<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://www.mushpedia.com/skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://www.mushpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=NobbZ</id>
		<title>Mushpedia - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://www.mushpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=NobbZ"/>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Special:Contributions/NobbZ"/>
		<updated>2026-07-15T23:56:10Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.23.6</generator>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Communications</id>
		<title>Talk:Communications</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Communications"/>
				<updated>2013-12-15T00:59:12Z</updated>
		
		<summary type="html">&lt;p&gt;NobbZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Morale and Comms ==&lt;br /&gt;
Are there any negative consequences for not having the link? I delayed connection with Sol to let everyone have the +3 Morale after everyone is decryoed, but we lost 2 Morale each on CC/DC. Our Frieda blames the offline link, and causes panic because she insists on telling everyone this will be per cycle… --[[User:NobbZ|NobbZ]] ([[User talk:NobbZ|talk]]) 17:58, 14 December 2013 (MST)&lt;/div&gt;</summary>
		<author><name>NobbZ</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Communications</id>
		<title>Talk:Communications</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Communications"/>
				<updated>2013-12-15T00:58:46Z</updated>
		
		<summary type="html">&lt;p&gt;NobbZ: Created page with &amp;quot;Are there any negative consequences for not having the link? I delayed connection with Sol to let everyone have the +3 Morale after everyone is decryoed, but we lost 2 Morale ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Are there any negative consequences for not having the link? I delayed connection with Sol to let everyone have the +3 Morale after everyone is decryoed, but we lost 2 Morale each on CC/DC. Our Frieda blames the offline link, and causes panic because she insists on telling everyone this will be per cycle… --[[User:NobbZ|NobbZ]] ([[User talk:NobbZ|talk]]) 17:58, 14 December 2013 (MST)&lt;/div&gt;</summary>
		<author><name>NobbZ</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/The_Mush</id>
		<title>The Mush</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/The_Mush"/>
				<updated>2013-12-14T16:30:36Z</updated>
		
		<summary type="html">&lt;p&gt;NobbZ: Redirecting to Mush&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Mush]]&lt;/div&gt;</summary>
		<author><name>NobbZ</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File_talk:NERON_BIOS.jpg</id>
		<title>File talk:NERON BIOS.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File_talk:NERON_BIOS.jpg"/>
				<updated>2013-12-09T17:31:48Z</updated>
		
		<summary type="html">&lt;p&gt;NobbZ: Created page with &amp;quot;== Improving Quality ==  This one should really get reupped as a png (or if it has to be jpg, then with much lower compression)… I can't do that, I usually don't play a char...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Improving Quality ==&lt;br /&gt;
&lt;br /&gt;
This one should really get reupped as a png (or if it has to be jpg, then with much lower compression)… I can't do that, I usually don't play a character that gets BIOS access… --[[User:NobbZ|NobbZ]] ([[User talk:NobbZ|talk]]) 10:31, 9 December 2013 (MST)&lt;/div&gt;</summary>
		<author><name>NobbZ</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Astrophysicist</id>
		<title>Talk:Astrophysicist</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Astrophysicist"/>
				<updated>2013-12-09T16:14:26Z</updated>
		
		<summary type="html">&lt;p&gt;NobbZ: /* SkillInfo Box Content */ Avoid having user: in front of Rumatas name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== SkillInfo Box Content ==&lt;br /&gt;
&lt;br /&gt;
When I created that SkillInfoBox, I planed to have only the content of the ingame tooltip there, but [[User:Rumata|Rumata]] deleted the actual tooltip content with additional information about the Skill and how it REALLY works… My question si the following: &lt;br /&gt;
* Shall we leave it as it is after [[User:Rumata|Rumatas]] change…&lt;br /&gt;
* …or shall we add an extra InfoCell with the undescribed effects (put [[User:Rumata|Rumatas]] info there) and revert the content of the ''effects'' cell back to the ingame text…&lt;br /&gt;
* …or completely revert the changes [[User:Rumata|Rumata]] made?&lt;br /&gt;
Personally I would prefer option 2 --[[User:NobbZ|NobbZ]] ([[User talk:NobbZ|talk]]) 09:08, 9 December 2013 (MST)&lt;/div&gt;</summary>
		<author><name>NobbZ</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User_talk:Rumata</id>
		<title>User talk:Rumata</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User_talk:Rumata"/>
				<updated>2013-12-09T16:11:11Z</updated>
		
		<summary type="html">&lt;p&gt;NobbZ: Created page with &amp;quot;== Changes made on the Astrophysicist page ==  Please follow Talk:Astrophysicist#SkillInfo_Box_Content --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Changes made on the Astrophysicist page ==&lt;br /&gt;
&lt;br /&gt;
Please follow [[Talk:Astrophysicist#SkillInfo_Box_Content]] --[[User:NobbZ|NobbZ]] ([[User talk:NobbZ|talk]]) 09:11, 9 December 2013 (MST)&lt;/div&gt;</summary>
		<author><name>NobbZ</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Astrophysicist</id>
		<title>Talk:Astrophysicist</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Astrophysicist"/>
				<updated>2013-12-09T16:08:58Z</updated>
		
		<summary type="html">&lt;p&gt;NobbZ: Created page with &amp;quot;== SkillInfo Box Content ==  When I created that SkillInfoBox, I planed to have only the content of the ingame tooltip there, but User:Rumata deleted the actual tooltip co...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== SkillInfo Box Content ==&lt;br /&gt;
&lt;br /&gt;
When I created that SkillInfoBox, I planed to have only the content of the ingame tooltip there, but [[User:Rumata]] deleted the actual tooltip content with additional information about the Skill and how it REALLY works… My question si the following: &lt;br /&gt;
* Shall we leave it as it is after [[User:Rumata]]s change…&lt;br /&gt;
* …or shall we add an extra InfoCell with the undescribed effects (put [[User:Rumata]]s info there) and revert the content of the ''effects'' cell back to the ingame text…&lt;br /&gt;
* …or completely revert the changes [[User:Rumata]]s made?&lt;br /&gt;
Personally I would prefer option 2 --[[User:NobbZ|NobbZ]] ([[User talk:NobbZ|talk]]) 09:08, 9 December 2013 (MST)&lt;/div&gt;</summary>
		<author><name>NobbZ</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Navigation</id>
		<title>Navigation</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Navigation"/>
				<updated>2013-12-05T23:03:17Z</updated>
		
		<summary type="html">&lt;p&gt;NobbZ: /* Icarus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Daedalus=&lt;br /&gt;
Must have the Commander title or use the hacker kit on the command terminal at the bridge in order to move the ship. Can be done while dirty. It costs 1 AP to change the ship's heading (direction), and 1 AP to take off, provided fuel is loaded into the chamber. If there are aracks present they will prevent the ship from moving, but AP is still consumed by attempting to move the ship.&lt;br /&gt;
&lt;br /&gt;
=Icarus=&lt;br /&gt;
Located in Icarus Bay. Can only be launched when orbiting a planet, and only by a pilot, unless piloting lock at the BIOS is off. Costs 4 AP to launch, and begins an [[expedition]]. All crew members present in Icarus Bay are automatically brought on the expedition. Everything after launching is automatic. If there is no pilot in the expedition crew, then you have the chance to have a crash landing. If there is a pilot the landing will be 100% successful, regardless who started the Icarus.&lt;br /&gt;
&lt;br /&gt;
=Patrol=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Action!!Cost!!Description&lt;br /&gt;
|-&lt;br /&gt;
|Take off||2 [[image:pa_slot1.png]] AP||[TODO]&lt;br /&gt;
|-&lt;br /&gt;
|Fire on a Hunter||1 [[image:pa_slot1.png]] AP||Fire a Teslatron charge at an enemy ship. Upgradable with Missiles.&lt;br /&gt;
|-&lt;br /&gt;
|Stance: Bait||1 [[image:pa_slot1.png]] AP||Change piloting strategy. In acting as bait, your infernal ballet will provoke enemy Hunters into attacking you thus drawing attention away from your crewmates. Warning: This is a risky tactic.&lt;br /&gt;
|-&lt;br /&gt;
|Stance: Neutral||1 [[image:pa_slot1.png]] AP||Change piloting strategy. A balanced, multipurpose stance.&lt;br /&gt;
|-&lt;br /&gt;
|Stance: Retreat||1 [[image:pa_slot1.png]] AP||Change piloting strategy. By adopting a retreating stance, you can no longer be targeted.&lt;br /&gt;
|-&lt;br /&gt;
|Land||2 [[image:pa_slot1.png]] AP||Return to Patrol Ship launch bay.&lt;br /&gt;
|-&lt;br /&gt;
|Land: (planet name)||4 [[image:pa_slot1.png]] AP||You can land on a planet with a Patrol Ship... '''At your own risk...'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Take off==&lt;br /&gt;
==Flying==&lt;br /&gt;
==Tactics==&lt;br /&gt;
&lt;br /&gt;
=Pasiphae=&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>NobbZ</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Astrophysicist</id>
		<title>Astrophysicist</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Astrophysicist"/>
				<updated>2013-12-05T22:56:51Z</updated>
		
