<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://www.mushpedia.com/skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://www.mushpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Red</id>
		<title>Mushpedia - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://www.mushpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Red"/>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Special:Contributions/Red"/>
		<updated>2026-04-19T04:32:12Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.23.6</generator>

	<entry>
		<id>http://www.mushpedia.com/wiki/Mush_Play</id>
		<title>Mush Play</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Mush_Play"/>
				<updated>2017-02-11T03:56:59Z</updated>
		
		<summary type="html">&lt;p&gt;Red: typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Mush}}&lt;br /&gt;
&lt;br /&gt;
Here's various tips &amp;amp; tricks for '''Mush Play''', starting you off with some advice on how to begin your conquest of the human crew (and race), and then some more specific guides. Also check the main articles on {{Character|Mush|long}} as well as each of the [[:Category:Mush Skill|Mush skills]] for more detailed information.&lt;br /&gt;
&lt;br /&gt;
== Strategy Ideas ==&lt;br /&gt;
&lt;br /&gt;
==== Contamination ====&lt;br /&gt;
[[Image: Ending-MassContamination.png|frame]]&lt;br /&gt;
&lt;br /&gt;
You start with another Mush, but expanding to more is always good! Contaminate the whole crew, one {{skill|Anonymush}} at a time, and NERON will end the game for you by venting everyone into space. It never could stand the dirty Mush.&lt;br /&gt;
&lt;br /&gt;
Pay attention to when and where you extract spores, though. Besides the fact that this makes you {{status|dirty}} and costs valuable {{AP}}, cameras and other crew members will see you do this if they are in the same room as you. - This is the fastest and easiest way to get caught.  A good strategy is to mask your dirtiness and {{Ap}} / {{HP}} loss through other activities like [[technician|repairs]], and then team up on a single person until they have become a Mush by being [[infect|infected]] with three spores.  Coordination between Mush is important.  And do not forget to check if there is no camera or [[Myco-Alarm]] when you infect!  It would be a shame to betray yourself and your new companion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Attrition ====&lt;br /&gt;
&lt;br /&gt;
[[Sabotage]] equipment... [[Green Jelly|destroy]] the right hardware... [[traitor|cause some misfortune]]... maybe [[bacteriophiliac|spread a disease]] or [[pyromaniac|start a fire]]. Do it right and the humans may spend more time trying to fix issues than looking for you!&lt;br /&gt;
&lt;br /&gt;
Pay attention where you do it, since many actions can be seen if they are witnessed by other people or {{item|Cameras}}. But also pay attention ''when'' you do it, so it will not be obvious that these things had an unnatural cause, and you were the only person there at the time! (At cycle change is always a good time.) Aim for equipment and materials that are essential to the crew such as frequently used doors, the Pasiphae, the Gravity Simulator and various terminals. But be aware that many items (except doors) generate a NERON message when they break spontaneously rather than through fire or electrical spikes, lack of which can be a dead giveaway of sabotage!&lt;br /&gt;
&lt;br /&gt;
The advantage of this tactic is that it can be rather subtle, as it does not require spores. The disadvantage is that this alone will not win you the game on a decent ship, but rather slow the crew down and distract them for a bit while you enact other plans.&lt;br /&gt;
&lt;br /&gt;
Easier to do when you have {{character|Eleesha}} on your side. Because a competent detective ''will'' find you if you overdo this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Mimickry / confusion ====&lt;br /&gt;
&lt;br /&gt;
{{caution|Not a recommended strategy unless you're already familiar with the game and its rules. This strategy comes very close to anti-mush play and can earn you a sanction if you aren't careful. Despite acting human, it's very important that you work with the Mush team to ultimately further the goals of the Mush. Acting 100% human as a Mush is against the rules.}}&lt;br /&gt;
&lt;br /&gt;
Sometimes the best Mush is the one that seems the most human. [[slimetrap|Accusing others]] can work for you, depending on the circumstances, but oftentimes just doing your jobs and seeming helpful - except when it ''really'' matters - can be all it takes to make others look more mushy. And while humans make mistakes and kill ''each other'' in a climate of increasing paranoia, you bide your time and wait for opportunities to present themselves.&lt;br /&gt;
&lt;br /&gt;
Of course good [[research]] progress will make circumstances ever harder for you, and while skills like {{skill|Splashproof}} and {{skill|Phagocyte}} can counter your less human traits well enough, it is only a matter of time until more and more people are shown to be human by contracting [[illnesses]] or, if you have that kind of crew, by blunt [[Mush Hunting#Mush Testing|Mush testing]]. So that time window is not endless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The deadly blow ====&lt;br /&gt;
&lt;br /&gt;
There are many [[dangers]] that threaten the Daedalus! It is hard to manage them all at once, and every crew has its weak areas and underrepresented skills. Whether it is because you recruited more helpers, caused enough trouble or just waited for the right opportunity - there may come a time when dropping the disguise and attacking where they are weakest may be enough to cause unrecoverable damage to the crew or their [[resources]]. And that is the time to strike.&lt;br /&gt;
&lt;br /&gt;
Whether you go after their only {{skill|Pilot}}s to let Hunters do the rest, destroy [[morale]] by killing every {{skill|Shrink}} and {{skill|Leader}} (along with {{character|Chun}}), or make off in patrol ships with your pockets full of their last O2 - the possibilities are many.&lt;br /&gt;
The important thing is that you can ''identify'' the weakness to act on it, and answer the question: ''&amp;quot;Will this KILL the ship before PILGRED can be completed?&amp;quot;''. (A question that becomes easier if the crew has no more {{skill|Technician}}s.)&lt;br /&gt;
&lt;br /&gt;
Because otherwise, you only unmasked yourselves and handed the humans a free, if slightly inconvenient, Mush-free trip home.&lt;br /&gt;
&lt;br /&gt;
So do not be the Mush who flies off in the [[Pasiphae]] on Day 1, just to become a research sample to be used against his partner. But be the Mush who punishes a crew that carelessly leaves the {{title|Commander}} on board while sending its four most active people on an [[expedition]], or leaves grenades and knives lying around in an environment where {{skill|phagocyte}} and {{skill|transfer}} are a thing.&lt;br /&gt;
&lt;br /&gt;
==General Advice==&lt;br /&gt;
&lt;br /&gt;
*;First and foremost, communicate.&lt;br /&gt;
::''Mush'' is a social strategy game. The {{Character|Mush}} are severely outnumbered at the beginning and will fail if they don't coordinate with their partners. You also need to communicate with humans in general chat to avoid their suspicions, as your role is one of stealthy infiltration!&lt;br /&gt;
&lt;br /&gt;
*;Tooltips are dangerous.&lt;br /&gt;
::The in-game help tooltips tell you some possible Mush actions. However, they don't go over any of the ramifications, and following them as they appear is very likely to get you killed as an obvious Mush. Walk your own path instead, using information from this wiki.&lt;br /&gt;
&lt;br /&gt;
*;Know what your skills do.&lt;br /&gt;
::Don't be that person who asks in general chat, &amp;quot;Should I take {{Skill|Phagocyte}}?&amp;quot; [[Mush|Find out how they work]], ideally before you even pick them.&lt;br /&gt;
&lt;br /&gt;
*;Don't choose your skills immediately.&lt;br /&gt;
::Many [[:Category:Mush Skill|Mush skills]] are situational. By keeping skill slots open, you can level up some for better skills, and take what you need when you need it. Saving a slot for {{Skill|Anonymush}} is particularly useful for making the humans think that there are only 2 Mush when, in fact, you just created more.&lt;br /&gt;
&lt;br /&gt;
*;The &amp;quot;genome&amp;quot; mushroom button under your list of Mush skills lets you pick your human skills.&lt;br /&gt;
::Choose your human skills quickly so as to give you more ways to look useful while saving your {{AP}} for strategic mushery. You can only select skills you've unlocked for the respective character; this also goes for humans you've {{Skill|Transfer}}red into.&lt;br /&gt;
{{caution|By default, the game will ''automatically'' choose your human skills if you haven't done so by the moment of Mush selection. Experienced players are likely to spot this if you gain skills without being active, or if your skill combination is strange. You may also get stuck with a skill that won't work at all for a Mush (such as {{skill|Caffeine Junkie}} or {{skill|Mycologist}}). It is ''strongly'' advised that you check the &amp;quot;Advanced Mush&amp;quot; box in your Mush account settings, to allow manual skill selection.}}&lt;br /&gt;
&lt;br /&gt;
*;That Mutate button that costs 3 {{AP}}? Don't click it to find out what it does.&lt;br /&gt;
::This changes you into an obviously ''Mush'' {{Status|Berzerker}}. You will drop all [[Inventory|items]] you are carrying, be able to do more attack damage, and no longer be able to communicate on any channels other than the Mush channel. This is an endgame tactic, and will result in either you or the humans being dead shortly thereafter. {{Bug|Misleading description. If base [[Communications#Rebel Bases|LUYTEN-CETI]] from day 6 is decoded you are able to talk as Berserker as usual.}}&lt;br /&gt;
&lt;br /&gt;
*;Food does not nourish you.&lt;br /&gt;
::Consumables like {{Item|Standard Ration}}, {{Item|Banana}}, {{Item|Coffee}} etc. do ''not'' give {{Character|Mush}} any benefits, so save yourself the {{MP}} of walking to Refectory unless you're putting on a show for the humans.&lt;br /&gt;
&lt;br /&gt;
*;Beware the food test.&lt;br /&gt;
::Unlike with humans, eating ''ANY'' consumable will give you the {{Status|Full Stomach}} status, meaning you can't eat again after consuming a pill or {{Item|Banana}}. This can be used against you in an inescapable &amp;quot;food test&amp;quot;, so be wary of requests like that.&lt;br /&gt;
&lt;br /&gt;
*;Do not create a spore in front of other people or cameras.&lt;br /&gt;
::If you create a {{Status|Spore}} in a room with another person or a {{Item|Camera}}, everyone who comes into that room will be able to check the logs and see that you're Mush. Always make sure you are alone and no Camera is on the wall before you make spores.&lt;br /&gt;
::Remember that other Mush are people too; alone means completely alone.&lt;br /&gt;
&lt;br /&gt;
*;Coordinate with other Mush regarding spores.&lt;br /&gt;
::There are lots of limits surrounding spores. Only 4 of them - 2 after [[Research#Antispore Gas|Antispore Gas]] is researched - can be spawned daily by all {{Character|Mush}} on a ship. Each Mush can carry a maximum of 2 spores, which do not take up inventory slots. Any given Mush can only infect a single human by direct &amp;quot;spiking&amp;quot; once per day. So, if you're sporing different people, or if one Mush is making all the spores a ship can make, you aren't playing effectively. Coordination is a must.&lt;br /&gt;
&lt;br /&gt;
*;Be prepared with a reason why you're dirty.&lt;br /&gt;
::Making spores ''will'' make you [[Dirty]]. Being dirty without a reason is likely to get you killed on an active ship, especially if you are a character who should never get dirty, like {{Character|Finola}} or {{Character|Paola}}. The best method is to pair your spore making with a legitimate human activity that has a chance to make you dirty, and say that's why.&lt;br /&gt;
&lt;br /&gt;
*;Do not stay dirty for extended periods of time.&lt;br /&gt;
::This is a good way to get found out as {{Character|Mush}}. You will take 4 {{HP}} of damage when you shower (unless you're {{Skill|Splashproof}}), so putting it off as long as possible is good, but do so within reason. Saying you don't have the {{AP}} to shower only works for so long. Some characters can get away with staying [[Dirty]] easier than others (such as {{Character|Raluca}}), depending on how dirty your role about the ship is.&lt;br /&gt;
::Also, remember that {{Character|Finola}}'s {{Trait|Germaphobe}} trait makes her lose {{Morale}} each turn she's dirty, so if you're a Finola Mush, you will raise a LOT of suspicion by staying dirty.&lt;br /&gt;
&lt;br /&gt;
*;Do not shower a lot.&lt;br /&gt;
::This might seem a bit contradictory after the &amp;quot;not staying dirty&amp;quot; tip, however showering does do 3-5 {{HP}} points of damage to you. Even if you're using {{Skill|Phagocyte}} to mitigate the damage by eating spores to heal, picking up and putting down the {{Item|Soap}} shows in the room logs. An observant crew may start to wonder why you're showering as often as you are, if you're not a character who should be dirty a lot.&lt;br /&gt;
&lt;br /&gt;
*;Mush cannot become sick.&lt;br /&gt;
::If humans eat spoiled food, they have a chance of becoming [[Illnesses#Diseases|sick and throwing up]]. If someone eats food 3 days after it was fresh, and does not become sick (at a 90% chance), that person is most likely a {{Character|Mush}}. Also, you cannot receive illness or mental illness from killing or being witness of death.&lt;br /&gt;
::[[Illnesses]] you've contracted before you joined the Mush, however, stay on you for a while, which may be used as camouflage.&lt;br /&gt;
&lt;br /&gt;
*;Do not sabotage things in rooms where people don't often go.&lt;br /&gt;
::The display of sabotaged equipment follows different rules to regular equipment breaking, so pay attention how and when you sabotage.&lt;br /&gt;
::Example: You go into the Center Alpha Storage and sabotage the Oxygen Tank there. It's found and fixed, and you're the only one who's been in the room, right around the time when a broken thing appeared, so now you're a suspect.&lt;br /&gt;
&lt;br /&gt;
*;Be a good sport&lt;br /&gt;
::Obviously, being injected with the [[Retro-Fungal Serum]] is most definitely not a good thing, since you will lose all your hard-earned Mush Glory and skills, the other Mush on board will lose a valuable ally, and if you've done a lot of damage the remaining crew might still be bitter against you, but [[griefing]] will solve nothing, except leading to a game end where you won't even get Human glory. So, don't actively try to be De-Mushified, but don't try to bring down the ship with you if you get cured, either. You're on the same boat as everyone else now (more than ever), so take it with dignity and do your best to help out your new team.&lt;br /&gt;
==Specific Guides==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Enfilade's Way of the Mush]] - A guide to all Mush skills&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[http://mush.twinoid.com/tid/forum#!view/112222?p=2|thread/34557086?p=1 Aaeni's Art of the Patsy]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]] [[Category:Gameplay]] [[Category:Mush]]&lt;/div&gt;</summary>
		<author><name>Red</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User:Red</id>
		<title>User:Red</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User:Red"/>
				<updated>2017-01-21T04:21:32Z</updated>
		
		<summary type="html">&lt;p&gt;Red: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Red</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Paola_Rinaldo</id>
		<title>Paola Rinaldo</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Paola_Rinaldo"/>
				<updated>2015-11-04T02:46:39Z</updated>
		
		<summary type="html">&lt;p&gt;Red: Typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Paola|fullname=Paola Rinaldo|glory=Paola earns 8 {{Glory}} when contact is made with Kivanç via the Comms Terminal.|s1=radio|s2=logistics|s3=shooter|s4=biologist|s5=rebel|s6=Gunner|command=12|neron=10|comms=1}}&lt;br /&gt;
'''Paola Rinaldo''' is the daughter of the ship owner {{Character|Gioele|long}}. She lives in the constant hope of leading an adventure which will shake up her life. To denounce the [[SDF|Federation]]'s post-colonial system, she starts a pirate radio station on campus with her boyfriend [[Kivanç Terzi]]. During one of their shows, she accidentally intercepts disturbing communications informing her of an impending {{Character|Mush}} invasion. Fleeing for her life, she meets up with her father who permits her to board the [[Daedalus]], abandoning the man of her life on Earth.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
Paola's main task is to work on [[Communications]]. This takes a lot of {{AP}} and can only be performed by herself once the connection is up, which often means that the {{Item|Swedish Sofa}} is built on the [[Ship Equipment#Bridge|Bridge]] for her to use, and encourages her to eat as many {{Item|Rations}} as she needs, ideally sharing the {{Item|Stainproof Apron}} with the Laboratory crew to avoid getting dirty.&lt;br /&gt;
&lt;br /&gt;
However, she is not detached from what is going on, as her '''General Announcement''' ability leaves her with a responsibility to inform and organize the crew - if not by herself, then at least helping out the acting {{Title|Commander}} by relaying their messages over the ship's speakers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Bronze Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Radio Expert}}: Paola's first skill. This ability saves the crew a few {{AP}} when (re-)establishing the signal, and lets you do this yourself more easily, but that is basically it. Logistics Expert offers a better bonus in terms of {{AP}}.&lt;br /&gt;
:{{Skill|Logistics Expert}}: Paola's most valuable skill. And people will love to hang around with you! It is most often used to give {{Character|Frieda}} additional {{AP}} for her [[Astrophysics]] job.&lt;br /&gt;
:{{Skill|Shooter}}: Allows you to help shooting Hunters by using your free [[image:Pa shoot.png]] '''Shooter Points''' in the Front Turrets, or fight a {{Trait|Pacifist}} Mush. But Logistics Expert is a better choice, allowing others to shoot even more (though using turrets is generally wasteful anyway).&lt;br /&gt;
:{{Skill|Biologist}}: Better than Shooter, and potentially vital, but still worse than Logistics Expert. With this skill you can help out the [[research]] team once all Comms tasks are finished or if there is a break between Rebel Bases. &lt;br /&gt;
:{{Skill|Rebel}}: Paola's unique skill. Its (mediocre) value comes from saving {{AP}} on decoding Rebel Bases, similar to the [[Communications#Xyloph_Database|Kivanç bonus]]. Should only be taken if you plan to decode many of those. Logistics Expert is still more useful in general.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Silver Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Logistics Expert}} / {{Skill|Radio Expert}}: Cheap to acquire and generally useful, this will help others help you.&lt;br /&gt;
:{{Skill|Logistics Expert}} / {{Skill|Shooter}}: Allows you to power the bridge and also have chance to shoot some Hunters using [[image:Pa shoot.png]].&lt;br /&gt;
:{{Skill|Logistics Expert}} / {{Skill|Biologist}}: This will enable you to become a most valuable part of the research team later in the game.&lt;br /&gt;
:{{Skill|Logistics Expert}} / {{Skill|Rebel}}: Good combination if you don't want to miss any Rebel Bases.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Gold Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
:{{Skill|Logistics Expert}} and {{Skill|Biologist}} should always be taken when available. Other skills depend on the situation and your preferences.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* If you don't have a {{Item|Swedish Sofa}}, there is a good solution: You can sleep in the Medlab while {{Character|Finola}} can stand next to you and benefit from {{Skill|Logistics Expert}}.&lt;br /&gt;
&lt;br /&gt;
* Since Paola is the default {{Title|Comms Officer}}, she can drop her {{Item|iTrackie}}/{{Item|Walkie Talkie}} to free up an inventory slot.&lt;br /&gt;
&lt;br /&gt;
* In the late game when all comms work is done, you should pick between {{Skill|Shooter}} or {{Skill|Biologist}}, depending on whether you have a {{Skill|Pilot}} Magebook. &lt;br /&gt;
&lt;br /&gt;
* Picking {{Skill|Biologist}} in the early game is a mistake. You do not have a lot of AP - you should update Neron, decode signals and other stuff. In the late game, it might be pointless as well, if you have a working team of researchers and the Mush are dead.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3131 : Born on Earth, in Italy.&lt;br /&gt;
; 3146 : First expedition off-Earth: At the age of 15, Paola ran away with a troop of space mercenaries. She meets an alter-universalist commune of neo-hippies on Mars IV which heightens her sensitivity to the plight of the miners on Tau-Ceti. Her father finally takes Paula back to Earth at the end of the year.&lt;br /&gt;
; 3148 : Paola is sent to Rome to the University of San Lorenzo to study structural biology. Despite her poor attendance, she got good results. At this time, Paola set up her first pirate radio station where she denounced the expansionist policies of the federation. The war on Sol and the ever-reducing education budgets were two of her favourite topics. She definitively cut all ties with her father who as a director of a company using prisoners to mine mineral deposits is directly involved in the shifting colonialist policies of the PresidentGL Maubrick.&lt;br /&gt;
; 3149 : Paola meets Kivanç Terzi, a Turkish student who helps her set up her antennae. After losing two transmitters which were wrecked by local police, they pooled their collective knowledge to come up with a revolutionary olfactory method of communication. By projecting synthetic pheromones over short distances, they managed to transmit information without transmitting detectable waves. They could then start broadcasting again and the campus police couldn't do a thing.&lt;br /&gt;
; 3150 : Following the uprising on Ross248, the government ignore the protests and make Mush the scapegoat for any and all injustices. Paola is outraged by this false incrimination and resolves to prove that the people of Tau-Ceti and Ross248 had nothing to do with the bloodthirsty man-shrooms described in the federal announcements. That same year, Kivanç detected unusual interference on the olfactory broadcast channel, but didn't pay it any attention.&lt;br /&gt;
; 3151 : When the interference increased, Kivanç and Paola identified exchanges in an unknown language. Kinvanç started trying to decrypt the language and managed to decipher the most commonly recurring messages. They talk about the &amp;quot;purification of the Sol system&amp;quot;, &amp;quot;the transfer of violent subjects&amp;quot;, and even &amp;quot;the spore bank&amp;quot;. He is finally arrested the following month during an anti-spongic check by the FDS.&lt;br /&gt;
; 3152 : Gioele contacts his daughter to warn her of imminent danger. The Mush invasion described by the government 3 years ago is real. The entire Sol system is under threat. He offers her a place aboard his Ark-World project ship, the Daedalus, which must save the human race from certain demise. Paola accepts but she wants to save Kivanç first. he is being held in a detention centre in France. She asks her father to transfer him to Titan and into one of his mining colonies.&lt;br /&gt;
; 3154 : 48h before the operation to help Kivanç escape, a tragic accident obliges the crew of the Daedalus to move their departure forward. Paola must decide to leave Sol without Kivanç but she vows to get back in touch with him no matter the distance between them.&lt;br /&gt;
[[category:Characters]][[category:Paola]]&lt;/div&gt;</summary>
		<author><name>Red</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Vending_Machine</id>
		<title>Vending Machine</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Vending_Machine"/>
				<updated>2015-11-02T02:25:18Z</updated>
		
