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	<entry>
		<id>http://www.mushpedia.com/wiki/Mush_Trivia</id>
		<title>Mush Trivia</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Mush_Trivia"/>
				<updated>2014-11-01T00:29:47Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: /* Mush and Water */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A place for any mush related trivia.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mush and Water ==&lt;br /&gt;
&lt;br /&gt;
The Mush can be hurt by water, but why? It's only water.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It can be interesting to consider some of the things outside of the game that ''may'' have influenced the developer during the games original concept (consciously or not).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game mush is one of many games from [http://twinoid.com/en/tid/team Motion-Twin], another Motion-Twin game is [http://www.die2nite.com/ Die2Nite] which some may say is the precursor to mush.&lt;br /&gt;
In Die2Nite the human players are fighting to survive against a growing zombie horde. The zombies in this game are also hurt by water, like the mush.&lt;br /&gt;
&lt;br /&gt;
One thing these two games have in common is that &amp;quot;''the bad guys''&amp;quot; are hurt by water.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are older works of fiction with a similar idea.&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/The_Lord_of_the_Rings The Lord of the Rings], (1954) the Nazgûl are first defeated crossing the River Bruinen.&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/The_Wizard_of_Oz_(1939_film) The Wizard of Oz] (1939), Dorothy defeats the Wicked Witch with a bucket of water.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If we focus on the undead in pop culture we continually see [http://en.wikipedia.org/wiki/Holy_water holy water] appearing as a viable weapon.&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Van_Helsing_(film) Van Helsing] (2004, movie)&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/HeroQuest Heros Quest] (1989, board game)&lt;br /&gt;
&lt;br /&gt;
...and countless others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Of course the mush aliens are not undead, however they are in ways ''like'' the undead and not just because of the vulnerability to water.&lt;br /&gt;
&lt;br /&gt;
With the arrival of [http://en.wikipedia.org/wiki/Resident_Evil Resident Evil] (1996) and other works it has now become common in pop culture to refer to &amp;quot;''the zombie infection''&amp;quot; where we would have otherwise considered a zombie apocalypse to be the result of voodoo magic or some other unnatural effect.&lt;br /&gt;
&lt;br /&gt;
The use of the word infection along with the spreading of the infection, converting humans to zombies/mush, is another parallel.&lt;br /&gt;
Looking at the [http://mush.twinoid.com/help?cat=intro&amp;amp;scat=long_time%20ago mush history page] we can even see the words &amp;quot;''...nothing but a mindless zombie''&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Mush</id>
		<title>Mush</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Mush"/>
				<updated>2014-11-01T00:24:27Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image: The_mush.gif|frame|center|In space, nobody hears it teem...]]&lt;br /&gt;
&lt;br /&gt;
The {{Character|Mush}} is a cruel fungus which uses its host as cattle, wiping out everything on its journey... extinguishing passion, emotion and desire and everything that makes a sentient being nothing but a mindless zombie. All it desires is the expansion of its organism.&lt;br /&gt;
&lt;br /&gt;
== Playing as the Mush ==&lt;br /&gt;
[[Image: Status-mush.png|frame]]&lt;br /&gt;
{{Main|Mush Play}}&lt;br /&gt;
&lt;br /&gt;
An agent of the Mush requires stealth, cunning and deceit to claim victory over humanity and prevent the Magellan project from succeeding. Between managing your [[Dirty]] status, not drawing suspicion by the other [[Characters|crew members]], and efficiently managing your {{AP}}, a lot can go wrong for an unprepared Mush player. Prepare your shroomy journey by informing yourself via the [[Mush Play]] article.&lt;br /&gt;
&lt;br /&gt;
==Hydrophobia==&lt;br /&gt;
[[Image: Mush-water.png|frame]]&lt;br /&gt;
As normal, using the [[Ship_Equipment#Dorms|Shower]] will remove the status dirty, however unless the Mush player has the {{Skill|Splashproof}} skill they will also lose 3-4 health.&lt;br /&gt;
&lt;br /&gt;
''Trivia: [[Mush_Trivia#Mush_and_Water|Mush and Water]]''&lt;br /&gt;
&lt;br /&gt;
== Mush Skills ==&lt;br /&gt;
{{Main|Skills#Mush Skills{{!}}Mush Skills}}&lt;br /&gt;
&lt;br /&gt;
Players on the side of {{Character|Mush|long}} have an secondary set of [[Skills]] with its own, separate {{XP}} curve and Skill Slots at their disposal. To balance things out, they lose the ability to use some of their previous Skills. If you play as {{Character|Mush}} and the crew turns you back to human with the injection of the [[Inventory#Health|Retro-Fungal Serum]], you will get the choice of re-picking your character's skills.&lt;br /&gt;
&lt;br /&gt;
== Mush Actions ==&lt;br /&gt;
[[Image: Actions_Mush.gif|thumb|right|A list of actions in an example game of Mush.]]&lt;br /&gt;
{{Main|Actions}}&lt;br /&gt;
&lt;br /&gt;
As the Mush you will have new actions available to you in addition to your human actions.&lt;br /&gt;
&lt;br /&gt;
Some of these actions are available to all Mush, such as '''Extract a spore'''. Other actions only become available to a mush player with the associated skill, such as the '''Booby-Trap Unit''' action which is linked to the {{Skill|Trapper}} skill.&lt;br /&gt;
&lt;br /&gt;
== Converting to Mush ==&lt;br /&gt;
&lt;br /&gt;
Apart from the two players who start the game as {{Character|Mush}} (often called '''Alpha Mush''') the only way that a human player can become a Mush is by having a number of spores attached to them.&lt;br /&gt;
&lt;br /&gt;
At the start of every game, only 3 spores are needed to convert a human player to a {{Character|Mush}} player. In the later game this number may change to 4 spores if the humans finish the [[Research|Mushovore Bacteria research]].&lt;br /&gt;
&lt;br /&gt;
A human victim will be converted to Mush immediately after the last spore is attached. The ship's crew log is also immediately updated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Attaching a spore ===&lt;br /&gt;
[[Image: Status-Spores.png|frame]]&lt;br /&gt;
&lt;br /&gt;
There are a number of ways that a {{character|Mush}} can attach a spore to a human.&lt;br /&gt;
&lt;br /&gt;
* [[Infect]], a basic Mush action which is unlocked by default&lt;br /&gt;
** [[NPCs|Schrödinger]] can be infected and will transfer a spore to anyone that gets scratched. (The same person can be spored by Schrödinger more than once if they get injured multiple times.) Cuddling does not transfer spores.&lt;br /&gt;
** {{Skill|Fungal Kitchen}} (requires {{Character Level|Mush|1}}), a skill that spikes a consumable item with a spore, infecting the character who consumes it.&lt;br /&gt;
** {{Skill|Trapper}} (requires {{Character Level|Mush|5}}), a skill which places a spore in the current room, transferring it to the next character that performs any room action.&lt;br /&gt;
* [[Actions#Doing it|&amp;quot;Doing it&amp;quot;]] An action that is intended to raise morale, but can get spored if you are doing it with a {{Character|Mush}}.&lt;br /&gt;
&lt;br /&gt;
Apart from the above, a human may also get spored when they are on [[Expeditions]] and travel through [[Zones#Cristalite|Cristalite zones]] which have a chance to infect all traveling characters with a spore.&lt;br /&gt;
&lt;br /&gt;
==== '''Infect''' example ====&lt;br /&gt;
&lt;br /&gt;
In this next example, the humans have finished the [[Research|Mushovore Bacteria research]] and 4 spores are now required for a conversion.&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:Infect1.png|thumb|none|Here, {{Character|Paola}} is human and does not know she has spores attached to her.]]&lt;br /&gt;
|[[Image:Infect2.png|thumb|none|At this point, Paola has been infected again and is now a {{Character|Mush}}.]]&lt;br /&gt;
|[[Image:Infect3.png|thumb|none|This is later in the game. We can now see that Paola has chosen her Mush skills and created her own spore.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* You may infect a human only once per day, as a mush. Unless you get a skill {{Skill|Infector}} which lets you infect others twice per day.&lt;br /&gt;
* No one can see you taking a shower. But if you pick up a soap, people may find out that you've taken a shower.&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Mush</id>
		<title>Mush</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Mush"/>
				<updated>2013-12-31T03:34:31Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: /* Hydrophobia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image: The_mush.gif|frame|center|In space, nobody hears it teem...]]&lt;br /&gt;
&lt;br /&gt;
The {{Character|Mush}} is a cruel fungus which uses its host as cattle, wiping out everything on its journey... extinguishing passion, emotion and desire and everything that makes a sentient being nothing but a mindless zombie. All it desires is the expansion of its organism.&lt;br /&gt;
&lt;br /&gt;
== Playing as the Mush ==&lt;br /&gt;
[[Image: Status-mush.png|frame]]&lt;br /&gt;
{{Main|Mush Play}}&lt;br /&gt;
&lt;br /&gt;
An agent of the Mush requires stealth, cunning and deceit to claim victory over humanity and prevent the Magellan project from succeeding. Between managing your constant being [[Dirty]], not drawing suspicion by the other [[Characters|crew members]], and efficiently managing your {{AP}}, a lot can go wrong for an unprepared Mush player. Prepare your shroomy journey by informing yourself via the [[Mush Play]] article.&lt;br /&gt;
&lt;br /&gt;
==Hydrophobia==&lt;br /&gt;
[[Image: Mush-water.png|frame]]&lt;br /&gt;
As normal using the [[Ship_Equipment#Dorms|Shower]] will remove the status dirty, however unless the Mush player has the [[Splashproof]] skill they will also lose 3-4 health.&lt;br /&gt;
&lt;br /&gt;
''Trivia: [[Mush_Trivia#Mush_and_Water|Mush and Water]]''&lt;br /&gt;
&lt;br /&gt;
== Mush Skills ==&lt;br /&gt;
{{Main|Skills#Mush Skills{{!}}Mush Skills}}&lt;br /&gt;
&lt;br /&gt;
Players on the side of {{Character|Mush|long}} have an secondary set of [[Skills]] with its own, separate {{XP}} curve and Skill Slots at their disposal. To balance things out, they lose the ability to use some of their previous Skills. If you play as {{Character|Mush}} and the crew turns you back to {{Character|Human}} with the injection of the [[Inventory#Health|Retro-Fungal Serum]], you will get the choice of re-picking your character's skills.&lt;br /&gt;
&lt;br /&gt;
== Mush Actions ==&lt;br /&gt;
[[Image: Actions_Mush.gif|thumb|right|A list of actions in an example game of Mush.]]&lt;br /&gt;
{{Main|Actions}}&lt;br /&gt;
&lt;br /&gt;
As the Mush you will have new actions available to you in addition to your human actions.&lt;br /&gt;
&lt;br /&gt;
Some of these actions are available to all Mush, such as '''Extract a spore'''. Otheractions only become available to a mush player with the associated Skill, such as the '''Booby-Trap Unit''' action which is linked to the {{Skill|Trapper}} skill.&lt;br /&gt;
&lt;br /&gt;
== Converting to Mush ==&lt;br /&gt;
&lt;br /&gt;
Apart from the two players who start the game as {{Character|Mush}} (often called '''Alpha Mush''') the only way that a human player can become a Mush is by having a number of spores attached to them.&lt;br /&gt;
&lt;br /&gt;
At the start of every game, only 3 spores are needed to convert a {{Character|Human}} player to a {{Character|Mush}} player. In the later game this number may change to 4 spores if the humans finish the [[Research|Mushovore Bacteria research]].&lt;br /&gt;
&lt;br /&gt;
A human victim will be converted to Mush immediately after the last spore is attached. The ship's crew log is also immediately updated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Attaching a spore ===&lt;br /&gt;
[[Image: Status-Spores.png|frame]]&lt;br /&gt;
&lt;br /&gt;
There are a number of ways that a spore can become attached to a human.&lt;br /&gt;
&lt;br /&gt;
*[[Infect]], a default Mush action.&lt;br /&gt;
*{{Skill|Fungal Kitchen}}, a skill that spikes a consumable item with a spore, infecting the character who consumes it.&lt;br /&gt;
*{{Skill|The Trapper}}, a skill which spikes a room's shelf unit with a spore, transfering it to the next character that uses it.&lt;br /&gt;
*[[NPCs|Schrödinger]] can be infected with a spore, transfering it to the next character who caresses him.&lt;br /&gt;
*[[Zones|Cristalite]] zones on Expeditions have a chance to infect all traveling characters with a spore.&lt;br /&gt;
*[[Actions#Doing it|&amp;quot;Doing it&amp;quot;]] An action that is intended to raise morale.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An example using '''Infect''':&lt;br /&gt;
&lt;br /&gt;
In this next example, the humans have finished the [[Research|Mushovore Bacteria research]] and 4 spores are now required for a conversion.&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:Infect1.png|thumb|none|Here, {{Character|Paola}} is human and does not know she has spores attached to her.]]&lt;br /&gt;
|[[Image:Infect2.png|thumb|none|At this point, Paola has been infected again and is now a {{Character|Mush}}.]]&lt;br /&gt;
|[[Image:Infect3.png|thumb|none|This is later in the game. We can now see that Paola has chosen her Mush skills and created her own spore.]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Mush_Trivia</id>
		<title>Mush Trivia</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Mush_Trivia"/>
				<updated>2013-12-31T03:25:27Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: /* Mush and Water */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A place for any mush related trivia.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mush and Water ==&lt;br /&gt;
&lt;br /&gt;
The Mush can be hurt by water, but why? It's only water.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It can be interesting to consider some of the things outside of the game that ''may'' have influenced the developer during the games original concept (consciously or not).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game mush is one of many games from [http://twinoid.com/en/tid/team Motion-Twin], another Motion-Twin game is [http://www.die2nite.com/ Die2Nite] which some may say is the precursor to mush.&lt;br /&gt;
In Die2Nite the human players are fighting to survive against a growing zombie horde. The zombies in this game are also hurt by water, like the mush.&lt;br /&gt;
&lt;br /&gt;
One thing these two games have in common is that &amp;quot;''the bad guys''&amp;quot; are hurt by water.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are older works of fiction with a similar idea.&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/The_Lord_of_the_Rings The Lord of the Rings], (1954) the Nazgûl are first defeated crossing the River Bruinen.&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/The_Wizard_of_Oz_(1939_film) The Wizard of Oz] (1939), Dorothy defeats the Wicked Witch with a bucket of water.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If we focus on the undead in pop culture we continually see [http://en.wikipedia.org/wiki/Holy_water holy water] appearing as a viable weapon.&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Van_Helsing_(film) Van Helsing] (2004, movie)&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/HeroQuest Heros Quest] (1989, board game)&lt;br /&gt;
&lt;br /&gt;
...and countless others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Of course the mush aliens are not undead, however they are in ways ''like'' the undead and not just because of the vulnerability to water.&lt;br /&gt;
&lt;br /&gt;
With the arrival of [http://en.wikipedia.org/wiki/Resident_Evil Resident Evil] (1996) and other works it has now become common in pop culture to refer to &amp;quot;''the zombie infection''&amp;quot; where we would have otherwise considered a zombie apocalypse to be the result of voodoo magic or some other unnatural effect.&lt;br /&gt;
&lt;br /&gt;
The use of the word infection along with the spreading of the infection, converting humans to zombies/mush, is another parallel.&lt;br /&gt;
Looking at the [http://mush.twinoid.com/help?cat=intro&amp;amp;scat=long_time%20ago mush history page] we can even see the words &amp;quot;''...nothing but a mindless zombie''&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Mush_Trivia</id>
