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		<id>http://www.mushpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kyubey</id>
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		<updated>2026-07-15T21:16:46Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.mushpedia.com/wiki/Mycoscan</id>
		<title>Mycoscan</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Mycoscan"/>
				<updated>2015-09-09T06:59:31Z</updated>
		
		<summary type="html">&lt;p&gt;Kyubey: Checked on english server 09.09.2015 - holding infected cat does not change result of scan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Equipment Attributes|Mycoscan|&lt;br /&gt;
Icon =&lt;br /&gt;
Mycoscan installed.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Built from a [[Research|research]] project. For 0 AP you can check to see if you have any spores. The results are private.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
Allows traces of Mush spores to be detected in living organisms.  Prototype Mush detector, originally designed by Eleesha then perfected during the Magellan project.&lt;br /&gt;
| Location =&lt;br /&gt;
Laboratory&lt;br /&gt;
|Unlock=&lt;br /&gt;
{{Research|Mycoscan}}&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Can Break = &lt;br /&gt;
yes&lt;br /&gt;
| Can Be Dismantled =&lt;br /&gt;
no&lt;br /&gt;
| Can Be Sabotaged =&lt;br /&gt;
yes&lt;br /&gt;
| Slime Target =&lt;br /&gt;
?&lt;br /&gt;
| Sabotage Chance=&lt;br /&gt;
?&lt;br /&gt;
| Repair Chance = &lt;br /&gt;
12&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Equipment Tooltip}}The '''{{PAGENAME}}''' is an [[equipment]] located in the {{#var: {{PAGENAME}} Location}}. {{Equipment Summary}}&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Check Infection&lt;br /&gt;
|Privacy = private&lt;br /&gt;
|Effect = Shows the number of [[Spore|spores]] attached to you&lt;br /&gt;
| Room Log= You start seeking traces of Mush... Pre-fungal level [zero/1/2/...]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kyubey</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Illnesses</id>
		<title>Illnesses</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Illnesses"/>
				<updated>2014-10-18T04:55:07Z</updated>
		
		<summary type="html">&lt;p&gt;Kyubey: /* Diseases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The crew of the [[Daedalus]], being (mostly) human, is susceptible to a myriad of '''Illnesses''', a type of negative [[status]] which closely interfaces with the game's [[Health]] system. Illnesses are divided into three types; physiological [[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''', psychological [[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' and physical [[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries'''. The {{Character|Mush}} are immune to all but injuries.&lt;br /&gt;
&lt;br /&gt;
The distinction between the three types of Illness is as follows;&lt;br /&gt;
&lt;br /&gt;
*[[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''' are caused by germs, viruses, parasites and the like, generally resulting from unsanitary conditions. Visiting ''Swamp'', ''Forest'' or ''Insect'' zones during an [[expedition]], eating hazardous foodstuffs like {{Item|Alien Steaks}} and [[Inventory#Fruit|alien fruit]], [[Actions#Doing_it|doing the thing]] with a diseased partner, and the misfortune of randomly getting sick are ways to attain a ''disease''. Diseases typically come with an array of [[#Symptoms|symptoms]] such as ''Vomiting'' and affect {{HP|long}} and {{AP|long}}. Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game or, rarely, by the passing of time.&lt;br /&gt;
&lt;br /&gt;
*[[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' are largely caused by the stresses of the mission, i.e. Panic Attacks or seeing people die in front of you, and mainly effect {{Morale|long}} , while situationally featuring various disturbing symptoms. These are cured by lying down in a room containing a {{Skill|Shrink}} for several cycles, or by specific randomized [[Inventory#Drugs|medicines]] and [[Inventory#Fruit|alien fruit]].&lt;br /&gt;
&lt;br /&gt;
*[[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries''' are caused almost entirely by character combat, be it via successful attack or painful accident. They're also the only Illnesses that effect {{Character|Mush}}, as they still inhabit fragile, human bodies. Injuries are largely statuses which affect {{HP|long}} and {{AP|long}}, but also give other nasty effects which severely limit what a character can do. While not always noted in the in-game description, injuries also reduce the character's Max. {{HP}}, an effect which increases in severity the larger the number of injuries gets. Injuries are remedied via '''Surgery''', which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} can perform surgery anywhere if they hold the {{Item|Medikit}}.&lt;br /&gt;
&lt;br /&gt;
== Diseases ==&lt;br /&gt;
These are '''physical''' illnesses, often affecting {{HP}} and {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game, or rarely by the passing of time.&lt;br /&gt;
&lt;br /&gt;
AP loss from '''Consume''' actions occurs before you gain AP from a consumable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Acid Reflux&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Acid Reflux'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4&lt;br /&gt;
|''You are bringing food back up. It is unpleasant and irritating.''&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Black Bite&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Black Bite'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
|''Fairly benign, but persistent, the Black Bite is a recent syndrome which nobody knows much about.''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Cat Allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cat Allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|Picking up the cat will cause:&lt;br /&gt;
*Public log:  Raluca is experiencing a violent cutaneous eruption, they are choking. However, we may have told them that it was nothing to do with that €µ#+ of a cat! &lt;br /&gt;
*-6 {{HP}}&lt;br /&gt;
*New physical illnesses - [[Image:Disease.png|class=icon-margin|Icon]] Quinck's Oedema&lt;br /&gt;
*New injury - [[Image:Hurt.png|class=icon-margin|Icon]] Burnt Hands&lt;br /&gt;
{{Note|I'm not sure, if that are only illnesses, that can be added. I experienced that effect. Also with -4 Max {{HP}} effect of Quinck's Oedema and -1 Max {{HP}} from getting injuried, picking up the cat cost 11 {{HP}} in total.}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|- id = &amp;quot;Cold&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cold'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition Illness event (add link)&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Don't go out without your Kleenex''&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Extreme Tinnitus&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Extreme Tinnitus'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''There's a constant high whistling in your ears, which can become really tiring really quickly.''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Flu&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Flu'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*40% chance to become {{Status|Dirty}}.&lt;br /&gt;
*10% chance to lose 1 {{HP}} per cycle.&lt;br /&gt;
|''Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Every cycle, a 40% chance, makes you {{Status|Dirty}}.&lt;br /&gt;
*Every cycle, a 10% chance, -1 {{HP}}.&lt;br /&gt;
*Gives the symptom ['''Vomiting''']&lt;br /&gt;
|- id = &amp;quot;Food Poisoning&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Food Poisoning'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
|&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4 {{Note|For me it auto-cured after 2 cycles, but if it auto-cures im pretty sure it auto-cures the same as other diseases}}&lt;br /&gt;
|''You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...''&lt;br /&gt;
* -1 Max {{hp}}.&lt;br /&gt;
* Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Fungic Infection&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Fungic Infection'''&lt;br /&gt;
|&lt;br /&gt;
*Carrying {{status|spores}} as a human. {{Todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*Causes constant dirtiness.&lt;br /&gt;
|''What is this disgusting thing... You should get it seen to quickly... It's itchy, it's festering, and it stinks.&amp;lt;br&amp;gt;Every cycle, makes you dirty.''&lt;br /&gt;
*-2 max {{HP}}&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
|- id = &amp;quot;Gastroenteritis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Gastroenteritis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating spoiled food&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{MP}} per cycle.&lt;br /&gt;
*Max {{HP}} -1.&lt;br /&gt;
|''Do you need a diagram? A good whiff of the smell? Churning stomach?''&lt;br /&gt;
*Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every cycle, makes you {{Status|Dirty}}. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Junkbumpkinitis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Junkbumpkinitis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating a [[inventory#Fruit|Jumpkin]]&lt;br /&gt;
|&lt;br /&gt;
*Puts a pumpkin on the character's head. [[:Image:junkbumpkinitis-screenshot.png|Example screenshot of affliction]]&lt;br /&gt;
*{{Confirm|How long does this last?}}&lt;br /&gt;
|''It's not as if it wasn't fresh...''&lt;br /&gt;
|- id = &amp;quot;Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death &lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle. &amp;lt;br&amp;gt;&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4. &lt;br /&gt;
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|- id = &amp;quot;Mush allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Mush allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
{{Todo|Confirm: Sneeze - Randomly when you're in the same room as a mush? when you're infected with another spore?). French wiki says that it causes 2 damage to those infected with spores (per cycle? Max hp?)}}&lt;br /&gt;
|''Contact with Mush gives you horrible, painful blisters.''&lt;br /&gt;
|- id = &amp;quot;Rejuvenation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rejuvenation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Increased chances of falling ill.&lt;br /&gt;
|''Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...''&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|- id = &amp;quot;Rubella&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rubella'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -1&lt;br /&gt;
* Max {{hp}} -1&lt;br /&gt;
* 50 % chance to lose 1 {{mp}} per cycle.&lt;br /&gt;
|''Headaches, dry pustules, extremely tired. You should make it through.''&lt;br /&gt;
*Every cycle, a 50% chance, loses 1 {{MP}}&lt;br /&gt;
|- id = &amp;quot;Sepsis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sepsis'''&lt;br /&gt;
|&lt;br /&gt;
*Receiving combat damage&lt;br /&gt;
*Failing DIY Surgery&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{HP}} per cycle.&lt;br /&gt;
|''You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...''&lt;br /&gt;
* Every cycle, -4{{hp}}.&lt;br /&gt;
|- id = &amp;quot;Sinus Storm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sinus Storm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*30% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...''&lt;br /&gt;
*Every cycle, a 30% chance, loses 1 {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Skin Inflammation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Skin Inflammation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|Breakouts prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is scratching their hideous rash, it's really grim...'&lt;br /&gt;
|''Wherever it came from, you've got it. It's incredibly itchy and really irritating.''&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
|- id = &amp;quot;Slight Nausea&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Slight Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|SuperVitamin Bar}}&lt;br /&gt;
*Daedalus movement&lt;br /&gt;
|Slight Nausea prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is vomiting their meal. Not exactly appetizing...' &lt;br /&gt;
Nausea has a chance to make you {{Status|Dirty}} if you move from one room to the other. Finola's OCD will not prevent this from happening.&lt;br /&gt;
|''You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...''&lt;br /&gt;
*Gives the symptom ['''Nausea'''].&lt;br /&gt;
|- id = &amp;quot;Smallpox&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Smallpox'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -2&lt;br /&gt;
* Max {{hp}} -2&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|''An illness irradicated from Sol but which is apparently thriving elsewhere. As enticing as it sounds, you should probably get help...''&lt;br /&gt;
* -2 Max {{morale}}.&lt;br /&gt;
* -2 Max {{hp}}.&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Space Rabies&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Space Rabies'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{HP}} per cycle.&lt;br /&gt;
|''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.''&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Tapeworm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Tapeworm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 Satisfaction per cycle.&lt;br /&gt;
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness.&lt;br /&gt;
|- id = &amp;quot;Vitamin Deficiency&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Vitamin Deficiency'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance) &lt;br /&gt;
*Starvation {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*10% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Quinck's Oedema&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] ''' Quinck's Oedema'''&lt;br /&gt;
|&lt;br /&gt;
*Picking up the cat, while having [[Image:Disease.png|class=icon-margin|Icon]] Cat Allergy&lt;br /&gt;
|&lt;br /&gt;
* -4 Max {{HP}}&lt;br /&gt;
* All actions cost 1 {{mp}} more&lt;br /&gt;
|{{todo}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disorders ==&lt;br /&gt;
These are '''Psychological''' illnesses, often affecting {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
Disorders can be cured by {{Skill|Shrink}} treatment (more details on the skill page) and certain [[Inventory#Drugs|medicines]], the effects of which are randomised in each game.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Add other causes as observed.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Agoraphobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Agoraphobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Eating [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Random&lt;br /&gt;
|All actions cost +1 {{ap}}, all movements cost +1 {{mp}} when 3 or more other characters are present in the room with you.&lt;br /&gt;
Vertigo means a character is barred from piloting tasks.&lt;br /&gt;
|''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well.''&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
*Gives the symptom ['''Fear of Crowds''']&lt;br /&gt;
|- id = &amp;quot;Ailurophobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Ailurophobia'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Random&lt;br /&gt;
|All actions cost +2 {{ap}} with a cat present in the room.&lt;br /&gt;
Chance that a character would flee a room upon entering, losing many {{MP}}.&lt;br /&gt;
(&amp;quot;''The cat was in the room, you couldn't help yourself from fleeing...''&amp;quot;)&lt;br /&gt;
|''You have a terrible phobia of cats.. The sight of them alone puts you on the edge.''&lt;br /&gt;
*Gives the symptom ['''Fear of Cats'''].&lt;br /&gt;
|- id = &amp;quot;Chronic Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Starting the game as {{character|Eleesha}} &lt;br /&gt;
|Vertigo means a character is barred from Piloting tasks.&lt;br /&gt;
|''You have chronic vertigo which proves to be quite debilitating.'' &lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
|- id = &amp;quot;Crabism&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Crabism'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Adds a chance (~15% per cycle) to do one of the following, accompanied by a public log:&lt;br /&gt;
* Drop to the ground screaming (-1 {{AP}})&lt;br /&gt;
* Run around in circles (-2 {{MP}})&lt;br /&gt;
* Bang your head against the wall (-1 {{HP}})&lt;br /&gt;
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Coprolalia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Coprolalia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with insults when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Examples: ''&amp;quot;Hey, you bunch of honkers&amp;quot;, &amp;quot;Pathetic crappy admins&amp;quot;, &amp;quot;You're nothing but boils&amp;quot;, &amp;quot;You're nothing but coprophagic decapitated canary&amp;quot;, &amp;quot; Oi! You drugges canaries, [...]  what a gang of curs...&amp;quot;'' &lt;br /&gt;
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Chronic Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|{{Note|The milder form is a disease, while this is psychological.}}&lt;br /&gt;
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck'' &lt;br /&gt;
* -2 Max {{morale}} Morale.&lt;br /&gt;
* Every cycle, a 16% chance to lose 1 {{ap}}&lt;br /&gt;
|- id = &amp;quot;Depression&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Depression'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Chance at cycle change while &amp;quot;Demoralized&amp;quot;.&lt;br /&gt;
|{{Note|Not to be confused with the &amp;quot;Demoralized&amp;quot; warning when dropping below 5 {{Morale}}.}}&lt;br /&gt;
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''&lt;br /&gt;
*-2 Max {{ap}}.&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
|- id = &amp;quot;Paranoia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Paranoia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with paranoid and desperate comments when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Example: ''&amp;quot;[name] is a threat to us all...&amp;quot;''&lt;br /&gt;
|''You are in fear for your life and eventually make it known.''&lt;br /&gt;
*-3 Max {{morale}}.&lt;br /&gt;
|- id = &amp;quot;Psychotic Episodes&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Psychotic Episodes'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|- id = &amp;quot;Spleen&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Spleen'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death&lt;br /&gt;
|&lt;br /&gt;
Can spontaneously disappear in time.&lt;br /&gt;
|''You are gripped by an extremely severe type of depression which leads to death very quickly.''&lt;br /&gt;
*every cycle, a 70% chance, -1{{morale}}.&lt;br /&gt;
|- id = &amp;quot;Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|Vertigo means a character is barred from piloting tasks.&lt;br /&gt;
Can spontaneously disappear in time.&lt;br /&gt;
|&lt;br /&gt;
|- id = &amp;quot;Weapon Phobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Weapon Phobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death. {{todo|Only by weapon?}}&lt;br /&gt;
|&lt;br /&gt;
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''&lt;br /&gt;
*Forbids the action: '''Fire'''.&lt;br /&gt;
*Forbids the action: '''Attack'''.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Injuries==&lt;br /&gt;
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages.&lt;br /&gt;
&lt;br /&gt;
These are healed via '''Surgery''' which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} who is holding the {{Item|Medikit}} can perform surgery anywhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 50% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 50% of your body'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 90% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 90% of your body'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
{{Bug|Despite the description, you don't die if you are {{Status|Dirty}}.}}&lt;br /&gt;
|&lt;br /&gt;
''You're body is extremely badly burnt and you have a very high sepsis risk.''&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Broken Finger&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Finger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''One of the fingers on your good hand is broken.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Broken Leg&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Leg'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;MP actions cost 1 more&lt;br /&gt;
*-5 maximum MP&amp;quot;&lt;br /&gt;
|- id = &amp;quot;Broken Ribs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Ribs'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Your ribs are broken, causing pain when your posture straightens.''&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*{{mp}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Bruised Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Bruised Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
|- id = &amp;quot;Burnt Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand is burnt.'' &lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Burnt Arms&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|''Your arms are badly burnt. Picking up the slightest thing is excruciating.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
|- id = &amp;quot;Burst Nose&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burst Nose'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with bare hands&lt;br /&gt;
|&lt;br /&gt;
|''Your nose is no longer there, at all, you're a bit scary too...''&lt;br /&gt;
*- '''2''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Busted Arm Joint&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Arm Joint'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''&lt;br /&gt;
*All your {{AP}} actions cost 2 more.&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
|- id = &amp;quot;Busted Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
*Being attacked.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major irreversible contusions, your arm is considered dead.''&lt;br /&gt;
*Accuracy -'''40'''%.&lt;br /&gt;
*All your actions cost 2 {{AP}} more. (Includes picking up and dropping items.)&lt;br /&gt;
*Stops the carrying of heavy objects&lt;br /&gt;
|- id = &amp;quot;Critical Haemorrage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Critical Haemorrage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|Room log: ''Despite a good dodge, Janice has lost a little blood''&lt;br /&gt;
|''You have a haemmorage in an artery which requires major surgery. Good luck.'' &lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Damaged Ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Damaged Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...''&lt;br /&gt;
*Makes you deaf&lt;br /&gt;
|- id = &amp;quot;Destroyed ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Destroyed ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears have disappeared. Maybe if you look real hard...&amp;lt;br&amp;gt;Makes you deaf.''&lt;br /&gt;
* -'''1''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Disfunctional Liver&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Disfunctional Liver'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|All your actions cost 1 {{AP}} more. (Includes picking up and dropping items.) Consume takes no {{AP}} and the -2 {{AP}} loss from consuming occurs before allocation of the food's effects. Also gives the symptoms Vomiting and Drooling.&lt;br /&gt;
|''You can live without a liver, but for how long, and in what conditions?''&lt;br /&gt;
*  Every time you Consume, your character loses 2 {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Haemorrhage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Haemorrhage'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack&lt;br /&gt;
|Room Log: ''['''Victim'''] turns towards ['''attacker'''] who is threatening them with their blade. Too sharp, too quick, too accurate, in short, too much... ['''attacker'''], despite making a superhuman effort seems to have been gripped with a sickness...''&lt;br /&gt;
&lt;br /&gt;
{{Confirm|Injury received by attacker rather than attacked?}}&lt;br /&gt;
*Room Log: You have been hurt: Haemorrage. This will incur penalties. &lt;br /&gt;
|''You have a haemmorage - you need surgery.''&lt;br /&gt;
*Every cycle, -1 {{HP}}&lt;br /&gt;
|- id = &amp;quot;Implanted bullet&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Implanted bullet'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Inner Ear Damaged&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Inner Ear Damaged'''&lt;br /&gt;
|&lt;br /&gt;
*Being attacked&lt;br /&gt;
|&lt;br /&gt;
*Gives the symptom Vertigo&lt;br /&gt;
|&lt;br /&gt;
*AP and MP Actions cost 1 more. -15% Accuracy.&lt;br /&gt;
|- id = &amp;quot;Mashed Foot&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|''That's not even really a foot anymore.''&lt;br /&gt;
*Movement actions cost 1 more. &lt;br /&gt;
*Max moves -3.&lt;br /&gt;
|- id = &amp;quot;Open-Air Brain&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Open-Air Brain'''&lt;br /&gt;
|&lt;br /&gt;
|{{Bug|Despite the description, you don't die if you are {{Status|Dirty}}.}}&lt;br /&gt;
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Punctured Lung&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Punctured Lung'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Most actions require +2 {{AP}}, including picking up and dropping items.&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
*-2 {{HP}} per cycle. &lt;br /&gt;
|&amp;quot;Shortness of breath, blood in your lungs, no medical assistance, but you won't have to live with it for long.&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Makes you mute&lt;br /&gt;
*Every cycle, '''-2''' {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Smashed Arms'&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Arms'''&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}.&lt;br /&gt;
|&lt;br /&gt;
|''Your arms are completely useless''&lt;br /&gt;
*All your {{ap}} actions cost '''3''' more.&lt;br /&gt;
*Accuracy -'''40'''%&lt;br /&gt;
|- id = &amp;quot;Smashed Legs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Legs'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
{{Note|Although you don't have any {{MP}} available, you cannot convert your {{AP}} to movement either, meaning you are stuck in the room until healed.}}&lt;br /&gt;
|''You no longer have the use of your legs.  It's not ideal, as they're pretty handy. No more a actions.''&lt;br /&gt;
*-12 Max {{MP}}.&lt;br /&gt;
|- id =&amp;quot;Torn Tongue&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Torn Tongue'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
Room Log:''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|''Your tongue is reduced to a flaccid lifeless mass.''&lt;br /&gt;
*Makes you mute.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Symptoms ==&lt;br /&gt;
{{Caution|'''Notice:''' This section is heavily incomplete and needs vast expansion. Please note that ''In-Game Effects'' is for details of room logs from the symptoms and in-game fluff.}}&lt;br /&gt;
The following is a list of '''symptoms''' which are connected to certain illnesses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Symptom&lt;br /&gt;
!Cause&lt;br /&gt;
!Details/In-game Effects&lt;br /&gt;
|-&lt;br /&gt;
|'''Breakouts'''&lt;br /&gt;
|'''Skin Inflammation'''&lt;br /&gt;
|Breakouts is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim''']  is scratching their hideous rash, it's really grim...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Biting'''&lt;br /&gt;
|'''Space Rabies'''&lt;br /&gt;
|No observed effects as of yet.&lt;br /&gt;
|-&lt;br /&gt;
|'''Drooling'''&lt;br /&gt;
|'''Space Rabies'''&lt;br /&gt;
|Drooling is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  is drooling incessantly, this is beginning to seem suspicious...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Crowds'''&lt;br /&gt;
|'''Agoraphobia'''&lt;br /&gt;
|All actions in an room with 3 or more people cost 1 more {{AP}} and leaving the room costs 1 more {{MP}}. {{Note|Things that use special {{AP}} are not excluded from the additional {{ap}} cost, as is the case with wounds that make actions cost additional {{AP}}}}.&lt;br /&gt;
|-&lt;br /&gt;
|'''Foaming mouth'''&lt;br /&gt;
|'''Space Rabies'''&lt;br /&gt;
|Foaming mouth is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  has a little bit of foam escaping from the corner of their mouth... It's pretty disgusting..''&lt;br /&gt;
|-&lt;br /&gt;
|'''Vertigo'''&lt;br /&gt;
|'''Chronic Vertigo''' and '''Agoraphobia'''&lt;br /&gt;
|You can't fly with the Pasiphae or an Patrol ship, you can still go on expeditions if you're not piloting.&lt;br /&gt;
|-&lt;br /&gt;
|'''Vomiting'''&lt;br /&gt;
|'''Gastroenteritis''', '''Flu''', '''Acid Reflux''' and '''Food Poisoning'''&lt;br /&gt;
|Vomiting is noted in a room's log once you move into the room, and makes the player {{Status|Dirty}}.&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim'''] is vomiting their meal. Not exactly appetizing...''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Kyubey</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Job_overview</id>
		<title>Job overview</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Job_overview"/>
				<updated>2014-07-05T20:54:09Z</updated>
		
		<summary type="html">&lt;p&gt;Kyubey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{warning| This page is in progress. The goal is to give a simple overview of every type of job on the ship. This page is designed to answer questions such as &amp;quot;What I should do?&amp;quot;, &amp;quot;What skills do my team expect me to take?&amp;quot;, &amp;quot;How difficult is to learn my job properly?&amp;quot;, and &amp;quot;How much time and communication does it take?&amp;quot;. The rating in each category is completely subjective, so feel free to discuss in the talk page or at  http://mush.twinoid.com/tid/forum#!view/104909|thread/39876769 Edit as needed. )}}&lt;br /&gt;
&lt;br /&gt;
This page contains short overviews of most duties on the ship. You can see what characters are expected to do different roles, what skills they need for those duties, so you can choose a role for yourself. Pay attention to job difficulty, how much communication with team it requires and how active you should be to be the most effective. &lt;br /&gt;
&lt;br /&gt;
{{note|The priorities given on this page assume everything is running fine on your ship. Emergencies and requests for assistance can drastically alter the time, skill, and communication requirements.}}&lt;br /&gt;
&lt;br /&gt;
==Specialist duties==&lt;br /&gt;
These roles require a specific skill or title to be the most effective (or in some cases, to even have access!). If you take a character with the skill for one of these jobs, you will be expected to focus on it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Astrophysics]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Planet.png|class=icon-margin|Icon]] General criterias [[Image:Planet.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Astrophysicist}} &lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} &lt;br /&gt;
&lt;br /&gt;
Your job is to find planets to explore. There are two steps - first you must locate a planet to scan, then you must analyze it. Report on what you've found and decide if it is worth the fuel it costs and the risks it may pose. If your team likes the look of it, you must wait for them to get organized, travel to the planet, explore it, and move away again before you can look for the next; any scanned planet will be lost after the ship moves, no matter which direction or how far you go. If a planet is undesirable, whether because it is too risky or doesn't have enough of the right resources, delete it and start on another. Visiting planets will provide many resources for your crew - oxygen, fuel, food, and alien artifacts - and is important to the survival of a long-lasting ship. Planet scanning is done on the bridge, and requires you to be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Know your zones - what resources can you get from each? Which ones are dangerous enough to immediately scrap the planet? How much risk will an exploration team face, and what items should they bring along to help? You also have to keep an eye on ship resources; know how much longer the oxygen will last before people start dying and when it's time to make a food or fuel run, so you can be looking for the resources your crew needs. Remember that once you are in orbit, people can view the zones for themselves - if you made poor judgments, you might face the consequences.&lt;br /&gt;
&lt;br /&gt;
'''Required communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
You'll be expected to report your progress frequently, and to deliver a full analysis of a planet on demand - how much fuel it takes to get there and what direction to go, what to expect and what you'll get out of it.&lt;br /&gt;
&lt;br /&gt;
{{note|If multiple people are scanning planets, a much greater level of communication is required. You cannot see or scan the planets your teammates are working on, so it's important to tell each other what you are finding. Don't waste a bunch of AP when somebody else has found a good planet, because it will be lost when you move.}}&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
Fully scanning a planet takes a lot of AP, especially if it has a lot of zones. If the ship has to move for any reason, all planets are lost, as is the progress put into them. The best way to avoid wasted AP is to wait until your bar is full, then spend it all at once to scan a planet or two as completely as possible. You can log in once or twice a day to do this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Expected Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Astrophysicist}} skill at level 1 and is often the only Astrophysicist on board. Her {{Skill|IT Expert}} skill, unlocked at level 4, can boost her efficiency by saving her some AP.&lt;br /&gt;
&lt;br /&gt;
'''Additional Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has {{Skill|Astrophysicist}} skill at level 3. His main focus is NERON Projects and {{Skill|Technician}} work, but if the need is great, those can wait. He is often a backup in case {{Character|Frieda}} is inactive or dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - has {{Skill|Astrophysicist}} skill at level 4. This matches well with the {{Skill|Caffeine Junkie}} skill - pull the {{Item|Coffee}} from the machine for a few cycles and drink it all at once. Remember to use the apron!&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Anyone can scan for planets, but having the {{Skill|Astrophysicist}} skill lets you analyze more zones at once and saves you action points. If you were chosen to read this book, you probably should dedicate yourself to this task if you don't have an important one already.&lt;br /&gt;
&lt;br /&gt;
'''Important tips'''&lt;br /&gt;
&lt;br /&gt;
It is often a good idea to keep a planet with O2 with insta-kill zones for when the ship is critically low on oxygen. It is also highly recommended to delete planets with these zones: Mankarogs, Seismic activity, Volcanoes, the reason for this is that there is a chance a crew member can die there and the risk is usually not worth the reward.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Gardening]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pa garden.png|class=icon-margin|Icon]] General criterias [[Image:Pa garden.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Zero&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Botanist}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Green Thumb}}&lt;br /&gt;
&lt;br /&gt;
Job of a gardener is to keep plants on the ship fine and healthy. Every day he/she waters, cures his trees, plant new fruits if needed. Also {{Skill|Botanist}} are welcome to join expedition team to get more alien fruits from planets. In this job generalists do not have any penalties, a person with {{Skill|Botanist}} skill just have 2-4 free points per day. If your ship does not have a {{Skill|Botanist}} you can just select any crew member to do it.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
Reading few tips from the main article is enough.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Zero'''&lt;br /&gt;
&lt;br /&gt;
You really don't need any help from your team, you can easily do the work alone. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
You will need to check plants once a day. If you can - do it on C8. If you cannot - do it earlier but ask somebody to check on C8 as well. On first days try also be active on C1 to plant new fruits as soon as possible.&lt;br /&gt;
&lt;br /&gt;
'''Expected gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has {{Skill|Botanist}} skill at level 1 and is often expected to do most of the work himself, on level 4 Ian can add {{Skill|Green Thumb}} skill to have more plants and make them mature faster.&lt;br /&gt;
&lt;br /&gt;
'''Additional gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Botanist}} skill at level 2. Hua is expected to be pilot, so if you are {{Bronze}} - then leave the work for Ian. If you can take both {{Skill|Pilot}} and {{Skill|Botanist}} you are still expected to focus on piloting, but you can help with your free points.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Morale===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Morale}} General criterias {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Zero to Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Zero to Medium &lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Zero to Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Mankind's only hope}} {{Skill|Shrink}} {{Skill|Confident}} {{Skill|Leader}}&lt;br /&gt;
&lt;br /&gt;
Keeping everyone's morale high is important for every ship. If morale reaches 0, the character does a suicide on next cycle change! As mushes have multiple ways to lower your morale instantly, high morale will make crew member less vulnerable to possible {{Skill|Demoralize}} attacks. Having low morale also has a few more disadvantages. Every skill listed here slows the morale lose or give different ways to restore it. There are other ways to restore morale, but they need more ap to be used, or require limited resourses, or require a lot of communication, or put crew member on additional risk to become mushes - having at least some active players with these skills make life on the ship much easier.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Zero to Easy'''&lt;br /&gt;
&lt;br /&gt;
Skills are different. You should check the description of each skill to see how it works, but using all of them is easy.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Zero to Medium'''&lt;br /&gt;
&lt;br /&gt;
You don't need any communication with Mankind's only hope or Confident. {{Skill|Shrink}}s and {{Skill|Leader}}s need to comfort people, who asked for that. The most difficult is to use Leader - you will need to make speeches in rooms with lots of people or better - tell others when and where you are going to do speeches, so everyone can come. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Zero to Medium''' &lt;br /&gt;
&lt;br /&gt;
If you have &amp;quot;passive&amp;quot; skills - With {{Skill|Mankind's Only Hope}} or {{Skill|Confident}} it will be ok if you become idle. {{Skill|Shrink}}s and {{Skill|Leader}}s should check the game at least few times a day to provide their help in emergencies.&lt;br /&gt;
&lt;br /&gt;
'''Expected Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - has {{Skill|Shrink}} at level 1, the best skill to keep morale high, any Janice player should take it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - has {{Skill|Mankind's Only Hope}} at level 1, without this skill morale will drop very fast, every Chun is expected to take it.&lt;br /&gt;
&lt;br /&gt;
'''Additional Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Leader}} at level 1, if your team already has Chun and Janice with proper skills in calm situation, it is not very important. But if any of them is idle or dead or if you are afraid of mush assasinion, you can take it over Pilot to provide some backup.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Confident}} at level 4, as Andie has a lot of important skills on lower levels only gold Andie with level 4 will probably take it. &lt;br /&gt;
&lt;br /&gt;
{{Item|Banana}} - The ship starts with 2 mature plants of these and 2 {{Item|Banana}}'s which give a +1 {{Morale}} boost, often used in the very early days so that {{Character|Ian}} can plant them. Alien Fruit found on expeditions can also have some {{Morale}} Morale benefits but they can often come with drawbacks like psychological illnesses and diseases, so it is always advised that a botanist checks their effects before eating them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mush Hunting===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Mush icon.png|class=icon-margin|Icon]] General criterias [[Image:Mush icon.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Difficult&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Tracker}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Observant}} {{Skill|Shooter}} {{Skill|Solid}} {{Skill|Sprinter}} {{Skill|Wrestler}}&lt;br /&gt;
&lt;br /&gt;
Mushes are the main threat on board of Daedalus and as they are real players, they can act any way they want. There are lots of good mush tactics - they can try to fix PILGRED reactor themselves to return to Sol, they can stay hidden and make humans repair the reactor for them. They can try to assassinate critical crew members or try to infect a lot of humans. They can sabotage items like O2 tanks, making humans die from lack of oxygen or just lie about planets they find in astroterminal, so humans will not be able to restore their resources. And these were just few examples, there are much more ways to destroy or manipulate ship and crew.&lt;br /&gt;
Good mush hunter should know all those tactics, he should know how to discover those mush activities and should be ready for everything. &lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - High'''&lt;br /&gt;
&lt;br /&gt;
Mush hunter should understand when the crew is most vulnerable to prevent sertain mush actions. He should know most of game mechanics, understand why people can be wounded or dirty, why they do certain actions and passing certain rooms. He should know all mush skills and how they work. Also it's important to know every job on the ship, to understand if anyone is not working as expected. &lt;br /&gt;
&lt;br /&gt;
'''Required Communication - High'''&lt;br /&gt;
&lt;br /&gt;
While you can catch and eliminate mush yourself sometimes, most of investigations need cooperation of several people. Tell others about strange actions and movements, keep an eye on important items, discuss who are your suspects and what actions you should take. Note, that communication is also the strong weapon in the hands of mushes - then accuse humans for being mushes, if they do mistakes. They can lie about what actually happened to cover their actions. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level- High''' &lt;br /&gt;
&lt;br /&gt;
Mush can strike any time. Sometimes their plans are very patient and long, other ruin the ship in one cycle. If you are active - you have better chances to discover mush activity just after it was done and you have better chance to eliminate mush before he can act. It's important to pay more attention while expeditions are in progress and the day change. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Expected Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - has {{Skill|Tracker}} at level 1. This allows Eleesha to see the direction that people entered and left a room in. For example it would say &amp;quot;Gioele entered the room from the Rear Corridor&amp;quot;. This skill is required for printing the list which is a list which contains 1 confirmed Alpha Mush (Starting mush) and {{Skill|Tracker}} cannot be learned from a [[Mage Book]]. Eleesha also gets {{Skill|Observant}}, which has a 25% chance of revealing {{Privacy|Covert}} actions in the room she's in, as if she was a camera and allows her to search rooms for no {{AP}} AP cost.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - Chun does not have skills that provide a bonus to the hunt, but her Immune trait means she is the only person on the ship everyone can trust to not be a Mush. Eleesha may do the bulk of collecting the evidence, but it is usually Chun who leads the hunt. Her {{Skill|Premonition}} can be used if somebody is caught in a suspicious place, but it is usually not recommended as it only reveals one action at the cost of a precious morale point.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] - Most of Chao's skills are tailored to combat, essential for eliminating the Mush once they are found. Additionally, his level 4 skill {{Skill|Torturer}} reveals the last actions of a crew member according to how much health they have missing. Even if they don't reveal anything incriminating, it can be useful for telling the difference between random injuries and damage from taking a shower.&lt;br /&gt;
&lt;br /&gt;
'''Additional Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - While still useful, {{Character|Derek}}'s skill set is better for killing the Mush once they are found and taking care of general needs around the ship. {{Skill|Wrestler}} is particularly useful as it increases your hand-to-hand attacks damage by +2 {{HP}} damage, meaning a minimum of 3 {{HP}} of damage per successful hit so it is useful when taking down a confirmed Mush.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - The Pacifist trait can be used to make important characters harder to assassinate. Ian also learns {{Skill|Mycologist}} at level 3, which allows him to use the {{Item|Medikit}} to heal crew members while also removing 1 Mush Spore. Helps in combined use with the Mycoscanner to see whether a crew member has been infected or not.&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - Her {{Skill|Shrink}} allows psychological conditions to be cured with a public log. Since Mush can not develop disorders or diseases, it allows her to confirm that somebody is human - or at least was when they caught it!&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - While {{Character|Andie}} is usually engaged in either Piloting or Researching, the level 4 skill {{Skill|Confident}} can reveal suspicious actions. It allows the crew to &amp;quot;Confide&amp;quot; with him/her and they gain +2 {{Morale}} morale while revealing a number of actions depending on {{Character|Andie}}'s morale hms/herself. {{Skill|Devoted}} and {{Skill|Expert}} can also be put to good use when it's time for the kill.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any characters who have or gain {{Skill|Sprinter}} can help with the investigation by following movements in room logs with less wasted AP. Those with {{Skill|Shooter}} or {{Skill|Wrestler}} will be needed when it's time to finish the Mush.&lt;br /&gt;
&lt;br /&gt;
{{note|But don't forget - to make ship safe from mushes, everyone should stay vigilant. Don't only relay on specialists like Eleesha and Chao, and don't blindly trust everything they say - they can also be mushes. Report about suspecious activity, discuss actions you saw, make privite chat with Chun and maybe other trusted humans if needed.}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[NERON Projects]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Neron.png|class=icon-margin|Icon]] General criterias [[Image:Neron.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low or Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Work on NERON core gets benefits from different skills. Some skills allow you to work longer, some skills give bonuses in efficiency. But every skill give you bonus in efficiency only to several projects, not all of them. For example, while you need Technician to finish Plasma shield, he is useless in making Blaster Gun.&lt;br /&gt;
&lt;br /&gt;
'''Skills that give free actions''' - {{Skill|Designer}} {{Skill|IT Expert}}&lt;br /&gt;
&lt;br /&gt;
'''Main skill that give bonus efficiency''' - {{Skill|Technician}} {{Skill|Physicist}} {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
{{note|There are a lot of other skills - each of them give bonuses to few NERON projects, you can check main article for details}}&lt;br /&gt;
&lt;br /&gt;
Finishing projects in nexus give different benefits for whole ship, but effects are different for every project. You should always discuss what projects your team wants most of all, as you cannot take everything - you need to take one project from three, and the other two will be lost.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy or Medium'''&lt;br /&gt;
&lt;br /&gt;
The work on projects itself is easy. You should come to nexus, access NERON core and participate in selected project. Most of ships discuss the project selection together and to take part in this discussion you need to know benefits of every project yourself to select the best one. &lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Medium'''&lt;br /&gt;
&lt;br /&gt;
As it was said before, you need to discuss what project to work on (or at least read what the others have selected). Working alone on projects is very inefficient (even if you have proper skills); you will need at least one person to work with you. See [[Relaying]] for more details.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Project Workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Designer on level 1, Technician on level 3 and Astrophysicist on level 4&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, Technician on level 3, Designer on level 5&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has Robotics Expert on level 1, Technician on level 2, Pilot of level 3&lt;br /&gt;
&lt;br /&gt;
Actually it is difficult to separate &amp;quot;main&amp;quot; and &amp;quot;secondary&amp;quot; workers in nexus, it can be very situational, depending on the ship.&lt;br /&gt;
&lt;br /&gt;
'''Additional Project Workers'''&lt;br /&gt;
&lt;br /&gt;
Quite everyone on the ship can help in nexus. Pilots can help with projects, where Pilot skill gives benefits, same for Botanists or Firefighters. Actually, it is good place to help your team, when you don't know what else to do for any character.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[PILGRED]] reactor repairs===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pa pilgred.png|class=icon-margin|Icon]] General criterias [[Image:Pa pilgred.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill| Physicist}} {{Skill|Technician}} &lt;br /&gt;
&lt;br /&gt;
Main drive of your ship is damaged at the beginning of the game. Humans need to repair PILGRED to get any victory outcome - either to return to Sol, or go to New Eden. Also finishing PILGRED powers up coffee machine, giving you 8 cups of coffee every day instead of just 1. But mush agents can use working PILGRED for their victory as well - it's very dangerous to repair it before all mushes are killed. &lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
All you need to do to repair PILGRED - go to engine room and press &amp;quot;Participate&amp;quot;. If you have Physicist or/and Technician skills, you have much more efficiency. Don't forget about [[Relaying]]&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
While you need at least one human to help with [[Relaying]], mush less communication then in Research or Projects is requested. Just tell others you need a reset and you can rest for quite a whole day, waiting for it.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
If you work only on PILGRED, you need to come just few times a day to spend action points. But humans with Physicist or/and Technician skills are often expected to help with NERON projects as well - check that section as well if you take one of characters, listed below.&lt;br /&gt;
&lt;br /&gt;
'''Expected PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, has Technician on lvl 3, if she can take both skills - she get double bonus.  &lt;br /&gt;
&lt;br /&gt;
'''Additional PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - any person who has unlocked Technician skill can do this work. Terrence is just one example, as he gets Technician skill easier - on just level 2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Piloting]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pilot small.png|class=icon-margin|Icon]] General criterias [[Image:Pilot small.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skill''' - {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Shooter}} {{Skill|Devotion}} {{Skill|Creative}} {{Skill|Expert}}&lt;br /&gt;
&lt;br /&gt;
Pilots have three duties on the ship - they use patrol ships to kill enemy hunters, they use the Pasiphae to collect loot from defeated ships and join the exploration team with the Icarus. Characters without the Pilot skill have major penalties while piloting (default BIOS settings forbid them from even taking off), and turrets are not efficient in defeating enemies. That's why pilots are essential for Daedalus safety. Piloting can be done while dirty, so eating for AP is less of a hassle.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
There are only a few things you need to know to do this job. Reading the main article will be enough.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
In most situations, you should kill hunters when you see them. Collect loot if all hunters are killed and you have action points. If you are launching the Icarus for an expedition, make sure everyone is ready first; otherwise you could leave critical people or equipment behind. If BIOS Pilot Lock is off, you don't even have to launch it yourself; just being present is enough to ensure a safe landing.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
New Hunters can come at every cycle change, and in some cases it is critical to take them out before they start shooting. At the same time, Piloting is a very demanding job in terms of AP, and once you have spent yours, you can be offline for several cycles while you regain energy. Taking off with less than 8 AP is considered wasteful, as it only allows you a few shots.&lt;br /&gt;
&lt;br /&gt;
'''Expected Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Pilot}} at level 1. Her other skills, namely {{Skill|Botanist}} and {{Skill|Survivalist}}, make her an ideal choice for an expedition team's pilot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Roland_icon.png|class=icon-margin|Icon]] [[#Roland Zuccali|Roland Zuccali]] - has {{Skill|Pilot}} skill at level 2. The addition of the {{Skill|Shooter}} skill at level 3 gives him more shots per day, allowing him to clear the hunters by himself at need.&lt;br /&gt;
&lt;br /&gt;
'''Additional Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Pilot}} skill at level 2, but his role as Commander often requires him to save action points for moving the ship and giving missions. The {{Skill|Leader}} skill is also important for keeping morale up, especially if Janice is dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has {{Skill|Pilot}} skill at level 3, but his level 2 {{Skill|Technician}} skill is often critical. He often has to use action points or {{AP|Repair}} Technician points on emergency repairs, and if nobody else is on moving around the ship can be very AP expensive.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Pilot}} at level 1, but the level 3 {{skill|Polyvalent}} is preferred. Andie replaces Finola, the head researcher, and the job requires almost all of his/her AP.&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Pilot}} skill at level 2, but her job as a {{Skill|Astrophysicist}} demands all the action points she can save. On most ships, it is not recommended that she take on Piloting duties, but she can serve as a backup pilot in case of emergency.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Pilot skill books should be guarded carefully because they open up new opportunities for Mush and griefers. Giving this to somebody with the {{Skill|Shooter}} skill is worthwhile.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Research]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Microsc.png|class=icon-margin|Icon]] General criterias [[Image:Microsc.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low or Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Biologist}} {{Skill|Medic}} {{Skill|Polyvalent}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} {{Skill|Devotion}}&lt;br /&gt;
&lt;br /&gt;
Research is carried out at the console in the laboratory. Each project has different requirements to be available for research, and each offers benefits to the ship - many aid your crew in resisting and finding the Mush, but not all of them. Anyone who is clean can work in the lab, but the listed skills boost your efficiency. Most ships have one or two crew members specializing in research and depend on the rest of the crew for relays - see the Generalist section on research.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Knowing what to research, when, can be critical to the success of your ship. All anti-Mush research is useful and desirable to humans, but your unique situation may make certain projects more or less important. It's better to focus on one or two projects and see them to completion than to work on many projects that will take longer to complete when your AP is so spread out.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
Working alone on research is very inefficient; you will need at least one person to work with you. See [[Relaying]] for more details. You also need to be aware of the Mush situation so you can be working on the most useful projects.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level- Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Polyvalent}} skill at level 3. Researcher Andie is highly preferred to Pilot Andie, as he/she &amp;quot;replaces&amp;quot; Finola, the dedicated researcher. Additionally, the {{Skill|Biologist}}, {{Skill|Botanist}}, and {{Skill|Diplomat}} skills are either only available to a few characters or require high experience levels to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Finola_icon.png|class=icon-margin|Icon]] [[#Finola Keegan|Finola Keegan]] - has Biologist skill at level 1 and Medic skill at level 2. Taking both skills will give her a double bonus to efficiency, and her Germaphobe trait makes her less than ideal for other tasks around the ship. If you are bronze and can only take one, Medic will also allow you to deal with injuries and to perform surgeries on characters that can't move.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - While she does not have any skills to boost her efficiency, most of the anti-Mush research requires her to be present. She is also the only one who can sleep safely in an unsecured Medlab, so she is expected to provide most of the relays for those with the proper skills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Biologist skill at level 2. While Botanist usually takes priority for bronze players, he can and should still relay research when he has AP to spare - especially at the beginning of a ship when most of the plants are young and important anti-Mush research is being pushed.&lt;br /&gt;
&lt;br /&gt;
'''Additional Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - While not a primary researcher, her flexible IT points are well spent helping out with early research projects and the later, difficult ones. Use of her points doesn't cut into her low action point budget and she occasionally needs to visit the lab for morale-giving bananas anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - Most of her duties involve keeping track of suspicious activity, but her travel around the ship gets her near the lab often. Higher level Eleesha players can have {{Skill|IT Expert}}, and her flexible IT points can easily be spent in the lab while she passes through.&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - Raluca usually stays at the back of the ship and most of her tasks can get her dirty. But {{Skill|Genius}}, her level 4 skill, allows her to instantly finish the next project, research, or repair she tries after activating it. It is not uncommon for this skill to be spent to instantly complete the Retro-Fungal Serum to cure an exposed Mush.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - A Medic or Biologist skill book gives you that efficiency boost to research. Usually it should go to Chun or Ian, since they're always in the Lab anyway, but a Generalist could pick this up if important crew members are inactive or dead.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
Holding a title gives you responsibilities above and beyond any skills you have, Titles give you exclusive access to certain consoles and actions aboard the ship. See [[Titles]] if you want a more in-depth description and for the order in which crew members are chosen for particular titles.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Commander===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Title_01.png|class=icon-margin|Icon]] General criterias [[Image:Title_01.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Commander of the ship is the one responsible for moving the Daedalus. You also can spend one action point to give one of your crew a mission. Both can be done while dirty, at need.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
The job itself isn't terribly difficult, but you should know what you're getting into. Incompetent Commanders are often killed to let the title pass on to somebody more experienced or active - it's for the good of the ship. Knowing where you need to be and how many action points are required are crucial to doing well.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
Your major role is to move the ship. Be active in chat so you know if the Pilots are able to take care of the Hunters or if you should move to escape them, and be aware of the progress of planet scans. You can't send the ship anywhere if fuel isn't loaded, so you'll need to make sure that it is and how much is needed. You'll also need to know what is going on so you can give the day's mission to whoever needs it most. Lastly, you'll need to know if anybody is out in a patrol ship - leaving somebody behind kills them, and if that character has important enough skills, it could doom your ship.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - High''' &lt;br /&gt;
&lt;br /&gt;
You might be required at any time to move the ship, so check in as often as possible. You will also be required to go on expeditions for the same reason the Hacker Kit is secured: so you can't leave the explorers behind to die. Be sure to warn trusted crewmates when you won't be on for a while, so they can attempt to hack the command terminal if needed; this is not recommended, as it can be very expensive in terms of action points, but it's better than dying.&lt;br /&gt;
&lt;br /&gt;
'''Expected commander'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] is the ship commander from the beginning, if you take him - you should be ready for all responsibility&lt;br /&gt;
&lt;br /&gt;
Keep also in mind, that if you take character, who follows Jin Su in the chain of command - [[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] , [[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] you can expect to do this duty, if anything happends to Jin Su. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Communications Officer ===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Title_03.png|class=icon-margin|Icon]] General criterias [[Image:Title_03.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low to Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Communications Officer is responsible for all actions that happen from the Comms Terminal on the Bridge. This includes decoding Rebel Base signals, decoding Xyloph, updating Neron, and making trades with Merchant ships. Everything but trading requires that you be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Reading the detailed page is usually enough to understand HOW to do your job. The difficulty is knowing what part of Comms you should be working on and when. Know what cycle the Rebel Base message comes in and save AP for those; know which Bases are the most important to decode and which can be skipped for more important things. You are also the only one who can work on these, so you have to know how to budget your action points.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Medium'''&lt;br /&gt;
&lt;br /&gt;
Much of your work is solo work on the Bridge. Being so isolated can leave you vulnerable, so be watching for unusual people entering the Bridge. Don't be afraid to ask the crew for help if the connection to Sol breaks; having them work on it can save you some AP and prevent the signal from being down for days. Still - you will need to discuss trade options with the team, when they happen. You can also invite people with {{skill|Diplomat}} {{skill|Polyvalent}} {{skill|Botanist}} skills to the bridge to unlock new trade options, when traders arrive.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
Much like Astrophysics, you can sign in a few times a day to spend your saved AP on Comms work. Rebel bases and trading options will be lost when moving, so you should be active enough to finish everything you want before team have to move - sometimes they cannot wait you for long.&lt;br /&gt;
&lt;br /&gt;
'''Expected communications officer'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Paola_icon.png|class=icon-margin|Icon]] [[#Paola Rinaldo|Paola Rinaldo]] is the first to get the title of communications officer. As only communication officer can do all kind of communications, you will be expected to put your every action point in them.  &lt;br /&gt;
&lt;br /&gt;
Next people in chain for communication officer title are [[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] and [[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] but as Paola is not a priotiry target for mushes, unlike Jin Su and Janice, it's uncommon for them to receive the title.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===NERON Admin===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Title_02.png|class=icon-margin|Icon]] General criterias [[Image:Title_02.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low to Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have access to NERON's systems, allowing you to adjust his settings for the ship. You can do this while dirty, at need. The BIOS terminal is in the Nexus.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
The BIOS interface is very simple to understand. The [[BIOS Terminal]] page explains what each setting does.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
The crew will have requests for specific settings, so you need to be aware of them. You don't need to comply, but you should be telling them why you are not enabling that setting. You should also be aware of imminent expeditions, project completions, and situations that could require you to change settings.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
The settings usually don't need to be changed, but being active regularly allows you to adjust them as needed. Common examples are turning off pilot lock so the expedition can be launched when the pilot doesn't have enough action points, and turning on the Plasma Shields as soon as they are finished.&lt;br /&gt;
&lt;br /&gt;
'''Expected NERON admin'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] is the first NERON admin, if you want to take her - be sure you are ready for responsibility. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Generalist Duties==&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
[[Image:Action.png|class=icon-margin|Icon]] General criterias &lt;br /&gt;
[[Image:Action.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium or High&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Characters who don't fit into one of the roles listed above are called Generalists. They are responsible for the non-specialized tasks that keep the ship running. &lt;br /&gt;
&lt;br /&gt;
While these skills don't provide you are constant job, they can give you benefits in general tasks.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Firefighter}} - helps you to stop fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Sprinter}} - helps you to move more across the ship, moving items or searching for broken equipment or fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Nurse}} - allows you to heal few times a day for free points&lt;br /&gt;
&lt;br /&gt;
This is the list of the most common generalists duties. &lt;br /&gt;
&lt;br /&gt;
- [[Relaying]] is very important for your specialists to have maximum efficincy in Research, NERON Projects and PILGRED repairs. &lt;br /&gt;
&lt;br /&gt;
- Moving items. Different items should be in different rooms. Just few examples - items for expeditions should be moved to Icarus Bay, hydropots should be delivered to your gardener, apron and mush sample - to lab, extinguishers, wrench and medkit to rooms, where they can be accessed easily. &lt;br /&gt;
&lt;br /&gt;
- Repairing ship hull&lt;br /&gt;
&lt;br /&gt;
- Building new items with blueprints&lt;br /&gt;
&lt;br /&gt;
- Stopping fires&lt;br /&gt;
&lt;br /&gt;
- Healing ( even if your ship has a person with {{Skill|Medic}} skill, he will probably need more help )&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Each of generalist tasks is not difficult, but to learn everything generalist can do and to understand what is more important right now can take some time. Still generalist can be good choice for a new player. If somebody is the only specialist who does his job poorly, because he is inexperienced, crew can have a lot of problems, while any generalist can be replaced by anyone.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium or High'''&lt;br /&gt;
&lt;br /&gt;
If you focus on Relaying you need same communication and activity level as specialist with same duty. But main purpose of generalist is to help with things, team needs most of all on this very moment. Watch closely what your comrades asked for or ask yourself where your help is needed.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
There are two important things about generalists - first - being active to react on any problem when it appears will be very good. Second - there are so many generalist duties, that you will not be able to do everything yourself. That's why there are always multiple generalists, if you were not active while some emergency happen, another one will act. So actually activity level is situational - from low to high, it depends on your crew and ship state.&lt;br /&gt;
&lt;br /&gt;
'''Expected generalists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - does not have skills for any specialist duties&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - before reaching level 4 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Stephen_icon.png|class=icon-margin|Icon]] [[#Stephen Seagull|Stephen Seagull]] - before reaching level 5 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - before reaching level 3 he will be generalist. His first skill - Desinger just give him 2 free points for resets in nexus, while all his ap can be used in every task&lt;br /&gt;
&lt;br /&gt;
'''Mush hunters doing generalist work''' &lt;br /&gt;
&lt;br /&gt;
These people are expected to lead the mush hunt. But if mush hunt is over or if they have actions points left, they often work as generalists.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]]&lt;br /&gt;
&lt;br /&gt;
A generalist may be asked to read a [[Mage Book]] to fill in for an inactive or dead specialist.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>Kyubey</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Job_overview</id>
		<title>Talk:Job overview</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Job_overview"/>
				<updated>2014-07-05T16:48:28Z</updated>
		
		<summary type="html">&lt;p&gt;Kyubey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can we start explaining what the skills do so new players aren't confused? - RedTiger&lt;br /&gt;
&lt;br /&gt;
No in my opinion - all skills are links to the pages of full description, it's not necessary to copy-paste them here, the page already looks very heavy&lt;br /&gt;
&lt;br /&gt;
And also - let's use discussion page for discussion.... [[User:Kyubey|Kyubey]] ([[User talk:Kyubey|talk]]) 10:48, 5 July 2014 (MDT)&lt;/div&gt;</summary>
		<author><name>Kyubey</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Job_overview</id>
		<title>Talk:Job overview</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Job_overview"/>
				<updated>2014-07-05T16:48:06Z</updated>
		
		<summary type="html">&lt;p&gt;Kyubey: Created page with &amp;quot;Can we start explaining what the skills do so new players aren't confused? - RedTiger  No in my opinion - all skills are links to the pages of full description, it's not neces...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can we start explaining what the skills do so new players aren't confused? - RedTiger&lt;br /&gt;
&lt;br /&gt;
No in my opinion - all skills are links to the pages of full description, it's not necessary to copy-paste them here, the page already looks very heavy&lt;br /&gt;
And also - let's use discussion page for discussion.... [[User:Kyubey|Kyubey]] ([[User talk:Kyubey|talk]]) 10:48, 5 July 2014 (MDT)&lt;/div&gt;</summary>
		<author><name>Kyubey</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Job_overview</id>
		<title>Job overview</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Job_overview"/>
				<updated>2014-07-05T06:57:55Z</updated>
		
		<summary type="html">&lt;p&gt;Kyubey: /* Generalist Duties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{warning| This page is in progress. The goal is to give a simple overview of every type of job on the ship. This page is designed to answer questions such as &amp;quot;What I should do?&amp;quot;, &amp;quot;What skills do my team expect me to take?&amp;quot;, &amp;quot;How difficult is to learn my job properly?&amp;quot;, and &amp;quot;How much time and communication does it take?&amp;quot;. The rating in each category is completely subjective, so feel free to discuss in the talk page or at http://twd.io/e/fH1u0w . Edit as needed. )}}&lt;br /&gt;
&lt;br /&gt;
This page contains short overviews of most duties on the ship. You can see what characters are expected to do different roles, what skills they need for those duties, so you can choose a role for yourself. Pay attention to job difficulty, how much communication with team it requires and how active you should be to be the most effective. &lt;br /&gt;
&lt;br /&gt;
{{note|The priorities given on this page assume everything is running fine on your ship. Emergencies and requests for assistance can drastically alter the time, skill, and communication requirements.}}&lt;br /&gt;
&lt;br /&gt;
==Specialist duties==&lt;br /&gt;
These roles require a specific skill or title to be the most effective (or in some cases, to even have access!). If you take a character with the skill for one of these jobs, you will be expected to focus on it. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Astrophysics]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Planet.png|class=icon-margin|Icon]] General criterias [[Image:Planet.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Astrophysicist}} &lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} &lt;br /&gt;
&lt;br /&gt;
Your job is to find planets to explore. There are two steps - first you must locate a planet to scan, then you must analyze it. Report on what you've found and decide if it is worth the fuel it costs and the risks it may pose. If your team likes the look of it, you must wait for them to get organized, travel to the planet, explore it, and move away again before you can look for the next; any scanned planet will be lost after the ship moves, no matter which direction or how far you go. If a planet is undesirable, whether because it is too risky or doesn't have enough of the right resources, delete it and start on another. Visiting planets will provide many resources for your crew - oxygen, fuel, food, and alien artifacts - and is important to the survival of a long-lasting ship. Planet scanning is done on the bridge, and requires you to be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Know your zones - what resources can you get from each? Which ones are dangerous enough to immediately scrap the planet? How much risk will an exploration team face, and what items should they bring along to help? You also have to keep an eye on ship resources; know how much longer the oxygen will last before people start dying and when it's time to make a food or fuel run, so you can be looking for the resources your crew needs. Remember that once you are in orbit, people can view the zones for themselves - if you made poor judgments, you might face the consequences.&lt;br /&gt;
&lt;br /&gt;
'''Required communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
You'll be expected to report your progress frequently, and to deliver a full analysis of a planet on demand - how much fuel it takes to get there and what direction to go, what to expect and what you'll get out of it.&lt;br /&gt;
&lt;br /&gt;
{{note|If multiple people are scanning planets, a much greater level of communication is required. You cannot see or scan the planets your teammates are working on, so it's important to tell each other what you are finding. Don't waste a bunch of AP when somebody else has found a good planet, because it will be lost when you move.}}&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
Fully scanning a planet takes a lot of AP, especially if it has a lot of zones. If the ship has to move for any reason, all planets are lost, as is the progress put into them. The best way to avoid wasted AP is to wait until your bar is full, then spend it all at once to scan a planet or two as completely as possible. You can log in once or twice a day to do this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Expected Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Astrophysicist}} skill at level 1 and is often the only Astrophysicist on board. Her {{Skill|IT Expert}} skill, unlocked at level 4, can boost her efficiency by saving her some AP.&lt;br /&gt;
&lt;br /&gt;
'''Additional Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has {{Skill|Astrophysicist}} skill at level 3. His main focus is NERON Projects and {{Skill|Technician}} work, but if the need is great, those can wait. He is often a backup in case {{Character|Frieda}} is inactive or dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - has {{Skill|Astrophysicist}} skill at level 4. This matches well with the {{Skill|Caffeine Junkie}} skill - pull the {{Item|Coffee}} from the machine for a few cycles and drink it all at once. Remember to use the apron!&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Anyone can scan for planets, but having the {{Skill|Astrophysicist}} skill lets you analyze more zones at once and saves you action points. If you were chosen to read this book, you probably should dedicate yourself to this task if you don't have an important one already.&lt;br /&gt;
&lt;br /&gt;
'''Important tips'''&lt;br /&gt;
&lt;br /&gt;
It is often a good idea to keep a planet with O2 with insta-kill zones for when the ship is critically low on oxygen. It is also highly recommended to delete planets with these zones: Mankarogs, Seismic activity, Volcanoes, the reason for this is that there is a chance a crew member can die there and the risk is usually not worth the reward.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Gardening]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pa garden.png|class=icon-margin|Icon]] General criterias [[Image:Pa garden.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Zero&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Botanist}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Green Thumb}}&lt;br /&gt;
&lt;br /&gt;
Job of a gardener is to keep plants on the ship fine and healthy. Every day he/she waters, cures his trees, plant new fruits if needed. Also {{Skill|Botanist}} are welcome to join expedition team to get more alien fruits from planets. In this job generalists do not have any penalties, a person with {{Skill|Botanist}} skill just have 2-4 free points per day. If your ship does not have a {{Skill|Botanist}} you can just select any crew member to do it.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
Reading few tips from the main article is enough.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Zero'''&lt;br /&gt;
&lt;br /&gt;
You really don't need any help from your team, you can easily do the work alone. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
You will need to check plants once a day. If you can - do it on C8. If you cannot - do it earlier but ask somebody to check on C8 as well. On first days try also be active on C1 to plant new fruits as soon as possible.&lt;br /&gt;
&lt;br /&gt;
'''Expected gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has {{Skill|Botanist}} skill at level 1 and is often expected to do most of the work himself, on level 4 Ian can add {{Skill|Green Thumb}} skill to have more plants and make them mature faster.&lt;br /&gt;
&lt;br /&gt;
'''Additional gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Botanist}} skill at level 2. Hua is expected to be pilot, so if you are {{Bronze}} - then leave the work for Ian. If you can take both {{Skill|Pilot}} and {{Skill|Botanist}} you are still expected to focus on piloting, but you can help with your free points.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Morale===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Morale}} General criterias {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Zero to Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Zero to Medium &lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Zero to Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Mankind's only hope}} {{Skill|Shrink}} {{Skill|Confident}} {{Skill|Leader}}&lt;br /&gt;
&lt;br /&gt;
Keeping everyone's morale high is important for every ship. If morale reaches 0, the character does a suicide on next cycle change! As mushes have multiple ways to lower your morale instantly, high morale will make crew member less vulnerable to possible {{Skill|Demoralize}} attacks. Having low morale also has a few more disadvantages. Every skill listed here slows the morale lose or give different ways to restore it. There are other ways to restore morale, but they need more ap to be used, or require limited resourses, or require a lot of communication, or put crew member on additional risk to become mushes - having at least some active players with these skills make life on the ship much easier.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Zero to Easy'''&lt;br /&gt;
&lt;br /&gt;
Skills are different. You should check the description of each skill to see how it works, but using all of them is easy.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Zero to Medium'''&lt;br /&gt;
&lt;br /&gt;
You don't need any communication with Mankind's only hope or Confident. Shrink needs to comfort people, who asked for that. The most difficult is to use Leader - you will need to make speeches in rooms with lots of people or better - tell others when and where you are going to do speeches, so everyone can come. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Zero to Medium''' &lt;br /&gt;
&lt;br /&gt;
If you have &amp;quot;passive&amp;quot; skills - With {{Skill|Mankind's Only Hope}} or {{Skill|Confident}} it will be ok if you become idle. Shrink and Leader should check the game at least few times a day to provide their help in emergencies.&lt;br /&gt;
&lt;br /&gt;
'''Expected Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - has {{Skill|Shrink}} at level 1, the best skill to keep morale high, any Janice player should take it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - has {{Skill|Mankind's Only Hope}} at level 1, without this skill morale will drop very fast, every Chun is expected to take it.&lt;br /&gt;
&lt;br /&gt;
'''Additional Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Leader}} at level 1, if your team already has Chun and Janice with proper skills in calm situation, it is not very important. But if any of them is idle or dead or if you are afraid of mush assasinion, you can take it over Pilot to provide some backup.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Confident}} at level 4, as Andie has a lot of important skills on lower levels only gold Andie with level 4 will probably take it. &lt;br /&gt;
&lt;br /&gt;
{{Item|Banana}} - The ship starts with 2 mature plants of these and 2 {{Item|Banana}}'s which give a +1 {{Morale}} boost, often used in the very early days so that {{Character|Ian}} can plant them. Alien Fruit found on expeditions can also have some {{Morale}} Morale benefits but they can often come with drawbacks like psychological illnesses and diseases, so it is always advised that a botanist checks their effects before eating them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mush Hunting===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Mush icon.png|class=icon-margin|Icon]] General criterias [[Image:Mush icon.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Difficult&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Tracker}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Observant}} {{Skill|Shooter}} {{Skill|Solid}} {{Skill|Sprinter}} {{Skill|Wrestler}}&lt;br /&gt;
&lt;br /&gt;
Mushes are the main threat on board of Daedalus and as they are real players, they can act any way they want. There are lots of good mush tactics - they can try to fix PILGRED reactor themselves to return to Sol, they can stay hidden and make humans repair the reactor for them. They can try to assassinate critical crew members or try to infect a lot of humans. They can sabotage items like O2 tanks, making humans die from lack of oxygen or just lie about planets they find in astroterminal, so humans will not be able to restore their resources. And these were just few examples, there are much more ways to destroy or manipulate ship and crew.&lt;br /&gt;
Good mush hunter should know all those tactics, he should know how to discover those mush activities and should be ready for everything. &lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - High'''&lt;br /&gt;
&lt;br /&gt;
Mush hunter should understand when the crew is most vulnerable to prevent sertain mush actions. He should know most of game mechanics, understand why people can be wounded or dirty, why they do certain actions and passing certain rooms. He should know all mush skills and how they work. Also it's important to know every job on the ship, to understand if anyone is not working as expected. &lt;br /&gt;
&lt;br /&gt;
'''Required Communication - High'''&lt;br /&gt;
&lt;br /&gt;
While you can catch and eliminate mush yourself sometimes, most of investigations need cooperation of several people. Tell others about strange actions and movements, keep an eye on important items, discuss who are your suspects and what actions you should take. Note, that communication is also the strong weapon in the hands of mushes - then accuse humans for being mushes, if they do mistakes. They can lie about what actually happened to cover their actions. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level- High''' &lt;br /&gt;
&lt;br /&gt;
Mush can strike any time. Sometimes their plans are very patient and long, other ruin the ship in one cycle. If you are active - you have better chances to discover mush activity just after it was done and you have better chance to eliminate mush before he can act. It's important to pay more attention while expeditions are in progress and the day change. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Expected Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - has {{Skill|Tracker}} at level 1. This allows Eleesha to see the direction that people entered and left a room in. For example it would say &amp;quot;Gioele entered the room from the Rear Corridor&amp;quot;. This skill is required for printing the list which is a list which contains 1 confirmed Alpha Mush (Starting mush) and {{Skill|Tracker}} cannot be learned from a [[Mage Book]]. Eleesha also gets {{Skill|Observant}}, which has a 25% chance of revealing {{Privacy|Covert}} actions in the room she's in, as if she was a camera and allows her to search rooms for no {{AP}} AP cost.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - Chun does not have skills that provide a bonus to the hunt, but her Immune trait means she is the only person on the ship everyone can trust to not be a Mush. Eleesha may do the bulk of collecting the evidence, but it is usually Chun who leads the hunt. Her {{Skill|Premonition}} can be used if somebody is caught in a suspicious place, but it is usually not recommended as it only reveals one action at the cost of a precious morale point.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] - Most of Chao's skills are tailored to combat, essential for eliminating the Mush once they are found. Additionally, his level 4 skill {{Skill|Torturer}} reveals the last actions of a crew member according to how much health they have missing. Even if they don't reveal anything incriminating, it can be useful for telling the difference between random injuries and damage from taking a shower.&lt;br /&gt;
&lt;br /&gt;
'''Additional Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - While still useful, {{Character|Derek}}'s skill set is better for killing the Mush once they are found and taking care of general needs around the ship. {{Skill|Wrestler}} is particularly useful as it increases your hand-to-hand attacks damage by +2 {{HP}} damage, meaning a minimum of 3 {{HP}} of damage per successful hit so it is useful when taking down a confirmed Mush.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - The Pacifist trait can be used to make important characters harder to assassinate. Ian also learns {{Skill|Mycologist}} at level 3, which allows him to use the {{Item|Medikit}} to heal crew members while also removing 1 Mush Spore. Helps in combined use with the Mycoscanner to see whether a crew member has been infected or not.&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - Her {{Skill|Shrink}} allows psychological conditions to be cured with a public log. Since Mush can not develop disorders or diseases, it allows her to confirm that somebody is human - or at least was when they caught it!&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - While {{Character|Andie}} is usually engaged in either Piloting or Researching, the level 4 skill {{Skill|Confident}} can reveal suspicious actions. It allows the crew to &amp;quot;Confide&amp;quot; with him/her and they gain +2 {{Morale}} morale while revealing a number of actions depending on {{Character|Andie}}'s morale hms/herself. {{Skill|Devoted}} and {{Skill|Expert}} can also be put to good use when it's time for the kill.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any characters who have or gain {{Skill|Sprinter}} can help with the investigation by following movements in room logs with less wasted AP. Those with {{Skill|Shooter}} or {{Skill|Wrestler}} will be needed when it's time to finish the Mush.&lt;br /&gt;
&lt;br /&gt;
{{note|But don't forget - to make ship safe from mushes, everyone should stay vigilant. Don't only relay on specialists like Eleesha and Chao, and don't blindly trust everything they say - they can also be mushes. Report about suspecious activity, discuss actions you saw, make privite chat with Chun and maybe other trusted humans if needed.}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[NERON Projects]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Neron.png|class=icon-margin|Icon]] General criterias [[Image:Neron.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low or Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Work on NERON core gets benefits from different skills. Some skills allow you to work longer, some skills give bonuses in efficiency. But every skill give you bonus in efficiency only to several projects, not all of them. For example, while you need Technician to finish Plasma shield, he is useless in making Blaster Gun.&lt;br /&gt;
&lt;br /&gt;
'''Skills that give free actions''' - {{Skill|Designer}} {{Skill|IT Expert}}&lt;br /&gt;
&lt;br /&gt;
'''Main skill that give bonus efficiency''' - {{Skill|Technician}} {{Skill|Physicist}} {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
{{note|There are a lot of other skills - each of them give bonuses to few NERON projects, you can check main article for details}}&lt;br /&gt;
&lt;br /&gt;
Finishing projects in nexus give different benefits for whole ship, but effects are different for every project. You should always discuss what projects your team wants most of all, as you cannot take everything - you need to take one project from three, and the other two will be lost.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy or Medium'''&lt;br /&gt;
&lt;br /&gt;
The work on projects itself is easy. You should come to nexus, access NERON core and participate in selected project. Most of ships discuss the project selection together and to take part in this discussion you need to know benefits of every project yourself to select the best one. &lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Medium'''&lt;br /&gt;
&lt;br /&gt;
As it was said before, you need to discuss what project to work on (or at least read what the others have selected). Working alone on projects is very inefficient (even if you have proper skills); you will need at least one person to work with you. See [[Relaying]] for more details.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Project Workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Designer on level 1, Technician on level 3 and Astrophysicist on level 4&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, Technician on level 3, Designer on level 5&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has Robotics Expert on level 1, Technician on level 2, Pilot of level 3&lt;br /&gt;
&lt;br /&gt;
Actually it is difficult to separate &amp;quot;main&amp;quot; and &amp;quot;secondary&amp;quot; workers in nexus, it can be very situational, depending on the ship.&lt;br /&gt;
&lt;br /&gt;
'''Additional Project Workers'''&lt;br /&gt;
&lt;br /&gt;
Quite everyone on the ship can help in nexus. Pilots can help with projects, where Pilot skill gives benefits, same for Botanists or Firefighters. Actually, it is good place to help your team, when you don't know what else to do for any character.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[PILGRED]] reactor repairs===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pa pilgred.png|class=icon-margin|Icon]] General criterias [[Image:Pa pilgred.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill| Physicist}} {{Skill|Technician}} &lt;br /&gt;
&lt;br /&gt;
Main drive of your ship is damaged at the beginning of the game. Humans need to repair PILGRED to get any victory outcome - either to return to Sol, or go to New Eden. Also finishing PILGRED powers up coffee machine, giving you 8 cups of coffee every day instead of just 1. But mush agents can use working PILGRED for their victory as well - it's very dangerous to repair it before all mushes are killed. &lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
All you need to do to repair PILGRED - go to engine room and press &amp;quot;Participate&amp;quot;. If you have Physicist or/and Technician skills, you have much more efficiency. Don't forget about [[Relaying]]&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
While you need at least one human to help with [[Relaying]], mush less communication then in Research or Projects is requested. Just tell others you need a reset and you can rest for quite a whole day, waiting for it.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
If you work only on PILGRED, you need to come just few times a day to spend action points. But humans with Physicist or/and Technician skills are often expected to help with NERON projects as well - check that section as well if you take one of characters, listed below.&lt;br /&gt;
&lt;br /&gt;
'''Expected PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, has Technician on lvl 3, if she can take both skills - she get double bonus.  &lt;br /&gt;
&lt;br /&gt;
'''Additional PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - any person who has unlocked Technician skill can do this work. Terrence is just one example, as he gets Technician skill easier - on just level 2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Piloting]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pilot small.png|class=icon-margin|Icon]] General criterias [[Image:Pilot small.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skill''' - {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Shooter}} {{Skill|Devotion}} {{Skill|Creative}} {{Skill|Expert}}&lt;br /&gt;
&lt;br /&gt;
Pilots have three duties on the ship - they use patrol ships to kill enemy hunters, they use the Pasiphae to collect loot from defeated ships and join the exploration team with the Icarus. Characters without the Pilot skill have major penalties while piloting (default BIOS settings forbid them from even taking off), and turrets are not efficient in defeating enemies. That's why pilots are essential for Daedalus safety. Piloting can be done while dirty, so eating for AP is less of a hassle.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
There are only a few things you need to know to do this job. Reading the main article will be enough.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
In most situations, you should kill hunters when you see them. Collect loot if all hunters are killed and you have action points. If you are launching the Icarus for an expedition, make sure everyone is ready first; otherwise you could leave critical people or equipment behind. If BIOS Pilot Lock is off, you don't even have to launch it yourself; just being present is enough to ensure a safe landing.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
New Hunters can come at every cycle change, and in some cases it is critical to take them out before they start shooting. At the same time, Piloting is a very demanding job in terms of AP, and once you have spent yours, you can be offline for several cycles while you regain energy. Taking off with less than 8 AP is considered wasteful, as it only allows you a few shots.&lt;br /&gt;
&lt;br /&gt;
'''Expected Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Pilot}} at level 1. Her other skills, namely {{Skill|Botanist}} and {{Skill|Survivalist}}, make her an ideal choice for an expedition team's pilot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Roland_icon.png|class=icon-margin|Icon]] [[#Roland Zuccali|Roland Zuccali]] - has {{Skill|Pilot}} skill at level 2. The addition of the {{Skill|Shooter}} skill at level 3 gives him more shots per day, allowing him to clear the hunters by himself at need.&lt;br /&gt;
&lt;br /&gt;
'''Additional Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Pilot}} skill at level 2, but his role as Commander often requires him to save action points for moving the ship and giving missions. The {{Skill|Leader}} skill is also important for keeping morale up, especially if Janice is dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has {{Skill|Pilot}} skill at level 3, but his level 2 {{Skill|Technician}} skill is often critical. He often has to use action points or {{AP|Repair}} Technician points on emergency repairs, and if nobody else is on moving around the ship can be very AP expensive.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Pilot}} at level 1, but the level 3 {{skill|Polyvalent}} is preferred. Andie replaces Finola, the head researcher, and the job requires almost all of his/her AP.&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Pilot}} skill at level 2, but her job as a {{Skill|Astrophysicist}} demands all the action points she can save. On most ships, it is not recommended that she take on Piloting duties, but she can serve as a backup pilot in case of emergency.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Pilot skill books should be guarded carefully because they open up new opportunities for Mush and griefers. Giving this to somebody with the {{Skill|Shooter}} skill is worthwhile.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Research]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Microsc.png|class=icon-margin|Icon]] General criterias [[Image:Microsc.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low or Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Biologist}} {{Skill|Medic}} {{Skill|Polyvalent}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} {{Skill|Devotion}}&lt;br /&gt;
&lt;br /&gt;
Research is carried out at the console in the laboratory. Each project has different requirements to be available for research, and each offers benefits to the ship - many aid your crew in resisting and finding the Mush, but not all of them. Anyone who is clean can work in the lab, but the listed skills boost your efficiency. Most ships have one or two crew members specializing in research and depend on the rest of the crew for relays - see the Generalist section on research.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Knowing what to research, when, can be critical to the success of your ship. All anti-Mush research is useful and desirable to humans, but your unique situation may make certain projects more or less important. It's better to focus on one or two projects and see them to completion than to work on many projects that will take longer to complete when your AP is so spread out.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
Working alone on research is very inefficient; you will need at least one person to work with you. See [[Relaying]] for more details. You also need to be aware of the Mush situation so you can be working on the most useful projects.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level- Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Polyvalent}} skill at level 3. Researcher Andie is highly preferred to Pilot Andie, as he/she &amp;quot;replaces&amp;quot; Finola, the dedicated researcher. Additionally, the {{Skill|Biologist}}, {{Skill|Botanist}}, and {{Skill|Diplomat}} skills are either only available to a few characters or require high experience levels to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Finola_icon.png|class=icon-margin|Icon]] [[#Finola Keegan|Finola Keegan]] - has Biologist skill at level 1 and Medic skill at level 2. Taking both skills will give her a double bonus to efficiency, and her Germaphobe trait makes her less than ideal for other tasks around the ship. If you are bronze and can only take one, Medic will also allow you to deal with injuries and to perform surgeries on characters that can't move.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - While she does not have any skills to boost her efficiency, most of the anti-Mush research requires her to be present. She is also the only one who can sleep safely in an unsecured Medlab, so she is expected to provide most of the relays for those with the proper skills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Biologist skill at level 2. While Botanist usually takes priority for bronze players, he can and should still relay research when he has AP to spare - especially at the beginning of a ship when most of the plants are young and important anti-Mush research is being pushed.&lt;br /&gt;
&lt;br /&gt;
'''Additional Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - While not a primary researcher, her flexible IT points are well spent helping out with early research projects and the later, difficult ones. Use of her points doesn't cut into her low action point budget and she occasionally needs to visit the lab for morale-giving bananas anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - Most of her duties involve keeping track of suspicious activity, but her travel around the ship gets her near the lab often. Higher level Eleesha players can have {{Skill|IT Expert}}, and her flexible IT points can easily be spent in the lab while she passes through.&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - Raluca usually stays at the back of the ship and most of her tasks can get her dirty. But {{Skill|Genius}}, her level 4 skill, allows her to instantly finish the next project, research, or repair she tries after activating it. It is not uncommon for this skill to be spent to instantly complete the Retro-Fungal Serum to cure an exposed Mush.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - A Medic or Biologist skill book gives you that efficiency boost to research. Usually it should go to Chun or Ian, since they're always in the Lab anyway, but a Generalist could pick this up if important crew members are inactive or dead.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
Holding a title gives you responsibilities above and beyond any skills you have, Titles give you exclusive access to certain consoles and actions aboard the ship. See [[Titles]] if you want a more in-depth description and for the order in which crew members are chosen for particular titles.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Commander===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Title_01.png|class=icon-margin|Icon]] General criterias [[Image:Title_01.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Commander of the ship is the one responsible for moving the Daedalus. You also can spend one action point to give one of your crew a mission. Both can be done while dirty, at need.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
The job itself isn't terribly difficult, but you should know what you're getting into. Incompetent Commanders are often killed to let the title pass on to somebody more experienced or active - it's for the good of the ship. Knowing where you need to be and how many action points are required are crucial to doing well.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
Your major role is to move the ship. Be active in chat so you know if the Pilots are able to take care of the Hunters or if you should move to escape them, and be aware of the progress of planet scans. You can't send the ship anywhere if fuel isn't loaded, so you'll need to make sure that it is and how much is needed. You'll also need to know what is going on so you can give the day's mission to whoever needs it most. Lastly, you'll need to know if anybody is out in a patrol ship - leaving somebody behind kills them, and if that character has important enough skills, it could doom your ship.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - High''' &lt;br /&gt;
&lt;br /&gt;
You might be required at any time to move the ship, so check in as often as possible. You will also be required to go on expeditions for the same reason the Hacker Kit is secured: so you can't leave the explorers behind to die. Be sure to warn trusted crewmates when you won't be on for a while, so they can attempt to hack the command terminal if needed; this is not recommended, as it can be very expensive in terms of action points, but it's better than dying.&lt;br /&gt;
&lt;br /&gt;
'''Expected commander'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] is the ship commander from the beginning, if you take him - you should be ready for all responsibility&lt;br /&gt;
&lt;br /&gt;
Keep also in mind, that if you take character, who follows Jin Su in the chain of command - [[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] , [[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] you can expect to do this duty, if anything happends to Jin Su. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Communications Officer ===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Title_03.png|class=icon-margin|Icon]] General criterias [[Image:Title_03.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low to Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Communications Officer is responsible for all actions that happen from the Comms Terminal on the Bridge. This includes decoding Rebel Base signals, decoding Xyloph, updating Neron, and making trades with Merchant ships. Everything but trading requires that you be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Reading the detailed page is usually enough to understand HOW to do your job. The difficulty is knowing what part of Comms you should be working on and when. Know what cycle the Rebel Base message comes in and save AP for those; know which Bases are the most important to decode and which can be skipped for more important things. You are also the only one who can work on these, so you have to know how to budget your action points.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Medium'''&lt;br /&gt;
&lt;br /&gt;
Much of your work is solo work on the Bridge. Being so isolated can leave you vulnerable, so be watching for unusual people entering the Bridge. Don't be afraid to ask the crew for help if the connection to Sol breaks; having them work on it can save you some AP and prevent the signal from being down for days. Still - you will need to discuss trade options with the team, when they happen. You can also invite people with {{skill|Diplomat}} {{skill|Polyvalent}} {{skill|Botanist}} skills to the bridge to unlock new trade options, when traders arrive.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
Much like Astrophysics, you can sign in a few times a day to spend your saved AP on Comms work. Rebel bases and trading options will be lost when moving, so you should be active enough to finish everything you want before team have to move - sometimes they cannot wait you for long.&lt;br /&gt;
&lt;br /&gt;
'''Expected communications officer'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Paola_icon.png|class=icon-margin|Icon]] [[#Paola Rinaldo|Paola Rinaldo]] is the first to get the title of communications officer. As only communication officer can do all kind of communications, you will be expected to put your every action point in them.  &lt;br /&gt;
&lt;br /&gt;
Next people in chain for communication officer title are [[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] and [[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] but as Paola is not a priotiry target for mushes, unlike Jin Su and Janice, it's uncommon for them to receive the title.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===NERON Admin===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Title_02.png|class=icon-margin|Icon]] General criterias [[Image:Title_02.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low to Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have access to NERON's systems, allowing you to adjust his settings for the ship. You can do this while dirty, at need. The BIOS terminal is in the Nexus.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
The BIOS interface is very simple to understand. The [[BIOS Terminal]] page explains what each setting does.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
The crew will have requests for specific settings, so you need to be aware of them. You don't need to comply, but you should be telling them why you are not enabling that setting. You should also be aware of imminent expeditions, project completions, and situations that could require you to change settings.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
The settings usually don't need to be changed, but being active regularly allows you to adjust them as needed. Common examples are turning off pilot lock so the expedition can be launched when the pilot doesn't have enough action points, and turning on the Plasma Shields as soon as they are finished.&lt;br /&gt;
&lt;br /&gt;
'''Expected NERON admin'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] is the first NERON admin, if you want to take her - be sure you are ready for responsibility. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Generalist Duties==&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
[[Image:Action.png|class=icon-margin|Icon]] General criterias &lt;br /&gt;
[[Image:Action.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium or High&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Characters who don't fit into one of the roles listed above are called Generalists. They are responsible for the non-specialized tasks that keep the ship running. &lt;br /&gt;
&lt;br /&gt;
While these skills don't provide you are constant job, they can give you benefits in general tasks.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Firefighter}} - helps you to stop fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Sprinter}} - helps you to move more across the ship, moving items or searching for broken equipment or fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Nurse}} - allows you to heal few times a day for free points&lt;br /&gt;
&lt;br /&gt;
This is the list of the most common generalists duties. &lt;br /&gt;
&lt;br /&gt;
- [[Relaying]] is very important for your specialists to have maximum efficincy in Research, NERON Projects and PILGRED repairs. &lt;br /&gt;
&lt;br /&gt;
- Moving items. Different items should be in different rooms. Just few examples - items for expeditions should be moved to Icarus Bay, hydropots should be delivered to your gardener, apron and mush sample - to lab, extinguishers, wrench and medkit to rooms, where they can be accessed easily. &lt;br /&gt;
&lt;br /&gt;
- Repairing ship hull&lt;br /&gt;
&lt;br /&gt;
- Building new items with blueprints&lt;br /&gt;
&lt;br /&gt;
- Stopping fires&lt;br /&gt;
&lt;br /&gt;
- Healing ( even if your ship has a person with {{Skill|Medic}} skill, he will probably need more help )&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Each of generalist tasks is not difficult, but to learn everything generalist can do and to understand what is more important right now can take some time. Still generalist can be good choice for a new player. If somebody is the only specialist who does his job poorly, because he is inexperienced, crew can have a lot of problems, while any generalist can be replaced by anyone.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium or High'''&lt;br /&gt;
&lt;br /&gt;
If you focus on Relaying you need same communication and activity level as specialist with same duty. But main purpose of generalist is to help with things, team needs most of all on this very moment. Watch closely what your comrades asked for or ask yourself where your help is needed.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
There are two important things about generalists - first - being active to react on any problem when it appears will be very good. Second - there are so many generalist duties, that you will not be able to do everything yourself. That's why there are always multiple generalists, if you were not active while some emergency happen, another one will act. So actually activity level is situational - from low to high, it depends on your crew and ship state.&lt;br /&gt;
&lt;br /&gt;
'''Expected generalists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - does not have skills for any specialist duties&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - before reaching level 4 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Stephen_icon.png|class=icon-margin|Icon]] [[#Stephen Seagull|Stephen Seagull]] - before reaching level 5 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - before reaching level 3 he will be generalist. His first skill - Desinger just give him 2 free points for resets in nexus, while all his ap can be used in every task&lt;br /&gt;
&lt;br /&gt;
'''Mush hunters doing generalist work''' &lt;br /&gt;
&lt;br /&gt;
These people are expected to lead the mush hunt. But if mush hunt is over or if they have actions points left, they often work as generalists.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]]&lt;br /&gt;
&lt;br /&gt;
A generalist may be asked to read a [[Mage Book]] to fill in for an inactive or dead specialist.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>Kyubey</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Job_overview</id>
		<title>Job overview</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Job_overview"/>
				<updated>2014-07-05T06:54:56Z</updated>
		