		<summary type="html">&lt;p&gt;Red: Typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Vending Machine''' is where players can spend {{Klix}} '''Klix''' (''Mush'' real-life currency) to buy food, unique ship upgrades, and cosmetic items for your character. Being a {{Character|Mush}} restricts from buying consumables.&lt;br /&gt;
&lt;br /&gt;
== Food ==&lt;br /&gt;
Vending machine food is great in a pinch, but can only be purchased once per ship.  They can be purchased for 4 {{Klix}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}}&amp;lt;br&amp;gt;2 {{Morale}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;4 {{MP}}&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to cause the disease slight nausea.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{AP}}&amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Containers ==&lt;br /&gt;
&lt;br /&gt;
Containers contain multiple items that can be extracted as needed.  They can only be purchased once per ship and cost 4 {{Klix}}.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| Contains 3 {{Item|Standard Ration}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| Gives 4 Coffee&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
&lt;br /&gt;
These projects can be purchased in the Vending Machine for 8 {{Klix}}. &lt;br /&gt;
&lt;br /&gt;
The projects available for purchase depend on which character you're playing, with the probability noted below.&lt;br /&gt;
&lt;br /&gt;
Unlike normal [[NERON Projects]], these do not earn glory for {{Character|Kuan Ti}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Jin Su}} 100%&amp;lt;br&amp;gt;{{Character|Kuan Ti}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33%&lt;br /&gt;
| &amp;lt;span id=&amp;quot;ACTOPI Protocol&amp;quot;&amp;gt;[[Image:Whos who.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| ACTOPI Protocol&lt;br /&gt;
| ''Displays a [[#ACTOPI Protocol|uniquely colored pixel]] indicating who is on board on the tracker. Useful for tracking anyones slightest movements.''&lt;br /&gt;
*'''Displays the identity of crewmembers on the Tracker'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chao}} 100%&amp;lt;br&amp;gt;{{Character|Stephen}} 100%&amp;lt;br&amp;gt;{{Character|Roland}} 25% &amp;lt;br&amp;gt;{{Character|Derek}} ??% &lt;br /&gt;
| &amp;lt;span id=&amp;quot;Dynarcade&amp;quot;&amp;gt;[[Image:Call of dirty.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Dynarcade]]&lt;br /&gt;
| ''Dynarcade, this old war machine originally put together to train rookies can easily be converted into a video game.&amp;lt;br&amp;gt;Now Available in Alpha Bay 2. Lets you unwind a little at the expense of a few contusions.&lt;br /&gt;
*'''Costs 1 {{AP}} per try. Success gives +2 {{morale}}, failure -1 {{HP}}.'''&lt;br /&gt;
http://i.imgur.com/OkxCxnm.png http://i.imgur.com/u7r02cM.png&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Janice}} 100%&amp;lt;br&amp;gt;{{Character|Eleesha}} 50%&amp;lt;br&amp;gt;{{Character|Paola}} 50%&amp;lt;br&amp;gt;{{Character|Derek}} ??%&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Jukebox&amp;quot;&amp;gt;[[Image:Beat box.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Jukebox&lt;br /&gt;
| ''Makes the Jukebox available in Alpha Bay 2. Lets you relax while listening to some tunes.''&lt;br /&gt;
*'''Each character has a specific song associated that gives +2 {{morale}} if you are in the room at cycle change when your song plays.'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Ian}} 50%&amp;lt;br&amp;gt;{{Character|Terrence}} 30%&amp;lt;br&amp;gt;{{Character|Hua}} 20% &lt;br /&gt;
| &amp;lt;span id=&amp;quot;Nano-ladybugs&amp;quot;&amp;gt;[[Image:Parasite elim.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Nano-ladybugs&lt;br /&gt;
| ''Vaporized nano-ladybugs. Why on earth did nobody think of this before!''&lt;br /&gt;
*'''Growth duration of young plants in the garden will be reduced by 2.'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Finola}} 100%&amp;lt;br&amp;gt;{{Character|Chun}} 50%&amp;lt;br&amp;gt;{{Character|Raluca}} 50%&amp;lt;br&amp;gt;{{Character|Andie}} ??%&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Noise Reducer&amp;quot;&amp;gt;[[Image:Noise reducer.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Noise Reducer&lt;br /&gt;
| ''Is the infernal din of the engines stopping you from realizing your potential? There's a solution for that.''&lt;br /&gt;
*'''Increases maximum [[image:pa slot1.png]] for all crewmembers by 2.'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Kuan Ti}} 50% &amp;lt;br&amp;gt;{{Character|Raluca}} 50%&amp;lt;br&amp;gt;{{Character|Terrence}} 30% &lt;br /&gt;
| &amp;lt;span id=&amp;quot;Scrap Heap&amp;quot;&amp;gt;[[Image:Trash load.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Scrap Heap&lt;br /&gt;
| ''Generates 4 pieces of scrap metal and 4 pieces of plastic scrap.''&amp;lt;br&amp;gt;{{Note|Items will drop in the room where purchase was made. First though, empty inventory slots are filled.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Eleesha}} 50%&amp;lt;br&amp;gt;{{Character|Paola}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13% &lt;br /&gt;
| [[Image:Apero kitchen.png]]&lt;br /&gt;
| SNC Kitchen&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SNC Kitchen&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'The SNC R&amp;amp;D has updated the ultimate productivity killer. And we've found their stash! Watch out for fallout. DRINKS!''&lt;br /&gt;
*'''Upgrades the Refectory kitchen.'''&lt;br /&gt;
*'''The SNC Kitchen gives each player present a +6% chance of gaining +1 {{XP}} from Cycle 6 onwards.'''&lt;br /&gt;
*'''Happy Hours on cycle 7 allow you to gain 2 {{XP}}.'''&lt;br /&gt;
*'''There must be at least 2 people present for a successful aperitif.'''&amp;lt;br&amp;gt;{{Note|Can make the people present dirty.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Hua}} 80%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13%&amp;lt;br&amp;gt;{{Character|Andie}} ??%&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Targeting Assist&amp;quot;&amp;gt;[[Image:Neron_targeting_assist.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Targeting Assist&lt;br /&gt;
|''NERON can also make life easier for you. A small patch in the instrument panel filling algorithm and voilà!''&lt;br /&gt;
*'''Improved in-flight and turret targeting by 15%'''&lt;br /&gt;
{{Bug|Actually improves both by 25%, giving any {{Skill|pilot}} an instant 99% hit chance.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Frieda}} 100%&amp;lt;br&amp;gt;{{Character|Ian}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33% &lt;br /&gt;
| &amp;lt;span id=&amp;quot;Thalasso&amp;quot;&amp;gt;[[Image:Thalasso.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Thalasso&lt;br /&gt;
| If you are not {{Character|Mush}}, each shower has a 20% chance of giving you +1 [[image:lp.png]], +1 [[image:moral.png]] or +2 [[image:pa slot2.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}} 50%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13%&amp;lt;br&amp;gt;{{Character|Derek}} ??% &lt;br /&gt;
| &amp;lt;span id=&amp;quot;Underfloor Heating&amp;quot;&amp;gt;[[Image:Floor heating.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Underfloor Heating&lt;br /&gt;
| ''Puts an end to the stellar coldness of the Daedalus' parquet flooring. From now on, you're in the warmth!'' &lt;br /&gt;
*'''Reduces injuries caused by actions by 25%'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ACTOPI Protocol ===&lt;br /&gt;
&lt;br /&gt;
ACTOPI Protocol displays each person on board with their own individually colored dot and shows the initials of the people in the room when you hover over that room on the mini-map. The display key is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Color/&amp;lt;br&amp;gt;Initials&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Color/&amp;lt;br&amp;gt;Initials&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chao}}&lt;br /&gt;
| style=&amp;quot;background-color: #5863b1;&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''CW'''&lt;br /&gt;
| {{Character|Janice}}&lt;br /&gt;
| style=&amp;quot;background-color: #b44753;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''JK'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}}&lt;br /&gt;
| style=&amp;quot;background-color: #ddd3ca;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''CZ'''&lt;br /&gt;
| {{Character|Jin Su}}&lt;br /&gt;
| style=&amp;quot;background-color: #c0304c;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''JSK'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Eleesha}}&lt;br /&gt;
| style=&amp;quot;background-color: #d08500;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''EW'''&lt;br /&gt;
| {{Character|Kuan Ti}}&lt;br /&gt;
| style=&amp;quot;background-color: #f39b01;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''KTL'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Finola}}&lt;br /&gt;
| style=&amp;quot;background-color: #51a6b2;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''FK'''&lt;br /&gt;
| {{Character|Paola}}&lt;br /&gt;
| style=&amp;quot;background-color: #ff9afa;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''PR'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Frieda}}&lt;br /&gt;
| style=&amp;quot;background-color: #206786;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''FB'''&lt;br /&gt;
| {{Character|Raluca}}&lt;br /&gt;
| style=&amp;quot;background-color: #868681;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''RT'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Gioele}}&lt;br /&gt;
| style=&amp;quot;background-color: #dd702a;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''GR'''&lt;br /&gt;
| {{Character|Roland}}&lt;br /&gt;
| style=&amp;quot;background-color: #ffa36d;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''RZ'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Hua}}&lt;br /&gt;
| style=&amp;quot;background-color: #805441;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''HJ'''&lt;br /&gt;
| {{Character|Stephen}}&lt;br /&gt;
| style=&amp;quot;background-color: #ffffff;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''SS'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Ian}}&lt;br /&gt;
| style=&amp;quot;background-color: #237c68;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''IS'''&lt;br /&gt;
| {{Character|Terrence}}&lt;br /&gt;
| style=&amp;quot;background-color: #d32837;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''TA'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Andie}}&lt;br /&gt;
| style=&amp;quot;background-color: #87cefa;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''AG'''&lt;br /&gt;
| {{Character|Derek}}&lt;br /&gt;
| style=&amp;quot;background-color: #889c28;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''DH'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jukebox ===&lt;br /&gt;
&lt;br /&gt;
The jukebox is great for a little relaxation session from time to time.&lt;br /&gt;
An awesome jukebox from back in the day. Even better, it comes pre-loaded with the crew's favourite tunes!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Author&lt;br /&gt;
! Song&lt;br /&gt;
! Crewmate who got bonus&lt;br /&gt;
|-&lt;br /&gt;
| Pete Richardson || There's no excuse (for being a **) || {{todo|?}}&lt;br /&gt;
|-&lt;br /&gt;
| Epoq || It's been emotional... || {{todo|?}}&lt;br /&gt;
|-&lt;br /&gt;
| Stand Well Back || Exploding Trousers || {{todo|?}}&lt;br /&gt;
|-&lt;br /&gt;
| Rustic Vines || The Next Adventure || {{todo|?}}&lt;br /&gt;
|-&lt;br /&gt;
| All she wrote || 7AM Already ? || {{todo|?}}&lt;br /&gt;
|-&lt;br /&gt;
| I've got flip flops || What is wrong with my arse ft. Lance? || {{todo|?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Flair ==&lt;br /&gt;
&lt;br /&gt;
These flair items can be purchased for 6 {{Klix}}.&lt;br /&gt;
&lt;br /&gt;
{{Note| Bumpkinoid is purchased for 12 {{Klix}} }}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| Robot Butler&lt;br /&gt;
| [[Image:Drone.png]]&lt;br /&gt;
| A completely useless assistant, but it does look awesome!&lt;br /&gt;
|-&lt;br /&gt;
| Cognitive Overload&lt;br /&gt;
| [[Image:Gears.png]]&lt;br /&gt;
| Your brain is working overtime. Watch out for collateral neural impact damage.&lt;br /&gt;
|-&lt;br /&gt;
| Foul Mood&lt;br /&gt;
| [[Image:Hoveringcloud.png]]&lt;br /&gt;
| Spread bad moods and cynicism, a little cloud follows you wherever you go.&lt;br /&gt;
|-&lt;br /&gt;
| Let's Groove&lt;br /&gt;
| [[Image:Music.png]]&lt;br /&gt;
| Are we ready to party or what?&lt;br /&gt;
|-&lt;br /&gt;
| And then there was light...&lt;br /&gt;
| [[Image:Rayoflight.png]]&lt;br /&gt;
| You see the void, you know the unthinkable, You know the truth. You are enlightened.&lt;br /&gt;
|-&lt;br /&gt;
| Innocence Incarnate&lt;br /&gt;
| [[Image:Ring.png]]&lt;br /&gt;
| Inner peace is written all across your face... well just above your head to be more precise!&lt;br /&gt;
|-&lt;br /&gt;
| Bumpkinoid&lt;br /&gt;
| [[Image:Supercitrouille.png]]&lt;br /&gt;
| Your Pumpkinesophilia is getting out of control&lt;br /&gt;
|-&lt;br /&gt;
| Interior Void&lt;br /&gt;
| [[Image:Thinking.png]]&lt;br /&gt;
| ...&lt;br /&gt;
|-&lt;br /&gt;
| Melting Hearts&lt;br /&gt;
| [[Image:Trailinghearts.png]]&lt;br /&gt;
| Spread peace and love by leaving a little trail of cute hearts wherever you go...&lt;br /&gt;
|-&lt;br /&gt;
| Bubblehead&lt;br /&gt;
| [[Image:Bubblehead.png]]&lt;br /&gt;
| To ensure you stand out from the crowd in this intersidereal void&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skins ==&lt;br /&gt;
&lt;br /&gt;
Skins can be purchased for 25 {{Klix}}. Once purchased they are permanently unlocked and you can switch between skins on your account page.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Eleesha williams 1.png]]&lt;br /&gt;
| '''Eleesha Williams'''&amp;lt;br&amp;gt;An elegant, practical outfit, idea for strolling through the Daedalus unencumbered. Usable ad infinitum.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:finola_keegan$1.png]]&lt;br /&gt;
| '''Finola Keegan'''&amp;lt;br&amp;gt;Todo: Add description text.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ian soulton 1.png]]&lt;br /&gt;
| '''Ian Soulton'''&amp;lt;br&amp;gt;A labcoat is always good for making people take you seriously. Usable ad infinitium.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Frieda_bergmann$1.png]]&lt;br /&gt;
| '''Frieda Bergmann'''&amp;lt;br&amp;gt;Albus Mc Gonadalf set.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Janice kent 1.png]]&lt;br /&gt;
| '''Janice Kent'''&amp;lt;br&amp;gt;A charming négligé, ideal for nights in good company Spring/Summer/Leather Collection. Usable ad infinitum.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Jiang hua 1.png]]&lt;br /&gt;
| '''Jiang Hua'''&amp;lt;br&amp;gt;A 100% Organic outfit, ideal for autumnal dancing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Kim jin su 1.png]]&lt;br /&gt;
| '''Kim Jin Su'''&amp;lt;br&amp;gt;Formal-Commandant Style!&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Kim jin su 2.png]]&lt;br /&gt;
| '''Kim Jin Su'''&amp;lt;br&amp;gt;A costume guaranteed to strike fear in the hearts of hemophiliacs!&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Stephen seagull 1.png]]&lt;br /&gt;
| '''Stephen Seagull'''&amp;lt;br&amp;gt;Ho! Ho! Ho!&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Terrence archer 1.png]]&lt;br /&gt;
| '''Terrence Archer'''&amp;lt;br&amp;gt;You get the feeling you're going faster than before, or not.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Wang chao 1.png]]&lt;br /&gt;
| '''Wang Chao'''&amp;lt;br&amp;gt;Make a statement in this 80s outfit made of leather, leather and more leather.  There will be blood... usable ad infinitum.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Raluca tomescu 1.png]]&lt;br /&gt;
| '''Raluca Tomescu'''&amp;lt;br&amp;gt;A silk evening dress, perfect for those gothic evening engagements.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Roland zuccali$1.png]]&lt;br /&gt;
| '''Roland Zuccali'''&amp;lt;br&amp;gt;Space goblin here, someone requested a reading of the riot act?&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Gioele_rinaldo$1.png]]&lt;br /&gt;
| '''Gioele Rinaldo'''&amp;lt;br&amp;gt;Ideally right after a nice shower, that right there'll get your blood pumping...&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:paola_rinaldo$1.png]]&lt;br /&gt;
| '''Paola Rinaldo'''&amp;lt;br&amp;gt;Mrs Claus has a special present just for you...&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Zhong_chun$1.png]]&lt;br /&gt;
| '''Zhong Chun'''&amp;lt;br&amp;gt;Chun multi-pass !  Muuuulti-paaasss !&lt;br /&gt;
|}&lt;br /&gt;
{{Todo|Add all new skins}}&lt;/div&gt;</summary>
		<author><name>Red</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Support_Drone</id>
		<title>Support Drone</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Support_Drone"/>
				<updated>2015-11-02T02:20:25Z</updated>
		
