br /&gt;
|| [[File:Neronmalfunction.png]]&lt;br /&gt;
&lt;br /&gt;
* Neron will [[NERON_Announcements|announce]] when equipment is broken, along with putting a [[NERON_Announcements#Alerts|broken equipment alert]] [[File:Broken.png]] in the status bar. &lt;br /&gt;
** Most equipment gets a generic message {{todo|Add image of generic message}}, but some like [[Ship_Equipment#Centre_Storage|Oxygen Tanks]], [[Ship_Equipment#Rear_Storage|Fuel Tanks]], and [[Ship_Equipment#Nexus|Neron Bios]] have their own specific messages (see image above). &lt;br /&gt;
** Neron does '''not''' make announcements for sabotaged equipment, or equipment that is damaged by a fire or electrical spike event.&lt;br /&gt;
* Broken equipments should be visibly smoking (see right image of broken camera), but this can be buggy and the visuals might not appear. However, when clicked on, broken equipment will always give you the option to repair, and (if currently unreported) the chance to report it.&lt;br /&gt;
** Broken [[patrol ships]] have no visible signs. You have to click on it to check their status.&lt;br /&gt;
&lt;br /&gt;
|| [[File:Brokencamera.png|frame|left|Broken camera with smokes]]&lt;br /&gt;
|}&lt;br /&gt;
[[File:Neronmalfunctionreported.png]]&lt;br /&gt;
&lt;br /&gt;
* Once someone clicks on the broken equipment and reports it, Neron posts another message that includes the reporting person's name (see image above). &lt;br /&gt;
* Now when crew members hover the mouse icon over the broken equipment alert [[File:Broken.png]], a pop-up will come up that includes the reporter's name and which room the broken equipment is. {{todo|add image}}&lt;br /&gt;
** However it still does not display which equipment is broken. You have to post a message in the chatbox to share this info yourself.&lt;br /&gt;
* [[Drones]] will attempt to repair the equipment if they are in the same room, whether the broken equipment was reported or not.&lt;br /&gt;
&lt;br /&gt;
== Repair, Dismantling, and Reinforcing Equipment ==&lt;br /&gt;
&lt;br /&gt;
=== Repair ===&lt;br /&gt;
All equipment requires 1 AP or 1 tech point to repair.  The base percentage for successful repair varies per equipment, but is listed on this page.  The [[Technician]] skill doubles this chance.  The [[Inventory#Gear|wrench]] and the [[Inventory#Gear|alien opener]] also increase your chances by 50%. The [[Technician]] skill, the  [[Inventory#Gear|wrench]] and the [[Inventory#Gear|Alien opener]] stack together for even better percentages.  See the Table below for an example.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!|| no tools|| 1 tool || both tools&lt;br /&gt;
|-&lt;br /&gt;
|No Technician Bonus||12%||18%|| 27%&lt;br /&gt;
|-  &lt;br /&gt;
|Technician Bonus|| 24%||36%|| 54%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that the best possible percentage is 99%.  There will always be a chance that you will fail at the repair.  However, with each failure your percentage of likely repair improves each time.&lt;br /&gt;
&lt;br /&gt;
=== Dismantling ===&lt;br /&gt;
&lt;br /&gt;
Only the [[Technician]] skill will let you dismantle equipment and objects.  Only a few pieces of equipment are available for dismantling, most notably the [[#Dorms|Shower]] for it's valuable [[Inventory#Components|Thick Tube]], a necessary component of [[#Miscellaneous|Sofas]].  As with repair, the [[Inventory#Gear|wrench]] and the [[Inventory#Gear|alien opener]] will increase your chances of a successful dismantling, and failure will also increase your chances.  All equipment costs 1 tech point or 3 AP points to disassemble.&lt;br /&gt;
&lt;br /&gt;
=== Reinforcing ===&lt;br /&gt;
&lt;br /&gt;
Reinforcing equipment makes equipment harder to sabotage and prevents the dismantling ability.  It does not protect the object from breaking.  It requires 2 AP or a tech point, and metal scrap.  I have not (yet) listed the reinforcing percentages since it is an unpopular feature.&lt;br /&gt;
   &lt;br /&gt;
== Equipment listed by Name ==&lt;br /&gt;
&lt;br /&gt;
*[[#Medlab|Auxiliary NERON Terminal]]&lt;br /&gt;
*[[#Bridge|Astro Terminal]]&lt;br /&gt;
*[[#Nexus|BIOS Terminal]]&lt;br /&gt;
*[[#Dorms|Bed]]&lt;br /&gt;
*[[#Miscellaneous|Camera]]&lt;br /&gt;
*[[#Refectory|Coffee Machine]]&lt;br /&gt;
*[[#Bridge|Command Terminal]]&lt;br /&gt;
*[[#Bridge|Communications]]&lt;br /&gt;
*[[#Nexus|Calculator]]&lt;br /&gt;
*[[#Engine_Room|Combustion Chamber]]&lt;br /&gt;
*[[#Laboratory|Cryo Module]]&lt;br /&gt;
*[[#Miscellaneous|Door]]&lt;br /&gt;
*[[#Alpha_Bay_2|Dynarcade]]&lt;br /&gt;
*[[#Engine_Room|Emergency Reactor]]&lt;br /&gt;
*[[#Rear_Storage|Fuel Tank]]&lt;br /&gt;
*[[#Laboratory|Gravity Simulator]]&lt;br /&gt;
*[[#Engine_Room|Lateral Reactor]]&lt;br /&gt;
*[[#Refectory|Kitchen]]&lt;br /&gt;
*[[#Laboratory|Mycoscan]]&lt;br /&gt;
*[[#Nexus|NERON's Core]]&lt;br /&gt;
*[[#Med_Lab|Narcotic Distiller]]&lt;br /&gt;
*[[#Centre_Storage|Oxygen Tank]]&lt;br /&gt;
*[[#Engine_Room|PILGRED Reactor]]&lt;br /&gt;
*[[#Engine_Room|Planet Scanner]]&lt;br /&gt;
*[[#Laboratory|Research Laboratory]]&lt;br /&gt;
*[[#Dorms|Shower]]&lt;br /&gt;
*[[#Miscellaneous|Sofa]]&lt;br /&gt;
*[[#Med_Lab|Surgical pod]]&lt;br /&gt;
*[[#Dorms|Thalasso]]&lt;br /&gt;
*[[#Turrets|Turret]]&lt;br /&gt;
&lt;br /&gt;
== Equipment by Room Location ==&lt;br /&gt;
&lt;br /&gt;
=== Alpha Bay 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Jukebox.jpg]]|| Jukebox|| {{todo|put repair and dismantle %}} || {{todo|put description and usage info}}&lt;br /&gt;
|-&lt;br /&gt;
| {{todo|Image}} || Dynarcade || {{todo|put repair and dismantle %}} || {{todo|put description and usage info}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bridge ===&lt;br /&gt;
Presence on the '''Bringe''' grants the ability to communicate on [[Inventory#Gear|Walkie Talkie]] channels without having to carry one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Astro.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Astro Terminal|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''Enables a player to search for and scan planets.  The Astro Terminal lets you scan nearby space in search of planets to explore. The information contained within is strictly reserved for navigators as to keep the crew 's morale up.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Astrophysics|Scan for planets here]].  Must be [[dirty|clean]] to analyse planets, but not to scan for planets.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Command.jpg]] || rowspan=&amp;quot;2&amp;quot;|Command Terminal ||rowspan=&amp;quot;2&amp;quot;|  Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The Command Terminal is uniquely available to the Commandant. Access Forbidden. Allows the Commandant to do his duty. The Piloting module contains loads of tools to make the daily running of the Daedalus simpler.''&lt;br /&gt;
|-&lt;br /&gt;
| The [[Titles#Commander|commander]] can [[Navigation#Daedalus|pilot Daedalus]] from this terminal.  Can be [[dirty]]. When the [[Pilgred]] is repaired, it offers the option to return to earth, which ends the game instantly. Also offers the option to go to Eden if the Pilgred is repaired and the coordinates of Eden have been calculated.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Com.jpg]]||rowspan=&amp;quot;2&amp;quot;|Comms Center|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The Comms Center allows contact to be made with distant networks. This ultra-modern Comms Center is where research findings are analysed, collated and combined with radar information etc. It also allows you to establish long-distance communication channels.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications]] is accessed from here.  Must be [[dirty|clean]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Centre Storage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Oxygen 1.jpg]] [[File:Oxygen 2.jpg]]||rowspan=&amp;quot;2&amp;quot;|Oxygen Tank||rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = N/A||'' The Oxygen tank stores the oxygen necessary for the crew to continue with their asphyxiation avoidance strategy.  Daedalus oxygen reservoir, operate with caution. DO NOT EMPTY for a laugh.''&lt;br /&gt;
|-&lt;br /&gt;
| Can be used to retrieve or inject [[Inventory#Miscellaneous|oxygen capsules]]. 1 additional oxygen unit is lost each cycle per broken oxygen tank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dorms ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Bed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Bed||rowspan=&amp;quot;2&amp;quot;| Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A  || ''The bed allows you to sleep to restore'' [[File:Pa_slot1.png]]. ''Sweet dreams!''&lt;br /&gt;
|-&lt;br /&gt;
| If laying on the bed during cycle change, you gain additional AP.  Required for (im)moral activity [[Actions#Doing it|doing it]].  Required for skills [[Human|Shrink]] and [[Human|Lethargy]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Shower.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Shower|| rowspan=&amp;quot;2&amp;quot;|Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25%  3 [[File:Pa_slot1.png]] produces [[Inventory#Components|Thick Tube]] and [[Inventory#Components|Plastic Scrap]]||''Hygiene allows you to stay healthy. Anything can happen in space, and sometimes a good shower gets you back in the game after intergalactic life throws you one curveball after another.''&lt;br /&gt;
|-&lt;br /&gt;
| Removes status [[dirty]].  Damages [[Mush_skills|Mush]], unless they have the skill [[Mush_skills|Waterproof]]. Showering is a completely hidden action. Costs 2 {{AP}} or 1 {{AP}} if holding a [[Inventory#Gear|Soap]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Goldshower.png ]] ||rowspan=&amp;quot;2&amp;quot;|Thalasso||rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25% produces [[Inventory#Components|Thick Tube]] and [[Inventory#Components|Plastic Scrap]]||''Hygiene allows you to stay healthy. Anything can happen in space, and sometimes a good shower gets you back in the game after intergalactic life throws you one curveball after another.''&lt;br /&gt;
|-&lt;br /&gt;
| Thalasso is a [[Gold_Projects|Gold Project]] upgrade for the shower.  In addition to shower abilities, humans have a 20% chance of gaining 1 health, 1 moral or 2 Movement points.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engine Room ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Antenna.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Antenna ||rowspan=&amp;quot;2&amp;quot;|  Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A ||''This impressive piece of kit reduces the cost of communications actions by 1. The manual states that the stellar antenna is the &amp;quot;must have&amp;quot; communications device, with a bandwidth of 24 Baud, it allows you to effortlessly communicate with the other end of the universe.''&lt;br /&gt;
|-&lt;br /&gt;
|Broken antenna interferes with [[communications]].  Actions on the Comms Center cost 3 AP when the antenna is broken.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Auxiliary.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Auxiliary NERON Terminal|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || put description here&lt;br /&gt;
|-&lt;br /&gt;
| When you complete the [[NERON_Projects|Auxiliary Terminal (NERON Project)]], you can use this terminal to access the NERON Core from the engineering room.  &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Combustion chamber.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Combustion Chamber|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The combustion chamber is found in the Engine Room. This is used to supply the reactors with fuel for the journey.  Fuel reserve for a diesel engine. Sublime technology with a very particular purpose. The fuel transfer channels don't work any more, the liquid must be moved from the reservoir nozzles to the combustion chamber. The designers might as well have powered it with coal...''&lt;br /&gt;
|-&lt;br /&gt;
| Put [[Inventory#Miscellaneous|Fuel]] in here to move the ship.  You can also Check how much [[Inventory#Miscellaneous|Fuel]]  is currently in the chamber.  Warning : can make you [[dirty]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Reactor.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Emergency Reactor|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || ''Allows the Daedalus to proceed in the case of a PILGRED failure.  There is some life left in the old diesel technology dog yet. In any case, it's the only way to get the Daedalus moving. Each reactor is capable of burning 2 units of fuel per journey.''&lt;br /&gt;
|-&lt;br /&gt;
|This Engine is what allows the Daedalus to move.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Reactor.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Lateral Reactor|| rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A ||''Located in the Engine Room, the lateral reactor allows the Daedalus to turn.''&lt;br /&gt;
|-&lt;br /&gt;
| These Reactors are what allows the Daedalus to change direction. Sometimes they can't be reported or repaired when they are broken, but drones can always repair them.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Pilgred.jpg]] ||rowspan=&amp;quot;2&amp;quot;|[[PILGRED Reactor]]|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The [[PILGRED Reactor]]. When the Daedalus set off, these were the only means of travelling faster than the speed of light. Getting it working again could allow you to return to Sol.  Tear through space-time in complete safety.''&lt;br /&gt;
|-&lt;br /&gt;
|This is the terminal where you can make repairs to the [[PILGRED Reactor]], a requirement for a [[Sol]] or [[Eden]] Victory Ending. Cannot break, despite Neron sometimes announcing that PILGRED is malfunctioning.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[file:Scanner.jpg]] || rowspan=&amp;quot;2&amp;quot;|Planet Scanner|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A ||''Significantly upgrades the Astro Terminal. +30% chance of finding a planet Music plays when you start it up. The engineers responsible for this were eccentric at best... Who would have thought that Verdi could have inspired this glorified calculator..''&lt;br /&gt;
|-&lt;br /&gt;
| When the planet scanner is down, it makes [[Astrophysics|Scanning for planets]] much more difficult.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Laboratory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Cryo.jpg]] || rowspan=&amp;quot;2&amp;quot;| CryoModule® ||rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A ||''The Cryosleep module is where you take long sleeps. It's your responsibility never to go back there.''&lt;br /&gt;
|-&lt;br /&gt;
||The cryomodule can tell you the status of each crew member, i.e. active, inactive, sleeping or dead.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Gravity.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Gravity Simulator|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || ''This device allows gravity to be artificially simulated. This makes it a lot easier for the crew to move around the ship.''&lt;br /&gt;
|-&lt;br /&gt;
| With this broken, the crew will not regain MP at cycle change. AP to MP conversions receive 1 MP less.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Mycoscan installed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Mycoscan || rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Allows traces of Mush spores to be detected in living organisms.  Prototype Mush detector, originally designed by Eleesha then perfected during the Magellan project.''&lt;br /&gt;
|-&lt;br /&gt;
|Built from a [[Research]] project. For 0 AP you can check to see if you have any spores. The results are private.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Research lab.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Research Lab|| rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The laboratory allows the crew to carry out the most ground-breaking research on Mush.  A super ultra modern lab with computers with compact fluorescent lights and high density perforated cards.''&lt;br /&gt;
|-&lt;br /&gt;
|This is where you conduct [[Research]]. Beware research can make you [[dirty]]. You cannot research while [[dirty]]. This station can be [[BIOS Terminal|locked]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medlab ===&lt;br /&gt;
'''MedLab''' room grants same healing actions as if holding a [[Inventory#Health|Medkit]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Auxiliary.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Auxiliary NERON Terminal|| rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A || put description here&lt;br /&gt;
|-&lt;br /&gt;
| When you complete the [[NERON_Projects|Auxiliary Terminal (NERON Project)]], you can use this terminal to access the NERON Core from the Medlab. &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Bed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Bed||rowspan=&amp;quot;2&amp;quot;| Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A  || ''The bed allows you to sleep to restore'' [[File:Pa_slot1.png]]. ''Sweet dreams!''&lt;br /&gt;
|-&lt;br /&gt;
| If laying on the bed during cycle change, you gain additional {{AP}}.  Required for (im)moral activity [[Actions#Doing it|doing it]].  Required for skills [[Human|Shrink]] and [[Human|Lethargy]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Surgery.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Surgery Pod|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A || ''This pod contains all necessary automated medical equipment for effective healthcare.  In the event of hard knocks, you should probably know where this is.''&lt;br /&gt;
|-&lt;br /&gt;
| Can do self-surgery for 4 [[File:Pa_slot1.png]] to fix [[Health#Injuries|Injuries]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Distiller.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Drug Distiller|| rowspan=&amp;quot;2&amp;quot;| Repair = ?% &amp;lt;br&amp;gt;Dismantle = 50%  produces [[Inventory#Components|Metal Scrap]] || ''The distiller is used for manufacturing pharmaceutical products. Alas, its erratic behaviour means that the final product is of varying efficacy.  Happiness dispenser approved by Albus Haxley.''&lt;br /&gt;
|-&lt;br /&gt;
| Produces 1 random [[Inventory#Drugs|drug]] a day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Doorcamera.png]] ||rowspan=&amp;quot;2&amp;quot;|Camera|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25%  produces [[Inventory#Components|Metal Scrap]] || ''The camera is an extremely useful tool for &amp;lt;del&amp;gt;spying,&amp;lt;/del&amp;gt; observing your neighbors.  In the presence of a camera, '''secret''' and '''covert''' actions are revealed.  When a camera is installed in a room, all logs are saved in the history and displayed publicly. The camera also logs covert and furtive activity. It doesn't work if it is in your personal inventory. ''&lt;br /&gt;
|-&lt;br /&gt;
| Cameras start the game as objects, but function as equipment once installed in a room.  Can be uninstalled.  Reveal secret and covert actions.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Doorcamera.png]] || rowspan=&amp;quot;2&amp;quot;|Door ||rowspan=&amp;quot;2&amp;quot;|  Repair = 25% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The doors of the Daedalus are fragiles and have the infuriating habit of jamming... If you find a broken one, report it to an engineer.  Whatever it's made of, regardless of its density or condition , a door always leads somewhere.''&lt;br /&gt;
|-&lt;br /&gt;
| Doors cost 1 MP to move through.  Only some spontaneously break - check the [[map]] for reference.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;center&amp;quot; align=&amp;quot;center&amp;quot;|[[File:Sofa.jpg]]||rowspan=&amp;quot;2&amp;quot;|Sofa|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle =25 % plastic scrap || ''A superb sofa in hand-stitched Nubuck leather. Designed in Sweden but produced cheaply on Encalade.&lt;br /&gt;
Who would have thought that a plywood structure and a few cushions could be so relaxing...''&lt;br /&gt;
|-&lt;br /&gt;
| The Sofa is assembled by the blueprint using the thick tube &amp;amp; scrap metal, and acts as an extra bed.  '''The sofa is permanently placed in whatever room you assemble the blue print.'''  It will show up in the shelves.  If someone is sleeping on it, it will read &amp;quot;Swedish Sofa belonging to _____&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nexus ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Bios.jpg]] ||rowspan=&amp;quot;2&amp;quot;| BIOS Terminal||rowspan=&amp;quot;2&amp;quot;|Repair = 3% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Allows the NERON admin to alter certain AI behaviors aboard the ship.During NERON's psychotherapy, its interface was opened to make it more flexible. The input-output interface remains available to a handful of people.''&lt;br /&gt;
|-&lt;br /&gt;
| The [[Titles#NERON_Administrator|NERON Administrator]] can access the [[NERON BIOS]] from this panel.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Calculator.png]]||rowspan=&amp;quot;2&amp;quot;|Calculator|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Lets you calculate stuff... All that remains is to find out what...  Allows you to calculate something #NO_BG here''&lt;br /&gt;
|-&lt;br /&gt;
| [[Research|Researching]] [[Inventory#Instruments|Star Map Pieces]] will unlock this equipment.  When you access this equipment with three [[Inventory#Instruments|Star Map Pieces]], the ship can go to [[Eden]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Core.jpg]] ||rowspan=&amp;quot;2&amp;quot;|NERON's Core||rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A|| ''NERON's Core gives access to [[NERON projects]].  NERON's core is where it is possible to modify programs to improve functionality.''&lt;br /&gt;
|-&lt;br /&gt;
|  This is where you can advance [[NERON_Projects|NERON projects]].  You must be [[dirty|clean]] to access this equipment.  This equipment can be [[NERON_BIOS|locked]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rear Storage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Fuel 1.jpg]][[file:Fuel 2.jpg]]||rowspan=&amp;quot;2&amp;quot;|Fuel Tank|| rowspan=&amp;quot;2&amp;quot;|Repair = 50% &amp;lt;br&amp;gt;Dismantle = N/A || ''The Fuel tank is where the valuable carburant is stored and is also equipped with a distributor.  Daedalus fuel tank, operate with caution. DO NOT SMOKE.''&lt;br /&gt;
|-&lt;br /&gt;
|  Can be used to retrieve or inject [[Inventory#Miscellaneous|fuel capsules]]. Can make you [[dirty]]. Broken fuel tank only disallows access to its content.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Refectory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Cofee.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Coffee Machine||rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A || ''This fantastic coffee machine produces pure Arabica coffee at a speed approaching that of light. Unfortunately the machine has a similar energy consumption to a failing nuclear power station, and in the absence of the PILGRED reactor you'll have to make do with a cup every 24 hours.  The coffee machine is man's best friend. After cats.''&lt;br /&gt;
|-&lt;br /&gt;
| Initially produces [[Inventory#Rations|coffee]] once per [[Game_Basics#Cycles|day]] (C1), but more often with the [[NERON_Projects|Fission Coffee Roaster]] or [[PILGRED_Reactor|PILGRED Reactor]] unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Kitchen.jpg]]||rowspan=&amp;quot;2&amp;quot;|Kitchen|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''A domain reserved for a certain mustachioed celebrity. Also occasionally used for cooking.  Intergalactic elite chef's post. Certain martial arts skills may be necessary.''&lt;br /&gt;
|-&lt;br /&gt;
| For one {{AP}} or {{AP|Cook}} you can '''Cook''' a [[Inventory#Rations|Standard Ration]] into a [[Inventory#Rations|Cooked Ration]], removing the {{Morale}} hit.&lt;br /&gt;
When both '''Showers''' in dorms are dismantled the option to wash for 3 {{AP}} (or 2 {{AP}} while holding a [[Inventory#Gear|Soap]]) will become available once per day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Turrets ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Turret.jpg]]||rowspan=&amp;quot;2&amp;quot;|Turret Command|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A||| ''Defense against the Hunters is a priority comrade !  Firing post for the Thingumatron 3000. Cutting edge design with toughened glass shields and a teslatron make it a formidable weapon against the Hunters.''&lt;br /&gt;
|-&lt;br /&gt;
|  There are 6 Turrets located on the ship, from which you can fire at enemy ships. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Turrets Expanded ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;115px&amp;quot; align=&amp;quot;right&amp;quot;|Turret Location&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;243px&amp;quot; | Screenshot&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; | Details&lt;br /&gt;
|-style=&amp;quot;height:23px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot;|[[file:Turret_screen_shot.png]]&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; valign=&amp;quot;top&amp;quot;| There are 6 Turrets on the Daedalus, and their locations are listed on the left hand side of this table.  From inside a Turret you can see anyone else who is in a Turret, and if someone is in a ship, the ship icon and it's pilot would show up just to the right of the turret screens.  In this screenshot there are no ships out.  You can also see how many charges are left in each turret.  There are four charges in each Turret.  Rear Alpha Turret and Centre Alpha Turret are spent, either because someone has been firing or they are broken.&lt;br /&gt;
&lt;br /&gt;
On the right hand side of the screen it shows 14 (of the 56) ships that are currently shooting at the Daedalus. The first ships listed on the right hand column show all the types of hunters that are attacking.  So while we can't see all the [[Hunters#Fighting_the_hunters|Hunters]],[[Hunters#Fighting_the_hunters|Trax]], and [[Hunters#Fighting_the_hunters|Asteroids]], we know that there is no [[Hunters#Fighting_the_hunters|Aracks]] or [[Hunters#Fighting_the_hunters|d1000s]] surrounding the ship.  When shooting, you can click on the ship you want to aim, or if unspecified you will shoot a random ship.&lt;br /&gt;
&lt;br /&gt;
Turrets have a base percentage of 30% accuracy rate for all players, as compared to an 80% accuracy base rate for a pilot in a ship.  They cost 1 AP or 1 shooter point to fire.  The [[Inventory#Gear|Lenses]] and the [[Inventory#Gear|Sniper Helmet]] increase your chances by 10% each, and they do stack (For example, 1 NCC Lens will give you 30% + 10% * 30 = 33%, 2 NCC Lenses will give you 36% and so on). Also, for each failed shot your next shot has a higher percentage rate of hitting.  General advice is to only use turrets when the AP cost of flying is exceeds turret AP (say 1 ship with 2 hp left), there are no pilots or there is an emergency and you can't move the ship.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Rear Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Centre Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Front Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Rear Alpha Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Centre Alpha Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Front Alpha Turret&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:To Do]]&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ship_Equipment</id>
		<title>Ship Equipment</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ship_Equipment"/>
				<updated>2014-02-12T10:16:23Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
There are two types of equipment on Daedalus: active or passive. &lt;br /&gt;
* '''Active equipment''' provides either interfaces for activities (such as the [[#Bridge|Astro Terminal]] for [[Astrophysics]]) or provides a benefit for the crew like a [[#Dorms|Shower]] removing a [[dirty]] status. &lt;br /&gt;
* '''Passive equipment''' requires no day-to-day interaction. It is when passive equipment breaks that it comes into play. For example, a broken [[#Centre_Storage|Oxygen Tank]] means loosing an extra unit of oxygen per cycle, and a broken [[#Laboratory|Gravity Simulator]] impairs movement. &lt;br /&gt;
* While both active and passive equipment can break, the penalties associated with passive equipment usually make them a priority repair.&lt;br /&gt;
&lt;br /&gt;
== Reporting Broken Equipment ==&lt;br /&gt;
[[File:Brokencamera.png|frame|right|Broken camera with smokes]]&lt;br /&gt;
[[File:Neronmalfunction.png]]&lt;br /&gt;
&lt;br /&gt;
* Neron will [[NERON_Announcements|announce]] when equipment is broken, along with putting a [[NERON_Announcements#Alerts|broken equipment alert]] [[File:Broken.png]] in the status bar. &lt;br /&gt;
** Most equipment gets a generic message {{todo|Add image of generic message}}, but some like [[Ship_Equipment#Centre_Storage|Oxygen Tanks]], [[Ship_Equipment#Rear_Storage|Fuel Tanks]], and [[Ship_Equipment#Nexus|Neron Bios]] have their own specific messages (see image above). &lt;br /&gt;
** Neron does '''not''' make announcements for sabotaged equipment, or equipment that is damaged by a fire or electrical spike event.&lt;br /&gt;
* Broken equipments should be visibly smoking (see left image of broken camera), but this can be buggy and the visuals might not appear. However, when clicked on, broken equipment will always give you the option to repair, and (if currently unreported) the chance to report it.&lt;br /&gt;
** Broken [[patrol ships]] have no visible signs. You have to click on it to check their status.&lt;br /&gt;
&lt;br /&gt;
[[File:Neronmalfunctionreported.png]]&lt;br /&gt;
&lt;br /&gt;
* Once someone clicks on the broken equipment and reports it, Neron posts another message that includes the reporting person's name (see image above). &lt;br /&gt;
* Now when crew members hover the mouse icon over the broken equipment alert [[File:Broken.png]], a pop-up will come up that includes the reporter's name and which room the broken equipment is. {{todo|add image}}&lt;br /&gt;
** However it still does not display which equipment is broken. You have to post a message in the chatbox to share this info yourself.&lt;br /&gt;
* [[Drones]] will attempt to repair the equipment if they are in the same room, whether the broken equipment was reported or not.&lt;br /&gt;
&lt;br /&gt;
== Repair, Dismantling, and Reinforcing Equipment ==&lt;br /&gt;
&lt;br /&gt;
=== Repair ===&lt;br /&gt;
All equipment requires 1 AP or 1 tech point to repair.  The base percentage for successful repair varies per equipment, but is listed on this page.  The [[Technician]] skill doubles this chance.  The [[Inventory#Gear|wrench]] and the [[Inventory#Gear|alien opener]] also increase your chances by 50%. The [[Technician]] skill, the  [[Inventory#Gear|wrench]] and the [[Inventory#Gear|Alien opener]] stack together for even better percentages.  See the Table below for an example.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!|| no tools|| 1 tool || both tools&lt;br /&gt;
|-&lt;br /&gt;
|No Technician Bonus||12%||18%|| 27%&lt;br /&gt;
|-  &lt;br /&gt;
|Technician Bonus|| 24%||36%|| 54%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that the best possible percentage is 99%.  There will always be a chance that you will fail at the repair.  However, with each failure your percentage of likely repair improves each time.&lt;br /&gt;
&lt;br /&gt;
=== Dismantling ===&lt;br /&gt;
&lt;br /&gt;
Only the [[Technician]] skill will let you dismantle equipment and objects.  Only a few pieces of equipment are available for dismantling, most notably the [[#Dorms|Shower]] for it's valuable [[Inventory#Components|Thick Tube]], a necessary component of [[#Miscellaneous|Sofas]].  As with repair, the [[Inventory#Gear|wrench]] and the [[Inventory#Gear|alien opener]] will increase your chances of a successful dismantling, and failure will also increase your chances.  All equipment costs 1 tech point or 3 AP points to disassemble.&lt;br /&gt;
&lt;br /&gt;
=== Reinforcing ===&lt;br /&gt;
&lt;br /&gt;
Reinforcing equipment makes equipment harder to sabotage and prevents the dismantling ability.  It does not protect the object from breaking.  It requires 2 AP or a tech point, and metal scrap.  I have not (yet) listed the reinforcing percentages since it is an unpopular feature.&lt;br /&gt;
   &lt;br /&gt;
== Equipment listed by Name ==&lt;br /&gt;
&lt;br /&gt;
*[[#Medlab|Auxiliary NERON Terminal]]&lt;br /&gt;
*[[#Bridge|Astro Terminal]]&lt;br /&gt;
*[[#Nexus|BIOS Terminal]]&lt;br /&gt;
*[[#Dorms|Bed]]&lt;br /&gt;
*[[#Miscellaneous|Camera]]&lt;br /&gt;
*[[#Refectory|Coffee Machine]]&lt;br /&gt;
*[[#Bridge|Command Terminal]]&lt;br /&gt;
*[[#Bridge|Communications]]&lt;br /&gt;
*[[#Nexus|Calculator]]&lt;br /&gt;
*[[#Engine_Room|Combustion Chamber]]&lt;br /&gt;
*[[#Laboratory|Cryo Module]]&lt;br /&gt;
*[[#Miscellaneous|Door]]&lt;br /&gt;
*[[#Alpha_Bay_2|Dynarcade]]&lt;br /&gt;
*[[#Engine_Room|Emergency Reactor]]&lt;br /&gt;
*[[#Rear_Storage|Fuel Tank]]&lt;br /&gt;
*[[#Laboratory|Gravity Simulator]]&lt;br /&gt;
*[[#Engine_Room|Lateral Reactor]]&lt;br /&gt;
*[[#Refectory|Kitchen]]&lt;br /&gt;
*[[#Laboratory|Mycoscan]]&lt;br /&gt;
*[[#Nexus|NERON's Core]]&lt;br /&gt;
*[[#Med_Lab|Narcotic Distiller]]&lt;br /&gt;
*[[#Centre_Storage|Oxygen Tank]]&lt;br /&gt;
*[[#Engine_Room|PILGRED Reactor]]&lt;br /&gt;
*[[#Engine_Room|Planet Scanner]]&lt;br /&gt;
*[[#Laboratory|Research Laboratory]]&lt;br /&gt;
*[[#Dorms|Shower]]&lt;br /&gt;
*[[#Miscellaneous|Sofa]]&lt;br /&gt;
*[[#Med_Lab|Surgical pod]]&lt;br /&gt;
*[[#Dorms|Thalasso]]&lt;br /&gt;
*[[#Turrets|Turret]]&lt;br /&gt;
&lt;br /&gt;
== Equipment by Room Location ==&lt;br /&gt;
&lt;br /&gt;
=== Alpha Bay 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Jukebox.jpg]]|| Jukebox|| {{todo|put repair and dismantle %}} || {{todo|put description and usage info}}&lt;br /&gt;
|-&lt;br /&gt;
| {{todo|Image}} || Dynarcade || {{todo|put repair and dismantle %}} || {{todo|put description and usage info}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bridge ===&lt;br /&gt;
Presence on the '''Bringe''' grants the ability to communicate on [[Inventory#Gear|Walkie Talkie]] channels without having to carry one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Astro.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Astro Terminal|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''Enables a player to search for and scan planets.  The Astro Terminal lets you scan nearby space in search of planets to explore. The information contained within is strictly reserved for navigators as to keep the crew 's morale up.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Astrophysics|Scan for planets here]].  Must be [[dirty|clean]] to analyse planets, but not to scan for planets.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Command.jpg]] || rowspan=&amp;quot;2&amp;quot;|Command Terminal ||rowspan=&amp;quot;2&amp;quot;|  Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The Command Terminal is uniquely available to the Commandant. Access Forbidden. Allows the Commandant to do his duty. The Piloting module contains loads of tools to make the daily running of the Daedalus simpler.''&lt;br /&gt;