		<title>Mush Trivia</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Mush_Trivia"/>
				<updated>2013-12-31T02:59:25Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: Created page with &amp;quot;A place for any mush related trivia.   == Mush and Water ==  The Mush can be hurt by water, but why? It's only water.   It can be interesting to consider some of the things ou...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A place for any mush related trivia.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mush and Water ==&lt;br /&gt;
&lt;br /&gt;
The Mush can be hurt by water, but why? It's only water.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It can be interesting to consider some of the things outside of the game that ''may'' have influenced the developer during the games original concept (consciously or not).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game mush is one of many games from [http://twinoid.com/en/tid/team Motion-Twin], another Motion-Twin game is [http://www.die2nite.com/ Die2Nite] which some may say is the precursor to mush.&lt;br /&gt;
In Die2Nite the human players are fighting to survive against a growing zombie horde. The zombies in this game are also hurt by water, like the mush.&lt;br /&gt;
&lt;br /&gt;
One thing these two games have in common is that &amp;quot;''the bad guys''&amp;quot; are hurt by water.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are older works of fiction with a similar idea.&lt;br /&gt;
[http://en.wikipedia.org/wiki/The_Lord_of_the_Rings The Lord of the Rings], (1954) the Nazgûl are first defeated crossing the River Bruinen.&lt;br /&gt;
[http://en.wikipedia.org/wiki/The_Wizard_of_Oz_(1939_film) The Wizard of Oz (1939)], Dorothy defeats the Wicked Witch with a bucket of water.&lt;br /&gt;
&lt;br /&gt;
If we focus on the undead in pop culture we continually see [http://en.wikipedia.org/wiki/Holy_water holy water] appearing as a viable weapon.&lt;br /&gt;
[http://en.wikipedia.org/wiki/Van_Helsing_(film) Van Helsing] (2004, movie)&lt;br /&gt;
[http://en.wikipedia.org/wiki/HeroQuest Heros Quest] (1989, board game)&lt;br /&gt;
...and countless others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Of course the mush aliens are not undead, however they are in ways ''like'' the undead and not just because of the vulnerability to water.&lt;br /&gt;
&lt;br /&gt;
With the arrival of [http://en.wikipedia.org/wiki/Resident_Evil Resident Evil] (1996) and other works it has now become common in pop culture to refer to &amp;quot;''the zombie infection''&amp;quot; where we would have otherwise considered a zombie apocalypse to be the result of voodoo magic or some other unnatural effect.&lt;br /&gt;
&lt;br /&gt;
The use of the word infection along with the spreading of the infection, converting humans to zombies/mush, is another parallel.&lt;br /&gt;
Looking at the [http://mush.twinoid.com/help?cat=intro&amp;amp;scat=long_time%20ago mush history page] we can even see the words &amp;quot;'...nothing but a mindless zombie'&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Research</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Research"/>
				<updated>2013-12-29T09:53:33Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: /* List of Research projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Research''' plays an extremely vital role of fighting the {{Character|Mush}} menace, slowing their advance and complicating their foul deeds. Eventually, as research grows more complex and advanced tools become available, a permanent Mush cure and a [[Ending the Game#Eden|a distant Utopian world]] can even be discovered. Nothing is impossible for the resourceful crew for the Daedalus!&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
The '''Research Lab''' terminal can be accessed in the [[Ship Equipment#Laboratory|Laboratory]]. It brings up options for fighting {{Character|Mush}}, granting the crew bonus {{Glory}} '''Glory''' and provides a number of useful commodities.&lt;br /&gt;
 &lt;br /&gt;
Research can be a [[Dirty]] affair, and since NERON will lock unclean personnel out of the research console, wearing the [[Inventory#Gear|Stainproof Apron]] when participating is recommended to avoid long treks to the shower.&lt;br /&gt;
&lt;br /&gt;
Participating in research costs 2 {{AP}}, and the efficiency is increased for {{Skill|Biologist}} and {{Skill|Medic}} characters.&lt;br /&gt;
&lt;br /&gt;
The [[BIOS Terminal|BIOS]] affects research in that the '''Crew Lock''' can be set to '''Research''', limiting participation to {{Skill|Biologist}} and {{Skill|Medic}} characters, and '''CPU Priority''' can also be set to '''Research''', increasing efficiency by 1%. {{Todo|Percentage needs confirmation}}&lt;br /&gt;
&lt;br /&gt;
Many research options have certain conditions that must be met before they become available, including the presence of certain [[Inventory|objects]] or [[Characters|characters]] in the Laboratory.&lt;br /&gt;
If these conditions are not met, the research option will not be visible, though any progress made on them is preserved.&lt;br /&gt;
The most important conditions for research are:&lt;br /&gt;
*Presence of a [[Inventory#Instruments|Mush Sample]] (can be replaced by decoding a [[Communications|Xyloph DB entry]]&lt;br /&gt;
*Presence of the [[Inventory#Instruments|Mush Genome Disk]], which can be obtained by decoding a [[Communications|Xyloph DB entry]]&lt;br /&gt;
*The presence of {{Character|Chun|long}} (can be replaced by decoding a [[Communications|Xyloph DB entry]]&lt;br /&gt;
*The death of a {{Character|Mush}} agent (the place of death is irrelevant, it can be even outside Daedalus)&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
The {{Glory}} gained for certain research projects is immediately obtained by all living humans upon completion, and an additional {{Glory}} can be earned when [[Ending the Game|reaching Sol or Eden]].&lt;br /&gt;
{{Character|Chun}} earns an additional 4 {{Glory}} each time a research requiring her presence is completed.&lt;br /&gt;
{{Character|Finola}} earns an additional 3 {{Glory}} for all Mush-related research.&lt;br /&gt;
&lt;br /&gt;
==List of Research projects==&lt;br /&gt;
&lt;br /&gt;
There are a total of 23 possible researches. &lt;br /&gt;
Hover over the image to see the description of a research.&lt;br /&gt;
&lt;br /&gt;
{{Warn|Description should show the actual in-game text of the research project}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Requires&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effectiveness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Glory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| Nothing&lt;br /&gt;
| {{H:title|Grempf molecules stimulate the production of androgenous hormones such as testosterone. This functions on humans and animals, regardless of sex, and even plants. You heard about the mysterious migration of sequoias in Yosemite park? Well there you go. Generates 4 Anabolics.|[[Image:Anabolics.png]]}}&lt;br /&gt;
| Anabolics&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Generates 4 Anabolics.&lt;br /&gt;
|-&lt;br /&gt;
| Mush Sample&lt;br /&gt;
| {{H:title|By injecting vanilla-flavoured components into the oxygen compressor at high pressure, it can be observed that this kills all the mushrooms in the ventilation shafts. Why not just diffuse it everywhere, help destroy our hated enemy and as a plus, the whole ship smells of vanilla. The maximum number of Mush spores generated per day is reduced by 2. Gives 3 {{glory}}.|[[Image:Antispore_gas.png]]}}&lt;br /&gt;
| Antispore Gas&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| The maximum number of Mush spores generated per day is reduced by 2.&lt;br /&gt;
|-&lt;br /&gt;
| Any Consumable&lt;br /&gt;
| {{H:title|By isolating Mush aggregators, it can be seen that Brugien DNA, which was added to allow rapid spore production, has a major weakness which allows the metabolism of carriers to be slowed down. With a little help, the famous Atch Wum already managed to apply this process during the invasion of...[...] All rations are infected with a serum which renders the extraction of spores much more difficult. Gives 3 {{glory}}|[[Image:Constipaspore_serum.png]]}}&lt;br /&gt;
| [[Constipaspore Serum]]&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| Causes spore extraction to cost 4 {{AP}} instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
| Chun&lt;br /&gt;
| {{H:title|Finola Keegan's article &amp;amp;quot;From the spore to non-life&amp;amp;quot; is a seminal work in the field of Mushology. It created a branch of science dealing with aggregation organisms. Aggregators, in effect, are strains of viruses which allow the partial splitting of DNA or RNA strands in the host and extract their genetic makeup in order to alter themselves or their genetic pool [...] This article leads directly to the creation of a costly item : The Mycoscan. Allows the detection of spores on a healthy crew member. Gives 3 {{glory}}|[[Image:Mycoscan.png]]}}&lt;br /&gt;
| Create Mycoscan&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| Allows the detection of spores on a healthy crew member.&lt;br /&gt;
|-&lt;br /&gt;
| Mush death&lt;br /&gt;
| [[Image:Meridon_scrambler.png]]&lt;br /&gt;
| Meridon Scrambler&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| Causes hunters to sometimes fire against each other instead of at the Daedalus&lt;br /&gt;
|-&lt;br /&gt;
| Soap, Chun&lt;br /&gt;
| {{H:title|Every shower you take will destroy one mush spore on your body|[[Image:mushicide_soap.png]]}}&lt;br /&gt;
| Mushicide Soap&lt;br /&gt;
|&lt;br /&gt;
| 3 [[Image:Triumph.png]]&lt;br /&gt;
| Every shower you take will destroy one mush spore on your body&lt;br /&gt;
|-&lt;br /&gt;
| Mush death, Chun&lt;br /&gt;
| [[Image:Mushovore_bacteria.png]]&lt;br /&gt;
| Mushovore Bacteria&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| It takes 4 spores to turn a human into a mush, instead of 3.&lt;br /&gt;
|-&lt;br /&gt;
| Mush sample, Chun&lt;br /&gt;
| {{H:title|Some of the melanine secreted by Chun seems to be used by her liver to secrete a completely unique bacteria which has been named ZC16H. It seems that this bacteria reacts violently when placed in contact with a Mush sample. It literally digests the fungus and then reproduces at an alarming rate. We must learn what affects the treatment of the melanine, and this could be the key to creating a Mush antidote! The findings of this study could be critical and could make the whole team famous. Gives 6 {{glory}}|[[Image:Mush_hunter.png]]}}&lt;br /&gt;
| Mush-Hunter: ZC16H&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 [[File:Triumph.png]]&lt;br /&gt;
| Gives 6 {{glory}}.&lt;br /&gt;
|-&lt;br /&gt;
|Genome Disk &lt;br /&gt;
| {{H:title|An excellent thesis on the crystalline structure of the communication pheremones of Mush. Light reading, but essential for the understanding of the parasite, it deals concisely with the problem of DNA harmonics and the linguistic expression thereof. Gives 6 {{glory}}|[[Image:Mush_language.png]]}}&lt;br /&gt;
| Mush Language&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 [[File:Triumph.png]]&lt;br /&gt;
| Gives 6 {{glory}}.&lt;br /&gt;
|-&lt;br /&gt;
| Mush Death&lt;br /&gt;
| {{H:title||[[Image:Mush_breeds.png]]}}&lt;br /&gt;
| Mush Races&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 [[File:Triumph.png]]&lt;br /&gt;
| Gives 6 {{glory}}&lt;br /&gt;
|-&lt;br /&gt;
| Mush Death, Genome Disk&lt;br /&gt;
| {{H:title||[[Image:Mush_breeding_system.png]]}}&lt;br /&gt;
| Mush Reproductive System&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 [[File:Triumph.png]]&lt;br /&gt;
| Gives 6 {{glory}}&lt;br /&gt;
|-&lt;br /&gt;
| Mush Sample&lt;br /&gt;
| {{H:title|Toxins, spores, the smell, there are so many factors which expose the Mush, that you throw yourself into collecting all the known qualities of Mush to build the ultimate alarm. Based on the oscillation coefficient of the Alpha pheromone and the rate of toxin emission, it is theoretically possible to create a miniature alarm which will go off automatically if a Mush agent spikes someone with a spore within a monitored zone. Makes 5 MycoAlarms. Gives 3 {{glory}}|[[Image:MycoAlarm.png]]}}&lt;br /&gt;
| MycoAlarm&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| Makes 5 [[MycoAlarms]].&lt;br /&gt;
|-&lt;br /&gt;
| Holding Schrödinger&lt;br /&gt;
| {{H:title|Who would have thought that cats hid such secrets... When working on cornea ionisation issues during interplanetary travel, you think of injecting an auto-gamma enhancer to enhance your crewmates\' vision. Creates 2 Pairs of NCC Contact Lenses|[[Image:Ncc_lenses.png]]}}&lt;br /&gt;
| NCC Contact Lenses&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Creates 2 pairs of [[NCC Contact Lenses]]&lt;br /&gt;
|-&lt;br /&gt;
| Nothing&lt;br /&gt;
| {{H:title|Minor energy surges from the PILGRED reactor (also called RoToTo) can be captured in MZ16 batteries injected into a high-yield synthesizer in order to create complex compounds like paracetamule or ibuprophet. With this piece of kit, there\'s nothing to fear from space flu! The Distiller can be used once a day to create a drug|[[Image:Narcotics_distiller.png]]}}&lt;br /&gt;
| Narcotics Distiller&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| The Distiller can be used once a day to create a drug.&lt;br /&gt;
|-&lt;br /&gt;
| Blaster, Mush Sample&lt;br /&gt;
| [[Image:Natamy_rifile.png]]&lt;br /&gt;
| Natamy Rifle&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Upgrades blaster to a [[Natamy Rifle]], which does more damage to mush. (Confirm?)&lt;br /&gt;
|-&lt;br /&gt;
| Mush Death&lt;br /&gt;
| {{H:title||[[Image:Patuline_scrambler.png]]}}&lt;br /&gt;
| [[Patuline Scrambler]]&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Mush can no longer communicate on the Mush channel.&lt;br /&gt;
|-&lt;br /&gt;
| [[Aqueous Stick]]&lt;br /&gt;
| {{H:title||[[Image:Infinite_water.png]]}}&lt;br /&gt;
| Perpetual Hydration&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Gives glory. - To Do: Double check, twinpedia says bugged, no glory.&lt;br /&gt;
|-&lt;br /&gt;
| Mush death, Genome disk&lt;br /&gt;
| [[Image:Pheromodem.png]]&lt;br /&gt;
| Pheromodem&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| The tracker can now communicate on the mush channel.&lt;br /&gt;
|-&lt;br /&gt;
| Medkit&lt;br /&gt;
| {{H:title|Thanks to a few basic skills in organic chemistry you reckon you can put together a basic medikit which is much superior to the antiquated models used by the SDF. Healing actions regenerate an additional {{HP}}|[[Image:Healing_pomade.png]]}}&lt;br /&gt;
| Ultra-Healing Pomade&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Healing actions regenerate an additional health point&lt;br /&gt;
|-&lt;br /&gt;
| Mush Sample&lt;br /&gt;
| {{H:title|Despite its unnerving design, you keep the faith. You know that at the price of minor skin lesions, this bad boy will get rid of the purulent fungal strands. Produces a Spore Extractor|[[Image:Spore_sucker.png]]}}&lt;br /&gt;
| Spore Sucker&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Produces a [[Spore Extractor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Map Piece]]&lt;br /&gt;
| {{H:title||[[Image:Super calc.png]]}}&lt;br /&gt;
| Super Calculator&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Installs a Super Calculator in the Nexus which allows you to triangulate the coordinates of Eden using 3 [[Star Map Pieces]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
Mush Sample, Mush death, Chun, Mush Genome&lt;br /&gt;
| {{H:title|A great correlation between Gershwin fungal infections and mechanical propagation related to the influence of quasars. When this correlation has been established, the idea of using a particle accelerator to synthesize a powerful retro-fungal substrate has quickly established itself as THE ultimate solution to the Mush invasion. The result of this study can be crucial and will make the whole crew famous.            &lt;br /&gt;
|[[Image:Retro-Fungal_Serum.PNG ]]}}&lt;br /&gt;
| Retro-Fungal Serum&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 16 [[File:Triumph.png]]&lt;br /&gt;
| Generates Anti-Mush serum &lt;br /&gt;
|-&lt;br /&gt;
| [[Aqueous Stick]]&lt;br /&gt;
| {{H:title||[[Image:Tesla_sup2x.png]]}}&lt;br /&gt;
| Tesla SUP2X&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Increases the maximum number of turret charges by 2.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pheromodem==&lt;br /&gt;
Humans can access the Mush channel (read and write), but their names are obfuscated:&lt;br /&gt;