		<summary type="html">&lt;p&gt;NobbZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillTooltip&lt;br /&gt;
| Astrophysicist&lt;br /&gt;
| Skilled in scanning for planets in range or to determine their composition.&lt;br /&gt;
|&lt;br /&gt;
* The '''Analyze''' action discovers +1 property per use.&lt;br /&gt;
* The '''Planet Scan''' action costs 1 AP less.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' helps you to analyze planets faster than any other character. Without this skill you discover only a single zone of a planet when analising, with this skill you'll discover 2!&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
Characters that are able to choose this skill:&lt;br /&gt;
&lt;br /&gt;
;[[Frieda]]:Level 1&lt;br /&gt;
;[[Gioele]]:Level 4&lt;br /&gt;
;[[Kuan-Ti]]:Level 3&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Skill]] [[Category:Frieda]] [[Category:Gioele]] [[Category:Kuan-Ti]]&lt;/div&gt;</summary>
		<author><name>NobbZ</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Human_skills</id>
		<title>Talk:Human skills</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Human_skills"/>
				<updated>2013-12-05T22:52:47Z</updated>
		
		<summary type="html">&lt;p&gt;NobbZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Might want to move all of the to the [[Skills]] page, instead. In fact, we might even consider a separate page for each skill, since some skills have uses that aren't directly noted on the tooltip (like pilots being able to change flight stances). [[User:Germz|Germz]] ([[User talk:Germz|talk]]) 12:45, 21 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:Agreed. The skills page is presently useless. [[User:Rook42|Rook42]] ([[User talk:Rook42|talk]]) 20:54, 21 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
: The skills page is good for people that want an overview. I've already inserted links to individual pages for each skill and there's a benefit to expanding on the knowledge there with more detailed information where necessary. But I don't plan to remove this page. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 03:59, 30 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
: I did already an example how it could look like, please see [[Astrophysicist]] --[[User:NobbZ|NobbZ]] ([[User talk:NobbZ|talk]]) 15:52, 5 December 2013 (MST)&lt;/div&gt;</summary>
		<author><name>NobbZ</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Research</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Research"/>
				<updated>2013-11-24T11:59:10Z</updated>
		
		<summary type="html">&lt;p&gt;NobbZ: /* List of Research projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Research==&lt;br /&gt;
The Research Lab terminal can be accessed in the Laboratory.&lt;br /&gt;
It brings up options for fighting Mush, increasing the glory for Humans and gives a couple useful commodities.&lt;br /&gt;
 &lt;br /&gt;
A BIOS setting can limit research to be done only by Biologists and Medics.&lt;br /&gt;
You have to be clean (not dirty) to be able to do research, so wearing the [[Stainproof Apron]] when participating is recommended.&lt;br /&gt;
 &lt;br /&gt;
Many of the research options only become available when certain items or people are present.&lt;br /&gt;
If these conditions are not met, the research option is not visible, but the progress made on them is preserved.&lt;br /&gt;
*The most important items for research are&lt;br /&gt;
**[[Mush Sample]], this can be later replaced by a Xyloph DB entry&lt;br /&gt;
** [[Mush Genome Disk]] can be obtained by finishing a Xyloph DB entry&lt;br /&gt;
*The presence of Zhong Chun in the Laboratory, can be replaced by a Xyloph DB entry later&lt;br /&gt;
* The death of a Mush agent (the place of death is irrelevant, it can be even outside Daedalus)&lt;br /&gt;
 &lt;br /&gt;
Participating in research costs 2 AP, and the efficiency depends on the skills [[Biologist]] and [[Medic]]. The CPU Priority settings in BIOS can also affect this.&lt;br /&gt;
 &lt;br /&gt;
The glory gained for certain research projects is immediately obtained by all living humans upon completion, and an additional glory can be earned when reaching [[Sol]] or [[Eden]].&lt;br /&gt;
[[Chun]] earns an additional 4 {{glory}} each time a research requiring her presence is completed.&lt;br /&gt;
[[Finola]] earns an additional 3 {{glory}} for all Mush-related research.&lt;br /&gt;
&lt;br /&gt;
==List of Research projects==&lt;br /&gt;
There are a total of 23 possible researches. &lt;br /&gt;
Hover over the image to see the description of a research.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Requires&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effectiveness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Glory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| Nothing&lt;br /&gt;
| {{H:title|Grempf molecules stimulate the production of androgenous hormones such as testosterone. This functions on humans and animals, regardless of sex, and even plants. You heard about the mysterious migration of sequoias in Yosemite park? Well there you go. Generates 4 Anabolics.|[[Image:Anabolics.png]]}}&lt;br /&gt;
| Anabolics&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Generates 4 Anabolics.&lt;br /&gt;
|-&lt;br /&gt;
| Mush Sample&lt;br /&gt;
| {{H:title|By injecting vanilla-flavoured components into the oxygen compressor at high pressure, it can be observed that this kills all the mushrooms in the ventilation shafts. Why not just diffuse it everywhere, help destroy our hated enemy and as a plus, the whole ship smells of vanilla. The maximum number of Mush spores generated per day is reduced by 2. Gives 3 {{glory}}.|[[Image:Antispore_gas.png]]}}&lt;br /&gt;
| Antispore Gas&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| The maximum number of Mush spores generated per day is reduced by 2.&lt;br /&gt;
|-&lt;br /&gt;
| Any Consumable&lt;br /&gt;
| {{H:title|By isolating Mush aggregators, it can be seen that Brugien DNA, which was added to allow rapid spore production, has a major weakness which allows the metabolism of carriers to be slowed down. With a little help, the famous Atch Wum already managed to apply this process during the invasion of...[...] All rations are infected with a serum which renders the extraction of spores much more difficult. Gives 3 {{glory}}|[[Image:Constipaspore_serum.png]]}}&lt;br /&gt;
| Constipaspore Serum&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| Causes spore extraction to cost 4ap instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
| Chun&lt;br /&gt;
| {{H:title|Finola Keegan's article &amp;amp;quot;From the spore to non-life&amp;amp;quot; is a seminal work in the field of Mushology. It created a branch of science dealing with aggregation organisms. Aggregators, in effect, are strains of viruses which allow the partial splitting of DNA or RNA strands in the host and extract their genetic makeup in order to alter themselves or their genetic pool [...] This article leads directly to the creation of a costly item : The Mycoscan. Allows the detection of spores on a healthy crew member. Gives 3 {{glory}}|[[Image:Mycoscan.png]]}}&lt;br /&gt;
| Create Mycoscan&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| Allows the detection of spores on a healthy crew member.&lt;br /&gt;
|-&lt;br /&gt;
| Mush death, Mush sample&lt;br /&gt;
| [[Image:Meridon_scrambler.png]]&lt;br /&gt;
| Meridon Scrambler&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| Causes hunters to sometimes fire against each other instead of at the Daedalus&lt;br /&gt;
|-&lt;br /&gt;
| Soap&lt;br /&gt;
| {{H:title|Every shower you take will destroy one mush spore on your body|[[Image:mushicide_soap.png]]}}&lt;br /&gt;
| Mushicide Soap&lt;br /&gt;
|&lt;br /&gt;
| 3 [[Image:Triumph.png]]&lt;br /&gt;
| Every shower you take will destroy one mush spore on your body&lt;br /&gt;
|-&lt;br /&gt;
| Mush death, Chun&lt;br /&gt;
| [[Image:Mushovore_bacteria.png]]&lt;br /&gt;
| Mushovore Bacteria&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| It takes 4 spores to turn a human into a mush, instead of 3.&lt;br /&gt;
|-&lt;br /&gt;
| Mush sample, Chun&lt;br /&gt;
| {{H:title|Some of the melanine secreted by Chun seems to be used by her liver to secrete a completely unique bacteria which has been named ZC16H. It seems that this bacteria reacts violently when placed in contact with a Mush sample. It literally digests the fungus and then reproduces at an alarming rate. We must learn what affects the treatment of the melanine, and this could be the key to creating a Mush antidote! The findings of this study could be critical and could make the whole team famous. Gives 6 {{glory}}|[[Image:Mush_hunter.png]]}}&lt;br /&gt;
| Mush-Hunter: ZC16H&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 [[File:Triumph.png]]&lt;br /&gt;
| Gives 6 {{glory}}.&lt;br /&gt;
|-&lt;br /&gt;
|Genome Disk &lt;br /&gt;
| {{H:title|An excellent thesis on the crystalline structure of the communication pheremones of Mush. Light reading, but essential for the understanding of the parasite, it deals concisely with the problem of DNA harmonics and the linguistic expression thereof. Gives 6 {{glory}}|[[Image:Mush_language.png]]}}&lt;br /&gt;
| Mush Language&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 [[File:Triumph.png]]&lt;br /&gt;
| Gives 6 {{glory}}.&lt;br /&gt;
|-&lt;br /&gt;
| Mush Sample&lt;br /&gt;
| {{H:title|Toxins, spores, the smell, there are so many factors which expose the Mush, that you throw yourself into collecting all the known qualities of Mush to build the ultimate alarm. Based on the oscillation coefficient of the Alpha pheromone and the rate of toxin emission, it is theoretically possible to create a miniature alarm which will go off automatically if a Mush agent spikes someone with a spore within a monitored zone. Makes 5 MycoAlarms. Gives 3 {{glory}}|[[Image:MycoAlarm.png]]}}&lt;br /&gt;
| MycoAlarm&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| Makes 5 [[MycoAlarms]].&lt;br /&gt;
|-&lt;br /&gt;
| Holding Schrödinger&lt;br /&gt;
| {{H:title|Who would have thought that cats hid such secrets... When working on cornea ionisation issues during interplanetary travel, you think of injecting an auto-gamma enhancer to enhance your crewmates\' vision. Creates 2 Pairs of NCC Contact Lenses|[[Image:Ncc_lenses.png]]}}&lt;br /&gt;
| NCC Contact Lenses&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Creates 2 pairs of [[NCC Contact Lenses]]&lt;br /&gt;
|-&lt;br /&gt;
| Nothing&lt;br /&gt;
| {{H:title|Minor energy surges from the PILGRED reactor (also called RoToTo) can be captured in MZ16 batteries injected into a high-yield synthesizer in order to create complex compounds like paracetamule or ibuprophet. With this piece of kit, there\'s nothing to fear from space flu! The Distiller can be used once a day to create a drug|[[Image:Narcotics_distiller.png]]}}&lt;br /&gt;
| Narcotics Distiller&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| The Distiller can be used once a day to create a drug.&lt;br /&gt;
|-&lt;br /&gt;
| Blaster, Mush Sample&lt;br /&gt;
| [[Image:Natamy_rifile.png]]&lt;br /&gt;
| Natamy Rifle&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Upgrades blaster to a [[Natamy Rifle]], which does more damage to mush. (Confirm?)&lt;br /&gt;
|-&lt;br /&gt;
| Mush death, Genome disk&lt;br /&gt;
| [[Image:Pheromodem.png]]&lt;br /&gt;
| Pheromodem&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| The tracker can now communicate on the mush channel.&lt;br /&gt;
|-&lt;br /&gt;
| Medkit&lt;br /&gt;
| {{H:title|Thanks to a few basic skills in organic chemistry you reckon you can put together a basic medikit which is much superior to the antiquated models used by the SDF. Healing actions regenerate an additional {{HP}}|[[Image:Healing_pomade.png]]}}&lt;br /&gt;
| Ultra-Healing Pomade&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Healing actions regenerate an additional health point&lt;br /&gt;
|-&lt;br /&gt;
| Mush Sample&lt;br /&gt;
| {{H:title|Despite its unnerving design, you keep the faith. You know that at the price of minor skin lesions, this bad boy will get rid of the purulent fungal strands. Produces a Spore Extractor|[[Image:Spore_sucker.png]]}}&lt;br /&gt;
| Spore Sucker&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Produces a [[Spore Extractor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pheromodem==&lt;br /&gt;
Humans can access the Mush channel (read and write), but their names are obfuscated:&lt;br /&gt;
* Everyone talks as &amp;quot;Mush&amp;quot;&lt;br /&gt;
* The names of the participants are scrambled, but the number of letters remain the same (including space). This affects all previous communication on Mush channel as well.&lt;br /&gt;
**3 letters: Hua, Ian&lt;br /&gt;
**4 letters: Chao, Chun&lt;br /&gt;
**5 letters: Paola&lt;br /&gt;
**6 letters: Finola, Frieda, Gioele, Janice, Jin Su, Raluca, Roland&lt;br /&gt;
**7 letters: Kuan Ti, Stephen, Eleesha&lt;br /&gt;
**8 letters: Terrence&lt;br /&gt;
&lt;br /&gt;
The Mush see their channel just like before.&lt;/div&gt;</summary>
		<author><name>NobbZ</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:Mushicide_soap.png</id>
		<title>File:Mushicide soap.png</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:Mushicide_soap.png"/>
				<updated>2013-11-24T11:56:53Z</updated>
		
