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	<entry>
		<id>http://www.mushpedia.com/wiki/Health</id>
		<title>Health</title>
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				<updated>2017-04-24T03:20:25Z</updated>
		
		<summary type="html">&lt;p&gt;Justgerrardz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical '''Health''' diminishing with each passing day. Maintaining your {{HP}} '''Health Points''' and {{Morale}} '''Morale''' is one of your many responsibilities in the fight against the {{Character|Mush}}, which eventually proves difficult as you are beset by [[Dangers]] from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special [[Status|statuses]], and just below that are your {{HP}} and {{Morale}} gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.&lt;br /&gt;
&lt;br /&gt;
== Health Points ==&lt;br /&gt;
&lt;br /&gt;
{{HP}} '''Health Points''' are a measurement of your physical well-being. When they drop to zero, your character will '''die''' and you will be removed from the game.&lt;br /&gt;
&lt;br /&gt;
Health Points are capped at '''14''' {{HP}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{HP}}, making '''16''' {{HP}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Bandage}}&lt;br /&gt;
| +2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Medikit}}&lt;br /&gt;
| +3 {{HP}} '''*'''&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Increased by 1 {{HP}} with [[Research|Ultra-Healing Pomade]] researched.&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Increased by 2 {{HP}} if used by a {{Skill|Medic}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Random Damage &lt;br /&gt;
| 2 {{HP}} '''*'''&lt;br /&gt;
|-&lt;br /&gt;
| Room Shaking&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Steel Plate&lt;br /&gt;
| 4-6 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Room on Fire&lt;br /&gt;
| 0-2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Every cycle {{Status|starving}}&lt;br /&gt;
| 1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: [[Actions#Kick Off|Kick Off]]&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Knife}}&lt;br /&gt;
| 1-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Blaster}}&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Old Faithful}}&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Natamy Rifle}}&lt;br /&gt;
| 2-4 {{HP}} '''**'''&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Lizaro Jungle}}&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Rocket Launcher}}&lt;br /&gt;
|?-8 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Throwing a {{Item|Grenade}}&lt;br /&gt;
| 0-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Grenade}}&lt;br /&gt;
| 0-10 {{HP}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' This damage has a (low) chance of occurring whenever a player picks up an item, repairs a broken piece of equipment or object, or uses a piece of equipment or object, same as using free Search action of Metalworker skill . Picking any item, including {{Item|iTrakie}}, can cause the damage. There is an elevated and reliable chance for a non-Raluca player to be scratched for 2 {{HP}} each time they pick up Schrödinger. &amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' 6-13 {{HP}} if victim is a {{Character|Mush}}. A Natamy Rifle also might cause up to 3 injuries at one shot, so it should be used with care for mush-testing. &lt;br /&gt;
&lt;br /&gt;
{{Note|All '''combat''' damage is reduced by 1 {{HP}} each (stacking) by the following: {{Item|Plastenite Armor}}, {{Skill|Hard Boiled}}, though it is reportedly bugged at times when a mush player holds both the Armor and the skill. Mush who [[mutate]] will also have some additional damage protection.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Morale Points ==&lt;br /&gt;
&lt;br /&gt;
{{Morale}} '''Morale Points''' represent your character's mental integrity. When {{Morale|long}} drops to zero, the character will commit suicide and you will be removed from the game at the next cycle change.&lt;br /&gt;
&lt;br /&gt;
As with {{HP}}, Morale is capped at '''14''' {{Morale}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{Morale}}, making '''16''' {{Morale}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
The {{Character|Mush}}'s {{Morale}} is always at maximum and cannot be influenced. This may prompt {{Character|Mush}} players to keep track of the {{Morale}} they otherwise ''would'' have as regular human crewmember, so that they can defend themselves in case of doubt. &lt;br /&gt;
&lt;br /&gt;
You wake up from cryosleep with 7 {{Morale}} (or 8 {{Morale}} in {{gold Mode}}).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Consuming certain [[Inventory#Drugs|medicines]]&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Cycle spent lying down around {{Skill|Shrink}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Comforted by a {{Skill|Shrink}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Receiving a speech from a {{Skill|Leader}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Actions#Doing_it|Doing the thing]]&lt;br /&gt;
| 2 {{Morale}} **&lt;br /&gt;
|-&lt;br /&gt;
| Caressing {{Item|Schrödinger}} (once per game)&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Using the {{Item|Alien Holographic TV}} (once per game)&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: '''CYGNI'''&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: '''KALADAAN'''&lt;br /&gt;