		<summary type="html">&lt;p&gt;Kyubey: /* NERON Admin class=icon-margin|Icon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{warning| This page is in progress. The goal is to give a simple overview of every type of job on the ship. This page is designed to answer questions such as &amp;quot;What I should do?&amp;quot;, &amp;quot;What skills do my team expect me to take?&amp;quot;, &amp;quot;How difficult is to learn my job properly?&amp;quot;, and &amp;quot;How much time and communication does it take?&amp;quot;. The rating in each category is completely subjective, so feel free to discuss in the talk page or at http://twd.io/e/fH1u0w . Edit as needed. )}}&lt;br /&gt;
&lt;br /&gt;
This page contains short overviews of most duties on the ship. You can see what characters are expected to do different roles, what skills they need for those duties, so you can choose a role for yourself. Pay attention to job difficulty, how much communication with team it requires and how active you should be to be the most effective. &lt;br /&gt;
&lt;br /&gt;
{{note|The priorities given on this page assume everything is running fine on your ship. Emergencies and requests for assistance can drastically alter the time, skill, and communication requirements.}}&lt;br /&gt;
&lt;br /&gt;
==Specialist duties==&lt;br /&gt;
These roles require a specific skill or title to be the most effective (or in some cases, to even have access!). If you take a character with the skill for one of these jobs, you will be expected to focus on it. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Astrophysics]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Planet.png|class=icon-margin|Icon]] General criterias [[Image:Planet.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Astrophysicist}} &lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} &lt;br /&gt;
&lt;br /&gt;
Your job is to find planets to explore. There are two steps - first you must locate a planet to scan, then you must analyze it. Report on what you've found and decide if it is worth the fuel it costs and the risks it may pose. If your team likes the look of it, you must wait for them to get organized, travel to the planet, explore it, and move away again before you can look for the next; any scanned planet will be lost after the ship moves, no matter which direction or how far you go. If a planet is undesirable, whether because it is too risky or doesn't have enough of the right resources, delete it and start on another. Visiting planets will provide many resources for your crew - oxygen, fuel, food, and alien artifacts - and is important to the survival of a long-lasting ship. Planet scanning is done on the bridge, and requires you to be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Know your zones - what resources can you get from each? Which ones are dangerous enough to immediately scrap the planet? How much risk will an exploration team face, and what items should they bring along to help? You also have to keep an eye on ship resources; know how much longer the oxygen will last before people start dying and when it's time to make a food or fuel run, so you can be looking for the resources your crew needs. Remember that once you are in orbit, people can view the zones for themselves - if you made poor judgments, you might face the consequences.&lt;br /&gt;
&lt;br /&gt;
'''Required communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
You'll be expected to report your progress frequently, and to deliver a full analysis of a planet on demand - how much fuel it takes to get there and what direction to go, what to expect and what you'll get out of it.&lt;br /&gt;
&lt;br /&gt;
{{note|If multiple people are scanning planets, a much greater level of communication is required. You cannot see or scan the planets your teammates are working on, so it's important to tell each other what you are finding. Don't waste a bunch of AP when somebody else has found a good planet, because it will be lost when you move.}}&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
Fully scanning a planet takes a lot of AP, especially if it has a lot of zones. If the ship has to move for any reason, all planets are lost, as is the progress put into them. The best way to avoid wasted AP is to wait until your bar is full, then spend it all at once to scan a planet or two as completely as possible. You can log in once or twice a day to do this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Expected Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Astrophysicist}} skill at level 1 and is often the only Astrophysicist on board. Her {{Skill|IT Expert}} skill, unlocked at level 4, can boost her efficiency by saving her some AP.&lt;br /&gt;
&lt;br /&gt;
'''Additional Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has {{Skill|Astrophysicist}} skill at level 3. His main focus is NERON Projects and {{Skill|Technician}} work, but if the need is great, those can wait. He is often a backup in case {{Character|Frieda}} is inactive or dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - has {{Skill|Astrophysicist}} skill at level 4. This matches well with the {{Skill|Caffeine Junkie}} skill - pull the {{Item|Coffee}} from the machine for a few cycles and drink it all at once. Remember to use the apron!&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Anyone can scan for planets, but having the {{Skill|Astrophysicist}} skill lets you analyze more zones at once and saves you action points. If you were chosen to read this book, you probably should dedicate yourself to this task if you don't have an important one already.&lt;br /&gt;
&lt;br /&gt;
'''Important tips'''&lt;br /&gt;
&lt;br /&gt;
It is often a good idea to keep a planet with O2 with insta-kill zones for when the ship is critically low on oxygen. It is also highly recommended to delete planets with these zones: Mankarogs, Seismic activity, Volcanoes, the reason for this is that there is a chance a crew member can die there and the risk is usually not worth the reward.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Gardening]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pa garden.png|class=icon-margin|Icon]] General criterias [[Image:Pa garden.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Zero&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Botanist}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Green Thumb}}&lt;br /&gt;
&lt;br /&gt;
Job of a gardener is to keep plants on the ship fine and healthy. Every day he/she waters, cures his trees, plant new fruits if needed. Also {{Skill|Botanist}} are welcome to join expedition team to get more alien fruits from planets. In this job generalists do not have any penalties, a person with {{Skill|Botanist}} skill just have 2-4 free points per day. If your ship does not have a {{Skill|Botanist}} you can just select any crew member to do it.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
Reading few tips from the main article is enough.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Zero'''&lt;br /&gt;
&lt;br /&gt;
You really don't need any help from your team, you can easily do the work alone. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
You will need to check plants once a day. If you can - do it on C8. If you cannot - do it earlier but ask somebody to check on C8 as well. On first days try also be active on C1 to plant new fruits as soon as possible.&lt;br /&gt;
&lt;br /&gt;
'''Expected gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has {{Skill|Botanist}} skill at level 1 and is often expected to do most of the work himself, on level 4 Ian can add {{Skill|Green Thumb}} skill to have more plants and make them mature faster.&lt;br /&gt;
&lt;br /&gt;
'''Additional gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Botanist}} skill at level 2. Hua is expected to be pilot, so if you are {{Bronze}} - then leave the work for Ian. If you can take both {{Skill|Pilot}} and {{Skill|Botanist}} you are still expected to focus on piloting, but you can help with your free points.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Morale===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Morale}} General criterias {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Zero to Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Zero to Medium &lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Zero to Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Mankind's only hope}} {{Skill|Shrink}} {{Skill|Confident}} {{Skill|Leader}}&lt;br /&gt;
&lt;br /&gt;
Keeping everyone's morale high is important for every ship. If morale reaches 0, the character does a suicide on next cycle change! As mushes have multiple ways to lower your morale instantly, high morale will make crew member less vulnerable to possible {{Skill|Demoralize}} attacks. Having low morale also has a few more disadvantages. Every skill listed here slows the morale lose or give different ways to restore it. There are other ways to restore morale, but they need more ap to be used, or require limited resourses, or require a lot of communication, or put crew member on additional risk to become mushes - having at least some active players with these skills make life on the ship much easier.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Zero to Easy'''&lt;br /&gt;
&lt;br /&gt;
Skills are different. You should check the description of each skill to see how it works, but using all of them is easy.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Zero to Medium'''&lt;br /&gt;
&lt;br /&gt;
You don't need any communication with Mankind's only hope or Confident. Shrink needs to comfort people, who asked for that. The most difficult is to use Leader - you will need to make speeches in rooms with lots of people or better - tell others when and where you are going to do speeches, so everyone can come. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Zero to Medium''' &lt;br /&gt;
&lt;br /&gt;
If you have &amp;quot;passive&amp;quot; skills - With {{Skill|Mankind's Only Hope}} or {{Skill|Confident}} it will be ok if you become idle. Shrink and Leader should check the game at least few times a day to provide their help in emergencies.&lt;br /&gt;
&lt;br /&gt;
'''Expected Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - has {{Skill|Shrink}} at level 1, the best skill to keep morale high, any Janice player should take it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - has {{Skill|Mankind's Only Hope}} at level 1, without this skill morale will drop very fast, every Chun is expected to take it.&lt;br /&gt;
&lt;br /&gt;
'''Additional Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Leader}} at level 1, if your team already has Chun and Janice with proper skills in calm situation, it is not very important. But if any of them is idle or dead or if you are afraid of mush assasinion, you can take it over Pilot to provide some backup.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Confident}} at level 4, as Andie has a lot of important skills on lower levels only gold Andie with level 4 will probably take it. &lt;br /&gt;
&lt;br /&gt;
{{Item|Banana}} - The ship starts with 2 mature plants of these and 2 {{Item|Banana}}'s which give a +1 {{Morale}} boost, often used in the very early days so that {{Character|Ian}} can plant them. Alien Fruit found on expeditions can also have some {{Morale}} Morale benefits but they can often come with drawbacks like psychological illnesses and diseases, so it is always advised that a botanist checks their effects before eating them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mush Hunting===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Mush icon.png|class=icon-margin|Icon]] General criterias [[Image:Mush icon.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Difficult&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Tracker}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Observant}} {{Skill|Shooter}} {{Skill|Solid}} {{Skill|Sprinter}} {{Skill|Wrestler}}&lt;br /&gt;
&lt;br /&gt;
Mushes are the main threat on board of Daedalus and as they are real players, they can act any way they want. There are lots of good mush tactics - they can try to fix PILGRED reactor themselves to return to Sol, they can stay hidden and make humans repair the reactor for them. They can try to assassinate critical crew members or try to infect a lot of humans. They can sabotage items like O2 tanks, making humans die from lack of oxygen or just lie about planets they find in astroterminal, so humans will not be able to restore their resources. And these were just few examples, there are much more ways to destroy or manipulate ship and crew.&lt;br /&gt;
Good mush hunter should know all those tactics, he should know how to discover those mush activities and should be ready for everything. &lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - High'''&lt;br /&gt;
&lt;br /&gt;
Mush hunter should understand when the crew is most vulnerable to prevent sertain mush actions. He should know most of game mechanics, understand why people can be wounded or dirty, why they do certain actions and passing certain rooms. He should know all mush skills and how they work. Also it's important to know every job on the ship, to understand if anyone is not working as expected. &lt;br /&gt;
&lt;br /&gt;
'''Required Communication - High'''&lt;br /&gt;
&lt;br /&gt;
While you can catch and eliminate mush yourself sometimes, most of investigations need cooperation of several people. Tell others about strange actions and movements, keep an eye on important items, discuss who are your suspects and what actions you should take. Note, that communication is also the strong weapon in the hands of mushes - then accuse humans for being mushes, if they do mistakes. They can lie about what actually happened to cover their actions. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level- High''' &lt;br /&gt;
&lt;br /&gt;
Mush can strike any time. Sometimes their plans are very patient and long, other ruin the ship in one cycle. If you are active - you have better chances to discover mush activity just after it was done and you have better chance to eliminate mush before he can act. It's important to pay more attention while expeditions are in progress and the day change. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Expected Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - has {{Skill|Tracker}} at level 1. This allows Eleesha to see the direction that people entered and left a room in. For example it would say &amp;quot;Gioele entered the room from the Rear Corridor&amp;quot;. This skill is required for printing the list which is a list which contains 1 confirmed Alpha Mush (Starting mush) and {{Skill|Tracker}} cannot be learned from a [[Mage Book]]. Eleesha also gets {{Skill|Observant}}, which has a 25% chance of revealing {{Privacy|Covert}} actions in the room she's in, as if she was a camera and allows her to search rooms for no {{AP}} AP cost.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - Chun does not have skills that provide a bonus to the hunt, but her Immune trait means she is the only person on the ship everyone can trust to not be a Mush. Eleesha may do the bulk of collecting the evidence, but it is usually Chun who leads the hunt. Her {{Skill|Premonition}} can be used if somebody is caught in a suspicious place, but it is usually not recommended as it only reveals one action at the cost of a precious morale point.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] - Most of Chao's skills are tailored to combat, essential for eliminating the Mush once they are found. Additionally, his level 4 skill {{Skill|Torturer}} reveals the last actions of a crew member according to how much health they have missing. Even if they don't reveal anything incriminating, it can be useful for telling the difference between random injuries and damage from taking a shower.&lt;br /&gt;
&lt;br /&gt;
'''Additional Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - While still useful, {{Character|Derek}}'s skill set is better for killing the Mush once they are found and taking care of general needs around the ship. {{Skill|Wrestler}} is particularly useful as it increases your hand-to-hand attacks damage by +2 {{HP}} damage, meaning a minimum of 3 {{HP}} of damage per successful hit so it is useful when taking down a confirmed Mush.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - The Pacifist trait can be used to make important characters harder to assassinate. Ian also learns {{Skill|Mycologist}} at level 3, which allows him to use the {{Item|Medikit}} to heal crew members while also removing 1 Mush Spore. Helps in combined use with the Mycoscanner to see whether a crew member has been infected or not.&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - Her {{Skill|Shrink}} allows psychological conditions to be cured with a public log. Since Mush can not develop disorders or diseases, it allows her to confirm that somebody is human - or at least was when they caught it!&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - While {{Character|Andie}} is usually engaged in either Piloting or Researching, the level 4 skill {{Skill|Confident}} can reveal suspicious actions. It allows the crew to &amp;quot;Confide&amp;quot; with him/her and they gain +2 {{Morale}} morale while revealing a number of actions depending on {{Character|Andie}}'s morale hms/herself. {{Skill|Devoted}} and {{Skill|Expert}} can also be put to good use when it's time for the kill.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any characters who have or gain {{Skill|Sprinter}} can help with the investigation by following movements in room logs with less wasted AP. Those with {{Skill|Shooter}} or {{Skill|Wrestler}} will be needed when it's time to finish the Mush.&lt;br /&gt;
&lt;br /&gt;
{{note|But don't forget - to make ship safe from mushes, everyone should stay vigilant. Don't only relay on specialists like Eleesha and Chao, and don't blindly trust everything they say - they can also be mushes. Report about suspecious activity, discuss actions you saw, make privite chat with Chun and maybe other trusted humans if needed.}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[NERON Projects]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Neron.png|class=icon-margin|Icon]] General criterias [[Image:Neron.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low or Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Work on NERON core gets benefits from different skills. Some skills allow you to work longer, some skills give bonuses in efficiency. But every skill give you bonus in efficiency only to several projects, not all of them. For example, while you need Technician to finish Plasma shield, he is useless in making Blaster Gun.&lt;br /&gt;
&lt;br /&gt;
'''Skills that give free actions''' - {{Skill|Designer}} {{Skill|IT Expert}}&lt;br /&gt;
&lt;br /&gt;
'''Main skill that give bonus efficiency''' - {{Skill|Technician}} {{Skill|Physicist}} {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
{{note|There are a lot of other skills - each of them give bonuses to few NERON projects, you can check main article for details}}&lt;br /&gt;
&lt;br /&gt;
Finishing projects in nexus give different benefits for whole ship, but effects are different for every project. You should always discuss what projects your team wants most of all, as you cannot take everything - you need to take one project from three, and the other two will be lost.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy or Medium'''&lt;br /&gt;
&lt;br /&gt;
The work on projects itself is easy. You should come to nexus, access NERON core and participate in selected project. Most of ships discuss the project selection together and to take part in this discussion you need to know benefits of every project yourself to select the best one. &lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Medium'''&lt;br /&gt;
&lt;br /&gt;
As it was said before, you need to discuss what project to work on (or at least read what the others have selected). Working alone on projects is very inefficient (even if you have proper skills); you will need at least one person to work with you. See [[Relaying]] for more details.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Project Workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Designer on level 1, Technician on level 3 and Astrophysicist on level 4&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, Technician on level 3, Designer on level 5&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has Robotics Expert on level 1, Technician on level 2, Pilot of level 3&lt;br /&gt;
&lt;br /&gt;
Actually it is difficult to separate &amp;quot;main&amp;quot; and &amp;quot;secondary&amp;quot; workers in nexus, it can be very situational, depending on the ship.&lt;br /&gt;
&lt;br /&gt;
'''Additional Project Workers'''&lt;br /&gt;
&lt;br /&gt;
Quite everyone on the ship can help in nexus. Pilots can help with projects, where Pilot skill gives benefits, same for Botanists or Firefighters. Actually, it is good place to help your team, when you don't know what else to do for any character.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[PILGRED]] reactor repairs===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pa pilgred.png|class=icon-margin|Icon]] General criterias [[Image:Pa pilgred.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill| Physicist}} {{Skill|Technician}} &lt;br /&gt;
&lt;br /&gt;
Main drive of your ship is damaged at the beginning of the game. Humans need to repair PILGRED to get any victory outcome - either to return to Sol, or go to New Eden. Also finishing PILGRED powers up coffee machine, giving you 8 cups of coffee every day instead of just 1. But mush agents can use working PILGRED for their victory as well - it's very dangerous to repair it before all mushes are killed. &lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
All you need to do to repair PILGRED - go to engine room and press &amp;quot;Participate&amp;quot;. If you have Physicist or/and Technician skills, you have much more efficiency. Don't forget about [[Relaying]]&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
While you need at least one human to help with [[Relaying]], mush less communication then in Research or Projects is requested. Just tell others you need a reset and you can rest for quite a whole day, waiting for it.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
If you work only on PILGRED, you need to come just few times a day to spend action points. But humans with Physicist or/and Technician skills are often expected to help with NERON projects as well - check that section as well if you take one of characters, listed below.&lt;br /&gt;
&lt;br /&gt;
'''Expected PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, has Technician on lvl 3, if she can take both skills - she get double bonus.  &lt;br /&gt;
&lt;br /&gt;
'''Additional PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - any person who has unlocked Technician skill can do this work. Terrence is just one example, as he gets Technician skill easier - on just level 2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Piloting]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pilot small.png|class=icon-margin|Icon]] General criterias [[Image:Pilot small.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skill''' - {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Shooter}} {{Skill|Devotion}} {{Skill|Creative}} {{Skill|Expert}}&lt;br /&gt;
&lt;br /&gt;
Pilots have three duties on the ship - they use patrol ships to kill enemy hunters, they use the Pasiphae to collect loot from defeated ships and join the exploration team with the Icarus. Characters without the Pilot skill have major penalties while piloting (default BIOS settings forbid them from even taking off), and turrets are not efficient in defeating enemies. That's why pilots are essential for Daedalus safety. Piloting can be done while dirty, so eating for AP is less of a hassle.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
There are only a few things you need to know to do this job. Reading the main article will be enough.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
In most situations, you should kill hunters when you see them. Collect loot if all hunters are killed and you have action points. If you are launching the Icarus for an expedition, make sure everyone is ready first; otherwise you could leave critical people or equipment behind. If BIOS Pilot Lock is off, you don't even have to launch it yourself; just being present is enough to ensure a safe landing.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
New Hunters can come at every cycle change, and in some cases it is critical to take them out before they start shooting. At the same time, Piloting is a very demanding job in terms of AP, and once you have spent yours, you can be offline for several cycles while you regain energy. Taking off with less than 8 AP is considered wasteful, as it only allows you a few shots.&lt;br /&gt;
&lt;br /&gt;
'''Expected Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Pilot}} at level 1. Her other skills, namely {{Skill|Botanist}} and {{Skill|Survivalist}}, make her an ideal choice for an expedition team's pilot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Roland_icon.png|class=icon-margin|Icon]] [[#Roland Zuccali|Roland Zuccali]] - has {{Skill|Pilot}} skill at level 2. The addition of the {{Skill|Shooter}} skill at level 3 gives him more shots per day, allowing him to clear the hunters by himself at need.&lt;br /&gt;
&lt;br /&gt;
'''Additional Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Pilot}} skill at level 2, but his role as Commander often requires him to save action points for moving the ship and giving missions. The {{Skill|Leader}} skill is also important for keeping morale up, especially if Janice is dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has {{Skill|Pilot}} skill at level 3, but his level 2 {{Skill|Technician}} skill is often critical. He often has to use action points or {{AP|Repair}} Technician points on emergency repairs, and if nobody else is on moving around the ship can be very AP expensive.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Pilot}} at level 1, but the level 3 {{skill|Polyvalent}} is preferred. Andie replaces Finola, the head researcher, and the job requires almost all of his/her AP.&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Pilot}} skill at level 2, but her job as a {{Skill|Astrophysicist}} demands all the action points she can save. On most ships, it is not recommended that she take on Piloting duties, but she can serve as a backup pilot in case of emergency.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Pilot skill books should be guarded carefully because they open up new opportunities for Mush and griefers. Giving this to somebody with the {{Skill|Shooter}} skill is worthwhile.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Research]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Microsc.png|class=icon-margin|Icon]] General criterias [[Image:Microsc.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low or Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Biologist}} {{Skill|Medic}} {{Skill|Polyvalent}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} {{Skill|Devotion}}&lt;br /&gt;
&lt;br /&gt;
Research is carried out at the console in the laboratory. Each project has different requirements to be available for research, and each offers benefits to the ship - many aid your crew in resisting and finding the Mush, but not all of them. Anyone who is clean can work in the lab, but the listed skills boost your efficiency. Most ships have one or two crew members specializing in research and depend on the rest of the crew for relays - see the Generalist section on research.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Knowing what to research, when, can be critical to the success of your ship. All anti-Mush research is useful and desirable to humans, but your unique situation may make certain projects more or less important. It's better to focus on one or two projects and see them to completion than to work on many projects that will take longer to complete when your AP is so spread out.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
Working alone on research is very inefficient; you will need at least one person to work with you. See [[Relaying]] for more details. You also need to be aware of the Mush situation so you can be working on the most useful projects.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level- Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Polyvalent}} skill at level 3. Researcher Andie is highly preferred to Pilot Andie, as he/she &amp;quot;replaces&amp;quot; Finola, the dedicated researcher. Additionally, the {{Skill|Biologist}}, {{Skill|Botanist}}, and {{Skill|Diplomat}} skills are either only available to a few characters or require high experience levels to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Finola_icon.png|class=icon-margin|Icon]] [[#Finola Keegan|Finola Keegan]] - has Biologist skill at level 1 and Medic skill at level 2. Taking both skills will give her a double bonus to efficiency, and her Germaphobe trait makes her less than ideal for other tasks around the ship. If you are bronze and can only take one, Medic will also allow you to deal with injuries and to perform surgeries on characters that can't move.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - While she does not have any skills to boost her efficiency, most of the anti-Mush research requires her to be present. She is also the only one who can sleep safely in an unsecured Medlab, so she is expected to provide most of the relays for those with the proper skills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Biologist skill at level 2. While Botanist usually takes priority for bronze players, he can and should still relay research when he has AP to spare - especially at the beginning of a ship when most of the plants are young and important anti-Mush research is being pushed.&lt;br /&gt;
&lt;br /&gt;
'''Additional Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - While not a primary researcher, her flexible IT points are well spent helping out with early research projects and the later, difficult ones. Use of her points doesn't cut into her low action point budget and she occasionally needs to visit the lab for morale-giving bananas anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - Most of her duties involve keeping track of suspicious activity, but her travel around the ship gets her near the lab often. Higher level Eleesha players can have {{Skill|IT Expert}}, and her flexible IT points can easily be spent in the lab while she passes through.&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - Raluca usually stays at the back of the ship and most of her tasks can get her dirty. But {{Skill|Genius}}, her level 4 skill, allows her to instantly finish the next project, research, or repair she tries after activating it. It is not uncommon for this skill to be spent to instantly complete the Retro-Fungal Serum to cure an exposed Mush.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - A Medic or Biologist skill book gives you that efficiency boost to research. Usually it should go to Chun or Ian, since they're always in the Lab anyway, but a Generalist could pick this up if important crew members are inactive or dead.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
Holding a title gives you responsibilities above and beyond any skills you have, Titles give you exclusive access to certain consoles and actions aboard the ship. See [[Titles]] if you want a more in-depth description and for the order in which crew members are chosen for particular titles.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Commander===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Title_01.png|class=icon-margin|Icon]] General criterias [[Image:Title_01.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Commander of the ship is the one responsible for moving the Daedalus. You also can spend one action point to give one of your crew a mission. Both can be done while dirty, at need.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
The job itself isn't terribly difficult, but you should know what you're getting into. Incompetent Commanders are often killed to let the title pass on to somebody more experienced or active - it's for the good of the ship. Knowing where you need to be and how many action points are required are crucial to doing well.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
Your major role is to move the ship. Be active in chat so you know if the Pilots are able to take care of the Hunters or if you should move to escape them, and be aware of the progress of planet scans. You can't send the ship anywhere if fuel isn't loaded, so you'll need to make sure that it is and how much is needed. You'll also need to know what is going on so you can give the day's mission to whoever needs it most. Lastly, you'll need to know if anybody is out in a patrol ship - leaving somebody behind kills them, and if that character has important enough skills, it could doom your ship.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - High''' &lt;br /&gt;
&lt;br /&gt;
You might be required at any time to move the ship, so check in as often as possible. You will also be required to go on expeditions for the same reason the Hacker Kit is secured: so you can't leave the explorers behind to die. Be sure to warn trusted crewmates when you won't be on for a while, so they can attempt to hack the command terminal if needed; this is not recommended, as it can be very expensive in terms of action points, but it's better than dying.&lt;br /&gt;
&lt;br /&gt;
'''Expected commander'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] is the ship commander from the beginning, if you take him - you should be ready for all responsibility&lt;br /&gt;
&lt;br /&gt;
Keep also in mind, that if you take character, who follows Jin Su in the chain of command - [[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] , [[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] you can expect to do this duty, if anything happends to Jin Su. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Communications Officer ===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Title_03.png|class=icon-margin|Icon]] General criterias [[Image:Title_03.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low to Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Communications Officer is responsible for all actions that happen from the Comms Terminal on the Bridge. This includes decoding Rebel Base signals, decoding Xyloph, updating Neron, and making trades with Merchant ships. Everything but trading requires that you be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Reading the detailed page is usually enough to understand HOW to do your job. The difficulty is knowing what part of Comms you should be working on and when. Know what cycle the Rebel Base message comes in and save AP for those; know which Bases are the most important to decode and which can be skipped for more important things. You are also the only one who can work on these, so you have to know how to budget your action points.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Medium'''&lt;br /&gt;
&lt;br /&gt;
Much of your work is solo work on the Bridge. Being so isolated can leave you vulnerable, so be watching for unusual people entering the Bridge. Don't be afraid to ask the crew for help if the connection to Sol breaks; having them work on it can save you some AP and prevent the signal from being down for days. Still - you will need to discuss trade options with the team, when they happen. You can also invite people with {{skill|Diplomat}} {{skill|Polyvalent}} {{skill|Botanist}} skills to the bridge to unlock new trade options, when traders arrive.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
Much like Astrophysics, you can sign in a few times a day to spend your saved AP on Comms work. Rebel bases and trading options will be lost when moving, so you should be active enough to finish everything you want before team have to move - sometimes they cannot wait you for long.&lt;br /&gt;
&lt;br /&gt;
'''Expected communications officer'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Paola_icon.png|class=icon-margin|Icon]] [[#Paola Rinaldo|Paola Rinaldo]] is the first to get the title of communications officer. As only communication officer can do all kind of communications, you will be expected to put your every action point in them.  &lt;br /&gt;
&lt;br /&gt;
Next people in chain for communication officer title are [[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] and [[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] but as Paola is not a priotiry target for mushes, unlike Jin Su and Janice, it's uncommon for them to receive the title.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===NERON Admin===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Title_02.png|class=icon-margin|Icon]] General criterias [[Image:Title_02.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low to Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have access to NERON's systems, allowing you to adjust his settings for the ship. You can do this while dirty, at need. The BIOS terminal is in the Nexus.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
The BIOS interface is very simple to understand. The [[BIOS Terminal]] page explains what each setting does.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
The crew will have requests for specific settings, so you need to be aware of them. You don't need to comply, but you should be telling them why you are not enabling that setting. You should also be aware of imminent expeditions, project completions, and situations that could require you to change settings.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
The settings usually don't need to be changed, but being active regularly allows you to adjust them as needed. Common examples are turning off pilot lock so the expedition can be launched when the pilot doesn't have enough action points, and turning on the Plasma Shields as soon as they are finished.&lt;br /&gt;
&lt;br /&gt;
'''Expected NERON admin'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] is the first NERON admin, if you want to take her - be sure you are ready for responsibility. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Generalist Duties==&lt;br /&gt;
&lt;br /&gt;
Characters who don't fit into one of the roles listed above are called Generalists. They are responsible for the non-specialized tasks that keep the ship running. &lt;br /&gt;
&lt;br /&gt;
While these skills don't provide you are constant job, they can give you benefits in general tasks.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Firefighter}} - helps you to stop fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Sprinter}} - helps you to move more across the ship, moving items or searching for broken equipment or fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Nurse}} - allows you to heal few times a day for free points&lt;br /&gt;
&lt;br /&gt;
This is the list of the most common generalists duties. &lt;br /&gt;
&lt;br /&gt;
- [[Relaying]] is very important for your specialists to have maximum efficincy in Research, NERON Projects and PILGRED repairs. &lt;br /&gt;
&lt;br /&gt;
- Moving items. Different items should be in different rooms. Just few examples - items for expeditions should be moved to Icarus Bay, hydropots should be delivered to your gardener, apron and mush sample - to lab, extinguishers, wrench and medkit to rooms, where they can be accessed easily. &lt;br /&gt;
&lt;br /&gt;
- Repairing ship hull&lt;br /&gt;
&lt;br /&gt;
- Building new items with blueprints&lt;br /&gt;
&lt;br /&gt;
- Stopping fires&lt;br /&gt;
&lt;br /&gt;
- Healing ( even if your ship has a person with {{Skill|Medic}} skill, he will probably need more help )&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Each of generalist tasks is not difficult, but to learn everything generalist can do and to understand what is more important right now can take some time. Still generalist can be good choice for a new player. If somebody is the only specialist who does his job poorly, because he is inexperienced, crew can have a lot of problems, while any generalist can be replaced by anyone.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium or High'''&lt;br /&gt;
&lt;br /&gt;
If you focus on Relaying you need same communication and activity level as specialist with same duty. But main purpose of generalist is to help with things, team needs most of all on this very moment. Watch closely what your comrades asked for or ask yourself where your help is needed.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
There are two important things about generalists - first - being active to react on any problem when it appears will be very good. Second - there are so many generalist duties, that you will not be able to do everything yourself. That's why there are always multiple generalists, if you were not active while some emergency happen, another one will act. So actually activity level is situational - from low to high, it depends on your crew and ship state.&lt;br /&gt;
&lt;br /&gt;
'''Expected generalists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - does not have skills for any specialist duties&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - before reaching level 4 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Stephen_icon.png|class=icon-margin|Icon]] [[#Stephen Seagull|Stephen Seagull]] - before reaching level 5 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - before reaching level 3 he will be generalist. His first skill - Desinger just give him 2 free points for resets in nexus, while all his ap can be used in every task&lt;br /&gt;
&lt;br /&gt;
'''Mush hunters doing generalist work''' &lt;br /&gt;
&lt;br /&gt;
These people are expected to lead the mush hunt. But if mush hunt is over or if they have actions points left, they often work as generalists.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]]&lt;br /&gt;
&lt;br /&gt;
A generalist may be asked to read a [[Mage Book]] to fill in for an inactive or dead specialist.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>Kyubey</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Job_overview</id>
		<title>Job overview</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Job_overview"/>
				<updated>2014-07-05T06:42:54Z</updated>
		
		<summary type="html">&lt;p&gt;Kyubey: /* Communications Officer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{warning| This page is in progress. The goal is to give a simple overview of every type of job on the ship. This page is designed to answer questions such as &amp;quot;What I should do?&amp;quot;, &amp;quot;What skills do my team expect me to take?&amp;quot;, &amp;quot;How difficult is to learn my job properly?&amp;quot;, and &amp;quot;How much time and communication does it take?&amp;quot;. The rating in each category is completely subjective, so feel free to discuss in the talk page or at http://twd.io/e/fH1u0w . Edit as needed. )}}&lt;br /&gt;
&lt;br /&gt;
This page contains short overviews of most duties on the ship. You can see what characters are expected to do different roles, what skills they need for those duties, so you can choose a role for yourself. Pay attention to job difficulty, how much communication with team it requires and how active you should be to be the most effective. &lt;br /&gt;
&lt;br /&gt;
{{note|The priorities given on this page assume everything is running fine on your ship. Emergencies and requests for assistance can drastically alter the time, skill, and communication requirements.}}&lt;br /&gt;
&lt;br /&gt;
==Specialist duties==&lt;br /&gt;
These roles require a specific skill or title to be the most effective (or in some cases, to even have access!). If you take a character with the skill for one of these jobs, you will be expected to focus on it. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Astrophysics]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Planet.png|class=icon-margin|Icon]] General criterias [[Image:Planet.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Astrophysicist}} &lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} &lt;br /&gt;
&lt;br /&gt;
Your job is to find planets to explore. There are two steps - first you must locate a planet to scan, then you must analyze it. Report on what you've found and decide if it is worth the fuel it costs and the risks it may pose. If your team likes the look of it, you must wait for them to get organized, travel to the planet, explore it, and move away again before you can look for the next; any scanned planet will be lost after the ship moves, no matter which direction or how far you go. If a planet is undesirable, whether because it is too risky or doesn't have enough of the right resources, delete it and start on another. Visiting planets will provide many resources for your crew - oxygen, fuel, food, and alien artifacts - and is important to the survival of a long-lasting ship. Planet scanning is done on the bridge, and requires you to be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Know your zones - what resources can you get from each? Which ones are dangerous enough to immediately scrap the planet? How much risk will an exploration team face, and what items should they bring along to help? You also have to keep an eye on ship resources; know how much longer the oxygen will last before people start dying and when it's time to make a food or fuel run, so you can be looking for the resources your crew needs. Remember that once you are in orbit, people can view the zones for themselves - if you made poor judgments, you might face the consequences.&lt;br /&gt;
&lt;br /&gt;
'''Required communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
You'll be expected to report your progress frequently, and to deliver a full analysis of a planet on demand - how much fuel it takes to get there and what direction to go, what to expect and what you'll get out of it.&lt;br /&gt;
&lt;br /&gt;
{{note|If multiple people are scanning planets, a much greater level of communication is required. You cannot see or scan the planets your teammates are working on, so it's important to tell each other what you are finding. Don't waste a bunch of AP when somebody else has found a good planet, because it will be lost when you move.}}&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
Fully scanning a planet takes a lot of AP, especially if it has a lot of zones. If the ship has to move for any reason, all planets are lost, as is the progress put into them. The best way to avoid wasted AP is to wait until your bar is full, then spend it all at once to scan a planet or two as completely as possible. You can log in once or twice a day to do this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Expected Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Astrophysicist}} skill at level 1 and is often the only Astrophysicist on board. Her {{Skill|IT Expert}} skill, unlocked at level 4, can boost her efficiency by saving her some AP.&lt;br /&gt;
&lt;br /&gt;
'''Additional Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has {{Skill|Astrophysicist}} skill at level 3. His main focus is NERON Projects and {{Skill|Technician}} work, but if the need is great, those can wait. He is often a backup in case {{Character|Frieda}} is inactive or dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - has {{Skill|Astrophysicist}} skill at level 4. This matches well with the {{Skill|Caffeine Junkie}} skill - pull the {{Item|Coffee}} from the machine for a few cycles and drink it all at once. Remember to use the apron!&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Anyone can scan for planets, but having the {{Skill|Astrophysicist}} skill lets you analyze more zones at once and saves you action points. If you were chosen to read this book, you probably should dedicate yourself to this task if you don't have an important one already.&lt;br /&gt;
&lt;br /&gt;
'''Important tips'''&lt;br /&gt;
&lt;br /&gt;
It is often a good idea to keep a planet with O2 with insta-kill zones for when the ship is critically low on oxygen. It is also highly recommended to delete planets with these zones: Mankarogs, Seismic activity, Volcanoes, the reason for this is that there is a chance a crew member can die there and the risk is usually not worth the reward.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Gardening]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pa garden.png|class=icon-margin|Icon]] General criterias [[Image:Pa garden.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Zero&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Botanist}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Green Thumb}}&lt;br /&gt;
&lt;br /&gt;
Job of a gardener is to keep plants on the ship fine and healthy. Every day he/she waters, cures his trees, plant new fruits if needed. Also {{Skill|Botanist}} are welcome to join expedition team to get more alien fruits from planets. In this job generalists do not have any penalties, a person with {{Skill|Botanist}} skill just have 2-4 free points per day. If your ship does not have a {{Skill|Botanist}} you can just select any crew member to do it.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
Reading few tips from the main article is enough.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Zero'''&lt;br /&gt;
&lt;br /&gt;
You really don't need any help from your team, you can easily do the work alone. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
You will need to check plants once a day. If you can - do it on C8. If you cannot - do it earlier but ask somebody to check on C8 as well. On first days try also be active on C1 to plant new fruits as soon as possible.&lt;br /&gt;
&lt;br /&gt;
'''Expected gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has {{Skill|Botanist}} skill at level 1 and is often expected to do most of the work himself, on level 4 Ian can add {{Skill|Green Thumb}} skill to have more plants and make them mature faster.&lt;br /&gt;
&lt;br /&gt;
'''Additional gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Botanist}} skill at level 2. Hua is expected to be pilot, so if you are {{Bronze}} - then leave the work for Ian. If you can take both {{Skill|Pilot}} and {{Skill|Botanist}} you are still expected to focus on piloting, but you can help with your free points.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Morale===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Morale}} General criterias {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Zero to Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Zero to Medium &lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Zero to Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Mankind's only hope}} {{Skill|Shrink}} {{Skill|Confident}} {{Skill|Leader}}&lt;br /&gt;
&lt;br /&gt;
Keeping everyone's morale high is important for every ship. If morale reaches 0, the character does a suicide on next cycle change! As mushes have multiple ways to lower your morale instantly, high morale will make crew member less vulnerable to possible {{Skill|Demoralize}} attacks. Having low morale also has a few more disadvantages. Every skill listed here slows the morale lose or give different ways to restore it. There are other ways to restore morale, but they need more ap to be used, or require limited resourses, or require a lot of communication, or put crew member on additional risk to become mushes - having at least some active players with these skills make life on the ship much easier.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Zero to Easy'''&lt;br /&gt;
&lt;br /&gt;
Skills are different. You should check the description of each skill to see how it works, but using all of them is easy.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Zero to Medium'''&lt;br /&gt;
&lt;br /&gt;
You don't need any communication with Mankind's only hope or Confident. Shrink needs to comfort people, who asked for that. The most difficult is to use Leader - you will need to make speeches in rooms with lots of people or better - tell others when and where you are going to do speeches, so everyone can come. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Zero to Medium''' &lt;br /&gt;
&lt;br /&gt;
If you have &amp;quot;passive&amp;quot; skills - With {{Skill|Mankind's Only Hope}} or {{Skill|Confident}} it will be ok if you become idle. Shrink and Leader should check the game at least few times a day to provide their help in emergencies.&lt;br /&gt;
&lt;br /&gt;
'''Expected Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - has {{Skill|Shrink}} at level 1, the best skill to keep morale high, any Janice player should take it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - has {{Skill|Mankind's Only Hope}} at level 1, without this skill morale will drop very fast, every Chun is expected to take it.&lt;br /&gt;
&lt;br /&gt;
'''Additional Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Leader}} at level 1, if your team already has Chun and Janice with proper skills in calm situation, it is not very important. But if any of them is idle or dead or if you are afraid of mush assasinion, you can take it over Pilot to provide some backup.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Confident}} at level 4, as Andie has a lot of important skills on lower levels only gold Andie with level 4 will probably take it. &lt;br /&gt;
&lt;br /&gt;
{{Item|Banana}} - The ship starts with 2 mature plants of these and 2 {{Item|Banana}}'s which give a +1 {{Morale}} boost, often used in the very early days so that {{Character|Ian}} can plant them. Alien Fruit found on expeditions can also have some {{Morale}} Morale benefits but they can often come with drawbacks like psychological illnesses and diseases, so it is always advised that a botanist checks their effects before eating them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mush Hunting===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Mush icon.png|class=icon-margin|Icon]] General criterias [[Image:Mush icon.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Difficult&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Tracker}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Observant}} {{Skill|Shooter}} {{Skill|Solid}} {{Skill|Sprinter}} {{Skill|Wrestler}}&lt;br /&gt;
&lt;br /&gt;
Mushes are the main threat on board of Daedalus and as they are real players, they can act any way they want. There are lots of good mush tactics - they can try to fix PILGRED reactor themselves to return to Sol, they can stay hidden and make humans repair the reactor for them. They can try to assassinate critical crew members or try to infect a lot of humans. They can sabotage items like O2 tanks, making humans die from lack of oxygen or just lie about planets they find in astroterminal, so humans will not be able to restore their resources. And these were just few examples, there are much more ways to destroy or manipulate ship and crew.&lt;br /&gt;
Good mush hunter should know all those tactics, he should know how to discover those mush activities and should be ready for everything. &lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - High'''&lt;br /&gt;
&lt;br /&gt;
Mush hunter should understand when the crew is most vulnerable to prevent sertain mush actions. He should know most of game mechanics, understand why people can be wounded or dirty, why they do certain actions and passing certain rooms. He should know all mush skills and how they work. Also it's important to know every job on the ship, to understand if anyone is not working as expected. &lt;br /&gt;
&lt;br /&gt;
'''Required Communication - High'''&lt;br /&gt;
&lt;br /&gt;
While you can catch and eliminate mush yourself sometimes, most of investigations need cooperation of several people. Tell others about strange actions and movements, keep an eye on important items, discuss who are your suspects and what actions you should take. Note, that communication is also the strong weapon in the hands of mushes - then accuse humans for being mushes, if they do mistakes. They can lie about what actually happened to cover their actions. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level- High''' &lt;br /&gt;
&lt;br /&gt;
Mush can strike any time. Sometimes their plans are very patient and long, other ruin the ship in one cycle. If you are active - you have better chances to discover mush activity just after it was done and you have better chance to eliminate mush before he can act. It's important to pay more attention while expeditions are in progress and the day change. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Expected Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - has {{Skill|Tracker}} at level 1. This allows Eleesha to see the direction that people entered and left a room in. For example it would say &amp;quot;Gioele entered the room from the Rear Corridor&amp;quot;. This skill is required for printing the list which is a list which contains 1 confirmed Alpha Mush (Starting mush) and {{Skill|Tracker}} cannot be learned from a [[Mage Book]]. Eleesha also gets {{Skill|Observant}}, which has a 25% chance of revealing {{Privacy|Covert}} actions in the room she's in, as if she was a camera and allows her to search rooms for no {{AP}} AP cost.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - Chun does not have skills that provide a bonus to the hunt, but her Immune trait means she is the only person on the ship everyone can trust to not be a Mush. Eleesha may do the bulk of collecting the evidence, but it is usually Chun who leads the hunt. Her {{Skill|Premonition}} can be used if somebody is caught in a suspicious place, but it is usually not recommended as it only reveals one action at the cost of a precious morale point.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] - Most of Chao's skills are tailored to combat, essential for eliminating the Mush once they are found. Additionally, his level 4 skill {{Skill|Torturer}} reveals the last actions of a crew member according to how much health they have missing. Even if they don't reveal anything incriminating, it can be useful for telling the difference between random injuries and damage from taking a shower.&lt;br /&gt;
&lt;br /&gt;
'''Additional Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - While still useful, {{Character|Derek}}'s skill set is better for killing the Mush once they are found and taking care of general needs around the ship. {{Skill|Wrestler}} is particularly useful as it increases your hand-to-hand attacks damage by +2 {{HP}} damage, meaning a minimum of 3 {{HP}} of damage per successful hit so it is useful when taking down a confirmed Mush.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - The Pacifist trait can be used to make important characters harder to assassinate. Ian also learns {{Skill|Mycologist}} at level 3, which allows him to use the {{Item|Medikit}} to heal crew members while also removing 1 Mush Spore. Helps in combined use with the Mycoscanner to see whether a crew member has been infected or not.&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - Her {{Skill|Shrink}} allows psychological conditions to be cured with a public log. Since Mush can not develop disorders or diseases, it allows her to confirm that somebody is human - or at least was when they caught it!&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - While {{Character|Andie}} is usually engaged in either Piloting or Researching, the level 4 skill {{Skill|Confident}} can reveal suspicious actions. It allows the crew to &amp;quot;Confide&amp;quot; with him/her and they gain +2 {{Morale}} morale while revealing a number of actions depending on {{Character|Andie}}'s morale hms/herself. {{Skill|Devoted}} and {{Skill|Expert}} can also be put to good use when it's time for the kill.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any characters who have or gain {{Skill|Sprinter}} can help with the investigation by following movements in room logs with less wasted AP. Those with {{Skill|Shooter}} or {{Skill|Wrestler}} will be needed when it's time to finish the Mush.&lt;br /&gt;
&lt;br /&gt;
{{note|But don't forget - to make ship safe from mushes, everyone should stay vigilant. Don't only relay on specialists like Eleesha and Chao, and don't blindly trust everything they say - they can also be mushes. Report about suspecious activity, discuss actions you saw, make privite chat with Chun and maybe other trusted humans if needed.}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[NERON Projects]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Neron.png|class=icon-margin|Icon]] General criterias [[Image:Neron.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low or Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Work on NERON core gets benefits from different skills. Some skills allow you to work longer, some skills give bonuses in efficiency. But every skill give you bonus in efficiency only to several projects, not all of them. For example, while you need Technician to finish Plasma shield, he is useless in making Blaster Gun.&lt;br /&gt;
&lt;br /&gt;
'''Skills that give free actions''' - {{Skill|Designer}} {{Skill|IT Expert}}&lt;br /&gt;
&lt;br /&gt;
'''Main skill that give bonus efficiency''' - {{Skill|Technician}} {{Skill|Physicist}} {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
{{note|There are a lot of other skills - each of them give bonuses to few NERON projects, you can check main article for details}}&lt;br /&gt;
&lt;br /&gt;
Finishing projects in nexus give different benefits for whole ship, but effects are different for every project. You should always discuss what projects your team wants most of all, as you cannot take everything - you need to take one project from three, and the other two will be lost.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy or Medium'''&lt;br /&gt;
&lt;br /&gt;
The work on projects itself is easy. You should come to nexus, access NERON core and participate in selected project. Most of ships discuss the project selection together and to take part in this discussion you need to know benefits of every project yourself to select the best one. &lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Medium'''&lt;br /&gt;
&lt;br /&gt;
As it was said before, you need to discuss what project to work on (or at least read what the others have selected). Working alone on projects is very inefficient (even if you have proper skills); you will need at least one person to work with you. See [[Relaying]] for more details.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Project Workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Designer on level 1, Technician on level 3 and Astrophysicist on level 4&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, Technician on level 3, Designer on level 5&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has Robotics Expert on level 1, Technician on level 2, Pilot of level 3&lt;br /&gt;
&lt;br /&gt;
Actually it is difficult to separate &amp;quot;main&amp;quot; and &amp;quot;secondary&amp;quot; workers in nexus, it can be very situational, depending on the ship.&lt;br /&gt;
&lt;br /&gt;
'''Additional Project Workers'''&lt;br /&gt;
&lt;br /&gt;
Quite everyone on the ship can help in nexus. Pilots can help with projects, where Pilot skill gives benefits, same for Botanists or Firefighters. Actually, it is good place to help your team, when you don't know what else to do for any character.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[PILGRED]] reactor repairs===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pa pilgred.png|class=icon-margin|Icon]] General criterias [[Image:Pa pilgred.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill| Physicist}} {{Skill|Technician}} &lt;br /&gt;
&lt;br /&gt;
Main drive of your ship is damaged at the beginning of the game. Humans need to repair PILGRED to get any victory outcome - either to return to Sol, or go to New Eden. Also finishing PILGRED powers up coffee machine, giving you 8 cups of coffee every day instead of just 1. But mush agents can use working PILGRED for their victory as well - it's very dangerous to repair it before all mushes are killed. &lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
All you need to do to repair PILGRED - go to engine room and press &amp;quot;Participate&amp;quot;. If you have Physicist or/and Technician skills, you have much more efficiency. Don't forget about [[Relaying]]&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
While you need at least one human to help with [[Relaying]], mush less communication then in Research or Projects is requested. Just tell others you need a reset and you can rest for quite a whole day, waiting for it.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
If you work only on PILGRED, you need to come just few times a day to spend action points. But humans with Physicist or/and Technician skills are often expected to help with NERON projects as well - check that section as well if you take one of characters, listed below.&lt;br /&gt;
&lt;br /&gt;
'''Expected PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, has Technician on lvl 3, if she can take both skills - she get double bonus.  &lt;br /&gt;
&lt;br /&gt;
'''Additional PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - any person who has unlocked Technician skill can do this work. Terrence is just one example, as he gets Technician skill easier - on just level 2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Piloting]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pilot small.png|class=icon-margin|Icon]] General criterias [[Image:Pilot small.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skill''' - {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Shooter}} {{Skill|Devotion}} {{Skill|Creative}} {{Skill|Expert}}&lt;br /&gt;
&lt;br /&gt;
Pilots have three duties on the ship - they use patrol ships to kill enemy hunters, they use the Pasiphae to collect loot from defeated ships and join the exploration team with the Icarus. Characters without the Pilot skill have major penalties while piloting (default BIOS settings forbid them from even taking off), and turrets are not efficient in defeating enemies. That's why pilots are essential for Daedalus safety. Piloting can be done while dirty, so eating for AP is less of a hassle.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
There are only a few things you need to know to do this job. Reading the main article will be enough.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
In most situations, you should kill hunters when you see them. Collect loot if all hunters are killed and you have action points. If you are launching the Icarus for an expedition, make sure everyone is ready first; otherwise you could leave critical people or equipment behind. If BIOS Pilot Lock is off, you don't even have to launch it yourself; just being present is enough to ensure a safe landing.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
New Hunters can come at every cycle change, and in some cases it is critical to take them out before they start shooting. At the same time, Piloting is a very demanding job in terms of AP, and once you have spent yours, you can be offline for several cycles while you regain energy. Taking off with less than 8 AP is considered wasteful, as it only allows you a few shots.&lt;br /&gt;
&lt;br /&gt;
'''Expected Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Pilot}} at level 1. Her other skills, namely {{Skill|Botanist}} and {{Skill|Survivalist}}, make her an ideal choice for an expedition team's pilot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Roland_icon.png|class=icon-margin|Icon]] [[#Roland Zuccali|Roland Zuccali]] - has {{Skill|Pilot}} skill at level 2. The addition of the {{Skill|Shooter}} skill at level 3 gives him more shots per day, allowing him to clear the hunters by himself at need.&lt;br /&gt;
&lt;br /&gt;
'''Additional Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Pilot}} skill at level 2, but his role as Commander often requires him to save action points for moving the ship and giving missions. The {{Skill|Leader}} skill is also important for keeping morale up, especially if Janice is dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has {{Skill|Pilot}} skill at level 3, but his level 2 {{Skill|Technician}} skill is often critical. He often has to use action points or {{AP|Repair}} Technician points on emergency repairs, and if nobody else is on moving around the ship can be very AP expensive.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Pilot}} at level 1, but the level 3 {{skill|Polyvalent}} is preferred. Andie replaces Finola, the head researcher, and the job requires almost all of his/her AP.&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Pilot}} skill at level 2, but her job as a {{Skill|Astrophysicist}} demands all the action points she can save. On most ships, it is not recommended that she take on Piloting duties, but she can serve as a backup pilot in case of emergency.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Pilot skill books should be guarded carefully because they open up new opportunities for Mush and griefers. Giving this to somebody with the {{Skill|Shooter}} skill is worthwhile.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Research]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Microsc.png|class=icon-margin|Icon]] General criterias [[Image:Microsc.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low or Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Biologist}} {{Skill|Medic}} {{Skill|Polyvalent}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} {{Skill|Devotion}}&lt;br /&gt;
&lt;br /&gt;
Research is carried out at the console in the laboratory. Each project has different requirements to be available for research, and each offers benefits to the ship - many aid your crew in resisting and finding the Mush, but not all of them. Anyone who is clean can work in the lab, but the listed skills boost your efficiency. Most ships have one or two crew members specializing in research and depend on the rest of the crew for relays - see the Generalist section on research.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Knowing what to research, when, can be critical to the success of your ship. All anti-Mush research is useful and desirable to humans, but your unique situation may make certain projects more or less important. It's better to focus on one or two projects and see them to completion than to work on many projects that will take longer to complete when your AP is so spread out.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
Working alone on research is very inefficient; you will need at least one person to work with you. See [[Relaying]] for more details. You also need to be aware of the Mush situation so you can be working on the most useful projects.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level- Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Polyvalent}} skill at level 3. Researcher Andie is highly preferred to Pilot Andie, as he/she &amp;quot;replaces&amp;quot; Finola, the dedicated researcher. Additionally, the {{Skill|Biologist}}, {{Skill|Botanist}}, and {{Skill|Diplomat}} skills are either only available to a few characters or require high experience levels to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Finola_icon.png|class=icon-margin|Icon]] [[#Finola Keegan|Finola Keegan]] - has Biologist skill at level 1 and Medic skill at level 2. Taking both skills will give her a double bonus to efficiency, and her Germaphobe trait makes her less than ideal for other tasks around the ship. If you are bronze and can only take one, Medic will also allow you to deal with injuries and to perform surgeries on characters that can't move.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - While she does not have any skills to boost her efficiency, most of the anti-Mush research requires her to be present. She is also the only one who can sleep safely in an unsecured Medlab, so she is expected to provide most of the relays for those with the proper skills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Biologist skill at level 2. While Botanist usually takes priority for bronze players, he can and should still relay research when he has AP to spare - especially at the beginning of a ship when most of the plants are young and important anti-Mush research is being pushed.&lt;br /&gt;
&lt;br /&gt;
'''Additional Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - While not a primary researcher, her flexible IT points are well spent helping out with early research projects and the later, difficult ones. Use of her points doesn't cut into her low action point budget and she occasionally needs to visit the lab for morale-giving bananas anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - Most of her duties involve keeping track of suspicious activity, but her travel around the ship gets her near the lab often. Higher level Eleesha players can have {{Skill|IT Expert}}, and her flexible IT points can easily be spent in the lab while she passes through.&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - Raluca usually stays at the back of the ship and most of her tasks can get her dirty. But {{Skill|Genius}}, her level 4 skill, allows her to instantly finish the next project, research, or repair she tries after activating it. It is not uncommon for this skill to be spent to instantly complete the Retro-Fungal Serum to cure an exposed Mush.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - A Medic or Biologist skill book gives you that efficiency boost to research. Usually it should go to Chun or Ian, since they're always in the Lab anyway, but a Generalist could pick this up if important crew members are inactive or dead.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
Holding a title gives you responsibilities above and beyond any skills you have, Titles give you exclusive access to certain consoles and actions aboard the ship. See [[Titles]] if you want a more in-depth description and for the order in which crew members are chosen for particular titles.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Commander===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Title_01.png|class=icon-margin|Icon]] General criterias [[Image:Title_01.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Commander of the ship is the one responsible for moving the Daedalus. You also can spend one action point to give one of your crew a mission. Both can be done while dirty, at need.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
The job itself isn't terribly difficult, but you should know what you're getting into. Incompetent Commanders are often killed to let the title pass on to somebody more experienced or active - it's for the good of the ship. Knowing where you need to be and how many action points are required are crucial to doing well.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
Your major role is to move the ship. Be active in chat so you know if the Pilots are able to take care of the Hunters or if you should move to escape them, and be aware of the progress of planet scans. You can't send the ship anywhere if fuel isn't loaded, so you'll need to make sure that it is and how much is needed. You'll also need to know what is going on so you can give the day's mission to whoever needs it most. Lastly, you'll need to know if anybody is out in a patrol ship - leaving somebody behind kills them, and if that character has important enough skills, it could doom your ship.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - High''' &lt;br /&gt;
&lt;br /&gt;
You might be required at any time to move the ship, so check in as often as possible. You will also be required to go on expeditions for the same reason the Hacker Kit is secured: so you can't leave the explorers behind to die. Be sure to warn trusted crewmates when you won't be on for a while, so they can attempt to hack the command terminal if needed; this is not recommended, as it can be very expensive in terms of action points, but it's better than dying.&lt;br /&gt;
&lt;br /&gt;
'''Expected commander'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] is the ship commander from the beginning, if you take him - you should be ready for all responsibility&lt;br /&gt;
&lt;br /&gt;
Keep also in mind, that if you take character, who follows Jin Su in the chain of command - [[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] , [[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] you can expect to do this duty, if anything happends to Jin Su. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Communications Officer ===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Title_03.png|class=icon-margin|Icon]] General criterias [[Image:Title_03.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low to Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Communications Officer is responsible for all actions that happen from the Comms Terminal on the Bridge. This includes decoding Rebel Base signals, decoding Xyloph, updating Neron, and making trades with Merchant ships. Everything but trading requires that you be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Reading the detailed page is usually enough to understand HOW to do your job. The difficulty is knowing what part of Comms you should be working on and when. Know what cycle the Rebel Base message comes in and save AP for those; know which Bases are the most important to decode and which can be skipped for more important things. You are also the only one who can work on these, so you have to know how to budget your action points.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Medium'''&lt;br /&gt;
&lt;br /&gt;
Much of your work is solo work on the Bridge. Being so isolated can leave you vulnerable, so be watching for unusual people entering the Bridge. Don't be afraid to ask the crew for help if the connection to Sol breaks; having them work on it can save you some AP and prevent the signal from being down for days. Still - you will need to discuss trade options with the team, when they happen. You can also invite people with {{skill|Diplomat}} {{skill|Polyvalent}} {{skill|Botanist}} skills to the bridge to unlock new trade options, when traders arrive.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
Much like Astrophysics, you can sign in a few times a day to spend your saved AP on Comms work. Rebel bases and trading options will be lost when moving, so you should be active enough to finish everything you want before team have to move - sometimes they cannot wait you for long.&lt;br /&gt;
&lt;br /&gt;
'''Expected communications officer'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Paola_icon.png|class=icon-margin|Icon]] [[#Paola Rinaldo|Paola Rinaldo]] is the first to get the title of communications officer. As only communication officer can do all kind of communications, you will be expected to put your every action point in them.  &lt;br /&gt;
&lt;br /&gt;
Next people in chain for communication officer title are [[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] and [[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] but as Paola is not a priotiry target for mushes, unlike Jin Su and Janice, it's uncommon for them to receive the title.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===NERON Admin [[Image:Title_02.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
You have access to NERON's systems, allowing you to adjust his settings for the ship. You can do this while dirty, at need. The BIOS terminal is in the Nexus.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Low'''&lt;br /&gt;
&lt;br /&gt;
The BIOS interface is very simple to understand. The [[BIOS Terminal]] page explains what each setting does.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
The crew will have requests for specific settings, so you need to be aware of them. You don't need to comply, but you should be telling them why you are not enabling that setting. You should also be aware of imminent expeditions, project completions, and situations that could require you to change settings.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
The settings usually don't need to be changed, but being active regularly allows you to adjust them as needed. Common examples are turning off pilot lock so the expedition can be launched when the pilot doesn't have enough action points, and turning on the Plasma Shields as soon as they are finished.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Generalist Duties==&lt;br /&gt;
&lt;br /&gt;
Characters who don't fit into one of the roles listed above are called Generalists. They are responsible for the non-specialized tasks that keep the ship running. &lt;br /&gt;
&lt;br /&gt;
While these skills don't provide you are constant job, they can give you benefits in general tasks.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Firefighter}} - helps you to stop fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Sprinter}} - helps you to move more across the ship, moving items or searching for broken equipment or fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Nurse}} - allows you to heal few times a day for free points&lt;br /&gt;
&lt;br /&gt;
This is the list of the most common generalists duties. &lt;br /&gt;
&lt;br /&gt;
- [[Relaying]] is very important for your specialists to have maximum efficincy in Research, NERON Projects and PILGRED repairs. &lt;br /&gt;
&lt;br /&gt;
- Moving items. Different items should be in different rooms. Just few examples - items for expeditions should be moved to Icarus Bay, hydropots should be delivered to your gardener, apron and mush sample - to lab, extinguishers, wrench and medkit to rooms, where they can be accessed easily. &lt;br /&gt;
&lt;br /&gt;
- Repairing ship hull&lt;br /&gt;
&lt;br /&gt;
- Building new items with blueprints&lt;br /&gt;
&lt;br /&gt;
- Stopping fires&lt;br /&gt;
&lt;br /&gt;
- Healing ( even if your ship has a person with {{Skill|Medic}} skill, he will probably need more help )&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Each of generalist tasks is not difficult, but to learn everything generalist can do and to understand what is more important right now can take some time. Still generalist can be good choice for a new player. If somebody is the only specialist who does his job poorly, because he is inexperienced, crew can have a lot of problems, while any generalist can be replaced by anyone.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium or High'''&lt;br /&gt;
&lt;br /&gt;
If you focus on Relaying you need same communication and activity level as specialist with same duty. But main purpose of generalist is to help with things, team needs most of all on this very moment. Watch closely what your comrades asked for or ask yourself where your help is needed.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
There are two important things about generalists - first - being active to react on any problem when it appears will be very good. Second - there are so many generalist duties, that you will not be able to do everything yourself. That's why there are always multiple generalists, if you were not active while some emergency happen, another one will act. So actually activity level is situational - from low to high, it depends on your crew and ship state.&lt;br /&gt;
&lt;br /&gt;
'''Expected generalists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - does not have skills for any specialist duties&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - before reaching level 4 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Stephen_icon.png|class=icon-margin|Icon]] [[#Stephen Seagull|Stephen Seagull]] - before reaching level 5 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - before reaching level 3 he will be generalist. His first skill - Desinger just give him 2 free points for resets in nexus, while all his ap can be used in every task&lt;br /&gt;
&lt;br /&gt;
'''Mush hunters doing generalist work''' &lt;br /&gt;
&lt;br /&gt;
These people are expected to lead the mush hunt. But if mush hunt is over or if they have actions points left, they often work as generalists.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]]&lt;br /&gt;
&lt;br /&gt;
A generalist may be asked to read a [[Mage Book]] to fill in for an inactive or dead specialist.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>Kyubey</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Job_overview</id>
		<title>Job overview</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Job_overview"/>
				<updated>2014-07-05T06:40:39Z</updated>
		
		<summary type="html">&lt;p&gt;Kyubey: /* Commander */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{warning| This page is in progress. The goal is to give a simple overview of every type of job on the ship. This page is designed to answer questions such as &amp;quot;What I should do?&amp;quot;, &amp;quot;What skills do my team expect me to take?&amp;quot;, &amp;quot;How difficult is to learn my job properly?&amp;quot;, and &amp;quot;How much time and communication does it take?&amp;quot;. The rating in each category is completely subjective, so feel free to discuss in the talk page or at http://twd.io/e/fH1u0w . Edit as needed. )}}&lt;br /&gt;
&lt;br /&gt;
This page contains short overviews of most duties on the ship. You can see what characters are expected to do different roles, what skills they need for those duties, so you can choose a role for yourself. Pay attention to job difficulty, how much communication with team it requires and how active you should be to be the most effective. &lt;br /&gt;
&lt;br /&gt;
{{note|The priorities given on this page assume everything is running fine on your ship. Emergencies and requests for assistance can drastically alter the time, skill, and communication requirements.}}&lt;br /&gt;
&lt;br /&gt;
==Specialist duties==&lt;br /&gt;
These roles require a specific skill or title to be the most effective (or in some cases, to even have access!). If you take a character with the skill for one of these jobs, you will be expected to focus on it. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Astrophysics]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Planet.png|class=icon-margin|Icon]] General criterias [[Image:Planet.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Astrophysicist}} &lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} &lt;br /&gt;
&lt;br /&gt;
Your job is to find planets to explore. There are two steps - first you must locate a planet to scan, then you must analyze it. Report on what you've found and decide if it is worth the fuel it costs and the risks it may pose. If your team likes the look of it, you must wait for them to get organized, travel to the planet, explore it, and move away again before you can look for the next; any scanned planet will be lost after the ship moves, no matter which direction or how far you go. If a planet is undesirable, whether because it is too risky or doesn't have enough of the right resources, delete it and start on another. Visiting planets will provide many resources for your crew - oxygen, fuel, food, and alien artifacts - and is important to the survival of a long-lasting ship. Planet scanning is done on the bridge, and requires you to be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Know your zones - what resources can you get from each? Which ones are dangerous enough to immediately scrap the planet? How much risk will an exploration team face, and what items should they bring along to help? You also have to keep an eye on ship resources; know how much longer the oxygen will last before people start dying and when it's time to make a food or fuel run, so you can be looking for the resources your crew needs. Remember that once you are in orbit, people can view the zones for themselves - if you made poor judgments, you might face the consequences.&lt;br /&gt;
&lt;br /&gt;
'''Required communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
You'll be expected to report your progress frequently, and to deliver a full analysis of a planet on demand - how much fuel it takes to get there and what direction to go, what to expect and what you'll get out of it.&lt;br /&gt;
&lt;br /&gt;
{{note|If multiple people are scanning planets, a much greater level of communication is required. You cannot see or scan the planets your teammates are working on, so it's important to tell each other what you are finding. Don't waste a bunch of AP when somebody else has found a good planet, because it will be lost when you move.}}&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
Fully scanning a planet takes a lot of AP, especially if it has a lot of zones. If the ship has to move for any reason, all planets are lost, as is the progress put into them. The best way to avoid wasted AP is to wait until your bar is full, then spend it all at once to scan a planet or two as completely as possible. You can log in once or twice a day to do this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Expected Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Astrophysicist}} skill at level 1 and is often the only Astrophysicist on board. Her {{Skill|IT Expert}} skill, unlocked at level 4, can boost her efficiency by saving her some AP.&lt;br /&gt;
&lt;br /&gt;
'''Additional Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has {{Skill|Astrophysicist}} skill at level 3. His main focus is NERON Projects and {{Skill|Technician}} work, but if the need is great, those can wait. He is often a backup in case {{Character|Frieda}} is inactive or dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - has {{Skill|Astrophysicist}} skill at level 4. This matches well with the {{Skill|Caffeine Junkie}} skill - pull the {{Item|Coffee}} from the machine for a few cycles and drink it all at once. Remember to use the apron!&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Anyone can scan for planets, but having the {{Skill|Astrophysicist}} skill lets you analyze more zones at once and saves you action points. If you were chosen to read this book, you probably should dedicate yourself to this task if you don't have an important one already.&lt;br /&gt;
&lt;br /&gt;
'''Important tips'''&lt;br /&gt;
&lt;br /&gt;
It is often a good idea to keep a planet with O2 with insta-kill zones for when the ship is critically low on oxygen. It is also highly recommended to delete planets with these zones: Mankarogs, Seismic activity, Volcanoes, the reason for this is that there is a chance a crew member can die there and the risk is usually not worth the reward.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Gardening]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pa garden.png|class=icon-margin|Icon]] General criterias [[Image:Pa garden.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Zero&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Botanist}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Green Thumb}}&lt;br /&gt;
&lt;br /&gt;
Job of a gardener is to keep plants on the ship fine and healthy. Every day he/she waters, cures his trees, plant new fruits if needed. Also {{Skill|Botanist}} are welcome to join expedition team to get more alien fruits from planets. In this job generalists do not have any penalties, a person with {{Skill|Botanist}} skill just have 2-4 free points per day. If your ship does not have a {{Skill|Botanist}} you can just select any crew member to do it.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
Reading few tips from the main article is enough.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Zero'''&lt;br /&gt;
&lt;br /&gt;
You really don't need any help from your team, you can easily do the work alone. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
You will need to check plants once a day. If you can - do it on C8. If you cannot - do it earlier but ask somebody to check on C8 as well. On first days try also be active on C1 to plant new fruits as soon as possible.&lt;br /&gt;
&lt;br /&gt;
'''Expected gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has {{Skill|Botanist}} skill at level 1 and is often expected to do most of the work himself, on level 4 Ian can add {{Skill|Green Thumb}} skill to have more plants and make them mature faster.&lt;br /&gt;
&lt;br /&gt;
'''Additional gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Botanist}} skill at level 2. Hua is expected to be pilot, so if you are {{Bronze}} - then leave the work for Ian. If you can take both {{Skill|Pilot}} and {{Skill|Botanist}} you are still expected to focus on piloting, but you can help with your free points.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Morale===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Morale}} General criterias {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Zero to Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Zero to Medium &lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Zero to Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Mankind's only hope}} {{Skill|Shrink}} {{Skill|Confident}} {{Skill|Leader}}&lt;br /&gt;
&lt;br /&gt;
Keeping everyone's morale high is important for every ship. If morale reaches 0, the character does a suicide on next cycle change! As mushes have multiple ways to lower your morale instantly, high morale will make crew member less vulnerable to possible {{Skill|Demoralize}} attacks. Having low morale also has a few more disadvantages. Every skill listed here slows the morale lose or give different ways to restore it. There are other ways to restore morale, but they need more ap to be used, or require limited resourses, or require a lot of communication, or put crew member on additional risk to become mushes - having at least some active players with these skills make life on the ship much easier.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Zero to Easy'''&lt;br /&gt;
&lt;br /&gt;
Skills are different. You should check the description of each skill to see how it works, but using all of them is easy.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Zero to Medium'''&lt;br /&gt;
&lt;br /&gt;
You don't need any communication with Mankind's only hope or Confident. Shrink needs to comfort people, who asked for that. The most difficult is to use Leader - you will need to make speeches in rooms with lots of people or better - tell others when and where you are going to do speeches, so everyone can come. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Zero to Medium''' &lt;br /&gt;
&lt;br /&gt;
If you have &amp;quot;passive&amp;quot; skills - With {{Skill|Mankind's Only Hope}} or {{Skill|Confident}} it will be ok if you become idle. Shrink and Leader should check the game at least few times a day to provide their help in emergencies.&lt;br /&gt;
&lt;br /&gt;
'''Expected Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - has {{Skill|Shrink}} at level 1, the best skill to keep morale high, any Janice player should take it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - has {{Skill|Mankind's Only Hope}} at level 1, without this skill morale will drop very fast, every Chun is expected to take it.&lt;br /&gt;
&lt;br /&gt;
'''Additional Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Leader}} at level 1, if your team already has Chun and Janice with proper skills in calm situation, it is not very important. But if any of them is idle or dead or if you are afraid of mush assasinion, you can take it over Pilot to provide some backup.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Confident}} at level 4, as Andie has a lot of important skills on lower levels only gold Andie with level 4 will probably take it. &lt;br /&gt;
&lt;br /&gt;
{{Item|Banana}} - The ship starts with 2 mature plants of these and 2 {{Item|Banana}}'s which give a +1 {{Morale}} boost, often used in the very early days so that {{Character|Ian}} can plant them. Alien Fruit found on expeditions can also have some {{Morale}} Morale benefits but they can often come with drawbacks like psychological illnesses and diseases, so it is always advised that a botanist checks their effects before eating them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mush Hunting===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Mush icon.png|class=icon-margin|Icon]] General criterias [[Image:Mush icon.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Difficult&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Tracker}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Observant}} {{Skill|Shooter}} {{Skill|Solid}} {{Skill|Sprinter}} {{Skill|Wrestler}}&lt;br /&gt;
&lt;br /&gt;
Mushes are the main threat on board of Daedalus and as they are real players, they can act any way they want. There are lots of good mush tactics - they can try to fix PILGRED reactor themselves to return to Sol, they can stay hidden and make humans repair the reactor for them. They can try to assassinate critical crew members or try to infect a lot of humans. They can sabotage items like O2 tanks, making humans die from lack of oxygen or just lie about planets they find in astroterminal, so humans will not be able to restore their resources. And these were just few examples, there are much more ways to destroy or manipulate ship and crew.&lt;br /&gt;
Good mush hunter should know all those tactics, he should know how to discover those mush activities and should be ready for everything. &lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - High'''&lt;br /&gt;
&lt;br /&gt;
Mush hunter should understand when the crew is most vulnerable to prevent sertain mush actions. He should know most of game mechanics, understand why people can be wounded or dirty, why they do certain actions and passing certain rooms. He should know all mush skills and how they work. Also it's important to know every job on the ship, to understand if anyone is not working as expected. &lt;br /&gt;
&lt;br /&gt;
'''Required Communication - High'''&lt;br /&gt;
&lt;br /&gt;
While you can catch and eliminate mush yourself sometimes, most of investigations need cooperation of several people. Tell others about strange actions and movements, keep an eye on important items, discuss who are your suspects and what actions you should take. Note, that communication is also the strong weapon in the hands of mushes - then accuse humans for being mushes, if they do mistakes. They can lie about what actually happened to cover their actions. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level- High''' &lt;br /&gt;
&lt;br /&gt;
Mush can strike any time. Sometimes their plans are very patient and long, other ruin the ship in one cycle. If you are active - you have better chances to discover mush activity just after it was done and you have better chance to eliminate mush before he can act. It's important to pay more attention while expeditions are in progress and the day change. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Expected Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - has {{Skill|Tracker}} at level 1. This allows Eleesha to see the direction that people entered and left a room in. For example it would say &amp;quot;Gioele entered the room from the Rear Corridor&amp;quot;. This skill is required for printing the list which is a list which contains 1 confirmed Alpha Mush (Starting mush) and {{Skill|Tracker}} cannot be learned from a [[Mage Book]]. Eleesha also gets {{Skill|Observant}}, which has a 25% chance of revealing {{Privacy|Covert}} actions in the room she's in, as if she was a camera and allows her to search rooms for no {{AP}} AP cost.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - Chun does not have skills that provide a bonus to the hunt, but her Immune trait means she is the only person on the ship everyone can trust to not be a Mush. Eleesha may do the bulk of collecting the evidence, but it is usually Chun who leads the hunt. Her {{Skill|Premonition}} can be used if somebody is caught in a suspicious place, but it is usually not recommended as it only reveals one action at the cost of a precious morale point.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] - Most of Chao's skills are tailored to combat, essential for eliminating the Mush once they are found. Additionally, his level 4 skill {{Skill|Torturer}} reveals the last actions of a crew member according to how much health they have missing. Even if they don't reveal anything incriminating, it can be useful for telling the difference between random injuries and damage from taking a shower.&lt;br /&gt;
&lt;br /&gt;
'''Additional Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - While still useful, {{Character|Derek}}'s skill set is better for killing the Mush once they are found and taking care of general needs around the ship. {{Skill|Wrestler}} is particularly useful as it increases your hand-to-hand attacks damage by +2 {{HP}} damage, meaning a minimum of 3 {{HP}} of damage per successful hit so it is useful when taking down a confirmed Mush.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - The Pacifist trait can be used to make important characters harder to assassinate. Ian also learns {{Skill|Mycologist}} at level 3, which allows him to use the {{Item|Medikit}} to heal crew members while also removing 1 Mush Spore. Helps in combined use with the Mycoscanner to see whether a crew member has been infected or not.&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - Her {{Skill|Shrink}} allows psychological conditions to be cured with a public log. Since Mush can not develop disorders or diseases, it allows her to confirm that somebody is human - or at least was when they caught it!&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - While {{Character|Andie}} is usually engaged in either Piloting or Researching, the level 4 skill {{Skill|Confident}} can reveal suspicious actions. It allows the crew to &amp;quot;Confide&amp;quot; with him/her and they gain +2 {{Morale}} morale while revealing a number of actions depending on {{Character|Andie}}'s morale hms/herself. {{Skill|Devoted}} and {{Skill|Expert}} can also be put to good use when it's time for the kill.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any characters who have or gain {{Skill|Sprinter}} can help with the investigation by following movements in room logs with less wasted AP. Those with {{Skill|Shooter}} or {{Skill|Wrestler}} will be needed when it's time to finish the Mush.&lt;br /&gt;
&lt;br /&gt;
{{note|But don't forget - to make ship safe from mushes, everyone should stay vigilant. Don't only relay on specialists like Eleesha and Chao, and don't blindly trust everything they say - they can also be mushes. Report about suspecious activity, discuss actions you saw, make privite chat with Chun and maybe other trusted humans if needed.}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[NERON Projects]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Neron.png|class=icon-margin|Icon]] General criterias [[Image:Neron.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low or Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Work on NERON core gets benefits from different skills. Some skills allow you to work longer, some skills give bonuses in efficiency. But every skill give you bonus in efficiency only to several projects, not all of them. For example, while you need Technician to finish Plasma shield, he is useless in making Blaster Gun.&lt;br /&gt;
&lt;br /&gt;
'''Skills that give free actions''' - {{Skill|Designer}} {{Skill|IT Expert}}&lt;br /&gt;
&lt;br /&gt;
'''Main skill that give bonus efficiency''' - {{Skill|Technician}} {{Skill|Physicist}} {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
{{note|There are a lot of other skills - each of them give bonuses to few NERON projects, you can check main article for details}}&lt;br /&gt;
&lt;br /&gt;
Finishing projects in nexus give different benefits for whole ship, but effects are different for every project. You should always discuss what projects your team wants most of all, as you cannot take everything - you need to take one project from three, and the other two will be lost.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy or Medium'''&lt;br /&gt;
&lt;br /&gt;
The work on projects itself is easy. You should come to nexus, access NERON core and participate in selected project. Most of ships discuss the project selection together and to take part in this discussion you need to know benefits of every project yourself to select the best one. &lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Medium'''&lt;br /&gt;
&lt;br /&gt;
As it was said before, you need to discuss what project to work on (or at least read what the others have selected). Working alone on projects is very inefficient (even if you have proper skills); you will need at least one person to work with you. See [[Relaying]] for more details.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Project Workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Designer on level 1, Technician on level 3 and Astrophysicist on level 4&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, Technician on level 3, Designer on level 5&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has Robotics Expert on level 1, Technician on level 2, Pilot of level 3&lt;br /&gt;
&lt;br /&gt;
Actually it is difficult to separate &amp;quot;main&amp;quot; and &amp;quot;secondary&amp;quot; workers in nexus, it can be very situational, depending on the ship.&lt;br /&gt;
&lt;br /&gt;
'''Additional Project Workers'''&lt;br /&gt;
&lt;br /&gt;
Quite everyone on the ship can help in nexus. Pilots can help with projects, where Pilot skill gives benefits, same for Botanists or Firefighters. Actually, it is good place to help your team, when you don't know what else to do for any character.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[PILGRED]] reactor repairs===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pa pilgred.png|class=icon-margin|Icon]] General criterias [[Image:Pa pilgred.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill| Physicist}} {{Skill|Technician}} &lt;br /&gt;
&lt;br /&gt;
Main drive of your ship is damaged at the beginning of the game. Humans need to repair PILGRED to get any victory outcome - either to return to Sol, or go to New Eden. Also finishing PILGRED powers up coffee machine, giving you 8 cups of coffee every day instead of just 1. But mush agents can use working PILGRED for their victory as well - it's very dangerous to repair it before all mushes are killed. &lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
All you need to do to repair PILGRED - go to engine room and press &amp;quot;Participate&amp;quot;. If you have Physicist or/and Technician skills, you have much more efficiency. Don't forget about [[Relaying]]&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
While you need at least one human to help with [[Relaying]], mush less communication then in Research or Projects is requested. Just tell others you need a reset and you can rest for quite a whole day, waiting for it.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
If you work only on PILGRED, you need to come just few times a day to spend action points. But humans with Physicist or/and Technician skills are often expected to help with NERON projects as well - check that section as well if you take one of characters, listed below.&lt;br /&gt;
&lt;br /&gt;
'''Expected PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, has Technician on lvl 3, if she can take both skills - she get double bonus.  &lt;br /&gt;
&lt;br /&gt;
'''Additional PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - any person who has unlocked Technician skill can do this work. Terrence is just one example, as he gets Technician skill easier - on just level 2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Piloting]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pilot small.png|class=icon-margin|Icon]] General criterias [[Image:Pilot small.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skill''' - {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Shooter}} {{Skill|Devotion}} {{Skill|Creative}} {{Skill|Expert}}&lt;br /&gt;
&lt;br /&gt;
Pilots have three duties on the ship - they use patrol ships to kill enemy hunters, they use the Pasiphae to collect loot from defeated ships and join the exploration team with the Icarus. Characters without the Pilot skill have major penalties while piloting (default BIOS settings forbid them from even taking off), and turrets are not efficient in defeating enemies. That's why pilots are essential for Daedalus safety. Piloting can be done while dirty, so eating for AP is less of a hassle.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
There are only a few things you need to know to do this job. Reading the main article will be enough.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
In most situations, you should kill hunters when you see them. Collect loot if all hunters are killed and you have action points. If you are launching the Icarus for an expedition, make sure everyone is ready first; otherwise you could leave critical people or equipment behind. If BIOS Pilot Lock is off, you don't even have to launch it yourself; just being present is enough to ensure a safe landing.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
New Hunters can come at every cycle change, and in some cases it is critical to take them out before they start shooting. At the same time, Piloting is a very demanding job in terms of AP, and once you have spent yours, you can be offline for several cycles while you regain energy. Taking off with less than 8 AP is considered wasteful, as it only allows you a few shots.&lt;br /&gt;
&lt;br /&gt;
'''Expected Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Pilot}} at level 1. Her other skills, namely {{Skill|Botanist}} and {{Skill|Survivalist}}, make her an ideal choice for an expedition team's pilot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Roland_icon.png|class=icon-margin|Icon]] [[#Roland Zuccali|Roland Zuccali]] - has {{Skill|Pilot}} skill at level 2. The addition of the {{Skill|Shooter}} skill at level 3 gives him more shots per day, allowing him to clear the hunters by himself at need.&lt;br /&gt;
&lt;br /&gt;
'''Additional Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Pilot}} skill at level 2, but his role as Commander often requires him to save action points for moving the ship and giving missions. The {{Skill|Leader}} skill is also important for keeping morale up, especially if Janice is dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has {{Skill|Pilot}} skill at level 3, but his level 2 {{Skill|Technician}} skill is often critical. He often has to use action points or {{AP|Repair}} Technician points on emergency repairs, and if nobody else is on moving around the ship can be very AP expensive.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Pilot}} at level 1, but the level 3 {{skill|Polyvalent}} is preferred. Andie replaces Finola, the head researcher, and the job requires almost all of his/her AP.&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Pilot}} skill at level 2, but her job as a {{Skill|Astrophysicist}} demands all the action points she can save. On most ships, it is not recommended that she take on Piloting duties, but she can serve as a backup pilot in case of emergency.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Pilot skill books should be guarded carefully because they open up new opportunities for Mush and griefers. Giving this to somebody with the {{Skill|Shooter}} skill is worthwhile.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Research]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Microsc.png|class=icon-margin|Icon]] General criterias [[Image:Microsc.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low or Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Biologist}} {{Skill|Medic}} {{Skill|Polyvalent}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} {{Skill|Devotion}}&lt;br /&gt;
&lt;br /&gt;
Research is carried out at the console in the laboratory. Each project has different requirements to be available for research, and each offers benefits to the ship - many aid your crew in resisting and finding the Mush, but not all of them. Anyone who is clean can work in the lab, but the listed skills boost your efficiency. Most ships have one or two crew members specializing in research and depend on the rest of the crew for relays - see the Generalist section on research.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Knowing what to research, when, can be critical to the success of your ship. All anti-Mush research is useful and desirable to humans, but your unique situation may make certain projects more or less important. It's better to focus on one or two projects and see them to completion than to work on many projects that will take longer to complete when your AP is so spread out.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
Working alone on research is very inefficient; you will need at least one person to work with you. See [[Relaying]] for more details. You also need to be aware of the Mush situation so you can be working on the most useful projects.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level- Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Polyvalent}} skill at level 3. Researcher Andie is highly preferred to Pilot Andie, as he/she &amp;quot;replaces&amp;quot; Finola, the dedicated researcher. Additionally, the {{Skill|Biologist}}, {{Skill|Botanist}}, and {{Skill|Diplomat}} skills are either only available to a few characters or require high experience levels to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Finola_icon.png|class=icon-margin|Icon]] [[#Finola Keegan|Finola Keegan]] - has Biologist skill at level 1 and Medic skill at level 2. Taking both skills will give her a double bonus to efficiency, and her Germaphobe trait makes her less than ideal for other tasks around the ship. If you are bronze and can only take one, Medic will also allow you to deal with injuries and to perform surgeries on characters that can't move.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - While she does not have any skills to boost her efficiency, most of the anti-Mush research requires her to be present. She is also the only one who can sleep safely in an unsecured Medlab, so she is expected to provide most of the relays for those with the proper skills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Biologist skill at level 2. While Botanist usually takes priority for bronze players, he can and should still relay research when he has AP to spare - especially at the beginning of a ship when most of the plants are young and important anti-Mush research is being pushed.&lt;br /&gt;
&lt;br /&gt;
'''Additional Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - While not a primary researcher, her flexible IT points are well spent helping out with early research projects and the later, difficult ones. Use of her points doesn't cut into her low action point budget and she occasionally needs to visit the lab for morale-giving bananas anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - Most of her duties involve keeping track of suspicious activity, but her travel around the ship gets her near the lab often. Higher level Eleesha players can have {{Skill|IT Expert}}, and her flexible IT points can easily be spent in the lab while she passes through.&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - Raluca usually stays at the back of the ship and most of her tasks can get her dirty. But {{Skill|Genius}}, her level 4 skill, allows her to instantly finish the next project, research, or repair she tries after activating it. It is not uncommon for this skill to be spent to instantly complete the Retro-Fungal Serum to cure an exposed Mush.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - A Medic or Biologist skill book gives you that efficiency boost to research. Usually it should go to Chun or Ian, since they're always in the Lab anyway, but a Generalist could pick this up if important crew members are inactive or dead.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
Holding a title gives you responsibilities above and beyond any skills you have, Titles give you exclusive access to certain consoles and actions aboard the ship. See [[Titles]] if you want a more in-depth description and for the order in which crew members are chosen for particular titles.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Commander===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Title_01.png|class=icon-margin|Icon]] General criterias [[Image:Title_01.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Commander of the ship is the one responsible for moving the Daedalus. You also can spend one action point to give one of your crew a mission. Both can be done while dirty, at need.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
The job itself isn't terribly difficult, but you should know what you're getting into. Incompetent Commanders are often killed to let the title pass on to somebody more experienced or active - it's for the good of the ship. Knowing where you need to be and how many action points are required are crucial to doing well.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
Your major role is to move the ship. Be active in chat so you know if the Pilots are able to take care of the Hunters or if you should move to escape them, and be aware of the progress of planet scans. You can't send the ship anywhere if fuel isn't loaded, so you'll need to make sure that it is and how much is needed. You'll also need to know what is going on so you can give the day's mission to whoever needs it most. Lastly, you'll need to know if anybody is out in a patrol ship - leaving somebody behind kills them, and if that character has important enough skills, it could doom your ship.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - High''' &lt;br /&gt;
&lt;br /&gt;
You might be required at any time to move the ship, so check in as often as possible. You will also be required to go on expeditions for the same reason the Hacker Kit is secured: so you can't leave the explorers behind to die. Be sure to warn trusted crewmates when you won't be on for a while, so they can attempt to hack the command terminal if needed; this is not recommended, as it can be very expensive in terms of action points, but it's better than dying.&lt;br /&gt;
&lt;br /&gt;
'''Expected commander'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] is the ship commander from the beginning, if you take him - you should be ready for all responsibility&lt;br /&gt;
&lt;br /&gt;
Keep also in mind, that if you take character, who follows Jin Su in the chain of command - [[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] , [[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] you can expect to do this duty, if anything happends to Jin Su. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Communications Officer ===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Title_03.png|class=icon-margin|Icon]] General criterias [[Image:Title_03.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low to Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Communications Officer is responsible for all actions that happen from the Comms Terminal on the Bridge. This includes decoding Rebel Base signals, decoding Xyloph, updating Neron, and making trades with Merchant ships. Everything but trading requires that you be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Reading the detailed page is usually enough to understand HOW to do your job. The difficulty is knowing what part of Comms you should be working on and when. Know what cycle the Rebel Base message comes in and save AP for those; know which Bases are the most important to decode and which can be skipped for more important things. You are also the only one who can work on these, so you have to know how to budget your action points.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Medium'''&lt;br /&gt;
&lt;br /&gt;
Much of your work is solo work on the Bridge. Being so isolated can leave you vulnerable, so be watching for unusual people entering the Bridge. Don't be afraid to ask the crew for help if the connection to Sol breaks; having them work on it can save you some AP and prevent the signal from being down for days. Still - you will need to discuss trade options with the team, when they happen. You can also invite people with {{skill|Diplomat}} {{skill|Polyvalent}} {skill|botanist}} skills ti the bridge to unlock new trade options.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
Much like Astrophysics, you can sign in a few times a day to spend your saved AP on Comms work. Rebel bases and trading options will be lost when moving, so you should be active enough to finish everything you want before team have to move - sometimes they cannot wait you for long.&lt;br /&gt;
&lt;br /&gt;
[[Image:Paola_icon.png|class=icon-margin|Icon]] [[#Paola Rinaldo|Paola Rinaldo]] is the first to get the title of communications officer. As only communication officer can do all kind of communications, you will be expected to put your every action point in them.  &lt;br /&gt;
&lt;br /&gt;
Next people in chain for communication officer title are [[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] and [[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] but as Paola is not a priotiry target for mushes, unlike Jin Su and Janice, it's uncommon for them to receive the title.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===NERON Admin [[Image:Title_02.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
You have access to NERON's systems, allowing you to adjust his settings for the ship. You can do this while dirty, at need. The BIOS terminal is in the Nexus.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Low'''&lt;br /&gt;
&lt;br /&gt;
The BIOS interface is very simple to understand. The [[BIOS Terminal]] page explains what each setting does.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
The crew will have requests for specific settings, so you need to be aware of them. You don't need to comply, but you should be telling them why you are not enabling that setting. You should also be aware of imminent expeditions, project completions, and situations that could require you to change settings.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
The settings usually don't need to be changed, but being active regularly allows you to adjust them as needed. Common examples are turning off pilot lock so the expedition can be launched when the pilot doesn't have enough action points, and turning on the Plasma Shields as soon as they are finished.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Generalist Duties==&lt;br /&gt;
&lt;br /&gt;
Characters who don't fit into one of the roles listed above are called Generalists. They are responsible for the non-specialized tasks that keep the ship running. &lt;br /&gt;
&lt;br /&gt;
While these skills don't provide you are constant job, they can give you benefits in general tasks.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Firefighter}} - helps you to stop fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Sprinter}} - helps you to move more across the ship, moving items or searching for broken equipment or fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Nurse}} - allows you to heal few times a day for free points&lt;br /&gt;
&lt;br /&gt;
This is the list of the most common generalists duties. &lt;br /&gt;
&lt;br /&gt;
- [[Relaying]] is very important for your specialists to have maximum efficincy in Research, NERON Projects and PILGRED repairs. &lt;br /&gt;
&lt;br /&gt;
- Moving items. Different items should be in different rooms. Just few examples - items for expeditions should be moved to Icarus Bay, hydropots should be delivered to your gardener, apron and mush sample - to lab, extinguishers, wrench and medkit to rooms, where they can be accessed easily. &lt;br /&gt;
&lt;br /&gt;
- Repairing ship hull&lt;br /&gt;
&lt;br /&gt;
- Building new items with blueprints&lt;br /&gt;
&lt;br /&gt;
- Stopping fires&lt;br /&gt;
&lt;br /&gt;
- Healing ( even if your ship has a person with {{Skill|Medic}} skill, he will probably need more help )&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Each of generalist tasks is not difficult, but to learn everything generalist can do and to understand what is more important right now can take some time. Still generalist can be good choice for a new player. If somebody is the only specialist who does his job poorly, because he is inexperienced, crew can have a lot of problems, while any generalist can be replaced by anyone.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium or High'''&lt;br /&gt;
&lt;br /&gt;
If you focus on Relaying you need same communication and activity level as specialist with same duty. But main purpose of generalist is to help with things, team needs most of all on this very moment. Watch closely what your comrades asked for or ask yourself where your help is needed.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
There are two important things about generalists - first - being active to react on any problem when it appears will be very good. Second - there are so many generalist duties, that you will not be able to do everything yourself. That's why there are always multiple generalists, if you were not active while some emergency happen, another one will act. So actually activity level is situational - from low to high, it depends on your crew and ship state.&lt;br /&gt;
&lt;br /&gt;
'''Expected generalists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - does not have skills for any specialist duties&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - before reaching level 4 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Stephen_icon.png|class=icon-margin|Icon]] [[#Stephen Seagull|Stephen Seagull]] - before reaching level 5 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - before reaching level 3 he will be generalist. His first skill - Desinger just give him 2 free points for resets in nexus, while all his ap can be used in every task&lt;br /&gt;
&lt;br /&gt;
'''Mush hunters doing generalist work''' &lt;br /&gt;
&lt;br /&gt;
These people are expected to lead the mush hunt. But if mush hunt is over or if they have actions points left, they often work as generalists.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]]&lt;br /&gt;
&lt;br /&gt;
A generalist may be asked to read a [[Mage Book]] to fill in for an inactive or dead specialist.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>Kyubey</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Job_overview</id>
		<title>Job overview</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Job_overview"/>
				<updated>2014-07-05T06:38:47Z</updated>
		
