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	<entry>
		<id>http://www.mushpedia.com/wiki/Exploration</id>
		<title>Exploration</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Exploration"/>
				<updated>2014-05-21T15:33:29Z</updated>
		
		<summary type="html">&lt;p&gt;Mushpetardo: /* Useful Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The crew of the Daedalus can embark on '''Expeditions''' to foreign planets, restocking the ship's [[resources]] and discovering various adventurous [[zones]] and [[Inventory|artifacts]]. Some precautions need to be taken before an Expedition can be started, and a larger number of [[characters]] will need to work together to load fuel, send the Daedalus on its course and embark on the journey.&lt;br /&gt;
&lt;br /&gt;
== Launching an Expedition ==&lt;br /&gt;
&lt;br /&gt;
'''Expedition procedure:'''&lt;br /&gt;
&lt;br /&gt;
* You have to find a planet with the [[Astrophysics|Astro Terminal]].&lt;br /&gt;
* Someone has to put the correct amount of [[Resources|Fuel]] into the Combustion Chamber. If the Daedalus moves to a wrong position, the planet will be '''lost forever'''.&lt;br /&gt;
* Your {{Title|Commander}} has to turn the Daedalus in the right direction and then engage the trip. See: [[Navigation]].&lt;br /&gt;
* '''Optional''': Everyone can look at the planet and finish the surface scan now, if you have not done so already, for a cheaper cost. Do this in order to confirm that the planet really contains what was reported, and you won't encounter things you do not want to (generally this means [[Zones#Volcanoes|Volcanoes]], [[Zones#Mankarog|Mankarog]] and [[Zones#Seismic|Seismic]] zones).&lt;br /&gt;
* Assemble your expedition crew in [[Map|Icarus Bay]] and take off.&lt;br /&gt;
* The Expedition will happen automatically. Exception: The {{Skill|U-Turn}} skill will allow you to abort an expedition in progress.&lt;br /&gt;
* When you are on an Expedition, all discovered items, fruit and food appear automatically in the Icarus Bay. {{todo|confirm}} When on a patrol ship they appear when the patrol ship gets back.&lt;br /&gt;
* Once the Expedition is done, someone will have to put 1 {{fuel}} in the [[Ship Equipment#Engine Room|Combustion Chamber]], and the Commander has to move out of orbit before you can scan for new planets.&lt;br /&gt;
&lt;br /&gt;
'''You can't launch an expedition under these circumstances:'''&lt;br /&gt;
&lt;br /&gt;
* The planet has been fully explored&lt;br /&gt;
* An expedition is currently happening&lt;br /&gt;
* If the [[NERON BIOS|Crew Lock]] is on [Pilot], the one who launches the expedition has to be a {{Skill|Pilot}}.&lt;br /&gt;
&lt;br /&gt;
'''Miscellaneous notes:'''&lt;br /&gt;
* As long as there are {{Character|Mush}} on board, it is wise to both secure the {{Item|Hacker Kit}} and take the acting Commander along for the expedition, to prevent them from moving the ship and abandoning the away team.&lt;br /&gt;
* For the landing, it does not matter who launches the expedition as long as a Pilot is part of the crew.&lt;br /&gt;
* If someone dies during the expedition, everything they were carrying is permanently lost.&lt;br /&gt;
* If the Icarus is still on the planet when the Daedalus moves, the Icarus and all expedition personal will be lost forever, unless '''Magnetic Return''' [[NERON Projects|project]] is completed. Then the Icarus will be returned... but not the crew.&lt;br /&gt;
* After exploring the planet in a patroller, you will be returned to space rather than a bay.&lt;br /&gt;
* {{Bug|You can be hit by a steel plate while on a planet.}}&lt;br /&gt;
* {{Bug|A member of the Expedition can die due to lack of {{Oxygen}} in the Daedalus}}&lt;br /&gt;
&lt;br /&gt;
== Useful Skills ==&lt;br /&gt;
&lt;br /&gt;
Certain characters' skills lend themselves to Expeditions especially well, granting the exploring crew various bonuses. Expedition gains from multiple same skills do stack.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Botanist}}: +1 to fruit gained from Harvests.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Diplomat}}: Disables '''Combat''' outcomes from alien meetings. It won't protect you from accidents or from getting smashed by a Mankarog.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Sprinter}}: +1 area visited per Sprinter.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Survivalist}}:&lt;br /&gt;