		<summary type="html">&lt;p&gt;NobbZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NobbZ</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Research</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Research"/>
				<updated>2013-11-24T11:55:55Z</updated>
		
		<summary type="html">&lt;p&gt;NobbZ: /* List of Research projects */ Added Mushicide Soap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Research==&lt;br /&gt;
The Research Lab terminal can be accessed in the Laboratory.&lt;br /&gt;
It brings up options for fighting Mush, increasing the glory for Humans and gives a couple useful commodities.&lt;br /&gt;
 &lt;br /&gt;
A BIOS setting can limit research to be done only by Biologists and Medics.&lt;br /&gt;
You have to be clean (not dirty) to be able to do research, so wearing the [[Stainproof Apron]] when participating is recommended.&lt;br /&gt;
 &lt;br /&gt;
Many of the research options only become available when certain items or people are present.&lt;br /&gt;
If these conditions are not met, the research option is not visible, but the progress made on them is preserved.&lt;br /&gt;
*The most important items for research are&lt;br /&gt;
**[[Mush Sample]], this can be later replaced by a Xyloph DB entry&lt;br /&gt;
** [[Mush Genome Disk]] can be obtained by finishing a Xyloph DB entry&lt;br /&gt;
*The presence of Zhong Chun in the Laboratory, can be replaced by a Xyloph DB entry later&lt;br /&gt;
* The death of a Mush agent (the place of death is irrelevant, it can be even outside Daedalus)&lt;br /&gt;
 &lt;br /&gt;
Participating in research costs 2 AP, and the efficiency depends on the skills [[Biologist]] and [[Medic]]. The CPU Priority settings in BIOS can also affect this.&lt;br /&gt;
 &lt;br /&gt;
The glory gained for certain research projects is immediately obtained by all living humans upon completion, and an additional glory can be earned when reaching [[Sol]] or [[Eden]].&lt;br /&gt;
[[Chun]] earns an additional 4 {{glory}} each time a research requiring her presence is completed.&lt;br /&gt;
[[Finola]] earns an additional 3 {{glory}} for all Mush-related research.&lt;br /&gt;
&lt;br /&gt;
==List of Research projects==&lt;br /&gt;
There are a total of 23 possible researches. &lt;br /&gt;
Hover over the image to see the description of a research.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Requires&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effectiveness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Glory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| Nothing&lt;br /&gt;
| {{H:title|Grempf molecules stimulate the production of androgenous hormones such as testosterone. This functions on humans and animals, regardless of sex, and even plants. You heard about the mysterious migration of sequoias in Yosemite park? Well there you go. Generates 4 Anabolics.|[[Image:Anabolics.png]]}}&lt;br /&gt;
| Anabolics&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Generates 4 Anabolics.&lt;br /&gt;
|-&lt;br /&gt;
| Mush Sample&lt;br /&gt;
| {{H:title|By injecting vanilla-flavoured components into the oxygen compressor at high pressure, it can be observed that this kills all the mushrooms in the ventilation shafts. Why not just diffuse it everywhere, help destroy our hated enemy and as a plus, the whole ship smells of vanilla. The maximum number of Mush spores generated per day is reduced by 2. Gives 3 {{glory}}.|[[Image:Antispore_gas.png]]}}&lt;br /&gt;
| Antispore Gas&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| The maximum number of Mush spores generated per day is reduced by 2.&lt;br /&gt;
|-&lt;br /&gt;
| Any Consumable&lt;br /&gt;
| {{H:title|By isolating Mush aggregators, it can be seen that Brugien DNA, which was added to allow rapid spore production, has a major weakness which allows the metabolism of carriers to be slowed down. With a little help, the famous Atch Wum already managed to apply this process during the invasion of...[...] All rations are infected with a serum which renders the extraction of spores much more difficult. Gives 3 {{glory}}|[[Image:Constipaspore_serum.png]]}}&lt;br /&gt;
| Constipaspore Serum&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| Causes spore extraction to cost 4ap instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
| Chun&lt;br /&gt;
| {{H:title|Finola Keegan's article &amp;amp;quot;From the spore to non-life&amp;amp;quot; is a seminal work in the field of Mushology. It created a branch of science dealing with aggregation organisms. Aggregators, in effect, are strains of viruses which allow the partial splitting of DNA or RNA strands in the host and extract their genetic makeup in order to alter themselves or their genetic pool [...] This article leads directly to the creation of a costly item : The Mycoscan. Allows the detection of spores on a healthy crew member. Gives 3 {{glory}}|[[Image:Mycoscan.png]]}}&lt;br /&gt;
| Create Mycoscan&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| Allows the detection of spores on a healthy crew member.&lt;br /&gt;
|-&lt;br /&gt;
| Mush death, Mush sample&lt;br /&gt;
| [[Image:Meridon_scrambler.png]]&lt;br /&gt;
| Meridon Scrambler&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| Causes hunters to sometimes fire against each other instead of at the Daedalus&lt;br /&gt;
|-&lt;br /&gt;
| Mush death, Chun&lt;br /&gt;
| [[Image:Mushovore_bacteria.png]]&lt;br /&gt;
| Mushovore Bacteria&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| It takes 4 spores to turn a human into a mush, instead of 3.&lt;br /&gt;
|-&lt;br /&gt;
| Mush sample, Chun&lt;br /&gt;
| {{H:title|Some of the melanine secreted by Chun seems to be used by her liver to secrete a completely unique bacteria which has been named ZC16H. It seems that this bacteria reacts violently when placed in contact with a Mush sample. It literally digests the fungus and then reproduces at an alarming rate. We must learn what affects the treatment of the melanine, and this could be the key to creating a Mush antidote! The findings of this study could be critical and could make the whole team famous. Gives 6 {{glory}}|[[Image:Mush_hunter.png]]}}&lt;br /&gt;
| Mush-Hunter: ZC16H&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 [[File:Triumph.png]]&lt;br /&gt;
| Gives 6 {{glory}}.&lt;br /&gt;
|-&lt;br /&gt;
|Genome Disk &lt;br /&gt;
| {{H:title|An excellent thesis on the crystalline structure of the communication pheremones of Mush. Light reading, but essential for the understanding of the parasite, it deals concisely with the problem of DNA harmonics and the linguistic expression thereof. Gives 6 {{glory}}|[[Image:Mush_language.png]]}}&lt;br /&gt;
| Mush Language&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 [[File:Triumph.png]]&lt;br /&gt;
| Gives 6 {{glory}}.&lt;br /&gt;
|-&lt;br /&gt;
| Mush Sample&lt;br /&gt;
| {{H:title|Toxins, spores, the smell, there are so many factors which expose the Mush, that you throw yourself into collecting all the known qualities of Mush to build the ultimate alarm. Based on the oscillation coefficient of the Alpha pheromone and the rate of toxin emission, it is theoretically possible to create a miniature alarm which will go off automatically if a Mush agent spikes someone with a spore within a monitored zone. Makes 5 MycoAlarms. Gives 3 {{glory}}|[[Image:MycoAlarm.png]]}}&lt;br /&gt;
| MycoAlarm&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| Makes 5 [[MycoAlarms]].&lt;br /&gt;
|-&lt;br /&gt;
| Holding Schrödinger&lt;br /&gt;
| {{H:title|Who would have thought that cats hid such secrets... When working on cornea ionisation issues during interplanetary travel, you think of injecting an auto-gamma enhancer to enhance your crewmates\' vision. Creates 2 Pairs of NCC Contact Lenses|[[Image:Ncc_lenses.png]]}}&lt;br /&gt;
| NCC Contact Lenses&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Creates 2 pairs of [[NCC Contact Lenses]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Nothing&lt;br /&gt;
| {{H:title|Minor energy surges from the PILGRED reactor (also called RoToTo) can be captured in MZ16 batteries injected into a high-yield synthesizer in order to create complex compounds like paracetamule or ibuprophet. With this piece of kit, there\'s nothing to fear from space flu! The Distiller can be used once a day to create a drug|[[Image:Narcotics_distiller.png]]}}&lt;br /&gt;
| Narcotics Distiller&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| The Distiller can be used once a day to create a drug.&lt;br /&gt;
|-&lt;br /&gt;
| Blaster, Mush Sample&lt;br /&gt;
| [[Image:Natamy_rifile.png]]&lt;br /&gt;
| Natamy Rifle&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Upgrades blaster to a [[Natamy Rifle]], which does more damage to mush. (Confirm?)&lt;br /&gt;
|-&lt;br /&gt;
| Mush death, Genome disk&lt;br /&gt;
| [[Image:Pheromodem.png]]&lt;br /&gt;
| Pheromodem&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| The tracker can now communicate on the mush channel.&lt;br /&gt;
|-&lt;br /&gt;
| Medkit&lt;br /&gt;
| {{H:title|Thanks to a few basic skills in organic chemistry you reckon you can put together a basic medikit which is much superior to the antiquated models used by the SDF. Healing actions regenerate an additional {{HP}}|[[Image:Healing_pomade.png]]}}&lt;br /&gt;
| Ultra-Healing Pomade&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Healing actions regenerate an additional health point&lt;br /&gt;
|-&lt;br /&gt;
| Mush Sample&lt;br /&gt;
| {{H:title|Despite its unnerving design, you keep the faith. You know that at the price of minor skin lesions, this bad boy will get rid of the purulent fungal strands. Produces a Spore Extractor|[[Image:Spore_sucker.png]]}}&lt;br /&gt;
| Spore Sucker&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Produces a [[Spore Extractor]]&lt;br /&gt;
|-&lt;br /&gt;
| Soap&lt;br /&gt;
| {{H:title|Every shower you take will destroy one mush spore on your body|[[Image:mushicide_soap.png]]}}&lt;br /&gt;
| Mushicide Soap&lt;br /&gt;
|&lt;br /&gt;
| 3 [[Image:Triumph.png]]&lt;br /&gt;
| Every shower you take will destroy one mush spore on your body&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pheromodem==&lt;br /&gt;
Humans can access the Mush channel (read and write), but their names are obfuscated:&lt;br /&gt;
* Everyone talks as &amp;quot;Mush&amp;quot;&lt;br /&gt;
* The names of the participants are scrambled, but the number of letters remain the same (including space). This affects all previous communication on Mush channel as well.&lt;br /&gt;
**3 letters: Hua, Ian&lt;br /&gt;
**4 letters: Chao, Chun&lt;br /&gt;
**5 letters: Paola&lt;br /&gt;
**6 letters: Finola, Frieda, Gioele, Janice, Jin Su, Raluca, Roland&lt;br /&gt;
**7 letters: Kuan Ti, Stephen, Eleesha&lt;br /&gt;
**8 letters: Terrence&lt;br /&gt;
&lt;br /&gt;
The Mush see their channel just like before.&lt;/div&gt;</summary>
		<author><name>NobbZ</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Player_Resources</id>
		<title>Player Resources</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Player_Resources"/>
				<updated>2013-11-19T19:44:21Z</updated>
		
		<summary type="html">&lt;p&gt;NobbZ: directly linked up the gold mode section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While you're on a ship, Experience Points [[Image:Xp.png]] are gained at each cycle change.&lt;br /&gt;
[[Image:Xp.png]] are not bound to any character until you invest them levelling up a human character or your Mush abilities.&lt;br /&gt;
&lt;br /&gt;
==How to gain [[Image:Xp.png]]==&lt;br /&gt;
&lt;br /&gt;
Every cycle you gain 1 [[Image:Xp.png]] (2[[Image:Xp.png]] If you're playing in [[Game Modes#Gold_Mode|Gold Mode]] [[Image:Gold.png]]).&lt;br /&gt;
The [[Welcome Pack]] gives you 80 [[Image:Xp.png]] extra.&lt;/div&gt;</summary>
		<author><name>NobbZ</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Frieda_Bergmann</id>
		<title>Frieda Bergmann</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Frieda_Bergmann"/>
				<updated>2013-11-19T04:04:38Z</updated>
		
		<summary type="html">&lt;p&gt;NobbZ: It has to get a colon in front or this page will show up in the list of pages of the category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[:Category:Frieda]]&lt;/div&gt;</summary>
		<author><name>NobbZ</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Frieda</id>
		<title>Frieda</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Frieda"/>
				<updated>2013-11-19T04:04:13Z</updated>
		
		<summary type="html">&lt;p&gt;NobbZ: It has to get a colon in front or this page will show up in the list of pages of the category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[:Category:Frieda]]&lt;/div&gt;</summary>
		<author><name>NobbZ</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Main_Page"/>
				<updated>2013-11-18T12:51:14Z</updated>
		