|-&lt;br /&gt;
| The [[Titles#Commander|commander]] can [[Navigation#Daedalus|pilot Daedalus]] from this terminal.  Can be [[dirty]]. When the [[Pilgred]] is repaired, it offers the option to return to earth, which ends the game instantly. Also offers the option to go to Eden if the Pilgred is repaired and the coordinates of Eden have been calculated.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Com.jpg]]||rowspan=&amp;quot;2&amp;quot;|Comms Center|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The Comms Center allows contact to be made with distant networks. This ultra-modern Comms Center is where research findings are analysed, collated and combined with radar information etc. It also allows you to establish long-distance communication channels.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications]] is accessed from here.  Must be [[dirty|clean]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Centre Storage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Oxygen 1.jpg]] [[File:Oxygen 2.jpg]]||rowspan=&amp;quot;2&amp;quot;|Oxygen Tank||rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = N/A||'' The Oxygen tank stores the oxygen necessary for the crew to continue with their asphyxiation avoidance strategy.  Daedalus oxygen reservoir, operate with caution. DO NOT EMPTY for a laugh.''&lt;br /&gt;
|-&lt;br /&gt;
| Can be used to retrieve or inject [[Inventory#Miscellaneous|oxygen capsules]]. 1 additional oxygen unit is lost each cycle per broken oxygen tank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dorms ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Bed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Bed||rowspan=&amp;quot;2&amp;quot;| Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A  || ''The bed allows you to sleep to restore'' [[File:Pa_slot1.png]]. ''Sweet dreams!''&lt;br /&gt;
|-&lt;br /&gt;
| If laying on the bed during cycle change, you gain additional AP.  Required for (im)moral activity [[Actions#Doing it|doing it]].  Required for skills [[Human|Shrink]] and [[Human|Lethargy]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Shower.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Shower|| rowspan=&amp;quot;2&amp;quot;|Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25%  3 [[File:Pa_slot1.png]] produces [[Inventory#Components|Thick Tube]] and [[Inventory#Components|Plastic Scrap]]||''Hygiene allows you to stay healthy. Anything can happen in space, and sometimes a good shower gets you back in the game after intergalactic life throws you one curveball after another.''&lt;br /&gt;
|-&lt;br /&gt;
| Removes status [[dirty]].  Damages [[Mush_skills|Mush]], unless they have the skill [[Mush_skills|Waterproof]]. Showering is a completely hidden action. Costs 2 {{AP}} or 1 {{AP}} if holding a [[Inventory#Gear|Soap]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Goldshower.png ]] ||rowspan=&amp;quot;2&amp;quot;|Thalasso||rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25% produces [[Inventory#Components|Thick Tube]] and [[Inventory#Components|Plastic Scrap]]||''Hygiene allows you to stay healthy. Anything can happen in space, and sometimes a good shower gets you back in the game after intergalactic life throws you one curveball after another.''&lt;br /&gt;
|-&lt;br /&gt;
| Thalasso is a [[Gold_Projects|Gold Project]] upgrade for the shower.  In addition to shower abilities, humans have a 20% chance of gaining 1 health, 1 moral or 2 Movement points.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engine Room ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Antenna.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Antenna ||rowspan=&amp;quot;2&amp;quot;|  Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A ||''This impressive piece of kit reduces the cost of communications actions by 1. The manual states that the stellar antenna is the &amp;quot;must have&amp;quot; communications device, with a bandwidth of 24 Baud, it allows you to effortlessly communicate with the other end of the universe.''&lt;br /&gt;
|-&lt;br /&gt;
|Broken antenna interferes with [[communications]].  Actions on the Comms Center cost 3 AP when the antenna is broken.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Auxiliary.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Auxiliary NERON Terminal|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || put description here&lt;br /&gt;
|-&lt;br /&gt;
| When you complete the [[NERON_Projects|Auxiliary Terminal (NERON Project)]], you can use this terminal to access the NERON Core from the engineering room.  &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Combustion chamber.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Combustion Chamber|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The combustion chamber is found in the Engine Room. This is used to supply the reactors with fuel for the journey.  Fuel reserve for a diesel engine. Sublime technology with a very particular purpose. The fuel transfer channels don't work any more, the liquid must be moved from the reservoir nozzles to the combustion chamber. The designers might as well have powered it with coal...''&lt;br /&gt;
|-&lt;br /&gt;
| Put [[Inventory#Miscellaneous|Fuel]] in here to move the ship.  You can also Check how much [[Inventory#Miscellaneous|Fuel]]  is currently in the chamber.  Warning : can make you [[dirty]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Reactor.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Emergency Reactor|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || ''Allows the Daedalus to proceed in the case of a PILGRED failure.  There is some life left in the old diesel technology dog yet. In any case, it's the only way to get the Daedalus moving. Each reactor is capable of burning 2 units of fuel per journey.''&lt;br /&gt;
|-&lt;br /&gt;
|This Engine is what allows the Daedalus to move.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Reactor.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Lateral Reactor|| rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A ||''Located in the Engine Room, the lateral reactor allows the Daedalus to turn.''&lt;br /&gt;
|-&lt;br /&gt;
| These Reactors are what allows the Daedalus to change direction. Sometimes they can't be reported or repaired when they are broken, but drones can always repair them.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Pilgred.jpg]] ||rowspan=&amp;quot;2&amp;quot;|[[PILGRED Reactor]]|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The [[PILGRED Reactor]]. When the Daedalus set off, these were the only means of travelling faster than the speed of light. Getting it working again could allow you to return to Sol.  Tear through space-time in complete safety.''&lt;br /&gt;
|-&lt;br /&gt;
|This is the terminal where you can make repairs to the [[PILGRED Reactor]], a requirement for a [[Sol]] or [[Eden]] Victory Ending. Cannot break, despite Neron sometimes announcing that PILGRED is malfunctioning.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[file:Scanner.jpg]] || rowspan=&amp;quot;2&amp;quot;|Planet Scanner|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A ||''Significantly upgrades the Astro Terminal. +30% chance of finding a planet Music plays when you start it up. The engineers responsible for this were eccentric at best... Who would have thought that Verdi could have inspired this glorified calculator..''&lt;br /&gt;
|-&lt;br /&gt;
| When the planet scanner is down, it makes [[Astrophysics|Scanning for planets]] much more difficult.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Laboratory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Cryo.jpg]] || rowspan=&amp;quot;2&amp;quot;| CryoModule® ||rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A ||''The Cryosleep module is where you take long sleeps. It's your responsibility never to go back there.''&lt;br /&gt;
|-&lt;br /&gt;
||The cryomodule can tell you the status of each crew member, i.e. active, inactive, sleeping or dead.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Gravity.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Gravity Simulator|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || ''This device allows gravity to be artificially simulated. This makes it a lot easier for the crew to move around the ship.''&lt;br /&gt;
|-&lt;br /&gt;
| With this broken, the crew will not regain MP at cycle change. AP to MP conversions receive 1 MP less.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Mycoscan installed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Mycoscan || rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Allows traces of Mush spores to be detected in living organisms.  Prototype Mush detector, originally designed by Eleesha then perfected during the Magellan project.''&lt;br /&gt;
|-&lt;br /&gt;
|Built from a [[Research]] project. For 0 AP you can check to see if you have any spores. The results are private.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Research lab.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Research Lab|| rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The laboratory allows the crew to carry out the most ground-breaking research on Mush.  A super ultra modern lab with computers with compact fluorescent lights and high density perforated cards.''&lt;br /&gt;
|-&lt;br /&gt;
|This is where you conduct [[Research]]. Beware research can make you [[dirty]]. You cannot research while [[dirty]]. This station can be [[BIOS Terminal|locked]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medlab ===&lt;br /&gt;
'''MedLab''' room grants same healing actions as if holding a [[Inventory#Health|Medkit]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Auxiliary.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Auxiliary NERON Terminal|| rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A || put description here&lt;br /&gt;
|-&lt;br /&gt;
| When you complete the [[NERON_Projects|Auxiliary Terminal (NERON Project)]], you can use this terminal to access the NERON Core from the Medlab. &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Bed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Bed||rowspan=&amp;quot;2&amp;quot;| Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A  || ''The bed allows you to sleep to restore'' [[File:Pa_slot1.png]]. ''Sweet dreams!''&lt;br /&gt;
|-&lt;br /&gt;
| If laying on the bed during cycle change, you gain additional {{AP}}.  Required for (im)moral activity [[Actions#Doing it|doing it]].  Required for skills [[Human|Shrink]] and [[Human|Lethargy]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Surgery.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Surgery Pod|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A || ''This pod contains all necessary automated medical equipment for effective healthcare.  In the event of hard knocks, you should probably know where this is.''&lt;br /&gt;
|-&lt;br /&gt;
| Can do self-surgery for 4 [[File:Pa_slot1.png]] to fix [[Health#Injuries|Injuries]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Distiller.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Drug Distiller|| rowspan=&amp;quot;2&amp;quot;| Repair = ?% &amp;lt;br&amp;gt;Dismantle = 50%  produces [[Inventory#Components|Metal Scrap]] || ''The distiller is used for manufacturing pharmaceutical products. Alas, its erratic behaviour means that the final product is of varying efficacy.  Happiness dispenser approved by Albus Haxley.''&lt;br /&gt;
|-&lt;br /&gt;
| Produces 1 random [[Inventory#Drugs|drug]] a day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Doorcamera.png]] ||rowspan=&amp;quot;2&amp;quot;|Camera|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25%  produces [[Inventory#Components|Metal Scrap]] || ''The camera is an extremely useful tool for &amp;lt;del&amp;gt;spying,&amp;lt;/del&amp;gt; observing your neighbors.  In the presence of a camera, '''secret''' and '''covert''' actions are revealed.  When a camera is installed in a room, all logs are saved in the history and displayed publicly. The camera also logs covert and furtive activity. It doesn't work if it is in your personal inventory. ''&lt;br /&gt;
|-&lt;br /&gt;
| Cameras start the game as objects, but function as equipment once installed in a room.  Can be uninstalled.  Reveal secret and covert actions.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Doorcamera.png]] || rowspan=&amp;quot;2&amp;quot;|Door ||rowspan=&amp;quot;2&amp;quot;|  Repair = 25% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The doors of the Daedalus are fragiles and have the infuriating habit of jamming... If you find a broken one, report it to an engineer.  Whatever it's made of, regardless of its density or condition , a door always leads somewhere.''&lt;br /&gt;
|-&lt;br /&gt;
| Doors cost 1 MP to move through.  Only some spontaneously break - check the [[map]] for reference.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;center&amp;quot; align=&amp;quot;center&amp;quot;|[[File:Sofa.jpg]]||rowspan=&amp;quot;2&amp;quot;|Sofa|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle =25 % plastic scrap || ''A superb sofa in hand-stitched Nubuck leather. Designed in Sweden but produced cheaply on Encalade.&lt;br /&gt;
Who would have thought that a plywood structure and a few cushions could be so relaxing...''&lt;br /&gt;
|-&lt;br /&gt;
| The Sofa is assembled by the blueprint using the thick tube &amp;amp; scrap metal, and acts as an extra bed.  '''The sofa is permanently placed in whatever room you assemble the blue print.'''  It will show up in the shelves.  If someone is sleeping on it, it will read &amp;quot;Swedish Sofa belonging to _____&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nexus ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Bios.jpg]] ||rowspan=&amp;quot;2&amp;quot;| BIOS Terminal||rowspan=&amp;quot;2&amp;quot;|Repair = 3% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Allows the NERON admin to alter certain AI behaviors aboard the ship.During NERON's psychotherapy, its interface was opened to make it more flexible. The input-output interface remains available to a handful of people.''&lt;br /&gt;
|-&lt;br /&gt;
| The [[Titles#NERON_Administrator|NERON Administrator]] can access the [[NERON BIOS]] from this panel.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Calculator.png]]||rowspan=&amp;quot;2&amp;quot;|Calculator|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Lets you calculate stuff... All that remains is to find out what...  Allows you to calculate something #NO_BG here''&lt;br /&gt;
|-&lt;br /&gt;
| [[Research|Researching]] [[Inventory#Instruments|Star Map Pieces]] will unlock this equipment.  When you access this equipment with three [[Inventory#Instruments|Star Map Pieces]], the ship can go to [[Eden]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Core.jpg]] ||rowspan=&amp;quot;2&amp;quot;|NERON's Core||rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A|| ''NERON's Core gives access to [[NERON projects]].  NERON's core is where it is possible to modify programs to improve functionality.''&lt;br /&gt;
|-&lt;br /&gt;
|  This is where you can advance [[NERON_Projects|NERON projects]].  You must be [[dirty|clean]] to access this equipment.  This equipment can be [[NERON_BIOS|locked]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rear Storage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Fuel 1.jpg]][[file:Fuel 2.jpg]]||rowspan=&amp;quot;2&amp;quot;|Fuel Tank|| rowspan=&amp;quot;2&amp;quot;|Repair = 50% &amp;lt;br&amp;gt;Dismantle = N/A || ''The Fuel tank is where the valuable carburant is stored and is also equipped with a distributor.  Daedalus fuel tank, operate with caution. DO NOT SMOKE.''&lt;br /&gt;
|-&lt;br /&gt;
|  Can be used to retrieve or inject [[Inventory#Miscellaneous|fuel capsules]]. Can make you [[dirty]]. Broken fuel tank only disallows access to its content.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Refectory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Cofee.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Coffee Machine||rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A || ''This fantastic coffee machine produces pure Arabica coffee at a speed approaching that of light. Unfortunately the machine has a similar energy consumption to a failing nuclear power station, and in the absence of the PILGRED reactor you'll have to make do with a cup every 24 hours.  The coffee machine is man's best friend. After cats.''&lt;br /&gt;
|-&lt;br /&gt;
| Initially produces [[Inventory#Rations|coffee]] once per [[Game_Basics#Cycles|day]] (C1), but more often with the [[NERON_Projects|Fission Coffee Roaster]] or [[PILGRED_Reactor|PILGRED Reactor]] unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Kitchen.jpg]]||rowspan=&amp;quot;2&amp;quot;|Kitchen|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''A domain reserved for a certain mustachioed celebrity. Also occasionally used for cooking.  Intergalactic elite chef's post. Certain martial arts skills may be necessary.''&lt;br /&gt;
|-&lt;br /&gt;
| For one {{AP}} or {{AP|Cook}} you can '''Cook''' a [[Inventory#Rations|Standard Ration]] into a [[Inventory#Rations|Cooked Ration]], removing the {{Morale}} hit.&lt;br /&gt;
When both '''Showers''' in dorms are dismantled the option to wash for 3 {{AP}} (or 2 {{AP}} while holding a [[Inventory#Gear|Soap]]) will become available once per day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Turrets ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Turret.jpg]]||rowspan=&amp;quot;2&amp;quot;|Turret Command|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A||| ''Defense against the Hunters is a priority comrade !  Firing post for the Thingumatron 3000. Cutting edge design with toughened glass shields and a teslatron make it a formidable weapon against the Hunters.''&lt;br /&gt;
|-&lt;br /&gt;
|  There are 6 Turrets located on the ship, from which you can fire at enemy ships. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Turrets Expanded ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;115px&amp;quot; align=&amp;quot;right&amp;quot;|Turret Location&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;243px&amp;quot; | Screenshot&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; | Details&lt;br /&gt;
|-style=&amp;quot;height:23px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot;|[[file:Turret_screen_shot.png]]&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; valign=&amp;quot;top&amp;quot;| There are 6 Turrets on the Daedalus, and their locations are listed on the left hand side of this table.  From inside a Turret you can see anyone else who is in a Turret, and if someone is in a ship, the ship icon and it's pilot would show up just to the right of the turret screens.  In this screenshot there are no ships out.  You can also see how many charges are left in each turret.  There are four charges in each Turret.  Rear Alpha Turret and Centre Alpha Turret are spent, either because someone has been firing or they are broken.&lt;br /&gt;
&lt;br /&gt;
On the right hand side of the screen it shows 14 (of the 56) ships that are currently shooting at the Daedalus. The first ships listed on the right hand column show all the types of hunters that are attacking.  So while we can't see all the [[Hunters#Fighting_the_hunters|Hunters]],[[Hunters#Fighting_the_hunters|Trax]], and [[Hunters#Fighting_the_hunters|Asteroids]], we know that there is no [[Hunters#Fighting_the_hunters|Aracks]] or [[Hunters#Fighting_the_hunters|d1000s]] surrounding the ship.  When shooting, you can click on the ship you want to aim, or if unspecified you will shoot a random ship.&lt;br /&gt;
&lt;br /&gt;
Turrets have a base percentage of 30% accuracy rate for all players, as compared to an 80% accuracy base rate for a pilot in a ship.  They cost 1 AP or 1 shooter point to fire.  The [[Inventory#Gear|Lenses]] and the [[Inventory#Gear|Sniper Helmet]] increase your chances by 10% each, and they do stack (For example, 1 NCC Lens will give you 30% + 10% * 30 = 33%, 2 NCC Lenses will give you 36% and so on). Also, for each failed shot your next shot has a higher percentage rate of hitting.  General advice is to only use turrets when the AP cost of flying is exceeds turret AP (say 1 ship with 2 hp left), there are no pilots or there is an emergency and you can't move the ship.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Rear Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Centre Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Front Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Rear Alpha Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Centre Alpha Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Front Alpha Turret&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:To Do]]&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ship_Equipment</id>
		<title>Ship Equipment</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ship_Equipment"/>
				<updated>2014-02-12T10:14:26Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: /* Reporting Broken Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
There are two types of equipment on Daedalus: active or passive.  Active equipment provides either interfaces for activities (such as the [[#Bridge|Astro Terminal]] for [[Astrophysics]]) or provides a benefit for the crew like a [[#Dorms|Shower]] removing a [[dirty]] status.  Passive equipment requires no day-to-day interaction.  It is when passive equipment breaks that it comes into play.  For example, a broken [[#Centre_Storage|Oxygen Tank]] means loosing an extra unit of oxygen per cycle, and a broken [[#Laboratory|Gravity Simulator]] impairs movement.  While both active and passive equipment ''can'' break, the penalties associated with passive equipment usually make them a priority repair.&lt;br /&gt;
&lt;br /&gt;
== Reporting Broken Equipment ==&lt;br /&gt;
[[File:Brokencamera.png|frame|right|Broken camera with smokes]]&lt;br /&gt;
[[File:Neronmalfunction.png]]&lt;br /&gt;
&lt;br /&gt;
* Neron will [[NERON_Announcements|announce]] when equipment is broken, along with putting a [[NERON_Announcements#Alerts|broken equipment alert]] [[File:Broken.png]] in the status bar. &lt;br /&gt;
** Most equipment gets a generic message {{todo|Add image of generic message}}, but some like [[Ship_Equipment#Centre_Storage|Oxygen Tanks]], [[Ship_Equipment#Rear_Storage|Fuel Tanks]], and [[Ship_Equipment#Nexus|Neron Bios]] have their own specific messages (see image above). &lt;br /&gt;
** Neron does '''not''' make announcements for sabotaged equipment, or equipment that is damaged by a fire or electrical spike event.&lt;br /&gt;
* Broken equipments should be visibly smoking (see left image of broken camera), but this can be buggy and the visuals might not appear. However, when clicked on, broken equipment will always give you the option to repair, and (if currently unreported) the chance to report it.&lt;br /&gt;
** Broken [[patrol ships]] have no visible signs. You have to click on it to check their status.&lt;br /&gt;
&lt;br /&gt;
[[File:Neronmalfunctionreported.png]]&lt;br /&gt;
&lt;br /&gt;
* Once someone clicks on the broken equipment and reports it, Neron posts another message that includes the reporting person's name (see image above). &lt;br /&gt;
* Now when crew members hover the mouse icon over the broken equipment alert [[File:Broken.png]], a pop-up will come up that includes the reporter's name and which room the broken equipment is. {{todo|add image}}&lt;br /&gt;
** However it still does not display which equipment is broken. You have to post a message in the chatbox to share this info yourself.&lt;br /&gt;
* [[Drones]] will attempt to repair the equipment if they are in the same room, whether the broken equipment was reported or not.&lt;br /&gt;
&lt;br /&gt;
== Repair, Dismantling, and Reinforcing Equipment ==&lt;br /&gt;
&lt;br /&gt;
=== Repair ===&lt;br /&gt;
All equipment requires 1 AP or 1 tech point to repair.  The base percentage for successful repair varies per equipment, but is listed on this page.  The [[Technician]] skill doubles this chance.  The [[Inventory#Gear|wrench]] and the [[Inventory#Gear|alien opener]] also increase your chances by 50%. The [[Technician]] skill, the  [[Inventory#Gear|wrench]] and the [[Inventory#Gear|Alien opener]] stack together for even better percentages.  See the Table below for an example.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!|| no tools|| 1 tool || both tools&lt;br /&gt;
|-&lt;br /&gt;
|No Technician Bonus||12%||18%|| 27%&lt;br /&gt;
|-  &lt;br /&gt;
|Technician Bonus|| 24%||36%|| 54%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that the best possible percentage is 99%.  There will always be a chance that you will fail at the repair.  However, with each failure your percentage of likely repair improves each time.&lt;br /&gt;
&lt;br /&gt;
=== Dismantling ===&lt;br /&gt;
&lt;br /&gt;
Only the [[Technician]] skill will let you dismantle equipment and objects.  Only a few pieces of equipment are available for dismantling, most notably the [[#Dorms|Shower]] for it's valuable [[Inventory#Components|Thick Tube]], a necessary component of [[#Miscellaneous|Sofas]].  As with repair, the [[Inventory#Gear|wrench]] and the [[Inventory#Gear|alien opener]] will increase your chances of a successful dismantling, and failure will also increase your chances.  All equipment costs 1 tech point or 3 AP points to disassemble.&lt;br /&gt;
&lt;br /&gt;
=== Reinforcing ===&lt;br /&gt;
&lt;br /&gt;
Reinforcing equipment makes equipment harder to sabotage and prevents the dismantling ability.  It does not protect the object from breaking.  It requires 2 AP or a tech point, and metal scrap.  I have not (yet) listed the reinforcing percentages since it is an unpopular feature.&lt;br /&gt;
   &lt;br /&gt;
== Equipment listed by Name ==&lt;br /&gt;
&lt;br /&gt;
*[[#Medlab|Auxiliary NERON Terminal]]&lt;br /&gt;
*[[#Bridge|Astro Terminal]]&lt;br /&gt;
*[[#Nexus|BIOS Terminal]]&lt;br /&gt;
*[[#Dorms|Bed]]&lt;br /&gt;
*[[#Miscellaneous|Camera]]&lt;br /&gt;
*[[#Refectory|Coffee Machine]]&lt;br /&gt;
*[[#Bridge|Command Terminal]]&lt;br /&gt;
*[[#Bridge|Communications]]&lt;br /&gt;
*[[#Nexus|Calculator]]&lt;br /&gt;
*[[#Engine_Room|Combustion Chamber]]&lt;br /&gt;
*[[#Laboratory|Cryo Module]]&lt;br /&gt;
*[[#Miscellaneous|Door]]&lt;br /&gt;
*[[#Alpha_Bay_2|Dynarcade]]&lt;br /&gt;
*[[#Engine_Room|Emergency Reactor]]&lt;br /&gt;
*[[#Rear_Storage|Fuel Tank]]&lt;br /&gt;
*[[#Laboratory|Gravity Simulator]]&lt;br /&gt;
*[[#Engine_Room|Lateral Reactor]]&lt;br /&gt;
*[[#Refectory|Kitchen]]&lt;br /&gt;
*[[#Laboratory|Mycoscan]]&lt;br /&gt;
*[[#Nexus|NERON's Core]]&lt;br /&gt;
*[[#Med_Lab|Narcotic Distiller]]&lt;br /&gt;
*[[#Centre_Storage|Oxygen Tank]]&lt;br /&gt;
*[[#Engine_Room|PILGRED Reactor]]&lt;br /&gt;
*[[#Engine_Room|Planet Scanner]]&lt;br /&gt;
*[[#Laboratory|Research Laboratory]]&lt;br /&gt;
*[[#Dorms|Shower]]&lt;br /&gt;
*[[#Miscellaneous|Sofa]]&lt;br /&gt;
*[[#Med_Lab|Surgical pod]]&lt;br /&gt;
*[[#Dorms|Thalasso]]&lt;br /&gt;
*[[#Turrets|Turret]]&lt;br /&gt;
&lt;br /&gt;
== Equipment by Room Location ==&lt;br /&gt;
&lt;br /&gt;
=== Alpha Bay 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Jukebox.jpg]]|| Jukebox|| {{todo|put repair and dismantle %}} || {{todo|put description and usage info}}&lt;br /&gt;
|-&lt;br /&gt;
| {{todo|Image}} || Dynarcade || {{todo|put repair and dismantle %}} || {{todo|put description and usage info}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bridge ===&lt;br /&gt;
Presence on the '''Bringe''' grants the ability to communicate on [[Inventory#Gear|Walkie Talkie]] channels without having to carry one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Astro.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Astro Terminal|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''Enables a player to search for and scan planets.  The Astro Terminal lets you scan nearby space in search of planets to explore. The information contained within is strictly reserved for navigators as to keep the crew 's morale up.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Astrophysics|Scan for planets here]].  Must be [[dirty|clean]] to analyse planets, but not to scan for planets.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Command.jpg]] || rowspan=&amp;quot;2&amp;quot;|Command Terminal ||rowspan=&amp;quot;2&amp;quot;|  Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The Command Terminal is uniquely available to the Commandant. Access Forbidden. Allows the Commandant to do his duty. The Piloting module contains loads of tools to make the daily running of the Daedalus simpler.''&lt;br /&gt;
|-&lt;br /&gt;
| The [[Titles#Commander|commander]] can [[Navigation#Daedalus|pilot Daedalus]] from this terminal.  Can be [[dirty]]. When the [[Pilgred]] is repaired, it offers the option to return to earth, which ends the game instantly. Also offers the option to go to Eden if the Pilgred is repaired and the coordinates of Eden have been calculated.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Com.jpg]]||rowspan=&amp;quot;2&amp;quot;|Comms Center|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The Comms Center allows contact to be made with distant networks. This ultra-modern Comms Center is where research findings are analysed, collated and combined with radar information etc. It also allows you to establish long-distance communication channels.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications]] is accessed from here.  Must be [[dirty|clean]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Centre Storage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Oxygen 1.jpg]] [[File:Oxygen 2.jpg]]||rowspan=&amp;quot;2&amp;quot;|Oxygen Tank||rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = N/A||'' The Oxygen tank stores the oxygen necessary for the crew to continue with their asphyxiation avoidance strategy.  Daedalus oxygen reservoir, operate with caution. DO NOT EMPTY for a laugh.''&lt;br /&gt;
|-&lt;br /&gt;
| Can be used to retrieve or inject [[Inventory#Miscellaneous|oxygen capsules]]. 1 additional oxygen unit is lost each cycle per broken oxygen tank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dorms ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Bed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Bed||rowspan=&amp;quot;2&amp;quot;| Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A  || ''The bed allows you to sleep to restore'' [[File:Pa_slot1.png]]. ''Sweet dreams!''&lt;br /&gt;
|-&lt;br /&gt;
| If laying on the bed during cycle change, you gain additional AP.  Required for (im)moral activity [[Actions#Doing it|doing it]].  Required for skills [[Human|Shrink]] and [[Human|Lethargy]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Shower.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Shower|| rowspan=&amp;quot;2&amp;quot;|Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25%  3 [[File:Pa_slot1.png]] produces [[Inventory#Components|Thick Tube]] and [[Inventory#Components|Plastic Scrap]]||''Hygiene allows you to stay healthy. Anything can happen in space, and sometimes a good shower gets you back in the game after intergalactic life throws you one curveball after another.''&lt;br /&gt;
|-&lt;br /&gt;
| Removes status [[dirty]].  Damages [[Mush_skills|Mush]], unless they have the skill [[Mush_skills|Waterproof]]. Showering is a completely hidden action. Costs 2 {{AP}} or 1 {{AP}} if holding a [[Inventory#Gear|Soap]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Goldshower.png ]] ||rowspan=&amp;quot;2&amp;quot;|Thalasso||rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25% produces [[Inventory#Components|Thick Tube]] and [[Inventory#Components|Plastic Scrap]]||''Hygiene allows you to stay healthy. Anything can happen in space, and sometimes a good shower gets you back in the game after intergalactic life throws you one curveball after another.''&lt;br /&gt;
|-&lt;br /&gt;
| Thalasso is a [[Gold_Projects|Gold Project]] upgrade for the shower.  In addition to shower abilities, humans have a 20% chance of gaining 1 health, 1 moral or 2 Movement points.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engine Room ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Antenna.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Antenna ||rowspan=&amp;quot;2&amp;quot;|  Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A ||''This impressive piece of kit reduces the cost of communications actions by 1. The manual states that the stellar antenna is the &amp;quot;must have&amp;quot; communications device, with a bandwidth of 24 Baud, it allows you to effortlessly communicate with the other end of the universe.''&lt;br /&gt;
|-&lt;br /&gt;
|Broken antenna interferes with [[communications]].  Actions on the Comms Center cost 3 AP when the antenna is broken.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Auxiliary.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Auxiliary NERON Terminal|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || put description here&lt;br /&gt;
|-&lt;br /&gt;
| When you complete the [[NERON_Projects|Auxiliary Terminal (NERON Project)]], you can use this terminal to access the NERON Core from the engineering room.  &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Combustion chamber.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Combustion Chamber|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The combustion chamber is found in the Engine Room. This is used to supply the reactors with fuel for the journey.  Fuel reserve for a diesel engine. Sublime technology with a very particular purpose. The fuel transfer channels don't work any more, the liquid must be moved from the reservoir nozzles to the combustion chamber. The designers might as well have powered it with coal...''&lt;br /&gt;
|-&lt;br /&gt;
| Put [[Inventory#Miscellaneous|Fuel]] in here to move the ship.  You can also Check how much [[Inventory#Miscellaneous|Fuel]]  is currently in the chamber.  Warning : can make you [[dirty]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Reactor.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Emergency Reactor|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || ''Allows the Daedalus to proceed in the case of a PILGRED failure.  There is some life left in the old diesel technology dog yet. In any case, it's the only way to get the Daedalus moving. Each reactor is capable of burning 2 units of fuel per journey.''&lt;br /&gt;
|-&lt;br /&gt;
|This Engine is what allows the Daedalus to move.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Reactor.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Lateral Reactor|| rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A ||''Located in the Engine Room, the lateral reactor allows the Daedalus to turn.''&lt;br /&gt;
|-&lt;br /&gt;
| These Reactors are what allows the Daedalus to change direction. Sometimes they can't be reported or repaired when they are broken, but drones can always repair them.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Pilgred.jpg]] ||rowspan=&amp;quot;2&amp;quot;|[[PILGRED Reactor]]|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The [[PILGRED Reactor]]. When the Daedalus set off, these were the only means of travelling faster than the speed of light. Getting it working again could allow you to return to Sol.  Tear through space-time in complete safety.''&lt;br /&gt;