* Everyone talks as &amp;quot;Mush&amp;quot;&lt;br /&gt;
* The names of the participants are scrambled, but the number of letters remain the same (including space). This affects all previous communication on Mush channel as well.&lt;br /&gt;
**3 letters: Hua, Ian&lt;br /&gt;
**4 letters: Chao, Chun&lt;br /&gt;
**5 letters: Paola&lt;br /&gt;
**6 letters: Finola, Frieda, Gioele, Janice, Jin Su, Raluca, Roland&lt;br /&gt;
**7 letters: Kuan Ti, Stephen, Eleesha&lt;br /&gt;
**8 letters: Terrence&lt;br /&gt;
&lt;br /&gt;
The Mush see their channel just like before.&lt;br /&gt;
&lt;br /&gt;
[[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Mutate</id>
		<title>Mutate</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Mutate"/>
				<updated>2013-12-29T09:52:11Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image: Talk-mutate.gif|frame]][[Image: Action-mutate.gif|frame]] Mutate is one of the [[Actions#Basic_Mush_Actions|basic mush actions]], all [[mush]] have this action available and no skill is required to unlock it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The action costs 3 AP to trigger and is irreversible.&lt;br /&gt;
Upon mutating the mush player will drop all of their items and lose all of their skills, both human skills and mush skills (''maybe not the passive mush skills. Confirmation needed.'').&lt;br /&gt;
Also removed are some of the default actions such as [[extract a spore]] and [[Infect]].&lt;br /&gt;
The now mutated mush player will be unable to pick up items or speak on the public channel.&lt;br /&gt;
Mutating will heal the player and give a bonus to unarmed attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When Mutate is used it is often as a last resort and can quickly determinant how the game will end.&lt;br /&gt;
With fill AP a Mutated much can easily kill a healthy human player (however you must be aware of [[Characters#Ian_Soulton|Ian's]] Pacifist Trait).&lt;br /&gt;
&lt;br /&gt;
For better results some mush players will arrange a set time for Mutating simultaneously as a pack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Action Unavailable =&lt;br /&gt;
[[Image: Mush-mutate+ConstipasporeSerum.png|frame]]&lt;br /&gt;
At times this action can be unavailable. The exact circumstances that cause this are still unknown.&lt;br /&gt;
The screenshot on the right was taken by a mush player who had eaten a Cooked Ration after the humans had completed the [[Constipaspore Serum]] [[Research]].&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:Mush-mutate%2BConstipasporeSerum.png</id>
		<title>File:Mush-mutate+ConstipasporeSerum.png</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:Mush-mutate%2BConstipasporeSerum.png"/>
				<updated>2013-12-29T09:48:41Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Mush</id>
		<title>Mush</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Mush"/>
				<updated>2013-12-29T04:41:03Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: /* Hydrophobia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image: The_mush.gif|frame|center|In space, nobody hears it teem...]]&lt;br /&gt;
&lt;br /&gt;
The {{Character|Mush}} is a cruel fungus which uses its host as cattle, wiping out everything on its journey... extinguishing passion, emotion and desire and everything that makes a sentient being nothing but a mindless zombie. All it desires is the expansion of its organism.&lt;br /&gt;
&lt;br /&gt;
== Playing as the Mush ==&lt;br /&gt;
[[Image: Status-mush.png|frame]]&lt;br /&gt;
{{Main|Mush Play}}&lt;br /&gt;
&lt;br /&gt;
An agent of the Mush requires stealth, cunning and deceit to claim victory over humanity and prevent the Magellan project from succeeding. Between managing your constant being [[Dirty]], not drawing suspicion by the other [[Characters|crew members]], and efficiently managing your {{AP}}, a lot can go wrong for an unprepared Mush player. Prepare your shroomy journey by informing yourself via the [[Mush Play]] article.&lt;br /&gt;
&lt;br /&gt;
==Hydrophobia==&lt;br /&gt;
[[Image: Mush-water.png|frame]]&lt;br /&gt;
As normal using the [[Ship_Equipment#Dorms|Shower]] will remove the status dirty, however unless the Mush player has the [[Splashproof]] skill they will also lose 3 health.&lt;br /&gt;
&lt;br /&gt;
== Mush Skills ==&lt;br /&gt;
{{Main|Skills#Mush Skills{{!}}Mush Skills}}&lt;br /&gt;
&lt;br /&gt;
Players on the side of {{Character|Mush|long}} have an secondary set of [[Skills]] with its own, separate {{XP}} curve and Skill Slots at their disposal. To balance things out, they lose the ability to use some of their previous Skills. If you play as {{Character|Mush}} and the crew turns you back to {{Character|Human}} with the injection of the [[Inventory#Health|Retro-Fungal Serum]], you will get the choice of re-picking your character's skills.&lt;br /&gt;
&lt;br /&gt;
== Mush Actions ==&lt;br /&gt;
[[Image: Actions_Mush.gif|thumb|right|A list of actions in an example game of Mush.]]&lt;br /&gt;
{{Main|Actions}}&lt;br /&gt;
&lt;br /&gt;
As the Mush you will have new actions available to you in addition to your human actions.&lt;br /&gt;
&lt;br /&gt;
Some of these actions are available to all Mush, such as '''Extract a spore'''. Otheractions only become available to a mush player with the associated Skill, such as the '''Booby-Trap Unit''' action which is linked to the {{Skill|Trapper}} skill.&lt;br /&gt;
&lt;br /&gt;
== Converting to Mush ==&lt;br /&gt;
&lt;br /&gt;
Apart from the two players who start the game as {{Character|Mush}} (often called '''Alpha Mush''') the only way that a human player can become a Mush is by having a number of spores attached to them.&lt;br /&gt;
&lt;br /&gt;
At the start of every game, only 3 spores are needed to convert a {{Character|Human}} player to a {{Character|Mush}} player. In the later game this number may change to 4 spores if the humans finish the [[Research|Mushovore Bacteria research]].&lt;br /&gt;
&lt;br /&gt;
A human victim will be converted to Mush immediately after the last spore is attached. The ship's crew log is also immediately updated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Attaching a spore ===&lt;br /&gt;
[[Image: Status-Spores.png|frame]]&lt;br /&gt;
&lt;br /&gt;
There are a number of ways that a spore can become attached to a human.&lt;br /&gt;
&lt;br /&gt;
*[[Infect]], a default Mush action.&lt;br /&gt;
*{{Skill|Fungal Kitchen}}, a skill that spikes a consumable item with a spore, infecting the character who consumes it.&lt;br /&gt;
*{{Skill|The Trapper}}, a skill which spikes a room's shelf unit with a spore, transfering it to the next character that uses it.&lt;br /&gt;
*[[NPCs|Schrödinger]] can be infected with a spore, transfering it to the next character who caresses him.&lt;br /&gt;
*[[Zones|Cristalite]] zones on Expeditions have a chance to infect all traveling characters with a spore.&lt;br /&gt;
*[[Actions#Doing it|&amp;quot;Doing it&amp;quot;]] An action that is intended to raise morale.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An example using '''Infect''':&lt;br /&gt;
&lt;br /&gt;
In this next example, the humans have finished the [[Research|Mushovore Bacteria research]] and 4 spores are now required for a conversion.&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:Infect1.png|thumb|none|Here, {{Character|Paola}} is human and does not know she has spores attached to her.]]&lt;br /&gt;
|[[Image:Infect2.png|thumb|none|At this point, Paola has been infected again and is now a {{Character|Mush}}.]]&lt;br /&gt;
|[[Image:Infect3.png|thumb|none|This is later in the game. We can now see that Paola has chosen her Mush skills and created her own spore.]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:Mush-water.png</id>
		<title>File:Mush-water.png</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:Mush-water.png"/>
				<updated>2013-12-29T04:37:16Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Extract_a_spore</id>
		<title>Extract a spore</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Extract_a_spore"/>
				<updated>2013-12-28T10:54:43Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image: Action-Extract_a_spore.png|frame|The action once the constipaspore serum research has been completed.]]&lt;br /&gt;
''Extract a spore'' is one of the [[Actions#Basic_Mush_Actions|basic mush actions]], all [[mush]] have this action available and no skill is required to unlock it.&lt;br /&gt;
&lt;br /&gt;
Using this action creates a spore and stores it for a later use. The action makes the mush dirty, even if wearing the ''Stainproof Apron''. The entire mush team can produce a total of 4 spores each day (which can be reduced to 2 by ''Antispore Gas'' [[research]] and increased by 1 with {{Skill|Mycelium Spirit}} skill), and each mush can carry a maximum of 2 spores at any time. It costs 2 {{AP}}, or 4 {{AP}} when ''Constipaspore Serum'' [[research]] is completed. With a {{Skill|Fertile}} skill a mush can produce one spore per day for free.&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Extract_a_spore</id>
		<title>Extract a spore</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Extract_a_spore"/>
				<updated>2013-12-28T06:23:53Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: Created page with &amp;quot;frame  ''Extract a spore'' is one of the basic mush actions, all mush have this action available and n...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image: Action-Extract_a_spore.png|frame]] &lt;br /&gt;
''Extract a spore'' is one of the [[Actions#Basic_Mush_Actions|basic mush actions]], all [[mush]] have this action available and no skill is required to unlock it.&lt;br /&gt;
&lt;br /&gt;
Using this action creates a spore and stores it for a later use. The action makes the mush dirty, even if wearing the ''Stainproof Apron''. The entire mush team can produce a total of 4 spores each day (which can be reduced to 2 by ''Antispore Gas'' [[research]] and increased by 1 with {{Skill|Mycelium Spirit}} skill), and each mush can carry a maximum of 2 spores at any time. It costs 2 {{AP}}, or 4 {{AP}} when ''Constipaspore Serum'' [[research]] is completed. With a {{Skill|Fertile}} skill a mush can produce one spore per day for free.&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Infect</id>
		<title>Infect</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Infect"/>
				<updated>2013-12-28T06:22:53Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image: Action-infect.gif|frame]] &lt;br /&gt;
Infect is one of the [[Actions#Basic_Mush_Actions|basic mush actions]], all [[mush]] have this action available and no skill is required to unlock it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The infect action is one of three ways that a mush player may attach a spore to a human player.&lt;br /&gt;
The other two ways are by [[Fungal Kitchen]] and [[The Trapper]], both required skills.&lt;br /&gt;
&lt;br /&gt;
Once a human player has a number of spores attach to them they too will become mush.&lt;br /&gt;
For details please see [[Mush#Converting_to_Mush|Converting to Mush]].&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Actions</id>
		<title>Actions</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Actions"/>
				<updated>2013-12-28T06:16:26Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: /* Basic Mush Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basic Actions==&lt;br /&gt;
A basic action is an action that all players have and does not need to be unlocked by choosing a skill. Mush players have addition basic actions (see [[Actions#Basic_Mush_Actions|Basic ''Mush'' Actions]]).&lt;br /&gt;
&lt;br /&gt;
===Kick off===&lt;br /&gt;
An aggressive action that inflicts 1-3 points of damage to the target with a base accuracy of 60%. It costs 1 {{AP}}. Affected by: {{Skill|Sneak}}, {{Skill|Solid}}, {{Skill|Wrestler}}, {{Skill|Ninja}} skills and {{Character|Ian}}'s [[image:pacifist.png]]''Pacifist'' trait.&lt;br /&gt;
&lt;br /&gt;
===Hide===&lt;br /&gt;
Hiding items prevents them from appearing on the room's shelves. But they still remain being effective (e.g. [[MycoAlarm]]). It costs 1 {{AP}} to hide an item.&lt;br /&gt;
&lt;br /&gt;
===Search===&lt;br /&gt;
It allows for discovering one hidden item per attempt. It costs 1 {{AP}}, unless a character has the {{Skill|Observant}} skill, which makes search a free action.&lt;br /&gt;
&lt;br /&gt;
===Lie down===&lt;br /&gt;
If there is an unoccupied bed a character can lie down to receive 1 bonus {{AP}} when cycles change.&lt;br /&gt;
&lt;br /&gt;
===Get up===&lt;br /&gt;
Leave this cosy little nest and face the cruel world!&lt;br /&gt;
&lt;br /&gt;
===Flirt===&lt;br /&gt;
Flirt between partners is required before &amp;quot;Doing it&amp;quot;. It costs 1 {{AP}}.&lt;br /&gt;
&lt;br /&gt;
===Doing it===&lt;br /&gt;
&amp;quot;Doing it&amp;quot; raises morale by 2 {{Morale}} points. It can also transfer spores from a mush to a human partner. This action can be initiated only once per day and costs 1 {{AP}}. Following conditions must be met before &amp;quot;doing it&amp;quot; is allowed:&lt;br /&gt;
* Partners must be of opposite sex&lt;br /&gt;
* They must have flirted with each other&lt;br /&gt;
* Both awake&lt;br /&gt;
* A room must have a bed in it&lt;br /&gt;
* Without cameras and onlookers&lt;br /&gt;
&lt;br /&gt;
===Guard===&lt;br /&gt;
Allows to take a stance, which disallows any entering crew members from passing through the room. The stance is broken when any other action is issued.&lt;br /&gt;
&lt;br /&gt;
This action is Aggressive. It could be subject to certain restrictions.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Cost and requirements}}&lt;br /&gt;
&lt;br /&gt;
==Basic ''Mush'' Actions==&lt;br /&gt;
A basic mush action is an action that all mush players have and does not need to be unlocked by choosing a skill. These actions are in addition to the &amp;quot;basic actions&amp;quot; already listed above.&lt;br /&gt;
&lt;br /&gt;
===[[Extract a spore]]===&lt;br /&gt;
This creates a spore and stores it for a later use. The action makes a mush dirty, even if wearing the ''Stainproof Apron''. The entire mush team can produce a total of 4 spores each day (which can be reduced to 2 by ''Antispore Gas'' [[research]] and increased by 1 with {{Skill|Mycelium Spirit}} skill), and each mush can carry a maximum of 2 spores at any time. It costs 2 {{AP}}, or 4 {{AP}} when ''Constipaspore Serum'' [[research]] is completed. With a {{Skill|Fertile}} skill a mush can produce one spore per day for free.&lt;br /&gt;
&lt;br /&gt;
===[[Infect]]===&lt;br /&gt;
This uses one of stored spores and transfers it to a targeted human in the same room. In order to convert a human to mush, they need to be infected 3 times (4 after ''Mushovore Bacteria'' [[research]] is completed). However, each mush can only infect once per day (twice with an {{Skill|Infector}} skill). This action costs 1 {{AP}}.&lt;br /&gt;
&lt;br /&gt;
===[[Sabotage]]===&lt;br /&gt;
{{Todo}}&lt;br /&gt;
&lt;br /&gt;
===[[Mutate]]===&lt;br /&gt;
{{Todo}}&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:Action-Extract_a_spore.png</id>
		<title>File:Action-Extract a spore.png</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:Action-Extract_a_spore.png"/>
				<updated>2013-12-28T06:15:03Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Sabotage</id>
		<title>Sabotage</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Sabotage"/>
				<updated>2013-12-28T06:02:33Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: /* Sabotage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image: Action-Sabotage.gif|frame]] Sabotage is one of the default [[mush]] actions, all mush have this action available and no skill is required to unlock it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This action may receive a passive bonus from the mush skill [[Saboteur]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description == &lt;br /&gt;
Breaks the targeted equipment.&amp;lt;br&amp;gt; This action is '''secret'''. It will be revealed by '''Cameras''' and '''Crew''' and that includes those on '''your side'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sabotage ==&lt;br /&gt;