		<summary type="html">&lt;p&gt;Red: Typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Support Drone|&lt;br /&gt;
Icon =&lt;br /&gt;
Help_drone.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
A helpful, autonomous machine which attempts to repair defective equipment in the room before moving somewhere else.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
The best friend of the man-about-ship, this drone can carry out many tasks in your place.&lt;br /&gt;
| In-game Effects =&lt;br /&gt;
*The Drone carries out actions similar to those of the crew.&lt;br /&gt;
*Try to repair the defective equipment in the room before you leave.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
The support drone fulfills the automatic maintenance objective planned for the Magellan project. Employing the Beta-Slave protocol it is almost possible to replace a human being. Aside from the minor issue of building the thing...&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
Found in '''[[Daedalus]]'''&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Origin 2 =&lt;br /&gt;
'''Extra Drone''' [[NERON Projects|NERON Project]]&lt;br /&gt;
| Origin Amount 2 =&lt;br /&gt;
1&lt;br /&gt;
| Construction Material 1 =&lt;br /&gt;
Scrap Metal&lt;br /&gt;
| Construction Material Amount 1 =&lt;br /&gt;
4&lt;br /&gt;
| Construction Material 2 =&lt;br /&gt;
Plastic Scraps&lt;br /&gt;
| Construction Material Amount 2 =&lt;br /&gt;
1&lt;br /&gt;
| Has Passive Effect in Room =&lt;br /&gt;
yes&lt;br /&gt;
| Repair Chance =&lt;br /&gt;
&lt;br /&gt;
| Can be Hidden =&lt;br /&gt;
no&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
[[Image:Extra_drone.png|right]]&lt;br /&gt;
The '''Support Drone''' is a robot designed by {{Character|Terrence}} which can perform generic utility tasks, like repairs, across the ship. The [[Daedalus]] starts with one Drone already built and active, and additional ones can be created via the '''Extra Drone''' [[NERON Project]] and {{Item|Blueprints}} provided by the {{Skill|Robotics Expert}} skill. Drones, like {{Item|Schrödinger}}, can be carried in your [[inventory]] and dropped off in any room.&lt;br /&gt;
&lt;br /&gt;
== Drone Actions ==&lt;br /&gt;
&lt;br /&gt;
Drones carry out tasks at the end of every cycle. Having multiple Drones in a room increases the chance of success, as each Drone will launch its own, separate attempts at performing the action.&lt;br /&gt;
&lt;br /&gt;
The Drone will attempt to perform '''one''' (or '''two''' with '''Turbo''' upgrade) of the following tasks per cycle, ordered by priority:&lt;br /&gt;
&lt;br /&gt;
# If upgraded with '''Pilot''', the ''Drone'' will '''board a [[Patrol Ship]]''' in the room and shoot [[Hunters]].&lt;br /&gt;
#* This lasts until all Hunters have been destroyed or the ship runs out of ammunition.&lt;br /&gt;
#If upgraded with '''Firefighter''', the ''Drone'' will attempt to '''extinguish a fire''' in the room.&lt;br /&gt;
#:{{Confirm|Does the extinguishing take place before fire damage is calculated?}}&lt;br /&gt;
# The ''Drone'' will attempt to '''repair a broken object''' in the room.&lt;br /&gt;
#* Base success chance and improvement per cycle are the same as those of a non-{{Skill|Technician}} human.&lt;br /&gt;
#* Unlike humans, Drones do not require {{Item|Scrap Metal}} to repair broken spacecraft.&lt;br /&gt;
#:{{Bug|Can repair a hidden broken object. The object remains hidden, but there will be a room log about the object being repaired.}}&lt;br /&gt;
# If there is nothing left to do, the ''Drone'' will randomly wander into an adjacent room.&lt;br /&gt;
#*This happens even if it's in a character's inventory.&lt;br /&gt;
&lt;br /&gt;
== Upgrading Drones ==&lt;br /&gt;
&lt;br /&gt;
A single ''Support Drone'' can be upgraded multiple times by a {{Skill|Robotics Expert}}. Each upgrade takes 2 {{Item|Scrap Metal}}. The same upgrade cannot be applied twice.&lt;br /&gt;
&lt;br /&gt;
Available upgrades:&lt;br /&gt;
* '''Firefighter''': Can extinguish fires.&lt;br /&gt;
*: {{Confirm|The Firefighter upgrade may cause a drone to become immune to fire, extinguishing itself before it can take damage from the fire.}}&lt;br /&gt;
* '''Turbo''': 2 actions instead of 1 each cycle.&lt;br /&gt;
* '''Pilot''': Patrol ships are usable for the drones.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Drones do '''not''' act as [[characters]] or {{Item|Cameras}} for the purpose of [[Privacy Levels|action privacy]], meaning they will not affect {{Privacy|Covert}} or {{Privacy|Secret}} actions.&lt;br /&gt;
* Drones should be assembled and upgraded in later stages of the game, as ''Scrap Metal'' is a valuable {{Item|Blueprint}} component early on, and fires and equipment breakages increase in frequency as the round progresses.&lt;br /&gt;
* Try to keep tabs on where Drones are, as they have a habit of wandering aimlessly around the ship and it might take a while to find one when you need it. Keeping a Drone in inventory won't stop it from sneaking away on cycle change.&lt;br /&gt;
* Drones are the preferred means of repairing [[Patrol Ship|Patrol Ships]] and the [[Pasiphae]] as, unlike [[Characters|humans]], they don't need ''Scrap Metal'' to do so.&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete Item]]&lt;/div&gt;</summary>
		<author><name>Red</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Titles</id>
		<title>Titles</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Titles"/>
				<updated>2015-11-01T00:25:28Z</updated>
		
		<summary type="html">&lt;p&gt;Red: Typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Pa core.png]] NERON, the artificial intelligence of the Daedalus, assigns three special '''Titles''' to certain individuals among the crew. These are:&lt;br /&gt;
&lt;br /&gt;
* [[File:Title 01.png]] '''Commander''': {{Character|Jin Su|long}}&lt;br /&gt;
* [[File:Title 02.png]] '''NERON Administrator''': {{Character|Janice|long}}&lt;br /&gt;
* [[File:Title 03.png]] '''Communications Officer''': {{Character|Paola|long}}&lt;br /&gt;
&lt;br /&gt;
If a crew member is no longer capable of fulfilling their duty, any Titles they carry transfer to another crew member at the beginning of the next cycle in a [[#Title Hierarchy|predetermined order]].&lt;br /&gt;
&lt;br /&gt;
{{Character|Stephen}}'s {{Skill|Opportunist}} skill is connected to Titles in that he gains 5 bonus {{AP}} for the first time he is assigned a title.&lt;br /&gt;
&lt;br /&gt;
== [[File:Title 01.png]] Commander ==&lt;br /&gt;
&lt;br /&gt;
The '''Commander''' [[Navigation|navigates]] the Daedalus using the Command Terminal. The Commander can turn and move the ship to orbit planets or run away from [[Hunters]] as well as issue missions to the crew.&lt;br /&gt;
&lt;br /&gt;
=== Missions ===&lt;br /&gt;
&lt;br /&gt;
At the cost of 1 {{AP}} the Commander can issue a mission once per day. Missions can only be given to [[characters]] with whom you can communicate, either by being in the same room, via {{Item|Walkie Talkie}}/{{Item|iTrackie}} or having the {{Status|Brainsync}} status. The mission description is for flavor and is not binding. The character who accepts the mission receives 3 {{AP}} and a [[File:Info.png]] notification with a description of the mission in the [[File:Tip.png]] Tips channel. &lt;br /&gt;
&lt;br /&gt;
As long as the missions are not rejected, a character can save up several missions for usage at once, since they stack and do not expire. If the selected character rejects the assigned mission, they do not receive any {{AP}}, yet the ''Commander'' still loses the {{AP}} spent issuing the mission. However, they are refunded the right to issue a mission on the same day.&lt;br /&gt;
&lt;br /&gt;
== [[File:Title 02.png]] NERON Administrator ==&lt;br /&gt;
&lt;br /&gt;
The '''NERON Administrator''' carries favor with the Daedalus' computer intelligence [[File:Neron.png]] '''NERON'''. The administrator has the ability to access multiple options and change the settings for how the ship's artificial intelligence behaves through the [[BIOS Terminal]]. &lt;br /&gt;
&lt;br /&gt;
The NERON Administrator also has the ability to post messages to the ship from NERON by entering ''/neron &amp;lt;your message here&amp;gt;''. Note that the command needs to be all lower case in order to work correctly.&lt;br /&gt;
&lt;br /&gt;
=== Accessing BIOS ===&lt;br /&gt;
&lt;br /&gt;
{{Main|BIOS Terminal}}&lt;br /&gt;
&lt;br /&gt;
The title of ''NERON Administrator'' carries with it the minor burden of being responsible for NERON's [[BIOS Terminal|BIOS settings]], which has to be done at the start of the round and every once in a while during the progressing game.&lt;br /&gt;
&lt;br /&gt;
==[[File:Title 03.png]] Communications Officer==&lt;br /&gt;
&lt;br /&gt;
The '''Communications Officer''' is responsible for decoding [[Communications#Rebel_Bases|Rebel Base]] signals, working with the [[Communications#Xyloph_DB|Xyloph Database]],[[Communications#Version|updating NERON's software]] to unlock additional [[NERON Projects]] for the ship and contacting alien vessels. They are also capable of broadcasting '''General Announcements''' to the entire crew of the Daedalus, as well as granted the ability to communicate on [[Inventory#Gear|Walkie Talkie]] channels without having to carry one.&lt;br /&gt;
&lt;br /&gt;
=== General Announcements ===&lt;br /&gt;
&lt;br /&gt;
The Communications Officer may, at any time, issue a '''General Announcement'''. This may be used to keep crew members aware of important findings and organize help to save the ship from various Mush and environmental threats. Once an announcement is broadcast all crew members will receive a [[File:Info.png]] notification with a description of the announcement in the [[File:Tip.png]] Tips channel.&lt;br /&gt;
&lt;br /&gt;
{{Note|'''General Announcements''' are stackable up to the last 10 announced, so players will be annoyed if you make several at regular intervals because when they first log in they will be met with a barrage of unavoidable messages that they must will have to click through.}}&lt;br /&gt;
&lt;br /&gt;
== Title Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
The following table details the order of succession in which [[characters]] are assigned a title. To receive a title, a crew member must not be [[Image:P dead.png|class=icon-margin]] '''dead''', {{Status|Berzerker}} or {{Status|Inactive}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| [[File:Title 01.png|#Commander|Icon]] Commander&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| [[File:Title 02.png|#NERON Administrator|Icon]] NERON Administrator&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| [[File:Title 03.png|#Communications Officer|Icon]] Communications Officer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| {{Character|Jin Su|long}}&lt;br /&gt;
| {{Character|Janice|long}}&lt;br /&gt;
| {{Character|Paola|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| {{Character|Chao|long}}&lt;br /&gt;
| {{Character|Terrence|long}}&lt;br /&gt;
| {{Character|Eleesha|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| {{Character|Gioele|long}}&lt;br /&gt;
| {{Character|Eleesha|long}}&lt;br /&gt;
| {{Character|Andie|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| {{Character|Stephen|long}}&lt;br /&gt;
| {{Character|Raluca|long}}&lt;br /&gt;
| {{Character|Stephen|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| {{Character|Frieda|long}}&lt;br /&gt;
| {{Character|Finola|long}}&lt;br /&gt;
| {{Character|Janice|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| {{Character|Kuan Ti|long}}&lt;br /&gt;
| {{Character|Andie|long}}&lt;br /&gt;
| {{Character|Roland|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| {{Character|Hua|long}}&lt;br /&gt;
| {{Character|Frieda|long}}&lt;br /&gt;
| {{Character|Hua|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8&lt;br /&gt;
| {{Character|Derek|long}}&lt;br /&gt;
| {{Character|Ian|long}}&lt;br /&gt;
| {{Character|Derek|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
| {{Character|Roland|long}}&lt;br /&gt;
| {{Character|Stephen|long}}&lt;br /&gt;
| {{Character|Jin Su|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
| {{Character|Raluca|long}}&lt;br /&gt;
| {{Character|Paola|long}}&lt;br /&gt;
| {{Character|Kuan Ti|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| {{Character|Finola|long}}&lt;br /&gt;
| {{Character|Jin Su|long}}&lt;br /&gt;
| {{Character|Gioele|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| {{Character|Paola|long}}&lt;br /&gt;
| {{Character|Hua|long}}&lt;br /&gt;
| {{Character|Chun|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 13&lt;br /&gt;
| {{Character|Terrence|long}}&lt;br /&gt;
| {{Character|Kuan Ti|long}}&lt;br /&gt;
| {{Character|Ian|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14&lt;br /&gt;
| {{Character|Eleesha|long}}&lt;br /&gt;
| {{Character|Gioele|long}}&lt;br /&gt;
| {{Character|Finola|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 15&lt;br /&gt;
| {{Character|Andie|long}}&lt;br /&gt;
| {{Character|Chun|long}}&lt;br /&gt;
| {{Character|Terrence|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16&lt;br /&gt;
| {{Character|Ian|long}}&lt;br /&gt;
| {{Character|Roland|long}}&lt;br /&gt;
| {{Character|Frieda|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 17&lt;br /&gt;
| {{Character|Janice|long}}&lt;br /&gt;
| {{Character|Chao|long}}&lt;br /&gt;
| {{Character|Chao|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 18&lt;br /&gt;
| {{Character|Chun|long}}&lt;br /&gt;
| {{Character|Derek|long}}&lt;br /&gt;
| {{Character|Raluca|long}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Jin Su]] [[Category:Janice]] [[Category:Paola]]&lt;/div&gt;</summary>
		<author><name>Red</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Player_Resources</id>
		<title>Player Resources</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Player_Resources"/>
				<updated>2015-10-29T02:14:23Z</updated>
		
		<summary type="html">&lt;p&gt;Red: Typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During a ''Mush'' journey, the players have several '''personal resources''' at their disposal. Managing them properly is a key factor in victory.&lt;br /&gt;
&lt;br /&gt;
== Action Points ==&lt;br /&gt;
===General===&lt;br /&gt;
Action Points {{AP}} is one of the main resource of a character. They correspond to time / energy that are used to perform actions (or even attempt to). Most actions cost 1-2 {{AP}}, but there are also more complex actions that require more. {{AP}} can be converted to {{MP}}, but not vice versa. In some cases {{AP}} usage can be reduced or increased by specific [[Inventory|items]], [[Skills|skills]] or [[Characters|character traits]].&lt;br /&gt;
&lt;br /&gt;
====Obtaining====&lt;br /&gt;
Each character regenerates 1 {{AP}} at the beginning of each cycle. If a character sleeps when a cycle changes that character regenerates 1 additional {{AP}}. There are [[Skills|skills]] and [[Characters|character traits]] that can affect points regeneration both negatively and positively. Another way to regain some {{AP}} is to [[Inventory#Rations|eat, drink]] or take [[Inventory#Rations|pills]] (pills have randomly assigned properties at the beginning of a game &amp;amp;mdash; it's not advised to take any without knowledge their effects). Accepting a mission from the [[Titles#Commander|commander]] grants 3 {{AP}}.&lt;br /&gt;
&lt;br /&gt;
=== Skill-specific Action Points ===&lt;br /&gt;
Some of the actions can be performed by spending special skill-specific APs, instead of general {{AP}}. These special points are given to characters with specific skills at a daily basis. They can be spend only on skill related jobs in 1 to 1 ratio - one action (attempt) per point. Special APs are consumed prior to normal {{AP}}. Characters can have a maximum of 2 days of skill APs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Comes&amp;lt;br&amp;gt;with&amp;lt;br&amp;gt;skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Appliance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain per day&amp;lt;br&amp;gt;/Image&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tech Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Technician]]&lt;br /&gt;
| Can be spent on repairing and dismantling&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1[[image:Pa eng.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Gardening Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Botanist]]&lt;br /&gt;
| Can be spent on plants related jobs: hybridizing, treating, watering&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa garden.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''NERON&amp;lt;br&amp;gt;project points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Designer]]&lt;br /&gt;
| Can be spent on NERON projects&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa core.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''IT action points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[IT Expert]]&lt;br /&gt;
| Can be spent on accessible terminals&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa comp.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Heal Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Nurse]]&lt;br /&gt;
| Can be spent to heal crew members&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1[[image:Pa heal.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Pilgred Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Physicist]]&lt;br /&gt;
| Can be spent on repairing Pilgred&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1[[image:Pa pilgred.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Shooting Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Shooter]]&lt;br /&gt;
| Can be spent on firing weapons (mounted or manual)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa shoot.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooking Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Chef]]&lt;br /&gt;
| Can be spent on cooking food &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +4[[image:Pa cook.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Movement Points ==&lt;br /&gt;
===General===&lt;br /&gt;
Movement points {{MP}} are used to move between rooms of the ship (moving within rooms is free). Passing a door costs 1 {{MP}}. The exception is [[Terrence Archer]], which moves for free if there is a person in a room he leaves.&lt;br /&gt;
&lt;br /&gt;
====Obtaining====&lt;br /&gt;
At the beginning of each cycle one {{MP}} is recovered. Movement Points can also be obtained through conversion of {{AP}} Action Points. The conversion takes place automatically when a character moves to another room while not having any {{MP}} but having at least 1 {{AP}}. 1 {{AP}} is converted to 3 {{MP}}. The {{MP}} regeneration and conversion rates can be affected by: [[Characters|character traits]], [[Inventory|items]] and [[Ship Equipment]].&lt;br /&gt;
&lt;br /&gt;
== Glory Points ==&lt;br /&gt;
{{Main|Glory}}&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
{{XP}} Experience Points are account wide points that are earned though playing and used to level up various characters available in ''Mush''. They are not bound to any character until they are used. You can use {{XP}} to level up any of the 18 [[Characters|human characters]] or invest them into new {{Character|Mush}} skills.&lt;br /&gt;
&lt;br /&gt;
=== Gaining {{XP}}===&lt;br /&gt;
On every cycle change you gain 1 {{XP}} (or 2 {{XP}} if you're playing in {{Gold Mode}}).&lt;br /&gt;
&lt;br /&gt;
The [[Welcome Pack]] gives you a one-time bonus of 80 {{XP}}.&lt;br /&gt;
&lt;br /&gt;
The {{Gold Project|SNC Kitchen}} also gives you a 6% chance to get +1 {{XP}} at the start of cycle 6 and +2 {{XP}} at the start of cycle 7.&lt;br /&gt;
&lt;br /&gt;
=== Experience Table ===&lt;br /&gt;
The following table is an overview showing how much {{XP}} is needed to progress characters to certain levels.&lt;br /&gt;
&lt;br /&gt;
Note that gaining a level makes new skills available to choose from. However, since in most cases human skills are selected at the very beginning, and cannot be changed, it is generally not useful to level up the current character ''while'' in game. Two exceptions are The Mush (whose skills are often selected only when needed), and the ''guard'' action which requires to be of level at least 3.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Human&lt;br /&gt;
! colspan=6 | {{Character|Mush}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Level|1}} || - ||{{Level|1|Mush}} || - ||{{Level|7|Mush}} || 120 {{XP}} ||{{Level|13|Mush}} || 240 {{XP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Level|2}} || 5 {{XP}} ||{{Level|2|Mush}} || 4 {{XP}} ||{{Level|8|Mush}} || 140 {{XP}} ||{{Level|14|Mush}} || 260 {{XP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Level|3}} || 50 {{XP}} ||{{Level|3|Mush}} || 25 {{XP}} ||{{Level|9|Mush}} || 160 {{XP}} ||{{Level|15|Mush}} || 280 {{XP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Level|4}} || 200 {{XP}} ||{{Level|4|Mush}} ||  50 {{XP}} ||{{Level|10|Mush}} || 180 {{XP}} ||{{Level|16|Mush}} || 300 {{XP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Level|5}} || 250 {{XP}} ||{{Level|5|Mush}} ||  75 {{XP}} ||{{Level|11|Mush}} || 200 {{XP}} ||{{Level|17|Mush}} || 350 {{XP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Level|6}} || 500 {{XP}} ||{{Level|6|Mush}} ||  100 {{XP}} ||{{Level|12|Mush}} || 220 {{XP}} ||{{Level|18|Mush}} || 400 {{XP}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Total: 1005 {{XP}}&lt;br /&gt;
! colspan=6 | Total: 3104 {{XP}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Red</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Dangers</id>
		<title>Dangers</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Dangers"/>
				<updated>2015-10-29T02:10:33Z</updated>
		