|-&lt;br /&gt;
|This is the terminal where you can make repairs to the [[PILGRED Reactor]], a requirement for a [[Sol]] or [[Eden]] Victory Ending. Cannot break, despite Neron sometimes announcing that PILGRED is malfunctioning.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[file:Scanner.jpg]] || rowspan=&amp;quot;2&amp;quot;|Planet Scanner|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A ||''Significantly upgrades the Astro Terminal. +30% chance of finding a planet Music plays when you start it up. The engineers responsible for this were eccentric at best... Who would have thought that Verdi could have inspired this glorified calculator..''&lt;br /&gt;
|-&lt;br /&gt;
| When the planet scanner is down, it makes [[Astrophysics|Scanning for planets]] much more difficult.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Laboratory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Cryo.jpg]] || rowspan=&amp;quot;2&amp;quot;| CryoModule® ||rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A ||''The Cryosleep module is where you take long sleeps. It's your responsibility never to go back there.''&lt;br /&gt;
|-&lt;br /&gt;
||The cryomodule can tell you the status of each crew member, i.e. active, inactive, sleeping or dead.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Gravity.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Gravity Simulator|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || ''This device allows gravity to be artificially simulated. This makes it a lot easier for the crew to move around the ship.''&lt;br /&gt;
|-&lt;br /&gt;
| With this broken, the crew will not regain MP at cycle change. AP to MP conversions receive 1 MP less.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Mycoscan installed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Mycoscan || rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Allows traces of Mush spores to be detected in living organisms.  Prototype Mush detector, originally designed by Eleesha then perfected during the Magellan project.''&lt;br /&gt;
|-&lt;br /&gt;
|Built from a [[Research]] project. For 0 AP you can check to see if you have any spores. The results are private.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Research lab.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Research Lab|| rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The laboratory allows the crew to carry out the most ground-breaking research on Mush.  A super ultra modern lab with computers with compact fluorescent lights and high density perforated cards.''&lt;br /&gt;
|-&lt;br /&gt;
|This is where you conduct [[Research]]. Beware research can make you [[dirty]]. You cannot research while [[dirty]]. This station can be [[BIOS Terminal|locked]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medlab ===&lt;br /&gt;
'''MedLab''' room grants same healing actions as if holding a [[Inventory#Health|Medkit]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Auxiliary.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Auxiliary NERON Terminal|| rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A || put description here&lt;br /&gt;
|-&lt;br /&gt;
| When you complete the [[NERON_Projects|Auxiliary Terminal (NERON Project)]], you can use this terminal to access the NERON Core from the Medlab. &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Bed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Bed||rowspan=&amp;quot;2&amp;quot;| Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A  || ''The bed allows you to sleep to restore'' [[File:Pa_slot1.png]]. ''Sweet dreams!''&lt;br /&gt;
|-&lt;br /&gt;
| If laying on the bed during cycle change, you gain additional {{AP}}.  Required for (im)moral activity [[Actions#Doing it|doing it]].  Required for skills [[Human|Shrink]] and [[Human|Lethargy]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Surgery.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Surgery Pod|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A || ''This pod contains all necessary automated medical equipment for effective healthcare.  In the event of hard knocks, you should probably know where this is.''&lt;br /&gt;
|-&lt;br /&gt;
| Can do self-surgery for 4 [[File:Pa_slot1.png]] to fix [[Health#Injuries|Injuries]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Distiller.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Drug Distiller|| rowspan=&amp;quot;2&amp;quot;| Repair = ?% &amp;lt;br&amp;gt;Dismantle = 50%  produces [[Inventory#Components|Metal Scrap]] || ''The distiller is used for manufacturing pharmaceutical products. Alas, its erratic behaviour means that the final product is of varying efficacy.  Happiness dispenser approved by Albus Haxley.''&lt;br /&gt;
|-&lt;br /&gt;
| Produces 1 random [[Inventory#Drugs|drug]] a day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Doorcamera.png]] ||rowspan=&amp;quot;2&amp;quot;|Camera|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25%  produces [[Inventory#Components|Metal Scrap]] || ''The camera is an extremely useful tool for &amp;lt;del&amp;gt;spying,&amp;lt;/del&amp;gt; observing your neighbors.  In the presence of a camera, '''secret''' and '''covert''' actions are revealed.  When a camera is installed in a room, all logs are saved in the history and displayed publicly. The camera also logs covert and furtive activity. It doesn't work if it is in your personal inventory. ''&lt;br /&gt;
|-&lt;br /&gt;
| Cameras start the game as objects, but function as equipment once installed in a room.  Can be uninstalled.  Reveal secret and covert actions.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Doorcamera.png]] || rowspan=&amp;quot;2&amp;quot;|Door ||rowspan=&amp;quot;2&amp;quot;|  Repair = 25% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The doors of the Daedalus are fragiles and have the infuriating habit of jamming... If you find a broken one, report it to an engineer.  Whatever it's made of, regardless of its density or condition , a door always leads somewhere.''&lt;br /&gt;
|-&lt;br /&gt;
| Doors cost 1 MP to move through.  Only some spontaneously break - check the [[map]] for reference.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;center&amp;quot; align=&amp;quot;center&amp;quot;|[[File:Sofa.jpg]]||rowspan=&amp;quot;2&amp;quot;|Sofa|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle =25 % plastic scrap || ''A superb sofa in hand-stitched Nubuck leather. Designed in Sweden but produced cheaply on Encalade.&lt;br /&gt;
Who would have thought that a plywood structure and a few cushions could be so relaxing...''&lt;br /&gt;
|-&lt;br /&gt;
| The Sofa is assembled by the blueprint using the thick tube &amp;amp; scrap metal, and acts as an extra bed.  '''The sofa is permanently placed in whatever room you assemble the blue print.'''  It will show up in the shelves.  If someone is sleeping on it, it will read &amp;quot;Swedish Sofa belonging to _____&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nexus ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Bios.jpg]] ||rowspan=&amp;quot;2&amp;quot;| BIOS Terminal||rowspan=&amp;quot;2&amp;quot;|Repair = 3% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Allows the NERON admin to alter certain AI behaviors aboard the ship.During NERON's psychotherapy, its interface was opened to make it more flexible. The input-output interface remains available to a handful of people.''&lt;br /&gt;
|-&lt;br /&gt;
| The [[Titles#NERON_Administrator|NERON Administrator]] can access the [[NERON BIOS]] from this panel.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Calculator.png]]||rowspan=&amp;quot;2&amp;quot;|Calculator|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Lets you calculate stuff... All that remains is to find out what...  Allows you to calculate something #NO_BG here''&lt;br /&gt;
|-&lt;br /&gt;
| [[Research|Researching]] [[Inventory#Instruments|Star Map Pieces]] will unlock this equipment.  When you access this equipment with three [[Inventory#Instruments|Star Map Pieces]], the ship can go to [[Eden]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Core.jpg]] ||rowspan=&amp;quot;2&amp;quot;|NERON's Core||rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A|| ''NERON's Core gives access to [[NERON projects]].  NERON's core is where it is possible to modify programs to improve functionality.''&lt;br /&gt;
|-&lt;br /&gt;
|  This is where you can advance [[NERON_Projects|NERON projects]].  You must be [[dirty|clean]] to access this equipment.  This equipment can be [[NERON_BIOS|locked]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rear Storage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Fuel 1.jpg]][[file:Fuel 2.jpg]]||rowspan=&amp;quot;2&amp;quot;|Fuel Tank|| rowspan=&amp;quot;2&amp;quot;|Repair = 50% &amp;lt;br&amp;gt;Dismantle = N/A || ''The Fuel tank is where the valuable carburant is stored and is also equipped with a distributor.  Daedalus fuel tank, operate with caution. DO NOT SMOKE.''&lt;br /&gt;
|-&lt;br /&gt;
|  Can be used to retrieve or inject [[Inventory#Miscellaneous|fuel capsules]]. Can make you [[dirty]]. Broken fuel tank only disallows access to its content.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Refectory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Cofee.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Coffee Machine||rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A || ''This fantastic coffee machine produces pure Arabica coffee at a speed approaching that of light. Unfortunately the machine has a similar energy consumption to a failing nuclear power station, and in the absence of the PILGRED reactor you'll have to make do with a cup every 24 hours.  The coffee machine is man's best friend. After cats.''&lt;br /&gt;
|-&lt;br /&gt;
| Initially produces [[Inventory#Rations|coffee]] once per [[Game_Basics#Cycles|day]] (C1), but more often with the [[NERON_Projects|Fission Coffee Roaster]] or [[PILGRED_Reactor|PILGRED Reactor]] unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Kitchen.jpg]]||rowspan=&amp;quot;2&amp;quot;|Kitchen|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''A domain reserved for a certain mustachioed celebrity. Also occasionally used for cooking.  Intergalactic elite chef's post. Certain martial arts skills may be necessary.''&lt;br /&gt;
|-&lt;br /&gt;
| For one {{AP}} or {{AP|Cook}} you can '''Cook''' a [[Inventory#Rations|Standard Ration]] into a [[Inventory#Rations|Cooked Ration]], removing the {{Morale}} hit.&lt;br /&gt;
When both '''Showers''' in dorms are dismantled the option to wash for 3 {{AP}} (or 2 {{AP}} while holding a [[Inventory#Gear|Soap]]) will become available once per day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Turrets ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Turret.jpg]]||rowspan=&amp;quot;2&amp;quot;|Turret Command|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A||| ''Defense against the Hunters is a priority comrade !  Firing post for the Thingumatron 3000. Cutting edge design with toughened glass shields and a teslatron make it a formidable weapon against the Hunters.''&lt;br /&gt;
|-&lt;br /&gt;
|  There are 6 Turrets located on the ship, from which you can fire at enemy ships. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Turrets Expanded ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;115px&amp;quot; align=&amp;quot;right&amp;quot;|Turret Location&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;243px&amp;quot; | Screenshot&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; | Details&lt;br /&gt;
|-style=&amp;quot;height:23px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot;|[[file:Turret_screen_shot.png]]&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; valign=&amp;quot;top&amp;quot;| There are 6 Turrets on the Daedalus, and their locations are listed on the left hand side of this table.  From inside a Turret you can see anyone else who is in a Turret, and if someone is in a ship, the ship icon and it's pilot would show up just to the right of the turret screens.  In this screenshot there are no ships out.  You can also see how many charges are left in each turret.  There are four charges in each Turret.  Rear Alpha Turret and Centre Alpha Turret are spent, either because someone has been firing or they are broken.&lt;br /&gt;
&lt;br /&gt;
On the right hand side of the screen it shows 14 (of the 56) ships that are currently shooting at the Daedalus. The first ships listed on the right hand column show all the types of hunters that are attacking.  So while we can't see all the [[Hunters#Fighting_the_hunters|Hunters]],[[Hunters#Fighting_the_hunters|Trax]], and [[Hunters#Fighting_the_hunters|Asteroids]], we know that there is no [[Hunters#Fighting_the_hunters|Aracks]] or [[Hunters#Fighting_the_hunters|d1000s]] surrounding the ship.  When shooting, you can click on the ship you want to aim, or if unspecified you will shoot a random ship.&lt;br /&gt;
&lt;br /&gt;
Turrets have a base percentage of 30% accuracy rate for all players, as compared to an 80% accuracy base rate for a pilot in a ship.  They cost 1 AP or 1 shooter point to fire.  The [[Inventory#Gear|Lenses]] and the [[Inventory#Gear|Sniper Helmet]] increase your chances by 10% each, and they do stack (For example, 1 NCC Lens will give you 30% + 10% * 30 = 33%, 2 NCC Lenses will give you 36% and so on). Also, for each failed shot your next shot has a higher percentage rate of hitting.  General advice is to only use turrets when the AP cost of flying is exceeds turret AP (say 1 ship with 2 hp left), there are no pilots or there is an emergency and you can't move the ship.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Rear Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Centre Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Front Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Rear Alpha Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Centre Alpha Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Front Alpha Turret&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:To Do]]&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ship_Equipment</id>
		<title>Ship Equipment</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ship_Equipment"/>
				<updated>2014-02-12T09:49:29Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
There are two types of equipment on Daedalus: active or passive.  Active equipment provides either interfaces for activities (such as the [[#Bridge|Astro Terminal]] for [[Astrophysics]]) or provides a benefit for the crew like a [[#Dorms|Shower]] removing a [[dirty]] status.  Passive equipment requires no day-to-day interaction.  It is when passive equipment breaks that it comes into play.  For example, a broken [[#Centre_Storage|Oxygen Tank]] means loosing an extra unit of oxygen per cycle, and a broken [[#Laboratory|Gravity Simulator]] impairs movement.  While both active and passive equipment ''can'' break, the penalties associated with passive equipment usually make them a priority repair.&lt;br /&gt;
&lt;br /&gt;
== Reporting Broken Equipment ==&lt;br /&gt;
&lt;br /&gt;
[[File:Neronmalfunction.png]]  &lt;br /&gt;
: Neron will [[NERON_Announcements|announce]] when equipment is broken, along with putting a [[NERON_Announcements#Alerts|broken equipment alert]] [[File:Broken.png]] in the status bar.  Most equipment gets a generic message, but some like [[Ship_Equipment#Centre_Storage|Oxygen Tanks]], [[Ship_Equipment#Rear_Storage|Fuel Tanks]], and [[Ship_Equipment#Nexus|Neron Bios]] have their own specific messages. Neron does '''not''' make announcements for sabotaged equipment, or equipment that is damaged by a fire or electrical spike event.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| Equipment should be visibly smoking, but this can be buggy and the visual might not appear.  However, when clicked on, broken equipment will always give you the option to repair or (if currently unreported) the chance to report it.|| [[File:Brokencamera.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Neronmalfunctionreported.png]]&lt;br /&gt;
: Once someone clicks on the broken equipment and reports it, Neron posts another message that includes the reporting person's name.  Now when crew members hover the mouse icon over the broken equipment alert [[File:Broken.png]], a pop-up will come up that includes the reporter and the location of the broken equipment.  Drones will repair the equipment if they are in the same room, whether the broken equipment was reported or not.&lt;br /&gt;
&lt;br /&gt;
== Repair, Dismantling, and Reinforcing Equipment ==&lt;br /&gt;
&lt;br /&gt;
=== Repair ===&lt;br /&gt;
All equipment requires 1 AP or 1 tech point to repair.  The base percentage for successful repair varies per equipment, but is listed on this page.  The [[Technician]] skill doubles this chance.  The [[Inventory#Gear|wrench]] and the [[Inventory#Gear|alien opener]] also increase your chances by 50%. The [[Technician]] skill, the  [[Inventory#Gear|wrench]] and the [[Inventory#Gear|Alien opener]] stack together for even better percentages.  See the Table below for an example.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!|| no tools|| 1 tool || both tools&lt;br /&gt;
|-&lt;br /&gt;
|No Technician Bonus||12%||18%|| 27%&lt;br /&gt;
|-  &lt;br /&gt;
|Technician Bonus|| 24%||36%|| 54%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that the best possible percentage is 99%.  There will always be a chance that you will fail at the repair.  However, with each failure your percentage of likely repair improves each time.&lt;br /&gt;
&lt;br /&gt;
=== Dismantling ===&lt;br /&gt;
&lt;br /&gt;
Only the [[Technician]] skill will let you dismantle equipment and objects.  Only a few pieces of equipment are available for dismantling, most notably the [[#Dorms|Shower]] for it's valuable [[Inventory#Components|Thick Tube]], a necessary component of [[#Miscellaneous|Sofas]].  As with repair, the [[Inventory#Gear|wrench]] and the [[Inventory#Gear|alien opener]] will increase your chances of a successful dismantling, and failure will also increase your chances.  All equipment costs 1 tech point or 3 AP points to disassemble.&lt;br /&gt;
&lt;br /&gt;
=== Reinforcing ===&lt;br /&gt;
&lt;br /&gt;
Reinforcing equipment makes equipment harder to sabotage and prevents the dismantling ability.  It does not protect the object from breaking.  It requires 2 AP or a tech point, and metal scrap.  I have not (yet) listed the reinforcing percentages since it is an unpopular feature.&lt;br /&gt;
   &lt;br /&gt;
== Equipment listed by Name ==&lt;br /&gt;
&lt;br /&gt;
*[[#Medlab|Auxiliary NERON Terminal]]&lt;br /&gt;
*[[#Bridge|Astro Terminal]]&lt;br /&gt;
*[[#Nexus|BIOS Terminal]]&lt;br /&gt;
*[[#Dorms|Bed]]&lt;br /&gt;
*[[#Miscellaneous|Camera]]&lt;br /&gt;
*[[#Refectory|Coffee Machine]]&lt;br /&gt;
*[[#Bridge|Command Terminal]]&lt;br /&gt;
*[[#Bridge|Communications]]&lt;br /&gt;
*[[#Nexus|Calculator]]&lt;br /&gt;
*[[#Engine_Room|Combustion Chamber]]&lt;br /&gt;
*[[#Laboratory|Cryo Module]]&lt;br /&gt;
*[[#Miscellaneous|Door]]&lt;br /&gt;
*[[#Alpha_Bay_2|Dynarcade]]&lt;br /&gt;
*[[#Engine_Room|Emergency Reactor]]&lt;br /&gt;
*[[#Rear_Storage|Fuel Tank]]&lt;br /&gt;
*[[#Laboratory|Gravity Simulator]]&lt;br /&gt;
*[[#Engine_Room|Lateral Reactor]]&lt;br /&gt;
*[[#Refectory|Kitchen]]&lt;br /&gt;
*[[#Laboratory|Mycoscan]]&lt;br /&gt;
*[[#Nexus|NERON's Core]]&lt;br /&gt;
*[[#Med_Lab|Narcotic Distiller]]&lt;br /&gt;
*[[#Centre_Storage|Oxygen Tank]]&lt;br /&gt;
*[[#Engine_Room|PILGRED Reactor]]&lt;br /&gt;
*[[#Engine_Room|Planet Scanner]]&lt;br /&gt;
*[[#Laboratory|Research Laboratory]]&lt;br /&gt;
*[[#Dorms|Shower]]&lt;br /&gt;
*[[#Miscellaneous|Sofa]]&lt;br /&gt;
*[[#Med_Lab|Surgical pod]]&lt;br /&gt;
*[[#Dorms|Thalasso]]&lt;br /&gt;
*[[#Turrets|Turret]]&lt;br /&gt;
&lt;br /&gt;
== Equipment by Room Location ==&lt;br /&gt;
&lt;br /&gt;
=== Alpha Bay 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Jukebox.jpg]]|| Jukebox|| {{todo|put repair and dismantle %}} || {{todo|put description and usage info}}&lt;br /&gt;
|-&lt;br /&gt;
| {{todo|Image}} || Dynarcade || {{todo|put repair and dismantle %}} || {{todo|put description and usage info}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bridge ===&lt;br /&gt;
Presence on the '''Bringe''' grants the ability to communicate on [[Inventory#Gear|Walkie Talkie]] channels without having to carry one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Astro.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Astro Terminal|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''Enables a player to search for and scan planets.  The Astro Terminal lets you scan nearby space in search of planets to explore. The information contained within is strictly reserved for navigators as to keep the crew 's morale up.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Astrophysics|Scan for planets here]].  Must be [[dirty|clean]] to analyse planets, but not to scan for planets.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Command.jpg]] || rowspan=&amp;quot;2&amp;quot;|Command Terminal ||rowspan=&amp;quot;2&amp;quot;|  Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The Command Terminal is uniquely available to the Commandant. Access Forbidden. Allows the Commandant to do his duty. The Piloting module contains loads of tools to make the daily running of the Daedalus simpler.''&lt;br /&gt;
|-&lt;br /&gt;
| The [[Titles#Commander|commander]] can [[Navigation#Daedalus|pilot Daedalus]] from this terminal.  Can be [[dirty]]. When the [[Pilgred]] is repaired, it offers the option to return to earth, which ends the game instantly. Also offers the option to go to Eden if the Pilgred is repaired and the coordinates of Eden have been calculated.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Com.jpg]]||rowspan=&amp;quot;2&amp;quot;|Comms Center|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The Comms Center allows contact to be made with distant networks. This ultra-modern Comms Center is where research findings are analysed, collated and combined with radar information etc. It also allows you to establish long-distance communication channels.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications]] is accessed from here.  Must be [[dirty|clean]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Centre Storage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Oxygen 1.jpg]] [[File:Oxygen 2.jpg]]||rowspan=&amp;quot;2&amp;quot;|Oxygen Tank||rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = N/A||'' The Oxygen tank stores the oxygen necessary for the crew to continue with their asphyxiation avoidance strategy.  Daedalus oxygen reservoir, operate with caution. DO NOT EMPTY for a laugh.''&lt;br /&gt;
|-&lt;br /&gt;
| Can be used to retrieve or inject [[Inventory#Miscellaneous|oxygen capsules]]. 1 additional oxygen unit is lost each cycle per broken oxygen tank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dorms ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Bed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Bed||rowspan=&amp;quot;2&amp;quot;| Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A  || ''The bed allows you to sleep to restore'' [[File:Pa_slot1.png]]. ''Sweet dreams!''&lt;br /&gt;
|-&lt;br /&gt;
| If laying on the bed during cycle change, you gain additional AP.  Required for (im)moral activity [[Actions#Doing it|doing it]].  Required for skills [[Human|Shrink]] and [[Human|Lethargy]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Shower.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Shower|| rowspan=&amp;quot;2&amp;quot;|Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25%  3 [[File:Pa_slot1.png]] produces [[Inventory#Components|Thick Tube]] and [[Inventory#Components|Plastic Scrap]]||''Hygiene allows you to stay healthy. Anything can happen in space, and sometimes a good shower gets you back in the game after intergalactic life throws you one curveball after another.''&lt;br /&gt;
|-&lt;br /&gt;
| Removes status [[dirty]].  Damages [[Mush_skills|Mush]], unless they have the skill [[Mush_skills|Waterproof]]. Showering is a completely hidden action. Costs 2 {{AP}} or 1 {{AP}} if holding a [[Inventory#Gear|Soap]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Goldshower.png ]] ||rowspan=&amp;quot;2&amp;quot;|Thalasso||rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25% produces [[Inventory#Components|Thick Tube]] and [[Inventory#Components|Plastic Scrap]]||''Hygiene allows you to stay healthy. Anything can happen in space, and sometimes a good shower gets you back in the game after intergalactic life throws you one curveball after another.''&lt;br /&gt;
|-&lt;br /&gt;
| Thalasso is a [[Gold_Projects|Gold Project]] upgrade for the shower.  In addition to shower abilities, humans have a 20% chance of gaining 1 health, 1 moral or 2 Movement points.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engine Room ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Antenna.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Antenna ||rowspan=&amp;quot;2&amp;quot;|  Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A ||''This impressive piece of kit reduces the cost of communications actions by 1. The manual states that the stellar antenna is the &amp;quot;must have&amp;quot; communications device, with a bandwidth of 24 Baud, it allows you to effortlessly communicate with the other end of the universe.''&lt;br /&gt;
|-&lt;br /&gt;
|Broken antenna interferes with [[communications]].  Actions on the Comms Center cost 3 AP when the antenna is broken.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Auxiliary.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Auxiliary NERON Terminal|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || put description here&lt;br /&gt;
|-&lt;br /&gt;
| When you complete the [[NERON_Projects|Auxiliary Terminal (NERON Project)]], you can use this terminal to access the NERON Core from the engineering room.  &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Combustion chamber.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Combustion Chamber|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The combustion chamber is found in the Engine Room. This is used to supply the reactors with fuel for the journey.  Fuel reserve for a diesel engine. Sublime technology with a very particular purpose. The fuel transfer channels don't work any more, the liquid must be moved from the reservoir nozzles to the combustion chamber. The designers might as well have powered it with coal...''&lt;br /&gt;
|-&lt;br /&gt;
| Put [[Inventory#Miscellaneous|Fuel]] in here to move the ship.  You can also Check how much [[Inventory#Miscellaneous|Fuel]]  is currently in the chamber.  Warning : can make you [[dirty]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Reactor.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Emergency Reactor|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || ''Allows the Daedalus to proceed in the case of a PILGRED failure.  There is some life left in the old diesel technology dog yet. In any case, it's the only way to get the Daedalus moving. Each reactor is capable of burning 2 units of fuel per journey.''&lt;br /&gt;
|-&lt;br /&gt;
|This Engine is what allows the Daedalus to move.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Reactor.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Lateral Reactor|| rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A ||''Located in the Engine Room, the lateral reactor allows the Daedalus to turn.''&lt;br /&gt;
|-&lt;br /&gt;
| These Reactors are what allows the Daedalus to change direction. Sometimes they can't be reported or repaired when they are broken, but drones can always repair them.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Pilgred.jpg]] ||rowspan=&amp;quot;2&amp;quot;|[[PILGRED Reactor]]|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The [[PILGRED Reactor]]. When the Daedalus set off, these were the only means of travelling faster than the speed of light. Getting it working again could allow you to return to Sol.  Tear through space-time in complete safety.''&lt;br /&gt;
|-&lt;br /&gt;
|This is the terminal where you can make repairs to the [[PILGRED Reactor]], a requirement for a [[Sol]] or [[Eden]] Victory Ending. Cannot break, despite Neron sometimes announcing that PILGRED is malfunctioning.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[file:Scanner.jpg]] || rowspan=&amp;quot;2&amp;quot;|Planet Scanner|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A ||''Significantly upgrades the Astro Terminal. +30% chance of finding a planet Music plays when you start it up. The engineers responsible for this were eccentric at best... Who would have thought that Verdi could have inspired this glorified calculator..''&lt;br /&gt;
|-&lt;br /&gt;
| When the planet scanner is down, it makes [[Astrophysics|Scanning for planets]] much more difficult.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Laboratory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Cryo.jpg]] || rowspan=&amp;quot;2&amp;quot;| CryoModule® ||rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A ||''The Cryosleep module is where you take long sleeps. It's your responsibility never to go back there.''&lt;br /&gt;
|-&lt;br /&gt;
||The cryomodule can tell you the status of each crew member, i.e. active, inactive, sleeping or dead.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Gravity.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Gravity Simulator|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || ''This device allows gravity to be artificially simulated. This makes it a lot easier for the crew to move around the ship.''&lt;br /&gt;
|-&lt;br /&gt;
| With this broken, the crew will not regain MP at cycle change. AP to MP conversions receive 1 MP less.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Mycoscan installed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Mycoscan || rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Allows traces of Mush spores to be detected in living organisms.  Prototype Mush detector, originally designed by Eleesha then perfected during the Magellan project.''&lt;br /&gt;
|-&lt;br /&gt;
|Built from a [[Research]] project. For 0 AP you can check to see if you have any spores. The results are private.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Research lab.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Research Lab|| rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The laboratory allows the crew to carry out the most ground-breaking research on Mush.  A super ultra modern lab with computers with compact fluorescent lights and high density perforated cards.''&lt;br /&gt;
|-&lt;br /&gt;
|This is where you conduct [[Research]]. Beware research can make you [[dirty]]. You cannot research while [[dirty]]. This station can be [[BIOS Terminal|locked]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medlab ===&lt;br /&gt;
'''MedLab''' room grants same healing actions as if holding a [[Inventory#Health|Medkit]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Auxiliary.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Auxiliary NERON Terminal|| rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A || put description here&lt;br /&gt;
|-&lt;br /&gt;
| When you complete the [[NERON_Projects|Auxiliary Terminal (NERON Project)]], you can use this terminal to access the NERON Core from the Medlab. &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Bed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Bed||rowspan=&amp;quot;2&amp;quot;| Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A  || ''The bed allows you to sleep to restore'' [[File:Pa_slot1.png]]. ''Sweet dreams!''&lt;br /&gt;
|-&lt;br /&gt;
| If laying on the bed during cycle change, you gain additional {{AP}}.  Required for (im)moral activity [[Actions#Doing it|doing it]].  Required for skills [[Human|Shrink]] and [[Human|Lethargy]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Surgery.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Surgery Pod|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A || ''This pod contains all necessary automated medical equipment for effective healthcare.  In the event of hard knocks, you should probably know where this is.''&lt;br /&gt;
|-&lt;br /&gt;
| Can do self-surgery for 4 [[File:Pa_slot1.png]] to fix [[Health#Injuries|Injuries]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Distiller.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Drug Distiller|| rowspan=&amp;quot;2&amp;quot;| Repair = ?% &amp;lt;br&amp;gt;Dismantle = 50%  produces [[Inventory#Components|Metal Scrap]] || ''The distiller is used for manufacturing pharmaceutical products. Alas, its erratic behaviour means that the final product is of varying efficacy.  Happiness dispenser approved by Albus Haxley.''&lt;br /&gt;
|-&lt;br /&gt;
| Produces 1 random [[Inventory#Drugs|drug]] a day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Doorcamera.png]] ||rowspan=&amp;quot;2&amp;quot;|Camera|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25%  produces [[Inventory#Components|Metal Scrap]] || ''The camera is an extremely useful tool for &amp;lt;del&amp;gt;spying,&amp;lt;/del&amp;gt; observing your neighbors.  In the presence of a camera, '''secret''' and '''covert''' actions are revealed.  When a camera is installed in a room, all logs are saved in the history and displayed publicly. The camera also logs covert and furtive activity. It doesn't work if it is in your personal inventory. ''&lt;br /&gt;
|-&lt;br /&gt;
| Cameras start the game as objects, but function as equipment once installed in a room.  Can be uninstalled.  Reveal secret and covert actions.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Doorcamera.png]] || rowspan=&amp;quot;2&amp;quot;|Door ||rowspan=&amp;quot;2&amp;quot;|  Repair = 25% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The doors of the Daedalus are fragiles and have the infuriating habit of jamming... If you find a broken one, report it to an engineer.  Whatever it's made of, regardless of its density or condition , a door always leads somewhere.''&lt;br /&gt;
|-&lt;br /&gt;
| Doors cost 1 MP to move through.  Only some spontaneously break - check the [[map]] for reference.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;center&amp;quot; align=&amp;quot;center&amp;quot;|[[File:Sofa.jpg]]||rowspan=&amp;quot;2&amp;quot;|Sofa|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle =25 % plastic scrap || ''A superb sofa in hand-stitched Nubuck leather. Designed in Sweden but produced cheaply on Encalade.&lt;br /&gt;
Who would have thought that a plywood structure and a few cushions could be so relaxing...''&lt;br /&gt;
|-&lt;br /&gt;
| The Sofa is assembled by the blueprint using the thick tube &amp;amp; scrap metal, and acts as an extra bed.  '''The sofa is permanently placed in whatever room you assemble the blue print.'''  It will show up in the shelves.  If someone is sleeping on it, it will read &amp;quot;Swedish Sofa belonging to _____&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nexus ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Bios.jpg]] ||rowspan=&amp;quot;2&amp;quot;| BIOS Terminal||rowspan=&amp;quot;2&amp;quot;|Repair = 3% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Allows the NERON admin to alter certain AI behaviors aboard the ship.During NERON's psychotherapy, its interface was opened to make it more flexible. The input-output interface remains available to a handful of people.''&lt;br /&gt;