Objects that can be sabotaged by Mush.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Sabotage chance&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Astro.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Astro Terminal'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Command.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Command Terminal'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Com.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Comms Center'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fuel_1.jpg]][[image:Fuel_2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Fuel Tank'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Doorcamera.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Camera'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Core.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''NERON's Core'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bios.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''BIOS Terminal'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Surgery.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Surgical pod'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Patrol.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Patrol Ship'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Sabotage</id>
		<title>Sabotage</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Sabotage"/>
				<updated>2013-12-27T10:20:05Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image: Action-Sabotage.gif|frame]] Sabotage is one of the default [[mush]] actions, all mush have this action available and no skill is required to unlock it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This action may receive a passive bonus from the mush skill [[Saboteur]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description == &lt;br /&gt;
Breaks the targeted equipment.&amp;lt;br&amp;gt; This action is '''secret'''. It will be revealed by '''Cameras''' and '''Crew''' and that includes those on '''your side'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sabotage ==&lt;br /&gt;
Objects that can be sabotaged by Mush.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Sabotage chance&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Astro.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Astro Terminal'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Command.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Command Terminal'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Com.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Comms Center'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fuel_1.jpg]][[image:Fuel_2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Fuel Tank'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Doorcamera.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Camera'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Core.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''NERON's Core'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bios.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''BIOS Terminal'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Patrol Ship'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Sabotage</id>
		<title>Sabotage</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Sabotage"/>
				<updated>2013-12-27T10:14:14Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: /* Sabotage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sabotage is one of the default [[mush]] actions, all mush have this action available and no skill is required to unlock it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This action may receive a passive bonus from the mush skill [[Saboteur]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image: Action-Sabotage.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description == &lt;br /&gt;
Breaks the targeted equipment.&amp;lt;br&amp;gt; This action is '''secret'''. It will be revealed by '''Cameras''' and '''Crew''' and that includes those on '''your side'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sabotage ==&lt;br /&gt;
Objects that can be sabotaged by Mush.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Sabotage chance&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Astro.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Astro Terminal'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Command.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Command Terminal'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Com.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Comms Center'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fuel_1.jpg]][[image:Fuel_2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Fuel Tank'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Doorcamera.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Camera'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Core.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''NERON's Core'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bios.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''BIOS Terminal'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Patrol Ship'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:InGame-Camera.png</id>
		<title>File:InGame-Camera.png</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:InGame-Camera.png"/>
				<updated>2013-12-27T09:56:20Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:Mush-cat.png</id>
		<title>File:Mush-cat.png</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:Mush-cat.png"/>
				<updated>2013-12-27T05:59:59Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: Pause uploaded a new version of &amp;amp;quot;File:Mush-cat.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:InGame-Schr%C3%B6dinger.png</id>
		<title>File:InGame-Schrödinger.png</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:InGame-Schr%C3%B6dinger.png"/>
				<updated>2013-12-27T05:57:56Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: Pause uploaded a new version of &amp;amp;quot;File:InGame-Schrödinger.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:Mush-cat.png</id>
		<title>File:Mush-cat.png</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:Mush-cat.png"/>
				<updated>2013-12-27T05:47:05Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:InGame-Schr%C3%B6dinger.png</id>
		<title>File:InGame-Schrödinger.png</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:InGame-Schr%C3%B6dinger.png"/>
				<updated>2013-12-27T05:45:15Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Player_Resources</id>
		<title>Player Resources</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Player_Resources"/>
				<updated>2013-12-26T11:04:05Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: /* Glory Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During a journey in ''Mush'', the players have several '''personal resources''' at their disposal. Managing them properly is the key between victory and failure.&lt;br /&gt;
&lt;br /&gt;
== Action Points ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Action Points [[image: Pa slot1.png]] are one of the main attributes of character. They correspond to a unit of time / energy which must be used to perform an action (attempt to). Most actions costs 1-2 [[image: Pa slot1.png]], but there are also more complex actions that requires more [[image: Pa slot1.png]]. APs can also be replaced with [[image: Pa slot2.png]], but not vice versa. APs usage can be reduced in specific conditions by some [[Inventory|items]]&lt;br /&gt;
&lt;br /&gt;
===Obtaining===&lt;br /&gt;
&lt;br /&gt;
Each character regenerates +1[[image: Pa slot1.png]] at the beginning of each cycle. If character sleeps at cycles change regenerates 1+1[[image: Pa slot1.png]]. There are [[Skills]] and [[Characters|personal traits]] that can affect both negatively and positively points regeneration. Another way to gain some [[image: Pa slot1.png]] is to [[Inventory#Rations|eat, drink]] or take [[Inventory#Rations|pills]](pills have randomly assigned properties at the beginning of game - so it`s not desirable to take any without knowledge how it affects).&lt;br /&gt;
&lt;br /&gt;
=== Skill-specific Action Points ===&lt;br /&gt;
&lt;br /&gt;
Some of actions can be performed by consuming special, skill-specific APs, designed exclusively for unique types of activities. These special points arise from the character's skills and are beyond the standard [[image: Pa slot1.png]].&lt;br /&gt;
These are obtained by specific skills. They can be spend only on skill related jobs in 1 to 1 ratio - one action (attempt) cost one point.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Comes&amp;lt;br&amp;gt;with&amp;lt;br&amp;gt;skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Apliance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain per day&amp;lt;br&amp;gt;/Image&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tech Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Technician]]&lt;br /&gt;
| Can be spent on repairing and dismantling[to verify]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1[[image:Pa eng.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Gardening Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Botanist]]&lt;br /&gt;
| Can be spent on plants related jobs[specify]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa garden.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''NERON&amp;lt;br&amp;gt;project points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Designer]]&lt;br /&gt;
| Can be spent on NERON projects&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa core.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''IT action points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[IT Expert]]&lt;br /&gt;
| Can be spent on accessible terminals&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa comp.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Heal Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Nurse]]&lt;br /&gt;
| Can be spent to heal crew members&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1[[image:Pa heal.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Pilgred Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Physicist]]&lt;br /&gt;
| Can be spent on repairing Pilgred&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1[[image:Pa pilgred.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Shooting Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Shooter]]&lt;br /&gt;
| Can be spent on firing weapons (mounted or manual)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa shoot.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooking Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Chef]]&lt;br /&gt;
| Can be spent on cooking food &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +4[[image:Pa cook.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Movement Points ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Movement points [[image:Pa slot2.png]] are used to move between the rooms of the ship (moving within room is absolutely unlimited). Any passage doors costs 1 [[image:Pa slot2.png]]. The exception is [[Terrence Archer]], which moves for free, as long as in room which He leaves was another crew member.&lt;br /&gt;
&lt;br /&gt;
===Obtaining===&lt;br /&gt;
&lt;br /&gt;
At the beginning of each cycle one [[image:Pa slot2.png]] is recovered. Movement Points can also be obtained through the exchange of [[image:Pa slot1.png]] Action Points. The exchange takes place automatically when character move to another room and have no more [[image:Pa slot2.png]] but have at least 1  [[image:Pa slot1.png]]. Then 1 [[image:Pa slot1.png]] is replaced by a 3  [[image:Pa slot2.png]]. The amount of points received in this way may be affected by: [[Characters|personal traits]], [[Inventory|items]] and [[Ship Equipment]].&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
&lt;br /&gt;
{{XP}} Experience Points are a player account currency that are earned while playing and used to level up the various characters available in ''Mush''.&lt;br /&gt;
They are not bound to any character up to the point where you invest them into a level-up.&lt;br /&gt;
&lt;br /&gt;
You can use {{XP}} to level up any of the 16 [[Characters|human characters]] or invest them into new skills for the {{Character|Mush}}.&lt;br /&gt;
&lt;br /&gt;
=== How to gain {{XP}} Experience ===&lt;br /&gt;
&lt;br /&gt;
On every cycle change you gain 1 {{XP}} (or 2 {{XP}} If you're playing in {{Gold Mode}}).&lt;br /&gt;
&lt;br /&gt;
The [[Welcome Pack]] gives you a one-time bonus of 80 {{XP}}.&lt;br /&gt;
&lt;br /&gt;
=== Experience Table ===&lt;br /&gt;
&lt;br /&gt;
An overview showing how much {{XP}} is needed to unlock various skill levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! [[Characters|Human]] {{XP}} !! Level !! {{Character|Mush}} {{XP}} !! Level !! {{Character|Mush}} {{XP}} !! Level !! {{Character|Mush}} {{XP}}&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' || - || '''1''' || - || '''7''' || 120 || '''13''' || 240&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || 5 || '''2''' || 4 || '''8''' || 140 || '''14''' || 260&lt;br /&gt;
|-&lt;br /&gt;
| '''3''' || 50 || '''3''' || 25 || '''9''' || 160 || '''15''' || 280&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || 200 ||'''4''' ||  50 || '''10''' || 180 || '''16''' || 300&lt;br /&gt;
|-&lt;br /&gt;
| '''5''' || 250 ||'''5''' ||  75 || '''11''' || 200 || '''17''' || 350&lt;br /&gt;
|-&lt;br /&gt;
| '''6''' || 500 ||'''6''' ||  100 || '''12''' || 220 || '''18''' || 400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glory Points ==&lt;br /&gt;
[[Image: Mush-alfa.png|frame]]&lt;br /&gt;
The Glory Points are divided into two categories, Human {{Glory}} and Mush {{Glory|Mush}}.&lt;br /&gt;
&lt;br /&gt;
=== Human Glory ===&lt;br /&gt;
&lt;br /&gt;
{{Glory}} is earned by performing activities, ordinary or special - related to the personality, talents or historical background of the [[Characters|character]] played. Each crew member of the [[Daedalus]] has their own goals, accomplishing which usually rewards them with points of {{Glory}}.&lt;br /&gt;
&lt;br /&gt;
=== Mush Glory ===&lt;br /&gt;
&lt;br /&gt;
The original 2 {{Character|Mush}} on board (nominated on game start) start off with 120 {{Glory|Mush}}. Each Mush then converted from [[Characters|humanity]] turns their existing {{Glory}} into [[image:Mush triumph.png]]. Unlike humans, {{Character|Mush}} lose their Glory on a daily basis and must obtain more by sabotaging ship peripherals, spiking and turning humans into Mush and other mushy activities.&lt;br /&gt;
&lt;br /&gt;
=== Role and Ladders ===&lt;br /&gt;
&lt;br /&gt;
The point of {{Glory}} is to maintain the activity of the players, because the they are added up at the end of the game, thus creating a natural division into major and minor roles played out during the trip. Thanks to the form of individual objectives for which players get points, they are motivated to play in-character and behave in accordance with their character's background. The game also provides the Ladder divided by {{Glory}} and [[image:Win nova.png]] [[Super Nova]] awards, where players can compete for 'high scores' and recognition in the community.&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:Mush-alfa.png</id>
		<title>File:Mush-alfa.png</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:Mush-alfa.png"/>
				<updated>2013-12-26T11:01:11Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:Ending-MassContamination.png</id>
		<title>File:Ending-MassContamination.png</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:Ending-MassContamination.png"/>
				<updated>2013-12-26T08:00:32Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: Pause uploaded a new version of &amp;amp;quot;File:Ending-MassContamination.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Aim_of_the_Game</id>
		<title>Aim of the Game</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Aim_of_the_Game"/>
				<updated>2013-12-26T07:56:43Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: /* Goals for Mush */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goals for Humans ==&lt;br /&gt;
&lt;br /&gt;
=== Return to Sol ===&lt;br /&gt;
&lt;br /&gt;
Your mission is to save humanity from the invasion of Mush.  The most common way to do this is to return to [[Sol]] with a healthy crew and without mush. Research the Anti-fungal Serum to take back to Sol and save mankind. To return to Sol, it is necessary to repair the [[PILGRED Reactor]].&lt;br /&gt;
&lt;br /&gt;
The serum can be created by conducting research in the laboratory.  In addition to Chun's presence in the lab, researching the serum requires presence of the mush genome disk and the death of one of the mush.&lt;br /&gt;
&lt;br /&gt;
PILGRED is the engine room at the rear of the ship and relies mainly on Raluca to repair it. For best efficiency, technicians (or anyone if technicians aren't available) should reset Raluca's progress regularly.&lt;br /&gt;
&lt;br /&gt;
Once PILGRED is repaired, it will be possible to return to Sol from the Command Terminal. This can be done with or without the serum, but you will get more glory if the serum is complete and unused and all mush on board are dead.&lt;br /&gt;