		<summary type="html">&lt;p&gt;NobbZ: Quick conversion of the table, more work to do later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
We're slowly getting stuff here. For now, here's a (html formatted) table of stuff to fill in. Yes, it's ripped directly from French Wiki because I don't feel like reinventing the wheel right now. Someone that knows wiki markup is welcome to change things so it's better, but I don't know jack about it so you get what I can give for now - [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 00:31, 10 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Advice !! Player !! Characters !! Studies !! Daedalus !! Miscellaneous !! Peri-Game&lt;br /&gt;
|-&lt;br /&gt;
| [[Aim of the Game]]&lt;br /&gt;
| [[Experience]]&lt;br /&gt;
| [[NPCs]]&lt;br /&gt;
| [[Astrophysics]]&lt;br /&gt;
| [[Resources]]&lt;br /&gt;
| [[Castings]]&lt;br /&gt;
| [[Bugs]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Human Play]]&lt;br /&gt;
| [[Gold Mode]]&lt;br /&gt;
| [[Skills]]&lt;br /&gt;
| [[Communications]]&lt;br /&gt;
| [[Equipment]]&lt;br /&gt;
| [[NERON BIOS]]&lt;br /&gt;
| [[SDF]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mush Play]]&lt;br /&gt;
| [[Vending Machine]]&lt;br /&gt;
| * [[Human]]&lt;br /&gt;
| [[PILGRED]]&lt;br /&gt;
| [[Drones]]&lt;br /&gt;
| [[Chat]]&lt;br /&gt;
| [[Rumors]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Distinctions]]&lt;br /&gt;
| * [[Mush]]&lt;br /&gt;
| [[Projects]]&lt;br /&gt;
| [[Objects]]&lt;br /&gt;
| [[NERON]]&lt;br /&gt;
| [[Tools]]&lt;br /&gt;
|-&lt;br /&gt;
![[Dangers]]&lt;br /&gt;
|&lt;br /&gt;
| [[Titles]]&lt;br /&gt;
| * [[NERON]]&lt;br /&gt;
| * [[Passive]]&lt;br /&gt;
| [[Episodes]]&lt;br /&gt;
| * [[Tools]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfunctions]]&lt;br /&gt;
! [[Actions]]&lt;br /&gt;
| [[Health]]&lt;br /&gt;
| * [[Gold]]&lt;br /&gt;
| * [[Tools]]&lt;br /&gt;
| [[Time]]&lt;br /&gt;
| * [[Questions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hunters]]&lt;br /&gt;
| [[Aggression]]&lt;br /&gt;
| [[Statuses]]&lt;br /&gt;
| [[Research]]&lt;br /&gt;
| * [[Consumables]]&lt;br /&gt;
| [[Endings]]&lt;br /&gt;
| * [[Statistics]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Mush]]&lt;br /&gt;
| [[Gardening]]&lt;br /&gt;
| [[Dirty]]&lt;br /&gt;
|&lt;br /&gt;
| * [[Blueprints]]&lt;br /&gt;
| * [[Eden]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Navigation]]&lt;br /&gt;
| [[Glory]]&lt;br /&gt;
! [[Exploration]]&lt;br /&gt;
|&lt;br /&gt;
| * [[Sol]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Zones]]&lt;br /&gt;
|&lt;br /&gt;
| * [[Dead]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Events]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;This website is not affiliated with Mush.&amp;lt;br&amp;gt;&lt;br /&gt;
Much of the content here is copyright MotionTwin.&amp;lt;small&amp;gt;&lt;/div&gt;</summary>
		<author><name>NobbZ</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Template:Todo</id>
		<title>Template:Todo</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Template:Todo"/>
				<updated>2013-11-18T11:56:28Z</updated>
		
		<summary type="html">&lt;p&gt;NobbZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background-color: red; border-radius: 6px; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float:left&amp;quot;&amp;gt;'''TODO:'''&amp;lt;/div&amp;gt;{{{1}}}&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;{{{2}}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Todo]]&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>NobbZ</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Template:Todo</id>
		<title>Template:Todo</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Template:Todo"/>
				<updated>2013-11-18T11:37:37Z</updated>
		
		<summary type="html">&lt;p&gt;NobbZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background-color: red; border-radius: 6px; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float:left&amp;quot;&amp;gt;'''TODO:'''&amp;lt;/div&amp;gt;{{{1}}}&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;{{{2}}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>NobbZ</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Category:Frieda</id>
		<title>Category:Frieda</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Category:Frieda"/>
				<updated>2013-11-18T11:36:27Z</updated>
		
		<summary type="html">&lt;p&gt;NobbZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Todo|Add Level 6 [[#Skill|Skill]]|--[[User:NobbZ|NobbZ]] ([[User talk:NobbZ|talk]]) 04:36, 18 November 2013 (MST)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
; 2037 : Born on Earth.&lt;br /&gt;
; 2059 : In less than 2 years Frieda Bergmann listed more than 100 new stars, from the observatory in Dusseldorf.&lt;br /&gt;
; 2060 : While studying '''the Shapiro effect''', Frieda proves that the mass of a synthesized black hole could be used to propel space probes at speeds approaching that of light. That same year she was awarded the Nobel Prize for Astrophysics for her publication.&lt;br /&gt;
; 2070 : At the age of 33, Frieda decides to dedicate the rest of her life to space exploration. However, the sound technology of her time was only barely sufficient to reach the satellites of Jupiter. Frieda called upon Cryo-Hertz – a society specializing in cryogenic freezing for billionaires and who guarantee an eventual reawakening in a future society in which they will no longer be condemned to die by lack of medical technology.&lt;br /&gt;
; 3094 : Frieda is awakened from '''a sleep lasting 1024 years''' by specialists who are almost ready to launch the first extra-solar mission to Barnard's Star. Her knowledge will be vital when conducting the first surveys of the star's surface. During this mission she meets the young pilot Kim Jin-Su with whom she must collaborate to take the first samples.&lt;br /&gt;
; 3110 : Back on earth Frieda is summoned by the explorer '''GL Maubrick''' to join the crew of the '''Gonzak''', a gigantic spaceship which is to explore the Epsilon-Indi system. This was the first time that Frieda set foot on soil outside her own solar system. During these expeditions, she met Kim Jin-Su again who told her about his expedition to Tau-Ceti. It is a system that Frieda knows well, because she studied it when she was at university in the 21st Century.&lt;br /&gt;
; 3123 : After restocking, Kim Jin-Su and Frieda were authorized to leave the Gonzak to mount their own expedition to Tau-Ceti. Frieda catalogued all the bodies in the system in detail.&lt;br /&gt;
; 3123 : The expedition is a success, the discovery of major Boxylium deposits re-energize space travel. Despite the major role played by Frieda in the geolocalisation of sites, the over-mediatization of the event worked out to the advantage of Jin-Su. Frieda was uninterested in the publicity surrounding the event and in the end she decided just to stay in the shadow of the explorer.&lt;br /&gt;
; 3140 : '''GL Maubrick''', who is the '''minister of spatial expansion''' puts Frieda in charge of organizing 3 successive intergalactic missions. Unfortunately, the colossal workload rendered it impossible for her to actually join the expedition crews. Her age ( 53 ) combined with her 1060 years of cryosleep increase the risk of cryogenic complications..&lt;br /&gt;
; 3150 : At the age of 63 Frieda Bergmann's hopes of escaping were buried for good. She left her observatory in Dusseldorf and retired to Bavaria.&lt;br /&gt;
; 3151 : Jin-Su calls on Frieda to work on the discovery of a body found in Magellan's great cloud. This would be a real challenge given the massive distance between this galaxy and the Milky Way. Frieda accepts the mission on the condition that she can participate in the expedition and go to the cloud. Kim Jin-Su names her as the ship's navigator, even though he knows that '''her chances of surviving 16 years of cryosleep are minimal'''.&lt;br /&gt;
&lt;br /&gt;
== Skill ==&lt;br /&gt;
&lt;br /&gt;
# [[Astrophysicist]]&lt;br /&gt;
# [[Pilot]]&lt;br /&gt;
# [[Survivalist]]&lt;br /&gt;
# [[IT Expert]]&lt;br /&gt;
# [[Radio Expert]]&lt;br /&gt;
# ???&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;/div&gt;</summary>
		<author><name>NobbZ</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Template:Todo</id>
		<title>Template:Todo</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Template:Todo"/>
				<updated>2013-11-18T11:35:27Z</updated>
		
		<summary type="html">&lt;p&gt;NobbZ: Created page with &amp;quot;&amp;lt;div style=&amp;quot;background-color: red; border-radius: 6px; text-align:center;&amp;quot;&amp;gt;{{{1}}}&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;{{{2}}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background-color: red; border-radius: 6px; text-align:center;&amp;quot;&amp;gt;{{{1}}}&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;{{{2}}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>NobbZ</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Frieda</id>
		<title>Frieda</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Frieda"/>
				<updated>2013-11-18T11:26:48Z</updated>
		
		<summary type="html">&lt;p&gt;NobbZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[:Category:Frieda]]&lt;/div&gt;</summary>
		<author><name>NobbZ</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Skills</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Skills"/>
				<updated>2013-11-18T11:26:24Z</updated>
		
		<summary type="html">&lt;p&gt;NobbZ: Redirected page to Category:Character&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[:Category:Character]]&lt;/div&gt;</summary>
		<author><name>NobbZ</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Category:Frieda</id>
		<title>Category:Frieda</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Category:Frieda"/>
				<updated>2013-11-18T11:25:18Z</updated>
		