|-&lt;br /&gt;
| The [[Titles#NERON_Administrator|NERON Administrator]] can access the [[NERON BIOS]] from this panel.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Calculator.png]]||rowspan=&amp;quot;2&amp;quot;|Calculator|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Lets you calculate stuff... All that remains is to find out what...  Allows you to calculate something #NO_BG here''&lt;br /&gt;
|-&lt;br /&gt;
| [[Research|Researching]] [[Inventory#Instruments|Star Map Pieces]] will unlock this equipment.  When you access this equipment with three [[Inventory#Instruments|Star Map Pieces]], the ship can go to [[Eden]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Core.jpg]] ||rowspan=&amp;quot;2&amp;quot;|NERON's Core||rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A|| ''NERON's Core gives access to [[NERON projects]].  NERON's core is where it is possible to modify programs to improve functionality.''&lt;br /&gt;
|-&lt;br /&gt;
|  This is where you can advance [[NERON_Projects|NERON projects]].  You must be [[dirty|clean]] to access this equipment.  This equipment can be [[NERON_BIOS|locked]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rear Storage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Fuel 1.jpg]][[file:Fuel 2.jpg]]||rowspan=&amp;quot;2&amp;quot;|Fuel Tank|| rowspan=&amp;quot;2&amp;quot;|Repair = 50% &amp;lt;br&amp;gt;Dismantle = N/A || ''The Fuel tank is where the valuable carburant is stored and is also equipped with a distributor.  Daedalus fuel tank, operate with caution. DO NOT SMOKE.''&lt;br /&gt;
|-&lt;br /&gt;
|  Can be used to retrieve or inject [[Inventory#Miscellaneous|fuel capsules]]. Can make you [[dirty]]. Broken fuel tank only disallows access to its content.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Refectory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Cofee.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Coffee Machine||rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A || ''This fantastic coffee machine produces pure Arabica coffee at a speed approaching that of light. Unfortunately the machine has a similar energy consumption to a failing nuclear power station, and in the absence of the PILGRED reactor you'll have to make do with a cup every 24 hours.  The coffee machine is man's best friend. After cats.''&lt;br /&gt;
|-&lt;br /&gt;
| Initially produces [[Inventory#Rations|coffee]] once per [[Game_Basics#Cycles|day]] (C1), but more often with the [[NERON_Projects|Fission Coffee Roaster]] or [[PILGRED_Reactor|PILGRED Reactor]] unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Kitchen.jpg]]||rowspan=&amp;quot;2&amp;quot;|Kitchen|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''A domain reserved for a certain mustachioed celebrity. Also occasionally used for cooking.  Intergalactic elite chef's post. Certain martial arts skills may be necessary.''&lt;br /&gt;
|-&lt;br /&gt;
| For one {{AP}} or {{AP|Cook}} you can '''Cook''' a [[Inventory#Rations|Standard Ration]] into a [[Inventory#Rations|Cooked Ration]], removing the {{Morale}} hit.&lt;br /&gt;
When both '''Showers''' in dorms are dismantled the option to wash for 3 {{AP}} (or 2 {{AP}} while holding a [[Inventory#Gear|Soap]]) will become available once per day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Turrets ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Turret.jpg]]||rowspan=&amp;quot;2&amp;quot;|Turret Command|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A||| ''Defense against the Hunters is a priority comrade !  Firing post for the Thingumatron 3000. Cutting edge design with toughened glass shields and a teslatron make it a formidable weapon against the Hunters.''&lt;br /&gt;
|-&lt;br /&gt;
|  There are 6 Turrets located on the ship, from which you can fire at enemy ships. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Turrets Expanded ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;115px&amp;quot; align=&amp;quot;right&amp;quot;|Turret Location&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;243px&amp;quot; | Screenshot&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; | Details&lt;br /&gt;
|-style=&amp;quot;height:23px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot;|[[file:Turret_screen_shot.png]]&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; valign=&amp;quot;top&amp;quot;| There are 6 Turrets on the Daedalus, and their locations are listed on the left hand side of this table.  From inside a Turret you can see anyone else who is in a Turret, and if someone is in a ship, the ship icon and it's pilot would show up just to the right of the turret screens.  In this screenshot there are no ships out.  You can also see how many charges are left in each turret.  There are four charges in each Turret.  Rear Alpha Turret and Centre Alpha Turret are spent, either because someone has been firing or they are broken.&lt;br /&gt;
&lt;br /&gt;
On the right hand side of the screen it shows 14 (of the 56) ships that are currently shooting at the Daedalus. The first ships listed on the right hand column show all the types of hunters that are attacking.  So while we can't see all the [[Hunters#Fighting_the_hunters|Hunters]],[[Hunters#Fighting_the_hunters|Trax]], and [[Hunters#Fighting_the_hunters|Asteroids]], we know that there is no [[Hunters#Fighting_the_hunters|Aracks]] or [[Hunters#Fighting_the_hunters|d1000s]] surrounding the ship.  When shooting, you can click on the ship you want to aim, or if unspecified you will shoot a random ship.&lt;br /&gt;
&lt;br /&gt;
Turrets have a base percentage of 30% accuracy rate for all players, as compared to an 80% accuracy base rate for a pilot in a ship.  They cost 1 AP or 1 shooter point to fire.  The [[Inventory#Gear|Lenses]] and the [[Inventory#Gear|Sniper Helmet]] increase your chances by 10% each, and they do stack (For example, 1 NCC Lens will give you 30% + 10% * 30 = 33%, 2 NCC Lenses will give you 36% and so on). Also, for each failed shot your next shot has a higher percentage rate of hitting.  General advice is to only use turrets when the AP cost of flying is exceeds turret AP (say 1 ship with 2 hp left), there are no pilots or there is an emergency and you can't move the ship.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Rear Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Centre Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Front Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Rear Alpha Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Centre Alpha Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Front Alpha Turret&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:To Do]]&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ship_Equipment</id>
		<title>Ship Equipment</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ship_Equipment"/>
				<updated>2014-02-12T09:45:38Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
There are two types of equipment on Daedalus: active or passive.  Active equipment provides either interfaces for activities (such as the [[#Bridge|Astro Terminal]] for [[Astrophysics]]) or provides a benefit for the crew like a [[#Dorms|Shower]] removing a [[dirty]] status.  Passive equipment requires no day-to-day interaction.  It is when passive equipment breaks that it comes into play.  For example, a broken [[#Centre_Storage|Oxygen Tank]] means loosing an extra unit of oxygen per cycle, and a broken [[#Laboratory|Gravity Simulator]] impairs movement.  While both active and passive equipment ''can'' break, the penalties associated with passive equipment usually make them a priority repair.&lt;br /&gt;
&lt;br /&gt;
== Reporting Broken Equipment ==&lt;br /&gt;
&lt;br /&gt;
[[File:Neronmalfunction.png]]  &lt;br /&gt;
: Neron will [[NERON_Announcements|announce]] when equipment is broken, along with putting a [[NERON_Announcements#Alerts|broken equipment alert]] [[File:Broken.png]] in the status bar.  Most equipment gets a generic message, but some like [[Ship_Equipment#Centre_Storage|Oxygen Tanks]], [[Ship_Equipment#Rear_Storage|Fuel Tanks]], and [[Ship_Equipment#Nexus|Neron Bios]] have their own specific messages. Neron does '''not''' make announcements for sabotaged equipment, or equipment that is damaged by a fire or electrical spike event.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| Equipment should be visibly smoking, but this can be buggy and the visual might not appear.  However, when clicked on, broken equipment will always give you the option to repair or (if currently unreported) the chance to report it.|| [[File:Brokencamera.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Neronmalfunctionreported.png]]&lt;br /&gt;
: Once someone clicks on the broken equipment and reports it, Neron posts another message that includes the reporting person's name.  Now when crew members hover the mouse icon over the broken equipment alert [[File:Broken.png]], a pop-up will come up that includes the reporter and the location of the broken equipment.  Drones will repair the equipment if they are in the same room, whether the broken equipment was reported or not.&lt;br /&gt;
&lt;br /&gt;
== Repair, Dismantling, and Reinforcing Equipment ==&lt;br /&gt;
&lt;br /&gt;
=== Repair ===&lt;br /&gt;
All equipment requires 1 AP or 1 tech point to repair.  The base percentage for successful repair varies per equipment, but is listed on this page.  The [[Technician]] skill doubles this chance.  The [[Inventory#Gear|wrench]] and the [[Inventory#Gear|alien opener]] also increase your chances by 50%. The [[Technician]] skill, the  [[Inventory#Gear|wrench]] and the [[Inventory#Gear|Alien opener]] stack together for even better percentages.  See the Table below for an example.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!|| no tools|| 1 tool || both tools&lt;br /&gt;
|-&lt;br /&gt;
|No Technician Bonus||12%||18%|| 27%&lt;br /&gt;
|-  &lt;br /&gt;
|Technician Bonus|| 24%||36%|| 54%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that the best possible percentage is 99%.  There will always be a chance that you will fail at the repair.  However, with each failure your percentage of likely repair improves each time.&lt;br /&gt;
&lt;br /&gt;
=== Dismantling ===&lt;br /&gt;
&lt;br /&gt;
Only the [[Technician]] skill will let you dismantle equipment and objects.  Only a few pieces of equipment are available for dismantling, most notably the [[#Dorms|Shower]] for it's valuable [[Inventory#Components|Thick Tube]], a necessary component of [[#Miscellaneous|Sofas]].  As with repair, the [[Inventory#Gear|wrench]] and the [[Inventory#Gear|alien opener]] will increase your chances of a successful dismantling, and failure will also increase your chances.  All equipment costs 1 tech point or 3 AP points to disassemble.&lt;br /&gt;
&lt;br /&gt;
=== Reinforcing ===&lt;br /&gt;
&lt;br /&gt;
Reinforcing equipment makes equipment harder to sabotage and prevents the dismantling ability.  It does not protect the object from breaking.  It requires 2 AP or a tech point, and metal scrap.  I have not (yet) listed the reinforcing percentages since it is an unpopular feature.&lt;br /&gt;
   &lt;br /&gt;
== Equipment listed by Name ==&lt;br /&gt;
&lt;br /&gt;
*[[#Medlab|Auxiliary NERON Terminal]]&lt;br /&gt;
*[[#Bridge|Astro Terminal]]&lt;br /&gt;
*[[#Nexus|BIOS Terminal]]&lt;br /&gt;
*[[#Dorms|Bed]]&lt;br /&gt;
*[[#Miscellaneous|Camera]]&lt;br /&gt;
*[[#Refectory|Coffee Machine]]&lt;br /&gt;
*[[#Bridge|Command Terminal]]&lt;br /&gt;
*[[#Bridge|Communications]]&lt;br /&gt;
*[[#Nexus|Calculator]]&lt;br /&gt;
*[[#Engine_Room|Combustion Chamber]]&lt;br /&gt;
*[[#Laboratory|Cryo Module]]&lt;br /&gt;
*[[#Miscellaneous|Door]]&lt;br /&gt;
*[[#Alpha_Bay_2|Dynarcade]]&lt;br /&gt;
*[[#Engine_Room|Emergency Reactor]]&lt;br /&gt;
*[[#Rear_Storage|Fuel Tank]]&lt;br /&gt;
*[[#Laboratory|Gravity Simulator]]&lt;br /&gt;
*[[#Engine_Room|Lateral Reactor]]&lt;br /&gt;
*[[#Refectory|Kitchen]]&lt;br /&gt;
*[[#Laboratory|Mycoscan]]&lt;br /&gt;
*[[#Nexus|NERON's Core]]&lt;br /&gt;
*[[#Med_Lab|Narcotic Distiller]]&lt;br /&gt;
*[[#Centre_Storage|Oxygen Tank]]&lt;br /&gt;
*[[#Engine_Room|PILGRED Reactor]]&lt;br /&gt;
*[[#Engine_Room|Planet Scanner]]&lt;br /&gt;
*[[#Laboratory|Research Laboratory]]&lt;br /&gt;
*[[#Dorms|Shower]]&lt;br /&gt;
*[[#Miscellaneous|Sofa]]&lt;br /&gt;
*[[#Med_Lab|Surgical pod]]&lt;br /&gt;
*[[#Dorms|Thalasso]]&lt;br /&gt;
*[[#Turrets|Turret]]&lt;br /&gt;
&lt;br /&gt;
== Equipment by Room Location ==&lt;br /&gt;
&lt;br /&gt;
=== Alpha Bay 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Jukebox.jpg]]|| Jukebox|| put repair and dismantle info here || put description and other info here&lt;br /&gt;
|-&lt;br /&gt;
| Image || Dynarcade ||put repair and dismantle info here || put description and other info here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bridge ===&lt;br /&gt;
Presence on the '''Bringe''' grants the ability to communicate on [[Inventory#Gear|Walkie Talkie]] channels without having to carry one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Astro.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Astro Terminal|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''Enables a player to search for and scan planets.  The Astro Terminal lets you scan nearby space in search of planets to explore. The information contained within is strictly reserved for navigators as to keep the crew 's morale up.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Astrophysics|Scan for planets here]].  Must be [[dirty|clean]] to analyse planets, but not to scan for planets.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Command.jpg]] || rowspan=&amp;quot;2&amp;quot;|Command Terminal ||rowspan=&amp;quot;2&amp;quot;|  Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The Command Terminal is uniquely available to the Commandant. Access Forbidden. Allows the Commandant to do his duty. The Piloting module contains loads of tools to make the daily running of the Daedalus simpler.''&lt;br /&gt;
|-&lt;br /&gt;
| The [[Titles#Commander|commander]] can [[Navigation#Daedalus|pilot Daedalus]] from this terminal.  Can be [[dirty]]. When the [[Pilgred]] is repaired, it offers the option to return to earth, which ends the game instantly. Also offers the option to go to Eden if the Pilgred is repaired and the coordinates of Eden have been calculated.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Com.jpg]]||rowspan=&amp;quot;2&amp;quot;|Comms Center|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The Comms Center allows contact to be made with distant networks. This ultra-modern Comms Center is where research findings are analysed, collated and combined with radar information etc. It also allows you to establish long-distance communication channels.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications]] is accessed from here.  Must be [[dirty|clean]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Centre Storage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Oxygen 1.jpg]] [[File:Oxygen 2.jpg]]||rowspan=&amp;quot;2&amp;quot;|Oxygen Tank||rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = N/A||'' The Oxygen tank stores the oxygen necessary for the crew to continue with their asphyxiation avoidance strategy.  Daedalus oxygen reservoir, operate with caution. DO NOT EMPTY for a laugh.''&lt;br /&gt;
|-&lt;br /&gt;
| Can be used to retrieve or inject [[Inventory#Miscellaneous|oxygen capsules]]. 1 additional oxygen unit is lost each cycle per broken oxygen tank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dorms ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Bed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Bed||rowspan=&amp;quot;2&amp;quot;| Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A  || ''The bed allows you to sleep to restore'' [[File:Pa_slot1.png]]. ''Sweet dreams!''&lt;br /&gt;
|-&lt;br /&gt;
| If laying on the bed during cycle change, you gain additional AP.  Required for (im)moral activity [[Actions#Doing it|doing it]].  Required for skills [[Human|Shrink]] and [[Human|Lethargy]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Shower.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Shower|| rowspan=&amp;quot;2&amp;quot;|Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25%  3 [[File:Pa_slot1.png]] produces [[Inventory#Components|Thick Tube]] and [[Inventory#Components|Plastic Scrap]]||''Hygiene allows you to stay healthy. Anything can happen in space, and sometimes a good shower gets you back in the game after intergalactic life throws you one curveball after another.''&lt;br /&gt;
|-&lt;br /&gt;
| Removes status [[dirty]].  Damages [[Mush_skills|Mush]], unless they have the skill [[Mush_skills|Waterproof]]. Showering is a completely hidden action. Costs 2 {{AP}} or 1 {{AP}} if holding a [[Inventory#Gear|Soap]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Goldshower.png ]] ||rowspan=&amp;quot;2&amp;quot;|Thalasso||rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25% produces [[Inventory#Components|Thick Tube]] and [[Inventory#Components|Plastic Scrap]]||''Hygiene allows you to stay healthy. Anything can happen in space, and sometimes a good shower gets you back in the game after intergalactic life throws you one curveball after another.''&lt;br /&gt;
|-&lt;br /&gt;
| Thalasso is a [[Gold_Projects|Gold Project]] upgrade for the shower.  In addition to shower abilities, humans have a 20% chance of gaining 1 health, 1 moral or 2 Movement points.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engine Room ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Antenna.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Antenna ||rowspan=&amp;quot;2&amp;quot;|  Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A ||''This impressive piece of kit reduces the cost of communications actions by 1. The manual states that the stellar antenna is the &amp;quot;must have&amp;quot; communications device, with a bandwidth of 24 Baud, it allows you to effortlessly communicate with the other end of the universe.''&lt;br /&gt;
|-&lt;br /&gt;
|Broken antenna interferes with [[communications]].  Actions on the Comms Center cost 3 AP when the antenna is broken.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Auxiliary.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Auxiliary NERON Terminal|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || put description here&lt;br /&gt;
|-&lt;br /&gt;
| When you complete the [[NERON_Projects|Auxiliary Terminal (NERON Project)]], you can use this terminal to access the NERON Core from the engineering room.  &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Combustion chamber.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Combustion Chamber|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The combustion chamber is found in the Engine Room. This is used to supply the reactors with fuel for the journey.  Fuel reserve for a diesel engine. Sublime technology with a very particular purpose. The fuel transfer channels don't work any more, the liquid must be moved from the reservoir nozzles to the combustion chamber. The designers might as well have powered it with coal...''&lt;br /&gt;
|-&lt;br /&gt;
| Put [[Inventory#Miscellaneous|Fuel]] in here to move the ship.  You can also Check how much [[Inventory#Miscellaneous|Fuel]]  is currently in the chamber.  Warning : can make you [[dirty]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Reactor.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Emergency Reactor|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || ''Allows the Daedalus to proceed in the case of a PILGRED failure.  There is some life left in the old diesel technology dog yet. In any case, it's the only way to get the Daedalus moving. Each reactor is capable of burning 2 units of fuel per journey.''&lt;br /&gt;
|-&lt;br /&gt;
|This Engine is what allows the Daedalus to move.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Reactor.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Lateral Reactor|| rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A ||''Located in the Engine Room, the lateral reactor allows the Daedalus to turn.''&lt;br /&gt;
|-&lt;br /&gt;
| These Reactors are what allows the Daedalus to change direction. Sometimes they can't be reported or repaired when they are broken, but drones can always repair them.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Pilgred.jpg]] ||rowspan=&amp;quot;2&amp;quot;|[[PILGRED Reactor]]|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The [[PILGRED Reactor]]. When the Daedalus set off, these were the only means of travelling faster than the speed of light. Getting it working again could allow you to return to Sol.  Tear through space-time in complete safety.''&lt;br /&gt;
|-&lt;br /&gt;
|This is the terminal where you can make repairs to the [[PILGRED Reactor]], a requirement for a [[Sol]] or [[Eden]] Victory Ending. Cannot break, despite Neron sometimes announcing that PILGRED is malfunctioning.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[file:Scanner.jpg]] || rowspan=&amp;quot;2&amp;quot;|Planet Scanner|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A ||''Significantly upgrades the Astro Terminal. +30% chance of finding a planet Music plays when you start it up. The engineers responsible for this were eccentric at best... Who would have thought that Verdi could have inspired this glorified calculator..''&lt;br /&gt;
|-&lt;br /&gt;
| When the planet scanner is down, it makes [[Astrophysics|Scanning for planets]] much more difficult.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Laboratory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Cryo.jpg]] || rowspan=&amp;quot;2&amp;quot;| CryoModule® ||rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A ||''The Cryosleep module is where you take long sleeps. It's your responsibility never to go back there.''&lt;br /&gt;
|-&lt;br /&gt;
||The cryomodule can tell you the status of each crew member, i.e. active, inactive, sleeping or dead.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Gravity.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Gravity Simulator|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || ''This device allows gravity to be artificially simulated. This makes it a lot easier for the crew to move around the ship.''&lt;br /&gt;
|-&lt;br /&gt;
| With this broken, the crew will not regain MP at cycle change. AP to MP conversions receive 1 MP less.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Mycoscan installed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Mycoscan || rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Allows traces of Mush spores to be detected in living organisms.  Prototype Mush detector, originally designed by Eleesha then perfected during the Magellan project.''&lt;br /&gt;
|-&lt;br /&gt;
|Built from a [[Research]] project. For 0 AP you can check to see if you have any spores. The results are private.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Research lab.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Research Lab|| rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The laboratory allows the crew to carry out the most ground-breaking research on Mush.  A super ultra modern lab with computers with compact fluorescent lights and high density perforated cards.''&lt;br /&gt;
|-&lt;br /&gt;
|This is where you conduct [[Research]]. Beware research can make you [[dirty]]. You cannot research while [[dirty]]. This station can be [[BIOS Terminal|locked]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medlab ===&lt;br /&gt;
'''MedLab''' room grants same healing actions as if holding a [[Inventory#Health|Medkit]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Auxiliary.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Auxiliary NERON Terminal|| rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A || put description here&lt;br /&gt;
|-&lt;br /&gt;
| When you complete the [[NERON_Projects|Auxiliary Terminal (NERON Project)]], you can use this terminal to access the NERON Core from the Medlab. &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Bed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Bed||rowspan=&amp;quot;2&amp;quot;| Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A  || ''The bed allows you to sleep to restore'' [[File:Pa_slot1.png]]. ''Sweet dreams!''&lt;br /&gt;
|-&lt;br /&gt;
| If laying on the bed during cycle change, you gain additional {{AP}}.  Required for (im)moral activity [[Actions#Doing it|doing it]].  Required for skills [[Human|Shrink]] and [[Human|Lethargy]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Surgery.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Surgery Pod|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A || ''This pod contains all necessary automated medical equipment for effective healthcare.  In the event of hard knocks, you should probably know where this is.''&lt;br /&gt;
|-&lt;br /&gt;
| Can do self-surgery for 4 [[File:Pa_slot1.png]] to fix [[Health#Injuries|Injuries]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Distiller.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Drug Distiller|| rowspan=&amp;quot;2&amp;quot;| Repair = ?% &amp;lt;br&amp;gt;Dismantle = 50%  produces [[Inventory#Components|Metal Scrap]] || ''The distiller is used for manufacturing pharmaceutical products. Alas, its erratic behaviour means that the final product is of varying efficacy.  Happiness dispenser approved by Albus Haxley.''&lt;br /&gt;
|-&lt;br /&gt;
| Produces 1 random [[Inventory#Drugs|drug]] a day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Doorcamera.png]] ||rowspan=&amp;quot;2&amp;quot;|Camera|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25%  produces [[Inventory#Components|Metal Scrap]] || ''The camera is an extremely useful tool for &amp;lt;del&amp;gt;spying,&amp;lt;/del&amp;gt; observing your neighbors.  In the presence of a camera, '''secret''' and '''covert''' actions are revealed.  When a camera is installed in a room, all logs are saved in the history and displayed publicly. The camera also logs covert and furtive activity. It doesn't work if it is in your personal inventory. ''&lt;br /&gt;
|-&lt;br /&gt;
| Cameras start the game as objects, but function as equipment once installed in a room.  Can be uninstalled.  Reveal secret and covert actions.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Doorcamera.png]] || rowspan=&amp;quot;2&amp;quot;|Door ||rowspan=&amp;quot;2&amp;quot;|  Repair = 25% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The doors of the Daedalus are fragiles and have the infuriating habit of jamming... If you find a broken one, report it to an engineer.  Whatever it's made of, regardless of its density or condition , a door always leads somewhere.''&lt;br /&gt;
|-&lt;br /&gt;
| Doors cost 1 MP to move through.  Only some spontaneously break - check the [[map]] for reference.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;center&amp;quot; align=&amp;quot;center&amp;quot;|[[File:Sofa.jpg]]||rowspan=&amp;quot;2&amp;quot;|Sofa|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle =25 % plastic scrap || ''A superb sofa in hand-stitched Nubuck leather. Designed in Sweden but produced cheaply on Encalade.&lt;br /&gt;
Who would have thought that a plywood structure and a few cushions could be so relaxing...''&lt;br /&gt;
|-&lt;br /&gt;
| The Sofa is assembled by the blueprint using the thick tube &amp;amp; scrap metal, and acts as an extra bed.  '''The sofa is permanently placed in whatever room you assemble the blue print.'''  It will show up in the shelves.  If someone is sleeping on it, it will read &amp;quot;Swedish Sofa belonging to _____&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nexus ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Bios.jpg]] ||rowspan=&amp;quot;2&amp;quot;| BIOS Terminal||rowspan=&amp;quot;2&amp;quot;|Repair = 3% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Allows the NERON admin to alter certain AI behaviors aboard the ship.During NERON's psychotherapy, its interface was opened to make it more flexible. The input-output interface remains available to a handful of people.''&lt;br /&gt;
|-&lt;br /&gt;
| The [[Titles#NERON_Administrator|NERON Administrator]] can access the [[NERON BIOS]] from this panel.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Calculator.png]]||rowspan=&amp;quot;2&amp;quot;|Calculator|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Lets you calculate stuff... All that remains is to find out what...  Allows you to calculate something #NO_BG here''&lt;br /&gt;
|-&lt;br /&gt;
| [[Research|Researching]] [[Inventory#Instruments|Star Map Pieces]] will unlock this equipment.  When you access this equipment with three [[Inventory#Instruments|Star Map Pieces]], the ship can go to [[Eden]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Core.jpg]] ||rowspan=&amp;quot;2&amp;quot;|NERON's Core||rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A|| ''NERON's Core gives access to [[NERON projects]].  NERON's core is where it is possible to modify programs to improve functionality.''&lt;br /&gt;
|-&lt;br /&gt;
|  This is where you can advance [[NERON_Projects|NERON projects]].  You must be [[dirty|clean]] to access this equipment.  This equipment can be [[NERON_BIOS|locked]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rear Storage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Fuel 1.jpg]][[file:Fuel 2.jpg]]||rowspan=&amp;quot;2&amp;quot;|Fuel Tank|| rowspan=&amp;quot;2&amp;quot;|Repair = 50% &amp;lt;br&amp;gt;Dismantle = N/A || ''The Fuel tank is where the valuable carburant is stored and is also equipped with a distributor.  Daedalus fuel tank, operate with caution. DO NOT SMOKE.''&lt;br /&gt;
|-&lt;br /&gt;
|  Can be used to retrieve or inject [[Inventory#Miscellaneous|fuel capsules]]. Can make you [[dirty]]. Broken fuel tank only disallows access to its content.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Refectory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Cofee.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Coffee Machine||rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A || ''This fantastic coffee machine produces pure Arabica coffee at a speed approaching that of light. Unfortunately the machine has a similar energy consumption to a failing nuclear power station, and in the absence of the PILGRED reactor you'll have to make do with a cup every 24 hours.  The coffee machine is man's best friend. After cats.''&lt;br /&gt;
|-&lt;br /&gt;
| Initially produces [[Inventory#Rations|coffee]] once per [[Game_Basics#Cycles|day]] (C1), but more often with the [[NERON_Projects|Fission Coffee Roaster]] or [[PILGRED_Reactor|PILGRED Reactor]] unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Kitchen.jpg]]||rowspan=&amp;quot;2&amp;quot;|Kitchen|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''A domain reserved for a certain mustachioed celebrity. Also occasionally used for cooking.  Intergalactic elite chef's post. Certain martial arts skills may be necessary.''&lt;br /&gt;
|-&lt;br /&gt;
| For one {{AP}} or {{AP|Cook}} you can '''Cook''' a [[Inventory#Rations|Standard Ration]] into a [[Inventory#Rations|Cooked Ration]], removing the {{Morale}} hit.&lt;br /&gt;
When both '''Showers''' in dorms are dismantled the option to wash for 3 {{AP}} (or 2 {{AP}} while holding a [[Inventory#Gear|Soap]]) will become available once per day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Turrets ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Turret.jpg]]||rowspan=&amp;quot;2&amp;quot;|Turret Command|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A||| ''Defense against the Hunters is a priority comrade !  Firing post for the Thingumatron 3000. Cutting edge design with toughened glass shields and a teslatron make it a formidable weapon against the Hunters.''&lt;br /&gt;
|-&lt;br /&gt;
|  There are 6 Turrets located on the ship, from which you can fire at enemy ships. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Turrets Expanded ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;115px&amp;quot; align=&amp;quot;right&amp;quot;|Turret Location&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;243px&amp;quot; | Screenshot&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; | Details&lt;br /&gt;
|-style=&amp;quot;height:23px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot;|[[file:Turret_screen_shot.png]]&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; valign=&amp;quot;top&amp;quot;| There are 6 Turrets on the Daedalus, and their locations are listed on the left hand side of this table.  From inside a Turret you can see anyone else who is in a Turret, and if someone is in a ship, the ship icon and it's pilot would show up just to the right of the turret screens.  In this screenshot there are no ships out.  You can also see how many charges are left in each turret.  There are four charges in each Turret.  Rear Alpha Turret and Centre Alpha Turret are spent, either because someone has been firing or they are broken.&lt;br /&gt;
&lt;br /&gt;
On the right hand side of the screen it shows 14 (of the 56) ships that are currently shooting at the Daedalus. The first ships listed on the right hand column show all the types of hunters that are attacking.  So while we can't see all the [[Hunters#Fighting_the_hunters|Hunters]],[[Hunters#Fighting_the_hunters|Trax]], and [[Hunters#Fighting_the_hunters|Asteroids]], we know that there is no [[Hunters#Fighting_the_hunters|Aracks]] or [[Hunters#Fighting_the_hunters|d1000s]] surrounding the ship.  When shooting, you can click on the ship you want to aim, or if unspecified you will shoot a random ship.&lt;br /&gt;
&lt;br /&gt;
Turrets have a base percentage of 30% accuracy rate for all players, as compared to an 80% accuracy base rate for a pilot in a ship.  They cost 1 AP or 1 shooter point to fire.  The [[Inventory#Gear|Lenses]] and the [[Inventory#Gear|Sniper Helmet]] increase your chances by 10% each, and they do stack (For example, 1 NCC Lens will give you 30% + 10% * 30 = 33%, 2 NCC Lenses will give you 36% and so on). Also, for each failed shot your next shot has a higher percentage rate of hitting.  General advice is to only use turrets when the AP cost of flying is exceeds turret AP (say 1 ship with 2 hp left), there are no pilots or there is an emergency and you can't move the ship.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Rear Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Centre Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Front Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Rear Alpha Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Centre Alpha Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Front Alpha Turret&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:To Do]]&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ship_Equipment</id>
		<title>Ship Equipment</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ship_Equipment"/>
				<updated>2014-02-12T09:45:01Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