&lt;br /&gt;
=== Create a New Eden ===&lt;br /&gt;
&lt;br /&gt;
When doing expeditions, there are chances to collect artifacts knows as pieces of star map. After the first piece, you can take that to the laboratory to research the Super Calculator which will put a new piece of equipment in the Nexus. &lt;br /&gt;
&lt;br /&gt;
Once you've collected three pieces of star map, take them all to Nexus and the calculator will allow you to calculate the location of Eden. Once this is calculated, an option to go to [[Eden]] will now appear in the Command Terminal. &lt;br /&gt;
&lt;br /&gt;
== Goals for Mush ==&lt;br /&gt;
&lt;br /&gt;
Humans are so weak that you can clearly have fun with them in many ways.  It's fun to see them kill each other thinking they have you trapped.  Whatever you do, you have two major goals.  &lt;br /&gt;
&lt;br /&gt;
=== Destroy the Daedalus ===&lt;br /&gt;
&lt;br /&gt;
BOOM!  A beautiful explosion.  That's what we love.  Bodies floating in space among the debris of the vessel.  The Mush's instinct for destruction is insatiable and there are several possibilities to achieve a beautiful result.&lt;br /&gt;
&lt;br /&gt;
==== Mass contamination ====&lt;br /&gt;
[[Image: Ending-MassContamination.png|frame]]&lt;br /&gt;
You start with another mush, but expanding to more is always good!  Contaminate the whole crew and NERON will end the game for you. She never could stand the dirty mush.&lt;br /&gt;
&lt;br /&gt;
Pay attention to where you extract spores.  Cameras and other crew members will see you do this if they're in the same room as you.  This is the fastest and easiest way to get caught.  Good strategy is to go for a single person until they have become a mush after being infected with three spores.  Coordination between mush is important.  And do not forget to check if there is no camera or mycoalarms when you infect!  It would be a shame to betray you and your new companion.&lt;br /&gt;
&lt;br /&gt;
==== Sabotage ====&lt;br /&gt;
&lt;br /&gt;
Destroy equipment... destroy the right hardware... do it right and the humans will spend more time trying to fix issues than looking for you! Pay attention to other crew members as well as cameras since many actions can be seen if they are witnessed by other people or cameras.  Accusing others can work for you depending on the circumstances.  Aim for equipment and materials that are essential to the crew such as Oxygen, Pasiphae and various terminals.  Use caution, though! The oxygen tanks are in central storage and few people go there, so you could easily be unmasked!&lt;br /&gt;
&lt;br /&gt;
=== Mush Return to Sol/Eden ===&lt;br /&gt;
&lt;br /&gt;
Another way to ensure a &amp;quot;mush win&amp;quot; is to infect Sol or Eden when the crew returns. If you can stay alive and under the radar until the crew finishes PILGRED and returns to Sol, you can sabotage the crew's ultimate directive and infect the good citizens instead of ensuring the ultimate eradication of the mush virus.&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Aim_of_the_Game</id>
		<title>Aim of the Game</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Aim_of_the_Game"/>
				<updated>2013-12-26T07:55:47Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: /* Mass contamination */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goals for Humans ==&lt;br /&gt;
&lt;br /&gt;
=== Return to Sol ===&lt;br /&gt;
&lt;br /&gt;
Your mission is to save humanity from the invasion of Mush.  The most common way to do this is to return to [[Sol]] with a healthy crew and without mush. Research the Anti-fungal Serum to take back to Sol and save mankind. To return to Sol, it is necessary to repair the [[PILGRED Reactor]].&lt;br /&gt;
&lt;br /&gt;
The serum can be created by conducting research in the laboratory.  In addition to Chun's presence in the lab, researching the serum requires presence of the mush genome disk and the death of one of the mush.&lt;br /&gt;
&lt;br /&gt;
PILGRED is the engine room at the rear of the ship and relies mainly on Raluca to repair it. For best efficiency, technicians (or anyone if technicians aren't available) should reset Raluca's progress regularly.&lt;br /&gt;
&lt;br /&gt;
Once PILGRED is repaired, it will be possible to return to Sol from the Command Terminal. This can be done with or without the serum, but you will get more glory if the serum is complete and unused and all mush on board are dead.&lt;br /&gt;
&lt;br /&gt;
=== Create a New Eden ===&lt;br /&gt;
&lt;br /&gt;
When doing expeditions, there are chances to collect artifacts knows as pieces of star map. After the first piece, you can take that to the laboratory to research the Super Calculator which will put a new piece of equipment in the Nexus. &lt;br /&gt;
&lt;br /&gt;
Once you've collected three pieces of star map, take them all to Nexus and the calculator will allow you to calculate the location of Eden. Once this is calculated, an option to go to [[Eden]] will now appear in the Command Terminal. &lt;br /&gt;
&lt;br /&gt;
== Goals for Mush ==&lt;br /&gt;
&lt;br /&gt;
Humans are so weak that you can clearly have fun with them in many ways.  It's fun to see them kill each other thinking they have you trapped.  Whatever you do, you have two major goals.  &lt;br /&gt;
&lt;br /&gt;
=== Destroy the Daedalus ===&lt;br /&gt;
&lt;br /&gt;
BOOM!  A beautiful explosion.  That's what we love.  Bodies floating in space among the debris of the vessel.  The Mush's instinct for destruction is insatiable and there are several possibilities to achieve a beautiful result.&lt;br /&gt;
&lt;br /&gt;
==== Sabotage ====&lt;br /&gt;
&lt;br /&gt;
Destroy equipment... destroy the right hardware... do it right and the humans will spend more time trying to fix issues than looking for you! Pay attention to other crew members as well as cameras since many actions can be seen if they are witnessed by other people or cameras.  Accusing others can work for you depending on the circumstances.  Aim for equipment and materials that are essential to the crew such as Oxygen, Pasiphae and various terminals.  Use caution, though! The oxygen tanks are in central storage and few people go there, so you could easily be unmasked!&lt;br /&gt;
&lt;br /&gt;
==== Mass contamination ====&lt;br /&gt;
[[Image: Ending-MassContamination.png|frame]]&lt;br /&gt;
You start with another mush, but expanding to more is always good!  Contaminate the whole crew and NERON will end the game for you. She never could stand the dirty mush.&lt;br /&gt;
&lt;br /&gt;
Pay attention to where you extract spores.  Cameras and other crew members will see you do this if they're in the same room as you.  This is the fastest and easiest way to get caught.  Good strategy is to go for a single person until they have become a mush after being infected with three spores.  Coordination between mush is important.  And do not forget to check if there is no camera or mycoalarms when you infect!  It would be a shame to betray you and your new companion.&lt;br /&gt;
&lt;br /&gt;
=== Mush Return to Sol/Eden ===&lt;br /&gt;
&lt;br /&gt;
Another way to ensure a &amp;quot;mush win&amp;quot; is to infect Sol or Eden when the crew returns. If you can stay alive and under the radar until the crew finishes PILGRED and returns to Sol, you can sabotage the crew's ultimate directive and infect the good citizens instead of ensuring the ultimate eradication of the mush virus.&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:Ending-MassContamination.png</id>
		<title>File:Ending-MassContamination.png</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:Ending-MassContamination.png"/>
				<updated>2013-12-26T07:49:56Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Gold_Projects</id>
		<title>Gold Projects</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Gold_Projects"/>
				<updated>2013-12-26T06:55:30Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Info|This page is a duplicate of the ''Projects'' paragraph on the [[Vending_Machine#Projects|Vending Machine]] page.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These projects can be purchased in the [[Vending Machine]] for 8 [[image:Credit small.png]] klix. &lt;br /&gt;
&lt;br /&gt;
The projects available for purchase depend on which character you're playing with the probability noted below.&lt;br /&gt;
&lt;br /&gt;
Unlike normal [[NERON]] Projects, these do not earn glory for Kuan Ti.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Jin Su}} 100%&amp;lt;br&amp;gt;{{Character|Kuan Ti}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33%&lt;br /&gt;
| [[Image:Whos who.png]]&lt;br /&gt;
| ACTOPI Protocol&lt;br /&gt;
| Displays a [[#ACTOPI Protocol|uniquely colored pixel]] indicating who is on board on the tracker. Useful for tracking anyones slightest movements.&lt;br /&gt;
*'''Displays the identity of crewmembers on the Tracker'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chao}} 100%&amp;lt;br&amp;gt;{{Character|Stephen}} 100%&amp;lt;br&amp;gt;{{Character|Roland}} 25% &lt;br /&gt;
| [[Image:Call of dirty.png]]&lt;br /&gt;
| [[Dynarcade]]&lt;br /&gt;
| Dynarcade, this old war machine originally put together to train rookies can easily be converted into a video game.&amp;lt;br&amp;gt;Now Available in Alpha Bay 2. Lets you unwind a little at the expense of a few contusions.&amp;lt;br&amp;gt;{{Todo|Need to confirm function}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Janice}} 100%&amp;lt;br&amp;gt;{{Character|Eleesha}} 50%&amp;lt;br&amp;gt;{{Character|Paola}} 50% &lt;br /&gt;
| [[Image:Beat box.png]]&lt;br /&gt;
| Jukebox&lt;br /&gt;
| Makes the Jukebox available in Alpha Bay 2. Lets you relax while listening to some tunes.&amp;lt;br&amp;gt;Each character has a specific song associated that  gives +2 [[image:moral.png]] if you are in the room at cycle change when your song plays.&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Ian}} 50%&amp;lt;br&amp;gt;{{Character|Terrence}} 30%&amp;lt;br&amp;gt;{{Character|Hua}} 20% &lt;br /&gt;
| [[Image:Parasite elim.png]]&lt;br /&gt;
| Nano-ladybugs&lt;br /&gt;
|  {{Todo|Need to confirm description}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Finola}} 100%&amp;lt;br&amp;gt;{{Character|Chun}} 50%&amp;lt;br&amp;gt;{{Character|Raluca}} 50% &lt;br /&gt;
| [[Image:Noise reducer.png]]&lt;br /&gt;
| Noise Reducer&lt;br /&gt;
| Increases maximum [[image:pa slot1.png]] for all crewmembers by 2.&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Kuan Ti}} 50% &amp;lt;br&amp;gt;{{Character|Raluca}} 50%&amp;lt;br&amp;gt;{{Character|Terrence}} 30% &lt;br /&gt;
| [[Image:Trash load.png]]&lt;br /&gt;
| Scrap Heap&lt;br /&gt;
| Generates 4 pieces of scrap metal and 4 pieces of plastic scrap.&amp;lt;br&amp;gt;{{Note|Items will drop in the room where purchase was made.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Eleesha}} 50%&amp;lt;br&amp;gt;{{Character|Paola}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13% &lt;br /&gt;
| [[Image:Apero kitchen.png]]&lt;br /&gt;
| SNC Kitchen&lt;br /&gt;
| Upgrades the Refectory kitchen.&amp;lt;br&amp;gt;The SNC Kitchen gives each player present a +6% chance of gaining +1 [[image:xpbig.png]] from Cycle 6 onwards. &amp;lt;br&amp;gt;Happy Hours on cycle 7 allow you to gain 2 [[image:xpbig.png]].&amp;lt;br&amp;gt;There must be at least 2 people present for a successful aperitif.&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Hua}} 80%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13% &lt;br /&gt;
| [[Image:Neron_targeting_assist.png]]&lt;br /&gt;
| Targeting Assist&lt;br /&gt;
|NERON can also make life easier for you. A small patch in the instrument panel filling algorithm and voilà!&lt;br /&gt;
*'''Improved in-flight and turret targeting by 15%'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Frieda}} 100%&amp;lt;br&amp;gt;{{Character|Ian}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33% &lt;br /&gt;
| [[Image:Thalasso.png]]&lt;br /&gt;
| Thalasso&lt;br /&gt;
|  If you are not mush, each shower has a 20% chance of giving you +1 [[image:lp.png]], +1 [[image:moral.png]] or +2 [[image:pa slot2.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}} 50%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13% &lt;br /&gt;
| [[Image:Floor heating.png]]&lt;br /&gt;
| Underfloor Heating&lt;br /&gt;
| Decreases the chance of injury from injury-causing actions by 25%  {{Todo|need to confirm description}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ACTOPI Protocol ===&lt;br /&gt;
&lt;br /&gt;
ACTOPI Protocol displays each person on board with their own individually colored dot and shows the initials of the people in the room when you hover over that room on the mini-map. The display key is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Color/&amp;lt;br&amp;gt;Initials&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Color/&amp;lt;br&amp;gt;Initials&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chao}}&lt;br /&gt;
| style=&amp;quot;background-color: #5863b1;&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''CW'''&lt;br /&gt;
| {{Character|Janice}}&lt;br /&gt;
| style=&amp;quot;background-color: #b44753;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''JK'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}}&lt;br /&gt;
| style=&amp;quot;background-color: #ddd3ca;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''CZ'''&lt;br /&gt;
| {{Character|Jin Su}}&lt;br /&gt;
| style=&amp;quot;background-color: #c0304c;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''JSK'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Eleesha}}&lt;br /&gt;
| style=&amp;quot;background-color: #d08500;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''EW'''&lt;br /&gt;
| {{Character|Kuan Ti}}&lt;br /&gt;
| style=&amp;quot;background-color: #f39b01;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''KTL'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Finola}}&lt;br /&gt;
| style=&amp;quot;background-color: #51a6b2;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''FK'''&lt;br /&gt;
| {{Character|Paola}}&lt;br /&gt;
| style=&amp;quot;background-color: #ff9afa;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''PR'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Frieda}}&lt;br /&gt;
| style=&amp;quot;background-color: #206786;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''FB'''&lt;br /&gt;
| {{Character|Raluca}}&lt;br /&gt;
| style=&amp;quot;background-color: #868681;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''RT'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Gioele}}&lt;br /&gt;
| style=&amp;quot;background-color: #dd702a;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''GR'''&lt;br /&gt;
| {{Character|Roland}}&lt;br /&gt;
| style=&amp;quot;background-color: #ffa36d;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''RZ'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Hua}}&lt;br /&gt;
| style=&amp;quot;background-color: #805441;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''HJ'''&lt;br /&gt;
| {{Character|Stephen}}&lt;br /&gt;
| style=&amp;quot;background-color: #ffffff;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''SS'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Ian}}&lt;br /&gt;
| style=&amp;quot;background-color: #237c68;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''IS'''&lt;br /&gt;
| {{Character|Terrence}}&lt;br /&gt;
| style=&amp;quot;background-color: #d32837;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''TA'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Gold_Projects</id>
		<title>Gold Projects</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Gold_Projects"/>
				<updated>2013-12-26T06:54:47Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Info|This page is a duplicate of the ''Projects'' paragraphs on the [[Vending_Machine#Projects|Vending Machine]] page.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These projects can be purchased in the [[Vending Machine]] for 8 [[image:Credit small.png]] klix. &lt;br /&gt;
&lt;br /&gt;
The projects available for purchase depend on which character you're playing with the probability noted below.&lt;br /&gt;
&lt;br /&gt;
Unlike normal [[NERON]] Projects, these do not earn glory for Kuan Ti.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Jin Su}} 100%&amp;lt;br&amp;gt;{{Character|Kuan Ti}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33%&lt;br /&gt;
| [[Image:Whos who.png]]&lt;br /&gt;
| ACTOPI Protocol&lt;br /&gt;
| Displays a [[#ACTOPI Protocol|uniquely colored pixel]] indicating who is on board on the tracker. Useful for tracking anyones slightest movements.&lt;br /&gt;