*Personal damage to the survivalist is reduced by 1 point.&lt;br /&gt;
*The event [[Zones#Provision|Provision]] gives 1 more [[Inventory#Consumables|Alien Steak]].&lt;br /&gt;
*Last to die in case of fatal events. It means that if you had to die (in case of some fatal event) someone else will.&lt;br /&gt;
&lt;br /&gt;
== Useful Equipment ==&lt;br /&gt;
&lt;br /&gt;
'''Quadrimetric Compass:'''&lt;br /&gt;
*Protects the group from the [[Zones#Wandering|Wandering]] event.&lt;br /&gt;
*Protects the wielder from the [[Zones#Lost|Lost]] event.&lt;br /&gt;
&lt;br /&gt;
'''Spacesuit:''' Allows explorers to go on a planet without oxygen. If you don't have an spacesuit on a planet without oxygen, you won't take part on the expedition, and you will wait in the Icarus.&lt;br /&gt;
&lt;br /&gt;
'''Rope:''' Cancels 3-5 personal damage that can happen to you in the zones of [[Zones#Seismic Activity|Seismic Activity]], [[Zones#Caverns|Caverns]] and [[Zones#Mountains|Mountains]]. Does not prevent sudden death.&lt;br /&gt;
&lt;br /&gt;
'''White Flag:''' Cancels the chance of Combat in the [[Zones#Intelligent Life|Intelligent Life]] event.&lt;br /&gt;
&lt;br /&gt;
'''Echo-Locator:''' Chance to explore [[Zones#Hydrocarbon Deposits|Hydrocarbon Deposits]] zone is multiplied by 5.&lt;br /&gt;
&lt;br /&gt;
'''Drill:''' Double any [[Resources#Fuel|Fuel]] gains during the expedition.&lt;br /&gt;
&lt;br /&gt;
'''Babel Module:''' The chance to gain an artfact in the [[Zones#Intelligent Life|Intelligent Life]] event is doubled.&lt;br /&gt;
&lt;br /&gt;
'''ThermoSensor:''' Chance to explore [[Zones#Ruminants|Ruminants]], [[Zones#Predators|Predators]], [[Zones#Intelligent Life|Intelligent Life]], [[Zones#Mankarogs|Mankarogs]], [[Zones#Insects|Insects]] and [[Zones#Lost|Lost]] zones is multiplied by 5.&lt;br /&gt;
&lt;br /&gt;
'''Post-Its:''' Can be used to fill empty inventory slots to reduce the chance of losing an important object during exploration.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
'''Blaster:''' +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Knife:''' +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Natamy:''' +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Lizaro Jungle:''' +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Old Faithful''' (Machine Gun): +2 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Rocket-Launcher:''' +3 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Grenade:''' +3 added to the strength of your team during Combat. (one time use and consumed at the 1st Combat). If a crew member carries more than one, one will be used per fight.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Mechanics ==&lt;br /&gt;
The exploration occurs automatically, one zone every 10 minutes.&lt;br /&gt;
* 9 of the planet's zones explored with the Icarus ship, and 1 more for each {{Skill|Sprinter}} in the group.&lt;br /&gt;
* 3 with a patrol ship, 4 if you are {{Skill|Sprinter}}.&lt;br /&gt;
&lt;br /&gt;
Each zone can be explored once, but a visit may fail to explore in case of Wandering [[events|event]].&lt;br /&gt;
&lt;br /&gt;
Each zone has 4 possible outcomes. (for details see [[Zones]])&lt;br /&gt;
&lt;br /&gt;
Item gains (Steaks, O2, Fuel, Fruits) reported by the game already include the bonuses from any Skills and inventory items mentioned above.&lt;br /&gt;
&lt;br /&gt;
'''Non-sudden death Combat''' takes place as follows:&lt;br /&gt;
*The creature's strength is determined by the zone, the [[Zones#Shipwreck|Shipwreck encounter]] being the exception.&lt;br /&gt;
*The strength of the crew is '''1 per member''' plus any bonuses from [[#Useful Skills|skills]] and [[#Useful Equipment|equipment]].&lt;br /&gt;
*If the group's strength is inferior to the creature's strength, the difference in strength is spread across the group as damage. (not necessarily in an equal way)&lt;br /&gt;
*If the crew wins, they simply don't take any damage, there are no other effects.&lt;br /&gt;
&lt;br /&gt;
After an expedition is finished, anyone who joined the expedition will be offered to see the expedition log page. The link to this expedition log page can be shared with the rest of the crew.&lt;br /&gt;
&lt;br /&gt;
Health points of the crewmembers who joined the expedition are always at 12 in the public expedition log page. It does not reflect what their actual HPs are.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Janice]]&lt;br /&gt;
[[Category:Hua]]&lt;/div&gt;</summary>