There are two types of equipment on Daedalus: active or passive.  Active equipment provides either interfaces for activities (such as the [[#Bridge|Astro Terminal]] for [[Astrophysics]]) or provides a benefit for the crew like a [[#Dorms|Shower]] removing a [[dirty]] status.  Passive equipment requires no day-to-day interaction.  It is when passive equipment breaks that it comes into play.  For example, a broken [[#Centre_Storage|Oxygen Tank]] means loosing an extra unit of oxygen per cycle, and a broken [[#Laboratory|Gravity Simulator]] impairs movement.  While both active and passive equipment ''can'' break, the penalties associated with passive equipment usually make them a priority repair.&lt;br /&gt;
&lt;br /&gt;
== Reporting Broken Equipment ==&lt;br /&gt;
&lt;br /&gt;
[[File:Neronmalfunction.png]]  &lt;br /&gt;
: Neron will [[NERON_Announcements|announce]] when equipment is broken, along with putting a [[NERON_Announcements#Alerts|broken equipment alert]] [[File:Broken.png]] in the status bar.  Most equipment gets a generic message, but some like [[Ship_Equipment#Centre_Storage|Oxygen Tanks]], [[Ship_Equipment#Rear_Storage|Fuel Tanks]], and [[Ship_Equipment#Nexus|Neron Bios]] have their own specific messages. Neron does '''not''' make announcements for sabotaged equipment, or equipment that is damaged by a fire or electrical spike event.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| Equipment should be visibly smoking, but this can be buggy and the visual might not appear.  However, when clicked on, broken equipment will always give you the option to repair or (if currently unreported) the chance to report it.|| [[File:Brokencamera.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Neronmalfunctionreported.png]]&lt;br /&gt;
: Once someone clicks on the broken equipment and reports it, Neron posts another message that includes the reporting person's name.  Now when crew members hover the mouse icon over the broken equipment alert [[File:Broken.png]], a pop-up will come up that includes the reporter and the location of the broken equipment.  Drones will repair the equipment if they are in the same room, whether the broken equipment was reported or not.&lt;br /&gt;
&lt;br /&gt;
== Repair, Dismantling, and Reinforcing Equipment ==&lt;br /&gt;
&lt;br /&gt;
=== Repair ===&lt;br /&gt;
All equipment requires 1 AP or 1 tech point to repair.  The base percentage for successful repair varies per equipment, but is listed on this page.  The [[Technician]] skill doubles this chance.  The [[Inventory#Gear|wrench]] and the [[Inventory#Gear|alien opener]] also increase your chances by 50%. The [[Technician]] skill, the  [[Inventory#Gear|wrench]] and the [[Inventory#Gear|Alien opener]] stack together for even better percentages.  See the Table below for an example.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!|| no tools|| 1 tool || both tools&lt;br /&gt;
|-&lt;br /&gt;
|No Technician Bonus||12%||18%|| 27%&lt;br /&gt;
|-  &lt;br /&gt;
|Technician Bonus|| 24%||36%|| 54%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that the best possible percentage is 99%.  There will always be a chance that you will fail at the repair.  However, with each failure your percentage of likely repair improves each time.&lt;br /&gt;
&lt;br /&gt;
=== Dismantling ===&lt;br /&gt;
&lt;br /&gt;
Only the [[Technician]] skill will let you dismantle equipment and objects.  Only a few pieces of equipment are available for dismantling, most notably the [[#Dorms|Shower]] for it's valuable [[Inventory#Components|Thick Tube]], a necessary component of [[#Miscellaneous|Sofas]].  As with repair, the [[Inventory#Gear|wrench]] and the [[Inventory#Gear|alien opener]] will increase your chances of a successful dismantling, and failure will also increase your chances.  All equipment costs 1 tech point or 3 AP points to disassemble.&lt;br /&gt;
&lt;br /&gt;
=== Reinforcing ===&lt;br /&gt;
&lt;br /&gt;
Reinforcing equipment makes equipment harder to sabotage and prevents the dismantling ability.  It does not protect the object from breaking.  It requires 2 AP or a tech point, and metal scrap.  I have not (yet) listed the reinforcing percentages since it is an unpopular feature.&lt;br /&gt;
   &lt;br /&gt;
== Equipment listed by Name ==&lt;br /&gt;
&lt;br /&gt;
*[[#Medlab|Auxiliary NERON Terminal]]&lt;br /&gt;
*[[#Bridge|Astro Terminal]]&lt;br /&gt;
*[[#Nexus|BIOS Terminal]]&lt;br /&gt;
*[[#Dorms|Bed]]&lt;br /&gt;
*[[#Miscellaneous|Camera]]&lt;br /&gt;
*[[#Refectory|Coffee Machine]]&lt;br /&gt;
*[[#Bridge|Command Terminal]]&lt;br /&gt;
*[[#Bridge|Communications]]&lt;br /&gt;
*[[#Nexus|Calculator]]&lt;br /&gt;
*[[#Engine_Room|Combustion Chamber]]&lt;br /&gt;
*[[#Laboratory|Cryo Module]]&lt;br /&gt;
*[[#Miscellaneous|Door]]&lt;br /&gt;
*[[#Alpha_Bay_2|Dynarcade]]&lt;br /&gt;
*[[#Engine_Room|Emergency Reactor]]&lt;br /&gt;
*[[#Rear_Storage|Fuel Tank]]&lt;br /&gt;
*[[#Laboratory|Gravity Simulator]]&lt;br /&gt;
*[[#Engine_Room|Lateral Reactor]]&lt;br /&gt;
*[[#Refectory|Kitchen]]&lt;br /&gt;
*[[#Laboratory|Mycoscan]]&lt;br /&gt;
*[[#Nexus|NERON's Core]]&lt;br /&gt;
*[[#Med_Lab|Narcotic Distiller]]&lt;br /&gt;
*[[#Centre_Storage|Oxygen Tank]]&lt;br /&gt;
*[[#Engine_Room|PILGRED Reactor]]&lt;br /&gt;
*[[#Engine_Room|Planet Scanner]]&lt;br /&gt;
*[[#Laboratory|Research Laboratory]]&lt;br /&gt;
*[[#Dorms|Shower]]&lt;br /&gt;
*[[#Miscellaneous|Sofa]]&lt;br /&gt;
*[[#Med_Lab|Surgical pod]]&lt;br /&gt;
*[[#Dorms|Thalasso]]&lt;br /&gt;
*[[#Turrets|Turret]]&lt;br /&gt;
&lt;br /&gt;
== Equipment by Room Location ==&lt;br /&gt;
&lt;br /&gt;
=== Alpha Bay 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Jukebox.jpg]]|| Jukebox|| put repair and dismantle info here || put description and other info here&lt;br /&gt;
|-&lt;br /&gt;
| Image || Dynarcade ||put repair and dismantle info here || put description and other info here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bridge ===&lt;br /&gt;
Presence on the '''Bringe''' grants the ability to communicate on [[Inventory#Gear|Walkie Talkie]] channels without having to carry one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Astro.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Astro Terminal|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''Enables a player to search for and scan planets.  The Astro Terminal lets you scan nearby space in search of planets to explore. The information contained within is strictly reserved for navigators as to keep the crew 's morale up.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Astrophysics|Scan for planets here]].  Must be [[dirty|clean]] to analyse planets, but not to scan for planets.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Command.jpg]] || rowspan=&amp;quot;2&amp;quot;|Command Terminal ||rowspan=&amp;quot;2&amp;quot;|  Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The Command Terminal is uniquely available to the Commandant. Access Forbidden. Allows the Commandant to do his duty. The Piloting module contains loads of tools to make the daily running of the Daedalus simpler.''&lt;br /&gt;
|-&lt;br /&gt;
| The [[Titles#Commander|commander]] can [[Navigation#Daedalus|pilot Daedalus]] from this terminal.  Can be [[dirty]]. When the [[Pilgred]] is repaired, it offers the option to return to earth, which ends the game instantly. Also offers the option to go to Eden if the Pilgred is repaired and the coordinates of Eden have been calculated.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Com.jpg]]||rowspan=&amp;quot;2&amp;quot;|Comms Center|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The Comms Center allows contact to be made with distant networks. This ultra-modern Comms Center is where research findings are analysed, collated and combined with radar information etc. It also allows you to establish long-distance communication channels.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications]] is accessed from here.  Must be [[dirty|clean]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Centre Storage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Oxygen 1.jpg]] [[File:Oxygen 2.jpg]]||rowspan=&amp;quot;2&amp;quot;|Oxygen Tank||rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = N/A||'' The Oxygen tank stores the oxygen necessary for the crew to continue with their asphyxiation avoidance strategy.  Daedalus oxygen reservoir, operate with caution. DO NOT EMPTY for a laugh.''&lt;br /&gt;
|-&lt;br /&gt;
| Can be used to retrieve or inject [[Inventory#Miscellaneous|oxygen capsules]]. 1 additional oxygen unit is lost each cycle per broken oxygen tank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dorms ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Bed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Bed||rowspan=&amp;quot;2&amp;quot;| Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A  || ''The bed allows you to sleep to restore'' [[File:Pa_slot1.png]]. ''Sweet dreams!''&lt;br /&gt;
|-&lt;br /&gt;
| If laying on the bed during cycle change, you gain additional AP.  Required for (im)moral activity [[Actions#Doing it|doing it]].  Required for skills [[Human|Shrink]] and [[Human|Lethargy]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Shower.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Shower|| rowspan=&amp;quot;2&amp;quot;|Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25%  3 [[File:Pa_slot1.png]] produces [[Inventory#Components|Thick Tube]] and [[Inventory#Components|Plastic Scrap]]||''Hygiene allows you to stay healthy. Anything can happen in space, and sometimes a good shower gets you back in the game after intergalactic life throws you one curveball after another.''&lt;br /&gt;
|-&lt;br /&gt;
| Removes status [[dirty]].  Damages [[Mush_skills|Mush]], unless they have the skill [[Mush_skills|Waterproof]]. Showering is a completely hidden action. Costs 2 {{AP}} or 1 {{AP}} if holding a [[Inventory#Gear|Soap]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Goldshower.png ]] ||rowspan=&amp;quot;2&amp;quot;|Thalasso||rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25% produces [[Inventory#Components|Thick Tube]] and [[Inventory#Components|Plastic Scrap]]||''Hygiene allows you to stay healthy. Anything can happen in space, and sometimes a good shower gets you back in the game after intergalactic life throws you one curveball after another.''&lt;br /&gt;
|-&lt;br /&gt;
| Thalasso is a [[Gold_Projects|Gold Project]] upgrade for the shower.  In addition to shower abilities, humans have a 20% chance of gaining 1 health, 1 moral or 2 Movement points.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engine Room ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Antenna.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Antenna ||rowspan=&amp;quot;2&amp;quot;|  Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A ||''This impressive piece of kit reduces the cost of communications actions by 1. The manual states that the stellar antenna is the &amp;quot;must have&amp;quot; communications device, with a bandwidth of 24 Baud, it allows you to effortlessly communicate with the other end of the universe.''&lt;br /&gt;
|-&lt;br /&gt;
|Broken antenna interferes with [[communications]].  Actions on the Comms Center cost 3 AP when the antenna is broken.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Auxiliary.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Auxiliary NERON Terminal|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || put description here&lt;br /&gt;
|-&lt;br /&gt;
| When you complete the [[NERON_Projects|Auxiliary Terminal (NERON Project)]], you can use this terminal to access the NERON Core from the engineering room.  &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Combustion chamber.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Combustion Chamber|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The combustion chamber is found in the Engine Room. This is used to supply the reactors with fuel for the journey.  Fuel reserve for a diesel engine. Sublime technology with a very particular purpose. The fuel transfer channels don't work any more, the liquid must be moved from the reservoir nozzles to the combustion chamber. The designers might as well have powered it with coal...''&lt;br /&gt;
|-&lt;br /&gt;
| Put [[Inventory#Miscellaneous|Fuel]] in here to move the ship.  You can also Check how much [[Inventory#Miscellaneous|Fuel]]  is currently in the chamber.  Warning : can make you [[dirty]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Reactor.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Emergency Reactor|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || ''Allows the Daedalus to proceed in the case of a PILGRED failure.  There is some life left in the old diesel technology dog yet. In any case, it's the only way to get the Daedalus moving. Each reactor is capable of burning 2 units of fuel per journey.''&lt;br /&gt;
|-&lt;br /&gt;
|This Engine is what allows the Daedalus to move.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Reactor.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Lateral Reactor|| rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A ||''Located in the Engine Room, the lateral reactor allows the Daedalus to turn.''&lt;br /&gt;
|-&lt;br /&gt;
| These Reactors are what allows the Daedalus to change direction. Sometimes they can't be reported or repaired when they are broken, but drones can always repair them.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Pilgred.jpg]] ||rowspan=&amp;quot;2&amp;quot;|[[PILGRED Reactor]]|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The [[PILGRED Reactor]]. When the Daedalus set off, these were the only means of travelling faster than the speed of light. Getting it working again could allow you to return to Sol.  Tear through space-time in complete safety.''&lt;br /&gt;
|-&lt;br /&gt;
|This is the terminal where you can make repairs to the [[PILGRED Reactor]], a requirement for a [[Sol]] or [[Eden]] Victory Ending. Cannot break, despite Neron sometimes announcing that PILGRED is malfunctioning.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[file:Scanner.jpg]] || rowspan=&amp;quot;2&amp;quot;|Planet Scanner|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A ||''Significantly upgrades the Astro Terminal. +30% chance of finding a planet Music plays when you start it up. The engineers responsible for this were eccentric at best... Who would have thought that Verdi could have inspired this glorified calculator..''&lt;br /&gt;
|-&lt;br /&gt;
| When the planet scanner is down, it makes [[Astrophysics|Scanning for planets]] much more difficult.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Laboratory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Cryo.jpg]] || rowspan=&amp;quot;2&amp;quot;| CryoModule® ||rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;p&amp;gt;&amp;lt;br&amp;gt;Dismantle = N/A ||''The Cryosleep module is where you take long sleeps. It's your responsibility never to go back there.''&lt;br /&gt;
|-&lt;br /&gt;
||The cryomodule can tell you the status of each crew member, i.e. active, inactive, sleeping or dead.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Gravity.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Gravity Simulator|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || ''This device allows gravity to be artificially simulated. This makes it a lot easier for the crew to move around the ship.''&lt;br /&gt;
|-&lt;br /&gt;
| With this broken, the crew will not regain MP at cycle change. AP to MP conversions receive 1 MP less.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Mycoscan installed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Mycoscan || rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Allows traces of Mush spores to be detected in living organisms.  Prototype Mush detector, originally designed by Eleesha then perfected during the Magellan project.''&lt;br /&gt;
|-&lt;br /&gt;
|Built from a [[Research]] project. For 0 AP you can check to see if you have any spores. The results are private.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Research lab.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Research Lab|| rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The laboratory allows the crew to carry out the most ground-breaking research on Mush.  A super ultra modern lab with computers with compact fluorescent lights and high density perforated cards.''&lt;br /&gt;
|-&lt;br /&gt;
|This is where you conduct [[Research]]. Beware research can make you [[dirty]]. You cannot research while [[dirty]]. This station can be [[BIOS Terminal|locked]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medlab ===&lt;br /&gt;
'''MedLab''' room grants same healing actions as if holding a [[Inventory#Health|Medkit]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Auxiliary.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Auxiliary NERON Terminal|| rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A || put description here&lt;br /&gt;
|-&lt;br /&gt;
| When you complete the [[NERON_Projects|Auxiliary Terminal (NERON Project)]], you can use this terminal to access the NERON Core from the Medlab. &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Bed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Bed||rowspan=&amp;quot;2&amp;quot;| Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A  || ''The bed allows you to sleep to restore'' [[File:Pa_slot1.png]]. ''Sweet dreams!''&lt;br /&gt;
|-&lt;br /&gt;
| If laying on the bed during cycle change, you gain additional {{AP}}.  Required for (im)moral activity [[Actions#Doing it|doing it]].  Required for skills [[Human|Shrink]] and [[Human|Lethargy]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Surgery.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Surgery Pod|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A || ''This pod contains all necessary automated medical equipment for effective healthcare.  In the event of hard knocks, you should probably know where this is.''&lt;br /&gt;
|-&lt;br /&gt;
| Can do self-surgery for 4 [[File:Pa_slot1.png]] to fix [[Health#Injuries|Injuries]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Distiller.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Drug Distiller|| rowspan=&amp;quot;2&amp;quot;| Repair = ?% &amp;lt;br&amp;gt;Dismantle = 50%  produces [[Inventory#Components|Metal Scrap]] || ''The distiller is used for manufacturing pharmaceutical products. Alas, its erratic behaviour means that the final product is of varying efficacy.  Happiness dispenser approved by Albus Haxley.''&lt;br /&gt;
|-&lt;br /&gt;
| Produces 1 random [[Inventory#Drugs|drug]] a day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Doorcamera.png]] ||rowspan=&amp;quot;2&amp;quot;|Camera|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25%  produces [[Inventory#Components|Metal Scrap]] || ''The camera is an extremely useful tool for &amp;lt;del&amp;gt;spying,&amp;lt;/del&amp;gt; observing your neighbors.  In the presence of a camera, '''secret''' and '''covert''' actions are revealed.  When a camera is installed in a room, all logs are saved in the history and displayed publicly. The camera also logs covert and furtive activity. It doesn't work if it is in your personal inventory. ''&lt;br /&gt;
|-&lt;br /&gt;
| Cameras start the game as objects, but function as equipment once installed in a room.  Can be uninstalled.  Reveal secret and covert actions.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Doorcamera.png]] || rowspan=&amp;quot;2&amp;quot;|Door ||rowspan=&amp;quot;2&amp;quot;|  Repair = 25% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The doors of the Daedalus are fragiles and have the infuriating habit of jamming... If you find a broken one, report it to an engineer.  Whatever it's made of, regardless of its density or condition , a door always leads somewhere.''&lt;br /&gt;
|-&lt;br /&gt;
| Doors cost 1 MP to move through.  Only some spontaneously break - check the [[map]] for reference.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;center&amp;quot; align=&amp;quot;center&amp;quot;|[[File:Sofa.jpg]]||rowspan=&amp;quot;2&amp;quot;|Sofa|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle =25 % plastic scrap || ''A superb sofa in hand-stitched Nubuck leather. Designed in Sweden but produced cheaply on Encalade.&lt;br /&gt;
Who would have thought that a plywood structure and a few cushions could be so relaxing...''&lt;br /&gt;
|-&lt;br /&gt;
| The Sofa is assembled by the blueprint using the thick tube &amp;amp; scrap metal, and acts as an extra bed.  '''The sofa is permanently placed in whatever room you assemble the blue print.'''  It will show up in the shelves.  If someone is sleeping on it, it will read &amp;quot;Swedish Sofa belonging to _____&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nexus ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Bios.jpg]] ||rowspan=&amp;quot;2&amp;quot;| BIOS Terminal||rowspan=&amp;quot;2&amp;quot;|Repair = 3% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Allows the NERON admin to alter certain AI behaviors aboard the ship.During NERON's psychotherapy, its interface was opened to make it more flexible. The input-output interface remains available to a handful of people.''&lt;br /&gt;
|-&lt;br /&gt;
| The [[Titles#NERON_Administrator|NERON Administrator]] can access the [[NERON BIOS]] from this panel.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Calculator.png]]||rowspan=&amp;quot;2&amp;quot;|Calculator|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Lets you calculate stuff... All that remains is to find out what...  Allows you to calculate something #NO_BG here''&lt;br /&gt;
|-&lt;br /&gt;
| [[Research|Researching]] [[Inventory#Instruments|Star Map Pieces]] will unlock this equipment.  When you access this equipment with three [[Inventory#Instruments|Star Map Pieces]], the ship can go to [[Eden]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Core.jpg]] ||rowspan=&amp;quot;2&amp;quot;|NERON's Core||rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A|| ''NERON's Core gives access to [[NERON projects]].  NERON's core is where it is possible to modify programs to improve functionality.''&lt;br /&gt;
|-&lt;br /&gt;
|  This is where you can advance [[NERON_Projects|NERON projects]].  You must be [[dirty|clean]] to access this equipment.  This equipment can be [[NERON_BIOS|locked]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rear Storage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Fuel 1.jpg]][[file:Fuel 2.jpg]]||rowspan=&amp;quot;2&amp;quot;|Fuel Tank|| rowspan=&amp;quot;2&amp;quot;|Repair = 50% &amp;lt;br&amp;gt;Dismantle = N/A || ''The Fuel tank is where the valuable carburant is stored and is also equipped with a distributor.  Daedalus fuel tank, operate with caution. DO NOT SMOKE.''&lt;br /&gt;
|-&lt;br /&gt;
|  Can be used to retrieve or inject [[Inventory#Miscellaneous|fuel capsules]]. Can make you [[dirty]]. Broken fuel tank only disallows access to its content.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Refectory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Cofee.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Coffee Machine||rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A || ''This fantastic coffee machine produces pure Arabica coffee at a speed approaching that of light. Unfortunately the machine has a similar energy consumption to a failing nuclear power station, and in the absence of the PILGRED reactor you'll have to make do with a cup every 24 hours.  The coffee machine is man's best friend. After cats.''&lt;br /&gt;
|-&lt;br /&gt;
| Initially produces [[Inventory#Rations|coffee]] once per [[Game_Basics#Cycles|day]] (C1), but more often with the [[NERON_Projects|Fission Coffee Roaster]] or [[PILGRED_Reactor|PILGRED Reactor]] unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Kitchen.jpg]]||rowspan=&amp;quot;2&amp;quot;|Kitchen|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''A domain reserved for a certain mustachioed celebrity. Also occasionally used for cooking.  Intergalactic elite chef's post. Certain martial arts skills may be necessary.''&lt;br /&gt;
|-&lt;br /&gt;
| For one {{AP}} or {{AP|Cook}} you can '''Cook''' a [[Inventory#Rations|Standard Ration]] into a [[Inventory#Rations|Cooked Ration]], removing the {{Morale}} hit.&lt;br /&gt;
When both '''Showers''' in dorms are dismantled the option to wash for 3 {{AP}} (or 2 {{AP}} while holding a [[Inventory#Gear|Soap]]) will become available once per day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Turrets ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Turret.jpg]]||rowspan=&amp;quot;2&amp;quot;|Turret Command|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A||| ''Defense against the Hunters is a priority comrade !  Firing post for the Thingumatron 3000. Cutting edge design with toughened glass shields and a teslatron make it a formidable weapon against the Hunters.''&lt;br /&gt;
|-&lt;br /&gt;
|  There are 6 Turrets located on the ship, from which you can fire at enemy ships. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Turrets Expanded ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;115px&amp;quot; align=&amp;quot;right&amp;quot;|Turret Location&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;243px&amp;quot; | Screenshot&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; | Details&lt;br /&gt;
|-style=&amp;quot;height:23px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot;|[[file:Turret_screen_shot.png]]&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; valign=&amp;quot;top&amp;quot;| There are 6 Turrets on the Daedalus, and their locations are listed on the left hand side of this table.  From inside a Turret you can see anyone else who is in a Turret, and if someone is in a ship, the ship icon and it's pilot would show up just to the right of the turret screens.  In this screenshot there are no ships out.  You can also see how many charges are left in each turret.  There are four charges in each Turret.  Rear Alpha Turret and Centre Alpha Turret are spent, either because someone has been firing or they are broken.&lt;br /&gt;
&lt;br /&gt;
On the right hand side of the screen it shows 14 (of the 56) ships that are currently shooting at the Daedalus. The first ships listed on the right hand column show all the types of hunters that are attacking.  So while we can't see all the [[Hunters#Fighting_the_hunters|Hunters]],[[Hunters#Fighting_the_hunters|Trax]], and [[Hunters#Fighting_the_hunters|Asteroids]], we know that there is no [[Hunters#Fighting_the_hunters|Aracks]] or [[Hunters#Fighting_the_hunters|d1000s]] surrounding the ship.  When shooting, you can click on the ship you want to aim, or if unspecified you will shoot a random ship.&lt;br /&gt;
&lt;br /&gt;
Turrets have a base percentage of 30% accuracy rate for all players, as compared to an 80% accuracy base rate for a pilot in a ship.  They cost 1 AP or 1 shooter point to fire.  The [[Inventory#Gear|Lenses]] and the [[Inventory#Gear|Sniper Helmet]] increase your chances by 10% each, and they do stack (For example, 1 NCC Lens will give you 30% + 10% * 30 = 33%, 2 NCC Lenses will give you 36% and so on). Also, for each failed shot your next shot has a higher percentage rate of hitting.  General advice is to only use turrets when the AP cost of flying is exceeds turret AP (say 1 ship with 2 hp left), there are no pilots or there is an emergency and you can't move the ship.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Rear Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Centre Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Front Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Rear Alpha Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Centre Alpha Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Front Alpha Turret&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:To Do]]&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ship_Equipment</id>
		<title>Ship Equipment</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ship_Equipment"/>
				<updated>2014-02-12T09:39:30Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
There are two types of equipment on Daedalus: active or passive.  Active equipment provides either interfaces for activities (such as the [[#Bridge|Astro Terminal]] for [[Astrophysics]]) or provides a benefit for the crew like a [[#Dorms|Shower]] removing a [[dirty]] status.  Passive equipment requires no day-to-day interaction.  It is when passive equipment breaks that it comes into play.  For example, a broken [[#Centre_Storage|Oxygen Tank]] means loosing an extra unit of oxygen per cycle, and a broken [[#Laboratory|Gravity Simulator]] impairs movement.  While both active and passive equipment ''can'' break, the penalties associated with passive equipment usually make them a priority repair.&lt;br /&gt;
&lt;br /&gt;
== Reporting Broken Equipment ==&lt;br /&gt;
&lt;br /&gt;
[[File:Neronmalfunction.png]]  &lt;br /&gt;
: Neron will [[NERON_Announcements|announce]] when equipment is broken, along with putting a [[NERON_Announcements#Alerts|broken equipment alert]] [[File:Broken.png]] in the status bar.  Most equipment gets a generic message, but some like [[Ship_Equipment#Centre_Storage|Oxygen Tanks]], [[Ship_Equipment#Rear_Storage|Fuel Tanks]], and [[Ship_Equipment#Nexus|Neron Bios]] have their own specific messages. Neron does '''not''' make announcements for sabotaged equipment, or equipment that is damaged by a fire or electrical spike event.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| Equipment should be visibly smoking, but this can be buggy and the visual might not appear.  However, when clicked on, broken equipment will always give you the option to repair or (if currently unreported) the chance to report it.|| [[File:Brokencamera.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Neronmalfunctionreported.png]]&lt;br /&gt;
: Once someone clicks on the broken equipment and reports it, Neron posts another message that includes the reporting person's name.  Now when crew members hover the mouse icon over the broken equipment alert [[File:Broken.png]], a pop-up will come up that includes the reporter and the location of the broken equipment.  Drones will repair the equipment if they are in the same room, whether the broken equipment was reported or not.&lt;br /&gt;
&lt;br /&gt;
== Repair, Dismantling, and Reinforcing Equipment ==&lt;br /&gt;
&lt;br /&gt;
=== Repair ===&lt;br /&gt;
All equipment requires 1 AP or 1 tech point to repair.  The base percentage for successful repair varies per equipment, but is listed on this page.  The [[Technician]] skill doubles this chance.  The [[Inventory#Gear|wrench]] and the [[Inventory#Gear|alien opener]] also increase your chances by 50%. The [[Technician]] skill, the  [[Inventory#Gear|wrench]] and the [[Inventory#Gear|Alien opener]] stack together for even better percentages.  See the Table below for an example.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!|| no tools|| 1 tool || both tools&lt;br /&gt;
|-&lt;br /&gt;
|No Technician Bonus||12%||18%|| 27%&lt;br /&gt;
|-  &lt;br /&gt;
|Technician Bonus|| 24%||36%|| 54%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that the best possible percentage is 99%.  There will always be a chance that you will fail at the repair.  However, with each failure your percentage of likely repair improves each time.&lt;br /&gt;
&lt;br /&gt;
=== Dismantling ===&lt;br /&gt;
&lt;br /&gt;
Only the [[Technician]] skill will let you dismantle equipment and objects.  Only a few pieces of equipment are available for dismantling, most notably the [[#Dorms|Shower]] for it's valuable [[Inventory#Components|Thick Tube]], a necessary component of [[#Miscellaneous|Sofas]].  As with repair, the [[Inventory#Gear|wrench]] and the [[Inventory#Gear|alien opener]] will increase your chances of a successful dismantling, and failure will also increase your chances.  All equipment costs 1 tech point or 3 AP points to disassemble.&lt;br /&gt;
&lt;br /&gt;
=== Reinforcing ===&lt;br /&gt;
&lt;br /&gt;
Reinforcing equipment makes equipment harder to sabotage and prevents the dismantling ability.  It does not protect the object from breaking.  It requires 2 AP or a tech point, and metal scrap.  I have not (yet) listed the reinforcing percentages since it is an unpopular feature.&lt;br /&gt;
   &lt;br /&gt;
== Equipment listed by Name ==&lt;br /&gt;
&lt;br /&gt;
*[[#Medlab|Auxiliary NERON Terminal]]&lt;br /&gt;
*[[#Bridge|Astro Terminal]]&lt;br /&gt;
*[[#Nexus|BIOS Terminal]]&lt;br /&gt;
*[[#Dorms|Bed]]&lt;br /&gt;
*[[#Miscellaneous|Camera]]&lt;br /&gt;
*[[#Refectory|Coffee Machine]]&lt;br /&gt;
*[[#Bridge|Command Terminal]]&lt;br /&gt;
*[[#Bridge|Communications]]&lt;br /&gt;
*[[#Nexus|Calculator]]&lt;br /&gt;
*[[#Engine_Room|Combustion Chamber]]&lt;br /&gt;
*[[#Laboratory|Cryo Module]]&lt;br /&gt;
*[[#Miscellaneous|Door]]&lt;br /&gt;
*[[#Alpha_Bay_2|Dynarcade]]&lt;br /&gt;
*[[#Engine_Room|Emergency Reactor]]&lt;br /&gt;
*[[#Rear_Storage|Fuel Tank]]&lt;br /&gt;
*[[#Laboratory|Gravity Simulator]]&lt;br /&gt;
*[[#Engine_Room|Lateral Reactor]]&lt;br /&gt;
*[[#Refectory|Kitchen]]&lt;br /&gt;
*[[#Laboratory|Mycoscan]]&lt;br /&gt;
*[[#Nexus|NERON's Core]]&lt;br /&gt;
*[[#Med_Lab|Narcotic Distiller]]&lt;br /&gt;
*[[#Centre_Storage|Oxygen Tank]]&lt;br /&gt;
*[[#Engine_Room|PILGRED Reactor]]&lt;br /&gt;
*[[#Engine_Room|Planet Scanner]]&lt;br /&gt;
*[[#Laboratory|Research Laboratory]]&lt;br /&gt;
*[[#Dorms|Shower]]&lt;br /&gt;
*[[#Miscellaneous|Sofa]]&lt;br /&gt;
*[[#Med_Lab|Surgical pod]]&lt;br /&gt;
*[[#Dorms|Thalasso]]&lt;br /&gt;
*[[#Turrets|Turret]]&lt;br /&gt;
&lt;br /&gt;
== Equipment by Room Location ==&lt;br /&gt;
&lt;br /&gt;
=== Alpha Bay 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Jukebox.jpg]]|| Jukebox|| put repair and dismantle info here || put description and other info here&lt;br /&gt;
|-&lt;br /&gt;
| Image || Dynarcade ||put repair and dismantle info here || put description and other info here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bridge ===&lt;br /&gt;
Presence on the '''Bringe''' grants the ability to communicate on [[Inventory#Gear|Walkie Talkie]] channels without having to carry one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Astro.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Astro Terminal|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''Enables a player to search for and scan planets.  The Astro Terminal lets you scan nearby space in search of planets to explore. The information contained within is strictly reserved for navigators as to keep the crew 's morale up.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Astrophysics|Scan for planets here]].  Must be [[dirty|clean]] to analyse planets, but not to scan for planets.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Command.jpg]] || rowspan=&amp;quot;2&amp;quot;|Command Terminal ||rowspan=&amp;quot;2&amp;quot;|  Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The Command Terminal is uniquely available to the Commandant. Access Forbidden. Allows the Commandant to do his duty. The Piloting module contains loads of tools to make the daily running of the Daedalus simpler.''&lt;br /&gt;
|-&lt;br /&gt;