		<summary type="html">&lt;p&gt;Kyubey: /* Communications Officer class=icon-margin|Icon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{warning| This page is in progress. The goal is to give a simple overview of every type of job on the ship. This page is designed to answer questions such as &amp;quot;What I should do?&amp;quot;, &amp;quot;What skills do my team expect me to take?&amp;quot;, &amp;quot;How difficult is to learn my job properly?&amp;quot;, and &amp;quot;How much time and communication does it take?&amp;quot;. The rating in each category is completely subjective, so feel free to discuss in the talk page or at http://twd.io/e/fH1u0w . Edit as needed. )}}&lt;br /&gt;
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This page contains short overviews of most duties on the ship. You can see what characters are expected to do different roles, what skills they need for those duties, so you can choose a role for yourself. Pay attention to job difficulty, how much communication with team it requires and how active you should be to be the most effective. &lt;br /&gt;
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{{note|The priorities given on this page assume everything is running fine on your ship. Emergencies and requests for assistance can drastically alter the time, skill, and communication requirements.}}&lt;br /&gt;
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==Specialist duties==&lt;br /&gt;
These roles require a specific skill or title to be the most effective (or in some cases, to even have access!). If you take a character with the skill for one of these jobs, you will be expected to focus on it. &lt;br /&gt;
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===[[Astrophysics]]===&lt;br /&gt;
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__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Planet.png|class=icon-margin|Icon]] General criterias [[Image:Planet.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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'''Main skills''' - {{Skill|Astrophysicist}} &lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} &lt;br /&gt;
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Your job is to find planets to explore. There are two steps - first you must locate a planet to scan, then you must analyze it. Report on what you've found and decide if it is worth the fuel it costs and the risks it may pose. If your team likes the look of it, you must wait for them to get organized, travel to the planet, explore it, and move away again before you can look for the next; any scanned planet will be lost after the ship moves, no matter which direction or how far you go. If a planet is undesirable, whether because it is too risky or doesn't have enough of the right resources, delete it and start on another. Visiting planets will provide many resources for your crew - oxygen, fuel, food, and alien artifacts - and is important to the survival of a long-lasting ship. Planet scanning is done on the bridge, and requires you to be clean.&lt;br /&gt;
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'''Job Difficulty - Medium'''&lt;br /&gt;
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Know your zones - what resources can you get from each? Which ones are dangerous enough to immediately scrap the planet? How much risk will an exploration team face, and what items should they bring along to help? You also have to keep an eye on ship resources; know how much longer the oxygen will last before people start dying and when it's time to make a food or fuel run, so you can be looking for the resources your crew needs. Remember that once you are in orbit, people can view the zones for themselves - if you made poor judgments, you might face the consequences.&lt;br /&gt;
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'''Required communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
You'll be expected to report your progress frequently, and to deliver a full analysis of a planet on demand - how much fuel it takes to get there and what direction to go, what to expect and what you'll get out of it.&lt;br /&gt;
&lt;br /&gt;
{{note|If multiple people are scanning planets, a much greater level of communication is required. You cannot see or scan the planets your teammates are working on, so it's important to tell each other what you are finding. Don't waste a bunch of AP when somebody else has found a good planet, because it will be lost when you move.}}&lt;br /&gt;
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'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
Fully scanning a planet takes a lot of AP, especially if it has a lot of zones. If the ship has to move for any reason, all planets are lost, as is the progress put into them. The best way to avoid wasted AP is to wait until your bar is full, then spend it all at once to scan a planet or two as completely as possible. You can log in once or twice a day to do this.&lt;br /&gt;
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&lt;br /&gt;
'''Expected Astrophysicists'''&lt;br /&gt;
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[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Astrophysicist}} skill at level 1 and is often the only Astrophysicist on board. Her {{Skill|IT Expert}} skill, unlocked at level 4, can boost her efficiency by saving her some AP.&lt;br /&gt;
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'''Additional Astrophysicists'''&lt;br /&gt;
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[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has {{Skill|Astrophysicist}} skill at level 3. His main focus is NERON Projects and {{Skill|Technician}} work, but if the need is great, those can wait. He is often a backup in case {{Character|Frieda}} is inactive or dead.&lt;br /&gt;
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[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - has {{Skill|Astrophysicist}} skill at level 4. This matches well with the {{Skill|Caffeine Junkie}} skill - pull the {{Item|Coffee}} from the machine for a few cycles and drink it all at once. Remember to use the apron!&lt;br /&gt;
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[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Anyone can scan for planets, but having the {{Skill|Astrophysicist}} skill lets you analyze more zones at once and saves you action points. If you were chosen to read this book, you probably should dedicate yourself to this task if you don't have an important one already.&lt;br /&gt;
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'''Important tips'''&lt;br /&gt;
&lt;br /&gt;
It is often a good idea to keep a planet with O2 with insta-kill zones for when the ship is critically low on oxygen. It is also highly recommended to delete planets with these zones: Mankarogs, Seismic activity, Volcanoes, the reason for this is that there is a chance a crew member can die there and the risk is usually not worth the reward.&lt;br /&gt;
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===[[Gardening]]===&lt;br /&gt;
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__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pa garden.png|class=icon-margin|Icon]] General criterias [[Image:Pa garden.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Zero&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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'''Main skills''' - {{Skill|Botanist}}&lt;br /&gt;
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'''Secondary skills''' - {{Skill|Green Thumb}}&lt;br /&gt;
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Job of a gardener is to keep plants on the ship fine and healthy. Every day he/she waters, cures his trees, plant new fruits if needed. Also {{Skill|Botanist}} are welcome to join expedition team to get more alien fruits from planets. In this job generalists do not have any penalties, a person with {{Skill|Botanist}} skill just have 2-4 free points per day. If your ship does not have a {{Skill|Botanist}} you can just select any crew member to do it.&lt;br /&gt;
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'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
Reading few tips from the main article is enough.&lt;br /&gt;
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'''Required Communication - Zero'''&lt;br /&gt;
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You really don't need any help from your team, you can easily do the work alone. &lt;br /&gt;
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'''Activity Level - Low''' &lt;br /&gt;
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You will need to check plants once a day. If you can - do it on C8. If you cannot - do it earlier but ask somebody to check on C8 as well. On first days try also be active on C1 to plant new fruits as soon as possible.&lt;br /&gt;
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'''Expected gardeners'''&lt;br /&gt;
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[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has {{Skill|Botanist}} skill at level 1 and is often expected to do most of the work himself, on level 4 Ian can add {{Skill|Green Thumb}} skill to have more plants and make them mature faster.&lt;br /&gt;
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'''Additional gardeners'''&lt;br /&gt;
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[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Botanist}} skill at level 2. Hua is expected to be pilot, so if you are {{Bronze}} - then leave the work for Ian. If you can take both {{Skill|Pilot}} and {{Skill|Botanist}} you are still expected to focus on piloting, but you can help with your free points.&lt;br /&gt;
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===Morale===&lt;br /&gt;
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__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Morale}} General criterias {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Zero to Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Zero to Medium &lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Zero to Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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'''Main skills''' - {{Skill|Mankind's only hope}} {{Skill|Shrink}} {{Skill|Confident}} {{Skill|Leader}}&lt;br /&gt;
&lt;br /&gt;
Keeping everyone's morale high is important for every ship. If morale reaches 0, the character does a suicide on next cycle change! As mushes have multiple ways to lower your morale instantly, high morale will make crew member less vulnerable to possible {{Skill|Demoralize}} attacks. Having low morale also has a few more disadvantages. Every skill listed here slows the morale lose or give different ways to restore it. There are other ways to restore morale, but they need more ap to be used, or require limited resourses, or require a lot of communication, or put crew member on additional risk to become mushes - having at least some active players with these skills make life on the ship much easier.&lt;br /&gt;
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'''Job Difficulty - Zero to Easy'''&lt;br /&gt;
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Skills are different. You should check the description of each skill to see how it works, but using all of them is easy.&lt;br /&gt;
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'''Communication Required - Zero to Medium'''&lt;br /&gt;
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You don't need any communication with Mankind's only hope or Confident. Shrink needs to comfort people, who asked for that. The most difficult is to use Leader - you will need to make speeches in rooms with lots of people or better - tell others when and where you are going to do speeches, so everyone can come. &lt;br /&gt;
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'''Activity Level - Zero to Medium''' &lt;br /&gt;
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If you have &amp;quot;passive&amp;quot; skills - With {{Skill|Mankind's Only Hope}} or {{Skill|Confident}} it will be ok if you become idle. Shrink and Leader should check the game at least few times a day to provide their help in emergencies.&lt;br /&gt;
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'''Expected Morale Boosters'''&lt;br /&gt;
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[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - has {{Skill|Shrink}} at level 1, the best skill to keep morale high, any Janice player should take it.&lt;br /&gt;
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[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - has {{Skill|Mankind's Only Hope}} at level 1, without this skill morale will drop very fast, every Chun is expected to take it.&lt;br /&gt;
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'''Additional Morale Boosters'''&lt;br /&gt;
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[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Leader}} at level 1, if your team already has Chun and Janice with proper skills in calm situation, it is not very important. But if any of them is idle or dead or if you are afraid of mush assasinion, you can take it over Pilot to provide some backup.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Confident}} at level 4, as Andie has a lot of important skills on lower levels only gold Andie with level 4 will probably take it. &lt;br /&gt;
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{{Item|Banana}} - The ship starts with 2 mature plants of these and 2 {{Item|Banana}}'s which give a +1 {{Morale}} boost, often used in the very early days so that {{Character|Ian}} can plant them. Alien Fruit found on expeditions can also have some {{Morale}} Morale benefits but they can often come with drawbacks like psychological illnesses and diseases, so it is always advised that a botanist checks their effects before eating them.&lt;br /&gt;
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===Mush Hunting===&lt;br /&gt;
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__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Mush icon.png|class=icon-margin|Icon]] General criterias [[Image:Mush icon.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Difficult&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
'''Main skills''' - {{Skill|Tracker}}&lt;br /&gt;
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'''Secondary skills''' - {{Skill|Observant}} {{Skill|Shooter}} {{Skill|Solid}} {{Skill|Sprinter}} {{Skill|Wrestler}}&lt;br /&gt;
&lt;br /&gt;
Mushes are the main threat on board of Daedalus and as they are real players, they can act any way they want. There are lots of good mush tactics - they can try to fix PILGRED reactor themselves to return to Sol, they can stay hidden and make humans repair the reactor for them. They can try to assassinate critical crew members or try to infect a lot of humans. They can sabotage items like O2 tanks, making humans die from lack of oxygen or just lie about planets they find in astroterminal, so humans will not be able to restore their resources. And these were just few examples, there are much more ways to destroy or manipulate ship and crew.&lt;br /&gt;
Good mush hunter should know all those tactics, he should know how to discover those mush activities and should be ready for everything. &lt;br /&gt;
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'''Job Difficulty - High'''&lt;br /&gt;
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Mush hunter should understand when the crew is most vulnerable to prevent sertain mush actions. He should know most of game mechanics, understand why people can be wounded or dirty, why they do certain actions and passing certain rooms. He should know all mush skills and how they work. Also it's important to know every job on the ship, to understand if anyone is not working as expected. &lt;br /&gt;
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'''Required Communication - High'''&lt;br /&gt;
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While you can catch and eliminate mush yourself sometimes, most of investigations need cooperation of several people. Tell others about strange actions and movements, keep an eye on important items, discuss who are your suspects and what actions you should take. Note, that communication is also the strong weapon in the hands of mushes - then accuse humans for being mushes, if they do mistakes. They can lie about what actually happened to cover their actions. &lt;br /&gt;
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'''Activity Level- High''' &lt;br /&gt;
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Mush can strike any time. Sometimes their plans are very patient and long, other ruin the ship in one cycle. If you are active - you have better chances to discover mush activity just after it was done and you have better chance to eliminate mush before he can act. It's important to pay more attention while expeditions are in progress and the day change. &lt;br /&gt;
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'''Expected Mush Hunters'''&lt;br /&gt;
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[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - has {{Skill|Tracker}} at level 1. This allows Eleesha to see the direction that people entered and left a room in. For example it would say &amp;quot;Gioele entered the room from the Rear Corridor&amp;quot;. This skill is required for printing the list which is a list which contains 1 confirmed Alpha Mush (Starting mush) and {{Skill|Tracker}} cannot be learned from a [[Mage Book]]. Eleesha also gets {{Skill|Observant}}, which has a 25% chance of revealing {{Privacy|Covert}} actions in the room she's in, as if she was a camera and allows her to search rooms for no {{AP}} AP cost.&lt;br /&gt;
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[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - Chun does not have skills that provide a bonus to the hunt, but her Immune trait means she is the only person on the ship everyone can trust to not be a Mush. Eleesha may do the bulk of collecting the evidence, but it is usually Chun who leads the hunt. Her {{Skill|Premonition}} can be used if somebody is caught in a suspicious place, but it is usually not recommended as it only reveals one action at the cost of a precious morale point.&lt;br /&gt;
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[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] - Most of Chao's skills are tailored to combat, essential for eliminating the Mush once they are found. Additionally, his level 4 skill {{Skill|Torturer}} reveals the last actions of a crew member according to how much health they have missing. Even if they don't reveal anything incriminating, it can be useful for telling the difference between random injuries and damage from taking a shower.&lt;br /&gt;
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'''Additional Mush Hunters'''&lt;br /&gt;
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[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - While still useful, {{Character|Derek}}'s skill set is better for killing the Mush once they are found and taking care of general needs around the ship. {{Skill|Wrestler}} is particularly useful as it increases your hand-to-hand attacks damage by +2 {{HP}} damage, meaning a minimum of 3 {{HP}} of damage per successful hit so it is useful when taking down a confirmed Mush.&lt;br /&gt;
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[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - The Pacifist trait can be used to make important characters harder to assassinate. Ian also learns {{Skill|Mycologist}} at level 3, which allows him to use the {{Item|Medikit}} to heal crew members while also removing 1 Mush Spore. Helps in combined use with the Mycoscanner to see whether a crew member has been infected or not.&lt;br /&gt;
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[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - Her {{Skill|Shrink}} allows psychological conditions to be cured with a public log. Since Mush can not develop disorders or diseases, it allows her to confirm that somebody is human - or at least was when they caught it!&lt;br /&gt;
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[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - While {{Character|Andie}} is usually engaged in either Piloting or Researching, the level 4 skill {{Skill|Confident}} can reveal suspicious actions. It allows the crew to &amp;quot;Confide&amp;quot; with him/her and they gain +2 {{Morale}} morale while revealing a number of actions depending on {{Character|Andie}}'s morale hms/herself. {{Skill|Devoted}} and {{Skill|Expert}} can also be put to good use when it's time for the kill.&lt;br /&gt;
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[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any characters who have or gain {{Skill|Sprinter}} can help with the investigation by following movements in room logs with less wasted AP. Those with {{Skill|Shooter}} or {{Skill|Wrestler}} will be needed when it's time to finish the Mush.&lt;br /&gt;
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{{note|But don't forget - to make ship safe from mushes, everyone should stay vigilant. Don't only relay on specialists like Eleesha and Chao, and don't blindly trust everything they say - they can also be mushes. Report about suspecious activity, discuss actions you saw, make privite chat with Chun and maybe other trusted humans if needed.}}&lt;br /&gt;
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===[[NERON Projects]]===&lt;br /&gt;
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__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Neron.png|class=icon-margin|Icon]] General criterias [[Image:Neron.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low or Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Work on NERON core gets benefits from different skills. Some skills allow you to work longer, some skills give bonuses in efficiency. But every skill give you bonus in efficiency only to several projects, not all of them. For example, while you need Technician to finish Plasma shield, he is useless in making Blaster Gun.&lt;br /&gt;
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'''Skills that give free actions''' - {{Skill|Designer}} {{Skill|IT Expert}}&lt;br /&gt;
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'''Main skill that give bonus efficiency''' - {{Skill|Technician}} {{Skill|Physicist}} {{Skill|Pilot}}&lt;br /&gt;
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{{note|There are a lot of other skills - each of them give bonuses to few NERON projects, you can check main article for details}}&lt;br /&gt;
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Finishing projects in nexus give different benefits for whole ship, but effects are different for every project. You should always discuss what projects your team wants most of all, as you cannot take everything - you need to take one project from three, and the other two will be lost.&lt;br /&gt;
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'''Job Difficulty - Easy or Medium'''&lt;br /&gt;
&lt;br /&gt;
The work on projects itself is easy. You should come to nexus, access NERON core and participate in selected project. Most of ships discuss the project selection together and to take part in this discussion you need to know benefits of every project yourself to select the best one. &lt;br /&gt;
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'''Communication Required - Medium'''&lt;br /&gt;
&lt;br /&gt;
As it was said before, you need to discuss what project to work on (or at least read what the others have selected). Working alone on projects is very inefficient (even if you have proper skills); you will need at least one person to work with you. See [[Relaying]] for more details.&lt;br /&gt;
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'''Activity Level - Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Project Workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Designer on level 1, Technician on level 3 and Astrophysicist on level 4&lt;br /&gt;
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[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, Technician on level 3, Designer on level 5&lt;br /&gt;
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[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has Robotics Expert on level 1, Technician on level 2, Pilot of level 3&lt;br /&gt;
&lt;br /&gt;
Actually it is difficult to separate &amp;quot;main&amp;quot; and &amp;quot;secondary&amp;quot; workers in nexus, it can be very situational, depending on the ship.&lt;br /&gt;
&lt;br /&gt;
'''Additional Project Workers'''&lt;br /&gt;
&lt;br /&gt;
Quite everyone on the ship can help in nexus. Pilots can help with projects, where Pilot skill gives benefits, same for Botanists or Firefighters. Actually, it is good place to help your team, when you don't know what else to do for any character.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[PILGRED]] reactor repairs===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pa pilgred.png|class=icon-margin|Icon]] General criterias [[Image:Pa pilgred.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill| Physicist}} {{Skill|Technician}} &lt;br /&gt;
&lt;br /&gt;
Main drive of your ship is damaged at the beginning of the game. Humans need to repair PILGRED to get any victory outcome - either to return to Sol, or go to New Eden. Also finishing PILGRED powers up coffee machine, giving you 8 cups of coffee every day instead of just 1. But mush agents can use working PILGRED for their victory as well - it's very dangerous to repair it before all mushes are killed. &lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
All you need to do to repair PILGRED - go to engine room and press &amp;quot;Participate&amp;quot;. If you have Physicist or/and Technician skills, you have much more efficiency. Don't forget about [[Relaying]]&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
While you need at least one human to help with [[Relaying]], mush less communication then in Research or Projects is requested. Just tell others you need a reset and you can rest for quite a whole day, waiting for it.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
If you work only on PILGRED, you need to come just few times a day to spend action points. But humans with Physicist or/and Technician skills are often expected to help with NERON projects as well - check that section as well if you take one of characters, listed below.&lt;br /&gt;
&lt;br /&gt;
'''Expected PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, has Technician on lvl 3, if she can take both skills - she get double bonus.  &lt;br /&gt;
&lt;br /&gt;
'''Additional PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - any person who has unlocked Technician skill can do this work. Terrence is just one example, as he gets Technician skill easier - on just level 2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Piloting]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pilot small.png|class=icon-margin|Icon]] General criterias [[Image:Pilot small.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skill''' - {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Shooter}} {{Skill|Devotion}} {{Skill|Creative}} {{Skill|Expert}}&lt;br /&gt;
&lt;br /&gt;
Pilots have three duties on the ship - they use patrol ships to kill enemy hunters, they use the Pasiphae to collect loot from defeated ships and join the exploration team with the Icarus. Characters without the Pilot skill have major penalties while piloting (default BIOS settings forbid them from even taking off), and turrets are not efficient in defeating enemies. That's why pilots are essential for Daedalus safety. Piloting can be done while dirty, so eating for AP is less of a hassle.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
There are only a few things you need to know to do this job. Reading the main article will be enough.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
In most situations, you should kill hunters when you see them. Collect loot if all hunters are killed and you have action points. If you are launching the Icarus for an expedition, make sure everyone is ready first; otherwise you could leave critical people or equipment behind. If BIOS Pilot Lock is off, you don't even have to launch it yourself; just being present is enough to ensure a safe landing.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
New Hunters can come at every cycle change, and in some cases it is critical to take them out before they start shooting. At the same time, Piloting is a very demanding job in terms of AP, and once you have spent yours, you can be offline for several cycles while you regain energy. Taking off with less than 8 AP is considered wasteful, as it only allows you a few shots.&lt;br /&gt;
&lt;br /&gt;
'''Expected Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Pilot}} at level 1. Her other skills, namely {{Skill|Botanist}} and {{Skill|Survivalist}}, make her an ideal choice for an expedition team's pilot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Roland_icon.png|class=icon-margin|Icon]] [[#Roland Zuccali|Roland Zuccali]] - has {{Skill|Pilot}} skill at level 2. The addition of the {{Skill|Shooter}} skill at level 3 gives him more shots per day, allowing him to clear the hunters by himself at need.&lt;br /&gt;
&lt;br /&gt;
'''Additional Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Pilot}} skill at level 2, but his role as Commander often requires him to save action points for moving the ship and giving missions. The {{Skill|Leader}} skill is also important for keeping morale up, especially if Janice is dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has {{Skill|Pilot}} skill at level 3, but his level 2 {{Skill|Technician}} skill is often critical. He often has to use action points or {{AP|Repair}} Technician points on emergency repairs, and if nobody else is on moving around the ship can be very AP expensive.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Pilot}} at level 1, but the level 3 {{skill|Polyvalent}} is preferred. Andie replaces Finola, the head researcher, and the job requires almost all of his/her AP.&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Pilot}} skill at level 2, but her job as a {{Skill|Astrophysicist}} demands all the action points she can save. On most ships, it is not recommended that she take on Piloting duties, but she can serve as a backup pilot in case of emergency.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Pilot skill books should be guarded carefully because they open up new opportunities for Mush and griefers. Giving this to somebody with the {{Skill|Shooter}} skill is worthwhile.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Research]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Microsc.png|class=icon-margin|Icon]] General criterias [[Image:Microsc.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low or Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Biologist}} {{Skill|Medic}} {{Skill|Polyvalent}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} {{Skill|Devotion}}&lt;br /&gt;
&lt;br /&gt;
Research is carried out at the console in the laboratory. Each project has different requirements to be available for research, and each offers benefits to the ship - many aid your crew in resisting and finding the Mush, but not all of them. Anyone who is clean can work in the lab, but the listed skills boost your efficiency. Most ships have one or two crew members specializing in research and depend on the rest of the crew for relays - see the Generalist section on research.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Knowing what to research, when, can be critical to the success of your ship. All anti-Mush research is useful and desirable to humans, but your unique situation may make certain projects more or less important. It's better to focus on one or two projects and see them to completion than to work on many projects that will take longer to complete when your AP is so spread out.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
Working alone on research is very inefficient; you will need at least one person to work with you. See [[Relaying]] for more details. You also need to be aware of the Mush situation so you can be working on the most useful projects.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level- Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Polyvalent}} skill at level 3. Researcher Andie is highly preferred to Pilot Andie, as he/she &amp;quot;replaces&amp;quot; Finola, the dedicated researcher. Additionally, the {{Skill|Biologist}}, {{Skill|Botanist}}, and {{Skill|Diplomat}} skills are either only available to a few characters or require high experience levels to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Finola_icon.png|class=icon-margin|Icon]] [[#Finola Keegan|Finola Keegan]] - has Biologist skill at level 1 and Medic skill at level 2. Taking both skills will give her a double bonus to efficiency, and her Germaphobe trait makes her less than ideal for other tasks around the ship. If you are bronze and can only take one, Medic will also allow you to deal with injuries and to perform surgeries on characters that can't move.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - While she does not have any skills to boost her efficiency, most of the anti-Mush research requires her to be present. She is also the only one who can sleep safely in an unsecured Medlab, so she is expected to provide most of the relays for those with the proper skills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Biologist skill at level 2. While Botanist usually takes priority for bronze players, he can and should still relay research when he has AP to spare - especially at the beginning of a ship when most of the plants are young and important anti-Mush research is being pushed.&lt;br /&gt;
&lt;br /&gt;
'''Additional Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - While not a primary researcher, her flexible IT points are well spent helping out with early research projects and the later, difficult ones. Use of her points doesn't cut into her low action point budget and she occasionally needs to visit the lab for morale-giving bananas anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - Most of her duties involve keeping track of suspicious activity, but her travel around the ship gets her near the lab often. Higher level Eleesha players can have {{Skill|IT Expert}}, and her flexible IT points can easily be spent in the lab while she passes through.&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - Raluca usually stays at the back of the ship and most of her tasks can get her dirty. But {{Skill|Genius}}, her level 4 skill, allows her to instantly finish the next project, research, or repair she tries after activating it. It is not uncommon for this skill to be spent to instantly complete the Retro-Fungal Serum to cure an exposed Mush.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - A Medic or Biologist skill book gives you that efficiency boost to research. Usually it should go to Chun or Ian, since they're always in the Lab anyway, but a Generalist could pick this up if important crew members are inactive or dead.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
Holding a title gives you responsibilities above and beyond any skills you have, Titles give you exclusive access to certain consoles and actions aboard the ship. See [[Titles]] if you want a more in-depth description and for the order in which crew members are chosen for particular titles.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Commander===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Title_01.png|class=icon-margin|Icon]] General criterias [[Image:Title_01.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Commander of the ship is the one responsible for moving the Daedalus. You also can spend one action point to give one of your crew a mission. Both can be done while dirty, at need.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
The job itself isn't terribly difficult, but you should know what you're getting into. Incompetent Commanders are often killed to let the title pass on to somebody more experienced or active - it's for the good of the ship. Knowing where you need to be and how many action points are required are crucial to doing well.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
Your major role is to move the ship. Be active in chat so you know if the Pilots are able to take care of the Hunters or if you should move to escape them, and be aware of the progress of planet scans. You can't send the ship anywhere if fuel isn't loaded, so you'll need to make sure that it is and how much is needed. You'll also need to know what is going on so you can give the day's mission to whoever needs it most. Lastly, you'll need to know if anybody is out in a patrol ship - leaving somebody behind kills them, and if that character has important enough skills, it could doom your ship.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - High''' &lt;br /&gt;
&lt;br /&gt;
You might be required at any time to move the ship, so check in as often as possible. You will also be required to go on expeditions for the same reason the Hacker Kit is secured: so you can't leave the explorers behind to die. Be sure to warn trusted crewmates when you won't be on for a while, so they can attempt to hack the command terminal if needed; this is not recommended, as it can be very expensive in terms of action points, but it's better than dying.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] is the ship commander from the beginning, if you take him - you should be ready for all responsibility&lt;br /&gt;
&lt;br /&gt;
Keep also in mind, that if you take character, who follows Jin Su in the chain of command - [[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] , [[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] you can expect to do this duty, if anything happends to Jin Su. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Communications Officer ===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Title_03.png|class=icon-margin|Icon]] General criterias [[Image:Title_03.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low to Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Communications Officer is responsible for all actions that happen from the Comms Terminal on the Bridge. This includes decoding Rebel Base signals, decoding Xyloph, updating Neron, and making trades with Merchant ships. Everything but trading requires that you be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Reading the detailed page is usually enough to understand HOW to do your job. The difficulty is knowing what part of Comms you should be working on and when. Know what cycle the Rebel Base message comes in and save AP for those; know which Bases are the most important to decode and which can be skipped for more important things. You are also the only one who can work on these, so you have to know how to budget your action points.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Medium'''&lt;br /&gt;
&lt;br /&gt;
Much of your work is solo work on the Bridge. Being so isolated can leave you vulnerable, so be watching for unusual people entering the Bridge. Don't be afraid to ask the crew for help if the connection to Sol breaks; having them work on it can save you some AP and prevent the signal from being down for days. Still - you will need to discuss trade options with the team, when they happen. You can also invite people with {{skill|Diplomat}} {{skill|Polyvalent}} {skill|botanist}} skills ti the bridge to unlock new trade options.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
Much like Astrophysics, you can sign in a few times a day to spend your saved AP on Comms work. Rebel bases and trading options will be lost when moving, so you should be active enough to finish everything you want before team have to move - sometimes they cannot wait you for long.&lt;br /&gt;
&lt;br /&gt;
[[Image:Paola_icon.png|class=icon-margin|Icon]] [[#Paola Rinaldo|Paola Rinaldo]] is the first to get the title of communications officer. As only communication officer can do all kind of communications, you will be expected to put your every action point in them.  &lt;br /&gt;
&lt;br /&gt;
Next people in chain for communication officer title are [[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] and [[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] but as Paola is not a priotiry target for mushes, unlike Jin Su and Janice, it's uncommon for them to receive the title.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===NERON Admin [[Image:Title_02.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
You have access to NERON's systems, allowing you to adjust his settings for the ship. You can do this while dirty, at need. The BIOS terminal is in the Nexus.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Low'''&lt;br /&gt;
&lt;br /&gt;
The BIOS interface is very simple to understand. The [[BIOS Terminal]] page explains what each setting does.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
The crew will have requests for specific settings, so you need to be aware of them. You don't need to comply, but you should be telling them why you are not enabling that setting. You should also be aware of imminent expeditions, project completions, and situations that could require you to change settings.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
The settings usually don't need to be changed, but being active regularly allows you to adjust them as needed. Common examples are turning off pilot lock so the expedition can be launched when the pilot doesn't have enough action points, and turning on the Plasma Shields as soon as they are finished.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Generalist Duties==&lt;br /&gt;
&lt;br /&gt;
Characters who don't fit into one of the roles listed above are called Generalists. They are responsible for the non-specialized tasks that keep the ship running. &lt;br /&gt;
&lt;br /&gt;
While these skills don't provide you are constant job, they can give you benefits in general tasks.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Firefighter}} - helps you to stop fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Sprinter}} - helps you to move more across the ship, moving items or searching for broken equipment or fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Nurse}} - allows you to heal few times a day for free points&lt;br /&gt;
&lt;br /&gt;
This is the list of the most common generalists duties. &lt;br /&gt;
&lt;br /&gt;
- [[Relaying]] is very important for your specialists to have maximum efficincy in Research, NERON Projects and PILGRED repairs. &lt;br /&gt;
&lt;br /&gt;
- Moving items. Different items should be in different rooms. Just few examples - items for expeditions should be moved to Icarus Bay, hydropots should be delivered to your gardener, apron and mush sample - to lab, extinguishers, wrench and medkit to rooms, where they can be accessed easily. &lt;br /&gt;
&lt;br /&gt;
- Repairing ship hull&lt;br /&gt;
&lt;br /&gt;
- Building new items with blueprints&lt;br /&gt;
&lt;br /&gt;
- Stopping fires&lt;br /&gt;
&lt;br /&gt;
- Healing ( even if your ship has a person with {{Skill|Medic}} skill, he will probably need more help )&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Each of generalist tasks is not difficult, but to learn everything generalist can do and to understand what is more important right now can take some time. Still generalist can be good choice for a new player. If somebody is the only specialist who does his job poorly, because he is inexperienced, crew can have a lot of problems, while any generalist can be replaced by anyone.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium or High'''&lt;br /&gt;
&lt;br /&gt;
If you focus on Relaying you need same communication and activity level as specialist with same duty. But main purpose of generalist is to help with things, team needs most of all on this very moment. Watch closely what your comrades asked for or ask yourself where your help is needed.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
There are two important things about generalists - first - being active to react on any problem when it appears will be very good. Second - there are so many generalist duties, that you will not be able to do everything yourself. That's why there are always multiple generalists, if you were not active while some emergency happen, another one will act. So actually activity level is situational - from low to high, it depends on your crew and ship state.&lt;br /&gt;
&lt;br /&gt;
'''Expected generalists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - does not have skills for any specialist duties&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - before reaching level 4 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Stephen_icon.png|class=icon-margin|Icon]] [[#Stephen Seagull|Stephen Seagull]] - before reaching level 5 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - before reaching level 3 he will be generalist. His first skill - Desinger just give him 2 free points for resets in nexus, while all his ap can be used in every task&lt;br /&gt;
&lt;br /&gt;
'''Mush hunters doing generalist work''' &lt;br /&gt;
&lt;br /&gt;
These people are expected to lead the mush hunt. But if mush hunt is over or if they have actions points left, they often work as generalists.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]]&lt;br /&gt;
&lt;br /&gt;
A generalist may be asked to read a [[Mage Book]] to fill in for an inactive or dead specialist.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>Kyubey</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Job_overview</id>
		<title>Job overview</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Job_overview"/>
				<updated>2014-07-05T05:40:23Z</updated>
		
		<summary type="html">&lt;p&gt;Kyubey: /* Commander */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{warning| This page is in progress. The goal is to give a simple overview of every type of job on the ship. This page is designed to answer questions such as &amp;quot;What I should do?&amp;quot;, &amp;quot;What skills do my team expect me to take?&amp;quot;, &amp;quot;How difficult is to learn my job properly?&amp;quot;, and &amp;quot;How much time and communication does it take?&amp;quot;. The rating in each category is completely subjective, so feel free to discuss in the talk page or at http://twd.io/e/fH1u0w . Edit as needed. )}}&lt;br /&gt;
&lt;br /&gt;
This page contains short overviews of most duties on the ship. You can see what characters are expected to do different roles, what skills they need for those duties, so you can choose a role for yourself. Pay attention to job difficulty, how much communication with team it requires and how active you should be to be the most effective. &lt;br /&gt;
&lt;br /&gt;
{{note|The priorities given on this page assume everything is running fine on your ship. Emergencies and requests for assistance can drastically alter the time, skill, and communication requirements.}}&lt;br /&gt;
&lt;br /&gt;
==Specialist duties==&lt;br /&gt;
These roles require a specific skill or title to be the most effective (or in some cases, to even have access!). If you take a character with the skill for one of these jobs, you will be expected to focus on it. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Astrophysics]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Planet.png|class=icon-margin|Icon]] General criterias [[Image:Planet.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Astrophysicist}} &lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} &lt;br /&gt;
&lt;br /&gt;
Your job is to find planets to explore. There are two steps - first you must locate a planet to scan, then you must analyze it. Report on what you've found and decide if it is worth the fuel it costs and the risks it may pose. If your team likes the look of it, you must wait for them to get organized, travel to the planet, explore it, and move away again before you can look for the next; any scanned planet will be lost after the ship moves, no matter which direction or how far you go. If a planet is undesirable, whether because it is too risky or doesn't have enough of the right resources, delete it and start on another. Visiting planets will provide many resources for your crew - oxygen, fuel, food, and alien artifacts - and is important to the survival of a long-lasting ship. Planet scanning is done on the bridge, and requires you to be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Know your zones - what resources can you get from each? Which ones are dangerous enough to immediately scrap the planet? How much risk will an exploration team face, and what items should they bring along to help? You also have to keep an eye on ship resources; know how much longer the oxygen will last before people start dying and when it's time to make a food or fuel run, so you can be looking for the resources your crew needs. Remember that once you are in orbit, people can view the zones for themselves - if you made poor judgments, you might face the consequences.&lt;br /&gt;
&lt;br /&gt;
'''Required communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
You'll be expected to report your progress frequently, and to deliver a full analysis of a planet on demand - how much fuel it takes to get there and what direction to go, what to expect and what you'll get out of it.&lt;br /&gt;
&lt;br /&gt;
{{note|If multiple people are scanning planets, a much greater level of communication is required. You cannot see or scan the planets your teammates are working on, so it's important to tell each other what you are finding. Don't waste a bunch of AP when somebody else has found a good planet, because it will be lost when you move.}}&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
Fully scanning a planet takes a lot of AP, especially if it has a lot of zones. If the ship has to move for any reason, all planets are lost, as is the progress put into them. The best way to avoid wasted AP is to wait until your bar is full, then spend it all at once to scan a planet or two as completely as possible. You can log in once or twice a day to do this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Expected Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Astrophysicist}} skill at level 1 and is often the only Astrophysicist on board. Her {{Skill|IT Expert}} skill, unlocked at level 4, can boost her efficiency by saving her some AP.&lt;br /&gt;
&lt;br /&gt;
'''Additional Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has {{Skill|Astrophysicist}} skill at level 3. His main focus is NERON Projects and {{Skill|Technician}} work, but if the need is great, those can wait. He is often a backup in case {{Character|Frieda}} is inactive or dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - has {{Skill|Astrophysicist}} skill at level 4. This matches well with the {{Skill|Caffeine Junkie}} skill - pull the {{Item|Coffee}} from the machine for a few cycles and drink it all at once. Remember to use the apron!&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Anyone can scan for planets, but having the {{Skill|Astrophysicist}} skill lets you analyze more zones at once and saves you action points. If you were chosen to read this book, you probably should dedicate yourself to this task if you don't have an important one already.&lt;br /&gt;
&lt;br /&gt;
'''Important tips'''&lt;br /&gt;
&lt;br /&gt;
It is often a good idea to keep a planet with O2 with insta-kill zones for when the ship is critically low on oxygen. It is also highly recommended to delete planets with these zones: Mankarogs, Seismic activity, Volcanoes, the reason for this is that there is a chance a crew member can die there and the risk is usually not worth the reward.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Gardening]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pa garden.png|class=icon-margin|Icon]] General criterias [[Image:Pa garden.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Zero&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Botanist}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Green Thumb}}&lt;br /&gt;
&lt;br /&gt;
Job of a gardener is to keep plants on the ship fine and healthy. Every day he/she waters, cures his trees, plant new fruits if needed. Also {{Skill|Botanist}} are welcome to join expedition team to get more alien fruits from planets. In this job generalists do not have any penalties, a person with {{Skill|Botanist}} skill just have 2-4 free points per day. If your ship does not have a {{Skill|Botanist}} you can just select any crew member to do it.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
Reading few tips from the main article is enough.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Zero'''&lt;br /&gt;
&lt;br /&gt;
You really don't need any help from your team, you can easily do the work alone. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
You will need to check plants once a day. If you can - do it on C8. If you cannot - do it earlier but ask somebody to check on C8 as well. On first days try also be active on C1 to plant new fruits as soon as possible.&lt;br /&gt;
&lt;br /&gt;
'''Expected gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has {{Skill|Botanist}} skill at level 1 and is often expected to do most of the work himself, on level 4 Ian can add {{Skill|Green Thumb}} skill to have more plants and make them mature faster.&lt;br /&gt;
&lt;br /&gt;
'''Additional gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Botanist}} skill at level 2. Hua is expected to be pilot, so if you are {{Bronze}} - then leave the work for Ian. If you can take both {{Skill|Pilot}} and {{Skill|Botanist}} you are still expected to focus on piloting, but you can help with your free points.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Morale===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Morale}} General criterias {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Zero to Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Zero to Medium &lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Zero to Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Mankind's only hope}} {{Skill|Shrink}} {{Skill|Confident}} {{Skill|Leader}}&lt;br /&gt;
&lt;br /&gt;
Keeping everyone's morale high is important for every ship. If morale reaches 0, the character does a suicide on next cycle change! As mushes have multiple ways to lower your morale instantly, high morale will make crew member less vulnerable to possible {{Skill|Demoralize}} attacks. Having low morale also has a few more disadvantages. Every skill listed here slows the morale lose or give different ways to restore it. There are other ways to restore morale, but they need more ap to be used, or require limited resourses, or require a lot of communication, or put crew member on additional risk to become mushes - having at least some active players with these skills make life on the ship much easier.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Zero to Easy'''&lt;br /&gt;
&lt;br /&gt;
Skills are different. You should check the description of each skill to see how it works, but using all of them is easy.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Zero to Medium'''&lt;br /&gt;
&lt;br /&gt;
You don't need any communication with Mankind's only hope or Confident. Shrink needs to comfort people, who asked for that. The most difficult is to use Leader - you will need to make speeches in rooms with lots of people or better - tell others when and where you are going to do speeches, so everyone can come. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Zero to Medium''' &lt;br /&gt;
&lt;br /&gt;
If you have &amp;quot;passive&amp;quot; skills - With {{Skill|Mankind's Only Hope}} or {{Skill|Confident}} it will be ok if you become idle. Shrink and Leader should check the game at least few times a day to provide their help in emergencies.&lt;br /&gt;
&lt;br /&gt;
'''Expected Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - has {{Skill|Shrink}} at level 1, the best skill to keep morale high, any Janice player should take it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - has {{Skill|Mankind's Only Hope}} at level 1, without this skill morale will drop very fast, every Chun is expected to take it.&lt;br /&gt;
&lt;br /&gt;
'''Additional Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Leader}} at level 1, if your team already has Chun and Janice with proper skills in calm situation, it is not very important. But if any of them is idle or dead or if you are afraid of mush assasinion, you can take it over Pilot to provide some backup.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Confident}} at level 4, as Andie has a lot of important skills on lower levels only gold Andie with level 4 will probably take it. &lt;br /&gt;
&lt;br /&gt;
{{Item|Banana}} - The ship starts with 2 mature plants of these and 2 {{Item|Banana}}'s which give a +1 {{Morale}} boost, often used in the very early days so that {{Character|Ian}} can plant them. Alien Fruit found on expeditions can also have some {{Morale}} Morale benefits but they can often come with drawbacks like psychological illnesses and diseases, so it is always advised that a botanist checks their effects before eating them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mush Hunting===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Mush icon.png|class=icon-margin|Icon]] General criterias [[Image:Mush icon.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Difficult&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Tracker}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Observant}} {{Skill|Shooter}} {{Skill|Solid}} {{Skill|Sprinter}} {{Skill|Wrestler}}&lt;br /&gt;
&lt;br /&gt;
Mushes are the main threat on board of Daedalus and as they are real players, they can act any way they want. There are lots of good mush tactics - they can try to fix PILGRED reactor themselves to return to Sol, they can stay hidden and make humans repair the reactor for them. They can try to assassinate critical crew members or try to infect a lot of humans. They can sabotage items like O2 tanks, making humans die from lack of oxygen or just lie about planets they find in astroterminal, so humans will not be able to restore their resources. And these were just few examples, there are much more ways to destroy or manipulate ship and crew.&lt;br /&gt;
Good mush hunter should know all those tactics, he should know how to discover those mush activities and should be ready for everything. &lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - High'''&lt;br /&gt;
&lt;br /&gt;
Mush hunter should understand when the crew is most vulnerable to prevent sertain mush actions. He should know most of game mechanics, understand why people can be wounded or dirty, why they do certain actions and passing certain rooms. He should know all mush skills and how they work. Also it's important to know every job on the ship, to understand if anyone is not working as expected. &lt;br /&gt;
&lt;br /&gt;
'''Required Communication - High'''&lt;br /&gt;
&lt;br /&gt;
While you can catch and eliminate mush yourself sometimes, most of investigations need cooperation of several people. Tell others about strange actions and movements, keep an eye on important items, discuss who are your suspects and what actions you should take. Note, that communication is also the strong weapon in the hands of mushes - then accuse humans for being mushes, if they do mistakes. They can lie about what actually happened to cover their actions. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level- High''' &lt;br /&gt;
&lt;br /&gt;
Mush can strike any time. Sometimes their plans are very patient and long, other ruin the ship in one cycle. If you are active - you have better chances to discover mush activity just after it was done and you have better chance to eliminate mush before he can act. It's important to pay more attention while expeditions are in progress and the day change. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Expected Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - has {{Skill|Tracker}} at level 1. This allows Eleesha to see the direction that people entered and left a room in. For example it would say &amp;quot;Gioele entered the room from the Rear Corridor&amp;quot;. This skill is required for printing the list which is a list which contains 1 confirmed Alpha Mush (Starting mush) and {{Skill|Tracker}} cannot be learned from a [[Mage Book]]. Eleesha also gets {{Skill|Observant}}, which has a 25% chance of revealing {{Privacy|Covert}} actions in the room she's in, as if she was a camera and allows her to search rooms for no {{AP}} AP cost.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - Chun does not have skills that provide a bonus to the hunt, but her Immune trait means she is the only person on the ship everyone can trust to not be a Mush. Eleesha may do the bulk of collecting the evidence, but it is usually Chun who leads the hunt. Her {{Skill|Premonition}} can be used if somebody is caught in a suspicious place, but it is usually not recommended as it only reveals one action at the cost of a precious morale point.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] - Most of Chao's skills are tailored to combat, essential for eliminating the Mush once they are found. Additionally, his level 4 skill {{Skill|Torturer}} reveals the last actions of a crew member according to how much health they have missing. Even if they don't reveal anything incriminating, it can be useful for telling the difference between random injuries and damage from taking a shower.&lt;br /&gt;
&lt;br /&gt;
'''Additional Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - While still useful, {{Character|Derek}}'s skill set is better for killing the Mush once they are found and taking care of general needs around the ship. {{Skill|Wrestler}} is particularly useful as it increases your hand-to-hand attacks damage by +2 {{HP}} damage, meaning a minimum of 3 {{HP}} of damage per successful hit so it is useful when taking down a confirmed Mush.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - The Pacifist trait can be used to make important characters harder to assassinate. Ian also learns {{Skill|Mycologist}} at level 3, which allows him to use the {{Item|Medikit}} to heal crew members while also removing 1 Mush Spore. Helps in combined use with the Mycoscanner to see whether a crew member has been infected or not.&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - Her {{Skill|Shrink}} allows psychological conditions to be cured with a public log. Since Mush can not develop disorders or diseases, it allows her to confirm that somebody is human - or at least was when they caught it!&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - While {{Character|Andie}} is usually engaged in either Piloting or Researching, the level 4 skill {{Skill|Confident}} can reveal suspicious actions. It allows the crew to &amp;quot;Confide&amp;quot; with him/her and they gain +2 {{Morale}} morale while revealing a number of actions depending on {{Character|Andie}}'s morale hms/herself. {{Skill|Devoted}} and {{Skill|Expert}} can also be put to good use when it's time for the kill.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any characters who have or gain {{Skill|Sprinter}} can help with the investigation by following movements in room logs with less wasted AP. Those with {{Skill|Shooter}} or {{Skill|Wrestler}} will be needed when it's time to finish the Mush.&lt;br /&gt;
&lt;br /&gt;
{{note|But don't forget - to make ship safe from mushes, everyone should stay vigilant. Don't only relay on specialists like Eleesha and Chao, and don't blindly trust everything they say - they can also be mushes. Report about suspecious activity, discuss actions you saw, make privite chat with Chun and maybe other trusted humans if needed.}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[NERON Projects]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Neron.png|class=icon-margin|Icon]] General criterias [[Image:Neron.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low or Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Work on NERON core gets benefits from different skills. Some skills allow you to work longer, some skills give bonuses in efficiency. But every skill give you bonus in efficiency only to several projects, not all of them. For example, while you need Technician to finish Plasma shield, he is useless in making Blaster Gun.&lt;br /&gt;
&lt;br /&gt;
'''Skills that give free actions''' - {{Skill|Designer}} {{Skill|IT Expert}}&lt;br /&gt;
&lt;br /&gt;
'''Main skill that give bonus efficiency''' - {{Skill|Technician}} {{Skill|Physicist}} {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
{{note|There are a lot of other skills - each of them give bonuses to few NERON projects, you can check main article for details}}&lt;br /&gt;
&lt;br /&gt;
Finishing projects in nexus give different benefits for whole ship, but effects are different for every project. You should always discuss what projects your team wants most of all, as you cannot take everything - you need to take one project from three, and the other two will be lost.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy or Medium'''&lt;br /&gt;
&lt;br /&gt;
The work on projects itself is easy. You should come to nexus, access NERON core and participate in selected project. Most of ships discuss the project selection together and to take part in this discussion you need to know benefits of every project yourself to select the best one. &lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Medium'''&lt;br /&gt;
&lt;br /&gt;
As it was said before, you need to discuss what project to work on (or at least read what the others have selected). Working alone on projects is very inefficient (even if you have proper skills); you will need at least one person to work with you. See [[Relaying]] for more details.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Project Workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Designer on level 1, Technician on level 3 and Astrophysicist on level 4&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, Technician on level 3, Designer on level 5&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has Robotics Expert on level 1, Technician on level 2, Pilot of level 3&lt;br /&gt;
&lt;br /&gt;
Actually it is difficult to separate &amp;quot;main&amp;quot; and &amp;quot;secondary&amp;quot; workers in nexus, it can be very situational, depending on the ship.&lt;br /&gt;
&lt;br /&gt;
'''Additional Project Workers'''&lt;br /&gt;
&lt;br /&gt;
Quite everyone on the ship can help in nexus. Pilots can help with projects, where Pilot skill gives benefits, same for Botanists or Firefighters. Actually, it is good place to help your team, when you don't know what else to do for any character.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[PILGRED]] reactor repairs===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pa pilgred.png|class=icon-margin|Icon]] General criterias [[Image:Pa pilgred.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill| Physicist}} {{Skill|Technician}} &lt;br /&gt;
&lt;br /&gt;
Main drive of your ship is damaged at the beginning of the game. Humans need to repair PILGRED to get any victory outcome - either to return to Sol, or go to New Eden. Also finishing PILGRED powers up coffee machine, giving you 8 cups of coffee every day instead of just 1. But mush agents can use working PILGRED for their victory as well - it's very dangerous to repair it before all mushes are killed. &lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
All you need to do to repair PILGRED - go to engine room and press &amp;quot;Participate&amp;quot;. If you have Physicist or/and Technician skills, you have much more efficiency. Don't forget about [[Relaying]]&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
While you need at least one human to help with [[Relaying]], mush less communication then in Research or Projects is requested. Just tell others you need a reset and you can rest for quite a whole day, waiting for it.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
If you work only on PILGRED, you need to come just few times a day to spend action points. But humans with Physicist or/and Technician skills are often expected to help with NERON projects as well - check that section as well if you take one of characters, listed below.&lt;br /&gt;
&lt;br /&gt;
'''Expected PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, has Technician on lvl 3, if she can take both skills - she get double bonus.  &lt;br /&gt;
&lt;br /&gt;
'''Additional PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - any person who has unlocked Technician skill can do this work. Terrence is just one example, as he gets Technician skill easier - on just level 2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Piloting]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pilot small.png|class=icon-margin|Icon]] General criterias [[Image:Pilot small.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skill''' - {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Shooter}} {{Skill|Devotion}} {{Skill|Creative}} {{Skill|Expert}}&lt;br /&gt;
&lt;br /&gt;
Pilots have three duties on the ship - they use patrol ships to kill enemy hunters, they use the Pasiphae to collect loot from defeated ships and join the exploration team with the Icarus. Characters without the Pilot skill have major penalties while piloting (default BIOS settings forbid them from even taking off), and turrets are not efficient in defeating enemies. That's why pilots are essential for Daedalus safety. Piloting can be done while dirty, so eating for AP is less of a hassle.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
There are only a few things you need to know to do this job. Reading the main article will be enough.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
In most situations, you should kill hunters when you see them. Collect loot if all hunters are killed and you have action points. If you are launching the Icarus for an expedition, make sure everyone is ready first; otherwise you could leave critical people or equipment behind. If BIOS Pilot Lock is off, you don't even have to launch it yourself; just being present is enough to ensure a safe landing.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
New Hunters can come at every cycle change, and in some cases it is critical to take them out before they start shooting. At the same time, Piloting is a very demanding job in terms of AP, and once you have spent yours, you can be offline for several cycles while you regain energy. Taking off with less than 8 AP is considered wasteful, as it only allows you a few shots.&lt;br /&gt;
&lt;br /&gt;
'''Expected Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Pilot}} at level 1. Her other skills, namely {{Skill|Botanist}} and {{Skill|Survivalist}}, make her an ideal choice for an expedition team's pilot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Roland_icon.png|class=icon-margin|Icon]] [[#Roland Zuccali|Roland Zuccali]] - has {{Skill|Pilot}} skill at level 2. The addition of the {{Skill|Shooter}} skill at level 3 gives him more shots per day, allowing him to clear the hunters by himself at need.&lt;br /&gt;
&lt;br /&gt;
'''Additional Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Pilot}} skill at level 2, but his role as Commander often requires him to save action points for moving the ship and giving missions. The {{Skill|Leader}} skill is also important for keeping morale up, especially if Janice is dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has {{Skill|Pilot}} skill at level 3, but his level 2 {{Skill|Technician}} skill is often critical. He often has to use action points or {{AP|Repair}} Technician points on emergency repairs, and if nobody else is on moving around the ship can be very AP expensive.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Pilot}} at level 1, but the level 3 {{skill|Polyvalent}} is preferred. Andie replaces Finola, the head researcher, and the job requires almost all of his/her AP.&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Pilot}} skill at level 2, but her job as a {{Skill|Astrophysicist}} demands all the action points she can save. On most ships, it is not recommended that she take on Piloting duties, but she can serve as a backup pilot in case of emergency.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Pilot skill books should be guarded carefully because they open up new opportunities for Mush and griefers. Giving this to somebody with the {{Skill|Shooter}} skill is worthwhile.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Research]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Microsc.png|class=icon-margin|Icon]] General criterias [[Image:Microsc.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low or Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Biologist}} {{Skill|Medic}} {{Skill|Polyvalent}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} {{Skill|Devotion}}&lt;br /&gt;
&lt;br /&gt;
Research is carried out at the console in the laboratory. Each project has different requirements to be available for research, and each offers benefits to the ship - many aid your crew in resisting and finding the Mush, but not all of them. Anyone who is clean can work in the lab, but the listed skills boost your efficiency. Most ships have one or two crew members specializing in research and depend on the rest of the crew for relays - see the Generalist section on research.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Knowing what to research, when, can be critical to the success of your ship. All anti-Mush research is useful and desirable to humans, but your unique situation may make certain projects more or less important. It's better to focus on one or two projects and see them to completion than to work on many projects that will take longer to complete when your AP is so spread out.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
Working alone on research is very inefficient; you will need at least one person to work with you. See [[Relaying]] for more details. You also need to be aware of the Mush situation so you can be working on the most useful projects.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level- Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Polyvalent}} skill at level 3. Researcher Andie is highly preferred to Pilot Andie, as he/she &amp;quot;replaces&amp;quot; Finola, the dedicated researcher. Additionally, the {{Skill|Biologist}}, {{Skill|Botanist}}, and {{Skill|Diplomat}} skills are either only available to a few characters or require high experience levels to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Finola_icon.png|class=icon-margin|Icon]] [[#Finola Keegan|Finola Keegan]] - has Biologist skill at level 1 and Medic skill at level 2. Taking both skills will give her a double bonus to efficiency, and her Germaphobe trait makes her less than ideal for other tasks around the ship. If you are bronze and can only take one, Medic will also allow you to deal with injuries and to perform surgeries on characters that can't move.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - While she does not have any skills to boost her efficiency, most of the anti-Mush research requires her to be present. She is also the only one who can sleep safely in an unsecured Medlab, so she is expected to provide most of the relays for those with the proper skills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Biologist skill at level 2. While Botanist usually takes priority for bronze players, he can and should still relay research when he has AP to spare - especially at the beginning of a ship when most of the plants are young and important anti-Mush research is being pushed.&lt;br /&gt;
&lt;br /&gt;
'''Additional Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - While not a primary researcher, her flexible IT points are well spent helping out with early research projects and the later, difficult ones. Use of her points doesn't cut into her low action point budget and she occasionally needs to visit the lab for morale-giving bananas anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - Most of her duties involve keeping track of suspicious activity, but her travel around the ship gets her near the lab often. Higher level Eleesha players can have {{Skill|IT Expert}}, and her flexible IT points can easily be spent in the lab while she passes through.&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - Raluca usually stays at the back of the ship and most of her tasks can get her dirty. But {{Skill|Genius}}, her level 4 skill, allows her to instantly finish the next project, research, or repair she tries after activating it. It is not uncommon for this skill to be spent to instantly complete the Retro-Fungal Serum to cure an exposed Mush.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - A Medic or Biologist skill book gives you that efficiency boost to research. Usually it should go to Chun or Ian, since they're always in the Lab anyway, but a Generalist could pick this up if important crew members are inactive or dead.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
Holding a title gives you responsibilities above and beyond any skills you have, Titles give you exclusive access to certain consoles and actions aboard the ship. See [[Titles]] if you want a more in-depth description and for the order in which crew members are chosen for particular titles.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Commander===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Title_01.png|class=icon-margin|Icon]] General criterias [[Image:Title_01.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Commander of the ship is the one responsible for moving the Daedalus. You also can spend one action point to give one of your crew a mission. Both can be done while dirty, at need.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
The job itself isn't terribly difficult, but you should know what you're getting into. Incompetent Commanders are often killed to let the title pass on to somebody more experienced or active - it's for the good of the ship. Knowing where you need to be and how many action points are required are crucial to doing well.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
Your major role is to move the ship. Be active in chat so you know if the Pilots are able to take care of the Hunters or if you should move to escape them, and be aware of the progress of planet scans. You can't send the ship anywhere if fuel isn't loaded, so you'll need to make sure that it is and how much is needed. You'll also need to know what is going on so you can give the day's mission to whoever needs it most. Lastly, you'll need to know if anybody is out in a patrol ship - leaving somebody behind kills them, and if that character has important enough skills, it could doom your ship.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - High''' &lt;br /&gt;
&lt;br /&gt;
You might be required at any time to move the ship, so check in as often as possible. You will also be required to go on expeditions for the same reason the Hacker Kit is secured: so you can't leave the explorers behind to die. Be sure to warn trusted crewmates when you won't be on for a while, so they can attempt to hack the command terminal if needed; this is not recommended, as it can be very expensive in terms of action points, but it's better than dying.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] is the ship commander from the beginning, if you take him - you should be ready for all responsibility&lt;br /&gt;
&lt;br /&gt;
Keep also in mind, that if you take character, who follows Jin Su in the chain of command - [[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] , [[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] you can expect to do this duty, if anything happends to Jin Su. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Communications Officer [[Image:Title_03.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
The Communications Officer is responsible for all actions that happen from the Comms Terminal on the Bridge. This includes decoding Rebel Base signals, decoding Xyloph, updating Neron, and making trades with Merchant ships. Everything but trading requires that you be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Reading the detailed page is usually enough to understand HOW to do your job. The difficulty is knowing what part of Comms you should be working on and when. Know what cycle the Rebel Base message comes in and save AP for those; know which Bases are the most important to decode and which can be skipped for more important things. You are also the only one who can work on these, so you have to know how to budget your action points.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low to Medium'''&lt;br /&gt;
&lt;br /&gt;
Much of your work is solo work on the Bridge. Being so isolated can leave you vulnerable, so be watching for unusual people entering the Bridge. Don't be afraid to ask the crew for help if the connection to Sol breaks; having them work on it can save you some AP and prevent the signal from being down for days.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
Much like Astrophysics, you can sign in a few times a day to spend your saved AP on Comms work. However, you must know when Rebel Base transmissions come so you have the time to decode them. You also will want to spend time working on updates and Xyloph, and being available to issue general messages can be useful.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===NERON Admin [[Image:Title_02.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
You have access to NERON's systems, allowing you to adjust his settings for the ship. You can do this while dirty, at need. The BIOS terminal is in the Nexus.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Low'''&lt;br /&gt;
&lt;br /&gt;
The BIOS interface is very simple to understand. The [[BIOS Terminal]] page explains what each setting does.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
The crew will have requests for specific settings, so you need to be aware of them. You don't need to comply, but you should be telling them why you are not enabling that setting. You should also be aware of imminent expeditions, project completions, and situations that could require you to change settings.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
The settings usually don't need to be changed, but being active regularly allows you to adjust them as needed. Common examples are turning off pilot lock so the expedition can be launched when the pilot doesn't have enough action points, and turning on the Plasma Shields as soon as they are finished.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Generalist Duties==&lt;br /&gt;
&lt;br /&gt;
Characters who don't fit into one of the roles listed above are called Generalists. They are responsible for the non-specialized tasks that keep the ship running. &lt;br /&gt;
&lt;br /&gt;
While these skills don't provide you are constant job, they can give you benefits in general tasks.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Firefighter}} - helps you to stop fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Sprinter}} - helps you to move more across the ship, moving items or searching for broken equipment or fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Nurse}} - allows you to heal few times a day for free points&lt;br /&gt;
&lt;br /&gt;
This is the list of the most common generalists duties. &lt;br /&gt;
&lt;br /&gt;
- [[Relaying]] is very important for your specialists to have maximum efficincy in Research, NERON Projects and PILGRED repairs. &lt;br /&gt;
&lt;br /&gt;
- Moving items. Different items should be in different rooms. Just few examples - items for expeditions should be moved to Icarus Bay, hydropots should be delivered to your gardener, apron and mush sample - to lab, extinguishers, wrench and medkit to rooms, where they can be accessed easily. &lt;br /&gt;
&lt;br /&gt;
- Repairing ship hull&lt;br /&gt;
&lt;br /&gt;
- Building new items with blueprints&lt;br /&gt;
&lt;br /&gt;
- Stopping fires&lt;br /&gt;
&lt;br /&gt;
- Healing ( even if your ship has a person with {{Skill|Medic}} skill, he will probably need more help )&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Each of generalist tasks is not difficult, but to learn everything generalist can do and to understand what is more important right now can take some time. Still generalist can be good choice for a new player. If somebody is the only specialist who does his job poorly, because he is inexperienced, crew can have a lot of problems, while any generalist can be replaced by anyone.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium or High'''&lt;br /&gt;
&lt;br /&gt;
If you focus on Relaying you need same communication and activity level as specialist with same duty. But main purpose of generalist is to help with things, team needs most of all on this very moment. Watch closely what your comrades asked for or ask yourself where your help is needed.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
There are two important things about generalists - first - being active to react on any problem when it appears will be very good. Second - there are so many generalist duties, that you will not be able to do everything yourself. That's why there are always multiple generalists, if you were not active while some emergency happen, another one will act. So actually activity level is situational - from low to high, it depends on your crew and ship state.&lt;br /&gt;
&lt;br /&gt;
'''Expected generalists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - does not have skills for any specialist duties&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - before reaching level 4 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Stephen_icon.png|class=icon-margin|Icon]] [[#Stephen Seagull|Stephen Seagull]] - before reaching level 5 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - before reaching level 3 he will be generalist. His first skill - Desinger just give him 2 free points for resets in nexus, while all his ap can be used in every task&lt;br /&gt;
&lt;br /&gt;
'''Mush hunters doing generalist work''' &lt;br /&gt;
&lt;br /&gt;
These people are expected to lead the mush hunt. But if mush hunt is over or if they have actions points left, they often work as generalists.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]]&lt;br /&gt;
&lt;br /&gt;
A generalist may be asked to read a [[Mage Book]] to fill in for an inactive or dead specialist.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>Kyubey</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Job_overview</id>
		<title>Job overview</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Job_overview"/>
				<updated>2014-07-05T05:40:03Z</updated>
		
		<summary type="html">&lt;p&gt;Kyubey: /* Commander class=icon-margin|Icon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{warning| This page is in progress. The goal is to give a simple overview of every type of job on the ship. This page is designed to answer questions such as &amp;quot;What I should do?&amp;quot;, &amp;quot;What skills do my team expect me to take?&amp;quot;, &amp;quot;How difficult is to learn my job properly?&amp;quot;, and &amp;quot;How much time and communication does it take?&amp;quot;. The rating in each category is completely subjective, so feel free to discuss in the talk page or at http://twd.io/e/fH1u0w . Edit as needed. )}}&lt;br /&gt;
&lt;br /&gt;
This page contains short overviews of most duties on the ship. You can see what characters are expected to do different roles, what skills they need for those duties, so you can choose a role for yourself. Pay attention to job difficulty, how much communication with team it requires and how active you should be to be the most effective. &lt;br /&gt;
&lt;br /&gt;
{{note|The priorities given on this page assume everything is running fine on your ship. Emergencies and requests for assistance can drastically alter the time, skill, and communication requirements.}}&lt;br /&gt;
&lt;br /&gt;
==Specialist duties==&lt;br /&gt;
These roles require a specific skill or title to be the most effective (or in some cases, to even have access!). If you take a character with the skill for one of these jobs, you will be expected to focus on it. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Astrophysics]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Planet.png|class=icon-margin|Icon]] General criterias [[Image:Planet.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Astrophysicist}} &lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} &lt;br /&gt;
&lt;br /&gt;
Your job is to find planets to explore. There are two steps - first you must locate a planet to scan, then you must analyze it. Report on what you've found and decide if it is worth the fuel it costs and the risks it may pose. If your team likes the look of it, you must wait for them to get organized, travel to the planet, explore it, and move away again before you can look for the next; any scanned planet will be lost after the ship moves, no matter which direction or how far you go. If a planet is undesirable, whether because it is too risky or doesn't have enough of the right resources, delete it and start on another. Visiting planets will provide many resources for your crew - oxygen, fuel, food, and alien artifacts - and is important to the survival of a long-lasting ship. Planet scanning is done on the bridge, and requires you to be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Know your zones - what resources can you get from each? Which ones are dangerous enough to immediately scrap the planet? How much risk will an exploration team face, and what items should they bring along to help? You also have to keep an eye on ship resources; know how much longer the oxygen will last before people start dying and when it's time to make a food or fuel run, so you can be looking for the resources your crew needs. Remember that once you are in orbit, people can view the zones for themselves - if you made poor judgments, you might face the consequences.&lt;br /&gt;
&lt;br /&gt;
'''Required communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
You'll be expected to report your progress frequently, and to deliver a full analysis of a planet on demand - how much fuel it takes to get there and what direction to go, what to expect and what you'll get out of it.&lt;br /&gt;
&lt;br /&gt;
{{note|If multiple people are scanning planets, a much greater level of communication is required. You cannot see or scan the planets your teammates are working on, so it's important to tell each other what you are finding. Don't waste a bunch of AP when somebody else has found a good planet, because it will be lost when you move.}}&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
Fully scanning a planet takes a lot of AP, especially if it has a lot of zones. If the ship has to move for any reason, all planets are lost, as is the progress put into them. The best way to avoid wasted AP is to wait until your bar is full, then spend it all at once to scan a planet or two as completely as possible. You can log in once or twice a day to do this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Expected Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Astrophysicist}} skill at level 1 and is often the only Astrophysicist on board. Her {{Skill|IT Expert}} skill, unlocked at level 4, can boost her efficiency by saving her some AP.&lt;br /&gt;
&lt;br /&gt;
'''Additional Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has {{Skill|Astrophysicist}} skill at level 3. His main focus is NERON Projects and {{Skill|Technician}} work, but if the need is great, those can wait. He is often a backup in case {{Character|Frieda}} is inactive or dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - has {{Skill|Astrophysicist}} skill at level 4. This matches well with the {{Skill|Caffeine Junkie}} skill - pull the {{Item|Coffee}} from the machine for a few cycles and drink it all at once. Remember to use the apron!&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Anyone can scan for planets, but having the {{Skill|Astrophysicist}} skill lets you analyze more zones at once and saves you action points. If you were chosen to read this book, you probably should dedicate yourself to this task if you don't have an important one already.&lt;br /&gt;
&lt;br /&gt;
'''Important tips'''&lt;br /&gt;
&lt;br /&gt;
It is often a good idea to keep a planet with O2 with insta-kill zones for when the ship is critically low on oxygen. It is also highly recommended to delete planets with these zones: Mankarogs, Seismic activity, Volcanoes, the reason for this is that there is a chance a crew member can die there and the risk is usually not worth the reward.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Gardening]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pa garden.png|class=icon-margin|Icon]] General criterias [[Image:Pa garden.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Zero&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Botanist}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Green Thumb}}&lt;br /&gt;
&lt;br /&gt;
Job of a gardener is to keep plants on the ship fine and healthy. Every day he/she waters, cures his trees, plant new fruits if needed. Also {{Skill|Botanist}} are welcome to join expedition team to get more alien fruits from planets. In this job generalists do not have any penalties, a person with {{Skill|Botanist}} skill just have 2-4 free points per day. If your ship does not have a {{Skill|Botanist}} you can just select any crew member to do it.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
Reading few tips from the main article is enough.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Zero'''&lt;br /&gt;
&lt;br /&gt;
You really don't need any help from your team, you can easily do the work alone. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
You will need to check plants once a day. If you can - do it on C8. If you cannot - do it earlier but ask somebody to check on C8 as well. On first days try also be active on C1 to plant new fruits as soon as possible.&lt;br /&gt;
&lt;br /&gt;
'''Expected gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has {{Skill|Botanist}} skill at level 1 and is often expected to do most of the work himself, on level 4 Ian can add {{Skill|Green Thumb}} skill to have more plants and make them mature faster.&lt;br /&gt;
&lt;br /&gt;
'''Additional gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Botanist}} skill at level 2. Hua is expected to be pilot, so if you are {{Bronze}} - then leave the work for Ian. If you can take both {{Skill|Pilot}} and {{Skill|Botanist}} you are still expected to focus on piloting, but you can help with your free points.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Morale===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Morale}} General criterias {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Zero to Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Zero to Medium &lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Zero to Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Mankind's only hope}} {{Skill|Shrink}} {{Skill|Confident}} {{Skill|Leader}}&lt;br /&gt;
&lt;br /&gt;
Keeping everyone's morale high is important for every ship. If morale reaches 0, the character does a suicide on next cycle change! As mushes have multiple ways to lower your morale instantly, high morale will make crew member less vulnerable to possible {{Skill|Demoralize}} attacks. Having low morale also has a few more disadvantages. Every skill listed here slows the morale lose or give different ways to restore it. There are other ways to restore morale, but they need more ap to be used, or require limited resourses, or require a lot of communication, or put crew member on additional risk to become mushes - having at least some active players with these skills make life on the ship much easier.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Zero to Easy'''&lt;br /&gt;
&lt;br /&gt;
Skills are different. You should check the description of each skill to see how it works, but using all of them is easy.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Zero to Medium'''&lt;br /&gt;
&lt;br /&gt;
You don't need any communication with Mankind's only hope or Confident. Shrink needs to comfort people, who asked for that. The most difficult is to use Leader - you will need to make speeches in rooms with lots of people or better - tell others when and where you are going to do speeches, so everyone can come. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Zero to Medium''' &lt;br /&gt;
&lt;br /&gt;
If you have &amp;quot;passive&amp;quot; skills - With {{Skill|Mankind's Only Hope}} or {{Skill|Confident}} it will be ok if you become idle. Shrink and Leader should check the game at least few times a day to provide their help in emergencies.&lt;br /&gt;
&lt;br /&gt;
'''Expected Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - has {{Skill|Shrink}} at level 1, the best skill to keep morale high, any Janice player should take it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - has {{Skill|Mankind's Only Hope}} at level 1, without this skill morale will drop very fast, every Chun is expected to take it.&lt;br /&gt;
&lt;br /&gt;
'''Additional Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Leader}} at level 1, if your team already has Chun and Janice with proper skills in calm situation, it is not very important. But if any of them is idle or dead or if you are afraid of mush assasinion, you can take it over Pilot to provide some backup.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Confident}} at level 4, as Andie has a lot of important skills on lower levels only gold Andie with level 4 will probably take it. &lt;br /&gt;
&lt;br /&gt;
{{Item|Banana}} - The ship starts with 2 mature plants of these and 2 {{Item|Banana}}'s which give a +1 {{Morale}} boost, often used in the very early days so that {{Character|Ian}} can plant them. Alien Fruit found on expeditions can also have some {{Morale}} Morale benefits but they can often come with drawbacks like psychological illnesses and diseases, so it is always advised that a botanist checks their effects before eating them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mush Hunting===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Mush icon.png|class=icon-margin|Icon]] General criterias [[Image:Mush icon.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Difficult&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Tracker}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Observant}} {{Skill|Shooter}} {{Skill|Solid}} {{Skill|Sprinter}} {{Skill|Wrestler}}&lt;br /&gt;
&lt;br /&gt;
Mushes are the main threat on board of Daedalus and as they are real players, they can act any way they want. There are lots of good mush tactics - they can try to fix PILGRED reactor themselves to return to Sol, they can stay hidden and make humans repair the reactor for them. They can try to assassinate critical crew members or try to infect a lot of humans. They can sabotage items like O2 tanks, making humans die from lack of oxygen or just lie about planets they find in astroterminal, so humans will not be able to restore their resources. And these were just few examples, there are much more ways to destroy or manipulate ship and crew.&lt;br /&gt;
Good mush hunter should know all those tactics, he should know how to discover those mush activities and should be ready for everything. &lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - High'''&lt;br /&gt;
&lt;br /&gt;
Mush hunter should understand when the crew is most vulnerable to prevent sertain mush actions. He should know most of game mechanics, understand why people can be wounded or dirty, why they do certain actions and passing certain rooms. He should know all mush skills and how they work. Also it's important to know every job on the ship, to understand if anyone is not working as expected. &lt;br /&gt;
&lt;br /&gt;
'''Required Communication - High'''&lt;br /&gt;
&lt;br /&gt;
While you can catch and eliminate mush yourself sometimes, most of investigations need cooperation of several people. Tell others about strange actions and movements, keep an eye on important items, discuss who are your suspects and what actions you should take. Note, that communication is also the strong weapon in the hands of mushes - then accuse humans for being mushes, if they do mistakes. They can lie about what actually happened to cover their actions. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level- High''' &lt;br /&gt;
&lt;br /&gt;
Mush can strike any time. Sometimes their plans are very patient and long, other ruin the ship in one cycle. If you are active - you have better chances to discover mush activity just after it was done and you have better chance to eliminate mush before he can act. It's important to pay more attention while expeditions are in progress and the day change. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Expected Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - has {{Skill|Tracker}} at level 1. This allows Eleesha to see the direction that people entered and left a room in. For example it would say &amp;quot;Gioele entered the room from the Rear Corridor&amp;quot;. This skill is required for printing the list which is a list which contains 1 confirmed Alpha Mush (Starting mush) and {{Skill|Tracker}} cannot be learned from a [[Mage Book]]. Eleesha also gets {{Skill|Observant}}, which has a 25% chance of revealing {{Privacy|Covert}} actions in the room she's in, as if she was a camera and allows her to search rooms for no {{AP}} AP cost.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - Chun does not have skills that provide a bonus to the hunt, but her Immune trait means she is the only person on the ship everyone can trust to not be a Mush. Eleesha may do the bulk of collecting the evidence, but it is usually Chun who leads the hunt. Her {{Skill|Premonition}} can be used if somebody is caught in a suspicious place, but it is usually not recommended as it only reveals one action at the cost of a precious morale point.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] - Most of Chao's skills are tailored to combat, essential for eliminating the Mush once they are found. Additionally, his level 4 skill {{Skill|Torturer}} reveals the last actions of a crew member according to how much health they have missing. Even if they don't reveal anything incriminating, it can be useful for telling the difference between random injuries and damage from taking a shower.&lt;br /&gt;
&lt;br /&gt;
'''Additional Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - While still useful, {{Character|Derek}}'s skill set is better for killing the Mush once they are found and taking care of general needs around the ship. {{Skill|Wrestler}} is particularly useful as it increases your hand-to-hand attacks damage by +2 {{HP}} damage, meaning a minimum of 3 {{HP}} of damage per successful hit so it is useful when taking down a confirmed Mush.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - The Pacifist trait can be used to make important characters harder to assassinate. Ian also learns {{Skill|Mycologist}} at level 3, which allows him to use the {{Item|Medikit}} to heal crew members while also removing 1 Mush Spore. Helps in combined use with the Mycoscanner to see whether a crew member has been infected or not.&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - Her {{Skill|Shrink}} allows psychological conditions to be cured with a public log. Since Mush can not develop disorders or diseases, it allows her to confirm that somebody is human - or at least was when they caught it!&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - While {{Character|Andie}} is usually engaged in either Piloting or Researching, the level 4 skill {{Skill|Confident}} can reveal suspicious actions. It allows the crew to &amp;quot;Confide&amp;quot; with him/her and they gain +2 {{Morale}} morale while revealing a number of actions depending on {{Character|Andie}}'s morale hms/herself. {{Skill|Devoted}} and {{Skill|Expert}} can also be put to good use when it's time for the kill.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any characters who have or gain {{Skill|Sprinter}} can help with the investigation by following movements in room logs with less wasted AP. Those with {{Skill|Shooter}} or {{Skill|Wrestler}} will be needed when it's time to finish the Mush.&lt;br /&gt;
&lt;br /&gt;
{{note|But don't forget - to make ship safe from mushes, everyone should stay vigilant. Don't only relay on specialists like Eleesha and Chao, and don't blindly trust everything they say - they can also be mushes. Report about suspecious activity, discuss actions you saw, make privite chat with Chun and maybe other trusted humans if needed.}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[NERON Projects]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Neron.png|class=icon-margin|Icon]] General criterias [[Image:Neron.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low or Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Work on NERON core gets benefits from different skills. Some skills allow you to work longer, some skills give bonuses in efficiency. But every skill give you bonus in efficiency only to several projects, not all of them. For example, while you need Technician to finish Plasma shield, he is useless in making Blaster Gun.&lt;br /&gt;
&lt;br /&gt;
'''Skills that give free actions''' - {{Skill|Designer}} {{Skill|IT Expert}}&lt;br /&gt;
&lt;br /&gt;
'''Main skill that give bonus efficiency''' - {{Skill|Technician}} {{Skill|Physicist}} {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
{{note|There are a lot of other skills - each of them give bonuses to few NERON projects, you can check main article for details}}&lt;br /&gt;
&lt;br /&gt;
Finishing projects in nexus give different benefits for whole ship, but effects are different for every project. You should always discuss what projects your team wants most of all, as you cannot take everything - you need to take one project from three, and the other two will be lost.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy or Medium'''&lt;br /&gt;
&lt;br /&gt;
The work on projects itself is easy. You should come to nexus, access NERON core and participate in selected project. Most of ships discuss the project selection together and to take part in this discussion you need to know benefits of every project yourself to select the best one. &lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Medium'''&lt;br /&gt;
&lt;br /&gt;
As it was said before, you need to discuss what project to work on (or at least read what the others have selected). Working alone on projects is very inefficient (even if you have proper skills); you will need at least one person to work with you. See [[Relaying]] for more details.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Project Workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Designer on level 1, Technician on level 3 and Astrophysicist on level 4&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, Technician on level 3, Designer on level 5&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has Robotics Expert on level 1, Technician on level 2, Pilot of level 3&lt;br /&gt;
&lt;br /&gt;
Actually it is difficult to separate &amp;quot;main&amp;quot; and &amp;quot;secondary&amp;quot; workers in nexus, it can be very situational, depending on the ship.&lt;br /&gt;
&lt;br /&gt;
'''Additional Project Workers'''&lt;br /&gt;
&lt;br /&gt;
Quite everyone on the ship can help in nexus. Pilots can help with projects, where Pilot skill gives benefits, same for Botanists or Firefighters. Actually, it is good place to help your team, when you don't know what else to do for any character.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[PILGRED]] reactor repairs===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pa pilgred.png|class=icon-margin|Icon]] General criterias [[Image:Pa pilgred.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill| Physicist}} {{Skill|Technician}} &lt;br /&gt;
&lt;br /&gt;
Main drive of your ship is damaged at the beginning of the game. Humans need to repair PILGRED to get any victory outcome - either to return to Sol, or go to New Eden. Also finishing PILGRED powers up coffee machine, giving you 8 cups of coffee every day instead of just 1. But mush agents can use working PILGRED for their victory as well - it's very dangerous to repair it before all mushes are killed. &lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
All you need to do to repair PILGRED - go to engine room and press &amp;quot;Participate&amp;quot;. If you have Physicist or/and Technician skills, you have much more efficiency. Don't forget about [[Relaying]]&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
While you need at least one human to help with [[Relaying]], mush less communication then in Research or Projects is requested. Just tell others you need a reset and you can rest for quite a whole day, waiting for it.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
If you work only on PILGRED, you need to come just few times a day to spend action points. But humans with Physicist or/and Technician skills are often expected to help with NERON projects as well - check that section as well if you take one of characters, listed below.&lt;br /&gt;
&lt;br /&gt;
'''Expected PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, has Technician on lvl 3, if she can take both skills - she get double bonus.  &lt;br /&gt;
&lt;br /&gt;
'''Additional PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - any person who has unlocked Technician skill can do this work. Terrence is just one example, as he gets Technician skill easier - on just level 2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Piloting]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pilot small.png|class=icon-margin|Icon]] General criterias [[Image:Pilot small.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skill''' - {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Shooter}} {{Skill|Devotion}} {{Skill|Creative}} {{Skill|Expert}}&lt;br /&gt;
&lt;br /&gt;
Pilots have three duties on the ship - they use patrol ships to kill enemy hunters, they use the Pasiphae to collect loot from defeated ships and join the exploration team with the Icarus. Characters without the Pilot skill have major penalties while piloting (default BIOS settings forbid them from even taking off), and turrets are not efficient in defeating enemies. That's why pilots are essential for Daedalus safety. Piloting can be done while dirty, so eating for AP is less of a hassle.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
There are only a few things you need to know to do this job. Reading the main article will be enough.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
In most situations, you should kill hunters when you see them. Collect loot if all hunters are killed and you have action points. If you are launching the Icarus for an expedition, make sure everyone is ready first; otherwise you could leave critical people or equipment behind. If BIOS Pilot Lock is off, you don't even have to launch it yourself; just being present is enough to ensure a safe landing.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
New Hunters can come at every cycle change, and in some cases it is critical to take them out before they start shooting. At the same time, Piloting is a very demanding job in terms of AP, and once you have spent yours, you can be offline for several cycles while you regain energy. Taking off with less than 8 AP is considered wasteful, as it only allows you a few shots.&lt;br /&gt;
&lt;br /&gt;
'''Expected Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Pilot}} at level 1. Her other skills, namely {{Skill|Botanist}} and {{Skill|Survivalist}}, make her an ideal choice for an expedition team's pilot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Roland_icon.png|class=icon-margin|Icon]] [[#Roland Zuccali|Roland Zuccali]] - has {{Skill|Pilot}} skill at level 2. The addition of the {{Skill|Shooter}} skill at level 3 gives him more shots per day, allowing him to clear the hunters by himself at need.&lt;br /&gt;
&lt;br /&gt;
'''Additional Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Pilot}} skill at level 2, but his role as Commander often requires him to save action points for moving the ship and giving missions. The {{Skill|Leader}} skill is also important for keeping morale up, especially if Janice is dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has {{Skill|Pilot}} skill at level 3, but his level 2 {{Skill|Technician}} skill is often critical. He often has to use action points or {{AP|Repair}} Technician points on emergency repairs, and if nobody else is on moving around the ship can be very AP expensive.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Pilot}} at level 1, but the level 3 {{skill|Polyvalent}} is preferred. Andie replaces Finola, the head researcher, and the job requires almost all of his/her AP.&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Pilot}} skill at level 2, but her job as a {{Skill|Astrophysicist}} demands all the action points she can save. On most ships, it is not recommended that she take on Piloting duties, but she can serve as a backup pilot in case of emergency.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Pilot skill books should be guarded carefully because they open up new opportunities for Mush and griefers. Giving this to somebody with the {{Skill|Shooter}} skill is worthwhile.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Research]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Microsc.png|class=icon-margin|Icon]] General criterias [[Image:Microsc.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low or Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Biologist}} {{Skill|Medic}} {{Skill|Polyvalent}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} {{Skill|Devotion}}&lt;br /&gt;
&lt;br /&gt;
Research is carried out at the console in the laboratory. Each project has different requirements to be available for research, and each offers benefits to the ship - many aid your crew in resisting and finding the Mush, but not all of them. Anyone who is clean can work in the lab, but the listed skills boost your efficiency. Most ships have one or two crew members specializing in research and depend on the rest of the crew for relays - see the Generalist section on research.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Knowing what to research, when, can be critical to the success of your ship. All anti-Mush research is useful and desirable to humans, but your unique situation may make certain projects more or less important. It's better to focus on one or two projects and see them to completion than to work on many projects that will take longer to complete when your AP is so spread out.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
Working alone on research is very inefficient; you will need at least one person to work with you. See [[Relaying]] for more details. You also need to be aware of the Mush situation so you can be working on the most useful projects.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level- Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Polyvalent}} skill at level 3. Researcher Andie is highly preferred to Pilot Andie, as he/she &amp;quot;replaces&amp;quot; Finola, the dedicated researcher. Additionally, the {{Skill|Biologist}}, {{Skill|Botanist}}, and {{Skill|Diplomat}} skills are either only available to a few characters or require high experience levels to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Finola_icon.png|class=icon-margin|Icon]] [[#Finola Keegan|Finola Keegan]] - has Biologist skill at level 1 and Medic skill at level 2. Taking both skills will give her a double bonus to efficiency, and her Germaphobe trait makes her less than ideal for other tasks around the ship. If you are bronze and can only take one, Medic will also allow you to deal with injuries and to perform surgeries on characters that can't move.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - While she does not have any skills to boost her efficiency, most of the anti-Mush research requires her to be present. She is also the only one who can sleep safely in an unsecured Medlab, so she is expected to provide most of the relays for those with the proper skills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Biologist skill at level 2. While Botanist usually takes priority for bronze players, he can and should still relay research when he has AP to spare - especially at the beginning of a ship when most of the plants are young and important anti-Mush research is being pushed.&lt;br /&gt;
&lt;br /&gt;
'''Additional Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - While not a primary researcher, her flexible IT points are well spent helping out with early research projects and the later, difficult ones. Use of her points doesn't cut into her low action point budget and she occasionally needs to visit the lab for morale-giving bananas anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - Most of her duties involve keeping track of suspicious activity, but her travel around the ship gets her near the lab often. Higher level Eleesha players can have {{Skill|IT Expert}}, and her flexible IT points can easily be spent in the lab while she passes through.&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - Raluca usually stays at the back of the ship and most of her tasks can get her dirty. But {{Skill|Genius}}, her level 4 skill, allows her to instantly finish the next project, research, or repair she tries after activating it. It is not uncommon for this skill to be spent to instantly complete the Retro-Fungal Serum to cure an exposed Mush.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - A Medic or Biologist skill book gives you that efficiency boost to research. Usually it should go to Chun or Ian, since they're always in the Lab anyway, but a Generalist could pick this up if important crew members are inactive or dead.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
Holding a title gives you responsibilities above and beyond any skills you have, Titles give you exclusive access to certain consoles and actions aboard the ship. See [[Titles]] if you want a more in-depth description and for the order in which crew members are chosen for particular titles.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Commander===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Title_01.png|class=icon-margin|Icon]] General criterias [[Image:Microsc.png|class=icon-margin|Icon]][[Image:Title_01.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Commander of the ship is the one responsible for moving the Daedalus. You also can spend one action point to give one of your crew a mission. Both can be done while dirty, at need.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
The job itself isn't terribly difficult, but you should know what you're getting into. Incompetent Commanders are often killed to let the title pass on to somebody more experienced or active - it's for the good of the ship. Knowing where you need to be and how many action points are required are crucial to doing well.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
Your major role is to move the ship. Be active in chat so you know if the Pilots are able to take care of the Hunters or if you should move to escape them, and be aware of the progress of planet scans. You can't send the ship anywhere if fuel isn't loaded, so you'll need to make sure that it is and how much is needed. You'll also need to know what is going on so you can give the day's mission to whoever needs it most. Lastly, you'll need to know if anybody is out in a patrol ship - leaving somebody behind kills them, and if that character has important enough skills, it could doom your ship.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - High''' &lt;br /&gt;
&lt;br /&gt;
You might be required at any time to move the ship, so check in as often as possible. You will also be required to go on expeditions for the same reason the Hacker Kit is secured: so you can't leave the explorers behind to die. Be sure to warn trusted crewmates when you won't be on for a while, so they can attempt to hack the command terminal if needed; this is not recommended, as it can be very expensive in terms of action points, but it's better than dying.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] is the ship commander from the beginning, if you take him - you should be ready for all responsibility&lt;br /&gt;
&lt;br /&gt;
Keep also in mind, that if you take character, who follows Jin Su in the chain of command - [[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] , [[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] you can expect to do this duty, if anything happends to Jin Su. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Communications Officer [[Image:Title_03.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
The Communications Officer is responsible for all actions that happen from the Comms Terminal on the Bridge. This includes decoding Rebel Base signals, decoding Xyloph, updating Neron, and making trades with Merchant ships. Everything but trading requires that you be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Reading the detailed page is usually enough to understand HOW to do your job. The difficulty is knowing what part of Comms you should be working on and when. Know what cycle the Rebel Base message comes in and save AP for those; know which Bases are the most important to decode and which can be skipped for more important things. You are also the only one who can work on these, so you have to know how to budget your action points.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low to Medium'''&lt;br /&gt;
&lt;br /&gt;
Much of your work is solo work on the Bridge. Being so isolated can leave you vulnerable, so be watching for unusual people entering the Bridge. Don't be afraid to ask the crew for help if the connection to Sol breaks; having them work on it can save you some AP and prevent the signal from being down for days.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
Much like Astrophysics, you can sign in a few times a day to spend your saved AP on Comms work. However, you must know when Rebel Base transmissions come so you have the time to decode them. You also will want to spend time working on updates and Xyloph, and being available to issue general messages can be useful.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===NERON Admin [[Image:Title_02.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
You have access to NERON's systems, allowing you to adjust his settings for the ship. You can do this while dirty, at need. The BIOS terminal is in the Nexus.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Low'''&lt;br /&gt;
&lt;br /&gt;
The BIOS interface is very simple to understand. The [[BIOS Terminal]] page explains what each setting does.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
The crew will have requests for specific settings, so you need to be aware of them. You don't need to comply, but you should be telling them why you are not enabling that setting. You should also be aware of imminent expeditions, project completions, and situations that could require you to change settings.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
The settings usually don't need to be changed, but being active regularly allows you to adjust them as needed. Common examples are turning off pilot lock so the expedition can be launched when the pilot doesn't have enough action points, and turning on the Plasma Shields as soon as they are finished.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Generalist Duties==&lt;br /&gt;
&lt;br /&gt;
Characters who don't fit into one of the roles listed above are called Generalists. They are responsible for the non-specialized tasks that keep the ship running. &lt;br /&gt;
&lt;br /&gt;
While these skills don't provide you are constant job, they can give you benefits in general tasks.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Firefighter}} - helps you to stop fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Sprinter}} - helps you to move more across the ship, moving items or searching for broken equipment or fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Nurse}} - allows you to heal few times a day for free points&lt;br /&gt;
&lt;br /&gt;
This is the list of the most common generalists duties. &lt;br /&gt;
&lt;br /&gt;
- [[Relaying]] is very important for your specialists to have maximum efficincy in Research, NERON Projects and PILGRED repairs. &lt;br /&gt;
&lt;br /&gt;
- Moving items. Different items should be in different rooms. Just few examples - items for expeditions should be moved to Icarus Bay, hydropots should be delivered to your gardener, apron and mush sample - to lab, extinguishers, wrench and medkit to rooms, where they can be accessed easily. &lt;br /&gt;
&lt;br /&gt;
- Repairing ship hull&lt;br /&gt;
&lt;br /&gt;
- Building new items with blueprints&lt;br /&gt;
&lt;br /&gt;
- Stopping fires&lt;br /&gt;
&lt;br /&gt;
- Healing ( even if your ship has a person with {{Skill|Medic}} skill, he will probably need more help )&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Each of generalist tasks is not difficult, but to learn everything generalist can do and to understand what is more important right now can take some time. Still generalist can be good choice for a new player. If somebody is the only specialist who does his job poorly, because he is inexperienced, crew can have a lot of problems, while any generalist can be replaced by anyone.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium or High'''&lt;br /&gt;
&lt;br /&gt;
If you focus on Relaying you need same communication and activity level as specialist with same duty. But main purpose of generalist is to help with things, team needs most of all on this very moment. Watch closely what your comrades asked for or ask yourself where your help is needed.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
There are two important things about generalists - first - being active to react on any problem when it appears will be very good. Second - there are so many generalist duties, that you will not be able to do everything yourself. That's why there are always multiple generalists, if you were not active while some emergency happen, another one will act. So actually activity level is situational - from low to high, it depends on your crew and ship state.&lt;br /&gt;
&lt;br /&gt;
'''Expected generalists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - does not have skills for any specialist duties&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - before reaching level 4 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Stephen_icon.png|class=icon-margin|Icon]] [[#Stephen Seagull|Stephen Seagull]] - before reaching level 5 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - before reaching level 3 he will be generalist. His first skill - Desinger just give him 2 free points for resets in nexus, while all his ap can be used in every task&lt;br /&gt;
&lt;br /&gt;
'''Mush hunters doing generalist work''' &lt;br /&gt;
&lt;br /&gt;
These people are expected to lead the mush hunt. But if mush hunt is over or if they have actions points left, they often work as generalists.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]]&lt;br /&gt;
&lt;br /&gt;
A generalist may be asked to read a [[Mage Book]] to fill in for an inactive or dead specialist.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>Kyubey</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Job_overview</id>
		<title>Job overview</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Job_overview"/>
				<updated>2014-07-04T13:56:03Z</updated>
		