		<summary type="html">&lt;p&gt;Red: Typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
Dangers randomly occur over the ship. It can happen during any cycle of the day. The chance increases more and more as the day passes. Different dangers can happen in the same room too. It is important to maintain high amount of {{health}} and fairly high of {{morale}} so you don't get killed by accidents, especially in late games.&lt;br /&gt;
&lt;br /&gt;
== Daedalus ==&lt;br /&gt;
&lt;br /&gt;
=== Hunters ===&lt;br /&gt;
{{Main|Hunters}}&lt;br /&gt;
* [[Hunters]] will fire at the Daedalus at the beginning of each cycle if left unchecked, for a random amount of damage (1-3) much like patrol craft. They may also fire at patrol craft, or even at each other (with the Meridon Scrambler [[research]]), but mostly at your ship.&lt;br /&gt;
** This will cause the Daedalus to lose some {{Armor}} or weaken the [[Plasma Shield]].&lt;br /&gt;
*** If the {{armor}} reaches 0, the Deadalus gets destroyed and all crew members die.&lt;br /&gt;
* They will '''not''' fire right when they appear, nor the cycle after that. This means the crew has 2 cycles to either kill or outrun them before they start doing damage.&lt;br /&gt;
** This can be crucial to consider. If you are faced with 40+ hunters and not enough {{AP}} on your pilots, that cycle of respite can change the look of things ''if'' you still have it.&lt;br /&gt;
&lt;br /&gt;
=== Communications Signal === &lt;br /&gt;
* The signal with Sol can be broken by:&lt;br /&gt;
** There are two Xyloph DB projects that will make you lose the signal with Sol. &lt;br /&gt;
** Using the microwave will also often cut the signal.&lt;br /&gt;
** Occasionally, especially when signal strength is low, the signal will cut out on its own for no particular reason.&lt;br /&gt;
&lt;br /&gt;
=== Broken Equipment/Doors === &lt;br /&gt;
* Equipment and doors can randomly break at cycle change, and the probability increases as time passes.&lt;br /&gt;
* NERON will announce spontaneous breakages of equipment, but not of doors. There will be NO announcement if&lt;br /&gt;
** The equipment was broken through [[sabotage]]&lt;br /&gt;
** The equipment was damaged by a fire&lt;br /&gt;
** The equipment was damaged by an electrical spike&lt;br /&gt;
* If there are several similar pieces of equipment (like patrol craft), NERON will not specify which one it is.&lt;br /&gt;
* Regardless of announcement, the total number of broken doors and equipment will be shown in the alerts. Once reported by a crewmember, a list will also show the respective entry until the item is fixed, at which point it automatically disappears.&lt;br /&gt;
** Paying attention to this can help you track the activity of drones without looking at the rooms.&lt;br /&gt;
&lt;br /&gt;
== Health ==&lt;br /&gt;
&lt;br /&gt;
=== Fires === &lt;br /&gt;
* Always announced by NERON.&lt;br /&gt;
&lt;br /&gt;
* Does not consume oxygen despite popular belief.&lt;br /&gt;
&lt;br /&gt;
* Reporting the fire will put an alert in the Alerts Bar with a notification of which room the fire is in.&lt;br /&gt;
&lt;br /&gt;
* Fires can be caused randomly at cycle change as the ship goes on as well as:&lt;br /&gt;
** Mush skill Pyromaniac.&lt;br /&gt;
**  Shooting weapons and Grenade Rocket Launcher.&lt;br /&gt;
**  Invertebrate Shell cartridge. &lt;br /&gt;
&lt;br /&gt;
* Every cycle that it goes on (including the cycle in which it started), each of the following effects may be triggered randomly:&lt;br /&gt;
**  Damage equipment (except doors) and break/destroy objects in the room.&lt;br /&gt;
**  Does 2-3 points of damage to the {{Armor}}&lt;br /&gt;
**  Spread to an adjacent room. &lt;br /&gt;
**  Injures a crew in the room for 2 {{hp}} (note that some crew may be injured while others are safe for this turn)&lt;br /&gt;
*** If crew member dies, the cause of death will be: &amp;quot;'Burned'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Can be put out:&lt;br /&gt;
**  Manually by anyone with an {{Item|Extinguisher}}&lt;br /&gt;
**  Manually by a {{Skill|Firefighter}} (with or without extinguisher)&lt;br /&gt;
**  Automatically by a [[Drone]] firefighter.&lt;br /&gt;
**  Automatically with 25% chance every cycle (including the cycle the fire started) with {{Project|Sprinklers}}.&lt;br /&gt;
&lt;br /&gt;
=== Electrical Spike === &lt;br /&gt;
* Damages all equipment (except doors) in the room&lt;br /&gt;
* Injures all team members present for 3 {{hp}}&lt;br /&gt;
** If crew member dies, the cause of death will be: &amp;quot;'Electrocuted'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Room Shaking === &lt;br /&gt;
* Injures all crew present in the room for 1 to 3 {{hp}}&lt;br /&gt;
** The log of the accident and the crew member who is injured is [[public]], but the amount of injury is [[private]] and may differ between crew members.&lt;br /&gt;
*** The [[public]] log: ''The room suddenly starts to shake violently. The crewmembers present find themselves thrown to the floor and bits of the ceiling have collapsed here and there. What a wreck...''&lt;br /&gt;
** If crew member dies, the cause of death will be: &amp;quot;'Injuries'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Metal plates === &lt;br /&gt;
* Injures one crew present in the room for 4 to 6 {{hp}}&lt;br /&gt;
** The log of accident is [[public]], but the crew member who is injured and the amount of injury is [[private]].&lt;br /&gt;
*** The [[public]] log: ''An unexpected lurch caused a sheet of metal to land on (character's name). (He/She) is seriously injured!''&lt;br /&gt;
** If crew member dies, the cause of death will be: &amp;quot;'Steel plated'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Bug|This occurs in patrol ships, causing the ship to be lost forever if the pilot dies from the plate.}}&lt;br /&gt;
&lt;br /&gt;
{{Bug|This can also occur during expeditions.}}&lt;br /&gt;
&lt;br /&gt;
=== Diseases === &lt;br /&gt;
Some disorders and diseases occur spontaneously.&lt;br /&gt;
&lt;br /&gt;
==== Accidents ==== &lt;br /&gt;
* Most actions have a small chance of injuring the player for 2 {{hp}}&lt;br /&gt;
&lt;br /&gt;
* Moderate chance of losing 2 {{HP}} from doing repairs and picking up {{Item|Schrodinger}}&lt;br /&gt;
** If a crew member dies from picking up {{Item|Schrodinger}} or any other item, the cause of death will be: &amp;quot;'Putting the &amp;quot;Fun&amp;quot; in Funeral'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Death By Morale ===&lt;br /&gt;
* If your {{morale}} reaches 0, you will die within the next cycle and the cause of death will be: &amp;quot;'You put an end to it all'&amp;quot;&lt;br /&gt;
** If you somehow get your {{morale}} up before cycle change, you will not die.&lt;br /&gt;
* Not having good {{morale}} can be deadly, and can be exploited by the {{Character|Mush}}.&lt;br /&gt;
&lt;br /&gt;
=== Witnessing Death ===&lt;br /&gt;
* You have 1 {{morale}} less when a crew member dies. (Unless the death is due to Depression, then there is no morale loss.)&lt;br /&gt;
** No {{morale}} loss if you are a {{skill|Detached Crewmember}}.&lt;br /&gt;
** Gain 3 {{AP}} if you are {{skill|Cold Blooded}}.&lt;br /&gt;
* Chance of [[illness]] when you are in the same room with the crew member who just died.&lt;br /&gt;
** Zero risk of psychological illness if you are a {{skill|Detached Crewmember}}.&lt;br /&gt;
&lt;br /&gt;
=== Panic Attacks ===&lt;br /&gt;
* Random event that takes 3 {{morale}} away from a crew member.&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
Traits are personal characteristics that individual characters have that affect the game-play, and strategy. Not all characters have traits, and not all traits are positive. &lt;br /&gt;
* Traits such as:&lt;br /&gt;
** {{Trait|Germaphobe}} - {{Character|Finola}} You lose 1 {{Morale}} for every cycle you remain {{Status|Dirty}}. You're also banned from stroking {{Item|Schrodinger}}.&lt;br /&gt;
** {{Trait|Antisocial}} - {{Character|Raluca}} At the start of each cycle, if the antisocial player is in a room containing another crewmember, they'll lose 1 {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{{todo|Give short description}}&lt;br /&gt;
* Skills such as:&lt;br /&gt;
** {{Skill|Premonition}}&lt;br /&gt;
** {{Skill|Demoralize}}&lt;br /&gt;
&lt;br /&gt;
=== Day Change ===&lt;br /&gt;
* Daily loss of 2 {{morale}} for anyone by default&lt;br /&gt;
* Daily loss of 1 {{morale}} for you if you are {{Skill|The Optimist}}, '''or''' for anyone if {{Skill|Mankind's only hope}} is present in the ship.&lt;br /&gt;
* Daily loss of 0 {{morale}} for you if you are {{Skill|The Optimist}} '''and''' {{Skill|Mankind's only hope}} is present in the ship&lt;br /&gt;
* Only 2 characters can actually possess {{Skill|Mankind's only hope}}: &lt;br /&gt;
** {{Character|Chun|long}}&lt;br /&gt;
** {{Character|Stephen|long}} who copy this skill with the {{Skill|Apprentice}} skill.&lt;br /&gt;
* Only 3 characters can actually possess {{Skill|The Optimist}}: &lt;br /&gt;
** {{Character|Roland|long}}&lt;br /&gt;
** {{Character|Kuan Ti|long}}&lt;br /&gt;
** {{Character|Stephen|long}} who copy this skill with the {{Skill|Apprentice}} skill.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Red</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Mush_Play</id>
		<title>Mush Play</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Mush_Play"/>
				<updated>2015-10-29T02:09:07Z</updated>
		
		<summary type="html">&lt;p&gt;Red: Typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Mush}}&lt;br /&gt;
Here's various tips &amp;amp; tricks for '''Mush Play''', starting you off with some advice on how to begin your conquest of the human crew (and race). Check the main articles on {{Character|Mush|long}} as well as each of the [[:Category:Mush Skill|Mush skills]] for more detailed information.&lt;br /&gt;
&lt;br /&gt;
==General Advice==&lt;br /&gt;
&lt;br /&gt;
*;First and foremost, communicate.&lt;br /&gt;
::''Mush'' is a social strategy game. The {{Character|Mush}} are severely outnumbered at the beginning and will fail if they don't coordinate with their partners. You also need to communicate with humans in general chat to avoid their suspicions, as your role is one of stealthy infiltration!&lt;br /&gt;
&lt;br /&gt;
*;Tooltips are dangerous.&lt;br /&gt;
::The in-game help tooltips tell you some possible Mush actions. However, they don't go over any of the ramifications, and following them as they appear is very likely to get you killed as an obvious Mush. Walk your own path instead, using information from this wiki.&lt;br /&gt;
&lt;br /&gt;
*;Know what your skills do.&lt;br /&gt;
::Don't be that person who asks in general chat, &amp;quot;Should I take {{Skill|Phagocyte}}?&amp;quot; [[Mush|Find out how they work]], ideally before you even pick them.&lt;br /&gt;
&lt;br /&gt;
*;Don't choose your skills immediately.&lt;br /&gt;
::Many [[:Category:Mush Skill|Mush skills]] are situational. By keeping skill slots open, you can level up some for better skills, and take what you need when you need it. Saving a slot for {{Skill|Anonymush}} is particularly useful for making the humans think that there are only 2 Mush when, in fact, you just created more.&lt;br /&gt;
&lt;br /&gt;
*;That Mutate button that costs 3 {{AP}}? Don't click it to find out what it does.&lt;br /&gt;
::This changes you into an obviously ''Mush'' {{Status|Berzerker}}. You will drop all [[Inventory|items]] you are carrying, be able to do more attack damage, and no longer be able to communicate on any channels other than the Mush channel. This is an endgame tactic, and will result in either you or the humans being dead shortly thereafter.&lt;br /&gt;
&lt;br /&gt;
*;Food does not nourish you.&lt;br /&gt;
::Consumables like {{Item|Standard Ration}}, {{Item|Banana}}, {{Item|Coffee}} etc. do ''not'' give {{Character|Mush}} any benefits, so save yourself the {{MP}} of walking to Refectory unless you're putting on a show for the humans.&lt;br /&gt;
&lt;br /&gt;
*;Beware the food test.&lt;br /&gt;
::Unlike with humans, eating ''ANY'' consumable will give you the {{Status|Full Stomach}} status, meaning you can't eat again after consuming a pill or {{Item|Banana}}. This can be used against you in an inescapable &amp;quot;food test&amp;quot;, so be wary of requests like that.&lt;br /&gt;
&lt;br /&gt;
*;Do not create a spore in front of other people or cameras.&lt;br /&gt;
::If you create a {{Status|Spore}} in a room with another person or a {{Item|Camera}}, everyone who comes into that room will be able to check the logs and see that you're Mush. Always make sure you are alone and no Camera is on the wall before you make spores.&lt;br /&gt;
::Remember that other Mush are people too; alone means completely alone.&lt;br /&gt;
&lt;br /&gt;
*;Coordinate with other Mush regarding spores.&lt;br /&gt;
::There are lots of limits surrounding spores. Only 4 of them - 2 after [[Anti-Spore Gas]] is researched - can be spawned daily by all {{Character|Mush}} on a ship. Each Mush can carry a maximum of 2 spores, which do not take up inventory slots. Any given Mush can only infect a single human by direct &amp;quot;spiking&amp;quot; once per day. So, if you're sporing different people, or if one Mush is making all the spores a ship can make, you aren't playing effectively. Coordination is a must.&lt;br /&gt;
&lt;br /&gt;
*;Be prepared with a reason why you're dirty.&lt;br /&gt;
::Making spores ''will'' make you [[Dirty]]. Being dirty without a reason is likely to get you killed on an active ship, especially if you are a character who should never get dirty, like {{Character|Finola}} or {{Character|Paola}}. The best method is to pair your spore making with a legitimate human activity that has a chance to make you dirty, and say that's why.&lt;br /&gt;
&lt;br /&gt;
*;Do not stay dirty for extended periods of time.&lt;br /&gt;
::This is a good way to get found out as {{Character|Mush}}. You will take 4 {{HP}} of damage when you shower (unless you're {{Skill|Splashproof}}), so putting it off as long as possible is good, but do so within reason. Saying you don't have the {{AP}} to shower only works for so long. Some characters can get away with staying [[Dirty]] easier than others (such as {{Character|Raluca}}), depending on how dirty your role about the ship is.&lt;br /&gt;
::Also, remember that {{Character|Finola}}'s {{Trait|Germaphobe}} trait makes her lose {{Morale}} each turn she's dirty, so if you're a Finola Mush, you will raise a LOT of suspicion by staying dirty.&lt;br /&gt;
&lt;br /&gt;
*;Do not shower a lot.&lt;br /&gt;
::This might seem a bit contradictory after the &amp;quot;not staying dirty&amp;quot; tip, however showering does do 3-5 {{HP}} points of damage to you. Even if you're using {{Skill|Phagocyte}} to mitigate the damage by eating spores to heal, picking up and putting down the {{Item|Soap}} shows in the room logs. An observant crew may start to wonder why you're showering as often as you are, if you're not a character who should be dirty a lot.&lt;br /&gt;
&lt;br /&gt;
*;Mush cannot become sick.&lt;br /&gt;
::If humans eat spoiled food, they have a chance of becoming [[Illnesses#Diseases|sick and throwing up]]. If someone eats food 3 days after it was fresh, and does not become sick (at a 90% chance), that person is most likely a {{Character|Mush}}. Also, you cannot receive illness or mental illness from killing or being witness of death.&lt;br /&gt;
::[[Illnesses]] you've contracted before you joined the Mush, however, stay on you for a while, which may be used as camouflage.&lt;br /&gt;
&lt;br /&gt;
*;Do not sabotage things in rooms where people don't often go.&lt;br /&gt;
::The displayal of sabotaged equipment follows different rules to regular equipment breaking, so pay attention how and when you sabotage.&lt;br /&gt;
::Example: You go into the Center Alpha Storage and sabotage the Oxygen Tank there. It's found and fixed, and you're the only one who's been in the room, right around the time when a broken thing appeared, so now you're a suspect.&lt;br /&gt;
&lt;br /&gt;
*;The &amp;quot;genome&amp;quot; mushroom button under your list of Mush skills lets you pick your human skills.&lt;br /&gt;
::Choose your human skills quickly so as to give you more ways to look useful while saving your {{AP}} for strategic mushery. You can only select skills you've unlocked for the respective character; this also goes for humans you've {{Skill|Transfer}}red into.&lt;br /&gt;
&lt;br /&gt;
*;Be a good sport&lt;br /&gt;
::Obviously, being injected with the [[Retro-Fungal Serum]] is most definitely not a good thing, since you will lose all your hard-earned Mush Glory and skills, the other Mush on board will lose a valuable ally, and if you've done a lot of damage the remaining crew might still be bitter against you, but [[griefing]] will solve nothing, except leading to a game end where you won't even get Human glory. So, don't actively try to be De-Mushified, but don't try to bring down the ship with you if you get cured, either. You're on the same boat as everyone else now (more than ever), so take it with dignity and do your best to help out your new team.&lt;br /&gt;
==Specific Guides==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Enfilade's Way of the Mush]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[http://mush.twinoid.com/tid/forum#!view/112222?p=2|thread/34557086?p=1 Ageni's Art of the Patsy]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]] [[Category:Gameplay]] [[Category:Mush]]&lt;/div&gt;</summary>
		<author><name>Red</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Game_Basics</id>
		<title>Game Basics</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Game_Basics"/>
				<updated>2015-10-29T02:06:27Z</updated>
		