*'''Displays the identity of crewmembers on the Tracker'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chao}} 100%&amp;lt;br&amp;gt;{{Character|Stephen}} 100%&amp;lt;br&amp;gt;{{Character|Roland}} 25% &lt;br /&gt;
| [[Image:Call of dirty.png]]&lt;br /&gt;
| Dynarcade&lt;br /&gt;
| Dynarcade, this old war machine originally put together to train rookies can easily be converted into a video game.&amp;lt;br&amp;gt;Now Available in Alpha Bay 2. Lets you unwind a little at the expense of a few contusions.&amp;lt;br&amp;gt;{{Todo|Need to confirm function}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Janice}} 100%&amp;lt;br&amp;gt;{{Character|Eleesha}} 50%&amp;lt;br&amp;gt;{{Character|Paola}} 50% &lt;br /&gt;
| [[Image:Beat box.png]]&lt;br /&gt;
| Jukebox&lt;br /&gt;
| Makes the Jukebox available in Alpha Bay 2. Lets you relax while listening to some tunes.&amp;lt;br&amp;gt;Each character has a specific song associated that  gives +2 [[image:moral.png]] if you are in the room at cycle change when your song plays.&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Ian}} 50%&amp;lt;br&amp;gt;{{Character|Terrence}} 30%&amp;lt;br&amp;gt;{{Character|Hua}} 20% &lt;br /&gt;
| [[Image:Parasite elim.png]]&lt;br /&gt;
| Nano-ladybugs&lt;br /&gt;
|  {{Todo|Need to confirm description}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Finola}} 100%&amp;lt;br&amp;gt;{{Character|Chun}} 50%&amp;lt;br&amp;gt;{{Character|Raluca}} 50% &lt;br /&gt;
| [[Image:Noise reducer.png]]&lt;br /&gt;
| Noise Reducer&lt;br /&gt;
| Increases maximum [[image:pa slot1.png]] for all crewmembers by 2.&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Kuan Ti}} 50% &amp;lt;br&amp;gt;{{Character|Raluca}} 50%&amp;lt;br&amp;gt;{{Character|Terrence}} 30% &lt;br /&gt;
| [[Image:Trash load.png]]&lt;br /&gt;
| Scrap Heap&lt;br /&gt;
| Generates 4 pieces of scrap metal and 4 pieces of plastic scrap.&amp;lt;br&amp;gt;{{Note|Items will drop in the room where purchase was made.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Eleesha}} 50%&amp;lt;br&amp;gt;{{Character|Paola}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13% &lt;br /&gt;
| [[Image:Apero kitchen.png]]&lt;br /&gt;
| SNC Kitchen&lt;br /&gt;
| Upgrades the Refectory kitchen.&amp;lt;br&amp;gt;The SNC Kitchen gives each player present a +6% chance of gaining +1 [[image:xpbig.png]] from Cycle 6 onwards. &amp;lt;br&amp;gt;Happy Hours on cycle 7 allow you to gain 2 [[image:xpbig.png]].&amp;lt;br&amp;gt;There must be at least 2 people present for a successful aperitif.&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Hua}} 80%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13% &lt;br /&gt;
| [[Image:Neron_targeting_assist.png]]&lt;br /&gt;
| Targeting Assist&lt;br /&gt;
|NERON can also make life easier for you. A small patch in the instrument panel filling algorithm and voilà!&lt;br /&gt;
*'''Improved in-flight and turret targeting by 15%'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Frieda}} 100%&amp;lt;br&amp;gt;{{Character|Ian}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33% &lt;br /&gt;
| [[Image:Thalasso.png]]&lt;br /&gt;
| Thalasso&lt;br /&gt;
|  If you are not mush, each shower has a 20% chance of giving you +1 [[image:lp.png]], +1 [[image:moral.png]] or +2 [[image:pa slot2.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}} 50%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13% &lt;br /&gt;
| [[Image:Floor heating.png]]&lt;br /&gt;
| Underfloor Heating&lt;br /&gt;
| Decreases the chance of injury from injury-causing actions by 25%  {{Todo|need to confirm description}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ACTOPI Protocol ===&lt;br /&gt;
&lt;br /&gt;
ACTOPI Protocol displays each person on board with their own individually colored dot and shows the initials of the people in the room when you hover over that room on the mini-map. The display key is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Color/&amp;lt;br&amp;gt;Initials&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Color/&amp;lt;br&amp;gt;Initials&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chao}}&lt;br /&gt;
| style=&amp;quot;background-color: #5863b1;&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''CW'''&lt;br /&gt;
| {{Character|Janice}}&lt;br /&gt;
| style=&amp;quot;background-color: #b44753;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''JK'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}}&lt;br /&gt;
| style=&amp;quot;background-color: #ddd3ca;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''CZ'''&lt;br /&gt;
| {{Character|Jin Su}}&lt;br /&gt;
| style=&amp;quot;background-color: #c0304c;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''JSK'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Eleesha}}&lt;br /&gt;
| style=&amp;quot;background-color: #d08500;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''EW'''&lt;br /&gt;
| {{Character|Kuan Ti}}&lt;br /&gt;
| style=&amp;quot;background-color: #f39b01;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''KTL'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Finola}}&lt;br /&gt;
| style=&amp;quot;background-color: #51a6b2;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''FK'''&lt;br /&gt;
| {{Character|Paola}}&lt;br /&gt;
| style=&amp;quot;background-color: #ff9afa;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''PR'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Frieda}}&lt;br /&gt;
| style=&amp;quot;background-color: #206786;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''FB'''&lt;br /&gt;
| {{Character|Raluca}}&lt;br /&gt;
| style=&amp;quot;background-color: #868681;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''RT'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Gioele}}&lt;br /&gt;
| style=&amp;quot;background-color: #dd702a;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''GR'''&lt;br /&gt;
| {{Character|Roland}}&lt;br /&gt;
| style=&amp;quot;background-color: #ffa36d;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''RZ'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Hua}}&lt;br /&gt;
| style=&amp;quot;background-color: #805441;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''HJ'''&lt;br /&gt;
| {{Character|Stephen}}&lt;br /&gt;
| style=&amp;quot;background-color: #ffffff;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''SS'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Ian}}&lt;br /&gt;
| style=&amp;quot;background-color: #237c68;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''IS'''&lt;br /&gt;
| {{Character|Terrence}}&lt;br /&gt;
| style=&amp;quot;background-color: #d32837;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''TA'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Dynarcade</id>
		<title>Dynarcade</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Dynarcade"/>
				<updated>2013-12-26T06:46:50Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: Created page with &amp;quot;The Dynarcade is a Vending Machine project.  Dynarcade, this old war machine originally put together to train rookies can easily be converted into...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Dynarcade is a [[Vending_Machine#Projects|Vending Machine project]].&lt;br /&gt;
&lt;br /&gt;
Dynarcade, this old war machine originally put together to train rookies can easily be converted into a video game.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;''Now Available in Alpha Bay 2. Lets you unwind a little at the expense of a few contusions.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
The Dynarcade and the [[Jukebox]] in Alpha Bay 2.&lt;br /&gt;
[[Image: Dynarcade.png]]&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:Dynarcade.png</id>
		<title>File:Dynarcade.png</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:Dynarcade.png"/>
				<updated>2013-12-26T06:39:42Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Vending_Machine</id>
		<title>Vending Machine</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Vending_Machine"/>
				<updated>2013-12-26T06:38:54Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: /* Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Vending Machine=&lt;br /&gt;
The vending machine is where you can spend [[image:Credit small.png]] Klix to buy food, unique ship upgrades, and cosmetic items for your character.&lt;br /&gt;
&lt;br /&gt;
=Food=&lt;br /&gt;
Vending machine food is great in a pinch, but can only be purchased once per ship.  They can be purchased for 4 [[image:Credit small.png]] Klix.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Earthworm bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 AP&amp;lt;br&amp;gt;2 Morale&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 AP&amp;lt;br&amp;gt;4 MP&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to cause the disease slight nausea.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 AP&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 AP&amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Containers=&lt;br /&gt;
&lt;br /&gt;
Containers contain multiple items that can be extracted as needed.  They can only be purchased once per ship and cost 4 [[image:Credit small.png]] Klix.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 3 Standard Rations&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Gives 4 coffees.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Projects=&lt;br /&gt;
&lt;br /&gt;
These projects can be purchased in the [[Vending Machine]] for 8 [[image:Credit small.png]] klix. &lt;br /&gt;
&lt;br /&gt;
The projects available for purchase depend on which character you're playing with the probability noted below.&lt;br /&gt;
&lt;br /&gt;
Unlike normal [[NERON]] Projects, these do not earn glory for Kuan Ti.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Jin Su}} 100%&amp;lt;br&amp;gt;{{Character|Kuan Ti}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33%&lt;br /&gt;
| [[Image:Whos who.png]]&lt;br /&gt;
| ACTOPI Protocol&lt;br /&gt;
| Displays a [[#ACTOPI Protocol|uniquely colored pixel]] indicating who is on board on the tracker. Useful for tracking anyones slightest movements.&lt;br /&gt;
*'''Displays the identity of crewmembers on the Tracker'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chao}} 100%&amp;lt;br&amp;gt;{{Character|Stephen}} 100%&amp;lt;br&amp;gt;{{Character|Roland}} 25% &lt;br /&gt;
| [[Image:Call of dirty.png]]&lt;br /&gt;
| [[Dynarcade]]&lt;br /&gt;
| Dynarcade, this old war machine originally put together to train rookies can easily be converted into a video game.&amp;lt;br&amp;gt;Now Available in Alpha Bay 2. Lets you unwind a little at the expense of a few contusions.&amp;lt;br&amp;gt;{{Todo|Need to confirm function}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Janice}} 100%&amp;lt;br&amp;gt;{{Character|Eleesha}} 50%&amp;lt;br&amp;gt;{{Character|Paola}} 50% &lt;br /&gt;
| [[Image:Beat box.png]]&lt;br /&gt;
| Jukebox&lt;br /&gt;
| Makes the Jukebox available in Alpha Bay 2. Lets you relax while listening to some tunes.&amp;lt;br&amp;gt;Each character has a specific song associated that  gives +2 [[image:moral.png]] if you are in the room at cycle change when your song plays.&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Ian}} 50%&amp;lt;br&amp;gt;{{Character|Terrence}} 30%&amp;lt;br&amp;gt;{{Character|Hua}} 20% &lt;br /&gt;
| [[Image:Parasite elim.png]]&lt;br /&gt;
| Nano-ladybugs&lt;br /&gt;
|  {{Todo|Need to confirm description}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Finola}} 100%&amp;lt;br&amp;gt;{{Character|Chun}} 50%&amp;lt;br&amp;gt;{{Character|Raluca}} 50% &lt;br /&gt;
| [[Image:Noise reducer.png]]&lt;br /&gt;
| Noise Reducer&lt;br /&gt;
| Increases maximum [[image:pa slot1.png]] for all crewmembers by 2.&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Kuan Ti}} 50% &amp;lt;br&amp;gt;{{Character|Raluca}} 50%&amp;lt;br&amp;gt;{{Character|Terrence}} 30% &lt;br /&gt;
| [[Image:Trash load.png]]&lt;br /&gt;
| Scrap Heap&lt;br /&gt;
| Generates 4 pieces of scrap metal and 4 pieces of plastic scrap.&amp;lt;br&amp;gt;{{Note|Items will drop in the room where purchase was made.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Eleesha}} 50%&amp;lt;br&amp;gt;{{Character|Paola}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13% &lt;br /&gt;
| [[Image:Apero kitchen.png]]&lt;br /&gt;
| SNC Kitchen&lt;br /&gt;
| Upgrades the Refectory kitchen.&amp;lt;br&amp;gt;The SNC Kitchen gives each player present a +6% chance of gaining +1 [[image:xpbig.png]] from Cycle 6 onwards. &amp;lt;br&amp;gt;Happy Hours on cycle 7 allow you to gain 2 [[image:xpbig.png]].&amp;lt;br&amp;gt;There must be at least 2 people present for a successful aperitif.&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Hua}} 80%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13% &lt;br /&gt;
| [[Image:Neron_targeting_assist.png]]&lt;br /&gt;
| Targeting Assist&lt;br /&gt;
|NERON can also make life easier for you. A small patch in the instrument panel filling algorithm and voilà!&lt;br /&gt;
*'''Improved in-flight and turret targeting by 15%'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Frieda}} 100%&amp;lt;br&amp;gt;{{Character|Ian}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33% &lt;br /&gt;
| [[Image:Thalasso.png]]&lt;br /&gt;
| Thalasso&lt;br /&gt;
|  If you are not mush, each shower has a 20% chance of giving you +1 [[image:lp.png]], +1 [[image:moral.png]] or +2 [[image:pa slot2.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}} 50%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13% &lt;br /&gt;
| [[Image:Floor heating.png]]&lt;br /&gt;
| Underfloor Heating&lt;br /&gt;
| Decreases the chance of injury from injury-causing actions by 25%  {{Todo|need to confirm description}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ACTOPI Protocol ===&lt;br /&gt;
&lt;br /&gt;
ACTOPI Protocol displays each person on board with their own individually colored dot and shows the initials of the people in the room when you hover over that room on the mini-map. The display key is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Color/&amp;lt;br&amp;gt;Initials&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Color/&amp;lt;br&amp;gt;Initials&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chao}}&lt;br /&gt;
| style=&amp;quot;background-color: #5863b1;&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''CW'''&lt;br /&gt;
| {{Character|Janice}}&lt;br /&gt;
| style=&amp;quot;background-color: #b44753;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''JK'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}}&lt;br /&gt;
| style=&amp;quot;background-color: #ddd3ca;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''CZ'''&lt;br /&gt;
| {{Character|Jin Su}}&lt;br /&gt;
| style=&amp;quot;background-color: #c0304c;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''JSK'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Eleesha}}&lt;br /&gt;
| style=&amp;quot;background-color: #d08500;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''EW'''&lt;br /&gt;
| {{Character|Kuan Ti}}&lt;br /&gt;
| style=&amp;quot;background-color: #f39b01;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''KTL'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Finola}}&lt;br /&gt;
| style=&amp;quot;background-color: #51a6b2;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''FK'''&lt;br /&gt;
| {{Character|Paola}}&lt;br /&gt;
| style=&amp;quot;background-color: #ff9afa;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''PR'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Frieda}}&lt;br /&gt;
| style=&amp;quot;background-color: #206786;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''FB'''&lt;br /&gt;
| {{Character|Raluca}}&lt;br /&gt;
| style=&amp;quot;background-color: #868681;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''RT'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Gioele}}&lt;br /&gt;
| style=&amp;quot;background-color: #dd702a;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''GR'''&lt;br /&gt;
| {{Character|Roland}}&lt;br /&gt;
| style=&amp;quot;background-color: #ffa36d;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''RZ'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Hua}}&lt;br /&gt;
| style=&amp;quot;background-color: #805441;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''HJ'''&lt;br /&gt;
| {{Character|Stephen}}&lt;br /&gt;
| style=&amp;quot;background-color: #ffffff;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''SS'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Ian}}&lt;br /&gt;
| style=&amp;quot;background-color: #237c68;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''IS'''&lt;br /&gt;