		<summary type="html">&lt;p&gt;Kyubey: /* Morale */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{warning| This page is in progress. The goal is to give a simple overview of every type of job on the ship. This page is designed to answer questions such as &amp;quot;What I should do?&amp;quot;, &amp;quot;What skills do my team expect me to take?&amp;quot;, &amp;quot;How difficult is to learn my job properly?&amp;quot;, and &amp;quot;How much time and communication does it take?&amp;quot;. The rating in each category is completely subjective, so feel free to discuss in the talk page or at http://twd.io/e/fH1u0w . Edit as needed. )}}&lt;br /&gt;
&lt;br /&gt;
This page contains short overviews of most duties on the ship. You can see what characters are expected to do different roles, what skills they need for those duties, so you can choose a role for yourself. Pay attention to job difficulty, how much communication with team it requires and how active you should be to be the most effective. &lt;br /&gt;
&lt;br /&gt;
{{note|The priorities given on this page assume everything is running fine on your ship. Emergencies and requests for assistance can drastically alter the time, skill, and communication requirements.}}&lt;br /&gt;
&lt;br /&gt;
==Specialist duties==&lt;br /&gt;
These roles require a specific skill or title to be the most effective (or in some cases, to even have access!). If you take a character with the skill for one of these jobs, you will be expected to focus on it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Astrophysics]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Planet.png|class=icon-margin|Icon]] General criterias [[Image:Planet.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Astrophysicist}} &lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} &lt;br /&gt;
&lt;br /&gt;
Your job is to find planets to explore. There are two steps - first you must locate a planet to scan, then you must analyze it. Report on what you've found and decide if it is worth the fuel it costs and the risks it may pose. If your team likes the look of it, you must wait for them to get organized, travel to the planet, explore it, and move away again before you can look for the next; any scanned planet will be lost after the ship moves, no matter which direction or how far you go. If a planet is undesirable, whether because it is too risky or doesn't have enough of the right resources, delete it and start on another. Visiting planets will provide many resources for your crew - oxygen, fuel, food, and alien artifacts - and is important to the survival of a long-lasting ship. Planet scanning is done on the bridge, and requires you to be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Know your zones - what resources can you get from each? Which ones are dangerous enough to immediately scrap the planet? How much risk will an exploration team face, and what items should they bring along to help? You also have to keep an eye on ship resources; know how much longer the oxygen will last before people start dying and when it's time to make a food or fuel run, so you can be looking for the resources your crew needs. Remember that once you are in orbit, people can view the zones for themselves - if you made poor judgements, you might face the consequences.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
You'll be expected to report your progress frequently, and to deliver a full analysis of a planet on demand - how much fuel it takes to get there and what direction to go, what to expect and what you'll get out of it.&lt;br /&gt;
&lt;br /&gt;
{{note|If multiple people are scanning planets, a much greater level of communication is required. You cannot see or scan the planets your teammates are working on, so it's important to tell each other what you are finding. Don't waste a bunch of AP when somebody else has found a good planet, because it will be lost when you move.}}&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
Fully scanning a planet takes a lot of AP, especially if it has a lot of zones. If the ship has to move for any reason, all planets are lost, as is the progress put into them. The best way to avoid wasted AP is to wait until your bar is full, then spend it all at once to scan a planet or two as completely as possible. You can log in once or twice a day to do this.&lt;br /&gt;
&lt;br /&gt;
'''Expected Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has Astrophysicist skill at level 1 and is often the only Astrophysicist on board. Her {{Skill|IT Expert}} skill, unlocked at level 4, can boost her efficiency by saving her some AP.&lt;br /&gt;
&lt;br /&gt;
'''Additional Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Astrophysicist skill at level 3. His main focus is Neron Projects and Technician work, but if the need is great, those can wait.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - has Astrophysicist skill at level 4. This matches well with the {{Skill|Caffeine Junkie}} skill - pull the coffee from the machine for a few cycles and drink it all at once. Remember to use the apron!&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any Generalist can scan for planets, but having the Astrophysicist skill lets you analyze more zones at once and saves you action points. If you were chosen to read this book, you probably should dedicate yourself to this task.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Gardening]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pa garden.png|class=icon-margin|Icon]] General criterias [[Image:Pa garden.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Zero&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Botanist}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Green Thumb}}&lt;br /&gt;
&lt;br /&gt;
Job of a gardener is to keep plants on the ship fine and healthy. Every day he waters, cures his trees, plant new fruits if needed. Also Botanist are welcome to join expedition team to get more alien fruits from planets. In this job generarists do not have any penalties, a person with Botanist skill just have 2-4 free points per day. If your ship does not have Botanist you can just select any crew member to do it.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
Reading few tips from the main article is enough.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Zero'''&lt;br /&gt;
&lt;br /&gt;
You really don't need any help from your team, you can easily do the work alone.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
You will need to check plants once a day. If you can - do it on C8. If you cannot - do it earlier but ask somebody to check on C8 as well. On first days try also be active on C1 to plant new fruits as soon as possiable.&lt;br /&gt;
&lt;br /&gt;
'''Expected gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Botanist skill on level 1 and is often expected to do most of the work himself, on level 4 Ian can add Green Thumb skill to have more plants and make them mature faster.&lt;br /&gt;
&lt;br /&gt;
'''Additional gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has Botanist skill on level 2. Hua is expected to be pilot, so if you are bronze - leave the work for Ian. If you can take both Pilot and Botanist you are still expected to focus on piloting, but you can help with your free points&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Morale===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Morale}} General criterias {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Zero to Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Zero to Medium &lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Zero to Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Mankind's only hope}} {{Skill|Shrink}} {{Skill|Confident}} {{Skill|Leader}}&lt;br /&gt;
&lt;br /&gt;
Keeping everyone's morale high is important for every ship. If morale reaches 0, the character does a suicide on next cycle change! As mushes have multiple ways to lower your morale instantly, high morale will make crew member less vulnerable to possiable attacks. Having low morale also has few more disadvantages. Every skill listed here slows the morale lose or give different ways to restore it. There are other ways to restore morale, but they need more ap to be used, or require limited resourses, or require a lot of communication, or put crew member on additional risk to become mushes - having at least some active players with these skills make life on the ship much easier.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Zero to Easy'''&lt;br /&gt;
&lt;br /&gt;
Skills are different. You should check the description of each skill to see how it works, but using all of them is easy.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Zero to Medium'''&lt;br /&gt;
&lt;br /&gt;
You don't need any communication with Mankind's only hope or Confident. Shrink needs to comfort people, who asked for that. The most difficult is to use Leader - you will need to make speeches in rooms with lots of people or better - tell others when and where you are going to do speeches, so everyone can come. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Zero to Medium''' &lt;br /&gt;
&lt;br /&gt;
If you have &amp;quot;passive&amp;quot; skills - Mankind's only hope or Confident it will be ok even if you become idle. Shrink and Leader should check the game at least few times a day to provide their help in emergencies.&lt;br /&gt;
&lt;br /&gt;
'''Expected Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - has Shrink on level 1, the best skill to keep morale high, any Janice player should take it&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - has Mankind's only hope on level 1, withour this skill morale will drop very fast, every Chun is expected to take it&lt;br /&gt;
&lt;br /&gt;
'''Additional Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has Leader on level 1, if your team already has Chun and Janice with proper skills in calm situation, it is not very important. But if any of them is idle or dead or if you are afraid of mush assasinion, you can take it over Pilot to provide some backup&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has Confident on level 4, as Andie has a lot of important skills on lower levels only gold Andie with level 4 will probably take it. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mush Hunting===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Mush icon.png|class=icon-margin|Icon]] General criterias [[Image:Mush icon.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Difficult&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Tracker}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Observant}} {{Skill|Shooter}} {{Skill|Solid}} {{Skill|Sprinter}} {{Skill|Wrestler}}&lt;br /&gt;
&lt;br /&gt;
Mushes are the main threat on board of Daedalus and as they are real players, they can act any way they want. There are lots of good mush tactics - they can try to fix PILGRED reactor themselves to return to Sol, they can stay hiden and make humans repair the reactor for them. They can try to assasinate critical crew members or try to infect a lot of humans. They can sabotage items like O2 tanks, making humans die from lack of oxygen or just lie about planets they find in astroterminal, so humans will not be able to restore their resources. And these were just few examples, there are much more ways to destroy or manipulate ship and crew.&lt;br /&gt;
Good mush hunter should know all those tactics, he should know how to discover those mush activities and should be ready for everything. &lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - High'''&lt;br /&gt;
&lt;br /&gt;
Mush hunter should understand when the crew is most vulnerable to prevent sertain mush actions. He should know most of game mechanics, understand why people can be wounded or dirty, why they do certain actions and passing certain rooms. He should know all mush skills and how they work. Also it's important to know every job on the ship, to understand if anyone is not working as expected. &lt;br /&gt;
&lt;br /&gt;
'''Required Communication - High'''&lt;br /&gt;
&lt;br /&gt;
While you can catch and eliminate mush yourself sometimes, most of investigations need cooperation of several people. Tell others about strange actions and movements, keep an eye on important items, discuss who are your suspects and what actions you should take. Note, that communication is also the strong weapon in the hands of mushes - then accuse humans for being mushes, if they do mistakes. They can lie about what actually happened to cover their actions. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level- High''' &lt;br /&gt;
&lt;br /&gt;
Mush can strike any time. Sometimes their plans are very patient and long, other ruin the ship in one cycle. If you are active - you have better chances to discover mush activity just after it was done and you have better chance to eliminate mush before he can act. It's important to pay more attention while expeditions are in progress and the day change. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Expected Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - has {{Skill|Tracker}} at level 1. This skill is required for printing the list and cannot be learned from a [[Mage Book]]. Eleesha also gets {{Skill|Observant}}, which can catch actions that would normally be hidden.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - Chun does not have skills that provide a bonus to the hunt, but her Immune trait means she is the only person on the ship everyone can trust to not be a Mush. Eleesha may do the bulk of collecting the evidence, but it is usually Chun who leads the hunt. Her {{Skill|Premonition}} can be used if somebody is caught in a suspicious place, but it is usually not recommended as it only reveals one action at the cost of a precious morale point.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] - Most of Chao's skills are tailored to combat, essential for eliminating the Mush once they are found. Additionally, his level 4 skill {{Skill|Torturer}} reveals the last actions of a crew member according to how much health they have missing. Even if they don't reveal anything incriminating, it can be useful for telling the difference between random injuries and damage from taking a shower.&lt;br /&gt;
&lt;br /&gt;
'''Additional Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - While still useful, Derek's skill set is better for killing the Mush once they are found and taking care of general needs around the ship. {{Skill|Wrestler}} is particularly useful, especially if the Mush is trying to escape death by hiding near Ian or in a crowded dorm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - The Pacifist trait can be used to make important characters harder to assassinate. Ian also learns {{Skill|Mycologist}} at level 3, which allows him to remove spores from humans who have been infected but not turned by healing them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - Her {{Skill|Shrink}} allows psychological conditions to be cured with a public log. Since Mush can not develop disorders or diseases, it allows her to confirm that somebody is human - or at least was when they caught it!&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - While Andie is usually engaged in either Piloting or Researching, the level 4 skill {{Confident}} can reveal suspicious actions. {{Skill|Devoted}} and {{Skill|Expert}} can also be put to good use when it's time for the kill.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any characters who have or gain {{Skill|Sprinter}} can help with the investigation by following movements in room logs with less wasted AP. Those with {{Skill|Shooter}} or {{Skill|Wrestler}} will be needed when it's time to finish the Mush.&lt;br /&gt;
&lt;br /&gt;
{{note|But don't forget - to make ship safe from mushes, everyone should stay vigilant. Don't only relay on specialists like Eleesha and Chao, and don't blindly trust everything they say - they can also be mushes. Report about suspecious activity, discuss actions you saw, make privite chat with Chun and maybe other trusted humans if needed.}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[NERON Projects]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Neron.png|class=icon-margin|Icon]] General criterias [[Image:Neron.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low or Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Work on NERON core gets benefits from different skills. Some skills allow you to work longer, some skills give bonuses in efficiency. But every skill give you bonus in efficiency only to several projects, not all of them. For example, while you need Technician to finish Plasma shield, he is useless in making Blaster Gun.&lt;br /&gt;
&lt;br /&gt;
'''Skills that give free actions''' - {{Skill|Designer}} {{Skill|IT Expert}}&lt;br /&gt;
&lt;br /&gt;
'''Main skill that give bonus efficiency''' - {{Skill|Technician}} {{Skill|Physicist}} {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
{{note|There are a lot of other skills - each of them give bonuses to few NERON projects, you can check main article for details}}&lt;br /&gt;
&lt;br /&gt;
Finishing projects in nexus give different benefits for whole ship, but effects are different for every project. You should always discuss what projects your team wants most of all, as you cannot take everything - you need to take one project from three, and the other two will be lost.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy or Medium'''&lt;br /&gt;
&lt;br /&gt;
The work on projects itself is easy. You should come to nexus, access NERON core and participate in selected project. Most of ships discuss the project selection together and to take part in this discussion you need to know benefits of every project yourself to select the best one. &lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Medium'''&lt;br /&gt;
&lt;br /&gt;
As it was said before, you need to discuss what project to work on (or at least read what the others have selected). Working alone on projects is very inefficient (even if you have proper skills); you will need at least one person to work with you. See [[Relaying]] for more details.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Project Workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Designer on level 1, Technician on level 3 and Astrophysicist on level 4&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, Technician on level 3, Designer on level 5&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has Robotics Expert on level 1, Technician on level 2, Pilot of level 3&lt;br /&gt;
&lt;br /&gt;
Actually it is difficult to separate &amp;quot;main&amp;quot; and &amp;quot;secondary&amp;quot; workers in nexus, it can be very situational, depending on the ship.&lt;br /&gt;
&lt;br /&gt;
'''Additional Project Workers'''&lt;br /&gt;
&lt;br /&gt;
Quite everyone on the ship can help in nexus. Pilots can help with projects, where Pilot skill gives benefits, same for Botanists or Firefighters. Actually, it is good place to help your team, when you don't know what else to do for any character.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[PILGRED]] reactor repairs===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pa pilgred.png|class=icon-margin|Icon]] General criterias [[Image:Pa pilgred.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill| Physicist}} {{Skill|Technician}} &lt;br /&gt;
&lt;br /&gt;
Main drive of your ship is damaged at the beginning of the game. Humans need to repair PILGRED to get any victory outcome - either to return to Sol, or go to New Eden. Also finishing PILGRED powers up coffee machine, giving you 8 cups of coffee every day instead of just 1. But mush agents can use working PILGRED for their victory as well - it's very dangerous to repair it before all mushes are killed. &lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
All you need to do to repair PILGRED - go to engine room and press &amp;quot;Participate&amp;quot;. If you have Physicist or/and Technician skills, you have much more efficiency. Don't forget about [[Relaying]]&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
While you need at least one human to help with [[Relaying]], mush less communication then in Research or Projects is requested. Just tell others you need a reset and you can rest for quite a whole day, waiting for it.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
If you work only on PILGRED, you need to come just few times a day to spend action points. But humans with Physicist or/and Technician skills are often expected to help with NERON projects as well - check that section as well if you take one of characters, listed below.&lt;br /&gt;
&lt;br /&gt;
'''Expected PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, has Technician on lvl 3, if she can take both skills - she get double bonus.  &lt;br /&gt;
&lt;br /&gt;
'''Additional PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - any person who has unlocked Technician skill can do this work. Terrence is just one example, as he gets Technician skill easier - on just level 2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Piloting]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pilot small.png|class=icon-margin|Icon]] General criterias [[Image:Pilot small.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skill''' - {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Shooter}} {{Skill|Devotion}} {{Skill|Creative}} {{Skill|Expert}}&lt;br /&gt;
&lt;br /&gt;
Pilots have three duties on the ship - they use patrol ships to kill enemy hunters, they use the Pasiphae to collect loot from defeated ships and join the exploration team with the Icarus. Characters without the Pilot skill have major penalties while piloting (default BIOS settings forbid them from even taking off), and turrets are not efficient in defeating enemies. That's why pilots are essential for Daedalus safety. Piloting can be done while dirty, so eating for AP is less of a hassle.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
There are only a few things you need to know to do this job. Reading the main article will be enough.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
In most situations, you should kill hunters when you see them. Collect loot if all hunters are killed and you have action points. If you are launching the Icarus for an expedition, make sure everyone is ready first; otherwise you could leave critical people or equipment behind. If BIOS Pilot Lock is off, you don't even have to launch it yourself; just being present is enough to ensure a safe landing.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
New Hunters can come at every cycle change, and in some cases it is critical to take them out before they start shooting. At the same time, Piloting is a very demanding job in terms of AP, and once you have spent yours, you can be offline for several cycles while you regain energy. Taking off with less than 8 AP is considered wasteful, as it only allows you a few shots.&lt;br /&gt;
&lt;br /&gt;
'''Expected Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Pilot}} at level 1. Her other skills, namely {{Skill|Botanist}} and {{Skill|Survivalist}}, make her an ideal choice for an expedition team's pilot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Roland_icon.png|class=icon-margin|Icon]] [[#Roland Zuccali|Roland Zuccali]] - has {{Skill|Pilot}} skill at level 2. The addition of the {{Skill|Shooter}} skill at level 3 gives him more shots per day and increases his accuracy, allowing him to clear the hunters by himself at need.&lt;br /&gt;
&lt;br /&gt;
'''Additional Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Pilot}} skill at level 2, but his role as Commander often requires him to save action points for moving the ship and giving missions. The {{Skill|Leader}} skill is also important for keeping morale up, especially if Janice is dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has {{Skill|Pilot}} skill at level 3, but his level 2 {{Skill|Technician}} skill is often critical. He often has to use action points or {{AP|Repair}} Technician points on emergency repairs, and if nobody else is on moving around the ship can be very AP expensive.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Pilot}} at level 1, but the level 3 {{skill|Polyvalent}} is preferred. Andie replaces Finola, the head researcher, and the job requires almost all of his/her AP.&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Pilot}} skill at level 2, but her job as a {{Skill|Astrophysicist}} demands all the action points she can save. On most ships, it is not recommended that she take on Piloting duties, but she can serve as a backup pilot in case of emergency.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Pilot skill books should be guarded carefully because they open up new opportunities for Mush and griefers. Giving this to somebody with the {{Skill|Shooter}} skill is worthwhile.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Research]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Microsc.png|class=icon-margin|Icon]] General criterias [[Image:Microsc.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low or Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Biologist}} {{Skill|Medic}} {{Skill|Polyvalent}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} {{Skill|Devotion}}&lt;br /&gt;
&lt;br /&gt;
Research is carried out at the console in the laboratory. Each project has different requirements to be available for research, and each offers benefits to the ship - many aid your crew in resisting and finding the Mush, but not all of them. Anyone who is clean can work in the lab, but the listed skills boost your efficiency. Most ships have one or two crew members specializing in research and depend on the rest of the crew for relays - see the Generalist section on research.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Knowing what to research, when, can be critical to the success of your ship. All anti-Mush research is useful and desirable to humans, but your unique situation may make certain projects more or less important. It's better to focus on one or two projects and see them to completion than to work on many projects that will take longer to complete when your AP is so spread out.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
Working alone on research is very inefficient; you will need at least one person to work with you. See [[Relaying]] for more details. You also need to be aware of the Mush situation so you can be working on the most useful projects.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level- Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Polyvalent}} skill at level 3. Researcher Andie is highly preferred to Pilot Andie, as he/she &amp;quot;replaces&amp;quot; Finola, the dedicated researcher. Additionally, the {{Skill|Biologist}}, {{Skill|Botanist}}, and {{Skill|Diplomat}} skills are either only available to a few characters or require high experience levels to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Finola_icon.png|class=icon-margin|Icon]] [[#Finola Keegan|Finola Keegan]] - has Biologist skill at level 1 and Medic skill at level 2. Taking both skills will give her a double bonus to efficiency, and her Germaphobe trait makes her less than ideal for other tasks around the ship. If you are bronze and can only take one, Medic will also allow you to deal with injuries and to perform surgeries on characters that can't move.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - While she does not have any skills to boost her efficiency, most of the anti-Mush research requires her to be present. She is also the only one who can sleep safely in an unsecured Medlab, so she is expected to provide most of the relays for those with the proper skills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Biologist skill at level 2. While Botanist usually takes priority for bronze players, he can and should still relay research when he has AP to spare - especially at the beginning of a ship when most of the plants are young and important anti-Mush research is being pushed.&lt;br /&gt;
&lt;br /&gt;
'''Additional Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - While not a primary researcher, her flexible IT points are well spent helping out with early research projects and the later, difficult ones. Use of her points doesn't cut into her low action point budget and she occasionally needs to visit the lab for morale-giving bananas anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - Most of her duties involve keeping track of suspicious activity, but her travel around the ship gets her near the lab often. Higher level Eleesha players can have {{Skill|IT Expert}}, and her flexible IT points can easily be spent in the lab while she passes through.&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - Raluca usually stays at the back of the ship and most of her tasks can get her dirty. But {{Skill|Genius}}, her level 4 skill, allows her to instantly finish the next project, research, or repair she tries after activating it. It is not uncommon for this skill to be spent to instantly complete the Retro-Fungal Serum to cure an exposed Mush.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - A Medic or Biologist skill book gives you that efficiency boost to research. Usually it should go to Chun or Ian, since they're always in the Lab anyway, but a Generalist could pick this up if important crew members are inactive or dead.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
Holding a title gives you responsibilities above and beyond any skills you have, Titles give you exclusive access to certain consoles and actions aboard the ship. See [[Titles]] if you want a more in-depth description and for the order in which crew members are chosen for particular titles.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Commander [[Image:Title_01.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
The Commander of the ship is the one responsible for moving the Daedalus. You also can spend one action point to give one of your crew a mission. Both can be done while dirty, at need.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
The job itself isn't terribly difficult, but you should know what you're getting into. Incompetent Commanders are often killed to let the title pass on to somebody more experienced or active - it's for the good of the ship. Knowing where you need to be and how many action points are required are crucial to doing well.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
Your major role is to move the ship. Be active in chat so you know if the Pilots are able to take care of the Hunters or if you should move to escape them, and be aware of the progress of planet scans. You can't send the ship anywhere if fuel isn't loaded, so you'll need to make sure that it is and how much is needed. You'll also need to know what is going on so you can give the day's mission to whoever needs it most. Lastly, you'll need to know if anybody is out in a patrol ship - leaving somebody behind kills them, and if that character has important enough skills, it could doom your ship.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - High''' &lt;br /&gt;
&lt;br /&gt;
You might be required at any time to move the ship, so check in as often as possible. You will also be required to go on expeditions for the same reason the Hacker Kit is secured: so you can't leave the explorers behind to die. Be sure to warn trusted crewmates when you won't be on for a while, so they can attempt to hack the command terminal if needed; this is not recommended, as it can be very expensive in terms of action points, but it's better than dying.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] is the ship commander from the beginning, if you take him - you should be ready for all responsibility&lt;br /&gt;
&lt;br /&gt;
Keep also in mind, that if you take character, who follows Jin Su in the chain of command - [[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] , [[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] you can expect to do this duty, if anything happends to Jin Su. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Communications Officer [[Image:Title_03.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
The Communications Officer is responsible for all actions that happen from the Comms Terminal on the Bridge. This includes decoding Rebel Base signals, decoding Xyloph, updating Neron, and making trades with Merchant ships. Everything but trading requires that you be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Reading the detailed page is usually enough to understand HOW to do your job. The difficulty is knowing what part of Comms you should be working on and when. Know what cycle the Rebel Base message comes in and save AP for those; know which Bases are the most important to decode and which can be skipped for more important things. You are also the only one who can work on these, so you have to know how to budget your action points.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low to Medium'''&lt;br /&gt;
&lt;br /&gt;
Much of your work is solo work on the Bridge. Being so isolated can leave you vulnerable, so be watching for unusual people entering the Bridge. Don't be afraid to ask the crew for help if the connection to Sol breaks; having them work on it can save you some AP and prevent the signal from being down for days.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
Much like Astrophysics, you can sign in a few times a day to spend your saved AP on Comms work. However, you must know when Rebel Base transmissions come so you have the time to decode them. You also will want to spend time working on updates and Xyloph, and being available to issue general messages can be useful.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===NERON Admin [[Image:Title_02.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
You have access to NERON's systems, allowing you to adjust his settings for the ship. You can do this while dirty, at need. The BIOS terminal is in the Nexus.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Low'''&lt;br /&gt;
&lt;br /&gt;
The BIOS interface is very simple to understand. The [[BIOS Terminal]] page explains what each setting does.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
The crew will have requests for specific settings, so you need to be aware of them. You don't need to comply, but you should be telling them why you are not enabling that setting. You should also be aware of imminent expeditions, project completions, and situations that could require you to change settings.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
The settings usually don't need to be changed, but being active regularly allows you to adjust them as needed. Common examples are turning off pilot lock so the expedition can be launched when the pilot doesn't have enough action points, and turning on the Plasma Shields as soon as they are finished.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Generalist Duties==&lt;br /&gt;
&lt;br /&gt;
Characters who don't fit into one of the roles listed above are called Generalists. They are responsible for the non-specialized tasks that keep the ship running. &lt;br /&gt;
&lt;br /&gt;
While these skills don't provide you are constant job, they can give you benefits in general tasks.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Firefighter}} - helps you to stop fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Sprinter}} - helps you to move more across the ship, moving items or searching for broken equipment or fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Nurse}} - allows you to heal few times a day for free points&lt;br /&gt;
&lt;br /&gt;
This is the list of the most common generalists duties. &lt;br /&gt;
&lt;br /&gt;
- [[Relaying]] is very important for your specialists to have maximum efficincy in Research, NERON Projects and PILGRED repairs. &lt;br /&gt;
&lt;br /&gt;
- Moving items. Different items should be in different rooms. Just few examples - items for expeditions should be moved to Icarus Bay, hydropots should be delivered to your gardener, apron and mush sample - to lab, extinguishers, wrench and medkit to rooms, where they can be accessed easily. &lt;br /&gt;
&lt;br /&gt;
- Repairing ship hull&lt;br /&gt;
&lt;br /&gt;
- Building new items with blueprints&lt;br /&gt;
&lt;br /&gt;
- Stopping fires&lt;br /&gt;
&lt;br /&gt;
- Healing ( even if your ship has a person with {{Skill|Medic}} skill, he will probably need more help )&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Each of generalist tasks is not difficult, but to learn everything generalist can do and to understand what is more important right now can take some time. Still generalist can be good choice for a new player. If somebody is the only specialist who does his job poorly, because he is inexperienced, crew can have a lot of problems, while any generalist can be replaced by anyone.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium or High'''&lt;br /&gt;
&lt;br /&gt;
If you focus on Relaying you need same communication and activity level as specialist with same duty. But main purpose of generalist is to help with things, team needs most of all on this very moment. Watch closely what your comrades asked for or ask yourself where your help is needed.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
There are two important things about generalists - first - being active to react on any problem when it appears will be very good. Second - there are so many generalist duties, that you will not be able to do everything yourself. That's why there are always multiple generalists, if you were not active while some emergency happen, another one will act. So actually activity level is situational - from low to high, it depends on your crew and ship state.&lt;br /&gt;
&lt;br /&gt;
'''Expected generalists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - does not have skills for any specialist duties&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - before reaching level 4 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Stephen_icon.png|class=icon-margin|Icon]] [[#Stephen Seagull|Stephen Seagull]] - before reaching level 5 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - before reaching level 3 he will be generalist. His first skill - Desinger just give him 2 free points for resets in nexus, while all his ap can be used in every task&lt;br /&gt;
&lt;br /&gt;
'''Mush hunters doing generalist work''' &lt;br /&gt;
&lt;br /&gt;
These people are expected to lead the mush hunt. But if mush hunt is over or if they have actions points left, they often work as generalists.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]]&lt;br /&gt;
&lt;br /&gt;
A generalist may be asked to read a [[Mage Book]] to fill in for an inactive or dead specialist.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>Kyubey</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Job_overview</id>
		<title>Job overview</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Job_overview"/>
				<updated>2014-07-04T07:58:56Z</updated>
		
		<summary type="html">&lt;p&gt;Kyubey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{warning| This page is in progress. The goal is to give a simple overview of every type of job on the ship. This page is designed to answer questions such as &amp;quot;What I should do?&amp;quot;, &amp;quot;What skills do my team expect me to take?&amp;quot;, &amp;quot;How difficult is to learn my job properly?&amp;quot;, and &amp;quot;How much time and communication does it take?&amp;quot;. The rating in each category is completely subjective, so feel free to discuss in the talk page or at http://twd.io/e/fH1u0w . Edit as needed. )}}&lt;br /&gt;
&lt;br /&gt;
This page contains short overviews of most duties on the ship. You can see what characters are expected to do different roles, what skills they need for those duties, so you can choose a role for yourself. Pay attention to job difficulty, how much communication with team it requires and how active you should be to be the most effective. &lt;br /&gt;
&lt;br /&gt;
{{note|The priorities given on this page assume everything is running fine on your ship. Emergencies and requests for assistance can drastically alter the time, skill, and communication requirements.}}&lt;br /&gt;
&lt;br /&gt;
==Specialist duties==&lt;br /&gt;
These roles require a specific skill or title to be the most effective (or in some cases, to even have access!). If you take a character with the skill for one of these jobs, you will be expected to focus on it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Astrophysics]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Planet.png|class=icon-margin|Icon]] General criterias [[Image:Planet.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Astrophysicist}} &lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} &lt;br /&gt;
&lt;br /&gt;
Your job is to find planets to explore. There are two steps - first you must locate a planet to scan, then you must analyze it. Report on what you've found and decide if it is worth the fuel it costs and the risks it may pose. If your team likes the look of it, you must wait for them to get organized, travel to the planet, explore it, and move away again before you can look for the next; any scanned planet will be lost after the ship moves, no matter which direction or how far you go. If a planet is undesirable, whether because it is too risky or doesn't have enough of the right resources, delete it and start on another. Visiting planets will provide many resources for your crew - oxygen, fuel, food, and alien artifacts - and is important to the survival of a long-lasting ship. Planet scanning is done on the bridge, and requires you to be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Know your zones - what resources can you get from each? Which ones are dangerous enough to immediately scrap the planet? How much risk will an exploration team face, and what items should they bring along to help? You also have to keep an eye on ship resources; know how much longer the oxygen will last before people start dying and when it's time to make a food or fuel run, so you can be looking for the resources your crew needs. Remember that once you are in orbit, people can view the zones for themselves - if you made poor judgements, you might face the consequences.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
You'll be expected to report your progress frequently, and to deliver a full analysis of a planet on demand - how much fuel it takes to get there and what direction to go, what to expect and what you'll get out of it.&lt;br /&gt;
&lt;br /&gt;
{{note|If multiple people are scanning planets, a much greater level of communication is required. You cannot see or scan the planets your teammates are working on, so it's important to tell each other what you are finding. Don't waste a bunch of AP when somebody else has found a good planet, because it will be lost when you move.}}&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
Fully scanning a planet takes a lot of AP, especially if it has a lot of zones. If the ship has to move for any reason, all planets are lost, as is the progress put into them. The best way to avoid wasted AP is to wait until your bar is full, then spend it all at once to scan a planet or two as completely as possible. You can log in once or twice a day to do this.&lt;br /&gt;
&lt;br /&gt;
'''Expected Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has Astrophysicist skill at level 1 and is often the only Astrophysicist on board. Her {{Skill|IT Expert}} skill, unlocked at level 4, can boost her efficiency by saving her some AP.&lt;br /&gt;
&lt;br /&gt;
'''Additional Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Astrophysicist skill at level 3. His main focus is Neron Projects and Technician work, but if the need is great, those can wait.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - has Astrophysicist skill at level 4. This matches well with the {{Skill|Caffeine Junkie}} skill - pull the coffee from the machine for a few cycles and drink it all at once. Remember to use the apron!&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any Generalist can scan for planets, but having the Astrophysicist skill lets you analyze more zones at once and saves you action points. If you were chosen to read this book, you probably should dedicate yourself to this task.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Gardening]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pa garden.png|class=icon-margin|Icon]] General criterias [[Image:Pa garden.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Zero&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Botanist}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Green Thumb}}&lt;br /&gt;
&lt;br /&gt;
Job of a gardener is to keep plants on the ship fine and healthy. Every day he waters, cures his trees, plant new fruits if needed. Also Botanist are welcome to join expedition team to get more alien fruits from planets. In this job generarists do not have any penalties, a person with Botanist skill just have 2-4 free points per day. If your ship does not have Botanist you can just select any crew member to do it.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
Reading few tips from the main article is enough.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Zero'''&lt;br /&gt;
&lt;br /&gt;
You really don't need any help from your team, you can easily do the work alone.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
You will need to check plants once a day. If you can - do it on C8. If you cannot - do it earlier but ask somebody to check on C8 as well. On first days try also be active on C1 to plant new fruits as soon as possiable.&lt;br /&gt;
&lt;br /&gt;
'''Expected gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Botanist skill on level 1 and is often expected to do most of the work himself, on level 4 Ian can add Green Thumb skill to have more plants and make them mature faster.&lt;br /&gt;
&lt;br /&gt;
'''Additional gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has Botanist skill on level 2. Hua is expected to be pilot, so if you are bronze - leave the work for Ian. If you can take both Pilot and Botanist you are still expected to focus on piloting, but you can help with your free points&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Morale===&lt;br /&gt;
'''Main skill''' - {{Skill|Shrink}} {{Skill|Confident}} {{Skill|Leader}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - none&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Expected Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Additional Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mush Hunting===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Mush icon.png|class=icon-margin|Icon]] General criterias [[Image:Mush icon.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Difficult&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Tracker}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Observant}} {{Skill|Shooter}} {{Skill|Solid}} {{Skill|Sprinter}} {{Skill|Wrestler}}&lt;br /&gt;
&lt;br /&gt;
Mushes are the main threat on board of Daedalus and as they are real players, they can act any way they want. There are lots of good mush tactics - they can try to fix PILGRED reactor themselves to return to Sol, they can stay hiden and make humans repair the reactor for them. They can try to assasinate critical crew members or try to infect a lot of humans. They can sabotage items like O2 tanks, making humans die from lack of oxygen or just lie about planets they find in astroterminal, so humans will not be able to restore their resources. And these were just few examples, there are much more ways to destroy or manipulate ship and crew.&lt;br /&gt;
Good mush hunter should know all those tactics, he should know how to discover those mush activities and should be ready for everything. &lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - High'''&lt;br /&gt;
&lt;br /&gt;
Mush hunter should understand when the crew is most vulnerable to prevent sertain mush actions. He should know most of game mechanics, understand why people can be wounded or dirty, why they do certain actions and passing certain rooms. He should know all mush skills and how they work. Also it's important to know every job on the ship, to understand if anyone is not working as expected. &lt;br /&gt;
&lt;br /&gt;
'''Required Communication - High'''&lt;br /&gt;
&lt;br /&gt;
While you can catch and eliminate mush yourself sometimes, most of investigations need cooperation of several people. Tell others about strange actions and movements, keep an eye on important items, discuss who are your suspects and what actions you should take. Note, that communication is also the strong weapon in the hands of mushes - then accuse humans for being mushes, if they do mistakes. They can lie about what actually happened to cover their actions. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level- High''' &lt;br /&gt;
&lt;br /&gt;
Mush can strike any time. Sometimes their plans are very patient and long, other ruin the ship in one cycle. If you are active - you have better chances to discover mush activity just after it was done and you have better chance to eliminate mush before he can act. It's important to pay more attention while expeditions are in progress and the day change. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Expected Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - has {{Skill|Tracker}} at level 1. This skill is required for printing the list and cannot be learned from a [[Mage Book]]. Eleesha also gets {{Skill|Observant}}, which can catch actions that would normally be hidden.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - Chun does not have skills that provide a bonus to the hunt, but her Immune trait means she is the only person on the ship everyone can trust to not be a Mush. Eleesha may do the bulk of collecting the evidence, but it is usually Chun who leads the hunt. Her {{Skill|Premonition}} can be used if somebody is caught in a suspicious place, but it is usually not recommended as it only reveals one action at the cost of a precious morale point.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] - Most of Chao's skills are tailored to combat, essential for eliminating the Mush once they are found. Additionally, his level 4 skill {{Skill|Torturer}} reveals the last actions of a crew member according to how much health they have missing. Even if they don't reveal anything incriminating, it can be useful for telling the difference between random injuries and damage from taking a shower.&lt;br /&gt;
&lt;br /&gt;
'''Additional Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - While still useful, Derek's skill set is better for killing the Mush once they are found and taking care of general needs around the ship. {{Skill|Wrestler}} is particularly useful, especially if the Mush is trying to escape death by hiding near Ian or in a crowded dorm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - The Pacifist trait can be used to make important characters harder to assassinate. Ian also learns {{Skill|Mycologist}} at level 3, which allows him to remove spores from humans who have been infected but not turned by healing them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - Her {{Skill|Shrink}} allows psychological conditions to be cured with a public log. Since Mush can not develop disorders or diseases, it allows her to confirm that somebody is human - or at least was when they caught it!&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - While Andie is usually engaged in either Piloting or Researching, the level 4 skill {{Confident}} can reveal suspicious actions. {{Skill|Devoted}} and {{Skill|Expert}} can also be put to good use when it's time for the kill.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any characters who have or gain {{Skill|Sprinter}} can help with the investigation by following movements in room logs with less wasted AP. Those with {{Skill|Shooter}} or {{Skill|Wrestler}} will be needed when it's time to finish the Mush.&lt;br /&gt;
&lt;br /&gt;
{{note|But don't forget - to make ship safe from mushes, everyone should stay vigilant. Don't only relay on specialists like Eleesha and Chao, and don't blindly trust everything they say - they can also be mushes. Report about suspecious activity, discuss actions you saw, make privite chat with Chun and maybe other trusted humans if needed.}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[NERON Projects]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Neron.png|class=icon-margin|Icon]] General criterias [[Image:Neron.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low or Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Work on NERON core gets benefits from different skills. Some skills allow you to work longer, some skills give bonuses in efficiency. But every skill give you bonus in efficiency only to several projects, not all of them. For example, while you need Technician to finish Plasma shield, he is useless in making Blaster Gun.&lt;br /&gt;
&lt;br /&gt;
'''Skills that give free actions''' - {{Skill|Designer}} {{Skill|IT Expert}}&lt;br /&gt;
&lt;br /&gt;
'''Main skill that give bonus efficiency''' - {{Skill|Technician}} {{Skill|Physicist}} {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
{{note|There are a lot of other skills - each of them give bonuses to few NERON projects, you can check main article for details}}&lt;br /&gt;
&lt;br /&gt;
Finishing projects in nexus give different benefits for whole ship, but effects are different for every project. You should always discuss what projects your team wants most of all, as you cannot take everything - you need to take one project from three, and the other two will be lost.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy or Medium'''&lt;br /&gt;
&lt;br /&gt;
The work on projects itself is easy. You should come to nexus, access NERON core and participate in selected project. Most of ships discuss the project selection together and to take part in this discussion you need to know benefits of every project yourself to select the best one. &lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Medium'''&lt;br /&gt;
&lt;br /&gt;
As it was said before, you need to discuss what project to work on (or at least read what the others have selected). Working alone on projects is very inefficient (even if you have proper skills); you will need at least one person to work with you. See [[Relaying]] for more details.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Project Workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Designer on level 1, Technician on level 3 and Astrophysicist on level 4&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, Technician on level 3, Designer on level 5&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has Robotics Expert on level 1, Technician on level 2, Pilot of level 3&lt;br /&gt;
&lt;br /&gt;
Actually it is difficult to separate &amp;quot;main&amp;quot; and &amp;quot;secondary&amp;quot; workers in nexus, it can be very situational, depending on the ship.&lt;br /&gt;
&lt;br /&gt;
'''Additional Project Workers'''&lt;br /&gt;
&lt;br /&gt;
Quite everyone on the ship can help in nexus. Pilots can help with projects, where Pilot skill gives benefits, same for Botanists or Firefighters. Actually, it is good place to help your team, when you don't know what else to do for any character.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[PILGRED]] reactor repairs===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pa pilgred.png|class=icon-margin|Icon]] General criterias [[Image:Pa pilgred.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill| Physicist}} {{Skill|Technician}} &lt;br /&gt;
&lt;br /&gt;
Main drive of your ship is damaged at the beginning of the game. Humans need to repair PILGRED to get any victory outcome - either to return to Sol, or go to New Eden. Also finishing PILGRED powers up coffee machine, giving you 8 cups of coffee every day instead of just 1. But mush agents can use working PILGRED for their victory as well - it's very dangerous to repair it before all mushes are killed. &lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
All you need to do to repair PILGRED - go to engine room and press &amp;quot;Participate&amp;quot;. If you have Physicist or/and Technician skills, you have much more efficiency. Don't forget about [[Relaying]]&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
While you need at least one human to help with [[Relaying]], mush less communication then in Research or Projects is requested. Just tell others you need a reset and you can rest for quite a whole day, waiting for it.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
If you work only on PILGRED, you need to come just few times a day to spend action points. But humans with Physicist or/and Technician skills are often expected to help with NERON projects as well - check that section as well if you take one of characters, listed below.&lt;br /&gt;
&lt;br /&gt;
'''Expected PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, has Technician on lvl 3, if she can take both skills - she get double bonus.  &lt;br /&gt;
&lt;br /&gt;
'''Additional PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - any person who has unlocked Technician skill can do this work. Terrence is just one example, as he gets Technician skill easier - on just level 2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Piloting]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pilot small.png|class=icon-margin|Icon]] General criterias [[Image:Pilot small.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skill''' - {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Shooter}} {{Skill|Devotion}} {{Skill|Creative}} {{Skill|Expert}}&lt;br /&gt;
&lt;br /&gt;
Pilots have three duties on the ship - they use patrol ships to kill enemy hunters, they use the Pasiphae to collect loot from defeated ships and join the exploration team with the Icarus. Characters without the Pilot skill have major penalties while piloting (default BIOS settings forbid them from even taking off), and turrets are not efficient in defeating enemies. That's why pilots are essential for Daedalus safety. Piloting can be done while dirty, so eating for AP is less of a hassle.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
There are only a few things you need to know to do this job. Reading the main article will be enough.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
In most situations, you should kill hunters when you see them. Collect loot if all hunters are killed and you have action points. If you are launching the Icarus for an expedition, make sure everyone is ready first; otherwise you could leave critical people or equipment behind. If BIOS Pilot Lock is off, you don't even have to launch it yourself; just being present is enough to ensure a safe landing.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
New Hunters can come at every cycle change, and in some cases it is critical to take them out before they start shooting. At the same time, Piloting is a very demanding job in terms of AP, and once you have spent yours, you can be offline for several cycles while you regain energy. Taking off with less than 8 AP is considered wasteful, as it only allows you a few shots.&lt;br /&gt;
&lt;br /&gt;
'''Expected Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Pilot}} at level 1. Her other skills, namely {{Skill|Botanist}} and {{Skill|Survivalist}}, make her an ideal choice for an expedition team's pilot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Roland_icon.png|class=icon-margin|Icon]] [[#Roland Zuccali|Roland Zuccali]] - has {{Skill|Pilot}} skill at level 2. The addition of the {{Skill|Shooter}} skill at level 3 gives him more shots per day and increases his accuracy, allowing him to clear the hunters by himself at need.&lt;br /&gt;
&lt;br /&gt;
'''Additional Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Pilot}} skill at level 2, but his role as Commander often requires him to save action points for moving the ship and giving missions. The {{Skill|Leader}} skill is also important for keeping morale up, especially if Janice is dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has {{Skill|Pilot}} skill at level 3, but his level 2 {{Skill|Technician}} skill is often critical. He often has to use action points or {{AP|Repair}} Technician points on emergency repairs, and if nobody else is on moving around the ship can be very AP expensive.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Pilot}} at level 1, but the level 3 {{skill|Polyvalent}} is preferred. Andie replaces Finola, the head researcher, and the job requires almost all of his/her AP.&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Pilot}} skill at level 2, but her job as a {{Skill|Astrophysicist}} demands all the action points she can save. On most ships, it is not recommended that she take on Piloting duties, but she can serve as a backup pilot in case of emergency.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Pilot skill books should be guarded carefully because they open up new opportunities for Mush and griefers. Giving this to somebody with the {{Skill|Shooter}} skill is worthwhile.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Research]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Microsc.png|class=icon-margin|Icon]] General criterias [[Image:Microsc.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low or Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Biologist}} {{Skill|Medic}} {{Skill|Polyvalent}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} {{Skill|Devotion}}&lt;br /&gt;
&lt;br /&gt;
Research is carried out at the console in the laboratory. Each project has different requirements to be available for research, and each offers benefits to the ship - many aid your crew in resisting and finding the Mush, but not all of them. Anyone who is clean can work in the lab, but the listed skills boost your efficiency. Most ships have one or two crew members specializing in research and depend on the rest of the crew for relays - see the Generalist section on research.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Knowing what to research, when, can be critical to the success of your ship. All anti-Mush research is useful and desirable to humans, but your unique situation may make certain projects more or less important. It's better to focus on one or two projects and see them to completion than to work on many projects that will take longer to complete when your AP is so spread out.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
Working alone on research is very inefficient; you will need at least one person to work with you. See [[Relaying]] for more details. You also need to be aware of the Mush situation so you can be working on the most useful projects.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level- Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Polyvalent}} skill at level 3. Researcher Andie is highly preferred to Pilot Andie, as he/she &amp;quot;replaces&amp;quot; Finola, the dedicated researcher. Additionally, the {{Skill|Biologist}}, {{Skill|Botanist}}, and {{Skill|Diplomat}} skills are either only available to a few characters or require high experience levels to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Finola_icon.png|class=icon-margin|Icon]] [[#Finola Keegan|Finola Keegan]] - has Biologist skill at level 1 and Medic skill at level 2. Taking both skills will give her a double bonus to efficiency, and her Germaphobe trait makes her less than ideal for other tasks around the ship. If you are bronze and can only take one, Medic will also allow you to deal with injuries and to perform surgeries on characters that can't move.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - While she does not have any skills to boost her efficiency, most of the anti-Mush research requires her to be present. She is also the only one who can sleep safely in an unsecured Medlab, so she is expected to provide most of the relays for those with the proper skills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Biologist skill at level 2. While Botanist usually takes priority for bronze players, he can and should still relay research when he has AP to spare - especially at the beginning of a ship when most of the plants are young and important anti-Mush research is being pushed.&lt;br /&gt;
&lt;br /&gt;
'''Additional Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - While not a primary researcher, her flexible IT points are well spent helping out with early research projects and the later, difficult ones. Use of her points doesn't cut into her low action point budget and she occasionally needs to visit the lab for morale-giving bananas anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - Most of her duties involve keeping track of suspicious activity, but her travel around the ship gets her near the lab often. Higher level Eleesha players can have {{Skill|IT Expert}}, and her flexible IT points can easily be spent in the lab while she passes through.&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - Raluca usually stays at the back of the ship and most of her tasks can get her dirty. But {{Skill|Genius}}, her level 4 skill, allows her to instantly finish the next project, research, or repair she tries after activating it. It is not uncommon for this skill to be spent to instantly complete the Retro-Fungal Serum to cure an exposed Mush.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - A Medic or Biologist skill book gives you that efficiency boost to research. Usually it should go to Chun or Ian, since they're always in the Lab anyway, but a Generalist could pick this up if important crew members are inactive or dead.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
Holding a title gives you responsibilities above and beyond any skills you have, Titles give you exclusive access to certain consoles and actions aboard the ship. See [[Titles]] if you want a more in-depth description and for the order in which crew members are chosen for particular titles.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Commander [[Image:Title_01.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
The Commander of the ship is the one responsible for moving the Daedalus. You also can spend one action point to give one of your crew a mission. Both can be done while dirty, at need.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
The job itself isn't terribly difficult, but you should know what you're getting into. Incompetent Commanders are often killed to let the title pass on to somebody more experienced or active - it's for the good of the ship. Knowing where you need to be and how many action points are required are crucial to doing well.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
Your major role is to move the ship. Be active in chat so you know if the Pilots are able to take care of the Hunters or if you should move to escape them, and be aware of the progress of planet scans. You can't send the ship anywhere if fuel isn't loaded, so you'll need to make sure that it is and how much is needed. You'll also need to know what is going on so you can give the day's mission to whoever needs it most. Lastly, you'll need to know if anybody is out in a patrol ship - leaving somebody behind kills them, and if that character has important enough skills, it could doom your ship.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - High''' &lt;br /&gt;
&lt;br /&gt;
You might be required at any time to move the ship, so check in as often as possible. You will also be required to go on expeditions for the same reason the Hacker Kit is secured: so you can't leave the explorers behind to die. Be sure to warn trusted crewmates when you won't be on for a while, so they can attempt to hack the command terminal if needed; this is not recommended, as it can be very expensive in terms of action points, but it's better than dying.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] is the ship commander from the beginning, if you take him - you should be ready for all responsibility&lt;br /&gt;
&lt;br /&gt;
Keep also in mind, that if you take character, who follows Jin Su in the chain of command - [[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] , [[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] you can expect to do this duty, if anything happends to Jin Su. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Communications Officer [[Image:Title_03.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
The Communications Officer is responsible for all actions that happen from the Comms Terminal on the Bridge. This includes decoding Rebel Base signals, decoding Xyloph, updating Neron, and making trades with Merchant ships. Everything but trading requires that you be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Reading the detailed page is usually enough to understand HOW to do your job. The difficulty is knowing what part of Comms you should be working on and when. Know what cycle the Rebel Base message comes in and save AP for those; know which Bases are the most important to decode and which can be skipped for more important things. You are also the only one who can work on these, so you have to know how to budget your action points.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low to Medium'''&lt;br /&gt;
&lt;br /&gt;
Much of your work is solo work on the Bridge. Being so isolated can leave you vulnerable, so be watching for unusual people entering the Bridge. Don't be afraid to ask the crew for help if the connection to Sol breaks; having them work on it can save you some AP and prevent the signal from being down for days.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
Much like Astrophysics, you can sign in a few times a day to spend your saved AP on Comms work. However, you must know when Rebel Base transmissions come so you have the time to decode them. You also will want to spend time working on updates and Xyloph, and being available to issue general messages can be useful.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===NERON Admin [[Image:Title_02.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
You have access to NERON's systems, allowing you to adjust his settings for the ship. You can do this while dirty, at need. The BIOS terminal is in the Nexus.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Low'''&lt;br /&gt;
&lt;br /&gt;
The BIOS interface is very simple to understand. The [[BIOS Terminal]] page explains what each setting does.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
The crew will have requests for specific settings, so you need to be aware of them. You don't need to comply, but you should be telling them why you are not enabling that setting. You should also be aware of imminent expeditions, project completions, and situations that could require you to change settings.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
The settings usually don't need to be changed, but being active regularly allows you to adjust them as needed. Common examples are turning off pilot lock so the expedition can be launched when the pilot doesn't have enough action points, and turning on the Plasma Shields as soon as they are finished.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Generalist Duties==&lt;br /&gt;
&lt;br /&gt;
Characters who don't fit into one of the roles listed above are called Generalists. They are responsible for the non-specialized tasks that keep the ship running. &lt;br /&gt;
&lt;br /&gt;
While these skills don't provide you are constant job, they can give you benefits in general tasks.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Firefighter}} - helps you to stop fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Sprinter}} - helps you to move more across the ship, moving items or searching for broken equipment or fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Nurse}} - allows you to heal few times a day for free points&lt;br /&gt;
&lt;br /&gt;
This is the list of the most common generalists duties. &lt;br /&gt;
&lt;br /&gt;
- [[Relaying]] is very important for your specialists to have maximum efficincy in Research, NERON Projects and PILGRED repairs. &lt;br /&gt;
&lt;br /&gt;
- Moving items. Different items should be in different rooms. Just few examples - items for expeditions should be moved to Icarus Bay, hydropots should be delivered to your gardener, apron and mush sample - to lab, extinguishers, wrench and medkit to rooms, where they can be accessed easily. &lt;br /&gt;
&lt;br /&gt;
- Repairing ship hull&lt;br /&gt;
&lt;br /&gt;
- Building new items with blueprints&lt;br /&gt;
&lt;br /&gt;
- Stopping fires&lt;br /&gt;
&lt;br /&gt;
- Healing ( even if your ship has a person with {{Skill|Medic}} skill, he will probably need more help )&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Each of generalist tasks is not difficult, but to learn everything generalist can do and to understand what is more important right now can take some time. Still generalist can be good choice for a new player. If somebody is the only specialist who does his job poorly, because he is inexperienced, crew can have a lot of problems, while any generalist can be replaced by anyone.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium or High'''&lt;br /&gt;
&lt;br /&gt;
If you focus on Relaying you need same communication and activity level as specialist with same duty. But main purpose of generalist is to help with things, team needs most of all on this very moment. Watch closely what your comrades asked for or ask yourself where your help is needed.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
There are two important things about generalists - first - being active to react on any problem when it appears will be very good. Second - there are so many generalist duties, that you will not be able to do everything yourself. That's why there are always multiple generalists, if you were not active while some emergency happen, another one will act. So actually activity level is situational - from low to high, it depends on your crew and ship state.&lt;br /&gt;
&lt;br /&gt;
'''Expected generalists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - does not have skills for any specialist duties&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - before reaching level 4 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Stephen_icon.png|class=icon-margin|Icon]] [[#Stephen Seagull|Stephen Seagull]] - before reaching level 5 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - before reaching level 3 he will be generalist. His first skill - Desinger just give him 2 free points for resets in nexus, while all his ap can be used in every task&lt;br /&gt;
&lt;br /&gt;
'''Mush hunters doing generalist work''' &lt;br /&gt;
&lt;br /&gt;
These people are expected to lead the mush hunt. But if mush hunt is over or if they have actions points left, they often work as generalists.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]]&lt;br /&gt;
&lt;br /&gt;
A generalist may be asked to read a [[Mage Book]] to fill in for an inactive or dead specialist.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>Kyubey</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Job_overview</id>
		<title>Job overview</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Job_overview"/>
				<updated>2014-07-04T07:24:40Z</updated>
		
		<summary type="html">&lt;p&gt;Kyubey: /* Mush Hunting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{warning| This page is in progress. The goal is to give a simple overview of every type of job on the ship. This page is designed to answer questions such as &amp;quot;What I should do?&amp;quot;, &amp;quot;What skills do my team expect me to take?&amp;quot;, &amp;quot;How difficult is to learn my job properly?&amp;quot;, and &amp;quot;How much time and communication does it take?&amp;quot;. The rating in each category is completely subjective, so feel free to discuss in the talk page or at http://twd.io/e/fH1u0w . Edit as needed. )}}&lt;br /&gt;
&lt;br /&gt;
This page contains short overviews of most duties on the ship. You can see what characters are expected to do different roles, what skills they need for those duties, so you can choose a role for yourself. Pay attention to job difficulty, how much communication with team it requires and how active you should be to be the most effective. &lt;br /&gt;
&lt;br /&gt;
{{note|The priorities given on this page assume everything is running fine on your ship. Emergencies and requests for assistance can drastically alter the time, skill, and communication requirements.}}&lt;br /&gt;
&lt;br /&gt;
==Specialist duties==&lt;br /&gt;
These roles require a specific skill or title to be the most effective (or in some cases, to even have access!). If you take a character with the skill for one of these jobs, you will be expected to focus on it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Astrophysics]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General criterias&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Astrophysicist}} &lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} &lt;br /&gt;
&lt;br /&gt;
Your job is to find planets to explore. There are two steps - first you must locate a planet to scan, then you must analyze it. Report on what you've found and decide if it is worth the fuel it costs and the risks it may pose. If your team likes the look of it, you must wait for them to get organized, travel to the planet, explore it, and move away again before you can look for the next; any scanned planet will be lost after the ship moves, no matter which direction or how far you go. If a planet is undesirable, whether because it is too risky or doesn't have enough of the right resources, delete it and start on another. Visiting planets will provide many resources for your crew - oxygen, fuel, food, and alien artifacts - and is important to the survival of a long-lasting ship. Planet scanning is done on the bridge, and requires you to be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Know your zones - what resources can you get from each? Which ones are dangerous enough to immediately scrap the planet? How much risk will an exploration team face, and what items should they bring along to help? You also have to keep an eye on ship resources; know how much longer the oxygen will last before people start dying and when it's time to make a food or fuel run, so you can be looking for the resources your crew needs. Remember that once you are in orbit, people can view the zones for themselves - if you made poor judgements, you might face the consequences.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
You'll be expected to report your progress frequently, and to deliver a full analysis of a planet on demand - how much fuel it takes to get there and what direction to go, what to expect and what you'll get out of it.&lt;br /&gt;
&lt;br /&gt;
{{note|If multiple people are scanning planets, a much greater level of communication is required. You cannot see or scan the planets your teammates are working on, so it's important to tell each other what you are finding. Don't waste a bunch of AP when somebody else has found a good planet, because it will be lost when you move.}}&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
Fully scanning a planet takes a lot of AP, especially if it has a lot of zones. If the ship has to move for any reason, all planets are lost, as is the progress put into them. The best way to avoid wasted AP is to wait until your bar is full, then spend it all at once to scan a planet or two as completely as possible. You can log in once or twice a day to do this.&lt;br /&gt;
&lt;br /&gt;
'''Expected Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has Astrophysicist skill at level 1 and is often the only Astrophysicist on board. Her {{Skill|IT Expert}} skill, unlocked at level 4, can boost her efficiency by saving her some AP.&lt;br /&gt;
&lt;br /&gt;
'''Additional Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Astrophysicist skill at level 4. His main focus is Neron Projects and Technician work, but if the need is great, those can wait.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - has Astrophysicist skill at level 4. This matches well with the {{Skill|Caffeine Junkie}} skill - pull the coffee from the machine for a few cycles and drink it all at once. Remember to use the apron!&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any Generalist can scan for planets, but having the Astrophysicist skill lets you analyze more zones at once and saves you action points. If you were chosen to read this book, you probably should dedicate yourself to this task.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Gardening]]===&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Botanist}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Green Thumb}}&lt;br /&gt;
&lt;br /&gt;
Job of a gardener is to keep plants on the ship fine and healthy. Every day he waters, cures his trees, plant new fruits if needed. Also Botanist are welcome to join expedition team to get more alien fruits from planets. In this job generarists do not have any penalties, a person with Botanist skill just have 2-4 free points per day. If your ship does not have Botanist you can just select any crew member to do it.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
Reading few tips from the main article is enough.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Zero'''&lt;br /&gt;
&lt;br /&gt;
You really don't need any help from your team, you can easily do the work alone.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
You will need to check plants once a day. If you can - do it on C8. If you cannot - do it earlier but ask somebody to check on C8 as well. On first days try also be active on C1 to plant new fruits as soon as possiable.&lt;br /&gt;
&lt;br /&gt;
'''Expected gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Botanist skill on level 1 and is often expected to do most of the work himself, on level 4 Ian can add Green Thumb skill to have more plants and make them mature faster.&lt;br /&gt;
&lt;br /&gt;
'''Additional gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has Botanist skill on level 2. Hua is expected to be pilot, so if you are bronze - leave the work for Ian. If you can take both Pilot and Botanist you are still expected to focus on piloting, but you can help with your free points&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Morale===&lt;br /&gt;
'''Main skill''' - {{Skill|Shrink}} {{Skill|Confident}} {{Skill|Leader}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - none&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Expected Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Additional Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mush Hunting===&lt;br /&gt;
'''Main skills''' - {{Skill|Tracker}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Observant}} {{Skill|Shooter}} {{Skill|Solid}} {{Skill|Sprinter}} {{Skill|Wrestler}}&lt;br /&gt;
&lt;br /&gt;
Mushes are the main threat on board of Daedalus and as they are real players, they can act any way they want. There are lots of good mush tactics - they can try to fix PILGRED reactor themselves to return to Sol, they can stay hiden and make humans repair the reactor for them. They can try to assasinate critical crew members or try to infect a lot of humans. They can sabotage items like O2 tanks, making humans die from lack of oxygen or just lie about planets they find in astroterminal, so humans will not be able to restore their resources. And these were just few examples, there are much more ways to destroy or manipulate ship and crew.&lt;br /&gt;
Good mush hunter should know all those tactics, he should know how to discover those mush activities and should be ready for everything. &lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - High'''&lt;br /&gt;
&lt;br /&gt;
Mush hunter should understand when the crew is most vulnerable to prevent sertain mush actions. He should know most of game mechanics, understand why people can be wounded or dirty, why they do certain actions and passing certain rooms. He should know all mush skills and how they work. Also it's important to know every job on the ship, to understand if anyone is not working as expected. &lt;br /&gt;
&lt;br /&gt;
'''Required Communication - High'''&lt;br /&gt;
&lt;br /&gt;
While you can catch and eliminate mush yourself sometimes, most of investigations need cooperation of several people. Tell others about strange actions and movements, keep an eye on important items, discuss who are your suspects and what actions you should take. Note, that communication is also the strong weapon in the hands of mushes - then accuse humans for being mushes, if they do mistakes. They can lie about what actually happened to cover their actions. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level- High''' &lt;br /&gt;
&lt;br /&gt;
Mush can strike any time. Sometimes their plans are very patient and long, other ruin the ship in one cycle. If you are active - you have better chances to discover mush activity just after it was done and you have better chance to eliminate mush before he can act. It's important to pay more attention while expeditions are in progress and the day change. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Expected Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - has {{Skill|Tracker}} at level 1. This skill is required for printing the list and cannot be learned from a [[Mage Book]]. Eleesha also gets {{Skill|Observant}}, which can catch actions that would normally be hidden.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - Chun does not have skills that provide a bonus to the hunt, but her Immune trait means she is the only person on the ship everyone can trust to not be a Mush. Eleesha may do the bulk of collecting the evidence, but it is usually Chun who leads the hunt. Her {{Skill|Premonition}} can be used if somebody is caught in a suspicious place, but it is usually not recommended as it only reveals one action at the cost of a precious morale point.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] - Most of Chao's skills are tailored to combat, essential for eliminating the Mush once they are found. Additionally, his level 4 skill {{Skill|Torturer}} reveals the last actions of a crew member according to how much health they have missing. Even if they don't reveal anything incriminating, it can be useful for telling the difference between random injuries and damage from taking a shower.&lt;br /&gt;
&lt;br /&gt;
'''Additional Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - While still useful, Derek's skill set is better for killing the Mush once they are found and taking care of general needs around the ship. {{Skill|Wrestler}} is particularly useful, especially if the Mush is trying to escape death by hiding near Ian or in a crowded dorm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - The Pacifist trait can be used to make important characters harder to assassinate. Ian also learns {{Skill|Mycologist}} at level 3, which allows him to remove spores from humans who have been infected but not turned by healing them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - Her {{Skill|Shrink}} allows psychological conditions to be cured with a public log. Since Mush can not develop disorders or diseases, it allows her to confirm that somebody is human - or at least was when they caught it!&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - While Andie is usually engaged in either Piloting or Researching, the level 4 skill {{Confident}} can reveal suspicious actions. {{Skill|Devoted}} and {{Skill|Expert}} can also be put to good use when it's time for the kill.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any characters who have or gain {{Skill|Sprinter}} can help with the investigation by following movements in room logs with less wasted AP. Those with {{Skill|Shooter}} or {{Skill|Wrestler}} will be needed when it's time to finish the Mush.&lt;br /&gt;
&lt;br /&gt;
{{note|But don't forget - to make ship safe from mushes, everyone should stay vigilant. Don't only relay on specialists like Eleesha and Chao, and don't blindly trust everything they say - they can also be mushes. Report about suspecious activity, discuss actions you saw, make privite chat with Chun and maybe other trusted humans if needed.}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[NERON Projects]]===&lt;br /&gt;
Work on NERON core gets benefits from different skills. Some skills allow you to work longer, some skills give bonuses in efficiency. But every skill give you bonus in efficiency only to several projects, not all of them. For example, while you need Technician to finish Plasma shield, he is useless in making Blaster Gun.&lt;br /&gt;
&lt;br /&gt;
'''Skills that give free actions''' - {{Skill|Designer}} {{Skill|IT Expert}}&lt;br /&gt;
&lt;br /&gt;
'''Main skill that give bonus efficiency''' - {{Skill|Technician}} {{Skill|Physicist}} {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
{{note|There are a lot of other skills - each of them give bonuses to few NERON projects, you can check main article for details}}&lt;br /&gt;
&lt;br /&gt;
Finishing projects in nexus give different benefits for whole ship, but effects are different for every project. You should always discuss what projects your team wants most of all, as you cannot take everything - you need to take one project from three, and the other two will be lost.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy or Medium'''&lt;br /&gt;
&lt;br /&gt;
The work on projects itself is easy. You should come to nexus, access NERON core and participate in selected project. Most of ships discuss the project selection together and to take part in this discussion you need to know benefits of every project yourself to select the best one. &lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Medium'''&lt;br /&gt;
&lt;br /&gt;
As it was said before, you need to discuss what project to work on (or at least read what the others have selected). Working alone on projects is very inefficient (even if you have proper skills); you will need at least one person to work with you. See [[Relaying]] for more details.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Project Workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Designer on level 1, Technician on level 3 and Astrophysicist on level 4&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, Technician on level 3, Designer on level 5&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has Robotics Expert on level 1, Technician on level 2, Pilot of level 3&lt;br /&gt;
&lt;br /&gt;
Actually it is difficult to separate &amp;quot;main&amp;quot; and &amp;quot;secondary&amp;quot; workers in nexus, it can be very situational, depending on the ship.&lt;br /&gt;
&lt;br /&gt;
'''Additional Project Workers'''&lt;br /&gt;
&lt;br /&gt;
Quite everyone on the ship can help in nexus. Pilots can help with projects, where Pilot skill gives benefits, same for Botanists or Firefighters. Actually, it is good place to help your team, when you don't know what else to do for any character.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[PILGRED]] reactor repairs===&lt;br /&gt;
'''Main skills''' - {{Skill| Physicist}} {{Skill|Technician}} &lt;br /&gt;
&lt;br /&gt;
Main drive of your ship is damaged at the beginning of the game. Humans need to repair PILGRED to get any victory outcome - either to return to Sol, or go to New Eden. Also finishing PILGRED powers up coffee machine, giving you 8 cups of coffee every day instead of just 1. But mush agents can use working PILGRED for their victory as well - it's very dangerous to repair it before all mushes are killed. &lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
All you need to do to repair PILGRED - go to engine room and press &amp;quot;Participate&amp;quot;. If you have Physicist or/and Technician skills, you have much more efficiency. Don't forget about [[Relaying]]&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
While you need at least one human to help with [[Relaying]], mush less communication then in Research or Projects is requested. Just tell others you need a reset and you can rest for quite a whole day, waiting for it.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
If you work only on PILGRED, you need to come just few times a day to spend action points. But humans with Physicist or/and Technician skills are often expected to help with NERON projects as well - check that section as well if you take one of characters, listed below.&lt;br /&gt;
&lt;br /&gt;
'''Expected PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, has Technician on lvl 3, if she can take both skills - she get double bonus.  &lt;br /&gt;
&lt;br /&gt;
'''Additional PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - any person who has unlocked Technician skill can do this work. Terrence is just one example, as he gets Technician skill easier - on just level 2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Piloting]]===&lt;br /&gt;
'''Main skill''' - {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Shooter}} {{Skill|Devotion}} {{Skill|Creative}} {{Skill|Expert}}&lt;br /&gt;
&lt;br /&gt;
Pilots have three duties on the ship - they use patrol ships to kill enemy hunters, they use the Pasiphae to collect loot from defeated ships and join the exploration team with the Icarus. Characters without the Pilot skill have major penalties while piloting (default BIOS settings forbid them from even taking off), and turrets are not efficient in defeating enemies. That's why pilots are essential for Daedalus safety. Piloting can be done while dirty, so eating for AP is less of a hassle.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
There are only a few things you need to know to do this job. Reading the main article will be enough.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
In most situations, you should kill hunters when you see them. Collect loot if all hunters are killed and you have action points. If you are launching the Icarus for an expedition, make sure everyone is ready first; otherwise you could leave critical people or equipment behind. If BIOS Pilot Lock is off, you don't even have to launch it yourself; just being present is enough to ensure a safe landing.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
New Hunters can come at every cycle change, and in some cases it is critical to take them out before they start shooting. At the same time, Piloting is a very demanding job in terms of AP, and once you have spent yours, you can be offline for several cycles while you regain energy. Taking off with less than 8 AP is considered wasteful, as it only allows you a few shots.&lt;br /&gt;
&lt;br /&gt;
'''Expected Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Pilot}} at level 1. Her other skills, namely {{Skill|Botanist}} and {{Skill|Survivalist}}, make her an ideal choice for an expedition team's pilot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Roland_icon.png|class=icon-margin|Icon]] [[#Roland Zuccali|Roland Zuccali]] - has {{Skill|Pilot}} skill at level 2. The addition of the {{Skill|Shooter}} skill at level 3 gives him more shots per day and increases his accuracy, allowing him to clear the hunters by himself at need.&lt;br /&gt;
&lt;br /&gt;
'''Additional Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Pilot}} skill at level 2, but his role as Commander often requires him to save action points for moving the ship and giving missions. The {{Skill|Leader}} skill is also important for keeping morale up, especially if Janice is dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has {{Skill|Pilot}} skill at level 3, but his level 2 {{Skill|Technician}} skill is often critical. He often has to use action points or {{AP|Repair}} Technician points on emergency repairs, and if nobody else is on moving around the ship can be very AP expensive.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Pilot}} at level 1, but the level 3 {{skill|Polyvalent}} is preferred. Andie replaces Finola, the head researcher, and the job requires almost all of his/her AP.&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Pilot}} skill at level 2, but her job as a {{Skill|Astrophysicist}} demands all the action points she can save. On most ships, it is not recommended that she take on Piloting duties, but she can serve as a backup pilot in case of emergency.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Pilot skill books should be guarded carefully because they open up new opportunities for Mush and griefers. Giving this to somebody with the {{Skill|Shooter}} skill is worthwhile.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Research]]===&lt;br /&gt;
'''Main skills''' - {{Skill|Biologist}} {{Skill|Medic}} {{Skill|Polyvalent}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} {{Skill|Devotion}}&lt;br /&gt;
&lt;br /&gt;
Research is carried out at the console in the laboratory. Each project has different requirements to be available for research, and each offers benefits to the ship - many aid your crew in resisting and finding the Mush, but not all of them. Anyone who is clean can work in the lab, but the listed skills boost your efficiency. Most ships have one or two crew members specializing in research and depend on the rest of the crew for relays - see the Generalist section on research.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Knowing what to research, when, can be critical to the success of your ship. All anti-Mush research is useful and desirable to humans, but your unique situation may make certain projects more or less important. It's better to focus on one or two projects and see them to completion than to work on many projects that will take longer to complete when your AP is so spread out.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
Working alone on research is very inefficient; you will need at least one person to work with you. See [[Relaying]] for more details. You also need to be aware of the Mush situation so you can be working on the most useful projects.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level- Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Polyvalent}} skill at level 3. Researcher Andie is highly preferred to Pilot Andie, as he/she &amp;quot;replaces&amp;quot; Finola, the dedicated researcher. Additionally, the {{Skill|Biologist}}, {{Skill|Botanist}}, and {{Skill|Diplomat}} skills are either only available to a few characters or require high experience levels to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Finola_icon.png|class=icon-margin|Icon]] [[#Finola Keegan|Finola Keegan]] - has Biologist skill at level 1 and Medic skill at level 2. Taking both skills will give her a double bonus to efficiency, and her Germaphobe trait makes her less than ideal for other tasks around the ship. If you are bronze and can only take one, Medic will also allow you to deal with injuries and to perform surgeries on characters that can't move.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - While she does not have any skills to boost her efficiency, most of the anti-Mush research requires her to be present. She is also the only one who can sleep safely in an unsecured Medlab, so she is expected to provide most of the relays for those with the proper skills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Biologist skill at level 2. While Botanist usually takes priority for bronze players, he can and should still relay research when he has AP to spare - especially at the beginning of a ship when most of the plants are young and important anti-Mush research is being pushed.&lt;br /&gt;
&lt;br /&gt;
'''Additional Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - While not a primary researcher, her flexible IT points are well spent helping out with early research projects and the later, difficult ones. Use of her points doesn't cut into her low action point budget and she occasionally needs to visit the lab for morale-giving bananas anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - Most of her duties involve keeping track of suspicious activity, but her travel around the ship gets her near the lab often. Higher level Eleesha players can have {{Skill|IT Expert}}, and her flexible IT points can easily be spent in the lab while she passes through.&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - Raluca usually stays at the back of the ship and most of her tasks can get her dirty. But {{Skill|Genius}}, her level 4 skill, allows her to instantly finish the next project, research, or repair she tries after activating it. It is not uncommon for this skill to be spent to instantly complete the Retro-Fungal Serum to cure an exposed Mush.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - A Medic or Biologist skill book gives you that efficiency boost to research. Usually it should go to Chun or Ian, since they're always in the Lab anyway, but a Generalist could pick this up if important crew members are inactive or dead.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
Holding a title gives you responsibilities above and beyond any skills you have, Titles give you exclusive access to certain consoles and actions aboard the ship. See [[Titles]] if you want a more in-depth description and for the order in which crew members are chosen for particular titles.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Commander [[Image:Title_01.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
The Commander of the ship is the one responsible for moving the Daedalus. You also can spend one action point to give one of your crew a mission. Both can be done while dirty, at need.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
The job itself isn't terribly difficult, but you should know what you're getting into. Incompetent Commanders are often killed to let the title pass on to somebody more experienced or active - it's for the good of the ship. Knowing where you need to be and how many action points are required are crucial to doing well.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
Your major role is to move the ship. Be active in chat so you know if the Pilots are able to take care of the Hunters or if you should move to escape them, and be aware of the progress of planet scans. You can't send the ship anywhere if fuel isn't loaded, so you'll need to make sure that it is and how much is needed. You'll also need to know what is going on so you can give the day's mission to whoever needs it most. Lastly, you'll need to know if anybody is out in a patrol ship - leaving somebody behind kills them, and if that character has important enough skills, it could doom your ship.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - High''' &lt;br /&gt;
&lt;br /&gt;
You might be required at any time to move the ship, so check in as often as possible. You will also be required to go on expeditions for the same reason the Hacker Kit is secured: so you can't leave the explorers behind to die. Be sure to warn trusted crewmates when you won't be on for a while, so they can attempt to hack the command terminal if needed; this is not recommended, as it can be very expensive in terms of action points, but it's better than dying.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] is the ship commander from the beginning, if you take him - you should be ready for all responsibility&lt;br /&gt;
&lt;br /&gt;
Keep also in mind, that if you take character, who follows Jin Su in the chain of command - [[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] , [[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] you can expect to do this duty, if anything happends to Jin Su. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Communications Officer [[Image:Title_03.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
The Communications Officer is responsible for all actions that happen from the Comms Terminal on the Bridge. This includes decoding Rebel Base signals, decoding Xyloph, updating Neron, and making trades with Merchant ships. Everything but trading requires that you be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Reading the detailed page is usually enough to understand HOW to do your job. The difficulty is knowing what part of Comms you should be working on and when. Know what cycle the Rebel Base message comes in and save AP for those; know which Bases are the most important to decode and which can be skipped for more important things. You are also the only one who can work on these, so you have to know how to budget your action points.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low to Medium'''&lt;br /&gt;
&lt;br /&gt;
Much of your work is solo work on the Bridge. Being so isolated can leave you vulnerable, so be watching for unusual people entering the Bridge. Don't be afraid to ask the crew for help if the connection to Sol breaks; having them work on it can save you some AP and prevent the signal from being down for days.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
Much like Astrophysics, you can sign in a few times a day to spend your saved AP on Comms work. However, you must know when Rebel Base transmissions come so you have the time to decode them. You also will want to spend time working on updates and Xyloph, and being available to issue general messages can be useful.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===NERON Admin [[Image:Title_02.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
You have access to NERON's systems, allowing you to adjust his settings for the ship. You can do this while dirty, at need. The BIOS terminal is in the Nexus.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Low'''&lt;br /&gt;
&lt;br /&gt;
The BIOS interface is very simple to understand. The [[BIOS Terminal]] page explains what each setting does.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
The crew will have requests for specific settings, so you need to be aware of them. You don't need to comply, but you should be telling them why you are not enabling that setting. You should also be aware of imminent expeditions, project completions, and situations that could require you to change settings.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
The settings usually don't need to be changed, but being active regularly allows you to adjust them as needed. Common examples are turning off pilot lock so the expedition can be launched when the pilot doesn't have enough action points, and turning on the Plasma Shields as soon as they are finished.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Generalist Duties==&lt;br /&gt;
&lt;br /&gt;
Characters who don't fit into one of the roles listed above are called Generalists. They are responsible for the non-specialized tasks that keep the ship running. &lt;br /&gt;
&lt;br /&gt;
While these skills don't provide you are constant job, they can give you benefits in general tasks.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Firefighter}} - helps you to stop fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Sprinter}} - helps you to move more across the ship, moving items or searching for broken equipment or fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Nurse}} - allows you to heal few times a day for free points&lt;br /&gt;
&lt;br /&gt;
This is the list of the most common generalists duties. &lt;br /&gt;
&lt;br /&gt;
- [[Relaying]] is very important for your specialists to have maximum efficincy in Research, NERON Projects and PILGRED repairs. &lt;br /&gt;
&lt;br /&gt;
- Moving items. Different items should be in different rooms. Just few examples - items for expeditions should be moved to Icarus Bay, hydropots should be delivered to your gardener, apron and mush sample - to lab, extinguishers, wrench and medkit to rooms, where they can be accessed easily. &lt;br /&gt;
&lt;br /&gt;
- Repairing ship hull&lt;br /&gt;
&lt;br /&gt;
- Building new items with blueprints&lt;br /&gt;
&lt;br /&gt;
- Stopping fires&lt;br /&gt;
&lt;br /&gt;
- Healing ( even if your ship has a person with {{Skill|Medic}} skill, he will probably need more help )&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Each of generalist tasks is not difficult, but to learn everything generalist can do and to understand what is more important right now can take some time. Still generalist can be good choice for a new player. If somebody is the only specialist who does his job poorly, because he is inexperienced, crew can have a lot of problems, while any generalist can be replaced by anyone.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium or High'''&lt;br /&gt;
&lt;br /&gt;
If you focus on Relaying you need same communication and activity level as specialist with same duty. But main purpose of generalist is to help with things, team needs most of all on this very moment. Watch closely what your comrades asked for or ask yourself where your help is needed.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
There are two important things about generalists - first - being active to react on any problem when it appears will be very good. Second - there are so many generalist duties, that you will not be able to do everything yourself. That's why there are always multiple generalists, if you were not active while some emergency happen, another one will act. So actually activity level is situational - from low to high, it depends on your crew and ship state.&lt;br /&gt;
&lt;br /&gt;
'''Expected generalists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - does not have skills for any specialist duties&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - before reaching level 4 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Stephen_icon.png|class=icon-margin|Icon]] [[#Stephen Seagull|Stephen Seagull]] - before reaching level 5 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - before reaching level 3 he will be generalist. His first skill - Desinger just give him 2 free points for resets in nexus, while all his ap can be used in every task&lt;br /&gt;
&lt;br /&gt;
'''Mush hunters doing generalist work''' &lt;br /&gt;
&lt;br /&gt;
These people are expected to lead the mush hunt. But if mush hunt is over or if they have actions points left, they often work as generalists.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]]&lt;br /&gt;
&lt;br /&gt;
A generalist may be asked to read a [[Mage Book]] to fill in for an inactive or dead specialist.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>Kyubey</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Job_overview</id>
		<title>Job overview</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Job_overview"/>
				<updated>2014-07-04T07:23:58Z</updated>
		
		<summary type="html">&lt;p&gt;Kyubey: /* Mush Hunting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{warning| This page is in progress. The goal is to give a simple overview of every type of job on the ship. This page is designed to answer questions such as &amp;quot;What I should do?&amp;quot;, &amp;quot;What skills do my team expect me to take?&amp;quot;, &amp;quot;How difficult is to learn my job properly?&amp;quot;, and &amp;quot;How much time and communication does it take?&amp;quot;. The rating in each category is completely subjective, so feel free to discuss in the talk page or at http://twd.io/e/fH1u0w . Edit as needed. )}}&lt;br /&gt;
&lt;br /&gt;
This page contains short overviews of most duties on the ship. You can see what characters are expected to do different roles, what skills they need for those duties, so you can choose a role for yourself. Pay attention to job difficulty, how much communication with team it requires and how active you should be to be the most effective. &lt;br /&gt;
&lt;br /&gt;
{{note|The priorities given on this page assume everything is running fine on your ship. Emergencies and requests for assistance can drastically alter the time, skill, and communication requirements.}}&lt;br /&gt;
&lt;br /&gt;
==Specialist duties==&lt;br /&gt;
These roles require a specific skill or title to be the most effective (or in some cases, to even have access!). If you take a character with the skill for one of these jobs, you will be expected to focus on it. &lt;br /&gt;
&lt;br /&gt;
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----&lt;br /&gt;
&lt;br /&gt;
===[[Astrophysics]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General criterias&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Astrophysicist}} &lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} &lt;br /&gt;
&lt;br /&gt;
Your job is to find planets to explore. There are two steps - first you must locate a planet to scan, then you must analyze it. Report on what you've found and decide if it is worth the fuel it costs and the risks it may pose. If your team likes the look of it, you must wait for them to get organized, travel to the planet, explore it, and move away again before you can look for the next; any scanned planet will be lost after the ship moves, no matter which direction or how far you go. If a planet is undesirable, whether because it is too risky or doesn't have enough of the right resources, delete it and start on another. Visiting planets will provide many resources for your crew - oxygen, fuel, food, and alien artifacts - and is important to the survival of a long-lasting ship. Planet scanning is done on the bridge, and requires you to be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Know your zones - what resources can you get from each? Which ones are dangerous enough to immediately scrap the planet? How much risk will an exploration team face, and what items should they bring along to help? You also have to keep an eye on ship resources; know how much longer the oxygen will last before people start dying and when it's time to make a food or fuel run, so you can be looking for the resources your crew needs. Remember that once you are in orbit, people can view the zones for themselves - if you made poor judgements, you might face the consequences.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
You'll be expected to report your progress frequently, and to deliver a full analysis of a planet on demand - how much fuel it takes to get there and what direction to go, what to expect and what you'll get out of it.&lt;br /&gt;
&lt;br /&gt;
{{note|If multiple people are scanning planets, a much greater level of communication is required. You cannot see or scan the planets your teammates are working on, so it's important to tell each other what you are finding. Don't waste a bunch of AP when somebody else has found a good planet, because it will be lost when you move.}}&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
Fully scanning a planet takes a lot of AP, especially if it has a lot of zones. If the ship has to move for any reason, all planets are lost, as is the progress put into them. The best way to avoid wasted AP is to wait until your bar is full, then spend it all at once to scan a planet or two as completely as possible. You can log in once or twice a day to do this.&lt;br /&gt;
&lt;br /&gt;
'''Expected Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has Astrophysicist skill at level 1 and is often the only Astrophysicist on board. Her {{Skill|IT Expert}} skill, unlocked at level 4, can boost her efficiency by saving her some AP.&lt;br /&gt;
&lt;br /&gt;
'''Additional Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Astrophysicist skill at level 4. His main focus is Neron Projects and Technician work, but if the need is great, those can wait.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - has Astrophysicist skill at level 4. This matches well with the {{Skill|Caffeine Junkie}} skill - pull the coffee from the machine for a few cycles and drink it all at once. Remember to use the apron!&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any Generalist can scan for planets, but having the Astrophysicist skill lets you analyze more zones at once and saves you action points. If you were chosen to read this book, you probably should dedicate yourself to this task.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Gardening]]===&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Botanist}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Green Thumb}}&lt;br /&gt;
&lt;br /&gt;
Job of a gardener is to keep plants on the ship fine and healthy. Every day he waters, cures his trees, plant new fruits if needed. Also Botanist are welcome to join expedition team to get more alien fruits from planets. In this job generarists do not have any penalties, a person with Botanist skill just have 2-4 free points per day. If your ship does not have Botanist you can just select any crew member to do it.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
Reading few tips from the main article is enough.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Zero'''&lt;br /&gt;
&lt;br /&gt;
You really don't need any help from your team, you can easily do the work alone.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
You will need to check plants once a day. If you can - do it on C8. If you cannot - do it earlier but ask somebody to check on C8 as well. On first days try also be active on C1 to plant new fruits as soon as possiable.&lt;br /&gt;
&lt;br /&gt;
'''Expected gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Botanist skill on level 1 and is often expected to do most of the work himself, on level 4 Ian can add Green Thumb skill to have more plants and make them mature faster.&lt;br /&gt;
&lt;br /&gt;
'''Additional gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has Botanist skill on level 2. Hua is expected to be pilot, so if you are bronze - leave the work for Ian. If you can take both Pilot and Botanist you are still expected to focus on piloting, but you can help with your free points&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Morale===&lt;br /&gt;
'''Main skill''' - {{Skill|Shrink}} {{Skill|Confident}} {{Skill|Leader}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - none&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Expected Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Additional Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mush Hunting===&lt;br /&gt;
'''Main skills''' - {{Skill|Tracker}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Observant}} {{Skill|Shooter}} {{Skill|Solid}} {{Skill|Sprinter}} {{Skill|Wrestler}}&lt;br /&gt;
&lt;br /&gt;
Mushes are the main threat on board of Daedalus and as they are real players, they can act any way they want. There are lots of good mush tactics - they can try to fix PILGRED reactor themselves to return to Sol, they can stay hiden and make humans repair the reactor for them. They can try to assasinate critical crew members or try to infect a lot of humans. They can sabotage items like O2 tanks, making humans die from lack of oxygen or just lie about planets they find in astroterminal, so humans will not be able to restore their resources. And these were just few examples, there are much more ways to destroy or manipulate ship and crew.&lt;br /&gt;
Good mush hunter should know all those tactics, he should know how to discover those mush activities and should be ready for everything. &lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - High'''&lt;br /&gt;
Mush hunter should understand when the crew is most vulnerable to prevent sertain mush actions. He should know most of game mechanics, understand why people can be wounded or dirty, why they do certain actions and passing certain rooms. He should know all mush skills and how they work. Also it's important to know every job on the ship, to understand if anyone is not working as expected. &lt;br /&gt;
&lt;br /&gt;
'''Required Communication - High'''&lt;br /&gt;
While you can catch and eliminate mush yourself sometimes, most of investigations need cooperation of several people. Tell others about strange actions and movements, keep an eye on important items, discuss who are your suspects and what actions you should take. Note, that communication is also the strong weapon in the hands of mushes - then accuse humans for being mushes, if they do mistakes. They can lie about what actually happened to cover their actions. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level- High''' &lt;br /&gt;
Mush can strike any time. Sometimes their plans are very patient and long, other ruin the ship in one cycle. If you are active - you have better chances to discover mush activity just after it was done and you have better chance to eliminate mush before he can act. It's important to pay more attention while expeditions are in progress and the day change. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Expected Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - has {{Skill|Tracker}} at level 1. This skill is required for printing the list and cannot be learned from a [[Mage Book]]. Eleesha also gets {{Skill|Observant}}, which can catch actions that would normally be hidden.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - Chun does not have skills that provide a bonus to the hunt, but her Immune trait means she is the only person on the ship everyone can trust to not be a Mush. Eleesha may do the bulk of collecting the evidence, but it is usually Chun who leads the hunt. Her {{Skill|Premonition}} can be used if somebody is caught in a suspicious place, but it is usually not recommended as it only reveals one action at the cost of a precious morale point.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] - Most of Chao's skills are tailored to combat, essential for eliminating the Mush once they are found. Additionally, his level 4 skill {{Skill|Torturer}} reveals the last actions of a crew member according to how much health they have missing. Even if they don't reveal anything incriminating, it can be useful for telling the difference between random injuries and damage from taking a shower.&lt;br /&gt;
&lt;br /&gt;
'''Additional Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - While still useful, Derek's skill set is better for killing the Mush once they are found and taking care of general needs around the ship. {{Skill|Wrestler}} is particularly useful, especially if the Mush is trying to escape death by hiding near Ian or in a crowded dorm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - The Pacifist trait can be used to make important characters harder to assassinate. Ian also learns {{Skill|Mycologist}} at level 3, which allows him to remove spores from humans who have been infected but not turned by healing them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - Her {{Skill|Shrink}} allows psychological conditions to be cured with a public log. Since Mush can not develop disorders or diseases, it allows her to confirm that somebody is human - or at least was when they caught it!&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - While Andie is usually engaged in either Piloting or Researching, the level 4 skill {{Confident}} can reveal suspicious actions. {{Skill|Devoted}} and {{Skill|Expert}} can also be put to good use when it's time for the kill.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any characters who have or gain {{Skill|Sprinter}} can help with the investigation by following movements in room logs with less wasted AP. Those with {{Skill|Shooter}} or {{Skill|Wrestler}} will be needed when it's time to finish the Mush.&lt;br /&gt;
&lt;br /&gt;
{{note|But don't forget - to make ship safe from mushes, everyone should stay vigilant. Don't only relay on specialists like Eleesha and Chao, and don't blindly trust everything they say - they can also be mushes. Report about suspecious activity, discuss actions you saw, make privite chat with Chun and maybe other trusted humans if needed.}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[NERON Projects]]===&lt;br /&gt;
Work on NERON core gets benefits from different skills. Some skills allow you to work longer, some skills give bonuses in efficiency. But every skill give you bonus in efficiency only to several projects, not all of them. For example, while you need Technician to finish Plasma shield, he is useless in making Blaster Gun.&lt;br /&gt;
&lt;br /&gt;
'''Skills that give free actions''' - {{Skill|Designer}} {{Skill|IT Expert}}&lt;br /&gt;
&lt;br /&gt;
'''Main skill that give bonus efficiency''' - {{Skill|Technician}} {{Skill|Physicist}} {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
{{note|There are a lot of other skills - each of them give bonuses to few NERON projects, you can check main article for details}}&lt;br /&gt;
&lt;br /&gt;
Finishing projects in nexus give different benefits for whole ship, but effects are different for every project. You should always discuss what projects your team wants most of all, as you cannot take everything - you need to take one project from three, and the other two will be lost.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy or Medium'''&lt;br /&gt;
&lt;br /&gt;
The work on projects itself is easy. You should come to nexus, access NERON core and participate in selected project. Most of ships discuss the project selection together and to take part in this discussion you need to know benefits of every project yourself to select the best one. &lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Medium'''&lt;br /&gt;
&lt;br /&gt;
As it was said before, you need to discuss what project to work on (or at least read what the others have selected). Working alone on projects is very inefficient (even if you have proper skills); you will need at least one person to work with you. See [[Relaying]] for more details.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Project Workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Designer on level 1, Technician on level 3 and Astrophysicist on level 4&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, Technician on level 3, Designer on level 5&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has Robotics Expert on level 1, Technician on level 2, Pilot of level 3&lt;br /&gt;
&lt;br /&gt;
Actually it is difficult to separate &amp;quot;main&amp;quot; and &amp;quot;secondary&amp;quot; workers in nexus, it can be very situational, depending on the ship.&lt;br /&gt;
&lt;br /&gt;
'''Additional Project Workers'''&lt;br /&gt;
&lt;br /&gt;
Quite everyone on the ship can help in nexus. Pilots can help with projects, where Pilot skill gives benefits, same for Botanists or Firefighters. Actually, it is good place to help your team, when you don't know what else to do for any character.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[PILGRED]] reactor repairs===&lt;br /&gt;
'''Main skills''' - {{Skill| Physicist}} {{Skill|Technician}} &lt;br /&gt;
&lt;br /&gt;
Main drive of your ship is damaged at the beginning of the game. Humans need to repair PILGRED to get any victory outcome - either to return to Sol, or go to New Eden. Also finishing PILGRED powers up coffee machine, giving you 8 cups of coffee every day instead of just 1. But mush agents can use working PILGRED for their victory as well - it's very dangerous to repair it before all mushes are killed. &lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
All you need to do to repair PILGRED - go to engine room and press &amp;quot;Participate&amp;quot;. If you have Physicist or/and Technician skills, you have much more efficiency. Don't forget about [[Relaying]]&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
While you need at least one human to help with [[Relaying]], mush less communication then in Research or Projects is requested. Just tell others you need a reset and you can rest for quite a whole day, waiting for it.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
If you work only on PILGRED, you need to come just few times a day to spend action points. But humans with Physicist or/and Technician skills are often expected to help with NERON projects as well - check that section as well if you take one of characters, listed below.&lt;br /&gt;
&lt;br /&gt;
'''Expected PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, has Technician on lvl 3, if she can take both skills - she get double bonus.  &lt;br /&gt;
&lt;br /&gt;
'''Additional PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - any person who has unlocked Technician skill can do this work. Terrence is just one example, as he gets Technician skill easier - on just level 2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Piloting]]===&lt;br /&gt;
'''Main skill''' - {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Shooter}} {{Skill|Devotion}} {{Skill|Creative}} {{Skill|Expert}}&lt;br /&gt;
&lt;br /&gt;
Pilots have three duties on the ship - they use patrol ships to kill enemy hunters, they use the Pasiphae to collect loot from defeated ships and join the exploration team with the Icarus. Characters without the Pilot skill have major penalties while piloting (default BIOS settings forbid them from even taking off), and turrets are not efficient in defeating enemies. That's why pilots are essential for Daedalus safety. Piloting can be done while dirty, so eating for AP is less of a hassle.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
There are only a few things you need to know to do this job. Reading the main article will be enough.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
In most situations, you should kill hunters when you see them. Collect loot if all hunters are killed and you have action points. If you are launching the Icarus for an expedition, make sure everyone is ready first; otherwise you could leave critical people or equipment behind. If BIOS Pilot Lock is off, you don't even have to launch it yourself; just being present is enough to ensure a safe landing.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
New Hunters can come at every cycle change, and in some cases it is critical to take them out before they start shooting. At the same time, Piloting is a very demanding job in terms of AP, and once you have spent yours, you can be offline for several cycles while you regain energy. Taking off with less than 8 AP is considered wasteful, as it only allows you a few shots.&lt;br /&gt;
&lt;br /&gt;
'''Expected Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Pilot}} at level 1. Her other skills, namely {{Skill|Botanist}} and {{Skill|Survivalist}}, make her an ideal choice for an expedition team's pilot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Roland_icon.png|class=icon-margin|Icon]] [[#Roland Zuccali|Roland Zuccali]] - has {{Skill|Pilot}} skill at level 2. The addition of the {{Skill|Shooter}} skill at level 3 gives him more shots per day and increases his accuracy, allowing him to clear the hunters by himself at need.&lt;br /&gt;
&lt;br /&gt;
'''Additional Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Pilot}} skill at level 2, but his role as Commander often requires him to save action points for moving the ship and giving missions. The {{Skill|Leader}} skill is also important for keeping morale up, especially if Janice is dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has {{Skill|Pilot}} skill at level 3, but his level 2 {{Skill|Technician}} skill is often critical. He often has to use action points or {{AP|Repair}} Technician points on emergency repairs, and if nobody else is on moving around the ship can be very AP expensive.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Pilot}} at level 1, but the level 3 {{skill|Polyvalent}} is preferred. Andie replaces Finola, the head researcher, and the job requires almost all of his/her AP.&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Pilot}} skill at level 2, but her job as a {{Skill|Astrophysicist}} demands all the action points she can save. On most ships, it is not recommended that she take on Piloting duties, but she can serve as a backup pilot in case of emergency.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Pilot skill books should be guarded carefully because they open up new opportunities for Mush and griefers. Giving this to somebody with the {{Skill|Shooter}} skill is worthwhile.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Research]]===&lt;br /&gt;
'''Main skills''' - {{Skill|Biologist}} {{Skill|Medic}} {{Skill|Polyvalent}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} {{Skill|Devotion}}&lt;br /&gt;
&lt;br /&gt;
Research is carried out at the console in the laboratory. Each project has different requirements to be available for research, and each offers benefits to the ship - many aid your crew in resisting and finding the Mush, but not all of them. Anyone who is clean can work in the lab, but the listed skills boost your efficiency. Most ships have one or two crew members specializing in research and depend on the rest of the crew for relays - see the Generalist section on research.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Knowing what to research, when, can be critical to the success of your ship. All anti-Mush research is useful and desirable to humans, but your unique situation may make certain projects more or less important. It's better to focus on one or two projects and see them to completion than to work on many projects that will take longer to complete when your AP is so spread out.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
Working alone on research is very inefficient; you will need at least one person to work with you. See [[Relaying]] for more details. You also need to be aware of the Mush situation so you can be working on the most useful projects.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level- Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Polyvalent}} skill at level 3. Researcher Andie is highly preferred to Pilot Andie, as he/she &amp;quot;replaces&amp;quot; Finola, the dedicated researcher. Additionally, the {{Skill|Biologist}}, {{Skill|Botanist}}, and {{Skill|Diplomat}} skills are either only available to a few characters or require high experience levels to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Finola_icon.png|class=icon-margin|Icon]] [[#Finola Keegan|Finola Keegan]] - has Biologist skill at level 1 and Medic skill at level 2. Taking both skills will give her a double bonus to efficiency, and her Germaphobe trait makes her less than ideal for other tasks around the ship. If you are bronze and can only take one, Medic will also allow you to deal with injuries and to perform surgeries on characters that can't move.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - While she does not have any skills to boost her efficiency, most of the anti-Mush research requires her to be present. She is also the only one who can sleep safely in an unsecured Medlab, so she is expected to provide most of the relays for those with the proper skills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Biologist skill at level 2. While Botanist usually takes priority for bronze players, he can and should still relay research when he has AP to spare - especially at the beginning of a ship when most of the plants are young and important anti-Mush research is being pushed.&lt;br /&gt;
&lt;br /&gt;
'''Additional Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - While not a primary researcher, her flexible IT points are well spent helping out with early research projects and the later, difficult ones. Use of her points doesn't cut into her low action point budget and she occasionally needs to visit the lab for morale-giving bananas anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - Most of her duties involve keeping track of suspicious activity, but her travel around the ship gets her near the lab often. Higher level Eleesha players can have {{Skill|IT Expert}}, and her flexible IT points can easily be spent in the lab while she passes through.&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - Raluca usually stays at the back of the ship and most of her tasks can get her dirty. But {{Skill|Genius}}, her level 4 skill, allows her to instantly finish the next project, research, or repair she tries after activating it. It is not uncommon for this skill to be spent to instantly complete the Retro-Fungal Serum to cure an exposed Mush.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - A Medic or Biologist skill book gives you that efficiency boost to research. Usually it should go to Chun or Ian, since they're always in the Lab anyway, but a Generalist could pick this up if important crew members are inactive or dead.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
Holding a title gives you responsibilities above and beyond any skills you have, Titles give you exclusive access to certain consoles and actions aboard the ship. See [[Titles]] if you want a more in-depth description and for the order in which crew members are chosen for particular titles.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Commander [[Image:Title_01.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
The Commander of the ship is the one responsible for moving the Daedalus. You also can spend one action point to give one of your crew a mission. Both can be done while dirty, at need.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
The job itself isn't terribly difficult, but you should know what you're getting into. Incompetent Commanders are often killed to let the title pass on to somebody more experienced or active - it's for the good of the ship. Knowing where you need to be and how many action points are required are crucial to doing well.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
Your major role is to move the ship. Be active in chat so you know if the Pilots are able to take care of the Hunters or if you should move to escape them, and be aware of the progress of planet scans. You can't send the ship anywhere if fuel isn't loaded, so you'll need to make sure that it is and how much is needed. You'll also need to know what is going on so you can give the day's mission to whoever needs it most. Lastly, you'll need to know if anybody is out in a patrol ship - leaving somebody behind kills them, and if that character has important enough skills, it could doom your ship.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - High''' &lt;br /&gt;
&lt;br /&gt;
You might be required at any time to move the ship, so check in as often as possible. You will also be required to go on expeditions for the same reason the Hacker Kit is secured: so you can't leave the explorers behind to die. Be sure to warn trusted crewmates when you won't be on for a while, so they can attempt to hack the command terminal if needed; this is not recommended, as it can be very expensive in terms of action points, but it's better than dying.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] is the ship commander from the beginning, if you take him - you should be ready for all responsibility&lt;br /&gt;
&lt;br /&gt;
Keep also in mind, that if you take character, who follows Jin Su in the chain of command - [[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] , [[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] you can expect to do this duty, if anything happends to Jin Su. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Communications Officer [[Image:Title_03.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
The Communications Officer is responsible for all actions that happen from the Comms Terminal on the Bridge. This includes decoding Rebel Base signals, decoding Xyloph, updating Neron, and making trades with Merchant ships. Everything but trading requires that you be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Reading the detailed page is usually enough to understand HOW to do your job. The difficulty is knowing what part of Comms you should be working on and when. Know what cycle the Rebel Base message comes in and save AP for those; know which Bases are the most important to decode and which can be skipped for more important things. You are also the only one who can work on these, so you have to know how to budget your action points.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low to Medium'''&lt;br /&gt;
&lt;br /&gt;
Much of your work is solo work on the Bridge. Being so isolated can leave you vulnerable, so be watching for unusual people entering the Bridge. Don't be afraid to ask the crew for help if the connection to Sol breaks; having them work on it can save you some AP and prevent the signal from being down for days.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
Much like Astrophysics, you can sign in a few times a day to spend your saved AP on Comms work. However, you must know when Rebel Base transmissions come so you have the time to decode them. You also will want to spend time working on updates and Xyloph, and being available to issue general messages can be useful.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===NERON Admin [[Image:Title_02.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
You have access to NERON's systems, allowing you to adjust his settings for the ship. You can do this while dirty, at need. The BIOS terminal is in the Nexus.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Low'''&lt;br /&gt;
&lt;br /&gt;
The BIOS interface is very simple to understand. The [[BIOS Terminal]] page explains what each setting does.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
The crew will have requests for specific settings, so you need to be aware of them. You don't need to comply, but you should be telling them why you are not enabling that setting. You should also be aware of imminent expeditions, project completions, and situations that could require you to change settings.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
The settings usually don't need to be changed, but being active regularly allows you to adjust them as needed. Common examples are turning off pilot lock so the expedition can be launched when the pilot doesn't have enough action points, and turning on the Plasma Shields as soon as they are finished.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Generalist Duties==&lt;br /&gt;
&lt;br /&gt;
Characters who don't fit into one of the roles listed above are called Generalists. They are responsible for the non-specialized tasks that keep the ship running. &lt;br /&gt;
&lt;br /&gt;
While these skills don't provide you are constant job, they can give you benefits in general tasks.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Firefighter}} - helps you to stop fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Sprinter}} - helps you to move more across the ship, moving items or searching for broken equipment or fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Nurse}} - allows you to heal few times a day for free points&lt;br /&gt;
&lt;br /&gt;
This is the list of the most common generalists duties. &lt;br /&gt;
&lt;br /&gt;
- [[Relaying]] is very important for your specialists to have maximum efficincy in Research, NERON Projects and PILGRED repairs. &lt;br /&gt;
&lt;br /&gt;
- Moving items. Different items should be in different rooms. Just few examples - items for expeditions should be moved to Icarus Bay, hydropots should be delivered to your gardener, apron and mush sample - to lab, extinguishers, wrench and medkit to rooms, where they can be accessed easily. &lt;br /&gt;
&lt;br /&gt;
- Repairing ship hull&lt;br /&gt;
&lt;br /&gt;
- Building new items with blueprints&lt;br /&gt;
&lt;br /&gt;
- Stopping fires&lt;br /&gt;
&lt;br /&gt;
- Healing ( even if your ship has a person with {{Skill|Medic}} skill, he will probably need more help )&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Each of generalist tasks is not difficult, but to learn everything generalist can do and to understand what is more important right now can take some time. Still generalist can be good choice for a new player. If somebody is the only specialist who does his job poorly, because he is inexperienced, crew can have a lot of problems, while any generalist can be replaced by anyone.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium or High'''&lt;br /&gt;
&lt;br /&gt;
If you focus on Relaying you need same communication and activity level as specialist with same duty. But main purpose of generalist is to help with things, team needs most of all on this very moment. Watch closely what your comrades asked for or ask yourself where your help is needed.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
There are two important things about generalists - first - being active to react on any problem when it appears will be very good. Second - there are so many generalist duties, that you will not be able to do everything yourself. That's why there are always multiple generalists, if you were not active while some emergency happen, another one will act. So actually activity level is situational - from low to high, it depends on your crew and ship state.&lt;br /&gt;
&lt;br /&gt;
'''Expected generalists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - does not have skills for any specialist duties&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - before reaching level 4 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Stephen_icon.png|class=icon-margin|Icon]] [[#Stephen Seagull|Stephen Seagull]] - before reaching level 5 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - before reaching level 3 he will be generalist. His first skill - Desinger just give him 2 free points for resets in nexus, while all his ap can be used in every task&lt;br /&gt;
&lt;br /&gt;
'''Mush hunters doing generalist work''' &lt;br /&gt;
&lt;br /&gt;
These people are expected to lead the mush hunt. But if mush hunt is over or if they have actions points left, they often work as generalists.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]]&lt;br /&gt;
&lt;br /&gt;
A generalist may be asked to read a [[Mage Book]] to fill in for an inactive or dead specialist.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>Kyubey</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Job_overview</id>
		<title>Job overview</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Job_overview"/>
				<updated>2014-07-04T06:18:49Z</updated>
		