		<summary type="html">&lt;p&gt;Red: Typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Warning|Page is unfinished. Needs info on Statuses, a list of potential personal statuses, [[Inventory#Tools|Tools]]/[[Inventory]], [[Resources]], {{Item|Support Drone}}}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''[http://mush.twinoid.com/ Mush]''' is an interstellar survival game. Unlike Motion Twin's other survival game, '''[http://www.die2nite.com/#index Die2Nite]''', there is a heavy emphasis on coordination and teamwork between all members on the Human and Mush teams. Survival is accomplished via doing assorted tasks on the ship that will be useful to your teammates. The more survivors you have on your team, the easier it gets! &lt;br /&gt;
&lt;br /&gt;
The plot is simple: '''''Aliens''''' have invaded Earth, and worst yet, they have covertly taken over the Earth government and are trying to wipe humanity from the Universe. 16 desperate humans escape in an experimental ship to try and save Humanity from {{Character|Mush|long}}.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Game Overview==&lt;br /&gt;
===Teams===&lt;br /&gt;
{{Main|Human Play}}&lt;br /&gt;
&lt;br /&gt;
{{Main|Mush Play}}&lt;br /&gt;
&lt;br /&gt;
There are two teams of players on the ship. Humans who are trying to save Humanity, and {{character|mush|long}} who are trying to destroy us all. Every ship starts with two randomly chosen Mush. The only person that cannot be chosen as a first-round Mush (commonly called an Alpha Mush) is {{character|chun|long}} because she is 100% immune to the Mush infection. All 16 characters start out in cryosleep, and awaken as fellow Twinoid players choose who they will portray and begin playing the game. All players start out Human. Once all 16 characters have woken up, the two Alpha Mush will be chosen. Every character, including Mush, earn {{Glory}} [[Glory]] for different actions, and the most important character is chosen at the end of the game by whoever has the most Glory points. &lt;br /&gt;
&lt;br /&gt;
[[Human_Play|Human Goals:]]&lt;br /&gt;
* Find and destroy '''ALL''' Mush that are on the ship.&lt;br /&gt;
* Study the Mush and create the Anti-Mush Serum.&lt;br /&gt;
* Either return to Sol with the serum, or go to Eden and start Humanity from scratch.&lt;br /&gt;
&lt;br /&gt;
[[Mush_Play|Mush goals:]]&lt;br /&gt;
* Kill or Infect all Humans&lt;br /&gt;
* Destroy the Daedalus or survive to ensure the infection of Sol or Eden&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
{{Main|Chat}}&lt;br /&gt;
&lt;br /&gt;
The most important tool you have while playing this game is communication. The tool used for this is the [[Chat|chat box]]. It appears to the right of your screen. Be sure to keep an eye on it to coordinate with your fellow crew! Mush have their own private secondary channel which is only visible to them, unless a project allows access to the Human crew. Favorited threads will show up in their own tab. You can also have up to 3 private discussion tabs open at any time. Each private discussion tab can have any number of participants, but only they will be able to see what is said. Use the tabs at the top of the chat box to navigate between different sections of the chat.&lt;br /&gt;
&lt;br /&gt;
===Ship Stats to Monitor===&lt;br /&gt;
{{Main|Resources}}&lt;br /&gt;
&lt;br /&gt;
The following things are required for the game to continue. If the ship runs out of any of them, it is possible for the game to end for all people playing!&lt;br /&gt;
&lt;br /&gt;
* '''Food:''' should be kept in the refectory. Being out of food for too long causes starvation. To prevent starvation do not eat unless your character has the &amp;quot;hungry&amp;quot; icon, and only cook food right before eating it. Food can be found while exploring or Mush can eat their own spores.&lt;br /&gt;
&lt;br /&gt;
* [[Image:O2.png|class=icon-margin|Oxygen Icon]] '''Oxygen Level''' is listed at the top of the screen. It is kept in the Alpha and Bravo Central Storage rooms. Running out causes asphyxia. Oxygen can be found while exploring.&lt;br /&gt;
&lt;br /&gt;
* [[Image:Fuel.png|class=icon-margin|Fuel Icon]] '''Fuel Reserves''' are listed at the top of the screen. They are kept in tanks in the Alpha and Bravo Rear Storage rooms. Running out means that you cannot move to escape hunters or find resources. Fuel can be found while exploring.&lt;br /&gt;
&lt;br /&gt;
* [[Image:Shield.png|class=icon-margin|Armor Icon]] '''Armor''' is the shield at the top of the screen. It lowers one point per cycle per attacking ship. Running out means the ship is destroyed. It can be repaired by going out in a ship and using scrap metal to restore integrity.&lt;br /&gt;
&lt;br /&gt;
===Individual Stats to Monitor===&lt;br /&gt;
{{Main|Health}}&lt;br /&gt;
&lt;br /&gt;
* {{HP}} '''[[Health#Heath_Points|Health Points]]''' show how much damage you have taken. If you run out of health, you die. Health is lost by attacks from other crew members, random actions in the ship (including failures at things like repairing equipment), starvation, and certain illnesses.&lt;br /&gt;
&lt;br /&gt;
* {{Morale}} '''[[Health#Morale_Points|Morale Points]]''' show how well you are dealing with events on the ship. If you run out of morale, you die (by suicide). Mush do not lose morale. Any character with the optimist trait will lose 1 less morale per day. If {{character|chun}} is dead all human crew members lose 1 more morale per day. &lt;br /&gt;
&lt;br /&gt;
* [[Image:Dirty.png|class=icon-margin|Dirty Icon]] Dirty Status lets you know when your actions have covered you in filth. It is shown as an icon over your character picture on the left. When you get dirty, you can spend 2 {{AP}} '''Action Points''' to shower (1 {{AP}} when holding the Soap) in one of the Dorms. This is important because you cannot work on projects when dirty, and Mush are easy to spot early in the game since they get dirty constantly.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay Details==&lt;br /&gt;
&lt;br /&gt;
===Actions===&lt;br /&gt;
{{Main|Actions}}&lt;br /&gt;
&lt;br /&gt;
[[Actions]] are events that use up Action Points ({{AP}}). Every action gets logged in the room for later viewing. However, not everyone can see the log of every action. Be sure you're familiar with your action's log's privacy level before doing them, as there are some things you might just want to keep a secret. Things like not eating all the food, going on expeditions to get more oxygen and fixing broken equipment are all important, so plan your actions carefully.&lt;br /&gt;
&lt;br /&gt;
Moving from one room into another takes one Movement Point ({{MP}}). If you run out of movement points, 1 {{AP}} will be automatically converted into 3 {{MP}} when you decide to move, netting +2 {{MP}} after movement to the next room.&lt;br /&gt;
&lt;br /&gt;
Plan your movements carefully! Exiting a room then re-entering the same room will spend 2 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
The following actions are [[Aggression|'''Aggressive''']] and may result in the player being attacked for their actions. Aggressive actions typically cost 1 {{AP}}, but if Ian is in the room, aggressive actions cost 3 {{AP}}.&lt;br /&gt;
* Kick Off: Unarmed attack&lt;br /&gt;
* Attacking with a [[Inventory#Weapons|Weapon]] (not advised as weapons can break and are more useful for expeditions)&lt;br /&gt;
* Infecting someone with a spore&lt;br /&gt;
* Guarding a room or person&lt;br /&gt;
&lt;br /&gt;
'''A note on eating:'''You do NOT have to eat unless your character has the &amp;quot;hungry&amp;quot; icon. Do not eat food unless hungry as it increases the chances of the ship starving.&lt;br /&gt;
&lt;br /&gt;
===Cycles===&lt;br /&gt;
{{Main|Events at Cycle Change}}&lt;br /&gt;
&lt;br /&gt;
A new cycle happens every three hours. A new day starts at 1 am, French time. [http://www.worldtimeserver.com/current_time_in_FR.aspx Click to see current game time.] Each cycle the following events occur:&lt;br /&gt;
* +1 {{AP}}, +1 {{MP}}&lt;br /&gt;
* +1 {{AP}} if lying in a {{equipment|bed}}&lt;br /&gt;
* +1 {{XP}} (2 {{XP}} If you're playing in {{Gold Mode}})&lt;br /&gt;
* -1 {{Oxygen}} Oxygen from the ship's stores&lt;br /&gt;
* -1 {{Oxygen}} Oxygen for each broken oxygen tank&lt;br /&gt;
* -1 point of [[Health#Satisfaction|Satisfaction]] (usually unmarked)&lt;br /&gt;
Many more events may happen depending on your character, health, etc. If you are online when the cycle changes over, you will need to hit the &amp;quot;New Cycle&amp;quot; button to get your cycle rewards.&lt;br /&gt;
&lt;br /&gt;
===Game Modes===&lt;br /&gt;
{{Main|Game Modes}}&lt;br /&gt;
&lt;br /&gt;
There are three overall Game Modes: {{Bronze}}, {{Silver}} and {{Gold}}.&lt;br /&gt;
&lt;br /&gt;
{{Bronze Mode}} is the standard non-paying mode in which the game is played.&lt;br /&gt;
In Bronze Mode, your character will have just one free [[Skills|Skill]] slot (plus another slot for {{Character|Mush}} skills if they are a ''Mush''). There are no extra perks to this mode.&lt;br /&gt;
&lt;br /&gt;
{{Silver Mode}} is unlocked by buying Gold Days at least once and it's the mode you'll be in after your Gold Days run out. Gold Days rewarded from competitions do not usually trigger ''Silver Mode''. In ''Silver Mode'', your character will have two skill slots if human or four slots if Mush. In Mush mode, two skill slots are reserved for Mush skills while Two skill slots are for human skills.&lt;br /&gt;
&lt;br /&gt;
{{Gold Mode}} is a paid mode of the game, with assorted benefits.&lt;br /&gt;
To play in {{Gold Mode}}, you need to have Gold Days on your account. Gold Days do not count down while you're not on a ship. While you have Gold Days, you cannot play in {{Bronze Mode}} or {{Silver Mode}}.&lt;/div&gt;</summary>
		<author><name>Red</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Finola_Keegan</id>
		<title>Finola Keegan</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Finola_Keegan"/>
				<updated>2015-10-29T02:04:21Z</updated>
		
		<summary type="html">&lt;p&gt;Red: Typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Finola|fullname=Finola Keegan|glory=Finola earns 3 {{glory}} for every completed piece of Mush research.|trait=Germaphobe|traiticon=[[image:germaphobic.png]]|traitinfo=You lose one morale ({{morale}}) point for every cycle you remain dirty. You're also banned from stroking the cat.|s1=biologist|s2=medic|s3=nurse|s4=diplomat|s5=ocd|command=11|neron=5|comms=14}}&lt;br /&gt;
Finola was there when most of the key discoveries were made about Mush. When she is contacted by Lai Kuan-Ti who told her about the Daedalus project, she refused to leave Antemis where she was working on her own fungicide project. Assisted by his henchmen, Kuan-Ti kidnapped Finola, had her cryogenically frozen against her will and took her along on the mission.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
Finola will spend most of her time either in the Laboratory doing research or in the Medlab regaining {{AP}} to do more research. Her initial research will weaken any {{Character|Mush}} aboard the crew whilst late-game Finola will spend her time researching the {{Item|Retro-Fungal Serum}} and various support projects, including four which only serve to give the crew {{Glory}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Bronze Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Skill|Biologist}}: Finola's default skill, should only be taken if you don't have Medic. The only upside of Biologist is that it provides a bonus to two [[NERON Projects]], Convenient Sink and Oxygenated Ducts. If you're working on Projects as Finola, something is wrong.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Medic}}: Provides the same research boost as Biologist as well as bonus healing and pill descriptions. Almost always superior, the only downside is the aforementioned Project boosts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Silver Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Skill|Biologist}}/{{Skill|Medic}}: Provides the highest research output and only requires a 5XP investment. The best choice if you are doing most of the researching.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Medic}}/{{Skill|Nurse}}: Provides two {{AP|Nurse}} per day. If {{Character|Ian}} and {{Character|Chun}} are both helping you research, these skills can give you a job beyond 'sink {{AP}} into the lab'. &lt;br /&gt;
&lt;br /&gt;
{{Skill|Medic}}/{{Skill|Diplomat}}: These skills assist the crew with expeditions, both during the exploration and patching everyone up afterwards. Take Medic over Nurse simply because of the added research boost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Gold Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Depending on your personal preference, you should drop {{Skill|OCD}} or {{Skill|Diplomat}}. Diplomat is more useful if you spend time on expeditions, OCD helps you work in the lab without the apron. If you can't bear the thought of missing these two skills, leave Nurse behind as Medic already allows pill reading.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* Finola should always have the {{Item|Stainproof Apron}} within arm's reach. Research can make her dirty and her {{Trait|Germaphobe}} trait requires her to rush to the shower whenever this happens.&lt;br /&gt;
* {{Character|Chun}} and {{Character|Ian}} often hang around the lab. Communicate often with them so everyone can work at their best efficiency.&lt;br /&gt;
* Finola only earns {{glory}} if she is the one to complete the research &lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3106 : Born on Earth.&lt;br /&gt;
; 3132 : Finola takes a position in the Rinaldo prison corporation to ensure the medical well-being of detainees on Tau-Ceti. She took her place in a cryo-wagon in the last interstellar convoy heading for Antemis.&lt;br /&gt;
; 3140 : The extreme working conditions in which the miners worked combined with the outdated tools they worked with made accidents much more commonplace. Finola's emergency room is always full. Neither the corporation nor the federation are willing to allocate more funding. Finola is furious.&lt;br /&gt;
; 3145 : A massive vaccination campaign against space flu begins on Tau-Ceti. Finola analyses a sample of the vaccine and proves that it doesn't contain a single anti-flu component. She asked for more information from the laboratories on Earth, but her requests fell on deaf ears. At the same time as the slave vaccine rumour was coming out, the rebellion erupted and seized control of Tau Ceti. Finola, who supported the miners, tried to calm their rage. She wanted to dissuade the leaders of the rebellion from declaring war on Sol.&lt;br /&gt;
; 3146 : Baranov's armed forces were neutralized on Sol. When she tried to operate on the wounded rebels, Finola detected significant anomalies in their nervous system. She put together a study cell to analyze these cases but her superiors forced her to stop the research. After narrowly escaping being killed twice in suspicious lab accidents, she made up her mind to flee the rebel base at Antemis and rejoin the Federation. Before she left, she entrusted an infected bone-marrow sample to her botanist colleague Ian Soulton so that he could continue her secret research on Antemis.&lt;br /&gt;
; 3147 : Once back in the federation, Finola continued her research and rapidly established a link between the Tamina incident and the mycelium strains found in the bone marrow retrieved during the autopsies of the dead soldiers. Ian Soulton's findings confirm the theory that this is an intelligent invasion. Following his work, references to Mush began to appear in scientific literature, but the government paid no attention.&lt;br /&gt;
; 3150 : Back on Antemis, Finola finds her colleague Ian Soulton. Convinced that the leaders of the rebellion are infected, and acting clandestinely, she decides to build a mycoscanner. If the project gets completed, the scanner will be able to detect the presence of Mush in any individual in real time thus forming another rebellion.&lt;br /&gt;
; 3152 : Eleesha Williams, a clandestine journalist who had already published some of Finola's research, contacts her to warn her of the degradation of the Federation's situation. Several members of the parliament including GL Maubrick were infected by Mush. She proposes that Finola join the team aboard the Daedalus, a ship headed for another galaxy, but Finola finds the idea of abandoning the majority of human lives in favour of a few well-placed individuals scandalous. Her colleague Ian Soulton doesn't share that sentiment and sets off for Jupiter.&lt;br /&gt;
; 3153 : Finola is kidnapped from outside her home by henchmen from the Magellan project. She is cryogenically frozen on Jupiter without being given a chance to speak.&lt;br /&gt;
; 3170 : When she awakens aboard the Daedalus, Finola is more than 170,000 light years from Earth. While she slept, Mush has no doubt taken control of all officials on Sol. This might explain the presence of federation fighters surrounding the ship.&lt;br /&gt;
&lt;br /&gt;
[[category:Characters]][[category:Finola]]&lt;/div&gt;</summary>
		<author><name>Red</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User:Red</id>
		<title>User:Red</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User:Red"/>
				<updated>2015-10-19T11:18:55Z</updated>
		
		<summary type="html">&lt;p&gt;Red: lel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I fix typos mostly. However, nobody will actually ever see this so it doesn't matter.&lt;/div&gt;</summary>
		<author><name>Red</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Characters</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Characters"/>
				<updated>2015-10-17T12:44:20Z</updated>
		