		<summary type="html">&lt;p&gt;NobbZ: Created page with &amp;quot; == Biography ==  ; 2037 : Born on Earth. ; 2059 : In less than 2 years Frieda Bergmann listed more than 100 new stars, from the observatory in Dusseldorf. ; 2060 : While stud...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
; 2037 : Born on Earth.&lt;br /&gt;
; 2059 : In less than 2 years Frieda Bergmann listed more than 100 new stars, from the observatory in Dusseldorf.&lt;br /&gt;
; 2060 : While studying '''the Shapiro effect''', Frieda proves that the mass of a synthesized black hole could be used to propel space probes at speeds approaching that of light. That same year she was awarded the Nobel Prize for Astrophysics for her publication.&lt;br /&gt;
; 2070 : At the age of 33, Frieda decides to dedicate the rest of her life to space exploration. However, the sound technology of her time was only barely sufficient to reach the satellites of Jupiter. Frieda called upon Cryo-Hertz – a society specializing in cryogenic freezing for billionaires and who guarantee an eventual reawakening in a future society in which they will no longer be condemned to die by lack of medical technology.&lt;br /&gt;
; 3094 : Frieda is awakened from '''a sleep lasting 1024 years''' by specialists who are almost ready to launch the first extra-solar mission to Barnard's Star. Her knowledge will be vital when conducting the first surveys of the star's surface. During this mission she meets the young pilot Kim Jin-Su with whom she must collaborate to take the first samples.&lt;br /&gt;
; 3110 : Back on earth Frieda is summoned by the explorer '''GL Maubrick''' to join the crew of the '''Gonzak''', a gigantic spaceship which is to explore the Epsilon-Indi system. This was the first time that Frieda set foot on soil outside her own solar system. During these expeditions, she met Kim Jin-Su again who told her about his expedition to Tau-Ceti. It is a system that Frieda knows well, because she studied it when she was at university in the 21st Century.&lt;br /&gt;
; 3123 : After restocking, Kim Jin-Su and Frieda were authorized to leave the Gonzak to mount their own expedition to Tau-Ceti. Frieda catalogued all the bodies in the system in detail.&lt;br /&gt;
; 3123 : The expedition is a success, the discovery of major Boxylium deposits re-energize space travel. Despite the major role played by Frieda in the geolocalisation of sites, the over-mediatization of the event worked out to the advantage of Jin-Su. Frieda was uninterested in the publicity surrounding the event and in the end she decided just to stay in the shadow of the explorer.&lt;br /&gt;
; 3140 : '''GL Maubrick''', who is the '''minister of spatial expansion''' puts Frieda in charge of organizing 3 successive intergalactic missions. Unfortunately, the colossal workload rendered it impossible for her to actually join the expedition crews. Her age ( 53 ) combined with her 1060 years of cryosleep increase the risk of cryogenic complications..&lt;br /&gt;
; 3150 : At the age of 63 Frieda Bergmann's hopes of escaping were buried for good. She left her observatory in Dusseldorf and retired to Bavaria.&lt;br /&gt;
; 3151 : Jin-Su calls on Frieda to work on the discovery of a body found in Magellan's great cloud. This would be a real challenge given the massive distance between this galaxy and the Milky Way. Frieda accepts the mission on the condition that she can participate in the expedition and go to the cloud. Kim Jin-Su names her as the ship's navigator, even though he knows that '''her chances of surviving 16 years of cryosleep are minimal'''.&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;/div&gt;</summary>
		<author><name>NobbZ</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Frieda</id>
		<title>Frieda</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Frieda"/>
				<updated>2013-11-18T11:17:24Z</updated>
		
		<summary type="html">&lt;p&gt;NobbZ: Redirected page to Category:Frieda&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Category:Frieda]]&lt;/div&gt;</summary>
		<author><name>NobbZ</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Astrophysicist</id>
		<title>Astrophysicist</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Astrophysicist"/>
				<updated>2013-11-18T11:16:58Z</updated>
		
		<summary type="html">&lt;p&gt;NobbZ: Created page with &amp;quot;{{SkillTooltip | Astrophysicist | Skilled in scanning for planets in range or to determine their composition. | * The '''Planet Scan''' action discovers 2 properties per Analy...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillTooltip&lt;br /&gt;
| Astrophysicist&lt;br /&gt;
| Skilled in scanning for planets in range or to determine their composition.&lt;br /&gt;
|&lt;br /&gt;
* The '''Planet Scan''' action discovers 2 properties per Analyze action.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' helps you to analize planets twice as fast as every other character. Without this skill you discover only a single zone/aspect of a planet when analizing, with this skill you'll discover 2!&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
Characters that are able to choose this skill:&lt;br /&gt;
&lt;br /&gt;
* [[Frieda]] (Level 1)&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Skill]] [[Category:Frieda]]&lt;/div&gt;</summary>
		<author><name>NobbZ</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Template:Skill_Tooltip</id>
		<title>Template:Skill Tooltip</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Template:Skill_Tooltip"/>
				<updated>2013-11-18T11:12:48Z</updated>
		
		<summary type="html">&lt;p&gt;NobbZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:400px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{{1}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:80px&amp;quot; | Description:&lt;br /&gt;
| {{{2}}}&lt;br /&gt;
|-&lt;br /&gt;
! Effects:&lt;br /&gt;
| {{{3}}}&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shows the content of the skilltooltip in a table on the right side of the page.&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{SkillTooltip&lt;br /&gt;
| #1&lt;br /&gt;
| #2&lt;br /&gt;
|&lt;br /&gt;
#3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Parameter !! Description&lt;br /&gt;
|-&lt;br /&gt;
! #1&lt;br /&gt;
| The name of the skill (eg &amp;quot;Astrophycisist&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
! #2&lt;br /&gt;
| The first lines of the skills description. &lt;br /&gt;
|-&lt;br /&gt;
! #3&lt;br /&gt;
| The list of effects as a MediaWiki unnumbered list (each item with an asterisk), make sure you have a newline before the first item, and a newline after each one or it wont display properly in the table!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>NobbZ</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Template:Skill_Tooltip</id>
		<title>Template:Skill Tooltip</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Template:Skill_Tooltip"/>
				<updated>2013-11-18T11:11:52Z</updated>
		
		<summary type="html">&lt;p&gt;NobbZ: Created page with &amp;quot;&amp;lt;includeonly&amp;gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt; {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:400px&amp;quot; |- ! colspan=&amp;quot;2&amp;quot; | {{{1}}} |- ! style=&amp;quot;width:80px&amp;quot; | Description: | {{{2}}} |- ! Effects: | {{{...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:400px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{{1}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:80px&amp;quot; | Description:&lt;br /&gt;
| {{{2}}}&lt;br /&gt;
|-&lt;br /&gt;
! Effects:&lt;br /&gt;
| {{{3}}}&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shows the content of the skilltooltip in a table on the right side of the page.&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{SkillTooltip&lt;br /&gt;
| #1&lt;br /&gt;
| #2&lt;br /&gt;
|&lt;br /&gt;
#3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Parameter !! Description&lt;br /&gt;
|-&lt;br /&gt;
! #1&lt;br /&gt;
| The name of the skill (eg &amp;quot;Astrophycisist&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
! #2&lt;br /&gt;
| The first lines of the skills description. &lt;br /&gt;
|-&lt;br /&gt;
! #3&lt;br /&gt;
| The list of effects as a MediaWiki unnumbered list (each item with an asterisk), make sure you have a newline before the first item, and a newline after each one or it wont display properly in the table!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NobbZ</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/NERON_Projects</id>
		<title>NERON Projects</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/NERON_Projects"/>
				<updated>2013-11-18T10:49:11Z</updated>
		