		<summary type="html">&lt;p&gt;Kyubey: /* PILGRED reactor repairs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{warning| This page is in progress. The goal is to give a simple overview of every type of job on the ship. This page is designed to answer questions such as &amp;quot;What I should do?&amp;quot;, &amp;quot;What skills do my team expect me to take?&amp;quot;, &amp;quot;How difficult is to learn my job properly?&amp;quot;, and &amp;quot;How much time and communication does it take?&amp;quot;. The rating in each category is completely subjective, so feel free to discuss in the talk page or at http://twd.io/e/fH1u0w . Edit as needed. )}}&lt;br /&gt;
&lt;br /&gt;
This page contains short overviews of most duties on the ship. You can see what characters are expected to do different roles, what skills they need for those duties, so you can choose a role for yourself. Pay attention to job difficulty, how much communication with team it requires and how active you should be to be the most effective. &lt;br /&gt;
&lt;br /&gt;
{{note|The priorities given on this page assume everything is running fine on your ship. Emergencies and requests for assistance can drastically alter the time, skill, and communication requirements.}}&lt;br /&gt;
&lt;br /&gt;
==Specialist duties==&lt;br /&gt;
These roles require a specific skill or title to be the most effective (or in some cases, to even have access!). If you take a character with the skill for one of these jobs, you will be expected to focus on it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Astrophysics]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General criterias&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Astrophysicist}} &lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} &lt;br /&gt;
&lt;br /&gt;
Your job is to find planets to explore. There are two steps - first you must locate a planet to scan, then you must analyze it. Report on what you've found and decide if it is worth the fuel it costs and the risks it may pose. If your team likes the look of it, you must wait for them to get organized, travel to the planet, explore it, and move away again before you can look for the next; any scanned planet will be lost after the ship moves, no matter which direction or how far you go. If a planet is undesirable, whether because it is too risky or doesn't have enough of the right resources, delete it and start on another. Visiting planets will provide many resources for your crew - oxygen, fuel, food, and alien artifacts - and is important to the survival of a long-lasting ship. Planet scanning is done on the bridge, and requires you to be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Know your zones - what resources can you get from each? Which ones are dangerous enough to immediately scrap the planet? How much risk will an exploration team face, and what items should they bring along to help? You also have to keep an eye on ship resources; know how much longer the oxygen will last before people start dying and when it's time to make a food or fuel run, so you can be looking for the resources your crew needs. Remember that once you are in orbit, people can view the zones for themselves - if you made poor judgements, you might face the consequences.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
You'll be expected to report your progress frequently, and to deliver a full analysis of a planet on demand - how much fuel it takes to get there and what direction to go, what to expect and what you'll get out of it.&lt;br /&gt;
&lt;br /&gt;
{{note|If multiple people are scanning planets, a much greater level of communication is required. You cannot see or scan the planets your teammates are working on, so it's important to tell each other what you are finding. Don't waste a bunch of AP when somebody else has found a good planet, because it will be lost when you move.}}&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
Fully scanning a planet takes a lot of AP, especially if it has a lot of zones. If the ship has to move for any reason, all planets are lost, as is the progress put into them. The best way to avoid wasted AP is to wait until your bar is full, then spend it all at once to scan a planet or two as completely as possible. You can log in once or twice a day to do this.&lt;br /&gt;
&lt;br /&gt;
'''Expected Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has Astrophysicist skill at level 1 and is often the only Astrophysicist on board. Her {{Skill|IT Expert}} skill, unlocked at level 4, can boost her efficiency by saving her some AP.&lt;br /&gt;
&lt;br /&gt;
'''Additional Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Astrophysicist skill at level 4. His main focus is Neron Projects and Technician work, but if the need is great, those can wait.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - has Astrophysicist skill at level 4. This matches well with the {{Skill|Caffeine Junkie}} skill - pull the coffee from the machine for a few cycles and drink it all at once. Remember to use the apron!&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any Generalist can scan for planets, but having the Astrophysicist skill lets you analyze more zones at once and saves you action points. If you were chosen to read this book, you probably should dedicate yourself to this task.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Gardening]]===&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Botanist}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Green Thumb}}&lt;br /&gt;
&lt;br /&gt;
Job of a gardener is to keep plants on the ship fine and healthy. Every day he waters, cures his trees, plant new fruits if needed. Also Botanist are welcome to join expedition team to get more alien fruits from planets. In this job generarists do not have any penalties, a person with Botanist skill just have 2-4 free points per day. If your ship does not have Botanist you can just select any crew member to do it.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
Reading few tips from the main article is enough.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Zero'''&lt;br /&gt;
&lt;br /&gt;
You really don't need any help from your team, you can easily do the work alone.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
You will need to check plants once a day. If you can - do it on C8. If you cannot - do it earlier but ask somebody to check on C8 as well. On first days try also be active on C1 to plant new fruits as soon as possiable.&lt;br /&gt;
&lt;br /&gt;
'''Expected gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Botanist skill on level 1 and is often expected to do most of the work himself, on level 4 Ian can add Green Thumb skill to have more plants and make them mature faster.&lt;br /&gt;
&lt;br /&gt;
'''Additional gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has Botanist skill on level 2. Hua is expected to be pilot, so if you are bronze - leave the work for Ian. If you can take both Pilot and Botanist you are still expected to focus on piloting, but you can help with your free points&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Morale===&lt;br /&gt;
'''Main skill''' - {{Skill|Shrink}} {{Skill|Confident}} {{Skill|Leader}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - none&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Expected Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Additional Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mush Hunting===&lt;br /&gt;
'''Main skills''' - {{Skill|Tracker}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Observant}} {{Skill|Shooter}} {{Skill|Solid}} {{Skill|Sprinter}} {{Skill|Wrestler}}&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - High'''&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
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'''Required Communication - High'''&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Activity Level- High''' &lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Expected Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - has {{Skill|Tracker}} at level 1. This skill is required for printing the list and cannot be learned from a [[Mage Book]]. Eleesha also gets {{Skill|Observant}}, which can catch actions that would normally be hidden.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - Chun does not have skills that provide a bonus to the hunt, but her Immune trait means she is the only person on the ship everyone can trust to not be a Mush. Eleesha may do the bulk of collecting the evidence, but it is usually Chun who leads the hunt. Her {{Skill|Premonition}} can be used if somebody is caught in a suspicious place, but it is usually not recommended as it only reveals one action at the cost of a precious morale point.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] - Most of Chao's skills are tailored to combat, essential for eliminating the Mush once they are found. Additionally, his level 4 skill {{Skill|Torturer}} reveals the last actions of a crew member according to how much health they have missing. Even if they don't reveal anything incriminating, it can be useful for telling the difference between random injuries and damage from taking a shower.&lt;br /&gt;
&lt;br /&gt;
'''Additional Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - While still useful, Derek's skill set is better for killing the Mush once they are found and taking care of general needs around the ship. {{Skill|Wrestler}} is particularly useful, especially if the Mush is trying to escape death by hiding near Ian or in a crowded dorm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - The Pacifist trait can be used to make important characters harder to assassinate. Ian also learns {{Skill|Mycologist}} at level 3, which allows him to remove spores from humans who have been infected but not turned by healing them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - Her {{Skill|Shrink}} allows psychological conditions to be cured with a public log. Since Mush can not develop disorders or diseases, it allows her to confirm that somebody is human - or at least was when they caught it!&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - While Andie is usually engaged in either Piloting or Researching, the level 4 skill {{Confident}} can reveal suspicious actions. {{Skill|Devoted}} and {{Skill|Expert}} can also be put to good use when it's time for the kill.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any characters who have or gain {{Skill|Sprinter}} can help with the investigation by following movements in room logs with less wasted AP. Those with {{Skill|Shooter}} or {{Skill|Wrestler}} will be needed when it's time to finish the Mush.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[NERON Projects]]===&lt;br /&gt;
Work on NERON core gets benefits from different skills. Some skills allow you to work longer, some skills give bonuses in efficiency. But every skill give you bonus in efficiency only to several projects, not all of them. For example, while you need Technician to finish Plasma shield, he is useless in making Blaster Gun.&lt;br /&gt;
&lt;br /&gt;
'''Skills that give free actions''' - {{Skill|Designer}} {{Skill|IT Expert}}&lt;br /&gt;
&lt;br /&gt;
'''Main skill that give bonus efficiency''' - {{Skill|Technician}} {{Skill|Physicist}} {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
{{note|There are a lot of other skills - each of them give bonuses to few NERON projects, you can check main article for details}}&lt;br /&gt;
&lt;br /&gt;
Finishing projects in nexus give different benefits for whole ship, but effects are different for every project. You should always discuss what projects your team wants most of all, as you cannot take everything - you need to take one project from three, and the other two will be lost.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy or Medium'''&lt;br /&gt;
&lt;br /&gt;
The work on projects itself is easy. You should come to nexus, access NERON core and participate in selected project. Most of ships discuss the project selection together and to take part in this discussion you need to know benefits of every project yourself to select the best one. &lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Medium'''&lt;br /&gt;
&lt;br /&gt;
As it was said before, you need to discuss what project to work on (or at least read what the others have selected). Working alone on projects is very inefficient (even if you have proper skills); you will need at least one person to work with you. See [[Relaying]] for more details.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Project Workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Designer on level 1, Technician on level 3 and Astrophysicist on level 4&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, Technician on level 3, Designer on level 5&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has Robotics Expert on level 1, Technician on level 2, Pilot of level 3&lt;br /&gt;
&lt;br /&gt;
Actually it is difficult to separate &amp;quot;main&amp;quot; and &amp;quot;secondary&amp;quot; workers in nexus, it can be very situational, depending on the ship.&lt;br /&gt;
&lt;br /&gt;
'''Additional Project Workers'''&lt;br /&gt;
&lt;br /&gt;
Quite everyone on the ship can help in nexus. Pilots can help with projects, where Pilot skill gives benefits, same for Botanists or Firefighters. Actually, it is good place to help your team, when you don't know what else to do for any character.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[PILGRED]] reactor repairs===&lt;br /&gt;
'''Main skills''' - {{Skill| Physicist}} {{Skill|Technician}} &lt;br /&gt;
&lt;br /&gt;
Main drive of your ship is damaged at the beginning of the game. Humans need to repair PILGRED to get any victory outcome - either to return to Sol, or go to New Eden. Also finishing PILGRED powers up coffee machine, giving you 8 cups of coffee every day instead of just 1. But mush agents can use working PILGRED for their victory as well - it's very dangerous to repair it before all mushes are killed. &lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
All you need to do to repair PILGRED - go to engine room and press &amp;quot;Participate&amp;quot;. If you have Physicist or/and Technician skills, you have much more efficiency. Don't forget about [[Relaying]]&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
While you need at least one human to help with [[Relaying]], mush less communication then in Research or Projects is requested. Just tell others you need a reset and you can rest for quite a whole day, waiting for it.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
If you work only on PILGRED, you need to come just few times a day to spend action points. But humans with Physicist or/and Technician skills are often expected to help with NERON projects as well - check that section as well if you take one of characters, listed below.&lt;br /&gt;
&lt;br /&gt;
'''Expected PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, has Technician on lvl 3, if she can take both skills - she get double bonus.  &lt;br /&gt;
&lt;br /&gt;
'''Additional PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - any person who has unlocked Technician skill can do this work. Terrence is just one example, as he gets Technician skill easier - on just level 2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Piloting]]===&lt;br /&gt;
'''Main skill''' - {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Shooter}} {{Skill|Devotion}} {{Skill|Creative}} {{Skill|Expert}}&lt;br /&gt;
&lt;br /&gt;
Pilots have three duties on the ship - they use patrol ships to kill enemy hunters, they use the Pasiphae to collect loot from defeated ships and join the exploration team with the Icarus. Characters without the Pilot skill have major penalties while piloting (default BIOS settings forbid them from even taking off), and turrets are not efficient in defeating enemies. That's why pilots are essential for Daedalus safety. Piloting can be done while dirty, so eating for AP is less of a hassle.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
There are only a few things you need to know to do this job. Reading the main article will be enough.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
In most situations, you should kill hunters when you see them. Collect loot if all hunters are killed and you have action points. If you are launching the Icarus for an expedition, make sure everyone is ready first; otherwise you could leave critical people or equipment behind. If BIOS Pilot Lock is off, you don't even have to launch it yourself; just being present is enough to ensure a safe landing.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
New Hunters can come at every cycle change, and in some cases it is critical to take them out before they start shooting. At the same time, Piloting is a very demanding job in terms of AP, and once you have spent yours, you can be offline for several cycles while you regain energy. Taking off with less than 8 AP is considered wasteful, as it only allows you a few shots.&lt;br /&gt;
&lt;br /&gt;
'''Expected Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Pilot}} at level 1. Her other skills, namely {{Skill|Botanist}} and {{Skill|Survivalist}}, make her an ideal choice for an expedition team's pilot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Roland_icon.png|class=icon-margin|Icon]] [[#Roland Zuccali|Roland Zuccali]] - has {{Skill|Pilot}} skill at level 2. The addition of the {{Skill|Shooter}} skill at level 3 gives him more shots per day and increases his accuracy, allowing him to clear the hunters by himself at need.&lt;br /&gt;
&lt;br /&gt;
'''Additional Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Pilot}} skill at level 2, but his role as Commander often requires him to save action points for moving the ship and giving missions. The {{Skill|Leader}} skill is also important for keeping morale up, especially if Janice is dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has {{Skill|Pilot}} skill at level 3, but his level 2 {{Skill|Technician}} skill is often critical. He often has to use action points or {{AP|Repair}} Technician points on emergency repairs, and if nobody else is on moving around the ship can be very AP expensive.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Pilot}} at level 1, but the level 3 {{skill|Polyvalent}} is preferred. Andie replaces Finola, the head researcher, and the job requires almost all of his/her AP.&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Pilot}} skill at level 2, but her job as a {{Skill|Astrophysicist}} demands all the action points she can save. On most ships, it is not recommended that she take on Piloting duties, but she can serve as a backup pilot in case of emergency.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Pilot skill books should be guarded carefully because they open up new opportunities for Mush and griefers. Giving this to somebody with the {{Skill|Shooter}} skill is worthwhile.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Research]]===&lt;br /&gt;
'''Main skills''' - {{Skill|Biologist}} {{Skill|Medic}} {{Skill|Polyvalent}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} {{Skill|Devotion}}&lt;br /&gt;
&lt;br /&gt;
Research is carried out at the console in the laboratory. Each project has different requirements to be available for research, and each offers benefits to the ship - many aid your crew in resisting and finding the Mush, but not all of them. Anyone who is clean can work in the lab, but the listed skills boost your efficiency. Most ships have one or two crew members specializing in research and depend on the rest of the crew for relays - see the Generalist section on research.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Knowing what to research, when, can be critical to the success of your ship. All anti-Mush research is useful and desirable to humans, but your unique situation may make certain projects more or less important. It's better to focus on one or two projects and see them to completion than to work on many projects that will take longer to complete when your AP is so spread out.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
Working alone on research is very inefficient; you will need at least one person to work with you. See [[Relaying]] for more details. You also need to be aware of the Mush situation so you can be working on the most useful projects.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level- Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Polyvalent}} skill at level 3. Researcher Andie is highly preferred to Pilot Andie, as he/she &amp;quot;replaces&amp;quot; Finola, the dedicated researcher. Additionally, the {{Skill|Biologist}}, {{Skill|Botanist}}, and {{Skill|Diplomat}} skills are either only available to a few characters or require high experience levels to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Finola_icon.png|class=icon-margin|Icon]] [[#Finola Keegan|Finola Keegan]] - has Biologist skill at level 1 and Medic skill at level 2. Taking both skills will give her a double bonus to efficiency, and her Germaphobe trait makes her less than ideal for other tasks around the ship. If you are bronze and can only take one, Medic will also allow you to deal with injuries and to perform surgeries on characters that can't move.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - While she does not have any skills to boost her efficiency, most of the anti-Mush research requires her to be present. She is also the only one who can sleep safely in an unsecured Medlab, so she is expected to provide most of the relays for those with the proper skills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Biologist skill at level 2. While Botanist usually takes priority for bronze players, he can and should still relay research when he has AP to spare - especially at the beginning of a ship when most of the plants are young and important anti-Mush research is being pushed.&lt;br /&gt;
&lt;br /&gt;
'''Additional Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - While not a primary researcher, her flexible IT points are well spent helping out with early research projects and the later, difficult ones. Use of her points doesn't cut into her low action point budget and she occasionally needs to visit the lab for morale-giving bananas anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - Most of her duties involve keeping track of suspicious activity, but her travel around the ship gets her near the lab often. Higher level Eleesha players can have {{Skill|IT Expert}}, and her flexible IT points can easily be spent in the lab while she passes through.&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - Raluca usually stays at the back of the ship and most of her tasks can get her dirty. But {{Skill|Genius}}, her level 4 skill, allows her to instantly finish the next project, research, or repair she tries after activating it. It is not uncommon for this skill to be spent to instantly complete the Retro-Fungal Serum to cure an exposed Mush.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - A Medic or Biologist skill book gives you that efficiency boost to research. Usually it should go to Chun or Ian, since they're always in the Lab anyway, but a Generalist could pick this up if important crew members are inactive or dead.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
Holding a title gives you responsibilities above and beyond any skills you have, Titles give you exclusive access to certain consoles and actions aboard the ship. See [[Titles]] if you want a more in-depth description and for the order in which crew members are chosen for particular titles.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Commander [[Image:Title_01.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
The Commander of the ship is the one responsible for moving the Daedalus. You also can spend one action point to give one of your crew a mission. Both can be done while dirty, at need.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
The job itself isn't terribly difficult, but you should know what you're getting into. Incompetent Commanders are often killed to let the title pass on to somebody more experienced or active - it's for the good of the ship. Knowing where you need to be and how many action points are required are crucial to doing well.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
Your major role is to move the ship. Be active in chat so you know if the Pilots are able to take care of the Hunters or if you should move to escape them, and be aware of the progress of planet scans. You can't send the ship anywhere if fuel isn't loaded, so you'll need to make sure that it is and how much is needed. You'll also need to know what is going on so you can give the day's mission to whoever needs it most. Lastly, you'll need to know if anybody is out in a patrol ship - leaving somebody behind kills them, and if that character has important enough skills, it could doom your ship.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - High''' &lt;br /&gt;
&lt;br /&gt;
You might be required at any time to move the ship, so check in as often as possible. You will also be required to go on expeditions for the same reason the Hacker Kit is secured: so you can't leave the explorers behind to die. Be sure to warn trusted crewmates when you won't be on for a while, so they can attempt to hack the command terminal if needed; this is not recommended, as it can be very expensive in terms of action points, but it's better than dying.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] is the ship commander from the beginning, if you take him - you should be ready for all responsibility&lt;br /&gt;
&lt;br /&gt;
Keep also in mind, that if you take character, who follows Jin Su in the chain of command - [[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] , [[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] you can expect to do this duty, if anything happends to Jin Su. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Communications Officer [[Image:Title_03.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
The Communications Officer is responsible for all actions that happen from the Comms Terminal on the Bridge. This includes decoding Rebel Base signals, decoding Xyloph, updating Neron, and making trades with Merchant ships. Everything but trading requires that you be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Reading the detailed page is usually enough to understand HOW to do your job. The difficulty is knowing what part of Comms you should be working on and when. Know what cycle the Rebel Base message comes in and save AP for those; know which Bases are the most important to decode and which can be skipped for more important things. You are also the only one who can work on these, so you have to know how to budget your action points.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low to Medium'''&lt;br /&gt;
&lt;br /&gt;
Much of your work is solo work on the Bridge. Being so isolated can leave you vulnerable, so be watching for unusual people entering the Bridge. Don't be afraid to ask the crew for help if the connection to Sol breaks; having them work on it can save you some AP and prevent the signal from being down for days.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
Much like Astrophysics, you can sign in a few times a day to spend your saved AP on Comms work. However, you must know when Rebel Base transmissions come so you have the time to decode them. You also will want to spend time working on updates and Xyloph, and being available to issue general messages can be useful.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===NERON Admin [[Image:Title_02.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
You have access to NERON's systems, allowing you to adjust his settings for the ship. You can do this while dirty, at need. The BIOS terminal is in the Nexus.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Low'''&lt;br /&gt;
&lt;br /&gt;
The BIOS interface is very simple to understand. The [[BIOS Terminal]] page explains what each setting does.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
The crew will have requests for specific settings, so you need to be aware of them. You don't need to comply, but you should be telling them why you are not enabling that setting. You should also be aware of imminent expeditions, project completions, and situations that could require you to change settings.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
The settings usually don't need to be changed, but being active regularly allows you to adjust them as needed. Common examples are turning off pilot lock so the expedition can be launched when the pilot doesn't have enough action points, and turning on the Plasma Shields as soon as they are finished.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Generalist Duties==&lt;br /&gt;
&lt;br /&gt;
Characters who don't fit into one of the roles listed above are called Generalists. They are responsible for the non-specialized tasks that keep the ship running. &lt;br /&gt;
&lt;br /&gt;
While these skills don't provide you are constant job, they can give you benefits in general tasks.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Firefighter}} - helps you to stop fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Sprinter}} - helps you to move more across the ship, moving items or searching for broken equipment or fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Nurse}} - allows you to heal few times a day for free points&lt;br /&gt;
&lt;br /&gt;
This is the list of the most common generalists duties. &lt;br /&gt;
&lt;br /&gt;
- [[Relaying]] is very important for your specialists to have maximum efficincy in Research, NERON Projects and PILGRED repairs. &lt;br /&gt;
&lt;br /&gt;
- Moving items. Different items should be in different rooms. Just few examples - items for expeditions should be moved to Icarus Bay, hydropots should be delivered to your gardener, apron and mush sample - to lab, extinguishers, wrench and medkit to rooms, where they can be accessed easily. &lt;br /&gt;
&lt;br /&gt;
- Repairing ship hull&lt;br /&gt;
&lt;br /&gt;
- Building new items with blueprints&lt;br /&gt;
&lt;br /&gt;
- Stopping fires&lt;br /&gt;
&lt;br /&gt;
- Healing ( even if your ship has a person with {{Skill|Medic}} skill, he will probably need more help )&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Each of generalist tasks is not difficult, but to learn everything generalist can do and to understand what is more important right now can take some time. Still generalist can be good choice for a new player. If somebody is the only specialist who does his job poorly, because he is inexperienced, crew can have a lot of problems, while any generalist can be replaced by anyone.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium or High'''&lt;br /&gt;
&lt;br /&gt;
If you focus on Relaying you need same communication and activity level as specialist with same duty. But main purpose of generalist is to help with things, team needs most of all on this very moment. Watch closely what your comrades asked for or ask yourself where your help is needed.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
There are two important things about generalists - first - being active to react on any problem when it appears will be very good. Second - there are so many generalist duties, that you will not be able to do everything yourself. That's why there are always multiple generalists, if you were not active while some emergency happen, another one will act. So actually activity level is situational - from low to high, it depends on your crew and ship state.&lt;br /&gt;
&lt;br /&gt;
'''Expected generalists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - does not have skills for any specialist duties&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - before reaching level 4 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Stephen_icon.png|class=icon-margin|Icon]] [[#Stephen Seagull|Stephen Seagull]] - before reaching level 5 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - before reaching level 3 he will be generalist. His first skill - Desinger just give him 2 free points for resets in nexus, while all his ap can be used in every task&lt;br /&gt;
&lt;br /&gt;
'''Mush hunters doing generalist work''' &lt;br /&gt;
&lt;br /&gt;
These people are expected to lead the mush hunt. But if mush hunt is over or if they have actions points left, they often work as generalists.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]]&lt;br /&gt;
&lt;br /&gt;
A generalist may be asked to read a [[Mage Book]] to fill in for an inactive or dead specialist.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>Kyubey</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Job_overview</id>
		<title>Job overview</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Job_overview"/>
				<updated>2014-07-04T05:10:02Z</updated>
		
		<summary type="html">&lt;p&gt;Kyubey: /* PILGRED reactor repairs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{warning| This page is in progress. The goal is to give a simple overview of every type of job on the ship. This page is designed to answer questions such as &amp;quot;What I should do?&amp;quot;, &amp;quot;What skills do my team expect me to take?&amp;quot;, &amp;quot;How difficult is to learn my job properly?&amp;quot;, and &amp;quot;How much time and communication does it take?&amp;quot;. The rating in each category is completely subjective, so feel free to discuss in the talk page or at http://twd.io/e/fH1u0w . Edit as needed. )}}&lt;br /&gt;
&lt;br /&gt;
This page contains short overviews of most duties on the ship. You can see what characters are expected to do different roles, what skills they need for those duties, so you can choose a role for yourself. Pay attention to job difficulty, how much communication with team it requires and how active you should be to be the most effective. &lt;br /&gt;
&lt;br /&gt;
{{note|The priorities given on this page assume everything is running fine on your ship. Emergencies and requests for assistance can drastically alter the time, skill, and communication requirements.}}&lt;br /&gt;
&lt;br /&gt;
==Specialist duties==&lt;br /&gt;
These roles require a specific skill or title to be the most effective (or in some cases, to even have access!). If you take a character with the skill for one of these jobs, you will be expected to focus on it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Astrophysics]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General criterias&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Astrophysicist}} &lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} &lt;br /&gt;
&lt;br /&gt;
Your job is to find planets to explore. There are two steps - first you must locate a planet to scan, then you must analyze it. Report on what you've found and decide if it is worth the fuel it costs and the risks it may pose. If your team likes the look of it, you must wait for them to get organized, travel to the planet, explore it, and move away again before you can look for the next; any scanned planet will be lost after the ship moves, no matter which direction or how far you go. If a planet is undesirable, whether because it is too risky or doesn't have enough of the right resources, delete it and start on another. Visiting planets will provide many resources for your crew - oxygen, fuel, food, and alien artifacts - and is important to the survival of a long-lasting ship. Planet scanning is done on the bridge, and requires you to be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Know your zones - what resources can you get from each? Which ones are dangerous enough to immediately scrap the planet? How much risk will an exploration team face, and what items should they bring along to help? You also have to keep an eye on ship resources; know how much longer the oxygen will last before people start dying and when it's time to make a food or fuel run, so you can be looking for the resources your crew needs. Remember that once you are in orbit, people can view the zones for themselves - if you made poor judgements, you might face the consequences.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
You'll be expected to report your progress frequently, and to deliver a full analysis of a planet on demand - how much fuel it takes to get there and what direction to go, what to expect and what you'll get out of it.&lt;br /&gt;
&lt;br /&gt;
{{note|If multiple people are scanning planets, a much greater level of communication is required. You cannot see or scan the planets your teammates are working on, so it's important to tell each other what you are finding. Don't waste a bunch of AP when somebody else has found a good planet, because it will be lost when you move.}}&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
Fully scanning a planet takes a lot of AP, especially if it has a lot of zones. If the ship has to move for any reason, all planets are lost, as is the progress put into them. The best way to avoid wasted AP is to wait until your bar is full, then spend it all at once to scan a planet or two as completely as possible. You can log in once or twice a day to do this.&lt;br /&gt;
&lt;br /&gt;
'''Expected Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has Astrophysicist skill at level 1 and is often the only Astrophysicist on board. Her {{Skill|IT Expert}} skill, unlocked at level 4, can boost her efficiency by saving her some AP.&lt;br /&gt;
&lt;br /&gt;
'''Additional Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Astrophysicist skill at level 4. His main focus is Neron Projects and Technician work, but if the need is great, those can wait.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - has Astrophysicist skill at level 4. This matches well with the {{Skill|Caffeine Junkie}} skill - pull the coffee from the machine for a few cycles and drink it all at once. Remember to use the apron!&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any Generalist can scan for planets, but having the Astrophysicist skill lets you analyze more zones at once and saves you action points. If you were chosen to read this book, you probably should dedicate yourself to this task.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Gardening]]===&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Botanist}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Green Thumb}}&lt;br /&gt;
&lt;br /&gt;
Job of a gardener is to keep plants on the ship fine and healthy. Every day he waters, cures his trees, plant new fruits if needed. Also Botanist are welcome to join expedition team to get more alien fruits from planets. In this job generarists do not have any penalties, a person with Botanist skill just have 2-4 free points per day. If your ship does not have Botanist you can just select any crew member to do it.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
Reading few tips from the main article is enough.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Zero'''&lt;br /&gt;
&lt;br /&gt;
You really don't need any help from your team, you can easily do the work alone.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
You will need to check plants once a day. If you can - do it on C8. If you cannot - do it earlier but ask somebody to check on C8 as well. On first days try also be active on C1 to plant new fruits as soon as possiable.&lt;br /&gt;
&lt;br /&gt;
'''Expected gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Botanist skill on level 1 and is often expected to do most of the work himself, on level 4 Ian can add Green Thumb skill to have more plants and make them mature faster.&lt;br /&gt;
&lt;br /&gt;
'''Additional gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has Botanist skill on level 2. Hua is expected to be pilot, so if you are bronze - leave the work for Ian. If you can take both Pilot and Botanist you are still expected to focus on piloting, but you can help with your free points&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Morale===&lt;br /&gt;
'''Main skill''' - {{Skill|Shrink}} {{Skill|Confident}} {{Skill|Leader}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - none&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
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'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
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'''Expected Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
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'''Additional Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
===Mush Hunting===&lt;br /&gt;
'''Main skills''' - {{Skill|Tracker}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Observant}} {{Skill|Shooter}} {{Skill|Solid}} {{Skill|Sprinter}} {{Skill|Wrestler}}&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - High'''&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
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'''Required Communication - High'''&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
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'''Activity Level- High''' &lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Expected Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - has {{Skill|Tracker}} at level 1. This skill is required for printing the list and cannot be learned from a [[Mage Book]]. Eleesha also gets {{Skill|Observant}}, which can catch actions that would normally be hidden.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - Chun does not have skills that provide a bonus to the hunt, but her Immune trait means she is the only person on the ship everyone can trust to not be a Mush. Eleesha may do the bulk of collecting the evidence, but it is usually Chun who leads the hunt. Her {{Skill|Premonition}} can be used if somebody is caught in a suspicious place, but it is usually not recommended as it only reveals one action at the cost of a precious morale point.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] - Most of Chao's skills are tailored to combat, essential for eliminating the Mush once they are found. Additionally, his level 4 skill {{Skill|Torturer}} reveals the last actions of a crew member according to how much health they have missing. Even if they don't reveal anything incriminating, it can be useful for telling the difference between random injuries and damage from taking a shower.&lt;br /&gt;
&lt;br /&gt;
'''Additional Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - While still useful, Derek's skill set is better for killing the Mush once they are found and taking care of general needs around the ship. {{Skill|Wrestler}} is particularly useful, especially if the Mush is trying to escape death by hiding near Ian or in a crowded dorm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - The Pacifist trait can be used to make important characters harder to assassinate. Ian also learns {{Skill|Mycologist}} at level 3, which allows him to remove spores from humans who have been infected but not turned by healing them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - Her {{Skill|Shrink}} allows psychological conditions to be cured with a public log. Since Mush can not develop disorders or diseases, it allows her to confirm that somebody is human - or at least was when they caught it!&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - While Andie is usually engaged in either Piloting or Researching, the level 4 skill {{Confident}} can reveal suspicious actions. {{Skill|Devoted}} and {{Skill|Expert}} can also be put to good use when it's time for the kill.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any characters who have or gain {{Skill|Sprinter}} can help with the investigation by following movements in room logs with less wasted AP. Those with {{Skill|Shooter}} or {{Skill|Wrestler}} will be needed when it's time to finish the Mush.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[NERON Projects]]===&lt;br /&gt;
Work on NERON core gets benefits from different skills. Some skills allow you to work longer, some skills give bonuses in efficiency. But every skill give you bonus in efficiency only to several projects, not all of them. For example, while you need Technician to finish Plasma shield, he is useless in making Blaster Gun.&lt;br /&gt;
&lt;br /&gt;
'''Skills that give free actions''' - {{Skill|Designer}} {{Skill|IT Expert}}&lt;br /&gt;
&lt;br /&gt;
'''Main skill that give bonus efficiency''' - {{Skill|Technician}} {{Skill|Physicist}} {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
{{note|There are a lot of other skills - each of them give bonuses to few NERON projects, you can check main article for details}}&lt;br /&gt;
&lt;br /&gt;
Finishing projects in nexus give different benefits for whole ship, but effects are different for every project. You should always discuss what projects your team wants most of all, as you cannot take everything - you need to take one project from three, and the other two will be lost.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy or Medium'''&lt;br /&gt;
&lt;br /&gt;
The work on projects itself is easy. You should come to nexus, access NERON core and participate in selected project. Most of ships discuss the project selection together and to take part in this discussion you need to know benefits of every project yourself to select the best one. &lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Medium'''&lt;br /&gt;
&lt;br /&gt;
As it was said before, you need to discuss what project to work on (or at least read what the others have selected). Working alone on projects is very inefficient (even if you have proper skills); you will need at least one person to work with you. See [[Relaying]] for more details.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Project Workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Designer on level 1, Technician on level 3 and Astrophysicist on level 4&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, Technician on level 3, Designer on level 5&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has Robotics Expert on level 1, Technician on level 2, Pilot of level 3&lt;br /&gt;
&lt;br /&gt;
Actually it is difficult to separate &amp;quot;main&amp;quot; and &amp;quot;secondary&amp;quot; workers in nexus, it can be very situational, depending on the ship.&lt;br /&gt;
&lt;br /&gt;
'''Additional Project Workers'''&lt;br /&gt;
&lt;br /&gt;
Quite everyone on the ship can help in nexus. Pilots can help with projects, where Pilot skill gives benefits, same for Botanists or Firefighters. Actually, it is good place to help your team, when you don't know what else to do for any character.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[PILGRED]] reactor repairs===&lt;br /&gt;
'''Main skills''' - {{Skill| Physicist}} {{Skill|Technician}} &lt;br /&gt;
&lt;br /&gt;
Main drive of your ship is damaged at the beginning of the game. Humans need to repair PILGRED to get any victory outcome - either to return to Sol, or go to New Eden. Also finishing PILGRED powers up coffee machine, giving you 8 cups of coffee every day instead of just 1. But mush agents can use working PILGRED for their victory as well - it's very dangerous to repair it before all mushes are killed. &lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
All you need to do to repair PILGRED - go to engine room and press &amp;quot;Participate&amp;quot;. If you have Physicist or/and Technician skills, you have much more efficiency. Don't forget about [[Relaying]]&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
While you need at least one human to help with [[Relaying]], mush less communication then in Research or Projects is requested. Just tell others you need a reset and you can rest for quite a whole day, waiting for it.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
If you work only on PILGRED, you need to come just few times a day to spend action points. But humans with Physicist or/and Technician skills are often expected to help with NERON projects as well - check that section as well if you take one of characters, listed below.&lt;br /&gt;
&lt;br /&gt;
'''Expected PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, has Technician on lvl 3, if she can take both skills - she get double bonus.  &lt;br /&gt;
&lt;br /&gt;
'''Additional PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - any person who has unlocked Technician skill can do this work. Terrence is just one example, as he gets Technician skill easier - on just level 2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Piloting]]===&lt;br /&gt;
'''Main skill''' - {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Shooter}} {{Skill|Devotion}} {{Skill|Creative}} {{Skill|Expert}}&lt;br /&gt;
&lt;br /&gt;
Pilots have three duties on the ship - they use patrol ships to kill enemy hunters, they use the Pasiphae to collect loot from defeated ships and join the exploration team with the Icarus. Characters without the Pilot skill have major penalties while piloting (default BIOS settings forbid them from even taking off), and turrets are not efficient in defeating enemies. That's why pilots are essential for Daedalus safety. Piloting can be done while dirty, so eating for AP is less of a hassle.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
There are only a few things you need to know to do this job. Reading the main article will be enough.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
In most situations, you should kill hunters when you see them. Collect loot if all hunters are killed and you have action points. If you are launching the Icarus for an expedition, make sure everyone is ready first; otherwise you could leave critical people or equipment behind. If BIOS Pilot Lock is off, you don't even have to launch it yourself; just being present is enough to ensure a safe landing.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
New Hunters can come at every cycle change, and in some cases it is critical to take them out before they start shooting. At the same time, Piloting is a very demanding job in terms of AP, and once you have spent yours, you can be offline for several cycles while you regain energy. Taking off with less than 8 AP is considered wasteful, as it only allows you a few shots.&lt;br /&gt;
&lt;br /&gt;
'''Expected Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Pilot}} at level 1. Her other skills, namely {{Skill|Botanist}} and {{Skill|Survivalist}}, make her an ideal choice for an expedition team's pilot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Roland_icon.png|class=icon-margin|Icon]] [[#Roland Zuccali|Roland Zuccali]] - has {{Skill|Pilot}} skill at level 2. The addition of the {{Skill|Shooter}} skill at level 3 gives him more shots per day and increases his accuracy, allowing him to clear the hunters by himself at need.&lt;br /&gt;
&lt;br /&gt;
'''Additional Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Pilot}} skill at level 2, but his role as Commander often requires him to save action points for moving the ship and giving missions. The {{Skill|Leader}} skill is also important for keeping morale up, especially if Janice is dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has {{Skill|Pilot}} skill at level 3, but his level 2 {{Skill|Technician}} skill is often critical. He often has to use action points or {{AP|Repair}} Technician points on emergency repairs, and if nobody else is on moving around the ship can be very AP expensive.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Pilot}} at level 1, but the level 3 {{skill|Polyvalent}} is preferred. Andie replaces Finola, the head researcher, and the job requires almost all of his/her AP.&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Pilot}} skill at level 2, but her job as a {{Skill|Astrophysicist}} demands all the action points she can save. On most ships, it is not recommended that she take on Piloting duties, but she can serve as a backup pilot in case of emergency.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Pilot skill books should be guarded carefully because they open up new opportunities for Mush and griefers. Giving this to somebody with the {{Skill|Shooter}} skill is worthwhile.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Research]]===&lt;br /&gt;
'''Main skills''' - {{Skill|Biologist}} {{Skill|Medic}} {{Skill|Polyvalent}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} {{Skill|Devotion}}&lt;br /&gt;
&lt;br /&gt;
Research is carried out at the console in the laboratory. Each project has different requirements to be available for research, and each offers benefits to the ship - many aid your crew in resisting and finding the Mush, but not all of them. Anyone who is clean can work in the lab, but the listed skills boost your efficiency. Most ships have one or two crew members specializing in research and depend on the rest of the crew for relays - see the Generalist section on research.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Knowing what to research, when, can be critical to the success of your ship. All anti-Mush research is useful and desirable to humans, but your unique situation may make certain projects more or less important. It's better to focus on one or two projects and see them to completion than to work on many projects that will take longer to complete when your AP is so spread out.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
Working alone on research is very inefficient; you will need at least one person to work with you. See [[Relaying]] for more details. You also need to be aware of the Mush situation so you can be working on the most useful projects.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level- Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Polyvalent}} skill at level 3. Researcher Andie is highly preferred to Pilot Andie, as he/she &amp;quot;replaces&amp;quot; Finola, the dedicated researcher. Additionally, the {{Skill|Biologist}}, {{Skill|Botanist}}, and {{Skill|Diplomat}} skills are either only available to a few characters or require high experience levels to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Finola_icon.png|class=icon-margin|Icon]] [[#Finola Keegan|Finola Keegan]] - has Biologist skill at level 1 and Medic skill at level 2. Taking both skills will give her a double bonus to efficiency, and her Germaphobe trait makes her less than ideal for other tasks around the ship. If you are bronze and can only take one, Medic will also allow you to deal with injuries and to perform surgeries on characters that can't move.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - While she does not have any skills to boost her efficiency, most of the anti-Mush research requires her to be present. She is also the only one who can sleep safely in an unsecured Medlab, so she is expected to provide most of the relays for those with the proper skills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Biologist skill at level 2. While Botanist usually takes priority for bronze players, he can and should still relay research when he has AP to spare - especially at the beginning of a ship when most of the plants are young and important anti-Mush research is being pushed.&lt;br /&gt;
&lt;br /&gt;
'''Additional Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - While not a primary researcher, her flexible IT points are well spent helping out with early research projects and the later, difficult ones. Use of her points doesn't cut into her low action point budget and she occasionally needs to visit the lab for morale-giving bananas anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - Most of her duties involve keeping track of suspicious activity, but her travel around the ship gets her near the lab often. Higher level Eleesha players can have {{Skill|IT Expert}}, and her flexible IT points can easily be spent in the lab while she passes through.&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - Raluca usually stays at the back of the ship and most of her tasks can get her dirty. But {{Skill|Genius}}, her level 4 skill, allows her to instantly finish the next project, research, or repair she tries after activating it. It is not uncommon for this skill to be spent to instantly complete the Retro-Fungal Serum to cure an exposed Mush.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - A Medic or Biologist skill book gives you that efficiency boost to research. Usually it should go to Chun or Ian, since they're always in the Lab anyway, but a Generalist could pick this up if important crew members are inactive or dead.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
Holding a title gives you responsibilities above and beyond any skills you have, Titles give you exclusive access to certain consoles and actions aboard the ship. See [[Titles]] if you want a more in-depth description and for the order in which crew members are chosen for particular titles.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Commander [[Image:Title_01.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
The Commander of the ship is the one responsible for moving the Daedalus. You also can spend one action point to give one of your crew a mission. Both can be done while dirty, at need.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
The job itself isn't terribly difficult, but you should know what you're getting into. Incompetent Commanders are often killed to let the title pass on to somebody more experienced or active - it's for the good of the ship. Knowing where you need to be and how many action points are required are crucial to doing well.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
Your major role is to move the ship. Be active in chat so you know if the Pilots are able to take care of the Hunters or if you should move to escape them, and be aware of the progress of planet scans. You can't send the ship anywhere if fuel isn't loaded, so you'll need to make sure that it is and how much is needed. You'll also need to know what is going on so you can give the day's mission to whoever needs it most. Lastly, you'll need to know if anybody is out in a patrol ship - leaving somebody behind kills them, and if that character has important enough skills, it could doom your ship.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - High''' &lt;br /&gt;
&lt;br /&gt;
You might be required at any time to move the ship, so check in as often as possible. You will also be required to go on expeditions for the same reason the Hacker Kit is secured: so you can't leave the explorers behind to die. Be sure to warn trusted crewmates when you won't be on for a while, so they can attempt to hack the command terminal if needed; this is not recommended, as it can be very expensive in terms of action points, but it's better than dying.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] is the ship commander from the beginning, if you take him - you should be ready for all responsibility&lt;br /&gt;
&lt;br /&gt;
Keep also in mind, that if you take character, who follows Jin Su in the chain of command - [[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] , [[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] you can expect to do this duty, if anything happends to Jin Su. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Communications Officer [[Image:Title_03.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
The Communications Officer is responsible for all actions that happen from the Comms Terminal on the Bridge. This includes decoding Rebel Base signals, decoding Xyloph, updating Neron, and making trades with Merchant ships. Everything but trading requires that you be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Reading the detailed page is usually enough to understand HOW to do your job. The difficulty is knowing what part of Comms you should be working on and when. Know what cycle the Rebel Base message comes in and save AP for those; know which Bases are the most important to decode and which can be skipped for more important things. You are also the only one who can work on these, so you have to know how to budget your action points.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low to Medium'''&lt;br /&gt;
&lt;br /&gt;
Much of your work is solo work on the Bridge. Being so isolated can leave you vulnerable, so be watching for unusual people entering the Bridge. Don't be afraid to ask the crew for help if the connection to Sol breaks; having them work on it can save you some AP and prevent the signal from being down for days.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
Much like Astrophysics, you can sign in a few times a day to spend your saved AP on Comms work. However, you must know when Rebel Base transmissions come so you have the time to decode them. You also will want to spend time working on updates and Xyloph, and being available to issue general messages can be useful.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===NERON Admin [[Image:Title_02.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
You have access to NERON's systems, allowing you to adjust his settings for the ship. You can do this while dirty, at need. The BIOS terminal is in the Nexus.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Low'''&lt;br /&gt;
&lt;br /&gt;
The BIOS interface is very simple to understand. The [[BIOS Terminal]] page explains what each setting does.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
The crew will have requests for specific settings, so you need to be aware of them. You don't need to comply, but you should be telling them why you are not enabling that setting. You should also be aware of imminent expeditions, project completions, and situations that could require you to change settings.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
The settings usually don't need to be changed, but being active regularly allows you to adjust them as needed. Common examples are turning off pilot lock so the expedition can be launched when the pilot doesn't have enough action points, and turning on the Plasma Shields as soon as they are finished.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Generalist Duties==&lt;br /&gt;
&lt;br /&gt;
Characters who don't fit into one of the roles listed above are called Generalists. They are responsible for the non-specialized tasks that keep the ship running. &lt;br /&gt;
&lt;br /&gt;
While these skills don't provide you are constant job, they can give you benefits in general tasks.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Firefighter}} - helps you to stop fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Sprinter}} - helps you to move more across the ship, moving items or searching for broken equipment or fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Nurse}} - allows you to heal few times a day for free points&lt;br /&gt;
&lt;br /&gt;
This is the list of the most common generalists duties. &lt;br /&gt;
&lt;br /&gt;
- [[Relaying]] is very important for your specialists to have maximum efficincy in Research, NERON Projects and PILGRED repairs. &lt;br /&gt;
&lt;br /&gt;
- Moving items. Different items should be in different rooms. Just few examples - items for expeditions should be moved to Icarus Bay, hydropots should be delivered to your gardener, apron and mush sample - to lab, extinguishers, wrench and medkit to rooms, where they can be accessed easily. &lt;br /&gt;
&lt;br /&gt;
- Repairing ship hull&lt;br /&gt;
&lt;br /&gt;
- Building new items with blueprints&lt;br /&gt;
&lt;br /&gt;
- Stopping fires&lt;br /&gt;
&lt;br /&gt;
- Healing ( even if your ship has a person with {{Skill|Medic}} skill, he will probably need more help )&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Each of generalist tasks is not difficult, but to learn everything generalist can do and to understand what is more important right now can take some time. Still generalist can be good choice for a new player. If somebody is the only specialist who does his job poorly, because he is inexperienced, crew can have a lot of problems, while any generalist can be replaced by anyone.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium or High'''&lt;br /&gt;
&lt;br /&gt;
If you focus on Relaying you need same communication and activity level as specialist with same duty. But main purpose of generalist is to help with things, team needs most of all on this very moment. Watch closely what your comrades asked for or ask yourself where your help is needed.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
There are two important things about generalists - first - being active to react on any problem when it appears will be very good. Second - there are so many generalist duties, that you will not be able to do everything yourself. That's why there are always multiple generalists, if you were not active while some emergency happen, another one will act. So actually activity level is situational - from low to high, it depends on your crew and ship state.&lt;br /&gt;
&lt;br /&gt;
'''Expected generalists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - does not have skills for any specialist duties&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - before reaching level 4 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Stephen_icon.png|class=icon-margin|Icon]] [[#Stephen Seagull|Stephen Seagull]] - before reaching level 5 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - before reaching level 3 he will be generalist. His first skill - Desinger just give him 2 free points for resets in nexus, while all his ap can be used in every task&lt;br /&gt;
&lt;br /&gt;
'''Mush hunters doing generalist work''' &lt;br /&gt;
&lt;br /&gt;
These people are expected to lead the mush hunt. But if mush hunt is over or if they have actions points left, they often work as generalists.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]]&lt;br /&gt;
&lt;br /&gt;
A generalist may be asked to read a [[Mage Book]] to fill in for an inactive or dead specialist.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>Kyubey</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Job_overview</id>
		<title>Job overview</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Job_overview"/>
				<updated>2014-07-04T04:50:55Z</updated>
		
		<summary type="html">&lt;p&gt;Kyubey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{warning| This page is in progress. The goal is to give a simple overview of every type of job on the ship. This page is designed to answer questions such as &amp;quot;What I should do?&amp;quot;, &amp;quot;What skills do my team expect me to take?&amp;quot;, &amp;quot;How difficult is to learn my job properly?&amp;quot;, and &amp;quot;How much time and communication does it take?&amp;quot;. The rating in each category is completely subjective, so feel free to discuss in the talk page or at http://twd.io/e/fH1u0w . Edit as needed. )}}&lt;br /&gt;
&lt;br /&gt;
This page contains short overviews of most duties on the ship. You can see what characters are expected to do different roles, what skills they need for those duties, so you can choose a role for yourself. Pay attention to job difficulty, how much communication with team it requires and how active you should be to be the most effective. &lt;br /&gt;
&lt;br /&gt;
{{note|The priorities given on this page assume everything is running fine on your ship. Emergencies and requests for assistance can drastically alter the time, skill, and communication requirements.}}&lt;br /&gt;
&lt;br /&gt;
==Specialist duties==&lt;br /&gt;
These roles require a specific skill or title to be the most effective (or in some cases, to even have access!). If you take a character with the skill for one of these jobs, you will be expected to focus on it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Astrophysics]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General criterias&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Astrophysicist}} &lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} &lt;br /&gt;
&lt;br /&gt;
Your job is to find planets to explore. There are two steps - first you must locate a planet to scan, then you must analyze it. Report on what you've found and decide if it is worth the fuel it costs and the risks it may pose. If your team likes the look of it, you must wait for them to get organized, travel to the planet, explore it, and move away again before you can look for the next; any scanned planet will be lost after the ship moves, no matter which direction or how far you go. If a planet is undesirable, whether because it is too risky or doesn't have enough of the right resources, delete it and start on another. Visiting planets will provide many resources for your crew - oxygen, fuel, food, and alien artifacts - and is important to the survival of a long-lasting ship. Planet scanning is done on the bridge, and requires you to be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Know your zones - what resources can you get from each? Which ones are dangerous enough to immediately scrap the planet? How much risk will an exploration team face, and what items should they bring along to help? You also have to keep an eye on ship resources; know how much longer the oxygen will last before people start dying and when it's time to make a food or fuel run, so you can be looking for the resources your crew needs. Remember that once you are in orbit, people can view the zones for themselves - if you made poor judgements, you might face the consequences.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
You'll be expected to report your progress frequently, and to deliver a full analysis of a planet on demand - how much fuel it takes to get there and what direction to go, what to expect and what you'll get out of it.&lt;br /&gt;
&lt;br /&gt;
{{note|If multiple people are scanning planets, a much greater level of communication is required. You cannot see or scan the planets your teammates are working on, so it's important to tell each other what you are finding. Don't waste a bunch of AP when somebody else has found a good planet, because it will be lost when you move.}}&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
Fully scanning a planet takes a lot of AP, especially if it has a lot of zones. If the ship has to move for any reason, all planets are lost, as is the progress put into them. The best way to avoid wasted AP is to wait until your bar is full, then spend it all at once to scan a planet or two as completely as possible. You can log in once or twice a day to do this.&lt;br /&gt;
&lt;br /&gt;
'''Expected Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has Astrophysicist skill at level 1 and is often the only Astrophysicist on board. Her {{Skill|IT Expert}} skill, unlocked at level 4, can boost her efficiency by saving her some AP.&lt;br /&gt;
&lt;br /&gt;
'''Additional Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Astrophysicist skill at level 4. His main focus is Neron Projects and Technician work, but if the need is great, those can wait.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - has Astrophysicist skill at level 4. This matches well with the {{Skill|Caffeine Junkie}} skill - pull the coffee from the machine for a few cycles and drink it all at once. Remember to use the apron!&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any Generalist can scan for planets, but having the Astrophysicist skill lets you analyze more zones at once and saves you action points. If you were chosen to read this book, you probably should dedicate yourself to this task.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Gardening]]===&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Botanist}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Green Thumb}}&lt;br /&gt;
&lt;br /&gt;
Job of a gardener is to keep plants on the ship fine and healthy. Every day he waters, cures his trees, plant new fruits if needed. Also Botanist are welcome to join expedition team to get more alien fruits from planets. In this job generarists do not have any penalties, a person with Botanist skill just have 2-4 free points per day. If your ship does not have Botanist you can just select any crew member to do it.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
Reading few tips from the main article is enough.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Zero'''&lt;br /&gt;
&lt;br /&gt;
You really don't need any help from your team, you can easily do the work alone.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
You will need to check plants once a day. If you can - do it on C8. If you cannot - do it earlier but ask somebody to check on C8 as well. On first days try also be active on C1 to plant new fruits as soon as possiable.&lt;br /&gt;
&lt;br /&gt;
'''Expected gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Botanist skill on level 1 and is often expected to do most of the work himself, on level 4 Ian can add Green Thumb skill to have more plants and make them mature faster.&lt;br /&gt;
&lt;br /&gt;
'''Additional gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has Botanist skill on level 2. Hua is expected to be pilot, so if you are bronze - leave the work for Ian. If you can take both Pilot and Botanist you are still expected to focus on piloting, but you can help with your free points&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Morale===&lt;br /&gt;
'''Main skill''' - {{Skill|Shrink}} {{Skill|Confident}} {{Skill|Leader}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - none&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Expected Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Additional Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mush Hunting===&lt;br /&gt;
'''Main skills''' - {{Skill|Tracker}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Observant}} {{Skill|Shooter}} {{Skill|Solid}} {{Skill|Sprinter}} {{Skill|Wrestler}}&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - High'''&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - High'''&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Activity Level- High''' &lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Expected Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - has {{Skill|Tracker}} at level 1. This skill is required for printing the list and cannot be learned from a [[Mage Book]]. Eleesha also gets {{Skill|Observant}}, which can catch actions that would normally be hidden.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - Chun does not have skills that provide a bonus to the hunt, but her Immune trait means she is the only person on the ship everyone can trust to not be a Mush. Eleesha may do the bulk of collecting the evidence, but it is usually Chun who leads the hunt. Her {{Skill|Premonition}} can be used if somebody is caught in a suspicious place, but it is usually not recommended as it only reveals one action at the cost of a precious morale point.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] - Most of Chao's skills are tailored to combat, essential for eliminating the Mush once they are found. Additionally, his level 4 skill {{Skill|Torturer}} reveals the last actions of a crew member according to how much health they have missing. Even if they don't reveal anything incriminating, it can be useful for telling the difference between random injuries and damage from taking a shower.&lt;br /&gt;
&lt;br /&gt;
'''Additional Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - While still useful, Derek's skill set is better for killing the Mush once they are found and taking care of general needs around the ship. {{Skill|Wrestler}} is particularly useful, especially if the Mush is trying to escape death by hiding near Ian or in a crowded dorm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - The Pacifist trait can be used to make important characters harder to assassinate. Ian also learns {{Skill|Mycologist}} at level 3, which allows him to remove spores from humans who have been infected but not turned by healing them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - Her {{Skill|Shrink}} allows psychological conditions to be cured with a public log. Since Mush can not develop disorders or diseases, it allows her to confirm that somebody is human - or at least was when they caught it!&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - While Andie is usually engaged in either Piloting or Researching, the level 4 skill {{Confident}} can reveal suspicious actions. {{Skill|Devoted}} and {{Skill|Expert}} can also be put to good use when it's time for the kill.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any characters who have or gain {{Skill|Sprinter}} can help with the investigation by following movements in room logs with less wasted AP. Those with {{Skill|Shooter}} or {{Skill|Wrestler}} will be needed when it's time to finish the Mush.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[NERON Projects]]===&lt;br /&gt;
Work on NERON core gets benefits from different skills. Some skills allow you to work longer, some skills give bonuses in efficiency. But every skill give you bonus in efficiency only to several projects, not all of them. For example, while you need Technician to finish Plasma shield, he is useless in making Blaster Gun.&lt;br /&gt;
&lt;br /&gt;
'''Skills that give free actions''' - {{Skill|Designer}} {{Skill|IT Expert}}&lt;br /&gt;
&lt;br /&gt;
'''Main skill that give bonus efficiency''' - {{Skill|Technician}} {{Skill|Physicist}} {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
{{note|There are a lot of other skills - each of them give bonuses to few NERON projects, you can check main article for details}}&lt;br /&gt;
&lt;br /&gt;
Finishing projects in nexus give different benefits for whole ship, but effects are different for every project. You should always discuss what projects your team wants most of all, as you cannot take everything - you need to take one project from three, and the other two will be lost.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy or Medium'''&lt;br /&gt;
&lt;br /&gt;
The work on projects itself is easy. You should come to nexus, access NERON core and participate in selected project. Most of ships discuss the project selection together and to take part in this discussion you need to know benefits of every project yourself to select the best one. &lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Medium'''&lt;br /&gt;
&lt;br /&gt;
As it was said before, you need to discuss what project to work on (or at least read what the others have selected). Working alone on projects is very inefficient (even if you have proper skills); you will need at least one person to work with you. See [[Relaying]] for more details.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Project Workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Designer on level 1, Technician on level 3 and Astrophysicist on level 4&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, Technician on level 3, Designer on level 5&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has Robotics Expert on level 1, Technician on level 2, Pilot of level 3&lt;br /&gt;
&lt;br /&gt;
Actually it is difficult to separate &amp;quot;main&amp;quot; and &amp;quot;secondary&amp;quot; workers in nexus, it can be very situational, depending on the ship.&lt;br /&gt;
&lt;br /&gt;
'''Additional Project Workers'''&lt;br /&gt;
&lt;br /&gt;
Quite everyone on the ship can help in nexus. Pilots can help with projects, where Pilot skill gives benefits, same for Botanists or Firefighters. Actually, it is good place to help your team, when you don't know what else to do for any character.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[PILGRED]] reactor repairs===&lt;br /&gt;
'''Main skill''' - {{Skill| Physicist}} {{Skill|Technician}} &lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Expected '''&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Additional '''&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Piloting]]===&lt;br /&gt;
'''Main skill''' - {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Shooter}} {{Skill|Devotion}} {{Skill|Creative}} {{Skill|Expert}}&lt;br /&gt;
&lt;br /&gt;
Pilots have three duties on the ship - they use patrol ships to kill enemy hunters, they use the Pasiphae to collect loot from defeated ships and join the exploration team with the Icarus. Characters without the Pilot skill have major penalties while piloting (default BIOS settings forbid them from even taking off), and turrets are not efficient in defeating enemies. That's why pilots are essential for Daedalus safety. Piloting can be done while dirty, so eating for AP is less of a hassle.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
There are only a few things you need to know to do this job. Reading the main article will be enough.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
In most situations, you should kill hunters when you see them. Collect loot if all hunters are killed and you have action points. If you are launching the Icarus for an expedition, make sure everyone is ready first; otherwise you could leave critical people or equipment behind. If BIOS Pilot Lock is off, you don't even have to launch it yourself; just being present is enough to ensure a safe landing.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
New Hunters can come at every cycle change, and in some cases it is critical to take them out before they start shooting. At the same time, Piloting is a very demanding job in terms of AP, and once you have spent yours, you can be offline for several cycles while you regain energy. Taking off with less than 8 AP is considered wasteful, as it only allows you a few shots.&lt;br /&gt;
&lt;br /&gt;
'''Expected Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Pilot}} at level 1. Her other skills, namely {{Skill|Botanist}} and {{Skill|Survivalist}}, make her an ideal choice for an expedition team's pilot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Roland_icon.png|class=icon-margin|Icon]] [[#Roland Zuccali|Roland Zuccali]] - has {{Skill|Pilot}} skill at level 2. The addition of the {{Skill|Shooter}} skill at level 3 gives him more shots per day and increases his accuracy, allowing him to clear the hunters by himself at need.&lt;br /&gt;
&lt;br /&gt;
'''Additional Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Pilot}} skill at level 2, but his role as Commander often requires him to save action points for moving the ship and giving missions. The {{Skill|Leader}} skill is also important for keeping morale up, especially if Janice is dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has {{Skill|Pilot}} skill at level 3, but his level 2 {{Skill|Technician}} skill is often critical. He often has to use action points or {{AP|Repair}} Technician points on emergency repairs, and if nobody else is on moving around the ship can be very AP expensive.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Pilot}} at level 1, but the level 3 {{skill|Polyvalent}} is preferred. Andie replaces Finola, the head researcher, and the job requires almost all of his/her AP.&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Pilot}} skill at level 2, but her job as a {{Skill|Astrophysicist}} demands all the action points she can save. On most ships, it is not recommended that she take on Piloting duties, but she can serve as a backup pilot in case of emergency.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Pilot skill books should be guarded carefully because they open up new opportunities for Mush and griefers. Giving this to somebody with the {{Skill|Shooter}} skill is worthwhile.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Research]]===&lt;br /&gt;
'''Main skills''' - {{Skill|Biologist}} {{Skill|Medic}} {{Skill|Polyvalent}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} {{Skill|Devotion}}&lt;br /&gt;
&lt;br /&gt;
Research is carried out at the console in the laboratory. Each project has different requirements to be available for research, and each offers benefits to the ship - many aid your crew in resisting and finding the Mush, but not all of them. Anyone who is clean can work in the lab, but the listed skills boost your efficiency. Most ships have one or two crew members specializing in research and depend on the rest of the crew for relays - see the Generalist section on research.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Knowing what to research, when, can be critical to the success of your ship. All anti-Mush research is useful and desirable to humans, but your unique situation may make certain projects more or less important. It's better to focus on one or two projects and see them to completion than to work on many projects that will take longer to complete when your AP is so spread out.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
Working alone on research is very inefficient; you will need at least one person to work with you. See [[Relaying]] for more details. You also need to be aware of the Mush situation so you can be working on the most useful projects.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level- Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Polyvalent}} skill at level 3. Researcher Andie is highly preferred to Pilot Andie, as he/she &amp;quot;replaces&amp;quot; Finola, the dedicated researcher. Additionally, the {{Skill|Biologist}}, {{Skill|Botanist}}, and {{Skill|Diplomat}} skills are either only available to a few characters or require high experience levels to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Finola_icon.png|class=icon-margin|Icon]] [[#Finola Keegan|Finola Keegan]] - has Biologist skill at level 1 and Medic skill at level 2. Taking both skills will give her a double bonus to efficiency, and her Germaphobe trait makes her less than ideal for other tasks around the ship. If you are bronze and can only take one, Medic will also allow you to deal with injuries and to perform surgeries on characters that can't move.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - While she does not have any skills to boost her efficiency, most of the anti-Mush research requires her to be present. She is also the only one who can sleep safely in an unsecured Medlab, so she is expected to provide most of the relays for those with the proper skills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Biologist skill at level 2. While Botanist usually takes priority for bronze players, he can and should still relay research when he has AP to spare - especially at the beginning of a ship when most of the plants are young and important anti-Mush research is being pushed.&lt;br /&gt;
&lt;br /&gt;
'''Additional Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - While not a primary researcher, her flexible IT points are well spent helping out with early research projects and the later, difficult ones. Use of her points doesn't cut into her low action point budget and she occasionally needs to visit the lab for morale-giving bananas anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - Most of her duties involve keeping track of suspicious activity, but her travel around the ship gets her near the lab often. Higher level Eleesha players can have {{Skill|IT Expert}}, and her flexible IT points can easily be spent in the lab while she passes through.&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - Raluca usually stays at the back of the ship and most of her tasks can get her dirty. But {{Skill|Genius}}, her level 4 skill, allows her to instantly finish the next project, research, or repair she tries after activating it. It is not uncommon for this skill to be spent to instantly complete the Retro-Fungal Serum to cure an exposed Mush.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - A Medic or Biologist skill book gives you that efficiency boost to research. Usually it should go to Chun or Ian, since they're always in the Lab anyway, but a Generalist could pick this up if important crew members are inactive or dead.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
Holding a title gives you responsibilities above and beyond any skills you have, Titles give you exclusive access to certain consoles and actions aboard the ship. See [[Titles]] if you want a more in-depth description and for the order in which crew members are chosen for particular titles.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Commander [[Image:Title_01.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
The Commander of the ship is the one responsible for moving the Daedalus. You also can spend one action point to give one of your crew a mission. Both can be done while dirty, at need.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
The job itself isn't terribly difficult, but you should know what you're getting into. Incompetent Commanders are often killed to let the title pass on to somebody more experienced or active - it's for the good of the ship. Knowing where you need to be and how many action points are required are crucial to doing well.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
Your major role is to move the ship. Be active in chat so you know if the Pilots are able to take care of the Hunters or if you should move to escape them, and be aware of the progress of planet scans. You can't send the ship anywhere if fuel isn't loaded, so you'll need to make sure that it is and how much is needed. You'll also need to know what is going on so you can give the day's mission to whoever needs it most. Lastly, you'll need to know if anybody is out in a patrol ship - leaving somebody behind kills them, and if that character has important enough skills, it could doom your ship.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - High''' &lt;br /&gt;
&lt;br /&gt;
You might be required at any time to move the ship, so check in as often as possible. You will also be required to go on expeditions for the same reason the Hacker Kit is secured: so you can't leave the explorers behind to die. Be sure to warn trusted crewmates when you won't be on for a while, so they can attempt to hack the command terminal if needed; this is not recommended, as it can be very expensive in terms of action points, but it's better than dying.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] is the ship commander from the beginning, if you take him - you should be ready for all responsibility&lt;br /&gt;
&lt;br /&gt;
Keep also in mind, that if you take character, who follows Jin Su in the chain of command - [[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] , [[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] you can expect to do this duty, if anything happends to Jin Su. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Communications Officer [[Image:Title_03.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
The Communications Officer is responsible for all actions that happen from the Comms Terminal on the Bridge. This includes decoding Rebel Base signals, decoding Xyloph, updating Neron, and making trades with Merchant ships. Everything but trading requires that you be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Reading the detailed page is usually enough to understand HOW to do your job. The difficulty is knowing what part of Comms you should be working on and when. Know what cycle the Rebel Base message comes in and save AP for those; know which Bases are the most important to decode and which can be skipped for more important things. You are also the only one who can work on these, so you have to know how to budget your action points.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low to Medium'''&lt;br /&gt;
&lt;br /&gt;
Much of your work is solo work on the Bridge. Being so isolated can leave you vulnerable, so be watching for unusual people entering the Bridge. Don't be afraid to ask the crew for help if the connection to Sol breaks; having them work on it can save you some AP and prevent the signal from being down for days.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
Much like Astrophysics, you can sign in a few times a day to spend your saved AP on Comms work. However, you must know when Rebel Base transmissions come so you have the time to decode them. You also will want to spend time working on updates and Xyloph, and being available to issue general messages can be useful.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===NERON Admin [[Image:Title_02.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
You have access to NERON's systems, allowing you to adjust his settings for the ship. You can do this while dirty, at need. The BIOS terminal is in the Nexus.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Low'''&lt;br /&gt;
&lt;br /&gt;
The BIOS interface is very simple to understand. The [[BIOS Terminal]] page explains what each setting does.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
The crew will have requests for specific settings, so you need to be aware of them. You don't need to comply, but you should be telling them why you are not enabling that setting. You should also be aware of imminent expeditions, project completions, and situations that could require you to change settings.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
The settings usually don't need to be changed, but being active regularly allows you to adjust them as needed. Common examples are turning off pilot lock so the expedition can be launched when the pilot doesn't have enough action points, and turning on the Plasma Shields as soon as they are finished.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Generalist Duties==&lt;br /&gt;
&lt;br /&gt;
Characters who don't fit into one of the roles listed above are called Generalists. They are responsible for the non-specialized tasks that keep the ship running. &lt;br /&gt;
&lt;br /&gt;
While these skills don't provide you are constant job, they can give you benefits in general tasks.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Firefighter}} - helps you to stop fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Sprinter}} - helps you to move more across the ship, moving items or searching for broken equipment or fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Nurse}} - allows you to heal few times a day for free points&lt;br /&gt;
&lt;br /&gt;
This is the list of the most common generalists duties. &lt;br /&gt;
&lt;br /&gt;
- [[Relaying]] is very important for your specialists to have maximum efficincy in Research, NERON Projects and PILGRED repairs. &lt;br /&gt;
&lt;br /&gt;
- Moving items. Different items should be in different rooms. Just few examples - items for expeditions should be moved to Icarus Bay, hydropots should be delivered to your gardener, apron and mush sample - to lab, extinguishers, wrench and medkit to rooms, where they can be accessed easily. &lt;br /&gt;
&lt;br /&gt;
- Repairing ship hull&lt;br /&gt;
&lt;br /&gt;
- Building new items with blueprints&lt;br /&gt;
&lt;br /&gt;
- Stopping fires&lt;br /&gt;
&lt;br /&gt;
- Healing ( even if your ship has a person with {{Skill|Medic}} skill, he will probably need more help )&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Each of generalist tasks is not difficult, but to learn everything generalist can do and to understand what is more important right now can take some time. Still generalist can be good choice for a new player. If somebody is the only specialist who does his job poorly, because he is inexperienced, crew can have a lot of problems, while any generalist can be replaced by anyone.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium or High'''&lt;br /&gt;
&lt;br /&gt;
If you focus on Relaying you need same communication and activity level as specialist with same duty. But main purpose of generalist is to help with things, team needs most of all on this very moment. Watch closely what your comrades asked for or ask yourself where your help is needed.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
There are two important things about generalists - first - being active to react on any problem when it appears will be very good. Second - there are so many generalist duties, that you will not be able to do everything yourself. That's why there are always multiple generalists, if you were not active while some emergency happen, another one will act. So actually activity level is situational - from low to high, it depends on your crew and ship state.&lt;br /&gt;
&lt;br /&gt;
'''Expected generalists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - does not have skills for any specialist duties&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - before reaching level 4 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Stephen_icon.png|class=icon-margin|Icon]] [[#Stephen Seagull|Stephen Seagull]] - before reaching level 5 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - before reaching level 3 he will be generalist. His first skill - Desinger just give him 2 free points for resets in nexus, while all his ap can be used in every task&lt;br /&gt;
&lt;br /&gt;
'''Mush hunters doing generalist work''' &lt;br /&gt;
&lt;br /&gt;
These people are expected to lead the mush hunt. But if mush hunt is over or if they have actions points left, they often work as generalists.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]]&lt;br /&gt;
&lt;br /&gt;
A generalist may be asked to read a [[Mage Book]] to fill in for an inactive or dead specialist.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>Kyubey</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Job_overview</id>
		<title>Job overview</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Job_overview"/>
				<updated>2014-07-04T04:44:04Z</updated>
		