| The [[Titles#Commander|commander]] can [[Navigation#Daedalus|pilot Daedalus]] from this terminal.  Can be [[dirty]]. When the [[Pilgred]] is repaired, it offers the option to return to earth, which ends the game instantly. Also offers the option to go to Eden if the Pilgred is repaired and the coordinates of Eden have been calculated.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Com.jpg]]||rowspan=&amp;quot;2&amp;quot;|Comms Center|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The Comms Center allows contact to be made with distant networks. This ultra-modern Comms Center is where research findings are analysed, collated and combined with radar information etc. It also allows you to establish long-distance communication channels.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications]] is accessed from here.  Must be [[dirty|clean]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Centre Storage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Oxygen 1.jpg]] [[File:Oxygen 2.jpg]]||rowspan=&amp;quot;2&amp;quot;|Oxygen Tank||rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = N/A||'' The Oxygen tank stores the oxygen necessary for the crew to continue with their asphyxiation avoidance strategy.  Daedalus oxygen reservoir, operate with caution. DO NOT EMPTY for a laugh.''&lt;br /&gt;
|-&lt;br /&gt;
| Can be used to retrieve or inject [[Inventory#Miscellaneous|oxygen capsules]]. 1 additional oxygen unit is lost each cycle per broken oxygen tank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dorms ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Bed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Bed||rowspan=&amp;quot;2&amp;quot;| Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A  || ''The bed allows you to sleep to restore'' [[File:Pa_slot1.png]]. ''Sweet dreams!''&lt;br /&gt;
|-&lt;br /&gt;
| If laying on the bed during cycle change, you gain additional AP.  Required for (im)moral activity [[Actions#Doing it|doing it]].  Required for skills [[Human|Shrink]] and [[Human|Lethargy]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Shower.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Shower|| rowspan=&amp;quot;2&amp;quot;|Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25%  3 [[File:Pa_slot1.png]] produces [[Inventory#Components|Thick Tube]] and [[Inventory#Components|Plastic Scrap]]||''Hygiene allows you to stay healthy. Anything can happen in space, and sometimes a good shower gets you back in the game after intergalactic life throws you one curveball after another.''&lt;br /&gt;
|-&lt;br /&gt;
| Removes status [[dirty]].  Damages [[Mush_skills|Mush]], unless they have the skill [[Mush_skills|Waterproof]]. Showering is a completely hidden action. Costs 2 {{AP}} or 1 {{AP}} if holding a [[Inventory#Gear|Soap]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Goldshower.png ]] ||rowspan=&amp;quot;2&amp;quot;|Thalasso||rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25% produces [[Inventory#Components|Thick Tube]] and [[Inventory#Components|Plastic Scrap]]||''Hygiene allows you to stay healthy. Anything can happen in space, and sometimes a good shower gets you back in the game after intergalactic life throws you one curveball after another.''&lt;br /&gt;
|-&lt;br /&gt;
| Thalasso is a [[Gold_Projects|Gold Project]] upgrade for the shower.  In addition to shower abilities, humans have a 20% chance of gaining 1 health, 1 moral or 2 Movement points.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engine Room ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Antenna.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Antenna ||rowspan=&amp;quot;2&amp;quot;|  Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A ||''This impressive piece of kit reduces the cost of communications actions by 1. The manual states that the stellar antenna is the &amp;quot;must have&amp;quot; communications device, with a bandwidth of 24 Baud, it allows you to effortlessly communicate with the other end of the universe.''&lt;br /&gt;
|-&lt;br /&gt;
|Broken antenna interferes with [[communications]].  Actions on the Comms Center cost 3 AP when the antenna is broken.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Auxiliary.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Auxiliary NERON Terminal|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || put description here&lt;br /&gt;
|-&lt;br /&gt;
| When you complete the [[NERON_Projects|Auxiliary Terminal (NERON Project)]], you can use this terminal to access the NERON Core from the engineering room.  &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Combustion chamber.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Combustion Chamber|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The combustion chamber is found in the Engine Room. This is used to supply the reactors with fuel for the journey.  Fuel reserve for a diesel engine. Sublime technology with a very particular purpose. The fuel transfer channels don't work any more, the liquid must be moved from the reservoir nozzles to the combustion chamber. The designers might as well have powered it with coal...''&lt;br /&gt;
|-&lt;br /&gt;
| Put [[Inventory#Miscellaneous|Fuel]] in here to move the ship.  You can also Check how much [[Inventory#Miscellaneous|Fuel]]  is currently in the chamber.  Warning : can make you [[dirty]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Reactor.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Emergency Reactor|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || ''Allows the Daedalus to proceed in the case of a PILGRED failure.  There is some life left in the old diesel technology dog yet. In any case, it's the only way to get the Daedalus moving. Each reactor is capable of burning 2 units of fuel per journey.''&lt;br /&gt;
|-&lt;br /&gt;
|This Engine is what allows the Daedalus to move.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Reactor.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Lateral Reactor|| rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A ||''Located in the Engine Room, the lateral reactor allows the Daedalus to turn.''&lt;br /&gt;
|-&lt;br /&gt;
| These Reactors are what allows the Daedalus to change direction. Sometimes they can't be reported or repaired when they are broken, but drones can always repair them.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Pilgred.jpg]] ||rowspan=&amp;quot;2&amp;quot;|[[PILGRED Reactor]]|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The [[PILGRED Reactor]]. When the Daedalus set off, these were the only means of travelling faster than the speed of light. Getting it working again could allow you to return to Sol.  Tear through space-time in complete safety.''&lt;br /&gt;
|-&lt;br /&gt;
|This is the terminal where you can make repairs to the [[PILGRED Reactor]], a requirement for a [[Sol]] or [[Eden]] Victory Ending. Cannot break, despite Neron sometimes announcing that PILGRED is malfunctioning.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[file:Scanner.jpg]] || rowspan=&amp;quot;2&amp;quot;|Planet Scanner|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A ||''Significantly upgrades the Astro Terminal. +30% chance of finding a planet Music plays when you start it up. The engineers responsible for this were eccentric at best... Who would have thought that Verdi could have inspired this glorified calculator..''&lt;br /&gt;
|-&lt;br /&gt;
| When the planet scanner is down, it makes [[Astrophysics|Scanning for planets]] much more difficult.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Laboratory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Cryo.jpg]] || rowspan=&amp;quot;2&amp;quot;| CryoModule® ||rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;p&amp;gt;&amp;lt;br&amp;gt;Dismantle = N/A ||''The Cryosleep module is where you take long sleeps. It's your responsibility never to go back there.''&lt;br /&gt;
|-&lt;br /&gt;
||The cryomodule can tell you the status of each crew member, i.e. active, inactive, sleeping or dead.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Gravity.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Gravity Simulator|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || ''This device allows gravity to be artificially simulated. This makes it a lot easier for the crew to move around the ship.''&lt;br /&gt;
|-&lt;br /&gt;
| With this broken, the crew will not regain MP at cycle change. AP to MP conversions receive 1 MP less.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Mycoscan installed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Mycoscan || rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Allows traces of Mush spores to be detected in living organisms.  Prototype Mush detector, originally designed by Eleesha then perfected during the Magellan project.''&lt;br /&gt;
|-&lt;br /&gt;
|Built from a [[Research]] project. For 0 AP you can check to see if you have any spores. The results are private.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Research lab.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Research Lab|| rowspan=&amp;quot;2&amp;quot;| Repair =6% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The laboratory allows the crew to carry out the most ground-breaking research on Mush.  A super ultra modern lab with computers with compact fluorescent lights and high density perforated cards.''&lt;br /&gt;
|-&lt;br /&gt;
|This is where you conduct [[Research]]. Beware research can make you [[dirty]]. You cannot research while [[dirty]]. This station can be [[BIOS Terminal|locked]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medlab ===&lt;br /&gt;
'''MedLab''' room grants same healing actions as if holding a [[Inventory#Health|Medkit]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Auxiliary.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Auxiliary NERON Terminal|| rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A || put description here&lt;br /&gt;
|-&lt;br /&gt;
| When you complete the [[NERON_Projects|Auxiliary Terminal (NERON Project)]], you can use this terminal to access the NERON Core from the Medlab. &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Bed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Bed||rowspan=&amp;quot;2&amp;quot;| Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A  || ''The bed allows you to sleep to restore'' [[File:Pa_slot1.png]]. ''Sweet dreams!''&lt;br /&gt;
|-&lt;br /&gt;
| If laying on the bed during cycle change, you gain additional {{AP}}.  Required for (im)moral activity [[Actions#Doing it|doing it]].  Required for skills [[Human|Shrink]] and [[Human|Lethargy]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Surgery.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Surgery Pod|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A || ''This pod contains all necessary automated medical equipment for effective healthcare.  In the event of hard knocks, you should probably know where this is.''&lt;br /&gt;
|-&lt;br /&gt;
| Can do self-surgery for 4 [[File:Pa_slot1.png]] to fix [[Health#Injuries|Injuries]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Distiller.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Drug Distiller|| rowspan=&amp;quot;2&amp;quot;| Repair = ?% &amp;lt;br&amp;gt;Dismantle = 50%  produces [[Inventory#Components|Metal Scrap]] || ''The distiller is used for manufacturing pharmaceutical products. Alas, its erratic behaviour means that the final product is of varying efficacy.  Happiness dispenser approved by Albus Haxley.''&lt;br /&gt;
|-&lt;br /&gt;
| Produces 1 random [[Inventory#Drugs|drug]] a day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Doorcamera.png]] ||rowspan=&amp;quot;2&amp;quot;|Camera|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25%  produces [[Inventory#Components|Metal Scrap]] || ''The camera is an extremely useful tool for &amp;lt;del&amp;gt;spying,&amp;lt;/del&amp;gt; observing your neighbors.  In the presence of a camera, '''secret''' and '''covert''' actions are revealed.  When a camera is installed in a room, all logs are saved in the history and displayed publicly. The camera also logs covert and furtive activity. It doesn't work if it is in your personal inventory. ''&lt;br /&gt;
|-&lt;br /&gt;
| Cameras start the game as objects, but function as equipment once installed in a room.  Can be uninstalled.  Reveal secret and covert actions.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Doorcamera.png]] || rowspan=&amp;quot;2&amp;quot;|Door ||rowspan=&amp;quot;2&amp;quot;|  Repair = 25% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The doors of the Daedalus are fragiles and have the infuriating habit of jamming... If you find a broken one, report it to an engineer.  Whatever it's made of, regardless of its density or condition , a door always leads somewhere.''&lt;br /&gt;
|-&lt;br /&gt;
| Doors cost 1 MP to move through.  Only some spontaneously break - check the [[map]] for reference.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;center&amp;quot; align=&amp;quot;center&amp;quot;|[[File:Sofa.jpg]]||rowspan=&amp;quot;2&amp;quot;|Sofa|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle =25 % plastic scrap || ''A superb sofa in hand-stitched Nubuck leather. Designed in Sweden but produced cheaply on Encalade.&lt;br /&gt;
Who would have thought that a plywood structure and a few cushions could be so relaxing...''&lt;br /&gt;
|-&lt;br /&gt;
| The Sofa is assembled by the blueprint using the thick tube &amp;amp; scrap metal, and acts as an extra bed.  '''The sofa is permanently placed in whatever room you assemble the blue print.'''  It will show up in the shelves.  If someone is sleeping on it, it will read &amp;quot;Swedish Sofa belonging to _____&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nexus ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Bios.jpg]] ||rowspan=&amp;quot;2&amp;quot;| BIOS Terminal||rowspan=&amp;quot;2&amp;quot;|Repair = 3% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Allows the NERON admin to alter certain AI behaviors aboard the ship.During NERON's psychotherapy, its interface was opened to make it more flexible. The input-output interface remains available to a handful of people.''&lt;br /&gt;
|-&lt;br /&gt;
| The [[Titles#NERON_Administrator|NERON Administrator]] can access the [[NERON BIOS]] from this panel.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Calculator.png]]||rowspan=&amp;quot;2&amp;quot;|Calculator|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Lets you calculate stuff... All that remains is to find out what...  Allows you to calculate something #NO_BG here''&lt;br /&gt;
|-&lt;br /&gt;
| [[Research|Researching]] [[Inventory#Instruments|Star Map Pieces]] will unlock this equipment.  When you access this equipment with three [[Inventory#Instruments|Star Map Pieces]], the ship can go to [[Eden]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Core.jpg]] ||rowspan=&amp;quot;2&amp;quot;|NERON's Core||rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A|| ''NERON's Core gives access to [[NERON projects]].  NERON's core is where it is possible to modify programs to improve functionality.''&lt;br /&gt;
|-&lt;br /&gt;
|  This is where you can advance [[NERON_Projects|NERON projects]].  You must be [[dirty|clean]] to access this equipment.  This equipment can be [[NERON_BIOS|locked]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rear Storage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Fuel 1.jpg]][[file:Fuel 2.jpg]]||rowspan=&amp;quot;2&amp;quot;|Fuel Tank|| rowspan=&amp;quot;2&amp;quot;|Repair = 50% &amp;lt;br&amp;gt;Dismantle = N/A || ''The Fuel tank is where the valuable carburant is stored and is also equipped with a distributor.  Daedalus fuel tank, operate with caution. DO NOT SMOKE.''&lt;br /&gt;
|-&lt;br /&gt;
|  Can be used to retrieve or inject [[Inventory#Miscellaneous|fuel capsules]]. Can make you [[dirty]]. Broken fuel tank only disallows access to its content.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Refectory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Cofee.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Coffee Machine||rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A || ''This fantastic coffee machine produces pure Arabica coffee at a speed approaching that of light. Unfortunately the machine has a similar energy consumption to a failing nuclear power station, and in the absence of the PILGRED reactor you'll have to make do with a cup every 24 hours.  The coffee machine is man's best friend. After cats.''&lt;br /&gt;
|-&lt;br /&gt;
| Initially produces [[Inventory#Rations|coffee]] once per [[Game_Basics#Cycles|day]] (C1), but more often with the [[NERON_Projects|Fission Coffee Roaster]] or [[PILGRED_Reactor|PILGRED Reactor]] unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Kitchen.jpg]]||rowspan=&amp;quot;2&amp;quot;|Kitchen|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''A domain reserved for a certain mustachioed celebrity. Also occasionally used for cooking.  Intergalactic elite chef's post. Certain martial arts skills may be necessary.''&lt;br /&gt;
|-&lt;br /&gt;
| For one {{AP}} or {{AP|Cook}} you can '''Cook''' a [[Inventory#Rations|Standard Ration]] into a [[Inventory#Rations|Cooked Ration]], removing the {{Morale}} hit.&lt;br /&gt;
When both '''Showers''' in dorms are dismantled the option to wash for 3 {{AP}} (or 2 {{AP}} while holding a [[Inventory#Gear|Soap]]) will become available once per day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Turrets ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Turret.jpg]]||rowspan=&amp;quot;2&amp;quot;|Turret Command|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A||| ''Defense against the Hunters is a priority comrade !  Firing post for the Thingumatron 3000. Cutting edge design with toughened glass shields and a teslatron make it a formidable weapon against the Hunters.''&lt;br /&gt;
|-&lt;br /&gt;
|  There are 6 Turrets located on the ship, from which you can fire at enemy ships. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Turrets Expanded ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;115px&amp;quot; align=&amp;quot;right&amp;quot;|Turret Location&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;243px&amp;quot; | Screenshot&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; | Details&lt;br /&gt;
|-style=&amp;quot;height:23px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot;|[[file:Turret_screen_shot.png]]&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; valign=&amp;quot;top&amp;quot;| There are 6 Turrets on the Daedalus, and their locations are listed on the left hand side of this table.  From inside a Turret you can see anyone else who is in a Turret, and if someone is in a ship, the ship icon and it's pilot would show up just to the right of the turret screens.  In this screenshot there are no ships out.  You can also see how many charges are left in each turret.  There are four charges in each Turret.  Rear Alpha Turret and Centre Alpha Turret are spent, either because someone has been firing or they are broken.&lt;br /&gt;
&lt;br /&gt;
On the right hand side of the screen it shows 14 (of the 56) ships that are currently shooting at the Daedalus. The first ships listed on the right hand column show all the types of hunters that are attacking.  So while we can't see all the [[Hunters#Fighting_the_hunters|Hunters]],[[Hunters#Fighting_the_hunters|Trax]], and [[Hunters#Fighting_the_hunters|Asteroids]], we know that there is no [[Hunters#Fighting_the_hunters|Aracks]] or [[Hunters#Fighting_the_hunters|d1000s]] surrounding the ship.  When shooting, you can click on the ship you want to aim, or if unspecified you will shoot a random ship.&lt;br /&gt;
&lt;br /&gt;
Turrets have a base percentage of 30% accuracy rate for all players, as compared to an 80% accuracy base rate for a pilot in a ship.  They cost 1 AP or 1 shooter point to fire.  The [[Inventory#Gear|Lenses]] and the [[Inventory#Gear|Sniper Helmet]] increase your chances by 10% each, and they do stack (For example, 1 NCC Lens will give you 30% + 10% * 30 = 33%, 2 NCC Lenses will give you 36% and so on). Also, for each failed shot your next shot has a higher percentage rate of hitting.  General advice is to only use turrets when the AP cost of flying is exceeds turret AP (say 1 ship with 2 hp left), there are no pilots or there is an emergency and you can't move the ship.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Rear Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Centre Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Front Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Rear Alpha Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Centre Alpha Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Front Alpha Turret&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:To Do]]&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ship_Equipment</id>
		<title>Ship Equipment</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ship_Equipment"/>
				<updated>2014-02-12T09:36:20Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
There are two types of equipment on Daedalus: active or passive.  Active equipment provides either interfaces for activities (such as the [[#Bridge|Astro Terminal]] for [[Astrophysics]]) or provides a benefit for the crew like a [[#Dorms|Shower]] removing a [[dirty]] status.  Passive equipment requires no day-to-day interaction.  It is when passive equipment breaks that it comes into play.  For example, a broken [[#Centre_Storage|Oxygen Tank]] means loosing an extra unit of oxygen per cycle, and a broken [[#Laboratory|Gravity Simulator]] impairs movement.  While both active and passive equipment ''can'' break, the penalties associated with passive equipment usually make them a priority repair.&lt;br /&gt;
&lt;br /&gt;
=Reporting Broken Equipment=&lt;br /&gt;
&lt;br /&gt;
[[File:Neronmalfunction.png]]  &lt;br /&gt;
: Neron will [[NERON_Announcements|announce]] when equipment is broken, along with putting a [[NERON_Announcements#Alerts|broken equipment alert]] [[File:Broken.png]] in the status bar.  Most equipment gets a generic message, but some like [[Ship_Equipment#Centre_Storage|Oxygen Tanks]], [[Ship_Equipment#Rear_Storage|Fuel Tanks]], and [[Ship_Equipment#Nexus|Neron Bios]] have their own specific messages. Neron does '''not''' make announcements for sabotaged equipment, or equipment that is damaged by a fire or electrical spike event.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| Equipment should be visibly smoking, but this can be buggy and the visual might not appear.  However, when clicked on, broken equipment will always give you the option to repair or (if currently unreported) the chance to report it.|| [[File:Brokencamera.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Neronmalfunctionreported.png]]&lt;br /&gt;
: Once someone clicks on the broken equipment and reports it, Neron posts another message that includes the reporting person's name.  Now when crew members hover the mouse icon over the broken equipment alert [[File:Broken.png]], a pop-up will come up that includes the reporter and the location of the broken equipment.  Drones will repair the equipment if they are in the same room, whether the broken equipment was reported or not.&lt;br /&gt;
&lt;br /&gt;
=Repair, Dismantling, and Reinforcing Equipment=&lt;br /&gt;
&lt;br /&gt;
==Repair==&lt;br /&gt;
All equipment requires 1 AP or 1 tech point to repair.  The base percentage for successful repair varies per equipment, but is listed on this page.  The [[Technician]] skill doubles this chance.  The [[Inventory#Gear|wrench]] and the [[Inventory#Gear|alien opener]] also increase your chances by 50%. The [[Technician]] skill, the  [[Inventory#Gear|wrench]] and the [[Inventory#Gear|Alien opener]] stack together for even better percentages.  See the Table below for an example.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!|| no tools|| 1 tool || both tools&lt;br /&gt;
|-&lt;br /&gt;
|No Technician Bonus||12%||18%|| 27%&lt;br /&gt;
|-  &lt;br /&gt;
|Technician Bonus|| 24%||36%|| 54%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that the best possible percentage is 99%.  There will always be a chance that you will fail at the repair.  However, with each failure your percentage of likely repair improves each time.&lt;br /&gt;
&lt;br /&gt;
==Dismantling==&lt;br /&gt;
&lt;br /&gt;
Only the [[Technician]] skill will let you dismantle equipment and objects.  Only a few pieces of equipment are available for dismantling, most notably the [[#Dorms|Shower]] for it's valuable [[Inventory#Components|Thick Tube]], a necessary component of [[#Miscellaneous|Sofas]].  As with repair, the [[Inventory#Gear|wrench]] and the [[Inventory#Gear|alien opener]] will increase your chances of a successful dismantling, and failure will also increase your chances.  All equipment costs 1 tech point or 3 AP points to disassemble.&lt;br /&gt;
&lt;br /&gt;
==Reinforcing==&lt;br /&gt;
&lt;br /&gt;
Reinforcing equipment makes equipment harder to sabotage and prevents the dismantling ability.  It does not protect the object from breaking.  It requires 2 AP or a tech point, and metal scrap.  I have not (yet) listed the reinforcing percentages since it is an unpopular feature.&lt;br /&gt;
   &lt;br /&gt;
=Equipment listed by Name=&lt;br /&gt;
&lt;br /&gt;
*[[#Medlab|Auxiliary NERON Terminal]]&lt;br /&gt;
*[[#Bridge|Astro Terminal]]&lt;br /&gt;
*[[#Nexus|BIOS Terminal]]&lt;br /&gt;
*[[#Dorms|Bed]]&lt;br /&gt;
*[[#Miscellaneous|Camera]]&lt;br /&gt;
*[[#Refectory|Coffee Machine]]&lt;br /&gt;
*[[#Bridge|Command Terminal]]&lt;br /&gt;
*[[#Bridge|Communications]]&lt;br /&gt;
*[[#Nexus|Calculator]]&lt;br /&gt;
*[[#Engine_Room|Combustion Chamber]]&lt;br /&gt;
*[[#Laboratory|Cryo Module]]&lt;br /&gt;
*[[#Miscellaneous|Door]]&lt;br /&gt;
*[[#Alpha_Bay_2|Dynarcade]]&lt;br /&gt;
*[[#Engine_Room|Emergency Reactor]]&lt;br /&gt;
*[[#Rear_Storage|Fuel Tank]]&lt;br /&gt;
*[[#Laboratory|Gravity Simulator]]&lt;br /&gt;
*[[#Engine_Room|Lateral Reactor]]&lt;br /&gt;
*[[#Refectory|Kitchen]]&lt;br /&gt;
*[[#Laboratory|Mycoscan]]&lt;br /&gt;
*[[#Nexus|NERON's Core]]&lt;br /&gt;
*[[#Med_Lab|Narcotic Distiller]]&lt;br /&gt;
*[[#Centre_Storage|Oxygen Tank]]&lt;br /&gt;
*[[#Engine_Room|PILGRED Reactor]]&lt;br /&gt;
*[[#Engine_Room|Planet Scanner]]&lt;br /&gt;
*[[#Laboratory|Research Laboratory]]&lt;br /&gt;
*[[#Dorms|Shower]]&lt;br /&gt;
*[[#Miscellaneous|Sofa]]&lt;br /&gt;
*[[#Med_Lab|Surgical pod]]&lt;br /&gt;
*[[#Dorms|Thalasso]]&lt;br /&gt;
*[[#Turrets|Turret]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment by Room Location=&lt;br /&gt;
==  Alpha Bay 2 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Jukebox.jpg]]|| Jukebox|| put repair and dismantle info here || put description and other info here&lt;br /&gt;
|-&lt;br /&gt;
| Image || Dynarcade ||put repair and dismantle info here || put description and other info here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bridge ==&lt;br /&gt;
Presence on the '''Bringe''' grants the ability to communicate on [[Inventory#Gear|Walkie Talkie]] channels without having to carry one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Astro.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Astro Terminal|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''Enables a player to search for and scan planets.  The Astro Terminal lets you scan nearby space in search of planets to explore. The information contained within is strictly reserved for navigators as to keep the crew 's morale up.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Astrophysics|Scan for planets here]].  Must be [[dirty|clean]] to analyse planets, but not to scan for planets.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Command.jpg]] || rowspan=&amp;quot;2&amp;quot;|Command Terminal ||rowspan=&amp;quot;2&amp;quot;|  Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The Command Terminal is uniquely available to the Commandant. Access Forbidden. Allows the Commandant to do his duty. The Piloting module contains loads of tools to make the daily running of the Daedalus simpler.''&lt;br /&gt;
|-&lt;br /&gt;
| The [[Titles#Commander|commander]] can [[Navigation#Daedalus|pilot Daedalus]] from this terminal.  Can be [[dirty]]. When the [[Pilgred]] is repaired, it offers the option to return to earth, which ends the game instantly. Also offers the option to go to Eden if the Pilgred is repaired and the coordinates of Eden have been calculated.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Com.jpg]]||rowspan=&amp;quot;2&amp;quot;|Comms Center|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The Comms Center allows contact to be made with distant networks. This ultra-modern Comms Center is where research findings are analysed, collated and combined with radar information etc. It also allows you to establish long-distance communication channels.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications]] is accessed from here.  Must be [[dirty|clean]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Centre Storage ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Oxygen 1.jpg]] [[File:Oxygen 2.jpg]]||rowspan=&amp;quot;2&amp;quot;|Oxygen Tank||rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = N/A||'' The Oxygen tank stores the oxygen necessary for the crew to continue with their asphyxiation avoidance strategy.  Daedalus oxygen reservoir, operate with caution. DO NOT EMPTY for a laugh.''&lt;br /&gt;
|-&lt;br /&gt;
| Can be used to retrieve or inject [[Inventory#Miscellaneous|oxygen capsules]]. 1 additional oxygen unit is lost each cycle per broken oxygen tank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dorms ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Bed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Bed||rowspan=&amp;quot;2&amp;quot;| Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A  || ''The bed allows you to sleep to restore'' [[File:Pa_slot1.png]]. ''Sweet dreams!''&lt;br /&gt;
|-&lt;br /&gt;
| If laying on the bed during cycle change, you gain additional AP.  Required for (im)moral activity [[Actions#Doing it|doing it]].  Required for skills [[Human|Shrink]] and [[Human|Lethargy]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Shower.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Shower|| rowspan=&amp;quot;2&amp;quot;|Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25%  3 [[File:Pa_slot1.png]] produces [[Inventory#Components|Thick Tube]] and [[Inventory#Components|Plastic Scrap]]||''Hygiene allows you to stay healthy. Anything can happen in space, and sometimes a good shower gets you back in the game after intergalactic life throws you one curveball after another.''&lt;br /&gt;
|-&lt;br /&gt;
| Removes status [[dirty]].  Damages [[Mush_skills|Mush]], unless they have the skill [[Mush_skills|Waterproof]]. Showering is a completely hidden action. Costs 2 {{AP}} or 1 {{AP}} if holding a [[Inventory#Gear|Soap]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Goldshower.png ]] ||rowspan=&amp;quot;2&amp;quot;|Thalasso||rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25% produces [[Inventory#Components|Thick Tube]] and [[Inventory#Components|Plastic Scrap]]||''Hygiene allows you to stay healthy. Anything can happen in space, and sometimes a good shower gets you back in the game after intergalactic life throws you one curveball after another.''&lt;br /&gt;
|-&lt;br /&gt;
| Thalasso is a [[Gold_Projects|Gold Project]] upgrade for the shower.  In addition to shower abilities, humans have a 20% chance of gaining 1 health, 1 moral or 2 Movement points.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engine Room ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Antenna.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Antenna ||rowspan=&amp;quot;2&amp;quot;|  Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A ||''This impressive piece of kit reduces the cost of communications actions by 1. The manual states that the stellar antenna is the &amp;quot;must have&amp;quot; communications device, with a bandwidth of 24 Baud, it allows you to effortlessly communicate with the other end of the universe.''&lt;br /&gt;
|-&lt;br /&gt;
|Broken antenna interferes with [[communications]].  Actions on the Comms Center cost 3 AP when the antenna is broken.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Auxiliary.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Auxiliary NERON Terminal|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || put description here&lt;br /&gt;
|-&lt;br /&gt;
| When you complete the [[NERON_Projects|Auxiliary Terminal (NERON Project)]], you can use this terminal to access the NERON Core from the engineering room.  &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Combustion chamber.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Combustion Chamber|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The combustion chamber is found in the Engine Room. This is used to supply the reactors with fuel for the journey.  Fuel reserve for a diesel engine. Sublime technology with a very particular purpose. The fuel transfer channels don't work any more, the liquid must be moved from the reservoir nozzles to the combustion chamber. The designers might as well have powered it with coal...''&lt;br /&gt;
|-&lt;br /&gt;
| Put [[Inventory#Miscellaneous|Fuel]] in here to move the ship.  You can also Check how much [[Inventory#Miscellaneous|Fuel]]  is currently in the chamber.  Warning : can make you [[dirty]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Reactor.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Emergency Reactor|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || ''Allows the Daedalus to proceed in the case of a PILGRED failure.  There is some life left in the old diesel technology dog yet. In any case, it's the only way to get the Daedalus moving. Each reactor is capable of burning 2 units of fuel per journey.''&lt;br /&gt;
|-&lt;br /&gt;
|This Engine is what allows the Daedalus to move.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Reactor.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Lateral Reactor|| rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A ||''Located in the Engine Room, the lateral reactor allows the Daedalus to turn.''&lt;br /&gt;
|-&lt;br /&gt;
| These Reactors are what allows the Daedalus to change direction. Sometimes they can't be reported or repaired when they are broken, but drones can always repair them.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Pilgred.jpg]] ||rowspan=&amp;quot;2&amp;quot;|[[PILGRED Reactor]]|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The [[PILGRED Reactor]]. When the Daedalus set off, these were the only means of travelling faster than the speed of light. Getting it working again could allow you to return to Sol.  Tear through space-time in complete safety.''&lt;br /&gt;
|-&lt;br /&gt;
|This is the terminal where you can make repairs to the [[PILGRED Reactor]], a requirement for a [[Sol]] or [[Eden]] Victory Ending. Cannot break, despite Neron sometimes announcing that PILGRED is malfunctioning.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[file:Scanner.jpg]] || rowspan=&amp;quot;2&amp;quot;|Planet Scanner|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A ||''Significantly upgrades the Astro Terminal. +30% chance of finding a planet Music plays when you start it up. The engineers responsible for this were eccentric at best... Who would have thought that Verdi could have inspired this glorified calculator..''&lt;br /&gt;
|-&lt;br /&gt;