		<summary type="html">&lt;p&gt;NobbZ: /* List of NERON Projects */ Linked up the skills and removed a typo once&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 31 NERON projects which will appear as options for completion at the NERON terminal in the Nexus. Each project will appear exactly once. You're given an option of three to choose from, and once you complete one, the list refreshes with new projects, meaning the other two are lost as options for your current ship.&lt;br /&gt;
&lt;br /&gt;
NERON projects can also be completed by the comms officer at the comms terminal by doing NERON upgrades. For each NERON version upgrade, a random project which has not yet been available and is not currently available in the Nexus will be completed. The comms officer can do as many of these as they like, given that their pool of projects isn't exhausted, although there are diminishing returns on AP investment after the first few.&lt;br /&gt;
&lt;br /&gt;
Once all projects have either been an option in the Nexus or been completed via comms, no more NERON projects are possible.&lt;br /&gt;
&lt;br /&gt;
==List of NERON Projects==&lt;br /&gt;
&lt;br /&gt;
Some names are from the french wiki and may need updated for the English version.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effectiveness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| CPU Overclocking&lt;br /&gt;
| [[Astrophysicist]] and [[IT Expert]]&lt;br /&gt;
| Searching for a planet costs 1 AP less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Large Bay Upgrade&lt;br /&gt;
| [[Pilot]] and [[Technician]]&lt;br /&gt;
| The Icarus can carry two more people, bringing the maximum to 6.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Automatic Sprinklers&lt;br /&gt;
| [[Technician]] and [[Firefighter]]&lt;br /&gt;
| Each fire has a 25% chance to be auto extinguished each cycle changeover, including the one during which it appears. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Plasma Shield&lt;br /&gt;
| [[Physicist]] and [[Technician]]&lt;br /&gt;
| The hull of the Daedalus is now protected by a self-regenerating shield. Must be turned on after being built at the BIOS terminal. Starts at 50 and regenerates 5 per cycle up to a maximum of 100. Is damaged before ship hull.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Blaster Gun&lt;br /&gt;
| [[Pilot]] and [[Shooter]]&lt;br /&gt;
| Increases patrol ship firepower by 1 point.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Oxygen Conduits&lt;br /&gt;
| [[Technician]] and [[Biologist]]&lt;br /&gt;
| Each cycle, the Daedalus has a 20% chance to recycle oxygen. Announced by NERON.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Armored Corridors&lt;br /&gt;
| [[Technician]] and [[Physicist]]&lt;br /&gt;
| Attacks upon the Daedalus are reduced by one point.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Hydroponic Incubator&lt;br /&gt;
| [[Physicist]] and [[Botanist]]&lt;br /&gt;
| Seedlings grow twice as fast in the garden.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Dismantler&lt;br /&gt;
| [[Technician]] and [[Robotics Expert]]&lt;br /&gt;
| Generates 5 scrap metal in the engine room.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Probability Wave Detector&lt;br /&gt;
| [[Astrophysicist]] and [[Radio Expert]]&lt;br /&gt;
| Scanning planets reveals one additional zone each time.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Abnormality Detector&lt;br /&gt;
| [[Radio Expert]] and [[Technician]]&lt;br /&gt;
| Broken Equipment is shown on trackers. (Doesn't always work - pattern?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Defective Piston Sensor&lt;br /&gt;
| [[Radio Expert]] and [[Robotics Expert]]&lt;br /&gt;
| Broken doors are shown on trackers.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:fire_sensor.png]]&lt;br /&gt;
| Fire Detector&lt;br /&gt;
| [[Radio Expert]] and [[Firefighter]]&lt;br /&gt;
| Fires are shown on trackers.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Pneumatic Distributor&lt;br /&gt;
| [[Robotics Expert]] and [[Chef]]&lt;br /&gt;
| Food produced in the garden is sent directly to the refectory via a pneumatic tube.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Additional Drone&lt;br /&gt;
| [[Technician]] and [[Robotics Expert]]&lt;br /&gt;
| Adds a drone in the Nexus.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Magnetic Net&lt;br /&gt;
| [[Pilot]] and [[Physicist]]&lt;br /&gt;
| When the Daedalus moves, patrol ships are automatically brought on board (however Pasiphae is not). &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Additional Hydropots&lt;br /&gt;
| [[Technician]] and [[Botanist]]&lt;br /&gt;
| Adds 3 hydropots, which appear in the Hydroponic Garden.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Heat Lamps&lt;br /&gt;
| [[Technician]] and [[Botanist]]&lt;br /&gt;
| Plants in the garden have a 50% chance to generate an additional fruit each day.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Convenient Sink&lt;br /&gt;
| [[Biologist]] and [[Technician]]&lt;br /&gt;
| Expeditions will no longer make people dirty. (Confirm correct translation?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| NERON Participation&lt;br /&gt;
| [[IT Expert]] and [[Shrink]]&lt;br /&gt;
| If a project is above 0%, it is automatically progressed 5% each cycle.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Bay Door XXL&lt;br /&gt;
| [[Pilot]] and [[Technician]]&lt;br /&gt;
| Reduced the risk of accidents when non-pilots are flying ships.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Antigravity Thrusters&lt;br /&gt;
| [[Pilot]] and [[Physicist]]&lt;br /&gt;
| Increases chances of landing on a planet successfully. Only relevant if non-pilots are flying.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Launch Propulsion System&lt;br /&gt;
| [[Pilot]] and [[Physicist]]&lt;br /&gt;
| Launching patrol ships and the Pasiphae costs 1 AP less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Rerouted Charges&lt;br /&gt;
| [[Physicist]] and [[Technician]]&lt;br /&gt;
| Turrets recharge twice as fast.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Spatial Radar Wave&lt;br /&gt;
| [[Radio Expert]] and [[Technician]]&lt;br /&gt;
| The stellar antenna now doubles your progress. (Confirm this = Difficulty of establishing comms link is halved?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| General Patching Up&lt;br /&gt;
| [[Designer]] and [[Creative]]&lt;br /&gt;
| Each cycle, the Daedalus has a 15% chance of not falling apart. Prevents fires, metal plates, electrical overloads, shocks and spontaneous failures. Announced by NERON when activated.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Magnetic Return&lt;br /&gt;
| [[IT Expert]] and [[Robotics Expert]]&lt;br /&gt;
| The Icarus automatically returns to the Daedalus in the event of mission failure.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Trail Minimizer&lt;br /&gt;
| [[Pilot]] and [[Technician]]&lt;br /&gt;
| The number of attackers who pursue the Daedalus when it moves is reduced by 25%.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Teslatron Reservoir&lt;br /&gt;
| [[Physicist]] and [[Technician]]&lt;br /&gt;
| Patrol ships have an additional 6 charges.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Auxiliary Terminal&lt;br /&gt;
| [[IT Expert]] and [[Radio Expert]]&lt;br /&gt;
| Creates NERON terminals in the medlab and the engine room.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Fission Coffee Roaster&lt;br /&gt;
| [[Caffeine Junkie]] and [[Physicist]]&lt;br /&gt;
| The coffee machine also regenerates Cycle 4 (French wiki lists this as bugged - confirm?)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NobbZ</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/NERON_Projects</id>