		<summary type="html">&lt;p&gt;Kyubey: /* Astrophysics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{warning| This page is in progress. The goal is to give a simple overview of every type of job on the ship. This page is designed to answer questions such as &amp;quot;What I should do?&amp;quot;, &amp;quot;What skills do my team expect me to take?&amp;quot;, &amp;quot;How difficult is to learn my job properly?&amp;quot;, and &amp;quot;How much time and communication does it take?&amp;quot;. The rating in each category is completely subjective, so feel free to discuss in the talk page or at http://twd.io/e/fH1u0w . Edit as needed. )}}&lt;br /&gt;
&lt;br /&gt;
This page contains short overviews of most duties on the ship. You can see what characters are expected to do different roles, what skills they need for those duties, so you can choose a role for yourself. Pay attention to job difficulty, how much communication with team it requires and how active you should be to be the most effective. &lt;br /&gt;
&lt;br /&gt;
{{note|The priorities given on this page assume everything is running fine on your ship. Emergencies and requests for assistance can drastically alter the time, skill, and communication requirements.}}&lt;br /&gt;
&lt;br /&gt;
==Specialist duties==&lt;br /&gt;
These roles require a specific skill or title to be the most effective (or in some cases, to even have access!). If you take a character with the skill for one of these jobs, you will be expected to focus on it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Astrophysics]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | General criterias&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Astrophysicist}} &lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} &lt;br /&gt;
&lt;br /&gt;
Your job is to find planets to explore. There are two steps - first you must locate a planet to scan, then you must analyze it. Report on what you've found and decide if it is worth the fuel it costs and the risks it may pose. If your team likes the look of it, you must wait for them to get organized, travel to the planet, explore it, and move away again before you can look for the next; any scanned planet will be lost after the ship moves, no matter which direction or how far you go. If a planet is undesirable, whether because it is too risky or doesn't have enough of the right resources, delete it and start on another. Visiting planets will provide many resources for your crew - oxygen, fuel, food, and alien artifacts - and is important to the survival of a long-lasting ship. Planet scanning is done on the bridge, and requires you to be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Know your zones - what resources can you get from each? Which ones are dangerous enough to immediately scrap the planet? How much risk will an exploration team face, and what items should they bring along to help? You also have to keep an eye on ship resources; know how much longer the oxygen will last before people start dying and when it's time to make a food or fuel run, so you can be looking for the resources your crew needs. Remember that once you are in orbit, people can view the zones for themselves - if you made poor judgements, you might face the consequences.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
You'll be expected to report your progress frequently, and to deliver a full analysis of a planet on demand - how much fuel it takes to get there and what direction to go, what to expect and what you'll get out of it.&lt;br /&gt;
&lt;br /&gt;
{{note|If multiple people are scanning planets, a much greater level of communication is required. You cannot see or scan the planets your teammates are working on, so it's important to tell each other what you are finding. Don't waste a bunch of AP when somebody else has found a good planet, because it will be lost when you move.}}&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
Fully scanning a planet takes a lot of AP, especially if it has a lot of zones. If the ship has to move for any reason, all planets are lost, as is the progress put into them. The best way to avoid wasted AP is to wait until your bar is full, then spend it all at once to scan a planet or two as completely as possible. You can log in once or twice a day to do this.&lt;br /&gt;
&lt;br /&gt;
'''Expected Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has Astrophysicist skill at level 1 and is often the only Astrophysicist on board. Her {{Skill|IT Expert}} skill, unlocked at level 4, can boost her efficiency by saving her some AP.&lt;br /&gt;
&lt;br /&gt;
'''Additional Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Astrophysicist skill at level 4. His main focus is Neron Projects and Technician work, but if the need is great, those can wait.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - has Astrophysicist skill at level 4. This matches well with the {{Skill|Caffeine Junkie}} skill - pull the coffee from the machine for a few cycles and drink it all at once. Remember to use the apron!&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any Generalist can scan for planets, but having the Astrophysicist skill lets you analyze more zones at once and saves you action points. If you were chosen to read this book, you probably should dedicate yourself to this task.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Gardening]]===&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Botanist}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Green Thumb}}&lt;br /&gt;
&lt;br /&gt;
Job of a gardener is to keep plants on the ship fine and healthy. Every day he waters, cures his trees, plant new fruits if needed. Also Botanist are welcome to join expedition team to get more alien fruits from planets. In this job generarists do not have any penalties, a person with Botanist skill just have 2-4 free points per day. If your ship does not have Botanist you can just select any crew member to do it.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
Reading few tips from the main article is enough.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Zero'''&lt;br /&gt;
&lt;br /&gt;
You really don't need any help from your team, you can easily do the work alone.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
You will need to check plants once a day. If you can - do it on C8. If you cannot - do it earlier but ask somebody to check on C8 as well. On first days try also be active on C1 to plant new fruits as soon as possiable.&lt;br /&gt;
&lt;br /&gt;
'''Expected gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Botanist skill on level 1 and is often expected to do most of the work himself, on level 4 Ian can add Green Thumb skill to have more plants and make them mature faster.&lt;br /&gt;
&lt;br /&gt;
'''Additional gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has Botanist skill on level 2. Hua is expected to be pilot, so if you are bronze - leave the work for Ian. If you can take both Pilot and Botanist you are still expected to focus on piloting, but you can help with your free points&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Morale===&lt;br /&gt;
'''Main skill''' - {{Skill|Shrink}} {{Skill|Confident}} {{Skill|Leader}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - none&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
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'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
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'''Communication Required - Low'''&lt;br /&gt;
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words&lt;br /&gt;
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'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
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'''Expected Morale Boosters'''&lt;br /&gt;
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words&lt;br /&gt;
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'''Additional Morale Boosters'''&lt;br /&gt;
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words&lt;br /&gt;
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&lt;br /&gt;
===Mush Hunting===&lt;br /&gt;
'''Main skills''' - {{Skill|Tracker}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Observant}} {{Skill|Shooter}} {{Skill|Solid}} {{Skill|Sprinter}} {{Skill|Wrestler}}&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
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'''Job Difficulty - High'''&lt;br /&gt;
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words&lt;br /&gt;
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'''Required Communication - High'''&lt;br /&gt;
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words&lt;br /&gt;
&lt;br /&gt;
'''Activity Level- High''' &lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Expected Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - has {{Skill|Tracker}} at level 1. This skill is required for printing the list and cannot be learned from a [[Mage Book]]. Eleesha also gets {{Skill|Observant}}, which can catch actions that would normally be hidden.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - Chun does not have skills that provide a bonus to the hunt, but her Immune trait means she is the only person on the ship everyone can trust to not be a Mush. Eleesha may do the bulk of collecting the evidence, but it is usually Chun who leads the hunt. Her {{Skill|Premonition}} can be used if somebody is caught in a suspicious place, but it is usually not recommended as it only reveals one action at the cost of a precious morale point.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] - Most of Chao's skills are tailored to combat, essential for eliminating the Mush once they are found. Additionally, his level 4 skill {{Skill|Torturer}} reveals the last actions of a crew member according to how much health they have missing. Even if they don't reveal anything incriminating, it can be useful for telling the difference between random injuries and damage from taking a shower.&lt;br /&gt;
&lt;br /&gt;
'''Additional Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - While still useful, Derek's skill set is better for killing the Mush once they are found and taking care of general needs around the ship. {{Skill|Wrestler}} is particularly useful, especially if the Mush is trying to escape death by hiding near Ian or in a crowded dorm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - The Pacifist trait can be used to make important characters harder to assassinate. Ian also learns {{Skill|Mycologist}} at level 3, which allows him to remove spores from humans who have been infected but not turned by healing them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - Her {{Skill|Shrink}} allows psychological conditions to be cured with a public log. Since Mush can not develop disorders or diseases, it allows her to confirm that somebody is human - or at least was when they caught it!&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - While Andie is usually engaged in either Piloting or Researching, the level 4 skill {{Confident}} can reveal suspicious actions. {{Skill|Devoted}} and {{Skill|Expert}} can also be put to good use when it's time for the kill.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any characters who have or gain {{Skill|Sprinter}} can help with the investigation by following movements in room logs with less wasted AP. Those with {{Skill|Shooter}} or {{Skill|Wrestler}} will be needed when it's time to finish the Mush.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[NERON Projects]]===&lt;br /&gt;
Work on NERON core gets benefits from different skills. Some skills allow you to work longer, some skills give bonuses in efficiency. But every skill give you bonus in efficiency only to several projects, not all of them. For example, while you need Technician to finish Plasma shield, he is useless in making Blaster Gun.&lt;br /&gt;
&lt;br /&gt;
'''Skills that give free actions''' - {{Skill|Designer}} {{Skill|IT Expert}}&lt;br /&gt;
&lt;br /&gt;
'''Main skill that give bonus efficiency''' - {{Skill|Technician}} {{Skill|Physicist}} {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
{{note|There are a lot of other skills - each of them give bonuses to few NERON projects, you can check main article for details}}&lt;br /&gt;
&lt;br /&gt;
Finishing projects in nexus give different benefits for whole ship, but effects are different for every project. You should always discuss what projects your team wants most of all, as you cannot take everything - you need to take one project from three, and the other two will be lost.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy or Medium'''&lt;br /&gt;
&lt;br /&gt;
The work on projects itself is easy. You should come to nexus, access NERON core and participate in selected project. Most of ships discuss the project selection together and to take part in this discussion you need to know benefits of every project yourself to select the best one. &lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Medium'''&lt;br /&gt;
&lt;br /&gt;
As it was said before, you need to discuss what project to work on (or at least read what the others have selected). Working alone on projects is very inefficient (even if you have proper skills); you will need at least one person to work with you. See [[Relaying]] for more details.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Project Workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Designer on level 1, Technician on level 3 and Astrophysicist on level 4&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, Technician on level 3, Designer on level 5&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has Robotics Expert on level 1, Technician on level 2, Pilot of level 3&lt;br /&gt;
&lt;br /&gt;
Actually it is difficult to separate &amp;quot;main&amp;quot; and &amp;quot;secondary&amp;quot; workers in nexus, it can be very situational, depending on the ship.&lt;br /&gt;
&lt;br /&gt;
'''Additional Project Workers'''&lt;br /&gt;
&lt;br /&gt;
Quite everyone on the ship can help in nexus. Pilots can help with projects, where Pilot skill gives benefits, same for Botanists or Firefighters. Actually, it is good place to help your team, when you don't know what else to do for any character.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Piloting]]===&lt;br /&gt;
'''Main skill''' - {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Shooter}} {{Skill|Devotion}} {{Skill|Creative}} {{Skill|Expert}}&lt;br /&gt;
&lt;br /&gt;
Pilots have three duties on the ship - they use patrol ships to kill enemy hunters, they use the Pasiphae to collect loot from defeated ships and join the exploration team with the Icarus. Characters without the Pilot skill have major penalties while piloting (default BIOS settings forbid them from even taking off), and turrets are not efficient in defeating enemies. That's why pilots are essential for Daedalus safety. Piloting can be done while dirty, so eating for AP is less of a hassle.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
There are only a few things you need to know to do this job. Reading the main article will be enough.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
In most situations, you should kill hunters when you see them. Collect loot if all hunters are killed and you have action points. If you are launching the Icarus for an expedition, make sure everyone is ready first; otherwise you could leave critical people or equipment behind. If BIOS Pilot Lock is off, you don't even have to launch it yourself; just being present is enough to ensure a safe landing.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
New Hunters can come at every cycle change, and in some cases it is critical to take them out before they start shooting. At the same time, Piloting is a very demanding job in terms of AP, and once you have spent yours, you can be offline for several cycles while you regain energy. Taking off with less than 8 AP is considered wasteful, as it only allows you a few shots.&lt;br /&gt;
&lt;br /&gt;
'''Expected Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Pilot}} at level 1. Her other skills, namely {{Skill|Botanist}} and {{Skill|Survivalist}}, make her an ideal choice for an expedition team's pilot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Roland_icon.png|class=icon-margin|Icon]] [[#Roland Zuccali|Roland Zuccali]] - has {{Skill|Pilot}} skill at level 2. The addition of the {{Skill|Shooter}} skill at level 3 gives him more shots per day and increases his accuracy, allowing him to clear the hunters by himself at need.&lt;br /&gt;
&lt;br /&gt;
'''Additional Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Pilot}} skill at level 2, but his role as Commander often requires him to save action points for moving the ship and giving missions. The {{Skill|Leader}} skill is also important for keeping morale up, especially if Janice is dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has {{Skill|Pilot}} skill at level 3, but his level 2 {{Skill|Technician}} skill is often critical. He often has to use action points or {{AP|Repair}} Technician points on emergency repairs, and if nobody else is on moving around the ship can be very AP expensive.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Pilot}} at level 1, but the level 3 {{skill|Polyvalent}} is preferred. Andie replaces Finola, the head researcher, and the job requires almost all of his/her AP.&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Pilot}} skill at level 2, but her job as a {{Skill|Astrophysicist}} demands all the action points she can save. On most ships, it is not recommended that she take on Piloting duties, but she can serve as a backup pilot in case of emergency.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Pilot skill books should be guarded carefully because they open up new opportunities for Mush and griefers. Giving this to somebody with the {{Skill|Shooter}} skill is worthwhile.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Research]]===&lt;br /&gt;
'''Main skills''' - {{Skill|Biologist}} {{Skill|Medic}} {{Skill|Polyvalent}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} {{Skill|Devotion}}&lt;br /&gt;
&lt;br /&gt;
Research is carried out at the console in the laboratory. Each project has different requirements to be available for research, and each offers benefits to the ship - many aid your crew in resisting and finding the Mush, but not all of them. Anyone who is clean can work in the lab, but the listed skills boost your efficiency. Most ships have one or two crew members specializing in research and depend on the rest of the crew for relays - see the Generalist section on research.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Knowing what to research, when, can be critical to the success of your ship. All anti-Mush research is useful and desirable to humans, but your unique situation may make certain projects more or less important. It's better to focus on one or two projects and see them to completion than to work on many projects that will take longer to complete when your AP is so spread out.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
Working alone on research is very inefficient; you will need at least one person to work with you. See [[Relaying]] for more details. You also need to be aware of the Mush situation so you can be working on the most useful projects.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level- Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Polyvalent}} skill at level 3. Researcher Andie is highly preferred to Pilot Andie, as he/she &amp;quot;replaces&amp;quot; Finola, the dedicated researcher. Additionally, the {{Skill|Biologist}}, {{Skill|Botanist}}, and {{Skill|Diplomat}} skills are either only available to a few characters or require high experience levels to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Finola_icon.png|class=icon-margin|Icon]] [[#Finola Keegan|Finola Keegan]] - has Biologist skill at level 1 and Medic skill at level 2. Taking both skills will give her a double bonus to efficiency, and her Germaphobe trait makes her less than ideal for other tasks around the ship. If you are bronze and can only take one, Medic will also allow you to deal with injuries and to perform surgeries on characters that can't move.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - While she does not have any skills to boost her efficiency, most of the anti-Mush research requires her to be present. She is also the only one who can sleep safely in an unsecured Medlab, so she is expected to provide most of the relays for those with the proper skills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Biologist skill at level 2. While Botanist usually takes priority for bronze players, he can and should still relay research when he has AP to spare - especially at the beginning of a ship when most of the plants are young and important anti-Mush research is being pushed.&lt;br /&gt;
&lt;br /&gt;
'''Additional Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - While not a primary researcher, her flexible IT points are well spent helping out with early research projects and the later, difficult ones. Use of her points doesn't cut into her low action point budget and she occasionally needs to visit the lab for morale-giving bananas anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - Most of her duties involve keeping track of suspicious activity, but her travel around the ship gets her near the lab often. Higher level Eleesha players can have {{Skill|IT Expert}}, and her flexible IT points can easily be spent in the lab while she passes through.&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - Raluca usually stays at the back of the ship and most of her tasks can get her dirty. But {{Skill|Genius}}, her level 4 skill, allows her to instantly finish the next project, research, or repair she tries after activating it. It is not uncommon for this skill to be spent to instantly complete the Retro-Fungal Serum to cure an exposed Mush.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - A Medic or Biologist skill book gives you that efficiency boost to research. Usually it should go to Chun or Ian, since they're always in the Lab anyway, but a Generalist could pick this up if important crew members are inactive or dead.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
Holding a title gives you responsibilities above and beyond any skills you have, Titles give you exclusive access to certain consoles and actions aboard the ship. See [[Titles]] if you want a more in-depth description and for the order in which crew members are chosen for particular titles.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Commander [[Image:Title_01.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
The Commander of the ship is the one responsible for moving the Daedalus. You also can spend one action point to give one of your crew a mission. Both can be done while dirty, at need.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
The job itself isn't terribly difficult, but you should know what you're getting into. Incompetent Commanders are often killed to let the title pass on to somebody more experienced or active - it's for the good of the ship. Knowing where you need to be and how many action points are required are crucial to doing well.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
Your major role is to move the ship. Be active in chat so you know if the Pilots are able to take care of the Hunters or if you should move to escape them, and be aware of the progress of planet scans. You can't send the ship anywhere if fuel isn't loaded, so you'll need to make sure that it is and how much is needed. You'll also need to know what is going on so you can give the day's mission to whoever needs it most. Lastly, you'll need to know if anybody is out in a patrol ship - leaving somebody behind kills them, and if that character has important enough skills, it could doom your ship.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - High''' &lt;br /&gt;
&lt;br /&gt;
You might be required at any time to move the ship, so check in as often as possible. You will also be required to go on expeditions for the same reason the Hacker Kit is secured: so you can't leave the explorers behind to die. Be sure to warn trusted crewmates when you won't be on for a while, so they can attempt to hack the command terminal if needed; this is not recommended, as it can be very expensive in terms of action points, but it's better than dying.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] is the ship commander from the beginning, if you take him - you should be ready for all responsibility&lt;br /&gt;
&lt;br /&gt;
Keep also in mind, that if you take character, who follows Jin Su in the chain of command - [[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] , [[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] you can expect to do this duty, if anything happends to Jin Su. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Communications Officer [[Image:Title_03.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
The Communications Officer is responsible for all actions that happen from the Comms Terminal on the Bridge. This includes decoding Rebel Base signals, decoding Xyloph, updating Neron, and making trades with Merchant ships. Everything but trading requires that you be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Reading the detailed page is usually enough to understand HOW to do your job. The difficulty is knowing what part of Comms you should be working on and when. Know what cycle the Rebel Base message comes in and save AP for those; know which Bases are the most important to decode and which can be skipped for more important things. You are also the only one who can work on these, so you have to know how to budget your action points.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low to Medium'''&lt;br /&gt;
&lt;br /&gt;
Much of your work is solo work on the Bridge. Being so isolated can leave you vulnerable, so be watching for unusual people entering the Bridge. Don't be afraid to ask the crew for help if the connection to Sol breaks; having them work on it can save you some AP and prevent the signal from being down for days.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
Much like Astrophysics, you can sign in a few times a day to spend your saved AP on Comms work. However, you must know when Rebel Base transmissions come so you have the time to decode them. You also will want to spend time working on updates and Xyloph, and being available to issue general messages can be useful.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===NERON Admin [[Image:Title_02.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
You have access to NERON's systems, allowing you to adjust his settings for the ship. You can do this while dirty, at need. The BIOS terminal is in the Nexus.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Low'''&lt;br /&gt;
&lt;br /&gt;
The BIOS interface is very simple to understand. The [[BIOS Terminal]] page explains what each setting does.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
The crew will have requests for specific settings, so you need to be aware of them. You don't need to comply, but you should be telling them why you are not enabling that setting. You should also be aware of imminent expeditions, project completions, and situations that could require you to change settings.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
The settings usually don't need to be changed, but being active regularly allows you to adjust them as needed. Common examples are turning off pilot lock so the expedition can be launched when the pilot doesn't have enough action points, and turning on the Plasma Shields as soon as they are finished.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Generalist Duties==&lt;br /&gt;
&lt;br /&gt;
Characters who don't fit into one of the roles listed above are called Generalists. They are responsible for the non-specialized tasks that keep the ship running. &lt;br /&gt;
&lt;br /&gt;
While these skills don't provide you are constant job, they can give you benefits in general tasks.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Firefighter}} - helps you to stop fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Sprinter}} - helps you to move more across the ship, moving items or searching for broken equipment or fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Nurse}} - allows you to heal few times a day for free points&lt;br /&gt;
&lt;br /&gt;
This is the list of the most common generalists duties. &lt;br /&gt;
&lt;br /&gt;
- [[Relaying]] is very important for your specialists to have maximum efficincy in Research, NERON Projects and PILGRED repairs. &lt;br /&gt;
&lt;br /&gt;
- Moving items. Different items should be in different rooms. Just few examples - items for expeditions should be moved to Icarus Bay, hydropots should be delivered to your gardener, apron and mush sample - to lab, extinguishers, wrench and medkit to rooms, where they can be accessed easily. &lt;br /&gt;
&lt;br /&gt;
- Repairing ship hull&lt;br /&gt;
&lt;br /&gt;
- Building new items with blueprints&lt;br /&gt;
&lt;br /&gt;
- Stopping fires&lt;br /&gt;
&lt;br /&gt;
- Healing ( even if your ship has a person with {{Skill|Medic}} skill, he will probably need more help )&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Each of generalist tasks is not difficult, but to learn everything generalist can do and to understand what is more important right now can take some time. Still generalist can be good choice for a new player. If somebody is the only specialist who does his job poorly, because he is inexperienced, crew can have a lot of problems, while any generalist can be replaced by anyone.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium or High'''&lt;br /&gt;
&lt;br /&gt;
If you focus on Relaying you need same communication and activity level as specialist with same duty. But main purpose of generalist is to help with things, team needs most of all on this very moment. Watch closely what your comrades asked for or ask yourself where your help is needed.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
There are two important things about generalists - first - being active to react on any problem when it appears will be very good. Second - there are so many generalist duties, that you will not be able to do everything yourself. That's why there are always multiple generalists, if you were not active while some emergency happen, another one will act. So actually activity level is situational - from low to high, it depends on your crew and ship state.&lt;br /&gt;
&lt;br /&gt;
'''Expected generalists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - does not have skills for any specialist duties&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - before reaching level 4 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Stephen_icon.png|class=icon-margin|Icon]] [[#Stephen Seagull|Stephen Seagull]] - before reaching level 5 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - before reaching level 3 he will be generalist. His first skill - Desinger just give him 2 free points for resets in nexus, while all his ap can be used in every task&lt;br /&gt;
&lt;br /&gt;
'''Mush hunters doing generalist work''' &lt;br /&gt;
&lt;br /&gt;
These people are expected to lead the mush hunt. But if mush hunt is over or if they have actions points left, they often work as generalists.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]]&lt;br /&gt;
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[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]]&lt;br /&gt;
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A generalist may be asked to read a [[Mage Book]] to fill in for an inactive or dead specialist.&lt;br /&gt;
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[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>Kyubey</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Job_overview</id>
		<title>Job overview</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Job_overview"/>
				<updated>2014-07-04T04:17:39Z</updated>
		
		<summary type="html">&lt;p&gt;Kyubey: /* Commander class=icon-margin|Icon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{warning| This page is in progress. The goal is to give a simple overview of every type of job on the ship. This page is designed to answer questions such as &amp;quot;What I should do?&amp;quot;, &amp;quot;What skills do my team expect me to take?&amp;quot;, &amp;quot;How difficult is to learn my job properly?&amp;quot;, and &amp;quot;How much time and communication does it take?&amp;quot;. The rating in each category is completely subjective, so feel free to discuss in the talk page or at http://twd.io/e/fH1u0w . Edit as needed. )}}&lt;br /&gt;
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This page contains short overviews of most duties on the ship. You can see what characters are expected to do different roles, what skills they need for those duties, so you can choose a role for yourself. Pay attention to job difficulty, how much communication with team it requires and how active you should be to be the most effective. &lt;br /&gt;
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{{note|The priorities given on this page assume everything is running fine on your ship. Emergencies and requests for assistance can drastically alter the time, skill, and communication requirements.}}&lt;br /&gt;
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==Specialist duties==&lt;br /&gt;
These roles require a specific skill or title to be the most effective (or in some cases, to even have access!). If you take a character with the skill for one of these jobs, you will be expected to focus on it. &lt;br /&gt;
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===[[Astrophysics]]===&lt;br /&gt;
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'''Main skills''' - {{Skill|Astrophysicist}} &lt;br /&gt;
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'''Secondary skills''' - {{Skill|IT Expert}} &lt;br /&gt;
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Your job is to find planets to explore. There are two steps - first you must locate a planet to scan, then you must analyze it. Report on what you've found and decide if it is worth the fuel it costs and the risks it may pose. If your team likes the look of it, you must wait for them to get organized, travel to the planet, explore it, and move away again before you can look for the next; any scanned planet will be lost after the ship moves, no matter which direction or how far you go. If a planet is undesirable, whether because it is too risky or doesn't have enough of the right resources, delete it and start on another. Visiting planets will provide many resources for your crew - oxygen, fuel, food, and alien artifacts - and is important to the survival of a long-lasting ship. Planet scanning is done on the bridge, and requires you to be clean.&lt;br /&gt;
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'''Job Difficulty - Medium'''&lt;br /&gt;
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Know your zones - what resources can you get from each? Which ones are dangerous enough to immediately scrap the planet? How much risk will an exploration team face, and what items should they bring along to help? You also have to keep an eye on ship resources; know how much longer the oxygen will last before people start dying and when it's time to make a food or fuel run, so you can be looking for the resources your crew needs. Remember that once you are in orbit, people can view the zones for themselves - if you made poor judgements, you might face the consequences.&lt;br /&gt;
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'''Required Communication - Medium'''&lt;br /&gt;
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You'll be expected to report your progress frequently, and to deliver a full analysis of a planet on demand - how much fuel it takes to get there and what direction to go, what to expect and what you'll get out of it.&lt;br /&gt;
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{{note|If multiple people are scanning planets, a much greater level of communication is required. You cannot see or scan the planets your teammates are working on, so it's important to tell each other what you are finding. Don't waste a bunch of AP when somebody else has found a good planet, because it will be lost when you move.}}&lt;br /&gt;
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'''Activity Level - Low''' &lt;br /&gt;
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Fully scanning a planet takes a lot of AP, especially if it has a lot of zones. If the ship has to move for any reason, all planets are lost, as is the progress put into them. The best way to avoid wasted AP is to wait until your bar is full, then spend it all at once to scan a planet or two as completely as possible. You can log in once or twice a day to do this.&lt;br /&gt;
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'''Expected Astrophysicists'''&lt;br /&gt;
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[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has Astrophysicist skill at level 1 and is often the only Astrophysicist on board. Her {{Skill|IT Expert}} skill, unlocked at level 4, can boost her efficiency by saving her some AP.&lt;br /&gt;
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'''Additional Astrophysicists'''&lt;br /&gt;
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[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Astrophysicist skill at level 4. His main focus is Neron Projects and Technician work, but if the need is great, those can wait.&lt;br /&gt;
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[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - has Astrophysicist skill at level 4. This matches well with the {{Skill|Caffeine Junkie}} skill - pull the coffee from the machine for a few cycles and drink it all at once. Remember to use the apron!&lt;br /&gt;
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[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any Generalist can scan for planets, but having the Astrophysicist skill lets you analyze more zones at once and saves you action points. If you were chosen to read this book, you probably should dedicate yourself to this task.&lt;br /&gt;
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===[[Gardening]]===&lt;br /&gt;
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'''Main skills''' - {{Skill|Botanist}}&lt;br /&gt;
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'''Secondary skills''' - {{Skill|Green Thumb}}&lt;br /&gt;
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Job of a gardener is to keep plants on the ship fine and healthy. Every day he waters, cures his trees, plant new fruits if needed. Also Botanist are welcome to join expedition team to get more alien fruits from planets. In this job generarists do not have any penalties, a person with Botanist skill just have 2-4 free points per day. If your ship does not have Botanist you can just select any crew member to do it.&lt;br /&gt;
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'''Job Difficulty - Easy'''&lt;br /&gt;
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Reading few tips from the main article is enough.&lt;br /&gt;
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'''Required Communication - Zero'''&lt;br /&gt;
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You really don't need any help from your team, you can easily do the work alone.&lt;br /&gt;
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'''Activity Level - Low''' &lt;br /&gt;
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You will need to check plants once a day. If you can - do it on C8. If you cannot - do it earlier but ask somebody to check on C8 as well. On first days try also be active on C1 to plant new fruits as soon as possiable.&lt;br /&gt;
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'''Expected gardeners'''&lt;br /&gt;
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[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Botanist skill on level 1 and is often expected to do most of the work himself, on level 4 Ian can add Green Thumb skill to have more plants and make them mature faster.&lt;br /&gt;
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'''Additional gardeners'''&lt;br /&gt;
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[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has Botanist skill on level 2. Hua is expected to be pilot, so if you are bronze - leave the work for Ian. If you can take both Pilot and Botanist you are still expected to focus on piloting, but you can help with your free points&lt;br /&gt;
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===Morale===&lt;br /&gt;
'''Main skill''' - {{Skill|Shrink}} {{Skill|Confident}} {{Skill|Leader}}&lt;br /&gt;
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'''Secondary skills''' - none&lt;br /&gt;
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'''Job Difficulty - Easy'''&lt;br /&gt;
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'''Communication Required - Low'''&lt;br /&gt;
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'''Activity Level - Medium''' &lt;br /&gt;
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'''Expected Morale Boosters'''&lt;br /&gt;
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'''Additional Morale Boosters'''&lt;br /&gt;
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words&lt;br /&gt;
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===Mush Hunting===&lt;br /&gt;
'''Main skills''' - {{Skill|Tracker}}&lt;br /&gt;
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'''Secondary skills''' - {{Skill|Observant}} {{Skill|Shooter}} {{Skill|Solid}} {{Skill|Sprinter}} {{Skill|Wrestler}}&lt;br /&gt;
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words&lt;br /&gt;
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'''Job Difficulty - High'''&lt;br /&gt;
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'''Required Communication - High'''&lt;br /&gt;
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'''Activity Level- High''' &lt;br /&gt;
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'''Expected Mush Hunters'''&lt;br /&gt;
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[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - has {{Skill|Tracker}} at level 1. This skill is required for printing the list and cannot be learned from a [[Mage Book]]. Eleesha also gets {{Skill|Observant}}, which can catch actions that would normally be hidden.&lt;br /&gt;
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[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - Chun does not have skills that provide a bonus to the hunt, but her Immune trait means she is the only person on the ship everyone can trust to not be a Mush. Eleesha may do the bulk of collecting the evidence, but it is usually Chun who leads the hunt. Her {{Skill|Premonition}} can be used if somebody is caught in a suspicious place, but it is usually not recommended as it only reveals one action at the cost of a precious morale point.&lt;br /&gt;
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[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] - Most of Chao's skills are tailored to combat, essential for eliminating the Mush once they are found. Additionally, his level 4 skill {{Skill|Torturer}} reveals the last actions of a crew member according to how much health they have missing. Even if they don't reveal anything incriminating, it can be useful for telling the difference between random injuries and damage from taking a shower.&lt;br /&gt;
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'''Additional Mush Hunters'''&lt;br /&gt;
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[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - While still useful, Derek's skill set is better for killing the Mush once they are found and taking care of general needs around the ship. {{Skill|Wrestler}} is particularly useful, especially if the Mush is trying to escape death by hiding near Ian or in a crowded dorm.&lt;br /&gt;
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[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - The Pacifist trait can be used to make important characters harder to assassinate. Ian also learns {{Skill|Mycologist}} at level 3, which allows him to remove spores from humans who have been infected but not turned by healing them.&lt;br /&gt;
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[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - Her {{Skill|Shrink}} allows psychological conditions to be cured with a public log. Since Mush can not develop disorders or diseases, it allows her to confirm that somebody is human - or at least was when they caught it!&lt;br /&gt;
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[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - While Andie is usually engaged in either Piloting or Researching, the level 4 skill {{Confident}} can reveal suspicious actions. {{Skill|Devoted}} and {{Skill|Expert}} can also be put to good use when it's time for the kill.&lt;br /&gt;
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[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any characters who have or gain {{Skill|Sprinter}} can help with the investigation by following movements in room logs with less wasted AP. Those with {{Skill|Shooter}} or {{Skill|Wrestler}} will be needed when it's time to finish the Mush.&lt;br /&gt;
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===[[NERON Projects]]===&lt;br /&gt;
Work on NERON core gets benefits from different skills. Some skills allow you to work longer, some skills give bonuses in efficiency. But every skill give you bonus in efficiency only to several projects, not all of them. For example, while you need Technician to finish Plasma shield, he is useless in making Blaster Gun.&lt;br /&gt;
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'''Skills that give free actions''' - {{Skill|Designer}} {{Skill|IT Expert}}&lt;br /&gt;
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'''Main skill that give bonus efficiency''' - {{Skill|Technician}} {{Skill|Physicist}} {{Skill|Pilot}}&lt;br /&gt;
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{{note|There are a lot of other skills - each of them give bonuses to few NERON projects, you can check main article for details}}&lt;br /&gt;
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Finishing projects in nexus give different benefits for whole ship, but effects are different for every project. You should always discuss what projects your team wants most of all, as you cannot take everything - you need to take one project from three, and the other two will be lost.&lt;br /&gt;
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'''Job Difficulty - Easy or Medium'''&lt;br /&gt;
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The work on projects itself is easy. You should come to nexus, access NERON core and participate in selected project. Most of ships discuss the project selection together and to take part in this discussion you need to know benefits of every project yourself to select the best one. &lt;br /&gt;
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'''Communication Required - Medium'''&lt;br /&gt;
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As it was said before, you need to discuss what project to work on (or at least read what the others have selected). Working alone on projects is very inefficient (even if you have proper skills); you will need at least one person to work with you. See [[Relaying]] for more details.&lt;br /&gt;
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'''Activity Level - Low or Medium''' &lt;br /&gt;
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With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
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'''Expected Project Workers'''&lt;br /&gt;
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[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Designer on level 1, Technician on level 3 and Astrophysicist on level 4&lt;br /&gt;
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[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, Technician on level 3, Designer on level 5&lt;br /&gt;
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[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has Robotics Expert on level 1, Technician on level 2, Pilot of level 3&lt;br /&gt;
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Actually it is difficult to separate &amp;quot;main&amp;quot; and &amp;quot;secondary&amp;quot; workers in nexus, it can be very situational, depending on the ship.&lt;br /&gt;
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'''Additional Project Workers'''&lt;br /&gt;
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Quite everyone on the ship can help in nexus. Pilots can help with projects, where Pilot skill gives benefits, same for Botanists or Firefighters. Actually, it is good place to help your team, when you don't know what else to do for any character.&lt;br /&gt;
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===[[Piloting]]===&lt;br /&gt;
'''Main skill''' - {{Skill|Pilot}}&lt;br /&gt;
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'''Secondary skills''' - {{Skill|Shooter}} {{Skill|Devotion}} {{Skill|Creative}} {{Skill|Expert}}&lt;br /&gt;
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Pilots have three duties on the ship - they use patrol ships to kill enemy hunters, they use the Pasiphae to collect loot from defeated ships and join the exploration team with the Icarus. Characters without the Pilot skill have major penalties while piloting (default BIOS settings forbid them from even taking off), and turrets are not efficient in defeating enemies. That's why pilots are essential for Daedalus safety. Piloting can be done while dirty, so eating for AP is less of a hassle.&lt;br /&gt;
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'''Job Difficulty - Easy'''&lt;br /&gt;
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There are only a few things you need to know to do this job. Reading the main article will be enough.&lt;br /&gt;
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'''Communication Required - Low'''&lt;br /&gt;
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In most situations, you should kill hunters when you see them. Collect loot if all hunters are killed and you have action points. If you are launching the Icarus for an expedition, make sure everyone is ready first; otherwise you could leave critical people or equipment behind. If BIOS Pilot Lock is off, you don't even have to launch it yourself; just being present is enough to ensure a safe landing.&lt;br /&gt;
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'''Activity Level - Medium''' &lt;br /&gt;
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New Hunters can come at every cycle change, and in some cases it is critical to take them out before they start shooting. At the same time, Piloting is a very demanding job in terms of AP, and once you have spent yours, you can be offline for several cycles while you regain energy. Taking off with less than 8 AP is considered wasteful, as it only allows you a few shots.&lt;br /&gt;
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'''Expected Pilots'''&lt;br /&gt;
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[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Pilot}} at level 1. Her other skills, namely {{Skill|Botanist}} and {{Skill|Survivalist}}, make her an ideal choice for an expedition team's pilot.&lt;br /&gt;
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[[Image:Roland_icon.png|class=icon-margin|Icon]] [[#Roland Zuccali|Roland Zuccali]] - has {{Skill|Pilot}} skill at level 2. The addition of the {{Skill|Shooter}} skill at level 3 gives him more shots per day and increases his accuracy, allowing him to clear the hunters by himself at need.&lt;br /&gt;
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'''Additional Pilots'''&lt;br /&gt;
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[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Pilot}} skill at level 2, but his role as Commander often requires him to save action points for moving the ship and giving missions. The {{Skill|Leader}} skill is also important for keeping morale up, especially if Janice is dead.&lt;br /&gt;
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[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has {{Skill|Pilot}} skill at level 3, but his level 2 {{Skill|Technician}} skill is often critical. He often has to use action points or {{AP|Repair}} Technician points on emergency repairs, and if nobody else is on moving around the ship can be very AP expensive.&lt;br /&gt;
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[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Pilot}} at level 1, but the level 3 {{skill|Polyvalent}} is preferred. Andie replaces Finola, the head researcher, and the job requires almost all of his/her AP.&lt;br /&gt;
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[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Pilot}} skill at level 2, but her job as a {{Skill|Astrophysicist}} demands all the action points she can save. On most ships, it is not recommended that she take on Piloting duties, but she can serve as a backup pilot in case of emergency.&lt;br /&gt;
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[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Pilot skill books should be guarded carefully because they open up new opportunities for Mush and griefers. Giving this to somebody with the {{Skill|Shooter}} skill is worthwhile.&lt;br /&gt;
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===[[Research]]===&lt;br /&gt;
'''Main skills''' - {{Skill|Biologist}} {{Skill|Medic}} {{Skill|Polyvalent}}&lt;br /&gt;
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'''Secondary skills''' - {{Skill|IT Expert}} {{Skill|Devotion}}&lt;br /&gt;
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Research is carried out at the console in the laboratory. Each project has different requirements to be available for research, and each offers benefits to the ship - many aid your crew in resisting and finding the Mush, but not all of them. Anyone who is clean can work in the lab, but the listed skills boost your efficiency. Most ships have one or two crew members specializing in research and depend on the rest of the crew for relays - see the Generalist section on research.&lt;br /&gt;
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'''Job Difficulty - Medium'''&lt;br /&gt;
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Knowing what to research, when, can be critical to the success of your ship. All anti-Mush research is useful and desirable to humans, but your unique situation may make certain projects more or less important. It's better to focus on one or two projects and see them to completion than to work on many projects that will take longer to complete when your AP is so spread out.&lt;br /&gt;
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'''Required Communication - Medium'''&lt;br /&gt;
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Working alone on research is very inefficient; you will need at least one person to work with you. See [[Relaying]] for more details. You also need to be aware of the Mush situation so you can be working on the most useful projects.&lt;br /&gt;
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'''Activity Level- Low or Medium''' &lt;br /&gt;
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With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Researchers'''&lt;br /&gt;
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[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Polyvalent}} skill at level 3. Researcher Andie is highly preferred to Pilot Andie, as he/she &amp;quot;replaces&amp;quot; Finola, the dedicated researcher. Additionally, the {{Skill|Biologist}}, {{Skill|Botanist}}, and {{Skill|Diplomat}} skills are either only available to a few characters or require high experience levels to unlock.&lt;br /&gt;
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[[Image:Finola_icon.png|class=icon-margin|Icon]] [[#Finola Keegan|Finola Keegan]] - has Biologist skill at level 1 and Medic skill at level 2. Taking both skills will give her a double bonus to efficiency, and her Germaphobe trait makes her less than ideal for other tasks around the ship. If you are bronze and can only take one, Medic will also allow you to deal with injuries and to perform surgeries on characters that can't move.&lt;br /&gt;
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[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - While she does not have any skills to boost her efficiency, most of the anti-Mush research requires her to be present. She is also the only one who can sleep safely in an unsecured Medlab, so she is expected to provide most of the relays for those with the proper skills.&lt;br /&gt;
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[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Biologist skill at level 2. While Botanist usually takes priority for bronze players, he can and should still relay research when he has AP to spare - especially at the beginning of a ship when most of the plants are young and important anti-Mush research is being pushed.&lt;br /&gt;
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'''Additional Researchers'''&lt;br /&gt;
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[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - While not a primary researcher, her flexible IT points are well spent helping out with early research projects and the later, difficult ones. Use of her points doesn't cut into her low action point budget and she occasionally needs to visit the lab for morale-giving bananas anyway.&lt;br /&gt;
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[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - Most of her duties involve keeping track of suspicious activity, but her travel around the ship gets her near the lab often. Higher level Eleesha players can have {{Skill|IT Expert}}, and her flexible IT points can easily be spent in the lab while she passes through.&lt;br /&gt;
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[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - Raluca usually stays at the back of the ship and most of her tasks can get her dirty. But {{Skill|Genius}}, her level 4 skill, allows her to instantly finish the next project, research, or repair she tries after activating it. It is not uncommon for this skill to be spent to instantly complete the Retro-Fungal Serum to cure an exposed Mush.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - A Medic or Biologist skill book gives you that efficiency boost to research. Usually it should go to Chun or Ian, since they're always in the Lab anyway, but a Generalist could pick this up if important crew members are inactive or dead.&lt;br /&gt;
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&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
Holding a title gives you responsibilities above and beyond any skills you have, Titles give you exclusive access to certain consoles and actions aboard the ship. See [[Titles]] if you want a more in-depth description and for the order in which crew members are chosen for particular titles.&lt;br /&gt;
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&lt;br /&gt;
===Commander [[Image:Title_01.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
The Commander of the ship is the one responsible for moving the Daedalus. You also can spend one action point to give one of your crew a mission. Both can be done while dirty, at need.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
The job itself isn't terribly difficult, but you should know what you're getting into. Incompetent Commanders are often killed to let the title pass on to somebody more experienced or active - it's for the good of the ship. Knowing where you need to be and how many action points are required are crucial to doing well.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
Your major role is to move the ship. Be active in chat so you know if the Pilots are able to take care of the Hunters or if you should move to escape them, and be aware of the progress of planet scans. You can't send the ship anywhere if fuel isn't loaded, so you'll need to make sure that it is and how much is needed. You'll also need to know what is going on so you can give the day's mission to whoever needs it most. Lastly, you'll need to know if anybody is out in a patrol ship - leaving somebody behind kills them, and if that character has important enough skills, it could doom your ship.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - High''' &lt;br /&gt;
&lt;br /&gt;
You might be required at any time to move the ship, so check in as often as possible. You will also be required to go on expeditions for the same reason the Hacker Kit is secured: so you can't leave the explorers behind to die. Be sure to warn trusted crewmates when you won't be on for a while, so they can attempt to hack the command terminal if needed; this is not recommended, as it can be very expensive in terms of action points, but it's better than dying.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] is the ship commander from the beginning, if you take him - you should be ready for all responsibility&lt;br /&gt;
&lt;br /&gt;
Keep also in mind, that if you take character, who follows Jin Su in the chain of command - [[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] , [[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] you can expect to do this duty, if anything happends to Jin Su. &lt;br /&gt;
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&lt;br /&gt;
===Communications Officer [[Image:Title_03.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
The Communications Officer is responsible for all actions that happen from the Comms Terminal on the Bridge. This includes decoding Rebel Base signals, decoding Xyloph, updating Neron, and making trades with Merchant ships. Everything but trading requires that you be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Reading the detailed page is usually enough to understand HOW to do your job. The difficulty is knowing what part of Comms you should be working on and when. Know what cycle the Rebel Base message comes in and save AP for those; know which Bases are the most important to decode and which can be skipped for more important things. You are also the only one who can work on these, so you have to know how to budget your action points.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low to Medium'''&lt;br /&gt;
&lt;br /&gt;
Much of your work is solo work on the Bridge. Being so isolated can leave you vulnerable, so be watching for unusual people entering the Bridge. Don't be afraid to ask the crew for help if the connection to Sol breaks; having them work on it can save you some AP and prevent the signal from being down for days.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
Much like Astrophysics, you can sign in a few times a day to spend your saved AP on Comms work. However, you must know when Rebel Base transmissions come so you have the time to decode them. You also will want to spend time working on updates and Xyloph, and being available to issue general messages can be useful.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
===NERON Admin [[Image:Title_02.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
You have access to NERON's systems, allowing you to adjust his settings for the ship. You can do this while dirty, at need. The BIOS terminal is in the Nexus.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Low'''&lt;br /&gt;
&lt;br /&gt;
The BIOS interface is very simple to understand. The [[BIOS Terminal]] page explains what each setting does.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
The crew will have requests for specific settings, so you need to be aware of them. You don't need to comply, but you should be telling them why you are not enabling that setting. You should also be aware of imminent expeditions, project completions, and situations that could require you to change settings.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
The settings usually don't need to be changed, but being active regularly allows you to adjust them as needed. Common examples are turning off pilot lock so the expedition can be launched when the pilot doesn't have enough action points, and turning on the Plasma Shields as soon as they are finished.&lt;br /&gt;
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&lt;br /&gt;
==Generalist Duties==&lt;br /&gt;
&lt;br /&gt;
Characters who don't fit into one of the roles listed above are called Generalists. They are responsible for the non-specialized tasks that keep the ship running. &lt;br /&gt;
&lt;br /&gt;
While these skills don't provide you are constant job, they can give you benefits in general tasks.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Firefighter}} - helps you to stop fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Sprinter}} - helps you to move more across the ship, moving items or searching for broken equipment or fires&lt;br /&gt;
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{{Skill|Nurse}} - allows you to heal few times a day for free points&lt;br /&gt;
&lt;br /&gt;
This is the list of the most common generalists duties. &lt;br /&gt;
&lt;br /&gt;
- [[Relaying]] is very important for your specialists to have maximum efficincy in Research, NERON Projects and PILGRED repairs. &lt;br /&gt;
&lt;br /&gt;
- Moving items. Different items should be in different rooms. Just few examples - items for expeditions should be moved to Icarus Bay, hydropots should be delivered to your gardener, apron and mush sample - to lab, extinguishers, wrench and medkit to rooms, where they can be accessed easily. &lt;br /&gt;
&lt;br /&gt;
- Repairing ship hull&lt;br /&gt;
&lt;br /&gt;
- Building new items with blueprints&lt;br /&gt;
&lt;br /&gt;
- Stopping fires&lt;br /&gt;
&lt;br /&gt;
- Healing ( even if your ship has a person with {{Skill|Medic}} skill, he will probably need more help )&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Each of generalist tasks is not difficult, but to learn everything generalist can do and to understand what is more important right now can take some time. Still generalist can be good choice for a new player. If somebody is the only specialist who does his job poorly, because he is inexperienced, crew can have a lot of problems, while any generalist can be replaced by anyone.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium or High'''&lt;br /&gt;
&lt;br /&gt;
If you focus on Relaying you need same communication and activity level as specialist with same duty. But main purpose of generalist is to help with things, team needs most of all on this very moment. Watch closely what your comrades asked for or ask yourself where your help is needed.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
There are two important things about generalists - first - being active to react on any problem when it appears will be very good. Second - there are so many generalist duties, that you will not be able to do everything yourself. That's why there are always multiple generalists, if you were not active while some emergency happen, another one will act. So actually activity level is situational - from low to high, it depends on your crew and ship state.&lt;br /&gt;
&lt;br /&gt;
'''Expected generalists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - does not have skills for any specialist duties&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - before reaching level 4 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Stephen_icon.png|class=icon-margin|Icon]] [[#Stephen Seagull|Stephen Seagull]] - before reaching level 5 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - before reaching level 3 he will be generalist. His first skill - Desinger just give him 2 free points for resets in nexus, while all his ap can be used in every task&lt;br /&gt;
&lt;br /&gt;
'''Mush hunters doing generalist work''' &lt;br /&gt;
&lt;br /&gt;
These people are expected to lead the mush hunt. But if mush hunt is over or if they have actions points left, they often work as generalists.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]]&lt;br /&gt;
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[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]]&lt;br /&gt;
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[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]]&lt;br /&gt;
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A generalist may be asked to read a [[Mage Book]] to fill in for an inactive or dead specialist.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>Kyubey</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Job_overview</id>
		<title>Job overview</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Job_overview"/>
				<updated>2014-07-04T04:11:31Z</updated>
		
		<summary type="html">&lt;p&gt;Kyubey: /* Generalist Duties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{warning| This page is in progress. The goal is to give a simple overview of every type of job on the ship. This page is designed to answer questions such as &amp;quot;What I should do?&amp;quot;, &amp;quot;What skills do my team expect me to take?&amp;quot;, &amp;quot;How difficult is to learn my job properly?&amp;quot;, and &amp;quot;How much time and communication does it take?&amp;quot;. The rating in each category is completely subjective, so feel free to discuss in the talk page or at http://twd.io/e/fH1u0w . Edit as needed. )}}&lt;br /&gt;
&lt;br /&gt;
This page contains short overviews of most duties on the ship. You can see what characters are expected to do different roles, what skills they need for those duties, so you can choose a role for yourself. Pay attention to job difficulty, how much communication with team it requires and how active you should be to be the most effective. &lt;br /&gt;
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{{note|The priorities given on this page assume everything is running fine on your ship. Emergencies and requests for assistance can drastically alter the time, skill, and communication requirements.}}&lt;br /&gt;
&lt;br /&gt;
==Specialist duties==&lt;br /&gt;
These roles require a specific skill or title to be the most effective (or in some cases, to even have access!). If you take a character with the skill for one of these jobs, you will be expected to focus on it. &lt;br /&gt;
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===[[Astrophysics]]===&lt;br /&gt;
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'''Main skills''' - {{Skill|Astrophysicist}} &lt;br /&gt;
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'''Secondary skills''' - {{Skill|IT Expert}} &lt;br /&gt;
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Your job is to find planets to explore. There are two steps - first you must locate a planet to scan, then you must analyze it. Report on what you've found and decide if it is worth the fuel it costs and the risks it may pose. If your team likes the look of it, you must wait for them to get organized, travel to the planet, explore it, and move away again before you can look for the next; any scanned planet will be lost after the ship moves, no matter which direction or how far you go. If a planet is undesirable, whether because it is too risky or doesn't have enough of the right resources, delete it and start on another. Visiting planets will provide many resources for your crew - oxygen, fuel, food, and alien artifacts - and is important to the survival of a long-lasting ship. Planet scanning is done on the bridge, and requires you to be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Know your zones - what resources can you get from each? Which ones are dangerous enough to immediately scrap the planet? How much risk will an exploration team face, and what items should they bring along to help? You also have to keep an eye on ship resources; know how much longer the oxygen will last before people start dying and when it's time to make a food or fuel run, so you can be looking for the resources your crew needs. Remember that once you are in orbit, people can view the zones for themselves - if you made poor judgements, you might face the consequences.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
You'll be expected to report your progress frequently, and to deliver a full analysis of a planet on demand - how much fuel it takes to get there and what direction to go, what to expect and what you'll get out of it.&lt;br /&gt;
&lt;br /&gt;
{{note|If multiple people are scanning planets, a much greater level of communication is required. You cannot see or scan the planets your teammates are working on, so it's important to tell each other what you are finding. Don't waste a bunch of AP when somebody else has found a good planet, because it will be lost when you move.}}&lt;br /&gt;
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'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
Fully scanning a planet takes a lot of AP, especially if it has a lot of zones. If the ship has to move for any reason, all planets are lost, as is the progress put into them. The best way to avoid wasted AP is to wait until your bar is full, then spend it all at once to scan a planet or two as completely as possible. You can log in once or twice a day to do this.&lt;br /&gt;
&lt;br /&gt;
'''Expected Astrophysicists'''&lt;br /&gt;
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[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has Astrophysicist skill at level 1 and is often the only Astrophysicist on board. Her {{Skill|IT Expert}} skill, unlocked at level 4, can boost her efficiency by saving her some AP.&lt;br /&gt;
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'''Additional Astrophysicists'''&lt;br /&gt;
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[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Astrophysicist skill at level 4. His main focus is Neron Projects and Technician work, but if the need is great, those can wait.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - has Astrophysicist skill at level 4. This matches well with the {{Skill|Caffeine Junkie}} skill - pull the coffee from the machine for a few cycles and drink it all at once. Remember to use the apron!&lt;br /&gt;
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[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any Generalist can scan for planets, but having the Astrophysicist skill lets you analyze more zones at once and saves you action points. If you were chosen to read this book, you probably should dedicate yourself to this task.&lt;br /&gt;
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===[[Gardening]]===&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Botanist}}&lt;br /&gt;
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'''Secondary skills''' - {{Skill|Green Thumb}}&lt;br /&gt;
&lt;br /&gt;
Job of a gardener is to keep plants on the ship fine and healthy. Every day he waters, cures his trees, plant new fruits if needed. Also Botanist are welcome to join expedition team to get more alien fruits from planets. In this job generarists do not have any penalties, a person with Botanist skill just have 2-4 free points per day. If your ship does not have Botanist you can just select any crew member to do it.&lt;br /&gt;
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'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
Reading few tips from the main article is enough.&lt;br /&gt;
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'''Required Communication - Zero'''&lt;br /&gt;
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You really don't need any help from your team, you can easily do the work alone.&lt;br /&gt;
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'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
You will need to check plants once a day. If you can - do it on C8. If you cannot - do it earlier but ask somebody to check on C8 as well. On first days try also be active on C1 to plant new fruits as soon as possiable.&lt;br /&gt;
&lt;br /&gt;
'''Expected gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Botanist skill on level 1 and is often expected to do most of the work himself, on level 4 Ian can add Green Thumb skill to have more plants and make them mature faster.&lt;br /&gt;
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'''Additional gardeners'''&lt;br /&gt;
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[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has Botanist skill on level 2. Hua is expected to be pilot, so if you are bronze - leave the work for Ian. If you can take both Pilot and Botanist you are still expected to focus on piloting, but you can help with your free points&lt;br /&gt;
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===Morale===&lt;br /&gt;
'''Main skill''' - {{Skill|Shrink}} {{Skill|Confident}} {{Skill|Leader}}&lt;br /&gt;
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'''Secondary skills''' - none&lt;br /&gt;
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words&lt;br /&gt;
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'''Job Difficulty - Easy'''&lt;br /&gt;
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'''Communication Required - Low'''&lt;br /&gt;
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'''Activity Level - Medium''' &lt;br /&gt;
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'''Expected Morale Boosters'''&lt;br /&gt;
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'''Additional Morale Boosters'''&lt;br /&gt;
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===Mush Hunting===&lt;br /&gt;
'''Main skills''' - {{Skill|Tracker}}&lt;br /&gt;
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'''Secondary skills''' - {{Skill|Observant}} {{Skill|Shooter}} {{Skill|Solid}} {{Skill|Sprinter}} {{Skill|Wrestler}}&lt;br /&gt;
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words&lt;br /&gt;
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'''Job Difficulty - High'''&lt;br /&gt;
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'''Required Communication - High'''&lt;br /&gt;
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'''Activity Level- High''' &lt;br /&gt;
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'''Expected Mush Hunters'''&lt;br /&gt;
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[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - has {{Skill|Tracker}} at level 1. This skill is required for printing the list and cannot be learned from a [[Mage Book]]. Eleesha also gets {{Skill|Observant}}, which can catch actions that would normally be hidden.&lt;br /&gt;
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[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - Chun does not have skills that provide a bonus to the hunt, but her Immune trait means she is the only person on the ship everyone can trust to not be a Mush. Eleesha may do the bulk of collecting the evidence, but it is usually Chun who leads the hunt. Her {{Skill|Premonition}} can be used if somebody is caught in a suspicious place, but it is usually not recommended as it only reveals one action at the cost of a precious morale point.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] - Most of Chao's skills are tailored to combat, essential for eliminating the Mush once they are found. Additionally, his level 4 skill {{Skill|Torturer}} reveals the last actions of a crew member according to how much health they have missing. Even if they don't reveal anything incriminating, it can be useful for telling the difference between random injuries and damage from taking a shower.&lt;br /&gt;
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'''Additional Mush Hunters'''&lt;br /&gt;
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[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - While still useful, Derek's skill set is better for killing the Mush once they are found and taking care of general needs around the ship. {{Skill|Wrestler}} is particularly useful, especially if the Mush is trying to escape death by hiding near Ian or in a crowded dorm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - The Pacifist trait can be used to make important characters harder to assassinate. Ian also learns {{Skill|Mycologist}} at level 3, which allows him to remove spores from humans who have been infected but not turned by healing them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - Her {{Skill|Shrink}} allows psychological conditions to be cured with a public log. Since Mush can not develop disorders or diseases, it allows her to confirm that somebody is human - or at least was when they caught it!&lt;br /&gt;
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[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - While Andie is usually engaged in either Piloting or Researching, the level 4 skill {{Confident}} can reveal suspicious actions. {{Skill|Devoted}} and {{Skill|Expert}} can also be put to good use when it's time for the kill.&lt;br /&gt;
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[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any characters who have or gain {{Skill|Sprinter}} can help with the investigation by following movements in room logs with less wasted AP. Those with {{Skill|Shooter}} or {{Skill|Wrestler}} will be needed when it's time to finish the Mush.&lt;br /&gt;
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&lt;br /&gt;
===[[NERON Projects]]===&lt;br /&gt;
Work on NERON core gets benefits from different skills. Some skills allow you to work longer, some skills give bonuses in efficiency. But every skill give you bonus in efficiency only to several projects, not all of them. For example, while you need Technician to finish Plasma shield, he is useless in making Blaster Gun.&lt;br /&gt;
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'''Skills that give free actions''' - {{Skill|Designer}} {{Skill|IT Expert}}&lt;br /&gt;
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'''Main skill that give bonus efficiency''' - {{Skill|Technician}} {{Skill|Physicist}} {{Skill|Pilot}}&lt;br /&gt;
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{{note|There are a lot of other skills - each of them give bonuses to few NERON projects, you can check main article for details}}&lt;br /&gt;
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Finishing projects in nexus give different benefits for whole ship, but effects are different for every project. You should always discuss what projects your team wants most of all, as you cannot take everything - you need to take one project from three, and the other two will be lost.&lt;br /&gt;
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'''Job Difficulty - Easy or Medium'''&lt;br /&gt;
&lt;br /&gt;
The work on projects itself is easy. You should come to nexus, access NERON core and participate in selected project. Most of ships discuss the project selection together and to take part in this discussion you need to know benefits of every project yourself to select the best one. &lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Medium'''&lt;br /&gt;
&lt;br /&gt;
As it was said before, you need to discuss what project to work on (or at least read what the others have selected). Working alone on projects is very inefficient (even if you have proper skills); you will need at least one person to work with you. See [[Relaying]] for more details.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Project Workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Designer on level 1, Technician on level 3 and Astrophysicist on level 4&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, Technician on level 3, Designer on level 5&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has Robotics Expert on level 1, Technician on level 2, Pilot of level 3&lt;br /&gt;
&lt;br /&gt;
Actually it is difficult to separate &amp;quot;main&amp;quot; and &amp;quot;secondary&amp;quot; workers in nexus, it can be very situational, depending on the ship.&lt;br /&gt;
&lt;br /&gt;
'''Additional Project Workers'''&lt;br /&gt;
&lt;br /&gt;
Quite everyone on the ship can help in nexus. Pilots can help with projects, where Pilot skill gives benefits, same for Botanists or Firefighters. Actually, it is good place to help your team, when you don't know what else to do for any character.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Piloting]]===&lt;br /&gt;
'''Main skill''' - {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Shooter}} {{Skill|Devotion}} {{Skill|Creative}} {{Skill|Expert}}&lt;br /&gt;
&lt;br /&gt;
Pilots have three duties on the ship - they use patrol ships to kill enemy hunters, they use the Pasiphae to collect loot from defeated ships and join the exploration team with the Icarus. Characters without the Pilot skill have major penalties while piloting (default BIOS settings forbid them from even taking off), and turrets are not efficient in defeating enemies. That's why pilots are essential for Daedalus safety. Piloting can be done while dirty, so eating for AP is less of a hassle.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
There are only a few things you need to know to do this job. Reading the main article will be enough.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
In most situations, you should kill hunters when you see them. Collect loot if all hunters are killed and you have action points. If you are launching the Icarus for an expedition, make sure everyone is ready first; otherwise you could leave critical people or equipment behind. If BIOS Pilot Lock is off, you don't even have to launch it yourself; just being present is enough to ensure a safe landing.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
New Hunters can come at every cycle change, and in some cases it is critical to take them out before they start shooting. At the same time, Piloting is a very demanding job in terms of AP, and once you have spent yours, you can be offline for several cycles while you regain energy. Taking off with less than 8 AP is considered wasteful, as it only allows you a few shots.&lt;br /&gt;
&lt;br /&gt;
'''Expected Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Pilot}} at level 1. Her other skills, namely {{Skill|Botanist}} and {{Skill|Survivalist}}, make her an ideal choice for an expedition team's pilot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Roland_icon.png|class=icon-margin|Icon]] [[#Roland Zuccali|Roland Zuccali]] - has {{Skill|Pilot}} skill at level 2. The addition of the {{Skill|Shooter}} skill at level 3 gives him more shots per day and increases his accuracy, allowing him to clear the hunters by himself at need.&lt;br /&gt;
&lt;br /&gt;
'''Additional Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Pilot}} skill at level 2, but his role as Commander often requires him to save action points for moving the ship and giving missions. The {{Skill|Leader}} skill is also important for keeping morale up, especially if Janice is dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has {{Skill|Pilot}} skill at level 3, but his level 2 {{Skill|Technician}} skill is often critical. He often has to use action points or {{AP|Repair}} Technician points on emergency repairs, and if nobody else is on moving around the ship can be very AP expensive.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Pilot}} at level 1, but the level 3 {{skill|Polyvalent}} is preferred. Andie replaces Finola, the head researcher, and the job requires almost all of his/her AP.&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Pilot}} skill at level 2, but her job as a {{Skill|Astrophysicist}} demands all the action points she can save. On most ships, it is not recommended that she take on Piloting duties, but she can serve as a backup pilot in case of emergency.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Pilot skill books should be guarded carefully because they open up new opportunities for Mush and griefers. Giving this to somebody with the {{Skill|Shooter}} skill is worthwhile.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Research]]===&lt;br /&gt;
'''Main skills''' - {{Skill|Biologist}} {{Skill|Medic}} {{Skill|Polyvalent}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} {{Skill|Devotion}}&lt;br /&gt;
&lt;br /&gt;
Research is carried out at the console in the laboratory. Each project has different requirements to be available for research, and each offers benefits to the ship - many aid your crew in resisting and finding the Mush, but not all of them. Anyone who is clean can work in the lab, but the listed skills boost your efficiency. Most ships have one or two crew members specializing in research and depend on the rest of the crew for relays - see the Generalist section on research.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Knowing what to research, when, can be critical to the success of your ship. All anti-Mush research is useful and desirable to humans, but your unique situation may make certain projects more or less important. It's better to focus on one or two projects and see them to completion than to work on many projects that will take longer to complete when your AP is so spread out.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
Working alone on research is very inefficient; you will need at least one person to work with you. See [[Relaying]] for more details. You also need to be aware of the Mush situation so you can be working on the most useful projects.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level- Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Polyvalent}} skill at level 3. Researcher Andie is highly preferred to Pilot Andie, as he/she &amp;quot;replaces&amp;quot; Finola, the dedicated researcher. Additionally, the {{Skill|Biologist}}, {{Skill|Botanist}}, and {{Skill|Diplomat}} skills are either only available to a few characters or require high experience levels to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Finola_icon.png|class=icon-margin|Icon]] [[#Finola Keegan|Finola Keegan]] - has Biologist skill at level 1 and Medic skill at level 2. Taking both skills will give her a double bonus to efficiency, and her Germaphobe trait makes her less than ideal for other tasks around the ship. If you are bronze and can only take one, Medic will also allow you to deal with injuries and to perform surgeries on characters that can't move.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - While she does not have any skills to boost her efficiency, most of the anti-Mush research requires her to be present. She is also the only one who can sleep safely in an unsecured Medlab, so she is expected to provide most of the relays for those with the proper skills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Biologist skill at level 2. While Botanist usually takes priority for bronze players, he can and should still relay research when he has AP to spare - especially at the beginning of a ship when most of the plants are young and important anti-Mush research is being pushed.&lt;br /&gt;
&lt;br /&gt;
'''Additional Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - While not a primary researcher, her flexible IT points are well spent helping out with early research projects and the later, difficult ones. Use of her points doesn't cut into her low action point budget and she occasionally needs to visit the lab for morale-giving bananas anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - Most of her duties involve keeping track of suspicious activity, but her travel around the ship gets her near the lab often. Higher level Eleesha players can have {{Skill|IT Expert}}, and her flexible IT points can easily be spent in the lab while she passes through.&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - Raluca usually stays at the back of the ship and most of her tasks can get her dirty. But {{Skill|Genius}}, her level 4 skill, allows her to instantly finish the next project, research, or repair she tries after activating it. It is not uncommon for this skill to be spent to instantly complete the Retro-Fungal Serum to cure an exposed Mush.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - A Medic or Biologist skill book gives you that efficiency boost to research. Usually it should go to Chun or Ian, since they're always in the Lab anyway, but a Generalist could pick this up if important crew members are inactive or dead.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
Holding a title gives you responsibilities above and beyond any skills you have, Titles give you exclusive access to certain consoles and actions aboard the ship. See [[Titles]] if you want a more in-depth description and for the order in which crew members are chosen for particular titles.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Commander [[Image:Title_01.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
The Commander of the ship is the one responsible for moving the Daedalus. You also can spend one action point to give one of your crew a mission. Both can be done while dirty, at need.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
The job itself isn't terribly difficult, but you should know what you're getting into. Incompetent Commanders are often killed to let the title pass on to somebody more experienced or active - it's for the good of the ship. Knowing where you need to be and how many action points are required are crucial to doing well.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
Your major role is to move the ship. Be active in chat so you know if the Pilots are able to take care of the Hunters or if you should move to escape them, and be aware of the progress of planet scans. You can't send the ship anywhere if fuel isn't loaded, so you'll need to make sure that it is and how much is needed. You'll also need to know what is going on so you can give the day's mission to whoever needs it most. Lastly, you'll need to know if anybody is out in a patrol ship - leaving somebody behind kills them, and if that character has important enough skills, it could doom your ship.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - High''' &lt;br /&gt;
&lt;br /&gt;
You might be required at any time to move the ship, so check in as often as possible. You will also be required to go on expeditions for the same reason the Hacker Kit is secured: so you can't leave the explorers behind to die. Be sure to warn trusted crewmates when you won't be on for a while, so they can attempt to hack the command terminal if needed; this is not recommended, as it can be very expensive in terms of action points, but it's better than dying.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Communications Officer [[Image:Title_03.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
The Communications Officer is responsible for all actions that happen from the Comms Terminal on the Bridge. This includes decoding Rebel Base signals, decoding Xyloph, updating Neron, and making trades with Merchant ships. Everything but trading requires that you be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Reading the detailed page is usually enough to understand HOW to do your job. The difficulty is knowing what part of Comms you should be working on and when. Know what cycle the Rebel Base message comes in and save AP for those; know which Bases are the most important to decode and which can be skipped for more important things. You are also the only one who can work on these, so you have to know how to budget your action points.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low to Medium'''&lt;br /&gt;
&lt;br /&gt;
Much of your work is solo work on the Bridge. Being so isolated can leave you vulnerable, so be watching for unusual people entering the Bridge. Don't be afraid to ask the crew for help if the connection to Sol breaks; having them work on it can save you some AP and prevent the signal from being down for days.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
Much like Astrophysics, you can sign in a few times a day to spend your saved AP on Comms work. However, you must know when Rebel Base transmissions come so you have the time to decode them. You also will want to spend time working on updates and Xyloph, and being available to issue general messages can be useful.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===NERON Admin [[Image:Title_02.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
You have access to NERON's systems, allowing you to adjust his settings for the ship. You can do this while dirty, at need. The BIOS terminal is in the Nexus.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Low'''&lt;br /&gt;
&lt;br /&gt;
The BIOS interface is very simple to understand. The [[BIOS Terminal]] page explains what each setting does.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
The crew will have requests for specific settings, so you need to be aware of them. You don't need to comply, but you should be telling them why you are not enabling that setting. You should also be aware of imminent expeditions, project completions, and situations that could require you to change settings.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
The settings usually don't need to be changed, but being active regularly allows you to adjust them as needed. Common examples are turning off pilot lock so the expedition can be launched when the pilot doesn't have enough action points, and turning on the Plasma Shields as soon as they are finished.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Generalist Duties==&lt;br /&gt;
&lt;br /&gt;
Characters who don't fit into one of the roles listed above are called Generalists. They are responsible for the non-specialized tasks that keep the ship running. &lt;br /&gt;
&lt;br /&gt;
While these skills don't provide you are constant job, they can give you benefits in general tasks.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Firefighter}} - helps you to stop fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Sprinter}} - helps you to move more across the ship, moving items or searching for broken equipment or fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Nurse}} - allows you to heal few times a day for free points&lt;br /&gt;
&lt;br /&gt;
This is the list of the most common generalists duties. &lt;br /&gt;
&lt;br /&gt;
- [[Relaying]] is very important for your specialists to have maximum efficincy in Research, NERON Projects and PILGRED repairs. &lt;br /&gt;
&lt;br /&gt;
- Moving items. Different items should be in different rooms. Just few examples - items for expeditions should be moved to Icarus Bay, hydropots should be delivered to your gardener, apron and mush sample - to lab, extinguishers, wrench and medkit to rooms, where they can be accessed easily. &lt;br /&gt;
&lt;br /&gt;
- Repairing ship hull&lt;br /&gt;
&lt;br /&gt;
- Building new items with blueprints&lt;br /&gt;
&lt;br /&gt;
- Stopping fires&lt;br /&gt;
&lt;br /&gt;
- Healing ( even if your ship has a person with {{Skill|Medic}} skill, he will probably need more help )&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Each of generalist tasks is not difficult, but to learn everything generalist can do and to understand what is more important right now can take some time. Still generalist can be good choice for a new player. If somebody is the only specialist who does his job poorly, because he is inexperienced, crew can have a lot of problems, while any generalist can be replaced by anyone.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium or High'''&lt;br /&gt;
&lt;br /&gt;
If you focus on Relaying you need same communication and activity level as specialist with same duty. But main purpose of generalist is to help with things, team needs most of all on this very moment. Watch closely what your comrades asked for or ask yourself where your help is needed.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
There are two important things about generalists - first - being active to react on any problem when it appears will be very good. Second - there are so many generalist duties, that you will not be able to do everything yourself. That's why there are always multiple generalists, if you were not active while some emergency happen, another one will act. So actually activity level is situational - from low to high, it depends on your crew and ship state.&lt;br /&gt;
&lt;br /&gt;
'''Expected generalists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - does not have skills for any specialist duties&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - before reaching level 4 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Stephen_icon.png|class=icon-margin|Icon]] [[#Stephen Seagull|Stephen Seagull]] - before reaching level 5 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - before reaching level 3 he will be generalist. His first skill - Desinger just give him 2 free points for resets in nexus, while all his ap can be used in every task&lt;br /&gt;
&lt;br /&gt;
'''Mush hunters doing generalist work''' &lt;br /&gt;
&lt;br /&gt;
These people are expected to lead the mush hunt. But if mush hunt is over or if they have actions points left, they often work as generalists.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]]&lt;br /&gt;
&lt;br /&gt;
A generalist may be asked to read a [[Mage Book]] to fill in for an inactive or dead specialist.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>Kyubey</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Job_overview</id>
		<title>Job overview</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Job_overview"/>
				<updated>2014-07-04T04:09:56Z</updated>
		
		<summary type="html">&lt;p&gt;Kyubey: /* Generalist Duties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{warning| This page is in progress. The goal is to give a simple overview of every type of job on the ship. This page is designed to answer questions such as &amp;quot;What I should do?&amp;quot;, &amp;quot;What skills do my team expect me to take?&amp;quot;, &amp;quot;How difficult is to learn my job properly?&amp;quot;, and &amp;quot;How much time and communication does it take?&amp;quot;. The rating in each category is completely subjective, so feel free to discuss in the talk page or at http://twd.io/e/fH1u0w . Edit as needed. )}}&lt;br /&gt;
&lt;br /&gt;
This page contains short overviews of most duties on the ship. You can see what characters are expected to do different roles, what skills they need for those duties, so you can choose a role for yourself. Pay attention to job difficulty, how much communication with team it requires and how active you should be to be the most effective. &lt;br /&gt;
&lt;br /&gt;
{{note|The priorities given on this page assume everything is running fine on your ship. Emergencies and requests for assistance can drastically alter the time, skill, and communication requirements.}}&lt;br /&gt;
&lt;br /&gt;
==Specialist duties==&lt;br /&gt;
These roles require a specific skill or title to be the most effective (or in some cases, to even have access!). If you take a character with the skill for one of these jobs, you will be expected to focus on it. &lt;br /&gt;
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&lt;br /&gt;
===[[Astrophysics]]===&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Astrophysicist}} &lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} &lt;br /&gt;
&lt;br /&gt;
Your job is to find planets to explore. There are two steps - first you must locate a planet to scan, then you must analyze it. Report on what you've found and decide if it is worth the fuel it costs and the risks it may pose. If your team likes the look of it, you must wait for them to get organized, travel to the planet, explore it, and move away again before you can look for the next; any scanned planet will be lost after the ship moves, no matter which direction or how far you go. If a planet is undesirable, whether because it is too risky or doesn't have enough of the right resources, delete it and start on another. Visiting planets will provide many resources for your crew - oxygen, fuel, food, and alien artifacts - and is important to the survival of a long-lasting ship. Planet scanning is done on the bridge, and requires you to be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Know your zones - what resources can you get from each? Which ones are dangerous enough to immediately scrap the planet? How much risk will an exploration team face, and what items should they bring along to help? You also have to keep an eye on ship resources; know how much longer the oxygen will last before people start dying and when it's time to make a food or fuel run, so you can be looking for the resources your crew needs. Remember that once you are in orbit, people can view the zones for themselves - if you made poor judgements, you might face the consequences.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
You'll be expected to report your progress frequently, and to deliver a full analysis of a planet on demand - how much fuel it takes to get there and what direction to go, what to expect and what you'll get out of it.&lt;br /&gt;
&lt;br /&gt;
{{note|If multiple people are scanning planets, a much greater level of communication is required. You cannot see or scan the planets your teammates are working on, so it's important to tell each other what you are finding. Don't waste a bunch of AP when somebody else has found a good planet, because it will be lost when you move.}}&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
Fully scanning a planet takes a lot of AP, especially if it has a lot of zones. If the ship has to move for any reason, all planets are lost, as is the progress put into them. The best way to avoid wasted AP is to wait until your bar is full, then spend it all at once to scan a planet or two as completely as possible. You can log in once or twice a day to do this.&lt;br /&gt;
&lt;br /&gt;
'''Expected Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has Astrophysicist skill at level 1 and is often the only Astrophysicist on board. Her {{Skill|IT Expert}} skill, unlocked at level 4, can boost her efficiency by saving her some AP.&lt;br /&gt;
&lt;br /&gt;
'''Additional Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Astrophysicist skill at level 4. His main focus is Neron Projects and Technician work, but if the need is great, those can wait.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - has Astrophysicist skill at level 4. This matches well with the {{Skill|Caffeine Junkie}} skill - pull the coffee from the machine for a few cycles and drink it all at once. Remember to use the apron!&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any Generalist can scan for planets, but having the Astrophysicist skill lets you analyze more zones at once and saves you action points. If you were chosen to read this book, you probably should dedicate yourself to this task.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Gardening]]===&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Botanist}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Green Thumb}}&lt;br /&gt;
&lt;br /&gt;
Job of a gardener is to keep plants on the ship fine and healthy. Every day he waters, cures his trees, plant new fruits if needed. Also Botanist are welcome to join expedition team to get more alien fruits from planets. In this job generarists do not have any penalties, a person with Botanist skill just have 2-4 free points per day. If your ship does not have Botanist you can just select any crew member to do it.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
Reading few tips from the main article is enough.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Zero'''&lt;br /&gt;
&lt;br /&gt;
You really don't need any help from your team, you can easily do the work alone.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
You will need to check plants once a day. If you can - do it on C8. If you cannot - do it earlier but ask somebody to check on C8 as well. On first days try also be active on C1 to plant new fruits as soon as possiable.&lt;br /&gt;
&lt;br /&gt;
'''Expected gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Botanist skill on level 1 and is often expected to do most of the work himself, on level 4 Ian can add Green Thumb skill to have more plants and make them mature faster.&lt;br /&gt;
&lt;br /&gt;
'''Additional gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has Botanist skill on level 2. Hua is expected to be pilot, so if you are bronze - leave the work for Ian. If you can take both Pilot and Botanist you are still expected to focus on piloting, but you can help with your free points&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Morale===&lt;br /&gt;
'''Main skill''' - {{Skill|Shrink}} {{Skill|Confident}} {{Skill|Leader}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - none&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Expected Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Additional Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mush Hunting===&lt;br /&gt;
'''Main skills''' - {{Skill|Tracker}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Observant}} {{Skill|Shooter}} {{Skill|Solid}} {{Skill|Sprinter}} {{Skill|Wrestler}}&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - High'''&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - High'''&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Activity Level- High''' &lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Expected Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - has {{Skill|Tracker}} at level 1. This skill is required for printing the list and cannot be learned from a [[Mage Book]]. Eleesha also gets {{Skill|Observant}}, which can catch actions that would normally be hidden.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - Chun does not have skills that provide a bonus to the hunt, but her Immune trait means she is the only person on the ship everyone can trust to not be a Mush. Eleesha may do the bulk of collecting the evidence, but it is usually Chun who leads the hunt. Her {{Skill|Premonition}} can be used if somebody is caught in a suspicious place, but it is usually not recommended as it only reveals one action at the cost of a precious morale point.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] - Most of Chao's skills are tailored to combat, essential for eliminating the Mush once they are found. Additionally, his level 4 skill {{Skill|Torturer}} reveals the last actions of a crew member according to how much health they have missing. Even if they don't reveal anything incriminating, it can be useful for telling the difference between random injuries and damage from taking a shower.&lt;br /&gt;
&lt;br /&gt;
'''Additional Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - While still useful, Derek's skill set is better for killing the Mush once they are found and taking care of general needs around the ship. {{Skill|Wrestler}} is particularly useful, especially if the Mush is trying to escape death by hiding near Ian or in a crowded dorm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - The Pacifist trait can be used to make important characters harder to assassinate. Ian also learns {{Skill|Mycologist}} at level 3, which allows him to remove spores from humans who have been infected but not turned by healing them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - Her {{Skill|Shrink}} allows psychological conditions to be cured with a public log. Since Mush can not develop disorders or diseases, it allows her to confirm that somebody is human - or at least was when they caught it!&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - While Andie is usually engaged in either Piloting or Researching, the level 4 skill {{Confident}} can reveal suspicious actions. {{Skill|Devoted}} and {{Skill|Expert}} can also be put to good use when it's time for the kill.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any characters who have or gain {{Skill|Sprinter}} can help with the investigation by following movements in room logs with less wasted AP. Those with {{Skill|Shooter}} or {{Skill|Wrestler}} will be needed when it's time to finish the Mush.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[NERON Projects]]===&lt;br /&gt;
Work on NERON core gets benefits from different skills. Some skills allow you to work longer, some skills give bonuses in efficiency. But every skill give you bonus in efficiency only to several projects, not all of them. For example, while you need Technician to finish Plasma shield, he is useless in making Blaster Gun.&lt;br /&gt;
&lt;br /&gt;
'''Skills that give free actions''' - {{Skill|Designer}} {{Skill|IT Expert}}&lt;br /&gt;
&lt;br /&gt;
'''Main skill that give bonus efficiency''' - {{Skill|Technician}} {{Skill|Physicist}} {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
{{note|There are a lot of other skills - each of them give bonuses to few NERON projects, you can check main article for details}}&lt;br /&gt;
&lt;br /&gt;
Finishing projects in nexus give different benefits for whole ship, but effects are different for every project. You should always discuss what projects your team wants most of all, as you cannot take everything - you need to take one project from three, and the other two will be lost.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy or Medium'''&lt;br /&gt;
&lt;br /&gt;
The work on projects itself is easy. You should come to nexus, access NERON core and participate in selected project. Most of ships discuss the project selection together and to take part in this discussion you need to know benefits of every project yourself to select the best one. &lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Medium'''&lt;br /&gt;
&lt;br /&gt;
As it was said before, you need to discuss what project to work on (or at least read what the others have selected). Working alone on projects is very inefficient (even if you have proper skills); you will need at least one person to work with you. See [[Relaying]] for more details.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Project Workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Designer on level 1, Technician on level 3 and Astrophysicist on level 4&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, Technician on level 3, Designer on level 5&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has Robotics Expert on level 1, Technician on level 2, Pilot of level 3&lt;br /&gt;
&lt;br /&gt;
Actually it is difficult to separate &amp;quot;main&amp;quot; and &amp;quot;secondary&amp;quot; workers in nexus, it can be very situational, depending on the ship.&lt;br /&gt;
&lt;br /&gt;
'''Additional Project Workers'''&lt;br /&gt;
&lt;br /&gt;
Quite everyone on the ship can help in nexus. Pilots can help with projects, where Pilot skill gives benefits, same for Botanists or Firefighters. Actually, it is good place to help your team, when you don't know what else to do for any character.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Piloting]]===&lt;br /&gt;
'''Main skill''' - {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Shooter}} {{Skill|Devotion}} {{Skill|Creative}} {{Skill|Expert}}&lt;br /&gt;
&lt;br /&gt;
Pilots have three duties on the ship - they use patrol ships to kill enemy hunters, they use the Pasiphae to collect loot from defeated ships and join the exploration team with the Icarus. Characters without the Pilot skill have major penalties while piloting (default BIOS settings forbid them from even taking off), and turrets are not efficient in defeating enemies. That's why pilots are essential for Daedalus safety. Piloting can be done while dirty, so eating for AP is less of a hassle.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
There are only a few things you need to know to do this job. Reading the main article will be enough.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
In most situations, you should kill hunters when you see them. Collect loot if all hunters are killed and you have action points. If you are launching the Icarus for an expedition, make sure everyone is ready first; otherwise you could leave critical people or equipment behind. If BIOS Pilot Lock is off, you don't even have to launch it yourself; just being present is enough to ensure a safe landing.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
New Hunters can come at every cycle change, and in some cases it is critical to take them out before they start shooting. At the same time, Piloting is a very demanding job in terms of AP, and once you have spent yours, you can be offline for several cycles while you regain energy. Taking off with less than 8 AP is considered wasteful, as it only allows you a few shots.&lt;br /&gt;
&lt;br /&gt;
'''Expected Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Pilot}} at level 1. Her other skills, namely {{Skill|Botanist}} and {{Skill|Survivalist}}, make her an ideal choice for an expedition team's pilot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Roland_icon.png|class=icon-margin|Icon]] [[#Roland Zuccali|Roland Zuccali]] - has {{Skill|Pilot}} skill at level 2. The addition of the {{Skill|Shooter}} skill at level 3 gives him more shots per day and increases his accuracy, allowing him to clear the hunters by himself at need.&lt;br /&gt;
&lt;br /&gt;
'''Additional Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Pilot}} skill at level 2, but his role as Commander often requires him to save action points for moving the ship and giving missions. The {{Skill|Leader}} skill is also important for keeping morale up, especially if Janice is dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has {{Skill|Pilot}} skill at level 3, but his level 2 {{Skill|Technician}} skill is often critical. He often has to use action points or {{AP|Repair}} Technician points on emergency repairs, and if nobody else is on moving around the ship can be very AP expensive.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Pilot}} at level 1, but the level 3 {{skill|Polyvalent}} is preferred. Andie replaces Finola, the head researcher, and the job requires almost all of his/her AP.&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Pilot}} skill at level 2, but her job as a {{Skill|Astrophysicist}} demands all the action points she can save. On most ships, it is not recommended that she take on Piloting duties, but she can serve as a backup pilot in case of emergency.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Pilot skill books should be guarded carefully because they open up new opportunities for Mush and griefers. Giving this to somebody with the {{Skill|Shooter}} skill is worthwhile.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Research]]===&lt;br /&gt;
'''Main skills''' - {{Skill|Biologist}} {{Skill|Medic}} {{Skill|Polyvalent}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} {{Skill|Devotion}}&lt;br /&gt;
&lt;br /&gt;
Research is carried out at the console in the laboratory. Each project has different requirements to be available for research, and each offers benefits to the ship - many aid your crew in resisting and finding the Mush, but not all of them. Anyone who is clean can work in the lab, but the listed skills boost your efficiency. Most ships have one or two crew members specializing in research and depend on the rest of the crew for relays - see the Generalist section on research.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Knowing what to research, when, can be critical to the success of your ship. All anti-Mush research is useful and desirable to humans, but your unique situation may make certain projects more or less important. It's better to focus on one or two projects and see them to completion than to work on many projects that will take longer to complete when your AP is so spread out.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
Working alone on research is very inefficient; you will need at least one person to work with you. See [[Relaying]] for more details. You also need to be aware of the Mush situation so you can be working on the most useful projects.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level- Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Polyvalent}} skill at level 3. Researcher Andie is highly preferred to Pilot Andie, as he/she &amp;quot;replaces&amp;quot; Finola, the dedicated researcher. Additionally, the {{Skill|Biologist}}, {{Skill|Botanist}}, and {{Skill|Diplomat}} skills are either only available to a few characters or require high experience levels to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Finola_icon.png|class=icon-margin|Icon]] [[#Finola Keegan|Finola Keegan]] - has Biologist skill at level 1 and Medic skill at level 2. Taking both skills will give her a double bonus to efficiency, and her Germaphobe trait makes her less than ideal for other tasks around the ship. If you are bronze and can only take one, Medic will also allow you to deal with injuries and to perform surgeries on characters that can't move.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - While she does not have any skills to boost her efficiency, most of the anti-Mush research requires her to be present. She is also the only one who can sleep safely in an unsecured Medlab, so she is expected to provide most of the relays for those with the proper skills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Biologist skill at level 2. While Botanist usually takes priority for bronze players, he can and should still relay research when he has AP to spare - especially at the beginning of a ship when most of the plants are young and important anti-Mush research is being pushed.&lt;br /&gt;
&lt;br /&gt;
'''Additional Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - While not a primary researcher, her flexible IT points are well spent helping out with early research projects and the later, difficult ones. Use of her points doesn't cut into her low action point budget and she occasionally needs to visit the lab for morale-giving bananas anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - Most of her duties involve keeping track of suspicious activity, but her travel around the ship gets her near the lab often. Higher level Eleesha players can have {{Skill|IT Expert}}, and her flexible IT points can easily be spent in the lab while she passes through.&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - Raluca usually stays at the back of the ship and most of her tasks can get her dirty. But {{Skill|Genius}}, her level 4 skill, allows her to instantly finish the next project, research, or repair she tries after activating it. It is not uncommon for this skill to be spent to instantly complete the Retro-Fungal Serum to cure an exposed Mush.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - A Medic or Biologist skill book gives you that efficiency boost to research. Usually it should go to Chun or Ian, since they're always in the Lab anyway, but a Generalist could pick this up if important crew members are inactive or dead.&lt;br /&gt;
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----&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
Holding a title gives you responsibilities above and beyond any skills you have, Titles give you exclusive access to certain consoles and actions aboard the ship. See [[Titles]] if you want a more in-depth description and for the order in which crew members are chosen for particular titles.&lt;br /&gt;
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&lt;br /&gt;
===Commander [[Image:Title_01.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
The Commander of the ship is the one responsible for moving the Daedalus. You also can spend one action point to give one of your crew a mission. Both can be done while dirty, at need.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
The job itself isn't terribly difficult, but you should know what you're getting into. Incompetent Commanders are often killed to let the title pass on to somebody more experienced or active - it's for the good of the ship. Knowing where you need to be and how many action points are required are crucial to doing well.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
Your major role is to move the ship. Be active in chat so you know if the Pilots are able to take care of the Hunters or if you should move to escape them, and be aware of the progress of planet scans. You can't send the ship anywhere if fuel isn't loaded, so you'll need to make sure that it is and how much is needed. You'll also need to know what is going on so you can give the day's mission to whoever needs it most. Lastly, you'll need to know if anybody is out in a patrol ship - leaving somebody behind kills them, and if that character has important enough skills, it could doom your ship.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - High''' &lt;br /&gt;
&lt;br /&gt;
You might be required at any time to move the ship, so check in as often as possible. You will also be required to go on expeditions for the same reason the Hacker Kit is secured: so you can't leave the explorers behind to die. Be sure to warn trusted crewmates when you won't be on for a while, so they can attempt to hack the command terminal if needed; this is not recommended, as it can be very expensive in terms of action points, but it's better than dying.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Communications Officer [[Image:Title_03.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
The Communications Officer is responsible for all actions that happen from the Comms Terminal on the Bridge. This includes decoding Rebel Base signals, decoding Xyloph, updating Neron, and making trades with Merchant ships. Everything but trading requires that you be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Reading the detailed page is usually enough to understand HOW to do your job. The difficulty is knowing what part of Comms you should be working on and when. Know what cycle the Rebel Base message comes in and save AP for those; know which Bases are the most important to decode and which can be skipped for more important things. You are also the only one who can work on these, so you have to know how to budget your action points.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low to Medium'''&lt;br /&gt;
&lt;br /&gt;
Much of your work is solo work on the Bridge. Being so isolated can leave you vulnerable, so be watching for unusual people entering the Bridge. Don't be afraid to ask the crew for help if the connection to Sol breaks; having them work on it can save you some AP and prevent the signal from being down for days.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
Much like Astrophysics, you can sign in a few times a day to spend your saved AP on Comms work. However, you must know when Rebel Base transmissions come so you have the time to decode them. You also will want to spend time working on updates and Xyloph, and being available to issue general messages can be useful.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
===NERON Admin [[Image:Title_02.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
You have access to NERON's systems, allowing you to adjust his settings for the ship. You can do this while dirty, at need. The BIOS terminal is in the Nexus.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Low'''&lt;br /&gt;
&lt;br /&gt;
The BIOS interface is very simple to understand. The [[BIOS Terminal]] page explains what each setting does.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
The crew will have requests for specific settings, so you need to be aware of them. You don't need to comply, but you should be telling them why you are not enabling that setting. You should also be aware of imminent expeditions, project completions, and situations that could require you to change settings.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
The settings usually don't need to be changed, but being active regularly allows you to adjust them as needed. Common examples are turning off pilot lock so the expedition can be launched when the pilot doesn't have enough action points, and turning on the Plasma Shields as soon as they are finished.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Generalist Duties==&lt;br /&gt;
&lt;br /&gt;
Characters who don't fit into one of the roles listed above are called Generalists. They are responsible for the non-specialized tasks that keep the ship running. &lt;br /&gt;
&lt;br /&gt;
While these skills don't provide you are constant job, they can give you benefits in general tasks.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Firefighter}} - helps you to stop fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Sprinter}} - helps you to move more across the ship, moving items or searching for broken equipment or fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Nurse}} - allows you to heal few times a day for free points&lt;br /&gt;
&lt;br /&gt;
This is the list of the most common generalists duties. &lt;br /&gt;
&lt;br /&gt;
- [[Relaying]] is very important for your specialists to have maximum efficincy in Research, NERON Projects and PILGRED repairs. &lt;br /&gt;
&lt;br /&gt;
- Moving items. Different items should be in different rooms. Just few examples - items for expeditions should be moved to Icarus Bay, hydropots should be delivered to your gardener, apron and mush sample - to lab, extinguishers, wrench and medkit to rooms, where they can be accessed easily. &lt;br /&gt;
&lt;br /&gt;
- Repairing ship hull&lt;br /&gt;
&lt;br /&gt;
- Building new items with blueprints&lt;br /&gt;
&lt;br /&gt;
- Stopping fires&lt;br /&gt;
&lt;br /&gt;
- Healing ( even if your ship has a person with {{Skill|Medic}} skill, he will probably need more help )&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Each of generalist tasks is not difficult, but to learn everything generalist can do and to understand what is more important right now can take some time. Still generalist can be good choice for a new player. If somebody is the only specialist who does his job poorly, because he is inexperienced, crew can have a lot of problems, while any generalist can be replaced by anyone.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium or High'''&lt;br /&gt;
&lt;br /&gt;
If you focus on Relaying you need same communication and activity level as specialist with same duty. But main purpose of generalist is to help with things, team needs most of all on this very moment. Watch closely what your comrades asked for or ask yourself where your help is needed.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
There are two important things about generalists - first - being active to react on any problem when it appears will be very good. Second - there are so many generalist duties, that you will not be able to do everything yourself. That's why there are always multiple generalists, if you were not active while some emergency happen, another one will act. So actually activity level is situational - from low to high, it depends on your crew and ship state.&lt;br /&gt;
&lt;br /&gt;
A generalist may be asked to read a [[Mage Book]] to fill in for an inactive or dead specialist.&lt;br /&gt;
&lt;br /&gt;
'''Expected generalists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - does not have skills for any specialist duties&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - before reaching level 4 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Stephen_icon.png|class=icon-margin|Icon]] [[#Stephen Seagull|Stephen Seagull]] - before reaching level 5 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - before reaching level 3 he will be generalist. His first skill - Desinger just give him 2 free points for resets in nexus, while all his ap can be used in every task&lt;br /&gt;
&lt;br /&gt;
'''Mush hunters doing generalist work''' &lt;br /&gt;
&lt;br /&gt;
This people are expected to lead the mush hunt. But if mush hunt is over or if they have actions points left, they often work as generalists.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>Kyubey</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Job_overview</id>
		<title>Job overview</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Job_overview"/>
				<updated>2014-07-04T03:22:15Z</updated>
		