		<summary type="html">&lt;p&gt;Red: Typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Table of characters&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]]'''&lt;br /&gt;
| '''[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]]'''&lt;br /&gt;
| '''[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]]'''&lt;br /&gt;
| '''[[Image:Paola_icon.png|class=icon-margin|Icon]] [[#Paola Rinaldo|Paola Rinaldo]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Finola_icon.png|class=icon-margin|Icon]] [[#Finola Keegan|Finola Keegan]]'''&lt;br /&gt;
| '''[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]]'''&lt;br /&gt;
| '''[[Image:Roland_icon.png|class=icon-margin|Icon]] [[#Roland Zuccali|Roland Zuccali]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]]'''&lt;br /&gt;
| '''[[Image:Stephen_icon.png|class=icon-margin|Icon]] [[#Stephen Seagull|Stephen Seagull]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]]'''&lt;br /&gt;
| '''[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]]'''&lt;br /&gt;
| '''[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]]'''&lt;br /&gt;
| '''[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]]'''&lt;br /&gt;
|}&lt;br /&gt;
In ''Mush'', every player controls one of 18 (even though only 16 can be present at the same time) playable '''characters'''. This article serves as an overview of the characters and their basic function. Please refer to each character's respective article (see table on the right) for in-depth information, tips and tricks.&lt;br /&gt;
&lt;br /&gt;
Depending on which character you play, you will have a different field of expertise, set of abilities and general play style. Each of the characters is unique in:&lt;br /&gt;
* their choice of 5-6 '''[[Skills]]'''&lt;br /&gt;
* their personal {{Glory}} '''Glory''' objective&lt;br /&gt;
* if applicable, their unique '''[[Statuses#Traits|character trait]]'''&lt;br /&gt;
* their place in the [[Titles|Title]] hierarchy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Andie Graham ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Andie Graham}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Andie_sprite.png]]&lt;br /&gt;
| ''Genuinely gifted, and capable of taking any task on, Andie is ready to do anything for the good of the Federation... or not?'' &lt;br /&gt;
|}&lt;br /&gt;
''Andie'' is placed on the [[Daedalus]] along with {{Character|Derek}} in the event that {{Character|Finola}} and {{Character|Chao}} do not make it on-board. His/her {{Skill|Polyvalent}} skill both helps him/her during research and expeditions.{{Skill|Confident}} lets him/her give his/her comrades {{Morale}} while helping find the {{Character|Mush}}.With {{Skill|Pilot}}(S)he can take care of hunters and guide expeditions.Also,his/her {{Skill|Devotion}} and {{Skill|Expert}} give him/her extra {{AP}} and better chances of success.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Andie's Fate'''''&lt;br /&gt;
:Andie earns 4 {{Glory}} for every successful [[Trading|trade with merchants]].&lt;br /&gt;
*'''Trait: ''{{Trait|Androgynous}}'''''&lt;br /&gt;
:Can [[Actions#Flirt|flirt]] and [[do the thing]] with characters of both genders. Cannot become {{Status|Pregnant}},but can impregnate woman.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Pilot}}&lt;br /&gt;
|Allows to [[Piloting|pilot the various spacecraft]] in the Daedalus, and eliminates any chance of accidents when doing so. [[Zones#Landing|Landing]] during [[expeditions]] will always occur without incidents when a ''Pilot'' is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Devotion}}&lt;br /&gt;
|Increases the amount of {{AP}} gained from {{Title|Commander}}-given missions by '''3''' {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Polyvalent}}&lt;br /&gt;
|Grants many bonuses of {{Skill|Biologist}}, {{Skill|Botanist}} and {{Skill|Diplomat}} minus their special actions and resources.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Confidant}}&lt;br /&gt;
|Allows other characters to '''confide''' into you once a day, restoring '''2''' {{Morale}} to them while revealing their recent actions to you.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Expert}}&lt;br /&gt;
|Improves the success chance of any chance-based action at the expense of increasing the likelihood of injury and becoming {{Status|Dirty}}.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Andie_graham_portrait.jpg|210px|thumb|Andie Graham]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derek Hogan ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Derek Hogan}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Derek_sprite.png]]&lt;br /&gt;
| ''A true force of nature, and a lifelong fan of Bowie and skin-tight clothing, Derek is capable of restoring order aboard the Daedalus.''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Derek'' is placed on the [[Daedalus]] along with {{Character|Andie}} in the event that {{Character|Finola}} and {{Character|Chao}} do not make it on-board. His {{Skill|Shooter}} and {{Skill|Wrestler}} skills make it easier for him to take care of the {{Character|Mush}},while his {{Skill|Hygienist}} skill makes him harder to be taken care of.His {{Skill|Firefighter}} and {{Skill|Motivator}} skills make him useful long term.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Lover'''''&lt;br /&gt;
:Derek earns 2 {{Glory}} for every reciprocal act of love.&lt;br /&gt;
*'''Trait: ''{{Trait|First Time}}'''''&lt;br /&gt;
:The first time Derek [[Doing the thing|does the thing]], his {{Morale}} gauge is re-filled to the maximum. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including Patroller guns and Turrets) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Wrestler}}&lt;br /&gt;
|Adds +2 {{HP}} damage to unarmed attacks, and may kick a character out of the room for '''2''' {{AP}} ('''1''' {{AP}} if {{Status|Inactive}}).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Firefighter}}&lt;br /&gt;
|Always succeeds at extinguishing [[Dangers#Fires|fires]] with the {{Item|Extinguisher}}, and may even attempt doing so without one.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Motivator}}&lt;br /&gt;
|Once a day, may give a '''boring speech''' for 1 {{AP}} which gives 3 {{MP}} to everyone in the room.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Hygienist}}&lt;br /&gt;
|Has a 50% chance of resisting {{Status|Spore}} contamination and [[Illnesses#Diseases|physical illnesses]].&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Derek_hogan_portrait.jpg|210px|thumb|Derek Hogan]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Eleesha Williams ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Eleesha Williams}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Eleesha_williams.png]]&lt;br /&gt;
| ''Former investigative journalist, her goal is to contact any rebel bases still operating. One of the most observant crewmembers, she is as brilliant as she is honest, but don't worry – that can be cured!'' &lt;br /&gt;
| [[Image: Eleesha_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
''Eleesha'' is the primary detective of the Daedalus crew, her role being the detection of {{Character|Mush}} using her various tools such as {{Skill|Tracker}} and {{Skill|Observant}}. As the second-in-line for the {{Title|Comms Officer}} title, and by the utility of her {{Skill|Technician}} and {{Skill|IT Expert}} skills, she also remains useful to the crew after her Mush-hunting role has been fulfilled.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Rebel Networks'''''&lt;br /&gt;
:Eleesha gains +2 {{Glory}} per [[Communications|Rebel Base]] that she contacts.&lt;br /&gt;
*'''Trait: ''{{Trait|Chronic Vertigo}}'''''&lt;br /&gt;
:Begins the game with the {{Disorder|Chronic Vertigo}} illness, unable to [[Piloting|pilot]] ships until cured by a {{Skill|Shrink}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Tracker}}&lt;br /&gt;
|Allows to peek further back into room log history and print {{Item|THE List}} to aid the hunt for {{Character|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Determined}}&lt;br /&gt;
|Speeds up the rate at which action success chances increase after subsequent failures.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Observant}}&lt;br /&gt;
|Allows to '''search''' rooms for free and to detect {{Privacy|Covert}} actions 25% of the time.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|IT Expert}}&lt;br /&gt;
|Grants 2 {{AP|IT}} daily, which can be used in a myriad of ways, including [[Research]], [[NERON Projects]], [[Communications]] etc.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Technician}}&lt;br /&gt;
|Grants 1 {{AP|Repair}} daily for free repairs, vastly improves repair chances and allows to '''dismantle''' various objects for material, as well as '''reinforce''' them against sabotage.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Eleesha_williams_portrait.jpg|frame|Eleesha Williams]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Finola Keegan ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Finola Keegan}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Finola_keegan.png]]&lt;br /&gt;
| ''A doctor of both medicine and biology, Finola's life's work revolves around making the world a better place. Her research and healing skills make her invaluable on board.'' &lt;br /&gt;
| [[Image: Finola_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Finola'' is nearly always found in Laboratory or Medlab. Due to her {{Skill|Biologist}} and {{Skill|Medic}} skills she is the primary researcher of the Deadalus - but never without the {{Item|Stainproof Apron}} for her unique Trait {{Trait|Germaphobe}}. If she picks up {{Skill|Nurse}} she is the main healer on board, even more effective when paired with {{Skill|Medic}}.Her {{Skill|Diplomat}} makes her an invaluable expedition-team member&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Mush Specialist'''''&lt;br /&gt;
:Finola earns +3 {{Glory}} for every completed piece of Mush [[research]].&lt;br /&gt;
*'''Trait: ''{{Trait|Germaphobe}}'''''&lt;br /&gt;
:Loses 1 {{Morale}} per cycle if {{Status|Dirty}}, and cannot caress {{Item|Schrödinger}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Biologist}}&lt;br /&gt;
|Grants a '''+4%''' bonus to [[Research]] efficiency, and allows to read the properties of [[Inventory#Drugs|medicines]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Medic}}&lt;br /&gt;
|Boosts any '''Heal''' actions by +2 {{HP}}, allows to carry out surgery anywhere with a {{Item|Medikit}}, grants a '''+4%''' bonus to [[Research]] efficiency, and allows to read the properties of [[Inventory#Drugs|medicines]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Nurse}}&lt;br /&gt;
|Grants 1 {{AP|Heal}} daily which allows to perform a '''healing''' action for free, and allows to read the properties of [[Inventory#Drugs|medicines]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Diplomat}}&lt;br /&gt;
|Disables the possibility of any '''[[Events#Combat|Combat]]''' events during [[expeditions]], and allows to declare a '''Ceasefire''' once per game.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|OCD}}&lt;br /&gt;
|Functions as an innate {{Item|Stainproof Apron}}, protecting against most ways of becoming {{Status|Dirty}}.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Finola_keegan_portrait.jpg|frame|Finola Keegan]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Frieda Bergmann ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Frieda Bergmann}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Frieda_bergmann.png]]&lt;br /&gt;
| ''Frieda is Humanity's most experienced astrophysicist. Her life's work has been discovering new planets and systems. She was born over 1000 years ago and is a true survivor!''&lt;br /&gt;
| [[Image: Frieda_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Frieda'' is the ship's navigator and will spend most of her time on the bridge. Her {{Skill|Astrophysicist}} and {{Skill|IT Expert}} skills make her the most efficient at scanning planets, while {{Skill|Survivalist}} and {{Skill|Pilot}} allow her to lead an expedition once they reach the planet.{{Skill|Radio Expert}} will make the communications officer's life easier and {{Skill|Antique Perfume}} can help during the {{Character|Mush}} hunt.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Terra Incognita'''''&lt;br /&gt;
:Frieda earns +2 {{Glory}} for every planet she discovers using the [[Astrophysics|AstroTerminal]] (with diminishing returns).&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Exoresearcher'''''&lt;br /&gt;
:Frieda earns +1 {{Glory}} for arriving in orbit of a new planet.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Astrophysicist}}&lt;br /&gt;
|Grants a boost in [[Astrophysics]], allowing to '''scan for planets''' for 1 less {{AP}}, and uncovering 1 extra zone when '''analyzing''' planets.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Pilot}}&lt;br /&gt;
|Allows to [[Piloting|pilot the various spacecraft]] in the Daedalus, and eliminates any chance of accidents when doing so. [[Zones#Landing|Landing]] during [[expeditions]] will always occur without incidents when a ''Pilot'' is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Survivalist}}&lt;br /&gt;
|An expedition skill, this adds a bonus {{Item|Alien Steak}} during '''[[Events#Provision|Provision]]''' events, reduces all damage taken by the ''Survivalist'' by 1 {{HP}}, and allows them to survive '''[[Events#Group Death|Group Death]]''' events.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|IT Expert}}&lt;br /&gt;
||Grants 2 {{AP|IT}} daily, which can be used in a myriad of ways, including [[Research]], [[NERON Projects]], [[Communications]] etc.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Radio Expert}}&lt;br /&gt;
|Doubles the effectiveness of your tries to '''[[Communications|establish contact with Sol]]''' while also improving all crewmembers' odds while on the Bridge.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Antique Perfume}}&lt;br /&gt;
|Grants 2 cycles of {{Character|Mush}} immunity after taking a [[shower]].&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Frieda_bergmann_portrait.jpg|frame|Frieda Bergmann]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gioele Rinaldo ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Gioele Rinaldo}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Gioele_rinaldo.png]]&lt;br /&gt;
| ''An eccentric billionaire, caffeine-junkie and owner of the Daedalus, his fortune is threatened by the Mush menace. He will do everything in his power to wipe it out. Not to be underestimated!'' &lt;br /&gt;
| [[Image: Gioele_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The owner of the Daedalus, ''Gioele'' can restrict Mushy activity by using his unique {{Skill|Paranoid}} and {{Skill|Victimizer}} skills.He can also use {{Skill|Solid}} to to defend himself or attack the {{Character|Mush}}.Additionally his {{Skill|Caffeine Junkie}} and {{Skill|Astrophysicist}} skills can make him the ultimate planet-scanner if the [[PILGRED Reactor]] is up.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Fear of the Mush'''''&lt;br /&gt;
:Gioele earns +3 {{Glory}} every time a {{Character|Mush}} is killed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Solid}}&lt;br /&gt;
|Adds +1 {{HP}} damage to unarmed attacks, negates the {{Status|Burdened}} status when carrying '''heavy''' items, and may kick a character out of the room for '''2''' {{AP}} ('''1''' {{AP}} if {{Status|Inactive}}).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Paranoid}}&lt;br /&gt;
|Grants 2 additional {{Item|Cameras}}, which allows to supervise more of the ship's rooms.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Caffeine Junkie}}&lt;br /&gt;
|Gains a +2 {{AP}} bonus when drinking a {{Item|Coffee}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Astrophysicist}}&lt;br /&gt;
|Grants a boost in [[Astrophysics]], allowing to '''scan for planets''' for 1 less {{AP}}, and uncovering 1 extra zone when '''analyzing''' planets.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Panic}}&lt;br /&gt;
|When at least half the crew is {{Character|Mush}}, increases {{AP}} and {{MP}} gains by '''+1''' every cycle.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Victimizer}}&lt;br /&gt;
|Allows you to '''accuse''' a crewmember at a time, worsening their action success chances and turning all of their {{Privacy|Covert}} actions into {{Privacy|Secret}} actions. Grants you a +8 {{Glory}} bonus if an accused {{Character|Mush}} dies, and a -8 {{Glory}} penalty if an accused human dies.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Gioele_rinaldo_portrait.jpg|frame|Gioele Rinaldo]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ian Soulton ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Ian Soulton}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ian_soulton.png]]&lt;br /&gt;
| ''A passionate and dedicated researcher whose knowledge of alien plant-life is unparalleled. A strict pacifist, he's the 'nice guy' on board.'' &lt;br /&gt;
| [[Image: Ian_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Ian'' is the ship's botanist and is often found in the lab.{{Skill|Botanist}} and {{Skill|Green Thumb}} make him the best gardener aboard the Daedalus,and he can boost research progress thanks to his {{Skill|Biologist}} and {{Skill|Frugivore}} skills.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Naturalist'''''&lt;br /&gt;
:Ian gains +3 {{Glory}} for every [[Inventory#Fruit|alien fruit]] he plants in a {{Item|HydroPot}}.&lt;br /&gt;
*'''Trait: ''{{Trait|Pacifism}}'''''&lt;br /&gt;
:All [[Aggression|aggressive]] actions cost +2 {{AP}} when Ian is in the room.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Botanist}}&lt;br /&gt;
|Grants 2 {{AP|Gardening}} daily, which allow to perform [[gardening]] actions for free. Can see when exactly [[plants]] will mature and read the effects of [[Inventory#Fruit|alien fruit]]. Grants a bonus alien fruit if present during an [[expedition]] '''[[Events#Harvest|Harvest]]''' event.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Biologist}}&lt;br /&gt;
|Grants a '''+4%''' bonus to [[Research]] efficiency, and allows to read the properties of [[Inventory#Drugs|medicines]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Mycologist}}&lt;br /&gt;
|Removes a {{Status|Spore}} from any crewmember you heal with the {{Item|Medikit}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Green Thumb}}&lt;br /&gt;
|Grants 2 additional {{Item|HydroPots}}, and reduces the time grafted hybrid plants need to mature.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Firefighter}}&lt;br /&gt;
|Always succeeds at extinguishing [[Fire|fires]] with the {{Item|Extinguisher}}, and may even attempt doing so without one.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Frugivore}}&lt;br /&gt;
|Gains a +2 {{AP}} bonus when eating [[Inventory#Fruit|alien fruit]], +1 {{AP}} when eating {{Item|Bananas}}&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Ian_soulton_portrait.jpg|frame|Ian Soulton]]&lt;br /&gt;
|}&lt;br /&gt;
{{Main|Ian Soulton}}&lt;br /&gt;
&lt;br /&gt;
== Janice Kent ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Janice Kent}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Janice_kent.png]]&lt;br /&gt;
| ''In charge of communication in a global sense, she has highest-level access to NERON. Her solid IT and psychoanalytical skills are crucial for the voyage.'' &lt;br /&gt;
| [[Image: Janice_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As a {{Skill|Shrink}} ''Janice'' is the main source for {{Morale}} on the deadalus, so she will be staying most time in one of the dorms. She is also first selected for being {{Title|NERON Administrator}} and therefore responsible for setting the [[BIOS Terminal]] parameters. Her {{Skill|IT Expert}} and {{Skill|NERON's only friend}} skills let her help with [[NERON  projects]],and as a {{Skill|Diplomat}} she is very valuable for Expeditions.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Part-time Ethnologist'''''&lt;br /&gt;
:Janice earns +3 {{Glory}} every time you meet any extra-terrestrial creature.&lt;br /&gt;
*'''Title: ''{{Title|NERON Administrator}}'''''&lt;br /&gt;
:Allows access to the [[BIOS Terminal]] and the usage of the ''/neron'' chat command to impersonate NERON.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Shrink}}&lt;br /&gt;
|Grants +1 {{Morale}} per cycle to anybody '''lying on a bed''' in the same room as you, as well as attempting to '''cure any [[Illnesses#Disorders|psychological disorders]]''' they have. Allows to '''Comfort''' other characters for +2 {{Morale}} per {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|IT Expert}}&lt;br /&gt;
||Grants 2 {{AP|IT}} daily, which can be used in a myriad of ways, including [[Research]], [[NERON Projects]], [[Communications]] etc.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|NERON's only friend}}&lt;br /&gt;
|All crewmembers always progress [[NERON Projects]] at the maximum possible efficiency (i.e. 18% what would usually be 12%-18%).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Diplomat}}&lt;br /&gt;
|Disables the possibility of any '''[[Events#Combat|Combat]]''' events during [[expeditions]], and allows to declare a '''Ceasefire''' once per game.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Radio Expert}}&lt;br /&gt;
|Doubles the effectiveness of your tries to '''[[Communications|establish contact with Sol]]''' while also improving all crewmembers' odds while on the Bridge.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Self-sacrifice}}&lt;br /&gt;
|When your {{Morale}} drops to 0, you lose 1 {{HP}} every cycle instead of committing suicide.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Janice_kent_portrait.jpg|frame|Janice Kent]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jiang Hua ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Jiang Hua}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Jiang_hua.png]]&lt;br /&gt;
| ''Chief pilot of the Daedalus, Hua specializes in exploration missions. They say she can land where she wants, when she wants, and in any conditions you care to dream up.'' &lt;br /&gt;
| [[Image: Hua_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The versatile ''Hua'' can fill multiple roles aboard the ship, her {{Skill|Pilot}} skill will let her kill hunters and guide expeditions,wich in addition to {{Skill|Botanist}},{{Skill|Survivalist}} and {{Skill|U-Turn}} make her the ultimate expedition-team member.Her {{Skill|Technician}} skill can be helpful to repair [[Patrol Ships]] and the [[Pasiphae]].&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Explorer'''''&lt;br /&gt;
:Hua gains an extra +3 {{glory}} every time she goes on an [[Exploration|expedition]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Pilot}}&lt;br /&gt;
|Allows to [[Piloting|pilot the various spacecraft]] in the Daedalus, and eliminates any chance of accidents when doing so. [[Zones#Landing|Landing]] during [[expeditions]] will always occur without incidents when a ''Pilot'' is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Botanist}}&lt;br /&gt;
|Grants 2 {{AP|Gardening}} daily, which allow to perform [[gardening]] actions for free. Can see when exactly [[plants]] will mature and read the effects of [[Inventory#Fruit|alien fruit]]. Grants a bonus alien fruit if present during an [[expedition]] '''[[Events#Harvest|Harvest]]''' event.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Survivalist}}&lt;br /&gt;
|An expedition skill, this adds a bonus {{Item|Alien Steak}} during '''[[Events#Provision|Provision]]''' events, reduces all damage taken by the ''Survivalist'' by 1 {{HP}}, and allows them to survive '''[[Events#Group Death|Group Death]]''' events.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Technician}}&lt;br /&gt;
|Grants 1 {{AP|Repair}} daily for free repairs, vastly improves repair chances and allows to '''dismantle''' various objects for material, as well as '''reinforce''' them against sabotage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Determined}}&lt;br /&gt;
|Speeds up the rate at which action success chances increase after subsequent failures.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|U-Turn}}&lt;br /&gt;
|Allows to immediately abort an ongoing [[expedition]] and return to the Daedalus for 2 {{AP}}.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Jiang_hua_portrait.jpg|frame|Jiang Hua]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Kim Jin Su ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Kim Jin Su}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image: Kim_jin_su.png]]&lt;br /&gt;
| ''A born leader, Jin Su is the supreme commander of the Daedalus. He is in charge of piloting the ship. - Towards planets for expeditions and, most importantly, towards Eden.''  &lt;br /&gt;
| [[Image: Jin_su_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At the head of the chain of command is Commander ''Jin Su''. Jin's primary job is to move the Daedalus through the vast reaches of space but he also provides strong support for the crew thanks to his {{Skill|Leader}} and {{Skill|Logistics Expert}} skills.His {{Skill|Strateguru}},{{Skill|Pilot}} and {{Skill|Shooter}} skills,let him reduce the hunter threat both actively and passively.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Fast Forward'''''&lt;br /&gt;
:Jin Su earns +3 {{Glory}} for every [[Ship_Equipment#Bridge|Command Console]] voyage carried out (with diminishing returns after +6 {{Glory}}).&lt;br /&gt;
*'''Objective: ''{{Glory}} Savior'''''&lt;br /&gt;
:Jin Su earns +8 {{Glory}} upon leading the crew to [[Eden]].&lt;br /&gt;
*'''Title: ''{{Title|Commander}}'''''&lt;br /&gt;
:Allows access to the [[Ship_Equipment#Bridge|Command Console]] on the Bridge in order to move the Daedalus, as well as assign daily [[Titles#Missions|missions]] to give crewmembers a +3 {{AP}} boost.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Leader}}&lt;br /&gt;
|Allows to give an '''Impassioned Speech''' which grants +2 {{Morale}} to all crewmembers present in the room.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Pilot}}&lt;br /&gt;
|Allows to [[Piloting|pilot the various spacecraft]] in the Daedalus, and eliminates any chance of accidents when doing so. [[Zones#Landing|Landing]] during [[expeditions]] will always occur without incidents when a ''Pilot'' is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Cold Blooded}}&lt;br /&gt;
|Any time a crewmember dies, you gain a bonus of 3 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Logistics Expert}}&lt;br /&gt;
|Grants +1 {{AP}} to a crewmember in the same room as you every cycle.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Strateguru}}&lt;br /&gt;
|At a chance of 50%, reduces the number of new [[hunters]] in every wave by 33%.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Kim_jin_su_portrait.jpg|frame|Kim Jin Su]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lai Kuan Ti ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Lai Kuan Ti}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image: Lai kuan ti.png]]&lt;br /&gt;
| ''An astrophycisist and the ship's designer, Kuan Ti knows it like the back of his hand and has privileged access to NERON. If a Nexus project is underway, you can be sure he is involved!''  &lt;br /&gt;
| [[Image: Kuan ti sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Kuan Ti'''s {{Skill|Designer}} and {{Skill|Technician}} skills help him with [[NERON Projects]],the latter one also helps with general maintenance.After he is done with NERON projects he can help finding planets with his {{Skill|Astrophysicist}} skill.If needed,he can also give {{Morale}} to the crew with {{Skill|Leader}}.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Magellan Ark'''''&lt;br /&gt;
:Kuan Ti earns +2 {{Glory}} for every [[NERON Project]] taken to completion.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Designer}}&lt;br /&gt;
|Grants 2 {{AP|NERON}} daily, which allow to progress [[NERON Projects|NERON Project]] research free of cost.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|The Optimist}}&lt;br /&gt;
|Reduces the daily {{Morale}} loss by 1.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Astrophysicist}}&lt;br /&gt;
|Grants a boost in [[Astrophysics]], allowing to '''scan for planets''' for 1 less {{AP}}, and uncovering 1 extra zone when '''analyzing''' planets.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Technician}}&lt;br /&gt;
|Grants 1 {{AP|Repair}} daily for free repairs, vastly improves repair chances and allows to '''dismantle''' various objects for material, as well as '''reinforce''' them against sabotage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Leader}}&lt;br /&gt;
|Allows to give an '''Impassioned Speech''' which grants +2 {{Morale}} to all crewmembers present in the room.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Lai kuan ti portrait.jpg|frame|Lai Kuan Ti]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Paola Rinaldo ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Paola Rinaldo}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Paola_rinaldo.png]]&lt;br /&gt;
|  '' Brilliant biologist and hardcore rebel markswoman, she is driven by the need to recontact Kivanç Terzi. Her technical and logistical skills are highly prized.''&lt;br /&gt;
| [[Image: Paola_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Paola'''s job as the Communications Officer is to decode Rebel Base signals,the Xyloph Database and to update NERON. {{Skill|Radio Expert}} and {{Skill|Rebel}} make her the best suited for the role,she can also generate up to 8 bonus {{AP}} (for others) every day by using her {{Skill|Logistics Expert}} skill.After she's done with the communications,she can use her {{Skill|Biologist}} and {{Skill|Shooter}} to help in other areas. &lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Kivanç, My Love'''''&lt;br /&gt;
:Paola gains +8 {{Glory}} for contacting Kivanç Terzi via the [[Communications#Xyloph DB|Xyloph DB]].&lt;br /&gt;
*'''Title: ''{{Title|Comms Officer}}'''''&lt;br /&gt;
:Allows access to the [[Communications|Comms Center]] on the Bridge to contact Rebel Bases, decode the Xyloph DB and update NERON.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Radio Expert}}&lt;br /&gt;
|Doubles the effectiveness of your tries to '''[[Communications|establish contact with Sol]]''' while also improving all crewmembers' odds while on the Bridge.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Logistics Expert}}&lt;br /&gt;
|Grants +1 {{AP}} to a crewmember in the same room as you every cycle.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Biologist}}&lt;br /&gt;
|Grants a '''+4%''' bonus to [[Research]] efficiency, and allows to read the properties of [[Inventory#Drugs|medicines]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Rebel}}&lt;br /&gt;
|'''Doubles''' your efficiency at contacting [[Communications#Rebel Bases|Rebel Bases]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Gunner}}&lt;br /&gt;
|Doubles the damages from your turret shoots. Doubles the hit chance of turrets.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Paola_rinaldo__portrait.jpg|frame|Paola Rinaldo]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raluca Tomescu ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Raluca Tomescu}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Raluca_tomescu.png]]&lt;br /&gt;
| ''Quantum Physics genius, her vast skillset renders her indispensable on board. Some say her tears are flammable and that she once kicked a giraffe to death. All we know is that she's called Raluca.'' &lt;br /&gt;
| [[Image: Raluca_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The ship's seclusive, cat-loving head of engineering, a genius at all things technical and the only person who truly understands the [[PILGRED Reactor]].Her {{Skill|Technician}},{{Skill|Designer}} and {{Skill|Physicist}} skills help with [[NERON projects]],while the latter also helps with the PILGRED.Also,her {{Skill|Genius}} skill allows her to finish a single project,research or repair(doesn't include PILGRED repairs) instantly and for free once per game.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Mother'''''&lt;br /&gt;
:Raluca earns +2 {{Glory}} for every 20% of the [[PILGRED Reactor|PILGRED repairs]] successfully completed.&lt;br /&gt;
*'''Trait: ''{{Trait|Antisocial}}'''''&lt;br /&gt;
:Cannot '''flirt''', and loses 1 {{Morale}} if anybody else is present in the same room during cycle change.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Physicist}}&lt;br /&gt;
|Grants 1 {{AP|PILGRED}} per day, which allows progressing [[PILGRED Reactor]] repairs for free. Also severely improves PILGRED repair efficiency.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Detached Crewmember}}&lt;br /&gt;
|When a crewmember dies, you lose no {{Morale}} and aren't struck by any [[Illnesses#Disorders|psychological disorders]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Technician}}&lt;br /&gt;
|Grants 1 {{AP|Repair}} daily for free repairs, vastly improves repair chances and allows to '''dismantle''' various objects for material, as well as '''reinforce''' them against sabotage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Genius}}&lt;br /&gt;
|Once per game, allows to carry out a piece of '''[[Research]]''', a '''[[NERON Project]]''' or a '''repair'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Designer}}&lt;br /&gt;
|Grants 2 {{AP|NERON}} daily, which allow to progress [[NERON Projects|NERON Project]] research free of cost.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Raluca_tomescu_portrait.jpg|frame|Raluca Tomescu]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Roland Zuccali ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Roland Zuccali}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Roland_zuccali.png]]&lt;br /&gt;
| ''Roland is a brilliant pilot who is not nearly as funny as he thinks he is. However, his dogfighting skills are no laughing matter. He's got a gift, and he's never happier than when he's shooting down Hunters.'' &lt;br /&gt;
| [[Image: Roland_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A very good hunter-fighter due to his {{Skill|Pilot}},{{Skill|Shooter}} and {{Skill|Creative}} skills, ''Roland'' is at his best when put into a patrol ship. He can also take {{Skill|Sprinter}} to improve his mobility and help on expeditions or {{Skill|Firefighter}} to keep the ship from burning up.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Flying Nemesis'''''&lt;br /&gt;
:Roland gains +1 {{Glory}} for every 2 [[Hunters]] he kills in a [[Piloting|patroller]] or turret (with diminishing returns).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Sprinter}}&lt;br /&gt;
|When converting {{AP}} to {{MP}}, grants an additional +2 {{MP}}. When on an [[expedition]], 1 additional zone is explored.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Pilot}}&lt;br /&gt;
|Allows to [[Piloting|pilot the various spacecraft]] in the Daedalus, and eliminates any chance of accidents when doing so. [[Zones#Landing|Landing]] during [[expeditions]] will always occur without incidents when a ''Pilot'' is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Firefighter}}&lt;br /&gt;
|Always succeeds at extinguishing [[Fire|fires]] with the {{Item|Extinguisher}}, and may even attempt doing so without one.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|The Optimist}}&lt;br /&gt;
|Reduces the daily {{Morale}} loss by 1.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Creative}}&lt;br /&gt;
|Grants a 50% chance to restore 1 {{AP}} any time you fail an action.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Roland_zuccali_portrait.jpg|frame|Roland Zuccali]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stephen Seagull ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Stephen Seagull}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Stephen_seagull.png]]&lt;br /&gt;
| ''The most dangerous cook in the galaxy is on board. He has more black-belts than pairs of trousers and he collects roadkill. Alien flesh is like catnip to Stephen. We thought you should know.'' &lt;br /&gt;
| [[Image: Stephen_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After accidentally ending up aboard the Daedalus, ''Stephen'' promotes himself to the head {{Skill|Chef}}. His ability to take {{Skill|Creative}} and {{Skill|Apprentice}} make him the most versatile person aboard the ship, and {{Skill|Solid}} and {{Skill|Shooter}} make him a dangerous person to cross.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Ambitious '''''&lt;br /&gt;
:Stephen gets +4 {{Glory}} for any [[Titles|titles]] earned (for the first time).&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Extreme Chef'''''&lt;br /&gt;
:Stephen gets +2 {{Glory}} for every [[Events#Fight|fight]] with an alien creature.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Chef}}&lt;br /&gt;
|Grants 4 {{AP|Cook}} daily, which allow to '''cook''' or '''[[Superfreezer|hyperfreeze]]''' [[Inventory#Consumables|food]] free of cost. Allows to read the effects of '''[[Inventory#fruit|alien fruit]]''' and the '''[[Inventory#Food properties|state of decay]]''' in consumables.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Solid}}&lt;br /&gt;
|Adds +1 {{HP}} damage to unarmed attacks, negates the {{Status|Burdened}} status when carrying '''heavy''' items, and may kick a character out of the room for '''2''' {{AP}} ('''1''' {{AP}} if {{Status|Inactive}}).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Opportunist}}&lt;br /&gt;
|When you earn a new [[Titles|Title]] for the first time, you gain a bonus of +5 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Apprentice}}&lt;br /&gt;
|Enables you to copy a [[Skill]] of any crewmember in the room once per game.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Creative}}&lt;br /&gt;
|Grants a 50% chance to restore 1 {{AP}} any time you fail an action.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Stephen_seagull_portrait.jpg|frame|Stephen Seagull]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Terrence Archer ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Terrence Archer}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Terrence_archer.png]]&lt;br /&gt;
| ''Don't be fooled by his appearance, Terrence is amongst the most agile crew members, albeit mentally. Next-generation robotics and UAVs are his bread and butter.'' &lt;br /&gt;
| [[Image: Terrence_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Terrence'' is a real allround-talent with the unique {{Trait|Disabled}}-Trait. If he has some help from crew-members he is one of the most important persons for carrying things around.With his {{Skill|Technician}} skill he can repair,dismantle or reinforce various items.{{Skill|Robotics Expert}} lets him upgrade his {{Item|Support Drones}} and gives him a {{Item|Blueprint}} to build an extra one.His {{Skill|Pilot}} and {{Skill|Shooter}} skills let him take care of hunters.{{Skill|IT Expert}} lets him help on almost any field and {{Skill|Metalworker}} lets him search for {{Item|Scrap Metal}} and other items on the Storage rooms&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Robotic Grail'''''&lt;br /&gt;
:Terrence gains +4 {{Glory}} for each {{Item|Support Drone}} upgrade he performs.&lt;br /&gt;
*'''Trait: ''{{Trait|Disabled}}'''''&lt;br /&gt;
:Gains 2 {{MP}} less during {{AP}}-{{MP}} conversions. Moving between rooms is free if somebody else is present in the room.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Robotics Expert}}&lt;br /&gt;
|Allows you to '''upgrade''' {{Item|Support Drones}} for 2 {{AP}}, and grants an additional ''Support Drone'' {{Item|Blueprint}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Technician}}&lt;br /&gt;
|Grants 1 {{AP|Repair}} daily for free repairs, vastly improves repair chances and allows to '''dismantle''' various objects for material, as well as '''reinforce''' them against sabotage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Pilot}}&lt;br /&gt;
|Allows to [[Piloting|pilot the various spacecraft]] in the Daedalus, and eliminates any chance of accidents when doing so. [[Zones#Landing|Landing]] during [[expeditions]] will always occur without incidents when a ''Pilot'' is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|IT Expert}}&lt;br /&gt;
||Grants 2 {{AP|IT}} daily, which can be used in a myriad of ways, including [[Research]], [[NERON Projects]], [[Communications]] etc.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Metalworker}}&lt;br /&gt;
|Allows to find additional {{Item|Scrap Metal}} in the Daedalus' storage rooms.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Terrence_archer_portrait.jpg|frame|Terrence Archer]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wang Chao ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Wang Chao}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Wang_chao.png]]&lt;br /&gt;
| ''Hyperactive head of the security team, Chao insists that sleep is for the weak. A trigger happy lunatic, the story goes that he once tore a man's arms off for suggesting his choice of weaponry was 'a bit camp'...'' &lt;br /&gt;
| [[Image: Chao_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Chao'' is in charge of security aboard the ship. His {{Skill|Shooter}} and {{Skill|Wrestler}} skills give him the highest offensive capabilities out of all the crew members and his {{Skill|Crazy Eye}} skill acts as his shield. He also possesses the unique {{Skill|Torturer}} skill, allowing him to extract information from unwilling crew members.His {{Skill|Survivalist}} skill helps him on expeditions.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Psy-Chao-path'''''&lt;br /&gt;
:Chao gains +3 {{Glory}} from killing anybody, even including {{Item|Schrödinger}}.&lt;br /&gt;
*'''Trait: ''{{Trait|Hyperactive}}'''''&lt;br /&gt;
:Gains +1 {{MP}} every cycle, however sleeping in a bed grants no additional {{AP}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Survivalist}}&lt;br /&gt;
|An expedition skill, this adds a bonus {{Item|Alien Steak}} during '''[[Events#Provision|Provision]]''' events, reduces all damage taken by the ''Survivalist'' by 1 {{HP}}, and allows them to survive '''[[Events#Group Death|Group Death]]''' events.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Wrestler}}&lt;br /&gt;
|Adds +2 {{HP}} damage to unarmed attacks, and may kick a character out of the room for '''2''' {{AP}} ('''1''' {{AP}} if {{Status|Inactive}}).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Torturer}}&lt;br /&gt;
|Allows you to '''Torture''' a crewmember, dealing 1 {{HP}} damage and revealing their recent actions to the ''Torturer''. The number of revealed actions corresponds to the target's missing {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Crazy Eye}}&lt;br /&gt;
|Increases the cost of all '''[[Aggression|Aggressive]]''' actions aimed at you by 2 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Intimidating}}&lt;br /&gt;
|Allows you to '''intimidate''' another crewmember for 1 {{AP}}, making them lose 2 {{AP}} and 4 {{MP}}.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Wang_chao_portrait.jpg|frame|Wang Chao]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Zhong Chun ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Zhong Chun}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Zhong_chun.png]]&lt;br /&gt;
| ''Our last hope. She must survive and make the journey to Eden. She inspires the crew to achieve more, and when misfortune befalls her comrades she is always there to patch them up.'' &lt;br /&gt;
| [[Image: Chun_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Chun'' is the one to lead and coordinate the Mush-Hunt for she is {{Trait|Immunized}} and can always be trusted. Therefore she is in fact the real leader of the ship. She will stay most of the time near Laboratory for her presence is needed for several Research projects. If she has {{Skill|Nurse}}, she is the other main healer besides ''Finola''.Her skill {{Skill|Mankind's only hope}} will make her(and her teammates) lose 1 less {{Morale}} on day-change.Her {{Skill|Lethargy}} skill will let her win more {{AP}} if she stays many consecutive cycles laying down.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Chun Lives!'''''&lt;br /&gt;
:Chun gains +1 {{Glory}} per day.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} The Precious'''''&lt;br /&gt;
:Chun gains +4 {{Glory}} for each completed [[Research]] that required her presence.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Remedy'''''&lt;br /&gt;
:Chun gains +4 {{Glory}} for reaching [[Eden]] alive.&lt;br /&gt;
&lt;br /&gt;
*'''Trait: ''{{Trait|Immunized}}'''''&lt;br /&gt;
:Chun is completely immune to the {{Character|Mush}} parasite, and thus always a confirmed human.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Mankind's only hope}}&lt;br /&gt;
|At day change, all crew members lose 1 less {{Morale}} as long as you are alive.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Nurse}}&lt;br /&gt;
|Grants 1 {{AP|Heal}} daily which allows to perform a '''healing''' action for free, and allows to read the properties of [[Inventory#Drugs|medicines]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Premonition}}&lt;br /&gt;
|At the cost of 1 {{Morale}}, reveals the '''last action''' of the targeted crewmember.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Sneak}}&lt;br /&gt;
|Allows you to ignore any {{Status|Guardian}} characters and reduces the success chance of unarmed attacks against you by 25%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Lethargy}}&lt;br /&gt;
|After you've laid down for 4 consecutive cycles, every following cycle spent lying down will restore a bonus 1 {{AP}} to you. This chain breaks as soon as you get up from bed.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Zhong_chun_portrait.jpg|frame|Zhong Chun]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Red</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Derek_Hogan</id>
		<title>Derek Hogan</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Derek_Hogan"/>
				<updated>2015-10-17T12:38:56Z</updated>
		