		<title>NERON Projects</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/NERON_Projects"/>
				<updated>2013-11-18T10:43:38Z</updated>
		
		<summary type="html">&lt;p&gt;NobbZ: /* List of NERON Projects */ Made image column unsortable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 31 NERON projects which will appear as options for completion at the NERON terminal in the Nexus. Each project will appear exactly once. You're given an option of three to choose from, and once you complete one, the list refreshes with new projects, meaning the other two are lost as options for your current ship.&lt;br /&gt;
&lt;br /&gt;
NERON projects can also be completed by the comms officer at the comms terminal by doing NERON upgrades. For each NERON version upgrade, a random project which has not yet been available and is not currently available in the Nexus will be completed. The comms officer can do as many of these as they like, given that their pool of projects isn't exhausted, although there are diminishing returns on AP investment after the first few.&lt;br /&gt;
&lt;br /&gt;
Once all projects have either been an option in the Nexus or been completed via comms, no more NERON projects are possible.&lt;br /&gt;
&lt;br /&gt;
==List of NERON Projects==&lt;br /&gt;
&lt;br /&gt;
Some names are from the french wiki and may need updated for the English version.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effectiveness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| CPU Overclocking&lt;br /&gt;
| Astrophysicist and IT Expert&lt;br /&gt;
| Searching for a planet costs 1 AP less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Large Bay Upgrade&lt;br /&gt;
| Pilot and Technician&lt;br /&gt;
| The Icarus can carry two more people, bringing the maximum to 6.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Automatic Sprinklers&lt;br /&gt;
| Technician and Firefighter&lt;br /&gt;
| Each fire has a 25% chance to be auto extinguished each cycle changeover, including the one during which it appears. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Plasma Shield&lt;br /&gt;
| Physicist and Technician&lt;br /&gt;
| The hull of the Daedalus is now protected by a self-regenerating shield. Must be turned on after being built at the BIOS terminal. Starts at 50 and regenerates 5 per cycle up to a maximum of 100. Is damaged before ship hull.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Blaster Gun&lt;br /&gt;
| Pilot and Shooter&lt;br /&gt;
| Increases patrol ship firepower by 1 point.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Oxygen Conduits&lt;br /&gt;
| Technician and Biologist&lt;br /&gt;
| Each cycle, the Daedalus has a 20% chance to recycle oxygen. Announced by NERON.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Armored Corridors&lt;br /&gt;
| Technician and Physicist&lt;br /&gt;
| Attacks upon the Daedalus are reduced by one point.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Hydroponic Incubator&lt;br /&gt;
| Physicist and Botanist&lt;br /&gt;
| Seedlings grow twice as fast in the garden.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Dismantler&lt;br /&gt;
| Technician and Robotics Expert&lt;br /&gt;
| Generates 5 scrap metal in the engine room.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Probability Wave Detector&lt;br /&gt;
| Astrophysicist and Radio Expert&lt;br /&gt;
| Scanning planets reveals one additional zone each time.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Abnormality Detector&lt;br /&gt;
| Radio Expert and Technician&lt;br /&gt;
| Broken Equipment is shown on trackers. (Doesn't always work - pattern?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Defective Piston Sensor&lt;br /&gt;
| Radio Expert and Robotics Expert&lt;br /&gt;
| Broken doors are shown on trackers.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:fire_sensor.png]]&lt;br /&gt;
| Fire Detector&lt;br /&gt;
| Radio Expert and Firefighter&lt;br /&gt;
| Fires are shown on trackers.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Pneumatic Distributor&lt;br /&gt;
| Robotics Expert and Chef&lt;br /&gt;
| Food produced in the garden is sent directly to the refectory via a pneumatic tube.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Additional Drone&lt;br /&gt;
| Technician and Robotics Expert&lt;br /&gt;
| Adds a drone in the Nexus.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Magnetic Net&lt;br /&gt;
| Pilot and Physicist&lt;br /&gt;
| When the Daedalus moves, patrol ships are automatically brought on board (however Pasiphae is not). &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Additional Hydropots&lt;br /&gt;
| Technician and Botanist&lt;br /&gt;
| Adds 3 hydropots, which appear in the Hydroponic Garden.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Heat Lamps&lt;br /&gt;
| Technician and Botanist&lt;br /&gt;
| Plants in the garden have a 50% chance to generate an additional fruit each day.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Convenient Sink&lt;br /&gt;
| Biologist and Technician&lt;br /&gt;
| Expeditions will no longer make people dirty. (Confirm correct translation?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| NERON Participation&lt;br /&gt;
| IT Expert and Shrink&lt;br /&gt;
| If a project is above 0%, it is automatically progressed 5% each cycle.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Bay Door XXL&lt;br /&gt;
| Pilot and Technician&lt;br /&gt;
| Reduced the risk of accidents when non-pilots are flying ships.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Antigravity Thrusters&lt;br /&gt;
| Pilot and Physicist&lt;br /&gt;
| Increases chances of landing on a planet successfully. Only relevant if non-pilots are flying.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Launch Propulsion System&lt;br /&gt;
| Pilot and Physicist&lt;br /&gt;
| Launching patrol ships and the Pasiphae costs 1 AP less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Rerouted Charges&lt;br /&gt;
| Physicist and Technician&lt;br /&gt;
| Turrets recharge twice as fast.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Spatial Radar Wave&lt;br /&gt;
| Radio Expert and Technician&lt;br /&gt;
| The stellar antenna now doubles your progress. (Confirm this = Difficulty of establishing comms link is halved?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| General Patching Up&lt;br /&gt;
| Designer and Creative&lt;br /&gt;
| Each cycle, the Daedalus has a 15% chance of not falling apart. Prevents fires, metal plates, electrical overloads, shocks and spontaneous failures. Announced by NERON when activated.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Magnetic Return&lt;br /&gt;
| IT Expert and Robotics Expert&lt;br /&gt;
| The Icarus automatically returns to the Daedalus in the event of mission failure.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Trail Minimizer&lt;br /&gt;
| Pilot and Technician&lt;br /&gt;
| The number of attackers who pursue the Daedalus when it moves is reduced by 25%.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Teslatron Reservoir&lt;br /&gt;
| Physicist and Technician&lt;br /&gt;
| Patrol ships have an additional 6 charges.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Auxiliary Terminal&lt;br /&gt;
| It Expert and Radio Expert&lt;br /&gt;
| Creates NERON terminals in the medlab and the engine room.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Fission Coffee Roaster&lt;br /&gt;
| Caffeine Junkie and Physicist&lt;br /&gt;
| The coffee machine also regenerates Cycle 4 (French wiki lists this as bugged - confirm?)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NobbZ</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/NERON_Projects</id>
		<title>NERON Projects</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/NERON_Projects"/>
				<updated>2013-11-18T08:58:07Z</updated>
		