		<summary type="html">&lt;p&gt;Kyubey: /* NERON Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{warning| This page is in progress. The goal is to give a simple overview of every type of job on the ship. This page is designed to answer questions such as &amp;quot;What I should do?&amp;quot;, &amp;quot;What skills do my team expect me to take?&amp;quot;, &amp;quot;How difficult is to learn my job properly?&amp;quot;, and &amp;quot;How much time and communication does it take?&amp;quot;. The rating in each category is completely subjective, so feel free to discuss in the talk page or at http://twd.io/e/fH1u0w . Edit as needed. )}}&lt;br /&gt;
&lt;br /&gt;
This page contains short overviews of most duties on the ship. You can see what characters are expected to do different roles, what skills they need for those duties, so you can choose a role for yourself. Pay attention to job difficulty, how much communication with team it requires and how active you should be to be the most effective. &lt;br /&gt;
&lt;br /&gt;
{{note|The priorities given on this page assume everything is running fine on your ship. Emergencies and requests for assistance can drastically alter the time, skill, and communication requirements.}}&lt;br /&gt;
&lt;br /&gt;
==Specialist duties==&lt;br /&gt;
These roles require a specific skill or title to be the most effective (or in some cases, to even have access!). If you take a character with the skill for one of these jobs, you will be expected to focus on it. &lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
===[[Astrophysics]]===&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Astrophysicist}} &lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} &lt;br /&gt;
&lt;br /&gt;
Your job is to find planets to explore. There are two steps - first you must locate a planet to scan, then you must analyze it. Report on what you've found and decide if it is worth the fuel it costs and the risks it may pose. If your team likes the look of it, you must wait for them to get organized, travel to the planet, explore it, and move away again before you can look for the next; any scanned planet will be lost after the ship moves, no matter which direction or how far you go. If a planet is undesirable, whether because it is too risky or doesn't have enough of the right resources, delete it and start on another. Visiting planets will provide many resources for your crew - oxygen, fuel, food, and alien artifacts - and is important to the survival of a long-lasting ship. Planet scanning is done on the bridge, and requires you to be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Know your zones - what resources can you get from each? Which ones are dangerous enough to immediately scrap the planet? How much risk will an exploration team face, and what items should they bring along to help? You also have to keep an eye on ship resources; know how much longer the oxygen will last before people start dying and when it's time to make a food or fuel run, so you can be looking for the resources your crew needs. Remember that once you are in orbit, people can view the zones for themselves - if you made poor judgements, you might face the consequences.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
You'll be expected to report your progress frequently, and to deliver a full analysis of a planet on demand - how much fuel it takes to get there and what direction to go, what to expect and what you'll get out of it.&lt;br /&gt;
&lt;br /&gt;
{{note|If multiple people are scanning planets, a much greater level of communication is required. You cannot see or scan the planets your teammates are working on, so it's important to tell each other what you are finding. Don't waste a bunch of AP when somebody else has found a good planet, because it will be lost when you move.}}&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
Fully scanning a planet takes a lot of AP, especially if it has a lot of zones. If the ship has to move for any reason, all planets are lost, as is the progress put into them. The best way to avoid wasted AP is to wait until your bar is full, then spend it all at once to scan a planet or two as completely as possible. You can log in once or twice a day to do this.&lt;br /&gt;
&lt;br /&gt;
'''Expected Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has Astrophysicist skill at level 1 and is often the only Astrophysicist on board. Her {{Skill|IT Expert}} skill, unlocked at level 4, can boost her efficiency by saving her some AP.&lt;br /&gt;
&lt;br /&gt;
'''Additional Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Astrophysicist skill at level 4. His main focus is Neron Projects and Technician work, but if the need is great, those can wait.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - has Astrophysicist skill at level 4. This matches well with the {{Skill|Caffeine Junkie}} skill - pull the coffee from the machine for a few cycles and drink it all at once. Remember to use the apron!&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any Generalist can scan for planets, but having the Astrophysicist skill lets you analyze more zones at once and saves you action points. If you were chosen to read this book, you probably should dedicate yourself to this task.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Gardening]]===&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Botanist}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Green Thumb}}&lt;br /&gt;
&lt;br /&gt;
Job of a gardener is to keep plants on the ship fine and healthy. Every day he waters, cures his trees, plant new fruits if needed. Also Botanist are welcome to join expedition team to get more alien fruits from planets. In this job generarists do not have any penalties, a person with Botanist skill just have 2-4 free points per day. If your ship does not have Botanist you can just select any crew member to do it.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
Reading few tips from the main article is enough.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Zero'''&lt;br /&gt;
&lt;br /&gt;
You really don't need any help from your team, you can easily do the work alone.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
You will need to check plants once a day. If you can - do it on C8. If you cannot - do it earlier but ask somebody to check on C8 as well. On first days try also be active on C1 to plant new fruits as soon as possiable.&lt;br /&gt;
&lt;br /&gt;
'''Expected gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Botanist skill on level 1 and is often expected to do most of the work himself, on level 4 Ian can add Green Thumb skill to have more plants and make them mature faster.&lt;br /&gt;
&lt;br /&gt;
'''Additional gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has Botanist skill on level 2. Hua is expected to be pilot, so if you are bronze - leave the work for Ian. If you can take both Pilot and Botanist you are still expected to focus on piloting, but you can help with your free points&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Morale===&lt;br /&gt;
'''Main skill''' - {{Skill|Shrink}} {{Skill|Confident}} {{Skill|Leader}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - none&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
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'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
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'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
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'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
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'''Expected Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
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'''Additional Morale Boosters'''&lt;br /&gt;
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words&lt;br /&gt;
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&lt;br /&gt;
===Mush Hunting===&lt;br /&gt;
'''Main skills''' - {{Skill|Tracker}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Observant}} {{Skill|Shooter}} {{Skill|Solid}} {{Skill|Sprinter}} {{Skill|Wrestler}}&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - High'''&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
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'''Required Communication - High'''&lt;br /&gt;
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words&lt;br /&gt;
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'''Activity Level- High''' &lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
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'''Expected Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - has {{Skill|Tracker}} at level 1. This skill is required for printing the list and cannot be learned from a [[Mage Book]]. Eleesha also gets {{Skill|Observant}}, which can catch actions that would normally be hidden.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - Chun does not have skills that provide a bonus to the hunt, but her Immune trait means she is the only person on the ship everyone can trust to not be a Mush. Eleesha may do the bulk of collecting the evidence, but it is usually Chun who leads the hunt. Her {{Skill|Premonition}} can be used if somebody is caught in a suspicious place, but it is usually not recommended as it only reveals one action at the cost of a precious morale point.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] - Most of Chao's skills are tailored to combat, essential for eliminating the Mush once they are found. Additionally, his level 4 skill {{Skill|Torturer}} reveals the last actions of a crew member according to how much health they have missing. Even if they don't reveal anything incriminating, it can be useful for telling the difference between random injuries and damage from taking a shower.&lt;br /&gt;
&lt;br /&gt;
'''Additional Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - While still useful, Derek's skill set is better for killing the Mush once they are found and taking care of general needs around the ship. {{Skill|Wrestler}} is particularly useful, especially if the Mush is trying to escape death by hiding near Ian or in a crowded dorm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - The Pacifist trait can be used to make important characters harder to assassinate. Ian also learns {{Skill|Mycologist}} at level 3, which allows him to remove spores from humans who have been infected but not turned by healing them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - Her {{Skill|Shrink}} allows psychological conditions to be cured with a public log. Since Mush can not develop disorders or diseases, it allows her to confirm that somebody is human - or at least was when they caught it!&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - While Andie is usually engaged in either Piloting or Researching, the level 4 skill {{Confident}} can reveal suspicious actions. {{Skill|Devoted}} and {{Skill|Expert}} can also be put to good use when it's time for the kill.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any characters who have or gain {{Skill|Sprinter}} can help with the investigation by following movements in room logs with less wasted AP. Those with {{Skill|Shooter}} or {{Skill|Wrestler}} will be needed when it's time to finish the Mush.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[NERON Projects]]===&lt;br /&gt;
Work on NERON core gets benefits from different skills. Some skills allow you to work longer, some skills give bonuses in efficiency. But every skill give you bonus in efficiency only to several projects, not all of them. For example, while you need Technician to finish Plasma shield, he is useless in making Blaster Gun.&lt;br /&gt;
&lt;br /&gt;
'''Skills that give free actions''' - {{Skill|Designer}} {{Skill|IT Expert}}&lt;br /&gt;
&lt;br /&gt;
'''Main skill that give bonus efficiency''' - {{Skill|Technician}} {{Skill|Physicist}} {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
{{note|There are a lot of other skills - each of them give bonuses to few NERON projects, you can check main article for details}}&lt;br /&gt;
&lt;br /&gt;
Finishing projects in nexus give different benefits for whole ship, but effects are different for every project. You should always discuss what projects your team wants most of all, as you cannot take everything - you need to take one project from three, and the other two will be lost.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy or Medium'''&lt;br /&gt;
&lt;br /&gt;
The work on projects itself is easy. You should come to nexus, access NERON core and participate in selected project. Most of ships discuss the project selection together and to take part in this discussion you need to know benefits of every project yourself to select the best one. &lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Medium'''&lt;br /&gt;
&lt;br /&gt;
As it was said before, you need to discuss what project to work on (or at least read what the others have selected). Working alone on projects is very inefficient (even if you have proper skills); you will need at least one person to work with you. See [[Relaying]] for more details.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Project Workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Designer on level 1, Technician on level 3 and Astrophysicist on level 4&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, Technician on level 3, Designer on level 5&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has Robotics Expert on level 1, Technician on level 2, Pilot of level 3&lt;br /&gt;
&lt;br /&gt;
Actually it is difficult to separate &amp;quot;main&amp;quot; and &amp;quot;secondary&amp;quot; workers in nexus, it can be very situational, depending on the ship.&lt;br /&gt;
&lt;br /&gt;
'''Additional Project Workers'''&lt;br /&gt;
&lt;br /&gt;
Quite everyone on the ship can help in nexus. Pilots can help with projects, where Pilot skill gives benefits, same for Botanists or Firefighters. Actually, it is good place to help your team, when you don't know what else to do for any character.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Piloting]]===&lt;br /&gt;
'''Main skill''' - {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Shooter}} {{Skill|Devotion}} {{Skill|Creative}} {{Skill|Expert}}&lt;br /&gt;
&lt;br /&gt;
Pilots have three duties on the ship - they use patrol ships to kill enemy hunters, they use the Pasiphae to collect loot from defeated ships and join the exploration team with the Icarus. Characters without the Pilot skill have major penalties while piloting (default BIOS settings forbid them from even taking off), and turrets are not efficient in defeating enemies. That's why pilots are essential for Daedalus safety. Piloting can be done while dirty, so eating for AP is less of a hassle.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
There are only a few things you need to know to do this job. Reading the main article will be enough.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
In most situations, you should kill hunters when you see them. Collect loot if all hunters are killed and you have action points. If you are launching the Icarus for an expedition, make sure everyone is ready first; otherwise you could leave critical people or equipment behind. If BIOS Pilot Lock is off, you don't even have to launch it yourself; just being present is enough to ensure a safe landing.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
New Hunters can come at every cycle change, and in some cases it is critical to take them out before they start shooting. At the same time, Piloting is a very demanding job in terms of AP, and once you have spent yours, you can be offline for several cycles while you regain energy. Taking off with less than 8 AP is considered wasteful, as it only allows you a few shots.&lt;br /&gt;
&lt;br /&gt;
'''Expected Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Pilot}} at level 1. Her other skills, namely {{Skill|Botanist}} and {{Skill|Survivalist}}, make her an ideal choice for an expedition team's pilot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Roland_icon.png|class=icon-margin|Icon]] [[#Roland Zuccali|Roland Zuccali]] - has {{Skill|Pilot}} skill at level 2. The addition of the {{Skill|Shooter}} skill at level 3 gives him more shots per day and increases his accuracy, allowing him to clear the hunters by himself at need.&lt;br /&gt;
&lt;br /&gt;
'''Additional Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Pilot}} skill at level 2, but his role as Commander often requires him to save action points for moving the ship and giving missions. The {{Skill|Leader}} skill is also important for keeping morale up, especially if Janice is dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has {{Skill|Pilot}} skill at level 3, but his level 2 {{Skill|Technician}} skill is often critical. He often has to use action points or {{AP|Repair}} Technician points on emergency repairs, and if nobody else is on moving around the ship can be very AP expensive.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Pilot}} at level 1, but the level 3 {{skill|Polyvalent}} is preferred. Andie replaces Finola, the head researcher, and the job requires almost all of his/her AP.&lt;br /&gt;
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[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Pilot}} skill at level 2, but her job as a {{Skill|Astrophysicist}} demands all the action points she can save. On most ships, it is not recommended that she take on Piloting duties, but she can serve as a backup pilot in case of emergency.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Pilot skill books should be guarded carefully because they open up new opportunities for Mush and griefers. Giving this to somebody with the {{Skill|Shooter}} skill is worthwhile.&lt;br /&gt;
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===[[Research]]===&lt;br /&gt;
'''Main skills''' - {{Skill|Biologist}} {{Skill|Medic}} {{Skill|Polyvalent}}&lt;br /&gt;
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'''Secondary skills''' - {{Skill|IT Expert}} {{Skill|Devotion}}&lt;br /&gt;
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Research is carried out at the console in the laboratory. Each project has different requirements to be available for research, and each offers benefits to the ship - many aid your crew in resisting and finding the Mush, but not all of them. Anyone who is clean can work in the lab, but the listed skills boost your efficiency. Most ships have one or two crew members specializing in research and depend on the rest of the crew for relays - see the Generalist section on research.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Knowing what to research, when, can be critical to the success of your ship. All anti-Mush research is useful and desirable to humans, but your unique situation may make certain projects more or less important. It's better to focus on one or two projects and see them to completion than to work on many projects that will take longer to complete when your AP is so spread out.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
Working alone on research is very inefficient; you will need at least one person to work with you. See [[Relaying]] for more details. You also need to be aware of the Mush situation so you can be working on the most useful projects.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level- Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Polyvalent}} skill at level 3. Researcher Andie is highly preferred to Pilot Andie, as he/she &amp;quot;replaces&amp;quot; Finola, the dedicated researcher. Additionally, the {{Skill|Biologist}}, {{Skill|Botanist}}, and {{Skill|Diplomat}} skills are either only available to a few characters or require high experience levels to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Finola_icon.png|class=icon-margin|Icon]] [[#Finola Keegan|Finola Keegan]] - has Biologist skill at level 1 and Medic skill at level 2. Taking both skills will give her a double bonus to efficiency, and her Germaphobe trait makes her less than ideal for other tasks around the ship. If you are bronze and can only take one, Medic will also allow you to deal with injuries and to perform surgeries on characters that can't move.&lt;br /&gt;
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[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - While she does not have any skills to boost her efficiency, most of the anti-Mush research requires her to be present. She is also the only one who can sleep safely in an unsecured Medlab, so she is expected to provide most of the relays for those with the proper skills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Biologist skill at level 2. While Botanist usually takes priority for bronze players, he can and should still relay research when he has AP to spare - especially at the beginning of a ship when most of the plants are young and important anti-Mush research is being pushed.&lt;br /&gt;
&lt;br /&gt;
'''Additional Researchers'''&lt;br /&gt;
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[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - While not a primary researcher, her flexible IT points are well spent helping out with early research projects and the later, difficult ones. Use of her points doesn't cut into her low action point budget and she occasionally needs to visit the lab for morale-giving bananas anyway.&lt;br /&gt;
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[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - Most of her duties involve keeping track of suspicious activity, but her travel around the ship gets her near the lab often. Higher level Eleesha players can have {{Skill|IT Expert}}, and her flexible IT points can easily be spent in the lab while she passes through.&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - Raluca usually stays at the back of the ship and most of her tasks can get her dirty. But {{Skill|Genius}}, her level 4 skill, allows her to instantly finish the next project, research, or repair she tries after activating it. It is not uncommon for this skill to be spent to instantly complete the Retro-Fungal Serum to cure an exposed Mush.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - A Medic or Biologist skill book gives you that efficiency boost to research. Usually it should go to Chun or Ian, since they're always in the Lab anyway, but a Generalist could pick this up if important crew members are inactive or dead.&lt;br /&gt;
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==[[Titles]]==&lt;br /&gt;
Holding a title gives you responsibilities above and beyond any skills you have, Titles give you exclusive access to certain consoles and actions aboard the ship. See [[Titles]] if you want a more in-depth description and for the order in which crew members are chosen for particular titles.&lt;br /&gt;
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===Commander [[Image:Title_01.png|class=icon-margin|Icon]]===&lt;br /&gt;
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The Commander of the ship is the one responsible for moving the Daedalus. You also can spend one action point to give one of your crew a mission. Both can be done while dirty, at need.&lt;br /&gt;
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'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
The job itself isn't terribly difficult, but you should know what you're getting into. Incompetent Commanders are often killed to let the title pass on to somebody more experienced or active - it's for the good of the ship. Knowing where you need to be and how many action points are required are crucial to doing well.&lt;br /&gt;
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'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
Your major role is to move the ship. Be active in chat so you know if the Pilots are able to take care of the Hunters or if you should move to escape them, and be aware of the progress of planet scans. You can't send the ship anywhere if fuel isn't loaded, so you'll need to make sure that it is and how much is needed. You'll also need to know what is going on so you can give the day's mission to whoever needs it most. Lastly, you'll need to know if anybody is out in a patrol ship - leaving somebody behind kills them, and if that character has important enough skills, it could doom your ship.&lt;br /&gt;
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'''Activity Level - High''' &lt;br /&gt;
&lt;br /&gt;
You might be required at any time to move the ship, so check in as often as possible. You will also be required to go on expeditions for the same reason the Hacker Kit is secured: so you can't leave the explorers behind to die. Be sure to warn trusted crewmates when you won't be on for a while, so they can attempt to hack the command terminal if needed; this is not recommended, as it can be very expensive in terms of action points, but it's better than dying.&lt;br /&gt;
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===Communications Officer [[Image:Title_03.png|class=icon-margin|Icon]]===&lt;br /&gt;
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The Communications Officer is responsible for all actions that happen from the Comms Terminal on the Bridge. This includes decoding Rebel Base signals, decoding Xyloph, updating Neron, and making trades with Merchant ships. Everything but trading requires that you be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Reading the detailed page is usually enough to understand HOW to do your job. The difficulty is knowing what part of Comms you should be working on and when. Know what cycle the Rebel Base message comes in and save AP for those; know which Bases are the most important to decode and which can be skipped for more important things. You are also the only one who can work on these, so you have to know how to budget your action points.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low to Medium'''&lt;br /&gt;
&lt;br /&gt;
Much of your work is solo work on the Bridge. Being so isolated can leave you vulnerable, so be watching for unusual people entering the Bridge. Don't be afraid to ask the crew for help if the connection to Sol breaks; having them work on it can save you some AP and prevent the signal from being down for days.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
Much like Astrophysics, you can sign in a few times a day to spend your saved AP on Comms work. However, you must know when Rebel Base transmissions come so you have the time to decode them. You also will want to spend time working on updates and Xyloph, and being available to issue general messages can be useful.&lt;br /&gt;
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===NERON Admin [[Image:Title_02.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
You have access to NERON's systems, allowing you to adjust his settings for the ship. You can do this while dirty, at need. The BIOS terminal is in the Nexus.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Low'''&lt;br /&gt;
&lt;br /&gt;
The BIOS interface is very simple to understand. The [[BIOS Terminal]] page explains what each setting does.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
The crew will have requests for specific settings, so you need to be aware of them. You don't need to comply, but you should be telling them why you are not enabling that setting. You should also be aware of imminent expeditions, project completions, and situations that could require you to change settings.&lt;br /&gt;
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'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
The settings usually don't need to be changed, but being active regularly allows you to adjust them as needed. Common examples are turning off pilot lock so the expedition can be launched when the pilot doesn't have enough action points, and turning on the Plasma Shields as soon as they are finished.&lt;br /&gt;
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==Generalist Duties==&lt;br /&gt;
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Characters who don't fit into one of the roles listed above are called Generalists. They are responsible for the non-specialized tasks that keep the ship running. These include (but are not limited to) locating and putting out fires, non-essential repairs, relaying research and projects, reporting suspicious actions to the proper people, and killing the Mush once they are discovered.&lt;br /&gt;
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A generalist may be asked to read a [[Mage Book]] to fill in for an inactive or dead specialist.&lt;br /&gt;
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[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>Kyubey</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Job_overview</id>
		<title>Job overview</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Job_overview"/>
				<updated>2014-07-04T02:48:21Z</updated>
		
		<summary type="html">&lt;p&gt;Kyubey: /* Gardening */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{warning| This page is in progress. The goal is to give a simple overview of every type of job on the ship. This page is designed to answer questions such as &amp;quot;What I should do?&amp;quot;, &amp;quot;What skills do my team expect me to take?&amp;quot;, &amp;quot;How difficult is to learn my job properly?&amp;quot;, and &amp;quot;How much time and communication does it take?&amp;quot;. The rating in each category is completely subjective, so feel free to discuss in the talk page or at http://twd.io/e/fH1u0w . Edit as needed. )}}&lt;br /&gt;
&lt;br /&gt;
This page contains short overviews of most duties on the ship. You can see what characters are expected to do different roles, what skills they need for those duties, so you can choose a role for yourself. Pay attention to job difficulty, how much communication with team it requires and how active you should be to be the most effective. &lt;br /&gt;
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{{note|The priorities given on this page assume everything is running fine on your ship. Emergencies and requests for assistance can drastically alter the time, skill, and communication requirements.}}&lt;br /&gt;
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==Specialist duties==&lt;br /&gt;
These roles require a specific skill or title to be the most effective (or in some cases, to even have access!). If you take a character with the skill for one of these jobs, you will be expected to focus on it. &lt;br /&gt;
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===[[Astrophysics]]===&lt;br /&gt;
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'''Main skills''' - {{Skill|Astrophysicist}} &lt;br /&gt;
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'''Secondary skills''' - {{Skill|IT Expert}} &lt;br /&gt;
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Your job is to find planets to explore. There are two steps - first you must locate a planet to scan, then you must analyze it. Report on what you've found and decide if it is worth the fuel it costs and the risks it may pose. If your team likes the look of it, you must wait for them to get organized, travel to the planet, explore it, and move away again before you can look for the next; any scanned planet will be lost after the ship moves, no matter which direction or how far you go. If a planet is undesirable, whether because it is too risky or doesn't have enough of the right resources, delete it and start on another. Visiting planets will provide many resources for your crew - oxygen, fuel, food, and alien artifacts - and is important to the survival of a long-lasting ship. Planet scanning is done on the bridge, and requires you to be clean.&lt;br /&gt;
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'''Job Difficulty - Medium'''&lt;br /&gt;
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Know your zones - what resources can you get from each? Which ones are dangerous enough to immediately scrap the planet? How much risk will an exploration team face, and what items should they bring along to help? You also have to keep an eye on ship resources; know how much longer the oxygen will last before people start dying and when it's time to make a food or fuel run, so you can be looking for the resources your crew needs. Remember that once you are in orbit, people can view the zones for themselves - if you made poor judgements, you might face the consequences.&lt;br /&gt;
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'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
You'll be expected to report your progress frequently, and to deliver a full analysis of a planet on demand - how much fuel it takes to get there and what direction to go, what to expect and what you'll get out of it.&lt;br /&gt;
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{{note|If multiple people are scanning planets, a much greater level of communication is required. You cannot see or scan the planets your teammates are working on, so it's important to tell each other what you are finding. Don't waste a bunch of AP when somebody else has found a good planet, because it will be lost when you move.}}&lt;br /&gt;
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'''Activity Level - Low''' &lt;br /&gt;
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Fully scanning a planet takes a lot of AP, especially if it has a lot of zones. If the ship has to move for any reason, all planets are lost, as is the progress put into them. The best way to avoid wasted AP is to wait until your bar is full, then spend it all at once to scan a planet or two as completely as possible. You can log in once or twice a day to do this.&lt;br /&gt;
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'''Expected Astrophysicists'''&lt;br /&gt;
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[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has Astrophysicist skill at level 1 and is often the only Astrophysicist on board. Her {{Skill|IT Expert}} skill, unlocked at level 4, can boost her efficiency by saving her some AP.&lt;br /&gt;
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'''Additional Astrophysicists'''&lt;br /&gt;
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[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Astrophysicist skill at level 4. His main focus is Neron Projects and Technician work, but if the need is great, those can wait.&lt;br /&gt;
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[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - has Astrophysicist skill at level 4. This matches well with the {{Skill|Caffeine Junkie}} skill - pull the coffee from the machine for a few cycles and drink it all at once. Remember to use the apron!&lt;br /&gt;
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[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any Generalist can scan for planets, but having the Astrophysicist skill lets you analyze more zones at once and saves you action points. If you were chosen to read this book, you probably should dedicate yourself to this task.&lt;br /&gt;
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===[[Gardening]]===&lt;br /&gt;
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'''Main skills''' - {{Skill|Botanist}}&lt;br /&gt;
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'''Secondary skills''' - {{Skill|Green Thumb}}&lt;br /&gt;
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Job of a gardener is to keep plants on the ship fine and healthy. Every day he waters, cures his trees, plant new fruits if needed. Also Botanist are welcome to join expedition team to get more alien fruits from planets. In this job generarists do not have any penalties, a person with Botanist skill just have 2-4 free points per day. If your ship does not have Botanist you can just select any crew member to do it.&lt;br /&gt;
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'''Job Difficulty - Easy'''&lt;br /&gt;
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Reading few tips from the main article is enough.&lt;br /&gt;
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'''Required Communication - Zero'''&lt;br /&gt;
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You really don't need any help from your team, you can easily do the work alone.&lt;br /&gt;
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'''Activity Level - Low''' &lt;br /&gt;
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You will need to check plants once a day. If you can - do it on C8. If you cannot - do it earlier but ask somebody to check on C8 as well. On first days try also be active on C1 to plant new fruits as soon as possiable.&lt;br /&gt;
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'''Expected gardeners'''&lt;br /&gt;
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[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Botanist skill on level 1 and is often expected to do most of the work himself, on level 4 Ian can add Green Thumb skill to have more plants and make them mature faster.&lt;br /&gt;
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'''Additional gardeners'''&lt;br /&gt;
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[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has Botanist skill on level 2. Hua is expected to be pilot, so if you are bronze - leave the work for Ian. If you can take both Pilot and Botanist you are still expected to focus on piloting, but you can help with your free points&lt;br /&gt;
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===Morale===&lt;br /&gt;
'''Main skill''' - {{Skill|Shrink}} {{Skill|Confident}} {{Skill|Leader}}&lt;br /&gt;
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'''Secondary skills''' - none&lt;br /&gt;
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'''Job Difficulty - Easy'''&lt;br /&gt;
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'''Communication Required - Low'''&lt;br /&gt;
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'''Activity Level - Medium''' &lt;br /&gt;
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'''Expected Morale Boosters'''&lt;br /&gt;
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'''Additional Morale Boosters'''&lt;br /&gt;
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===Mush Hunting===&lt;br /&gt;
'''Main skills''' - {{Skill|Tracker}}&lt;br /&gt;
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'''Secondary skills''' - {{Skill|Observant}} {{Skill|Shooter}} {{Skill|Solid}} {{Skill|Sprinter}} {{Skill|Wrestler}}&lt;br /&gt;
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'''Job Difficulty - High'''&lt;br /&gt;
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'''Required Communication - High'''&lt;br /&gt;
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'''Activity Level- High''' &lt;br /&gt;
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'''Expected Mush Hunters'''&lt;br /&gt;
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[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - has {{Skill|Tracker}} at level 1. This skill is required for printing the list and cannot be learned from a [[Mage Book]]. Eleesha also gets {{Skill|Observant}}, which can catch actions that would normally be hidden.&lt;br /&gt;
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[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - Chun does not have skills that provide a bonus to the hunt, but her Immune trait means she is the only person on the ship everyone can trust to not be a Mush. Eleesha may do the bulk of collecting the evidence, but it is usually Chun who leads the hunt. Her {{Skill|Premonition}} can be used if somebody is caught in a suspicious place, but it is usually not recommended as it only reveals one action at the cost of a precious morale point.&lt;br /&gt;
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[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] - Most of Chao's skills are tailored to combat, essential for eliminating the Mush once they are found. Additionally, his level 4 skill {{Skill|Torturer}} reveals the last actions of a crew member according to how much health they have missing. Even if they don't reveal anything incriminating, it can be useful for telling the difference between random injuries and damage from taking a shower.&lt;br /&gt;
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'''Additional Mush Hunters'''&lt;br /&gt;
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[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - While still useful, Derek's skill set is better for killing the Mush once they are found and taking care of general needs around the ship. {{Skill|Wrestler}} is particularly useful, especially if the Mush is trying to escape death by hiding near Ian or in a crowded dorm.&lt;br /&gt;
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[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - The Pacifist trait can be used to make important characters harder to assassinate. Ian also learns {{Skill|Mycologist}} at level 3, which allows him to remove spores from humans who have been infected but not turned by healing them.&lt;br /&gt;
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[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - Her {{Skill|Shrink}} allows psychological conditions to be cured with a public log. Since Mush can not develop disorders or diseases, it allows her to confirm that somebody is human - or at least was when they caught it!&lt;br /&gt;
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[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - While Andie is usually engaged in either Piloting or Researching, the level 4 skill {{Confident}} can reveal suspicious actions. {{Skill|Devoted}} and {{Skill|Expert}} can also be put to good use when it's time for the kill.&lt;br /&gt;
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[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any characters who have or gain {{Skill|Sprinter}} can help with the investigation by following movements in room logs with less wasted AP. Those with {{Skill|Shooter}} or {{Skill|Wrestler}} will be needed when it's time to finish the Mush.&lt;br /&gt;
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===[[NERON Projects]]===&lt;br /&gt;
'''Main skill''' - &lt;br /&gt;
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'''Job Difficulty - Easy'''&lt;br /&gt;
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'''Communication Required - Low'''&lt;br /&gt;
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'''Activity Level - Medium''' &lt;br /&gt;
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words&lt;br /&gt;
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'''Expected Project Workers'''&lt;br /&gt;
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words&lt;br /&gt;
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'''Additional Project Workers'''&lt;br /&gt;
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words&lt;br /&gt;
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===[[Piloting]]===&lt;br /&gt;
'''Main skill''' - {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Shooter}} {{Skill|Devotion}} {{Skill|Creative}} {{Skill|Expert}}&lt;br /&gt;
&lt;br /&gt;
Pilots have three duties on the ship - they use patrol ships to kill enemy hunters, they use the Pasiphae to collect loot from defeated ships and join the exploration team with the Icarus. Characters without the Pilot skill have major penalties while piloting (default BIOS settings forbid them from even taking off), and turrets are not efficient in defeating enemies. That's why pilots are essential for Daedalus safety. Piloting can be done while dirty, so eating for AP is less of a hassle.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
There are only a few things you need to know to do this job. Reading the main article will be enough.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
In most situations, you should kill hunters when you see them. Collect loot if all hunters are killed and you have action points. If you are launching the Icarus for an expedition, make sure everyone is ready first; otherwise you could leave critical people or equipment behind. If BIOS Pilot Lock is off, you don't even have to launch it yourself; just being present is enough to ensure a safe landing.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
New Hunters can come at every cycle change, and in some cases it is critical to take them out before they start shooting. At the same time, Piloting is a very demanding job in terms of AP, and once you have spent yours, you can be offline for several cycles while you regain energy. Taking off with less than 8 AP is considered wasteful, as it only allows you a few shots.&lt;br /&gt;
&lt;br /&gt;
'''Expected Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Pilot}} at level 1. Her other skills, namely {{Skill|Botanist}} and {{Skill|Survivalist}}, make her an ideal choice for an expedition team's pilot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Roland_icon.png|class=icon-margin|Icon]] [[#Roland Zuccali|Roland Zuccali]] - has {{Skill|Pilot}} skill at level 2. The addition of the {{Skill|Shooter}} skill at level 3 gives him more shots per day and increases his accuracy, allowing him to clear the hunters by himself at need.&lt;br /&gt;
&lt;br /&gt;
'''Additional Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Pilot}} skill at level 2, but his role as Commander often requires him to save action points for moving the ship and giving missions. The {{Skill|Leader}} skill is also important for keeping morale up, especially if Janice is dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has {{Skill|Pilot}} skill at level 3, but his level 2 {{Skill|Technician}} skill is often critical. He often has to use action points or {{AP|Repair}} Technician points on emergency repairs, and if nobody else is on moving around the ship can be very AP expensive.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Pilot}} at level 1, but the level 3 {{skill|Polyvalent}} is preferred. Andie replaces Finola, the head researcher, and the job requires almost all of his/her AP.&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Pilot}} skill at level 2, but her job as a {{Skill|Astrophysicist}} demands all the action points she can save. On most ships, it is not recommended that she take on Piloting duties, but she can serve as a backup pilot in case of emergency.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Pilot skill books should be guarded carefully because they open up new opportunities for Mush and griefers. Giving this to somebody with the {{Skill|Shooter}} skill is worthwhile.&lt;br /&gt;
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===[[Research]]===&lt;br /&gt;
'''Main skills''' - {{Skill|Biologist}} {{Skill|Medic}} {{Skill|Polyvalent}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} {{Skill|Devotion}}&lt;br /&gt;
&lt;br /&gt;
Research is carried out at the console in the laboratory. Each project has different requirements to be available for research, and each offers benefits to the ship - many aid your crew in resisting and finding the Mush, but not all of them. Anyone who is clean can work in the lab, but the listed skills boost your efficiency. Most ships have one or two crew members specializing in research and depend on the rest of the crew for relays - see the Generalist section on research.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Knowing what to research, when, can be critical to the success of your ship. All anti-Mush research is useful and desirable to humans, but your unique situation may make certain projects more or less important. It's better to focus on one or two projects and see them to completion than to work on many projects that will take longer to complete when your AP is so spread out.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
Working alone on research is very inefficient; you will need at least one person to work with you. See [[Relaying]] for more details. You also need to be aware of the Mush situation so you can be working on the most useful projects.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level- Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Polyvalent}} skill at level 3. Researcher Andie is highly preferred to Pilot Andie, as he/she &amp;quot;replaces&amp;quot; Finola, the dedicated researcher. Additionally, the {{Skill|Biologist}}, {{Skill|Botanist}}, and {{Skill|Diplomat}} skills are either only available to a few characters or require high experience levels to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Finola_icon.png|class=icon-margin|Icon]] [[#Finola Keegan|Finola Keegan]] - has Biologist skill at level 1 and Medic skill at level 2. Taking both skills will give her a double bonus to efficiency, and her Germaphobe trait makes her less than ideal for other tasks around the ship. If you are bronze and can only take one, Medic will also allow you to deal with injuries and to perform surgeries on characters that can't move.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - While she does not have any skills to boost her efficiency, most of the anti-Mush research requires her to be present. She is also the only one who can sleep safely in an unsecured Medlab, so she is expected to provide most of the relays for those with the proper skills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Biologist skill at level 2. While Botanist usually takes priority for bronze players, he can and should still relay research when he has AP to spare - especially at the beginning of a ship when most of the plants are young and important anti-Mush research is being pushed.&lt;br /&gt;
&lt;br /&gt;
'''Additional Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - While not a primary researcher, her flexible IT points are well spent helping out with early research projects and the later, difficult ones. Use of her points doesn't cut into her low action point budget and she occasionally needs to visit the lab for morale-giving bananas anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - Most of her duties involve keeping track of suspicious activity, but her travel around the ship gets her near the lab often. Higher level Eleesha players can have {{Skill|IT Expert}}, and her flexible IT points can easily be spent in the lab while she passes through.&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - Raluca usually stays at the back of the ship and most of her tasks can get her dirty. But {{Skill|Genius}}, her level 4 skill, allows her to instantly finish the next project, research, or repair she tries after activating it. It is not uncommon for this skill to be spent to instantly complete the Retro-Fungal Serum to cure an exposed Mush.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - A Medic or Biologist skill book gives you that efficiency boost to research. Usually it should go to Chun or Ian, since they're always in the Lab anyway, but a Generalist could pick this up if important crew members are inactive or dead.&lt;br /&gt;
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----&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
Holding a title gives you responsibilities above and beyond any skills you have, Titles give you exclusive access to certain consoles and actions aboard the ship. See [[Titles]] if you want a more in-depth description and for the order in which crew members are chosen for particular titles.&lt;br /&gt;
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----&lt;br /&gt;
&lt;br /&gt;
===Commander [[Image:Title_01.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
The Commander of the ship is the one responsible for moving the Daedalus. You also can spend one action point to give one of your crew a mission. Both can be done while dirty, at need.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
The job itself isn't terribly difficult, but you should know what you're getting into. Incompetent Commanders are often killed to let the title pass on to somebody more experienced or active - it's for the good of the ship. Knowing where you need to be and how many action points are required are crucial to doing well.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
Your major role is to move the ship. Be active in chat so you know if the Pilots are able to take care of the Hunters or if you should move to escape them, and be aware of the progress of planet scans. You can't send the ship anywhere if fuel isn't loaded, so you'll need to make sure that it is and how much is needed. You'll also need to know what is going on so you can give the day's mission to whoever needs it most. Lastly, you'll need to know if anybody is out in a patrol ship - leaving somebody behind kills them, and if that character has important enough skills, it could doom your ship.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - High''' &lt;br /&gt;
&lt;br /&gt;
You might be required at any time to move the ship, so check in as often as possible. You will also be required to go on expeditions for the same reason the Hacker Kit is secured: so you can't leave the explorers behind to die. Be sure to warn trusted crewmates when you won't be on for a while, so they can attempt to hack the command terminal if needed; this is not recommended, as it can be very expensive in terms of action points, but it's better than dying.&lt;br /&gt;
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----&lt;br /&gt;
&lt;br /&gt;
===Communications Officer [[Image:Title_03.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
The Communications Officer is responsible for all actions that happen from the Comms Terminal on the Bridge. This includes decoding Rebel Base signals, decoding Xyloph, updating Neron, and making trades with Merchant ships. Everything but trading requires that you be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Reading the detailed page is usually enough to understand HOW to do your job. The difficulty is knowing what part of Comms you should be working on and when. Know what cycle the Rebel Base message comes in and save AP for those; know which Bases are the most important to decode and which can be skipped for more important things. You are also the only one who can work on these, so you have to know how to budget your action points.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low to Medium'''&lt;br /&gt;
&lt;br /&gt;
Much of your work is solo work on the Bridge. Being so isolated can leave you vulnerable, so be watching for unusual people entering the Bridge. Don't be afraid to ask the crew for help if the connection to Sol breaks; having them work on it can save you some AP and prevent the signal from being down for days.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
Much like Astrophysics, you can sign in a few times a day to spend your saved AP on Comms work. However, you must know when Rebel Base transmissions come so you have the time to decode them. You also will want to spend time working on updates and Xyloph, and being available to issue general messages can be useful.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
===NERON Admin [[Image:Title_02.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
You have access to NERON's systems, allowing you to adjust his settings for the ship. You can do this while dirty, at need. The BIOS terminal is in the Nexus.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Low'''&lt;br /&gt;
&lt;br /&gt;
The BIOS interface is very simple to understand. The [[BIOS Terminal]] page explains what each setting does.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
The crew will have requests for specific settings, so you need to be aware of them. You don't need to comply, but you should be telling them why you are not enabling that setting. You should also be aware of imminent expeditions, project completions, and situations that could require you to change settings.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
The settings usually don't need to be changed, but being active regularly allows you to adjust them as needed. Common examples are turning off pilot lock so the expedition can be launched when the pilot doesn't have enough action points, and turning on the Plasma Shields as soon as they are finished.&lt;br /&gt;
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&lt;br /&gt;
==Generalist Duties==&lt;br /&gt;
&lt;br /&gt;
Characters who don't fit into one of the roles listed above are called Generalists. They are responsible for the non-specialized tasks that keep the ship running. These include (but are not limited to) locating and putting out fires, non-essential repairs, relaying research and projects, reporting suspicious actions to the proper people, and killing the Mush once they are discovered.&lt;br /&gt;
&lt;br /&gt;
A generalist may be asked to read a [[Mage Book]] to fill in for an inactive or dead specialist.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>Kyubey</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Job_overview</id>
		<title>Job overview</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Job_overview"/>
				<updated>2014-07-04T02:47:39Z</updated>
		
		<summary type="html">&lt;p&gt;Kyubey: /* Specialist duties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{warning| This page is in progress. The goal is to give a simple overview of every type of job on the ship. This page is designed to answer questions such as &amp;quot;What I should do?&amp;quot;, &amp;quot;What skills do my team expect me to take?&amp;quot;, &amp;quot;How difficult is to learn my job properly?&amp;quot;, and &amp;quot;How much time and communication does it take?&amp;quot;. The rating in each category is completely subjective, so feel free to discuss in the talk page or at http://twd.io/e/fH1u0w . Edit as needed. )}}&lt;br /&gt;
&lt;br /&gt;
This page contains short overviews of most duties on the ship. You can see what characters are expected to do different roles, what skills they need for those duties, so you can choose a role for yourself. Pay attention to job difficulty, how much communication with team it requires and how active you should be to be the most effective. &lt;br /&gt;
&lt;br /&gt;
{{note|The priorities given on this page assume everything is running fine on your ship. Emergencies and requests for assistance can drastically alter the time, skill, and communication requirements.}}&lt;br /&gt;
&lt;br /&gt;
==Specialist duties==&lt;br /&gt;
These roles require a specific skill or title to be the most effective (or in some cases, to even have access!). If you take a character with the skill for one of these jobs, you will be expected to focus on it. &lt;br /&gt;
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===[[Astrophysics]]===&lt;br /&gt;
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'''Main skills''' - {{Skill|Astrophysicist}} &lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} &lt;br /&gt;
&lt;br /&gt;
Your job is to find planets to explore. There are two steps - first you must locate a planet to scan, then you must analyze it. Report on what you've found and decide if it is worth the fuel it costs and the risks it may pose. If your team likes the look of it, you must wait for them to get organized, travel to the planet, explore it, and move away again before you can look for the next; any scanned planet will be lost after the ship moves, no matter which direction or how far you go. If a planet is undesirable, whether because it is too risky or doesn't have enough of the right resources, delete it and start on another. Visiting planets will provide many resources for your crew - oxygen, fuel, food, and alien artifacts - and is important to the survival of a long-lasting ship. Planet scanning is done on the bridge, and requires you to be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Know your zones - what resources can you get from each? Which ones are dangerous enough to immediately scrap the planet? How much risk will an exploration team face, and what items should they bring along to help? You also have to keep an eye on ship resources; know how much longer the oxygen will last before people start dying and when it's time to make a food or fuel run, so you can be looking for the resources your crew needs. Remember that once you are in orbit, people can view the zones for themselves - if you made poor judgements, you might face the consequences.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
You'll be expected to report your progress frequently, and to deliver a full analysis of a planet on demand - how much fuel it takes to get there and what direction to go, what to expect and what you'll get out of it.&lt;br /&gt;
&lt;br /&gt;
{{note|If multiple people are scanning planets, a much greater level of communication is required. You cannot see or scan the planets your teammates are working on, so it's important to tell each other what you are finding. Don't waste a bunch of AP when somebody else has found a good planet, because it will be lost when you move.}}&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
Fully scanning a planet takes a lot of AP, especially if it has a lot of zones. If the ship has to move for any reason, all planets are lost, as is the progress put into them. The best way to avoid wasted AP is to wait until your bar is full, then spend it all at once to scan a planet or two as completely as possible. You can log in once or twice a day to do this.&lt;br /&gt;
&lt;br /&gt;
'''Expected Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has Astrophysicist skill at level 1 and is often the only Astrophysicist on board. Her {{Skill|IT Expert}} skill, unlocked at level 4, can boost her efficiency by saving her some AP.&lt;br /&gt;
&lt;br /&gt;
'''Additional Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Astrophysicist skill at level 4. His main focus is Neron Projects and Technician work, but if the need is great, those can wait.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - has Astrophysicist skill at level 4. This matches well with the {{Skill|Caffeine Junkie}} skill - pull the coffee from the machine for a few cycles and drink it all at once. Remember to use the apron!&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any Generalist can scan for planets, but having the Astrophysicist skill lets you analyze more zones at once and saves you action points. If you were chosen to read this book, you probably should dedicate yourself to this task.&lt;br /&gt;
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===[[Gardening]]===&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Botanist}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Green Thumb}}&lt;br /&gt;
&lt;br /&gt;
Job of a gardener is to keep plants on the ship fine and healthy. Every day he waters, cures his trees, plant new fruits if needed. Also Botanist are welcome to join expedition team to get more alien fruits from planets. In this job generarists do not have any penalties, a person with Botanist skill just have 2-4 free points per day. If your ship does not have Botanist you can just select any crew member to do it.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
Reading few tips from main article is enough.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Zero'''&lt;br /&gt;
You really don't need any help from your team, you can easily do the work alone.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
You will need to check plants once a day. If you can - do it on C8. If you cannot - do it earlier but ask somebody to check on C8 as well. On first days try also be active on C1 to plant new fruits as soon as possiable.&lt;br /&gt;
&lt;br /&gt;
'''Expected gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Botanist skill on level 1 and is often expected to do most of the work himself, on level 4 Ian can add Green Thumb skill to have more plants and make them mature faster.&lt;br /&gt;
&lt;br /&gt;
'''Additional gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has Botanist skill on level 2. Hua is expected to be pilot, so if you are bronze - leave the work for Ian. If you can take both Pilot and Botanist you are still expected to focus on piloting, but you can help with your free points&lt;br /&gt;
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&lt;br /&gt;
===Morale===&lt;br /&gt;
'''Main skill''' - {{Skill|Shrink}} {{Skill|Confident}} {{Skill|Leader}}&lt;br /&gt;
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'''Secondary skills''' - none&lt;br /&gt;
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words&lt;br /&gt;
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'''Job Difficulty - Easy'''&lt;br /&gt;
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words&lt;br /&gt;
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'''Communication Required - Low'''&lt;br /&gt;
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words&lt;br /&gt;
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'''Activity Level - Medium''' &lt;br /&gt;
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words&lt;br /&gt;
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'''Expected Morale Boosters'''&lt;br /&gt;
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words&lt;br /&gt;
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'''Additional Morale Boosters'''&lt;br /&gt;
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words&lt;br /&gt;
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===Mush Hunting===&lt;br /&gt;
'''Main skills''' - {{Skill|Tracker}}&lt;br /&gt;
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'''Secondary skills''' - {{Skill|Observant}} {{Skill|Shooter}} {{Skill|Solid}} {{Skill|Sprinter}} {{Skill|Wrestler}}&lt;br /&gt;
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words&lt;br /&gt;
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'''Job Difficulty - High'''&lt;br /&gt;
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words&lt;br /&gt;
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'''Required Communication - High'''&lt;br /&gt;
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words&lt;br /&gt;
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'''Activity Level- High''' &lt;br /&gt;
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words&lt;br /&gt;
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'''Expected Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - has {{Skill|Tracker}} at level 1. This skill is required for printing the list and cannot be learned from a [[Mage Book]]. Eleesha also gets {{Skill|Observant}}, which can catch actions that would normally be hidden.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - Chun does not have skills that provide a bonus to the hunt, but her Immune trait means she is the only person on the ship everyone can trust to not be a Mush. Eleesha may do the bulk of collecting the evidence, but it is usually Chun who leads the hunt. Her {{Skill|Premonition}} can be used if somebody is caught in a suspicious place, but it is usually not recommended as it only reveals one action at the cost of a precious morale point.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] - Most of Chao's skills are tailored to combat, essential for eliminating the Mush once they are found. Additionally, his level 4 skill {{Skill|Torturer}} reveals the last actions of a crew member according to how much health they have missing. Even if they don't reveal anything incriminating, it can be useful for telling the difference between random injuries and damage from taking a shower.&lt;br /&gt;
&lt;br /&gt;
'''Additional Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - While still useful, Derek's skill set is better for killing the Mush once they are found and taking care of general needs around the ship. {{Skill|Wrestler}} is particularly useful, especially if the Mush is trying to escape death by hiding near Ian or in a crowded dorm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - The Pacifist trait can be used to make important characters harder to assassinate. Ian also learns {{Skill|Mycologist}} at level 3, which allows him to remove spores from humans who have been infected but not turned by healing them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - Her {{Skill|Shrink}} allows psychological conditions to be cured with a public log. Since Mush can not develop disorders or diseases, it allows her to confirm that somebody is human - or at least was when they caught it!&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - While Andie is usually engaged in either Piloting or Researching, the level 4 skill {{Confident}} can reveal suspicious actions. {{Skill|Devoted}} and {{Skill|Expert}} can also be put to good use when it's time for the kill.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any characters who have or gain {{Skill|Sprinter}} can help with the investigation by following movements in room logs with less wasted AP. Those with {{Skill|Shooter}} or {{Skill|Wrestler}} will be needed when it's time to finish the Mush.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[NERON Projects]]===&lt;br /&gt;
'''Main skill''' - &lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - &lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Expected Project Workers'''&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
'''Additional Project Workers'''&lt;br /&gt;
&lt;br /&gt;
words&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Piloting]]===&lt;br /&gt;
'''Main skill''' - {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Shooter}} {{Skill|Devotion}} {{Skill|Creative}} {{Skill|Expert}}&lt;br /&gt;
&lt;br /&gt;
Pilots have three duties on the ship - they use patrol ships to kill enemy hunters, they use the Pasiphae to collect loot from defeated ships and join the exploration team with the Icarus. Characters without the Pilot skill have major penalties while piloting (default BIOS settings forbid them from even taking off), and turrets are not efficient in defeating enemies. That's why pilots are essential for Daedalus safety. Piloting can be done while dirty, so eating for AP is less of a hassle.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
There are only a few things you need to know to do this job. Reading the main article will be enough.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
In most situations, you should kill hunters when you see them. Collect loot if all hunters are killed and you have action points. If you are launching the Icarus for an expedition, make sure everyone is ready first; otherwise you could leave critical people or equipment behind. If BIOS Pilot Lock is off, you don't even have to launch it yourself; just being present is enough to ensure a safe landing.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
New Hunters can come at every cycle change, and in some cases it is critical to take them out before they start shooting. At the same time, Piloting is a very demanding job in terms of AP, and once you have spent yours, you can be offline for several cycles while you regain energy. Taking off with less than 8 AP is considered wasteful, as it only allows you a few shots.&lt;br /&gt;
&lt;br /&gt;
'''Expected Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Pilot}} at level 1. Her other skills, namely {{Skill|Botanist}} and {{Skill|Survivalist}}, make her an ideal choice for an expedition team's pilot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Roland_icon.png|class=icon-margin|Icon]] [[#Roland Zuccali|Roland Zuccali]] - has {{Skill|Pilot}} skill at level 2. The addition of the {{Skill|Shooter}} skill at level 3 gives him more shots per day and increases his accuracy, allowing him to clear the hunters by himself at need.&lt;br /&gt;
&lt;br /&gt;
'''Additional Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Pilot}} skill at level 2, but his role as Commander often requires him to save action points for moving the ship and giving missions. The {{Skill|Leader}} skill is also important for keeping morale up, especially if Janice is dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has {{Skill|Pilot}} skill at level 3, but his level 2 {{Skill|Technician}} skill is often critical. He often has to use action points or {{AP|Repair}} Technician points on emergency repairs, and if nobody else is on moving around the ship can be very AP expensive.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Pilot}} at level 1, but the level 3 {{skill|Polyvalent}} is preferred. Andie replaces Finola, the head researcher, and the job requires almost all of his/her AP.&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Pilot}} skill at level 2, but her job as a {{Skill|Astrophysicist}} demands all the action points she can save. On most ships, it is not recommended that she take on Piloting duties, but she can serve as a backup pilot in case of emergency.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Pilot skill books should be guarded carefully because they open up new opportunities for Mush and griefers. Giving this to somebody with the {{Skill|Shooter}} skill is worthwhile.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Research]]===&lt;br /&gt;
'''Main skills''' - {{Skill|Biologist}} {{Skill|Medic}} {{Skill|Polyvalent}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} {{Skill|Devotion}}&lt;br /&gt;
&lt;br /&gt;
Research is carried out at the console in the laboratory. Each project has different requirements to be available for research, and each offers benefits to the ship - many aid your crew in resisting and finding the Mush, but not all of them. Anyone who is clean can work in the lab, but the listed skills boost your efficiency. Most ships have one or two crew members specializing in research and depend on the rest of the crew for relays - see the Generalist section on research.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Knowing what to research, when, can be critical to the success of your ship. All anti-Mush research is useful and desirable to humans, but your unique situation may make certain projects more or less important. It's better to focus on one or two projects and see them to completion than to work on many projects that will take longer to complete when your AP is so spread out.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
Working alone on research is very inefficient; you will need at least one person to work with you. See [[Relaying]] for more details. You also need to be aware of the Mush situation so you can be working on the most useful projects.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level- Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Polyvalent}} skill at level 3. Researcher Andie is highly preferred to Pilot Andie, as he/she &amp;quot;replaces&amp;quot; Finola, the dedicated researcher. Additionally, the {{Skill|Biologist}}, {{Skill|Botanist}}, and {{Skill|Diplomat}} skills are either only available to a few characters or require high experience levels to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Finola_icon.png|class=icon-margin|Icon]] [[#Finola Keegan|Finola Keegan]] - has Biologist skill at level 1 and Medic skill at level 2. Taking both skills will give her a double bonus to efficiency, and her Germaphobe trait makes her less than ideal for other tasks around the ship. If you are bronze and can only take one, Medic will also allow you to deal with injuries and to perform surgeries on characters that can't move.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - While she does not have any skills to boost her efficiency, most of the anti-Mush research requires her to be present. She is also the only one who can sleep safely in an unsecured Medlab, so she is expected to provide most of the relays for those with the proper skills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Biologist skill at level 2. While Botanist usually takes priority for bronze players, he can and should still relay research when he has AP to spare - especially at the beginning of a ship when most of the plants are young and important anti-Mush research is being pushed.&lt;br /&gt;
&lt;br /&gt;
'''Additional Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - While not a primary researcher, her flexible IT points are well spent helping out with early research projects and the later, difficult ones. Use of her points doesn't cut into her low action point budget and she occasionally needs to visit the lab for morale-giving bananas anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - Most of her duties involve keeping track of suspicious activity, but her travel around the ship gets her near the lab often. Higher level Eleesha players can have {{Skill|IT Expert}}, and her flexible IT points can easily be spent in the lab while she passes through.&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - Raluca usually stays at the back of the ship and most of her tasks can get her dirty. But {{Skill|Genius}}, her level 4 skill, allows her to instantly finish the next project, research, or repair she tries after activating it. It is not uncommon for this skill to be spent to instantly complete the Retro-Fungal Serum to cure an exposed Mush.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - A Medic or Biologist skill book gives you that efficiency boost to research. Usually it should go to Chun or Ian, since they're always in the Lab anyway, but a Generalist could pick this up if important crew members are inactive or dead.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
Holding a title gives you responsibilities above and beyond any skills you have, Titles give you exclusive access to certain consoles and actions aboard the ship. See [[Titles]] if you want a more in-depth description and for the order in which crew members are chosen for particular titles.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Commander [[Image:Title_01.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
The Commander of the ship is the one responsible for moving the Daedalus. You also can spend one action point to give one of your crew a mission. Both can be done while dirty, at need.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
The job itself isn't terribly difficult, but you should know what you're getting into. Incompetent Commanders are often killed to let the title pass on to somebody more experienced or active - it's for the good of the ship. Knowing where you need to be and how many action points are required are crucial to doing well.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
Your major role is to move the ship. Be active in chat so you know if the Pilots are able to take care of the Hunters or if you should move to escape them, and be aware of the progress of planet scans. You can't send the ship anywhere if fuel isn't loaded, so you'll need to make sure that it is and how much is needed. You'll also need to know what is going on so you can give the day's mission to whoever needs it most. Lastly, you'll need to know if anybody is out in a patrol ship - leaving somebody behind kills them, and if that character has important enough skills, it could doom your ship.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - High''' &lt;br /&gt;
&lt;br /&gt;
You might be required at any time to move the ship, so check in as often as possible. You will also be required to go on expeditions for the same reason the Hacker Kit is secured: so you can't leave the explorers behind to die. Be sure to warn trusted crewmates when you won't be on for a while, so they can attempt to hack the command terminal if needed; this is not recommended, as it can be very expensive in terms of action points, but it's better than dying.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Communications Officer [[Image:Title_03.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
The Communications Officer is responsible for all actions that happen from the Comms Terminal on the Bridge. This includes decoding Rebel Base signals, decoding Xyloph, updating Neron, and making trades with Merchant ships. Everything but trading requires that you be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Reading the detailed page is usually enough to understand HOW to do your job. The difficulty is knowing what part of Comms you should be working on and when. Know what cycle the Rebel Base message comes in and save AP for those; know which Bases are the most important to decode and which can be skipped for more important things. You are also the only one who can work on these, so you have to know how to budget your action points.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low to Medium'''&lt;br /&gt;
&lt;br /&gt;
Much of your work is solo work on the Bridge. Being so isolated can leave you vulnerable, so be watching for unusual people entering the Bridge. Don't be afraid to ask the crew for help if the connection to Sol breaks; having them work on it can save you some AP and prevent the signal from being down for days.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
Much like Astrophysics, you can sign in a few times a day to spend your saved AP on Comms work. However, you must know when Rebel Base transmissions come so you have the time to decode them. You also will want to spend time working on updates and Xyloph, and being available to issue general messages can be useful.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===NERON Admin [[Image:Title_02.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
You have access to NERON's systems, allowing you to adjust his settings for the ship. You can do this while dirty, at need. The BIOS terminal is in the Nexus.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Low'''&lt;br /&gt;
&lt;br /&gt;
The BIOS interface is very simple to understand. The [[BIOS Terminal]] page explains what each setting does.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
The crew will have requests for specific settings, so you need to be aware of them. You don't need to comply, but you should be telling them why you are not enabling that setting. You should also be aware of imminent expeditions, project completions, and situations that could require you to change settings.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
The settings usually don't need to be changed, but being active regularly allows you to adjust them as needed. Common examples are turning off pilot lock so the expedition can be launched when the pilot doesn't have enough action points, and turning on the Plasma Shields as soon as they are finished.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Generalist Duties==&lt;br /&gt;
&lt;br /&gt;
Characters who don't fit into one of the roles listed above are called Generalists. They are responsible for the non-specialized tasks that keep the ship running. These include (but are not limited to) locating and putting out fires, non-essential repairs, relaying research and projects, reporting suspicious actions to the proper people, and killing the Mush once they are discovered.&lt;br /&gt;
&lt;br /&gt;
A generalist may be asked to read a [[Mage Book]] to fill in for an inactive or dead specialist.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>Kyubey</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Job_overview</id>
		<title>Job overview</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Job_overview"/>
				<updated>2014-07-03T17:15:09Z</updated>
		
		<summary type="html">&lt;p&gt;Kyubey: Created page with &amp;quot;{{warning| This page is in progress. The goal is to give a quite simple overview of every type of jobs for humans on the ship. This page is designed to answer questions &amp;quot;What ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{warning| This page is in progress. The goal is to give a quite simple overview of every type of jobs for humans on the ship. This page is designed to answer questions &amp;quot;What I should do?&amp;quot;, &amp;quot;What skills my team expect me to take?&amp;quot;, &amp;quot;How difficult is to learn my job properly?&amp;quot;, &amp;quot;How much time and communication does it take?&amp;quot;. The rating in each category is completely subjective so far, feel free to edit and/or discuss things in the talk page. )}}&lt;br /&gt;
&lt;br /&gt;
On this page you can find a short overview of most duties on the ship. You can see what characters are expected to do different roles, what skills they need for those duries, so you can choose a role for yourself. Pay attention about job difficulty, how much communication with team it requires and how active you should be to make everything properly. &lt;br /&gt;
&lt;br /&gt;
{{note|This page mostly focus on situation, when everyting on the ship is going fine. If there are emergencies, if your team askes your help with something more urgent then your main job, the level of communication and activity, as well as stuff you are expected to do can become totally different.}}&lt;br /&gt;
&lt;br /&gt;
==Specialist duties==&lt;br /&gt;
Here are jobs on the ship, that require special skill/skills (or title) to do the job with good efficiently (or even to be allowed to work). If you take a character with skill for one of these jobs, you will be expected to focus on it. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Piloting]]===&lt;br /&gt;
'''Main skill''' - {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Shooter}} {{Skill|Devotion}}&lt;br /&gt;
&lt;br /&gt;
Pilots do three duties on the ship - they use patrol ships to kill enemy ships, they use Pasiphae to collect loot from defeated ships and they use Icarus to take expedition team to planet surface. People who does not have Pilot skill have very big penalties while piloting (and by default settings are even forbitten to do it), and turrets are not efficient in defeating enemies. That's why pilots are essential for Daedalus safety.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty of the job - Easy'''&lt;br /&gt;
&lt;br /&gt;
There are few things you need to know to do this job. Reading the main article will be enough.&lt;br /&gt;
&lt;br /&gt;
'''Communication with team requested - Low'''&lt;br /&gt;
&lt;br /&gt;
In most of the situations you should kill hunters when you see them. Collect loot if all hunters are killed and you have action points. You will only need to make sure everyone is ready for expedtion before launcing it.&lt;br /&gt;
&lt;br /&gt;
'''Activity requested - Medium''' &lt;br /&gt;
&lt;br /&gt;
Hunters can come on every cycle change, and sometimes it's very important to kill them on that, or on next cycle. On the other hand, after you have used all our action points you can be offline for 3-5 cycles - you will not be able to fight again efficiently without 8-12 action points and have to rest anyway.&lt;br /&gt;
&lt;br /&gt;
'''Crew members, who are expected to be pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has Pilot on level 1&lt;br /&gt;
&lt;br /&gt;
[[Image:Roland_icon.png|class=icon-margin|Icon]] [[#Roland Zuccali|Roland Zuccali]] - has Pilot on level 2 &lt;br /&gt;
&lt;br /&gt;
'''Crew members, who can also be pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has Pilot on level 2, but his other skills are also important and he often has to use action points on other duties&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has Pilot on level 2, but his other skills are also important and he often has to use action points on other duties &lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has Pilot on level 1, but his/her other skills are also important and he/she often has to use action points on other duties &lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has Pilot on level 2, but her job takes all action points she has. On most of the ships it's not recommended to take her as a pilot&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Research]]===&lt;br /&gt;
'''Main skills''' - {{Skill|Biologist}} {{Skill|Medic}} {{Skill|Polyvalent}}&lt;br /&gt;
&lt;br /&gt;
Researches are working in the laboratory. Things they develop give different advantages - most of them are focused on fighting mush threat, but there are few exceptions. People with these skills make more progress per action point spent, but everyone can work in lab. On most of the ships there is one or two specialists with these skills, but other people help them. See generalist section about research.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty of the job - Medium'''&lt;br /&gt;
&lt;br /&gt;
You should know what you need to research. Of course there are few things any human wants as soon as possiable, but it can be very different, depending on current situation.&lt;br /&gt;
&lt;br /&gt;
'''Communication with team requested - Medium'''&lt;br /&gt;
&lt;br /&gt;
Working alone on research will be very inefficient, you will need at least one person to work with you. See [[Relaying]] for more details.&lt;br /&gt;
&lt;br /&gt;
'''Activity requested - Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
If you have another crew member, who can work in the same time as you, you together can spend all action points there and then rest for half a day.&lt;br /&gt;
If you you don't you will need to check game more often, waiting while your research will be reseted and then continue.&lt;br /&gt;
&lt;br /&gt;
'''Crew members, who are expected to be researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has Polyvalent skill on level 3. A lot of players will like to have a researcher-Andie, not a pilot, so it's not recommended to take him/her, if you don't have level 3 yet.&lt;br /&gt;
&lt;br /&gt;
[[Image:Finola_icon.png|class=icon-margin|Icon]] [[#Finola Keegan|Finola Keegan]] - has Biologist skill on level 1 and Medic skill on level 2. If she can take both skills, she gets double bonus&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - while she does not have any skills, but she is often requested to stay in the lab, to unlock some research options. As she is already here, she is also expected to be an assistant&lt;br /&gt;
&lt;br /&gt;
'''Crew members, who can also be researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Biologist skill on level 2, but his other skills are also important. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Astrophysics]]===&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Astrophysicist}} &lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} &lt;br /&gt;
&lt;br /&gt;
Your job is to find good planets to go to expeditions. First you should find a planet, then - analize it. Tell our team what you found, and decide if it worth visiting. If you want to go there - then wait while team move the ship to your planet, finish the expedition and leave orbit, then - start looking for a new planet. If you don't want to go there - just starting look for another planet immediately. Visiting planets is important to get different resources - O2, fuel, food, alien artifacts. Terminal to do planet scans is located on the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty of the job - Medium'''&lt;br /&gt;
&lt;br /&gt;
You should know what zones are good, what zones are bad. Which dangerous planet worth visiting, and which does not. Which resourses are most requests at the moment and in what zones you can find them.&lt;br /&gt;
&lt;br /&gt;
'''Communication with team requested - Medium'''&lt;br /&gt;
&lt;br /&gt;
After you have found a planet, tell others about it - what zones does it have, how much fuel is needed and what is direction. Discuss if you should go there with them.&lt;br /&gt;
&lt;br /&gt;
{{note|If your team decided, that more then one player should work on planet scans, then much greater level of communication is needed. You will work on different planets, not double the speed of analyzing one planet. If you don't communicate well enough you can trash efforts of each other.}}&lt;br /&gt;
&lt;br /&gt;
'''Activity requested - Low''' &lt;br /&gt;
&lt;br /&gt;
Planet scans need a lot of action points and any progress is lost if ship moves. That's why the most efficent way is to rest, wait full action points bar, then spend them for scans and go to rest again - you can log in once/twice a day for that.&lt;br /&gt;
&lt;br /&gt;
'''Crew members, who are expected to be astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has Astrophysicist skill on level 1, adding IT Expert from level 4 increases her planet analizing speed&lt;br /&gt;
&lt;br /&gt;
'''Crew members, who can also be astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Astrophysicist skill on level 4&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - has Astrophysicist skill on level 4&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>Kyubey</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Communications</id>
		<title>Communications</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Communications"/>
				<updated>2014-06-29T04:30:28Z</updated>
		
		<summary type="html">&lt;p&gt;Kyubey: /* Rebel Bases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}[[Image:Com.jpg|left]]  Communications with Sol provide rich and powerful bonuses.&lt;br /&gt;
&lt;br /&gt;
The Communications Panel is located on the bridge and accessible by everyone. Anyone may view the current progress and help establish the link to Sol, but everything else is reserved solely to the {{Title|Comms Officer}}, which makes this title a rather large responsibility. Even the {{Item|Hacker Kit}} cannnot override these restrictions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Ship_Equipment#Engine_Room|Antenna]] in the Engine Room influences communications:&lt;br /&gt;
&lt;br /&gt;
* If it is down, all actions cost 1 {{AP}} more.&lt;br /&gt;
* If it is enhanced by the spatial wave radar, the chances of making a connection with Sol are doubled.&lt;br /&gt;
&lt;br /&gt;
{{Info|All Communications work begins with establishing a connection.}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Establish Contact ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Sensor.gif|left]]  Establishing contact with Sol is the prerequisite for everything else.&lt;br /&gt;
&lt;br /&gt;
This simple action can be performed by any member of the crew for 2 {{AP}} or 1 {{AP|IT}}, and should be attempted by everyone at the start of the ship (but only once everyone has joined).&lt;br /&gt;
The first time it succeeds, every already awoken crew member is granted +3 {{Morale}}. (NERON will announce: &amp;quot;Rebel networks: connection established… Health implication: team morale boost.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
If the action fails, it will improve signal quality, which increases the chance of contact on the next attempt.&lt;br /&gt;
&lt;br /&gt;
The signal starts at 0% at the beginning of the game. Each failed attempt increases the signal strength by 4% without boosts, by 6% in the presence of a {{Skill|Radio Expert}}, or by 8% if you ''are'' a Radio Expert. The stronger the signal strength, the more likely you will get a successful connection with Sol.&lt;br /&gt;
While the contact is established, this button is replaced by a &amp;quot;connection established&amp;quot; symbol.&lt;br /&gt;
&lt;br /&gt;
The signal may drop:&lt;br /&gt;
&lt;br /&gt;
* If you use the {{Item|Microwave}}.&lt;br /&gt;
* By random chance (low signal strength makes this more likely).&lt;br /&gt;
* By uncovering one of two bad Xyloph DB entries.&lt;br /&gt;
* If the communications panel is broken for any reason.&lt;br /&gt;
&lt;br /&gt;
== Upgrade NERON Version ==&lt;br /&gt;
&lt;br /&gt;
[[Image:neron_large.png|left]] The {{Title|Comms Officer}} is able to upgrade NERON's version. Each successful upgrade will complete a random [[NERON Projects|NERON Project]].&lt;br /&gt;
&lt;br /&gt;
Each participation costs 2 {{AP}} (or 1 {{AP|IT}} if they have the IT Expert skill) and will further the upgrade progress.&lt;br /&gt;
&lt;br /&gt;
(A connection to Sol is required to update.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Each Participation contributes a random amount, with the maximum generally decreasing at higher version levels.&lt;br /&gt;
* The first upgrade can take as little as 2 Participations (50% each time), but uprgrades can also &amp;quot;fail&amp;quot; and yield only 1%.&lt;br /&gt;
* The project completed can only be one that has not previously appeared in the Nexus.&lt;br /&gt;
* If all projects have already been offered in the Heart of Neron, upgrading will do nothing&lt;br /&gt;
* The Version number starts at v1.00&lt;br /&gt;
** The Decimal place depicts the current update progress.&lt;br /&gt;
** If you complete more than 9 updates, the version number will change to v1.000, then v1.100 etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{note|It is recommended to complete 2-3 Neron Upgrades before decoding any Xyloph DB entries, as one of these progresses the Upgrade by 25%, which is worth a lot more {{AP}} on higher versions.}}&lt;br /&gt;
&lt;br /&gt;
== Xyloph Database ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:xyloph.png|left]][[Image:xyloph complete.png]]  &lt;br /&gt;
|Allows you to access information left at the home port of the Daedalus, or whatever is left of it...&amp;lt;br&amp;gt;'''Every time an entry is successfully decoded, a new advantage is unlocked (workshop plans, information on Mush, etc.).'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
2 {{AP}} or 1 {{AP|IT}} decodes one Xyloph DB entry at random.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot;  | Name&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Nickname&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| Access the Lost NERON Database&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Version&amp;lt;/small&amp;gt;&lt;br /&gt;
| Some of Janice's research findings from Xyloph-17 are added to NERON's memory.&amp;lt;br&amp;gt;'''Advances the NERON update progress by 25%'''&lt;br /&gt;
|-&lt;br /&gt;
| Corrupted Data&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Nothing&amp;lt;/small&amp;gt;&lt;br /&gt;
| There's nothing there... The data has been corrupted by a rhizomal virus.&amp;lt;br&amp;gt;'''Useless'''&lt;br /&gt;
|-&lt;br /&gt;
| Wireless Infidelity&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Magnetite&amp;lt;/small&amp;gt;&lt;br /&gt;
| The connection is bad... really bad, no doubt due to the massive magnetite cloud you're currently crossing.&amp;lt;br&amp;gt;'''Causes com link failure and a significant decrease in signal quality.''' {{note|around 20% decrease}}&lt;br /&gt;
|-&lt;br /&gt;
| Zhong Chun's Genome Codex&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ghost Chun&amp;lt;/small&amp;gt;&lt;br /&gt;
| Zhong Chun is the only human who has proved immune to the Mush infection, and the analysis of her genome is the key to developing and anti-Mush vaccine as well as several other pieces of research.&amp;lt;br&amp;gt;'''Adds a &amp;quot;ghost&amp;quot; to Zhong Chun's laboratory interface which is the equivalent of her being there in person.'''&lt;br /&gt;
|-&lt;br /&gt;
| Workshop Manuals&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Blueprints&amp;lt;/small&amp;gt;&lt;br /&gt;
| Here are multiple plans for basic tools aboard the Daedalus if we dismantle one or two surplus pieces of kit we should have enough materials to build them.&amp;lt;br&amp;gt;'''Tabulatrix prints 3x Plans'''&amp;lt;br&amp;gt; {{note|Exact blueprints vary.}}&lt;br /&gt;
|-&lt;br /&gt;
| Contact established with Kivanç Terzi!&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Kivanc&amp;lt;/small&amp;gt;&lt;br /&gt;
| You have established contact with Kivanç Terzi, who united a large part of the rebellion in the Sol system. His help will be vital in decoding messages from rebel bases.&amp;lt;br&amp;gt;'''Gives a 100% bonus on decoding rebel base transmissions. Paola earns 8 {{glory}}'''&amp;lt;br&amp;gt;{{bug| Despite the ingame description, and this being Paola's personal objective, any acting Comms Officer will earn the glory.}}&lt;br /&gt;
|-&lt;br /&gt;
| Contact made with Nils Carlsson!&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ghost Sample&amp;lt;/small&amp;gt;&lt;br /&gt;
| You have re-established contact with Nils Carlsson, whose help with your lab research will be invaluable.&amp;lt;br&amp;gt;'''Communication with Nils will replace a Test Sample in the research module.'''&lt;br /&gt;
|-&lt;br /&gt;
| Finola's Lost Research&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;List&amp;lt;/small&amp;gt;&lt;br /&gt;
| The anti-Mush research carried out by Finola was completed after the departure of the Daedalus. The findings were sent to the tabulatrix, and by reading them, you'll know the status of infection aboard the Daedalus from day 1!&amp;lt;br&amp;gt;'''Tabulatrix prints the current crew infection status report'''&amp;lt;br&amp;gt;{{note|While this can clear one or two crew members, it will often provide &amp;quot;insufficient&amp;quot; results.}}&amp;lt;br&amp;gt;{{bug|May also contain the names of the missing characters such as Chao, when Derek is present on the ship.}}&lt;br /&gt;
|-&lt;br /&gt;
| Roger's Kitchenary 2830&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Cook&amp;lt;/small&amp;gt;&lt;br /&gt;
| You find a file containing dozens of recipes. Lots of recipes. Lots and lots of recipes.&amp;lt;br&amp;gt;'''Gives the impression of being an apprentice chef'''&amp;lt;br&amp;gt;{{note|Tabulatrix prints a {{Skill|Chef}} Mage Book at the bridge}}&lt;br /&gt;
|-&lt;br /&gt;
| Blizzard Documentary...&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
| Your screen is covered in greyish snow, it's giving you a headache, so you give up...&amp;lt;br&amp;gt;'''Causes com link failure.'''&lt;br /&gt;
|-&lt;br /&gt;
| School Workbooks&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Mage Books&amp;lt;/small&amp;gt;&lt;br /&gt;
| You've managed to get your hands on the Teaching centre archive from Xyloph! This intellectual treasure should help you educate your dumbwitted crewmates.&amp;lt;br&amp;gt;'''Tabulatrix prints 2x Workbooks'''&amp;lt;br&amp;gt;{{note|{{item|Mage Books}} printed will vary}}&lt;br /&gt;
|-&lt;br /&gt;
| Genome Data&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Disk&amp;lt;/small&amp;gt;&lt;br /&gt;
| This disk contains a wealth of information on the Mush genome collected by Ian Soulton just before the departure of the Daedalus.&amp;lt;br&amp;gt;'''Supplies the disk containing data on the Mush genome'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The DB entries appear in the comms panel in the following locations:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;105px&amp;quot; | '''&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Nothing&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| width=&amp;quot;105px&amp;quot; | '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Snow&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| width=&amp;quot;105px&amp;quot; | '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Magnetite&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| width=&amp;quot;105px&amp;quot; | '''&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;Disk&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;List&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:goldenrod&amp;quot;&amp;gt;Ghost Sample&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:indigo&amp;quot;&amp;gt;Version&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:indigo&amp;quot;&amp;gt;Kivanc&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;Cookbook&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;Ghost Chun&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;Mage Books&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:mediumblue&amp;quot;&amp;gt;Blueprints&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rebel Bases ==&lt;br /&gt;
&lt;br /&gt;
Decoding rebel base contacts can give various bonuses to the ship.&lt;br /&gt;
&lt;br /&gt;
Once per day, a rebel base will attempt to contact the Daedalus. This will happen randomly on any cycle - from 1 to 8 and will remain the same for the course of the ship. As long as contact with Sol has been established, NERON will announce when the rebel bases attempt to make contact.&lt;br /&gt;
&lt;br /&gt;
2 {{AP}} or 1 {{AP|IT}} makes progress toward decoding the rebel base signal. Once the signal is 100% decoded, it will provide the bonus to the ship. The amount of AP required will vary based on whether Kivanc has been contacted through the Xyloph DB and/or the {{Skill|Rebel}} skill.&lt;br /&gt;
&lt;br /&gt;
If the base is not fully decoded within a certain period of time, or if the Daedalus moves before the signal is decoded, the base will be lost forever and you will not receive that bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;50px&amp;quot;  | Day&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;80px&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base01.png]]&lt;br /&gt;
| '''WOLF'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Lost Children of Wolf&amp;lt;/small&amp;gt;&lt;br /&gt;
| The Lost Children of Wolf installed many antennae on Earth along with a broadcasting station in Mumbai. We will be able to broadcast the news of your odyssey on terrestrial radio. You are heroes.&lt;br /&gt;
* ''+ 8 {{glory}} for the whole crew.''&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base02.png]]&lt;br /&gt;
| '''SIRIUS'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Message from the Black Mages of Sirius&amp;lt;/small&amp;gt;&lt;br /&gt;
| We thank you for all the Mush information you have brought to the table. In exchange, we have sent you the plans to the Shkunz molecule. By administering a homeopathic dose to your rations, you should be able to increase your crew's productivity.&lt;br /&gt;
* ''Rations give an extra 1 {{AP}}.''&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base03.png]]&lt;br /&gt;
| '''CENTAURI'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Message from Centauri Lovers&amp;lt;/small&amp;gt;&lt;br /&gt;
| It was a pleasure to meet the heroes of the anti-Mush war. In our sector, the war to control the colonies is raging. We have sent you the plans for the PL80-Blaster, a powerful plasma cannon which should be handled with care, to facilitate your surface exploration expeditions. Fight to the end!&lt;br /&gt;
* ''Each Blaster gives 1 extra power point on expeditions.''&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base04.png]]&lt;br /&gt;
| '''KALADAAN '''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Founders of Kaladaan&amp;lt;/small&amp;gt;&lt;br /&gt;
| Kaladaan here! We thank all members of the Daedalus for giving the hope of a promising future to the people of Sol. Since you left, the resistance has mobilized and we have already managed to infiltrate several Mush administrations. The Federation will soon be overthrown and we will retake control of Sol!&lt;br /&gt;
* ''Provides 6 {{Morale}} to all crew members.''&lt;br /&gt;
* ''{{bug|After being decoded, provides a message that crew received only 3 {{Morale}}.}}''&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base05.png]]&lt;br /&gt;
| '''LUYTEN-CETI'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Message from Luyen-Ceti Shadows&amp;lt;/small&amp;gt;&lt;br /&gt;
| Our system is still in the grip of Mush. We must carry out our work with the utmost discretion which is why we have developed miniature comms systems implanted directly into our brains. Their plans have been forwarded to you. The Luyten-Ceti Shadows are watching over you.&lt;br /&gt;
* Crew receives status [[Image:thinklinked.png]] Brainsync and allows everyone to communicate without the use of Walkie Talkies or iTrackies. Does not replace the tracker functionality.&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base06.png]]&lt;br /&gt;
| '''CYGNI'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Auroras of Cygni&amp;lt;/small&amp;gt;&lt;br /&gt;
| Message from Auroras of Cygni&amp;lt;br&amp;gt;&lt;br /&gt;
We salute the crew of the Daedalus. 61 Cygni was explored during your voyage. The Federation is unaware that the majority of our information came from human sources. We are simulating the transmission of regular information using an adapted Pheromodem. By circumventing the Mush surveillance using this system we are preparing the rebel counter attack, Plans for our SP2SP-230 missile have been transferred to NERON.&amp;lt;br&amp;gt;&lt;br /&gt;
* Patrol ships' damage is increased by one point&lt;br /&gt;
* Provides 3 {{Morale}} for all crew members. (Possibly bugged)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Generally, the bases from days 3, 5 and 7 are considered worthwhile, while the others are optional at best. Many people also consider day 6 (brainsync) to be a worthwhile base to decode, especially on ships with many non-gold players. &lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Paola]]&lt;/div&gt;</summary>
		<author><name>Kyubey</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ian_Soulton</id>
		<title>Ian Soulton</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ian_Soulton"/>
				<updated>2014-06-17T14:47:26Z</updated>
		
		<summary type="html">&lt;p&gt;Kyubey: /* General Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Ian|fullname=Ian Soulton|glory=Ian earns 3 {{glory}} for every [[Inventory#Fruit|alien fruit]] planted (not grafted).|traiticon=[[image:pacifist.png]]|trait=Pacifist|traitinfo=Wherever you are, aggressive actions cost an additional 2 {{ap}}.|s1=botanist|s2=biologist|s3=mycologist|s4=greenthumb|s5=fire|s6=frugivore|command=14|neron=7|comms=11}}&lt;br /&gt;
Ian Soulton actively participated in Mush research. An authority on the subject, and also on botany, he prepared a study into numerous extra-terrestrial species and created several hundred hybrids using plants from earth. His curiosity for fruit species is particularly evident.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
Ian's main task is to [[Gardening|take care of the plants]]. Also, it is important for him to acquire [[Inventory#Fruit|alien fruit]] from [[Exploration|expeditions]]. His unique ability is {{Trait|Pacifist}}, which helps protect him and all persons in the room from aggressive actions (although sometimes this may work to the disadvantage of the crew). Typically, he is considered to be a member of the [[Research|research]] team, and usually keeps his plants in the lab as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Bronze Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Botanist}}: Your first skill. If you are Bronze player it is best choice. With this skill, you can save some {{AP}} when working in the garden, especially when planting, treating diseases and creating hybrids. Also, you will receive aditional fruit from expeditions in which you participate.&lt;br /&gt;
:{{Skill|Biologist}}: This allows you to be a more valuable part of the research team. However, since this is not your main task, it is not the best choice as a Bronze player.&lt;br /&gt;
:{{Skill|Mycologist}}: A unique and convenient skill, but not used very often. Do not take this as a Bronze player.&lt;br /&gt;
:{{Skill|Green Thumb}}: Your unique and best skill. It &amp;quot;only&amp;quot; gives you 2 additional pots and helps in growing hybrids, but those extra pots can go a long way. It is a alternative to take as Bronze, but only if your crew is active - taking care of 7 plants costs a lot of {{AP}}, and unless you have another Botanist (like {{Character|Hua}}) getting free {{AP|Garden}} gardening actions, the gain from fruit may not be worth it.&lt;br /&gt;
:{{Skill|Firefighter}}: Situationally useful skill, but not worth taking because other skills are more important for Ian.&lt;br /&gt;
:{{Skill|Frugivore}}: Your third unique skill. You will receive additional {{AP}} from eating fruits. But if you take it as your only skill that would be very selfish, so also not a good choice if you are Bronze player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Silver Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Botanist}} / {{Skill|Biologist}}: Good combination at low levels. It allows you to take care of your plants and use rest of your {{AP}} effectively in research.&lt;br /&gt;
:{{Skill|Botanist}} / {{Skill|Green Thumb}}: The best all-round Silver choice. You will be able to take good care of at least 7 plants.&lt;br /&gt;
:{{Skill|Green Thumb}} / {{Skill|Frugivore}}: You should take this one only if your crew has a chance for long voyage with a lot of expeditions (and you have Hua with Botanist). In the begining, this skill set is weak, but later in game you will be able to recive a lot of {{AP}} from alien fruit which you can use to help the crew.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Gold Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:You should take {{Skill|Botanist}}, {{Skill|Biologist}} and {{Skill|Green Thumb}}. Then:&lt;br /&gt;
;At level 5: Rather than picking {{Skill|Mycologist}} or {{Skill|Firefighter}} right at the begining, you should wait and see which of these skills will be more useful. If you need to remove spores before having a {{Item|Spore Sucker}}, Mycologist is good. But once the Mush are dead, fire fighting becomes a priority.&lt;br /&gt;
;At level 6: Drop both of the above, take {{Skill|Frugivore}} as your fourth skill, and become ultimate gardener.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
*Read the [[Gardening]] page, as that will be your main field of responsibility.&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
{{Skill|Frugivore}} can make Ian the most powerful ap-machine on the ship.&lt;br /&gt;
&lt;br /&gt;
Here is some math:&lt;br /&gt;
Your ship has 5 pots from the beginning, +2 from your skill Green Thumb, +3 from project Extra Hydropots. You can also get some from trading with aliens and +2 more if Stephen uses Apprentice to take another Green Thumb.&lt;br /&gt;
&lt;br /&gt;
So having 10 plants is quite common situation, while having more is rare, but possiable.&lt;br /&gt;
&lt;br /&gt;
But you can also make a Heat Lamp project, that will give every plant 50% chance to give another fruit, while they are in the garden - so you can expect 10-20 fruits a day.&lt;br /&gt;
&lt;br /&gt;
As Jumpkins don't give any satisfaction, you can always eat as many, as you wish. It will be 50-100 bonus AP a day.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3106 : Born on Earth.&lt;br /&gt;
; 3130 : Ian is sent to the Antemis colony on Tau-Ceti to carry out research into new species which have been discovered in the system. He is sent in one of the 5 intergalactic trains of colonists which took thousands of miners to the promised lands of Boxylium.&lt;br /&gt;
; 3145 : Revolt erupts on Atemis, and Ian, who sympathizes with the cause of the miners nonetheless is too scared to speak publicly as he is worried that the federation will cut the funding for his laboratory. After the success of the rebellion, federation funding is suspended and the militia refuse his request to be repatriated to Earth.&lt;br /&gt;
; 3146 : After the bloodbath at the battle of Sol, the laboratory is requisitioned for the treatment of the wounded. While trying to lend a helping hand, Ian meets a charming nurse by the name of Eleesha Williams. He is impressed by her committment to the sick and wounded. She confides in him that she has made a shocking discovery in some of their cohabitants. A matter of days after this announcement, Eleesha swiftly leaves the system to join the federation. Before her departure, she entrusts him with an unusual sample of spinal bone marrow.&lt;br /&gt;
; 3147 : While carrying out tests on the sample, Ian identified a layer of complex mycelium which he managed to introduce into a rat. The mycelium spread throughout the spinal marrow of the animal without seeming to affect the animal. Once the subject was placed amongst other rats, the infected subject exhibited unusual behaviour during which the rat would vomit a spore of 1mm diameter and transports it to a group of healthy rats. Upon contact with spores, healthy subjects undergo three stages of infection at the end of which the mycelium binds to the subject. Ian sent the findings of his research to Eleesha who compiled a report of their work for the scientific press.&lt;br /&gt;
; 3149 : Following the government declaration of the Mush invasion of Tau-Ceti and Ross154, Ian is seized by an uncontrollable panic. He subjects some of his team to bone marrow extractions but is still not convinced by the fiability of his experiment. He eventually closes his laboratory and carries out his research on his own..&lt;br /&gt;
; 3150 : Once back on Antemis, Eleesha joins him on a project to build a scanner which detects the mycelyum inside the nervous tissue of a body.&lt;br /&gt;
; 3151 : The early mycoscan prototypes detected the presence of spores on a rat but stayed silent when the rat was entirely infected.&lt;br /&gt;
; 3152 : On the 13th of December, Eleesha and Ian intercept a signal from Jupiter. This transmission informed them of the advanced status of the Mush invasion not only in the rebel camp, but also within the federation. The Jupiter team claimed to have been able to build an ark capable of saving a small group of humans in order to continue their research into Mush in a distant galaxy. Ian is terrorized by the idea of a pandemic decimating the human race. He joins the crew of the Daedalus, but Eleesha wants to stay where she is in order to try to save the miners.&lt;br /&gt;
; 3153 : Ian modernized the hydroponic garden project aboard the Daedalus. Thanks to a combination of 12 specific species of plant, he managed to ensure a constantly renewing supply of oxygen aboard the ship.&lt;br /&gt;
; 3170 : When Ian awakes, the fire alarm indicates damage in the hydroponic garden. When he arrives it is already too late, only three plants remain, thus condemning the team to certain death.&lt;br /&gt;
[[category:Ian]] [[category:Characters]]&lt;/div&gt;</summary>
		<author><name>Kyubey</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Distinctions</id>
		<title>Distinctions</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Distinctions"/>
				<updated>2014-06-15T12:06:29Z</updated>
		