		<author><name>Mushpetardo</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Exploration</id>
		<title>Exploration</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Exploration"/>
				<updated>2014-05-21T15:28:14Z</updated>
		
		<summary type="html">&lt;p&gt;Mushpetardo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The crew of the Daedalus can embark on '''Expeditions''' to foreign planets, restocking the ship's [[resources]] and discovering various adventurous [[zones]] and [[Inventory|artifacts]]. Some precautions need to be taken before an Expedition can be started, and a larger number of [[characters]] will need to work together to load fuel, send the Daedalus on its course and embark on the journey.&lt;br /&gt;
&lt;br /&gt;
== Launching an Expedition ==&lt;br /&gt;
&lt;br /&gt;
'''Expedition procedure:'''&lt;br /&gt;
&lt;br /&gt;
* You have to find a planet with the [[Astrophysics|Astro Terminal]].&lt;br /&gt;
* Someone has to put the correct amount of [[Resources|Fuel]] into the Combustion Chamber. If the Daedalus moves to a wrong position, the planet will be '''lost forever'''.&lt;br /&gt;
* Your {{Title|Commander}} has to turn the Daedalus in the right direction and then engage the trip. See: [[Navigation]].&lt;br /&gt;
* '''Optional''': Everyone can look at the planet and finish the surface scan now, if you have not done so already, for a cheaper cost. Do this in order to confirm that the planet really contains what was reported, and you won't encounter things you do not want to (generally this means [[Zones#Volcanoes|Volcanoes]], [[Zones#Mankarog|Mankarog]] and [[Zones#Seismic|Seismic]] zones).&lt;br /&gt;
* Assemble your expedition crew in [[Map|Icarus Bay]] and take off.&lt;br /&gt;
* The Expedition will happen automatically. Exception: The {{Skill|U-Turn}} skill will allow you to abort an expedition in progress.&lt;br /&gt;
* When you are on an Expedition, all discovered items, fruit and food appear automatically in the Icarus Bay. {{todo|confirm}} When on a patrol ship they appear when the patrol ship gets back.&lt;br /&gt;
* Once the Expedition is done, someone will have to put 1 {{fuel}} in the [[Ship Equipment#Engine Room|Combustion Chamber]], and the Commander has to move out of orbit before you can scan for new planets.&lt;br /&gt;
&lt;br /&gt;
'''You can't launch an expedition under these circumstances:'''&lt;br /&gt;
&lt;br /&gt;
* The planet has been fully explored&lt;br /&gt;
* An expedition is currently happening&lt;br /&gt;
* If the [[NERON BIOS|Crew Lock]] is on [Pilot], the one who launches the expedition has to be a {{Skill|Pilot}}.&lt;br /&gt;
&lt;br /&gt;
'''Miscellaneous notes:'''&lt;br /&gt;
* As long as there are {{Character|Mush}} on board, it is wise to both secure the {{Item|Hacker Kit}} and take the acting Commander along for the expedition, to prevent them from moving the ship and abandoning the away team.&lt;br /&gt;
* For the landing, it does not matter who launches the expedition as long as a Pilot is part of the crew.&lt;br /&gt;
* If someone dies during the expedition, everything they were carrying is permanently lost.&lt;br /&gt;
* If the Icarus is still on the planet when the Daedalus moves, the Icarus and all expedition personal will be lost forever, unless '''Magnetic Return''' [[NERON Projects|project]] is completed. Then the Icarus will be returned... but not the crew.&lt;br /&gt;
* After exploring the planet in a patroller, you will be returned to space rather than a bay.&lt;br /&gt;
* {{Bug|You can be hit by a steel plate while on a planet.}}&lt;br /&gt;
* {{Bug|A member of the Expedition can die due to lack of {{Oxygen}} in the Daedalus}}&lt;br /&gt;
&lt;br /&gt;
== Useful Skills ==&lt;br /&gt;
&lt;br /&gt;
Certain characters' skills lend themselves to Expeditions especially well, granting the exploring crew various bonuses. Expedition gains from multiple same skills do stack.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Botanist}}: +1 to fruit gained from Harvests.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Diplomat}}: Disables '''Combat''' outcomes from alien meetings. It won't protect you from accidents or from getting smashed by a Mankarog.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Sprinter}}: +1 area visited per Sprinter.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Survivalist}}:&lt;br /&gt;
*Personal damage to the survivalist is reduced by 1 point.&lt;br /&gt;