| {{Character|Terrence}}&lt;br /&gt;
| style=&amp;quot;background-color: #d32837;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''TA'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Flair=&lt;br /&gt;
&lt;br /&gt;
These flair items can be purchased for 10 [[image:Credit small.png]] Klix.&amp;lt;br&amp;gt;&lt;br /&gt;
{{Note|Only Foul Mood and Melting Hearts are confirmed in English Mush}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Drone.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Gears.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
| Foul Mood&lt;br /&gt;
| [[Image:Hoveringcloud.png]]&lt;br /&gt;
| Spread bad moods and cynicism, a little cloud follows you wherever you go.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Music.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Rayoflight.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Ring.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Supercitrouille.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Thinking.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
| Melting Hearts&lt;br /&gt;
| [[Image:Trailinghearts.png]]&lt;br /&gt;
| Spread peace and love by leaving a little trail of cute hearts wherever you go...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skins=&lt;br /&gt;
&lt;br /&gt;
Skins can be purchased for 25 [[image:Credit small.png]] Klix. Once purchased they are permanently unlocked and you can switch between skins on your account page.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Eleesha williams 1.png]]&lt;br /&gt;
| '''Eleesha Williams'''&amp;lt;br&amp;gt;An elegant, practical outfit, idea for strolling through the Daedalus unencumbered. Usable ad infinitum.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ian soulton 1.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Janice kent 1.png]]&lt;br /&gt;
| '''Janice Kent'''&amp;lt;br&amp;gt;A charming négligé, ideal for nights in good company Spring/Summer/Leather Collection. Usable ad infinitum.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Jiang hua 1.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Kim jin su 1.png]]&lt;br /&gt;
| '''Kim Jin Su'''&amp;lt;br&amp;gt;Formal-Commandant Style!&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Kim jin su 2.png]]&lt;br /&gt;
| '''Kim Jin Su'''&amp;lt;br&amp;gt;A costume guaranteed to strike fear in the hearts of hemophiliacs!&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Stephen seagull 1.png]]&lt;br /&gt;
| '''Stephen Seagull'''&amp;lt;br&amp;gt;Ho! Ho! Ho!&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Terrence archer 1.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Wang chao 1.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Raluca tomescu 1.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Actions</id>
		<title>Actions</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Actions"/>
				<updated>2013-12-26T05:53:24Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
=Basic Actions=&lt;br /&gt;
A basic action is an action that all players have and does not need to be unlocked by choosing a skill. Mush players have addition basic actions (see [[Actions#Basic_Mush_Actions|Basic ''Mush'' Actions]]).&lt;br /&gt;
&lt;br /&gt;
==Hide==&lt;br /&gt;
Hiding items prevents them from appearing on the room's shelves. But they still are effective (e.g. [[MycoAlarm]]). It costs 1 {{AP}} to hide an item.&lt;br /&gt;
==Search==&lt;br /&gt;
It allows for discovering one hidden item per attempt. It costs 1 {{AP}} per one search attempt, unless a character has the {{Skill|Observant}} skill, which makes search a free action.&lt;br /&gt;
==Get up==&lt;br /&gt;
Leave this cosy little nest and face the cruel world!&lt;br /&gt;
==Guard==&lt;br /&gt;
Allows you to send any entering crewmembers back from whence they came. The action is over as soon as you move.&lt;br /&gt;
&lt;br /&gt;
This action is Aggressive. If could be subject to certain restrictions.&lt;br /&gt;
==Flirt==&lt;br /&gt;
Flirt between partners is required before &amp;quot;Doing it&amp;quot;. It costs 1 {{AP}}.&lt;br /&gt;
&lt;br /&gt;
==Doing it==&lt;br /&gt;
&amp;quot;Doing it&amp;quot; raises morale by 2 {{Morale}} points. It can also transfer spores from a mush to a human partner. This action can be initiated only once per day and costs 1 {{AP}}. Following conditions must be met before &amp;quot;doing it&amp;quot; is allowed:&lt;br /&gt;
* Partners must be of opposite sex&lt;br /&gt;
* They must have flirted with each other&lt;br /&gt;
* Both awake&lt;br /&gt;
* A room must have a bed in it&lt;br /&gt;
* Without cameras and onlookers&lt;br /&gt;
&lt;br /&gt;
=Basic ''Mush'' Actions=&lt;br /&gt;
A basic mush action is an action that all mush players have and does not need to be unlocked by choosing a skill. These actions are in addition to the &amp;quot;basic actions&amp;quot; already listed above.&lt;br /&gt;
==Mutate==&lt;br /&gt;
[[Mutate]], an irreversible action that drastically changes your character.&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Mutate</id>
		<title>Mutate</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Mutate"/>
				<updated>2013-12-26T05:48:21Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image: Talk-mutate.gif|frame]][[Image: Action-mutate.gif|frame]] Mutate is one of the [[Actions#Basic_Mush_Actions|basic mush actions]], all [[mush]] have this action available and no skill is required to unlock it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The action costs 3 AP to trigger and is irreversible.&lt;br /&gt;
Upon mutating the mush player will drop all of their items and lose all of their skills, both human skills and mush skills (''maybe not the passive mush skills. Confirmation needed.'').&lt;br /&gt;
Also removed are some of the default actions such as [[extract a spore]] and [[Infect]].&lt;br /&gt;
The now mutated mush player will be unable to pick up items or speak on the public channel.&lt;br /&gt;
Mutating will heal the player and give a bonus to unarmed attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When Mutate is used it is often as a last resort and can quickly determinant how the game will end.&lt;br /&gt;
With fill AP a Mutated much can easily kill a healthy human player (however you must be aware of [[Characters#Ian_Soulton|Ian's]] Pacifist Trait).&lt;br /&gt;
&lt;br /&gt;
For better results some mush players will arrange a set time for Mutating simultaneously as a pack.&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Actions</id>
		<title>Actions</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Actions"/>
				<updated>2013-12-26T05:44:51Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
=Basic Actions=&lt;br /&gt;
A basic action is an action that all players have and does not need to be unlocked by choosing a skill. Mush players have addition basic actions (see Basic ''Mush'' Actions).&lt;br /&gt;
&lt;br /&gt;
==Hide==&lt;br /&gt;
Hiding items prevents them from appearing on the room's shelves. But they still are effective (e.g. [[MycoAlarm]]). It costs 1 {{AP}} to hide an item.&lt;br /&gt;
==Search==&lt;br /&gt;
It allows for discovering one hidden item per attempt. It costs 1 {{AP}} per one search attempt, unless a character has the {{Skill|Observant}} skill, which makes search a free action.&lt;br /&gt;
==Get up==&lt;br /&gt;
Leave this cosy little nest and face the cruel world!&lt;br /&gt;
==Guard==&lt;br /&gt;
Allows you to send any entering crewmembers back from whence they came. The action is over as soon as you move.&lt;br /&gt;
&lt;br /&gt;
This action is Aggressive. If could be subject to certain restrictions.&lt;br /&gt;
==Flirt==&lt;br /&gt;
Flirt between partners is required before &amp;quot;Doing it&amp;quot;. It costs 1 {{AP}}.&lt;br /&gt;
&lt;br /&gt;
==Doing it==&lt;br /&gt;
&amp;quot;Doing it&amp;quot; raises morale by 2 {{Morale}} points. It can also transfer spores from a mush to a human partner. This action can be initiated only once per day and costs 1 {{AP}}. Following conditions must be met before &amp;quot;doing it&amp;quot; is allowed:&lt;br /&gt;
* Partners must be of opposite sex&lt;br /&gt;
* They must have flirted with each other&lt;br /&gt;
* Both awake&lt;br /&gt;
* A room must have a bed in it&lt;br /&gt;
* Without cameras and onlookers&lt;br /&gt;
&lt;br /&gt;
=Basic ''Mush'' Actions=&lt;br /&gt;
A basic mush action is an action that all mush players have and does not need to be unlocked by choosing a skill. These actions are in addition to the &amp;quot;basic actions&amp;quot; already listed above.&lt;br /&gt;
==Mutate==&lt;br /&gt;
[[Mutate]], an irreversible action that drastically changes your character.&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Mush</id>
		<title>Mush</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Mush"/>
				<updated>2013-12-26T05:12:41Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: /* Attaching a spore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image: The_mush.gif|frame|center|In space, nobody hears it teem...]]&lt;br /&gt;
&lt;br /&gt;
The {{Character|Mush}} is a cruel fungus which uses its host as cattle, wiping out everything on its journey... extinguishing passion, emotion and desire and everything that makes a sentient being nothing but a mindless zombie. All it desires is the expansion of its organism.&lt;br /&gt;
&lt;br /&gt;
== Playing as the Mush ==&lt;br /&gt;
[[Image: Status-mush.png|frame]]&lt;br /&gt;
{{Main|Mush Play}}&lt;br /&gt;
&lt;br /&gt;
An agent of the Mush requires stealth, cunning and deceit to claim victory over humanity and prevent the Magellan project from succeeding. Between managing your constant being [[Dirty]], not drawing suspicion by the other [[Characters|crew members]], and efficiently managing your {{AP}}, a lot can go wrong for an unprepared Mush player. Prepare your shroomy journey by informing yourself via the [[Mush Play]] article.&lt;br /&gt;
&lt;br /&gt;
== Mush Skills ==&lt;br /&gt;
{{Main|Skills#Mush Skills{{!}}Mush Skills}}&lt;br /&gt;
&lt;br /&gt;
Players on the side of {{Character|Mush|long}} have an secondary set of [[Skills]] with its own, separate {{XP}} curve and Skill Slots at their disposal. To balance things out, they lose the ability to use some of their previous Skills. If you play as {{Character|Mush}} and the crew turns you back to {{Character|Human}} with the injection of the [[Inventory#Health|Retro-Fungal Serum]], you will get the choice of re-picking your character's skills.&lt;br /&gt;
&lt;br /&gt;
== Mush Actions ==&lt;br /&gt;
[[Image: Actions_Mush.gif|thumb|right|A list of actions in an example game of Mush.]]&lt;br /&gt;
{{Main|Actions}}&lt;br /&gt;
&lt;br /&gt;
As the Mush you will have new actions available to you in addition to your human actions.&lt;br /&gt;
&lt;br /&gt;
Some of these actions are available to all Mush, such as '''Extract a spore'''. Otheractions only become available to a mush player with the associated Skill, such as the '''Booby-Trap Unit''' action which is linked to the {{Skill|Trapper}} skill.&lt;br /&gt;
&lt;br /&gt;
== Converting to Mush ==&lt;br /&gt;
&lt;br /&gt;
Apart from the two players who start the game as {{Character|Mush}} (often called '''Alpha Mush''') the only way that a human player can become a Mush is by having a number of spores attached to them.&lt;br /&gt;
&lt;br /&gt;
At the start of every game, only 3 spores are needed to convert a {{Character|Human}} player to a {{Character|Mush}} player. In the later game this number may change to 4 spores if the humans finish the [[Research|Mushovore Bacteria research]].&lt;br /&gt;
&lt;br /&gt;
A human victim will be converted to Mush immediately after the last spore is attached. The ship's crew log is also immediately updated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Attaching a spore ===&lt;br /&gt;
[[Image: Status-Spores.png|frame]]&lt;br /&gt;
&lt;br /&gt;
There are a number of ways that a spore can become attached to a human.&lt;br /&gt;
&lt;br /&gt;
*[[Infect]], a default Mush action.&lt;br /&gt;
*{{Skill|Fungal Kitchen}}, a skill that spikes a consumable item with a spore, infecting the character who consumes it.&lt;br /&gt;
*{{Skill|The Trapper}}, a skill which spikes a room's shelf unit with a spore, transfering it to the next character that uses it.&lt;br /&gt;
*[[NPCs|Schrödinger]] can be infected with a spore, transfering it to the next character who caresses him.&lt;br /&gt;
*[[Zones|Cristalite]] zones on Expeditions have a chance to infect all traveling characters with a spore.&lt;br /&gt;
*[[Actions|&amp;quot;Doing it&amp;quot;]] An action that is intended to raise morale.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An example using '''Infect''':&lt;br /&gt;
&lt;br /&gt;
In this next example, the humans have finished the [[Research|Mushovore Bacteria research]] and 4 spores are now required for a conversion.&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:Infect1.png|thumb|none|Here, {{Character|Paola}} is human and does not know she has spores attached to her.]]&lt;br /&gt;
|[[Image:Infect2.png|thumb|none|At this point, Paola has been infected again and is now a {{Character|Mush}}.]]&lt;br /&gt;
|[[Image:Infect3.png|thumb|none|This is later in the game. We can now see that Paola has chosen her Mush skills and created her own spore.]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Mush</id>
		<title>Mush</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Mush"/>
				<updated>2013-12-24T11:59:46Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image: The_mush.gif|frame|center|In space, nobody hears it teem...]]&lt;br /&gt;
&lt;br /&gt;
The {{Character|Mush}} is a cruel fungus which uses its host as cattle, wiping out everything on its journey... extinguishing passion, emotion and desire and everything that makes a sentient being nothing but a mindless zombie. All it desires is the expansion of its organism.&lt;br /&gt;
&lt;br /&gt;
== Playing as the Mush ==&lt;br /&gt;
[[Image: Status-mush.png|frame]]&lt;br /&gt;
{{Main|Mush Play}}&lt;br /&gt;
&lt;br /&gt;
An agent of the Mush requires stealth, cunning and deceit to claim victory over humanity and prevent the Magellan project from succeeding. Between managing your constant being [[Dirty]], not drawing suspicion by the other [[Characters|crew members]], and efficiently managing your {{AP}}, a lot can go wrong for an unprepared Mush player. Prepare your shroomy journey by informing yourself via the [[Mush Play]] article.&lt;br /&gt;
&lt;br /&gt;
== Mush Skills ==&lt;br /&gt;
{{Main|Skills#Mush Skills{{!}}Mush Skills}}&lt;br /&gt;
&lt;br /&gt;
Players on the side of {{Character|Mush|long}} have an secondary set of [[Skills]] with its own, separate {{XP}} curve and Skill Slots at their disposal. To balance things out, they lose the ability to use some of their previous Skills. If you play as {{Character|Mush}} and the crew turns you back to {{Character|Human}} with the injection of the [[Inventory#Health|Retro-Fungal Serum]], you will get the choice of re-picking your character's skills.&lt;br /&gt;
&lt;br /&gt;
== Mush Actions ==&lt;br /&gt;
[[Image: Actions_Mush.gif|thumb|right|A list of actions in an example game of Mush.]]&lt;br /&gt;
{{Main|Actions}}&lt;br /&gt;
&lt;br /&gt;
As the Mush you will have new actions available to you in addition to your human actions.&lt;br /&gt;
&lt;br /&gt;
Some of these actions are available to all Mush, such as '''Extract a spore'''. Otheractions only become available to a mush player with the associated Skill, such as the '''Booby-Trap Unit''' action which is linked to the {{Skill|Trapper}} skill.&lt;br /&gt;
&lt;br /&gt;
== Converting to Mush ==&lt;br /&gt;
&lt;br /&gt;
Apart from the two players who start the game as {{Character|Mush}} (often called '''Alpha Mush''') the only way that a human player can become a Mush is by having a number of spores attached to them.&lt;br /&gt;
&lt;br /&gt;
At the start of every game, only 3 spores are needed to convert a {{Character|Human}} player to a {{Character|Mush}} player. In the later game this number may change to 4 spores if the humans finish the [[Research|Mushovore Bacteria research]].&lt;br /&gt;
&lt;br /&gt;
A human victim will be converted to Mush immediately after the last spore is attached. The ship's crew log is also immediately updated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Attaching a spore ===&lt;br /&gt;
[[Image: Status-Spores.png|frame]]&lt;br /&gt;
&lt;br /&gt;
There are a number of ways that a spore can become attached to a human.&lt;br /&gt;
&lt;br /&gt;
*[[Infect]], a default Mush action&lt;br /&gt;
*{{Skill|Fungal Kitchen}}, a skill that spikes a consumable item with a spore, infecting the character who consumes it&lt;br /&gt;