		<summary type="html">&lt;p&gt;Red: Typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Derek|fullname=Derek Hogan|glory=Derek earns 2 {{Glory}} for every reciprocal act of love.|trait=First Time|traiticon=|traitinfo=You have never [[Doing the thing|done it]]. Your first time will refill your morale to the max.|s1=Shooter|s2=Wrestler|s3=Firefighter|s4=Motivator|s5=Hygienist|command=8|neron=18|comms=8}}&lt;br /&gt;
&lt;br /&gt;
Sergeant '''Derek Hogan''' is a new [[Characters|character]] introduced with {{Episode|3}}. He and {{Character|Andie|long}} occasionally replace {{Character|Chao|long}} and {{Character|Finola|long}}, respectively, turning the ship into an alternate timeline version where ''Finola'' was not captured and ''Chao'' didn't make it through the mission.&lt;br /&gt;
&lt;br /&gt;
Derek Hogan is in charge of [[Daedalus]] security. Strong and self-confident, he will be a definite asset for the success of this extreme mission. His past is a succession of events each more unbelievable than the next. Derek has seen it all, battlefields on Sol, Tau-Ceti suicide missions... Yet he is still looking for his soulmate. Since leaving home in a hurry, Derek has devoted his existence to all females, who are not as keen towards him as he is towards them.&lt;br /&gt;
&lt;br /&gt;
Derek has a special [[Statuses#Traits|Trait]]: '''First Time'''. The first time he [[Doing the thing|does the thing]], his {{Morale}} gauge is re-filled to the maximum (14 {{Morale}} for a Bronze player, 16 {{Morale}} for a {{Gold Mode}} player).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
As a security chief, ''Derek'' is less focused on detective work than {{Character|Chao}}, instead leaning towards the executive function of the {{Character|Mush}} hunt, as well as countering more aggressive Mush tactics with his resistances and fire fighting abilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''{{Bronze}} Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You have only a single skill to pick, so choose wisely. As always, having a look at the situation first is a good idea.&lt;br /&gt;
&lt;br /&gt;
* {{Skill|Shooter}} - Always helpful. As opposed to Chao, Derek gains normal {{AP}} from sleep. This, along with the lack of a specific job, makes him a good candidate for learning {{Skill|Pilot}}. The {{morale}} bonus from his trait also means that he can afford to eat a few {{item|Rations}} uncooked on his flights, saving further {{AP}}.&lt;br /&gt;
&lt;br /&gt;
* {{Skill|Wrestler}} - The fact that Derek gets this skill cheaply, the ability to move {{character|Ian}} and its current importance for moving/trading {{status|inactive}} players makes this a very good choice for bronze. Probably the best, especially if you have inactives from the start, nobody with {{skill|solid}}, and the initial Mage Book is something other than Pilot.&lt;br /&gt;
&lt;br /&gt;
* {{Skill|Hygienist}} - If you get this skill, you can become half a {{character|Chun}} and hunt the Mush with little fear of infection. Claim and keep the {{item|Knife}} in that case, to keep it safe and make up for your lack of combat skills.&lt;br /&gt;
&lt;br /&gt;
While {{Skill|Firefighter}} and {{Skill|Motivator}} can be helpful additions, they are not worth picking on their own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''{{Silver}} Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Silver Derek has a lot of options to choose from. As in Bronze, {{Skill|Wrestler}} is better in fights, but can always be substituted by {{Skill|Shooter}} depending on the number of {{status|inactive}} players, crewmates with {{skill|solid}} and {{skill|Pilot}}, and access to pilot books.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Wrestler}} / {{Skill|Hygienist}} - A most efficient Mush hunter, both aggressively and defensively. They can neither turn you easily, nor escape or hide behind {{character|Ian}}.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Wrestler}} / {{Skill|Motivator}} - You are the king of moving people around, both directly and indirectly.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Wrestler}} / {{Skill|Firefighter}} - Firefighter allows you to spend some {{AP}} efficiently on the respective [[NERON Projects]] (especially Sprinklers which is slow)... and possibly save the ship if the Mush sabotage the {{item|Extinguishers}}.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Hygienist}} / {{Skill|Motivator}} - If you like unique skills, and feel like having a pacifist streak. Still, bring a {{item|Knife}}.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Hygienist}} / {{Skill|Firefighter}} - The interesting synergy with this combination is that looking for fires can force you to move around a lot, which you can use to foil a {{skill|trapper}} with your resistance.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Wrestler}} / {{Skill|Shooter}} - Why choose when you can have both? Also the cheapest set of skills {{XP}} wise, though using weapons as a Wrestler adds little to your combat prowess.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''{{Gold}} Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Always choose {{Skill|Hygienist}}. The one skill you drop should depend on the situation, but {{skill|Firefighter}} is usually the weakest.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* As with {{Character|Andie|long}}, ''Derek'''s character artwork has been done by a different artist. Mathieu &amp;quot;Ani&amp;quot; Leyssenne, the original ''Mush'' artist, no longer works with Motion Twin.&lt;br /&gt;
* While his personal objective compels Derek to chase after as many women as possible (in accordance with his bio), the current mechanic of his trait actually rewards players who ''wait'' until the morale meter is low.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
;3115 	&lt;br /&gt;
:Born on Earth.&lt;br /&gt;
&lt;br /&gt;
;3127 	&lt;br /&gt;
:Derek first cut himself when he wanted to shave his adolescent face fuzz for the first time. The scar has never healed but he swears blind to anyone who'll listen (and especially to future conquests), that he picked the wound up on the battlefields of Tau-Ceti.&lt;br /&gt;
&lt;br /&gt;
;3139 	&lt;br /&gt;
:Derek joins the SDF (Sol Defence Force) after receiving some propaganda literature. His mother forbids him to leave home, Derek decided to burn his bridges, and from then on, Derek's been flying solo.&lt;br /&gt;
&lt;br /&gt;
;3145 	&lt;br /&gt;
:Derek climbs the ladder slowly but surely, as since his childhood he's always been a dogsbody which means his superiors quickly notice him. He is sent to Sol and takes part in the Great Battle. A battlefield scout, he surprises the powers that be by taking a forward enemy position single-handedly. By his own admission, he didn't notice the communications tower before plowing into it... In recognition of his bravery on the field of battle, Derek was promoted to sergeant.&lt;br /&gt;
&lt;br /&gt;
;3146 	&lt;br /&gt;
:After several missions of limited scope, Derek is moved to Xyloph-17 to supervise the Magellan project, reporting all the details and actions of the scientists orbiting Jupiter. He meets Wang Chao, but didn't become friends with him, preferring the company of travelers on Xyloph-17. Poor Derek, his poor relationships and his increasingly problematic relationships with the station's female personnel earned him a trip back to the field.&lt;br /&gt;
&lt;br /&gt;
;3151 	&lt;br /&gt;
:Derek was charged with many small missions, and always managed to get good results. His colleagues often complained about his dreadful decision making, but also acknowledging that the guy has a lucky streak a mile wide. With a small squad, he successfully rescued Wang Chao who had been sent to Encelade. In the upper echelons of the SDF, he was seen by some as a rising star, but by others as a taker of unnecessary risks. Unfortunately the latter were more common and more senior, which meant he swiftly became the training sergeant in an SDF affiliated school.&lt;br /&gt;
&lt;br /&gt;
;3151 	&lt;br /&gt;
:Faced with the catastrophic results produced by the students under Hogan's tutelage, his superiors sent him back into the field.&lt;br /&gt;
&lt;br /&gt;
;3153 	&lt;br /&gt;
:Commander Jin-su took Derek under his wing, and soon entrusted him with an unofficial extraction mission. Unfortunately he turned out to be unable to disarm the scientist Finola Keagan's home security system. In her wisdom, she left her toybox open, exposing Derek to weaponry the likes of which he'd never imagined, causing the sergeant to lose his memory and some potency. His companion in this mission, Wang Chao, was killed by a squad of vigilante quadrupeds. He experienced a mighty pain in the butt before he eventually gave in to his injuries.&lt;br /&gt;
&lt;br /&gt;
;3154&lt;br /&gt;
:Derek manages to get on board the Daedalus alongside the other 15 crew members. Never again will he be manipulated by the SDF! &lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]] [[Category:Characters]] [[Category:Episode III]] [[Category:Derek]]&lt;/div&gt;</summary>
		<author><name>Red</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Finola_Keegan</id>
		<title>Finola Keegan</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Finola_Keegan"/>
				<updated>2015-10-17T12:31:26Z</updated>
		