| 6 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Link|Comms Link]] first established&lt;br /&gt;
| 3 {{Morale}} *&lt;br /&gt;
|-&lt;br /&gt;
| Getting found after being lost.&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' For everyone already out of cryo.&lt;br /&gt;
'''**''' 16 for Derek on the first time&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Certain {{Status|disorders}} (70% chance)&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Crew member death&lt;br /&gt;
| 1 {{Morale}} *&lt;br /&gt;
|-&lt;br /&gt;
| Consuming {{Item|Standard Ration}} (uncooked)&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| 2 {{Morale}} **&lt;br /&gt;
|-&lt;br /&gt;
| Victim of {{Skill|Demoralize}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Consuming certain [[Inventory#Drugs|medicines]]&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Suffering a '''Panic Attack'''&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Trait|Germaphobe}}: Cycle spent {{Status|Dirty}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Trait|Antisocial}}: Cycle spent around crewmates&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Raluca}}: Death of {{Item|Schrodinger}}&lt;br /&gt;
| 4 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Using {{Skill|Premonition}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
'''*''' No {{Morale}} loss in case of a suicide, or if you are {{Skill|Detached Crewmember}}.&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' Reduced by 1 {{Morale}} if {{Skill|Mankind's only hope}} is alive.&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' Reduced by 1 {{Morale}} if you are {{Skill|The Optimist}}. (stacks with above)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Satisfaction and Starvation==&lt;br /&gt;
'''Satisfaction''' is a ''hidden'' health statistic that relates to food and starvation. When you eat, you gain '''Satisfaction points''' (displayed as {{Satisfaction}} in this Wiki) depending on what you eat. Different [[Inventory#Rations|foods]] give different amounts, e.g. {{item|Standard Ration}}s give '''4''' {{Satisfaction}} while [[Banana]]s give '''1''' {{Satisfaction}}. If you're a {{Character|Mush}}, you get '''4''' {{Satisfaction}} for any consumable.&lt;br /&gt;
&lt;br /&gt;
You will gain the status '''{{Status|Full Stomach}} when your Satisfaction is 3 {{Satisfaction}} or more''', and you cannot consume anything (not even '''0''' {{Satisfaction}} items) after that. You lose '''1''' {{Satisfaction}} per cycle. Once your Satisfaction reaches '''0''' {{Satisfaction}} (also the starting value), you will be fine for 24 more cycles. Once that time has elapsed (i.e. you have Satisfaction is less than -24), you will gain the {{Status|Starving}} status, and will begin losing '''1''' {{HP}} every following cycle without eating. To stop yourself from starving, you need to eat or drink something, except pills, to set your Satisfaction back to '''0''' {{Satisfaction}} or above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Given a {{HP|long}} of '''14''', and assuming a starting point of '''0''' {{Satisfaction}}, characters who just ate 1 ration for '''+4''' {{Satisfaction}} (like new players doing the tutorial) will last over 5 days before death:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;Cycles of Satisfaction ticking down&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;Cycles before starvation starts&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;Cycles of losing 1 {{HP}} (+1 for every day change)&amp;lt;/span&amp;gt; divided by &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;Number of Cycles in a day&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;24&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;14 (+1 or +2)&amp;lt;/span&amp;gt; Cycles / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
= 43 or 44 Cycles / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
= 5.4 to 5.5 days&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other examples:'''&lt;br /&gt;
&lt;br /&gt;
Gold character with 16 health: (4+24+16+2)/8 = 5.75 days&amp;lt;br/&amp;gt;&lt;br /&gt;
Hurt character with ~3 health: (4+24+3+1)/8 = ~4 days&amp;lt;br/&amp;gt;&lt;br /&gt;
''Inactive character, no eating: (24+14+2)/8 = 5 days&amp;lt;br/&amp;gt;''&lt;br /&gt;
Tutorial character, no eating: (14+2)/8 = 2 days&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The only thing that will affect this process besides the number of day changes is damage people receive in that time from other characters or random room events - or {{morale|long}} loss causing suicide. This can technically kill them earlier than that, but the overall chances of that are low. If you need to be AFK for a while, get your {{hp}} and {{morale}} to max and eat that Ration, and you should be fine.&lt;br /&gt;
&lt;br /&gt;
== Illnesses ==&lt;br /&gt;
* [http://www.medicaljobsaustralia.com/About.aspx Health Jobs Australia]&lt;br /&gt;
{{Main|Illnesses}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]] [[Category:Finola]] [[Category:Janice]]&lt;/div&gt;</summary>
		<author><name>Justgerrardz</name></author>	</entry>

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