		<summary type="html">&lt;p&gt;Kyubey: /* Distinctions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I fully plan to clean up this table so that it's only three columns. ''Maybe'' four if we need a difference between in game description and a description where none exists in game. But for now, it's notes for me or anyone else to work off of. Please be patient with my mess :) [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
== Distinctions ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Distinction&lt;br /&gt;
! In-Game Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Day5.png]]&lt;br /&gt;
|Day 5 Reached&lt;br /&gt;
|&lt;br /&gt;
|Reached day 5 on a voyage.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Day10.png]]&lt;br /&gt;
|Day 10 Reached&lt;br /&gt;
|&lt;br /&gt;
|Reached day 10 on a voyage.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Day15.png]]&lt;br /&gt;
|Day 15 Reached&lt;br /&gt;
|&lt;br /&gt;
|Reached day 15 on a voyage.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Day20.png]]&lt;br /&gt;
|Day 20 Reached&lt;br /&gt;
|&lt;br /&gt;
|Reached day 20 on a voyage.&lt;br /&gt;
|-&lt;br /&gt;
| ''[x]''&lt;br /&gt;
|Day 30 Reached&lt;br /&gt;
|&lt;br /&gt;
|Reached day 30 on a voyage.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Title 01.png]]&lt;br /&gt;
|Last Commandant&lt;br /&gt;
|The commandant must always be the last to leave the ship.&lt;br /&gt;
|Last person to die - as Commander.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fav.png]]&lt;br /&gt;
|Last Man Standing&lt;br /&gt;
|You held out until the end. You have become part of History!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Pa pilgred.png]]&lt;br /&gt;
|PILGRED IS BACK!&lt;br /&gt;
|Number of trips on which you've managed to get PILGRED back online.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Sol.png]]&lt;br /&gt;
|Sol&lt;br /&gt;
|Number of return trips you've made to Sol. How was the trip?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Gold.png]]&lt;br /&gt;
|You have already supported your community by sending a gift to another player, bravo!&lt;br /&gt;
|&lt;br /&gt;
|Sent a gift of gold days or casting tickets to another player.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Ticket.png]]&lt;br /&gt;
|You supported Mush and thanks to you, it has evolved. Thank you!&lt;br /&gt;
|&lt;br /&gt;
|Purchased gold days or klix. (Receiving as a gift does not count)&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Politician.png]]&lt;br /&gt;
|Politician&lt;br /&gt;
|Speeches given in front of at least 8 Spectators&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Coffee.png]]&lt;br /&gt;
|16 coffees please!&lt;br /&gt;
|Coffees you have had&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Book icon.png]]&lt;br /&gt;
|Apprenticeship Completed&lt;br /&gt;
|&lt;br /&gt;
|Tutorial completed&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Collection.png]]&lt;br /&gt;
|Artefact Specialist&lt;br /&gt;
|The maximum number of different types of artefact collected by your crew on an expedition during a single game.&lt;br /&gt;
|Only applies to artefacts collected on expeditions in which you participated.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Artefact.png]]&lt;br /&gt;
|Artefacts collected&lt;br /&gt;
|Artefacts recovered on expeditions throughout your career.&lt;br /&gt;
|Only applies to artefacts which you personally found on expedition.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:mush progressive.png]]&lt;br /&gt;
|Bigger by the Day&lt;br /&gt;
|&lt;br /&gt;
|Number of games with a special casting mode&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Reported.png]]&lt;br /&gt;
|Breakdown Reporter&lt;br /&gt;
|&lt;br /&gt;
|Broken equipment reported&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Butcher.png]]&lt;br /&gt;
|Butcher&lt;br /&gt;
|Surgical procedure fails&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Coffeeplus.png]]&lt;br /&gt;
|Caffeine Junkie&lt;br /&gt;
|Number of coffees taken from the machine.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Cat.png]]&lt;br /&gt;
|Cat Cuddles&lt;br /&gt;
|Number of times you have caught Schrodinger&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Title 03.png]]&lt;br /&gt;
|Communications Expert&lt;br /&gt;
|During one of your voyages, your crew successfully completed a series of legendary tasks using the communications module.&lt;br /&gt;
|Decoded all rebel base signals, all Xyloph DB entries and got NERON Version to to at least 5.01&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Shrink done.png]]&lt;br /&gt;
|Complete Psychoanalysis&lt;br /&gt;
|Psychological Illnesses Treated&lt;br /&gt;
|Can be earned with a pill.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Infecter.png]]&lt;br /&gt;
|Contaminator&lt;br /&gt;
|Number of times you have contaminated a member of the crew and this has become a generalized infection.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Rationcooked.png]]&lt;br /&gt;
|Cooked rations eaten&lt;br /&gt;
|&lt;br /&gt;
|Number of cooked rations eaten&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Awake.png]]&lt;br /&gt;
|Days without sleep&lt;br /&gt;
|Number of trips you have completed without sleep. This trophy is only awarded if you survive past day 6&lt;br /&gt;
|&lt;br /&gt;
{{Bug|Possible bug - Sleeping on the sofa doesn't count against the distinction.}}&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Projects done.png]]&lt;br /&gt;
|Designer&lt;br /&gt;
|Number of projects completed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Disease.png]]&lt;br /&gt;
|Disease Contracted&lt;br /&gt;
|Vomiting, coughs, colds and other complaints…&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Sat.png]]&lt;br /&gt;
|Dishes Cooked&lt;br /&gt;
|&lt;br /&gt;
|Number of rations cooked&lt;br /&gt;
|- mw-collabsible sortable&lt;br /&gt;
| [[image:Door.png]]&lt;br /&gt;
|Doors repaired&lt;br /&gt;
|Doors you have repaired with TLC&lt;br /&gt;
|&lt;br /&gt;
Number of doors repaired&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Eden1.png]]&lt;br /&gt;
|Eden, the promised land&lt;br /&gt;
|&lt;br /&gt;
|Finished a voyage by reaching Eden as human.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Eden2.png]]&lt;br /&gt;
|Destroyer of worlds&lt;br /&gt;
|&lt;br /&gt;
|Finished a voyage by reaching Eden as mush.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Mush genome.png]]&lt;br /&gt;
|Enigma Decoder&lt;br /&gt;
|During one of your voyages, your team solved the Mush enigma.&lt;br /&gt;
|Finished researching the Mush Serum.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Likemush.gif]]&lt;br /&gt;
|Everybody loves you!&lt;br /&gt;
|&lt;br /&gt;
|Had someone &amp;quot;like&amp;quot; your performance at the end of a voyage.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Survival icon.png]]&lt;br /&gt;
|Explorer&lt;br /&gt;
|&lt;br /&gt;
|Number of expeditions from which you have returned alive&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Extinguisher icon.png]]&lt;br /&gt;
|Fire Extinguisher&lt;br /&gt;
|&lt;br /&gt;
|Number of fires extinguished&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fire.png]]&lt;br /&gt;
|Fire Reports&lt;br /&gt;
|&lt;br /&gt;
|Number of fires reported&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Food frozen.png]]&lt;br /&gt;
|Frozen food eaten&lt;br /&gt;
|&lt;br /&gt;
|Number of any frozen consumables eaten.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Gagged.png]]&lt;br /&gt;
|Gagged&lt;br /&gt;
|&lt;br /&gt;
|Number of times someone {{Status|Gagged}} you&lt;br /&gt;
|-&lt;br /&gt;
| [[image:notebook.png]]&lt;br /&gt;
|General Announcement&lt;br /&gt;
|General Announcements sent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Grenade icon.png]]&lt;br /&gt;
|Grenadier&lt;br /&gt;
|Grenades used by your team on expeditions&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:no mush bar.png]]&lt;br /&gt;
|Hidden Shroom&lt;br /&gt;
|&lt;br /&gt;
|Number of games with a special casting mode&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Hunter icon.png]]&lt;br /&gt;
|Hunters Defeated&lt;br /&gt;
|Hunters you have defeated&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Mush.png]]&lt;br /&gt;
|Infected&lt;br /&gt;
|Number of times you have been infected and this has become a generalized infection.&lt;br /&gt;
|&lt;br /&gt;
Number of times you have been converted from human to {{Character|Mush}}&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Marteau.png]]&lt;br /&gt;
|Judgement&lt;br /&gt;
|&lt;br /&gt;
|Exterminate!&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Kivanc.png]]&lt;br /&gt;
|Kivanç Terzi contacted&lt;br /&gt;
|The ship's crew has managed to contact Kivanç Terzi&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Win nova.png]]&lt;br /&gt;
|Legendary Adventurer&lt;br /&gt;
|&lt;br /&gt;
|First in nova rankings at end of season&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Win triumph.png]]&lt;br /&gt;
|Legendary Hero&lt;br /&gt;
|&lt;br /&gt;
|First in glory rankings at end of season&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Drugs.png]]&lt;br /&gt;
|Little treats you've helped yourself to!&lt;br /&gt;
|Pills popped&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Calendar.png]]&lt;br /&gt;
|Longest Voyage&lt;br /&gt;
|Number of days of your longest voyage aboard the Daedalus&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Notebook.png]]&lt;br /&gt;
|Missions&lt;br /&gt;
|Missions you have delegated which have been accepted&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:blitz cycle.png]]&lt;br /&gt;
|Mushroom Blitz&lt;br /&gt;
|&lt;br /&gt;
|Number of games with a special casting mode&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Natamist.png]]&lt;br /&gt;
|Natamist&lt;br /&gt;
|Represents ofstroyed with the Natamy Rifle {{bug|this is the in-game description, not a wiki typo}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Nils.png]]&lt;br /&gt;
|Nils contacted&lt;br /&gt;
|The ship's crew has successfully contacted Nils Carlsson&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:derek_icon.png]]&lt;br /&gt;
|Number of cycles spent as an intergalactic Don Juan.&lt;br /&gt;
|You lived as a self-proclaimed intergalactic super hero, and those who mocked you will be reminded of it one day!&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Derek&lt;br /&gt;
|-&lt;br /&gt;
| [[image:andie_icon.png]]&lt;br /&gt;
|Number of cycles spent honoring the SDF.&lt;br /&gt;
|You have lived as a pawn of the Federation. It's time to change teams!&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Andie&lt;br /&gt;
|-&lt;br /&gt;
| [[image:finola_icon.png]]&lt;br /&gt;
|Number of cycles examining the infinitely small&lt;br /&gt;
|You were a renowned scientist, could you be persuaded to refute that for a tasty bonus?&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Finola&lt;br /&gt;
|-&lt;br /&gt;
| [[image:stephen_icon.png]]&lt;br /&gt;
|Number of cycles spent cooking up suspect dishes&lt;br /&gt;
|Lesson 1, Act 1, Where is Stephen? Stephen is ... in the kitchen!&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Stephen&lt;br /&gt;
|-&lt;br /&gt;
| [[image:ian_icon.png]]&lt;br /&gt;
|Number of cycles spent cultivating psychotropic plants&lt;br /&gt;
|You were once a nature lover, at the end of your days you'll surely make good fertilizer...&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Ian&lt;br /&gt;
|-&lt;br /&gt;
| [[image:eleesha_icon.png]]&lt;br /&gt;
|Number of cycles spent fixing your barnet fair.&lt;br /&gt;
| You've been bopping round the corridors to the rhythm of disco-pop, it's a shame this costume doesn't have any sequins...&lt;br /&gt;
|Number of cycles spent as Eleesha&lt;br /&gt;
|-&lt;br /&gt;
| [[image:mushxp.png]]&lt;br /&gt;
|Number of cycles spent fungifying in a dark corner&lt;br /&gt;
|Gnarf, Shnarf ... Brarf ... Reproduction ... Mushhhh!&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Mush&lt;br /&gt;
|-&lt;br /&gt;
| [[image:raluca_icon.png]]&lt;br /&gt;
|Number of cycles spent stroking your cat&lt;br /&gt;
|Yeah, nobody pretends to understand a single word you say, maybe now would be a ogod time to come back to the land of the mortals.&lt;br /&gt;
|Number of cycles spent as Raluca&lt;br /&gt;
|-&lt;br /&gt;
| [[image:terrence_icon.png]]&lt;br /&gt;
|Number of cycles spent sulking in a corner.&lt;br /&gt;
|You lived as a brilliant engineer, and those who underestimated you regret it bitterly!&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Terrence&lt;br /&gt;
|-&lt;br /&gt;
| [[image:paola_icon.png]]&lt;br /&gt;
|Number of cycles spent surfing the lowest frequencies&lt;br /&gt;
|You have been an intrepid system rebel, nothing and nobody can distract you from the truth!&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Paola&lt;br /&gt;
|-&lt;br /&gt;
| [[image:chao_icon.png]]&lt;br /&gt;
|Number of cycles spent taking stuff out&lt;br /&gt;
|You have been a galactic sharp-shooter, are you still as trigger-happy?&lt;br /&gt;
|Number of cycles spent as Chao&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Kuan_Ti_icon.png]]&lt;br /&gt;
|Number of cycles won contemplating your work&lt;br /&gt;
|You were the designer of the Daedalus, so...how did you feel? Proud?&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Kuan Ti&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Jin_Su_icon.png]]&lt;br /&gt;
|Number of cycles won playing as the chief&lt;br /&gt;
|You were the captain of the Daedalus, so... how did it feel? All-powerful? &lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Jin Su&lt;br /&gt;
|-&lt;br /&gt;
| [[image:frieda_icon.png]]&lt;br /&gt;
|Number of cycles won reading the cards&lt;br /&gt;
|You were the navigator of the Daedalus, so...how did it feel? Dizzying?&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Frieda&lt;br /&gt;
|-&lt;br /&gt;
| [[image:roland_icon.png]]&lt;br /&gt;
|Number of cycles won running round in circles&lt;br /&gt;
|You were the most feared hunter aboard the Daedalus...in saying that, there weren't that many hunters...&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Roland&lt;br /&gt;
|-&lt;br /&gt;
| [[image:hua_icon.png]]&lt;br /&gt;
|Number of cycles won, spent with the others&lt;br /&gt;
|You were a legendary explorer, how did it go...were you disappointed not to have 3 eyes?&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Hua&lt;br /&gt;
|-&lt;br /&gt;
| [[image:janice_icon.png]]&lt;br /&gt;
|Number of cycles won... listening to others&lt;br /&gt;
|You were the psychologist of the Daedalus, so... how do you feel? Mad? &lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Janice&lt;br /&gt;
|-&lt;br /&gt;
| [[image:chun_icon.png]]&lt;br /&gt;
|Number of cycles you've spent providing blood samples&lt;br /&gt;
|You lived in the body of the most popular of human guinea pigs, although this wasn't exactly the type of celebrity you dreamed of becoming!&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Chun&lt;br /&gt;
|-&lt;br /&gt;
| [[image:gioele_icon.png]]&lt;br /&gt;
|Number of turns spent counting your cash&lt;br /&gt;
|Being a billionaire is a dream on Earth...but in space, with a Mush on board...&lt;br /&gt;
|Number of cycles spent as Gioele&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Pa heal.png]]&lt;br /&gt;
|Physician's Core&lt;br /&gt;
|Physical Issues Healed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Planet.png]]&lt;br /&gt;
|Planets Detected&lt;br /&gt;
|&lt;br /&gt;
|Number of planets you have detected in the Astro Terminal&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Plant youngling.png]]&lt;br /&gt;
|Plantations&lt;br /&gt;
|Plants you have raised&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Plasma.png]]&lt;br /&gt;
|Plasma Shield&lt;br /&gt;
|Number of times that the plasma shield has been used by your crew during a journey&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:fast cycle.png]]&lt;br /&gt;
|Precocious Mushroom&lt;br /&gt;
|&lt;br /&gt;
|Number of games with a special casting mode&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Shrink bed.png]]&lt;br /&gt;
| Psychological Support&lt;br /&gt;
| On this occasion, you managed to find the perfect words...&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Stock.png]]&lt;br /&gt;
|Quartermaster&lt;br /&gt;
|Food brought back from expeditions. You must have survived...&lt;br /&gt;
|&lt;br /&gt;
Number of alien steaks received from expedition&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Ration.png]]&lt;br /&gt;
|Rations eaten&lt;br /&gt;
|&lt;br /&gt;
|Number of rations eaten&lt;br /&gt;
|-&lt;br /&gt;
| [[image:5pillar.png]]&lt;br /&gt;
|Read all about it!&lt;br /&gt;
|Rebel bases personally contacted&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Rebellion.png]]&lt;br /&gt;
|Rebellion!&lt;br /&gt;
|Maximum number of rebel transmissions decoded by your team during a voyage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Microsc.png]]&lt;br /&gt;
|Research Team&lt;br /&gt;
|Most research ever carried out by one of your crews.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Research done.png]]&lt;br /&gt;
|Researcher&lt;br /&gt;
|Research projects completed&lt;br /&gt;
|Counts projects that you have put the last AP into.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Revolution.png]]&lt;br /&gt;
|Revolution!&lt;br /&gt;
|Your team decoded all rebel transmissions during a voyage.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Mush kill.png]]&lt;br /&gt;
|Shroom Killer&lt;br /&gt;
|You have wasted Mush with your own two hands!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Learned.png]]&lt;br /&gt;
|Skill books&lt;br /&gt;
|Skill book&lt;br /&gt;
|Number of skill books read&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Soldier.png]]&lt;br /&gt;
|Soldier of Humanity&lt;br /&gt;
|Mush invaders decimated by the crews with which you have travelled&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Other nova.png]]&lt;br /&gt;
|Space Adventurer&lt;br /&gt;
|&lt;br /&gt;
|Second to tenth in nova standings at end of season&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Other triumph.png]]&lt;br /&gt;
|Space Hero&lt;br /&gt;
|&lt;br /&gt;
|Second to tenth in glory standings at end of season&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Search.png]]&lt;br /&gt;
|Successful Inspections&lt;br /&gt;
|He who searches, finds!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Escal.png]]&lt;br /&gt;
|Surgeon&lt;br /&gt;
|Surgical procedures carried out&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Conceptor.png]]&lt;br /&gt;
|Technical Team&lt;br /&gt;
|Maximum number of projects ever carried out by one of your crews.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Camera icon.png]]&lt;br /&gt;
|Telegenius&lt;br /&gt;
|Cameras installed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Planet complete.png]]&lt;br /&gt;
|Total Clearance&lt;br /&gt;
|The number of planets where all sectors have been revealed by your crew during a single game.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:three mush.png]]&lt;br /&gt;
|Triple Victory&lt;br /&gt;
|&lt;br /&gt;
|Number of games with a special casting mode&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Venerian.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{todo|couldn't find this in any profiles I checked. french wiki says something about venereal diseases contracted}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;table&amp;quot; style=&amp;quot;table-layout: fixed;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot;&amp;gt;&lt;br /&gt;
===Character Specific Titles===&lt;br /&gt;
{|class=&amp;quot;wikitable  mw-collapsible sortable&amp;quot; style=&amp;quot;width: 95%&amp;quot;&lt;br /&gt;
! Cycles!!Title!!Points&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:derek icon.png]] Number of cycles spent as an intergalactic Don Juan.&lt;br /&gt;
|-&lt;br /&gt;
| 50||Space Virgin||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Who wants me?||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:andie icon.png]] Number of cycles spent honoring the SDF.&lt;br /&gt;
|-&lt;br /&gt;
| 50||I belive in the federation!||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Something strange is going on!||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:chao icon.png]] Number of cycles spent taking stuff out&lt;br /&gt;
|-&lt;br /&gt;
| 50||Boom! hahahaha...||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Keep your griends close, and your enemies closer. [sic]||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:chun icon.png]] Number of cycles you've spent providing blood samples&lt;br /&gt;
|-&lt;br /&gt;
| 50||At... atmush!||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||You will not contaminate me!||9&lt;br /&gt;
|-&lt;br /&gt;
| 500||Biological Reinforcements||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:eleesha icon.png]] Number of cycles spent fixing your barnet fair.&lt;br /&gt;
|-&lt;br /&gt;
| 50||Funk Soul Lover||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Daddy Cool||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:finola icon.png]] Number of cycles spent examining the infinitely small&lt;br /&gt;
|-&lt;br /&gt;
| 50||What on earth am I doing?||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Neutrino mutation detected||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:frieda icon.png]] Number of cycles won reading the cards&lt;br /&gt;
|-&lt;br /&gt;
| 50||Navigator-mented||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||After the nebula, take a right||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:gioele icon.png]] Number of turns spent counting your cash &lt;br /&gt;
|-&lt;br /&gt;
| 50||Me first!||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||There's nothing for people like you round here!||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:hua icon.png]] Number of cycles won, spent with the others &lt;br /&gt;
|-&lt;br /&gt;
| 50||A mars and we're off||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Dude, where's my ship?||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:ian icon.png]] Number of cycles spent cultivating psychotropic plants &lt;br /&gt;
|-&lt;br /&gt;
| 50||She likes a little, a lot...||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||The friend of Triffids||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:janice icon.png]] Number of cycles won… listening to others &lt;br /&gt;
|-&lt;br /&gt;
| 50||zZz....zZzz...||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Gnan Gnan Style||9&lt;br /&gt;
|-&lt;br /&gt;
| 500||In the eyes, i read it in your eyes!||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:Jin_Su_icon.png]] Number of cycles won playing as the chief&lt;br /&gt;
|-&lt;br /&gt;
| 50||FDS Bootlicker||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Oye Oye! Captain Abandoned||9&lt;br /&gt;
|-&lt;br /&gt;
| 500||Admiral-ien||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:Kuan_Ti_icon.png]] Number of cycles won contemplating your work&lt;br /&gt;
|-&lt;br /&gt;
| 50||Lego system||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Steel plated and diamond studded||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:paola icon.png]] Number of cycles spent surfing the lowest frequencies &lt;br /&gt;
|-&lt;br /&gt;
| 50||bzzzz...Bzzztt!||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Purple tuft emitter||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:raluca icon.png]] Number of cycles spent stroking your cat&lt;br /&gt;
|-&lt;br /&gt;
| 50||Miaow Miaow||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Reverso-combustible-spatio-temporal convector functional||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:roland icon.png]] Number of cycles won running around in circles&lt;br /&gt;
|-&lt;br /&gt;
| 50||Choo choo!||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Full speed ahead!||9&lt;br /&gt;
|-&lt;br /&gt;
| 500||Ever further, ever faster!||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:stephen icon.png]] Number of cycles spent cooking up suspect dishes&lt;br /&gt;
|-&lt;br /&gt;
| 50||Dinner's ready!||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||No, I also cook.||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:terrence icon.png]] Number of cycles spent sulking in a corner.&lt;br /&gt;
|-&lt;br /&gt;
| 50||Rock n Roll!||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Roll with the punches!||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:Berzerk.png]] Number of cycles spent fungifying in a dark corner&lt;br /&gt;
|-&lt;br /&gt;
| 50||Mushi mushi?||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Bright eyes and a bushy skin?!||9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Prefixes===&lt;br /&gt;
{| class=&amp;quot;wikitable  mw-collapsible sortable&amp;quot; style=&amp;quot;width: 95%&amp;quot;&lt;br /&gt;
!  Num Req!!Prefix!!Points&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:artefact.png]] Artefacts Collected&lt;br /&gt;
|-&lt;br /&gt;
| 1||Unknown Archaeologist (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 10||Allan Grant (prefix)||9&lt;br /&gt;
|-&lt;br /&gt;
| 15||Indiana Jones (prefix)||46&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:butcher.png]] Butcher&lt;br /&gt;
|-&lt;br /&gt;
| 1||Butcher (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:shrink_done.png]] Complete Psychoanalysis &lt;br /&gt;
|-&lt;br /&gt;
| 1||Psychoanalyst (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:rationcooked.png]] Cooked rations eaten&lt;br /&gt;
|-&lt;br /&gt;
| 1||Max Nomnom (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:day5.png]] Day 5 Reached &lt;br /&gt;
|-&lt;br /&gt;
| 1||Survivor (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:day10.png]] Day 10 Reached&lt;br /&gt;
|-&lt;br /&gt;
| 1||Hero (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:day15.png]] Day 15 Reached &lt;br /&gt;
|-&lt;br /&gt;
| 1||Elder (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:day20.png]] Day 20 Reached&lt;br /&gt;
|-&lt;br /&gt;
| 1||Divinity (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:projects_done.png]] Designer&lt;br /&gt;
|-&lt;br /&gt;
| 1||Designer (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:disease.png]] Disease Contracted&lt;br /&gt;
|-&lt;br /&gt;
| 20||Chronic Sufferer (prefix)||0&lt;br /&gt;
|-&lt;br /&gt;
| 50||Needs to man up (prefix)||0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:pa_cook.png]] Dishes Cooked&lt;br /&gt;
|-&lt;br /&gt;
| 1||Commis (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:food_frozen.png]] Frozen food eaten&lt;br /&gt;
|-&lt;br /&gt;
| 1||Yeti (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:grenade_icon.png]] Grenadier&lt;br /&gt;
|-&lt;br /&gt;
| 1||Grenadier (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:hunter_icon.png]] Hunters Defeated&lt;br /&gt;
|-&lt;br /&gt;
| 1||Cockroach (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 20||Pilot (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 50||Hunter (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 100||Elite Pilot (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 500||Fungal Flea (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:pa_heal.png]] Physician's Core&lt;br /&gt;
|-&lt;br /&gt;
| 1||Nurse (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 10||Intern (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:plasma.png]] Plasma Shield &lt;br /&gt;
|-&lt;br /&gt;
| 1||Protector (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:ration.png]] Rations Eaten &lt;br /&gt;
|-&lt;br /&gt;
| 1||Greedy Pig (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:rebellion.png]] Rebellion!&lt;br /&gt;
|-&lt;br /&gt;
| 1||Dissident (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 3||Rebel (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 6||Terrorist (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:microsc.png]] Research Team&lt;br /&gt;
|-&lt;br /&gt;
| 1||Lab Rat (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 2||PhD Student (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 4||Researcher (prefix)||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 8||Professor (prefix)||9&lt;br /&gt;
|-&lt;br /&gt;
| 16||Omniscient (prefix)||4.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:revolution.png]] Revolution! &lt;br /&gt;
|-&lt;br /&gt;
| 1||Commune (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:escal.png]] Surgeon&lt;br /&gt;
|-&lt;br /&gt;
| 1||Surgeon (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:Conceptor icon.png]] Technical Team&lt;br /&gt;
|-&lt;br /&gt;
| 1||Maintenance Tech (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 2||Technician (prefix)||2&lt;br /&gt;
|-&lt;br /&gt;
| 4||Mechanic (prefix)||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 8||Engineer (prefix)||9&lt;br /&gt;
|-&lt;br /&gt;
| 16||Omnipotent (prefix)||4.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:planet_complete.png]] Total Clearance&lt;br /&gt;
|-&lt;br /&gt;
| 1||Mad Scanner (prefix)||1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Titles Earned via Distinctions===&lt;br /&gt;
{| class=&amp;quot;wikitable  mw-collapsible sortable&amp;quot; style=&amp;quot;width: 95%&amp;quot; &lt;br /&gt;
! Num Req!!Title!!Points&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:book_icon.png]] Apprenticeship completed&lt;br /&gt;
|-&lt;br /&gt;
| 1||Equipier||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:collection.png]] Artefact Specialist&lt;br /&gt;
|-&lt;br /&gt;
| 1||Sweeper (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 2||Scavenger (prefix)||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 3||Seeker (prefix)||9&lt;br /&gt;
|-&lt;br /&gt;
| 4||Explorer (prefix)||18.5&lt;br /&gt;
|-&lt;br /&gt;
| 5||Guardian (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 6||Shaman (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 7||Magician (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:mush_progressive.png]] Bigger By the Day&lt;br /&gt;
|-&lt;br /&gt;
| 1||Agaric||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:reported.png]] Breakdown Reporter&lt;br /&gt;
|-&lt;br /&gt;
| 1||Surface Agent||0&lt;br /&gt;
|-&lt;br /&gt;
| 20||Maintenance Operative||0&lt;br /&gt;
|-&lt;br /&gt;
| 50||Equipment Supervisor||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:coffeeplus.png]] Caffeine Junkie&lt;br /&gt;
|-&lt;br /&gt;
| 1||Coffee Barprop||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:title_03.png]] Communications Expert&lt;br /&gt;
|-&lt;br /&gt;
| 1||Communications Officer||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:infecter.png]] Contaminator&lt;br /&gt;
|-&lt;br /&gt;
| 1||Infectious Agent||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:awake.png]] Days without sleep&lt;br /&gt;
|-&lt;br /&gt;
| 1||Awakened||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:door.png]] Doors repaired&lt;br /&gt;
|-&lt;br /&gt;
| 1||Locksmith||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:eden1.png]] Eden, the promised land&lt;br /&gt;
|-&lt;br /&gt;
| 1||Don't hate the player!||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:mush_genome.png]] Enigma Decoder&lt;br /&gt;
|-&lt;br /&gt;
| 1||Mush Authority||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:survival_icon.png]] Explorer&lt;br /&gt;
|-&lt;br /&gt;
| 1||Explorer||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:notebook.png]] General Announcement &lt;br /&gt;
|-&lt;br /&gt;
| 1||Orator||1&lt;br /&gt;
|-&lt;br /&gt;
| 10||Loudspeaker||1&lt;br /&gt;
|-&lt;br /&gt;
| 20||Herald||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:no_mush_bar.png]] Hidden Shroom&lt;br /&gt;
|-&lt;br /&gt;
| 1||Nocturnum||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:mush.png]] Infected&lt;br /&gt;
|-&lt;br /&gt;
| 1||Infected||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:kivanc.png]] Kivanç Terzi contacted&lt;br /&gt;
|-&lt;br /&gt;
| 1||Rebel Chief||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:title_01.png]] Last Commandant&lt;br /&gt;
|-&lt;br /&gt;
| 1||Last Commandant||18.5&lt;br /&gt;
|-&lt;br /&gt;
| 2||Last Commandant of the Ages||18.5&lt;br /&gt;
|-&lt;br /&gt;
| 5||Last Commandant of the Eons||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:fav.png]] Last Man Standing&lt;br /&gt;
|-&lt;br /&gt;
| 1||Hero of Sol||9&lt;br /&gt;
|-&lt;br /&gt;
| 2||Wrestling Champion||9&lt;br /&gt;
|-&lt;br /&gt;
| 5||Ultimate Martyr||18.5&lt;br /&gt;
|-&lt;br /&gt;
| 10||Last Hope||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:Calendar.png]] Longest Voyage&lt;br /&gt;
|-&lt;br /&gt;
| 3||Day Of The Locusts||1&lt;br /&gt;
|-&lt;br /&gt;
| 4||Hero Of The Day||1&lt;br /&gt;
|-&lt;br /&gt;
| 5||If Today Was Your Last Day||1&lt;br /&gt;
|-&lt;br /&gt;
| 6||One More Rainy Day||1&lt;br /&gt;
|-&lt;br /&gt;
| 7||Day Sleeper||1&lt;br /&gt;
|-&lt;br /&gt;
| 8||Eight Days A Week||1&lt;br /&gt;
|-&lt;br /&gt;
| 9||Rainy Day Dream Away||1&lt;br /&gt;
|-&lt;br /&gt;
| 10||A Hard Day's Night||1&lt;br /&gt;
|-&lt;br /&gt;
| 11||Perfect Day||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 12||Glory Days||0&lt;br /&gt;
|-&lt;br /&gt;
| 13||Oh Happy Days||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:notebook.png]] Missions&lt;br /&gt;
|-&lt;br /&gt;
| 1||Soldier||1&lt;br /&gt;
|-&lt;br /&gt;
| 10||Chief||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:blitz_cycle.png]] Mushroom Blitz&lt;br /&gt;
|-&lt;br /&gt;
| 1||Turboterror||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:nils.png]] Nils Contacted&lt;br /&gt;
|-&lt;br /&gt;
| 1||Scientific Authority||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:pa_pilgred.png]] PILGRED IS BACK!&lt;br /&gt;
|-&lt;br /&gt;
| 1||Next Generation Propulsion||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:planet.png]] Planets Detected&lt;br /&gt;
|-&lt;br /&gt;
| 1||Navigator||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:Plant youngling.png]] Plantations&lt;br /&gt;
|-&lt;br /&gt;
| 1||Aphid||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:fast_cycle.png]] Precocious Mushroom&lt;br /&gt;
|-&lt;br /&gt;
| 1||Stooled Up||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:stock.png]] Quartermaster&lt;br /&gt;
|-&lt;br /&gt;
| 1||Berry Harvester||1&lt;br /&gt;
|-&lt;br /&gt;
| 50||Hunter||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Safari Leader||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:research_done.png]] Researcher&lt;br /&gt;
|-&lt;br /&gt;
| 1||Laboratory Technician||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:mush_kill.png]] Shroom Killer&lt;br /&gt;
|-&lt;br /&gt;
| 1||Sporophobe||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:sol.png]] Sol&lt;br /&gt;
|-&lt;br /&gt;
| 1||Citizen of Sol||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:soldier.png]] Soldier of Humanity&lt;br /&gt;
|-&lt;br /&gt;
| 1||Agaric Eater||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 50||Puffball Exploder||7&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:Other_nova.png]] Space Adventurer&lt;br /&gt;
|-&lt;br /&gt;
| 1||Nova-boy||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:search.png]] Successful Inspections&lt;br /&gt;
|-&lt;br /&gt;
| 1||Elijah Baley||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:three_mush.png]] Triple Victory&lt;br /&gt;
|-&lt;br /&gt;
| 1||Hat-trick||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:gold.png]] You have already supported your community by sending a gift to another player, bravo!&lt;br /&gt;
|-&lt;br /&gt;
| 1||Altruist||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:ticket.png]] You supported Mush and thanks to you, it has evolved. Thank you!&lt;br /&gt;
|-&lt;br /&gt;
| 1||Supporter||0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Suffixes===&lt;br /&gt;
{| class=&amp;quot;wikitable  mw-collapsible sortable&amp;quot; style=&amp;quot;width: 95%&amp;quot;&lt;br /&gt;
! Num Req!!Suffix!!Points&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:coffee.png]] 16 coffees please! &lt;br /&gt;
|-&lt;br /&gt;
| 1||COFFEE! (suffix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:cat.png]] Cat Cuddles&lt;br /&gt;
|-&lt;br /&gt;
| 1||Felinophile (suffix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:disease.png]] Disease Contracted&lt;br /&gt;
|-&lt;br /&gt;
| 1||Hypocondriac (suffix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 10||Sicknote (suffix)||0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:drugs.png]] Little treats you've helped yourself to!&lt;br /&gt;
|-&lt;br /&gt;
| 1||Pillhead (suffix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:5pillar.png]] Read all about it!&lt;br /&gt;
|-&lt;br /&gt;
| 1||Pirate Radio (suffix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:learned.png]] Skill books&lt;br /&gt;
|-&lt;br /&gt;
| 1||Savant (suffix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:camera_icon.png]] Telegenius&lt;br /&gt;
|-&lt;br /&gt;
| 1||Telegenic (suffix)||0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kyubey</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Ian_Soulton</id>
		<title>Talk:Ian Soulton</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Ian_Soulton"/>
				<updated>2014-06-11T10:49:44Z</updated>
		
		<summary type="html">&lt;p&gt;Kyubey: Created page with &amp;quot;About this part:  ----  It is worth noting that an Ian with Icon Frugivore, the disease Tapeworms (makes you hungrier) and 16 jumpkin plants can gain up to 80 Action Point eve...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;About this part:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
It is worth noting that an Ian with Icon Frugivore, the disease Tapeworms (makes you hungrier) and 16 jumpkin plants can gain up to 80 Action Point every day, or 85 Action Point the first day when he has 0 satisfaction. For 16 jumpkins to grow daily, you will have to use an tactic that exploits a bug in the game. The normal maximum is 12 plants.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1) Jumpkins give no satisfaction, you can always eat as many as you want&lt;br /&gt;
&lt;br /&gt;
2) 10 plants with Extra pods + Greed Trumb or 12 plants with Extra pods + Greed Trumb + Apprentice Green Trumb, but Heat lamps project will give 10-20 (without Apprentice) or 12-24 (with Apprentice) fruits a day. It's very possiable without using any ally-mush who will use transfer.&lt;br /&gt;
&lt;br /&gt;
3) With Trader ships you can get more hydropots in Season 4.&lt;br /&gt;
&lt;br /&gt;
Should the part be fully rewritten with all that?&lt;br /&gt;
&lt;br /&gt;
[[User:Kyubey|Kyubey]] ([[User talk:Kyubey|talk]]) 04:49, 11 June 2014 (MDT)&lt;/div&gt;</summary>
		<author><name>Kyubey</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Characters</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Characters"/>
				<updated>2014-05-20T04:33:19Z</updated>
		
		<summary type="html">&lt;p&gt;Kyubey: /* Andie Graham */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Table of characters&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]]'''&lt;br /&gt;
| '''[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]]'''&lt;br /&gt;
| '''[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]]'''&lt;br /&gt;
| '''[[Image:Paola_icon.png|class=icon-margin|Icon]] [[#Paola Rinaldo|Paola Rinaldo]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Finola_icon.png|class=icon-margin|Icon]] [[#Finola Keegan|Finola Keegan]]'''&lt;br /&gt;
| '''[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]]'''&lt;br /&gt;
| '''[[Image:Roland_icon.png|class=icon-margin|Icon]] [[#Roland Zuccali|Roland Zuccali]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]]'''&lt;br /&gt;
| '''[[Image:Stephen_icon.png|class=icon-margin|Icon]] [[#Stephen Seagull|Stephen Seagull]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]]'''&lt;br /&gt;
| '''[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]]'''&lt;br /&gt;
| '''[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]]'''&lt;br /&gt;
| '''[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]]'''&lt;br /&gt;
|}&lt;br /&gt;
In ''Mush'', every player controls one of 16 playable '''characters'''. This article serves as an overview of the characters and their basic function. Please refer to each character's respective article (see table on the right) for in-depth information, tips and tricks.&lt;br /&gt;
&lt;br /&gt;
Depending on which character you play, you will have a different field of expertise, set of abilities and general play style. Each of the characters is unique in:&lt;br /&gt;
* their choice of 5-6 '''[[Skills]]'''&lt;br /&gt;
* their personal {{Glory}} '''Glory''' objective&lt;br /&gt;
* if applicable, their unique '''[[Statuses#Traits|character trait]]'''&lt;br /&gt;
* their place in the [[Titles|Title]] hierarchy&lt;br /&gt;
&lt;br /&gt;
{{Caution|'''Caution''': The article has been adapted for increased clarity and to better fit its function as an overview of the various characters, however work is not yet complete. The majority of characters are missing short descriptive paragraphs to outline their role on the ship. Please contribute! [[Category:Incomplete]]}}&lt;br /&gt;
&lt;br /&gt;
== Andie Graham ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Andie Graham}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Andie_sprite.png]]&lt;br /&gt;
| ''Genuinely gifted, and capable of taking any task on, Andie is ready to do anything for the good of the Federation... or not?'' &lt;br /&gt;
|}&lt;br /&gt;
''Andie'' is placed on the [[Daedalus]] along with {{Character|Derek}} in the event that {{Character|Finola}} and {{Character|Chao}} do not make it on-board. His/her varied skill set allows him/her to perform a variety of roles, and several auxiliary skills ensure that (s)he outperforms any competitor in his/her chosen field.''&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Andie's Fate'''''&lt;br /&gt;
:Andie earns 4 {{Glory}} for every successful [[Trading|trade with merchants]].&lt;br /&gt;
*'''Trait: ''{{Trait|Androgynous}}'''''&lt;br /&gt;
:Can [[flirt]] and [[do the thing]] with characters of both genders. Cannot become {{Status|Pregnant}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Pilot}}&lt;br /&gt;
|Allows to [[Piloting|pilot the various spacecraft]] in the Daedalus, and eliminates any chance of accidents when doing so. [[Zones#Landing|Landing]] during [[expeditions]] will always occur without incidents when a ''Pilot'' is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Devotion}}&lt;br /&gt;
|Increases the amount of {{AP}} gained from {{Title|Commander}}-given missions by '''3''' {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Polyvalent}}&lt;br /&gt;
|Grants many bonuses of {{Skill|Biologist}}, {{Skill|Botanist}} and {{Skill|Diplomat}} minus their special actions and resources.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Confidant}}&lt;br /&gt;
|Allows other characters to '''confide''' into you once a day, restoring '''2''' {{Morale}} to them while revealing their recent actions to you.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Expert}}&lt;br /&gt;
|Improves the success chance of any chance-based action at the expense of increasing the likelihood of injury and becoming {{Status|Dirty}}.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Andie_graham_portrait.jpg|210px|thumb|Andie Graham]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derek Hogan ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Derek Hogan}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Derek_sprite.png]]&lt;br /&gt;
| ''A true force of nature, Derek is capable of restoring order aboard the Daedalus.''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Derek'' is placed on the [[Daedalus]] along with {{Character|Andie}} in the event that {{Character|Finola}} and {{Character|Chao}} do not make it on-board. With his combat prowess and resistance skills, he serves as an excellent enforcer for the {{Character|Mush}} hunt, while providing a safety net in the later stages of the journey thanks to his firefighting abilities.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Lover'''''&lt;br /&gt;
:Derek earns 2 {{Glory}} for every reciprocal act of love.&lt;br /&gt;
*'''Trait: ''{{Trait|First Time}}'''''&lt;br /&gt;
:The first time Derek [[Doing the thing|does the thing]], his {{Morale}} gauge is re-filled to the maximum. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including Patroller guns and Turrets) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Wrestler}}&lt;br /&gt;
|Adds +2 {{HP}} damage to unarmed attacks, and may kick a character out of the room for '''2''' {{AP}} ('''1''' {{AP}} if {{Status|Inactive}}).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Firefighter}}&lt;br /&gt;
|Always succeeds at extinguishing [[Fire|fires]] with the {{Item|Extinguisher}}, and may even attempt doing so without one.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Motivator}}&lt;br /&gt;
|Once a day, may give a '''boring speech''' for 1 {{AP}} which gives 3 {{MP}} to everyone in the room.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Hygienist}}&lt;br /&gt;
|Has a 50% chance of resisting {{Status|Spore}} contamination and [[Illnesses#Diseases|physical illnesses]].&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Derek_hogan_portrait.jpg|210px|thumb|Derek Hogan]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Eleesha Williams ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Eleesha Williams}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Eleesha_williams.png]]&lt;br /&gt;
| ''Former investigative journalist, her goal is to contact any rebel bases still operating. One of the most observant crewmembers, she is as brilliant as she is honest, but don't worry – that can be cured!'' &lt;br /&gt;
| [[Image: Eleesha_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
''Eleesha'' is the primary detective of the Daedalus crew, her role being the detection of {{Character|Mush}} using her various tools such as {{Skill|Tracker}} and {{Skill|Observant}}. As the second-in-line for the {{Title|Comms Officer}} title, and by the utility of her other skills, she also remains useful to the crew after her Mush-hunting role has been fulfilled.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Rebel Networks'''''&lt;br /&gt;
:Eleesha gains +2 {{Glory}} per [[Communications|Rebel Base]] that she contacts.&lt;br /&gt;
*'''Trait: ''{{Trait|Chronic Vertigo}}'''''&lt;br /&gt;
:Begins the game with the {{Disorder|Chronic Vertigo}} illness, unable to [[Piloting|pilot]] ships until cured by a {{Skill|Shrink}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Tracker}}&lt;br /&gt;
|Allows to peek further back into room log history and print {{Item|THE List}} to aid the hunt for {{Character|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Determined}}&lt;br /&gt;
|Speeds up the rate at which action success chances increase after subsequent failures.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Observant}}&lt;br /&gt;
|Allows to '''search''' rooms for free and to detect {{Privacy|Covert}} actions 25% of the time.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|IT Expert}}&lt;br /&gt;
|Grants 2 {{AP|IT}} daily, which can be used in a myriad of ways, including [[Research]], [[NERON Projects]], [[Communications]] etc.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Technician}}&lt;br /&gt;
|Grants 1 {{AP|Repair}} daily for free repairs, vastly improves repair chances and allows to '''dismantle''' various objects for material, as well as '''reinforce''' them against sabotage.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Eleesha_williams_portrait.jpg|frame|Eleesha Williams]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Finola Keegan ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Finola Keegan}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Finola_keegan.png]]&lt;br /&gt;
| ''A doctor of both medicine and biology, Finola's life's work revolves around making the world a better place. Her research and healing skills make her invaluable on board.'' &lt;br /&gt;
| [[Image: Finola_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Finola'' is nearly always found in Laboratory or Medlab. Due to her {{Skill|Biologist}} and {{Skill|Medic}} skills she is the primary researcher of the Deadalus - but never without the {{Item|Stainproof Apron}} for her unique Trait {{Trait|Germaphobe}}. If she picks up {{Skill|Nurse}} she is the main healer on board, even more effective when paired with {{Skill|Medic}}.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Mush Specialist'''''&lt;br /&gt;
:Finola earns +3 {{Glory}} for every completed piece of Mush [[research]].&lt;br /&gt;
*'''Trait: ''{{Trait|Germaphobe}}'''''&lt;br /&gt;
:Loses 1 {{Morale}} per cycle if {{Status|Dirty}}, and cannot caress {{Item|Schrödinger}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Biologist}}&lt;br /&gt;
|Grants a '''+4%''' bonus to [[Research]] efficiency, and allows to read the properties of [[medicines]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Medic}}&lt;br /&gt;
|Boosts any '''Heal''' actions by +2 {{HP}}, allows to carry out surgery anywhere with a {{Item|Medikit}}, grants a '''+4%''' bonus to [[Research]] efficiency, and allows to read the properties of [[medicines]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Nurse}}&lt;br /&gt;
|Grants 1 {{AP|Heal}} daily which allows to perform a '''healing''' action for free, and allows to read the properties of [[medicines]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Diplomat}}&lt;br /&gt;
|Disables the possibility of any '''[[Events#Combat|Combat]]''' events during [[expeditions]], and allows to declare a '''Ceasefire''' once per game.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|OCD}}&lt;br /&gt;
|Functions as an innate {{Item|Stainproof Apron}}, protecting against most ways of becoming {{Status|Dirty}}.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Finola_keegan_portrait.jpg|frame|Finola Keegan]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Frieda Bergmann ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Frieda Bergmann}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Frieda_bergmann.png]]&lt;br /&gt;
| ''Frieda is Humanity's most experienced astrophysicist. Her life's work has been discovering new planets and systems. She was born over 1000 years ago and is a true survivor!''&lt;br /&gt;
| [[Image: Frieda_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Frieda'' is the ship's navigator and will spend most of her time on the bridge. Her {{Skill|Astrophysicist}} and {{Skill|IT Expert}} skills make her the most efficient at scanning planets, while {{Skill|Survivalist}} and {{Skill|Pilot}} allow her to lead an expedition once they reach the planet.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Terra Incognita'''''&lt;br /&gt;
:Frieda earns +2 {{Glory}} for every planet she discovers using the [[Astrophysics|AstroTerminal]] (with diminishing returns).&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Exoresearcher'''''&lt;br /&gt;
:Frieda earns +1 {{Glory}} for arriving in orbit of a new planet.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Astrophysicist}}&lt;br /&gt;
|Grants a boost in [[Astrophysics]], allowing to '''scan for planets''' for 1 less {{AP}}, and uncovering 1 extra zone when '''analyzing''' planets.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Pilot}}&lt;br /&gt;
|Allows to [[Piloting|pilot the various spacecraft]] in the Daedalus, and eliminates any chance of accidents when doing so. [[Zones#Landing|Landing]] during [[expeditions]] will always occur without incidents when a ''Pilot'' is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Survivalist}}&lt;br /&gt;
|An expedition skill, this adds a bonus {{Item|Alien Steak}} during '''[[Events#Provision|Provision]]''' events, reduces all damage taken by the ''Survivalist'' by 1 {{HP}}, and allows them to survive '''[[Events#Group Death|Group Death]]''' events.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|IT Expert}}&lt;br /&gt;
||Grants 2 {{AP|IT}} daily, which can be used in a myriad of ways, including [[Research]], [[NERON Projects]], [[Communications]] etc.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Radio Expert}}&lt;br /&gt;
|Doubles the effectiveness of your tries to '''[[Communications|establish contact with Sol]]''' while also improving all crewmembers' odds while on the Bridge.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Antique Perfume}}&lt;br /&gt;
|Grants 2 cycles of {{Character|Mush}} immunity after taking a [[shower]].&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Frieda_bergmann_portrait.jpg|frame|Frieda Bergmann]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gioele Rinaldo ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Gioele Rinaldo}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Gioele_rinaldo.png]]&lt;br /&gt;
| ''An eccentric billionaire, caffeine-junkie and owner of the Daedalus, his fortune is threatened by the Mush menace. He will do everything in his power to wipe it out. Not to be underestimated!'' &lt;br /&gt;
| [[Image: Gioele_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The owner of the Daedalus, ''Gioele'' can restrict Mushy activity by using his unique {{Skill|Paranoid}} and {{Skill|Victimizer}} skills. Additionally, he can generate huge amounts of AP by thanks to his {{Skill|Caffeine Junkie}} skill.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Fear of the Mush'''''&lt;br /&gt;
:Gioele earns +3 {{Glory}} every time a {{Character|Mush}} is killed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Solid}}&lt;br /&gt;
|Adds +1 {{HP}} damage to unarmed attacks, negates the {{Status|Burdened}} status when carrying '''heavy''' items, and may kick a character out of the room for '''2''' {{AP}} ('''1''' {{AP}} if {{Status|Inactive}}).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Paranoid}}&lt;br /&gt;
|Grants 2 additional {{Item|Cameras}}, which allows to supervise more of the ship's rooms.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Caffeine Junkie}}&lt;br /&gt;
|Gains a +2 {{AP}} bonus when drinking a {{Item|Coffee}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Astrophysicist}}&lt;br /&gt;
|Grants a boost in [[Astrophysics]], allowing to '''scan for planets''' for 1 less {{AP}}, and uncovering 1 extra zone when '''analyzing''' planets.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Panic}}&lt;br /&gt;
|When at least half the crew is {{Character|Mush}}, increases {{AP}} and {{MP}} gains by '''+1''' every cycle.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Victimizer}}&lt;br /&gt;
|Allows you to '''accuse''' a crewmember at a time, worsening their action success chances and turning all of their {{Privacy|Covert}} actions into {{Privacy|Secret}} actions. Grants you a +8 {{Glory}} bonus if an accused {{Character|Mush}} dies, and a -8 {{Glory}} malus if an accused human dies.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Gioele_rinaldo_portrait.jpg|frame|Gioele Rinaldo]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ian Soulton ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Ian Soulton}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ian_soulton.png]]&lt;br /&gt;
| ''A passionate and dedicated researcher whose knowledge of alien plant-life is unparalleled. A strict pacifist, he's the 'nice guy' on board.'' &lt;br /&gt;
| [[Image: Ian_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Ian'' is the ship's botanist and is often found in the lab. Combining {{Skill|Botanist}}, {{Skill|Green Thumb}} and {{Skill|Frugivore}} makes him the best gardener aboard the Daedalus and he can boost research progress thanks to his {{Skill|Biologist}} skill.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Naturalist'''''&lt;br /&gt;
:Ian gains +3 {{Glory}} for every [[Inventory#Fruit|alien fruit]] he plants in a {{Item|HydroPot}}.&lt;br /&gt;
*'''Trait: ''{{Trait|Pacifism}}'''''&lt;br /&gt;
:All [[Aggression|aggressive]] actions cost +2 {{AP}} when Ian is in the room.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Botanist}}&lt;br /&gt;
|Grants 2 {{AP|Gardening}} daily, which allow to perform [[gardening]] actions for free. Can see when exactly [[plants]] will mature and read the effects of [[Inventory#Fruit|alien fruit]]. Grants a bonus alien fruit if present during an [[expedition]] '''[[Events#Harvest|Harvest]]''' event.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Biologist}}&lt;br /&gt;
|Grants a '''+4%''' bonus to [[Research]] efficiency, and allows to read the properties of [[medicines]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Mycologist}}&lt;br /&gt;
|Removes a {{Status|Spore}} from any crewmember you heal with the {{Item|Medikit}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Green Thumb}}&lt;br /&gt;
|Grants 2 additional {{Item|HydroPots}}, and reduces the time grafted hybrid plants need to mature.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Firefighter}}&lt;br /&gt;
|Always succeeds at extinguishing [[Fire|fires]] with the {{Item|Extinguisher}}, and may even attempt doing so without one.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Frugivore}}&lt;br /&gt;
|Gains a +2 {{AP}} bonus when eating [[Inventory#Fruit|alien fruit]], +1 {{AP}} when eating {{Item|Bananas}}&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Ian_soulton_portrait.jpg|frame|Ian Soulton]]&lt;br /&gt;
|}&lt;br /&gt;
{{Main|Ian Soulton}}&lt;br /&gt;
&lt;br /&gt;
== Janice Kent ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Janice Kent}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Janice_kent.png]]&lt;br /&gt;
| ''In charge of communication in a global sense, she has highest-level access to NERON. Her solid IT and psychoanalytical skills are crucial for the voyage.'' &lt;br /&gt;
| [[Image: Janice_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Janice'' is the main source for {{Morale}} on the deadalus, so she will be staying most time in one of the dorms. She is also first selected for being {{Title|NERON Administrator}} and therefore responsible for setting the [[BIOS Terminal]] parameters. As {{Skill|IT Expert}} she can participate in NERON and Research projects, as {{Skill|Diplomat}} she is very valuable for Expeditions.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Part-time Ethnologist'''''&lt;br /&gt;
:Janice earns +3 {{Glory}} every time you meet any extra-terrestrial creature.&lt;br /&gt;
*'''Title: ''{{Title|NERON Administrator}}'''''&lt;br /&gt;
:Allows access to the [[BIOS Terminal]] and the usage of the ''/neron'' chat command to impersonate NERON.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Shrink}}&lt;br /&gt;
|Grants +1 {{Morale}} per cycle to anybody '''lying on a bed''' in the same room as you, as well as attempting to '''cure any [[Illnesses#Disorders|psychological disorders]]''' they have. Allows to '''Comfort''' other characters for +2 {{Morale}} per {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|IT Expert}}&lt;br /&gt;
||Grants 2 {{AP|IT}} daily, which can be used in a myriad of ways, including [[Research]], [[NERON Projects]], [[Communications]] etc.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|NERON's only friend}}&lt;br /&gt;
|All crewmembers always progress [[NERON Projects]] at the maximum possible efficiency (i.e. 18% what would usually be 12%-18%).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Diplomat}}&lt;br /&gt;
|Disables the possibility of any '''[[Events#Combat|Combat]]''' events during [[expeditions]], and allows to declare a '''Ceasefire''' once per game.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Radio Expert}}&lt;br /&gt;
|Doubles the effectiveness of your tries to '''[[Communications|establish contact with Sol]]''' while also improving all crewmembers' odds while on the Bridge.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Self-sacrifice}}&lt;br /&gt;
|When your {{Morale}} drops to 0, you lose 1 {{HP}} every cycle instead of committing suicide.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Janice_kent_portrait.jpg|frame|Janice Kent]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jiang Hua ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Jiang Hua}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Jiang_hua.png]]&lt;br /&gt;
| ''Chief pilot of the Daedalus, Hua specializes in exploration missions. They say she can land where she wants, when she wants, and in any conditions you care to dream up.'' &lt;br /&gt;
| [[Image: Hua_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The versatile ''Hua'' can fill multiple roles aboard the ship, but most often will be using her {{Skill|Pilot}} skill to fight Hunters and lead expeditions. Thanks to {{Skill|Botanist}} and {{Skill|Survivalist}}, Hua is one of the strongest crew members when it comes to improving expeditions.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Explorer'''''&lt;br /&gt;
:Hua gains an extra +3 {{glory}} every time she goes on an [[Exploration|expedition]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Pilot}}&lt;br /&gt;
|Allows to [[Piloting|pilot the various spacecraft]] in the Daedalus, and eliminates any chance of accidents when doing so. [[Zones#Landing|Landing]] during [[expeditions]] will always occur without incidents when a ''Pilot'' is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Botanist}}&lt;br /&gt;
|Grants 2 {{AP|Gardening}} daily, which allow to perform [[gardening]] actions for free. Can see when exactly [[plants]] will mature and read the effects of [[Inventory#Fruit|alien fruit]]. Grants a bonus alien fruit if present during an [[expedition]] '''[[Events#Harvest|Harvest]]''' event.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Survivalist}}&lt;br /&gt;
|An expedition skill, this adds a bonus {{Item|Alien Steak}} during '''[[Events#Provision|Provision]]''' events, reduces all damage taken by the ''Survivalist'' by 1 {{HP}}, and allows them to survive '''[[Events#Group Death|Group Death]]''' events.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Technician}}&lt;br /&gt;
|Grants 1 {{AP|Repair}} daily for free repairs, vastly improves repair chances and allows to '''dismantle''' various objects for material, as well as '''reinforce''' them against sabotage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Determined}}&lt;br /&gt;
|Speeds up the rate at which action success chances increase after subsequent failures.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|U-Turn}}&lt;br /&gt;
|Allows to immediately abort an ongoing [[expedition]] and return to the Daedalus for 2 {{AP}}.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Jiang_hua_portrait.jpg|frame|Jiang Hua]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Kim Jin Su ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Kim Jin Su}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image: Kim_jin_su.png]]&lt;br /&gt;
| ''A born leader, Jin Su is the supreme commander of the Daedalus. He is in charge of piloting the ship. - Towards planets for expeditions and, most importantly, towards Eden.''  &lt;br /&gt;
| [[Image: Jin_su_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At the head of the chain of command is Commander ''Jin Su''. Jin's primary job is to move the Daedalus through the vast reaches of space but he also provides strong support for the crew thanks to his {{Skill|Leader}} and {{Skill|Logistics Expert}} skills.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Fast Forward'''''&lt;br /&gt;
:Jin Su earns +3 {{Glory}} for every [[Command Console]] voyage carried out (with diminishing returns after +6 {{Glory}}).&lt;br /&gt;
*'''Title: ''{{Title|Commander}}'''''&lt;br /&gt;
:Allows access to the [[Command Console]] on the Bridge in order to move the Daedalus, as well as assign daily [[Titles#Missions|missions]] to give crewmembers a +3 {{AP}} boost.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Leader}}&lt;br /&gt;
|Allows to give an '''Impassioned Speech''' which grants +2 {{Morale}} to all crewmembers present in the room.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Pilot}}&lt;br /&gt;
|Allows to [[Piloting|pilot the various spacecraft]] in the Daedalus, and eliminates any chance of accidents when doing so. [[Zones#Landing|Landing]] during [[expeditions]] will always occur without incidents when a ''Pilot'' is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Cold Blooded}}&lt;br /&gt;
|Any time a crewmember dies, you gain a bonus of 3 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Logistics Expert}}&lt;br /&gt;
|Grants +1 {{AP}} to a crewmember in the same room as you every cycle.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Strateguru}}&lt;br /&gt;
|At a chance of 50%, reduces the number of new [[hunters]] in every wave by 33%.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Kim_jin_su_portrait.jpg|frame|Kim Jin Su]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lai Kuan Ti ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Lai Kuan Ti}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image: Lai kuan ti.png]]&lt;br /&gt;
| ''An astrophycisist and the ship's designer, Kuan Ti knows it like the back of his hand and has privileged access to NERON. If a Nexus project is underway, you can be sure he is involved!''  &lt;br /&gt;
| [[Image: Kuan ti sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Kuan Ti'''s skillset revolves around his position as the {{Skill|Designer}} of the Daedalus. In addition to prowess at NERON Projects, Kuan Ti should assist the ship by providing bountiful planets thanks to {{Skill|Astrophysicist}} or performing maintenance with his {{Skill|Technician}} skill.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Magellan Ark'''''&lt;br /&gt;
:Kuan Ti earns +2 {{Glory}} for every [[NERON Project]] taken to completion.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Designer}}&lt;br /&gt;
|Grants 2 {{AP|NERON}} daily, which allow to progress [[NERON Projects|NERON Project]] research free of cost.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|The Optimist}}&lt;br /&gt;
|Reduces the daily {{Morale}} loss by 1.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Astrophysicist}}&lt;br /&gt;
|Grants a boost in [[Astrophysics]], allowing to '''scan for planets''' for 1 less {{AP}}, and uncovering 1 extra zone when '''analyzing''' planets.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Technician}}&lt;br /&gt;
|Grants 1 {{AP|Repair}} daily for free repairs, vastly improves repair chances and allows to '''dismantle''' various objects for material, as well as '''reinforce''' them against sabotage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Leader}}&lt;br /&gt;
|Allows to give an '''Impassioned Speech''' which grants +2 {{Morale}} to all crewmembers present in the room.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Lai kuan ti portrait.jpg|frame|Lai Kuan Ti]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Paola Rinaldo ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Paola Rinaldo}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Paola_rinaldo.png]]&lt;br /&gt;
|  '' Brilliant biologist and hardcore rebel markswoman, she is driven by the need to recontact Kivanç Terzi. Her technical and logistical skills are highly prized.''&lt;br /&gt;
| [[Image: Paola_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Paola'''s job as the Communications Officer is to decode Rebel Base signals and the Xyloph Database. {{Skill|Radio Expert}} and {{Skill|Rebel}} make her the best suited for the role and Paola can generate up to 8 bonus AP every day by using her {{Skill|Logistics Expert}} skill.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Kivanç, My Love'''''&lt;br /&gt;
:Paola gains +8 {{Glory}} for contacting Kivanç Terzi via the [[Communications#Xyloph DB|Xyloph DB]].&lt;br /&gt;
*'''Title: ''{{Title|Comms Officer}}'''''&lt;br /&gt;
:Allows access to the [[Communications|Comms Center]] on the Bridge to contact Rebel Bases, decode the Xyloph DB and update NERON.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Radio Expert}}&lt;br /&gt;
|Doubles the effectiveness of your tries to '''[[Communications|establish contact with Sol]]''' while also improving all crewmembers' odds while on the Bridge.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Logistics Expert}}&lt;br /&gt;
|Grants +1 {{AP}} to a crewmember in the same room as you every cycle.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Biologist}}&lt;br /&gt;
|Grants a '''+4%''' bonus to [[Research]] efficiency, and allows to read the properties of [[medicines]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Rebel}}&lt;br /&gt;
|'''Doubles''' your efficiency at contacting [[Communications#Rebel Bases|Rebel Bases]].&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Paola_rinaldo__portrait.jpg|frame|Paola Rinaldo]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raluca Tomescu ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Raluca Tomescu}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Raluca_tomescu.png]]&lt;br /&gt;
| ''Quantum Physics genius, her vast skillset renders her indispensable on board. Some say her tears are flammable and that she once kicked a giraffe to death. All we know is that she's called Raluca.'' &lt;br /&gt;
| [[Image: Raluca_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The ship's seclusive, cat-loving head of engineering, a genius at all things technical and the only person who truly understands the PILGRED reactor. Her help is essential in the difficult tasks of getting both PILGRED and the Plasma Shield back online.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Mother'''''&lt;br /&gt;
:Raluca earns +2 {{Glory}} for every 20% of the [[PILGRED Reactor|PILGRED repairs]] successfully completed.&lt;br /&gt;
*'''Trait: ''{{Trait|Antisocial}}'''''&lt;br /&gt;
:Cannot '''flirt''', and loses 1 {{Morale}} if anybody else is present in the same room during cycle change.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Physicist}}&lt;br /&gt;
|Grants 1 {{AP|PILGRED}} per day, which allows progressing [[PILGRED Reactor]] repairs for free. Also severely improves PILGRED repair efficiency.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Detached Crewmember}}&lt;br /&gt;
|When a crewmember dies, you lose no {{Morale}} and aren't struck by any [[Illnesses#Disorders|psychological disorders]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Technician}}&lt;br /&gt;
|Grants 1 {{AP|Repair}} daily for free repairs, vastly improves repair chances and allows to '''dismantle''' various objects for material, as well as '''reinforce''' them against sabotage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Genius}}&lt;br /&gt;
|Once per game, allows to carry out a piece of '''[[Research]]''', a '''[[NERON Project]]''' or a '''repair'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Designer}}&lt;br /&gt;
|Grants 2 {{AP|NERON}} daily, which allow to progress [[NERON Projects|NERON Project]] research free of cost.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Raluca_tomescu_portrait.jpg|frame|Raluca Tomescu]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Roland Zuccali ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Roland Zuccali}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Roland_zuccali.png]]&lt;br /&gt;
| ''Roland is a brilliant pilot who is not nearly as funny as he thinks he is. However, his dogfighting skills are no laughing matter. He's got a gift, and he's never happier than when he's shooting down Hunters.'' &lt;br /&gt;
| [[Image: Roland_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A very good fighter {{Skill|Pilot}} due to his {{Skill|Shooter}} and {{Skill|Creative}} skills, ''Roland'' is at his best when put into a patrol ship. He can also take {{Skill|Sprinter}} to improve his mobility or {{Skill|Firefighter}} to keep the ship from burning up.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Flying Nemesis'''''&lt;br /&gt;
:Roland gains +1 {{Glory}} for every 2 [[Hunters]] he kills in a [[Piloting|patroller]] or turret (with diminishing returns).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Sprinter}}&lt;br /&gt;
|When converting {{AP}} to {{MP}}, grants an additional +2 {{MP}}. When on an [[expedition]], 1 additional zone is explored.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Pilot}}&lt;br /&gt;
|Allows to [[Piloting|pilot the various spacecraft]] in the Daedalus, and eliminates any chance of accidents when doing so. [[Zones#Landing|Landing]] during [[expeditions]] will always occur without incidents when a ''Pilot'' is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Firefighter}}&lt;br /&gt;
|Always succeeds at extinguishing [[Fire|fires]] with the {{Item|Extinguisher}}, and may even attempt doing so without one.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|The Optimist}}&lt;br /&gt;
|Reduces the daily {{Morale}} loss by 1.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Creative}}&lt;br /&gt;
|Grants a 50% chance to restore 1 {{AP}} any time you fail an action.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Roland_zuccali_portrait.jpg|frame|Roland Zuccali]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stephen Seagull ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Stephen Seagull}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Stephen_seagull.png]]&lt;br /&gt;
| ''The most dangerous cook in the galaxy is on board. He has more black-belts than pairs of trousers and he collects roadkill. Alien flesh is like catnip to Stephen. We thought you should know.'' &lt;br /&gt;
| [[Image: Stephen_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After accidentally ending up aboard the Daedalus, ''Stephen'' promotes himself to the head {{Skill|Chef}}. His ability to take {{Skill|Creative}} and {{Skill|Apprentice}} make him the most versatile person aboard the ship, and {{Skill|Solid}} and {{Skill|Shooter}} make him a dangerous person to cross.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Ambitious '''''&lt;br /&gt;
:Stephen gets +4 {{Glory}} for any [[titles]] earned (for the first time).&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Extreme Chef'''''&lt;br /&gt;
:Stephen gets +2 {{Glory}} for every [[Events#Fight|fight]] with an alien creature.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Chef}}&lt;br /&gt;
|Grants 4 {{AP|Cook}} daily, which allow to '''cook''' or '''[[Superfreezer|hyperfreeze]]''' [[Inventory#Consumables|food]] free of cost. Allows to read the effects of '''[[Inventory#fruit|alien fruit]]''' and the '''[[Inventory#Food properties|state of decay]]''' in consumables.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Solid}}&lt;br /&gt;
|Adds +1 {{HP}} damage to unarmed attacks, negates the {{Status|Burdened}} status when carrying '''heavy''' items, and may kick a character out of the room for '''2''' {{AP}} ('''1''' {{AP}} if {{Status|Inactive}}).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Opportunist}}&lt;br /&gt;
|When you earn a new [[Title]] for the first time, you gain a bonus of +5 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Apprentice}}&lt;br /&gt;
|Enables you to copy a [[Skill]] of any crewmember in the room once per game.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Creative}}&lt;br /&gt;
|Grants a 50% chance to restore 1 {{AP}} any time you fail an action.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Stephen_seagull_portrait.jpg|frame|Stephen Seagull]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Terrence Archer ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Terrence Archer}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Terrence_archer.png]]&lt;br /&gt;
| ''Don't be fooled by his appearance, Terrence is amongst the most agile crew members, albeit mentally. Next-generation robotics and UAVs are his bread and butter.'' &lt;br /&gt;
| [[Image: Terrence_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Terrence'' is a real allround-talent with the unique {{Trait|Disabled}}-Trait. If he has some help from crew-members he is one of the most important persons for carrying things around. As soon as there is scrap metal available, his drones can help a lot in the later game. With his skillset he can fit nearly every role which is missing.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Robotic Grail'''''&lt;br /&gt;
:Terrence gains +4 {{Glory}} for each {{Item|Support Drone}} upgrade he performs.&lt;br /&gt;
*'''Trait: ''{{Trait|Disabled}}'''''&lt;br /&gt;
:Gains 2 {{MP}} less during {{AP}}-{{MP}} conversions. Moving between rooms is free if somebody else is present in the room.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Robotics Expert}}&lt;br /&gt;
|Allows you to '''upgrade''' {{Item|Support Drones}} for 2 {{AP}}, and grants an additional ''Support Drone'' {{Item|Blueprint}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Technician}}&lt;br /&gt;
|Grants 1 {{AP|Repair}} daily for free repairs, vastly improves repair chances and allows to '''dismantle''' various objects for material, as well as '''reinforce''' them against sabotage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Pilot}}&lt;br /&gt;
|Allows to [[Piloting|pilot the various spacecraft]] in the Daedalus, and eliminates any chance of accidents when doing so. [[Zones#Landing|Landing]] during [[expeditions]] will always occur without incidents when a ''Pilot'' is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|IT Expert}}&lt;br /&gt;
||Grants 2 {{AP|IT}} daily, which can be used in a myriad of ways, including [[Research]], [[NERON Projects]], [[Communications]] etc.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Metalworker}}&lt;br /&gt;
|Allows to find additional {{Item|Scrap Metal}} in the Daedalus' storage rooms.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Terrence_archer_portrait.jpg|frame|Terrence Archer]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wang Chao ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Wang Chao}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Wang_chao.png]]&lt;br /&gt;
| ''Hyperactive head of the security team, Chao insists that sleep is for the weak. A trigger happy lunatic, the story goes that he once tore a man's arms off for suggesting his choice of weaponry was 'a bit camp'...'' &lt;br /&gt;
| [[Image: Chao_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Chao'' is in charge of security aboard the ship. His {{Skill|Shooter}} and {{Skill|Wrestler}} skills give him the highest offensive capabilities out of all the crew members and his {{Skill|Crazy Eye}} skill acts as his shield. He also possesses the unique {{Skill|Torturer}} skill, allowing him to extract information from unwilling crew members.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Psy-Chao-path'''''&lt;br /&gt;
:Chao gains +3 {{Glory}} from killing anybody, even including {{Item|Schrödinger}}.&lt;br /&gt;
*'''Trait: ''{{Trait|Hyperactive}}'''''&lt;br /&gt;
:Gains +1 {{MP}} every cycle, however sleeping in a bed grants no additional {{AP}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Survivalist}}&lt;br /&gt;
|An expedition skill, this adds a bonus {{Item|Alien Steak}} during '''[[Events#Provision|Provision]]''' events, reduces all damage taken by the ''Survivalist'' by 1 {{HP}}, and allows them to survive '''[[Events#Group Death|Group Death]]''' events.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Wrestler}}&lt;br /&gt;
|Adds +2 {{HP}} damage to unarmed attacks, and may kick a character out of the room for '''2''' {{AP}} ('''1''' {{AP}} if {{Status|Inactive}}).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Torturer}}&lt;br /&gt;
|Allows you to '''Torture''' a crewmember, dealing 1 {{HP}} damage and revealing their recent actions to the ''Torturer''. The number of revealed actions corresponds to the target's missing {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Crazy Eye}}&lt;br /&gt;
|Increases the cost of all '''[[Aggression|Aggressive]]''' actions aimed at you by 2 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Intimidating}}&lt;br /&gt;
|Allows you to '''intimidate''' another crewmember for 1 {{AP}}, making them lose 2 {{AP}} and 4 {{MP}}.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Wang_chao_portrait.jpg|frame|Wang Chao]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Zhong Chun ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Zhong Chun}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Zhong_chun.png]]&lt;br /&gt;
| ''Our last hope. She must survive and make the journey to Eden. She inspires the crew to achieve more, and when misfortune befalls her comrades she is always there to patch them up.'' &lt;br /&gt;
| [[Image: Chun_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Chun'' is the one to lead and coordinate the Mush-Hunt for she is {{Trait|Immunized}} and can always be trusted. Therefore she is in fact the real leader of the ship. She will stay most of the time near Laboratory for her precence is needed for several Research projects. If she has {{Skill|Nurse}}, she is the other main healer besides ''Finola''.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Chun Lives!'''''&lt;br /&gt;
:Chun gains +1 {{Glory}} per day.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} The Precious'''''&lt;br /&gt;
:Chun gains +4 {{Glory}} for each completed [[Research]] that requires her presence.&lt;br /&gt;
&lt;br /&gt;
*'''Trait: ''{{Trait|Immunized}}'''''&lt;br /&gt;
:Chun is completely immune to the {{Character|Mush}} parasite, and thus always a confirmed human.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Mankind's only hope}}&lt;br /&gt;
|At day change, all crew members lose 1 less {{Morale}} as long as you are alive.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Nurse}}&lt;br /&gt;
|Grants 1 {{AP|Heal}} daily which allows to perform a '''healing''' action for free, and allows to read the properties of [[medicines]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Premonition}}&lt;br /&gt;
|At the cost of 1 {{Morale}}, reveals the '''last action''' of the targeted crewmember.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Sneak}}&lt;br /&gt;
|Allows you to ignore any {{Status|Guardian}} characters and reduces the success chance of unarmed attacks against you by 25%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Lethargy}}&lt;br /&gt;
|After you've laid down for 4 consecutive cycles, every following cycle spent lying down will restore a bonus 1 {{AP}} to you. This chain breaks when a cycle change is spent away from a bed.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Zhong_chun_portrait.jpg|frame|Zhong Chun]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Kyubey</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Aggression</id>
		<title>Aggression</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Aggression"/>
				<updated>2014-05-07T06:29:55Z</updated>
		
		<summary type="html">&lt;p&gt;Kyubey: /* Strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Aggression''' is the act of performing Aggressive actions on fellow crewmembers. This may be necessary to destroy unmasked {{Character|Mush}}, or to eliminate high priority targets if you ARE a Mush. Aggressive actions often make you dirty.&lt;br /&gt;
Check here for a list of [[Inventory#Weapons|Weapons]] and other combat related equipment.&lt;br /&gt;
&lt;br /&gt;
==List of Aggressive Actions==&lt;br /&gt;
* Kick off (unarmed attack)&lt;br /&gt;
* Attacking with a weapon&lt;br /&gt;
* Infecting someone with a spore&lt;br /&gt;
* Guarding a room or a person &lt;br /&gt;
* {{Skill|Nightmarish}}&lt;br /&gt;
* {{Skill|Demoralize}}&lt;br /&gt;
* {{Skill|Bacterophile}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
* Try not to fight in the room where [[Characters#Ian_Soulton|Ian]] is.&lt;br /&gt;
* Still it takes 1 {{AP|Free Shot}} shooter point to shoot with Ian in room.&lt;br /&gt;
* If your target is not Ian, {{Skill|Wrestler}} and {{Skill|Solid}} can kick out Ian or his target out of the room. &lt;br /&gt;
* Attack when your target is low on AP, or is offline.&lt;br /&gt;
* Preparations: pick up a weapon, armor, food or a medkit&lt;br /&gt;
&lt;br /&gt;
=== Mush Strategy ===&lt;br /&gt;
* Prioritize targets based on their skills, health, items etc&lt;br /&gt;
* If you can't kill everyone, come up with an excuse why you killed someone&lt;br /&gt;
* You have plenty of indirect ways of killing people (moral, expeditions, moving the ship, starting a fire, sabotaging oxygen tanks etc)&lt;br /&gt;
* In a situation where your target is online but out of MP, duct tape could be useful.&lt;br /&gt;
* Use explosives when there are a lot of targets in the same room&lt;br /&gt;
&lt;br /&gt;
=== Human Strategy ===&lt;br /&gt;
* If you are targeted, run to Ian or where there are lots of other humans&lt;br /&gt;
* Call for help before you attack.&lt;br /&gt;
* Try not to target other humans.&lt;br /&gt;
* If someone else finishes off your target, leave the room beforehand to not get psychological disorders from witnessing death.&lt;br /&gt;
&lt;br /&gt;
== Hit Chance ==&lt;br /&gt;
You should try to calculate how much damage you can do with your {{AP}} before attacking. For example, if you assume your target has 10{{HP}}, you should expect to need 5 succesful unarmed attacks (average 2 damage each) on them. The base attack chance is 60% but increases with every attack. Approximating that every attack has a 75% chance to hit, you probably need to attack them atleast 7 or 8 times, costing 1{{AP}} each time.&lt;br /&gt;
&lt;br /&gt;
=== Instant kills ===&lt;br /&gt;
Sometimes you get lucky with your shots. There is a small chance that a single shot takes your target down from maximum health to 0.&lt;br /&gt;
&lt;br /&gt;
[[File:headshot.png]]&lt;br /&gt;
&lt;br /&gt;
== Useful skills ==&lt;br /&gt;
*{{Skill|Diplomat}}, for '''Ceasefire''' ability&lt;br /&gt;
*{{Skill|Determined}}, missed attacks increase success chance more rapidly&lt;br /&gt;
*{{Skill|Solid}}, +1 damage for unarmed attacks&lt;br /&gt;
*{{Skill|Cold Blooded}}, +3 {{AP}} for every death&lt;br /&gt;
*{{Skill|Shooter}}, free {{AP|Shooter}} points for firing weaponry&lt;br /&gt;
*{{Skill|Detached Crewmember}}, no ill effects for witnessing death&lt;br /&gt;
*{{Skill|Creative}}, 50% chance to get 1{{AP}} if you fail an action&lt;br /&gt;
*{{Skill|Wrestler}}, +2 damage for unarmed attacks&lt;br /&gt;
*{{Skill|Crazy Eye}}, aggressive actions against you cost 2 {{AP}} more (essentially a personal {{Trait|Pacifist}} effect)&lt;br /&gt;
*{{Skill|Intimidating}}, spend 1 {{AP}}, target crewmember loses 2 {{AP}} and 4 {{MP}}&lt;br /&gt;
*{{Skill|Sneak}}, 25% unarmed penalty, ignores [[Guard]].&lt;br /&gt;
&lt;br /&gt;
*{{Skill|Hard Boiled}}, All combat damage reduced by one point&lt;br /&gt;
*{{Skill|Ninja}}, unarmed attacks are anonymous&lt;br /&gt;
*{{Skill|Phagocyte}}, eat a spore to gain 4 {{HP}} and 4 {{AP}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Kyubey</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Trading</id>
		<title>Talk:Trading</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Trading"/>
				<updated>2014-04-29T11:14:25Z</updated>
		
		<summary type="html">&lt;p&gt;Kyubey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Updated the section on trading people to clear up any questions about who can and can't be traded and from where, based on [http://mush.twinoid.com/tid/forum#!view/112222|thread/37992203 this forum thread]. Still not 100% known is whether highly inactive people can be traded from anywhere or not - it is supposed to work that way, but appears bugged on the French server. --[[User:JDub76|JDub76]] ([[User talk:JDub76|talk]]) 15:02, 27 April 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
Well that would mean the in-game description cannot be trusted yet again and therefore most of the things from the original article must be removed. Although I tested Projects, that part stays&lt;br /&gt;
-Barlakopofai (No clue what time it is)&lt;br /&gt;
&lt;br /&gt;
Checked trading people on my ship on english server. We had 2 super-idles on the bridge, and were moving them around the ship with Wrestler skill. Added information about selling humas as bugs. [[User:Kyubey|Kyubey]] ([[User talk:Kyubey|talk]]) 05:14, 29 April 2014 (MDT)&lt;/div&gt;</summary>
		<author><name>Kyubey</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Trading</id>
		<title>Talk:Trading</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Trading"/>
				<updated>2014-04-29T11:13:33Z</updated>
		
		<summary type="html">&lt;p&gt;Kyubey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Updated the section on trading people to clear up any questions about who can and can't be traded and from where, based on [http://mush.twinoid.com/tid/forum#!view/112222|thread/37992203 this forum thread]. Still not 100% known is whether highly inactive people can be traded from anywhere or not - it is supposed to work that way, but appears bugged on the French server. --[[User:JDub76|JDub76]] ([[User talk:JDub76|talk]]) 15:02, 27 April 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
Well that would mean the in-game description cannot be trusted yet again and therefore most of the things from the original article must be removed. Although I tested Projects, that part stays&lt;br /&gt;
-Barlakopofai (No clue what time it is)&lt;br /&gt;
&lt;br /&gt;
Checked trading people on my ship on english server. We had 2 super-idles on the bridge, and were moving them around the ship with Wrestler skill.&lt;/div&gt;</summary>
		<author><name>Kyubey</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Trading</id>
		<title>Trading</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Trading"/>
				<updated>2014-04-29T11:11:43Z</updated>
		
		<summary type="html">&lt;p&gt;Kyubey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;­{{TOC right}}[[File:Trading.PNG|left]]From the [[Communications|Comms. Center]], the {{Title|Comms Officer}} can trade [[Inventory|objects]], [[Crew Members|people]], [[Resources|ressources]] and [[NERON projects]]. Even the {{Item|Hacker Kit}} cannnot override these restrictions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Info|Gold Projects can still be traded.|middle}}&lt;br /&gt;
&lt;br /&gt;
== Transporter ==&lt;br /&gt;
&lt;br /&gt;
[[File:Transporter.PNG]] The Transporter appears outside the Daedalus as a ship amongst the Hunters. &lt;br /&gt;
&lt;br /&gt;
*Shooting the Transporter will cause it to leave. &lt;br /&gt;
*If you refuse to trade, it will leave too.&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
&lt;br /&gt;
*You can trade various things. &lt;br /&gt;
*Accepting or refusing to the transaction costs 2 {{AP}}. &lt;br /&gt;
*You won't be allowed to trade if there are any [[file:Hunter icon.png]] or other hostile craft around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Projects ====&lt;br /&gt;
&lt;br /&gt;
You can trade a random project that has been completed for a random project that has not been completed. &lt;br /&gt;
*Gold projects will be traded too. &lt;br /&gt;
*You cannot pick the projects being exchanged.&lt;br /&gt;
&lt;br /&gt;
==== People ====&lt;br /&gt;
&lt;br /&gt;
{{Todo|Verify if Highly Inactive crew can be traded from anywhere on the ship}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can trade teammates located on the bridge for resources.&lt;br /&gt;
*The comms. officer can exchange themselves.&lt;br /&gt;
*You can't pick who gets exchanged, but the comms. officer gets exchanged last.&lt;br /&gt;
{{bug| Despite the ingame description, you can trade [[Image:Sleepy.png]] INACTIVE people (Full {{AP}}/{{MP}}) that are in storages. You cannot trade them, if they are on the bridge.}}&lt;br /&gt;
{{bug| You can trade [[Image:Noob.png]]HIGHLY INACTIVE people (No activity for 48 hours) people only from storages too.}}&lt;br /&gt;
&lt;br /&gt;
==== Objects ====&lt;br /&gt;
&lt;br /&gt;
You can trade objects located in storages for &lt;br /&gt;
&lt;br /&gt;
*The ''Objects present for exchange'' box on the radio still shows hidden objects&lt;br /&gt;
*Hidden objects can be traded&lt;br /&gt;
&lt;br /&gt;
Here is an example&lt;br /&gt;
&lt;br /&gt;
[[File:Trade.JPG]]&lt;br /&gt;
&lt;br /&gt;
['''''Complete this segment''''']&lt;/div&gt;</summary>
		<author><name>Kyubey</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2014-02-28T01:08:27Z</updated>
		
		<summary type="html">&lt;p&gt;Kyubey: /* Fruit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}{{Warning|'''To Do:''' Add repair and disassembling chances, English names of fruits, books and documents section. Also need to alphabetize the items within the table so we can remove the sort.}}&lt;br /&gt;
{{Caution|'''Attention''': The [[:Category:Useful Templates|Item template]] is already operational, however the single item pages do not exist yet! A system similar to the way Skills are handled will be set up soon. Until then, please avoid creating item pages! - [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]])}}&lt;br /&gt;
&lt;br /&gt;
In Mush, you can find a plethora of hand-held items from many sources, be it storage rooms, planet expeditions or by creating them from Blueprints. This page lists and categorizes them, expanding on several key properties.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Viewable by&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Broken&lt;br /&gt;
| Everyone&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Charge&lt;br /&gt;
| Everyone&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Contaminated&lt;br /&gt;
| [[Mush]] only&lt;br /&gt;
| &lt;br /&gt;
* Food which has been contaminated by a [[spore]]&lt;br /&gt;
* If the food item are stackable, the person will always take the contaminated one first&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Frozen&lt;br /&gt;
| Everyone&lt;br /&gt;
| &lt;br /&gt;
* Cost 1 {{AP}} or  1 {{AP|Chef}}  to freeze food items&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Heavy&lt;br /&gt;
| Everyone&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Hidden&lt;br /&gt;
| &lt;br /&gt;
* The person who hid it (cost 1 {{AP}} to hide)&lt;br /&gt;
* Findable by others via searching (cost 1 {{AP}})&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Perishable&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Non-Perishable&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Unstable&lt;br /&gt;
| [[Botanist]], [[Chef]] or [[Mush]](?)&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Damaged&lt;br /&gt;
| [[Botanist]], [[Chef]] or [[Mush]](?)&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Decomposed&lt;br /&gt;
| [[Botanist]], [[Chef]] or [[Mush]](?)&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Todo|Discuss all possible item properties: Flammable, Artefact, Heavy, Broken, Charges/Max Charges, Repairable, Stackable, Non-droppable, Personal, used in blueprints, perishable (if food), consumable etc. More properties available [http://www.twinpedia.com/mush/objets here] and [[Talk:Inventory#Data_Field_Brainstorming|here]]}}&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
These items provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Adjustable Wrench}}&lt;br /&gt;
{{Item Link|Alien Bottle Opener}}&lt;br /&gt;
{{Item Link|Anti-Grav Scooter}}&lt;br /&gt;
{{Item Link|iTrakie}}&lt;br /&gt;
{{Item Link|Lenses}}&lt;br /&gt;
{{Item Link|Oscilloscope}}&lt;br /&gt;
{{Item Link|Plastenite Armor}}&lt;br /&gt;
{{Item Link|Protective Gloves}}&lt;br /&gt;
{{Item Link|Rolling Boulder}}&lt;br /&gt;
{{Item Link|Sniper's Helmet}}&lt;br /&gt;
{{Item Link|Soap}}&lt;br /&gt;
{{Item Link|Spacesuit}}&lt;br /&gt;
{{Item Link|Stainproof Apron}}&lt;br /&gt;
{{Item Link|Super Soaper}}&lt;br /&gt;
{{Item Link|Tracker}}&lt;br /&gt;
{{Item Link|Walkie Talkie}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Exploration ==&lt;br /&gt;
These items provide benefits when brought along on '''[[Exploration|planetary exploration]]'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Babel Module}}&lt;br /&gt;
{{Item Link|Drill}}&lt;br /&gt;
{{Item Link|EchoLocator}}&lt;br /&gt;
{{Item Link|Quadrimetric Compass}}&lt;br /&gt;
{{Item Link|Rope}}&lt;br /&gt;
{{Item Link|Thermosensor}}&lt;br /&gt;
{{Item Link|White Flag}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
These items allow for various actions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Alien Holographic TV}}&lt;br /&gt;
{{Item Link|Block of Post-it Notes}}&lt;br /&gt;
{{Item Link|Duct Tape}}&lt;br /&gt;
{{Item Link|Extinguisher}}&lt;br /&gt;
{{Item Link|Hacker Kit}}&lt;br /&gt;
{{Item Link|MAD Kube}}&lt;br /&gt;
{{Item Link|Microwave}}&lt;br /&gt;
{{Item Link|Superfreezer}}&lt;br /&gt;
{{Item Link|Tabulatrix}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
These items provide utility when fighting against other characters, and are also useful for '''[[Exploration|planetary exploration]]'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Stats&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Knife}}&lt;br /&gt;
{{Item Link|Blaster}}&lt;br /&gt;
{{Item Link|Natamy Rifle}}&lt;br /&gt;
{{Item Link|Lizaro Jungle}}&lt;br /&gt;
{{Item Link|Old Faithful}}&lt;br /&gt;
{{Item Link|Rocket Launcher}}&lt;br /&gt;
{{Item Link|Grenade}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Instruments ==&lt;br /&gt;
These provide passive effects in a given room when placed on the shelf. In the case of instruments which unlock [[Research]] projects, can also be in a character's inventory.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Camera}}&lt;br /&gt;
{{Item Link|Invertebrate Shell}}&lt;br /&gt;
{{Item Link|Magellan Liquid Map}}&lt;br /&gt;
{{Item Link|Mush Genome Disk}}&lt;br /&gt;
{{Item Link|Mush Sample}}&lt;br /&gt;
{{Item Link|Myco Alarm}}&lt;br /&gt;
{{Item Link|Printed Circuit Jelly}}&lt;br /&gt;
{{Item Link|Star Map Piece}}&lt;br /&gt;
{{Item Link|Water Stick}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
These items may look like trash, but they're, in fact, very helpful in assembling {{Item|Blueprints}} as well as reinforcing and repairing existing items, as well as the hull of the [[Daedalus]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Old T-Shirt}}&lt;br /&gt;
{{Item Link|Scrap Metal}}&lt;br /&gt;
{{Item Link|Thick Tube}}&lt;br /&gt;
{{Item Link|Plastic Scraps}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Blueprint}}&lt;br /&gt;
{{Item Link|Fuel Capsule}}&lt;br /&gt;
{{Item Link|HydroPot}}&lt;br /&gt;
{{Item Link|Lunchbox}}&lt;br /&gt;
{{Item Link|Oxygen Capsule}}&lt;br /&gt;
{{Item Link|Schrödinger}}&lt;br /&gt;
{{Item Link|Space Capsule}}&lt;br /&gt;
{{Item Link|Support Drone}}&lt;br /&gt;
{{Item Link|Survival Kit}}&lt;br /&gt;
{{Item Link|Swedish Sofa}}&lt;br /&gt;
{{Item Link|Thermos of Coffee}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Health ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bandage.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bandage'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Medlab&amp;lt;br&amp;gt;2 x Survival Kit&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| &lt;br /&gt;
* Uses 1 {{AP}} to heal 2 {{HP}}. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Medikit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Medkit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
* Uses 2 {{AP}}  if treating someone else, 3 if treating self. Heals 3 {{HP}} and may cure diseases. &lt;br /&gt;
** With [[Medic]] skill, heals 5 {{HP}}. &lt;br /&gt;
** Can be upgraded via [[Ultra Healing Pomade]] research to heal one additional point of {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_oil.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Jar of Alien Oil'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
* Heals HP to maximum and cures wounds. One time use. May also be inserted into fuel reservoir for 5 units of fuel. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Anti_mush_serum.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Retro-Fungal Serum'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Retro-Fungal Serum]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
* Costs 1 {{AP}} to use on a crewmate. Cures a mush, single use. &lt;br /&gt;
** No effect if used on a human. It is just wasted. &lt;br /&gt;
* Usage is not logged in room records, and no notification is given to the player it is used upon if they are human.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Spore_extractor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spore Sucker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Spore Sucker]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
* Costs 1 {{AP}} to remove a spore from a human. &lt;br /&gt;
* Mush cannot use it. It is a [[private]] action, makes one dirty, and does 3 {{HP}} Damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Blueprints ==&lt;br /&gt;
Plans for constructing objects using specific components&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each ship will start with 1 Swedish Sofa blueprint and 4 random ones. An additional 3 can be obtained via the Xyloph DB. 6 will be unavailable on any given ship.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If a blueprint is in the same room as its components, anyone may build it for 3 AP.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When a Blueprint is used all materials are used up, this means making the white flag removes the use of soap on a ship.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; {{Warning|The Swedish Sofa cannot be picked up. This means you must move the blueprint and the materials to the room you wish to build it in.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Possible Copies&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Result&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Components&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Dismantling&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Aiming_helmet.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:White_flag.jpg]]&lt;br /&gt;
| 1 x Soap&amp;lt;br&amp;gt;1 x Old T-Shirt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Support Drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;br&amp;gt;1 x Robotics Expert&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Help_drone.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Echo Locator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Echo_sounder.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint:Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[Image:Extinguisher.jpg]]&lt;br /&gt;
| 1 x Scrap Metal &amp;lt;br&amp;gt; 1 x Oxygen Capsule&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Grenade.jpg]]&lt;br /&gt;
| 1 x Oxygen Capsule&amp;lt;br&amp;gt;1 x Fuel capsule&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Missile_launcher.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Items_decoup 05.jpg]]&lt;br /&gt;
| 2 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Trad_module.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Swedish Sofa'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1-2&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Sofa.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap metal&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Machine_gun.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Heat_seeker.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Oscilloscope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Wavoscope.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 2 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consumables ==&lt;br /&gt;
'''Actions''':&lt;br /&gt;
* '''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
* '''Hyperfreeze''': 1 AP or cooking point required. The Superfreezer must be in the room and working&lt;br /&gt;
** Converts an Alien steak or a cooked ration into a standard ration&lt;br /&gt;
** Removes spores from the food&lt;br /&gt;
** Gives the food the attribute &amp;quot;Frozen&amp;quot; without affecting anything else, spoiled food is still spoiled.&lt;br /&gt;
&lt;br /&gt;
* '''Express Cook''': Need the microwave. '''Caution:''' Using the microwave can interrupt the ship's connection with Sol, and typically should not be done until after all important comms things have been done.&lt;br /&gt;
** If food is frozen, removes the attribute &amp;quot;Frozen.&amp;quot; Spoilage status stays the same.&lt;br /&gt;
** If used on standard ration, changes to a cooked ration for free.&lt;br /&gt;
&lt;br /&gt;
=== Drugs ===&lt;br /&gt;
* Drugs do not perish.&lt;br /&gt;
* Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties. &lt;br /&gt;
* Each ship starts with 12 drugs. The [[Research|Narcotics Distiller]] can produce 1 drug per day. 2 drugs can also be obtained via the Survival Kit at the vending machine. Survival Kit drug properties will be readable by everyone.&lt;br /&gt;
&lt;br /&gt;
Drugs can have different combinations of the following effects:&lt;br /&gt;
* May have 0-1 of the following: -2, +1, +2 or +3 {{Morale}}&lt;br /&gt;
* May have 0-1 of the following: +1, +2, or +3 {{AP}}, +2 or +4 {{MP}}&lt;br /&gt;
* May have 1-4 of the following: &lt;br /&gt;
** Disease Cures: Vitamin Deficiency, Rash, Gastroenteritis, Influenza, Generalized Infection, Cold, Rubella, Syphilis, Sinus Storm, Tapeworm&lt;br /&gt;
** Disorder Cures: Paranoid Crisis, Depression, Migraine&lt;br /&gt;
&lt;br /&gt;
{{Todo|Add drug names and images}}&lt;br /&gt;
&lt;br /&gt;
=== Rations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Perishability&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{MP}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 {{AP}} &lt;br /&gt;
| &lt;br /&gt;
* +2 additional {{AP}} for {{character|Gioele}} who has [[Caffeine Junkie]] skill, or {{character|Stephen}} who has copied this skill with [[Apprentice]] skill.&lt;br /&gt;
* At the beginning of the ship, a coffee is available once per day starting at the beginning of cycle 1. After [[PILGRED]] is fixed, coffee is said to be available during cycles 3, 5 and 7. {{Bug|Currently, the coffee machine provides coffee on '''every''' cycle after PILGRED is repaired.}}&lt;br /&gt;
* Coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;-4 {{Morale}}&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. &lt;br /&gt;
* 50%(?) chance to make you sick. &lt;br /&gt;
{{Bug|Despite game description, it is not cookable}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* Costs 1 {{AP}}  to cook in the refectory. &lt;br /&gt;
** May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. &lt;br /&gt;
{{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| {{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* 50% Chance to cause the disease gastric reflux within 4-8 cycles. &lt;br /&gt;
* 25% Chance to cause the disease tapeworm within 4-8 cycles.&lt;br /&gt;
* Non-cookable.&lt;br /&gt;
* Using the Hyperfreeze, you can freeze it and convert it into a standard ration.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;2 {{Morale}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| ''A curious mix of caterpillars and other worms shaped into a bar and shrinkwrapped in plastic. Gulp...''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''SuperVitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;4 {{MP}}&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| ''The most fashionable SNC product, which in certain South American tribes, has completely replaced Ayahuasca. Only contains substances scientifically proven to be bad for your health!''&lt;br /&gt;
*55% chance of causing Slight Nausea&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}} &amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| {{Todo|Any other effect?}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{AP}} &amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fruit ===&lt;br /&gt;
* There are 14 different fruits. All are perishable. Of the 14, 12 have attributes which are randomly assigned, except for satisfaction. All fruits give 1 satisfaction.&lt;br /&gt;
* The ship starts with 2 mature banana trees. Bananas give 1 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 36 cycles to mature. Jumpkins can be found on expeditions or in the vending machine for klix and always give 3 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 7-11 cycles to mature. &lt;br /&gt;
* All other fruits are randomly assigned attributes other than satisfaction from within a certain range each game. Some may cause or cure illnesses, and some may cure psychological disorders. Botanists, chefs, and mush can see which properties a specific type of fruit has.&lt;br /&gt;
* See [[Gardening]] for plant care information.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need English names of fruits, fill in as seen please.}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree00.jpg]]&lt;br /&gt;
| Banana Tree&lt;br /&gt;
| [[image:Fruit banana.jpg]]&lt;br /&gt;
| Banana&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree01.jpg]]&lt;br /&gt;
| Creepist&lt;br /&gt;
| [[image:Fruit01.jpg]]&lt;br /&gt;
| Creepnut&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree02.jpg]]&lt;br /&gt;
| Cactax&lt;br /&gt;
| [[image:Fruit02.jpg]]&lt;br /&gt;
| Meztine&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree03.jpg]]&lt;br /&gt;
| Bifflon&lt;br /&gt;
| [[image:Fruit03.jpg]]&lt;br /&gt;
| Guntiflop&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree04.jpg]]&lt;br /&gt;
| Pulminagro&lt;br /&gt;
| [[image:Fruit04.jpg]]&lt;br /&gt;
| Ploshmina&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree05.jpg]]&lt;br /&gt;
| Precatus&lt;br /&gt;
| [[image:Fruit05.jpg]]&lt;br /&gt;
| Precati&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree06.jpg]]&lt;br /&gt;
| Buttalien&lt;br /&gt;
| [[image:Fruit06.jpg]]&lt;br /&gt;
| Bottine&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree07.jpg]]&lt;br /&gt;
| Platacia&lt;br /&gt;
| [[image:Fruit07.jpg]]&lt;br /&gt;
| Fragilane&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree08.jpg]]&lt;br /&gt;
| Tubiliscus&lt;br /&gt;
| [[image:Fruit08.jpg]]&lt;br /&gt;
| Anemole&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree09.jpg]]&lt;br /&gt;
| Graapshoot&lt;br /&gt;
| [[image:Fruit09.jpg]]&lt;br /&gt;
| Peniraft&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree10.jpg]]&lt;br /&gt;
| Fiboniccus&lt;br /&gt;
| [[image:Fruit10.jpg]]&lt;br /&gt;
| Kubinus&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree11.jpg]]&lt;br /&gt;
| Mycopia&lt;br /&gt;
| [[image:Fruit11.jpg]]&lt;br /&gt;
| Caleboot&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree12.jpg]]&lt;br /&gt;
| Asperagunk&lt;br /&gt;
| [[image:Fruit12.jpg]]&lt;br /&gt;
| Filandra&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree13.jpg]]&lt;br /&gt;
| Bumpjunkin&lt;br /&gt;
| [[image:Fruit13.jpg]]&lt;br /&gt;
| Jumpkin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Effects ====&lt;br /&gt;
Fruit may give between 1-3 {{AP}} , -1-1 {{Morale}}, 0-1 {{HP}}, 0-1, 1 satisfaction and 0-4 of the following possible effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Possible effects:'''&lt;br /&gt;
*Disease cures: &lt;br /&gt;
**Influenza&lt;br /&gt;
**Migraine&lt;br /&gt;
**Gastric Reflux&lt;br /&gt;
**Cold&lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Sinus Storm&lt;br /&gt;
**Tapeworm&lt;br /&gt;
**25% chance to cure Tapeworm&lt;br /&gt;
**30% chance to cure Influenza&lt;br /&gt;
**35% chance to cure Influenza&lt;br /&gt;
**45% chance to cure Black Bites&lt;br /&gt;
**50% chance to cure Fungic Infection&lt;br /&gt;
**65% chance to cure Fungic Infection&lt;br /&gt;
*Diseases caused: &lt;br /&gt;
**Tinnitus&lt;br /&gt;
**Migraine within 4-5 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 5-6 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 11-15 cycles of consumption&lt;br /&gt;
**Influenza within 7-15 cycles of consumption&lt;br /&gt;
**Fungal Infection within 9-14 cycles of consumption&lt;br /&gt;
**Food Poisoning within 5-11 cycles of consumption&lt;br /&gt;
**Mild Nausea within 4-9 cycles of consumption&lt;br /&gt;
**Sinus Storm within 3-11 cycles of consumption&lt;br /&gt;
**Skin Inflammation within 5 to 12 cycles&lt;br /&gt;
**Tapeworm within 5-13 cycles of consumption&lt;br /&gt;
**25% chance of Gastric Reflux within 5-12 cycles of consumption&lt;br /&gt;
**45% chance of Space Rabies within 7-12 cycles of consumption&lt;br /&gt;
**60% chance of Fungic Infection within 10-11 cycles of consumption&lt;br /&gt;
*Psychological Illness cures: &lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Vertigo&lt;br /&gt;
**65% chance of curing Cronic Vertigo&lt;br /&gt;
**65% chance of curing Psychotic Episodes&lt;br /&gt;
*Psycohogical Illnesses caused&lt;br /&gt;
**60% chance of causing Chronic Migraine within 7-12 cycles&lt;br /&gt;
**Crabisme within 4-10 cycles&lt;br /&gt;
*Other:&lt;br /&gt;
**50% chance for 1 extra {{AP}}&lt;br /&gt;
&lt;br /&gt;
== Books and Documents ==&lt;br /&gt;
&lt;br /&gt;
[[File:Book.jpg]] Mage Books allow a player to learn an additional skill, even one outside of an individual characters limitations. Each character can only learn 1 mage-book skill per game and doing so adds it as a special, additional skill to the right of their portrait, this can be used to replace skillsets lost due to Mush/Death.&lt;br /&gt;
&lt;br /&gt;
The main source of Mage Books is through the Communication Officer's [[Communications#Xyloph_DB|Xyloph DB]], which provides two random Mage Books and one Chef Mage Book, which are printed out on the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Example:''' &amp;lt;br&amp;gt;A Level 3 [[Characters#Zhong_Chun|Chun]], which has used a mage-book to learn [[Biologist]], displayed below their third skill (Gold Mode)&lt;br /&gt;
&lt;br /&gt;
[[File:Magebook.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>Kyubey</name></author>	</entry>

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