*{{Skill|The Trapper}}, a skill which spikes a room's shelf unit with a spore, transfering it to the next character that uses it&lt;br /&gt;
*[[NPCs|Schrödinger]] can be infected with a spore, transfering it to the next character who caresses him&lt;br /&gt;
*[[Zones|Cristalite]] zones on Expeditions have a chance to infect all traveling characters with a spore&lt;br /&gt;
&lt;br /&gt;
An example using '''Infect''':&lt;br /&gt;
&lt;br /&gt;
In this next example, the humans have finished the [[Research|Mushovore Bacteria research]] and 4 spores are now required for a conversion.&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:Infect1.png|thumb|none|Here, {{Character|Paola}} is human and does not know she has spores attached to her.]]&lt;br /&gt;
|[[Image:Infect2.png|thumb|none|At this point, Paola has been infected again and is now a {{Character|Mush}}.]]&lt;br /&gt;
|[[Image:Infect3.png|thumb|none|This is later in the game. We can now see that Paola has chosen her Mush skills and created her own spore.]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:Status-Spores.png</id>
		<title>File:Status-Spores.png</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:Status-Spores.png"/>
				<updated>2013-12-24T11:57:30Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:Status-mush.png</id>
		<title>File:Status-mush.png</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:Status-mush.png"/>
				<updated>2013-12-24T11:53:46Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User_talk:Ividyon</id>
		<title>User talk:Ividyon</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User_talk:Ividyon"/>
				<updated>2013-12-24T11:40:21Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: /* Beta test screenshots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Beta test screenshots ==&lt;br /&gt;
Ividyon, I do not know if the descriptions or naming of the mush skills are wrong.&lt;br /&gt;
All of my screenshots are from the beta test.&lt;br /&gt;
&lt;br /&gt;
Only yesterday I noticed that the beta skill 'Anonymous' was renamed to 'Anonymush'.&lt;br /&gt;
I am certain that there will be other minor changes that I am still unaware of.&lt;br /&gt;
&lt;br /&gt;
Thats said, I still think that these screenshots have some value in the absence of current ones (''that and even current ones will become obsolete one day'').&lt;br /&gt;
Maybe we can update them as we go.&lt;br /&gt;
&lt;br /&gt;
[[User:Pause|Pause]] ([[User talk:Pause|talk]]) 18:10, 21 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - &lt;br /&gt;
&lt;br /&gt;
If we are talking about file sizes for images I find that the best format to use changes from image to image.&lt;br /&gt;
For example, when I convert the image Action-Sabotage.gif to jpg it jumps up from 8KB to 13KB, converting to png it drops to 6KB.&lt;br /&gt;
&lt;br /&gt;
...unless by &amp;quot;far better&amp;quot; you were talking about image quality or something other than file sizes.&lt;br /&gt;
&lt;br /&gt;
[[User:Pause|Pause]] ([[User talk:Pause|talk]]) 04:40, 24 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - &lt;br /&gt;
&lt;br /&gt;
Hey, thanks for activating ImageMap! :) [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 03:17, 20 December 2013 (MST)&lt;br /&gt;
:The thanks go to [[User:Spacekadt|Spacekadt]], I just bugged her about it. =) [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]])&lt;br /&gt;
:: ftfy ;) [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
::: Hah, sorry, I was not aware at all. =) [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]])&lt;br /&gt;
:::: I make the same assumptions too so I've got a sense of humor about it. It's all good :) [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
Is there any reason you want the templates for things like APs and glory to have the word after them? I think &amp;quot;some action costs 3 [[Image:pa slot1.png]]&amp;quot; is better than &amp;quot;some action costs 3 [[Image:pa slot1.png]] '''AP'''&amp;quot;. It's how the game handles it, and it looks less redundant. With [[template:ap]] (my template) if you mouse over it says AP, and I intended to make it a link to something about AP as soon as there was something suitable to link to.&lt;br /&gt;
&lt;br /&gt;
There is now [[template:AP]] (yours, used with &amp;lt;nowiki&amp;gt;{{AP}}&amp;lt;/nowiki&amp;gt;) and [[template:Ap]] (mine, used with &amp;lt;nowiki&amp;gt;{{ap}}&amp;lt;/nowiki&amp;gt;). We should just use one of them. MP has the same situation.&lt;br /&gt;
&lt;br /&gt;
I do think the AP template should have options for special skill points, I just hadn't gotten around to it. We should keep that from yours.&lt;br /&gt;
&lt;br /&gt;
Lastly, filling up the recent changes is my job! &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
:I actually absolutely wasnt aware those templates already exist! As you noticed, the wiki has this awful issue of case sensitivity, and I just punched in &amp;quot;AP&amp;quot; and &amp;quot;MP&amp;quot; and didn't find anything, so I figured I was the first to make it. My inspiration came from the excellent [http://dota2.gamepedia.com Dota 2 Wiki] and its usage of templates.&lt;br /&gt;
&lt;br /&gt;
:I'm actually torn on the issue myself; I believe that [[Image:pa slot1.png]] '''AP''' looks more elegant, because it's the same with [[Image:Triumph.png]] '''Glory''' and [[Image:Moral.png]] '''Morale'''. The game is not really a point to refer to in this issue, since its usage isn't uniform at '''all'''; sometimes you get &amp;quot;3 [[Image:pa slot1.png]]&amp;quot;, sometimes it's &amp;quot;3 [[Image:pa slot1.png]] '''AP'''&amp;quot;, sometimes it's even &amp;quot;3 Action points ([[Image:pa slot1.png]])&amp;quot;! Really silly. That also opens up another issue, namely how to treat tooltips and descriptions taken from inside the game... as they have haphazard, non-uniform usage of AP icons and texts all over the place, you can't really replace them all with wiki templates without altering them from their original phrasing. (which I personally think isn't an issue, but opinions may differ)&lt;br /&gt;
&lt;br /&gt;
:Personally like to keep it the way I did it, though this opens up some issues for job-specific AP, as you need to add &amp;quot;s&amp;quot; behind &amp;lt;nowiki&amp;gt;2 {{AP|IT}}&amp;lt;/nowiki&amp;gt; to make it &amp;quot;2 [[Image:Pa comp.png]]s&amp;quot;, etc. This may require some more elegant coding, but this is my first contact with MediaWiki so idk (yet)! - [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 09:20, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::I had forgotten how inconsistent the game itself is. My opinion is, for the wiki (anything '''not''' supposed to be copied from the game), we should just use 3 [[Image:pa slot1.png]], 3 [[File: Triumph.png|Glory]], etc. and for places where the in-game stuff is copied, just say &amp;lt;nowiki&amp;gt;&amp;quot;3 [[Image:pa slot1.png]]&amp;quot;, &amp;quot;3 [[Image:pa slot1.png]] '''AP'''&amp;quot;, &amp;quot;3 Action Points ([[Image:pa slot1.png]])&amp;quot;,&amp;lt;/nowiki&amp;gt; or whatever, to match what's in the game.&lt;br /&gt;
::To link to an external website, you use &amp;lt;nowiki&amp;gt;[website text], not [website|text]&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
::This will be confusing to anyone reading it after the templates are changed... &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
:::I went and changed the formatting on our talk so it won't be confusing to anyone!&lt;br /&gt;
&lt;br /&gt;
:::I'm still not convinced. It may be redundant to someone who got to know the game, but anyone else won't immediately draw the connection that blue is Movement and red is Action, or that it's even supposed to be points. The image could, of course, link to articles explaining the points, but then again it won't be guaranteed that people mouse-over and realize the image is a link. Lastly, the various job action points like cook, gardening, IT etc. ''really'' aren't recognizable as AP on first glance.&lt;br /&gt;
&lt;br /&gt;
:::There are cases where both types can be useful, but ultimately we should decide on a &amp;quot;default&amp;quot; type of writing which should be uniformly used across the wiki, with exceptions where applicable. (The one we decide against can remain an optional template argument for experienced editors) My vote remains on the extended style. - [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 10:12, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Actually, I just changed my mind! We could leave the extended version as an optional argument for the AP/MP templates, but otherwise we can condense them down to just the icons (which will link to articles explaining the points). - [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 10:32, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::OK, I'll do some template editing to make them icons only.&lt;br /&gt;
:::::I don't think there's anything called &amp;quot;life points&amp;quot; at all, and there's already [[template:health]] (or [[template:hp]]), so what's [[template:LP]] for? &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
:::::: This damn game. The FAQ clearly read '''Life Points''', but in the game interface it's '''Health Points'''... what the hell? - [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 11:37, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::: That is exactly the point I was just about to raise. *shrug* I was playing at the time and said to myself &amp;quot;Hey, why is it saying Life points?&amp;quot; This is what you get when the game isn't written in English... *facepalm* [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 11:40, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::The game's information isn't always consistent or accurate, that's why we ''need'' a good wiki. I think we should stick with in-game names, and ignore the help and stuff if it disagrees. &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
::::::: Actually, the new Health Overhaul looks great. If you want, change the links in the Template files for {{Health}} and {{Morale}} to point at the new subheadings. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 12:06, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::: ...and it's already done. Damn you're good. ;P [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 12:07, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::Why did you revert my last message? &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
::::::::I... don't know! I think I tried to look at the previous revision of the page, and ended up rolling it back instead? I didn't get a confirmation prompt or anything, so that's weird... anyway, point taken! - [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 12:13, 18 December 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Sabotage</id>
		<title>Sabotage</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Sabotage"/>
				<updated>2013-12-24T11:25:05Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: Created page with &amp;quot;Sabotage is one of the default mush actions, all mush have this action available and no skill is required to unlock it.   This action may receive a passive bonus from the ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sabotage is one of the default [[mush]] actions, all mush have this action available and no skill is required to unlock it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This action may receive a passive bonus from the mush skill [[Saboteur]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image: Action-Sabotage.gif]]&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:Action-Sabotage.gif</id>
		<title>File:Action-Sabotage.gif</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:Action-Sabotage.gif"/>
				<updated>2013-12-24T11:22:56Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Saboteur</id>
		<title>Saboteur</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Saboteur"/>
				<updated>2013-12-24T11:19:55Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Saboteur&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Your saliva becomes lightly acidic which is sufficient to short-circuit pretty much anything...&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*Your chances of success in attempts to Sabotage equipment are doubled.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|3}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
This skill gives a passive bonus to the [[sabotage]] action. Sabotage is one of the default [[mush]] actions.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
[[Image: Skill-Saboteur.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Mush Skill]] [[Category:Skill]] [[Category:Mush]]&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Saboteur</id>
		<title>Saboteur</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Saboteur"/>
				<updated>2013-12-24T11:17:32Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Saboteur&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Your saliva becomes lightly acidic which is sufficient to short-circuit pretty much anything...&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*Your chances of success in attempts to Sabotage equipment are doubled.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|3}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
This ability gives a passive bonus to the [[sabotage]] action. Sabotage is one of the default [[mush]] actions.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
[[Image: Skill-Saboteur.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Mush Skill]] [[Category:Skill]] [[Category:Mush]]&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Saboteur</id>
		<title>Saboteur</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Saboteur"/>
				<updated>2013-12-24T11:14:08Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Saboteur&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Your saliva becomes lightly acidic which is sufficient to short-circuit pretty much anything...&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*Your chances of success in attempts to Sabotage equipment are doubled.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|3}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
This ability is passive.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
[[Image: Skill-Saboteur.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Mush Skill]] [[Category:Skill]] [[Category:Mush]]&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:Skill-Saboteur.gif</id>
		<title>File:Skill-Saboteur.gif</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:Skill-Saboteur.gif"/>
				<updated>2013-12-24T11:13:58Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Infect</id>
		<title>Infect</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Infect"/>
				<updated>2013-12-24T10:56:51Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image: Action-infect.gif|frame]] &lt;br /&gt;
Infect is one of the default [[mush]] actions, all mush have this action available and no skill is required to unlock it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The infect action is one of three ways that a mush player may attach a spore to a human player.&lt;br /&gt;
The other two ways are by [[Fungal Kitchen]] and [[The Trapper]], both required skills.&lt;br /&gt;
&lt;br /&gt;
Once a human player has a number of spores attach to them they too will become mush.&lt;br /&gt;
For details please see [[Mush#Converting_to_Mush|Converting to Mush]].&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Infect</id>
		<title>Infect</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Infect"/>
				<updated>2013-12-23T09:43:05Z</updated>
		
		<summary type="html">&lt;p&gt;Pause: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image: Action-infect.gif|frame]] &lt;br /&gt;
Infect is one of the default [[mush]] actions, all mush have this action available and no skill is required to unlock it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The infect action is one of three ways that a mush player may attach a spore to a human player.&lt;br /&gt;
The other two ways are by [[Fungal Kitchen]] and [[The Trapper]], both required skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is also said that the infect action can be used on [[NPCs|Schrödinger]] (''confirmation needed'').&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once a human player has a number of spores attach to them they too will become mush.&lt;br /&gt;
See [[Converting to mush]].&lt;/div&gt;</summary>
		<author><name>Pause</name></author>	</entry>

	</feed>