| When the planet scanner is down, it makes [[Astrophysics|Scanning for planets]] much more difficult.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Laboratory ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Cryo.jpg]] || rowspan=&amp;quot;2&amp;quot;| CryoModule® ||rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;p&amp;gt;&amp;lt;br&amp;gt;Dismantle = N/A ||''The Cryosleep module is where you take long sleeps. It's your responsibility never to go back there.''&lt;br /&gt;
|-&lt;br /&gt;
||The cryomodule can tell you the status of each crew member, i.e. active, inactive, sleeping or dead.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Gravity.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Gravity Simulator|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || ''This device allows gravity to be artificially simulated. This makes it a lot easier for the crew to move around the ship.''&lt;br /&gt;
|-&lt;br /&gt;
| With this broken, the crew will not regain MP at cycle change. AP to MP conversions receive 1 MP less.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Mycoscan installed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Mycoscan || rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Allows traces of Mush spores to be detected in living organisms.  Prototype Mush detector, originally designed by Eleesha then perfected during the Magellan project.''&lt;br /&gt;
|-&lt;br /&gt;
|Built from a [[Research]] project. For 0 AP you can check to see if you have any spores. The results are private.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Research lab.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Research Lab|| rowspan=&amp;quot;2&amp;quot;| Repair =6% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The laboratory allows the crew to carry out the most ground-breaking research on Mush.  A super ultra modern lab with computers with compact fluorescent lights and high density perforated cards.''&lt;br /&gt;
|-&lt;br /&gt;
|This is where you conduct [[Research]]. Beware research can make you [[dirty]]. You cannot research while [[dirty]]. This station can be [[BIOS Terminal|locked]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medlab ==&lt;br /&gt;
'''MedLab''' room grants same healing actions as if holding a [[Inventory#Health|Medkit]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Auxiliary.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Auxiliary NERON Terminal|| rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A || put description here&lt;br /&gt;
|-&lt;br /&gt;
| When you complete the [[NERON_Projects|Auxiliary Terminal (NERON Project)]], you can use this terminal to access the NERON Core from the Medlab. &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Bed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Bed||rowspan=&amp;quot;2&amp;quot;| Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A  || ''The bed allows you to sleep to restore'' [[File:Pa_slot1.png]]. ''Sweet dreams!''&lt;br /&gt;
|-&lt;br /&gt;
| If laying on the bed during cycle change, you gain additional {{AP}}.  Required for (im)moral activity [[Actions#Doing it|doing it]].  Required for skills [[Human|Shrink]] and [[Human|Lethargy]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Surgery.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Surgery Pod|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A || ''This pod contains all necessary automated medical equipment for effective healthcare.  In the event of hard knocks, you should probably know where this is.''&lt;br /&gt;
|-&lt;br /&gt;
| Can do self-surgery for 4 [[File:Pa_slot1.png]] to fix [[Health#Injuries|Injuries]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Distiller.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Drug Distiller|| rowspan=&amp;quot;2&amp;quot;| Repair = ?% &amp;lt;br&amp;gt;Dismantle = 50%  produces [[Inventory#Components|Metal Scrap]] || ''The distiller is used for manufacturing pharmaceutical products. Alas, its erratic behaviour means that the final product is of varying efficacy.  Happiness dispenser approved by Albus Haxley.''&lt;br /&gt;
|-&lt;br /&gt;
| Produces 1 random [[Inventory#Drugs|drug]] a day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Doorcamera.png]] ||rowspan=&amp;quot;2&amp;quot;|Camera|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25%  produces [[Inventory#Components|Metal Scrap]] || ''The camera is an extremely useful tool for &amp;lt;del&amp;gt;spying,&amp;lt;/del&amp;gt; observing your neighbors.  In the presence of a camera, '''secret''' and '''covert''' actions are revealed.  When a camera is installed in a room, all logs are saved in the history and displayed publicly. The camera also logs covert and furtive activity. It doesn't work if it is in your personal inventory. ''&lt;br /&gt;
|-&lt;br /&gt;
| Cameras start the game as objects, but function as equipment once installed in a room.  Can be uninstalled.  Reveal secret and covert actions.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Doorcamera.png]] || rowspan=&amp;quot;2&amp;quot;|Door ||rowspan=&amp;quot;2&amp;quot;|  Repair = 25% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The doors of the Daedalus are fragiles and have the infuriating habit of jamming... If you find a broken one, report it to an engineer.  Whatever it's made of, regardless of its density or condition , a door always leads somewhere.''&lt;br /&gt;
|-&lt;br /&gt;
| Doors cost 1 MP to move through.  Only some spontaneously break - check the [[map]] for reference.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;center&amp;quot; align=&amp;quot;center&amp;quot;|[[File:Sofa.jpg]]||rowspan=&amp;quot;2&amp;quot;|Sofa|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle =25 % plastic scrap || ''A superb sofa in hand-stitched Nubuck leather. Designed in Sweden but produced cheaply on Encalade.&lt;br /&gt;
Who would have thought that a plywood structure and a few cushions could be so relaxing...''&lt;br /&gt;
|-&lt;br /&gt;
| The Sofa is assembled by the blueprint using the thick tube &amp;amp; scrap metal, and acts as an extra bed.  '''The sofa is permanently placed in whatever room you assemble the blue print.'''  It will show up in the shelves.  If someone is sleeping on it, it will read &amp;quot;Swedish Sofa belonging to _____&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nexus ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Bios.jpg]] ||rowspan=&amp;quot;2&amp;quot;| BIOS Terminal||rowspan=&amp;quot;2&amp;quot;|Repair = 3% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Allows the NERON admin to alter certain AI behaviors aboard the ship.During NERON's psychotherapy, its interface was opened to make it more flexible. The input-output interface remains available to a handful of people.''&lt;br /&gt;
|-&lt;br /&gt;
| The [[Titles#NERON_Administrator|NERON Administrator]] can access the [[NERON BIOS]] from this panel.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Calculator.png]]||rowspan=&amp;quot;2&amp;quot;|Calculator|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Lets you calculate stuff... All that remains is to find out what...  Allows you to calculate something #NO_BG here''&lt;br /&gt;
|-&lt;br /&gt;
| [[Research|Researching]] [[Inventory#Instruments|Star Map Pieces]] will unlock this equipment.  When you access this equipment with three [[Inventory#Instruments|Star Map Pieces]], the ship can go to [[Eden]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Core.jpg]] ||rowspan=&amp;quot;2&amp;quot;|NERON's Core||rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A|| ''NERON's Core gives access to [[NERON projects]].  NERON's core is where it is possible to modify programs to improve functionality.''&lt;br /&gt;
|-&lt;br /&gt;
|  This is where you can advance [[NERON_Projects|NERON projects]].  You must be [[dirty|clean]] to access this equipment.  This equipment can be [[NERON_BIOS|locked]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rear Storage ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Fuel 1.jpg]][[file:Fuel 2.jpg]]||rowspan=&amp;quot;2&amp;quot;|Fuel Tank|| rowspan=&amp;quot;2&amp;quot;|Repair = 50% &amp;lt;br&amp;gt;Dismantle = N/A || ''The Fuel tank is where the valuable carburant is stored and is also equipped with a distributor.  Daedalus fuel tank, operate with caution. DO NOT SMOKE.''&lt;br /&gt;
|-&lt;br /&gt;
|  Can be used to retrieve or inject [[Inventory#Miscellaneous|fuel capsules]]. Can make you [[dirty]]. Broken fuel tank only disallows access to its content.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Refectory ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Cofee.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Coffee Machine||rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A || ''This fantastic coffee machine produces pure Arabica coffee at a speed approaching that of light. Unfortunately the machine has a similar energy consumption to a failing nuclear power station, and in the absence of the PILGRED reactor you'll have to make do with a cup every 24 hours.  The coffee machine is man's best friend. After cats.''&lt;br /&gt;
|-&lt;br /&gt;
| Initially produces [[Inventory#Rations|coffee]] once per [[Game_Basics#Cycles|day]] (C1), but more often with the [[NERON_Projects|Fission Coffee Roaster]] or [[PILGRED_Reactor|PILGRED Reactor]] unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Kitchen.jpg]]||rowspan=&amp;quot;2&amp;quot;|Kitchen|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''A domain reserved for a certain mustachioed celebrity. Also occasionally used for cooking.  Intergalactic elite chef's post. Certain martial arts skills may be necessary.''&lt;br /&gt;
|-&lt;br /&gt;
| For one {{AP}} or {{AP|Cook}} you can '''Cook''' a [[Inventory#Rations|Standard Ration]] into a [[Inventory#Rations|Cooked Ration]], removing the {{Morale}} hit.&lt;br /&gt;
When both '''Showers''' in dorms are dismantled the option to wash for 3 {{AP}} (or 2 {{AP}} while holding a [[Inventory#Gear|Soap]]) will become available once per day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Turrets ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Turret.jpg]]||rowspan=&amp;quot;2&amp;quot;|Turret Command|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A||| ''Defense against the Hunters is a priority comrade !  Firing post for the Thingumatron 3000. Cutting edge design with toughened glass shields and a teslatron make it a formidable weapon against the Hunters.''&lt;br /&gt;
|-&lt;br /&gt;
|  There are 6 Turrets located on the ship, from which you can fire at enemy ships. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Turrets Expanded=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;115px&amp;quot; align=&amp;quot;right&amp;quot;|Turret Location&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;243px&amp;quot; | Screenshot&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; | Details&lt;br /&gt;
|-style=&amp;quot;height:23px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot;|[[file:Turret_screen_shot.png]]&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; valign=&amp;quot;top&amp;quot;| There are 6 Turrets on the Daedalus, and their locations are listed on the left hand side of this table.  From inside a Turret you can see anyone else who is in a Turret, and if someone is in a ship, the ship icon and it's pilot would show up just to the right of the turret screens.  In this screenshot there are no ships out.  You can also see how many charges are left in each turret.  There are four charges in each Turret.  Rear Alpha Turret and Centre Alpha Turret are spent, either because someone has been firing or they are broken.&lt;br /&gt;
&lt;br /&gt;
On the right hand side of the screen it shows 14 (of the 56) ships that are currently shooting at the Daedalus. The first ships listed on the right hand column show all the types of hunters that are attacking.  So while we can't see all the [[Hunters#Fighting_the_hunters|Hunters]],[[Hunters#Fighting_the_hunters|Trax]], and [[Hunters#Fighting_the_hunters|Asteroids]], we know that there is no [[Hunters#Fighting_the_hunters|Aracks]] or [[Hunters#Fighting_the_hunters|d1000s]] surrounding the ship.  When shooting, you can click on the ship you want to aim, or if unspecified you will shoot a random ship.&lt;br /&gt;
&lt;br /&gt;
Turrets have a base percentage of 30% accuracy rate for all players, as compared to an 80% accuracy base rate for a pilot in a ship.  They cost 1 AP or 1 shooter point to fire.  The [[Inventory#Gear|Lenses]] and the [[Inventory#Gear|Sniper Helmet]] increase your chances by 10% each, and they do stack (For example, 1 NCC Lens will give you 30% + 10% * 30 = 33%, 2 NCC Lenses will give you 36% and so on). Also, for each failed shot your next shot has a higher percentage rate of hitting.  General advice is to only use turrets when the AP cost of flying is exceeds turret AP (say 1 ship with 2 hp left), there are no pilots or there is an emergency and you can't move the ship.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Rear Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Centre Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Front Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Rear Alpha Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Centre Alpha Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Front Alpha Turret&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
[[category:To Do]]&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ship_Equipment</id>
		<title>Ship Equipment</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ship_Equipment"/>
				<updated>2014-02-12T09:16:34Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: /* Laboratory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
There are two types of equipment on Daedalus: active or passive.  Active equipment provides either interfaces for activities (such as the [[#Bridge|Astro Terminal]] for [[Astrophysics]]) or provides a benefit for the crew like a [[#Dorms|Shower]] removing a [[dirty]] status.  Passive equipment requires no day-to-day interaction.  It is when passive equipment breaks that it comes into play.  For example, a broken [[#Centre_Storage|Oxygen Tank]] means loosing an extra unit of oxygen per cycle, and a broken [[#Laboratory|Gravity Simulator]] impairs movement.  While both active and passive equipment ''can'' break, the penalties associated with passive equipment usually make them a priority repair.&lt;br /&gt;
&lt;br /&gt;
=Reporting Broken Equipment=&lt;br /&gt;
&lt;br /&gt;
[[File:Neronmalfunction.png]]  &lt;br /&gt;
: Neron will [[NERON_Announcements|announce]] when equipment is broken, along with putting a [[NERON_Announcements#Alerts|broken equipment alert]] [[File:Broken.png]] in the status bar.  Most equipment gets a generic message, but some like [[Ship_Equipment#Centre_Storage|Oxygen Tanks]], [[Ship_Equipment#Rear_Storage|Fuel Tanks]], and [[Ship_Equipment#Nexus|Neron Bios]] have their own specific messages. Neron does '''not''' make announcements for sabotaged equipment, or equipment that is damaged by a fire or electrical spike event.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| Equipment should be visibly smoking, but this can be buggy and the visual might not appear.  However, when clicked on, broken equipment will always give you the option to repair or (if currently unreported) the chance to report it.|| [[File:Brokencamera.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Neronmalfunctionreported.png]]&lt;br /&gt;
: Once someone clicks on the broken equipment and reports it, Neron posts another message that includes the reporting person's name.  Now when crew members hover the mouse icon over the broken equipment alert [[File:Broken.png]], a pop-up will come up that includes the reporter and the location of the broken equipment.  Drones will repair the equipment if they are in the same room, whether the broken equipment was reported or not.&lt;br /&gt;
&lt;br /&gt;
=Repair, Dismantling, and Reinforcing Equipment=&lt;br /&gt;
&lt;br /&gt;
==Repair==&lt;br /&gt;
All equipment requires 1 AP or 1 tech point to repair.  The base percentage for successful repair varies per equipment, but is listed on this page.  The [[Technician]] skill doubles this chance.  The [[Inventory#Gear|wrench]] and the [[Inventory#Gear|alien opener]] also increase your chances by 50%. The [[Technician]] skill, the  [[Inventory#Gear|wrench]] and the [[Inventory#Gear|Alien opener]] stack together for even better percentages.  See the Table below for an example.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!|| no tools|| 1 tool || both tools&lt;br /&gt;
|-&lt;br /&gt;
|No Technician Bonus||12%||18%|| 27%&lt;br /&gt;
|-  &lt;br /&gt;
|Technician Bonus|| 24%||36%|| 54%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that the best possible percentage is 99%.  There will always be a chance that you will fail at the repair.  However, with each failure your percentage of likely repair improves each time.&lt;br /&gt;
&lt;br /&gt;
==Dismantling==&lt;br /&gt;
&lt;br /&gt;
Only the [[Technician]] skill will let you dismantle equipment and objects.  Only a few pieces of equipment are available for dismantling, most notably the [[#Dorms|Shower]] for it's valuable [[Inventory#Components|Thick Tube]], a necessary component of [[#Miscellaneous|Sofas]].  As with repair, the [[Inventory#Gear|wrench]] and the [[Inventory#Gear|alien opener]] will increase your chances of a successful dismantling, and failure will also increase your chances.  All equipment costs 1 tech point or 3 AP points to disassemble.&lt;br /&gt;
&lt;br /&gt;
==Reinforcing==&lt;br /&gt;
&lt;br /&gt;
Reinforcing equipment makes equipment harder to sabotage and prevents the dismantling ability.  It does not protect the object from breaking.  It requires 2 AP or a tech point, and metal scrap.  I have not (yet) listed the reinforcing percentages since it is an unpopular feature.&lt;br /&gt;
   &lt;br /&gt;
=Equipment listed by Name=&lt;br /&gt;
&lt;br /&gt;
*[[#Medlab|Auxiliary NERON Terminal]]&lt;br /&gt;
*[[#Bridge|Astro Terminal]]&lt;br /&gt;
*[[#Nexus|BIOS Terminal]]&lt;br /&gt;
*[[#Dorms|Bed]]&lt;br /&gt;
*[[#Miscellaneous|Camera]]&lt;br /&gt;
*[[#Refectory|Coffee Machine]]&lt;br /&gt;
*[[#Bridge|Command Terminal]]&lt;br /&gt;
*[[#Bridge|Communications]]&lt;br /&gt;
*[[#Nexus|Calculator]]&lt;br /&gt;
*[[#Engine_Room|Combustion Chamber]]&lt;br /&gt;
*[[#Laboratory|Cryo Module]]&lt;br /&gt;
*[[#Miscellaneous|Door]]&lt;br /&gt;
*[[#Alpha_Bay_2|Dynarcade]]&lt;br /&gt;
*[[#Engine_Room|Emergency Reactor]]&lt;br /&gt;
*[[#Rear_Storage|Fuel Tank]]&lt;br /&gt;
*[[#Laboratory|Gravity Simulator]]&lt;br /&gt;
*[[#Engine_Room|Lateral Reactor]]&lt;br /&gt;
*[[#Refectory|Kitchen]]&lt;br /&gt;
*[[#Laboratory|Mycoscan]]&lt;br /&gt;
*[[#Nexus|NERON's Core]]&lt;br /&gt;
*[[#Med_Lab|Narcotic Distiller]]&lt;br /&gt;
*[[#Centre_Storage|Oxygen Tank]]&lt;br /&gt;
*[[#Engine_Room|PILGRED Reactor]]&lt;br /&gt;
*[[#Engine_Room|Planet Scanner]]&lt;br /&gt;
*[[#Laboratory|Research Laboratory]]&lt;br /&gt;
*[[#Dorms|Shower]]&lt;br /&gt;
*[[#Miscellaneous|Sofa]]&lt;br /&gt;
*[[#Med_Lab|Surgical pod]]&lt;br /&gt;
*[[#Dorms|Thalasso]]&lt;br /&gt;
*[[#Turrets|Turret]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment by Room Location=&lt;br /&gt;
==Alpha Bay 2==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Jukebox.jpg]]|| Jukebox|| put repair and dismantle info here || put description and other info here&lt;br /&gt;
|-&lt;br /&gt;
| Image || Dynarcade ||put repair and dismantle info here || put description and other info here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bridge==&lt;br /&gt;
Presence on the '''Bringe''' grants the ability to communicate on [[Inventory#Gear|Walkie Talkie]] channels without having to carry one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Astro.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Astro Terminal|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''Enables a player to search for and scan planets.  The Astro Terminal lets you scan nearby space in search of planets to explore. The information contained within is strictly reserved for navigators as to keep the crew 's morale up.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Astrophysics|Scan for planets here]].  Must be [[dirty|clean]] to analyse planets, but not to scan for planets.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Command.jpg]] || rowspan=&amp;quot;2&amp;quot;|Command Terminal ||rowspan=&amp;quot;2&amp;quot;|  Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The Command Terminal is uniquely available to the Commandant. Access Forbidden. Allows the Commandant to do his duty. The Piloting module contains loads of tools to make the daily running of the Daedalus simpler.''&lt;br /&gt;
|-&lt;br /&gt;
| The [[Titles#Commander|commander]] can [[Navigation#Daedalus|pilot Daedalus]] from this terminal.  Can be [[dirty]]. When the [[Pilgred]] is repaired, it offers the option to return to earth, which ends the game instantly. Also offers the option to go to Eden if the Pilgred is repaired and the coordinates of Eden have been calculated.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Com.jpg]]||rowspan=&amp;quot;2&amp;quot;|Comms Center|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The Comms Center allows contact to be made with distant networks. This ultra-modern Comms Center is where research findings are analysed, collated and combined with radar information etc. It also allows you to establish long-distance communication channels.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications]] is accessed from here.  Must be [[dirty|clean]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Centre Storage==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Oxygen 1.jpg]] [[File:Oxygen 2.jpg]]||rowspan=&amp;quot;2&amp;quot;|Oxygen Tank||rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = N/A||'' The Oxygen tank stores the oxygen necessary for the crew to continue with their asphyxiation avoidance strategy.  Daedalus oxygen reservoir, operate with caution. DO NOT EMPTY for a laugh.''&lt;br /&gt;
|-&lt;br /&gt;
| Can be used to retrieve or inject [[Inventory#Miscellaneous|oxygen capsules]]. 1 additional oxygen unit is lost each cycle per broken oxygen tank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dorms==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Bed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Bed||rowspan=&amp;quot;2&amp;quot;| Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A  || ''The bed allows you to sleep to restore'' [[File:Pa_slot1.png]]. ''Sweet dreams!''&lt;br /&gt;
|-&lt;br /&gt;
| If laying on the bed during cycle change, you gain additional AP.  Required for (im)moral activity [[Actions#Doing it|doing it]].  Required for skills [[Human|Shrink]] and [[Human|Lethargy]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Shower.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Shower|| rowspan=&amp;quot;2&amp;quot;|Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25%  3 [[File:Pa_slot1.png]] produces [[Inventory#Components|Thick Tube]] and [[Inventory#Components|Plastic Scrap]]||''Hygiene allows you to stay healthy. Anything can happen in space, and sometimes a good shower gets you back in the game after intergalactic life throws you one curveball after another.''&lt;br /&gt;
|-&lt;br /&gt;
| Removes status [[dirty]].  Damages [[Mush_skills|Mush]], unless they have the skill [[Mush_skills|Waterproof]]. Showering is a completely hidden action. Costs 2 {{AP}} or 1 {{AP}} if holding a [[Inventory#Gear|Soap]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Goldshower.png ]] ||rowspan=&amp;quot;2&amp;quot;|Thalasso||rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25% produces [[Inventory#Components|Thick Tube]] and [[Inventory#Components|Plastic Scrap]]||''Hygiene allows you to stay healthy. Anything can happen in space, and sometimes a good shower gets you back in the game after intergalactic life throws you one curveball after another.''&lt;br /&gt;
|-&lt;br /&gt;
| Thalasso is a [[Gold_Projects|Gold Project]] upgrade for the shower.  In addition to shower abilities, humans have a 20% chance of gaining 1 health, 1 moral or 2 Movement points.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Engine Room==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Antenna.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Antenna ||rowspan=&amp;quot;2&amp;quot;|  Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A ||''This impressive piece of kit reduces the cost of communications actions by 1. The manual states that the stellar antenna is the &amp;quot;must have&amp;quot; communications device, with a bandwidth of 24 Baud, it allows you to effortlessly communicate with the other end of the universe.''&lt;br /&gt;
|-&lt;br /&gt;
|Broken antenna interferes with [[communications]].  Actions on the Comms Center cost 3 AP when the antenna is broken.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Auxiliary.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Auxiliary NERON Terminal|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || put description here&lt;br /&gt;
|-&lt;br /&gt;
| When you complete the [[NERON_Projects|Auxiliary Terminal (NERON Project)]], you can use this terminal to access the NERON Core from the engineering room.  &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Combustion chamber.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Combustion Chamber|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The combustion chamber is found in the Engine Room. This is used to supply the reactors with fuel for the journey.  Fuel reserve for a diesel engine. Sublime technology with a very particular purpose. The fuel transfer channels don't work any more, the liquid must be moved from the reservoir nozzles to the combustion chamber. The designers might as well have powered it with coal...''&lt;br /&gt;
|-&lt;br /&gt;
| Put [[Inventory#Miscellaneous|Fuel]] in here to move the ship.  You can also Check how much [[Inventory#Miscellaneous|Fuel]]  is currently in the chamber.  Warning : can make you [[dirty]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Reactor.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Emergency Reactor|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || ''Allows the Daedalus to proceed in the case of a PILGRED failure.  There is some life left in the old diesel technology dog yet. In any case, it's the only way to get the Daedalus moving. Each reactor is capable of burning 2 units of fuel per journey.''&lt;br /&gt;
|-&lt;br /&gt;
|This Engine is what allows the Daedalus to move.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Reactor.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Lateral Reactor|| rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A ||''Located in the Engine Room, the lateral reactor allows the Daedalus to turn.''&lt;br /&gt;
|-&lt;br /&gt;
| These Reactors are what allows the Daedalus to change direction. Sometimes they can't be reported or repaired when they are broken, but drones can always repair them.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Pilgred.jpg]] ||rowspan=&amp;quot;2&amp;quot;|[[PILGRED Reactor]]|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The [[PILGRED Reactor]]. When the Daedalus set off, these were the only means of travelling faster than the speed of light. Getting it working again could allow you to return to Sol.  Tear through space-time in complete safety.''&lt;br /&gt;
|-&lt;br /&gt;
|This is the terminal where you can make repairs to the [[PILGRED Reactor]], a requirement for a [[Sol]] or [[Eden]] Victory Ending. Cannot break, despite Neron sometimes announcing that PILGRED is malfunctioning.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[file:Scanner.jpg]] || rowspan=&amp;quot;2&amp;quot;|Planet Scanner|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A ||''Significantly upgrades the Astro Terminal. +30% chance of finding a planet Music plays when you start it up. The engineers responsible for this were eccentric at best... Who would have thought that Verdi could have inspired this glorified calculator..''&lt;br /&gt;
|-&lt;br /&gt;
| When the planet scanner is down, it makes [[Astrophysics|Scanning for planets]] much more difficult.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Laboratory==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Cryo.jpg]] || rowspan=&amp;quot;2&amp;quot;| CryoModule® ||rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;p&amp;gt;&amp;lt;br&amp;gt;Dismantle = N/A ||''The Cryosleep module is where you take long sleeps. It's your responsibility never to go back there.''&lt;br /&gt;
|-&lt;br /&gt;
||The cryomodule can tell you the status of each crew member, i.e. active, inactive, sleeping or dead.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Gravity.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Gravity Simulator|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || ''This device allows gravity to be artificially simulated. This makes it a lot easier for the crew to move around the ship.''&lt;br /&gt;
|-&lt;br /&gt;
| With this broken, the crew will not regain MP at cycle change. AP to MP conversions receive 1 MP less.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Mycoscan installed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Mycoscan || rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Allows traces of Mush spores to be detected in living organisms.  Prototype Mush detector, originally designed by Eleesha then perfected during the Magellan project.''&lt;br /&gt;
|-&lt;br /&gt;
|Built from a [[Research]] project. For 0 AP you can check to see if you have any spores. The results are private.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Research lab.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Research Lab|| rowspan=&amp;quot;2&amp;quot;| Repair =6% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The laboratory allows the crew to carry out the most ground-breaking research on Mush.  A super ultra modern lab with computers with compact fluorescent lights and high density perforated cards.''&lt;br /&gt;
|-&lt;br /&gt;
|This is where you conduct [[Research]]. Beware research can make you [[dirty]]. You cannot research while [[dirty]]. This station can be [[BIOS Terminal|locked]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Medlab==&lt;br /&gt;
'''MedLab''' room grants same healing actions as if holding a [[Inventory#Health|Medkit]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Auxiliary.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Auxiliary NERON Terminal|| rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A || put description here&lt;br /&gt;
|-&lt;br /&gt;
| When you complete the [[NERON_Projects|Auxiliary Terminal (NERON Project)]], you can use this terminal to access the NERON Core from the Medlab. &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Bed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Bed||rowspan=&amp;quot;2&amp;quot;| Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A  || ''The bed allows you to sleep to restore'' [[File:Pa_slot1.png]]. ''Sweet dreams!''&lt;br /&gt;
|-&lt;br /&gt;
| If laying on the bed during cycle change, you gain additional {{AP}}.  Required for (im)moral activity [[Actions#Doing it|doing it]].  Required for skills [[Human|Shrink]] and [[Human|Lethargy]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Surgery.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Surgery Pod|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A || ''This pod contains all necessary automated medical equipment for effective healthcare.  In the event of hard knocks, you should probably know where this is.''&lt;br /&gt;
|-&lt;br /&gt;
| Can do self-surgery for 4 [[File:Pa_slot1.png]] to fix [[Health#Injuries|Injuries]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Distiller.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Drug Distiller|| rowspan=&amp;quot;2&amp;quot;| Repair = ?% &amp;lt;br&amp;gt;Dismantle = 50%  produces [[Inventory#Components|Metal Scrap]] || ''The distiller is used for manufacturing pharmaceutical products. Alas, its erratic behaviour means that the final product is of varying efficacy.  Happiness dispenser approved by Albus Haxley.''&lt;br /&gt;
|-&lt;br /&gt;
| Produces 1 random [[Inventory#Drugs|drug]] a day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Doorcamera.png]] ||rowspan=&amp;quot;2&amp;quot;|Camera|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25%  produces [[Inventory#Components|Metal Scrap]] || ''The camera is an extremely useful tool for &amp;lt;del&amp;gt;spying,&amp;lt;/del&amp;gt; observing your neighbors.  In the presence of a camera, '''secret''' and '''covert''' actions are revealed.  When a camera is installed in a room, all logs are saved in the history and displayed publicly. The camera also logs covert and furtive activity. It doesn't work if it is in your personal inventory. ''&lt;br /&gt;
|-&lt;br /&gt;
| Cameras start the game as objects, but function as equipment once installed in a room.  Can be uninstalled.  Reveal secret and covert actions.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Doorcamera.png]] || rowspan=&amp;quot;2&amp;quot;|Door ||rowspan=&amp;quot;2&amp;quot;|  Repair = 25% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The doors of the Daedalus are fragiles and have the infuriating habit of jamming... If you find a broken one, report it to an engineer.  Whatever it's made of, regardless of its density or condition , a door always leads somewhere.''&lt;br /&gt;
|-&lt;br /&gt;
| Doors cost 1 MP to move through.  Only some spontaneously break - check the [[map]] for reference.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;center&amp;quot; align=&amp;quot;center&amp;quot;|[[File:Sofa.jpg]]||rowspan=&amp;quot;2&amp;quot;|Sofa|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle =25 % plastic scrap || ''A superb sofa in hand-stitched Nubuck leather. Designed in Sweden but produced cheaply on Encalade.&lt;br /&gt;
Who would have thought that a plywood structure and a few cushions could be so relaxing...''&lt;br /&gt;
|-&lt;br /&gt;
| The Sofa is assembled by the blueprint using the thick tube &amp;amp; scrap metal, and acts as an extra bed.  '''The sofa is permanently placed in whatever room you assemble the blue print.'''  It will show up in the shelves.  If someone is sleeping on it, it will read &amp;quot;Swedish Sofa belonging to _____&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nexus==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Bios.jpg]] ||rowspan=&amp;quot;2&amp;quot;| BIOS Terminal||rowspan=&amp;quot;2&amp;quot;|Repair = 3% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Allows the NERON admin to alter certain AI behaviors aboard the ship.During NERON's psychotherapy, its interface was opened to make it more flexible. The input-output interface remains available to a handful of people.''&lt;br /&gt;
|-&lt;br /&gt;
| The [[Titles#NERON_Administrator|NERON Administrator]] can access the [[NERON BIOS]] from this panel.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Calculator.png]]||rowspan=&amp;quot;2&amp;quot;|Calculator|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Lets you calculate stuff... All that remains is to find out what...  Allows you to calculate something #NO_BG here''&lt;br /&gt;
|-&lt;br /&gt;