*The event [[Zones#Provision|Provision]] gives 1 more [[Inventory#Consumables|Alien Steak]].&lt;br /&gt;
*Last to die in case of fatal events. It means that if you had to die (in case of some fatal event) someone else will.&lt;br /&gt;
&lt;br /&gt;
== Useful Equipment ==&lt;br /&gt;
&lt;br /&gt;
'''Quadrimetric Compass:'''&lt;br /&gt;
*Protects the group from the [[Zones#Wandering|Wandering]] event.&lt;br /&gt;
*Protects the wielder from the [[Zones#Lost|Lost]] event.&lt;br /&gt;
&lt;br /&gt;
'''Spacesuit:''' Allows explorers to go on a planet without oxygen. if you don't have an spacesuit, you won't take part on the expedition, and you will wait in the Icarus.&lt;br /&gt;
&lt;br /&gt;
'''Rope:''' Cancels 3-5 personal damage that can happen to you in the zones of [[Zones#Seismic Activity|Seismic Activity]], [[Zones#Caverns|Caverns]] and [[Zones#Mountains|Mountains]]. Does not prevent sudden death.&lt;br /&gt;
&lt;br /&gt;
'''White Flag:''' Cancels the chance of Combat in the [[Zones#Intelligent Life|Intelligent Life]] event.&lt;br /&gt;
&lt;br /&gt;
'''Echo-Locator:''' Chance to explore [[Zones#Hydrocarbon Deposits|Hydrocarbon Deposits]] zone is multiplied by 5.&lt;br /&gt;
&lt;br /&gt;
'''Drill:''' Double any [[Resources#Fuel|Fuel]] gains during the expedition.&lt;br /&gt;
&lt;br /&gt;
'''Babel Module:''' The chance to gain an artfact in the [[Zones#Intelligent Life|Intelligent Life]] event is doubled.&lt;br /&gt;
&lt;br /&gt;
'''ThermoSensor:''' Chance to explore [[Zones#Ruminants|Ruminants]], [[Zones#Predators|Predators]], [[Zones#Intelligent Life|Intelligent Life]], [[Zones#Mankarogs|Mankarogs]], [[Zones#Insects|Insects]] and [[Zones#Lost|Lost]] zones is multiplied by 5.&lt;br /&gt;
&lt;br /&gt;
'''Post-Its:''' Can be used to fill empty inventory slots to reduce the chance of losing an important object during exploration.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
'''Blaster:''' +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Knife:''' +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Natamy:''' +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Lizaro Jungle:''' +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Old Faithful''' (Machine Gun): +2 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Rocket-Launcher:''' +3 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Grenade:''' +3 added to the strength of your team during Combat. (one time use and consumed at the 1st Combat). If a crew member carries more than one, one will be used per fight.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Mechanics ==&lt;br /&gt;
The exploration occurs automatically, one zone every 10 minutes.&lt;br /&gt;
* 9 of the planet's zones explored with the Icarus ship, and 1 more for each {{Skill|Sprinter}} in the group.&lt;br /&gt;
* 3 with a patrol ship, 4 if you are {{Skill|Sprinter}}.&lt;br /&gt;
&lt;br /&gt;
Each zone can be explored once, but a visit may fail to explore in case of Wandering [[events|event]].&lt;br /&gt;
&lt;br /&gt;
Each zone has 4 possible outcomes. (for details see [[Zones]])&lt;br /&gt;
&lt;br /&gt;
Item gains (Steaks, O2, Fuel, Fruits) reported by the game already include the bonuses from any Skills and inventory items mentioned above.&lt;br /&gt;
&lt;br /&gt;
'''Non-sudden death Combat''' takes place as follows:&lt;br /&gt;
*The creature's strength is determined by the zone, the [[Zones#Shipwreck|Shipwreck encounter]] being the exception.&lt;br /&gt;
*The strength of the crew is '''1 per member''' plus any bonuses from [[#Useful Skills|skills]] and [[#Useful Equipment|equipment]].&lt;br /&gt;
*If the group's strength is inferior to the creature's strength, the difference in strength is spread across the group as damage. (not necessarily in an equal way)&lt;br /&gt;
*If the crew wins, they simply don't take any damage, there are no other effects.&lt;br /&gt;
&lt;br /&gt;
After an expedition is finished, anyone who joined the expedition will be offered to see the expedition log page. The link to this expedition log page can be shared with the rest of the crew.&lt;br /&gt;
&lt;br /&gt;
Health points of the crewmembers who joined the expedition are always at 12 in the public expedition log page. It does not reflect what their actual HPs are.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Janice]]&lt;br /&gt;
[[Category:Hua]]&lt;/div&gt;</summary>
		<author><name>Mushpetardo</name></author>	</entry>

	</feed>