		<summary type="html">&lt;p&gt;NobbZ: /* List of NERON Projects */ Added picture for Fire Detector and centered the picture column&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 31 NERON projects which will appear as options for completion at the NERON terminal in the Nexus. Each project will appear exactly once. You're given an option of three to choose from, and once you complete one, the list refreshes with new projects, meaning the other two are lost as options for your current ship.&lt;br /&gt;
&lt;br /&gt;
NERON projects can also be completed by the comms officer at the comms terminal by doing NERON upgrades. For each NERON version upgrade, a random project which has not yet been available and is not currently available in the Nexus will be completed. The comms officer can do as many of these as they like, given that their pool of projects isn't exhausted, although there are diminishing returns on AP investment after the first few.&lt;br /&gt;
&lt;br /&gt;
Once all projects have either been an option in the Nexus or been completed via comms, no more NERON projects are possible.&lt;br /&gt;
&lt;br /&gt;
==List of NERON Projects==&lt;br /&gt;
&lt;br /&gt;
Some names are from the french wiki and may need updated for the English version.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effectiveness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| CPU Overclocking&lt;br /&gt;
| Astrophysicist and IT Expert&lt;br /&gt;
| Searching for a planet costs 1 AP less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Large Bay Upgrade&lt;br /&gt;
| Pilot and Technician&lt;br /&gt;
| The Icarus can carry two more people, bringing the maximum to 6.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Automatic Sprinklers&lt;br /&gt;
| Technician and Firefighter&lt;br /&gt;
| Each fire has a 25% chance to be auto extinguished each cycle changeover, including the one during which it appears. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Plasma Shield&lt;br /&gt;
| Physicist and Technician&lt;br /&gt;
| The hull of the Daedalus is now protected by a self-regenerating shield. Must be turned on after being built at the BIOS terminal. Starts at 50 and regenerates 5 per cycle up to a maximum of 100. Is damaged before ship hull.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Blaster Gun&lt;br /&gt;
| Pilot and Shooter&lt;br /&gt;
| Increases patrol ship firepower by 1 point.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Oxygen Conduits&lt;br /&gt;
| Technician and Biologist&lt;br /&gt;
| Each cycle, the Daedalus has a 20% chance to recycle oxygen. Announced by NERON.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Armored Corridors&lt;br /&gt;
| Technician and Physicist&lt;br /&gt;
| Attacks upon the Daedalus are reduced by one point.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Hydroponic Incubator&lt;br /&gt;
| Physicist and Botanist&lt;br /&gt;
| Seedlings grow twice as fast in the garden.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Dismantler&lt;br /&gt;
| Technician and Robotics Expert&lt;br /&gt;
| Generates 5 scrap metal in the engine room.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Probability Wave Detector&lt;br /&gt;
| Astrophysicist and Radio Expert&lt;br /&gt;
| Scanning planets reveals one additional zone each time.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Abnormality Detector&lt;br /&gt;
| Radio Expert and Technician&lt;br /&gt;
| Broken Equipment is shown on trackers. (Doesn't always work - pattern?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Defective Piston Sensor&lt;br /&gt;
| Radio Expert and Robotics Expert&lt;br /&gt;
| Broken doors are shown on trackers.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:fire_sensor.png]]&lt;br /&gt;
| Fire Detector&lt;br /&gt;
| Radio Expert and Firefighter&lt;br /&gt;
| Fires are shown on trackers.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Pneumatic Distributor&lt;br /&gt;
| Robotics Expert and Chef&lt;br /&gt;
| Food produced in the garden is sent directly to the refectory via a pneumatic tube.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Additional Drone&lt;br /&gt;
| Technician and Robotics Expert&lt;br /&gt;
| Adds a drone in the Nexus.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Magnetic Net&lt;br /&gt;
| Pilot and Physicist&lt;br /&gt;
| When the Daedalus moves, patrol ships are automatically brought on board (however Pasiphae is not). &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Additional Hydropots&lt;br /&gt;
| Technician and Botanist&lt;br /&gt;
| Adds 3 hydropots, which appear in the Hydroponic Garden.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Heat Lamps&lt;br /&gt;
| Technician and Botanist&lt;br /&gt;
| Plants in the garden have a 50% chance to generate an additional fruit each day.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Convenient Sink&lt;br /&gt;
| Biologist and Technician&lt;br /&gt;
| Expeditions will no longer make people dirty. (Confirm correct translation?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| NERON Participation&lt;br /&gt;
| IT Expert and Shrink&lt;br /&gt;
| If a project is above 0%, it is automatically progressed 5% each cycle.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Bay Door XXL&lt;br /&gt;
| Pilot and Technician&lt;br /&gt;
| Reduced the risk of accidents when non-pilots are flying ships.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Antigravity Thrusters&lt;br /&gt;
| Pilot and Physicist&lt;br /&gt;
| Increases chances of landing on a planet successfully. Only relevant if non-pilots are flying.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Launch Propulsion System&lt;br /&gt;
| Pilot and Physicist&lt;br /&gt;
| Launching patrol ships and the Pasiphae costs 1 AP less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Rerouted Charges&lt;br /&gt;
| Physicist and Technician&lt;br /&gt;
| Turrets recharge twice as fast.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Spatial Radar Wave&lt;br /&gt;
| Radio Expert and Technician&lt;br /&gt;
| The stellar antenna now doubles your progress. (Confirm this = Difficulty of establishing comms link is halved?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| General Patching Up&lt;br /&gt;
| Designer and Creative&lt;br /&gt;
| Each cycle, the Daedalus has a 15% chance of not falling apart. Prevents fires, metal plates, electrical overloads, shocks and spontaneous failures. Announced by NERON when activated.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Magnetic Return&lt;br /&gt;
| IT Expert and Robotics Expert&lt;br /&gt;
| The Icarus automatically returns to the Daedalus in the event of mission failure.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Trail Minimizer&lt;br /&gt;
| Pilot and Technician&lt;br /&gt;
| The number of attackers who pursue the Daedalus when it moves is reduced by 25%.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Teslatron Reservoir&lt;br /&gt;
| Physicist and Technician&lt;br /&gt;
| Patrol ships have an additional 6 charges.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Auxiliary Terminal&lt;br /&gt;
| It Expert and Radio Expert&lt;br /&gt;
| Creates NERON terminals in the medlab and the engine room.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Fission Coffee Roaster&lt;br /&gt;
| Caffeine Junkie and Physicist&lt;br /&gt;
| The coffee machine also regenerates Cycle 4 (French wiki lists this as bugged - confirm?)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NobbZ</name></author>	</entry>

	</feed>