| [[Research|Researching]] [[Inventory#Instruments|Star Map Pieces]] will unlock this equipment.  When you access this equipment with three [[Inventory#Instruments|Star Map Pieces]], the ship can go to [[Eden]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Core.jpg]] ||rowspan=&amp;quot;2&amp;quot;|NERON's Core||rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A|| ''NERON's Core gives access to [[NERON projects]].  NERON's core is where it is possible to modify programs to improve functionality.''&lt;br /&gt;
|-&lt;br /&gt;
|  This is where you can advance [[NERON_Projects|NERON projects]].  You must be [[dirty|clean]] to access this equipment.  This equipment can be [[NERON_BIOS|locked]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rear Storage==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Fuel 1.jpg]][[file:Fuel 2.jpg]]||rowspan=&amp;quot;2&amp;quot;|Fuel Tank|| rowspan=&amp;quot;2&amp;quot;|Repair = 50% &amp;lt;br&amp;gt;Dismantle = N/A || ''The Fuel tank is where the valuable carburant is stored and is also equipped with a distributor.  Daedalus fuel tank, operate with caution. DO NOT SMOKE.''&lt;br /&gt;
|-&lt;br /&gt;
|  Can be used to retrieve or inject [[Inventory#Miscellaneous|fuel capsules]]. Can make you [[dirty]]. Broken fuel tank only disallows access to its content.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Refectory==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Cofee.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Coffee Machine||rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A || ''This fantastic coffee machine produces pure Arabica coffee at a speed approaching that of light. Unfortunately the machine has a similar energy consumption to a failing nuclear power station, and in the absence of the PILGRED reactor you'll have to make do with a cup every 24 hours.  The coffee machine is man's best friend. After cats.''&lt;br /&gt;
|-&lt;br /&gt;
| Initially produces [[Inventory#Rations|coffee]] once per [[Game_Basics#Cycles|day]] (C1), but more often with the [[NERON_Projects|Fission Coffee Roaster]] or [[PILGRED_Reactor|PILGRED Reactor]] unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Kitchen.jpg]]||rowspan=&amp;quot;2&amp;quot;|Kitchen|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''A domain reserved for a certain mustachioed celebrity. Also occasionally used for cooking.  Intergalactic elite chef's post. Certain martial arts skills may be necessary.''&lt;br /&gt;
|-&lt;br /&gt;
| For one {{AP}} or {{AP|Cook}} you can '''Cook''' a [[Inventory#Rations|Standard Ration]] into a [[Inventory#Rations|Cooked Ration]], removing the {{Morale}} hit.&lt;br /&gt;
When both '''Showers''' in dorms are dismantled the option to wash for 3 {{AP}} (or 2 {{AP}} while holding a [[Inventory#Gear|Soap]]) will become available once per day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Turrets==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Turret.jpg]]||rowspan=&amp;quot;2&amp;quot;|Turret Command|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A||| ''Defense against the Hunters is a priority comrade !  Firing post for the Thingumatron 3000. Cutting edge design with toughened glass shields and a teslatron make it a formidable weapon against the Hunters.''&lt;br /&gt;
|-&lt;br /&gt;
|  There are 6 Turrets located on the ship, from which you can fire at enemy ships. &lt;br /&gt;
|}&lt;br /&gt;
=Turrets Expanded=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;115px&amp;quot; align=&amp;quot;right&amp;quot;|Turret Location&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;243px&amp;quot; | Screenshot&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; | Details&lt;br /&gt;
|-style=&amp;quot;height:23px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot;|[[file:Turret_screen_shot.png]]&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; valign=&amp;quot;top&amp;quot;| There are 6 Turrets on the Daedalus, and their locations are listed on the left hand side of this table.  From inside a Turret you can see anyone else who is in a Turret, and if someone is in a ship, the ship icon and it's pilot would show up just to the right of the turret screens.  In this screenshot there are no ships out.  You can also see how many charges are left in each turret.  There are four charges in each Turret.  Rear Alpha Turret and Centre Alpha Turret are spent, either because someone has been firing or they are broken.&lt;br /&gt;
&lt;br /&gt;
On the right hand side of the screen it shows 14 (of the 56) ships that are currently shooting at the Daedalus. The first ships listed on the right hand column show all the types of hunters that are attacking.  So while we can't see all the [[Hunters#Fighting_the_hunters|Hunters]],[[Hunters#Fighting_the_hunters|Trax]], and [[Hunters#Fighting_the_hunters|Asteroids]], we know that there is no [[Hunters#Fighting_the_hunters|Aracks]] or [[Hunters#Fighting_the_hunters|d1000s]] surrounding the ship.  When shooting, you can click on the ship you want to aim, or if unspecified you will shoot a random ship.&lt;br /&gt;
&lt;br /&gt;
Turrets have a base percentage of 30% accuracy rate for all players, as compared to an 80% accuracy base rate for a pilot in a ship.  They cost 1 AP or 1 shooter point to fire.  The [[Inventory#Gear|Lenses]] and the [[Inventory#Gear|Sniper Helmet]] increase your chances by 10% each, and they do stack (For example, 1 NCC Lens will give you 30% + 10% * 30 = 33%, 2 NCC Lenses will give you 36% and so on). Also, for each failed shot your next shot has a higher percentage rate of hitting.  General advice is to only use turrets when the AP cost of flying is exceeds turret AP (say 1 ship with 2 hp left), there are no pilots or there is an emergency and you can't move the ship.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Rear Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Centre Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Front Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Rear Alpha Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Centre Alpha Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Front Alpha Turret&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
[[category:To Do]]&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User_talk:Ronga</id>
		<title>User talk:Ronga</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User_talk:Ronga"/>
				<updated>2014-02-12T03:31:36Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi there! I added [[Help:Editing_guidelines#Skill_pages|a new section to the Editing Guidelines relating to skill pages]]. I've noticed you've been contributing to skill pages a lot, so please take a moment to read it before you make any more changes to those! We already have a system in place for those, we just didn't adapt it to all yet; it would be great if you could use that. =) Thank you very much for your contributions so far! — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 18:09, 5 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
:Could you please join the [http://mibbit.com/?channel=%23mushpedia&amp;amp;server=irc.synirc.net Mushpedia IRC chat] for a bit? I'd like to speak to you about your recent wave of changes. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 03:44, 11 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
:: hello do you have a fb account? [https://www.facebook.com/ja.ronga.1 add me]. have a chat. - ronga&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Dangers</id>
		<title>Dangers</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Dangers"/>
				<updated>2014-02-11T10:44:58Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page needs to be cleaned up a bit.... [[User:Sagittaeri|Sagittaeri]] ([[User talk:Sagittaeri|talk]]) 20:58, 16 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
I cleaned up most of it :)--[[User:DurrDude|DurrDude]] ([[User talk:DurrDude|talk]]) 11:36, 5 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
== General Daedalus ==&lt;br /&gt;
&lt;br /&gt;
==== Hunters ====&lt;br /&gt;
{{Main|Hunters}}&lt;br /&gt;
* [[Hunters]] will fire at the Daedalus at the beginning of each cycle&lt;br /&gt;
** This will cause the Daedalus to lose some {{Armor}} or some armor in the [[NERON Projects#List of NERON Projects|Plasma Shield]] &lt;br /&gt;
*** If the {{armor}} reaches 0, all crew members will die within at the beginning of the next cycle and the cause of death will be: &amp;quot;'Your corpse is floating amongst the debris of the pulverized Daedalus'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Communications Signal ==== &lt;br /&gt;
* The signal with Sol can be broken by:&lt;br /&gt;
** There are two Xyloph DB projects that will make you lose the signal with Sol. &lt;br /&gt;
** Using the microwave will also often cut the signal.&lt;br /&gt;
** Occasionally, especially when signal strength is low, the signal will cut out on its own for no particular reason.&lt;br /&gt;
&lt;br /&gt;
==== Broken Equipment/Doors ==== &lt;br /&gt;
* NERON will announce broken equipment at the start of each cycle&lt;br /&gt;
* Equipment and doors will randomly break at cycle change. &lt;br /&gt;
* NERON will announce broken equipment unless:&lt;br /&gt;
** The equipment has been sabotaged&lt;br /&gt;
** The equipment was damaged by an electrical spike&lt;br /&gt;
** The equipment was damaged by a fire&lt;br /&gt;
* NERON will not announce which equipment was broken&lt;br /&gt;
&lt;br /&gt;
== Health ==&lt;br /&gt;
&lt;br /&gt;
=== Fires === &lt;br /&gt;
* Always announced by NERON.&lt;br /&gt;
&lt;br /&gt;
* Does not consume oxygen despite popular belief.&lt;br /&gt;
&lt;br /&gt;
* Reporting the fire will put an alert in the Alerts Bar with a notification of which room the fire is in.&lt;br /&gt;
&lt;br /&gt;
* Fires can be caused randomly at cycle change as the ship goes on as well as:&lt;br /&gt;
** Mush skill Pyromaniac.&lt;br /&gt;
**  Shooting weapons and Grenade Rocket Launcher.&lt;br /&gt;
**  Invertebrate Shell cartridge. &lt;br /&gt;
&lt;br /&gt;
* Every cycle that it goes on (including the cycle in which it started), it can have the following effects:&lt;br /&gt;
**  Damage equipment (except doors) and break/destroy objects in the room.&lt;br /&gt;
**  Does 2-3 points of damage to the {{Armor}}&lt;br /&gt;
**  Spread to an adjacent room. &lt;br /&gt;
**  Injures any crew in the room for 2 {{hp}}&lt;br /&gt;
*** If crew member dies, the cause of death will be: &amp;quot;'Burned'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Can be put out by:&lt;br /&gt;
**  Manually with a {{Item|Extinguisher}}&lt;br /&gt;
**  Automatically by a Drone firefighter.&lt;br /&gt;
**  25% chance for the fire to be automatically put out in every cycle (Including the cycle the fire started) by the [[NERON#List of NERON Projects|NERON Project Sprinkers]].&lt;br /&gt;
&lt;br /&gt;
=== Electrical Spike === &lt;br /&gt;
* Damages all equipment (except doors) in the room&lt;br /&gt;
* Injures all team members present for 3 {{hp}}&lt;br /&gt;
** If crew member dies, the cause of death will be: &amp;quot;'Electrocuted'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Room Shaking === &lt;br /&gt;
* Injures all crew present in the room for 1 to 3 {{hp}}&lt;br /&gt;
** If crew member dies, the cause of death will be: &amp;quot;'Injuries'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Metal plates === &lt;br /&gt;
* Injures one crew present in the room for 4 to 6 {{hp}}&lt;br /&gt;
** If crew member dies, the cause of death will be: &amp;quot;'Injuries'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Bug|This occurs in patrol ships, causing the ship to be lost forever if the pilot dies from the plate.}}&lt;br /&gt;
&lt;br /&gt;
{{Bug|This can also occur during expeditions.}}&lt;br /&gt;
&lt;br /&gt;
=== Diseases === &lt;br /&gt;
Some disorders and diseases occur spontaneously.&lt;br /&gt;
&lt;br /&gt;
==== Accidents ==== &lt;br /&gt;
* Most actions have a small chance of injuring the player for 2 {{hp}}&lt;br /&gt;
&lt;br /&gt;
* Moderate chance of losing 2 {{HP}} from doing repairs and picking up [[NPCs#Schrödinger|Schrödinger]]&lt;br /&gt;
** If a crew member dies from picking up [[NPCs#Schrödinger|Schrödinger]], the cause of death will be: &amp;quot;'Putting the &amp;quot;Fun&amp;quot; in Funeral'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Death By Morale ===&lt;br /&gt;
* Not having good {{morale}} can be deadly, and can be exploited by the {{Character|Mush}}&lt;br /&gt;
** If your {{morale}} reaches 0, you will die within the next cycle and the cause of death will be: &amp;quot;'You put an end to it all'&amp;quot;&lt;br /&gt;
*** If you somehow get your {{morale}} up before cycle change, you will not die.&lt;br /&gt;
&lt;br /&gt;
=== Panic Attacks ===&lt;br /&gt;
* Random event that takes 3 {{morale}} away from a crew member.&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
{{todo|Give short description}}&lt;br /&gt;
* Traits such as:&lt;br /&gt;
** {{Trait|Germaphobe}}&lt;br /&gt;
** {{Trait|Antisocial}}&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{{todo|Give short description}}&lt;br /&gt;
* Skills such as:&lt;br /&gt;
** {{Skill|Premonition}}&lt;br /&gt;
** {{Skill|Demoralize}}&lt;br /&gt;
&lt;br /&gt;
=== Day Change ===&lt;br /&gt;
* Daily loss of 2 {{morale}} by default&lt;br /&gt;
* Daily loss of 1 {{morale}} if either {{Skill|The Optimist}} or {{Skill|Mankind's only hope}} is present in the ship.&lt;br /&gt;
* Daily loss of 0 {{morale}} if you have both {{Skill|The Optimist}} and {{Skill|Mankind's only hope}} is present in the ship&lt;br /&gt;
* Only 2 characters can actually possess {{Skill|Mankind's only hope}}: &lt;br /&gt;
** {{Character|Chun|long}}&lt;br /&gt;
** {{Character|Stephen|long}} who copy this skill with the {{Skill|Apprentice}} skill.&lt;br /&gt;
* Only 3 characters can actually possess {{Skill|The Optimist}}: &lt;br /&gt;
** {{Character|Roland|long}}&lt;br /&gt;
** {{Character|Kuan Ti|long}}&lt;br /&gt;
** {{Character|Stephen|long}} who copy this skill with the {{Skill|Apprentice}} skill.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Dangers</id>
		<title>Dangers</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Dangers"/>
				<updated>2014-02-11T10:43:58Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page needs to be cleaned up a bit.... [[User:Sagittaeri|Sagittaeri]] ([[User talk:Sagittaeri|talk]]) 20:58, 16 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
I cleaned up most of it :)--[[User:DurrDude|DurrDude]] ([[User talk:DurrDude|talk]]) 11:36, 5 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
== General Daedalus ==&lt;br /&gt;
&lt;br /&gt;
==== Hunters ====&lt;br /&gt;
{{Main|Hunters}}&lt;br /&gt;
* [[Hunters]] will fire at the Daedalus at the beginning of each cycle&lt;br /&gt;
** This will cause the Daedalus to lose some {{Armor}} or some armor in the [[NERON Projects#List of NERON Projects|Plasma Shield]] &lt;br /&gt;
*** If the {{armor}} reaches 0, all crew members will die within at the beginning of the next cycle and the cause of death will be: &amp;quot;'Your corpse is floating amongst the debris of the pulverized Daedalus'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Communications Signal ==== &lt;br /&gt;
* The signal with Sol can be broken by:&lt;br /&gt;
** There are two Xyloph DB projects that will make you lose the signal with Sol. &lt;br /&gt;
** Using the microwave will also often cut the signal.&lt;br /&gt;
** Occasionally, especially when signal strength is low, the signal will cut out on its own for no particular reason.&lt;br /&gt;
&lt;br /&gt;
==== Broken Equipment/Doors ==== &lt;br /&gt;
* NERON will announce broken equipment at the start of each cycle&lt;br /&gt;
* Equipment and doors will randomly break at cycle change. &lt;br /&gt;
* NERON will announce broken equipment unless:&lt;br /&gt;
** The equipment has been sabotaged&lt;br /&gt;
** The equipment was damaged by an electrical spike&lt;br /&gt;
** The equipment was damaged by a fire&lt;br /&gt;
* NERON will not announce which equipment was broken&lt;br /&gt;
&lt;br /&gt;
== Health ==&lt;br /&gt;
&lt;br /&gt;
=== Fires === &lt;br /&gt;
* Always announced by NERON.&lt;br /&gt;
&lt;br /&gt;
* Does not consume oxygen despite popular belief.&lt;br /&gt;
&lt;br /&gt;
* Reporting the fire will put an alert in the Alerts Bar with a notification of which room the fire is in.&lt;br /&gt;
&lt;br /&gt;
* Fires can be caused randomly at cycle change as the ship goes on as well as:&lt;br /&gt;
** Mush skill Pyromaniac.&lt;br /&gt;
**  Shooting weapons and Grenade Rocket Launcher.&lt;br /&gt;
**  Invertebrate Shell cartridge. &lt;br /&gt;
&lt;br /&gt;
* Every cycle that it goes on (including the cycle in which it started), it can have the following effects:&lt;br /&gt;
**  Damage equipment (except doors) and break/destroy objects in the room.&lt;br /&gt;
**  Does 2-3 points of damage to the {{Armor}}&lt;br /&gt;
**  Spread to an adjacent room. &lt;br /&gt;
**  Injures any crew in the room for 2 {{hp}}&lt;br /&gt;
*** If crew member dies, the cause of death will be: &amp;quot;'Burned'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Can be put out by:&lt;br /&gt;
**  Manually with a {{Item|Extinguisher}}&lt;br /&gt;
**  Automatically by a Drone firefighter.&lt;br /&gt;
**  25% chance for the fire to be automatically put out in every cycle (Including the cycle the fire started) by the [[NERON#List of NERON Projects|NERON Project Sprinkers]].&lt;br /&gt;
&lt;br /&gt;
=== Electrical Spike === &lt;br /&gt;
* Damages all equipment (except doors) in the room&lt;br /&gt;
* Injures all team members present for 3 {{hp}}&lt;br /&gt;
** If crew member dies, the cause of death will be: &amp;quot;'Electrocuted'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Room Shaking === &lt;br /&gt;
* Injures all crew present in the room for 1 to 3 {{hp}}&lt;br /&gt;
** If crew member dies, the cause of death will be: &amp;quot;'Injuries'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Metal plates === &lt;br /&gt;
* Injures one crew present in the room for 4 to 6 {{hp}}&lt;br /&gt;
** If crew member dies, the cause of death will be: &amp;quot;'Injuries'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Bug|This occurs in patrol ships, causing the ship to be lost forever if the pilot dies from the plate.}}&lt;br /&gt;
&lt;br /&gt;
{{Bug|This can also occur during expeditions.}}&lt;br /&gt;
&lt;br /&gt;
=== Diseases === &lt;br /&gt;
Some disorders and diseases occur spontaneously.&lt;br /&gt;
&lt;br /&gt;
==== Accidents ==== &lt;br /&gt;
* Most actions have a small chance of injuring the player for 2 {{hp}}&lt;br /&gt;
&lt;br /&gt;
* Moderate chance of losing 2 {{HP}} from doing repairs and picking up [[NPCs#Schrödinger|Schrödinger]]&lt;br /&gt;
** If a crew member dies from picking up [[NPCs#Schrödinger|Schrödinger]], the cause of death will be: &amp;quot;'Putting the &amp;quot;Fun&amp;quot; in Funeral'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Death By Morale ===&lt;br /&gt;
* Not having good {{morale}} can be deadly, and can be exploited by the {{Character|Mush}}&lt;br /&gt;
** If your {{morale}} reaches 0, you will die within the next cycle and the cause of death will be: &amp;quot;'You put an end to it all'&amp;quot;&lt;br /&gt;
*** If you somehow get your {{morale}} up before cycle change, you will not die.&lt;br /&gt;
&lt;br /&gt;
=== Panic Attacks ===&lt;br /&gt;
* Random event that takes 3 {{morale}} away from a crew member.&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
{{todo|Give short description}}&lt;br /&gt;
* Traits such as:&lt;br /&gt;
** {{Trait|Germaphobe}}&lt;br /&gt;
** {{Trait|Antisocial}}&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{{todo|Give short description}}&lt;br /&gt;
* Skills such as:&lt;br /&gt;
** {{Skill|Premonition}}&lt;br /&gt;
** {{Skill|Demoralize}}&lt;br /&gt;
&lt;br /&gt;
=== Day Change ===&lt;br /&gt;
* Daily loss of 2 {{morale}} by default&lt;br /&gt;
* Daily loss of 1 {{morale}} if either {{Skill|The Optimist}} or {{Skill|Mankind's only hope}} is present in the ship.&lt;br /&gt;
* Daily loss of 0 {{morale}} if you have both {{Skill|The Optimist}} and {{Skill|Mankind's only hope}} is present in the ship&lt;br /&gt;
* Only 2 characters can actually possess {{Skill|Mankind's only hope}}: &lt;br /&gt;
** {{Character|Chun|long}}&lt;br /&gt;
** {{Character|Stephen|long}} who copy this skill with the {{Skill|Apprentice}} skill.&lt;br /&gt;
* Only 3 characters can actually possess {{Skill|The Optimist}}: &lt;br /&gt;
** {{Character|Roland|long}}&lt;br /&gt;
** {{Character|Kuan Ti|long}}&lt;br /&gt;
** {{Character|Stephen|long}} who copy this skill with the {{Skill|Apprentice}} skill.&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/The_Optimist</id>
		<title>The Optimist</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/The_Optimist"/>
				<updated>2014-02-11T10:39:22Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
The Optimist&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
The end of humanity... worse things happen at sea, right?&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* The optimist loses one less [[Image:Moral.png]] per day.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Kuan Ti|2}}&amp;lt;br&amp;gt;{{Character Level|Roland|5}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Lost&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
Being optimistic helps to survive in the {{character|mush}} apocalypse.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* It reduces the {{morale}} morale loss per day by 1.&lt;br /&gt;
** If {{character|Zhong Chun|long}} is alive and chose {{skill|Mankind's only hope}}, your morale loss per day will be zero! &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{todo|New players may not understand what it means. More explanations to be added}}&lt;br /&gt;
* With the help of {{character|Chun}} of her {{skill|Mankind's only hope}}, it's a great skill to choose if you want to idle in bridge and sap all of {{character|Paola}}'s logistics AP.&lt;br /&gt;
* It's an okay skill for a silver {{character|Kuan Ti}}, but he gets much more benefit from {{skill|Technician}} or {{skill|Astrophysicist}}. {{character|Roland}} has the same problem as the {{skill|Pilot}} &amp;amp; {{skill|Shooter}} combo gives him everything he needs to do his job.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]]&lt;br /&gt;
[[Category:Kuan Ti Skill]]&lt;br /&gt;
[[Category:Roland Skill]]&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Gardening</id>
		<title>Gardening</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Gardening"/>
				<updated>2014-02-11T09:48:24Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the depths of space, sustaining your crew can be difficult work. '''Gardening''' helps by providing a source of oxygen as well as delicious fruit. &lt;br /&gt;
&lt;br /&gt;
While the novice gardener starts out with a set of {{Item|Banana Trees}}, proficient [[exploration]] of alien planets may eventually bloom the garden into a paradise of {{Item|Alien Fruit}}.&lt;br /&gt;
&lt;br /&gt;
While starting out small, an ideal garden can yield 12-24 fruit and 12 {{O2}} every day.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Each ship starts with 2 mature {{Item|Banana Trees}} and 1 empty {{Item|HydroPot}} in the ''Hydroponic Garden'', as well as 2 empty Hydropots scattered throughout the ship's storage rooms. Plants and pots should be moved to the ''Laboratory'' so that gardeners can share the {{Item|Stainproof Apron}} with the lab crew to avoid getting {{Status|Dirty}}. Plants should only be moved back to the garden if the ship has completed a [[NERON Projects|NERON project]] which makes the garden advantageous.&lt;br /&gt;
&lt;br /&gt;
Completing the ''Extra Hydropots'' project will add 3 additional Hydropots to the garden's shelf. Also, crewmembers with a {{Skill|Green Thumb}} will each receive 2 more pots, for a maximum of 12 when {{Character|Stephen}} copies this skill form {{Character|Ian}}.&lt;br /&gt;
&lt;br /&gt;
== Plant Statuses ==&lt;br /&gt;
* [[Image:Plant_youngling.png]] '''Young''': This plant does not produce fruit or {{O2}} until it matures. It will mature in anywhere from 1-48 cycles depending on the plant type.&lt;br /&gt;
* [[Image:Plant_thirsty.png]] '''Thirsty''': This plant will only produce {{O2}}. If not watered, it will be dried out the next day. (No effect on young plants.)&lt;br /&gt;
* [[Image:Plant_dry.png]] '''Dried Out''': This plant will not produce fruit or {{O2}}. If not watered, it will be dead the next day. &lt;br /&gt;
* [[Image:Plant_diseased.png]] '''Diseased''': This plant will not produce fruit or {{O2}}. (No effect on young plants.)&lt;br /&gt;
&lt;br /&gt;
A plant's thirst status changes on ''day change'' between Cycles 8 and 1: A watered plant with no statuses will change to [[Image:Plant_thirsty.png]] ''Thirsty'', a ''Thirsty'' plant will change to [[Image:Plant_dry.png]] ''Dried Out'', and a ''Dried Out'' plant will die. A plant may become diseased randomly at any cycle change. Each mature plant will produce a fruit and {{O2}} at the beginning of Cycle 1 provided that it is not ''Diseased'', ''Thirsty'' or ''Dried Out''. However, they do so ''after'' possible asphyxiation events ({{O2}} may go from 1 to whatever plants produce, but still people can die because it technically hit 0 first).&lt;br /&gt;
&lt;br /&gt;
The charges shown on a [[Image:Plant_youngling.png]] ''Young'' plant indicate how many cycles it has gone through in that state. Without the {{Skill|Botanist}} skill, the charges can be used to estimate when a given plant will mature. ''Botanists'', however, can read '''plant properties''' which tell exactly when a young plant will mature.&lt;br /&gt;
A plant maturing on Cycle 1 will also bear a fruit/{{O2}} in the same cycle, as will the initial banana trees if the ship happens to start on D1C1.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
'''Plant''':&lt;br /&gt;
* '''Cost:''' 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Requires:''' Empty {{Item|HydroPot}}&lt;br /&gt;
* '''Target:''' [[Inventory#Fruit|Fruit]]&lt;br /&gt;
* '''Effect:''' Creates a young plant of the same type as the fruit.&lt;br /&gt;
&lt;br /&gt;
'''Water Plant:''' &lt;br /&gt;
* '''Cost:''' 1 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Target:''' {{Item|HydroPot}} with plant&lt;br /&gt;
* '''Effect:''' Resets the plant's thirst status.&lt;br /&gt;
** Only one watering is needed, regardless of whether the plant is thirsty or dried out. &lt;br /&gt;
&lt;br /&gt;
'''Treat Plant:'''&lt;br /&gt;
* '''Cost:''' 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Target:''' {{Item|HydroPot}} with plant&lt;br /&gt;
* '''Effect:''' Cures a diseased plant. &lt;br /&gt;
&lt;br /&gt;
'''Hybridize:'''&lt;br /&gt;
* '''Cost:''' 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Requires:''' [[Inventory#Fruit|Fruit]] in inventory&lt;br /&gt;
* '''Target:''' {{Item|HydroPot}} with plant&lt;br /&gt;
* '''Effect:''' If the plant is in perfect condition (not thirsty, dried out or sick) and the Botanist is not [[dirty]], the plant is replaced with a new young plant of the fruit's type. Otherwise, both the plant and fruit are destroyed.&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Tips ==&lt;br /&gt;
* When plants die, they leave an empty {{Item|HydroPot}} behind. When they're consumed by fire, however, the HydroPot breaks as well.&lt;br /&gt;
&lt;br /&gt;
* Since ''Young'' plants do not produce fruit or {{O2}}, they do not need to be treated for [[Image:Plant_diseased.png]] disease until they mature. They also do not need to be watered when [[Image:Plant_thirsty.png]] ''Thirsty'', only when [[Image:Plant_dry.png]] ''Dried Out'', so every other day.&lt;br /&gt;
&lt;br /&gt;
* Plants can become diseased at any cycle change throughout the day. Hence, they should always be checked during Cycle 8, if possible. It's often useful for the gardener to post in general chat early Cycle 8 to give an update on plant statuses - that all are clear or that assistance is needed.&lt;br /&gt;
&lt;br /&gt;
* {{AP|Garden}} '''Gardening Points''' should be prioritized for the most {{AP}}-costly actions if possible. If you know you're going to need to graft a fruit during that day, save them for that. Use them on treating disease and planting new plants before using them on watering.&lt;br /&gt;
&lt;br /&gt;
* Watering costs 1 {{AP}} for everyone. As a {{Skill|Botanist}}, encourage non-botanists frequenting the lab (like {{Character|Chun}}) to water plants for you earlier in the day, in order to avoid stressful situations in Cycle 8, and save your {{AP|Garden}} if there happens to be nothing more demanding to do. Especially if you are a {{Skill|Biologist}} who also gets better research value for his {{AP}} than them.&lt;br /&gt;
&lt;br /&gt;
* In the very late game, it is recommended that trusted crew-members hold plants in their inventory on cycle changes. Plants in the inventory can never burn in a fire.&lt;br /&gt;
&lt;br /&gt;
* Blackmagick, one of the Mush developers, [http://mush.vg/tid/forum#!view/67061|thread/24119043/44 has stated in the French forum] that {{Item|Post-Its}} do not actually help to reduce the chance of {{Item|HydroPots}} being burnt in a fire, because each item in a room is evaluated individually and has a chance of burning. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Ian]]&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Resources</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Resources"/>
				<updated>2014-02-11T09:37:13Z</updated>
		
		<summary type="html">&lt;p&gt;Ronga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The [[Daedalus]] has three key '''resources''' that must be maintained at appropriate levels for the mission to succeed: {{O2}} '''Oxygen''', {{Fuel}} '''Fuel''' and {{Armor}} '''Armor'''.&lt;br /&gt;
&lt;br /&gt;
== Oxygen ==&lt;br /&gt;
The most difficult resource to maintain an appropriate level of is {{O2}} '''Oxygen'''. It is an important resources because we will die if the ship is running out of {{O2}}. Oxygen tanks can store up to 32 units.&lt;br /&gt;
&lt;br /&gt;
=== Losing by ===&lt;br /&gt;
* 1 {{O2}} is consumed at the end of each cycle, regardless of the number of the crew alive&lt;br /&gt;
* '''Leakage''': 1 {{O2}} is lost at the end of each cycle if you have either oxygen tank broken; 2 if both are broken.&lt;br /&gt;
&lt;br /&gt;
{{Note|Oxygen loss is not affected by fires.}}&lt;br /&gt;
&lt;br /&gt;
=== Gaining by ===&lt;br /&gt;
* '''Plants''': Each [[gardening|healthy adult plant]] produces 1 {{O2}} each day (at the start of cycle 1). Plants cannot fully replenish spent oxygen in the beginning, limited by starting 5 Hydropots, but in the long run, given needed care and necessary [[NERON Projects]] (''Extra Hydropots'' for 3 more Hydropots) can normally cover the ship's oxygen needs and then some (2 more Hydropots with {{Character|Ian}}'s {{Skill|Green Thumb}} skill).&lt;br /&gt;
&lt;br /&gt;
* '''Exploration''': A faster, but also more dangerous way to obtain {{O2}} are [[Image:Planet.png]] planetary [[explorations]]. If the [[Astrophysics|analysis]] of a planet indicates the [[Zones#Oxygen|presence of oxygen]], the expedition can gain from 0 to 24 {{O2}} units depending on chance.&lt;br /&gt;
&lt;br /&gt;
=== Consequences ===&lt;br /&gt;
When the oxygen level reaches {{O2|low}} '''0''', a random [[Characters|crew member]] will die every cycle. If a character is holding an oxygen capsule he will be saved from asphyxiation but the capsule will be used up.&lt;br /&gt;
* Even characters in Scouts/on Expeditions can be chosen randomly to die&lt;br /&gt;
* If this occurs on a day change when plants produce oxygen, a player will still die as the new oxygen is not counted until afterward &amp;lt;br&amp;gt; {{Todo|Chance that characters don't die?}}&lt;br /&gt;
&lt;br /&gt;
=== Tips &amp;amp; Notes ===&lt;br /&gt;
Some people keep track of {{O2}} consumption by posting the remaining amount of {{O2}} on the ship each cycle. Since the Neron does not report which equipment is broken, you can find out in case of {{O2}} tank leakage (breakage). Normally it should be -1 per cycle. Anything more than that means leakage. &lt;br /&gt;
&lt;br /&gt;
== Fuel ==&lt;br /&gt;
{{todo|Explain the process of adding fuel to move ship. Add screenshots.}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Fuel}} '''Fuel''' is necessary to move the [[Daedalus]]. The maximum fuel level is 32 units, which should be sufficient for an average game. &lt;br /&gt;
&lt;br /&gt;
=== Losing by ===&lt;br /&gt;
* 1 {{fuel}} is consumed if you move your ship towards any direction.&lt;br /&gt;
&lt;br /&gt;
{{Note|A broken fuel tank does not leak fuel. It only becomes inaccessible for manual fuel operation (extracting and inserting).}}&lt;br /&gt;
&lt;br /&gt;
=== Gaining by ===&lt;br /&gt;
* '''Exploration''': You may obtain {{fuel}} via planetary [[explorations]]. Certain planet [[zones]] (Hydrocarbon, Mountain, Caverns and Shipwreck) are the main source of {{Fuel}} in the game&lt;br /&gt;
* '''Space Capsules''': Occasional fuel that can be found in [[Inventory#Miscellaneous|Space Capsules]].&lt;br /&gt;
&lt;br /&gt;
=== Consequences ===&lt;br /&gt;
You will be unable to move the [[Daedalus]] if you don't have any {{fuel}}.&lt;br /&gt;
&lt;br /&gt;
=== Tips &amp;amp; Notes ===&lt;br /&gt;
{{todo|To be added}}&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
The {{Armor}} '''Armor''' of the ship represents the consistency of its construction. At the beginning of the game, the Daedalus has the maximum amount, 100 {{Armor}}. &lt;br /&gt;
&lt;br /&gt;
=== Losing by ===&lt;br /&gt;
* '''Hunters''': Armor is damaged by [[Image:Hunter_icon.png]] [[hunter]] attack. They will not attack at the first cycle they arrived. Then the attack pattern depends on the type of [[hunters]]. For the standard [[hunters]], they will attack at the end of each cycle, starting from the second cycle. The damage varies depending on the types of [[hunters]].&lt;br /&gt;
* '''Piloting Accidents''': If you are not a {{skill|pilot}}, you will damage yourself, your patrol ship, and the hull of the Daedalus when [[piloting|taking off and landing]]. The damage is taken directly from the {{armor}}, regardless of the presence of [[Plasma Shield]].&lt;br /&gt;
* '''Fire Accidents''': A fire may randomly occur at the start of each cycle, with the chance increasing as the day progresses. It has a chance of doing 2-3 points of damage to the {{Armor}} each cycle (including the first cycle where the fire starts), together with other possible negative effects. See [[dangers]] for more details.&lt;br /&gt;
&lt;br /&gt;
=== Gaining by ===&lt;br /&gt;
Anyone can attempt repairs with [[Inventory|Scrap Metal]] anywhere on the ship, restoring 5 {{Armor}} and consuming one Scrap Metal if successful. &lt;br /&gt;
&lt;br /&gt;
The base chance of repair success is 25%. It is not influenced by the {{Skill|Technician}} skill, but it is raised to ''37%'' with the [[Inventory|Wrench]] item. The [[Inventory|Oscilloscope]] raises the {{Armor}} restored by a repairing action to '''10''', and wielding both the Wrench and the Oscilloscope raises the success rate to ''75%''.&lt;br /&gt;
&lt;br /&gt;
=== Consequences ===&lt;br /&gt;
If {{Armor}} drops to '''0''', the ship breaks apart and the entire crew is killed, instantly ending the game. &lt;br /&gt;
&lt;br /&gt;
=== Tips &amp;amp; Notes ===&lt;br /&gt;
{{todo|To be added}}&lt;/div&gt;</summary>
		<author><name>Ronga</name></author>	</entry>

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