		<summary type="html">&lt;p&gt;Red: Typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Finola|fullname=Finola Keegan|glory=Finola earns 3 {{glory}} for every completed piece of Mush research.|trait=Germaphobe|traiticon=[[image:germaphobic.png]]|traitinfo=You lose one morale ({{morale}}) point for every cycle you remain dirty. You're also banned from stroking the cat.|s1=biologist|s2=medic|s3=nurse|s4=diplomat|s5=ocd|command=11|neron=5|comms=14}}&lt;br /&gt;
Finola was there when most of the key discoveries were made about Mush. When she is contacted by Lai Kuan-Ti who told her about the Daedalus project, she refused to leave Antemis where she was working on her own funficide project. Assisted by his henchmen, Kuan-Ti kidnapped Finola, had her cryogenically frozen against her will and took her along on the mission.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
Finola will spend most of her time either in the Laboratory doing research or in the Medlab regaining {{AP}} to do more research. Her initial research will weaken any {{Character|Mush}} aboard the crew whilst late-game Finola will spend her time researching the {{Item|Retro-Fungal Serum}} and various support projects, including four which only serve to give the crew {{Glory}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Bronze Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Skill|Biologist}}: Finola's default skill, should only be taken if you don't have Medic. The only upside of Biologist is that it provides a bonus to two [[NERON Projects]], Convenient Sink and Oxygenated Ducts. If you're working on Projects as Finola, something is wrong.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Medic}}: Provides the same research boost as Biologist as well as bonus healing and pill descriptions. Almost always superior, the only downside is the aforementioned Project boosts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Silver Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Skill|Biologist}}/{{Skill|Medic}}: Provides the highest research output and only requires a 5XP investment. The best choice if you are doing most of the researching.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Medic}}/{{Skill|Nurse}}: Provides two {{AP|Nurse}} per day. If {{Character|Ian}} and {{Character|Chun}} are both helping you research, these skills can give you a job beyond 'sink {{AP}} into the lab'. &lt;br /&gt;
&lt;br /&gt;
{{Skill|Medic}}/{{Skill|Diplomat}}: These skills assist the crew with expeditions, both during the exploration and patching everyone up afterwards. Take Medic over Nurse simply because of the added research boost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Gold Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Depending on your personal preference, you should drop {{Skill|OCD}} or {{Skill|Diplomat}}. Diplomat is more useful if you spend time on expeditions, OCD helps you work in the lab without the apron. If you can't bear the thought of missing these two skills, leave Nurse behind as Medic already allows pill reading.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* Finola should always have the {{Item|Stainproof Apron}} within arm's reach. Research can make her dirty and her {{Trait|Germaphobe}} trait requires her to rush to the shower whenever this happens.&lt;br /&gt;
* {{Character|Chun}} and {{Character|Ian}} often hang around the lab. Communicate often with them so everyone can work at their best efficiency.&lt;br /&gt;
* Finola only earns {{glory}} if she is the one to complete the research &lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3106 : Born on Earth.&lt;br /&gt;
; 3132 : Finola takes a position in the Rinaldo prison corporation to ensure the medical well-being of detainees on Tau-Ceti. She took her place in a cryo-wagon in the last interstellar convoy heading for Antemis.&lt;br /&gt;
; 3140 : The extreme working conditions in which the miners worked combined with the outdated tools they worked with made accidents much more commonplace. Finola's emergency room is always full. Neither the corporation nor the federation are willing to allocate more funding. Finola is furious.&lt;br /&gt;
; 3145 : A massive vaccination campaign against space flu begins on Tau-Ceti. Finola analyses a sample of the vaccine and proves that it doesn't contain a single anti-flu component. She asked for more information from the laboratories on Earth, but her requests fell on deaf ears. At the same time as the slave vaccine rumour was coming out, the rebellion erupted and seized control of Tau Ceti. Finola, who supported the miners, tried to calm their rage. She wanted to dissuade the leaders of the rebellion from declaring war on Sol.&lt;br /&gt;
; 3146 : Baranov's armed forces were neutralized on Sol. When she tried to operate on the wounded rebels, Finola detected significant anomalies in their nervous system. She put together a study cell to analyze these cases but her superiors forced her to stop the research. After narrowly escaping being killed twice in suspicious lab accidents, she made up her mind to flee the rebel base at Antemis and rejoin the Federation. Before she left, she entrusted an infected bone-marrow sample to her botanist colleague Ian Soulton so that he could continue her secret research on Antemis.&lt;br /&gt;
; 3147 : Once back in the federation, Finola continued her research and rapidly established a link between the Tamina incident and the mycelium strains found in the bone marrow retrieved during the autopsies of the dead soldiers. Ian Soulton's findings confirm the theory that this is an intelligent invasion. Following his work, references to Mush began to appear in scientific literature, but the government paid no attention.&lt;br /&gt;
; 3150 : Back on Antemis, Finola finds her colleague Ian Soulton. Convinced that the leaders of the rebellion are infected, and acting clandestinely, she decides to build a mycoscanner. If the project gets completed, the scanner will be able to detect the presence of Mush in any individual in real time thus forming another rebellion.&lt;br /&gt;
; 3152 : Eleesha Williams, a clandestine journalist who had already published some of Finola's research, contacts her to warn her of the degradation of the Federation's situation. Several members of the parliament including GL Maubrick were infected by Mush. She proposes that Finola join the team aboard the Daedalus, a ship headed for another galaxy, but Finola finds the idea of abandoning the majority of human lives in favour of a few well-placed individuals scandalous. Her colleague Ian Soulton doesn't share that sentiment and sets off for Jupiter.&lt;br /&gt;
; 3153 : Finola is kidnapped from outside her home by henchmen from the Magellan project. She is cryogenically frozen on Jupiter without being given a chance to speak.&lt;br /&gt;
; 3170 : When she awakens aboard the Daedalus, Finola is more than 170,000 light years from Earth. While she slept, Mush has no doubt taken control of all officials on Sol. This might explain the presence of federation fighters surrounding the ship.&lt;br /&gt;
&lt;br /&gt;
[[category:Characters]][[category:Finola]]&lt;/div&gt;</summary>
		<author><name>Red</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Kim_Jin_Su</id>
		<title>Kim Jin Su</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Kim_Jin_Su"/>
				<updated>2015-10-15T16:34:21Z</updated>
		
		<summary type="html">&lt;p&gt;Red: Another typo fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Jin Su|fullname=Kim Jin Su|glory=Jin Su earns +3 {{Glory}} for every Command Console voyage carried out (with diminishing returns after +6 {{Glory}}).&lt;br /&gt;
Jin Su earns +8 {{Glory}} upon leading the crew to Eden.|s1=leader|s2=pilot|s3=coldblooded|s4=shooter|s5=logistics|s6=strateguru|command=1|neron=11|comms=9}}&lt;br /&gt;
Jin-Su started exploring at a young age, on research missions on Barnard Star. He was quickly promoted to the rank of Commander and was placed in charge of important missions on Ross 154 and Epsilon Indi. Jin Su's discovery of multiple Boxylium deposits on Tau-ceti made him an instant interplanetary celebrity. In 3146 the Federation named him as Executive Commander of the Magellan project. Following the Mush invasion of Sol, he drew up the plans for the Daedalus with Lai Kuan-Ti, and assembled an elite crew to ensure the survival of the human race in another galaxy.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
&lt;br /&gt;
Being the Supreme Commander comes with certain privilieges, as people are more likely to listen to you, but also a lot of responsibility. While you should not shy away from trying it, be aware that this is a very demanding role, because an active Commander who is there to move the ship is crucial - not only to visit many planets, but most of all to jump away from large hunter waves and incoming asteroids.&lt;br /&gt;
&lt;br /&gt;
His function is not very demanding in terms of AP, though, so you will still have time to be a fully-fledged pilot besides (as opposed to Frieda, who has other duties), or walk around the ship taking part in everybody's work, like a good boss should.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Bronze Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Skill|Leader}} and {{Skill|Pilot}} are both good. The eventual choice should depend on what the ship needs more. When there is only one or two pilots, pick pilot. If {{Character|Janice}} is inactive, pick Leader (unless Kuan Ti already has it). In doubt, pilot is the safer pick, as morale can be gained in other ways, while a lack of pilots usually spells doom.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Logistics Expert}} is probably the best skill around - for the ship. But you do not get to ''do'' a lot with it, so it is understandable if a Bronze player may not want to grind to level 5 to have it as their only skill. (Then again, picking it anyway ought to earn you the right to a mage book.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Silver Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many possible combinations. Besides &amp;quot;any two of the above&amp;quot;, {{Skill|Shooter}} is good in combination with {{Skill|Pilot}}, while Jin Su's level 6 skill {{Skill|Strateguru}} makes less hunters appear in the first place(which makes it far superior if you get past day 4).&lt;br /&gt;
&lt;br /&gt;
Only {{Skill|Cold Blooded}}, while useful to defend against early rampages, does not offer nearly as much value as {{Skill|Logistics Expert}}. Especially because the premise of people dying is something you are trying to avoid unless you are {{Character|Mush}}, in which case the skill has no effect. And if it does trigger while your bar is full, the bonus {{AP}} may go to waste.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Gold Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jin Su is one of few characters who really shine in Gold mode (pun intended) as all of his skills are useful ''and'' work well together. {{Skill|Pilot}} and {{Skill|Logistics Expert}} should be in the mix, otherwise whatever helps the ship the most. (With {{Skill|Cold Blooded}} still being the weakest.)&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
*Know your ship and crew. Ask people about what they do and need. As the person in charge, with the ability to give missions, your decisions and orders have a great impact on how the ship turns out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3070 : Born on Earth.&lt;br /&gt;
; 3095 : Jin-Su begins his piloting classes at the Faculty of Economic and Spatial Sciences on Ganymede. He quickly became known as the best fighter pilot of his class which snagged him an analyst's position on Barnard Star.&lt;br /&gt;
; 3097 : While flying over Barnard Star, an eruption hits his patrol craft. The team lost contact with Jin-Su. Earth media covered the search for the black box from the ship, but there was very little debris left. Jin-Su re-established contact with the station 5 days later at the moment when news of his death was sent to his family. The press recounted the incredible adventure of this young Korean pilot who managed to survive for 126 days orbiting a red dwarf. Kim Jin-Su became an instant celebrity.&lt;br /&gt;
; 3103 : Jin-Su is sent on an exploration mission to the Ross 154 system. He is the first man to set foot on Merlin which will later become the most hyped holiday spot in the galaxy.&lt;br /&gt;
; 3116 : The explorer GL Maubrick discovers his talents and decides to include him in the crew of the Gonzak, on the first manned flight destined for Epsilon Indi. Jin-Su proved himself to be a key man in times of major crises during expeditions. He notably saved Captain Maubrick from certain death during a flight over the Thorum satellite.&lt;br /&gt;
; 3127 : Commander Kim Jin-Su led the first expedition to Tau-Ceti. More than 28 major bodies were recorded, 22 possessing layers of Boxylium under the planet's surface. This is a major discovery not only for the Federation, but also for humanity. Man will now have sufficient resources to explore the Milky Way in its entirety as well as potentially other galaxies.&lt;br /&gt;
; 3146 : GL Maubrick takes over the presidency of the Federation. He immediately appoints Jin-Su as a counsellor focusing on the Boxylium shortage dossier. Jin-Su carries out his research and contacts the crew of the Magellan project on Xyloph-17. There he meets Lai Kuan-Ti who presents his colleague Raluca Tomescu's PILGRED technology to him. This is a major discovery for the federation as it will allow them to access further deposits. Jin-Su convinces Maubrick to finance the production of the Ark and take the lead on the project.&lt;br /&gt;
; 3152 : Kuan-Ti gives a medical record to Jin-Su which proves that President Maubrick is infected with the Mush. He wishes to speed up construction and the departure of the Ark in order to save as many humans as possible from the Mush invasion. After consulting with Raluca, Jin-Su receives confirmation that adequate preparation of the PILGRED reactor could not be reduced to less than 12 years. He asked Kuan-Ti and Raluca to revise their plan for a smaller ship capable of transporting a smaller crew of around twenty people.&lt;br /&gt;
; 3153 : Following the disappearance of sergeant Derek Hogan, Jin-Su manages to dissuade the SDF from launching an investigation. He attracts the mistrust of the administration who wish to advance the date of the bi-yearly report on the magellan report. Jin-Su, who cannot risk a Mush infection, refuses, only to find himself relieved of his duties.&lt;br /&gt;
; 3154 : His replacement, Captain Baranov is assassinated immediately upon his arrival on Xyloph-17. The Federation is planning an immediate counter-attack but Jin-Su, with the help of a rebel SDF Trooper, manages to evacuate 16 members of the crew. The anticipated startup of the PILGRED reactor is a success, the Daedalus is propelled towards the Magellan nebula at more than a billion m/s.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category:Jin Su]]&lt;/div&gt;</summary>
		<author><name>Red</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Kim_Jin_Su</id>
		<title>Kim Jin Su</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Kim_Jin_Su"/>
				<updated>2015-10-15T16:30:58Z</updated>
		
		<summary type="html">&lt;p&gt;Red: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Jin Su|fullname=Kim Jin Su|glory=Jin Su earns +3 {{Glory}} for every Command Console voyage carried out (with diminishing returns after +6 {{Glory}}).&lt;br /&gt;
Jin Su earns +8 {{Glory}} upon leading the crew to Eden.|s1=leader|s2=pilot|s3=coldblooded|s4=shooter|s5=logistics|s6=strateguru|command=1|neron=11|comms=9}}&lt;br /&gt;
Jin-Su started exploring at a young age, on research missions on Barnard Star. He was quickly promoted to the rank of Commander and was placed in charge of important missions on Ross 154 and Epsilon Indi. Jin Su's discovery of multiple Boxylium deposits on Tau-ceti made him an instant interplanetary celebrity. In 3146 the Federation named him as Executive Commander of the Magellan project. Following the Mush invasion of Sol, he drew up the plans for the Daedalus with Lai Kuan-Ti, and assembled an elite crew to ensure the survival of the human race in another galaxy.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
&lt;br /&gt;
Being the Supreme Commander comes with certain privilieges, as people are more likely to listen to you, but also a lot of responsibility. While you should not shy away from trying it, be aware that this is a very demanding role, because an active Commander who is there to move the ship is crucial - not only to visit many planets, but most of all to jump away from large hunter waves and incoming asteroids.&lt;br /&gt;
&lt;br /&gt;
His function is not very demanding in terms of AP, though, so you will still have time to be a fully-fledged pilot besides (as opposed to Frieda, who has other duties), or walk around the ship taking part in everybody's work, like a good boss should.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Bronze Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Skill|Leader}} and {{Skill|Pilot}} are both good. The eventual choice should depend on what the ship needs more. When there is only one or two pilots, pick pilot. If {{Character|Janice}} is inactive, pick Leader (unless Kuan Ti already has it). In doubt, pilot is the safer pick, as morale can be gained in other ways, while a lack of pilots usually spells doom.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Logistics Expert}} is probably the best skill around - for the ship. But you do not get to ''do'' a lot with it, so it is understandable if a Bronze player may not want to grind to level 5 to have it as their only skill. (Then again, picking it anyway ought to earn you the right to a mage book.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Silver Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many possible combinations. Besides &amp;quot;any two of the above&amp;quot;, {{Skill|Shooter}} is good in combination with {{Skill|Pilot}}, while Jin Su's level 6 skill {{Skill|Strateguru}} makes less hunters appear in the first place(wich makes it far superior if you get past day 4).&lt;br /&gt;
&lt;br /&gt;
Only {{Skill|Cold Blooded}}, while useful to defend against early rampages, does not offer nearly as much value as {{Skill|Logistics Expert}}. Especially because the premise of people dying is something you are trying to avoid unless you are {{Character|Mush}}, in which case the skill has no effect. And if it does trigger while your bar is full, the bonus {{AP}} may go to waste.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Gold Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jin Su is one of few characters who really shine in Gold mode (pun intended) as all of his skills are useful ''and'' work well together. {{Skill|Pilot}} and {{Skill|Logistics Expert}} should be in the mix, otherwise whatever helps the ship the most. (With {{Skill|Cold Blooded}} still being the weakest.)&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
*Know your ship and crew. Ask people about what they do and need. As the person in charge, with the ability to give missions, your decisions and orders have a great impact on how the ship turns out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3070 : Born on Earth.&lt;br /&gt;
; 3095 : Jin-Su begins his piloting classes at the Faculty of Economic and Spatial Sciences on Ganymede. He quickly became known as the best fighter pilot of his class which snagged him an analyst's position on Barnard Star.&lt;br /&gt;
; 3097 : While flying over Barnard Star, an eruption hits his patrol craft. The team lost contact with Jin-Su. Earth media covered the search for the black box from the ship, but there was very little debris left. Jin-Su re-established contact with the station 5 days later at the moment when news of his death was sent to his family. The press recounted the incredible adventure of this young Korean pilot who managed to survive for 126 days orbiting a red dwarf. Kim Jin-Su became an instant celebrity.&lt;br /&gt;
; 3103 : Jin-Su is sent on an exploration mission to the Ross 154 system. He is the first man to set foot on Merlin which will later become the most hyped holiday spot in the galaxy.&lt;br /&gt;
; 3116 : The explorer GL Maubrick discovers his talents and decides to include him in the crew of the Gonzak, on the first manned flight destined for Epsilon Indi. Jin-Su proved himself to be a key man in times of major crises during expeditions. He notably saved Captain Maubrick from certain death during a flight over the Thorum satellite.&lt;br /&gt;
; 3127 : Commander Kim Jin-Su led the first expedition to Tau-Ceti. More than 28 major bodies were recorded, 22 possessing layers of Boxylium under the planet's surface. This is a major discovery not only for the Federation, but also for humanity. Man will now have sufficient resources to explore the Milky Way in its entirety as well as potentially other galaxies.&lt;br /&gt;
; 3146 : GL Maubrick takes over the presidency of the Federation. He immediately appoints Jin-Su as a counsellor focusing on the Boxylium shortage dossier. Jin-Su carries out his research and contacts the crew of the Magellan project on Xyloph-17. There he meets Lai Kuan-Ti who presents his colleague Raluca Tomescu's PILGRED technology to him. This is a major discovery for the federation as it will allow them to access further deposits. Jin-Su convinces Maubrick to finance the production of the Ark and take the lead on the project.&lt;br /&gt;
; 3152 : Kuan-Ti gives a medical record to Jin-Su which proves that President Maubrick is infected with the Mush. He wishes to speed up construction and the departure of the Ark in order to save as many humans as possible from the Mush invasion. After consulting with Raluca, Jin-Su receives confirmation that adequate preparation of the PILGRED reactor could not be reduced to less than 12 years. He asked Kuan-Ti and Raluca to revise their plan for a smaller ship capable of transporting a smaller crew of around twenty people.&lt;br /&gt;
; 3153 : Following the disappearance of sergeant Derek Hogan, Jin-Su manages to dissuade the SDF from launching an investigation. He attracts the mistrust of the administration who wish to advance the date of the bi-yearly report on the magellan report. Jin-Su, who cannot risk a Mush infection, refuses, only to find himself relieved of his duties.&lt;br /&gt;
; 3154 : His replacement, Captain Baranov is assassinated immediately upon his arrival on Xyloph-17. The Federation is planning an immediate counter-attack but Jin-Su, with the help of a rebel SDF Trooper, manages to evacuate 16 members of the crew. The anticipated startup of the PILGRED reactor is a success, the Daedalus is propelled towards the Magellan nebula at more than a billion m/s.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category:Jin Su]]&lt;/div&gt;</summary>
		<author><name>Red</name></author>	</entry>

	</feed>